lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: 3D Artist
Category: Artist
Experience: 3 years | English: upper

I worked on different types of games for the past three years, such as mobile games, AR/VR games, and PC games.
I'm a 3D game Artist with 3+ years of experience on working in different types of games,
I have experience working on characters and game props.
I can work with Autodesk Maya, Zbrush, Photoshop, Substance Painter, and Maromoset toolbag.
I'm currently working as a 3D game artist, I'm responsible for creating stylized characters and game props.
Game art has always been my passion and I enjoy it, if you want clean, game-ready assets/ characters, please contact me!
Position: 3D Artist
Category: Artist
Experience: 1 years | English: intermediate


I'm a 3d junior artist and a good team player with a willingness to work collaboratively, willingly taking on feedback and guidance from the rest of the team. I'm responsible, hardworking and pay attention to detail. I’m good at high-polygon character modelling in ZBrush, knowledge of 3D package such as Maya. Photoshop and Substance Painter texturing skills, targeting physically based rendering. Also I’ve got good skills character creation pipeline: high-poly sculpting, retopology, UV mapping, texture baking, texture creation. Moreover one of my strengths is that I can find a way out of any situation. 
Experience:
- 3D Artist
Freelance
- 3D Artist (Internship)
Wizard Post & Digital
Position: 3D Artist
Category: Artist
Experience: 0 years | English: intermediate

Software: Blender, Substance Painter, Unity, Git, Photoshop, Sketchfab
I'm a beginner 3D Artist and don't have work experience now. But I'm a highly motivated person who always achieves my goals. My abilities to self-supervise and self-motivate are among my strongest attributes, which I hope to demonstrate in my role as 3D Artist in a company.
Software: Blender, Substance Painter, Unity, Git, Photoshop, Sketchfab.
Hard Skills:
3D Modeling
Texturing
Animation
Standard game pipeline: LP, HP, UV, Bake
Sculpting, rigging 
Lighting
Position: 3D Artist
Category: Artist
Experience: 11 years | English: intermediate


I'm a CG Artist with 10+ years of experience in 3D modeling and digital sculpting. 
Areas of expertise: 
- 3D Character design and modelling (cartoon, humans, animals, birds, games, AR/ VR). 
- Modeling 3D models of human anatomy (bones, muscles, ligaments, joints, organs, circulatory system, nervous system) 
- 3D printable models of any kind. 
- Hard surface modelling: machinery, devices, architecture objects.
Position: 3D Artist
Category: Artist
Experience: 1 years | English: upper

I love to work at characters. Stylized, cartoon, likeness. I love to design my own characters. I AM pro 2D artist, but want to start career in 3D.
I made a ton of variations of textures for NFT project while start to study 3D. I used to work in Maya Redshift, Substance Painter, Photoshop.
My priority is character design, modeling and texturing. Can do props. Also I can do technical jobs like retopology. And studying rigging and animation. I don't want to be environmental artist, but not disdain to retopo and unwrap this type.
Position: 3D Artist
Category: Artist
Experience: 5 years | English: fluent


I'm a digital 3d artist passionate about character, building, house, location, logo design. I'll help you to bring your original characters to life in 3d. Anything you want to discuss feel free to contact me and I am looking forward to working with you.
Position: 3D Artist
Category: Other
Experience: 0.5 years | English: upper


I’m a highly motivated and passionate 3D artist who enjoys creating both stylized characters and environment.
For 2 years I have been working on different projects improving my sculpting, modeling, and texturing skills. I have experience with two types of pipelines which are creation only of the high-poly mesh and the full-cycle pipeline (from high-poly to final render).
Technologies I use:
- Zbrush to create high poly models 
- Maya for retopology, UV mapping and modeling 
- Substance Painter for baking and texturing 
- Marmoset Toolbag for baking and rendering
- Photoshop for final compose and minor improvements of maps. Also I have knowledge of PBR texturing, understanding of human anatomy and proportions, and experience in Unity 3D.
First of all, I would like to find a job that will help me to grow. I am open to constructive criticism and ready to improve my skills.
Position: 3D Artist
Category: Artist
Experience: 2 years | English: upper


I'm freelance 3d artist with 2 years of expirience. My passion is hard surface 3d models. I like making weapon and different kind of props. I'm inspired by such projects like Total War Warhammer, Cyberpunk 2077, Death Stranding and many other.
Position: 3D Artist
Category: QA
Experience: 0 years | English: upper


I'm going to work as a Manual QA or a Project Manager because I have B2 English level - Completed English language courses from British Newcastle University in 2023.
Also, completed 3D Artist courses from 3D Studio FUGAS in 2022 and Zagrava Games in 2022.
Worked in some projects as 3D Artist and as a Project Manager in 2022.
Position: 3D Artist
Category: Artist
Experience: 0.5 years | English: intermediate

I finished the course "3D Artist" from school VFXlab.
I am taking a course "3D Game Environment BootCamp" from ArtCraft currently.
I'm Ilona, a Junior 3D Artist.

My technical skills:
• modeling in Blender / Autodesk Maya
• UV mapping and texture baking
• texturing in Substance Painter
• good knowledge of RizomUV / Adobe Photoshop / After Effects / Illustrator
• basic knowledge of Unreal Engine
• basic skills in academic drawing and vector illustration
• good knowledge of color and composition
• I like non-destructive and optimized workflow
• 3 years of experience as a graphic designer

My soft skills:
• I am a team player
• highly responsible
• excellent time management skills
• good communication skills
• friendly and open-minded person.

I continue to learn and develop as a 3D Artist.
I would like to be part of a strong team and work on an interesting project. I want to develop as a 3D artist and solve complex tasks.
I want to gain experience working on a real project, so I am considering any cooperation option.
Position: 3D Artist
Category: Artist
Experience: 0 years | English: basic


I'm in the learning phase, making 3D models in Blender, then texturing in Substance Painter. I specialize in creating 3D models for games and more. I understand how important it is to make models optimized so that they are functional in the game engine and do not degrade performance.
Position: 3D Artist
Category: Artist
Experience: 7 years | English: intermediate


im modeling 3d object, and specially working on the character side i can make your portrait or even a full body in realistic form of it from any pictures, i can make models gamr ready for games, and i also having some experience in nft space.
Position: 3D Artist
Category: Artist
Experience: 0 years | English: intermediate

In my opinion, I have a pretty good portfolio of works that I  will show u
I'm Mykyta, and I'm eager to secure an internship or job in the CGI industry to gain valuable experience for me. My goal is to become a junior 3D artist specialising in props. In the future, I want to try working with animation.
I know a lot of creating a low-poly and high-poly objects, texturing, unwrapping, baking. Everything that i need to create a prop from beginning to the end.
I have a lot of experience selling 3D models on different websites, and I often helped my friend at university by creating various 3D models to show how her projects would look like.
My goal is to grow in the field of 3D graphics, continuously learn and improve to become better at it.
Position: 3D Artist
Category: Artist
Experience: 2 years | English: upper

I did probably 10-15 freelance tasks
also worked in a gamedev team as a 3D Artist for about 4 months
I'm using Blender as main program for modeling and 3Ds Max as supplement. For texturing my base is Substance Painter and Marmoset Toolbag 4, in case of employer demands.

I recently worked for gamedev and was making gameready models. I did high poly, low poly, bake normals and then texture it. Also did modular objects and UV optimizing (overlaps/mvoing to next UDIM etc.)

Recently, I've been doing a lot of modeling for Subdivision. It includes: modeling with support for subdiv then bake it and texture.
I expect working in a team in a photorealistic setting.
Position: 3D Artist
Category: Artist
Experience: 0 years | English: upper

Most of all I created the exterior and a little bit of the interior of the car.
I'm using Blender to create a scenes that include different products. My specialization is modelings 3D car varying complexity. Especially high poly with attention to detail.
I'm not interested in modeling characters
Position: 3D Artist
Category: Unity
Experience: 3 years | English: intermediate


I'm Veronika, 3D Artist. I am responsible, have studyed a lot and ready to work hard. Have an experience in creating concepts in 3d, modeling and sculpting. Skills in high poly and low poly 3d models, retop, UV mapping, baking maps, texturing and rendering. Working with hurdsurface, technique, characters, animals and organics. Also have a strong background in graphic design. Master degree In Academy of Design and Art.
I’m looking for a job that will allow me to become a master of technology and pipeline creating 3d graphics. Achieve the highest quality result with minimal technical resources. I am going to work in game industry, also I am interesting in video production and post-production. Ready for projects related to business development. Expecting for work in a friendly team with strong team lead, face new challenging projects, and grow as a professional and artist.
Position: 3D Artist
Category: Artist
Experience: 2.5 years | English: fluent


I'm working as a 3D artist for 2.5 years. I started working in an outsource company as a 3D junior generalist where was dealing with various 3D tasks like props for games, NFTs design, promo videos etc. I had been taking part in every stage of the pipeline: sculpting, modeling, retopo, unwrapping, texturing, rigging animation, lighting and rendering. Oh, it was intense! 

After that I've being working in a game dev startup and helping them to build a metaverse. I was working closely with Unity developers and managing other 3D artists as well as doing by my own game characters, props and environments. 

Here are listed the processes I was dealing with on my previous occupations

• Characters and props modeling and sculpting;
• Retopology and game-ready optimization;
• Hand painted and PBR texturing
• Rigging and animation;
• Lighting and rendering;
• Assets export and setup on Unity

Find me on ArtStation as komashenn
After working for a couple of years as a 3D generalist I can say that I do not like sculpting; and what I really enjoy are optimizations and texturing. I would prefer to focus on props and environments rather then being a generalist now.

I am available for remote work or in office if your company is in Tbilisi

I am ambitious, responsible, self organized hard worker. I would love to join a team of professionals with who we can share our experience and learn  and have fun together
Position: 3D Artist
Category: Artist
Experience: 0 years | English: upper

I completed several modeling courses in Maya and Zbrush and now working on my portfolio.
I'm working at Ubisoft 2 years already on QC position.I am experienced in such tools as Jira, Confluence, Xray, Testrail. I was working on a project Far Cry 6 last year.
I want to try myself as a 3D character artist.
Position: 3D Artist
Category: Artist
Experience: 2 years | English: intermediate


Indie project in the "Blitzkrye" team (Cherkasy, Ukraine)
3d-artist
May 2022 - August 2022
Responsibilities:
• Props, assets and environments modeling for a game in development 
• Low/high poly modeling in 3DS Max, unwrapping in Rizom UV, baking high poly to low poly in 
Marmoset Toolbag, sculpting high poly in Zbrush
• Texturing in Adobe Substance Painter

ABB Сompany (Ohio, USA)
3d-artist
November 2021 - May 2022
Responsibilities:
• Low poly modeling and unwrapping electronic devices in 3DS Max
• Texturing, baking and render in Adobe Substance Painter, Marmoset Toolbag

ArchiCGI (Kyiv, Ukraine)
3d-artist
August 2021 - November 2021
Responsibilities:
• Low/high poly interior objects and props modelling in 3DS-Max
• Unwrapping in Rizom UV, shaders settings in Corona, texturing, render in Corona and V-Ray
• Sculpting and detalization in Zbrush
Position: 3D Artist
Category: Artist
Experience: 0.5 years | English: intermediate


In free time work as 3D asset artist at develop of Indi-game.
I got experience in teamwork, impruve my comunication skils, applied strong problem-solving skills, work in full pipeline and preparing game-ready models for Unreal Engine. 
I Have skiil in low- and high-poly modeling,  uv-maping, Texture Baking, PBR texturing, know how to make LODs for assets. Can make 3D models accurate to reference
I want to countinue improve my skills at more complicated project and receive a decent reward for my work
Mainfully interesting into hard surface modeling. 
I will not refuse to master the skills of stylized hand-painted texturing, rigging and character animation
At the moment, I am less interested in sculpting
Position: 3D Artist
Category: Artist
Experience: 8 years | English: intermediate


In general, I specialize in photorealistic visualizations and 3D modeling for subdivision. I pay close attention to lighting, compositions, camera angles, and color. I am also experienced in creating moodboards and concepts for elements or environments. Many of the tasks I have completed involve UV unwrapping and texturing, as well as creating PBR materials. I have created 3D models ranging from small elements to large-scale environments such as streets with buildings.

In my previous role as a 3D artist and team lead, I was responsible for overseeing projects and utilizing project management tools. My soft skills include flexibility, strong communication skills, attentiveness, quick learning, adaptability to new challenges, stress resistance, attention to detail, and a strong sense of responsibility.

I have experience using a variety of software including 3ds max, Blender, Corona Renderer, Adobe Photoshop, Quixel, Substance, Revit, AutoCAD, Twinmotion, and Lumion.
visualization, props modeling, level design, texturing, creating concepts, project management
Position: 3D Artist
Category: Artist
Experience: 2.5 years | English: upper

My skills
-Ability to create hand-painted textures.
-Experience with PBR and real-time engines.
-Experience in character modeling, including anatomical modeling and solid surface modeling
- High poly modeling skills in ZBrush
- Extensive knowledge of 3ds Max
- Knowledge of the entire real-time creation pipeline: high-poly sculpting, retopology, UV mapping, texture baking, texture creation, customization, and export to game
-Experience with PBR and real-time engines
-Texturing skills in Substance Painter and Substance Designer, focused on physical rendering.
-Understanding of best practices in terms of LOD creation and optimization.
In my previous position at ViscoCG in the Sightline team I had the opportunity to work on a variety of 3D projects including prop design, environment creation and architectural projects. I also had the opportunity to work freelance with art teams to bring GameDev projects to life, which allowed me to develop strong communication and teamwork.
Position: 3D Artist
Category: Artist
Experience: 6 years | English: intermediate

In my previous roles, I have created various 3D models, including realistic cabinets, futuristic weapons, phone models, jewelry, and more. I have also developed high-quality UV texture maps in RizomUV and Maya and have utilized various rendering engines, including VRay, Corona, Keyshot, and Marmoset Toolbag. I have collaborated with game studios, furniture companies, and interior design studios to deliver high-quality 3D models for their projects.
In my previous roles, I have worked as a 3D Artist and Level Designer. As a 3D Artist, I created 3D models for video advertisements and games, including realistic cabinets, futuristic weapons, phone models, jewelry, and more. As a Level Designer, I participated in the full pipeline of creating levels for virtual reality games, from creating level sketches to 3D models for VR. I also created the atmosphere and mood of locations. I worked with Unity in a game-ready pipeline and utilized various software and rendering engines to deliver high-quality 3D models. I have also worked in an outsourcing company that provided 3D modeling services to various industries, including game studios, furniture companies, and interior design studios.
I am looking for a challenging role where I can utilize my skills and knowledge to create engaging and immersive experiences for players. I am interested in opportunities in the gaming industry, virtual reality, or any other industry that requires 3D modeling and design.
Position: 3D Artist
Category: Other
Experience: 4 years | English: upper


In recent years, I have been working on full-length 3D animation projects. My responsibilities included the creation of a whole range of animation assets including environments, characters, props in close collaboration with concept, technical artists and animators.

I am self motivated and passionate about art and technology artist, with very strong interpersonal leadership skills, looking for the new opportunities in 3D graphics, concept art and animation.
Position: 3D Artist
Category: Artist
Experience: 3 years | English: upper


Interior Design and Architectural Visualization
_________________________________________________
Creating a INDIVIDUAL STYLE
Make photo-realistic images

Working styles: everything
3D VIZ directions: interior visualization, architectural visualization
Working software: Autodesk 3ds Max, Corona renderer, Adobe Photoshop, Revit, Marvelous Designer, Unreal engine.
Position: 3D Artist
Category: Artist
Experience: 1 years | English: basic


Interior Design | ArchViz  Sept 2021 - Present
Freelancer
- Creation of an interior or exterior design based on architectural plans and other references.
- Modeling by using drawings.
- Preparation of scenes for rendering with consideration of subsequent compositing.
- Staging light in 3D scenes and configuring shaders.
- Rendering and post-production.
Position: 3D Artist
Category: Artist
Experience: 7 years | English: intermediate

decoration of restaurants Kozyrnaya Karta. Projects "Honey, we kill children" "I'm ashamed of my body" , "Sknilov's tragedy", development of scenery for "Varyata" "Tomboys New Life" development of scenery for the series "Doctor Vera" film "Mykolaiv. Chronicles of Protest" , "Strong in Spirit" , music videos with Reza Golestani. Laureate and diploma winner of "Krishtalevi Dzherela"
interior designer at Baraban Crew studio, I am familiar with fashion trends in the world of interior design, in world brands of furniture manufacturers
 lighting and other accessories. Worked with the luxury segment of the interior design market. art director of TV and film industry, art department in the development of scenery, storyboards for the filming process, art department in the creation of commercials and music videos and documentaries. I am proficient in 3D graphics, I develop scenery layouts and interior designs.
Position: 3D Artist
Category: Artist
Experience: 4 years | English: pre


Interior designer
from 10.2021 to 06.2022 (1 year 5 months)
Velemstroy, Odessa (Renovation of apartments)
Met with clients and discussed the project.
Traveled for measurements, created a design project drawings
and, at the request of the customer, drew visualizations.
Traveled with a client to select materials
(tile, laminate, wallpaper, etc.).

Interior designer
from 08.2021 to present (-)
tanya_designer, Odessa (Interior design)
This is my Instagram page. I myself
I work for myself, I take clients through instagrams and
I try to actively develop my page.

Furniture designer
from 10.2019 to 08.2021 (1 year 10 months)
Marmellata, Odessa (Furniture to order)
Draw furniture to order, give out communications
builders. Gave dimensions to the designer. Worked with
3D measurements, sometimes calculated furniture and made
commercial offer for clients.
Position: 3D Artist
Category: Artist
Experience: 3 years | English: intermediate


In the field of 3D since2019,working in different styles and direcƟons.In3 yearsof work I managed to take 
part in many projects and collaborate with studios such as:
BlanksquareproducƟon, DreamBear, DigitalSword.
Projects:
 • French Montana “FWMGAB, SALAM and PANICKING”-In the first clip I created the subway locaƟon, and 
liberty island (the island with the statue of liberty). In the second clip I created the "Bedouin Village" locaƟon.) The 
third clip: AnimaƟon, modeling and texturing of the exterior and interior of the plane.SimulaƟon of falling 
banknotes.
 • Yung Bleu & Kehlani “BeauƟful Lies”- Modeling and texturing an alien ship.
 • Sofia Carson “LOUD и He Loves Me, But...”- First clip: locaƟon with a floaƟng house. Second clip: modeling and 
texturing the podium cube.
 • Tatras SS-22 - Rancho locaƟon (Modeling and texturing) which i will be able to tell you about at the interview.
Position: 3D Artist
Category: Artist
Experience: 2 years | English: pre


In the process of training, took different courses, tried himself in different directions, at this stage I realized that I want to improve myself as an artist in the environment, requisitions, a rigid surface, but work in the studio has no experience, unfortunately.
I didn't deal with the characters, I didn't rigging I didn't make animations, maybe I will in the future.
Position: 3D Artist
Category: Unity
Experience: 3 years | English: pre


In the studio, I participated in various projects and I had to perform a wide range of tasks - modeling, sculpting, retopology, texturing, texture baking, 3D scene rendering, lighting. However, I prefer to specialize in sculpting because it is my favorite job
Position: 3D Artist
Category: Artist
Experience: 1.5 years | English: upper


I participate in an a open world sandbox FPS project as a 3D artist, my main role is making props(bake pipeline) and
modular environment(trim-tile, mid-poly mixed with bake pipeline)

Most of my tasks was making hard-surface props, weapons and environment.
Position: 3D Artist
Category: Artist
Experience: 2 years | English: pre


I perform a complete pipeline for the Games: high poly, low poly, retopology, uv, bake, texturing! I have basic skills in rigging, skinning, animation in 3d Max in the CAT system! I have’t commercial experience, but I have a little freelance experience
Create cool and interesting games, Model props and characters, develop further in this industry!
Position: 3D Artist
Category: Artist
Experience: 1 years | English: intermediate

Creation of a 3D visualization project for bus reconstruction. The body of the Solaris Urbino 12 bus was taken as a basis, in which, according to the drawings, I modeled a completely different interior for transporting doctors and patients. An interesting project that gave me the experience of communicating with engineers and real car prototypes with individual geometry.
I practice creating 3D characters, environments and equipment both from ready-made references and from my own design in the program Blender, Photoshop. I have experience in applying textures, lighting, and rendering.I actively study new software, visualization methods and am passionate about graphics and game development - that's why I have a high motivation to improve my product.
Position: 3D Artist
Category: Artist
Experience: 3 years | English: upper


I started 3d modelling in university. Making robot was my childhood dream. In university I started making robot with great team in technopark of university. I found out that 3D modelling should be my future specialisation.