lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: 3D animator
Category: Design
Experience: 11 years | English: intermediate


render location 3D Max(vray, corona), animation Maya(arnold, vray), modeling 3D Max, Blender
Position: 3D animator
Category: Other
Experience: 6 years | English: basic

Participated in the development of arcade football from the very beginning to the end
Work experience for animators over 6 years
3 released game projects
mobile and console games
Maya - mGear
3Ds Max - CAT
For me, the main thing is an interesting project and new experience
Position: 3D-animator
Category: Artist
Experience: 3 years | English: pre


3D-animator
NextStepAppDevelopers
– keyframe animation
– cleaning mocap files
– 3d- modelling (basic)
– Preparing animation files for the export to engine
3D-animator
Room8Studio
– keyframe animation
– Rig/ Skin
3D-animator
KevuruGamesStudio
- keyframe animation
-Rig/ Skin
-
Position: 3D Animator
Category: Design
Experience: 11 years | English: pre


15 years of animation experience. 4 last years in Gamedev. Skin, Rig, animation, Face animation. Preferably Maya (maybe 3DMax, Blender). Ability to create an optimal and functional rig in Maya. Programming skills (C# and other)
Position: 3D Animator
Category: Artist
Experience: 2.5 years | English: intermediate


2.5 years of experience as a 2D Motion Designer in the marketing creative department at Playrix. Main software - After effects. Basic knowledge of Spine.

I took a course on 3d Rigging and Animation at the 3DMAYA school and I'm interested in developing deeper in this direction. To learn realistic animation and Unreal Engine with further scripting.

I am convinced that the best and fastest way to learn something is to start working on real projects and find solutions in practice.
I consider participation in development as the next step for me, no more marketing creatives :)
Position: 3D Animator
Category: Artist
Experience: 1 years | English: intermediate

I create 3D characters in Blender, rіgging and 3D animation in Maya.
3D modeling, rigging, 3D animator.

I work in Blender and Maya.

I have a small portfolio: www.artstation.com/ user-785863
Position: 3D Animator
Category: Artist
Experience: 3 years | English: fluent


Creative 3D designer with 3+ years of experience in animation and design. Over this time I've helped my clients to develop the ideas for their projects and bring them to life. We worked both with an existing script and with the storyboard we developed together.

I'm fluent in English, work in Cinema4d+Redshift3d. I also have experience with Marvelous Designer, Clo3D, Mixamo and Forester, RealFlow plug-ins.

 My fields of work:
-3D animation
-Character and clothing animation
-Promo videos
-Product renders

‍I love working on challenging projects. That stimulates me to be more creative and come up with new approaches. The moment when everything is coming together in a beautiful design makes it all worth it.
Position: 3D Animator
Category: Artist
Experience: 5 years | English: pre

Created animations for Alona Alona's music video. 
Created of animations for Nova Poshta, Samsung, Foxtrot commercials.
• Dave and Ava
Creating cartoon animations - /Maya/

• Snapchat 
Rigging/skinning and animations cartoon character for AR technology - /Maya/

• Whaleapp
Creating animations for mobile games, 
2D character animation - /Spine/
3D cycle animation/setup - /Maya/

• N-ix (now)
Cleaning mock up  - /Motion Builder/
Football game on PS
Looking for an interesting project in gamedev.  Creating animations and mocap cleaning.
Position: 3D Animator
Category: Artist
Experience: 3 years | English: intermediate


DN-TECHOLOGIES LTD.COMPANY
Game Developer
Azerbaijan National Aerospace Agency
Game Developer
3+ years experience with unreal engine 4. I worked on projects.
where I was in charge of landscapes\level design and  project optimization.

2+ years experience working with 3d animating software such as Blender.
I am ready to help the team in all areas that I know
Position: 3D Animator
Category: Design
Experience: 1 years | English: intermediate

My main achievement is versatility. Since, I animated not only human characters, but also animals, turtles, stingrays and even toucans ;) Also, my team lead was proud of my responsible attitude to work :)
During the year of learning, training and hard work I gained much knowledge and good skills in 3D Animation. I mastered all the principles and stages of animation. I created gameplay animations for bi- and quadrupedal characters, worked with mocaps also. I rigged, skinned and animated using both Maya and Motion Builder. I had experience in collaborating with the art, engineering and design teams to define the animation style for the project. 
Project - Resort Hotel: Bay Story.
I am interested in all the offers and projects, the main thing is that it should be 3D animation in all its manifestations. Ready to grow fast in your company :)
Position: 3D Animator
Category: Unity
Experience: 1 years | English: intermediate

I had opportunity manage the team (10 people) for poker testing.
I Improved my knowledge from Database testing.
And I was part of team that create few successful projects.
Experience : 
8 month WEB (internship of BIONIC)
1.5 year in gamedev company.

I have tested next kind of games :
3D shooter( https://www.youtube.com/watch?v=NKuAx6a4ZJQ)
match3
match2
bubble
runner
poker
and another.

My Responsibilities : 
Create and edit the test cases. (work with Testrail.) 
Test the analytics (create SQL queries in the database and compare with logs) 
Find and reporting the bugs. 
Check the review. 
Test the documentation. 
Functional testing 
Regression testing. 
Positive testing. 
Negative testing 
Smoke testing, 
GUI testing. 
Ad-hoc testing 
Load testing (Android profiler) 



Hobby :
Learn automation 
Kayaking.
Once a week I play football with my colleagues
Books. 


QA COURSES. (july 2016 — march 2017)
Bionic University Summer Camp project - "UFS" ( july-august 2016) 
http://ufs.in.ua/ 
It's very important for parents to see the achivments and information about lessons of their children. Our team had a target to create this website for UFS Company (children's football club). 


Internship project - "PERESVIT" (october - march 2017)

The Company "Peresvit" has a few schools in Ukraine. Our team had to Unite all students and teachers in the web site. People can have a conversation, create and join events, create and learn new lessons, share some news.
One of my target is learn and use automation in projects
I have some knowledges from Python 3 and I really want improve my knowledge and learn how to write autotests.
Position: 3D Animator
Category: Other
Experience: 1 years | English: intermediate


Experience in the project Combat Assault, publisher Last Level: 
-Skinning game characters (from 1st person) 
-Blending animations 
Experience 6 months in the animation animation studio. On the project of the Russian television channel "Mult" Leo and Teague and Сказочный Патруль 
-3D character animation (with the observance of a multi-spacing spacing) 
-Creating Layouts 
-Playing Scenes 
-Camera motion camera 
-Selection of animatic
Position: 3D Animator
Category: Artist
Experience: 2 years | English: pre


Freelance 3D Artist(9months): Worked as a freelance 3D artist, specializing in modeling and texturing simple buildings.
3D Animator at N-hance Studio(1.5 year): Worked as a 3D animator. I was responsible for rigging and animating creature and humanoid characters.
Freelance 3D Animator(4months): I worked on an educational VR Airport application where my role involved creating rigs and animations for airport staff.
Position: 3D Animator
Category: Artist
Experience: 7 years | English: intermediate


I am a skilled and creative 3D animator with 7 years of experience in the field. My passion for storytelling and visual arts has driven me to excel in bringing characters and environments to life through animation. Throughout my career, I have honed my skills in cartoon animation and game development. Additionally, I am eager to explore opportunities in motion capture work
Position: 3D Animator
Category: Artist
Experience: 2 years | English: intermediate


I’m 3D Artist with 2 years experience in animation and visualization, working as a freelancer. 

Mostly I use Cinema4D+Octane/Redshift render but in any case it's not a big deal for me to figure out with other 3D software. 
My fields of activity:
   •	3D texturing
   •	2D/3D animation
   •	3D modeling
   •	UV maping
   •	Promo video
   •	Rigging
   •	Сreating an environment
Open to learning new things and improving my skills. I’m not afraid of difficult tasks or projects, because I believe that any task can be completed.
Position: 3D Animator
Category: Artist
Experience: 0.5 years | English: intermediate

Realistic character for fighting game
i`m working in Ventum mp game company
comersial expirience:
- character design: sculpting, retopology, UV, baking, skining, hair, riging 
- AR projects
I`m looking for permanent job in game industry with interesting projects
I do not want to engage in 3D porn business, everything connected with sexism and misogyny.
Position: 3D Animator
Category: Other
Experience: 3 years | English: upper


Motion Capture 
Full cycle character setup (skinning, rigging);
Animation of varying complexity ;
Humanoid character animations, animal animations, props animations;
Work according to Agile (Scrum) principles;
Position: 3D Animator
Category: Unity
Experience: 4 years | English: upper

- Professional course "3D graphics & animation" - graduated in 2017. Then worked as a support on this course, helped students with animation/rigging questions. Also work as an animation instractor and taught animation.
- Completed Animschool body mechanichs course
- Worked for 4 years in gamedev, character skinning, animation, inegration of animations into the game engine.
Soft:
Autodesk Maya
3ds Max

Skills:
Understanding of animation principles; 
Good sense of body mechanics, weight, timing/spacing and acting;
Realistic and cartoony animation;
Rigging/skinning skills.
I'm interested in providing high-quality animation (games, ads, cartoons).
Not interested in 3D modelling.
Position: 3D Animator
Category: Other
Experience: 2.5 years | English: upper

Completed «3D-Animation» course at TFX Workshop.
Completed «3D for games 2.0» course at ArtCraft School.
Specialized in animation, rigging and skinning, modeling,
texture baking, setting up lighting and camera angle, rendering.
As a freelance 3d artist, I worked with clients from all over the
world including US, UK, Australia, Europe.

Software:
Maya (2015-2018), 3ds Max, MotionBuilder, Unity, Substance Painter, Blender, xNormal, MakeHuman, Git, Photoshop, Premiere Pro, Lightroom. 

Skills:
* Animation. Character (Biped, Quadruped), Mechanical, Environment. Motion Capture files.
* Rigging and Skinning.
* Modeling. High poly and Low poly (mostly with quads).
* UV Mapping, Texturing, Texture Baking.
* Lighting. Understanding the basics of light setup, choosing the right camera angle.
* Rendering. Understanding the possibilities and limitations of modern computer graphics.
My goal is to work as a Junior or Assistant 3D Animator in a modern technology company where I could continue my learning journey and apply experience and skills gained in practice. There is a tremendous desire to develop further in different fields of 3D, to work on large-scale projects such as games or VR applications.
Position: 3D Animator
Category: Artist
Experience: 2 years | English: upper

My student short films were officially selected on European festivals, including BALKANIMA in Serbia, Zeitimpuls in Austria and GaztefilmFest in Spain
Worked as a 2D animator in the studio "Chervoniy Sobaka": animated the rigs of the characters, made layouts.
Worked as a lead 2D animator in the Savannah College of Art and Design student project: developed character walk cycles, animated character rigs, led a team of 11 animators, checked their work, and helped them to fix mistakes.
Now I study at the accredited school  AnimSchool on 3D animation program to deepen me knowledge in three-dimensional character animation in Maya
Position: 3D Animator
Category: Other
Experience: 2 years | English: upper


• Worked to create a recognizable style desired by clients.
• Supported the Lead Animators by developing performance and movement for creatures, objects,
and characters in game productions.
• Assisted with a wide range of animation tasks and met tight deadlines.
• Used character study and acting techniques to enhance performances.
• Rigged a wide range of different types of creatures and characters using Advanced Skeleton.
Position: 3D animator, 3D artist
Category: Artist
Experience: 5 years | English: upper


Since 2013, I've had the opportunity to work on a wide range of exciting projects, allowing me to refine my skills in creating visually captivating and dynamic animations.

Throughout my journey, I've become well-versed in using popular software like Maya, 3ds Max, and Blender to breathe life into characters with expressive movements and realistic interactions. My true passion lies in crafting animations that not only captivate the audience but also bring depth and emotion to the storytelling.

Working closely with talented directors, artists, and programmers, I've learned the importance of collaboration and seamless integration of animations into projects. I take pride in my ability to meet tight deadlines without compromising on the quality of my work. It's the thrill of delivering exceptional results within the given timeframes that keeps me motivated.

While my experience has mainly revolved around animated series and games, I'm genuinely excited about the prospect of expanding my skillset to include feature film animation. I believe that my creativity, adaptability, and technical proficiency make me an excellent fit for this new endeavor.

I genuinely look forward to the opportunity to contribute my passion for animation and extensive experience to your team. Let's create something extraordinary together!
Position: 3D Animator / 3D Artist
Category: Unity
Experience: 2.5 years | English: upper

More than a two of experience in creating animation and working with UE.
Worked on creating VR videos for YouTube
Participated in the creation of various kinds of animation projects
More than 2 of experience in creating animation and working with UE.

Worked on creating VR videos for YouTube

Participated in the creation of various kinds of animation projects

------------------------------------------------------------->

GSC Game World



3D Animator (May 2023 / Today)


Facial animation

Git

Animation integration in UE

------------------------------------------------------------->

The Soul Publishing



3D Animator (November 2021 / May 2023)


Character animation

Build and render projects in UE

Working on animation projects for YouTube

------------------------------------------------------------->

3D Artist (may 2021 / Today)


Development of animation projects from idea to release and further support

Working with all kinds of simulations (fluids, fabrics, smoke)

Small team supervision
I want to develop in the 3D industry, share my experience, learn from other professionals and eventually become a professional myself.
Position: 3D Animator, 3D Artist
Category: Artist
Experience: 7 years | English: upper


Works in Gamedev more then 6 years

MEN OF WAR/2022>2023
character animatior
4AGames/outsource/2021>2022
Game asset artist
Creating game assets

BLOOD AND SOUL/outsource/2018>2023
Character artist(Generalist)
Creating characters and animation
for online game

DECORIST/outsource/2018>2019
Creating assets/interior items/
for virtual reality

3D SHOOK Israel/outsource/2014>2018
Sculpting and modeling items for 3Dprintinting
Position: 3D-Animator / Gameplay Animator
Category: Artist
Experience: 7 years | English: intermediate


Gameplay animation, keyframe animation in Maya, working with motion capture data in Motion Builder, rigging, skinning (in Advanced Skeleton), as well as setting up prefabs and animation controllers in game engines Unity and Unreal Engine for the best gaming experience!
Position: 3d Animator, Generalist
Category: Artist
Experience: 5 years | English: intermediate


I am a 3d Generalist. I can model from the concept, rig it for animation and animate it

I have made some cartoons for clients and practice my knowledge. 
Teaching students 3d graphics Lemberg Academy, enhancing my own knowledge and experience, as well as providing new ideas.
3d modeling, animation, composing
Position: 3d Animator, Layout artist
Category: Other
Experience: 4 years | English: intermediate


I worked for 4 years in the animation studio "Animagrad", as a 3D animator and Layout artist, worked on two cartoons ("The Stolen Princess", "Mavka") and one film (The rising Hawk) as well as many television shows, advertising projects.
Position: 3D Animator/Rigger
Category: Design
Experience: 3 years | English: fluent

Hello, my name is Tymur Pyrohov, im 28 y.o and currently in Ukraine. I have more than a five years of experience of shooting, writing and producing commercials for TV and YouTube. From 2017 to 2019 i’ve been working in Beijing, China as a producer. I solely made CG short film called UNLOST. Working in video game industry  since 2019 as freelance 3D animator. Im looking for a place full of talented people to grow as an artist.
3D character animation, rigging, skinning, unity, unreal engine, cleaning mocap
Position: 3D Animator, Rigger, Mocap cleanup
Category: Artist
Experience: 9 years | English: intermediate


09.2018 - current: Banzai games (Animator)
Animation for in-game cinematics and gameplay
Unity 3D engine - export\import

09.2017 - 09.2018: Double Negative/London (Animator)
3d Animation for films
Avengers: Infinity War / 2018 / (Animator)
Mission: Impossible - FALLOUT (2018) (Animator)
Fantastic Beasts: The Crimes of Grindelwald / 2018 / (Animator)
Venom / 2018/ (Animator)

04.2015 - 08.2017: Nekki corp (Animator, remote position)
Maya - Animation for Shadow Fight 3 cinematic
Cascadeur Software - ingame animations for Shadow Fight 2-3 and for Vector 2 game

11.2014 - 03.2015 : freelance animation/rigging
Maya - Animation/ rigging.
Motion Builder - MocapCleaning.

11.2011 - 10.2014 : Scopic Software
Animator/Rigger/Modeller - remote position
Creating models, rigs and animations for mobile games and other 3d applications.
Video presentations.
Soft: Maya, 3d Max, Ogre exporter, MotionBuilder, After Effects, Unity engine (scene setup),
Autodesk Inventor.

2007 - 2011 Animatix4d Studio
Animator/rigger
Animating and rigging characters for 4d movies.
Soft: Maya, MotionBuilder

2006 - 2007 4D Studio
Video Designer/Animator/Modeller
4D Studio was a small team of creative people who worked in video design field. We created many
TV ads, video presentations and video designs for regional TV channels.
Soft: After Effects, 3D Max, Maya.

2004 - 2006 IRT TV channel
Video editor
Was doing video editing for IRT channel ( Tv sales, advertisement, life style)
Soft: Adobe Premiere, Canopus Edius.
Position: 3D Animator, Technical Animator
Category: Unity
Experience: 3 years | English: intermediate

I implemented researches from previous technical\face animator in production pipeline. I quick learned software auto-generation face animation pipeline.
2 years in game dev company at position 3d animator, cleaning motion capture data, keyframe, skin and rig.
Consulate and implement in engine models with cloth simulation. 
Year at position technical animator and face animator. Writing scripts for automatization facial animation.
New interesting tasks witch will buff my skills.
Position: 3D Aritst
Category: Unity
Experience: 1.5 years | English: basic


PROFESSIONAL SKILLS

Autodesk 3ds Max
V-Ray
High, low poly modeling, shading, texturing, uv mapping and unwrapping, animation,
particle system, visualization using V-ray. 
Adobe Photoshop
Unity 3D
Autodesk AutoCAD
Other software and plugins
RealFlow, xNormal, CrazyBump, UVLayout, Tree Storm, RayFire, MultiScatter, RenderMask, Populate: Terrain
Сложные задачи.
Position: 3D ART
Category: Artist
Experience: 3 years | English: intermediate

Building 
raising two daughters.
Playing guitar.
Interior and exterior design of hibrid flying vehicles.
Fashion design.
Kids bike design. 
Furniture design.
Position: 3d artist
Category: Artist
Experience: 7 years | English: pre

2013 First place diploma of architectural competition
in Ukraine.
11/2020 - “Virtual Reality Learning LLC” 3d Designer for
different purposes (designing of specific 3d models for
further 3d printing - vr-bike plastic parts for equipment).
Took part in creating an educational vr project for swiss
driving schools.
10/2013 - 12/2019 “Altis Project” Architect, visualizer.
Taking part in developing multiple residential and
commercial projects. Develop and produce presentation
kinds of materials.
03/2013 — 04/2013 “ERS Games Studios”
School of 2d-artists courses. Studying being a 2d-artist in
game development.
08/2012 — 10/2012 “Yanosh Vig and Partners” Architect. Developing construction documents.
07/2012 — 08/2012 Architectural bureau “AMA” Architect. Developing, producing and delivering construction
documents.
06/2011 — 08/2011 “Proektant” Architect. Taking part in
designing small residential projects with production of
construction documents.
Wanna take part in creating interesting projects
Position: 3d artist
Category: Artist
Experience: 1 years | English: basic

Passed the 3D Artist course, can make game-ready models (Characters, props)
I work in Maya ZBrush Substance painter Marmost.
Persevering, goal-oriented, not afraid of difficulties, sociable.
11 months of work in a blender with dental addons. Preparation and printing of 3D models on Phrozen / Anycubic

I have the necessary equipment, graphics tablet and PC
Great motivation to work in 3D, but the necessary courses. Movies, Games, Cartoons are of interest to these areas. If the company has courses ready to take
Position: 3d artist
Category: Artist
Experience: 6 years | English: intermediate

I am skilled in classical pipeline for AAA projects in photoreal.
- 3d Max (hard\middle\low poly\quad modeling for subdivision) -more than five years;
- ZBrush (sculpting\modeling organic\complex\hard surfaces) - 3 years;
- Substance Painter (classic PBR\Hand painted texturing) - 3 years;
1,5 year - Environment Artist in Blackwood Games\Gunzilla on AAA.
1 year - freelance (props\characters)
5 years - modeling\rendering (real estate\advertising agency)
Most of all, I would like to participate in AAA projects with Unreal Engine. I already have such experience and I enjoy working as part of a big team and improving my pipeline in that way. I position myself as an environmental artist in the photoreal. I also had experience with characters and stylizing, I'm interested in that, too. If you are a startup with a mobile project on Unity - welcome too :)
Position: 3d artist
Category: Other
Experience: 11 years | English: upper


18 years. 
3ds max, Adobe Photoshop, Natural Motion Endorphin, Marvelous Designer / 3d coat.
Sony Vegas Pro, Adobe After Effect, ViconBoujou, Mondelbulb 3d, swish max, Adobe Audition, Mandelbulb 3d, Google SketchUp.
I make models of spaceships for the browser game “Casus Belli”  - freelance
Locations and objects for games “Campfire 2, Campfire 3” - Absolutist
Locations and Ideas for game “Misteriz” - Absolutist
“Who am I” - Absolutist
“Fortune Stone” - Absolutist
“Green Moon 2” - Hooligans Entertainment
“The Shadow” - Hooligans Entertainment
“The Emptiness” -Hooligans Entertainment
“OZ” - Hooligans Entertainment
Position: 3d artist
Category: Unity
Experience: 0 years | English: pre

There are several projects on the artstation, if you can look and see.
1 year of experience working with home projects. I want to find a place where I can get the necessary work experience, I like the IT community and I really want to be there)