lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: 3d artist
Category: Artist
Experience: 2 years | English: intermediate


I started my journey with photo retouching in 2015. Then I work as the main photographer / designer of the studio. For a long time I was engaged in product photography and graphic design.
 Now, using the experience of previous skills, I am developing in the 3D direction. There is experience in various modeling, from complex objects to abstract ones.
Position: 3d artist
Category: Artist
Experience: 2 years | English: upper

My works have been published in 3d works profiles like renderlovers and community render. I've took part in 3d exhibition in Vienna and NFT auction.
I've been working as 3d visualizer for 2 years with Ukraine< Germany and UAE. My responsibilities includes modeling interior or product scenes, texturing and rendering in 3ds max and Corona Renderer. I've also created animations and spherical renders. I'm fond of abstract rendering and creating NFT art, planning to get skilled in UE, C4 and Unity.  Got higher education in KNUCA (architecture-interior design) and KNLU (English translation).
I'm quite skilled in 3ds max but don't wanna modell a lot of details and complex shapes.
Position: 3d artist
Category: Unity
Experience: 0.5 years | English: intermediate

The first time I opened Maya was three months ago. Since then I have been learning 3D every day. On the first day, I couldn't even make a simple heart. Now I can make an asset from beginning to end and assemble the scene in a Unity. 

On the Coursera, I took two courses from the Michigan State University:
1) Low Poly Art For Video Games
2) Current Gen 3D Game Prop Production
I work with Maya Autodesk. I am mainly engaged in the creation of 3D models, props, assets. If necessary, I can make a rig and a simple animation.

I have basic sculpting skills in Zbrush. I bake a maps using the Marmoset Toolbag program. Texturing in Substance Painter. 

Working with Unity: importing low-poly models, maps, animations; creating materials and prefabs; scene assembly, scene lighting (including the use of hdr in skybox); work with simple scripts.

No experience of working on commercial projects in the field of game dev or 3d.

Prior to that, I had experience working as a designer-printer. My job was to work in programs such as Photoshop, Adobe Illustrator and Corel (I also learned these programs on my own).
I learn quickly, assiduous, hardworking.
Looking for a job or internship Junior 3d artist. 

I want to create games in a big studio or indie studio. The main thing for me is the project and tasks. I want to improve as a 3d artist. It would also be very interesting to gain experience as a level designer.
Position: 3d artist
Category: Unity
Experience: 4 years | English: intermediate

Good modeling, baking skills
June 2018 - Present – Freelancer as 3d modeler and visualizer.
August 2015 - June 2018 – Patrol Police Department, Lviv, Inspector
March 2009 - March 2014 – UTICO, insurance company, law department
3D modeling, rendering, game assets creaion
Position: 3d artist
Category: Unity
Experience: 6 years | English: basic

3d modeling
Knowledge of programs: 3dsmax, zbrush, blender, moi3d, fusion360, substance painter, photoshop, marmoset 
Personal qualities: Executive, non-conflicting, single-minded
interesting project, difficult tasks
Position: 3d artist
Category: Unity
Experience: 1.5 years | English: pre


Last 1.5 year worked as 3d artist at outsource game studio. I was abled to make high, low- poly models with UV, textures and small animations.
I would like to create ONLY 3d characters with realistic textures, hair and unique style.
Position: 3d artist
Category: Other
Experience: 8 years | English: intermediate

I have great skills in Unreal Engine, Architecture Visualization, Game/Level Design.
I have over 8 years of experience in 3d modeling, animation, rendering, working with game engines.
I worked with teams from many countries (Ukraine, Norway, Germany, United States) on different projects.
I have a lot of experience with Unreal Engine for VR applications and Interactive 3D tours.
Lead 3D Artist
Mirostroy 
10.2013 — Present
 - Unreal Engine 4 projects
 - Unity3D projects
 - AR projects
 - VR projects
 - Web projects

3d Artist
Integra Games 
05.2013 — 10.2013

3D Artist
BrandAid
02.2011 — 05.2013
Position: 3d artist
Category: Artist
Experience: 2 years | English: intermediate

Graduated from XYZ School of Stylized Character Design
Low/highpoly modelling, sculpt, retopology, UV maping, baking textures maps, texturing, character rigg and animation, customization blendshapes. 
I work at Maya, ZBrush, Substance Painter, Photoshop, Marmoset Toolbag, KeyShot
Looking for a vacancy for a Character Artist/3d Artist
Position: 3d artist
Category: Unity
Experience: 1 years | English: intermediate


•	Low/middle/high poly modeling in Maya, 3ds Max
•       Retopologizing in Maya
•	UV-mapping in Maya, UV-layout, 3ds Max
•	Baking maps in Maya, Marmoset Toolbag 3,  
        Substance Painter
•	Texturing in Photoshop and Substance Painter 
•	Sculpting in Zbrush
•	Unreal Engine
•	Rigging, skinning, animation in Maya
Position: 3d artist
Category: Other
Experience: 2.5 years | English: pre

Very fast learning of new soft, teamwork - easy to connect with peoples, in love with 3d

https://www.artstation.com/lizalobster
mar 2018 — until now
New Cave Media
3d artist, team lead
Creating environments, props and animation for VR projects
Projects
http://newcavemedia.com/aftermathvr
http://newcavemedia.com/meetingtukoniapp

dec 2016 — nov 2017
Catalyst Apps
 3d artist
creating characters, environment, texturing, low\high poly animation
Project
https://youtu.be/IyKDcAxnbII?list=PLsZ-RVc7my4IQsXm9Z5bvCCA5OrDlDqy-&t=4
challenging and artistic tasks
Position: 3d artist
Category: Unity
Experience: 1 years | English: intermediate

Expertise in 3D modeling in low and high poly; Retopology, bake, texturing, UVs; Vray lighting and rendering, and character rigging; Expertise with using Zbrush; Good general knowledge in art ( perspective, volume, lighting ); Skills with aportfolio of 2D assets.
Experience with video editing tools. Strong technical and video problem-solving skills ( framerates, mixing interlaced and progressive footage, composition, color correction).

Autodesk Maya, Adobe Photoshop, Adobe Illustrator, Adobe Premiere Pro, Substance Painter, Zbrush, TopoGun, UVLayout, Arnold Renderer, Marvelous Designer, ImageModeler.
March 2019 - November 2019.
Junior 3D artist (Freelancer):
Create 3D models in both low and high-polygon counts. 
Sculpt by reference. 
Retopology. 
Bake. 
Texturing. 
Rendering.

3D-ARTIST (Para ART design studio)-October2019-
Until now:
Create 3D models in both low and high-poly goncounts.
Sculpt by reference.
Retopology.
Bake.
UVs.
Texturing
Presently looking for a suitable vacancy and a opportunity to work with a team of qualified individuals who will help to develop my experience and career. 

A motivated and passionate junior 3D Artist with a proven
ability to develop high quality, life like animations as well as
having a solid understanding of game art and processes.

Also having an extensive knowledge of everything related to 3D computer graphics and a knack of quickly understanding a projects mission, vision and values.
Position: 3d artist
Category: Design
Experience: 0.5 years | English: intermediate


modeling, texturing, rendering, hand-drawing.
https://www.behance.net/chychotka
Position: 3d artist
Category: Unity
Experience: 5 years | English: intermediate

Worked in XR projects for big MR company, also had experience in the project for Sundance festival.
Modelling in full 3d asset pipeline:
Creating high poly models in ZBrush and low poly in Blender;
UV unwrapping and texturing in Substance painter;
Assembling scenes in UE4 and light baking.
Also experienced with work with photo scans for photorealistic projects and VR
Position: 3d artist
Category: Artist
Experience: 0.5 years | English: upper

I completed an advanced course at a CG school. Then I have the skills:
- Create and texture elements of the environment
- Knowledge of the main pipelines for creating AAA projects
- Grid optimization for game assets
- Ability to bake all kinds of maps
- Work in Unreal 5
My first job as a 3D artist was modeling and sculpting high poly models for 3D printing. Then they served as filling in handmade lamps.
Position: 3d artist
Category: Unity
Experience: 8 years | English: no_english


My profession is a 3D modeller 3D artist with experience of 7 years. I work with programs such as 3D Max, ZBrush, Photoshop, Substance Painter, and Substance Designer. I can do models for high poly and low poly games. I can do any Architectural Project to include all exterior and interior decor items and furniture. I can make textures for any models drawing them myself. I can do animation too.
I have a real passion for my job and so take pride in all my work and I am a very responsible punctual person.
Position: 3d artist
Category: Artist
Experience: 1 years | English: pre

I was working only on my personal projects which you can see here: visage11.artstation.com

Full pipeline is up to me: Sculpting in Zbrush, retopology, UVs in Maya, Baking in Marmoset, Texturing in Substance painter. For characters: animation in Maya and presentation in Marmoset. For environment: composition and presentation in Unreal engine.
My projects: visage11.artstation.com

My skills:
- lowpoly and highpoly modeling;
- sculpting;
- retopology;
- UV;
- baking;
- Texturing (tile and trim textures included)
- Rigging 
- Skinning
- Animation

Also i have knowledge of UE4 at the level of working with assets.
I would prefer to work with gaming projects. I feel myself confidence in creation props and environment. Im not comfortable in character animation creation.
Position: 3d artist
Category: Unity
Experience: 1 years | English: pre


My skills include: sculpting in Zbrash,  retopology(3d-coat, Topogan), UV-mapping, low poly modeling and animation in 3d max, also low poly in Zbrash, assembly levels and prefabs in Unity. 

I have experience in different areas: drawings illustrations, working with raster images and vectors. I do photo retouching, collages. perform polygraphic work(logos, business cards, flyers, postcards, posters), POS material, visualize the 3d equipment / expo stands / concepts for events / photo zone.
I am looking for a company which appreciate the quality of performance and attention to details, where you need to create interesting content for thoughtful and capacious projects.
Position: 3d artist
Category: Unity
Experience: 2 years | English: fluent

Portfolio
https://www.artstation.com/klshart
https://www.artstation.com/klsh
Leading art team
teaching
creating great sculpts
so fast in studing
OUTSOURCE Outsourcing 3D concept-artist.   09/2018 - PRESENT
- 3d concept sculpts
- Graphic content development 
- Creatures concept art 
- Concept art of skinns 
- 2d art Creating 

DOLPHINAPP 2d artist.   10/2018 - 05/2018
- 2d-art of sprites 
- Postprocessing art 
- Concept-art of characters 
- Concept-art of mobes

SCHOOL OF IT-SPECIALISTS SKILL UP Coucher. 2D art.  03/2017 - 10/2017
- Compiling a program for teaching students the basics of Photoshop, 
- 2d-art, 
- concept-art 
- Theoretical and practical exercises Methodical work, 
- Art work
Position: 3d artist
Category: Artist
Experience: 5 years | English: basic

I was working on the next projects:
	Giant Software – Farming Simulator 2019
	2K Chech – Mafia
	Gaijin – War Thunder
creation within several AAA projects:
	Ivory Tower – The Crew 2
	Microsoft, XBox Game Studios – Flight Simulator
	Kylotonn – Mercury
Please, consider my application for the published vacancy of the 3D Artist. Having practice experience of participating in several AAA-projects, as well as strong knowledge within a range of CG 3D vehicles creation pipelines which in turn includes appropriate tools and techniques, I'd like to be useful for your company as a 3D Artist. Please find more details in the CV presented below.
2019-2020	
				3D Vehicle Artist
				I have been working on the 3D vehicles creation within several AAA projects:
	Ivory Tower – The Crew 2
	Microsoft, XBox Game Studios – Flight Simulator
	Kylotonn – Mercury
While participating in these projects I’ve got confident knowledge of the low- and mid-poly modeling keeping in mind best practices that lead to good topology, proper shading, and skillful work with tiling textures
2018-2019				
				3D Artist
				I was working on the next projects:
	Giant Software – Farming Simulator 2019
	2K Chech – Mafia
	Gaijin – War Thunder
Working on these projects gave me skills to create high- and low-poly models of various form, along with a deep understanding of several techniques of the baking process

		

2010 – 2015			BA, Vinnytsia National Agrarian University
			Mechanical engineering of agricultural machinery
			
2016 – present			CG self education
			I’ve studied a lot of tutorials, webinars, courses that are covered varied tools and techniques within a wide area of computer graphic
SKILLS	

3ds Max	Maya	Photoshop	Substance
Painter	Fusion	ZBrush
Personal Info / Hobbies	
I consider myself to be enthusiastic, hard-working, and reliable. I am able to work as a part of a team.
I was born on the 24th of April, in 1991 in Vinnytsia, Ukraine. I am married, I have two daughters.
Hobbies: sports, reading, movies, and traveling.
Favorite games: Metro, Mafia II, Assassin’s Creed, Battlefield, Call of Duty, Fallout, Need for Speed, Diablo
Position: 3d artist
Category: Design
Experience: 0 years | English: intermediate

- Advanced user of programs: Autodesk AutoCAD; Adobe Photoshop; Autodesk Maya (modeling, mapping).
- Basic skills in programs use: Autodesk Maya (rigging, animation), Unity 3D, Mudbox, Zbrush.
Portfolio: http://www.artstation.com/artist/errorko0
Example of work with animation: https://youtu.be/spoqmrVl1Rc
Project Design / Presale Engineer
July 2018 – today (9 month)
Secur (https://secur.ua/)
From 100 to 200 employees
- Development of: video surveillance systems; access control systems; structural cable systems; fiber-optic communication links; telephony systems; security/fire alarm systems; sound systems.
- Object inspection, audit of existing systems and creation of technical tasks.
- Coordination of technical specifications with the customer.
- Selection of equipment and materials, creation of a system block diagram.
- Assistance in the creation of BOQ and BOM.
- Project planning stages: Preliminary Design; Working Draft; Detailed Documentation.
- Technical control.
- Cost calculation of design work.

Engineer of Security Systems in Dubai
October 2017 – February 2018 (6 months)
Partizan (http://www.partizan.global/)
From 50 to 100 employees
-Customer support.
- Software installation and setup.
- Training work with equipment and software.
- Inspection of objects, preliminary calculation of commercial proposals.
- Repair of security equipment.

Design Engineer Low voltage network
March 2012 – June 2018 (6 years 3 month)
Partizan (http://www.partizan.global/)
From 50 to 100 employees
 Project designing:
- Development of: video surveillance systems; access control systems; structural cable systems; fiber-optic communication links; telephony systems; security/fire alarm systems; sound systems.
- Object inspection, an audit of existing systems and creation of technical tasks.
- Coordination of technical specifications with the customer.
- Selection of equipment and materials, creation of a system block diagram.
- Assistance in the creation of BOQ and BOM.
- Project planning stages: Preliminary Design; Working Draft; Detailed Documentation.
- Technical control.
- Cost calculation of design work.
Design:
- Creation of design for ТМ "Partizan" products: DVRs, CCTV cameras, card readers, intercoms and outdoor panels.
- Interior Design.
Position: 3d artist
Category: Unity
Experience: 2 years | English: upper

Confident with such instruments like:
- Blender
- Substance Painter
- Zbrush
- RizomUV
- Marmoset Toolbag
- Maya
- Photoshop
- Unreal Engine 4
Right now I’m working in Prague as a 3D artist. Before that I worked as a freelance artist for quite some time. I have confident knowledge of all of the 3D basics like UVs, baking and all of skills that is necessary for a good AAA-level artist.
I`m expecting a wonderful projects with cool and friendly team, that want achieve more and don`t want to stop.
Position: 3d artist
Category: Unity
Experience: 2 years | English: basic

Mentoring junior 3d artists.
Senior 3D Artist
Creating Low/Middle/High-poly models using Maya;
Creating PBR textures, procedural textures, UV-unwrapping and texture baking;
Texturing 3D models using Photoshop, Substance Painter, Substance Designer;
Optimization 3D Models for AR / VR, export and setup in Unity;
Creating 3D models and animations for AR Games;
Checking 3D models, writing feedbacks;
Supervise and direct teams of up to 3 members on assigned tasks.

Projects:
- Allo Virtual Shop 
https://itunes.apple.com/ua/app/allo-virtual-shop/id1325093942?l=ru&mt=8
https://play.google.com/store/apps/details?id=com.allo.alloAr
- StepInShop
https://www.youtube.com/watch?v=0EVvrNgA_jI
- Family Games
https://globalgamejam.org/2019/games/family-games

Portfolio: www.artstation.com/vasyl
https://sketchfab.com/vasyl.yarmola
Become a guru in the 3D industry.
Position: 3d artist
Category: Unity
Experience: 0 years | English: pre

Created 3D renderings. Oversaw 3D projects from concept to completion, which included creating 3D renderings; ensured the highest quality of work. Experienced in high-poly and low-poly modeling, UV-mapping, texturing, maps baking.
September 2021- till now 
Freelance/Remote work - Upwork

June 2021- October 2021
 ArtCraft CG School (3D Basic Autodesk Maya, 3DSMax, Cinema4D, Blender)

February 2021-March 2021
 «Super Maya» Course from VideoSmile
Environment and Prop modeling
Position: 3d artist
Category: Artist
Experience: 8 years | English: pre

Took part in showcases with our game Tesla 2040 at DevGamm and GamesGathering conferences
Since 2020 I've been working as a 3d generalist at Unilimes. Responsibilities include a full pipeline from idea to final 3d result. Most often these are locations, hard surface models, full optimization of the 3d component for web technology like threejs or babylonjs as well as hard surf models with rig and animation

Since 2020 I have been creating models for 3D stocks

2017-2019 - I participated in the indie development of the Tesla 2040 project. The game was developed on Unreal Engine 4. The responsibilities included developing and creating the environment, setting up shaders, lighting, and level design.

2016-2017 - Worked as a designer in 1000 Geeks. Responsibilities included prototyping models in blender/3ds max for 3d printing (IoT), creating small advertising layouts, and short videos in After Effects

2014-2016 - Freelance
Position: 3d artist
Category: Artist
Experience: 2.5 years | English: basic


Skills and abilities:

Creation of low poly and high poly-models, retopology, uv-mapping, texturing, baking texture, visualization, setting materials, lighting, post-processing.

Software:

-Maya;

-3dMax

-ZBrush;

-Substance Painter;

-Marvelous Designer;

-Marmoset Toolbag;

-Photoshop;

-Illustrator;
Position: 3d artist
Category: Other
Experience: 2.5 years | English: basic

https://www.artstation.com/artist/tka4
Skills:
Creating Hi-Poly and Low-Poly models; Texturing; basic rig and animation
Sculpting: Zbrush, Sculptris;
Modeling: Autodesk 3ds Max; Autodesk Maya; MarvelousDesigner;
Retopology: TopoGun, Maya;
UV map: Autodesk 3ds Max, UVLayout;
Texture maps: Autodesk 3ds Max, Substance Painter, xNormal;
Texturing: Substance Painter , Adobe Photoshop;
Rendering: KeyShot , Marmoset Toolbag;
Animation/Rig: Maya.
Knowledge of 2D graphics programs:
Adobe Photoshop; Corel DRAW.
Position: 3d artist
Category: Unity
Experience: 0.5 years | English: intermediate


Skills:
- Low/High poly
- Handpainted texture
- Environment / weapon modeling
- Baking maps
- UV mapping
- VFX in UE4
 
Software: 
- Autodesk Maya
- Zbrush
- 3D-Coat and Photoshop
- Unreal Engine 4 / Unity 3d
- xNormals
- Marmoset toolbag
- Workflow (Github)

Projects:

1.Запорізький театр молоді

Project for Theater. The goal is to make 3 locations that will show on the background during the performance. The scene was compiled in UE4.

2. Course work.

Project Last Sun Down.

This is my course work for the second year. This game I developed with my groupmate remotely using GutHub workflow. I made 3d models and design for the project, and he had developed main game mechanics. The goal of this project is 3D arcade runner for Android.
Position: 3d artist
Category: Other
Experience: 0 years | English: intermediate


Starting learning 3D by Foundry Modo and Autodesk Maya, modeling small object and grove up, than, start to work with Substance Painter for texturing. To improve sculpting and modeling, start to work in ZBrush, more for details hi-poly model. More often make Photoreal Environment Object, last one is from Hardsurface theme. In general, future otrintation, was to hang on with Cinema4D and After Effects for VFX. But for now, need to level up my modeling skills and go a bit in to animation, for more understanding.
Position: 3d artist
Category: Unity
Experience: 0.5 years | English: intermediate


Strong wish to start a 3D Artist career.
Got some previous experience in 3D modeling and texturing. 
Attend classes of Maya modeling and Zbrush sculpting. Strong knowledge of Photoshop.
Position: 3d artist
Category: Artist
Experience: 1 years | English: intermediate

I am working as a doctor, but decided to change my professional career after using 3ds max.
Work as a freelance in 3d max, Corona, ZBrush
Work in good team
Position: 3d artist
Category: Unity
Experience: 11 years | English: upper

Our team created website for a professional artist. As a 3d team we came up with an idea of animation of his famous work. I took the main part in modeling and animation of the creatures. I'm very proud of the final movie.
Worked as 3d artist from 2007 to 2018 in web development and design company. My main responsibilities were:
- High and low poly modeling in 3D Studio Max
- Animation, skinning, rigging in 3D Studio Max
- Intermediate level of texturing and visualization
- Blueprints reading
- Work experience with the programs: 3D Max,V-Ray, Photoshop, Substance Painter, Zbrush, Maya, Poser, Rhino (Matrix), Autocad.
- Work as the team leader for 3+ persons team
- Mentoring and training new employees
- Script programming in 3D Studio Max
- Project estimate creation
As freelance artist participated in couple game projects as modeler and team leader.

Working as freelance artist since 2018.
I've got a passion for games so I want to work in gamedev company. I'm looking for complicated tasks and challenging projects.
Position: 3d artist
Category: Unity
Experience: 0.5 years | English: basic

I'm working on character modeling. I am developing in sculpting. My work can be seen in my portfolio.
Worked as a portrait sculptor.
Worked on complete characters.
There were also small non-commercial works.
I want to become a cool character creator
Worked on personal projects. Completed tutorials and courses
3d character artist
Position: 3d artist
Category: Artist
Experience: 4 years | English: intermediate


Work with
• 3d modeling
• Low /mid/high Poly
• Texturing PBR metal-rough
• UV editing/mapping
• Bake mesh maps
• Hard-Surface

Tools
•Archicad
•3ds Max
•Fusion 360
•Marvelous Designer
•RizomUV
•Marmoset Toolbag
•Substance 3D Painter
•Twinmotion