lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: Unity3D Developer
Category: Unity
Experience: 1.5 years | English: upper

Have participated in the ICPC semifinals, even though did not prepare for them extensively. Passed quarterfinals in my country.

Have participated in the GMTK 2022 game jam.
The hardest things I did:
    * Generation of Metaballs meshes using marching cubes algorithm adaptation
    * Generation of 2d mesh stripes and their animation during runtime
    * Rewriting of Corgi Engine asset for project use
Part of mesh generation was accelerated using parallel computation with Unity C# Jobs System and Burst compiler.

Most of the time I developed hyper casual projects, and managed the these projects on Gitlab.
Used shader graph to create custom shaders for these games.

I want to improve my team work, because in the previous job I programmed alone in the projects.
Position: Unity3D Developer
Category: Unity
Experience: 6 years | English: upper

"MORROK" got "the best studio game" at Yoda Game Awards competition.
The Holovis project is a set of interactive games about the marine world for the oceanarium. Created parts of the core points system, created logic for multiple games. Worked with React for one of the interactive.

Radio Pirates at google play Made a lot of mobile hypercasual games with unic mechanics. Worked with DOTs, created shaders, setup and used network frameworks photon, also metrics and ads mediation. As a technical lead, I am engaged in refactoring, code review, mentor for junior programmers.

PC quest game from Velcro Games Worked with high‑quality graphics, created a story system, all game mechanics.

VR game For Samsung Gear VR from Velcro Games Worked with implement VR and created all game mechanics. 

Mobile racing game Created some of game mechanics, loot boxes.

VR racing video game. Worked with implement VR, wheel input mechanic, all game loop and mechanics.

Mobile PVP hero arena. Worked with Photon (network and pvp matchmaking), created shaders, all mechanics and hero system.
Senior Unity Developer, with VR and PC games and a lot of mobile games experiences, looking for a position where my creative skills and programming knowledge can be useful for create excellent games. Motivated to level up my program architecture skills. Want to create own product in big company.
Position: Unity3D Developer
Category: Unity
Experience: 8 years | English: intermediate


There were different projects during this 8 years: indie 3D action survival game, mobile action / crossword puzzle / merge / strategy / visual novel games, VR prototypes.
My role was different in different projects: core features, UI, optimization, porting, tools, 3rd party tools integration, bugfixing, full cycle...
At my last job I was a general purpose unity developer accompanying 2 projects (visual novel and merge mobile games) and developing generic tools/packages for the department (logging, ads services integration, fixing/extending 3rd party tools, etc.).
Last few months I took a break due to the first child birth and now I'm ready to get back to the action! )
My dream job will be to create core features for realtime action/arcade games or creating a tools for the building of interesting game worlds, but other genres and types of work are welcome too )
UI layout, slot games, infinite code merging instead of developing
Position: Unity3D Developer
Category: Unity
Experience: 1 years | English: intermediate


TinyTowny is a mobile voxel game that involves developing your city by building different buildings, improving
them, and balancing different buildings to make the city grow efficiently.

Undercooked is a computer game that reproduces the mechanics of Overcooked. It is not a unique project in
itself, but for me it was a project where I learned to write cleaner code, work with animation, materials and UI.

2048 is a simple game in which I recreated the well-known mobile game 2048. The goal of the project was to
minimize the development process and reproduce the game most efficiently with a simple architecture.

EasyJump is a simple project more like a prototype that was created to test how quickly I could implement a
project whose basic mechanics are based on object physics. I completed the project in 2.5 hours, after which I
tested and analyzed various ways to optimize the project for Android.
Position: Unity3D Developer
Category: Unity
Experience: 3 years | English: upper

-Developed Hyper Casual, Casual and Hybrid-Casual games using Unity.
-Utilized SDKs to enhance game functionality and integration.
-Optimized games for improved performance and profiling.
-Mentored and guided fellow developers in game development best
practices.
-Designed game architectures to ensure scalability and maintainability.
-Conducted research on new technologies to drive innovation in game
development.
Skills
•Unity Engine
-Scripting, Profiler,Animation, DOTween, Shader Graph, Particle System, URP, C#.
•Project management
-Task allocation, timeline management.
•Game design principles and player
experience optimization.
•Communication and collaboration.
•Resource management.
•Quality assurance and bug tracking.
•Platform knowledge.
-PC, Mobile.
•Continuous learning and staying updated
with industry trends.
Unavinar Games
October 2021 - July 2023
-Developed Hyper Casual, Casual and Hybrid-Casual games using Unity.
-Utilized SDKs to enhance game functionality and integration.
-Optimized games for improved performance and profiling.
-Mentored and guided fellow developers in game development best
practices.
-Designed game architectures to ensure scalability and maintainability.
-Conducted research on new technologies to drive innovation in game
development.


Winaaagame studio
August 2021 - October 2021
-Developed Hyper Casual games using Unity.
-Optimized games for improved performance and profiling.
-Implement assets from asset store(game mechanics, models etc...).


OOO"Pecherskykh"
September 2019 - August 2021 (part-time)
-Developed games using Unity.
-Mentored and guided fellow developers in game development best
practices.
-Implement assets from asset store(game mechanics, models etc...).


Freelance
June 2020 - August 2021 (part-time)
-Created diverse games spanning different genres.
-Developed various game systems.
-Collaborated with clients to deliver high-quality projects within deadlines.
-Tested, debugged, and optimized games for optimal performance.
-Managed multiple projects simultaneously, prioritizing tasks effectively.


Skills
•Unity Engine
-Scripting, Profiler,Animation, DOTween, Shader Graph, Particle System, URP, C#.
•Project management
-Task allocation, timeline management.
•Game design principles and player
experience optimization.
•Communication and collaboration.
•Resource management.
•Quality assurance and bug tracking.
•Platform knowledge.
-PC, Mobile.
•Continuous learning and staying updated
with industry trends.
Intrested in coding core gameplay and and any features that relate to the game itself
Position: Unity3D Developer
Category: Unity
Experience: 2.5 years | English: pre


Understanding of client-server architecture.
Basic skills with Photoshop.
Experience in integration and working with third-party SDKs: Firebase (Analytics, Realtime DB, Remote Config, Google SignIn), AdMob, IronSource, SingularSDK, Facebook.

Portfolio: (remove space after the domain name)

gnomemines.com/
- shop, inventory, bag, wallet connection, tutorial.
-----
assetstore.unity.com/ packages/templates/packs/air-strike-211301
- bug fixes
-----
play.google.com/ store/apps/details?id=com.ply.cookingmarket&hl=en&gl=US
- daily achievements, facebook/google authorization, firebase db integration, live ops, bug fixes
-----
play.google.com/ store/apps/details?id=com.sas.clash.of.a.knight&gl=ph
- tutorial, bug fixes

Personal projects: (remove space after the domain name)
play.google.com/ store/apps/details?id=com.MainRock.Hardball&hl=ru&gl=US
Position: Unity3D Developer
Category: Unity
Experience: 3 years | English: upper

Strong game development skills. 8+ years of development experience. 2+ years Unity of development experience (for mobiles). Good understanding of OOP, knowledge of design patterns and different architectural approaches.

The latest project - Multiplayer mobile battle arena for Android:
https://play.google.com/store/apps/details?id=com.playtagon.knightssaga

Developed and published the casual game for Android: https://play.google.com/store/apps/details?id=air.com.loonyquack.game
Developed 2D puzzle game for Android and PC, on Unity: https://nearfancy.com/games/bubbly-tap-press-kit/


Developed “Miracle framework” - the graphics engine for 2D animations with hardware acceleration. Based on Stage3D technology and AGAL(Adobe Graphics Assembly Language) for graphics and math calculations: https://github.com/MerlinDS/Miracle
Unity3D, C# and .NET Base Class Library, ShaderLab, Unity Multiplayer Networking, 
Ninject, UniRx, NGUI, EZData, Entitas
NUnit, NSubstitute,
ActionScript, AIR, C++(Basic),
OOP, SOLID, Design patterns, MVC, MVVM, Entity Component System (ECS),
Git, SVN, ANT
Gamedev only! Not interested in a development of a casino or slot games as well. Most interested in multiplayer mobile projects.
Position: Unity3D Developer
Category: Unity
Experience: 3 years | English: upper

Experience:

Project: mobile game for kids (https://play.google.com/store/apps/details?id=com.indigokids.mimdoctor)
My role: I was one of three developers on this project. Wrote some core gameplay logic, game navigation, implemented ads and analytics.

Project: mobile painting game for kids (https://play.google.com/store/apps/details?id=com.indigokids.mashacoloring)
My part: Developed this application on my own. For painting mechanics I used third-party plugin called "PaintCraft". During development PaintCraft code was significantly modified.
I implemented ads, localization, analytics, in-app purchases, etc.

Project: mobile coloring app "Colorist".
(https://play.google.com/store/apps/details?id=com.nikaent.colorist)
My part: Development of own drawing engine, game logic, support, development of external tool for converting arts into in-game format.
Unity3d, C#, Java(basics), JavaScript(basics), PHP(basics)
OOP, SOLID, Git, Jira

Experience with Unity3d(c#): 4 years(3 years on commercial projects)
Mostly loking for remote format.
No projects without salary and payment "after project gets successful"
Prefer to work in game development.
Position: Unity3D Developer
Category: Unity
Experience: 1.5 years | English: intermediate

Several applications were released on Google Play and App Store. Created applications for Android, Android TV, iOS. Experience with Unity Editor framework.
Unity3D, C#, Java, Git, Agile, User Interface (UI), Android
Looking for part-time or full-time. Remote only. Hourly rate 10+$.
Position: Unity3D Developer
Category: Unity
Experience: 5 years | English: intermediate

1)Mobile Game developer - 3 years experience.
2)Create backend side for games 
3)Passed Unity Certification
4)Responsibility and self-organization
Unity3d, C#, Java, OOP, TDD, SOLID, Git, Patterns, Unity Network(Base level), Facebook API
Position: Unity3D Developer
Category: Unity
Experience: 3 years | English: basic


Unity3d, c#, kinect, google service, Unet
3 years experience

best: remote work 6 hour/day

work example:
https://docs.google.com/document/d/1gtWcwfsewh-qFYXy1vU-GSy1x82Y8ezjyvXoLC3v4z8/edit?usp=sharing

my projects:
https://play.google.com/store/apps/developer?id=BlackBean
http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=50448 [first place on the regional Imagine Cup 2016]

my co-op projects:
http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=57635
https://play.google.com/store/apps/details?id=com.barrelgames.wain&hl=ru
https://manakhovn.github.io/isr_build_1/

my games in development:
https://docs.google.com/document/d/1CfVtJuVS7cgaIIg9iqyArtIVe6DrhKn76GP00GH83AI/edit?usp=sharing
Position: Unity3D Developer
Category: Unity
Experience: 4 years | English: intermediate

- Unity3d mobile VR projects.
- Released Flash games for FB, VK and other social networks. 
- Released apps for iOS (versions 4, 5, 6).
- Unity3d/C# + mobile VR (Samsung Gear VR and Google DayDream) remote work for foreign client.
- Developing social and mobile games using Starling. Profiling with Adobe Scout. 
- Support for web Flash games. 
- Developing native (Objective-C) iOS Apps for iOS 4, iOS 5 and iOS 6.
Looking for interesting Unity3D projects (not slot machines or gambling). Mobile, social, standalone games, AR/VR projects.
Position: Unity3D Developer
Category: Unity
Experience: 3 years | English: intermediate

Every my work that I've done its my own achievement. In every project I try to use something new, try to learn.
Unity3d, C#, plugins integration, iOS and android, web games with unity, Photon Cloud(networking), uGUI, IAPS, ads 

Games which I've done:
https://goo.gl/LlGJrz
https://goo.gl/UF2nKv Its was awesome project for social networks
https://goo.gl/jajqTj
https://goo.gl/n0ZIV6
Unusual and interesting projects. 
Team where every person want to create some awesome and attracting game.
Company where respect for each other.
Flexible hours, not formal atmosphere.
Position: Unity3D Developer
Category: Unity
Experience: 4 years | English: intermediate

I have 2+ years of experience as a team-leader.
Unity3D, C#, Publishing Apps/Games, Mobile Game Development, AR, Client-Server Integration, Objective-C, XCode, CI, WebGL, OOP, SOLID, SCRUM, JIRA, Redmine.
I'm looking for an interesting project. I would like to work in a team of professionals and develop using modern methods and frameworks.
Position: Unity3D Developer
Category: Unity
Experience: 1.5 years | English: fluent

Currently working in a small team as solo Unity Developer on a single player sidecar battle arena wich is about to hit the Play Store.
Implemented bullet hell loop , skill system with Scriptable objects.
Worked with an artist to optimize rendering via creating texture atlasses,combining and simplifing meshes and LOD system,packing UI into Sprite atlasses to overall minimize draw calls and vetrs count.

Overall im working with any system needed  myself starting from fixing provided animations, creating specific vfx for specific use cases,creating ingame systems and expanding upon them,implementing Ads and IAP services etc.
Unity 3D cross-platform dev,
AI : FSM,BT,GOAP,
Profiling,
GUI,
Physics,
TImeline,
Client/Server (via Mirror)(rather small exp here),
Optimization

I enjoy working with AI systems and finding a ways to optimize existing logic to get sweet performance boosts
I want to :
-work and learn from more experience developers;
- grow in terms of skills and salary lvls;
-be a part of none toxic team;
-work and iterate on an ideas with clear visions;
- i like to work on many things, but always prefer to have a structured workflow with a set responsobilities
Position: Unity3D Developer
Category: Unity
Experience: 9 years | English: pre

Experienced programmer (9+ years of game programming experience - 4 years Unity3D Developer and 5 years ActionScript). Experience with expertise in PC and mobile game mechanics (iOS, Android) platforms. ). Experience with expertise in social network (FB, VK, OK).  Successful game developer and expertise in project life cycles, planning, executing, controlling and closing projects delivering business value and delighting customers. Experience successfully developed and released games projects
Unity 3d, C#, UniRx, Zenject, uGUI, Cg, Spine, TK2D, prime[31], Orthello 2d, Vuforia, Particle systems, Social network API (FB, VK, OK), Android, iOS, WebGL, SVN, JIRA, GIT, Adobe Photoshop, Illustrator, Flash, Spine Animator, Unity Animator…
- Интересные проекты
- Хорошая команда 
- Позитивное настроение
Position: Unity3D Developer
Category: Unity
Experience: 6 years | English: upper

I can make all what you need. DataSystems, architect, world map, server, clans etc. I also very good in games. Also I can be a lead, but my i want to improve my English little bit(In a course now).  Have experience in TechLead position and had 10 Juniors(padawans)
Unity3D Developer 6+ years
I have experience in casual, hyper casual, hybrid casual, puzzles, IOS/Android.
English level upper intermediate/B2. 
Only product based company.
Also have perfect Ukrainian language skills.
In Barcelona NOW!
Gambling, Slots
Position: Unity3D Developer
Category: Unity
Experience: 2 years | English: upper

I was working on 2 projects - Adventaria 2D and RealmCraft
On Adventaria I created full auto-test infrastructure with unit and integrational tests. Also, I developed movement modules (we used our own developed physic and movement), weather (both visual and logic sides), AI for different mobs and a lot of other features.
On RealmCraft i was responsible for bug fixing and covering project with auto-tests
Unity3d developer:
- C# / .NET
- creating game mechanics (AI, inputs, visual, animations)
- working with plugins (Analytics, Ads, push notifications)
- creating custom physics
 - creating test infrastructure (unit tests/integration tests/ TestRunner, NUnit)
- working with UnityUI
I am looking for a full-time job as a Unity3d developer. Hope to find a company that will give me an opportunity to show my best.
Position: Unity3D Developer
Category: Unity
Experience: 2.5 years | English: intermediate


Unity3D developer, have own 2 projects on Play Market, and made 4 projects on Play Market for freelance. Ready to work with team

Background
-	4 years of non-commercial game developing (2016-2020)
-	1 year of freelance (2020-2021)
-	10 months on project META DOGS (2021- until now)
Friendly team. Cool system of work organization. Flexible schedule
Position: Unity3D Developer
Category: Unity
Experience: 5 years | English: intermediate


Unity 3D developer with good knowledge of programming patterns and design principles.
Position: Unity3D Developer
Category: Unity
Experience: 3 years | English: intermediate

Support and udetes for existing projects. Development of internal promotional system.
Ads and Mediation integration, issue solutions.
Mobile crossplatform ads management. 
Developed bicycle racing game with simple ai opponents.
Developed skateboard racing arcade with level builder for editor (clone of SkaterBoy)
Developed kids quest game Birthday party with number of mini-games inside.

Published games which were my projects
https://play.google.com/store/apps/details?id=com.PSVStudio.HippoSkate

https://play.google.com/store/apps/details?id=com.psvn.KidsBicycle

https://itunes.apple.com/ru/app/begemotik-pepa-na-velosipede/id1031539302?mt=8

https://www.microsoft.com/ru-ru/store/apps/peppas-birthday-party/9nblggh5kzsd
Unity3D development, Game Development, Mobile optimisation
Position: Unity3D Developer
Category: .NET
Experience: 1 years | English: intermediate


Unity3D:
I have been involved in the development of mobile applications using Unity3D for various platforms, such as iOS and Android. Throughout this experience, I successfully implemented various gameplay mechanics, user interfaces, animations, and visual effects. Additionally, I integrated in-app purchase systems (IAP purchase) for monetizing game content. To track user activity and optimize marketing campaigns, I utilized the Adjust SDK.

Xamarin:
In addition to Unity3D, I worked on a mobile messenger app using Xamarin. For this project, I leveraged Xamarin.Forms to achieve cross-platform compatibility and streamline the development of the user interface. I integrated functionality for server communication through REST APIs. To handle the app's data, I developed a database using Entity Framework and hosted it on the Azure cloud platform, ensuring convenient data access and synchronization across user devices.

Pushwoosh:
To ensure timely delivery of notifications and messages within the mobile messenger app, I integrated Pushwoosh. This facilitated reliable real-time delivery of push notifications to users' devices.

My experience in mobile development with Unity3D and Xamarin has allowed me to enhance my programming skills, UI/UX design capabilities, and the integration of third-party SDKs. Additionally, it enabled me to handle complex challenges and adapt applications to various devices and platforms, ensuring maximum user convenience and satisfaction.
Position: Unity3D Developer
Category: Unity
Experience: 1.5 years | English: pre


Unity 3D 
Knowledge of the C# programming language .NET Framework
Experience developing standalone game tools
Knowledge of art (perspective, volume, lighting)
Experience  A* Pathfinding Project
Experience with game editors is best Unity3D
Knowledge of various texture compression formats in Unity
Gameplay Experience (Main Character, Cameras-Cinemachine, NPCs, Environment, Behaviors)
Experience Particle System, VFX Graph
Experience with scripts, textures, animation, particles, Shader Graph - Unity rendering
Flexible working hours
Professional growth
Would like to develop interesting projects
Position: Unity3D Developer
Category: Unity
Experience: 8 years | English: upper

BirdLand
Cutest Virtual Pet Game with Cutest Birds!

Held positions and responsibilities
Contributed to the UI design of the Application for various layouts. 
UI/UX Product Management
Created overall layout architecture on Unity 3D platform
Platforms: Android, Windows, iOs
Android Play Store : http://goo.gl/2XobR 
Windows Store: http://goo.gl/2XobR 


Fish vs Pirates
Challenging defense game with vibrant graphics and fun animations.

Held positions and responsibilities
Contributed to the UI design of the Application for various layouts. 
UI/UX Product Management
Involved in testing of the Application in various devices, screen sizes and resolutions. 
Platforms: Android, iOs
URL: http://goo.gl/2XobR 

Vikings Battle: Strategy Game

Held positions and responsibilities
Contributed to the UI design of the Application for various layouts. 
UI/UX Product Management
Involved in testing of the Application in various devices, screen sizes and resolutions. 
Platforms: Android
URL: http://goo.gl/2XobR 


Creatures of Olympus

Held positions and responsibilities
Contributed to the UI design of the Application for various layouts. 
Involved in testing of the Application in various devices, screen sizes and resolutions. 
Platforms: Android, iOs
URL: http://goo.gl/2XobR 


Other Projects:

Lovely Pets: https://play.google.com/store/apps/details?id=com.frismos.android.game.petgame
Pony Land:
https://play.google.com/store/apps/details?id=com.frismos.ponygame
Age of Pyramids: Ancient Egypt:
https://play.google.com/store/apps/details?id=com.frismos.egyptgame
Dino Land: 
https://play.google.com/store/apps/details?id=com.frismos.dinogame
Fish Adventure:
https://play.google.com/store/apps/details?id=com.socialin.android.game.fishadventure
The Bobots - Robot Game:
https://play.google.com/store/apps/details?id=com.frismos.bobots

https://play.google.com/store/search?q=frismos
Unity 3D, NGUI, LIBGDX, Android, PHP, MySQL, JavaScript, HTML, CSS, JAVA
I would like to participate in interesting projects.
Position: Unity3D Developer
Category: Unity
Experience: 2 years | English: intermediate


Unity3D, UnityUI, C#, OOP, Design Patterns, Native plugins, StrangeIoC, Social Networks API, SQLite, JSON, Flash, ActionScript3, Git, Scrum.

I have 4 years experience in game development industry, working on cross platform social games for platforms: iOS, Android, Web. I'm highly competent in all stages of game development, from user interface, gameplay logic implementation to porting games on mobile platforms.
Close-knit team. Interesting projects. Comfortable working place.