lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: Unity3D Developer
Category: Unity
Experience: 4 years | English: fluent

Developed and released my game on Steam. 
Right now, I am working on a project for PC, Android, IOS, Switch.
Experience:
- full game development from idea to release
- Unity, 3D modelling, animation, sound making
- deep understanding of game development processes
- commercial experience

Skils:
- ability to work independently
- attentive to details
- knowledge of code optimization techniques
- creativity

Have experience in such genres:
- platformer
- mmo rpg
- hyper casual 
- roguelike
I am able to work couple of hours a day/week.
Remote work only.
Position: Unity3D Developer
Category: Unity
Experience: 4 years | English: upper


Experience:
I have ~5 years commercial experience in total.
1.5 years as Automated and Manual tester
4+ years as Unity C# developer

Languages: C#
Services: Trello, Jira, Confluence, etc..
IDE: Visual Studio, Rider
Concepts: OOP, SOLID
Other: git

Worked on different tasks:
- Implementing new features
- Long term support of projects
- Integrating services such as Advertisement Providers (Appodeal, admob, fyber) and Analytics plugins (Firebase, Flurry)
- Android and iOS platform support
- Profiling
- Troubleshooting and adapting projects for iOS and Android platforms
Position: Unity3D Developer
Category: Unity
Experience: 5 years | English: pre

Published AAA games. Interesting grahics solution. Have my own games, that were published. Experience in low-level graphics, for example Vulkan API.
Experience in game development, graphics development, logic, animation, etc. Graphics High- and Low-level. Unity3D, OpenGL, Vulkan.
Interesting projects, with which I could grow.
Position: Unity3D Developer
Category: Unity
Experience: 1 years | English: pre


•  Experience in mobile game development using Unity3D.
•  Proficiency in C# programming for game logic and interactivity.
•  Understanding of graphics and animation.
•  Work with audio and sound design.
•  Game physics and resource optimization.
•  Basics of 3D modeling and animation.
•  Strong communication and teamwork skills.
•  Problem-solving and quick resolution of technical challenges.
•  Self-education and continuous skill updates in the field of game development.
I have a year of non-commercial experience in the development of the Unity3D on C#. And I also have the opportunity to work in blackout mode and not carry out military service, so I hope for long-term cooperation.
Position: Unity3D Developer
Category: Unity
Experience: 2.5 years | English: pre


- Experience in publishing at the App Store / Google Play.
- Gameplay development, research and development of new experimental features
- Experience in usage MongoDB database
- Carry out quality assurance tests to discover errors and optimize usability
- Development social component of the games (using Facebook SDK)
- Development remote downloading of AssetBundles from the server
- Collaborate with artists to create a simple and intuitive interface
Position: Unity3D Developer
Category: Unity
Experience: 2 years | English: pre


Experience main tasks first company:
- Implementation game mechanics
- UnityUI
- animations (Animator , DOTween)
- Integrations VFX effects
- experience in team work (Unity Teams)
- experience zenject
- experience with voice recognition 

Experience main tasks second company:
- one programmer per project
- full cycle from scratch to release
- SDK integration(firebase)
- experience with amazon, Firebase Storage
- optimization
Position: Unity3D Developer
Category: .NET
Experience: 1 years | English: fluent


EXPERIENCE:
Unity Developer at “Double Coconut”
Project: “FATHM (Game Of Questions)”
Worked with Zenject, UniTask, DoTween, REST API.
Key responsibilities:
• Scripting and building of UI - tooltips, control windows, animations.
• Finding and fixing bugs
• Refactoring code
• Writing clean code

My Projects:
Chess (in progress)
• Using MVC pattern
• Using Zenject, DoTween

Online Chat
• Set up UI – Created conversation view
• Wrote user registration functionality
• Integrated PlayFab

Darts
• Used 3D physics
• Used trigonometry for Dartboard

Air Hockey
• Used 2D physics
• Added Audio
• Wrote game logic
• Wrote AI for opponent player

Wolf Catching Eggs
• Created menu
• Drew game characters
• Wrote game logic
Position: Unity3D Developer
Category: Unity
Experience: 5 years | English: upper


Experience
Unity developer
from 06.2019 to 05.2022 (2 years 11 months)
Pawsome Games, Kyiv (Hypercasual games)

Developed hypercasual games for Ketchapp (Ubisoft).

CEO
from 04.2019 to 06.2022 (3 years 2 months)
Copy of me inc., Miami (Marketplace of reproductive biomaterial)

International trading platform of reproductive biomaterial

We used Unity to develop an MVP, managed the development of the site, found an investor, registered the company and opened bank accounts in different countries, conducted negotiations with large companies

Unity dev
from 12.2018 to 06.2019 (6 months)
Belgazprombank, Minsk (Banking services)

Worked on the creation of a game banking application for managing cashback on bank cards.
Used: git, 3dMax for animation, Unity, other bank APIs
Position: Unity3D Developer
Category: Unity
Experience: 2 years | English: pre

5 completed projects
-Experience with Unity 2,5 year;
-Commercial experience 1,8year;
-C# programming skills;

-Ability to work with GIT with a team;
-Connecting and configuring SDK;

-Optimization of projects for mobile devices;
-Understanding of game mechanics and how to implement them;
-Ability to independently research and find solutions to technical problems;

-Working with Jira ,Xcode , Playfab, Firebase, Zenject ,AssetBundle
Не цікавлять слоти
Position: Unity3D Developer
Category: Unity
Experience: 4 years | English: fluent

Created from scratch (excluding models and textures) a Tourist application that is downloaded via QR code on the spot and allows users to see a certain street in Italy Florence seamlessly in different periods of history. (links in Resume)
Experience with working on a wide range of games and applications including but not limited to: Hypercasual games, Tourist applications VR samples and full blown steam release games. Check CV for details.
I have worked in Unity and have experience with most of it's systems and some third party assets: Animator, Layered Animations, Post-Processing, Aura camera, Profiler, Particle System, NavMesh, Physics, UI, DOTween Photon, Mirror Worked with shaders and many more.
Currently I am working on an early access multiplayer game ECO. working closely with art team adding new items and systems to the game, improving server - client interaction and doing overall code refactors improving existing architecture to better support our needs
Salary at least the same as my current workplace offer and 5/2 week  
regular 8 hour work week days paid vacation and sick days.
Will not work with screen monitoring.
Position: Unity3D Developer
Category: Unity
Experience: 8 years | English: fluent

I am a Unity dev with 8+ years of experience. Creating game logic with Unity and C# was my primary responsibility on all the previous projects. Recently got the Top Rated freelancer status on Upwork, 100% feedback score.

My most notable projects:
1) In 2017-2018 I was a part of the team that made Star Trek Adversaries, the collectible card game (was released on Steam, Android and iOS)
2) In 2019 I have worked on a VR demo for a startup called RCT studio. The demo that we did got them into YCombinator and featured on Techcrunch. 
3) Worked on several smaller indie titles for PC that are currently in development (Hero EXE, Rise of the Makers).
February 2019 – March 2019 Game Developer at Robot Sea Monster Games
Worked on a VR visual novel game project:
- Created a node-based system for decision making.
- Integrated Google Speech to Text as one of the possible ways to make a decision.
- Created animated cut scenes based on motion capture data with Unity Timeline.
January 2019 – present Game Developer at Mystery Egg Games
Working on Hero EXE, the game inspired by Mega Man Battle Network. Implementing all the card-related mechanics and projectiles, abilities, doing some UI work.
May 2017- November 2018 Game Client developer at Puppet Master Games
Worked on a collectible card game “Star Trek Adversaries”. The game was released on Steam, iOS and Android. My contribution to the project:
- Created several early prototypes of the application (single player versus AI, multiplayer via UNet)
- Wrote the code to handle all the main trading card game components (browsing the card collection and building decks, card packs purchasing and opening packs to get new cards, all the battle mechanics)
- Created and fine-tuned the touch controls for mobile
- Adjusted the architecture of the project to interact with an authoritative server (Gamesparks)
Looking forward to participating in interesting Unity3D game development projects. I am mostly interested in 2d games (platformers, puzzles, top down) for mobile and PC platforms, but other options will also be considered.
I'm open to relocating to Canada. Got the CUAET visa till 2028 that grants a work permit upon entry. 
I am only considering remote work atm.
Position: Unity3D Developer
Category: Unity
Experience: 5 years | English: upper

Unity developer since 2014 y. (5+ years)
A little experience in UE4(mostly BP, Shaders, programming gameplay etc.)
Well acquainted with optimization CPU&GPU
Feel free to message me and ask you want.
Much easier to contact me and ask directly:)
But there are some information: 
Graduated with honor from Igor Sikorsky Kyiv Polytechnic Institute. 
Currently lead unity developer.
Looking towards AAA projects production and interesting long term production.
Few cases about experience:
ArKit, ArCore, Hololens, GVR, Oculus, Vive, Vuforia, Interactive Touch Screen Solutions, Client-Server applications.
Full development sequence from scratch to production.
PUN, UNET.
ECS systems and burst compiler experience.

VC: Tortoise, GIT, Perforce.
Position: Unity3D Developer
Category: Unity
Experience: 1 years | English: upper

First game project "Box and Mount" was created for Play Market, in this project used Ads implementation.

The second game project "PictureOfDeads" was created by a team of 3 people, I was a programmer in this team, this project used JSON, INK

The third game projects "StrikeOnline" - my first multiplayer project on PhotonNetwork

Ended Unity Learn "Junior programmer" courses.
First game project "Box and Mount" was created for Play Market, in this project used Ads implementation.

The second game project "PictureOfDeads" was created by a team of 3 people, I was a programmer in this team, this project used JSON, INK

The third game projects "StrikeOnline" - my first multiplayer project on PhotonNetwork

Ended Unity Learn "Junior programmer" courses.
I want to upgrade my programming skills, work with more multiplayer projects, implement more different SDK and API
Position: Unity3D Developer
Category: Unity
Experience: 7 years | English: intermediate

I had experience to work solo on project from scratch to release in both stores. I, also, did all store publishing work
(Appstore /GooglePlay) with alpha tests and IAP.
Five and a half years of Unity development experience. Worked on mobile games (2D & 3D), VR/AR projects. Also set up various SDKs (Analytics/Ads/IAP) and UI.
Had the experience of working alone on a project. During this time, I made 7 puzzle games (same mechanics) from scratch to release in both stores. Also had teamwork experience on projects with 2-3 developers. I didn't have any difficulties working from home or office.
Не интересуют карты, казино, социалки без души)
Игры в приоритете, интересны проекты с крутым необычным геймплеем, ПК интереснее, но мобилки тоже норм) Лучше небольшие инди.
Position: Unity3D Developer
Category: Unity
Experience: 1 years | English: upper

Create with Code course from Unity. Course projects link on Github in CV. Projects done on Upwork. More info in portfolio.
For 10 years worked as 1C developer. First on implementation for different companies, then on support and creating software from scratch. Reached the rank of senior developer on my previous work place. Outside of writing code, my duties included checking work progress of mid-tier developers and active participation in group software development.
Want to change career path a little for Unity as to find more exciting for me projects and new experiences
Position: Unity3D Developer
Category: Unity
Experience: 1 years | English: intermediate


For 3 years, he was engaged in professional e-sports in the discipline of PUBG mobile, performed at European championships and won prizes. I realized that I don't want to just play anymore, I want to write my own games. That's why I liked the development of games for mobile platforms the most, and I believed that the future lay in this. But the more I immersed myself in the field of Game Development, the more I understood that there are no uninteresting genres of Games, there are uninteresting implementations. Therefore, I am interested in the development of both runners, tower defenses, and shooters, mmo rpg, etc. I have a year of experience working with Unity, more than 1 year of them, almost half a year of commercial writing in C#. I worked mainly with Unity3D, I have experience with Unity UI layout, as well as with Lighting, Profiler, Unity Shaders, Animation, Physics 2D and 3D); I know how to work with control systems (GIT), I have several own projects in my portfolio. I know oop, solid, design patterns, various built-in engine tools such as: inverse kinematics, shaders, joints, particle systems, etc. At the beginning, I worked on projects myself, so I have the skills of both a VFX artist and a game designer. For the past 3 months, I have been working on a project in the NFT MMO RPG genre. I have a lot of experience in working with a team. Namely, I was involved in the development of game mechanics such as parkour, the character management system, and I was also involved in the development of multiplayer on Mirror. I have a great desire to develop.
Position: Unity3D Developer
Category: Unity
Experience: 3 years | English: intermediate


For more than 2 year I worked on freelance, developing applications in Unity 3D. Applications were focused on Android and iOS.

Main features:
- UI build-up
- Write a clean and understand code
- Work with Unity Gameobject, prefab, etc
- Creating animations and effects in Unity 3D
- Integration Google services (Firebase services, authorization, analytics)
- Social networks authorization
- Developing the logic of interaction between all UI elements
- Developing custom UI elements
- Creating a local data storage
- Development of the client part for interaction with the server (Restful API, GraphQL)
- Sending and accepting server requests
- Sending local and push notifications
Professional and career growth, work with interesting project
Position: Unity3D Developer
Category: Unity
Experience: 1 years | English: upper

Full portfolio on my GitHub page
For the last year I've been working as Unity developer in a team of 3 (developer, designer and manager) creating hyper-casual games.

During that time I've worked with several physics based packages (Obi Rope, PuppetMaster, RayFire for Unity) and I've had experience integrating third-party SDKs (Amplitude, AppMetrica, AppsFlyer, Applovin MaxSdk, TabTale SDK).

It was my responsibility to create the project from scratch, import all needed packages, implement all of the game functionality, build UI (relying on mock designs created by designer) and optimize the code. 

Sometimes I did also work with Particle System, Unity Animations (DOTween a few times), adding sounds/vibration/VFX (Feel/NiceVibration packages) to the game. On several occasions I had to setup shaders using Toony Colors Pro 2.
Position: Unity3D Developer
Category: .NET
Experience: 0 years | English: intermediate


Freelance                   (January 12, 2022 - August 25, 2022)
Unity Developer

Startup (NDA)                            (August 25, 2022 - Present)
Unity Developer

In my previous company, where I worked as a Unity Developer, I was
responsible for developing multiplayer games for a website. My work
included implementing multiplayer functionality, multiplayer
architecture, and integration with the website using requests.
I used the Unity Mirror Multiplayer asset to create games that allowed
players to play together in real-time mode. One of the peculiarities of my
work was integrating multiplayer with the website using requests. This
allowed players to interact with each other and join games that had
already been created.
Additionally, I worked on optimizing and improving multiplayer
performance. I used server-side authority and network message
optimization to create a fast and smooth gaming environment for our
players.
Working in a team with other developers and designers, I worked on
various types of games, such as real-time strategies, platformers, and
others.
Position: Unity3D Developer
Category: .NET
Experience: 3 years | English: upper


Freelancer January 2021- March 2022 
Indie Game Studio “Dev Hub” as Unity Developer March 2022 – June 2022 
Middle+ Unity Developer in Windy Press Company (Remote) June 2022 – Current 
time
Creating games with following the provided documentation. 
Experience with Github, Gitlab (Fork). 
Inserting and configuring SDK and API (AdMob, IAP,some Firebase Analytics, 
DOTween, Google Play Services, Importing Assets from Assets Store, NodeCanvas, 
Tasks, Addressables, worked with patterns Pool Factory, Strategy, GameStates). 
Implement desing, new features, refactoring. Working on game mechanics and 
physics, Animator, UI, Canvas, different components.
Position: Unity3D Developer
Category: Unity
Experience: 2 years | English: upper


Freelance Unity developer with experience in implementation of gameplay system and logic for hyper casual mobile games and game prototypes.
Have created prototypes and MVP projects on a team of 3 programmers and outsourced artists.
Position: Unity3D Developer
Category: Unity
Experience: 1.5 years | English: upper


Full cycle of casual, hyper-casual game development
Mobile game optimization
Cross-platform development ( Android / iOS )
Experience in working with different plugins ( DoTween, RCC, UFPS, etc. )
Position: Unity3D Developer
Category: Unity
Experience: 3 years | English: upper


Full development cycle from prototyping to publishing.
Development for both Android and IOS mobile platforms. 
SDK integration / problem-solving experience.

Well acquainted with UI development and custom unity editor systems.

Client-server experience due to old job in position of .Net CORE fullstack developer.

Multiplayer solutions based on PUN.

Slight team management experience. 

SQL, .NET Core, Typescript knowledge.
I would prefer working as a part of an experienced dev team rather then small solo projects.

Game projects are preferred.
Position: Unity3D Developer
Category: Unity
Experience: 0 years | English: upper


Gained practical experience with Unity 3D and C# at the university;
Developed the game as a graduation diploma project;
Gained practical experience with Unity by creating pet projects;
Currently working on my shooter game project;
Position: Unity3D Developer
Category: .NET
Experience: 3 years | English: upper


Game developer with 3.5 years of experience with Unity with engine making mainly PC and VR games for Oculus quest (1,2), oculus rift , HTC vive .
I have experience with making multiplying games using photon networking engine.
Position: Unity3D Developer
Category: .NET
Experience: 3 years | English: intermediate


Game developer with 3 years experience in the industry. Dedicated and enthusiastic game developer who is passionate about creating high-quality games that are both fun and challenging. Have gained experience in various genres. Ranging from mobile hypercasual to AA games on WebGl
Position: Unity3D Developer
Category: Unity
Experience: 3 years | English: intermediate


Game developer with 3+ years of experience in development & Mentoring.

I've been designing and developing pet simple prototypes as well as commercial games with integrations for clients. I have experience in developing projects from scratch in team using Agile principles with CI/CD approach for Windows, Android, WebGL.

My scope of current responsibilities takes: estimating, designing, prototyping and developing projects with integrating Google API, ad meditation with various ad providers (Google Admob, Unity Ads, Applovin, AdColony) etc. Also I had experience in mentoring.

I have experience in developing simple multiplayer games using Photon Unity Networking and UNET. Also I worked with OpenXR for developing VR games.
I'm interested in improving my skills in designing and developing flexible architecture for scaleable projects. Also I find VR development exciting as the technology is promising itself.
Position: Unity3D Developer
Category: Unity
Experience: 7 years | English: upper


Game developer with 7+ yeas of commercial experience. Friendly, versatile and communicative. Team player. Participated in development of games from scratch
as well as in supporting of already launched. Worked with small hypercasual, casual,
midcore and hardcore mobile games. At work i appreciate team spirit and focusing on reaching goals.
Position: Unity3D Developer
Category: .NET
Experience: 2 years | English: pre


Game developer with two years of game development experience in Unity and 8 years of website development experience as a Frontend developer. Since 2022, more focused on the GameDev profession. A good team player who thrives on creating stable working solutions, is deadline-oriented, attentive to details, and can quickly learn new concepts and technologies.

Cartified
Unity Game Developer (Jan 2022 – Present)

Worked on War Riders game (warriders.com) - post-apocalyptic MMO game based on the blockchain.
- Developed complex and universal minimap system that includes: the ability to add and manage different map layers; editor extension and UI for rendering map tiles; using Unity's addressable asset system to optimize memory usage.
- Created a game points system.
- Developed a physics-based vehicle flip system.
- Created several visual effects using the Unity particle system.
- Worked with MongoDB.
- Used Discord Game SDK to change the status in Discord.
- Added a lot of interface elements like a popup confirmation window, various checkboxes, range sliders, and dropdowns on the Options screen.
- Improved game performance by code optimization.

Tools & Technologies: Unity, C#, MongoDB, Unity Addressables, Unity UI, UI Toolkit, Particle System, Coroutines, ObjectPool, JetBrains IDEs, Blender, Figma.


GeeksForLess Inc.
Frontend Developer (Dec 2020 – May 2022)
- Developed websites for clients using React.js and Sass.
- Conducted quality tests to detect bugs and optimize code.
- Edited website designs in Figma and Adobe Photoshop.

Tools & Technologies: React.js, Sass, JavaScript, Strapi, Webpack, JetBrains IDEs, Photoshop, Illustrator, Figma.

TemplateMonster.com
Frontend Developer/Lead Frontend Developer (Oct 2015 – Nov 2020)
- Created many websites and website templates using standard HTML/CSS/JS practices combined with Pug and Sass preprocessors.
- Updated and improved many legacy website templates already on the marketplace.
- Created many JavaScript and jQuery plugins.
- Created and conducted quality tests to identify bugs and optimize code.
- Mentored several team members.
- Managed a small team of 3-5 developers.
- Edited website designs in Figma and Adobe Photoshop.

Tools & Technologies: JavaScript, HTML, CSS, Pug, Sass, Less, Gulp, Node.js, Express.js, jQuery, Bootstrap, Mocha, JetBrains IDEs, Photoshop, Illustrator, Figma.

Projects:
Intense - Multipurpose Website Template.
MonsterDashboard - Admin Dashboard Templates.