lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: Unity3D Developer
Category: Unity
Experience: 4 years | English: pre


Game development; 
Application development; 
Experience with mobile and desktop game development; 
Working with 2D/3D projects; 
VR - Cardboard, Oculus, SteamVR; 
AR - Vuforia; 
Physics2D/3D; 
Cg/Shaderlab; 
Animation; 
Networking; 
UnityEngine.UI; 
Custom components and editors; 
Experience optimizing memory and performance; 
Design, build, and maintain efficient, reusable, and reliable code; Love to create custom components and instruments; 
Ability to constantly learn and stay in touch with evolving game standards and development technologies;
Please no casino games
Position: Unity3D Developer
Category: Unity
Experience: 4 years | English: intermediate

•2016 – present : VR development

•2014 - 2016   : developing quest games

•2015 - 2016  : developing various 2D/3D games (puzzles, matche 3, race, platformers).
Game engines :                      Unity3d, libGDX;
Programming languages:       Java, C#;
Systems:                                 Linux, Windows, OS X;
Looking for a position as Unity developer for creating innovational products. Particularly interested in the use of VR, AR, and network technology.
Position: Unity3D Developer
Category: Unity
Experience: 2.5 years | English: fluent


General skills
Knowledge of C#/.NET, C++, Java Script;
Proficient in Unity (3D, 2D), including scripting, animation, textures, GUI, asset integration
Knowledge of Algorithms and Data Structures;
Knowledge of SOLID, OOP, design patterns;
Cross-platform development;
Strong math skills;
Knowledge of Graphic Redactor (Ps);
Knowledge of Blender;
Experience with databases (PostrgeSQL, SQLite);

Core Skills
Primary Programming Languages: C#, JavaScript
Platforms: PC,  iOS,  Android,  AR,  VR 
Frameworks/Libraries: Zenject, UniRx, UniTask, DoTween, ShaderGraph
Various SDK integration: Analytics, Ads, IAP
Plugin development: Android, IOS
Version Control Systems: Git, SVN, Perforce
Position: Unity3D Developer
Category: Unity
Experience: 0 years | English: intermediate


Genres of developed games: arcade, tower defense, 3D shooter, stargazing AR app.

Tasks that I performed in the team:
- Development of desktop and Android/iOS applications and games
- Participation in the development of gameplay
- Game design
- Implementation of adaptive UI
- Working with ARFoundation
- Working with Oracle SQL/MySQL database
- Working with animations
- Working with shaders
- Code optimization
- Character design
- Level design

I am interested in the mobile games industry, I would like to develop in this area and create world-class projects.
Position: Unity3D Developer
Category: Unity
Experience: 1 years | English: upper

Purposeful, stress-resistant, ready for new knowledge, constantly learning and developing.
GetApp Games
June 2022 - June 2023
Working as a full-time Unity Developer 
on an Hyper Casual Mobile games - Save 
my Hero", "Blasting Ragdol", Turbo Dash", 
taking part in developing all mechanics. 
Animating artist s visual content, and 
integrating Ads
Position: Unity3D Developer
Category: Unity
Experience: 3 years | English: upper


Git and submodules	
API, addressables, asset bundles, scriptable objects, ads, editor scripts.
third-party SDK
AWS
Position: Unity3D Developer
Category: .NET
Experience: 6 years | English: upper

I have experience in creating games on various game engines and optimizing and automating numerous game development processes. I have developed a scenario system and progress tracking system for interacting with objects in VR Training projects.
Experience in working with each part of the Game Development process using Unity 3D
and C++ including creating game mechanics, working with SDKs (Advertisement,
Analytics), creating and improving the core architecture, optimizing projects, sounds, and
store setup (Steam, Google Play & AppStore Connect ).
Developed dozens of algorithms, tools, and part of big projects, little programs and file
managers.
Curator of a group of students who underwent internships with subsequent employment.
Curator of the teenage summer camp, GameDevCamp, where we created a game within
one to two weeks
Good knowledge of programming in C#.NET/ Unity3D / VR / C / C++
I eagerly and quickly absorb the necessary material.
I have experience managing collaboration between programmers, animators, and artists to
streamline the processes of game development, preparation, and resource
implementation.
Good knowledge of mathematics and logic. I easily read code and debug, write big/small
parts, develop systems and large algorithms, and really quickly learn new materials.
Ask something unknown today, let's discuss it tomorrow.
Position: Unity3D Developer
Category: Unity
Experience: 2.5 years | English: intermediate


Good understanding of OOP and Patterns. 
Full cycle of game development.  Implementation of gameplay, UI, server-client logic, game services, analytics, ads etc.
Experience in integrating with third-party libraries and SDKs.
Implementation of shaders, custom editor windows.
Looking for an interesting project and friendly team. Stable company, with already set up workflow and at least couple released products. Prefer games than applications
Position: Unity3D Developer
Category: Unity
Experience: 0.5 years | English: upper

Made fully playable prototype of game "Sticky Squares"
You can find a link to Play Market in my CV

Passed course “Unity developer” by online programming school “itProgger”
You can find link on my diploma in my CV
Greetings everyone! I am a Unity 3D developer from Kyiv. Several years ago, I realized that I want to make games. And since I realized it, I’ve been studying hard C# and Unity 3D. During this period of study, I read some books like: Jeremy Bond – UNITY and C#, Herbert Schildt – C# 4.0. Passed course “Unity developer” by online programming school “itProgger”. And also did a lot of small pet projects. As a film director by education I have a high level of creativity, teamwork, leadership, and communicative skills.

I don't have specific experience in game development. Before I have been worked as a film editor and video engineer, and got higher education as a Film director in The Kyiv National I. K. Karpenko-Kary Theatre, Cinema and Television University

But I made some games, and one of them I posted in PlayMarket and Github, so you can check it out

Also I Passed course “Unity developer” by online programming school “itProgger”.
I want to work and get experince in defferent genres, platforms etc. The only exception are Casino games and other genres that can tarnish my reputation

It would be nice to work in informal and friendly team where you can gain experience from more experienced teammates.
Position: Unity3D Developer
Category: Unity
Experience: 3 years | English: upper

Unity: Have participated in numerous game jams using Unity, placing #5 in my most successful run.

C#: Added multiple features to an internal Ukrainian Railway financing program.

C++: Improved an "arm" application for UAV tracking.

Python: Created a Discord bot with multiple features for a personal server.
Half a year of C++ and 3 years of C# experience. I have been developing and maintaining C# applications for financial transactions and generating financial reports. At the same time, I was developing Unity games as a hobby, having developed over 5 games and game prototypes.
I am a good team player with self-motivation and good communicative skills. I like to learn new tools and solve complex problems.
Work on new and exciting projects, learn new skills and get professional experience in the GameDev industry.
Position: Unity3D Developer
Category: .NET
Experience: 1 years | English: upper


Half a year of non-commercial work-experience and half a year of commercial work-experience. Worked with Unity3D and Unity Android. Summary have made 4 projects, from them 2 are successfully released in Play Market and one is coming soon. At the current time I`m a Junior gameplay developer. Every day I improve my existing game development skills and study new technologies to improve the quality of projects in which I participate
Friendly team, flexible shedule.
Position: Unity3D Developer
Category: Unity
Experience: 2.5 years | English: intermediate


Hard skills:
Familiar with LeoECS and UnityECS, Azure blob storage, Firebase, PlayFab, Photon, Agora, Moralis, ARFoundation, JobSystem.

Worked with assets like: 
Zenject, DoTween, Cinemachine, New Input System, PuppetMaster, FinalIK, NaughtyAtributes, ObiRope, ObiCloth, Odin, Adressables, Visual Effect Graph, Amplify Shader Editor, Unity-Weld.

Soft Skills:
Flexibility,
Integrity,
A responsibility,
Estimation,
Honesty

Experience on projects:
Top Down PvP Shooter
Third Person PvPvE
AR apps
Mobile games
Position: Unity3D Developer
Category: Unity
Experience: 2.5 years | English: intermediate


Have 2.5 years of commercial experience as a Unity developer using C# as my scripting language.
Responsibilities:
Development of gameplay logic from a design document;
Development tools for the editor;
Working with a third-party SDK;
Written and editing shaders for the needs of the project;
I actively use ready-made solutions for Asset Store and GitHub, and have experience with many of them.
Position: Unity3D Developer
Category: Unity
Experience: 6 years | English: upper


Have 6+ years in different IT spheres. Working with unity for two and half years. Can create smart contract, normalize data base, fix css and write bash script. But what I do love the most in programming is game development
Position: Unity3D Developer
Category: Unity
Experience: 0 years | English: upper

Finished several games for different platforms (including PC, Android, IOS). Understand vector algebra and neing able to use this knowledge in projects.
Have an experience in working on complex team projects, fixing various types of code bugs and self-improvement in game development. Worked with 2D/3D animations, crossplatforming and multiplayer. Able to create 3D models in Blender. Experience in developing my own Unity games for 3 years.
Position: Unity3D Developer
Category: Unity
Experience: 1 years | English: upper

Programming languages:
    - C# (main)
    - C++

Game engines:
    - Unity3D

SDK:
    - PlayFab
    - Zenject (DI)
    - DOTween
    - Entitas (ECS)

Source version control:
    - GitBash
    - Fork
    - GitDesktop

Operating Systems:
    - Windows
    - Linux (Debian 11)
    - Android

Other:
    - Miro
    - Figma
    - YouTrack

Understanding of SOLID, OOP, DOD principles.
Have experience in optimizations, knowledge of computer components (low level), OOP and DOD design.

As a member of a professional team was responsible for: 
    - Implementing new features into several projects;
    - Maintaining and refactoring existing systems;
    - Optimizing CPU/GPU/RAM/Memory usage; 
    - Assembling games from scratch to release.

Main technologies: 
    - C# (6 years)
    - Unity3D (3 years)
Mainly targeted on PC gamedev and/or graphics-related programming, high-performance systems.
Position: Unity3D Developer
Category: Unity
Experience: 0 years | English: upper

Have academical background in IT Step Academy, up until 3 course, could not finish it due to current situation in Ukraine.
While being there have got experience in:
• C# (Which became my primary language I write in)
• Git (Experienced user of GitBash particularly, since I am using it pretty regularly)
• UML (I have experience working with it)
• T-SQL (Have experience creating scripts, agents, databases in management studio)
• ADO.NET (Have used it to create databases with WinForms applications)
• C# Networking (Didn't get quite familiar with, due to lack to lack of practice)
• WinForms, WPF (Have experience working with them)
• C++ (Now have a little forgotten it, even though I can make it my primary if I would need to)
• HTML, CSS, JS (Have experience working with them, but do not specialize working with them)

Have completed projects, which show fraction of my knowledge, listed on my GitHub page.

Have experience working with project management program Trello.

I have certificates, which I achieved in order to get verification of my skills:
• Programming Hub:
           Credential ID: 1666181272582 (C#) 
           Credential ID: 1666972042139 (Unity)
• Sololearn:
           Credential ID: CT-M3LPQS1F (C#)
• HackerRank:
           Credential ID: F0F8C378FC68 (C#)
Have experience of creating algorithms with C#:
• Movement system
• Interaction system
• Inventory system
• Drops
• Health system
• Shooting system
*Managed to create those algorithms while working on my game.

Have experience with UML diagrams: 
• Class diagrams 
• Use-case diagrams
• Sequence diagrams
• Activity diagrams
I know them all, can read and create them.

Have experience working in team on couple of projects and keeping it's spirit up even if it was hard.

Besides of that I am experienced with: 
• WinForms 
(have couple of applications and final projects for 3 course in IT Step Academy created with it)
• WPF
• Still student.
• Being able to ask for assistance of more experienced programmer to ensure the quality of project I am working at.
Position: Unity3D Developer
Category: Unity
Experience: 0.5 years | English: upper


Have experience of working with: Google Play Services, Google AdMob, IronSource, Built-In Unity Profiler. Also have knowledge of using DoTween and Unity Animator. Using Animation from OpenSource like: mixamo and integrating with basic humanoid RegDoll.
Position: Unity3D Developer
Category: Unity
Experience: 4 years | English: upper


Having worked as a developer for over 10 years, initially as a full-stack PHP developer for 7 years and later as a Unity Developer for 3 years, I have always had one goal: to write robust code that is easy to understand. I have applied this principle to all the projects I have worked on, ranging from 2 casual games to 3D real-time multiplayer games.

In every game, I am keen to build a solid architecture that is both extendable and maintainable. To achieve this, I make use of the latest technologies in game development, such as Zenject, UniTasks, and GoF design patterns.
I'm not interested in AR/VR projects
Position: Unity3D Developer
Category: Unity
Experience: 6 years | English: upper

Development of a fully functional Unity game, including 2D/3D graphics, physics, sound, and user interface design
Integration of various features and functionalities, such as in-app purchases, social media integration, and multiplayer support
Deployment of the game to multiple platforms, including desktop, mobile, and web
Regular communication and updates throughout the development process to ensure that the project is on track
Hello. 
As a senior Unity game developer with 6 years of experience, I am interested in this job position and would like to discuss it in more detail.
I am familiar with C#, Unity UI, Photon sever, 3D Animation, Unity Simulation, 3D engine and AR/VR framework
Also, I am familiar with Web3, Ethereum , Node.js, Smart Contract and software frameworks, libraries and APIs like React, Javascript, Rest API.
Especially, I have enough experience in android / ios platform and MVC/MVVM pattern.
In the past, I have developed many PC/mobile games like P2E games, Casino Games, NFT MMORPG and so on.
Unity Game Development is my major so you will be satisfied.
I promise to keep good communication and high quality work, instant update. 
I would like to discuss further, I am ready to start working right now. 
Thank you very much. Best regards
Thank you for considering me for your Unity development needs. As an experienced Unity developer, I would like to submit the following bid for your consideration:
I will provide full-cycle Unity game development services including designing, programming, and testing your game. My goal is to create a high-quality and engaging game that meets your specific requirements.
Position: Unity3D Developer
Category: Unity
Experience: 1 years | English: basic


Hello! I am a Unity developer with freelance experience since late 2021. I specialize in creating both 2D and 3D games for mobile platforms and web browsers. I have some experience working with VR technology. Additionally, I have experience creating artificial intelligence, describing network interactions, and supporting games on different platforms.
I have developed several projects, such as logic games like "checkers" and "battleship," a tower defense game, a small virtual store with the functionality of adding items to the cart and sending orders via email, and an application based on a dialogue system where the selected character reads a book for children. All the code can be found in my Bitbucket account at
I would like to continue working with Unity and improve my programming skills C#. 
Perhaps I would like to try myself as a technical artist. 
The essence of future projects is not fundamental :)
Position: Unity3D Developer
Category: Unity
Experience: 2 years | English: intermediate


Hello! I am developing games using the Unity3D engine.  I have experience in developing games for mobile devices and PC.  I had an experience in a game studio, where we were making hypercasual games with our small team.  In that team, I has to take the role of an animator, modeler, game designer and, in principle, a team leader.  Before started working in the studio, I released my own game on the google play market.  I started to get involved in programming from the first year of university, but interest in game development appeared much earlier.
 I like to dig into the code, optimize and solve related problems.  A year ago I graduated from game design and unity game development courses.  I speak English well and it is quite easy for me to communicate with English-speaking people.  Skill highlights: UNITY3D, C#, JSON, Blender, WPF, WinForms, Entity Framework Core.
Position: Unity3D Developer
Category: Unity
Experience: 1.5 years | English: upper

I worked on projects as:
      "Engine Tutorial" - Application for Hololens 2 that allows you to learn construction of the engine scheme as a part of the education apps for engineers in industrial companies.

Was responsible for: Development of the app based on Unity3D, MRTK. Implementing features, creating animations, UI.

"Fuzzylogic" - Application for Android that allows you to
digitize the service checklist process, streamlining the collection and guaranteeing retention of data captured.
For the company that manufactures motorized mining equipment. The app allows you to create pdf document with all required information, add photos, save reports to the DB, see history of reports, do search and sand email documents to the certain addresses.  

Was responsible for: Development of the app based
on Unity3D: Implementing features, creating animations, UI, PDF generation, authorization, SSO.
Used Frameworks, libraries: C#, MongoDB.Driver, IText7, DoTween, Firebase Services, Microsoft Graph, MongoDB.Driver.
Hello. I'm a Unity Developer. 
I have about a year and a half of commercial experience, worked on the different Unity cross-
platform games/applications, MR/AR/VR projects.

Skills:
- good knowledge of C #;
- good knowledge of OOP;
- good knowledge of Unity SDK,
- Upper-Intermediate English;
- Version Control Systems: Git

Frameworks: 
 - Unity SDK
 - Oculus SDK
- MRTK SDK
- AR Foundation

Practices, technologies:
 - Firebase API
 - MongoDB API
 - Microsoft Graph API
I'm looking for interesting projects and an opportunity to improve my knowledge and skills. The most interesting thing for me is AR/VR. I'm ready to work hard)
Position: Unity3D Developer
Category: Java
Experience: 0 years | English: intermediate


Hello, my name is Ulvi, I'm a 26-year-old self-taught frontend developer.I like coding and learning new technologies. On daily basis, I like to code for up to 6-8 hours a day and work on new personal projects and read documentaries.
Applications i have built:
1.Share me (pinterest mock). i have used React and Sanity CM to build this app.
2.Lyriks(Sound cloud / spotify mock). I used React and Rapid api to build this app.
3.My own portfolio site. I used Next js building this app.
I'm a quick learner and I adapt to new working environments quickly.
I am fully content with which position I will be entrusted with as long as there is room for growth.
Position: Unity3D Developer
Category: Unity
Experience: 1 years | English: upper

5 published games in Google Play
Hello! Totally I've spent 5 years in game development and gained personal commercial work experience.
I am experienced with Google Play publishing, application page search optimization, Admob and IAP implementation.
Also tried working with Git in team of 2 members.
I have made various strategy and hyper-casual games for production and have knowledge about optimization techiques.
To keep code simple and able to develop in future, I've already used different design patterns on practice - Singletone, Abstract Factory, Builder, Pool, Facade, Strategy, Observer, Mediator.
Also have experience with Photoshop for sprite editing.
Position: Unity3D Developer
Category: Unity
Experience: 2 years | English: upper


Hey there! I'm Davit, and I have a good understanding of Unity game development and the C# programming language. Although I'm not an expert just yet, I've learned a lot and gained valuable knowledge and skills in this field.

I know how Unity's game development principles and features work, which allows me to create games with different functionalities. Even though I'm still learning, I have a strong foundation in C# programming and can comfortably write code to bring game ideas to life.

I have experience in making both 2D and 3D games, and I know the basics of optimizing game performance and fixing bugs. While I might need some guidance along the way, I'm confident that I can identify and solve common issues.

During my projects, I've worked with Unity plugins and extensions like Zenject and UniTask, which have expanded my toolkit and improved my development workflow. I also have a basic understanding of version control systems like Git, which helps me keep track of changes and collaborate with others.

Although I'm still gaining experience, I've dabbled in developing mobile games and understand the unique considerations involved. I'm eager to explore this area further and create games for smartphones and tablets.

I've used Unity's ScriptableObjects to create flexible game systems and implement data-driven designs. I recognize the importance of designing modular systems, although I'm still working on refining my skills in this area.

Furthermore, I have a good grasp of Object-Oriented Programming (OOP) principles, design patterns, and SOLID principles. This enables me to write code that is organized, maintainable, and scalable. I'm familiar with game physics and handling collisions between game objects, although I may need more practice to tackle more complex scenarios.

While I haven't had much exposure to integrating third-party APIs, I understand the concept and I'm eager to expand my knowledge in this area to add more functionality to games.

When faced with technical challenges, I have problem-solving skills that allow me to troubleshoot and resolve issues efficiently. While I may encounter obstacles along the way, I'm determined to overcome them and continue to grow as a game developer.
To sum it up, as a Junior+ level game developer with Unity and C# skills, I have a strong willingness to learn and grow in this field. I'm confident in my ability to contribute to game development projects and excited to keep improving my skills.