lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: Middle UI/UX Designer, Product designer
Category: Design
Experience: 3 years | English: fluent

Since 2017 I was creating design solutions for a handfull of projects. In particular, creating wireframes, user flows, landing pages, design systems, animations and promotional videos.
3 years of experience in UI/UX design in a procuct company. 

Experience in designing cross-platform digital products from scratch.

Proficiency with design tools (Figma, Illustrator, After Effects).

Mainly designed mobile apps, landings, web based aps.
Expertise in UI design and prototyping in collaboration with designers and product managers and marketing managers, working closely with developers in the implementation process.

Understanding HTML, CSS, Bootstrap.

Upper Intermediate English (speaking and writing).

I'm always on a mission of improving my skills and techniques to bring the best solution that fits well with business' and users' needs and meets all the guidelines.

Design skills:
- Wireframing;
- Prototyping;
- UI design (web, mobile, desktop);
- Motion design;
- Design systems.
Preferably in a product company, with a team of skilled designers. Available for a full-time remote (or in office) position.
Position: Middle UI/UX Designer / Product Designer
Category: Design
Experience: 3 years | English: upper

Experienced in EdTech, Health & Fitness, E-Commerce, and to some extent, FinTech. I have created products from scratch for startups and have experience working on long-term projects. I am skilled in creating web and mobile applications and have excellent communication skills when working with PMs, developers, clients, and the marketing team. Working in a multinational teams (communication in English)
Design is not art to me because art is open to interpretation. Design communicates a clear message
and is focused on problem-solving. I am passionate about helping people solve their problems and
delivering high-quality products for them to use. I aim to create easy-to-use products that are clear
and accessible to all users, even your grandma, and I stay up-to-date with the latest UI trends. 

English - Upper-Intermediate

Work experience (3+ years in general) - details in my CV
- Company with clear roles
- Company with a good growth trajectory
- Challenging problems to work on
- A flexible remote work policy
Position: Middle UI/UX Designer, Product Designer
Category: Design
Experience: 2 years | English: intermediate

Twice RedDot Winner
Collaboration in more than 20+ different projects belonging to the government & public services , financial services, health & wellness, travel & lifestyle, media & entertainment, real estate, retail, advertising & marketing industries. 

Responsibilities:
- Working directly with clients throughout the life cycle of creating the digital product
- Collaborating with cross-functional teams to define product requirements, goals, and specifications.
- Working with developers and alongside engineers to make sure  designs get well-translated into the actual product
- Leading projects and in the long term to manage and mentor junior team members
- Conducting design specification throughout the entire project cycle
Position: Middle UI/UX Designer, Product Designer
Category: Design
Experience: 4 years | English: intermediate

• Teams project won several awards at Ukrainian Design Awards The Very Best Of.
• During the period from September 2020 to August 2022, created 99+ new projects and tasks that the company successfully implemented.
• Participation in the development of technical guidelines, mentoring of novice designers.
• Grew up in the company from designer to art lead.
Hello!
I am a middle digital product designer with more than 4 years of experience in web/mobile design and mobile application design. Worked in various business sectors such as Health-care, MedTech, Pharma, E-commerce, Real-Estate, Telecom. Behind the shoulders work in startups (products) and agencies. All my projects are mostly made from scratch. I have graphic design background since 2017 (total 6+ years design experience).

I design intuitive interfaces, create pitch decks and design concepts. I offer solutions that have an impact on the growth of conversion and indicators. I pay attention to the typography, colors and perfection of each pixel (pixel-perfect). I use components, autolayouts, styles, smart animate and more. What's most important to me is how the design solves the problems, not just a pretty image.

I strive to create concepts, wireframes, interactions and prototypes. I work closely with stakeholders, marketing dept. and devs. I can be a good team player. Mentored 3 junior designers.

Today I work with CLM / e-Detailing, RX portals, PWA, Medical Web. I tried myself in video projects (storyboards), since I can draw by hand. In addition, I use analytics and research for UX in my work, create frames, CJM and interactive prototypes and schemes.

I am highly motivated to create in a great team! I see myself in the product. I suggest you familiarize yourself with me in the presentation by opening contacts with me)

My skills:
• UX Analysis
• CJM, Structure, User flow, Mind-mapping
• Wireframing, prototyping & mockups
• UI design for web, mobile, apps
• Design systems & UI kits
• Stakeholder interview
• Competitor research
• Information architecture
• Usability & A/B testing
• Create custom illustrations & storyboards
• Graphic design (identity, Infographics, etc.)
• Slide/Pitch decks design
• SMM design (creatives, posts)

My favorite software for work:
• Figma 
• InVision
• Adobe CS (XD, AI, PS, AE)
• XMind, Miro
• JIRA, Trello
• Google Docs & Notion
• Procreate
• Don't waste your time if your company provides: gambling, slots, or any other gray-schemed attention market technologies designed to confuse people or grab their attention or resources without agreement.
Position: Middle+ UI/UX Designer, Product Designer
Category: Design
Experience: 5 years | English: upper

• SoftServe: Great Product feedback from a Client. Long-term B2B project for Top-Level customer. Supporting and leading up to 4 developer teams (side-by-side with BA, Leads & PM). Several successful releases. 

• NSG.agency: Grew up from Junior UX до main UX Designer. Worked on almost 90% of Agency projects. Great feedbacks from Clients.
Hi!
I'm experienced UX/UI Designer with 5+ years of expertise on B2B, B2C, SaaS, Agency Promo solutions, Mobile Apps, Web Apps, Guidelines, Design Systems etc.

I have worked and successfully completed 30+ projects in:
• Fintech
• E-commerce
• Corporate Document Automation systems
• CRM's
• SaaS
• Medical/Healthcare areas
• Mobile applications, etc. 

I have full experience of working in Big Outsourcing, Agency and Startup teams. So I can fit into any company's management style. Also, I have some mentorship experience. 

Design Tools: Sketch, Figma, InVision, Zeplin, Adobe Illustrator / X Design, Principle, Axure, Miro.
Looking for friendly team to work on complex Software solutions with. 

Highly opened for Fintech, E-commerce, Corporate document automation systems, CRM's, SaaS, Medical/Healthcare software, Automotive etc. 

Also interested to be a part of any hardware project (TV Set, Fitness Band, Smart Speaker, etc).
Position: Middle UI/UX | Mobile & Web Designer
Category: Design
Experience: 3 years | English: pre

Prototyping and design of mobile/web applications, websites, landing pages. Working on the design of branded products. Maintaining technical documentation. Worked on projects: FinTech, Blockchain, Healthcare, CRM.
General info:
• 3+ years of experience in UI/UX design and Graphic design
• Experience in creating wireframes, prototypes, interaction scenarios
• Knowledge of design and prototyping tools
• Knowledge of iOs and Android apps design guidelines
• Knowledge of Mobile interfaces design
• Knowledge of Product design
• Teamwork experience

Hard skills:
• Figma
• Sketch
• Adobe Photoshop
• Adobe Illustrator
• Adobe lightroom
• Adobe After Affects
• Principle
• Invision studio
• Final Cut Pro X
• Moqups
• Zeplin
• Jira
• Trello
Position: Middle UI/UX web-designer
Category: Design
Experience: 7 years | English: intermediate


7 years of experience in Design. 3 years of experience with difficult projects such as saas, CRM, mobile apps, web apps and dashboards where I was working with design systems and libraries of the components (current or created myself).

Some projects which I pride:

1. Created CRM-system design for moving company in the USA (a big business in the USA) - six months working with development team

2. Developed UI/UX design for the service of the automation financial operations  (7 months of work in a team of two UI designers, 1 - UI/UX designer (me), and 1 - UX designer (team lead)).

3. CRM system design for transport companies (taxi, freight, courier delivery, etc.)

4. Mobile app for taxi drivers and couriers that includes all requirements from the taxi drivers for simple-to-use and convenient 

5. CRM system design for Swiss HR company Rocken Jobs
I'm looking for a job working with saas projects, web apps and dashboards with experts team of UI and UX designers for my further progress.
Position: Middle UI/UX | Web Designer
Category: Design
Experience: 5 years | English: intermediate


Hi, my name is Olha. I am UI/UX designer with 5 years of experience with both UI and UX. Hard-working and goal-focused. So I’m ready to perform complex tasks and participate in interesting projects.

Skills:
-  Mobile app design, Dashboard design, Web design, Wireframes, UI Kits.
- Experience in: UX research; General analysis; Stakeholders and User interviews; Personas creation; CJM; User Flow; Information architecture; Responsive design.
- Ability to deliver high-fidelity interactive prototypes; Usability and A/B testing, test interface and business logic iteratively;
- Presentations; Logo; Icons and Illustrations; Brand books.
- Knowledge of HTML/CSS
- Experience with B2B, B2C, B2G solutions;
- Interface design solution documentation for a hand-off to the development team;
- Experience working with a distributed development team; Experience working with other designers in conjunction; Сommunication with customers.

Tools:
Tools: Figma, Adobe Photoshop, Adobe Illustrator, Miro, Invision, Axure, Marvel
I'm configured to professional development and upgrading my skills.
Smart management, good supporting team
Position: Middle Unity3D
Category: Unity
Experience: 2 years | English: intermediate


Middle Unity Developer at Ni-X (Remote) Nov 2021 — Present
Technologies: Unity(WebGL), ShaderGraph, PostProcessing, GIT, Azuro;
- Creating a system for creating unique character skins;
- Writing texture shaders;
- Optimization of the application for the WebGL platform;
- Art work related to the presentation of a new character, adding post effects, setting up
camera movement, light setting;
- Character animation.

Junior Unity Developer at Uni-Bit (Remote) Mar 2021 — Nov 2021
Technologies: Unity(Android & IOS), Zenject, UniRx, gRPC, Git, Zoho, Kanban;
- Implementation of unique game mechanics;
- Creating a responsive user interface;
- Building and publishing the application on the google play and apple store;
- Bug fixing and project support.

Junior .NET Developer at IT-Enterprise (Kyiv, Ukraine) Oct 2019 — Nov 2020
Technologies: C#, ASP.NET, LINQ, MSSQL, XUnit, TFS, ClickUp, Kanban;
- Development of new functionality for the automation of production processes;
- Support for the existing ERP-system;
- Writing automatic tests for the ERP-system.
Position: Middle Unity 3d developer
Category: Unity
Experience: 2 years | English: intermediate

Additional information
• Can't live without challenges.
• I quickly understand and perform the tasks.
• Responsible and purposeful
• Experience in developing client-server applications based on REST/SOCKET architecture.
• Experience in integration third party plugins, SDK, payment systems like Unity IAP or FB IAP,
analytic systems.
• Experience in code refactoring.
• Experience in bugs diagnostic.
• Experience in performance optimization.
• Experience in building architecture.
• Knowledges of SOLID, KISS, DRY, YAGNI.
• Experience in developing application for Android, IOS,
WebGL/Facebook/GameRoom, Amazon, OSX, Windows.
• Experience in Agile.
• Experience in developing Unity extensions to optimize development.
Experience in Metal Kit
Working experience
November 2017 - May 2018 (6 month) Advert Mobile, Dnipro Unity/Java developer
● Project: https://play.google.com/store/apps/details?id=com.durak.app
Description: The multiplier 2d card game with tournaments and a lot of other modes.
Responsibility:
1. Building the server side of application ​based on Java TCP Socket
2. Making Unity C# client for android and iOS platforms
3. Optimization of server and client logic
4. Working with mySQL database
5. Improve new features
6. Fix bugs
May 2018 - May 2019 Panther Gaming, Dnipro Unity developer
● Project: Slots Panther Vegas
Description: Social casino genre game.
Responsibility:
1. Building application for android, iOS, WebGL, Mac OS, Windows
2. Development of logic of interaction with the REST server
3. Debug and fix criticals bugs
4. Optimization of logic and graphics
5. Improve new features
6. Implement third party SDK such as Facebook SDK, Appsflyer, Devtodev
7. Implement payments system of Facebook and Unity IAP
Self projects
● Project Description: Java TCP socket server API based on sending JSON messages. The
server developed based on self developed library for working with a lot of thread. There is interfaces for making
threads pools and some “Load balancing task processors”
Load balancing task processor - have specific task that will be performing for a long time
for example parsing JSON messages from queue. There is interface to implement to
make task processor able to decide is the loading on it high. If the loading high task
processor opens another thread for performing task, else if the loading is low it closes
once of threads.
● Project Description: Peri jumper is casual mobile game based on doodle jump with a lot of
different modes. There is no Unity physics cous of is hard for mobile devices, all
calculation of player's jumping, collision to game objects was written by code.
● Project Description: Line runners is casual mobile game that can break your brain, there is 3
ball an you should handle their current position and jump over obstacles. There is
algorithm of random generation of lines.
● Project: Maze 3D (unreleased)
Description: First person 3d horror game where player should find exit from maze
Position: Middle Unity3D Developer
Category: Unity
Experience: 2 years | English: intermediate

This info u can find in my application)
1 year experienced in Qplaze( Kyiv company ). There i was making hyper casual games during all time,communicating with 3d artists and other developers. There I learned the basic skills of working in a team.
I would like to find a company that is interested in their work, in turn, I am ready to devote a lot of time to work and training on the job
Position: Middle Unity3D Developer
Category: Unity
Experience: 4 years | English: intermediate


At first, I was like a regular Unity developer, making various mobile games. There was a lot of work with UI (game interfaces, popups, etc.). A lot of work with Unity itself, adding animations and effects, server communication. Also worked on game logic, game release and support.
Then I went to support team, where I was engaged in the integration of various plugins (mainly advertising and analytics). We were writing our own plugins to speed up the work.
Further, I plan to do this, I liked coding work and it's native part. I want to grow as a programmer in code, and not as a specialist in the Unity editor.
Position: Middle Unity3D Developer
Category: Unity
Experience: 4 years | English: upper

Grand Prize Winner in Google Code In 2014. Published two self-created games on Google Play: pixel-art arcade and chess simulator with over 15k downloads without promotion.
Currently working as a gameplay & AI developer on a first-person nature simulator game, Eco, with more than 300 000 players.
Have experience:
• Creating AI with BT, GOAP, NavMesh techniques, A* pathfinding, world generation algorithms such as Voronoi;
• Working with AR/VR (AR Foundation, HTC Vive, Hololens);
• Worked with Art/Sound designers team to implement their vision into reality within the project;
• Writing code with TDD and debugging tools, visual debugging with RenderDoc, Unity Profiler;
• Building and optimizing cross-platform applications (mobile UI/graphics optimization);
• Integrating InApp, mobile Ads;
• Working on balance features;
• Networking with enet/unet/Photon;
• Skeletal Animation, IK motion;
• Experience in wokring with different assets, postprocessing. 

Went through whole SDLC on different projects.
Have experience in writing shaders, low-level graphics with OpenGL. 
Before gamedev was working as .Net developer on many projects.
Position: Middle Unity3D Developer
Category: Unity
Experience: 7 years | English: intermediate


Experience with C# 
OOP design patterns, GoF and many
SOLID principles
7+ years experience 
3D and 2D game programming architecture design with Unity 
Experience with Visual Studio, Rider 
Experience with Node Canvas, Behavior trees 
Version Control using GitHub, Bitbucket
Experience in project development from scratch to release 
Ability to work in a team environment 
Good interpersonal and communication skills, devoted team player
Position: Middle Unity3D Developer
Category: Unity
Experience: 2.5 years | English: upper


I worked on mobile (iOs and Android) casual games. 
My main tasks:
- Implements new features based on existing architecture
- Creating completely new solutions
- Working with UI
Some of the technologies I have worked with:
- Firebase
- AdMob
- Devtodev
- DOTween
Some technologies with which I have no commercial experience, but used for self-study purposes:
- ECS
- Zenject
- Photon
I am looking for new projects and technologies. 
Also interested equally in mobile and non-mobile platforms.
Position: Middle Unity3D Developer
Category: Unity
Experience: 5 years | English: intermediate


Middle Unity Developer, Turbo Rocket Games
03/2020 – 05/2023
•Reworking existing solutions to implement new game features:
•Supporting current project
•Adding merge mechanic
Junior Unity Developer, Turbo Rocket Games
09/2017 – 02/2020
Working on "Animal Garden" game project
•Creating UI system using NGUI and Spine animations
•Implementing new game features:
•Animal Care
•Wall building system
3D modeller, INTEGRA GAMES LTD
09/2013 – 05/2016
•Creating game art for "Megapolis"
Position: Middle Unity3D Developer
Category: Unity
Experience: 3 years | English: fluent

Was the main engineer of the first AR graduation in the world, for the top-tier university (MIT). Cooperated personally with Epic Games and Client for troubleshooting issues.
Versatile developer with competitive intelligence. Worked on AR/VR projects using Unity/UE4, also worked on mobile games for a decent amount of time. Delivered projects for MIT, Dell, University of Miami. Worked as the main developer on a project with 100k+ downloads. Familiar with Maya, Shaders, Rigging, iOS Debug, and more

I would personally highlight such projects:
• Building AR Graduation App for MIT. Lead AR Engineer. Unreal Engine
• Isometric 2D Simulator/Adventure game - Main Software Developer. Unity3D
• MagicLeap AR App for creating and interacting with the 3D model out of raw DICOM data, created for the University of Miami. Main Software Developer. Unity3D
• VR Presentation of new Dell product. Assistant Developer. Unreal Engine
• MagicLeapAR App for observing highly-detailed and anatomy-right muscle structure
of a limb. Rigging and Prototyping. Unreal Engine
• Mars EdTech VR Experience with support from the NASA scientist team. Prototyping. Unity3D
• Custom Tool for Maya automatic rigging. Prototyping. Maya/Python 
• MagicLeap Creation Toolkit for Unity3D. Prototyping. Unity3D
Position: Middle Unity3D Developer
Category: .NET
Experience: 3 years | English: upper


Web development / management
- Started career in IT in 2003 as a Frontend web development: html + css + javascript.
- At 2008 switched to backend development (PHP + MYSQL). 
- Switched to Management in 2011. Experienced  Scrum Master, Delivery Manager, Product Owner, Project Manager, Product Manager.

From 2019 I'm a developer in Unity3d. Developed from scratch about 10 hyper casual mobile games (under the NDA). Since 2020 I have been developing the game Castle Wars (RTS game).

The strengths: 
- the ability to understand the customer's problem and find the best solution in efforts / deadlines. 
- team player. 
- strong mathematical thinking.

Expertise in:
+ C#
+ Tests (unit, functional)
+ Working with game assets (meshes, animations, materials etc)
+ Profiling and optimising game and render performance (GPU and CPU)
+ 3rd parties SDK integration (Facebook, AdMob, firebase, Google Play Services, etc)
+ Web Requests (Rest AP, graphQL)
- no slots games
- no 2d games
- no AR/VR
Position: Middle Unity3D Developer (C#/C++)
Category: Unity
Experience: 3 years | English: intermediate

I have experience as like a coder and team leader. It can be useful for project planning, make correct priority for best solution for business and for tech part. I`m free to hear critics and make some retrospective for my solution.
I have 2.5+ years comercial experience in developing mobile game. I worked with hyper-casul & casual games.

My responsibilities: 
- Developing new feature for core mechanics;
- Implementing third-party module; 
- Fixing bugs / maintance project / optimize; 
- Solution refactoring;
- Pull-requests review;
- Working with various SDKs (AppLovin, Firebase) in the context of analytics and more;
- A/B testing;

Version control used github , GitLab and Bitbacket. Worked with both the Git Bash console and Source Tree.
A little familiar with AR tools Vuforia.

Soft-skills:
- Present and explenetion solution; 
- Have 3 years of leader ships in a related field;
- Work in team; 
- Сommunicable;

Hands on experience with Zenject, UniRx, DoTween, Shader Graph, etc.
Ready to consider any suggestions. The most interesting are complex projects: shooters, platformers, fighting games, metroidvanias. Games with AR. I want to try my hand at a really big project.
Position: Middle Unity3D Developer, Game Designer, Scrum Master
Category: Unity
Experience: 11 years | English: upper


25+ year in gamedev, mostly as lead game designer.

Currently works as middle Unity developer. Most typical tasks: game prototyping, gameplay systems coding, UI, Client-Server support, Unity editor tools etc.
Creating small/average size games from A to Z.
I will be happy to create games with lots of fun, that develop human beings in different aspects.
I reject slots, casinos or similar non-game products.

My game design style oriented on hardcore/midcore audience. I like to do lots of complex game design mechanics with lots of combo-gameplay, abilities, upgrades, RPG-elements. Actually these are smart games.

Currently don't work more than 6 hours per day (sometimes can work more during crunches).

$19 per hour on hand if you want use hourly rate payments.

My English is near to upper intermediate level.

Can work 6 hours per day (and bigger during crunches).