lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: Unix System Administrator / DevOps
Category: DevOps
Experience: 10 years | English: pre

Moving huge project from one hosting to another in 4 days. 4 days Carl!
Successfully built DRP / Backup plan that rescue business.
I have large experience in:

 Linux/FreeBSD maintaince/troubleshooting (RHEL, CentOS, Debian, Ubuntu),
 Networking (dhcp, DNS:bind/named, vpn: openvpn/pptp, firewalls: iptables/ipfw, qos, proxies),
 Web servers (apache, nginx, lighttpd),
 Mail servers (exim, postfix, antispam/antivirus: clamav/spamassassin, dovecot, etc),
 Bulk marketing (Dkim, spf, high speed/inboxing, interspire, etc),
 Automation (puppet/perl/shell/awk scripting),
 Monitoring (nagios, zabbix),
 Hosting panels (ISPmanager).
Position: Unix system administrator / DevOps engineer / SRE
Category: DevOps
Experience: 5 years | English: intermediate

Mikrotik (MTCNA, MTCRE, MTCWE)
Crash Course on Python authorized by Google
Virtual infrastructure, DNS,
basic DevOps.
Introduction of new services, equipment. Support all of existing . Troubleshooting, automation.

The desire for development in the direction DevOps/Linux administration
To find an interesting job position with fair wage, ability to support, enlarge and improve
my knowledge by way of its practical usage.
Position: Unix/Windows System Administrator, Junior DevOps
Category: DevOps
Experience: 11 years | English: pre


Knowledge and skills:

I graduated DevOps courses on oct. 2019 with red diplom .
Met with Git, Ansible, Docker and Docker hub, Jenkins, AWS EC2 ECS ECR S3, Terraform.

- More than 15 years experience in building and supporting local network with Internet access based on "twisted pair" and Wi-Fi
- Installation and administration: FreeBSD, RedHat Linux, CentOS, Windows
- Knowledge of Unix-programs related to network administration
- Knowledge of active and passive network equipment
- Ability to handle the hardware (diagnostics, assembly)
- Experience of planning local network and laying "turn-key"

- Windows:
* Windows XP/7/2003-2008R2/2016/2019 server (installation, configuration and administration)
* WSUS update server (installation, configuration and administration)
* Terminal Server
* DHCP
* DNS
* NPS (RADIUS acces for AD admins to cisco and AD users to cisco-vpn)
* Management of user accounts in Active Directory
* Exchange Server 2010
* Experience with virtual machines based on VMware, VMware vSphere, Oracle Virtual Box, Hyper-V, Proxmox
* Veeam BackUp (backup/restore Hyper-V virtual machines to/from external storage)

- FreeBSD/CentOS/RedHat:
* Installation from scratch
* DNS (Named, PowerDNS)
* Proxy: squid + havp (antivirus proxy using clamav) + SAMS (managing users from the web interface) + Active Direcory
* WWW – server (Apache/Nginx + MySQL + phpMyAdmin + php)
* File server (Samba + Active Direcory, ProFTPD, TFTP, NFS)
* E-Mail service (exim + clamav + mysql + dovecot + web-interface)
* VPN (pppd, mpd, OpenVPN)
* LetsEncrypt certificates with autoupdate (exim, nginx, proftpd)
* anti-virus protection (drweb, clamav)
* plotting with MRTG
* monitoring of processes and running services (monit)
* other programs (rsync, syslog, portupgrade, etc)

- Cisco:
* IOS update
* Routing
* DHCP server
* Vlan
* building secure tunnels between offices
* NAT
* Policy Based Routing (IP SLA) with e-mail notifications if channel changed state
* Firewall
Position: Unreal Artist
Category: Artist
Experience: 5 years | English: intermediate


Creating environment models and architectural objects;
Low/high poly, creating game models/assets.
Texturing the props in Substance Painter;
I have experience with UE4-5.1. I am creating scenes, models, environments,lighting ect.
Position: Unreal C++
Category: Unity
Experience: 1.5 years | English: intermediate


C++ Game Developer with passion for both games and development. Mainly worked with Unreal Engine 5, developed a couple of pet-projects both solo and in team, finished Dragons Lake UE5 internship and now working as Unreal Engine game developer. Before that I also worked as java developer, developing web games. I also have a small 2D game project using SDL2 and C++ only. I developed a strong foundation as a developer and ready to take on new challenges and create exciting games.
Position: Unreal C++/Blueprints Developer
Category: C++
Experience: 2 years | English: intermediate

0,5 year commercial experience with UE4 (Blueprints + C++)
1,5 year experience commercial development on C++ (fintech)
Bachelor's degree: applied mathematics and informatics
UE4: Created new and improved old characters skills (fireballs, buffs, disquises, etc), characters integration (fixed animations, skeletons, meshes inside unreal), network optimization (with network profiler), researched and integrated amazon gamelift (including writing scripts both python and batch), fullbody VR (htc vive, oculus)
Position: Unreal Developer
Category: Unity
Experience: 2 years | English: fluent

I worked on multiple projects with fascinating programmers and artists. You can find most of them on my github.
A Passionate game developer with various development experience and game testing. I have a great understanding of game design, proficiency with unreal. strong programming skills. As well as strong professional and hardcore gamer background.

I am a retired professional gamer. participated in alot of tournaments when i was a kid all the way up to college. I have always had a passion for games. and I wish to make people passionate about games the same way it did to me.

I also hold a bachelor's in computer science. with previous contract work with Blizzard entertainment in game testing. As well as a mobile game done for a client.

I also own a VR headset Windows mixed reality for VR projects. 

I am very eager to put the work in, eager to learn and more than eager to have a chat with you.
I want to work on interesting projects. I have an interest in all kinds of games. Let's talk more about it.
Position: Unreal Developer
Category: Unity
Experience: 2.5 years | English: upper

Meetings with representatives of the World Customs Organization regarding the integration of VR technologies into educational processes.
I created a VR simulator for civil servants.
"Department of Special Training - 2 years, held the position of a C# programmer, then advocated for the creation of educational materials based on Sequencer in Unreal Engine 4, after which I started developing a VR simulator for the use of special tools by government officials using Blueprints in Unreal Engine 4." 

After that, I worked at the company MATABOO, where I was involved in porting the game "Kao the Kangaroo" to the platforms PS4-5, Xbox One-Xbox Series S/X, Nintendo Switch and PC, developing DLC Bend The Rules for this game. Later, I worked on unannounced ports of games from mobile platforms to Nintendo Switch, PS5, and Xbox Series S/X.
I want to work in a team of creative individuals to create new fantastic games.
Position: Unreal Developer
Category: Unity
Experience: 2 years | English: upper


In February 2022, I became part of the front-end team responsible for developing inner company CRM. Our front-end stack consists of Next.js, TypeScript, React Query for GraphQL, and Ruby on Rails for the back-end. I was responsible for: creating custom React functional components; Refactoring and improving old components to correspond more with modern practices and project standards; Creating custom React Hooks for various needs such as forms using React Hook Form, CRUD Hooks;

In October 2021 I was part of a team of 12 people designing and developing our IP. I was assigned to operate as a technical designer as well as technical lead in a team of developers. My main tasks were to convert design ideas into playable prototypes, communicate ideas between the design team and the programming team, as well as decide on which tools to use in certain scenarios.
My responsibilities included:
Prototyping game mechanics using Unreal Engine Blueprint visual scripting tools;
Expanding existing blueprint functionality via C++ code;
Writing code for core systems like player’s movement, saving system, player’s ability system, and quest system;
Customizing AI sight perception that allows more flexible control over which part of the player is visible to the AI allowing a more realistic stealth mechanic;
Managing and maintaining perforce VCS;
Taking part in prototyping and developing AI behavior tree;
Implementing in-editor visual clues using Raycasting that allow level designers to decide on the position of the enemy pawns and player movement trajectory;
Implementing the player’s traversing technique utilizing Unreal Engine tags system that allows more diverse movement.

In September 2020 I became part of a team of 3d artists and designers bringing custom high-quality renders to life and providing various 3d services.
My responsibilities included:
Creating high-poly models for detailed renders;
Low-poly optimization for real-time environments such as VR applications and game engines like Unity and Unreal Engine;
Creating high-quality renders for products, interiors, and exteriors using Corona and V-Ray renderers;
Sculpting and modeling various custom pieces for art projects using ZBrush;
Creating materials in Substance Designer and Substance Painter.
Position: Unreal Developer
Category: C++
Experience: 1.5 years | English: upper


Unreal Engine/C++ Developer at Pingle Studio (11.2021 - 03.22) 

- Worked on multiplayer shooter-like game using Unreal Engine 4
- Released port of single player adventure game to next generation consoles and Steam
Position: Unreal Engine
Category: Unity
Experience: 5 years | English: upper


Unreal Engine developer with over 5 years of experience, mainly working as gameplay/system engineer. Experienced with C++ (UE), plugin development, Animations, UI, minor Material/Shader development experience. Have experience with different platforms, Desktop, Mobile, VR/AR, XBOX, PS. Worked with a team on releasing AAA title.
Position: Unreal Engine 4 developer
Category: Unity
Experience: 1 years | English: upper

Developed multiplayer shooter (FPS) game (using Unreal Engine 4 + C++) and "Galaxian" game clone (using C++ and SFML graphics library).

Participated ACM-ICPC at the 2016  and won the 5th place out of 56 among schools and colleges in All-Ukrainian Collegiate Programming Contest.
Unreal Engine (1 year experience), C++ (2 years), Unity (half year), C# (1 year).

Still student, but ready to work hard and a lot.
Looking for:
- interesting projects;
- experience.

I prefer Unreal Engine 4 projects but will be glad to consider the proposals Unity and C++ as well.
Position: Unreal Engine 4 Developer
Category: C++
Experience: 11 years | English: upper

Wargaming.net Senior-Developer for 1 year
Social networks apps with own original setting and gameplay developed in studios.
- 8 years experience in GameDev (as Developer C#, C++, AS3, php)
- Have skills as Game Designer 
 --- original setting development of TowerDefence
 --- Game balance control/development
 --- original gameplay development in 3d person adventure
- 6 years skills in leading department in IT+medicine field (5 emplyees + outsource teams).

Looking for UE4 Developer vacancies.
Сonsider internship offers
Position: Unreal Engine 4 Developer
Category: C++
Experience: 3 years | English: intermediate

Master degree in applied mathematics
I worked on a very interesting and ambitious project. This is a network shooter with innovative space and time manipulation mechanics. This required knowledge in many aspects of the Unreal Engine 4.
I expect to find an interesting job in a friendly and motivated team.
Position: Unreal Engine 4 Developer
Category: Unity
Experience: 1 years | English: intermediate


Unreal Engine 4 Developer with 1 year of experience. All my projects and portfolio can be found in my CV
- Published my own top-down shooter game on Steam
- Making blueprint tools for Unreal Marketplace
- Have experience with procedural generation of environment in Unreal Engine 4.
- Worked as freelance blueprint programmer for FPS survival game
Check out my CV:
https://drive.google.com/open?id=14yxxfxuCBcSAXbINq1_AgUxxg6Wyuc-h

I'm looking for fulltime job in game development. I have good experience with Unreal Engine 4 and Blueprint programming (scripting). Finished KPI (Faculty of Informatics and Computer Technology) in 2019 (Bachelor). I have real passion to game development, ready to work, study and grow in your company!
Position: UnrealEngine 4 Developer (Team Lead \ VR)
Category: Unity
Experience: 5 years | English: upper

The Best Game on UE4 Reward at *censored* conference, being TeamLead and Architect;
The app is in "Top 5 Best World Tourism Apps" average rating (Architect, tech advisor, core developer);
Integrated VR platform to existed large social application;
Developed iOS client part for B2B analytics platform (using ObjC);
Developer VR prototype for a customer, which in a result received some rewards;
With wide range of experience I have a lot to offer to a potential partner (company). Areas of my expertise include: understanding business specifics, sales, product management, coding, testing, production, composing music, dirrecting video, understanding UX specifics.

I possess strong analytical skills and deep understanding of product/project/company values to advise and keep the team members on track.
5 years Unreal Engine (Multiplayer, blueprints, C++, AWS GameLift, Vivox). 
Background only: 4 years U.n.i.t.y. (C#) (Not interested)


Communications with customer, discussing product specifics.
Hands on experience developing projects related to: 
VR \ Video Production \ Social Media \ Education \ Games \ Tourism


2 years Team Lead experience (up to 5 people)
2 years Mentor / Advisor experience
QA for some time with customer support
Non IT:
2 years in video production on television as Producer / Project manager 
2 years in direct sales, management, 1 year as sales team lead
Entrepreneur experience (business plan, finance, hiring and training staff, engineering, managing)
Web development and search engine optimization for several years
Video montage experience as background
Musician for 7 years
Interested in receiving hands on experience in blockchain, growth as C++ or/and Unreal Engine developer.
I would be a plus for communications with a customer in English.
Position: Unreal Engine Blueprints Developer/C++
Category: Unity
Experience: 1 years | English: intermediate

The fact that I understood the engine and was able to make full-fledged game builds on my own.
I understand Unreal engine 4, 5.
I finished 3 courses on Unreal.
I have two projects that I developed on blueprints and developed  the third in C ++.
I have commercial experience.
I graduated from the Faculty of Software Engineering.
I want to grow, increase my skills, learn something new and create a project that will play and get positive emotions.
Position: Unreal Engine C++ developer
Category: Unity
Experience: 2 years | English: upper


Make some projects.
Have 2+ years experience with Unreal Engine and 3+ years with C++.

Worked with different project. Programming all elements of the game, including engine, gameplay, user interface, graphics/animations and sound. Profiling and optimizing the game fps. Produce clean, well documented code. Have some experience with multi-threading. Have knowledge of online communication and networking technologies, programming experience on Mobile Devices.
Position: Unreal Engine C++ Developer
Category: Unity
Experience: 0.5 years | English: upper

I am very active, I have participated in the organization of camps in the PLAST organization. I was always interested in something new that can develop me. At the university, i joined the BEST organization, where i got good skills in teamwork, as well as in such areas as Foundraising, PR and HR.
I am creative, sociable, open to learning something new and new people.
Now I am actively looking for a job, for self-development and gaining experience in order to later become a strong technical specialist with high soft and leadership skills.
-December 2020, Executed the project on the Unreal Engine 4 platform. Developed the system for connecting the Agora technology to the platform and came up with the gameplay. Magic innovations Kyiv Studio
- January 2021, Together with the team, I organized the Lviv Hackathon, where I was Content Responsible.
-February 2021 - June 2021, Finished a course from UCode on programming language С.
-January 2022, Organized a Hackathon where i was the main organizer.
-June 2022 - August 2022, interned at the company Fractured Byte, and passed courses on C++/ Unreal Engine
-August 2022 made an Telegrambot project on C++ that is writing text on images, with DataBase (SQLite), multythreading (with my own ThreadPool, and LockFree Class).
--Motivated to work and develop not only in the technical direction, but also want to be a confident team leader with good soft skills and a strong technical base in a short period of time.
Position: Unreal Engine C++ Developer
Category: C++
Experience: 2.5 years | English: fluent


Game development experience as an engine/gameplay programmer. AAA game development experience for PC and game consoles.
Porting, profiling, and optimization for Nintendo Switch, PS, and Xbox. Experience with platform-related multiplayer features, NAT traversal.

MMO project would be perfect for me.
Position: Unreal Engine C++ Developer
Category: C++
Experience: 1 years | English: fluent


I've been working in QORPO Game Studios for a year, developing a multiplayer game using Unreal Engine 5 C++. Now I would like to change my job because I cannot move from Ukraine to another country. I'm looking for a stable remote job where I can continue to grow and combine it with my studies at the university.
Position: Unreal Engine C++ Developer
Category: Unity
Experience: 6 years | English: fluent

Working with European studios as programmer, having deep involvement and inter-departments communication experience
Unreal Engine, C++, Blueprints, AI, Multiplayer, Gameplay, AAA. Mobile, PC/PS4/XBox, VR/AR.
Want to take major part in development process as programmer
I want to work in a company with good Work/Life balance culture, developing features from scratch and have a significant impact on developing process
Position: Unreal Engine/C++ Developer
Category: Unity
Experience: 0.5 years | English: upper

My main programming language is C++, but I also know C# and a bit of Java.
I worked 6 moths at Farom Studio as Unreal Engine and C++ developer and was responsible for implementing gameplay mechanics and worked with replecation and gameplay ability system.
I would like to work where I could develop my skills and knowledge.
Position: Unreal Engine/C++ Developer
Category: C++
Experience: 1.5 years | English: fluent

Cambridge English: First Certificate
Participant of ICPC 2021 
Took part in DataScience course from DataRoot Labs
Student of Taras Shevchenko National University of Kyiv with good knowledge of Unreal Engine/C++, advanced maths skills and experience in Game Development.

Worked on AAA "Meet Your Maker" title porting game on consoles. My primary specializations are Multiplayer, Network and Gameplay but I also consider other interesting opportunities.
Looking for new experience  with Software and Game Development. Currently interested in Intern, Trainee and Junior positions.
Position: Unreal Engine / C++ Engineer
Category: C++
Experience: 2 years | English: upper


Unreal Engine Engineer with more than 2 years of commercial experience in game development. Passionate about solving complex tasks that require interesting solutions. Have the ability to solve various problems and implement different game mechanics. Would like to take part in interesting projects as a gameplay or AI programmer.
Position: Unreal Engine Cinematic Artist
Category: Artist
Experience: 3 years | English: upper


Hello, I am Max, I am an Unreal Engine Cinematic Artist from Ukraine.

I work with games, game cinematics, short films, and TV series, and I also have a feature film experience in my background.

I create storyboards, animatics, layout and previsualization, camera movement, cinematic composition, cinematic lighting, and beautiful scenes that tell your story.

Besides Unreal Engine my main software is Autodesk Maya, but I also enjoy working in Blender as my second software of choice. In addition, I have experience with Motion Builder and Adobe products.

I'm passionate to work with talented and competent people!
Position: unreal engine developer
Category: Unity
Experience: 0 years | English: intermediate

Made top-dawn shooter game in intership (i able to upload only basic project on GitHub).

It was 2,5 month of intership that passed in two parts.
First part was a basic UE4 project. It was a preparation for second part. You can see the project on my GitHub ("DevInternship_Tasks" repository). There I created basic Ai in two types: the first one just stands and looks for a player, the second one spawns each 2 seconds and moves to the player. Also, I create 2 types of pickups: health pickup and weapon pickup. The helath pickup restors some health, the weapon pickup gives a weapon (pistol or rifle) to the player. In addition, I made simple damage system and updated AnimBlueprint for my project.

Second part is a full top-down shooter game with zombies. Unfortunately, I wasn't allowed to upload this project to GitHub. There, I updated my Ai to four diferent types: melee, ranged, expode and Boss with unique skill. I updated weapon system to 7 weapon types (5 ranged and 2 melee) and, as well, updated pickups (7 weapon pickups, 5 ammo pickups and health pickup). I created a menu level and a main game level, HUD for each one. From the menu, you can start the game, open settings, load save file or quit the game. In the main game level, HUD shows an amoun of life, current weapon type and an amount of ammo, a current goal (quest system). Also HUD is hidden while the level sequence is playing. When you press P, the game is paused and you can resume, save the game, load the game or quit to the menu. Besides, I made some things like spawners, autosave triggers, sound system and so on.

Made third person shooter game with Udemy course (i upload it on GitHub)

Received basic knowledge regarding developing shooter games. Created a main set of
movements like walking, running, and jumping with no usage of patterns. Realized
shooting in two variations: line tracing and a projectile; causing and receiving damage;
automatic and manual HP recovery. Designed primary UI elements. Developed a
behaviour tree owing to which AI can patrol, shoot, and seek bullets and healing boxes if
needed. Made division of players into teams.
Got acquainted with main principles of game developing, sound design, and registration of
unique hits.
Finished 2.5 month of intership in "Fracture Bite". Finish UE4 course on Udemy