lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: 3D Artist, Graphic designer, Video editor, Project Manager,
Category: Artist
Experience: 6 years | English: upper


During my professional journey, I have gained diverse experience across various domains. I have worked as a 3D artist where I have utilized my creative abilities to craft visually stunning and realistic 3D models and animations. As a graphic designer, i have employed my design skills to create compelling visual assets for different projects.

In addition to my expertise in 3D art and Graphic design, i have ventured into the realms of videography and video production. I have captured and edited high quality videos, employing my keen eye for detail and technical proficiency to create impactful visual narratives.

Furthermore, i have delved into the realm of digital marketing, harnessing my knowledge and skills to strategize and execute effective marketing campaigns. I'm well-versed in utilizing digital marketing tools and platforms to traffic engagement, enhance brand awareness and generate leads.

Apart from my creative pursuits, I have been actively involved in organizing notable events. I have successfully organized music art festival in Azerbaijan, showcasing vibrant and diverse music culture of the region. Additionally i have been part of DokuBaku International Documentary Film Festival, contributing to the promotion and celebration of documentary film making.

Moreover i have gained valuable experience working with start-ups, where i have honed my entrepreneurial mindset and adapted to fast-paced and dynamic environments. The experience has allowed me to develop a versatile skill set and a deep understanding of the challenges and opportunities start-ups face.

Overall, my work experience encompasses a broad range of disciplines,including 3D art, graphic design, video production, digital marketing, event organization and start-up engagement. I'm continuously seeking new opportunities to expand my knowledge, skills and contributions within these areas.
Position: 3D Artist (Hard Surface)
Category: Artist
Experience: 9 years | English: pre

Hard surface modeling, texturing, props modeling
I've been working in gamedev industry more than 9 years mainly as 3D artist.

I create 3D models with a hard surface for the top-level games.

I set higher standards for myself with each new project I work with. I am mastering new skills in the field of CG and I always strive for perfection.

My skill sets include 3D modeling, sculpting, UV mapping, maps baking, PBR texturing, real-time visualization. My software knowledge includes, but is not limited to, 3DsMax, Zbrush, 3D Coat, UV Layout, Substance Painter, Marmoset Toolbag.
I like working with an interesting project, I mostly hear different equipment (cars, motorcycles, weapons, etc ...), props. I would not like to deal with heroes.
Position: 3D Artist (Hard Surface)
Category: Unity
Experience: 3 years | English: intermediate


Key Competencies in GameDev:
- Mid poly and low poly modeling of game props, vehicles, environment elements based on references and sketches.
- Retopology of high poly models and UV layout.
- Texturing of mid poly and low poly realistic/stylized models in Substance Painter, Quixel Mixer and Adobe Photoshop.
- Importing assets into game engines (Unity, Unreal Engine).

Key Competencies in Post Production:
- Modeling, texturing and multi-pass rendering of advertising products and scene elements.
- 3D camera tracking / Planar tracking of complex scenes, Motion tracking and Matchmoving.
- Creation of VFX and Compositing of multi-pass renders with rough footages.
- Basic particles and liquid simulations in Houdini.
- Creation of 2D and 3D Motion Graphics.
- Complex Keying.
- Rotoscoping of people in difficult shots with motion blur.
Position: 3D Artist Hard Surface
Category: Artist
Experience: 2 years | English: intermediate


3D Artist with 1.5+ year experience of creating 3d assets. 
Have a good knowledge of hi-poly/low-poly modeling, UV mapping and texturing. I'am trying to focus myself in Hard Surface things and weapon, because i have passion for this! My mane goal is improve myself everyday in order to achieve high results. Confident, hard working, and committed to seeing results in whatever position I am in. Open to any interesting opportunities in 3D design.
Mane tools: Hipoly/lowpoly - Blender, Maya, Zbrush, Fusion360 
                       UV unwrapping - Blender, UVlayout, RizomUV
                       Texturing - Adobe substance Painter, Adobe Photoshop.                         
                        Rendering - Marmoset Toolbag, Keyshot. 
                       Engines - Unity, Unreal Engine.
I want to
1) Make weapons or/and with hardsurface 
2) Make Props
3) Work with Realistic style
4) Heve good comunicathion in the team
5) Have atmosphere in the team
Position: 3d artist (hard surface/props)
Category: Artist
Experience: 1 years | English: intermediate

i have completed several practical courses from learning platforms like linkedinlearning, udemy, artstationlearning, linda, et cetera.
im a freelance 3D modeler with experience in 3D modeling,  UV mapping, and rendering in 3dsMax, Zbrush, Corona, V-Ray, Arnold renderer, backing and texturing in Substance Painter and Marmoset toolbag, Photoshop
Position: 3d Artist |Hard Surface |Props
Category: Artist
Experience: 4 years | English: intermediate


Hello, whoever read this information. With great desire and hard work, I achieved my dream - to become a 3d Artist. I love my job and I do it skillfully. I learn new knowledge in the industry and in general I try to be useful in this world.
Position: 3D Artistic
Category: Artist
Experience: 4 years | English: fluent


Hello Reader

My name is omotosho Damilola ,
Am I creative and professional graphics designer, Have been making attractive graphics design more than 3yers ago and have worked professionally for firms and completed all my project at global level,providing best possible service by crafting graphics according to your needs is guarantee, Feel free to contact me

My utmost priority for my client is getting ensure that their character is realistic.
Best regards thank you
Position: 3D Artist / Illustrator
Category: Artist
Experience: 0.5 years | English: intermediate

-Illustrations for the educational platforms 
-2D/3D illustrator
-Freelance during last year
- Experienced in Blender, Adobe Illustrator
-Experienced Vector Illustrations for the educational programming project 
-Created sketches 
- Knowledge of anatomy, color, light, perspective, composition, and volume;
-Familiar with Adobe illustrator and other painting-related software, good at designing different styles and characteristics of characters
Position: 3D Artist /interior design /modeling /visualisation
Category: Artist
Experience: 0.5 years | English: basic

Internship:
1. Internship in architecture: June - August (2021)
Responsibilities:
I took measurements of the premises, made an existing plan, a redevelopment plan, a floor plan, a ceiling, a plan for visualizations, a plan of lamps and switches, a plan of sanitary equipment, a plan for the location of sockets and electrical outlets, a plan for the location of furniture and equipment.
2. Internship in the field of architecture as an assistant designer: September - October (2021)
Responsibilities:
I was engaged in interior visualization, created a plan of sweeps and sweeps for each of the visualizations.
Education at an art school. I have a taste and a sense of style. Hardworking, a good team player, quickly joining the team, ready for different challenges.
I specialize in the creation of design projects: redevelopment of projects, visualization, visualization of interiors, communication plans, the location of sockets and electrical outlets along with lamps and switches, a floor layout plan, a plan for the location of sanitary equipment, sweeps are provided for visualizations.
I am looking for a friendly team that is always ready to help and give the necessary advice regarding my development, the responsible approach of employees to the business. The main direction in which I want to develop is to improve and improve the knowledge of the constructive solution of projects, visualization of exteriors and interiors.
Position: 3D Artist, Interior & Exterior Designer
Category: Artist
Experience: 10 years | English: basic

Participation and publications in "Interior of the Year" All-Ukrainian annual architectural competition, HIS magazine, NM House. Implementation of developed objects.
Interior designer and visualizer with more than 10 years of experience in creating modern interiors for residential and commercial spaces.
I have been working as a designer since 2012. I have work experience both in Ukraine and abroad (remotely): development of drawings and documentation, visualization of objects, selection and assembly, author support. I have a higher education, a bachelor's degree from Kyiv National University of Technology and Design.
Position: 3D Artist Junior
Category: Artist
Experience: 1 years | English: pre

Hard surface modeling in Autodesk Maya (main tool):
- a full cycle of 3D model development (Draft (blocking with subsequent detailing of forms and silhouettes), Topology (mesh - High poly, Low poly), UV-mapping, Map baking (Substance Painter, Marmoset Toolbag, xNormal), Texturing (Substance Painter -
exporting maps to Maya)
- skeleton creation, rigging, character animation
- work with dynamic and physical effects (smoke, fire, fog, destruction and etc.)
- work with light, camera and feed to Arnold render
Experience in the Voxel studio as a Voxel Artist 
Experience in freelance as a 3D Artist.

Hard surface 3d modeling using Autodesk Maya; texturing - Substance Painter, Photoshop; compositing with Adobe After Effects.

Environment modelling in VoxEdit and MagicaVoxel
Job expectations are developments in game design. Application of my creative ideas. Like Hard Surface modeling
Position: 3D Artist Junior
Category: Artist
Experience: 0.5 years | English: intermediate

I know the all pipeline for creating a 3D model - I can do any work on the project - from Blocking to Texture. What can I be proud of?
Hello my name is Illia, I from Kharkiv, Ukraine. For this moment I work for a company FlexReality. Also I successfully finished 3DMaya course. On the courses 3D Maya I have taken experience in the following areas: -High/Low-poly modeling (Hard-surface,organic,character,clothes and so on) -Work with references -Retopology in Maya -Baking and render (Marmoset Toolbag) -Texturing in Substance painter -Combine and edit baked maps in Photoshop -Rig and animation in Maya -Scene set up in Unreal Engine 4 There is also a basic understanding of working inAdobe Premiere Pro.
I want to modeling weapons, environment elements. I also really like modeling Hard-surface for Sub-d.
Position: 3d artist / junior 3d artist
Category: Unity
Experience: 1 years | English: intermediate


I`am looking for job at 3d artist / junior 3D artist position.
I’m eager to be involved in smart innovative projects, create best quality products and grow as a professional. Few words about myself: fast-learning, self-motivated, hard worker, polite person, creative and have a good sense of humor. I have background in printing industry for more than 10 years where I used 3D modeling first time and from that time realized that it’s exactly what I want to do for life.

- 1 year expirience in 3D modeling.
- 2 years expirience in graphic design (polygraphy)

Skills: High-poly, low-poly modeling, UV unwraping, texturing, PBR texturing. Baking maps AO, Normal, Curvatures. Sculpting. 
Soft: Maya, Zbrush, Photoshop, Illustrator, Substance Painter, Quixel Suite.
Position: 3D Artist, Lead 3D Artist
Category: Artist
Experience: 5 years | English: pre

Creation of 3D content, development and assembly of levels in the Unity environment for Dark Riddle and Strange Hill mobile projects.
- Modeling, Sculpting, Texturing of stylized High-Poly/Low-Poly environment elements, props and characters, ability to do blocking, work both on concepts and without them (Diffuse, Hand-Paint, PBR);
- Experience as a Level\Lighting artist, developing and building levels in Unity environment for mobile devices based on Android and IOS, working with ProBuilder, Unity-Terrain, Vertex-Paint, Pseudo-Volumetric, VFX setting/assembly/arrangement, etc. Arranging, setting up and baking lighting, creating atmospherics to immerse the player. Vision of the composition and the presence of artistic taste, the ability and understanding of how to "make beautiful";
- Arranging and setting up colliders, materials, creating and organising scene prefabs. Working with colour, light, composition and shapes. Work with optimising models, textures, setting up lightmap, building texture atlas.
- Knowledge and understanding of the pipeline. Availability of creative approach, huge stock of both ideas and visual base. I can easily come up with plots, semantic/quest chains, titles, texts, articles, work with technical documentation. Mentoring, motivational and organisational skills, teamwork.

I use:
3ds Max, Zbrush, Substance Painter/Designer, 
3D Coat, RizomUV, Adobe Photoshop, Marmoset Toolbag, Unity
I love working for a product company. Opportunities for professional and career growth. Opportunity to propose and implement new ideas in the project. Stable and decent salary.
Position: 3D Artist - Lead / Senior - Gamedev
Category: Other
Experience: 7 years | English: pre

At the Senior position:
- I meet my work in the “how to do it” guidelines from the customer's side.
- I receive tasks for the development of complex or new tasks.
- Obtaining tasks for describing your approach to obtaining results and further writing guides.

In the Lead position:
- I worked with weak specialists who, after a year, have no difficulties in their direct duties and received or are candidates for a Senior position.
- Consistently positive result of work in the position held.
- Releases of patches / projects with the results of teamwork.
Seven years of experience in the industry, six of them in AAA projects of the Gamedev market.
- Worked on five top projects of the PC / console market with a full understanding of the pipelines and meeting customer requirements.
- Worked on Mobile / PC AAA projects with maximum focus on optimization.


Key responsibilities within a Senior 3d Artist:
- Full stack production of hard surface objects of any complexity (vehicles, aircraft, weapons, environments, props) within the requirements and standards of the project.
- Research and study of new approaches and improvement of the current pipeline.
- I perform tasks ranging from estimating the time and selecting refs for the task, to the configured model in the prefab engine.


At the moment I'm acting as a Lead 3d Artist
Main responsibilities within Lead 3d Artist:
- Preparation of technical specifications, maintenance and support at any stage of production.
- Planning, risk assessment, training of employees, checking and writing technical / art feedback.
- Writing guidelines, solving problems, including outside the scope of direct responsibilities.
- Communication with heads of department, reporting, regular sync.
- Remote work / office / freelance / one-time cooperation
- The position is not principled.
- Interest depends on tasks, project, responsibilities, workload and urgency.
Position: 3D Artist, Level Designer
Category: Artist
Experience: 1 years | English: upper

As I said before, I once made a whole set of US Road Signs, which included 256 models with different textures. However, I was able to pack and optimize it all into just two materials using interesting, though basic, techniques like Island Grouping and Atlasses. 
I also had to create a huge number of LowPoly props, and then their LODs. And all of this had to be done in such a way that nothing would move or fly off anywhere.
With over a year of experience as a skilled 3D Artist, I am currently immersed in a developing project at the experienced gamedev company. Here I have gained lots of XP to solve a major amount of problems, such as "Hey, we need a set of ~250 models of different US Road Signs, it should be just 2 materials and do it in 3 days, thanks". Or such routine tasks as "Today you should bake Mesh Maps of 20 different models". 
By that I mean, that my proficiency extends across the entire pipeline of developing HQ(not only) models, including referencing, prototyping, modelling, sculpting, UV unwrapping, baking, texturing and even rigging.
Besides of that, I made a mark as a freelancer, designing and developing MMO maps for the Source Engine in games like CS:GO, GMod, and TF2 using the Hammer Editor. Lots of currently running servers have my maps or some parts of my maps. 
Stepping back a bit, I am a bad one yet still slightly a C# dev (software dev bachelor degree), and I have released a couple of casual games in Google Play by myself. Means that I am good at Unity at all levels.
I hope my background underscores the ability to contribute effectively across various projects.
I don’t feel that I can work on gambling projects and stuff
Position: 3D-Artist/ modeler
Category: Unity
Experience: 1.5 years | English: pre

I generate characters, worlds, stories, ideas for games, write music, stories, scripts.

hi-poly ZBrush, Blender 3D
low-poly in Blender 3D.
Texturing - Blender 3D, Substance Painter, 3D-Coat.
polypaint ZBrush.
Retopology - Blender 3D, 3D-Coat.
UV - Blender 3D, ZBrush, 3D-Coat, UVLayout.
Mapping - Blender 3D, 3D-Coat, xNormal.
3D Animation - Blender 3D.
Particle simulation (liquid, smoke, fire, cloth, etc.)
2D Animation - Anime Studio (Moho), Toon Boom.
Render - Mostly Blender Cycles, KeyShot.
Raster - Photoshop, gimp.
Vector - Adobe Illustrator.

I work with ZBrush, Blender, 3D Max, Substance painter, After Effects, Photoshop, Adobe Illustrator, Anime Studio (Moho), Adobe (Fuse CC, Mixamo, etc.) 3D-Coat, KeyShot, Marvelous Designer, xNormal, audio and video editors and etc.

Familiar: Toon Boom, Autodesk Maya, Unreal Engine 4, Cryengine 5, Cinema 4D, PixPlant, Crazybump, UVLayout, Image modeler, Unity, Marmoset Toolbag, etc.
I generate characters, worlds, stories, ideas for games, write music, stories scripts.

hi-poly ZBrush, Blender 3D
low-poly in Blender 3D.
Texturing - Blender 3D, Substance Painter, 3D-Coat.
polypaint ZBrush.
Retopology - Blender 3D, 3D-Coat.
UV - Blender 3D, ZBrush, 3D-Coat, UVLayout.
Mapping - Blender 3D, 3D-Coat, xNormal.
3D Animation - Blender 3D.
Particle simulation (liquid, smoke, fire, cloth, etc.)
2D Animation - Anime Studio (Moho), Toon Boom.
Render - Mostly Blender Cycles, KeyShot.
Raster - Photoshop, gimp.
Vector - Adobe Illustrator.

I work with ZBrush, Blender, 3D Max, Substance painter, After Effects, Photoshop, Adobe Illustrator, Anime Studio (Moho), Adobe (Fuse CC, Mixamo, etc.) 3D-Coat, KeyShot, Marvelous Designer, xNormal, audio and video editors and etc.

Familiar: Toon Boom, Autodesk Maya, Unreal Engine 4, Cryengine 5, Cinema 4D, PixPlant, Crazybump, UVLayout, Image modeler, Unity, Marmoset Toolbag, etc.


Генерирую персонажей, миры, истории, идеи для игр, пишу музыку, рассказы, сценарии.

hi-poly ZBrush, Blender 3D
low-poly в Blender 3D.
Текстурирование - Blender 3D, Substance Painter, 3D-Coat.
polypaint ZBrush.
Ретопология - Blender 3D, 3D-Coat.
UV - Blender 3D, ZBrush, 3D-Coat, UVLayout.
Мапинг - Blender 3D, 3D-Coat, xNormal.
3D Анимация - Blender 3D.
Симуляции при помощи частиц (жидкости, дым, огонь, ткань и т.д.)
2D Анимация - Anime Studio(Moho), Toon Boom.
Рендер - В основном Blender Cycles,KeyShot.
Растр - Photoshop, gimp.
Вектор - Adobe Illustrator.

Работаю с ZBrush, Blender, 3D Max, Substance painter, After Effects, Photoshop, Adobe Illustrator, Anime Studio(Moho), Adobe ( Fuse CC, Mixamo и др) 3D-Coat, KeyShot, Marvelous Designer, xNormal, аудио и видео редакторы и др.

Знаком: Toon Boom, Autodesk Maya, Unreal Engine 4, Cryengine 5, Cinema 4D, PixPlant, Crazybump, UVLayout, Image modeler, Unity, Marmoset Toolbag и др.
Хочется делать вещи, приносящие людям радость.
Position: 3d artist, modeler, architect
Category: Artist
Experience: 1 years | English: pre

— Responsible approach in measurements and object actualization— Detail-oriented and purposeful
— Understanding of blueprints
— Experienced user of Autodesk 3ds MAX
— Great skills in AutoCAD and ArchiCAD
— Low and high-poly modeling
— Master Degree in Architecture
— Experience in projecting buildings and structures
— Experience working in foreign architectural app start-up
— Visualization, V-ray, Corona
— Great hand-drawing skills
Would love to develop my skills in trending areas like VR/AR and gamedev. Can develop any of my skill and learn the needed area in a short period of time.
Position: 3D Artist, Modeller | Hard Surface | Props
Category: Artist
Experience: 1 years | English: upper


I`m extremely fond and passionate 3D Artist with an expertise in creating game-ready assets

I have been engaged in 3D graphics for two years. I have work experience in the field of 3D visualization for events, where I:
- modeled unique decor items from references
- created PBR materials 
- visualized locations using new and ready-made models
- fixed bugs/artifacts on ready-made models and optimized them for faster rendering

During the last 10 months, I have been freelancing and actively developing modeling and texturing skills for games. Also I`m learning Unreal Engine 5 to expand my skillset.

Knowledge of software tools:
Blender
Substance Painter/Designer, 
Marmoset Toolbag
RizomUV
Quixel mixer, Marvellous Designer
Zbrush
Unreal Engine (importing/checking)
Photoshop, Illustrator
I want to find a job in which I can reveal all my talents in game-development, and also get new knowledge.
Position: 3D Artist, Modeller, Visualizer
Category: Design
Experience: 0 years | English: upper

Besides 3D do 2D design for international volunteering organization (BEST.eu.org). Proud of pretty fast learning rate in general. Worked on a project for a state-wide power grid manager company. Even had a meeting with the CEO.
Transmision Tower Design for NEC Ukrenegro, Rolex Watch for private customer. Many personal small scale projects: spaceships, train parts, anvil, etc
Want to design vehicles, buildings and environments. Want to learn animation and video rendering more (my laptop simply cant render such things so i`m cant work on them). Also i`m totally ok with relocates to Lviv, Vinnitsa or Zaporizhzhya. Want an environment supporting learning and constructive feedback, want to work in a team to have someone to learn from.
Position: 3d artist/motion designer
Category: Design
Experience: 2 years | English: intermediate


As a Visual Designer, all my work is mainly focused on the image. I'm working with shapes, perspective and colors. Every day I experiment with light, textures, art solutions and utilize them in my projects to enhance photorealism. I love to work on concepts from basic idea to the final touches. I've been playing around Cinema4D and making renders for the last 2 years now, and it has been one of the best tool so far for me. Also I have high experience in Photoshop, Illustrator / Corel Draw.

In my current position, I maintain constant communication with our team members to create scientifically accurate 3D medical animations and illustrations, VR. 
My main duties are;
Creating photorealistic models by working from concept art or photo reference.
Developing high quality and innovative digital content.
Animating cameras in a realistic way.
Texturing a diverse range of models.
Polishing existing assets.
Producing highly realistic illustrations.