Position: 3D Artist
Category: Artist
Experience: 5 years | English: intermediate

RicochetRoyale
Jan 2018 – Sep 2018

Project descriptionYou got game? Yeah you do baby. Now enter the world of Ricochet Royale a unique one-of-a-kind game that takes the player into the dope world of the Royale family – the highflying, turntable spinnin’ Prince and the smart, sassy Princess, their loyal companions - The Knight, The Sorcerer and Money the Royale dog. Lose yourself in the wealth and riches of the Royale family. Don’t be fooled by the Jokers, they got your back with the holds, shuffles and moves to enhance your game experience.
in this game I worked on creating all the visual content. ui \ ux, animation, 2d \ 3d graphics.

Graviteam Tactics: Mius-Front
Jun 2015 – May 2017

Project descriptionGraviteam Tactics: Mius-Front - tactical battalion level combat simulation. It is a sequel to Graviteam Tactics: Operation Star and Achtung Panzer: Kharkov 1943.
Game is comprised of two modes:
Operational - turn-based mode where you can shift and concentrate forces in the chosen directions, resupply and replace units, repair and refuel vehicles.
Tactical - real-time mode where you are conducting fire combat with the enemy, capturing territory, destroying vehicles and the enemy manpower.
 
Four large-scale operations for the Red Army and Wehrmacht with realistic organizational structure. The campaign features more than 100 detailed vehicles produced in USSR, Germany, US and UK. Over 140 sq. km of realistic landscapes were reconstructed from topographical maps and photo and video materials.  
in this game I worked on creating a variety of equipment for World War II. tanks, guns, grenades and firearms
3D Scanning Artist
Acrush AG · Contract
Jan 2022 - Present 
Zurich, SwitzerlandZurich, Switzerland
worked with 3D scans of random things. made both good and bad scanned models. or with no scans at all. mostly worked in zbrush.
I really enjoyed working for this company. interesting team and good leadership. it is a pity that the project was so short-livedworked with 3D scans of random things. made both good and bad scanned models. or with no scans at all. mostly worked in zbrush. I really enjoyed working for this company. interesting team and good leadership. it is a pity that the project was so short-lived
Skills: ZBrush · Adobe Photoshop · Autodesk MayaSkills: ZBrush · Adobe Photoshop · Autodesk Maya

2D\3D Designer 
WBGaming · Contract
Nov 2018 - Dec 2021
British Columbia, Canada
created high-quality 3D models 
worked on creating a 2d environment
invented concepts for casino games
drew logos for various companies
created design for websites UI/UX
worked on the visualization of game effects
as well as on the visualization of game backgroundscreated high-quality 3D models worked on creating a 2d environment invented concepts for casino games drew logos for various companies created design for websites UI/UX worked on the visualization of game effects as well as on the visualization of game backgrounds

Senior 3D Artist
GRAVITEAM · Full-time
Jun 2017 - May 2018 
Harkiv Ukraine
controlled the quality of 3D models (textures uv shape)
helped solve problems in the use of 3D programscontrolled the quality of 3D models (textures uv shape) helped solve problems in the use of 3D programs

3D Artist
mediateam · Full-time
Sep 2015 - Nov 2016 ·
Kiev, Ukraine
was engaged in 3D modeling for the virtual city of Salitude
rendering of the model for use in advertising bannerswas engaged in 3D modeling for the virtual city of Salitude rendering of the model for use in advertising banners

3D Modeler
Orange Graphics · Part-time
Dec 2013 - Jun 2014 
Kiev, Ukraine
created 3D models for the military
I look forward to long-term cooperation on interesting projects. due to the pandemic, I prefer to work remotely.