lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: Junior 2D Artist
Category: Artist
Experience: 0 years | English: upper


Oct 2019-Jan 2020 ArtCraft CG School
Digital Drawing Course:
Learned shapes, forms, lineweight, volume, texture
Shadow and Light basis
Cell Shading, flat coloring
Ambient Occlusion
1 pt, 2pt, 3pt perspective
Aerial perspective
Rendering
Color theory
Working with references for concept
Foreshortening and composition


2016-2018 Manual QA Engineer at Pillar - Solid Offshore
Responsibilities:
Working with DB via Microsoft SQL Server
Software testing, such as functional testing, regression testing, smoke, sanity (web, mobile)
Creating and executing test cases
Creating bug reports in TFS
Communication with PM, PO, Dev and QA teams by email, Skype, Slack, Asana
Analysis of the results obtained during the test
Analysis of the results of auto­test runs
Analysis of the test coverage
Improving documentation quality, clarifying product requirements
Looking for a job at a creative project with a casual style, preferably a game (mobile or other), would be glad to gain experience in any kind of art but personally leaning more towards character design
Position: Junior 2D Artist
Category: Artist
Experience: 1 years | English: fluent


Working in game-dev industry. I specialize at:
- creating concept designs from the idea to the final render
- background developement
- character design
- game assets design
- UI-elements design
I work mainly in Adobe Photoshop and use such 3D-softwares as 3DsMax and Blender to optimize the timing of the stages.
I constantly improve my skills, take thematic courses, follow the latest trends in the gaming industry. I am looking for a job with the possibility of further self-realization of my talent and continuous professional development. Have a completed art education.
I hope that your company will become a great place in the pursuit of acquiring new knowledge and skills for further career growth. I will be very glad to be given the opportunity to become a professional and will do my best to justify your trust.
Position: Junior 2D  Artist / Illustrator
Category: Artist
Experience: 0.5 years | English: intermediate


FREELANCE

Character illustrations
Sketching
Cartoon illustrations

I draw in different styles, adapting to the task. I'm looking for a project that requires creativity and a wide range of ideas.
Position: Junior 2D artist \ UX/UI Designer
Category: Artist
Experience: 2 years | English: upper


Art in game projects, concept art, sketches, illustrations. Participation in the development of mobile applications and desktop sites. Designer services - logos, banners, content editing, advertising, printing design, etc.
I am looking for my team for career advancement, in which I can realize my skills.
Position: Junior 2D Illustrator/2D Motion designer
Category: Artist
Experience: 1 years | English: intermediate


2020-2022 Freelanse:Ilustrations,animations,
business cards,postrs,
logo design,brand book,
costume sketches,mockup
Position: Junior 2D motion designer
Category: Other
Experience: 4 years | English: fluent


Have experience about 4+ years in videomaking & motion design.
Have huge hands-on skills in Adobe products: Premiere Pro, After Effects, Davinci Resolve, Photoshop, Blender
Video editing, motion design, color grading, sound design.
Worked with famous brands: H&M, VOGUE, ELLE, CHOPARD, TSUM, SLEEPER etc.
Position: Junior2Middle PHP Developer
Category: PHP
Experience: 1.5 years | English: intermediate

I have an Applied mathematics Bachelor degree in National Aviation University. I took a part in different programming challenges like KPI Open.
Also I am student in UNIT Factory programming school. Im learning web development and basic computer graphics here.
1) Full-stack dev in TASKOMBANK (6 months)
It was my first job. I had created website for bank employees which contains different employee and  client statistics. It was not my best practice with Laravel and jQuery but good with OracleDB.  
2) PHP dev in HiQDev (9 months)
Now Im working here. We creating a hosting admin panel which consists of Oauth2 application, API and web interface of it.
I have a lot of experience with Linux, Yii2, PostgreSQL, Codeception, Docker and docker-compose, XDebug.
I want to have new experience with a lot of instruments in server side like Redis, RabbitMQ or Kafka, have practice with Docker and deployment process. Framework to learn - Symfony.
Stuff which I dont like - its a boring frontend tasks like creating layout or different hooks with jQuery.
Position: junior 3D animator
Category: Other
Experience: 0 years | English: basic


I have been studying 3D animation for 2.5 years.
Understanding the fundamental principles of animation.
Understanding the basics of body mechanics.
Ability to work with references.
A basic understanding of rigging and skinning a character for further animation and preparation for loading into Unity.
Confident mastery of the Maya toolkit
Position: Junior 3d animator
Category: Unity
Experience: 0 years | English: intermediate

- Experience in Maya (competent, upper-intermediate)
- 12 principal of animation
- frame by frame animation
- basic body-mechanics anthropomorphic characters
- animation by reference
- Rigging (few times work in freelance, where I created RIG in AdvancedSkeletone)
- Experience in Premiere Pro (video editing)
Hobbies:
games, films, books, psychology, some sports (box, swimming and
kayak)
I am a student at animationschool.ru
11th September was starting the third course when I learned Maya-Unity, where I make my first video game (RPG)
Ready to study and deal with complex technical tasks (technical education)
I am looking for a place and people where I can realize myself and be helpful.
Teamworks player, attention to detail, precision, deadline observance, stress tolerance, analytic mind, communicative.
English - competent, upper intermediate
Position: Junior 3D Animator
Category: Artist
Experience: 1 years | English: upper


Freelance 3D Animator
Asterman
Asterman is a Belarusian CG production company, developing digital products, designs, games, etc.
- Made a 15 second animated TV commercial for Belarusian juice manufacturer.
- Based on provided storyboard, I created 3D keyframe animation of the main character, props and environment.
- In close collaboration with Lead Animator I made camera and
composition setting.
- Helped in finding creative ideas and trouble-shooting.

Freelance 3D Animator
Upwork
- Made a 2 minute nursery rhyme cartoon for the client's YouTube channel for kids.
- Wrote a script on the base of the child song provided for the rhyme.
- Created 3D animations of 6 characters in the scene, including human and animals, their interactions with each other and scene props.
- Set light for the scene environment, adjusted camera sequence.

2D/3D Artist
Upwork
- 2D and 3D designs for a number of projects
I'm a passionate 3D animator with 1+ year experience as a
freelancer. Having completed several animation projects for
foreign clients, I realized I'd like to make my contribution to
Ukrainian animation and be a part of its history.

I have a good ability to animate the human form, giving the
character weight, personality, mood and believability. I
strongly understand and apply traditional animation principles,
having keen eye for detail and artistic sense for composition
and camera setting.

As a former freelancer, I acquired great self-learn and
problem-solving abilities. And now I want to join a top-notch
studio team to constantly improve as professional.
Position: junior 3D artist
Category: Artist
Experience: 0 years | English: basic

All of my works are posted and can be viewed on my ArtStation account by the nickname Olena Zaika.
Beginning 3d artist with 1-year experience in 3d rendering, modeling, UV unwrapping, and texturing. In a previous job, I created exterior rendering scenes from a 2d CAD plan, urban landscaping.  The company used such software for work:
 - 3ds Max (for scene creation and rendering)
- Photoshop 
For myself, I started studying modeling for game dev and want to continue to develop in this direction.
I use this software in my personal projects:
- blender (hard surface modeling, UV, unwrapping) 
- substance painter ( texturing) 
- marmoset toolbag (baking, rendering)
Position: Junior 3d artist
Category: Other
Experience: 0 years | English: intermediate


Consultant / Cashier
Zona51

Consulting and communication with customers at the store. Work with a cash register.

Market Researcher
Room8Studio

Search for information about game development companies.
Analysis and categorization of data. Report preparing.

Financial Consultant
PUMB Bank

Communication with customers.
Providing consultations regarding credit options and credit cards. Handlingincoming and outcoming calls.
Position: Junior 3d artist
Category: Artist
Experience: 1.5 years | English: basic


Hello! I am Roman, junior 3D artist/modeller. I model furniture and interior elements, 3D illustrations, low-poly scenes, and dioramas. I try to use my skills to turn people's concepts into attractive illustrations that meet their specific goals. I am constantly developing, learning, and growing professionally.

Soft skills:
- developed volumetric and spatial thinking.
- the ability to learn new things.
- perseverance and high concentration of attention.
- the ability to work in a team.

Hard skills:
  - Blender3D - low-poly, mid-poly modeling, texturing, lighting, rendering, UV-unwrapping.
- Adobe Photoshop - beginner.
- Adobe Substance 3d Painter - beginner.
Position: Junior 3d artist
Category: Artist
Experience: 1.5 years | English: pre


High to low poly modeling, Low to high poly modeling, mid poly.
UV, bake, texturing
Cad modeling in Fusion360, sculpting Zbrush
Substance Painter
im working in GTA V rp project 02.2022-07.2022
Freelance
Outsourcing company 15.02.2023-Today
Position: Junior 3d artist
Category: Artist
Experience: 1.5 years | English: intermediate

Studying and improving my modeling skills in Maya, rendering in Arnold, and texturing in Substance Painter.
Hardworking and persistent, ready to learn and self-develop.
I've had the opportunity to work with an online store in the past, primarily focusing on creating photo-realistic renders. Additionally, I have worked for about a year on freelance projects where I was responsible for creating props for advertisements. My skill set includes high and low poly modeling skills in Maya, including sub-div modeling. I am also knowledgeable in PBR texturing using Substance Painter and have a basic understanding of Unreal Engine 5.
Position: Junior 3D artist
Category: Artist
Experience: 0 years | English: pre

Adobe photoshop courses 
Adobe illustrator courses 
Adobe after effects courses 
 3D Maya basics
Marmoset and substance
Looking for a job after all this courses 
I can work at home and in an office
I'm  looking for a job after adobe photoshop, illustrator and after effects courses
Position: Junior 3D artist
Category: Design
Experience: 0.5 years | English: basic

Certifications:
1. Autodesk Maya: Certified User  (10.2015)
URL:http://www.autodesk.com/training-and-certification/certification  
License Number: 1CXEVHJPF2 
2. Autodesk Maya: Certified Professional (02.2016)
URL:http://www.autodesk.com/training-and-certification/certification 
License Number: 1OH602OO48 
3. ZBrush Sculpting (01.2016)
URL:http://academygraphics.com.ua/skulpting 
License Number: 88gkG5f4egA
4. Autodesk 3ds Max (04.2013)
URL:http://intellekt.kiev.ua/3d-max 
5. Adobe Photoshop (coming soon)
-Maya, ZBrush, Photoshop, Keyshot, Substance Painter, UVLayout, Marmoset.
-Diceus, USA\UAE\Norway\Ukraine
Junior 3D artist
Responsibilities:
•	Creating a 3D-model based on the provision of reference (modelling, UV mapping, texturing)
•	Edits of feedback 
•	Participation in technical work
•	Team work with the artists and project managers
•	High- and low poly modeling
Position: Junior 3D artist
Category: Unity
Experience: 0 years | English: pre

my portfolio:
https://mashalerman.artstation.com

Certificates:
- Autodesk Maya (Standart Level)
- Autodesk Maya (Professional level)
No work experiences.
I am new to the industry, but my efforts compensate for the lack of experience.
Ready to take work and make it cool to the maximum!
Position: Junior 3D artist
Category: Other
Experience: 0 years | English: upper

Strong skills in creating low-poly, and high-poly 3D models, creating UV mapping, baking Normal Map in Maya. Experience in sculpting in Zbrush, retopology. Creating scenes and materials in UE4. Strong skills in creating textures in PBR technology in Substance painter, texture map correction in Adobe Photoshop, experience in creating clothes in Marvelous Designer. Creating scenes and rendering in Marmoset Toolbag.
Techical Support Engineer

• Deep diagnostics of the client issues via monitoring, logging, and tracking tools
• Communication with Sales, DevOps, and Development departments
• Identifying the bugs in the platforms, testing, and informing the DevOps and Devs departments to drive improvements
• Creating the tasks for the DevOps and Dev's departments and execution control
Position: Junior 3D-artist
Category: Artist
Experience: 1 years | English: intermediate


I created models on a freelance.
I have experience in creating 3D models, texturing, baking, lighting and modeling. I have experience with 3D software such as ZBrush, Marmoset Toolbag, Substance Painter as well as compositing tools such as Adobe Photoshop.
Position: Junior 3D Artist
Category: Artist
Experience: 0.5 years | English: basic


3D Artist
Freelance
2020 – 2022
Creation of 3D models according to the AAA-pipeline (lowpoly and highpoly modeling, UV mapping, baking, texturing) mostly for personal orders and sometimes for 3D stocks. I also worked on the creation of Mid-poly models of glasses for AR fitting.
Used programs: Autodesk Maya, RizomUV, Marmoset Toolbag, Substance Painter.Creation of 3D models according to the AAA-pipeline (lowpoly and highpoly modeling, UV mapping, baking, texturing) mostly for personal orders and sometimes for 3D stocks. I also worked on the creation of Mid-poly models of glasses for AR fitting. Used programs: Autodesk Maya, RizomUV, Marmoset Toolbag, Substance Painter.

3D Visualizer
Furniture store
2018 – 2019
Modeling, texturing and photorealistic visualization of models of furniture, lighting, decor in the interior.
Used programs: 3ds Max, Marvelous Designer, Substance Painter, RizomUV, Corona renderer, Photoshop.


My technical skills:
- Work with concept; 
- Creating a low and high poly model; 
- Modeling in 3ds Max / Autodesk Maya;
- UV mapping in Maya / RizomUV;
- Baking in Marmoset Toolbag;
- Texturing in Substance Painter;
- Good knowledge of Adobe Photoshop / Corona renderer / Marvelous Designer;
- Excellent knowledge of the basics of the theory of color and light, composition;
- Hand-drawing (pencil, pens, watercolor);
- Basic knowledge of Zbrush.

My soft skills:
- Highly responsible and attention to details;
- Good communication skills;
Position: Junior 3D Artist
Category: Artist
Experience: 0.5 years | English: pre


About
Hi!
My name is Ilya. I am a Junior 3D Artist with a great desire and motivation to become a professional in computer graphics.

As a 3D Artist, I know the full cycle of model development from blocking to texturing and importing into game motion. I can do low poly, high poly, sculpting, UV scanning, baking, and texturing. Also, after the first 3D courses, I was busy with design levels for some time, so I still have basic level design skills.

I aspire to join a cool team where I will be able to learn and learn from professionals. I am attracted by the prospect of working on interesting and challenging tasks.

I know for sure that I will go through various challenges until I become a real pro. But I feel that I am fully ready to create awesome games.

Work experience

3D Artist | Cobra Games Studio
February — June 2022
Creating 3D models for a mobile game (project work)

3D Artist | Global Game Jam 2022

3D Artist | Genesis Game Jam
Third place in the hackathon Genesis Game Jam
Position: Junior 3D Artist
Category: Artist
Experience: 0 years | English: basic


Beginner 3D Artist. To guarantee the appropriate quality of work I follows the modern 3D industry tendencies and improve my skills. I taking great joy in the process modeling and a ready to make your ideas a reality. Communication skills, problem-solving, good organization and time management.

- High polygonal and  Low polygonal modelling based on the concept or reference. 

- Low polygonal optimization (LOD creation).

- Retopology.

- Texture creation.

- UV mapping or the editing of one that already exists

- Baking normal maps
I want to find a work in which I can get new knowledge and reveal my talents. Creation interesting projects and acquisition of
new skills and technologies. I'm excited about work to 3d field and I'm striving to grow in this field
Position: Junior 3D Artist
Category: Artist
Experience: 0 years | English: intermediate

A good understanding of basics of human anatomy, which helped to improve a rig creation.
Created a logo and animation in 3d for a university computer science department. Also, created some unique (and not) characters, set lights and rendered them, using Blender and Krita (for textures).
Would like to start working in the GameDev, modeling assets or characters, creating animations. Don't want to work with motion design.
Position: Junior 3D Artist
Category: Artist
Experience: 0 years | English: intermediate

My portfolio: iv_ut.artstation.com
Finished courses about 3D Modelling:
1. Complete 3D Modeling Training for
Beginners (Elementza)
- Basic Topology
- SubD and Non SubD modelling technics
- Clear topology creation
- Complex topology and optimizations

2. Handgun for Video games Tuturial
(Eugen Petrov)
- Highpoly creation Zbrush
- Lowpoly in Maya
- Textures in Substance Painter
- Baking in Marmoset

3. Course Revolver Tutorial - Industry Ready
Weapon And Attachment Creation For
Video Games (ChamferZone)
- Highpoly creation via liveboolean in
Blender
- Lowpoly creation and unwrap UV
- Baking normals in Marmoset
- Texturing in Substance Painter
I would like to work for a company with high-skilled team to rich personal growing in technical skills. I have strong passion in 3D modelling and ready-to-start with any opportunity.
Position: Junior 3D Artist
Category: Artist
Experience: 0.5 years | English: intermediate

Several ready-made models on 3d stocks. And also a lot of ready-made character models for architectural visualization.
Freelance 3D modeller for 3 month. Mostly worked as modeller and was responsible for creating SubD models and UV mapping. My second experience was in photogrammetry. At this position I learned how to work with ZBrush, Substance Painter, Reality Capture and Marmoset Toolbag. Also I have experience with Marvelous Designer for creating soft materials.
I really want to work with professionals, adopting their experience. Improve my skills in the job I love. I hope to find a studio where I can realize myself as a 3d artist.
Position: Junior 3D Artist
Category: Artist
Experience: 0.5 years | English: intermediate

Passed a couple of courses in 3D sculpting. Have a portfolio with all my works - Behance: alyska633664ce
I am a Junior 3D Artist with 6 months of experience, proficient in Maya, Zbrush, and Substance Painter.
Also have a background as a Graphic Designer and a lot of experience with Adobe Photoshop, Figma, etc.
Behance: alyska633664ce
Looking for a Junior 3D Artist position
Position: Junior 3D Artist
Category: Other
Experience: 1 years | English: pre


I am Junior 3D Artist without commercial experience but with passion to 3D sculpting and modeling. 
Have experience in rendering and texturing. 

Finished offline Zbrush intensive course from ArtCraft school. Right now running online course "Super Maya".

ArtStation: vdslavka
I would like to join the team where I can get new experience and improve my skills. To be a part of cool projects which one I can proud in future.
Position: Junior 3D Artist
Category: Artist
Experience: 0.5 years | English: intermediate


I have experience working on freelance platforms and have done one-off commercial projects to order. Modeling, uv-unwrapping, texturing, preparation for animation - my main tasks in last projects. I mostly do the whole workflow in Blender 3D, but I also use Substance Painter/Designer, Adobe Photoshop. Have basic experience with Unity and Unreal Engine 5. The main task for me is to create an attractive and correct 3D model.
I would like to work in a team of purposeful people, where I could gain useful experience and improve myself.
Position: Junior 3D Artist
Category: Artist
Experience: 0 years | English: intermediate


I learned hard-surface modeling mostly from Kaino School courses. I do modeling in Blender, baking in Marmoset, texturing in Blender or Substance Painter. I have basic sculpting skills in Blender and ZBrush. My goal is to work on environment or characters in games.
Position: Junior 3D Artist
Category: Unity
Experience: 2 years | English: fluent


I'm a Junior 3D Artist. I'm open for collaboration in the sphere of 3D Modeling. I have a strong desire to work in GameDev industry (mostly assets & props modeling, hard surface modeling). 

• Experience with Blender, Maya, Photoshop;
• Basic knowledge of Substance Painter;
• Experience in non-commercial projects (1+ year);
• Understanding of modeling (high-poly & low-poly), retopology, UV mapping, baking, texturing, lighting;
• Successful experience in creating original graphic designs, mockups, UI & UX designs;
• Attentiveness to the details, responsibility, punctuality, purposefulness, quick learning, good team player, creativity;
• Advanced level of English.
Open to any type of offer in GameDev as a 3D modeler
Position: Junior 3D Artist
Category: Artist
Experience: 0 years | English: pre


I mostly gained experience and skills by watching YouTube and practicing. Hard skills: Modeling, Baking, Texturing, Sculpting, Composition, Сolor correction, Retouching, and a little bit of Anatomy. Software: Blender, Photoshop, RizomUV, Marmoset, Substance Painter, Zbrush, PureRef. Also worked as a freelancer, but as a 2D artist (making covers on Youtube videos).  I've got an unlimited desire to work in 3D, so I am ready to work for a minimal salary to become an experienced employee. Considering any opportunity for cooperation :)
I want to work as a 3D prop artist, but considering any offers
Position: Junior 3D Artist
Category: Artist
Experience: 1 years | English: intermediate

Courses:
- Handgun for Video games Tutorial by Eugene Petrov
- 3D Modeling in Maya (elementza.com)
- Unreal Engine gameplay developer, ArtCraft CG School.
Junior 3D Hard Surface Artist at a game dev studio. For now working on AAA game with open world.

Modeling: Maya, Blender (basic)
Sculpting: ZBrush 
Texturing: Substance Painter
Additional programs: RizomUV, Marmoset Toolbag, Unreal Engine

Showed proven ability to create low poly, high poly 3D models - environment, hard surface, props. Do unwrapping, baking, PBR texturing, retopology, sculpting.

Able to adjust and optimize 3D models inside Unreal Engine.
I would love to work in a cozy product company with healthy atmosphere.
Position: Junior 3D Artist
Category: Artist
Experience: 0 years | English: intermediate

Knowledge of the programms as a:

Autodesk 3d's Max with V-Ray;
Autodesk Maya;
Adobe Photoshop;
Adobe Illustrator.

Improving my texturing and uv-sweep skills. Just started to learn skulpting.
Just finished a course of 3D modelling at IT Step Academy in Odessa. Would like to grow as a 3D Artist in GameDev, but open for another proposal. I have a little experience as a 3D Visualizer, creating of interior objects.
Preferable to grow as a level designer. Would like to create vehicles, buildings, enviroment..