lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: Unity3D Developer
Category: .NET
Experience: 3 years | English: fluent


- Develop and deliver systems with high quality code using C# programming language;
- Making use of Unity's framework and other efficient design patterns to create a solid and structured architecture;
- Perform code reviews to ensure code quality;
- Refactor code to improve the design of existing code;
- Debug programs and solve problems that occur within the game's production;
- Work closely with designers, artists involved in the design process in order to create a product that meets client's requirements and expectations;
- Write rest calls for client-server communication;
- Coordinate a team of developers to design, implement, and document development methods and conventions in order to improve development process;
- Provide support for junior programmers;
Position: Unity3D Developer
Category: .NET
Experience: 0 years | English: pre

Made a desktop 2D game with several levels.
I am making a hypercasual 3D game for Android.
Developed 2 pet-projects.
One of the projects is a 2D platformer for the desktop on the Unity engine and a small 3D game on Android, the essence of which is the ability to chop down trees and accumulate the number of bars, control is carried out using a joystick. Working on projects, I had the opportunity to perform all roles in development. For a 2D platformer, I developed, for example: levels, level images; soundtrack, etc. And performed the visual part of the game. The same can be applied to other projects.
Position: Unity3D Developer
Category: Unity
Experience: 1.5 years | English: intermediate


Developed a computer vision system that tracks person skeleton and use pose tracking elements to make 
game features
• Developed subway surf (copy),doodle jump (copy), Power of symbols games 
• Developed a different AR projects such as visit-cards, at games (runner, memo, quiz)
• Developed a premiere pro remote server controller to render video on website
Position: Unity3D Developer
Category: Unity
Experience: 5 years | English: upper

Take part in development 3 games from scratch to release, with more than 20 million installs.
Developed a number of mid-core games from scratch to release and then post-release updates.
Responsibilities:
- Implementing different 3rd parties SDK (Purchases, Ads, Analytics, Notifications, Google play games services);
- Creating gameplay using Unity’s built-in physics, Animations;
- Creating UI;
- Optimizing different aspects of the game (CPU usage, Memory usage, Android and IOS build sizes, rendering, physics)

Skills
- Unity: Unity analytics, Scriptables, Unity IAP (purchases and subscriptions), Adressables, Asset bundles, Mobile notifications, Physics, Animations, UI, NavMesh, TextMeshPro, Optimizations (Rendering/Batching, UI, CPU, Memory, Physics, Build size), Debugging (Profiler, Memory profiler, Android logcat, Android apk analyzer);
- SDK: AdMob, IronSource, Firebase (Analytics, Crashlytics, Remote config, AB testing, Firestore, Authentification), DevToDev, Google play games (Leaderboards, Achievements, Cloud saves), Google play plugins (Play asset delivery), DoTween, Json .Net;
- Git, Collaborate.
Position: Unity3D Developer
Category: .NET
Experience: 1 years | English: intermediate


Developed a UI prototype utilizing a countdown timer which adds
live, and interactive keybindings for adding and removing health
points
Implemented animations using DOTween library to create smooth
and engaging transitions for UI elements.
Designed and integrated a daily bonus based on day of the season.

Developed a game prototype using Unity engine, featuring player
movement using NavMeshAgent and toggleable shooting mode.
Implemented Object Pool Pattern to handle shooting mechanics and
enabled Ragdoll physics for enemy characters upon bullet collision.
Utilized Animation Rigging to make the player character look at the
mouse cursor for enhanced gameplay experience.
Position: Unity3D Developer
Category: Unity
Experience: 3 years | English: upper

Two mobile games developed from scratch with Unity. Released in both stores with ad support, localization, IAP.
Developed casual mobile games with Unity, published them to iOS and Android stores. Worked with Spine, I2Loc, FB, Firebase, and many other tools/sdk's.

My roles were development, game and level design.
To work on interesting projects, take part in development/design.
Position: Unity3D Developer
Category: .NET
Experience: 1 years | English: pre


Developed hyper-casual, arcade, mobile games for android and ios. He also developed board games for large touch tables. Publishing games to the playmarket. Provided support for rellased project
I would like to work on a specific products a full development cycle, in a team with a streamlined work schedule and a detailed list of tasks
Position: Unity3D Developer
Category: Unity
Experience: 0 years | English: upper

Developed a large number of pet-projects and prototypes in 2D and 3D.

Completed lots of cources on various educational platforms.
Developed in-game features and mechanics from scratch.
Created in-game UI from scratch.
Experienced in using DI framework Extenject(Zenject).

Additional skills:
- Optimization in Unity 2D, 3D games.
- Game Algorithms: Game loop, Object pooling.
- Animations: 2D animations, 3D animations, DOTweens animations.
Position: Unity3D Developer
Category: .NET
Experience: 3 years | English: upper


Developing casual and hypercasual games as a core developer within a product studio in teams of 4 to 12 people (up to 4 developers simultaneously).

Core in-project responsibilities:
- Leading the R&D team within short iterations, decomposing game design-based - requirements into tasks and gathering them for assignment and estimation;
- Arranging game designers’, art department, programmers’ and testers’ workflows;
- Investigate specific problems according to development needs;
- Pushing the game through development and testing to the production stage with further support;

Core in-company responsibilities:
- Investigating needs, development and maintenance of an internal framework;
- Participating in the organization of code review gatherings and knowledge-sharing sessions within the R&D team;
- Participating in departments’ workflow standardization;
- Providing help to other developers and newcomers;
Position: Unity3D Developer
Category: Unity
Experience: 3 years | English: intermediate

- Good knowledge and experience in Unity UI.
- Huge gaming experience, knowledge and understanding of game mechanics. 
- Good knowledge design patterns principles;
- Good knowledge of C# (SOLID, OOP)
- Zenject
- Experience in integrating with third-party libraries and SDKs.
- Self-learning capabilities;
- Good communication skills.

Game Engines: Unity (5.x, 2017.x, 2018.x, 2019.x, 2020.x, 2021.x)
Advanced technologies: Linq, Mobile Inputs, VRTK, MRTK, ARCore, ARKit, Animation(2d/3d/SkeletalAnimation/Ragdoll), Post Processing Stack, Shadergraph, Cinemachine.
Databases: Firebase, SQLite, MySQL.
Version Control and Collaboration Systems: GIT, Unity Сollaborate, Jira, Confluence, Notion.
Code Analysis: ReSharper, StyleCop.
Tools: Rider, Visual Studio, Source Tree, GitHub Desktop, Gimp, FaceGen Modeller, MakeHuman, OnyxTree, SpeedTree, GeoControl, RealFlow, Crazybump, Photoshop, Krita, Figma
- Developing Metaverses.
- Experience in the development of AAA class projects. 
- 3+ years of experience in developing commercial applications for PC / Mobile (Android / IOS) / AR(Magic Leap) / VR(Rift 2, Quest, Quest 2).
- Refactoring, code review.
- Implementation 3-rd party SDK and REST API to project.
I would NOT like to write HLSL / CG shaders and develop Match3 games.
Position: Unity3D Developer
Category: Unity
Experience: 7 years | English: upper

-Released projects (see in CV)
-Architecture and further development of the project with a data-oriented approach
-Develop .NET core back-end service
-Development for various platforms (Android, iOS, WebGL, Windows)
-Work with large long-lived projects (weekly releases, CI)
-Code support (unit testing, documentation, refactoring)
-Multiplayer and server-client interaction experience
-Integration of various plugins and third party (in-app purchases, advertising, statistics, facebook etc)
-Data-Oriented Technology Stack (Entity Component System)
-Integration / communication with teams from different countries(workflow methodologies)
-Interesting/challenging  projects/tasks
-Impact on product/work processes
-Company interest in my professional growth
-Teamwork and professionalism
-Passion for games
Position: Unity3D Developer
Category: Unity
Experience: 3 years | English: upper


Development from scratch of enterprise projects based on Oculus, MRTK, Firebase, and WebGL.
Currently busy with a WebGL training application. 
Now, I want to expand my knowledge of game development, to delve into multiplayer on the ECS architecture.
I want to gain experience in game development. At the moment, mostly only educational projects, but also I would like to develop games.
Position: Unity3D Developer
Category: Unity
Experience: 8 years | English: upper

Own project with 200k dowloads on Google Play - Nuclear Sunset. Interactive VR medical training. WebGL and mobile multiplayer arcade - Space Rumble (with own backend on ASP.Net).
Development of 2D and 3D games, mostly mobile platforms (runners, puzzles, not-gambling slots). I have couple WebGL projects and network games (legacy UNet system and photon). Moderate networking experience with ASP.Net Core and Firebase Firestore and Authorization via unity plugin. Several projects in VR (Oculus Quest) - presentations and trainings apps. Have own pet project with 200k downloads on Google Play.
Position: Unity3D Developer
Category: Unity
Experience: 6 years | English: intermediate


-Development of 2D and 3D games using Unity3D
-Working with standard resources and external libraries for Unity3D
-Development of graphical elements of the game using Blender, Illustrator, and Photoshop
-Check my YouTube portfolio for details "Max Ivantsiv GameDev"
Position: Unity3D Developer
Category: Unity
Experience: 2 years | English: intermediate


Development of applications for Android platforms and iOS. Designing and implementation of core game mechanics, features and project logic. Bug fixing and code refactoring. UI development.
Experience 2 years
I want to be an important part of a good team, to learn and develop myself.
Position: Unity3D Developer
Category: Unity
Experience: 5 years | English: intermediate

Multiplatform unity game clients with REST API and socket connection
Photon
Creating 3D hyper-casual games
- Development of user interfaces, game mechanics, level design, AI-Programming, integration of monetization, and social elements
 - Developed more than 6 projects of different complexity and genres
 - Developed a multiplayer card game with Rest API  and sockets.
 - Addressable data sync.
Position: Unity3D Developer
Category: Unity
Experience: 3 years | English: intermediate

A part of proffessional direction, I have had some successes in school olympiads and competitions (math\physics\programming). Some of them:
- "I-Fest" - Gold medal
The International Festival of Engineering Science and Technology in Tunisia

- JASU Ukrane - Gold Medal
All-Ukrainian competition of school scientific projects.
III Stage (all-Ukrainian).

- "Ukraine's Future" - Silver medal
All-Ukrainian exhibition of school scientific projects. 
(Organizaed by JASU)
During 3 years I am working with Unity I developed many projects, some of them: 

- Kontrnastup (Freelance project)
Hyper casual game like Subway Serfers, but in military Ukrainian setting

- Curvilinear descent simulator (Pet project)
Program, which can build curvilinear trajectory and conduct experiments
of descent of the ball on it. Created for a school scientific project

- Bridger (Pet project)
Hyper casual game, in which player must move up and move down the
bridge in way to let cars, boats and planes pass, without being damaged

- Fegs! (Pet project)
Hyper casual game, in which player have to push fegs into the hole. Level
is generated automatically. Obtained points can be spent in the shop to
buy new visual content and bonuses

- PutBall (Pet project)
Casual game, in which player must throw the ball into the minecart.
Game has 2 modes, interactive instructions, leaderboard & achivements,
ability to play using a gamepad
Position: Unity3D Developer
Category: .NET
Experience: 1 years | English: pre


Education:
September 2017 - 2021
Student of the Kharkiv computer-technological profetional college of the National Technic university "Kharkiv Polytechnic Institute". Specialty-software developer, 4th year.

September 2017 - present
Student of the Kharkiv National University of Radio Electronics, Computer engineering 2nd year.

Hard skills:
Practical skills of development on Unity;
Experience of develope game prototypes;
Practice with patterns;
Understanding OOP principles;
Experience with MySQL databases;
Possession of basic algorithms and data structures;
Practice of writing responsive sites in HTML, CSS, JS;
Experience with GIT version control system and GitHub repository;
Languages: Ukrainian and Russian - fluent, English - Intermediate level;
Knowledge of additional languages: C #, C ++.


    Experience (practice) of development:
Create 3D/2D prototypes;
Experience in designing and creating a database of the subject area "Hotel" ;
Educational practice on the formation of geodata on electronic maps in the company "Intetics" in March-April 2020;
Participation in the Google HashCode 2020 team hackathon as part of the ASTRA team, which took 10th place in Kharkiv and 192 in Ukraine at the end of time;
Work in game studio “Mempic” as a junior unity developer.


    Soft skills:    
Hard work, diligence, emotional stress resistance, activity, logical thinking, a tendency to develop and self-study, experience in teamwork on a common goal, the ability to respect the opinions of others, the desire to work for a common result.
Position: Unity3D Developer
Category: Unity
Experience: 2.5 years | English: intermediate

Have experience in team management.
MVP of the project in 2 days.
Wrote tools that are used in the company's templating project.
Figured out the release project in less than a week and managed LiveOps
Engaged in indie development and worked in a team that he recruited and supervised. Worked on hyper casual in a game studio.
Position: Unity3D Developer
Category: Unity
Experience: 8 years | English: pre


Engaged in the development of mobile games for Android and PC (Steam). Most recently was in the position of Unity Developer. I like to learn something new. Among the skills:
- OOP principles
- Experience with Version Control (git)
- Custom tools for Unity
- Unity UI setup for different devices (AspectRatio/Resolution)
- Animations integration, Animator Controller
- Experience with Spine animations
- Splines (Dreamteck)
- Shader Graph
- SDK integration (Game Analytics, SteamSDK etc.)
- VFX integration (Particle system)
- Unity profiler
- DOTween
- SQL
Position: Unity3D Developer
Category: .NET
Experience: 2 years | English: pre


ENIXAN Ukraine, LLC (10.2017 —  04.2019)
Support and development of: 
    Cloud Farm Android/IOS: 
    https://play.google.com/store/apps/details?id=com.Enixan.CloudKingdom&hl=en
    Fantasy Garden Android/IOS: 
    https://play.google.com/store/apps/details?id=com.enixan.FantasyGarden&hl=en
    project based on ECS 

MaxieMind(05.2019 - till present time)
I would prefer a project that would motivate me to learn new technologies, knowledge, and skills. Project based on Unity ECS would also be desirable.
Position: Unity3D Developer
Category: Unity
Experience: 1 years | English: intermediate

Fast learner with a passion for building cool Unity apps. Started with C++ and then switched to game development with C#. Use the latter as your primary tool for turning ideas and projects into working applications.
I've built a bunch (9) different prebuilt projects from scratch. Most of my finished (pet) projects are hyper-casual games for Android. In addition, I have worked in companies and have experience in teamwork, bug fixes (interaction with QA) and meeting deadlines.
Enthusiastic and Skilled Junior Unity3D Developer with a proven track record of delivering engaging and immersive game experiences. Possessing 1.5 years of hands-on experience, with expertise spanning 2D/3D game development, AR/VR implementation, user interface design, animation, particle effects, optimization strategies, lighting techniques, procedural generation, behavior physics, and game state management. Accompanied by a diverse portfolio of ready-made projects optimized for Android and PC platforms.
*Unity and Development Tools: Proficient in utilizing Unity for game development and Visual Studio for efficient debugging, ensuring smooth and high-quality code implementation.
*VR/AR Expertise: Experienced in VR/AR development, consistently surpassing intricate challenges to create immersive experiences that captivate users.
*Programming Proficiency: Strong command of C# for game development, complemented by past proficiency in C++ and Java, enabling diverse coding solutions.
*Version Control & Collaboration: Skillful in Git version control, fostering seamless collaboration within teams by effectively managing codebase changes.
*Data Handling: Familiar with JSON for tasks such as localization and database management, ensuring efficient data processing and integration.
*Design Tools Utilization: Leveraged a range of design tools including Adobe Illustrator, Photoshop, Figma, and Blender to create visually appealing and user-friendly interfaces.
At the moment, I am most familiar with hyper-casual game development and VR/AR. However, I am also interested in the experience of larger projects.
Position: Unity3D Developer
Category: Unity
Experience: 1.5 years | English: intermediate

Integrating unity module into native mobile apps
Executive Summary
 1.5 years of professional experience developing VR/AR applications.
 Participate in solutions design.
 Understanding the full mobile(Android/IOS) development lifecycle.
 Experience with game development.
Work Experience:
Unity Developer at Augbrite https://augbrite.com
Dec 2018 – present
 Developed AR/VR/MR gaming and business solutions.
 Leading Trainee/Junior developers.
 Worked in a team with developers.
 Used the Scrum project management method for agile software development to organize and keep track of tasks to work on.
Unity Developer at AVRspot https://avrspot.com
Nov 2017 – Nov 2018
 Developed AR/VR/MR gaming and business solutions.
 Leading Trainee/Junior developers.
 Worked in a team with developers and artists.
 Used the Scrum project management method for agile software development to organize and keep track of tasks to work on.
Interesting AR/VR projects.
Position: Unity3D Developer
Category: Unity
Experience: 2 years | English: upper


Experience: 
1 year and 11 months at an outsource gamedev company.

Projects: 
Multiple singleplayer and multiplayer VR (SteamVR, Oculus Quest) and AR projects using Unity Engine. Several Android/iOS projects. One MMO project on Unreal Engine 4. Most of projects were developed from scratch.

Tasks: 
Development of various gameplay mechanics and online functionality with Photon On Premise. Working with REST API. Development of AI system in an MMO game using Unreal Engine 4.
Position: Unity3D Developer
Category: Unity
Experience: 0 years | English: upper

My own simple home automation server on Linux (Orange PI) based on Node.js
Set my World of Warcraft server in ~2007, and was the only player to enjoy this game, in times of absent home internet.
Taught my cat 5 commands.
Experience (2009 - 2022): Desctop utilities/applications, scrip files, registry files. CAD drawings, CAD 3D, Freeform 3D.
I am moving toward successful indie game development, within a friendly and talented team.
Right now I’m learning and diving deeper and deeper into game dev and Unity technical side.
Working on my projects and ideas - with the full game cycle: Idea - implementation - improvement. I also have some experience drawing my sprites and making 3D.
Lootboxes, Donate systems
Position: Unity3D Developer
Category: Unity
Experience: 1.5 years | English: intermediate


Experience as Unity3d Developer: 8 months worked in a small product team developing a game in Tower Defense style and 7 months worked in outsource company developing games and apps for clients.

Used technologies: DI(Zenject), Firebase, AdMob, DoTween.
Position: Unity3D Developer
Category: Unity
Experience: 5 years | English: upper


Experienced Game Developer with a demonstrated history of working in the education & gaming industry. Skilled in Gameplay Programming, Product Development, and Algorithm Analysis. Strong engineering professional with a B.Sc. in Informatics and Computer Science focused in Computer Science.
Position: Unity3D Developer
Category: Unity
Experience: 1.5 years | English: upper


Experienced in Unity and C# with a strong background in mobile game development and interactive applications, I am a skilled Unity Developer with 1.5 years of commercial experience. My passion lies in crafting innovative and captivating user experiences. 
As a Unity Developer at MMCXD since May 2022, I have been involved in various impactful projects:
1. Implemented a game logic and animation system for "Twerk Run," a mobile runner game. Through this initiative, I successfully enhanced game performance and reduced the app size by 50%. As a result, players can now enjoy smoother and more enjoyable gameplay.
2. Demonstrated versatility by creating over 100 hyper-casual mini-games for mobile devices, encompassing genres such as Match-3, Puzzle, Avoidance, Memory, One-Tap, and more.
3. Enhanced the "Bubble Words" game by integrating a new user interface feature and mobile advertising system, leveraging the Google Mobile Ads platform. This strategic move effectively monetized the game and significantly contributed to boosting the company's revenue.
4. Developed the "CrypConvert" mobile application, enabling real-time tracking of cryptocurrency prices. This app provides users with convenient access to up-to-date market information.
My dedication to delivering innovative experiences and continuous pursuit of excellence has been a driving force in my work. I am eager to continue contributing my skills and expertise to exciting projects while further advancing my proficiency in Unity development.
Position: Unity3D Developer
Category: Unity
Experience: 7 years | English: upper


Experienced Unity Developer and Tech Lead
Position: Unity3D Developer
Category: Unity
Experience: 3 years | English: upper


Experienced Unity Developer with 3 years of experience designing and developing games and for mobile platforms. Proven ability to work collaboratively in fast-paced environments while delivering quality work on time. Adept at using C# and Unity to create engaging experiences for users.

Skills

C# programming language
Unity development environment
2D and 3D game development
UI/UX development
Mobile game development
Object-oriented programming
Git version control
Position: Unity3D Developer
Category: Unity
Experience: 1 years | English: fluent

An experienced developer.
Accomplished several Coursera Unity programs.
Have my own project on Google Play and a repo on Github.
Experienced Unity Developer with a demonstrated history of working in the information technology and services industry. You can find my applications on Google Play and Github. Most of the time I have been working with an AR Unity project focused on UI/UX. Also, I continue working on my own Android project. I’m not afraid of trying something new and taking some challenging tasks...
Nice team.
New experience.
Mastering some valuable skills.
Communicative co-workers.