lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: Unity developer
Category: Unity
Experience: 4 years | English: fluent


I have over 3.5 years of proven commercial experience in mobile game development, working on both 3D and 2D projects. My expertise covers the entire game development lifecycle, from presenting initial ideas to implementing third-party SDKs, optimizing performance, writing tests, engaging users through push notifications, and conducting AB testing.

Throughout my career, I have collaborated with game designers, 2D/3D artists, product analysts, and other professionals, ensuring seamless teamwork and successful project outcomes.

I have a strong understanding of Object-Oriented Programming (OOP) principles and follow best coding practices, including SOLID, MVP, and Dependency Injection (DI) patterns. In fact, I actively participated in creating code writing and UI development guidelines for my current company, contributing to maintainable and scalable codebases.

In addition to my professional contributions, I actively engage in the game development community. I have shared my insights as a speaker at events like Game Gathering Bratislava and have been accepted as a speaker at JetBrains GameDev Day 2023. Furthermore, I have authored several articles on game development for respected platforms such as DOU and HackerNoon.

In parallel with my industry work, I have been teaching game development at the State University of Telecommunications for the last five years. For the past year, I have also been serving as a lecturer at Igor Sikorsky Kyiv Polytechnic Institute. I take pride in developing and delivering self-created courses that equip students with practical skills in game development
Position: Unity developer
Category: Unity
Experience: 7 years | English: upper

Have worked on several mobile games from start to finish. Implemented architecture, UI, localization, networking (Photon), optimization, integrated analytics, push notifications.
I'm well experienced in mobile & game development. I have developed mobile games with Unity3D, Windows Store apps with C#, iOS apps with Objective-C and Swift
Unity games development in gamedev industry (preferable mobile, 2d casual games)
Position: Unity developer
Category: Unity
Experience: 0 years | English: fluent


I've been studying game development for a few years now, have a solid foundation in Unity and C#. I successfully completed multiple courses and made a few pet projects, both 2D and 3D.
Developed a strong ability to find solutions through internet research while working on these projects.
Position: Unity developer
Category: Unity
Experience: 0 years | English: upper

I have an understanding of object-oriented concepts and want to use my skills in developing games. 
I am very interesting in game industry and want to improve my skills of develop.
No commercial experience.
Have some own projects, like Snake game - my own remake of cultic game and another one game, which is at first steps of developing.
Position: Unity developer
Category: Unity
Experience: 1 years | English: intermediate


Over 10 years of experience in web development (in reverse order):
- Tech lead/mentor - 1 year
- Project team lead - 2.5 years
- Backend developer - 3 years
- Full stack developer - 1 year
- Frontend/Mobile apps (JS) developer - 3.5 years

I have:
* master's degree in computer science
* significant experience in programming on TypeScript (using OOP and SOLID principles)
* some experience in programming on C# and Bash shell
* as result I have good understanding of basic programming concepts like data structures, algorithms, OOP/SOLID, system communications, etc.

Web developer CV can be provided on demand.

Additional skils:
- Linux;
- Configuring development workflows in Jira;
- Docker/Docker-compose/Kubernetes;
- Some experience in configuring and administrating cloud systems (AWS, MS Azure);

Keen on:
- tools tuning (to make it easy in usage for other devs)
- automating the processes
Would like to work with someone who can be mentor for me.
Position: Unity developer
Category: Unity
Experience: 2.5 years | English: pre


React/React Native, Unity developer
from November 2020 to present (2 years and 6 months)
Київ (Product company)

Unity
- Developed engaging casual, idle, and RPG applications.
- Worked with (Zenject, DOTween, SteamSDK, Firebase, CAS SDK, IronSource, Applovin, Facebook, OneSignal, Appsflyer).
- Using a variety of design patterns, including SOLID, DRY, Factory, Builder, Prototype, Dependency Injection, Singleton, and MVC, to develop clean, maintainable code that is easy to understand and modify..

React 
- Developing new web applications from scratch, as well as supporting and maintaining existing applications. 
- Working with a range of web development tools and frameworks, including Next.js, Redux, Redux-Saga, Thunk, and deployment platforms such as Heroku and DigitalOcean.

React Native 
- Developing new web applications from scratch, as well as supporting and maintaining existing applications.
- Working with a variety of tools and frameworks for web and mobile development, including Firebase, Redux, Thunk, Google Cloud, AppsFlyer, OneSignal, and Socket.io.
Interesting and challenging projects.
Friendly team.
Career growth.
Position: Unity developer
Category: Unity
Experience: 2.5 years | English: pre

My Projects:
Tic-Tac-Toe game with AI: https://github.com/QCher/Tic-Tac-Toe.git
Mines(QtCreator, C++) : https://github.com/QCher/mines.git
DB application(C#,ADO.net): https://github.com/QCher/WPF_DB_APP.git
Room8Studio, Kyiv 09.2017 - 02.2018
Client Side Developer 

Unity Engine developer at BotGames 02.17 - 08/17
I participated in following project:
- http://botgames.com.ua/index.php
- https://www.youtube.com/watch?v=2U9GDw95jvI
- https://www.youtube.com/watch?v=F4oDEi35Tc0
- https://www.youtube.com/watch?v=Mv-iy

Developer at ERS Game Studios 05.16. – 02.17 
Programmer of game logic (scripter) on casual games of genre Hidden Object Puzzle Adeventure(HOPA).
I participated in following projects:
	- http://www.bigfishgames.com/games/11684/puppetshow-bloody-rosie/
	- http://www.bigfishgames.com/games/18094/haunted-legends-faulty-creatures/
	- http://www.bigfishgames.com/games/11677/dark-tales-edgar-allan-poes-the-raven-ce/
	- http://www.bigfishgames.com/games/11707/redemption-cemetery-night-terrors-ce/
Position: Unity developer
Category: Unity
Experience: 1.5 years | English: upper

Our team had an opportunity to present our project to IT specialists from various fields during Internet of Things university program.
Started learning С# as a part of the university program two years ago, but then I continued on my own because the language interested me. Later I started learning Unity because I was always fond of creating games. At that time I started making a game as a startup project, where I had the opportunity to practice with the engine commercially. I had some experience working with VR/AR solutions, and improved my Unity knowledge and team work skills while working in my first company. On my current position I had the opportunity to switch to gamedev fully to work on interesting projects. In future I hope to learn Unreal Engine proficiently enough to extend my skills in this field.
I really want to make cool games, so I don't really want to advance further in the AR/VR solutions, and focus more on the Gamedev part of Unity
Position: Unity developer
Category: Unity
Experience: 3 years | English: upper


Unity Software Engineer at Visartech

Educational metaverse 
Client-server app, educational meta-universe as 3d action game. 
The essence of the project is an interactive game environment for student learning. Game contains interactive elements such as character customization, WebView that synchronizes across the network, interactive libraries, voice chat etc.

Responsibilities:
	Designing the application architecture
	Investigate development 
	Reverse engineering
	Communication and collaboration with the client
	Performing code review

Plugins/services: 
Mirror, Addressables, AssetBundles, AWS, Zenject, Vuplex, ReadyPlayerMe, Dissonanse, Sentry.

Target platforms: 
Windows, Android, macOS. 

Customer region: USA
Duration: 07.2022 - present
__________________________________________________
Unity Software Engineer at TSUKAT STUDIO

VR simulations of production processes 
Hands-on, simulation-based training provides people with the skills they need to secure a job that offers them a better quality of education, work or life . Project’s Virtual Training Facility simulates the type of training that takes place in a physical training facility. 

Web tutorials
Project is an educational platform that helps to create meaningful interactive training sessions for technicians that operate various types of highly complex industrial machinery, track their progress and improve their day-to-day efficiency.  

Responsibilities:
	New features development
	Mentoring
	Collaboration with the client side tech partners and developers
	Performing code refactoring
	Performing code review

Plugins/services: 
DOTween, AssetBundles

Target platforms: 
Oculus Quest, Oculus Quest2, WebGL. 

Customer region: USA, Germany
Duration: 12.2020 - 7.2022. 
__________________________________________________
Unity Software Engineer at SWGGamesLab

Match-three game 2d "Coocking Paradise"
Responsibilities:
	Designing the application architecture
	Investigate development 
	Reverse engineering
	Communication and collaboration with the client
	Performing code review

Plugins/services: 
 Zenject, Firebase, AssetBundles

Target platforms: 
Android, IOS. 

Customer region: USA
Duration: 01.2020 - 11.2020
__________________________________________________Unity Software Engineer at Extreme Games 
3d Action games
Responsibilities: 
	Advertising integration in Unity
	Gameplay development
	UI development

Target platforms: 
Android, IOS, WebGL.
Position: Unity developer
Category: Unity
Experience: 2 years | English: intermediate


Worked on various projects where my primary responsibilities included cleaning the project entirely from advertisements and various clutter. After testing, I would identify and resolve bugs. Handled this quite efficiently and there was a time when I managed multiple projects simultaneously, one of which was relatively large, about puzzles with hundreds of levels.

Was tasked with transferring a fully functional project written in C# to Unity. The idea behind the project was to recognize hands, draw their skeleton, and allow the index finger to draw by moving in the air. When faced with challenging problems, I collaborated with experienced C# developers, gaining invaluable experience. Key areas of work and technologies included OpenCV, Cuda, client code, multithreading, dll, textures, and complete project settings. Delved deep into Unity settings and brought the project to completion.

My experience also includes developing separate modules for a significant 2D book project. This book had many pages, was fully animated, and targeted children. Every item on a page had a random animation when clicked, and the main focus was on characters and their surroundings.

Additionally, I undertook freelance projects that primarily involved transferring games to different platforms.
Position: Unity developer
Category: Unity
Experience: 4 years | English: intermediate


Work with senior developer to manage large projects.
 Experience with animation, GUI styles, Unity UI, nGui 
Carry out quality assurance tests to discover errors and optimize usability
Testing, debugging
Position: Unity Developer
Category: Unity
Experience: 4 years | English: intermediate

games on markets with a large number of active users
07/20 ­-  present

Was engaged in the implementation of game logic, the development of new mechanics.Creation new functionality for the Unity game engine. Adding visuals and animations(spine). Integrated a third-party API. Project management. Setting up synchronization of work between different departments. Mentoring 

03/19 ­-  07/20

Experience creating architecture and writing an application from scratch. Developed a simulator for the military which simulated the work of military equipment and various military tools which helped to train troops. Experience with closed game engines. Engage task management with GitLab. Integrated a third-party API (like FMOD). Analyzed client-server applications based on TCP protocols. Writing experience in Unity editors code(create more convenient functionality for Unity). Support and refactoring Lua applications. Conducted a conversation with a customer
Position: Unity Developer
Category: Unity
Experience: 0.5 years | English: pre


10.2022 ÷ 02.2023 – Working on the game “Tank 2022 Battle City”
05.2021 ÷ 02.2022 - “GoBuddy” 3D animator (made animation for characters, 
cleaned Motion Capture , made 3d models of props.) 
10.2020 ÷ 03.2021 - “Svai.Art” 3D animator (cleaned Motion Capture,character 
animation for an animated YouTube series).
08.2019 ÷ 09.2020 - freelancer (3Dmodeling (TurboSquid, 3dexport)) 
2001÷2019 – locksmith, design engineer, head of the technical department at a 
machine-building enterprise. Experience working in programs SolidWorks.
Position: Unity Developer
Category: .NET
Experience: 4 years | English: fluent


2018-2020 гг. - Freelance,  Hyper-casual apps for Android/IOS
2020-2021 гг. - Org. "Hook Games". Unity developer (Anomaly Hunter)
2021-2022 гг. - Org. "Seitchie". Unity developer (Rifters AR)

Mostly I've used Unity and git. In last project i've used AR-foundation. Also have minor experiene with Unreal and IDEA.

Looking for Unity developer position.
I'd like to work with friendly and dedicated people
Position: Unity Developer
Category: Unity
Experience: 0.5 years | English: fluent

2 published games in Google Play.
Ходячий Словник - multiplayer word game (used to work through Google Play Services multiplayer), had 500+ installs with 4.5+ score.
Jumping Shapes - hypercasual game.
2020
GrandDevs, Unity Developer
Developed minigames, created statistics module for an interactive educational and rehabilitation platform (PC) and provided support for its existing features.
Developed UI for videogame-like charity mobile app.
Worked on text and video chat for mobile card game.
2018-2019
Solo game development.
Worked on both  2D and 3D games for Android, PC, WebGL.
Interesting and innovative projects.
Flexible schedule.
I would love to join some kind of a startup.
Position: Unity Developer
Category: Unity
Experience: 3 years | English: intermediate


2.5 years full-time unity developer experience on: Tycoon / Casual / Hyper Casual games. 
5 months – Hyper Casual games at Say Games affiliated company.
10 months – Tycoon game at unknown company.
11 months – Casual / NFT games at Kevuru Games

- Knowledge of OOP
- Knowledge of S.O.L.I.D.
- ECS (Morpeh)
- Git (Sourcetree / Gitlab)
- JetBrains Rider
- 3 years of programming experience.
- Understanding of templates and design principles.
- Experience with :
 Animator
 AudioMixer
 IronSource
 Doozy UI
 FMOD
 Easy Mobile
 Newtonsoft Json
Zenject
 Best HTTP
 Odin Inspector
 Spine Animator
 DoTween
 Jira
 Figma
- Experience of independent work on tasks
- Teamwork experience
I can work with: Adobe Illustrator, Adobe PS, Blender
Read: CLR via c # / Metanit library
Work on interesting projects, development, cooperation in a team, professional development, career growth.

I do not work on slots, erotica.
Thanks for understanding.
Position: Unity Developer
Category: Unity
Experience: 2 years | English: intermediate

Hard-Skills: 
-	Unity
-	C#
-	OOP, SOLID, some knowledge about patterns.
-	Zenject, DoTween, Addressables, LocusBundleSystem, Firebase, MobileConsole, TextMeshPro, I2Localize, parsing GoogleSpreadsheets
-	Rider and other developer tools.
-	Git, GitLab, GitFlow (using, but without deep knowledge).
-	Jira and Confluence.

Soft-Skills:
-	Good and fast communication;
-	Honest in discussion and time estimation;
-	Love to write a documentation on my and other code;
-	Enjoy solving hard features;
-	Open to a new technologies;
2+ years of a commercial experience

-	Developed a lot of gameplays;
-	Redeveloped many legacy-features;
-	Fixed bugs in new and legacy project;
-	Experience in many tech-tasks;
-	Have experience in developing editor tools;
-	Added many SDK
-      Git and GitFlow
Not gambling, dating. 
Looking for part time projects only.
Position: Unity Developer
Category: Unity
Experience: 1 years | English: intermediate


3 years as a php developer + 1 year as a DBA previously. 
I have a year experience as a unity freelancer and my own projects in Unity 3D.
I switched to gamedev to fulfill my old dream.
Position: Unity Developer
Category: .NET
Experience: 3 years | English: upper

Learning:
IT Education Academy. (Kiev) Successfully finished courses on subjects C# and Unity3D (Red diploma)
3 years of commercial experience in C# and Unity game development. 
  Tasks and experience:
     - Created stable and easily expandable UI architecture for two projects 
     - Created client functionality for NFT project (players sync, chat, social abilities);
     - Implemented SDKs, addressables, in-app purchases, analytics, dependency injection, Unity Editor extensions, localizations, and various third-party plugins;
     - Created various game modes and features, event systems, sound systems;
   Besides, I have seven years of experience in movie production, as a colorist and visual effects supervisor. I find my acquired skills here valuable for game development, such as graphics and animations, particles
Position: Unity Developer
Category: Unity
Experience: 3 years | English: pre

Work on a project that has 1 million downloads.
3 years of commercial game development experience.

Primary Skills:
- Unity and C# programming;
- Full game develop form idea to release;
- Implemented UI;
- Code optimization;
- Advertising integration with IronSource SDK, AppLovin SDK;
- Backend on Firebase;

Additional skills:
- Planning and development of the program architecture;
- Planning, evaluation and development of new functions;
- Optimization of the application for mobile devices;
- Worked closely with QA departments and designer;
- Made games for Nintendo Switch;
- Work with version control systems and task-trackers. (GIT, Trello, Jira);
- Quick learning - ready to try another platforms\languages\etc;
- Publishing games on Google and the App Store;
- Teamwork.

Experience on projects:
- Simulator;
- Puzzles;
- Card games;
- Casual;
- Hyper casual.
An interesting live project in a well-coordinated team. Stability.
Position: Unity Developer
Category: Unity
Experience: 4 years | English: upper

Finished 12 projects, from kids educational games and clickers up to business ideas for VR and mid core games

Finished few official courses from Unity:
Unity C# Survival Guide
Unity Learn - Middle+ Unity Course
Cinemachine and Firebase from zero to hero
3 years of experience in mobile Unity projects such as: platformers, games for kids (seek n object and educational), business projeccts, runners, action games, adventure games, mid core projects

1 year of experience in VR and AR development for Oculus, HoloLens and few AR apps for mobile

and around 1 year of experience in PC mid core games in Unity

The last few projects was fully on me, from blueprint to publish (such as AppStore), developing entire functionality and plugin integrations
I can take care of any product, mature games or games that contains nudity, slots, crypto, anything for my personal growth, feel free to contact :)
Position: Unity Developer
Category: Unity
Experience: 3 years | English: fluent


3 years of professional unity developer in 2 hypercasual oriented companies and a crypto game startup.
Made many hypercasual games, some crt, casual projects and few big games
unity tools for development and managed template project
was a mentor for a year in one of the companies
Looking for jobs in gamedev
Position: Unity Developer
Category: Unity
Experience: 5 years | English: fluent


4.5 years of commercial experience, most recent being:

Unity Developer at Playtika May 2022 – Nov 2022:
Solitaire Grand Harvest

Unity Developer at Plarium Oct 2020 – May 2022:
Raid: Shadow Legends

Eager to work on midcore projects.
Not interested in Crypto, Web 3.0
Position: Unity Developer
Category: Android
Experience: 4 years | English: fluent

I have successfully designed, developed, and supported several live use applications
from scratch

I have deep understanding of full software project lifecycle from development and product
sides

I have experience as a Project/Product Manager that allow me to go deeper into and
project and analyze tasks from different sides and I have experience of team
management

I also have experience in learning and excelling new technologies as needed
4 year exp in Android (Java), Firebase, SQLite, RealmDB, picassa, eventBus,OOP/OOD, basic knowledge of unity, c#, libGdx, Box2D, HTMLS, CSS, MySQL
2 months of iOS (Swift)
4 years exp in Project management and analytics. Ps. and more other exp
Looking for a position of Android Developer in Wroclaw
Position: Unity Developer
Category: Unity
Experience: 4 years | English: upper

Leading, mentoring, restoring team spirit, helping employees.
* 4+ years of commercial GameDev experience.
   * Strong knowledge of C# and Unity.
   * Know how to work with DI/Project Installer/etc.
   * Have expirience at server/client projects.
   * Have expirience as Team Lead.
   * Can work with new APIs and concepts. Able and interested to work in highly iterative processes and R&D. Have experience in solo and big team projects.
Not in principle.
Position: Unity Developer
Category: Unity
Experience: 6 years | English: fluent

I am the first student in Ukraine that presented a bachelors diploma project in VR HMD. I have published an endless 3D Shooter that had 1 million users on Steam Store. Worked on projects for world famous companies.
8+ years of experience in commercial development. Owned 2 indie game development studios, managed own teams (5-15 employees), published 25+ games on Steam Store, Google Play. Worked in big companies as a Senior Unity Developer, Team Lead and Software Solutions Architect. Managed communication with clients, managed product backlog, created user stories, estimated tasks, designed architecture, supported product delivery, lead teams, implemented core features. Delivered many projects for world famous companies such as Universal, Legoland, Recruit, etc.
Position: Unity Developer
Category: Unity
Experience: 1 years | English: pre


(9 months)
Worked in a team on several 3D projects.
Including multiplayer projects on Photon.

(~1 year)
Spitfire.io - android multiplayer game. (unity2D + node.js)
My personal non-commercial project

Another skills:
PHP, MySQL, Node.js, Git, ssh / linux

Other experience:
PHP Developer (3.5 years)
Position: Unity Developer
Category: Unity
Experience: 0 years | English: upper


A newcomer to the art of game dev. But with big passion for games and desire to level up as a professional.

I complete few learning projects and test tasks where I:
- wrote C# code to control the behavior of game objects and components interactions;
- create simply but complete gameplay;
- integrate third party assets;
- create UI.

Nearest learning goal: dependency injection.
Position: Unity Developer
Category: Unity
Experience: 6 years | English: upper


AR/VR applications & games development from scratch for various platforms: iOS, Android, Oculus, Windows Standalone, WebGl. 

Gameplay & control mechanics programming, optimization, UI programming, editor scripting, profiling, effects integration, sound integration, animations, IAP, Unity Ads.
​​​3rd-​party plugins integration​: Firebase SDK, AR Foundation, Vuforia, ARKit, ARCore, Zenject, DoTween, UniRX, AssetBundles, Facebook SDK.

T-shaped, self-motivated, creative person. Project leading experience. Remote work experience.