lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: Unity Developer
Category: Unity
Experience: 3 years | English: upper

The 3rd diploma of the All-Ukrainian Programming Olympiad (IV stage 2018-2019)
The 1st diploma of the All-Ukrainian Math Olympiad (III stage 2019-2020)
In Sapien (Kharkiv educational project for learning English). My tasks were
- Crafting system
- Quest system
- Procedural texture generation (mini Paint in game)
- Save/Load system
- UI
- Google speech recognition plugin integration
In Arrible
1) Unnamed VR project (social application with some mini-games), for porting from Oculus to Pico headset. Tasks was:
- File uploading from the device (pictures, and video)
- In-app file system
- Uploaded video playback
- Archery mini-game for VR
- Lobbies with many users for coop watching videos
2) Zone of Avoidance. Crypto game, auto-battler with PvE-PvP battles, seasons, events, PvP leagues, and full deterministic battle core for replays. It was my first leading experience. My task was:
- Work and control a small team of developers (2-4)
- Game core development, using reactive programming, and client-server architecture
- Tick-based battle core development, skills/buff/effects, etc systems...
- Battle views (VFX, Shaders, SFX, animations)
- Organising game configs in Google Sheets for GD comfort
- PvE mode 
- PVP mode, rating system, leagues, seasons  - Crypto-wallet authorization  - Native smart-contract calls, transactions 
- Work with Swagger APIs for Blockchain-API usage 
- AWS (DynamoDB, S3 , and RDS) for game backend, and pgAdmin for managing DB 
- Game modes (Guest without auth, dev mode without server connection (with some variations), merged server, localhost server, cloud server) 
- Some dev tooling to speed up work (using Odin Inspector) 
- Battle replays  
- Addressable system, with all cloud content delivery (except load screen and scripts) 
- Optimisation game ( using some math algorithms, data structures, and other defaults for Unity methods) by time execution (FPS), and memory consumption.
- Publishing game in stores, and updates using Addressable, and CDN
- And a lot of small, local tasks…
3) Isometric shooter. Top-down shooter, like “Brawl Stars” , with cryptocurrency. My task was:
 - Leading small team (~2 devs)
 - Integration Photon Quantum for multiplayer
 - Work with Photon Quantum ECS for game core 
 - Collecting stats, and rewards in cryptocurrency
A pet projects for testing some new technologies to discover
1. Entitas ECS tower-defense waves, with procedural auto ways detection
2. Runner using gyroscope
Position: Unity Developer
Category: Unity
Experience: 2 years | English: fluent


I started my IT journey in university, creating projects mainly using C#/.Net. At one point I got really interested in Unity development, started learning it for myself, created some projects for university and some personal ones.
After a couple of months studying Unity I received a job offer as Junior Unity Developer. Since then I have been working
as a Unity developer for 2 years.
Position: Unity Developer
Category: Unity
Experience: 6 years | English: intermediate


I started working at Unity at the age of 13. Until the age of 17, I did this at an amateur level and released several finished projects on Google Play and Steam of different genres and styles. Then I started developing games on a professional level, transferring all the
accumulated experience into a commercial one. I have been working
as a Unity Developer for almost six years on commercial mobile projects, solving various problems.
I would like to work with people who understand what they are doing and why they are doing it.
I wouldn't want to work on projects without prospects with people who just pretend to work.
Position: Unity Developer
Category: Unity
Experience: 2.5 years | English: intermediate


I've been developing mobile games using Unity3D (Hyper-Casual, Casual, Idle) for over two years.

Also, in addition to development, I've held leadership positions in an online programming school.

Developed a C#/Unity3D course from scratch. Led a team of methodologists in this field, was engaged in drawing up a training plan; distribution of tasks and verification of applications and methodological materials to them.

As a senior teacher curator for two years, I managed a 50-teacher team and led professional development projects.

I'm passionate about traveling, gaming, and coding.

I'm looking for any opportunities to improve personally and professionally in the field of game development, because this is where I see my calling.
Position: Unity Developer
Category: Unity
Experience: 2 years | English: intermediate

- playing games from childhood. Understanding of user experience, following modern trands in game field;
- working both in large and small studios with different responsibilities and size of team;
- commercial experience with GameMaker and Unity engines;
- award "Rookie of the Year" in Bagelcode studio, if it matters :).
I`ve been working as Game Developer for 3 years. 

For the first year I was a part of small studio "Vortex Cannon", which makes casual 2D games in adventure and sci-fi genres. I was creating game scenes, player movement, boss fights, isometric RPG gameplay and mini-games (darts, cards and etc).

Now, I`ve been working in Bagelcode for 2 years. My work includes developing both server (TypeScript) and client (Unity, C#) sides. There is more complicated development proccess and I always have communication with such roles as Project Manager, Game Designer, Sound Designer, Technical Animator and QA. 

Responsibilities:
- working with math models;
- writing scripts with C# (includes knowledges of OOP, SOLID, KISS, SDK integration, game patterns);
- following studio`s code style;
- developing games with Unity Engine (Physics,  Animations, UI, Packages, Editor`s tools);
- prototyping (MVP);
- optimization;
- developing server side with TypeScript. 
- managing tasks in Jira, estimation.

I expect to have possibility in commercial using such modern technologies as Zenject, Addressables, Netcode, DOTS and etc. My own projects usually help me to learn and understand these features, but I believe a new job can provide much more knowledges.
I would like to take part in development some cool and interesting games for either mobile or PC platform.

I don`t want to be without team, beacuse communication is important part for this field. It will be nice to have colleagues with different expirience that provides growing. 

Enough growing let me work in company for a long time. I hope we can give some benefit for each other.
Position: Unity Developer
Category: Unity
Experience: 1.5 years | English: intermediate

Interned at a company that develops VR applications as an Unity Developer.
Also participated in several local and global Game Jam. Once I won first place with my team at a local Game Jam.
I was an intern at a company that develops VR applications.

After that, I and my team started our own small project, which we are going to publish on Steam. I was developing the core mechanics. You can see the code on my GitHub.

You can read the information in more detail in my CV.

I am looking for a job in an office in Lviv, or full remote.
I would like to gain work experience, improve my work skills and work on interesting projects.
Position: Unity Developer
Category: Unity
Experience: 0.5 years | English: intermediate

In my project ("Dream Game") I realize physics without rigidbody, create animations and models. Then made a dialogue system.
Right now - trying to find the best solution for next part.
I was given many test tasks, and from each I found a new solution for future tasks.
Worked in Alta Games, 2 months. 
Worked in Whimsy Games, 4 months. Main target - learning new features and strong learning.
Worked in BG-Games 2 months. Developed a full-worked prototype.

Im highly-motivated person, who want to learn many practices and approaches for using it in my game of dream, and improve myself after all.
Position: Unity Developer
Category: Unity
Experience: 6 years | English: intermediate

Launched projects on Google Play market.
Launched port for PS4
Lainched early access game in Steam
I was working with Unity over 6 years. Also over 2 years of experience with Unreal Engine 4, and now working with Unreal Engine 5 on  non-commercial projects.
Good knowledge and understanding of IOS, Android, PS4/PS5, PC development.
Was a part of team who created first person shooter, MOBA, ported game on PS4, developped many casual game: match3, hidden object, racing, 2d shooter and others.
Creating match3 core mechanics: from tile matching and field generation to ingame events.
Developing racing features: cars behaviour, interaction with objects etc.
Creating weapon behaviour in shooter games
Working with UI and animations(2D and 3D)
Not AR/VR projects
Position: Unity Developer
Category: Unity
Experience: 2.5 years | English: pre


I worked in a multi-functional team which consisted of
artists, animators and testers. We were using Kanban
technology & Trello tool. I also have experience in
project management, setting tasks and monitoring
deadlines. I was a team leader on some of the listed
projects. Furthermore, I participated in the development
of hyper casual games.
2021 - Present
Position: Unity Developer
Category: Unity
Experience: 1.5 years | English: intermediate

I am currently a student and learning computer science, 2nd year 4th semester. I have also got a diploma from “STEP” computer academy after 3 years of deep learning mainly programming languages (C++ (Basic, OOP), C# (Basic, Unity, WPF), Java (Android), Patterns of programming). I have got experience in working with Unity Engine for 3years.
I worked in a position Unity Developer for 1 year and developed applications on Unity using plugins like Zenject, UniRx, DOTween etc. At every job, I was in close contact with every member of the team
Position: Unity Developer
Category: Unity
Experience: 1 years | English: intermediate

I have completed the Unity3D course from ITEA.
I worked with a unity senior developer on his own hyper-casual projects. He also acted as a mentor in my development of test projects for practice, such as Helix Jump, 2d Top-Down shooter (prototype) and a project on the type of brawl starts (not finished).
Position: Unity Developer
Category: Unity
Experience: 2 years | English: upper


I worked with various projects including mobile, XR development

Brief summary:
- working with Android, iOS, Oculus, Microsoft Hololens, Vuforia etc.
- good knowledge of OOP, SOLID, game programming patterns
- large experience of refactoring
- working with UI/UX
- work experience with Unity physics, animation, navigation, sound system
- self-motivated and always open to learning something new
- base knowledge of shaders and VFX
- working with Unity Plugins (Firebase,  AR Foundation, etc.)

XR:
Unity3D, Vuforia, WebGL, Photon Cloud, Mixed Reality Toolkit

Devices:
iOS, Android, Oculus , Hololens, Google Cardboard, Pico, HTC

Tools:
Asana, Jira, Trello, Git, BitBucket, Android Studio, Microsoft Visual Studio, SourceTree
Position: Unity Developer
Category: Unity
Experience: 0 years | English: intermediate

I have my own pet-projects. (Links in CV)
• 2D Space shooter (Unity, C#, Adobe photoshop)
• 3D demo Web game. Rocket flight with obstacles (Unity, C#)
Junior Unity C# Developer

Open for remote work in GameDev (Unity developer, Technical designer)
Skills:
• C#, OOP
• Unity 2D, Unity 3D
• Adobe Photoshop
• Figma
• English (Intermediate)

My goal is to develop professional skills and career growth as Unity developer. I am an active and purposeful person, openness in communication. I can take the initiative, fast-learner, courageous and persistent. I consider vacancies in companies with a good and comfortable atmosphere in the team, for long-term cooperation.
Position: Unity Developer
Category: Unity
Experience: 2 years | English: upper


• Knowledge and understanding of OOP and S.O.L.I.D. principles, data structures and collections, algorithms;
• experience with Zenject and custom IoC containers;
• experience with C# and .NET (3+ years);
• experience with Unity (3+ years);
• experience with UniRX;
• experience with Git version control system;
• plugins integration and setting up experience (AdMob, Unity Ads, DevToDev Analytics, Firebase);
• confident knowledge of linear algebra and analytical geometry;
• knowledge of Unity physics, Animator, Particle System, Addressables, Asset Bundes, ;
• understanding of the principles of working with UI in Unity, experience with MV patterns;
• experience in setting up A/B Testing with Unity Remote Config;
• experience with DOTween;
• experience with Unity Test Framework;
• experience in developing AR applications;
• experience in developing Unity Editor tools;
• experience in developing performance testing tools;
• experience in build size and performance optimization;
• experience with technical documentation, experience in writing project documentation.
I would like to become a part of passionate team developing large projects.
Position: Unity Developer
Category: Unity
Experience: 0 years | English: intermediate

Sertifications: 
1.	Coursera Certificate “HTML, CSS, JavaScript” Johns Hopkins University, Nov 1, 2020
2.	Coursera Certificate “Front-End JavaScript Frameworks Angular” Johns Hopkins University, Dec 2, 2020
3.	Coursera Certificate “Server-side Development with NodeJS, Express and MongoDB” Johns Hopkins University, Dec 28, 2020

Software Developer, Metinvest Digital,  2019-2020 
•	Developing of web applications based on C#  and  ASP.NET MVC 5 and .NET Core 3 for ERP Systems (Enterprise Resource Planning System) designed for software of metallurgical equipment of  Metinvest  Holding  Plants. 
•	Developing of dashboards for ERP Systems  based on PowerBI and designed  for ERP by the  SAP HANA DB System scripts. 
•	Developing of web application  about  the creation of a report for fixing the work of the leveling rod based on C#  and  ASP.NET MVC 5 for ZaporizhCox Plant
•	Developing of web application  about  receiving currents of coke-pushing machines based on C#  and  ASP.NET MVC 5 for ZaporizhCox Plant
•	Developing of web application about metric of budget controls in inventory management
 
Software Engineer, Zaporizhzhia National Technical University, Editorial Department 
2013-2018

•	Development of personnel accounting project for ZNTU Personnel Department based on  ASP.NET MVC 5 
•	Development of Internet Shop Project for Freelance based on ASP.NET MVC 5
•	The creation and maintenance of sites of scientific journals based on OJS (OpenJournalSystem). Have been developed four journal sites as: 
-	ric.zntu.edu.ua (is in Web of Science) 
-	ee.zntu.edu.ua (is in Web of Science and Scopus) 
-	nmt.zntu.edu.ua 
-	vd.zntu.edu.ua 
 

Programming languages teacher, STEP Computer Academy  3 years 
•	Programming languages C, C++, C#, WinAPI, WindowsForms teaching 
 
Software Engineer, ImexBank  
5 years 
•	Developing and maintenance of software for banking system “Bank Operational Day”, based on Linux-server, FreeBSD proxy-server and Oracle database management system, also Electronic Payment System maintenance. 
•	Development of client cash register and operational software
 
Software Engineer, Regional Department of Pension Fund  5 years 
•	Took part in  creating of a project of structure for the new Personification units of the 
Pension Fund in 31 districts of Zaporizhzhia region based on UnixWare servers, Informix database management system and global network system based on Cisco Routers.
Languages: C#, .NET Framework, ASP.NET MVC 5, .NET Core 3, Java, JavaScript, HTML, CSS, XML, LINQ, WinAPI, WindowsForms, Android Developing, GDI+, WPF, EntityFramework, Bootstrap, JQuery, JSON, AJAX, Angular 8, React
Работа с С#, .NET, ASP.NET MVC, .NET Core
Position: Unity Developer
Category: Unity
Experience: 6 years | English: fluent

I am developing a medieval TBS game with RPG elements as a pet project. You can check it out on steam by the name Kingless Land or find a link in my CV.
Last 2 years in Gismart I worked on a bunch of hypercasual games and two bigger scale casual projects in interactive stories and merge genres. Lead a small team of 2 devs during my work on hypercasual games in Flime by Gismart.

During my time at Shadow Masters, I worked on RTS Arena(MOBA/RTS) project as a developer. Here I implemented client and server-side core features, provided a toolset for artists, took a part in global UI rework and optimization.

As a mobile AR game developer in Snap I worked on Snappables - AR experiences and games.

Apart from all of them I do freelance occasionally and participate in game jams of different sorts. You can get more info in my CV.

Participated in ACM ICPS competitions during university and school with reaching up to the world semi-finals.
I am looking forward to working on PC or console game titles. I would do best in tasks that require a lot of synergy between programming and art.
Not interested in social casinos.
Position: Unity Developer
Category: Unity
Experience: 2.5 years | English: intermediate


Mobile Games:
- Developed a "Runner" game.
- Developed buildings Grid system.
- Developed mini games and worked with artificial intelligence of bots.
- UI integration.

Shooters:
- Worked on user interface and implementation of SDK for third-person games;
- Worked with Cinema Machine
- Integrate characters animations;

VR:
- Developed a VR game library
- Worked with video player;
- Worked with artificial intelligence of bots;

NFT MOBA:
- Developed characters' skills and integrated content;
- Worked on changing the characters' Turn of action and integrating content.

Technical Skills:
- Developed games on Grid system;
- Used SDK for third-person games;
- Integrated SDK in projects.
- Used Cinema Machine.
- Developed VR games.
- Worked with artificial intelligence of bots;
- Integrated content and create UI animation.
- Experience of working with GIT.

Communication skills:
- Experience of working in a team;
- Ability to work with tight deadlines;
- Responsibility and organizational skills.

Education:
National Forestry University of Ukraine
I am looking forward to new opportunities to develop and challenge myself in the game development industry. I am ready to contribute to the development of new projects.
Position: Unity Developer
Category: Unity
Experience: 4 years | English: intermediate


Mobile games (puzzles, action) for Android and iOS, projects for Oculus Quest, Hololens 1-2,  Google cardboard
Mid-core games, console games, business apps for mobile, WebGL, VR/AR
Position: Unity Developer
Category: Unity
Experience: 8 years | English: intermediate

- Ported projects to different platforms.
- Mentored and guided new team members.
- Managed a constantly changing and growing development team.
- Creating pipelines and tools for game and graphic designers to improve development processes.
- Reanimated, refactored, finalized, and maintained legacy projects.
- Develop apps for many platforms: Android, IOS, PC, MAC, WebGl, Oculus, custom Android based.
- I have had the opportunity to work in studios that encompass diverse cultures and values. Both in startups and in large companies. With and without publishers/partners.
More than 8 years experience in using unity.
During this time worked in a different teams on diverse projects:
(Match-3, Runner, Hopa, Social Strategy, RTS, Action RPG, MMO, AR, VR, Hyper-casual, Puzzles and non-gaming apps)

Skills:
- C#, DSA, OOP, SOLID
- Code and assest Optimization
- Git, SourceTree
- Jira, Trello
- Spine
- TMpro, Unity UI
- ScriptableObjects, AssetBundles
- Agora, Vivox
- PlayFab, Firebase
- DeltaDNA, Unity Analytics, AdJust
- GPT, OpenCV, Google Cognitive
- MySQL, WebRTC, Transport Layer API
- Oculus Integration, XR, ARFoundation
I am interested in both game programming and the process of their creation. Hence, I prefer development of game apps.
Position: Unity Developer
Category: Unity
Experience: 2 years | English: upper

Released game in Google Play
- The Great Smoothie Maker

Several personal projects.
Two 2D games.
-2D Platformer.
-2D Shooter.
Three 3D Games.
-First-person Shooter.
-Third-person Platformer.
-Top-down shooter.
More than half a year of commercial experience in the development of mobile games on iOS and Android. Experience in the integration of third-party APIs and SDKs (Pushwoosh, Adjust, IAP, AdMob, IronSource). Work with databases (Firebase, Dropbox)

I have many own projects and prototypes, as well as commercial experience in the release of my own game that can be downloaded from Google Play.

Took online courses at Coursera.org. Game Design and Development with Unity 2020 Specialization. Course from Michigan State University.
Position: Unity Developer
Category: Unity
Experience: 3 years | English: intermediate


Most of the experience in hyper casual games for Android and iOS
• 3 years experience in C#
• Work with Zenject, create own DI, UniRx, OOP, SOLID, MVC and Design patterns
• Integration of SDKs (Facebook, Firebase, AdMob, Easy Mobile, Analytics and more other)
• Work with Partical System + VFX Graph + Shader Graph
• Understanding of URP and HDRP with HDR
• Understanding of Unity API
• I work with materials, animation by keys and animator
• Sound settings and create of adaptive UI
Other:
• Creation of 3D assets and from further customization in Unity and Unreal Engine 4/5
• Creation of graphic elements (Photoshop, Illustrator and etc)
• All pipeline from idea to publication in Play Market/App Store
The portfolio includes 2 public own games and 7 commercial games.
Position: Unity Developer
Category: Unity
Experience: 1 years | English: intermediate

A special achievement at a previous job is the creation of a positive atmosphere in the team in high workload conditions.
My last work experience was related to the industry of creating apps and websites for restaurants. I was involved in content management, customer support, and print production design.

After more than 5 years in the food industry, I realized that I want to try myself in a new direction related to video games. My many years of gaming experience and passion for video games helped me not only to learn a new programming language, but also to learn a new game engine Unity.

My skills are: problem solving, time management and teamwork skills.
My expectations are, first of all, a positive team that, like me, has a passion for video games, as well as the perspective of growth as a specialist in the industry I have chosen.
Position: Unity Developer
Category: Unity
Experience: 3 years | English: pre

Finished projects:
Spirits of Mystery: The Fifth Kingdom
http://www.bigfishgames.com/games/18072/spirits-of-mystery-the-fifth-kingdom-ce/

PuppetShow: Her Cruel Collection
http://www.bigfishgames.com/games/11575/puppet-show-her-cruel-collection-ce/

Flying Arrow.
https://itunes.apple.com/us/app/flying-arrow/id992068677?mt=8 
https://play.google.com/store/apps/details?id=com.playscape.flyingarrow
Over 3 years experience in game development. About 10 years overall work experience in IT. 
Strong knowledge: Unity, C#, OOP.
Good team, interesting projects, career growth.