lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: Unity3D Developer
Category: Unity
Experience: 2 years | English: upper


I have worked a lot with Hyper Casual/Casual genre and looking forward to work with other genres in the industry. Worked with such Unity technologies: Vuforia, New Input System,  Scriptable Object, DOTween, Particle System, Appodeal, and other ad applications
Don't want to work on Gambling projects.
Position: Unity3D Developer
Category: Unity
Experience: 5 years | English: fluent

A few come to mind. I was able to create a native plugin that used java code, for speech recognition in Unity. It had to recognize words that don't exist, and also recognize them in case people with different accents say them. Another that comes to mind is a project we took once that the client explained as simple, and we were surprised they didn't include the detail of the game having thousands of levels. I had to create tools to manage this, and be able to alter levels, and change the logic and rules of all levels, and even report which ones are broken.
I have worked as a Unity game developer for almost 5 years. I have taken a major role in most projects due to working in small teams and had to involve myself with all aspects of game development, from pre-production to launching and maintaining. I've worked on many mobile games, from hyper-casual to multiplayer games. I've worked with server teams on games that use REST APIs and sockets. And I've built games that use asset bundles to add levels without updating the app from the store. I've worked on tools such as a cross-platform speech recognition plugin and created tools for managing games with huge amounts of levels. I've also worked on a PC fps demo (mainly as  solo developer) that was shown in Tokyo game show (development was later cancelled). I've taken senior roles in the companies I've worked with and mentored new developers and reviewed their code. I always take a modular approach and take the time to create tools and scripts that will be used across projects to save time and take advantage of re-usable code. I've learned a lot of optimization techniques over the years, and at this point they are part of my coding habits (such as pooling, collision layers, limiting coroutines, UI optimizations).
Position: Unity3D Developer
Category: .NET
Experience: 4 years | English: fluent


I have worked on app called storyboarder. It a story creation app. I worked on: 3d scene which allows object and camera manipulation, ik for character, character preset posing, vr with all tools available in app, and optimizations.
Other is game called infinityverse, it an mmo play and earn game. It's utilize nfts which accessible across multiple game as in game features and skins. Things I have worked on: enemies logic, character generation and morph, UI, bunch of in-game mechanics and server side expansions
Position: Unity3D Developer
Category: Unity
Experience: 4 years | English: upper


I learn quickly.
I can code any feature if given enough time.

In Unity3D I have experience developing character controllers, physics systems, UI systems, AI, 2D and 3D pathfinding, and more.

Worked with both 2D and 3D games.

I participated in multiple online and offline game jams.
Not ready to work full time, need time for uni.
Position: Unity3D Developer
Category: .NET
Experience: 4 years | English: intermediate


I like to write code using the latest coding standards and in a way that it can be easily expanded in the future.
I will try my best to get the job done with the highest possible quality.

Technologies:
- Firebase
- IAP
- Add networks (AdMob and others)
- TDD, Unit tests
- Multiplayer solutions such as Photon (PUN2, Bolt), Unet and DarkRift.
- SQL, SQL Lite
- CSV, XML, JSON
And many more...
Position: Unity3D Developer
Category: Unity
Experience: 0.5 years | English: upper


I look for a new job in a completely new field for me. The key benefit for me is working completely remote and in English. As a Deputy Director at my former job I was partly involved in forming sale processes and had to communicate with key customers and suppliers, so communicating with people is one of my strong sides. Web development has been my hobby for years. Have basic knowledge of html, css, JavaScript, jQuery, Bootstrap, PHP,  MySQL, api and Python.
Position: Unity3D Developer
Category: Unity
Experience: 5 years | English: intermediate


I'm 27 y.o. C#/unity programmer with 5 years of experience (2 years as a team-lead developer).
  
Looking for a full-time job in Kiev or as a remote employee.

I have deep passion in game development and video games industry in general. Have extensive experience working with a large codebase and creating sustainable systems for it, estimating requirements and transforming them into transparent development roadmap. I try to keep up with latest trends and features in Unity development, and also been attending the Unite Europe for last three years.
Position: Unity3D Developer
Category: Unity
Experience: 1 years | English: pre

Passed the SoloLearn C# course
I make a pixel art game (most of it is done, I do it for myself)
I made indie games on Unity, or rather wrote scripts in C #, did character animation, set up physics in the game, worked with the UI and further on the little things. I would like to find a team with which you can create good games and advance in the GameDev field.
Position: Unity3D Developer
Category: Unity
Experience: 5 years | English: intermediate


I’m a game developer on Unity3D. I have 5 years of experience as a software engineer using Unity3d(C#, UnityEngine), basic knowledge of Java, JS. I have 10+ projects that i was working on, most of them are published in AppStore and GooglePlay. Expirienced with CI/CD, cross-project code/modules, focusing all dependencies in Service Locator, integration remote configs in Firebase, PlayFab.
I can work with following technologies:
- Unity3D, Android Studio, Xcode
- Zenject, Unity animation, DOTween, Sprite Atlas particle system
- Photoshop
- git(Bitbucket, GitHub)
- Admob, Firebase, Facebook, Playfab, AppsFlyer
- Google Play Services, iOS Game Center, IAP
- CI/CD (Jenkins)
- ARKit, ARCore, Photon Engine (A little)
- any custom solutions
Position: Unity3D Developer
Category: .NET
Experience: 1 years | English: intermediate


I'm a junior game developer. I created my own projects using various technologies such as: Unity3d, Unreal Engine, Godot. I can work with any technology and test games for errors and bugs. I have enough skills to work on python, c#, javascript, kotlin. I also have a good imagination, and can come up with any idea.
Position: Unity3D Developer
Category: Unity
Experience: 4 years | English: intermediate

I released 5 projects as a Unity Developer. 2 of them as a Team lead. The projects are released on App Store; Google Play; Amazon Store; Steam.
I'm a Middle Unity 3D developer. I've been working as a Unity Developer for 4 years. I have experience in creating game mechanics and architecture; working with Facebook SDK; Firebase SDK; AppsFlyer SDK; Playfab SDK; Connecting analytics and advertisement plugins etc. More information you can find in my CV.
I'm looking for an opportunity as a Unity Developer and I would like to share my experience for teams, that make games with passion using the best approaches in game development.
I'm looking for interesting projects, where teams use the best approaches in game development using Unity 3D ( SOLID principles, GoF, etc.). I want to grow up working with high-skill developers and share my experience with team members. I'm not looking for projects like Casino or slots.
Position: Unity3D Developer
Category: Unity
Experience: 6 years | English: upper

- Unity Certified Expert
- VOLVO x HACK SPRINT 2018 winner team member.
- Microsoft Specialist, Microsoft Certified Professional.
- Microsoft Universal Windows Platform - App Architecture and UX/UI (exam 70-354).
I'm an experienced Unity Developer, especially in AR/MR/VR domains. Was working on both large scale solutions (virtual training and evaluation for construction safety and drivers, slots, casual games etc) and prototypes, PoC, MVP. I like to work on complex and interesting solutions, including optimization and architecture. I'm interested in new technologies and development approaches. Aimed at writing clean, readable, easily maintainable and efficient code
Looking for PC/Console (not VR) projects.

NO slots, social, city builders, solitaires, bingos, hyper casual.
Position: Unity3D Developer
Category: Unity
Experience: 5 years | English: fluent


I'm an experienced Unity developer with 5 years of experience doing commercial work on games, group projects and personal projects. Determined to create excellent software with clean and readable code.
Having worked with technologies such as C#, Unity, Unreal Engine 5, GitHub, REST APIs and Azure DevOps. With proven experience working in teams and taking ownership of my work. Showing effective communication, high dependability and adaptability throughout.
2015 to 2019 I studied Computer Science full-time, my graduate major is Game Development in Unity. During my studies, I participated in many extracurricular activities such as Game Jams, Group Projects and Game Prototypes.
Position: Unity3D Developer
Category: .NET
Experience: 7 years | English: upper


I'm an experienced Unity game developer. Focusing on high-performance and great-looking solutions. If you need a person who knows how the Unity engine works underhood that's me. The game graphics pipeline is my strongest side.
- Have experience writing my own OpenGL graphics engine
- Developed own Unity SRP pipeline
- Created tons of shaders and VFX
- Over 7 years of exp in developing games and game features 
- Worked on commercial VR products for the real estate industry
- Worked on multiplayer games

- Currently, I'm working on a mobile multiplayer strategy game similar to RiseOfKingdom in a german company
- Moderating artwork from the art team and performing Tech art responsibilities
- Developing the core of the game and leading a few interns
- The biggest challenge I met is that a Mobile devices are quite weak to run a high-loaded strategy game with over 50k thousand players on the huge map you can scroll in run time and interact with others
Position: Unity3D Developer
Category: .NET
Experience: 0 years | English: intermediate

Participated in the "Genesis Game Jam".
Participant of the "Start Smart IT 2023" hackathon in the "GameDev" category.
I`m a student, currently have no professional experience. I have experience in the development of 2D and 3D games. I can apply programming patterns in projects. I know how to work with UI in Unity. Participated in a Genesis game jam and "Start Smart IT 2023" by University of Telecommunications
Position: Unity3D Developer
Category: Unity
Experience: 8 years | English: upper


I’m a Unity3D Developer with almost 8 years in IT-industry. Using Unity3D, C#, Jira, Git, familiar with every popular advertising platform. Possess great communication and team-work skills, have experience in work in distributed teams within widely different time zones. Not afraid to take risks and responsibility, self-learning person with analytical approach almost for everything in life. English level is strong upper-intermediate.
I want to obtain Unity3D Developer position in a company which has a dynamic work environment, interesting projects and opportunity to grow.
Position: Unity3D Developer
Category: Other
Experience: 6 years | English: intermediate


I’m a Unity C# Developer with 6 years of experience in building game and applications for such platrforms:
• Ios
• Android
• Windows
• MacOS

Skills:
• Git, Submodules, lfs
• Websockets, Rest, WebRtc, Prohotn
• Animation(mecanium), IK(inverse kinematic), DOTween, Spine
• Optimization(Light Baking, Oclusing culling, Sprite atlass, Draw call batching, etc..)
• VR(Oculus go, quest 1-2)
Position: Unity3D Developer
Category: Unity
Experience: 2 years | English: intermediate

Developed from scratch to publishing over 10 hyper-casual/idle games and several others with mechanics: match-3, tower defense, arcanoid.
I'm a Unity developer with 2+ years of commercial experience in full-cycle cross-platform mobile game development. I have worked on the creation of different games (hyper-casual, casual, idle), from design and implementation game mechanics to integration of analytics (Facebook, Firebase, GameAnalytics), 
monetization (ironSource) and create build.
Position: Unity3D Developer
Category: Unity
Experience: 0 years | English: intermediate

Hi, I'm a newbie in game development. Learning Unity as fast as I can. I really want to create games, not sell mobile phones or repair computers. Game development is my dream. I am interested in coding, drawing art and creating level design. I want to be a part of this industry.
I'm just learning Unity.
I am interested in participating in any game project.
Position: Unity3D Developer
Category: Unity
Experience: 2.5 years | English: intermediate


I`m Unity Developer with 2.5 years of experience .As my first commercial experience I have developed hyper-casual games in one of the Kiev gamedev company . Also after hyper-casual genre i have an experience in casual games developing (till now) in another famous company.
I have solid knowledge of C# and Unity.
Confident knowledges in area of OOP , SOLID, Software Design Patterns , Data Structures and Algorithms .
Familiar with DI technologies especially Zenject and StrangeIoC.
Have an experience in Unit Testing(NUnit) , ECS(LeoECS).
VSC -- git(github , gitlub)
I`m open for new opportunities. Also i open for C++ technologies stack , welcome.
Position: Unity3D Developer
Category: Unity
Experience: 1.5 years | English: intermediate


I'm Unity developer with about 1.5 years of experience, technical background and good English level.
During this time, I mainly worked on casual, hyper-casual games and prototypes. There were more serious projects too.
I would be glad to become part of a friendly team and contribute to interesting projects.

SKILLS: 
- Experienced in Unity engine and C#
- Ads, Analytics SDK integration
- UI development of varying complexity
- 2D/3D Animation
- Game Physics and Particle Systems
- Optimization techniques
- REST API
- OOP, Design Patterns
- Integration of third-party SDK, Plugins, API's
- Algorithms
- Asset integration
- Good Mathematics background
- Crossplatform development
- Gamedesign, Leveldesign
- Git, SVN­

EXPERIENCE:
Unity developer
(March 2019 — till present time)
During this time, I mainly developed casual, hyper-casual games.
Currently I'm working in a team on a RPG/TCG.
The last eight months I have been responsible for integrating turned based battle system to the wireframe of the game.
Some tasks I have done during the work on the project:
 - Character experience points and Level 
   System (different for each class: warrior, thief, 
   wizard, etc.),
 - Logic for Inventory system,
 - Table cards applying in battle scenes,
 - Generating of the battle data (enemies, map, 
   obstacles, collectibles etc.), 
 - Attack/ ability/ spells calculations, 
 - Data exchange between the game and the 
    integrated battle toolkit, 
 - Creature card and battle unit attributes 
   overlap removal, 
 - Displaying of a detailed battle log etc.

EDUCATION:
NTU "Kyiv Polytechnic Institute"
Faculty of Applied Mathematics, 
Specialty - System Programming
Position: Unity3D Developer
Category: Unity
Experience: 0.5 years | English: intermediate


I'm working with Unity/C# about 2 years. Also I've taken part in one commercial project.
I'm using plugins StrangeIoC, UniRX and I have some experience in git using.
Have own asset on asset store:
https://www.assetstore.unity3d.com/#!/content/83058
You can take a look at my portfolio:
http://mimimishka25.portfoliobox.net/
Position: Unity3D Developer
Category: .NET
Experience: 4 years | English: upper


In 2019, I started as a solo game developer with a project on the Play Market called "Boxtreme." In addition to this, I participated in game jams.

In 2020, I acquired a position at 24 Play as a Unity developer and worked from their office.

In 2021, I worked at Saints on larger mobile games as a Junior Unity Developer.

At the beginning of 2022, I began my journey as a solo PC game developer at Piggy-Games. Over time, our team grew, and I became the lead developer. Currently, I am leading two Junior developers. Additionally, I am responsible for the majority of the game's animations. The game has been released on Steam as a demo under the name "Hoglands."

I am eager to continue working in the game development field, utilizing my experience in animations, creating visual effects, and optimizing games, as well as my proficiency in C# coding, I am capable of handling various tasks and contributing to improving or building your products.
Position: Unity3D Developer
Category: Unity
Experience: 7 years | English: intermediate


in-depth knowledge of OOP
well developed skills in developing complex programs;
Three years of project management experience in GameDev;
experience writing standard technical documentation ISO/IEC 12207 + UML;
experience in designing, creating databases (MySQL) and working with SQL queries; 
development in the Unity environment (3.x / 4.x / 5.x/ 2017.x / 2018.x);
experience of development applications in the Vuforia (AR - mobile), ArCore, ArKit HTS Vive (VR - desktop, mobile (Unity, UnrealEngine));
experience of development in environments in the programming language C # (.NET Framework) (Unity, Visual studio);
creating applications iOS, Android, Windows platform;
work experience with API: Google Play Services, Google Maps Api, DropBox, Google Plus, Google Firebase, Vuforia, Facebook gameroom,
work experience with GIT;
project management experience in GameDev.
I can:
work under pressure and to tight deadlines;
come up with solutions to seemingly intractable problems;
work closely with other developers and professionals;
quickly fit into any existing team of developers;
the ability to work on your own with minimum supervision;
Position: Unity3D Developer
Category: Unity
Experience: 1 years | English: upper


Individual Game Developer
- Planned, created and programmed 2 fully fledged games 
- Had experience with rendering and performance optimization
- Built canvases and UI elements, including VR UI for my games
- Ported games on Android and PC, quality control
- Interaction design
- Working with packages and 3D models, video, sound, knowledge of SQL
Want to participate in real project, gain experience. Ready to work for free.
Position: Unity3D Developer
Category: Unity
Experience: 5 years | English: upper


InGame Group
Mobile Game Development
Unity Developer
December 2020 - June 2022
C# • Unity3d • Application architecture design - Game development -
Prototyping - Project support - Idea generation - Staff training

B6 Games
Mobile Game Development
Senior Unity Developer
July 2020 — November 2020 (5 mounth)
Engaged in Match3 game development, my tasks included:
C# - Unity3d - Game Development - Client-Server Applications - Google Firebase -
Creating Animations - Interface Development - Code Optimization - Algorithms and
Data Structures - Project Architecture Development

MYSTERY TAG
Mobile Game Development
Unity Developer
February 2020 — July 2020 (6 mounth)
Unity3d - C# - Google Firebase - RESTful API - Prototyping - Mobile App Design -
Figma Design - UI/UX design

Embedded Software Developer
February 2019 - February 2020 (1 year and 1 month)
Ported the company's core product from x86 zoo to Raspberry PI using the Love2d
graphical Lua framework. Independently implemented game engine systems from
scratch. Adapted components and reproduced architecture of the original Unity
application in Lua using C++ in heavily loaded places. Implemented the mechanisms
of interaction between the application and the receipt printer or bill acceptor via the
beanstalk queuing system. Wrote a system for dynamically delivering updates with
an AWS EC2 server. Was working on grouping multiple devices into a single system
to create multiscreen kiosks using beanstalk when the covid happened.
Linux - C# - Lua - AWS - Application Architecture Design - Databases - Nginx -
Networking

Unity Developer
May 2017 - February 2019 (1 year and 10 months)
Developed games in Unity. From the first days showed high learning ability, ability to
understand other people's code independently, use documentation and solve non-trivial
problems. Therefore, the tasks "with asterisk" (to make a game with new/complex mechanics,
implement translation of the video stream from the server into texture) were assigned to me in
the first place. I ended up with the larger project I'm talking about above.
Unity3d - C# - Algorithms and data structures - Interface development - Prototyping
Position: Unity3D Developer
Category: Unity
Experience: 5 years | English: upper

Publish a Hyper casual game with more than 20 million downloads
In general, people write about how cool they are and how many programs they have written, but I will try to write briefly about another aspect

I am interested not only in development itself, but also in how to improve its processes, make them more understandable, and automate the process if possible. I also like to communicate with the team to understand their wishes, weaknesses, and strengths and use it in the process.
Position: Unity3D Developer
Category: .NET
Experience: 0.5 years | English: upper

I have a FPS Unity project. It's an arena shooter about modern gladiators. All code, models and art I've done by myself. 
Also I've done a couple of console text games, where main focus was RPG part.
In my 7 months of commercial experience, I specialized in developing hyper-casual and hybrid-casual games.  I worked on game mechanics, user interfaces, ads and analytics integration, and overall functionality.
Position: Unity3D Developer
Category: .NET
Experience: 0.5 years | English: upper


In my CV, you can see the projects in which I participated. As part of an online course by Genesis, I worked on projects that involved developing games from scratch on the Unity 3D platform. I have experience with UI, animations, and level design. Additionally, I write clean code, which you can review on my GitHub.
Position: Unity3D Developer
Category: .NET
Experience: 10 years | English: upper


In recent projects, I have completed various game development tasks, including implementing gameplay mechanics, designing user interfaces, and optimizing performance. I have utilized Unity, C#, and other relevant technologies to bring these projects to life.

Currently, I am working as a senior Unity developer, leading a team of talented programmers and collaborating with artists to deliver high-quality games. My role involves overseeing project development, providing technical guidance, and ensuring timely delivery.

I am committed to constantly improving my skills and staying up-to-date with the latest advancements in game development. I aspire to enhance my expertise in AI programming, explore new rendering techniques, and master gameplay optimization for a seamless player experience. Additionally, I am eager to delve deeper into design patterns and agile methodologies to further streamline project workflows.

By continually seeking growth and embracing new challenges, I aim to contribute my best work to create innovative and captivating gaming experiences for players worldwide.