lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: Unity3D Developer
Category: Unity
Experience: 2 years | English: fluent


Assisted in the development of game features and
functionality.
Debugged and fixed technical issues.
Collaborated with the development team to implement design concepts.
Created and maintained technical documentation.
Learnt and applied industry-standard development tools
and processes.
Participated in code reviews and contributed to the
overall improvement of the game's codebase.
Position: Unity3D Developer
Category: Unity
Experience: 0 years | English: upper

As a beginner Unity developer, I have a strong passion for creating engaging and immersive games. I have a solid understanding of the Unity engine and C# programming, and I am constantly seeking to expand my skills and knowledge in this field. I am a quick learner and highly motivated, with a strong attention to detail. I have experience working on small-scale personal projects and am eager to bring my skills to a professional setting. I am confident that I have the drive and ability to contribute to the success of your projects.
At my education, I acquired a solid understanding of the Unity Editor, including scenes, assets, game objects, components, and Physics. - C# Programming: I have knowledge of basic programming concepts such as variables, functions, loops, and classes, and experience writing code within the Unity environment. - Game Development: I have experience in creating simple 2D and 3D games and understand the basics of game design and mechanics. - Collaboration: I am familiar with version control systems such as Git and have experience working in a team environment. - Problem-Solving: I have the ability to troubleshoot and resolve technical issues in a timely manner.
Position: Unity3D Developer
Category: Unity
Experience: 5 years | English: upper


A Unity Game Developer with 3 years of work experience and over 5 years of working with unity, highly skilled in Rapid Gameplay
Prototyping, Translating game ideas into game mechanics, and
coming up with game ideas.

I have developed a various range of mobile games ( serious, hyper-casual, hybrid-casual, board games, ... etc).

I have an excellent understanding of game feel ( game Juice ) and game design. I am always keen on producing highly efficient clean code and structure.
Currently, I'm diving into learning more about shader development, reactive programming for game development, and anything related to procedural animation.
Position: Unity3D Developer
Category: C++
Experience: 11 years | English: upper

- My Unity game (space shooter for 360° projection domes) was presented during the Games Gathering 2018 expo and got many positive responses.

- I have created control panel for media server (which controls real-time shows and 3D video mapping events) that currently works in dozens of venues all around the world.   

- I have deep experience of creating mini games for touch-panels, tablets, smartphones and PC.
C++ 
10 years
- Qt (4.7.4 - 5.12)
- Microsoft Visual Studio
- software cross platform development for PC and Mac platforms
- game development
- application provisioning
- integration with multi-touch solutions and tracking systems

C#
5 years
- Unity 3D
- Microsoft .NET Framework (ASP.NET, ADO.NET)
- network programming
- integration with multi-touch solutions and tracking systems

Action Script 3
8 years 
- Adobe Flash Professional & Flash Develop (Flex)
- desktop (AIR) development for PC, Mac and Linux platforms
- game and presentations development using external frameworks (box2d, Away3D, Papervision3D) 
- integration with 3rd party applications
- network programming (sockets, TUIO, OSC, GET/POST)
- Facebook API integration

Java
3 years
- Android Studio
- game development for Android devices

Swift
1 year
- Cocoa


General skills
OOP best practice knowledge (clear code, patterns) 
version control systems experience (svn, git, Perforce)
knowledge of the modern interactive technologies (multi-touch systems, augmented reality, motion tracking) 
extensive experience in design of various types of games and interactive interfaces (multi-touch, gestures, accelerometer)
network programming (socket programming, OSC, TUIO)
I am looking to join a team for remote work on Unity3D (and other) projects
I can work as a part of a team, be a team lead for a group of programmers, or work solo.
Position: Unity3D Developer
Category: Unity
Experience: 2 years | English: pre


Casual games, slots, interactive novel
2d/3d computer games of different genres
Position: Unity3D Developer
Category: Unity
Experience: 5 years | English: intermediate


C#, C, Unity3D, S.O.L.I.D, Dependency Injection, AR, ScriptableObjects, Facebook API, Game Development,
Android, Git, iOS, Firebase Database API, Multiplayer games

•5 years of C# programming experience (Unity3d)
•Deep understanding of game development specifics 
•Development for platforms: IOS, Android, WebGL
•Multiplayer games (Photon Unity Networking) 
•Plugin integration, optimization techniques and frameworks knowledge.
Position: Unity3D Developer
Category: Unity
Experience: 2 years | English: intermediate

* Playing guitar
* Not bad singer
* Learning Spanish every day
* I've made the decision to dedicate my life to Full-time Game Dev
Chaos Division, Киев (Game developement)
- Adding new UI elements and implementing it to existing game logic
- Creation of a new game logic and new game mechanics
- Working with someone else's code
- Participating in planing of development processes

State Enterprise "State Kyiv Design Bureau" Luch ", Kyiv (Defense industry)
* Control and installation of updates for the 1C software package.
* Editing the software package for the needs of the enterprise
* Fine-tuning interfaces to the needs of users
* Communication with official representatives of companies on software issues.
* Creation and configuration of custom software modules.
* Organization and participation in user training.
* Creation of technical documentation and instructions for new and existing modules.
* Opportunities for developing myself as a professional.
* Friendly, ambitious and motivated team.
* Possibility of career growth.
Position: Unity3D Developer
Category: Unity
Experience: 6 years | English: pre

Personal qualities
I learn quickly, quickly find the necessary information to solve the problem. Constantly improving your knowledge and skills. Protective, responsible. Respond appropriately to reasonable criticism. I am not afraid to take responsibility in making important decisions.
Computer skills
I have a good command of Adobe Photoshop. I create GUI for my projects. I also have Fl Studio where I write sounds and music for my projects.
Hobbies and interests
Everything related to games is interesting. I actively follow the news of the gaming industry. I am also fond of design and music (I have an artistic and musical education), I go in for sports, I lead an active lifestyle. I love to travel.
C#, JavaScript, ООП, GIT, UI/UX
S.O.L.I.D, KISS, DRY, YAGNI, SCRUM, MVC, MVP, MVVM, DI, CI/CD
6 years of commercial experience with Unity.
Work with 2D / 3D games, physics, work with backend services GameSparks and PlayFab and REST API. Experience using design patterns, Push notifications / Local notifications, In-App Purchase, Mobile advertising, working with third-party plug-ins and SDK (Appsflyer, Facebook, Firebase, AdMob ...), AdMob Mediation, Native ADS, Dependency injection (Zenject, self-written DI containers), UniRx, Odin Inspector, Addressable Assets, ECS (LeoECS). Experience on optimizing applications and improving performance, localizing applications, working with animation, adaptive layout UI (including phones with "bangs"). Experience in developing editor tools. Experience in working in a team, as well as independent project management at all stages of development. I held the position of both a team lead and a technical lead of the project and made important decisions (both product and technical). Experience in designing game architecture and individual modules. Experience in developing ios / android games and publishing them in GooglePlay and AppleStore.
Experience in creating and configuring a build server for continuous integration and continuous delivery (with Jenkins and App Center). Auto deploying dev/release build in GooglePlay/AppStore. Work with Trello, Jira
Computer skills:
Mac OS/Windows, Unity, JetBrains Rider, Sourcetree, Xcode, Parallels Desktop, Adobe Photoshop.
Experience and creation of plug-ins, assets and extensions for Unity, as well as the publication of assets in the Asset Store.
Experience reverse decompiling of Unity projects, extracting resources and source code from them.
Not interested in AR/VR/Nft projects.
Position: Unity3D Developer
Category: Unity
Experience: 5 years | English: intermediate

Most of time i developed hyper-casual mobile games. Work was based on 2 week development cycles with the goal of creating playable demos with multiple levels. Solved various challenging tasks such as mesh cutting/deformation, object destruction, physics-based tie knotting with animation, mirror reflection (mesh generation-based), dragging ragdoll by any body part, blending ragdoll and animator, and more. Integrated and configured analytical and advertising SDKs.
C#, Linq, Unity3d, Xcode, Git, Unity Collab, OOP,  DOTween, A* Pathfinding Project, Behaviour Designer, 
5 years of experience in mobile game development.
Integrated and configured analytical and advertising SDKs.
Position: Unity3D Developer
Category: Unity
Experience: 3 years | English: fluent

3 published Android 2D Games,
Experience in 3D Modeling (Architecture).
Winner of the University Startup contest.
C#, .NET, Java, Unity, 3D Modeling, 3ds Max, Blender, Animation and many others.
Position: Unity3D Developer
Category: Unity
Experience: 6 years | English: fluent

6 years of full stack WPF & Unity development experience
C#, .NET, Unity3D, WPF, XAML, C/C++, Python, Kotlin, Swift, Java, Obj-C
Position: Unity3D Developer
Category: Unity
Experience: 0.5 years | English: intermediate

Released some independently developed games.
COMMERCIAL EXPERIENCE
5 months commercial experience of developing prototypes of 3D mobile hypercasual games & level design.

SELF-DEVELOPMENT OF GAMES
Unity experience – 1.5 years. Released 3 independently developed arcade games & 3-4 hypercasual prototypes.

Total Unity experience – 1.5 years.
Position: Unity3D Developer
Category: Unity
Experience: 4 years | English: intermediate


- Commercial experience in game development as Unity Developer about 4 years;
- Experience in developing hyper casual games about 2 years; 
- Experience in developing 2D games in product companies;
- Worked in non-gaming development companies with non-gaming projects related with business apps.

Responsibilities:
- Creating game logic from scratch
- Creating and optimization UI
- Installing/adjusting Analytics, Ads, other SDKs
- Integrating/adjusting 3D models, animation and VFX
- Maintenance and implementation of new features in existing projects, fixing bugs

Plugins/services:
Zenject, Firebase, Addressables, AppLovin, FaceBook SDK

Target platforms:
I work with MacOS, Xcode; 
Android, iOS;
I don't have enough experience with AR/VR
Position: Unity3D Developer
Category: .NET
Experience: 0.5 years | English: upper


Completed several small games. You can find all my completed courses in the course section of this CV

GanzaMos/RPG-Game on GitHub - my last maded game, one demo level of 3D stealth RPG, similar to Weard West. AI based on goal oriented FSM, saving and loading system, different weapons, MVC-based code architecture.

Other games on GitHub were made more for self educating purposes. Among them:

- 3D rail shooter
- FPS zombie shooter
- Tile-based tower defence. 


Skills acquired during completing this games:

- Abality to  write clean readeble and maintainable code, based on SOLID princeples
- Good undarstanding of OOP and game architecture
- Good undarstanding of Git, Sourcetree, Plastic SCM. 
- Experience with VFX, Animations (especially working with Mixamo) and rigging, Cameras and Ciamachine, - Prefabs (nested and version prefabs), Scene managment and saving/loading priciples.
- Ability to use and edit all kinds of third-party assets, even broken ones
Position: Unity3D Developer
Category: Unity
Experience: 2.5 years | English: upper

I like saying that i have a small achievement by making my own first-game level unity game (com.Zephirka.Snake)
C/Plex - 2 years
Unity3d, c# - 6 month
C++ - 5 month
I want to help to create games in Unity since it is one of the first and coolest tools I ever used
I want to develop my math and programing skills by completing interesting tasks
Position: Unity3D Developer
Category: Unity
Experience: 1 years | English: intermediate


Created 2D and 3D games, took Unity Junior Programmer course, worked with different animations, physics, effects, sounds, UI. I have experience in optimizing the project.
Position: Unity3D Developer
Category: Unity
Experience: 3 years | English: intermediate


Created  2D endless runner with many different obstacles and
the ability to customize your main character.

Know how to Integrat analytics plugins: Firebase Analytics, Adjust, DevToDev, ApsFlyer, And Integration of advertising plugins: Admob, Applovin Max, ironSource, Facebook Ads, Mintegral

Right now i Unity Developer, and work with project Game Studio Creator is a simulation game where players can manage their own development company.

For myself i create Racing game, like NFS Undegraund and highway racer for mobile phones. In this game a lot of Cars and big city where you can drive, earn money and just have fun. Races in the Highway, races by time. Your own garage where you can tuning your car, change costomisation and vehicle perfomance
Position: Unity3D Developer
Category: Unity
Experience: 5 years | English: intermediate


C#, SQL, HLSL, Java, JSON, Firebase, Photon Cloud, Unet, Facebook, Play Services, Game Center.
Ad: AdMob, Chartboost, UnityAds, StartApp etc.
Experience  2 years Unity3D Developer. Experience with expertise in mobile game (iOS, Android) platforms.
Position: Unity3D Developer
Category: Unity
Experience: 1.5 years | English: intermediate

3 published projects for all actual platforms:Android,iOS,WebGL and Windows. I take part in many projects , which are in the process in development.
C#, Unity3D, Android SDK, iOS; Facebook SDK; WebGL; Spine 2D plugin; Unity 2D animation;Particle system; Text Mesh Pro; DoTween.
I don’t want to create visual effects and shaders
Position: Unity3D Developer
Category: Unity
Experience: 4 years | English: intermediate

Worked on several mobile games, both 2D and 3D, creating and delivering projects  from scratch. Participated in developing MMORTS mobile game. Had experience with desctop and web games. Last year worked as teamlead for a team
with up to 5 people. Was responsible for developing and maintaining architecture, estimation and code review. Searching for work due to current project launch.
C#, Unity3D, architecture developing, optimization, integration of third-party solutions, estimation, leadership.
Nothing related with gambling. Passionate team, coffee and cookies is a must. Office near subway is a big plus.
Position: Unity3D Developer
Category: Unity
Experience: 3 years | English: intermediate


C#/Unity 3D development 
C# development
Strong knowledge of OOP
ESC
Experience with Git
Position: Unity3D Developer
Category: Unity
Experience: 2 years | English: intermediate

Developed and released 5 game projects with more than 250k downloads on Google Play. Two of them for GoogleVR.

Education:
•	Master’s Degree in Artificial Intelligence Systems 
Kyiv Polytechnic Institute, Institute for Applied System Analysis, 2014-2016
Graduation project: “3D reconstruction from multiple images”
•	Bachelor’s Degree in Computer Science
Kyiv Polytechnic Institute, Institute for Applied System Analysis, 2010-2014
Graduation project: “Eye recognition in a live video stream”
C#, Unity3D, OOP/OOD, C++, OpenCV
Professional growth, Complicated and interesting projects.
Position: Unity3D Developer
Category: Unity
Experience: 3 years | English: pre

At the moment, I have not met a task that I could not cope with.
C#, Unity3D, OOP/OOD, Vuforia, Git, SOLID, Android,IOS, .NET, Zenject, UniTask, DoTween

Commercial experience in Unity developer positions:
-Development of games for Android and IOS.
-Prototyping new gameplays
-Fixes and improvements in existing games
-Development and conducting of a client-server application
-Development of casual games, geblin, strategy and applications for mobile devices
-VFX and UI development
-Fixing bugs
-Working with various SDKs (AppLovin Playfab, Firebase) in the context of analytics and more
-Support for existing projects

Often had to work in an environment of rapidly changing requirements. When developing, I try to stick to SOLID, DI and code cleanliness.

Version control used github , GitLab and bitbacket. Worked with both the Git Bash console and Source Tree SmartGit, now I use Rider.
A little familiar with AR tools Vuforia.
Position: Unity3D Developer
Category: Unity
Experience: 4 years | English: fluent


C#, Unity3D, Unity3d API, Unity3d Editor Extensions, VR/AR, HTC Vive, Oculus Rift, Vuforia, Amazon API, Facebook API, Google API,  Photon netwoking, WebSocket, MySQL, JavaScript, Linux, CSS, HTML, Unix, PHP, PHP5, Yii, PostgreSQL, jQuery, CSS3, HTML5, JSON, XML, Smarty, Apache, Nginx, Bootstrap, CodeIgniter, AJAX
Work in VR/AR course. Good friendly team is a must.
Position: Unity3D Developer
Category: Unity
Experience: 0.5 years | English: intermediate

Worked with  multiplayer architecture based on Photon Unity Networking
C#,Unity,CG
Interesting projects,preferably without developing clones
Position: Unity3D Developer
Category: Unity
Experience: 1.5 years | English: pre


C# Unity develope mobile game 1.5 years, 
Unreal Engine 3d shooter 4 month.

With using : Unity 3D, Unity 2D, Work experience in team, SOLID, KISS, DRY, DI, YAGNI, OOP principles and design patterns, Unreal Engine, Asseprite, AceMovie Video Editore, Visual Studio, Visual Studio Code, Brackets, Library Discord.js
Position: Unity3D Developer
Category: Unity
Experience: 0 years | English: fluent


Currently have no working experience, but constantly studying and creating pet-projects to get better. Regarding pet-projects, I have created different types of games in different genres, from mobile racing games to tower defense and horror shooters. I also completed a bunch of training projects such as rpg games and souls-like games.
Position: Unity3D Developer
Category: Unity
Experience: 1 years | English: intermediate


Currently, I do not possess any commercial experience; however, during my academic journey, I have developed two pet projects: a visual novel "Mechanical Heart" for the OS Android and a platformer "Astro Logical" for PC.
Throughout the development of these projects, I utilized various technologies and skills, including Animation, UI, Physics, Materials, Shaders, Scriptable objects, and Google Play Services. Moreover, I applied principles of Object-Oriented Programming (OOP) and SOLID, while also studying design patterns. For the visual aspects, I employed software packages such as Adobe Photoshop, Illustrator, Leonardo.ai, and Aseprite.
Although my experience is academic, I am eager to apply my knowledge and skills to real-world projects. I am a quick learner, adaptable, and committed to delivering high-quality work. I am confident that my technical knowledge and creative abilities would be valuable contributions to your team.
Position: Unity3D Developer
Category: .NET
Experience: 9 years | English: fluent

Managed to develop and release a messenger for iOS on Unity.
Currently occupied as a Unity game client developer on a F2P project, with regular release cycle.
Have an experience in designing, implementing and iterating over various game features. Such as Physics, UI, gameplay development, Framework development, extending game engine functionality. Quite experienced in performance optimization.
Used to be a part of an RnD team in the early days of VR.  Therefore, experienced in developing for various HMDs. Starting with Oculus Rift Cv1, GearVR,ending with Microsoft Hololens. Currently a happy owner of an Oculus Quest 2.
Worth mentioning -
I have been through a full release cycle on such platforms: Steam, Linux, Android, UWP, PS4, PS Vita, iOS, XBOX One.
Good at understanding other people's code. Also I fluently speak English, generally considered as afriendly person and the most important:
A Team-player.
New tech is a plus. VR/AR is a plus too :)
Position: Unity3D Developer
Category: .NET
Experience: 1 years | English: fluent

Have won a Ubisoft's GameJam 2020 with the price of a people's favorite game while competing with skilled professionals inside Ubisoft.
Currently work at Ubisoft as a QA engineer, working on extensive functional testing, writing testcases and running all sorts of different tests on the product that is developed within the company.

Participated in lots of different gamejams and have the experience developing different types of game, including: 2d shooters, match3, platformers, retro games, 3d casual games, 2d strategy games.
Have the extensive knowledge of OOP and SOLID principles.
Position: Unity3D Developer
Category: Android
Experience: 3 years | English: intermediate

1. Commercial project "calculator" for wood calculating and sharing results over the internet.
2. Online photo gallery which parsing site photo to an application.
3. Http-client for WOG fuel stations (online fueling).
4. Created & published a small game using LibGDX.
5. Alarm clock with a simple interface.
6. MyTranslate - use REST-service google.translate.
7. ScreenLock - remote lock for mobile.
6. Opensource Lazarus project (front-end for small cafes).
7. Drivers & services on Delphi for fuel stations (www.wog.ua).
8. Loyalty server processing (www.mypride.wog.ua).

Published applications: 
https://play.google.com/store/apps/details?id=ua.com.slaviksoft.woodcalculator.free
Sources:
https://github.com/slaviksoft
Databases, multithreading, services, alarms-service, UI design, http services, sql queries. 
SupportLibrary, Ads, FireBase, LibGDX.
REST, SOAP, JSON, XML, ModBus.

I have over 10 years IT-experience with using differents programming languages (Java, Delphi, Assembler, 1C).
My advantage is that I am very quickly learning to something new and in my experience.
I am looking for a creative job.
Position: Unity3D Developer
Category: Unity
Experience: 2 years | English: fluent


December 2020 — current. Freelance. Unity Developer:

•	Develop/build solutions to meet clients’ requirements.
•	Design, develop, implement and document reusable components.
•	Provide technology evaluations and research.
•	Improve existing projects.
•	Maintain existing projects.
•	Develop new functionality.
Position: Unity3D Developer
Category: Unity
Experience: 0 years | English: intermediate

• Successfully finished ”Junior Programmer Pathway” on Unity Learn - a set of tutorials
and projects.
• Developed a prototype of Merging Cubes 2048 game with AdMob integration 
• Successfully finished ”John Lemon’s Haunted Jaunt” tutorial and have copied some
popular game mechanics according to tutorials to improve my Unity skills.
December 2022 - Now Unity Developer (Part time)
• Working on a prototype of an unannounced Unity proje
September 2021 - Now Manual QA
• Tested Casual games, mostly in genre HOPA (hidden ob
dows, MacOS, iOS and Android platforms.
• Worked on the implementation of CI/CD.
• Worked with Jira, Confluence, SVN, Python, Jenkins