lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: 3d desing
Category: Other
Experience: 5 years | English: intermediate

- Robot Hand Control with Classification of EMG-Based Hand Gestures - Boğaziçi University
- Support System for People with Walking Difficulty - Marmara University
- 3D Anatomical Modeling, Pre-Surgers Planning and Production Training in 3D Printers
- EN ISO 13485: 2016 Medical Devices Quality Management System Basic and Internal Auditor Training
- 2019, 2018, 2017 - National MEB Robot Competition, Industrial Robotic Arm Category - Referee
 
----ACADEMIC STUDIES----
- Gursan A., Sahin H., Altun B., Talas AT.,Hatay G.H., Kocaturk O., Garipcan B., Dincer A., Ozturk-IsikE. An MRS Phantom Design with Multiple Compartments for Mimicking IDH Mutant and IDH Wild-Type Brain Tumors. European Society of Magnetic Resonance in Medicine and Biology AnnualConference. Rotterdam, Netherlands, October 3-5, 2019
- Karakuşş İ., Şahin H., Atasoy A., Kaplanoğlu E., Özkan M., Güçlü B. (2018) Evaluation of SensoryFeedback from a Robotic Hand: A Preliminary Study. In: Prattichizzo D., Shinoda H., Tan H.,Ruffaldi E., Frisoli A. (eds) Haptics: Science, Technology, and Applications. EuroHaptics 2018.Lecture Notes in Computer Science, vol 10894. Springer, Cham
- Kaya E., Şahin H., Kaplanoğlu E. Mobile Robot Control with Classification of EMG Based Hand Gestures, Gedik University Turkey Robotics Conference(ToRK) 2016, Paper
I have experience in R&D projects and working in cleanroom. I can easily adapt to projects involving different disciplines. Working areas with innovations and developments are my biggest source ofmotivation. I am looking for an opportunity in an organization wherehe can perform as a valuable asset to the team using my experience in R&D while improving my technical skills.
My experiences
R&D
Robotic hand development and microcontroller programming
3D Designs
MEMS
Photolithography Applications
Microfluding Applications
Stent Design and Prototype Production
Device Prototype Creation and Development
Digital pathology scanner device design and development
Position: 3D Desing
Category: Other
Experience: 1.5 years | English: intermediate

I created 3D models, design and visualization of various projects - interior objects, interiors, exteriors, products, as well as their visualization.
I now work as a freelancer on the platform Upwork.
I create interiors and exteriors, products for Internet sites and catalogs, other models.
I am looking for interesting projects in the field of interior design, exteriors, creating 3D models and visualization.
Position: 3d developer, C++, UE, python
Category: Python
Experience: 2 years | English: upper

- transfer huge project from Urho3D to UE + ext. python libs
- implement and support several post-proc solutions
- support in fields like motion graphic and 3d editors and pipelines
actually, it is good idea to look at my expierience like at generalist exp ) motion designer, texts editor, 3d locations modeller etc... latest expieprience it is all about python and c++ skills, and more than 50% of tasks were (closely) linked with my 3d expierience.
challenges. flexible "shifts". cool results. and it's better for me to be a part of small but powerful team.
Position: 3D  Envinronment \Prop Artist
Category: Artist
Experience: 5 years | English: intermediate

Project Taryan Towes AR\VR, Nova Poshta VR, Lenovo project VR, PUBG minimap to Starladder, Babyn Yar VR Project.
Project direction:
3D environment, Rendering textures and scenes
Main technologies:
 Hi\Low poly models, baking textures, rendering textures and scenes, annimations, optimazing, skeleton, baking scenes 
Application is used for work:
3Ds Max, Blender, 3D COAT, SolidWorks, ZBrush, Adobe Photoshop, Substance Painter, Unreal Engine 4, Unity 5
Responsibilities
•Taking responsibility for the delivery of major product features
•Creation or at least contribution to the creation of technical specifications
•Participation in the project estimation and planning
•Performing model and texture reviews
•Assisting to QA engineers and support of personnel in solving technical issues of
software installation and its operation
• Continuously participating in technical risks identification and analysis,
immediately notifying the Project Manager of new risks identified
• Reporting status and progress according to the project and Company demands
Position: 3D Environmental Artist
Category: Artist
Experience: 1 years | English: pre


HI,
I am an active young specialist, open to new things and easily adaptable. 
I want to find a team to make working days alive. I am sure that I will be able to bring something new to your team.
I don't know everything, but I know where I can find information.
I studied many tutorials from specialists in the field of modeling and gained a lot of necessary knowledge for creating 3D models. My works are listed on the ArtStation: Anton Liashko
Hard Skills:My technical skills:
- Work with concept;
- Creating a low and high poly model;
- Modeling in 3ds Max / Autodesk Maya;
- UV mapping in Maya ;
- Baking in Marmoset Toolbag;
- Texturing in Substance Painter;
- Good knowledge of Adobe Photoshop / Marvelous Designer / Zbrush.

Programs:
3D-modeling  —  Maya / Zbrush;
3D-rendering —  Marmoset Toolbag;
3D-tools —  Substance Designer / SpeedTree / Substance  / Painter, Marvelous Designer;
Unreal Engine4, 5

Soft Skills:
- Creativity, artistic taste
- Skill to work in team
- Developed spatial thinking
- Perseverance and high concentration
Position: 3d environment and props artist
Category: Unity
Experience: 1 years | English: fluent

Hard surface, environment and props modeling, digital sculpting, UV mapping, retopology, texturing, rendering
3D environment artist with solid understanding of the techniques and workflows needed for developing high quality 3D models. I have great experience in architectural visualization, previous employment has allowed me to become a professional and reliable specialist. After some time I seriously got involved in game dev, 3D modelling became my passion and hobby.
Have commercial experience in creating 3D assets for video games starting from 2019. What fascinates me the most is modeling stylized environments, props and weapons, can create a model from scratch to final optimization for the game engine setting the main task of getting into the concept. Able to self-learning, easily relate to feedback and adjustments
At a new place of work, I would be very interested in developing an environment for video games. In my opinion, an understanding of proportions, space and attentiveness to details are those proven skills that would help me on this position. The most comfortable favorite programs I will name Maya, Zbrush,Sibstance Painter, PS, Marmoset.
Position: 3D environment artist
Category: Artist
Experience: 2 years | English: intermediate


3D generalist in indie studio (1 year) 
October 2021 — November 
2022
Responsibilities:
-Creation of 3D models using lowpoly/midpoly/highpoly pipelines
-Creating textures (pbr/stylized)
-Working with game environment/props/characters/weapons
I want to find a job in a pleasant team with the possibility of professional growth.  I love 3d, so I will put all my strength into work
Position: 3D Environment artist
Category: Artist
Experience: 2 years | English: basic


Smokoko - CarEatCar 3D ( Texture, Modeling, Concept, Ideas, Unity assembling, Posters in store, Ico store ). 1.5 years. 

GyroGames - low-high poly, sculpting, baked, textured, various types of model modifications.
Position: 3D Environment Artist
Category: Artist
Experience: 6 years | English: upper


A proactive and self-motivated environment artist who enjoys creating rich and beautiful
worlds. Skilled in many 3D and 2D production packages. Has both artistic and technical
mindset and focused on creative process and problem solving. Looking for opportunities
for professional growth and improvement of skills for production of high-quality art
content.
6+ years total experience, 4 years in GameDev
Position: 3D Environment Artist
Category: Unity
Experience: 3 years | English: upper


artstation/vlv-rmn

3ds Max:
-Creating lighting and materials for Environment
-Vray (material, light, render, fog, ACES, .exr)

Maya:
-rigging
-skinning
-animation
-xGen, nHair, nucleus, nRigid

Other:
-retopology (Topogun, 3ds max)
-UV mapping (RizomUV, 3ds max)
-Baking textures (Toolbag, substance painter)
-PS
-AE
-Substance Designer
-Substance Painter
-3D Coat
-Blender
-Python
Position: 3D Environment Artist
Category: Artist
Experience: 3 years | English: pre

I have experience in 2d graphics, so in my work I apply knowledge about composition, color.
I feel myself the most confident in hard surface environment arts, props, tilling parts of environment, weapons, plants and making textures for them.
I like to do all of that, I don't want to dwell on one thing for a long time. The change of focus is important to me. I don't want to do characters))
I want to develop my skills in all stages of the production of the artistic part. Career growth is important to me.
- creating low- and high- poly models according to the 2d concept, using knowledge of colors and composition
- creating modular assets and textures
- preparing models for rigging and texturing
- baking normal maps
- creating textures ( hand-painted, PBR, stylized)
- following the approved pipeline and visual style of
the project
- Software:  Maya, ZBrush, Substance Designer, Substance Painter, Photoshop, Houdini (procedural modeling and rigging - a bit), Marmoset (a bit)
- Languages:  Ukrainian (nativ), Russian, English (preintermediate)
Position: 3D Environment Artist
Category: Artist
Experience: 1.5 years | English: pre


VideoSmile
Doing homework (modeling, texturing, VFX, etc.). After finishing
the courses, I helped beginners solve their problems.

Freelance
The tasks were different, but usually it was modeling, retopology, PBR texturing, 3D scan cleaning.

Own projects.
Creation of scenes/level in Unreal Engine 4 from passing all stages.
Position: 3D Environment Artist
Category: Artist
Experience: 1 years | English: intermediate

General skills:
• PBR workflow
• 3D modelling skills
• Retopologizing skills
• Texturing objects
• Experience in creating hard surface geometry, environment objects and props.
• Experience with Blender, Maya, Substance Painter, Substance Designer, 3DCoat, Marmoset
• Extensive experience in texturing
• Experience with Unreal Engine, Unity
• Experience with Jira, Git
• English, both written and spoken

Soft skills:
• communicable
• non-conflicting
• self-motivated
• team player
• fast learning and open to new knowledge
Ранее работала frontend разработчиком
• Creation of low poly and high poly geometry of environment objects
• Creating textures, UV mapping for environment objects
• Follow the rules described in the workflow documentation (using the above programs, naming conventions, file structures, etc.)
• Work closely with other Artists, Tech Artists, Concept Artists, and Level Designers
• Modeling from concepts and references
• Searching the most appropriate references
Position: 3D Environment Artist, 3D Level Artist, 3D Artist, 3D Generalist, Technical Artist, Unity, Unreal Engine, Shaders, 2D-Spine Animator, 2D Unity Animator
Category: Artist
Experience: 11 years | English: pre


3D Generalist
3D Artist
3D Environment Artist \ 3D Level Artist
2D \ 3D animator
Technical Artist \ Content Management
Unity Shaders
Unity 3D
Unreal Engine 3D
2D Spine animator
I can do VFX effects and Unity animations, but not professionally.
Position: 3D Environment Artist (Trainee)
Category: Unity
Experience: 0.5 years | English: no_english

Autodesk Authorized Training Center certificate
Skills:
Low Poly, Clothing, UVW Unwrapping etc.
PBR Materials
UV mapping, texturing and baking.
Digital painting and texturing skills.
Understanding of shape, composition and layout.
A passion for games.
Position: 3D Fashion Designer
Category: Artist
Experience: 2 years | English: intermediate


3d Visualisation Designer
Creating 3D clothes and avatars
Modeling, texturing, lighting and compositing photo/video realistic items.

METARO - BLOCKCHAIN METAVERSE
3d Artist (Modelling Of Characters/clothing/accessories)
Conceptualise and design wearable outfits (archetypes) and items for the Avatar system, to be used and sold as NFTs
Conceptualise and design characters ( male, female avatars ) in lowpoly, midpoly Character rigging ( poses, emotions )
Position: 3d game artist
Category: Other
Experience: 2.5 years | English: fluent

I have worked with various game companies to create visual style for its characters, create 3d models of them and work closely with team to implement characters in unity. I also work as a freelance for a game company on an nft project as a 3d artist, aswell as clients on upwork for different task related to game characters, rigging and some animation.
Im a 3d artist, focusing on character creation  for games. Successfully working with game companies and clients on a freelance basis. Complete pipeline for games.

 - High to low workflow, low poly modeling, retopology, uv mapping, baking and texturing.
 - Texturing for PBR and/or Hand-Painted textures.
 - Topology for animation and games, rigging, face rigging. 

Currently looking to join a cool team to create awesome projects!
My focus is characters for games and animation. I love working with characters, creatures and bringing them to life. Accessories, armour, weapons, etc.. some of the assets are in my interest aswell.
Position: 3D Game Artist
Category: Unity
Experience: 2.5 years | English: intermediate


2+ years' experience in full cycle of mobile game development as art lead in FRMN STCH Game Studio (hypercasual, hybrid)
3D assets: modeling, texturing, UV, preparation & integration into Unity
2D assets: Stable Diffusion, UI, Appstore/Google Play visual resources (icon, banner, screenshots)
visual layouts tuning
making video ads
able to ideation, prototyping
experienced in team management (2-3 people)
Looking for any type of game projects.
Preffer to work with Unity 3D, but also open for UE.
I expect a direct payment, payment as company shares or game earning shares is not preferred.
Easily adapt and learn a new workflow and tools.
Position: 3D Game Artist
Category: Artist
Experience: 3 years | English: fluent

Game Art Diploma - Information Technology Institue (ITI)
- Game Art Specialization - is a 9 months diploma that will empower students to develop extensive 2D & 3D game art and design skills to build a top-notch portfolio

Game Creator Odyssey Certificate 
- it's Ubisoft's Game Teaching Game Development which helps me a lot with game design process
3D Game Artist at PlayHolding (Jun 2022 – Feb 2023) in At PlayHolding, "a game studio specializing in the development of hyper-casual games" I was responsible for creating 3D models for objects and characters to be used in prototypes. Additionally, I animated objects and characters using Unity and Maya software, managed scenes within the Unity engine, and implemented visual effects and shaders.

Game Artist/Designer at (GIZ) (May 2020 – May 2022)  I was contracted by GIZ to design two serious games: Hi-Sai and ElFanoos. My responsibilities included designing gameplay and levels, Creating characters and environments using Maya and Zbrush software, managing scenes within the Unity engine for the development team, and implementing visual effects and shaders.
I'm:
3d generalist 
hypercasual game artist
Position: 3D Game Artist
Category: Artist
Experience: 4 years | English: fluent


I have a background in a variety of artistic mediums (Motion Design, Filmmaking, VFX)
Worked in 24Play, Ubisoft Ukraine (Ketchapp).

Have proven experience in full cycle game art creation:
- game-ready 3D models
- rig & animation
- prefab & scene set-up
- 2D elements (game UI, icon, banner)

Two titles with >1m downloads / >50 launched prototypes overall
Position: 3d generalist
Category: Artist
Experience: 6 years | English: pre


Hello! I'm  3D artist with over 5 years of experience in industrial design and decoration. I specialize in packaging design, furniture design, and gadget cases. My main hobby is creating low-poly paper sculptures, which I find incredibly fulfilling. I have the skills and knowledge to bring your creative ideas to life. Whether you need captivating packaging, innovative furniture, or custom gadget cases, I can provide high-quality solutions. Let's collaborate and turn your vision into a captivating reality. Together, we'll create precise, creative, and artistic designs.
Position: 3d generalist
Category: Artist
Experience: 11 years | English: upper

The Iast time when I have been working in company, I've got "Employee of the year" award. I've been a 
graphic designer in the Art department.
It was a consumer electronics brand
I have been working with 3D since 2009, while improving my skills. Freelancer since 2014.  Worked with many 3D packages and render engines.  For now, I settled on cinema4d and octane render as the main working tools.  If necessary using Houdini and substance if c4d is not enough to achieve the desired result. Also I have good skills in CAD modeling and drawing, a skilled user of Solid Works, including Power Surfacing.

You can watch my demo reel on YouTube "Max Khramov Reel 2022"

Thanks!
Position: 3d Generalist
Category: Unity
Experience: 7 years | English: fluent


I am an experienced 3d generalist. I have been working for more than seven years in various 3D projects. I am ready to perform your project very qualitatively and with pleasure. I have a great potential for creativity. Let's work together!
Position: 3d Generalist
Category: Design
Experience: 11 years | English: fluent

I am a generalist and I can make any kind of 2D/3D animation or VFX project from zero to the delivery. That means I can manage very well the whole process.
My addiction is creating. This can be anything; a graphic, a product, an idea,
a solution, a software. I have managed 5 different local creative teams
successfully so far. I have branded tens of TV channels worldwide.
I have worked in hundreds of commercials, TV & on-air designs and post
production projects. and I developed 2 mobile apps and a mobile game.
My expectation is being able to focus only on my work.
Position: 3D generalist
Category: Unity
Experience: 4 years | English: pre


I am a 3D generalist with four years of experience as 3D Artist/Generalist. Over those years, I have mastered core skills of 3D and animation such as low/high poly modeling, texturing, sculpting, and so on.  I am qualified to take care of all parts of a project, from sketch to final product. 
Moreover, I am a professional musician and self-taught in human anatomy. Those practices helped me to enhance my hard skills in 3D.
Position: 3D Generalist
Category: Artist
Experience: 2 years | English: upper

Technical education is one of my advantages. I have some background in creating illustration, animation, and graphic design.
Skillset:
-modeling and texturing high quality props for games;
-strong understanding of video games development and the art creation process.
-familiar with the necessary types of testing and create test cases, bug reports, checklists, and test plans;
-know the areas of PC and console hardware and specific features;
-familiar with gaming terminology;
-Intermediate English and Spanish, both written and spoken; Personal qualities: creative, open-minded, and versatile person, a team player, have leadership skills, and a good sense of humor.
3D ARTIST
FROM JULY 2021 TO PRESENT
Creation concept arts of environments, based on the game design vision. Creation 3D models, UV, texturing and animatiom. Integrating and configuring game assets into Unity. Collaboration with team members of other disciplines (e.g. programming) to make needed adjustments to the production pipeline and art assets.
Position: 3D Generalist
Category: Other
Experience: 2 years | English: pre

I work with 3d and 2d projects, easily combine it together and also make textures animations and environment. Full pipeline process from idea - to create render. Its can be low or hight poly projects. Depending on the project specifics - I can study new techniques.
Concept creation, approval and a complete process of working with the team of
programmers to create augmented reality projects.
Model creation, Texturing, Rig, Animations and model optimization for further
import into (Spark AR Studio, Lens Studio).
Interesting projects, improvement of my skills, friendly and professional teammates, etc.
Position: 3D Generalist
Category: Artist
Experience: 5 years | English: intermediate


Hello, 
I started to work in 3D almost 5 years ago. Last 2 - in game industry, wich is my dream work:)
Now I'm looking for new opportunities, really wanna improve my skills to create really great art for games.
My responsibilities was:
Full pipeline in game-ready models creation in different styles (Low poly, High Poly, retop, baking, UV, texturing, LODs)
Export/import assets to engines, setting up materials
Use Maya, Blender, Zbrush, Substance Painter 
Worked on the creation of the game scene in engines, from filling with buildings, props & foliage to lighting and post-processing
Have experience with VFX creation in Unity
Improved or made new shaders (shadergraph Unity/UE4)
Planned the work for the project for the art department, and also controlled the quality of execution
Coordinated the work of the art department with other company's departments
I am looking for a company where I can

- develop and improve my skills

- immerse myself in the game industry and create really good games

- find people I can become one team with

- get a decent salary, depending on my skill level

- have career growth
Position: 3D Generalist
Category: Artist
Experience: 1 years | English: pre


I am qualified as an IT designer. I graduated from the Academy STEP on the course “Computer graphics and IT design”. I’m well versed in Maya, V-Ray, 3Ds Max, Cinema4D, AutoCAD, ZBrush, Substance Painter, Marmoset Toolbag, Marvelous Designer, Figma,  HTML, CSS, JavaScript, React.js, API, Bootstrap, GitHub, VS Code, CodeSandbox, Adobe: Photoshop, Illustrator, InDesign, Dreamweaver, After Effects, Media Encoder.
Photographer  (20 years of experience)

My main direction is the creation and animation characters. I have a bachelor’s degree in spacecraft constrution after graduating from the National University in Dnipro.
Position: 3D Generalist
Category: Artist
Experience: 3 years | English: intermediate


I have three years of experience working on commercial projects in different capacities, including as a hired contractor, permanent team member, and freelancer. I am proficient in many programs, such as Cinema 4D + Octane Render, Blender, Marvelous Designer / CLO3D, Substance Painter / Designer, Maya, Zbrush, Daz3D, Premiere Pro/After Effects, and the rest of the Adobe package.
I possess a deep understanding of 3D modeling, including highpoly and lowpoly modeling, baking, creating textures from scratch, developing concepts and storyboards for commercial animation, setting up materials, lights, and scenes, animating characters and objects, and preparing models for GLTF, GLB, and metaverse formats.
I have experience working on large projects, finding and managing teams, and communicating with big clients to successfully bring projects to release. I have also collaborated with many well-known brands and major global studios in project prototyping, design, and advertising companies