lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: Game Designer
Category: Unity
Experience: 3 years | English: intermediate


- Writing clear and understandable documentation for all project participants;
- Knowledge and understanding of game mechanics, meta mechanics, ability to combine and adapt them;
- Interaction with developers, artists, and designers (formulating and setting tasks, drafting technical specifications, accepting tasks);
- Generate ideas/produce new content for existing games
- Development of ho scenes, mini-games, puzzles;
- Development of internal systems;
- Creation of seasonal and thematic events;
- Work with localization;
- Packaging of resources;
- Animation using conditions in the x,y plane;
- Setting up parallax on 2D scenes;
- Design and development of meta-gameplay, work with game scenarios;
- Creating user stories;
- Working with builds, adding dlc to the server/working with server configurations;
- Design tools: Photoshop, Illustrator, XD, Figma, Krita, Cinema4D, Blender (basic), Protopie, Unity (basic)
- Version control systems: Git (Source Tree/Tortoise), SVN(Tortoise)
- Project Management Software: Jira, Trello, Asana
- Game engines: cocos2d-x, unity (no commercial experience)
Gameplay design: creating exciting, diverse, and interesting gameplay mechanics, levels, and tasks.
Development of the script and narrative, meta-gameplay.
Developing ways for the player to interact with the environment, objects, and characters in the game.
Working on primitive animation in two- or three-dimensional space (using the game engine or third-party software).
Setting up parallax on scenes.
Studying new trends in gaming, implementing innovative ideas and experimenting with new game concepts.
Learning new programs/tools/engines.
Creating and designing seasonal events.
Creating and designing puzzles/mini-games.
Creation of in-game characters/character setting
Build assembly, work with the server.
Participate in the planning of sprints.
Contribute to the implementation of artificial intelligence in the development of game systems/art.
Collaboration with other members of the development team.
Position: Game Designer
Category: Unity
Experience: 5 years | English: intermediate

Creating games from scratch to release.
Creation of DLC (unofficial) for well-known games.
Writing from scratch and editing GDD
Development of TK for new features.
Adjusting the level balance.
Creating and customizing the economy.
Monetization settings.
Data analytics
Balancing items and researching ideas for additions.
Quality control of tasks.
Management of small teams - up to 10 people.
Partial level design.
I would like to join a small team, because it is an opportunity to work with people who will become your family for a project or even for years. Although large teams are new acquaintances, which is also important in any profession.

I definitely do NOT want to engage in Crypto and Gambling!
Position: Game Designer, 2D Artist, Concept Artist
Category: Design
Experience: 4 years | English: fluent

•       PhD Degree in economics
•	Adobe Photoshop, Adobe Illustrator, Adobe XD, Avidemux, Wave Editor (illustration, design, video editing)
•       English, Spanish, Italian
•	SMM (successful promotional work on social media platforms (Facebook, Instagram, Twitter, Linkedin, Youtube, Pinterest)
FREELANCE                                                                                                                                               UKRAINE
Illustrator, Designer
June 201 – ongoing
•	Successful graphic design and illustration for a private client portfolio;
•	5 years’ of successful digital design and illustration of cartoon characters, fashion illustration, brand identity, portraits for a private client portfolio;
•	Long term successful unique avant-garde classical painting technique;
•	In depth knowledge of techniques of oil and acrylic painting, watercolor, gouache and pencil drawing;
•	In depth knowledge of digital painting techniques adapted to current trend;
•	Proven skills in generating, developing and implementing art ideas;
•	Successful private Tutor of classical painting;
•	Effective self-promotion on Social Media platforms (Facebook. Instagram, Twitter, Linkedin, Behance etc);
•	Strong conceptual thinking and design development; and 
•	Successful map mapping of new and innovative ideas for organizations in support of their respective  brands and cultures.

AISBERG                                                                                                                                                     UKRAINE
Transportation and Logistics Operator
May 2018 – Sept. 2021
•	Outstanding performance and output in preparation of goods delivery notes for efficient distribution;
•	Above expectation performance and output in creation of and monitoring of schedules in relation to cargo transportation and movement with the ability to process large amounts of operational data on a timely basis.

SOCIAL MEDIA PROMOTER, SMM MANAGER (FREELANCE) 
Feb 2020 – ongoing 
•	Successful promotional work on social media platforms (Facebook, Instagram, Twitter, Linkedin, Youtube, Pinterest); 
•	Successful advertising products and services through marketing activities, represent brands in professional and positive manner;
•	Designing advertisement and promotional campaigns via social media platform to boost private clients’ profitability;
•	Proven skills in data gathering, trouble shooting and problem solving, developing and implementing findings in article writing;
•	Provide excellent research services etc; and
•	Excellent analytical and texts writing skills with attention to details.
Position: Game Designer/3D Artist
Category: Unity
Experience: 8 years | English: fluent

Assisted creation of Video game Trailers for  Dead by Daylight, PUBG, Angry Birds, Splitgate  etc.
English - Advanced/Fluent
Russian - Advanced/Fluent
Turkish - Advanced/Fluent
Azeri - - Advanced/Fluent

1+ year working on creating game trailers for Creadits as a Technical Artist. For games like Dead by Daylight, PUBG, Angry Birds, Splitgate etc.

2+ years of unreal engine experience creating 3d projects for simulation purposes and indie games. 
- Problem solving and adding new functions.
- game balance;
- development of new mechanics and their implementation;
- content of the player's gameplay;
- optimization;
- packaging for mobile and pc.

My projects were;
- Endless random map generated 3d tower defense game,
i was mainly responsible for blueprint scripting function prototypes and improving those which were approved,
- Military use 3d weapons simulator, 
was responsible for ballistic accuracy, troubleshooting, optimization. day-night cycle, vehicle and enemy ai, weather system, wind physics, etc.
- 2.5D weapon manual mixed with 3D weapon simulation for the purpose of education.
 - Indie game "Legacy" currently in progress can’t disclosure details.
- mobile game "Rocket Up” was responsible for 3d models, physics, level generation.
- freelancer side jobs 
little projects for single payment such as optimization, troubleshooting, ai, lightning, 3d models, 2d sprites etc.
For the last 15 years or so i pretty much spent every day behind a computer around 4-10 hours a day learning and improving a plethora of skills. 
such as Video editors (Vegas pro) Music makers (Magix) game engine's (unity/Godot/unreal Engine) photo editing, software(photoshop), various troubleshooting and optimization methods and software, file recovery, web site developments (html/WordPress),language skills (Russian/Turkish/English)
etc.
I am a hardworking guy who enjoys doing reasonable work and proficient in learning new skills,
prefer logical solutions rather than emotional ones.
Position: game designer and level designer, integrator, animator
Category: Unity
Experience: 2 years | English: upper


During my career, I have worked in various positions in game development (game designer and level designer, integrator, animator and tester ). Thus, in addition to the fact that I can come up with a plot and levels, I can collect simple levels in Photoshop and export/import them to the Unity. I can also do simple animations in Unity such as animated backgrounds, as well as simple character animations, setting effects, etc
I did level design in the style of hidden objects , worked on dialogues, and also integrated animated characters
At the moment I am looking for work in game development and any of the listed position will suit me, or even all at once I am ready to do the all kind of work at once as a junior specialist.
Position: Game Designer/Art Lead
Category: Unity
Experience: 3 years | English: pre


Responsibilities:
Game Design, Art Direction, Management, Level Design, UI/UX;

Working Tools:
Unity, Figma, Photoshop, Illustrator, Blender, Git;
Prefer to work with PC, Mobile, Console platforms. Interested in genre such as Action, Adventure, Racing, RPG, Simulation, Shooter, Arcade.
Looking for an interesting projects and friendly team.
Position: Game Designer / Associate Producer
Category: Unity
Experience: 5 years | English: intermediate

Once in a new workplace, I released a project for a publisher, thanks to which a contract was signed with the studio.

Increased revenue from several hyper-casual games in the first months of operation
Developed casual games, board games, micro casual, pc indie games, event applications and gamified services  

For many years I have been managing development teams of 5-30 people. From the analysis of ideas and writing game documents to the implementation and operation of finished projects.

I am smart about analyzing the market, target audience, writing all the documentation, from Pitch Docks to GDD.
Not interested in mobile casinos, slots, etc.
More interested PC \ Console game development
Position: Game designer/ Game Data Analyst
Category: Unity
Experience: 2 years | English: upper

Successful work with game analytics.
Work both on the implementation of interesting game mechanics and on the analysis of game statistics.
Quite a large number of actively playing players.
I have repeatedly had experience working with teams and investors from Europe and the USA.
I have 3 years experience related to game development and the good portfolio. Having experience in analytics, narrative and game design and production.
I play a lot of games (large list), decompose them, and I am also deeply interested in the game market in general.
I am very particular about the results, constantly improving my skills and work methods.

An important factor for me is the motivation and enthusiasm of the people I work with. And also that the people who work with me love games as much as I do!
Participated in the development of RTS, Hyper Casual and Casual mobile game and AR/VR simulations.

- Game concept design (Pitches, Presentation to the High managment, GDD for prototypes);
- Mid-Core Projects
- Hyper Casual and Casual mobile games;
- Knowledge of metrics needed to evaluate potentially successful game;
- Massive Idea generating;
- Concepting and brining ideas to the team;
- Redesign of the project;
- Create and maintain GDD;
- Level design
- Design gameplay and monetization mechanics;
- Work on User Story, Game Vision, and Scope of Work for the team;
- Delivering ideas about Character and Environment Design to a team;
- Reverse engineering practice.
Position: Game Designer, Game Development Manager, other roles
Category: Unity
Experience: 6 years | English: intermediate

* Previous experience at a Leadership role in middle-org, 
* Worked closely with production to define scope and progress and made responsible use of the team’s time and talents.
* Understanding of game development process and how multiple external developers can be integrated into a fast-paced and quality-focused project, 
* Highly organized, self-driven, goal-oriented and a great team player able to work with some of the most talented developers in the industry, 
* Process oriented, with an understanding of project management methodologies, 
* ‘Get things done’ attitude, 
* Ability to solve problems and remove obstacles, 
* Experience with staffing, interviewing and team building.
* Gamedev company which shipped at least one own 3D game. 

* Long-term employment (2-5 years). 

* Open to new roles, monthly salary: 
- Executive Chairman (1900$), 
- Head of Studio (1900$), 
- Board Member (1900$), 
- Executive Director (2900$), 
- Chief Executive Officer (2900$), 
- Chief Product Officer (3900$), 
- Chief Operating Officer (3900$), 
- Vice President of Production (3900$), 
- Head of Production (4900$), 
- Development Director (4900$), 
- General Manager (5900$), 
- Game Producer (6900$), 
- Game Manager (7900$), 
- Game Designer (7900$). 

* On-site:
- Kyiv. 

* Aversions:
- Hyper-casual games, 
- Web3, 
- Crypto games,
- Puzzles, 
- Word games, 
- Poker, 
- Solitaire, 
- Slots, 
- VR, 
- Pixel games, 
- Hopa, 
- Match3, 
- Metaverse, 
- Startups, 
- Outsourcing studios, 
- Outstaffing studios. 

* Preferences:
- 3D Mobile games, 
- 3D Console games, 
- 3D PC games.
Position: Game Designer / Game producer
Category: Other
Experience: 11 years | English: intermediate

1. I worked as a team leader in "Playrix". This company ranked among the Top 10 biggest mobile developers worldwide. 

2. I worked as a producer in "BelkaGames". This company was in the top 3 Belarusian game development companies, which showed the highest revenues in 2020

3. I have around 20 completed projects.
I am a producer with over 10 years of experience in the game development industry. 7 years of them I worked as a game designer. Have more than 20 completed projects.

Experience:

- I worked in my own company as CEO for over 1.5 years;
- I worked as a team leader in "Playrix";
- I worked as a producer in "BelkaGames" and "StarkGames";
- I worked for a publishing company for three years ("Nova Games");
- I developed games for mobile platforms (IOS and Android);
- I developed games for social platforms (Facebook, ...)

Additional experience:

- Product management;
- Analysis;
- Level design;
- Quality assurance.

What can I do:

- Managing the development team; 
- Analyze the project, find problems and propose solutions;
- Create a project development plan that will improve key product metrics;
- Ensure a high level of quality of the product that my team will develop.
Ideal working conditions for me:
1. Interesting projects;
2. Friendly team of professionals;
3. High quality of the company's products;
4. A team that knows how to work remotely.
Position: Game Designer, Game Producer
Category: Unity
Experience: 5 years | English: intermediate


Jan 2022 – Dec 2022
Lead Game Designer
Company - BLUEMBO
Projects: Super Pug Story, Merge Moving.
Responsibilities:
• Development of game concepts in the genre of match-3 and merge-3;
• Development of technical solutions and specifications;
• Planning and coordination of the development process, team management;
• Setting tasks and close cooperation with the project team;
• Designing gameplay mechanics;
• Writing and editing the script of the game;
• Designing the game UX;
• Assurance of product quality and performance.

Jul 2021 – Dec 2021
Game Designer
Company - Home Games (Playrix)
Main project - Gardenscapes
Responsibilities:
· Designing in-game events in Gardenscapes;
· Writing concepts and technical specifications;
· Setting tasks and close cooperation with the project team;
· Assurance of product quality and performance.

November 2019 – April 2021
Game Producer / Game Designer
ENIXAN Entertainment (Kiev)
Main project - Pet Clinic (Match-3 + Meta) 
Responsibilities:
· Planning and coordination of the development process;
· Designing gameplay mechanics;
· Writing and editing the script of the game;
· Development of technical solution and specifications;
· Designing the game UX;
· Assurance of product quality and performance;
· Preparation for product launch. 

March 2017 – October 2019
Product Creator
Carusel (Kiev, carusel.io)
Responsibilities:
· Planning and coordination of the development process;
· Enabling of new social experience for users;
· Designing the application UI/UX;
· Development, update Android Application. Publishing applications in the Google Play;
· Assurance of product quality and performance;
· Development of technical solution and specifications;
· Preparation for product launch.

June 2015 – March 2017
Product / Project Manager
Apelsun Studio (Kiev, apelsun.ua)
Key projects:
· effie>
· Falcon Video
· UkrBorg
· GeraSport
Responsibilities:
· Project management, including identification and agreement of project scope, budgeting, planning, progress tracking and resource management;
· Negotiations and meetings;
· Software design, including the development of architecture and drawing prototypes;
· Development of documentations and specifications;
· Involvement in the recruitment process, including analysis of candidate’s CVs.
Position: Game Designer / Game Product Manager / Product Owner / Project Manager
Category: Product Manager
Experience: 7 years | English: upper

- Generated ideas for monetization system from scratch. 
- In total, more than 50 projects have been developed :) 
- Successful teamwork
- The projects were successfully completed in the shortest possible time.
- Delivered a project as Project Manager and worked on it as Product Manager. 
- Created a department of managers from scratch and helped optimize the processes at the company.
Almost 7 years on Project manager/ BA / Game Product manager positions.
The most liked ways: 
 - GameDev (Online browser games, mobile casual games, super casual games, etc)
 - Marketplaces,
 - High-load services.

What I can provide from my side: 
 - Experience
 - Great understanding of monetization systems
 - Work involvement
 - Provide the right decisions in the shortest time
 - Optimization processes
 - Good communication
The most interesting for me is the GameDev. I want to work with an experienced and friendly team. I want to find a team where I can provide great ideas for games/products and make it №1 together :)
Position: Game Designer / Grafic Designer / 2D Artist
Category: Artist
Experience: 1.5 years | English: intermediate


Hi, I’m Sofi. I am very interested in applying for the Designer position. I know how to work in programs like Figma, Photoshop, Illustrator, and Blender.
Also, I have experience making designs for mobile and PC games, working with Unity 3D, making banners, and UI/UX design for games and apps. 
Mainly the orders that I did relate to game design. I designed for game genres like Hyper casual, NFT, and Visual novels.
Position: Game Designer Intern
Category: Design
Experience: 0.5 years | English: upper

Web technology - Saxion University course 2021. 
Python - Levelup course taken 2019.
Coded 1 site and passed the exam on Web Technology. Used Java-Script, CSS, HLML. Also tried myself in creating designs for websites. 

Since I am interested in this topic, I want to develop in this direction.
Gain first experience and new skills to complete work tasks more effectively.
Position: Game Designer, Lead Game Designer
Category: Other
Experience: 9 years | English: intermediate


I'm a game designer with 9 years of experience, also have experience as a project manager and programmer. I have higher pedagogical education and experience with educational games. Worked with Unity3D and Unreal Engine. Created from scratch a game design department of 5 people which I headed for 2 years.
Position: Game designer/lead narrative designer
Category: Unity
Experience: 5 years | English: fluent

Have experience of turning my own novel into interactive story. 
Worked on games from scratch to soft launch. 
Good knowledge of After Effects, Photoshop, I can both come up with the idea, and animate it. 

Fluent English.
English - fluent. Experience in F2P games, game Ads. Match 2,3 games, HO. Casual and hyper casual games, interactive games.
Position: Game designer & Level designer
Category: Unity
Experience: 5 years | English: intermediate

- new features implementing
- game balance
- improving level of company (small indy company -> well known publisher)
- Implementing & support analytics systems;
- testing of product
- resolving troubles with team communication
• 5 years in game dev; •

• Different positions in IT I know a lot about life cycle of IT projects, my experience is spacious; •
• I have an experience with tools: Jira (Agile), Asana, SmartDraw,  Adobe Photoshop, yEd Graph Editor, Trello, Visual Studio; • etc

Most experience in:
- Game design;
- Level design;
- Game balance;
- Game analyst;
- Feature implementing;
- GDD & mockups.
Position: Game designer / Level designer
Category: Unity
Experience: 2 years | English: upper


Experience:
Global Game JAM hackathon – game designer / level designer / artist ( 3rd place in Kiev )
Games Academy - GameDev QA course
1.5+ years - Project manager - GameDev ( mostly mobile, Unity3D )
1 year - Project manager + Tech.lead - startup(web projects)

Strong skills:
- Communication with customer
- GDD generation from scratch with reference
- Game projects decomposition
- Technical requirements detalization
- Technical risks detection
- Genre-oriented pitch/concepts generation
- Game product analytics:
		- Custom events development
		- Standard metrics analysis
- Game development life cycle:
		- From pre-sale estimation to successful finish
		- Projects from 1-2 month hypercasual to 1.5 year multiplayer games
- Quality assurance ( partly - testing )
- Problem solving:
	- Internal team conflicts
	- Critical situations with the customers 
- Adobe Photoshop
- Adobe Premiere
- Quick learning skills – passion to upgrade the level of understanding

Basic skills:
- Unity3D ( pet project prototype in progress )
- Programming:
	- C#
	- Python
	- SQL
	- JSON
	- C++
- Version Control software
- Adobe After Effects
- Jira
- Confluence
- Trello 

Also I love games - video and the board ones =)
At the moment I want to expand my skills in game engines, level design. Maybe to do some rough fast prototyping.

Multi-genre companies will have a higher priority.
Position: Game designer, Level designer
Category: Unity
Experience: 1 years | English: upper

Have studied different courses like:

- Introduction to Game Design (Californian University of Arts)
- Game design. Create games that you like and make money (Devtodev)
- Hyper-casual games. Easy to play, hard to create (Devtodev)
- Indie games development (Edvice)

Have read a professional literature like:

- The art of Game Design. A book of lenses by Jesse Schell
- Level up: the guide to great video game design by Scott
Rogers

And everyday picking up a new information about changes in game industry from different recources like youtube, reddit etc.

Have a bachelor degree in directing which is a closest base study to game design, in my opinion. Currently studying for a master`s degree, management of sociocultural projects.
Game designer at Beetleplay (hypercasual):
07.2022 - 04.2023
- Designing game mechanics and interactions, creating concepts
- Writing game design documentation
- Creating tasks for developers, 3D/2D artists and personal interacting with team
- Creating economy and balance
- Creating advertising video for A/B testing
- Quality assurance testing and UX

Game designer at PlayToMax (Casual\Hypercasual Web)
03.2023 - present  
- Market research
- Designing game mechanics and interactions, creating concepts
- Writing pitches and GDD
- Level desing, sound design and balance
- Technical game design
- Creating tasks for developers, 3D/2D artists and personal interacting
- Quality assurance testing and UX