lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: Game Designer
Category: Unity
Experience: 2 years | English: upper

Have developed methods for laboratory and practical works.
Have developed model of a hexacopter and an automatic altitude stabilization system for it.
Have participated in university conference dedicated to scientific progress.
Based on the Arduino Mega, have assembled and programmed a mini weather station.
Several times took part in games beta tests, MMORPGs and FPS.
Have designed characters and mechanics for the board game Legends of Signum.
Have participated in the creation of the board game Fantasy Commander.

Professional skills:
Experienced PC user.
Upper - intermediate English level.
General knowledge of C#.
General knowledge of MY SQL.
Have knowledge of testing theory. Have understanding of principles and methods of testing.
About 14 years of gaming experience, various games genres.
9 years of Dungeons and Dragons experience as a player and master, experienced in creating game worlds and characters for them.
Knowledge of work with JIRA and Trello.
Several months of tasting board games at Signum Games company.
Two years of work in the IT company Intetics, as a Geocoder.
Six months of work at WorkNest as a Data Entry.
One year of work at Signum Games as a Game Designer, tabletop games.
Position: Game Designer
Category: Unity
Experience: 1.5 years | English: fluent

Completed Game Designer courses in “Games Academy”
Almost-graduate of Educational and Research Institute of Computer Information Technologies NAU (2014-2018)
Skills:   Can create and calculate balance of the game, design monetization; know metrics, can make after-release analytics; have 15 years gaming experience and computer science background. I can create concepts and make prototypes on Unity, can work with level/game editors, can create and maintain concept document or GDD if needed, have very good skills in Unity3D, Word, Excel, also have basic skills in Photoshop, Blender. In addition, I have experience in game development at all, so I know the development cycle and its aspects.

Work Experience:
2015-2017
Worked on my own android games in Unity3D;
2017-2018
Worked in Nomoc (Qplaze) as a Unity3D Developer.
Position: Game Designer
Category: Unity
Experience: 4 years | English: upper

I made global updates and calculated their balance in strategy.
We released match 3, which was very successful.
Strategy: Total Front
After a month of a probation period, I was assigned an already released project. I was fully responsible for the project:
- global and regular updates, game balance;
- tasks for all departments (2D, 3D Unity, GUI, etc.);
- determination of the further project development;
- development of new mechanics and their implementation;
- emotional content of the player's gameplay;
- translations;
- sales, etc.

I was transferred to a different department to develop a new match-3 game: Pet Clinic: Happy Story.
There were also a level designer and a narrative designer on the project, I was responsible for the quality control of their work.
My responsibilities and tasks:
- development of a hypothesis of difficulty levels in match3;
- processing of statistical data and hypothesis testing;
- FUUU-factor;
- GDD of global updates and main/greater mechanics (clans, PVP, matchmaking, etc.) + balance and sales;
- regular events: thematic, historical, auxiliary, etc. + balance and sales;
- tasks for all departments (2D, 3D Unity, GUI, etc.);
- translations;
- stylistics, etc.

- Microsoft Office, Google Docs, Trello, Unity, Jira, Confluence
- Fast learner
- Analytical thinking
- Creative
- Strong understanding of setting goals and implementations them into life
I'm a person with strong detail oriented skill more than one year of game design experience looking for secure an game designer position.
Position: Game Designer
Category: Unity
Experience: 1 years | English: fluent


Studied Game Programming and Design at the Information Technology Institute.

I have acted as the lead game designer/programmer for two games that were submitted in Game Jams using unity (Undead Hell & Go Bananas!). Both were top down endless waves shooter games.

Am now working with Limbic Entertainment on a small City Building project as lead game designer and helping with the programming as well, using Unreal 4.
I am mainly looking for Game Design opportunities.
Position: Game Designer
Category: Unity
Experience: 0.5 years | English: upper


Successfully switched to Game Design 7 months ago.
- Gamedev Camp alumni with finished demo of the game on Unity.
- Brilliantly completed two Game Design courses at Projector and Games Academy.
- Familiar with Unity and Unreal Engine.

Strong product management (4 years) and UI development (3 years) background and seniority.

Highly experienced in UX, analytics, design, and documentation, as a result of my background.

Quite familiar with all the engineering processes due to my personal experience coding on several different languages and managing engineers for a very long time.

P.S. I design amazing pitch presentations and have very good developed soft skills, thanks to my background as well ;)
Looking for product/outsource company focused on mobile/console/desktop game development with a team full of people, who love games as much as I do.

Not looking for adult or gambling companies.
Position: Game Designer
Category: Other
Experience: 0 years | English: intermediate


Summary
 
I am an aspiring Game Designer with a lifelong passion for gaming and 14 years of dedicated gameplay experience. Eager to transition this extensive gaming knowledge into a creative career in game design. Enthusiastic about crafting captivating player experiences, collaborating with teams, and applying a deep understanding of game mechanics. I am ready to leverage dedication, strategic thinking, and a keen eye for detail to contribute to the development of innovative and exciting games.

Skills

1. Passion for games and a commitment to delivering high quality game experiences to players;
2. Good knowledge about the video game industry, its evolution, and current games/game mechanics;
3. Large gaming experience in multiple genres and platforms;
4. Understanding of game monetization principles;
5. Intermediate level of spoken and written English;
6. The ability to clearly express thoughts in writing. Content, GDD writing skills;
7. Excellent knowledge of the office and graphic software: Excel, Word, Miro, PowerPoint, PhotoShop, Figma;
8. Workflow management tools, task tracking system Jira, collaboration software Confluence.
Position: Game Designer
Category: Unity
Experience: 0.5 years | English: fluent


Talented and communicative Game Designer with 3 years of experience in a professional cyber gaming environment and 5 years of experience in Cybersecurity area. Eager to join your company to help manage the design of gameplay systems and online mechanics. In previous roles I’ve grown as analytical specialist and the person, which knows, what exactly player wants from the game based on my cybersport experience.
Position: Game Designer
Category: Unity
Experience: 0 years | English: basic

Participation in contests and competitions:
- Insurgency: Sandstorm 2020 Mapping Contest 
- Bannerlord Creative Competition: Scene Design Contest 
- Ludum Dare Game Jam 
- The Hammer Cup

Education:  
• LEVEL DESIGN (devtodev, 2021) 
• GAME DESIGN (GAMES ACADEMY, 2021) 
• Creating a Level Blockout for Game Development - Unreal Engine (2021) 
• Exploring Level Design for Game Development - Unreal Engine (2021) 
• Unreal Engine 4 Class: Blueprints (Udemy, 2021) 
• The Day to Day Life of an Environment Artist (ArtStation, 2021) 
• GAME DESIGN DOCUMENT (devtodev, 2021) 
• CREATING GAMES ON UNREAL ENGINE (devtodev, 2021) 
• MATHEMATICS IN GAME DESIGN (devtodev, 2021) 
• Introducing Unreal Engine (Epic Games, 2021) 
• GAME DESIGN (devtodev, 2020) 
• INDIE GAME (devtodev, 2020) 
• INTRODUCTION TO GAME DEVELOPMENT (devtodev, 2020)
Team Lead Game Designer / Level Designer
Freelance, Jan 2022 — Feb 2022
 Open world RPG. Documentation, system game design and level design.

Unreal Engine Tutor
Freelance, Jan 2022 — Feb 2022
 I teach Unreal Engine, computer science and game development.

Gameplay Scripter
Freelance, 2013 — 2021
 FPS. PC. Technical Game Design. Programming with script language.
Position: Game Designer
Category: Unity
Experience: 8 years | English: upper

I worked as a Game Designer for 8 years with many different titles. I created seven games from scratch to release. I can create both RPG style games with complex Systems Design and casual projects for kids with intuitive gameplay and fascinating Storytelling. I’ve done a lot of Combat Designs. I created hundreds of calculators for Economy and Player Progression. One day I even created a bot to assist me with Level Design. It didn’t help much, but I used its core for dynamic difficulty control. I know what Data Driven is. I created a bunch of Tracking Systems, Dashboards, and can do LiveOps Analytics. Sometimes they call me a “data vampire” - I want to know everything about Player experience. I quietly help my team with QA, Art Guides, UI/UX and even with sound design. I've played thousands of video games, in most cases I know exactly what game mechanics will work and why
TECH STACK 
Game Editors: Unity, Unreal, Core, Quake, Cryengine, Construct, Divinity, Game Maker, Stencyl, Wonder Worlds, Dreams, Staredit 
Docs: Google (Docs, Slides, Spreadsheets), Microsoft Office, Wiki, MindMap 
Analytics: FireBase, Google Analytics, Unity Analytics, Delta DNA, Devtodev, Self-made 
Art: Photoshop, Coreldraw 
PM: Atlassian (Jira, Trello), Git 
UI/UX: JustInMind, Figma, Pixate 

EXPERIENCE 
2016-now Catalyst Apps
4 different RPG Battlers games

- Gameplay & Systems Design: Turn-based Battle, Auto Battle, Real-Time Battle, Turn-based Metagame, Real-Time Metagame, Procedural and Predefined Events, Monetization 
- Combat & Economy Balance: PC stats, NPC stats, PvP events, Objects, Levels, Weapons 
- Level design: Metagame Maps population, Rhythm, Progression and Learning curve 
- Configuration System creation & support 
- Tracking system creation, Analytics 
- AI Bot algorithm, Procedural Meta Game algorithms, PvP and PvE Reward calculation 
- UI\UX: Wireframes, Mockups, Logic 
- Story: World, Races and Classes description and relationship, Intro & Final goal description 
- Localization System creation & support 
- GDD: Design guides, Game Bible, Tasks

3 different Match3 games 

- Features and Game Balance (Objects, Levels, Economy) 
- Level design : UI\UX, Rhythm, Progression and Learning curve 
- AI Bot algorithm, All Match3 interactions algorithms 
- Sound system design 
- GDD: Design guides, Game Bible, Tasks 
- Configuration System creation & support 
- Tracking creation, Analytics, A/B tests, LiveOps 

2015-2016 Varki Studio

Arcade Physics-based Puzzle for kids, Match3
- Level design : Rhythm, Progression and Learning curve 
- GDD: Design guides, Tasks 

2014-2015 Almost Software 
Tower Defense

- UI\UX: Wireframes, Mockups, Logic 
- Combat Features and Game Balance: PC stats, NPC stats, Objects, Levels, Economy 
- Level design : Rhythm, Progression and Learning curve, Monetization 
- Story: Storyline & Dialogues 
- GDD: Design guides, Game Bible, Press-kits, Tasks
Interesting projects and peoples
Position: Game Designer
Category: Design
Experience: 1 years | English: intermediate

- Game experience, knowledge of game design documents and game monetization tools;
- C# / .NET & Unity API - 1 year, Arduino / C, Sony Vegas;
- Master Degree Micro- and Nanosystem Technology.
- "The Art of Game Design: A Book of Lenses" by Jesse Schell;
- "Game Design: On the Other Side of the Game" by Kalinin Alexey;
- "Flow in Games" by Jenova Chen;

- The project on Unity and Arduino for the master’s thesis.
*Description: the demo version of the game for medicine. Gameplay controlled the research process.
*Demonstration: www.youtube.com/watch?v=faJChyloyKg&feature=youtu.be
Good experience and professional growth.
Position: Game Designer
Category: Other
Experience: 2.5 years | English: fluent


Throughout my life and career, I always leaned towards the game industry and nurtured and understanding of this sphere, and collected valuable skills.
Previously, in my Game Tester in Ubisoft Kyiv role, which I held for more than 2 years, I exercised a calculated and methodical approach to problem-solving. I am independently motivated, yet I appreciate team efforts and collaborate productively within groups. I was a tester of the team working on devtest requests
(preflight builds), creating and maintaining testing documentation (confluence pages, jira dashboards, etc).
Also I have an experience in the game design. I was freelancer at Narrative Designer position for several stories in PlayMe Studio. I worked on tasks such as creating brief structures for new stories, creating character archetypes, editing and adapting characters' dialogue developing and submitting a task to the writers, writing and maintaining design documents for all narrative elements, integrating a script from the writers to the tech scenario, creating references for artists, testing builds.
Besides, I have an experience in the development of indie game projects. I was the coordinator and narrative author of several indie visual novels in Ukrainian and
English, some of which won prize places in jam competitions. I also have personal projects, in which I study the possibilities of the genre and game-building in general.
In my personal life, I always loved telling stories and creating obstacles that are interesting to overcome. Since teenage years I was a frequent organizer of group activities, connected to storytelling and quest-solving. I learned to be quick on my feet and inventive in creating my own stories, I have an understanding of human perception of interactive stories and how I can build an exciting interactive
experience.
Position: Game Designer
Category: Other
Experience: 4 years | English: upper

My strengths : 
Balance and math
Leadership
Technical background
Game Design knowledge
*Totally 4 years in game dev.
*Starts in hyper casual games
*Designed an economy system for MMORPG focused on 80k players per day
*Implemented balance for PvP battles(100+ battle outcomes)
*Researched and implemented prices for In-App Purchases and set a price lower than that of competitors by 1.5 times
*Сreated a studio and failed in the 2nd round of investment :(
*Released 4 hyper casual games, and prototyped 7-8 projects
*Im looking for a hot projects
*I dont want to make a gambling games etc
Position: Game Designer
Category: Unity
Experience: 1 years | English: intermediate

Client for freesound.org. Made from scratch on freelance. using: OAuth2, Fragments, DialogFragments, Service, JSON, SQLite, BroadcoastReceiver, Custom Adapter-s for ListView-s, EndlessAdapter etc.

App for listening radio stream, using ffmpeg NDK. Made from scratch on freelance. 

Android schedule for Institute as a the diploma project using: JSON, SQLite, SharedPreferences, etc.

Some small projects for study.
Unity 3D, C#

Android, Java, Android Studio, Eclipse, Gradle, Git, XML, SQLite, JSON, most Android features.

Bachelors in Computer Engineering. Basicly know: JavaScript, C++, NDK, PHP, HTML etc.


Healthy lifestyle. Areligious.
Position: Game Designer
Category: Unity
Experience: 1.5 years | English: upper


Whimsy games, May 2022 - Jun 2023
 Deconstructed reference projects and analyzed game features and monetization to
modify and utilize in company’s projects
 Created and maintained detailed features documentation
 Tuned in-game economics to complement the pre-defined tokenomics and parental
blockchain projects
 Prepared visual mock-ups to facilitate understanding for artists and developers
 Led projects from start to the end, collaborating with all teams and stakeholders
 Communicated directly with clients to ensure project requirements are clear and
proper
Projects:
Ziggyverse - Turn-based Tactical RPG, Multiplayer, Play-to-Earn, Casual to Midcore, for PC
 Deconstructed reference games (Nexomon, South Park: Stick of Truth, Axie Infinity)
 Described following features:
 Asset renting between players
 Inventory
 Character progression
 Character merging
 Skills system
 In-game shop
 Battle flow
 Rough Monetization
 Basic quests
 Assisted in creating related web-site
Undeads - Real-time MMORPG, Play-to-Earn, Midcore, for PC
 Assisted in describing features for an existing large project
 Assisted in mapping development phases
 Reformatted 3 years old excessive documentation into atomaric and usable form
 Contributed to balancing the craft system and reformatted project documentation
 Collaborated with a 3rd-party sound designer to establish sound and music
production flow
Project 3 - Real-time Brawler, Similar to Brawl Stars, with Physical Retail Assets, for Mobile
platforms
 Deconstructed reference games (Brawl Stars, Zooba)
 Created comprehensive documentation from scratch to finish
 Character progression
 Inventory
 In-game shop
 Battle flow in general
 Rules for different battle modes
 In-game profile management and transfer
 In-game asset acquisition from physical assets
 Other minor systems
Position: Game Designer
Category: Unity
Experience: 4 years | English: upper

Started working as a game designer in 2017 from creating indie-team with my friends. 

We created our first game Deep Ones completely by ourselves and with minimal investment just to see how our game is perceived based not on advertising, but on its value as a video game.

We got in touch with the publisher, who ported the game to Playstation, XBox, and Nintendo Switch.

Also, since 2018 the game is an exhibit in the Museum of Odesa Modern Art.

Before covid, I liked to take participate in various game jams. Several times our teams took a decent places.
Worked as a Indie-dev in BURP! Games team (me and my friends decided to make our own projects, starting way in the game industry) from 2017 to 2021.

On this team, I've been doing :
Development of new mechanics, creation of GDD and tech-documentation, scriptwriting, level-design, pixel-art, sound design, communication with publishers.

Released projects: 
•Deep Ones (2017)
Arcade platformer with pixel-art visual inspired by 80's computer ZX Spectrum and H.P. Lovecraft (Released on Playstation 4\5\Vita, XBox, Nintendo Switch and Steam (delisted));

•H0ST (2018)
Twin-stick arcade shooter with retro aesthetic inspired by TRON movies and pixel-art visuals made with Atari ST palette (Released on Steam (delisted));

After BURP! Games I decided to join Room 8 Studio to try more "classic studio format".

There I've been working on:
Communication with clients and implementing their requirements, writing technical documentation, writing GDD documents, working with programmers, artists and other designers in a team, creating a variety of features and content for games, working on balance, dvelopment of new mechanics etc.

Worked on such projects:

•DRL - Project Drone Galaxy
Multiplayer Arcade Racing with NFT-based economy and level design tool for players to create their own racing tracks. PC and Mobile platforms;

• Ash of Gods: The Way \ Chinatown Detective Agency
Designing control schemes for console ports, research similar games and successful porting solutions, suggestion to change the GD\UI for a better experience on consoles if needed, button layout design for every screen in Miro\Figma;

•Subway Surfers Match
Developing a common vision for the project with client and team, developing core-\meta-gameplay with lead project Lead GD;

•WayRay
AR game based on environmental scanning technology for cars.

Now I'm looking for a new studio where we can create a lot of cool and interesting projects together. :)

My professional goals are to work on a variety of projects to expand my knowledge and skills.
Position: Game Designer
Category: Unity
Experience: 3 years | English: fluent


Worked on both mobile and PC projects, using Unity and Unreal Engine. Had and experience in outsource and product teams.
Game skills:
Preproduction development stage;
Production development stage;
Soft-Launch stage;
Creation, adaptation and reviewing
documentation;
 Game concepts creation;
 Creation of game mechanics, features;
 Game balance, economy balance;
 Working with analytics, monetization;
 Mathematics, combinatorics;
 Game screens mockups creation;
 Tokenomics, E-commerce;
 Creating user flow, user stories;
 Strong soft, communicating skills;
 Feature owning;
A/B testing;
Technologies used: Unity, Xsolla, Firebase, Photon, WebGL, UE4, UE5, Pixel Stream, Web3, World Machine;
game concept design, game content design, concept design, game balance, balance design, game flow, user flow, core mechanics design
Position: Game Designer
Category: Design
Experience: 3 years | English: fluent

Game Design:
- Developed several core game systems for an RTS project.
- Worked as a crysis game designer on a project after a problematic start.
- Led a project as a product owner.

QA:
Kept top result by reported issues number (being still on probation and till the end) - 75% higher than other employees average result on the project.
Gained high expertise in various domains - LD/LA, AI, UI, Engine, 3C, Online, etc.
Worked on several projects of different genre: RTS, mobile TPS, online casino (not slots!), mobile runner, text narrative novel. Developed several core game, economy and narrative systems. Got a perfect feedback from my lead on skills and results after probation.
Performed such tasks as:
- Features developing
- Narrative design
- Economy design & balancing
- Features presentation
- Game Design Documentation: structuring, creating, support
- Team communication on features technical implementation
- Client communication
- Production phases planning

Have a strong Game QA background: worked in Ubisoft as a tester on 2 shipped cross-platform game projects for 2 years (Rainbow Six Extraction and Roller Champions). Provided outstanding performance and rapid competence raise from the very beginning of my career, communicating with different parts of dev team, managing small teams on tasks.
Fair compensation, opportunities for horizontal and vertical growth, interesting game projects.
Prefer not to work on mobile, web and gambling projects. But open to discussion.
Position: Game Designer
Category: Unity
Experience: 3 years | English: intermediate

- The release stage of the project that everyone is waiting for is the biggest challenge for me.
Everyone worries, is nervous and when it is necessary to bring the final touches in the project, I keep the situation under control and raise the spirit of my colleagues

Personal projects: Organization, analytics, writing of GDD and coordination with the team, development cycle from prototyping to the release stage, establishing and maintaining a partnership with distributors, marketing
WORK EXPERIENCE
- Managing a team of 5-7 people (staff, outsourcing)
- Market analysis
- Interaction and reporting to management
- Creation and control of Game Design Document
- Creation and maintenance of a technical documentation
- Organization of the work of the team of game designers
- Concept development, creation of features and mechanic and prototyping with programmers
- Interface prototyping, animation, and UI configuration
- Coordinating the development process, monitoring tasks
- Level Design
- Close interaction with programmers and UI designer
- Creating and directing cutscenes
- Product testing
- Bringing projects to the release stage, uploading on Google Play and porting the project to WEB under PC browsers, support for updates
- Mentoring over five people from new staff from scratch to the full cycle of developing and making
- Work with the gaming community
Friendly team, the acquisition of new skills that will help the personal growth and growth of the company.