lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: 3D Artist
Category: Artist
Experience: 6 years | English: intermediate

Working for B2B project that sucsesfully using in counties such India, Shanghai, Ukraine and over Europe
6+ years experience. 
4 years in VR/AR project. Low/High poly modeling that including optimisation for limited technical and graphics requirements (like for Oculus or web app). PBR texturing, UVmapping. Experience with 3d printing and preparing models for print. 
2 years of creating furniture for cloth. 
Experience with Unity 3D for assembling scenes (place 3d objects, attached textures, work with prefabs), elementary light and environment settings. Using Git for project version control.
At the moment - lead of a small 3d artists team.
Software: 3ds max, Substance Painter, Photoshop and other.
Don't want to work for company from russia. Or if your company is located in Ukraine (or any other country) but main office in russia
Position: 3D Artist
Category: Artist
Experience: 3 years | English: fluent


6 years in creative design. Started as a graphic designer and illustrator. After 3 years began to work as 3d artist.

Used to create augmented reality filters for socials, 3d characters for motion tracking, game characters and scenes for product showcases. Worked with PBR and real time engines. 

Have drawing and sculpting skills with strong anatomy knowledge.

I would be glad to help
Position: 3D Artist
Category: Artist
Experience: 6 years | English: intermediate


6 years of arhcitectural (interior and exterior) visualisation.
Modeling and texturing of low-poly models of interior for event industry.

interior
exterior
360 panoram
modeling
event industry

Used tools:
3ds max
corona renderer
photoshop
Position: 3D Artist
Category: Artist
Experience: 7 years | English: pre


7 years of experience in Design and 3D overall, previously I was working as Architect. More than 3 years as Head of Research and Development. 

Experience in 3D:
- Lowpoly Modeling (assets for realtime render)
- Highpoly Modeling
- Retopology, Recreating Topology (cleaning, recreating CAD models, 3d scan models)
- UV Unwraping (for tile textures, atlas, trim sheets)
- Baking (all total maps)
- Texturing

General Design Skills:
- Label Design
- Implementation of Design on Production Lines
- Prepress Design
- Video Editing
- Presentation
Position: 3D Artist
Category: Artist
Experience: 8 years | English: upper


8 years of experience as 3D generalist.
2 years of experience as gamedev 3D artist.
Currently working at Studio 801 as Lead 3D artist / Team Coordinator.

Lead 3D Artist
Studio 801
Mar 2022 - Present (1 year 3 months)
Freelance 3D Artist
Mar 2021 - Oct 2021 (8 months)
3D Generalist / Modeling Superviser
Magic Innovations LLC
Mar 2014 - Oct 2022 (8 years)
Position: 3D Artist
Category: Artist
Experience: 9 years | English: intermediate

At the professional level I use 3Ds max, Photosop. I know the full cycle of creating game models: from creating a high poly model with its subsequent retopology, uw, map baking and texturing. For baking maps I can use marmoset, substanse painer. I know Unity game engine, I can customize scenes, create visual effects.
A2 studio:
2013 - 2014 Fable of Dwarfs 
(bigfishgames fable-of-dwarfs) VFX
2017 - 2019 Faraway Planets (bigfishgames faraway-planets)
VFX, 3d modelling
2018 - 2020 Project Anomaly (play.google Project Anomaly)
3d modelling, VFX,  Level design, Game design

Winaaagame studio:
(play.google Winaaagame)
06.01.2022 - 06.11.2023
Many different projects. 3d modelling(scenes, props, characters, elements of environment ), texturing, VFX, UI, animation.
I prefer to work on different props to fill levels. I like weapons of all sorts, I like different futuristic heavy equipment. Would love to work on strategies in Sci-fi style, make different units, buildings, possibly environment elements such as rocks, vegetation based on given sketches or concepts. Very weak in creating organics, but would be able to do retpology, texturing, skin and rig for the character. Rig not at a high level, i.e. for motion animations I could do, facial animations or cloth simulations are not my thing. But if necessary, I can learn anything, especially if there will be someone who can help and suggest, so that I myself do not have to look through a mountain of tutorials, looking for grains of useful information.
Position: 3D Artist
Category: Artist
Experience: 1 years | English: intermediate


Adept in both polygonal and procedural 3D modeling, texturing, animation and rendering. Passionate about creating stylized 3D art. You can find examples in my portfolio. I'm currently taking some great animation and texturing courses.
Position: 3D Artist
Category: Unity
Experience: 2 years | English: pre

● Got strong skills in creating furniture and working with models for AR
● Helped the studio to get a customer for interior architecture and AR
● Able to work as part of a team and alone
● A hard surface modeler with an understanding of the
gamedev pipeline
● Experienced creator of high and low poly models with
good topology and correct UV mapping
● Strong knowledge of Physically-Based Rendering
● Highly cooperative under working conditions
● Great at finding conflicts resolves
● Ability to learn new soft and tools quickly
● Modeling for VR\AR
● Сreating models of furniture and interiors, object visualization, rendering
● Work in the team on interesting projects in the hardsurface direction and good conditions.
● Organic modeling, interior visualization, animation and rigging is not interested but some of them are ready to be considered individually.
Position: 3D Artist
Category: Artist
Experience: 1 years | English: pre

In Global Game Jam 2023, took 2nd place in the nomination "Best Commercial Potential" for a game that featured realistic and detailed props designed and modeled to appeal to potential buyers and investors.
A highly skilled 3D Props Artist with experience in game development and teaching, utilizing skills in props modeling, hard surface modeling and sculpting, retopology, UVs, and hand-paint texturing. Proficient in using industry-standard software such as Blender, ZBrush, TopoGun, Substance Painter, and Marmoset Toolbag.

DarwinLand – Teacher of 3D Modeling

Conducted 3D modeling classes for teenagers, teaching them the basics of 3D modeling, texturing, and rendering using Blender.
Developed lesson plans that cater to students with different levels of 3D modeling knowledge, ensuring a positive and inclusive learning environment.
Guided students in developing their creative skills by providing feedback and constructive criticism on their projects.


Light games - 3D Artist

Modeled and textured various assets such as weapons, furniture, and environmental objects for an upcoming mobile game using Blender and Substance Painter.
Assisted senior artists in optimizing models for game engines by conducting retopology and UV mapping processes.
Participated in creative brainstorming sessions to develop unique and compelling game assets that align with the project's vision.
Position: 3D Artist
Category: Artist
Experience: 2 years | English: intermediate


Almost 2 years of experience as in Interior and Exterior designer. The projects I have undertaken during 2 years, were related to all kind of interior and exterior facilities where each time different approach is required and spatial thinking is the must. An experience I got during 2 years project contributed mastering following software:
- 3ds Max
- Corona (Plugin)
- V-Ray (Plugin)
- AutoCAD
- ArchiCAD
- Maya (basic)
- Photoshop (post production effects)
- Forest Pack pro

The technical skills I have acquired while working on projects are following:
- Sketching
- Modelling
- Pattern Designing
- Visualization
- Rendering
- Light Scaling
- Space Planning
- Post production designing

Very few projects are published in my public portfolio. You can request for more individually.
I am expecting to meet new people with special approach and higher expertise from whom I can benefit mastering and improving my experience.
Position: 3D Artist
Category: Artist
Experience: 0 years | English: intermediate


Although I don't have any professional work experience, I completed courses in 3D design. I have been actively developing my skills in this field for a year. During the courses, I gained hands-on experience in creating props and characters. Additionally, I have experience in environment development using Unreal Engine. I am looking for opportunities to collaborate with an
experienced professional team to enhance my skills.
Position: 3D Artist
Category: Artist
Experience: 4 years | English: pre


A motivated and passionate 3D Artist with over 4 years of experience in 3D modeling and a proven ability to develop high quality models as well as having a solid understanding of game art and processes.


KEY COMPETENCIES AND SKILLS

• Strong knowledge of 3D Packages (Maya, ZBrush, Substance Painter, 3D-Coat, Marmoset Toolbag and Photoshop);
• Strong sculpting skills of High, Mid and Low poly models;
• Retopology (that relates for animation);
• UV Unwrapping, baking maps;
• Create high quality PBR and Hand-Painted textures;
• Strong sculpting, modeling and texturing skills;
• Good understanding of color, shape, silhouette and proportion;
• Familiarity with game development cycle.
Position: 3D Artist
Category: Artist
Experience: 3 years | English: pre

You can see my accomplished portfolio projects at artstation. com/a/8783276
Hope I can help yours.
Animated game-ready 3D models full pipeline, Unity C# developer also, but I like to make models more. Improving every day. I'm from Kyiv, Ukraine. Now returned home.
My preference is animated game-ready 3d model full pipeline into game engine, I like creativity. But I can do any part of the process if you pay.
Position: 3D Artist
Category: Artist
Experience: 4 years | English: pre

OST 211
- Built 200+ equipment objects and 50+ characters’ portraits fully ready for the import into the game
- Learned to use new software (After Effects) in 1 week and created 2 promotional videos from the idea to the final render with it
- Enriched gaming map & locations

306 Creative Communication Agency
- Created 300+ 3D models of the medical products
- Created promotional video for the separate company’s project
Apr2021 — Now | 3D Artist | Pixward Studio
- Creating stylized and photorealistic environment assets for games and cinematics
- Building and optimizing 3D models for VR applications
- PBR texturing
- UV and UDIM mapping
- Creating animations for VR controllers
- Working with the SourseTree - version control system
- Using the ClickUp task tracking system

Mar2020 — Jan2021 | 3D Graphic Artist | OST 211
- Creating characters & weapons based on the concept arts
- Crafting equipment assets based on the references
- References research & selection for the future modeling
- Upgrading existing assets to meet the unique needs of the game project
- Building scenes for the promotional videos, banners & load screens
- Setting up animation & rig for the characters
- Brainstorming game development ideas with the game designer
- Cooperating with level designers and developers to enhance game locations
- Constructing unique sceneries for loading screens per each location

Oct2019 — Feb2020 | 3D Graphic Artist | REDPIX Production
- Crafting 3D environment objects & characters for casual games based on the concept arts
- Creating physically based rendering (PBR) textures for the 3D models
- Renovating game locations for seasonal holidays
- Cooperating with the graphic artists’ team on the concepts refining

Aug2018 — Oct2019 | 3D Graphic Designer | 306 Creative Communication Agency
- Creating 3D product visuals of the medical products for promotional banners and leaflets
- Producing layouts for product placement at the offline stores
Position: 3D Artist
Category: Unity
Experience: 2 years | English: intermediate


Apr 2022 – March 2023. 1 year
3D Artist Generalist Pawsome Games
Worked with Hypercasual games – models, animations, set up Unity scene, work with Canvas and UI

May 2021 – Apr 2022. 1 year
3D Artist Generalist Hitberry Games
Worked with Hypercasual games

Aug 2020 – March 2021. 7 months 
3D Artist (Mobile Game «Evercraft Mechanic: Online Sandbox from Scrap»
-Creating LowPoly Sci-Fi Models: engines, instruments, themed weapons

Feb 2020 – Aug 2020. 7 months 
3D Modeller SPD Khoroshiy B.I.
Simple 3D models
Casual, HyperCasual or AAA projects. I am open to different offers and opportunities
Position: 3D Artist
Category: Artist
Experience: 2 years | English: basic

I have professional experience with the following software: 3d max, archicad, autocad, revit, lumion and other necessary to perform work tasks.
Architect
Authors team of Nikolaenko Yury, 2017-tep. Hour
-Took part in the development of projects for community life and affairs
-Created conceptual projects for global lighting schools and youth centers.
I am Vladislava Krivoshta, a lead architect from Ukraine. Situation in my country is hard because of war and I lost my job.
That's why I am looking for a job e.g. “Architect Visualization” etc and ready to start work as soon as possible.
Position: 3D Artist
Category: Artist
Experience: 1 years | English: intermediate


Architecture visualisation artist, interior and exterior designer. Have the knowledge in the industry of architecture, urban design, interior design, graphics and architecture visualization. Combine artistic vision and technical understanding in the process of project development.
Position: 3D Artist
Category: Artist
Experience: 1.5 years | English: upper


ARQONIX Hard Surface 3D Artist (2022-Now)

Experience:

-Creating asset’s for Sandbox Metaverse.

-Animation’s

-Creating Low-High Poly game-asset’s for Unity.

-Modeling in Blender and Maya, creating UV’s.

-Using ZBrush for Sculpting

-Using Marmoset for Baking maps&Renders.

-Texturing asset’s in Substance Painter.

-Rendering&Creating scenes in Keyshot.

-Exporting asset’s to Unity&Unreal
Position: 3D Artist
Category: Artist
Experience: 5 years | English: basic


Artist of 3D graphics that fill game scenes and environments.
3D visualizer of interiors and exteriors.
With over 10 years of experience in creating
3D models for digital media clients, technology and games, interiors and exteriors. I try to use my
the ability to turn customer concepts into
attractive visualizations and animations,
suitable for their specific purposes.
Position: 3D Artist
Category: Unity
Experience: 3 years | English: upper


Artstation.com/shab42
Highly experienced in high-poly and low-poly modeling (environment, vehicles, weapons, various props and characters), UV-mapping, retopology and texturing (including PBR workflow & maps baking) for video games.

3+ years of experience in Unreal Engine, Unity and similar game engines; able to verify and improve quality of 3d assets in-game, following the art style and technical constraints.

Sharp eye on proportions and details.
Passionate by games development and gaming.

Easily-trained with uncommon ability to adapt, learn and improve a new workflow and tools. Good team player.
3D environmental assets creation for video games
Position: 3D Artist
Category: Artist
Experience: 2 years | English: intermediate

Have finished 3D Maya "3D Game Artist 2020" course
Worked with creation 3D Model by order
As a 3D Artist, I specialize in designing game-ready props and environments. I possess extensive experience in creating models in the full pipeline, from the initial block to importing them into game engines. The software I utilize at work includes: Autodesk Maya, ZBrush, Substance Painter, Marmoset Toolbag, RizomUV, Unreal Engine
I tend to work specifically on game projects, or those that are as close as possible to a full game dev pipeline
Position: 3D Artist
Category: Artist
Experience: 2 years | English: intermediate


As a 3D designer with 2 years of experience, I have worked with various clients in both the advertising and construction industries. My portfolio features a number of projects that showcase my skills in creating visual 3D designs that are both accurate and functional.

During my time at an advertising company, I worked on a number of projects for major brands, creating 3D that was used in print, digital and outdoor advertising. I responsibly approached the project from start to finish, collaborating with the creative team.

In addition to working in advertising, I also gained valuable experience as a visualizer in a large construction company. In this position, I was responsible for creating 3D visualizations of architectural projects and visualization of proposed buildings. I worked closely with architects and managers to ensure that the designs accurately reflected the construction plans.

In addition to my professional work, I have also worked with private clients to create 3D renderings of their designs.

Overall, my portfolio and work experience demonstrate my ability to create high-quality 3D projects that meet the needs of various clients in various industries. I am excited to apply my skills and experience in this new role and continue to develop my skills in 3D.

Software I use:
  - 3Ds Max
  - Corona Render
  - Adobe Photoshop
  - RizomUV
Position: 3D Artist
Category: Artist
Experience: 4 years | English: upper


As a 3D Motion Designer I'm passionate about creating visually stunning animations and graphics that really resonate with people. I've worked on a wide range of projects for various clients and industries. I can work solo but prefer to be in a team. 

I'm excited to continue pursuing exciting opportunities to showcase my skills and create outstanding content that captivates audiences.

My main tools: Cinema 4D \ Redshift \ Octane \ Zbrush \ Davinci Resolve \ Adobe suite \ Houdini
Position: 3D Artist
Category: Artist
Experience: 9 years | English: fluent


As a 3D motion designer with 9 years of experience in the advertising industry, I have honed my skills in bringing ideas to life through motion graphics and animation. I have extensive experience working on both social media and television campaigns, and I am well-versed in the use of tools such as After Effects, Premiere, Cinema 4D, and both Redshift and Octane pipelines. I have a deep understanding of design principles and a talent for creating visually stunning and effective content, and I am comfortable working with clients and collaborating with other creatives to ensure that each project meets the highest standards of quality. My experience and expertise make me a highly skilled and versatile 3D motion designer, and I am confident in my ability to bring a unique and impactful perspective to any project.
As a 3D motion designer with a strong background in motion design, illustration, and concept art, I am seeking a role that will allow me to fully utilize my creative skills and passion for visual storytelling. I have a strong understanding of design principles and a talent for bringing ideas to life through engaging and impactful 3D motion graphics. I am comfortable using a variety of tools and software to create high-quality animations, and I have a keen eye for detail and a commitment to producing the best possible work. However, I am not familiar with or willing to engage with coding, web development, or any programming hard skills. My focus is on bringing creativity and visual impact to the forefront of my work, and I am eager to find a role that will allow me to continue growing and developing my skills as a 3D motion designer.
Position: 3D Artist
Category: Artist
Experience: 6 years | English: intermediate


As an accomplished interior designer, I possess the ability to translate my clients' design concepts into reality through impeccable 3D visualizations that truly encapsulate the essence of their vision. My comprehensive educational background in architecture has endowed me with the requisite skills and knowledge to produce highly polished and photorealistic renderings that capture every nuance of a project.
    Not only am I proficient in generating superior-quality visualizations for my own clientele, but I also engage in collaborative efforts with other designers and product companies, bringing their artistic aspirations to fruition. With my unparalleled expertise in 3D visualization, I am adept at elevating any given space into a spectacular work of art that surpasses all expectations.
Position: 3D Artist
Category: Artist
Experience: 0.5 years | English: fluent


As of May 2023, I have somewhat 6 months of working experience. Most of it comes from portfolio building, freelance, and a job for an upcoming project from Clandai 3D (A room with a computer in my portfolio is a part of that project, for example). And about my portfolio...With most of my time being invested in 3D, I think substantial growth can be seen in my work.
Position: 3D Artist
Category: Artist
Experience: 11 years | English: fluent


As technical 3D artist/designer I have:
 - experience in modelling, sculpting and texturing of 3D models using such software as  ZBrush, 3D Maya,Blender, Substance painter and Photoshop.
- practical experience in digital manufacturing (e.g. data creation for 3D printing, 3D milling,3D-Scan Cleanup)
- experience in rendering for presentations
- experience with 3D modeling in CAD/CAM software(Rhinoceros and Materialise Magics)
in 3D modeling and sculpting for the digital design of sculptures and objects I can provide of 3D models.
I am familiar with the game engine workflow(Unity) and animation.
Position: 3D Artist
Category: Artist
Experience: 9 years | English: pre


At "3D Artist" position in Scientific and Production Association “AVIA”, Ltd:
- Modeling of realistic environmental objects, buildings and transport.
- Creation of photorealistic 3D models of devices and components of aviation equipment.
- Modeling of environmental objects, their optimization and integration into the game engine.
- Participated in the process of creating models for use in virtual reality.
- Aerial photography of terrain and buildings using professional quadcopters.
Traveling abroad and working with clients at their locations.

At freelance 3D artist position:
- Creation models of weapon, vehicles and props in gamedev pipeline (lp, hp, uv, baking, texturing, render/unreal engine).
I am interested in creating models according to the game pipeline. Any inorganic items, especially weapons, vehicles, props. Characters and organics are not interesting.
Position: 3D Artist
Category: Artist
Experience: 4 years | English: upper

I am proud to have two published games, one you can download on Steam "Implements of hell", and the other game I did for Deutsche Gesellschaft für Internationale Zusammenarbeit “GIZ” under the Olympus daycare.
A technical game artist with strong knowledge of production and games pipeline with various software and game engines. A Team player with good time management and communication skills, with a focus on delivering tasks on time with high efficiency. Besides my archaeology studies made me a global citizen and widened my intellectual perceptions, making me more creative and comfortable in multicultural environments.
I expect to get a remote job