lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: Gameplay/AI programmer
Category: Unity
Experience: 3 years | English: fluent

Actively participate in game jams on a regular basis, showcasing creativity, adaptability, and rapid development skills.

Have 4+ years of experience as a full stack developer(Android Studio, Xcode(IOS), SpringBoot)
SKILLS:
Languages: C#, C++, Java, JavaScript
Engines: Unity
Design: OOP, SOLID, MVC, MVVM, IOC
Frameworks: Android Studio, SpringBoot
Databases: MySQL, SQLite, MongoDB, Amazon RDS
Math: Linear Algebra, Vectors, Matrices, Quaternions 
Data Formats: HTML, CSS, JSON, XML, CSV, YAML
Tools: Git, Jira, Confluence, Trello


PREVIOUS GAME PROJECTS

«Winds Of Venture»								        2022 - Current
Strategy, Economic simulator
- Developed an economic system: Developed a complex system that simulates an economy, taking into account various factors to create a realistic and dynamic environment
 - Designed and implemented cities behaviors: Developed rising or falling based on their economic activity and existence of various states and random events
 - Created a pathfinding algorithm: Implemented a pathfinding algorithm that finds the shortest and most efficient route for units to take
 - Implemented unit movement and navigation: Programmed units to move through the game world, navigating obstacles and finding the most efficient routes to their destination


«Deadly Dead Death» 								         2022
2D Role-playing card game for Android devices.
- Designed and implemented the fundamental gameplay mechanics Designed and developed an architecture
- Developed an efficient and reliable system for managing game data, utilizing best practices for data usage and designing optimal data structures
- Successful implementation of system for saving and loading game states
- Analyzed code and presented technical optimization options. Coordinated efforts of the team including engineers and artists 

«Bounty Hunter»								         2021 - 2022
3D Stealth action
- Developed AI using behavior tree
Implemented stealth mechanics: hearing, sight
- Coordinated efforts of the team including programmers and artists
- Analyzed code and present technical options

«Dungeon Survivor»							         	         2020 - 2021 
2D RogueLike RPG where a player tries to survive in the dungeon as long as possible.
- Designed and developed AI
- Implemented procedural generation of rooms
- Created UI
Position: Gameplay Designer
Category: Unity
Experience: 0 years | English: upper

27.06.2023 - Succsessfully completed N-ix Unreal Engine course
Ubisoft - 3 years . 
09.2020-02.2022 Shipped Assassin's Creed Valhalla main title. Wrath of the Druids, The Siege of Paris, Discovery Tour: Viking Age and Dawn of Ragnarok DLCs on the position of Game Tester
06.2022-05.2023 Worked on Skull and Bones on the position of Game Tester
Position: Gameplay programmer
Category: Unity
Experience: 5 years | English: upper

.
C#, Unity, AS3, MySQL, HTML, CSS, XML, basic JavaScript, Math, physics, linear algebra,discrete math.
Made 2d game for GGJ, I was programming and debugging in unity: UI/HUD animation, sound integration, dynamic level loading and cleaning up, creating collectables.
Hobby: blender, narrative and gaming
Position: Gameplay Programmer
Category: Unity
Experience: 1.5 years | English: fluent


I worked on Legend of Orisha as a gameplay programmer, Where I prototyped, Created gameplay mechanics and features using Unreal Engine 4 and 5 following code standards, to implement new features for gameplay using ALS  and other established gameplay systems.
Position: Gameplay Programmer
Category: Unity
Experience: 1 years | English: fluent


Unity XR Developer, Intern
Ebers | Jun 2023 – Jul 2023
 Engine Odyssey | Egypt | Hybrid 
Developed animation and layering systems for engines in two different eras, allowing
players to disassemble these engines. Handled player interactions and contributed to the 
optimization of the game for the Meta Quest 2 launch.
Gameplay Programmer, Contract
Raging Bull Games | Dec 2022 – Mar 2023
 MegaPlanet | United Kingdom | Remote
Implemented many features including character movement using a pathfinding algorithm 
that operates in a dynamic environment, other mini-games, and contributions with my game 
development team in order to release this virtual world MMORPG online game in Q4 2023.
  Graveyard Shift | Jul 2023 – Aug 2023
Developed a 3D action game that featured fast-paced combat, exploration and riddles. 
Implemented character movement, attack, shoot and dodge mechanics. Created a simple 
combo system. Applied artificial intelligence using Unity's Navigation Mesh system to 
control enemy behaviors and used the state pattern to manage their status.
 Galactic Siege | Mar 2023 – Jul 2023
Developed a real-time strategy game that allows you to construct buildings, expand your 
territory, use the resources you mine to build your fleet, and defeat your opponents. I 
integrated Mirror as the networking solution, and Steamworks API to enable lobby creation 
and joining. Players can compete online via Steam or locally with their friends.
  Falling Letters | Aug 2022 – Sep 2022
Implemented and published a mobile game on the Google Play store to gain the experience 
of following the store policy and releasing a game. The game challenges your memory and 
reflexes by asking you to memorize a word and then destroy its letters in the correct order.
 Bomberman and Pacman clones
 Many other prototypes and vertical slices

I would like to improve my knowledge and experience in game development.
Position: Gameplay Programmer / Software Engineer
Category: Unity
Experience: 9 years | English: upper

I have a lot of different experience in different areas with deep understanding of it and it helps to build and support processes between different parts of teams. In short - i can build effective dev team.
Different task from single scripts to entire game cycle from idea to release.
Different types of projects, singleplayer, p2p, authoritative realtime and asynchronous multiplayer.
Also have some experience in planning, time management, analytics and leading small dev teams.
I don't want to do all that management stuff. The main goal is to be as good as possible in software development. Also some kind of freedom is important too because i like to try some new technologies and inventments. In short - i want to work in some kind of R&D with bleeding edge technologies.
Position: Gameplay/Shader/VFX programmer
Category: Unity
Experience: 3 years | English: fluent

- PC/VR game development experience
- Dozen of VR prototypes 
- Fair amount of mobile project under the belt
9 years of software development experience, last 3 of them as a game programmer.

Have huge passion to cutting edge graphics, all my pet project related to FX and Shader programming. 

High problem-solving skills, self-organised and motivated. Able to write simple, yet readable and optimized code. 

Technologies: Unity, Shaders, Photon, VR, HTC Vive, Mobile, Lockstep Multiplayer, Realtime Multiplayer, AR
I'd really like to move graphics path, so I expect tasks related to shaders authoring and FX creation. Friendly team and peer code reviews are also important to me.

Notice: No outsource, product companies only please.
Position: Game producer
Category: Unity
Experience: 4 years | English: upper

We raised money on kickstarter for the game, found a publisher, released several games, participated in contests and jams. 

Discord owner for 2800+ developers. 

We have our own team of specialists
As a producer was involved in the full cycle of game development. 
Acted as project manager and business developer. From searching for investors and performers, to publishing on steam. 

Experienced in producing first person shooter (FPS), third person shooter, RTS, horror, multiplayer, action\RPG, survival, story-driven, VR, etc.

Took part in all stages and all levels of the studio.
Ожидаю интересных проектов

Не интересуют мобильные казино, слоты и тп.
Position: Game Producer
Category: Unity
Experience: 8 years | English: upper

Experienced in software/hardware/game startups and operating multi-platform games in various genres: hypercasual/casual/idle/puzzle/MOBA/ARPG.
8+ years' experience as a Game Producer.
Looking for a startup/studio/investor ready to challenge the top of the markets with your own products.
Position: Game Producer
Category: Product Manager
Experience: 3 years | English: fluent

- Created and grow my own team (Balhorn Entertainment)
- Released a commercial framework Match Me Kernel
https://www.assetstore.unity3d.com/en/#!/content/65218

- Microsoft Imagine Cap and IT Eureka finalist

Non-IT achievements:
- Rock climbing instructor
- Created my own musical team (participated as Vocalist and Lead Guitarist)
- Tourist:
* conquest of all the Crimea tops 
* lead a group to the wild part of Western Gorgany in the Carpathian mountains
Asana, Redmine, JIRA, Agile, SCRUM, Kanban, Mindmeister, Trello, Team Management, Project Management, Game Design, Project documentation, Google docs/spreadsheets, Excel, Statistics, R, Python, B.S. Applied Mathematics and Management
Expecting more creativity !!! (:

Interesting/Сhallenging game development projects. Professional growth. Ability for self development and career growth. Data management & analysis. Friendly and professional team. It will be really great opportunity to lead a creative team and be involved into Game Desing

I'm really don't want to be involved in development process where people don't like what they do and their project.

It's very hard for me work without constructive criticism.
Position: Game Producer
Category: Product Manager
Experience: 3 years | English: intermediate

Stepped into charge and managed to recover team after 50% off employees including all of the management left the project. Fully recovering production potential within one year without significant impact on crucial deliveries.
Experienced Producer with a demonstrated history of working in the computer games industry. Effectively organizing and facilitating work of 150+ employees team to maintain development and continuous delivery of monthly updates for leading AAA free-to-play FPS title. 
Skilled in Agile Methodologies, People management, and Roadmap planning. Strong understanding of the industry and modern games tendencies. Possess essential knowledge of building the team and processes for developing and maintaining game-as-a-service projects.
Want to help in building a team and processes for solid AAA game product.
Position: Game Producer
Category: Unity
Experience: 1 years | English: intermediate

Working closely with Product Owners to create and maintain in-depth project planning and ensure each game has the required resources and talents. Outsourcing support and contact with external members. Team recruiting.
**Experience:** 
Managing a team, scheduling and monitoring workload, setting game style and maintaining consistent quality across the projects. Collaborating closely with other departments including game design, code and marketing. 

~ Previous production experience in 2D, 3D mobile games. 
~ An understanding of the mobile development. 
~ Able to take responsibility for organization work within the production schedule, managing files and meeting deadlines. 
~ Strong understanding of time and priority management. 
~ Able to mock up ideas on paper and digitally. 
~ Great communication skills to communicate with the team. 

**In my new job I would take responsibilities such like this:** 
~ Liaise directly with the game development / production to ensure that key developmental and production objectives are satisfied. 
~ Prepare and execute realistic project schedules for the development team including milestones and deliverables. 
~ Manage and continue to improve the production process. 
~ Communicate regularly with team members to track the status of tasks and ensure deadlines are met. 
~ Remove barriers so that team members can get their job done. 
~ Write internal documentation, game requirements into: game artists, game designer, game analyst, testers and developers. 
~ Serve as an internal game critic, and provides feedback to key stakeholders as occasions arise. 
~ Product testing and review, identifying any core user experience issues.
Warm atmosphere. Convenient, spectacular office. Comfortable furniture.
Position: Game Producer
Category: Unity
Experience: 1 years | English: pre

- As Game Producer I was working on one big blockchain 2D game with more than 10.000 NFTs. I have a wide set of game production skills: task management, teams leading, art direction, UI, proficient to collaboration between technical and art teams. I am working to increase ownership for the team over the project we're making to better draw out creative ideas as well as having an interest in seeing them through to completion. 
- I am tenacious, determined, energetic and focused. I have significant experience of organizational development and product management at successful campaigns. Ability to quickly asses the needs of any project and develop a plan to achieve the best results possible while delivering on time and with in budget.
- I aim to run all teams I've managed as a positive environment, where communication and collaboration between each other and other departments is emphasized and encouraged. 
- Able to deliver systems and features to a high standard of quality. 
- I love working with game development professionals to create game content and end a project with a release that the team is proud of.
My expectations: career growth, opportunity to build MY OWN team in short time.
Position: Game Producer
Category: Unity
Experience: 1.5 years | English: basic

- I have been involved in production and operation of many mobile and computer games in different roles  
- I have strong skills and deep knowledge of game creation and team management problems in the game industry  
- I am a strong people manager, highly motivated staff leader, focused on product development and creation perfect quality games  
- Fast builder of internal and external teams  
- High stress resistance, no conflict  
- Budget optimization - it is also my very important skill
- I am a passionate Game Producer with experience in facets of creative processes, game development, art production, people management 
- The key to all projects was teamwork, communication and alignment by highly talented individuals across multiple disciplines
- Passion to construct the global vision of the game 
- Experience in collaborating with Marketing to ensure launch and promotion of products
First of all I need: 
1) Salary fixed in USD with yearly performance reviews
2) Game Analyst who had working with data/analytics and experience with running experiments and checking hypotheses 
3) Paid vacation leave and Ukrainian bank holidays 
4) New PC
Position: Game Producer
Category: Unity
Experience: 4 years | English: fluent

Co-founded a game development studio from scratch and implemented Agile methodology.
Built and optimized business processes within the team.
Identified and integrated new team members to create a cohesive environment.
Successfully negotiated and signed a contract with a publisher.
Participated in all stages and levels of the studio's projects.
Successfully brought an AAA project to a new market, expanding its reach and driving growth for the studio.
Over the past four years, I have grown as a cross-disciplinary game development professional, actively participating in every stage of game creation.

I have worked on a variety of projects, ranging from indie to AAA titles. Throughout my journey, I have worked in various positions including: Project Manager, Product Owner, Agile Coach, Game Designer, Business Development Manager (BDM), UI/UX Designer, and Localizer. Prior to that, I gained experience as a 3D Artist, Product Manager, and Network Engineer.

My diverse experiences have equipped me with the ability to think big, and my lifelong passion for games continues to propel me forward. 

Passionate about delivering genuine value to players and the studio, I look forward to collaborating with proactive teams on challenging projects.
I'm not interested in gambling, slots, or dating services. I am looking forward to joining a proactive team and tackling complex challenges that require creative solutions.
Position: Game Producer
Category: Project Manager
Experience: 4 years | English: intermediate


- Producer of a full-cycle project (11 months): mobile social casino game with a rich meta gameplay (Android / iOS)
- Producer of the feature and a porting for Android (Unreal)
- Estimation the current and 2 other games
- Participation in development of internal games division processes, BPMN diagrams
- Scope, Schedule, Budget, Resource and Risk management of the entire project
- Communications with the client
- Expectations management, delivery to the client
- Internal communications with the team
- Team & outsource staff management, onboardings
- Product overview, work closely with game design team
- Creation and improvement of the production and project documentation
- SCRUM processes, project management (Agile, Kanban, Waterfall)
- Invoicing, payment management, RR

Founder & CEO of own studio:
- Business plan and strategy development
- Business processes development (BPMN)
- R&D of new game ideas, prototyping
- Product management & producing (1 PC/Console game, 2 Mobile games & various prototypes)
- Producer / Project management 
- Lead game designer
- Recruitment / HR
- Participation in game industry events (Games Gathering, DevGamm, Indie Cup, Dev.Play, Global Games Pitch, Going Hyper etc.)
- PR & Marketing activities
- Communicating with publishers
Position: Game Producer
Category: Unity
Experience: 8 years | English: upper


Recent:
Producer / Game Designer
Creating game ideas, roadmaps, game design documents
Development support
Creating analytics events and making sure developers did the same(Game Analytics, Apmetrika, Adjust)
Making scenarios for Ads
CPI / ROAS tests

Projects:
Hero Tower Wars - 3.5mil users
Survival Island - 500k users
Position: Game Producer
Category: Unity
Experience: 2 years | English: basic

Well done: 
— casual games; 
— crypto games.
Work experience:
— understanding game production, with focus on optimizing games for all platforms, both regarding file size and performance; 
— ability to adapt different art styles; 
— highly organized, experienced in running multiple projects and delivering to tight deadlines; 
— leadership attitude and not afraid to get my hands dirty; 
— led the game teams (game designers, developers, artists, animators, composers, sound engineers).
I wanna be responsible for:  
— manage the game team daily tasks, reviews, to make sure the materials are delivered on time per game pipeline schedule; 
— support/assist the team with creation of necessary materials for games from concept phase until final delivery; 
— review game assets and materials to assess their quality and relevance to game specifications; 
— provide feedback to company’s team; 
— perform other tasks as required. 

Not open to work on: 
— hyper-casual; 
— cards games; 
— games for kids; 
— metaverse;
— VR;
— casino;
— web3;
— hopa;
— outstaffing; 
— outsource. 

Open to work on: 
— mobile games; 
— PC games;
— console games. 

Ukrainian product studio.
Position: Game Producer, Art Director, Product Owner
Experience: 5 years | English: upper

Built a game dev department with a team of 15 people
Successful coordination of processes, working with external and internal performers
Help determine and drive the process and practices that enable a growing team to deliver world-class software at the highest quality on time
Drive operations and optimizations of the live game, working closely with internal teams to deliver a high-quality player experience
Manage the Mobile production team, and foster strong cross-team interaction and communication on the Android and Kindle platform
Stay current on overall mobile, casual, and social game best practices
Work directly with the mobile, games, and related teams to design, develop, and release new features and experiences for the game
Work across multiple cross-disciplinary feature teams to deliver integrated player experiences and services
Be a key contributor on a new and growing team of engineers, designers, artists and producers
Oversee the production of features, games, and related projects Mobile game including roadmap, resourcing, prioritization, and product milestones
Be a champion for the gamer: Build games that thrill and entertain our players and create new ways to delight customers
Opportunities to grow 
Social package
Interesting projects
Position: Game Producer / Art Supervisor /Art Producer
Category: Project Manager
Experience: 6 years | English: fluent

No ruined projects- check  
Every project needs specific attention to three major forces that may ruin the production line. Team, product owner, and management. 
Everyone understands everything- check
Communication - is the key instrument for the company's wealth. 
Income generator - check
Also, a company’s wealth depends on its profitability which should be generated properly. 
Assignee juggler - check
When you receive someone’s project not because previously it was handled well.
Projects:
Call of Duty | Simpsons | Rogue Company | Paladins | Elite Dangerous | Jurassic World | Heroes of the Dark | Trivial Pirsuit Live  
Companies: 
Gameloft, Scopely, Electronic Arts, Ubisoft, High-Rez Studios, Activision, Frontier Developments
Activities:
Supervising of resources, Planning, scrum Mastering, Art Production, Art Implementation, Game production, Game reskiing.
Software;
Jira, Miro, Unreal Engine, Unity, Adobe Creative Cloud, Microsoft office, Maya, 3D Coat, ZBrush, Ableton.
It will be my pleasure to work in a team with a good working structure and well-tuned processes or in a team that needs my help in implementing those essentials. Preferably a company that has zones of responsibilities clearly distributed.
I will be happy to provide assistance to artists and designers as I’m experienced in these fields.
I'll be glad to use my knowledge in practice as a CEO board member and maybe offer projects for realization.
Position: Game Producer / CPO
Category: Other
Experience: 6 years | English: upper


- Managing teams with 60+ people;
- Creating new game products from idea to release;
- Analyzing game metrics, A/B tests, KPIs;
- Creating strong game design systems;
- Creating game economy for different features and entire games;
- Mentoring game designers and producers.
Position: Game Producer/Game Designer
Category: Unity
Experience: 5 years | English: upper

Maintaining big AA project as a Game designer and at the same time while being a super multi-task person -> defending my Ph.D. and working as prof. assistant in the University.
Game Designer
Responsibilities:
Core gameplay design – a collaboration with the client and the team of external game designers
Progression and monetization design
Technical design – tools for game designers, scripts
Coordinate QA dept.
Communicate with Dev/Art dept, create tasks, follow feature development.

As a Game Designer in a studio, I took part in pitching game ideas to other clients, supporting other game designers, and mentoring juniors.

Prof. assistant
Responsibilities:
Mentoring students. Subject: C/C#

Have previous experience as Game Analyst and QA Engineer.
I definitely want to work on VR or PC/Console games. Preferably without a strong monetization impact (Casino, Slots, other). Not in hyper-casual projects either. 
My favorite genres - RPG, Action, Strategy.

Want to grow and develop myself as a Producer but don't mind Design games also - depends on the project and the company.