lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: unity
Category: .NET
Experience: 0 years | English: upper

I have no particular achievements in programming. 
I worked as a translator from Japanese and English for three years. My Japanese level is n2. English - upper intermediate.
I have no experience. I started learning Unity with a friend two years ago, and for some reason I can't stop learning it. I stopped because of the war, but I started again. 
I need to turn this hobby into a profession, because I like the process of programming or searching some problem on the internet.
I know C# somewhere around the level of async-await and interfaces,  though never had a chance to work seriously with inheritances.
I love game mechanics, and in principle, complex things. I imagine myself developing game mechanics or interfaces...
All my life I've been interested in games, even if I haven't played them, game systems, necessary or useless/annoying interfaces in games.
Position: Unity
Category: .NET
Experience: 0.5 years | English: pre

I have been studying Unity for about 7 months, during which time I took one of the highest places at the game jam as part of a team of 5 people. As a programmer, having completed 53% of the general tasks of movement, animation, particles, effects, navMesh and improved my skills in terms of GIT

I am also developing a solo project for mobile platforms, where I learned to use drops, skills, random crits, waves.

And he is ready to become and try to be better than he was every day. I will be glad to cooperate
Freelancer about 1 year
Position: Unity 2D/3D Developer
Category: Unity
Experience: 1 years | English: intermediate

I took certain drawing courses in pixel art style
1 year working at LuB, Ukraine.

About skills:
- Unity 3D/2D
- C#, SOLID
- UI/UX
- Optimization for mobile
- AI experience
- Zenject, DOTween;
- GIT
- Animating (2d and 3d)

Have experience with hyper casual and puzzle games genre.
Examples of my projects in Google Play Market:
- Panzer Hero
- Money Flow 3D
Position: Unity 2D Developer
Category: Unity
Experience: 1.5 years | English: no_english

Успешно завершил 6 джемов.
Hello. I'm a junior Unity developer. It's been more than two years since I switched to the Unity engine. I took part in developing 2D games of such genres as Visual Novel, TDS, Isometric Platformer, Roguelike deckbuilder. I have experience working with such plugins as Fungus, Dotween, SimpleLocalisation, Zenject, xNode.

It's been more than two years since I switched to the Unity engine. Ever since my school days, I was drawn to games. And in those years I started my journey with making mods for games created for the J2ME platform. A bit later switched to full-fledged game development in programming languages, such as Mobile Basic, Mobile Pascal, PascalABC. 
While developing my initial skills, I realized that these languages hod significant limitations.
Since then, I searched for a handy tool for game development.
While searching i have experimented witch the following languages: PHP, JavaScript, Python, Java, C#.
I've also used frameworks and tools such as LibGDX, Devel Studio, PyGame, RenPy, Game Maker Studio 8, Construct2D, Godot Engine, Unity3D in my development process.
What I appreciate most is teamwork in game development. I've experienced this at events like game jams. For this reason I have a great desire to develop with my future team.
I have integrated such assets into unity:
Fungus, Dotween, Localisation, Joystick Pack.
Интересные проекты, дружелюбный и отзывчивый коллектив.
Менторство.
Position: Unity2D Developer
Category: Unity
Experience: 1 years | English: basic

I have developed one game in 2D format and also have experience in Adobe Illustrator and Adobe Photoshop
Studied Unity, developed the Arena game in the team, also works on C# and Windows Forms, Adobe Photoshop and Adobe Illustrator. I have basic C# skills, proficient in Adobe Illustrator and Adobe Photoshop, have good taste and can distinguish what is not appropriate.
I want to develop games or draw games
Position: Unity 3d
Category: Unity
Experience: 1.5 years | English: intermediate

I have some training projects with different game primitives. Working on my own project (Taсtical RPG)
2 finished projects
Unity 3D C# .NET MONO
I'm interested in making game mechanic, prototypes and algorithm models to the game
Position: Unity3D
Category: Unity
Experience: 3 years | English: pre

Genres projects in which i worked and what interesting things did:

3D Runner
Match3
2048
Hidden objects
2D Runner

Combine mesh utility.
Distortion shader (using texture as map of distortion).
Adjustment of particle systems (fireworks, 
star falls, explosions etc)
Runtime mesh deformation.
Blur effect.
Creation of level editor for 2d game.
Multiprofile architecture.
Utility to separate alpha channel of the texture to be able to apply the ETC compression and the shader to mix the texture with its alpha channel.
Client-server architecture (TCP\Web Socket)
UI (NewUGUI, NGUI)
Fragment shaders (ShaderLab\CG)
Unity animation (Mecanim)
SDK Integration
Native plugins writing (iOS, Objective-C)
Different kind of optimization (textures, meshes, draw calls, batching etc)
Unity Editor utils writing
Interesting projects and tasks.
Professional growth.
Position: Unity 3D / 2D Game Developer
Category: Unity
Experience: 0.5 years | English: upper

I got interested  and started my first steps in programming at the age of 12 with websites for beginers like Scratch and Code Kombat. Having received the initial experience, I realized that this was my calling. I began to study and practice different languages with interest - Python, JavaScript, and then I had discovered Unity Engine. I have been learning and practicing Unity 3D / 2D game development and C# for 2 years already. I have created several different projects on PC and mobile platforms and have already got my first experience in the development of a commercial product (mobile game). 
I wish to be a part of Unity Game Development team and work on interesting and exciting projects.
I have been learning and practicing Unity 3D / 2D game development and C# for 2 years already. I have created several different projects on PC and mobile platforms and have already got my first experience in the development of a commercial product (mobile game). 

I had worked as Unity 3D intern, a full cycle of the mobile game developer in Valentin Klimenko game studio.
I wish to be a part of Unity Game Development team and work on interesting and exciting projects.
Don't won't to work on gambling, dating, adult. All the rest is welcomed.
Position: Unity3d / C# Developer
Category: Unity
Experience: 4 years | English: fluent

- Participated in five projects on Unity3d (Windows, Android, iOS)
- Developed software (server side + mobile client) for automated cryptocurrency trading
- Developed own mail client for most popular mail servers (POP3, IMAP, SMTP protocols)
- Defended the master degree in the field of self-learning game AI algorithms
- 4 years experience with C#
- Advanced knowledges of .Net 3.6-4.5, Visual Studio, WinForms, WPF
- Confident knowledge of OOP, Design patterns, SOLID
- 2 years experience with Unity3d
- AppStore and PlayMarket publishing experience
- Work experience with REST API, WebSocket API, SmartFoxServer, UNET
- Experienced in writing game AI with machine learning
- Databases MS SQL
- Git, Mercurial
- Scripts optimization experience
- English CAE C1
I would prefer Unity3d game project
Position: Unity3D C# Developer
Category: Unity
Experience: 5 years | English: upper

-	Developed an educational game on political geography. For this game one of the most challenging parts was creating a 3D globe to represent all countries of the world as a clickable mesh. What I ended up doing was taking a flat 3D model of all countries and projecting them onto a globe using my knowledge of linear algebra. The game was developed from the ground up by me, an artist and a tester, whom work I was coordinating
-	Led the development of an educational game on mathematics for children. The project was transferred to me after the previous lead quit the job. I have created our own analytics server using MongoDB on Ubuntu and tied it to the application. Also I had to make business choices during the development and implementation of new game mechanics and, in general, was choosing the direction in which the game should be going
-	During the development I had to implement Firebase, Google and Facebook analytics, Google Mobile Ads SDK and create a wrapper for all of those SDKs to unify analytics across different providers and to fix numerous bugs and flaws in Google Mobile Ads SDK. The wrapper was made into a submodule and was being used across all of Bristar games and applications
-	Developed some features for a launcher. The most notable feature was a photo studio to create screenshots of the player's character in different poses. During the development I had to work with Unity asset bundles, animations and animator
•	Knowledge of C#, C++ programming languages
•	5 years of solo programming experience
•	5 years of experience in developing Unity games in a team
•	1 year of experience leading the development of a project
•	Understanding of SOLID, GRASP, OOP principles, most common design patterns
•	Knowledge of GIT
•	Experience working with shaders, OpenGL and render
•	Knowledge of mathematics, linear algebra and discrete mathematics
•	Knowledge of basic algorithms
•	Basic knowledge of Java
•	Basic SQL and NoSQL experience
Adequate working schedule. Interesting tasks. Competitive salary. No gambling/slots/casino.
Position: Unity3d (C#) Developer, TeamLead
Category: Lead
Experience: 6 years | English: intermediate

Participating in clientside developing mobile/web games, mostly unity3d and flash. Fluent with accepting responsibility for architectural decisions, spreading best practices to teammates. 
Team leading for 8+ developers.
Unity3d, C#, ActionScript, HaXe, node.js, gamedev, team lead
*nix like ОС - intermediate user (I like bash scripting :) )
I'm seeking for challenging projects with good salary. Hardcore or midcore games is preferred, but another projects will be considered.
Position: Unity3D/C++ Game Developer
Category: Unity
Experience: 3 years | English: fluent


Junior Online Programmer (C++) at Ubisoft Kiev 
1.5 years, up to July 2020

C++ Intern at Ubisoft Kiev 
7 months

Junior Mobile Developer (Unity3D/Xamarin)
8 months

For extensive details, please see my cv.
I am most interested to work in a product gamedev company. As for my role, I expect to be a gameplay generalist. 
I am ready for projects using Unity or custom C++ engines, I am not looking for positions with AR/VR requirements.
Position: Unity3d C# programmer
Category: Unity
Experience: 5 years | English: intermediate

First project.
https://play.google.com/store/apps/details?id=com.Teddyeye.RoadCrossLite

Another own project.
https://play.google.com/store/apps/details?id=io.softworks.roadcrossbha&hl=ru

UI\UX Developing, Sound implementation
https://vk.com/app5928560_85849074

Own project for steam and VR Headsets.
https://store.steampowered.com/app/721480/VR_Hockey_League/

UI/UX and bug fixing also
http://stellarage.com/
Responsible, communicative, experience in the teamwork, experience with Git,
C# knowledge, enough to develop games of any complexity with Unity3d. Knowledge of C++, enough to pass laboratory researches at university without any problems. Base knowledge of 3Ds max, Blender. Great knowledge of NGUI framework. Was developer of UI for cross-platform MMO project. Integration experience of VK Api into Unity3d Web player projects. Developing of interface for MMO race manager. Lead client developer of Footbal Manager. Some experience of using middleware C++ frameworks, such as OGRE and Havok, also Agile2d and Oxygine Engine, experience of writing code for CryEngine. Developing of Augmented Reality apps (Vuforia). Developing of Virtual Reality Apps. Using procesure texturing in substance painter, and creating materials in substance designer. Writing shaders using HLSL and unity frameworks. VR and AR developing of any complexity, fast diving into any project. Algorithms and complexity analysis, graphs theory, parallel programming, computer networks and ect..
Not interested in non games development.
Position: Unity3d developer
Category: Unity
Experience: 7 years | English: intermediate


C#, LINQ, SQL;
Unity3D, HLSL (shaders), Vuforia (AR), UNET (Unity RPC network engine), Zenject, UniRX, ECS, Google services, Unity Atlases, plugins for animation, ui, text, social networks etc.
OOP/OOD, COP, SOLID;

I have expirience with development games in different genres such as card-games, match3, casual citybuilders, clash-royal-like, platformer games. I developed many different aspects of game, such as core units logics for strategy games, sound system, animation system (for sprite atlases), physics system, AI (include steering behaviours), path finding, netwrok system, editor extensions, UI windows etc.
Not interesting: slots (casino), match3, part-time
Position: Unity3d Developer
Category: Unity
Experience: 7 years | English: upper

0) I worked with the most popular VR platforms (I have my own HTC VIVE PRO Eye);
1) I was working on a healthcare project that is already helping some people to rehabilitate;
2) "Clean" and long-supportable code (IMHO);
3) Tech leading and project managing; 
4) Sometimes I`m funny.
5) Technical background (“Kyiv Polytechnic Institute”, bachelor)
0) Mobile development (Android/iOS) from scratch to publish;
1) Native plugins for Android (Java) and iOS (Objective-C);
2) AR development(simple demos, MVPs);
3) VR development (games, business apps, simulators);
4) Project leading(tech leading+management, hiring);
5) Healthcare projects;
6) Custom editor tools that save a lot of time;
7) Worked on a product by Scrum with several teams.
Long-term projects. Company type: Product is a plus :)
Position: Unity3d Developer
Category: Unity
Experience: 0 years | English: basic


Good knowledge of Unity3D;
Strong c#, c++, java programming skills;
Advanced knowledge in 3D mathematics (Linear algebra, arrays, vectors, etc.);
Strong knowledge of OOP principles;
Expirience of data-base programming(MS SQL, MySQL);
Multithreading programming experience;
Experience of creating the game mechanics, GUI;
Experience of using modern version control systems(git, subversial);
Knowledge of additional plug-ins NGUI, FX Maker etc.
flexible working hours
Position: Unity3d Developer
Category: Unity
Experience: 7 years | English: intermediate

Very skilled with Unity3D (C#) engine and Cocos2d-x (C/C++). 6 years development for both platforms: android/ios. Shipped async/sync multiplayer games with 800k+ installs. 
Skilled with frontend/backend development (graphics, AI etc). 3 years experience as team lead. 

As indie developer made everything(server+client) by myself in 6 month https://www.youtube.com/watch?v=gqbv2gO3PL8 

Team lead of Yummy Hungry Games (android/iOS) [1.5M+ installs]
https://play.google.com/store/apps/details?id=com.technobears.yummywars

Team lead of Angry Russians (android/iOS) [800k+ installs]
https://play.google.com/store/apps/details?id=com.technobears.crazyrussians2048
Synchronic multiplayer games, Unity3D, Cocos2d, C#, C++, Android SDK, iOS SDK, Facebook API, SQL, vk.com SDK,
Interesting/challenging game development projects: iOS/Android, PC. I like to work in small team, no more than 15-20 people on project(no matter company size).
Position: Unity 3D developer
Category: Unity
Experience: 6 years | English: upper

I've done nearly anything from basic mobile games to migrating singleplayer PC game to multiplayer to hiring. Worked as a team lead (and prefer to continue down this path) and spent hours and hours negotiating and discussing all the features and developement with clients from all over the world
~6 years total

Game development:
-- Multiplayer open world survival
-- NFT autobattler
-- PC beat'em'up
-- Mobile Idlers and runners
-- Bunch of prototypes and small games

Non gamedev:
-- Android TV app for collective movie streaming
Well-established processes are a big plus
Position: Unity 3D developer
Category: Unity
Experience: 3 years | English: upper


I`m a versatile specialist with experience in AR/VR app development, 3D visualization, physics simulation.
Tech stack: C#, Unity, ArKit, ARCore. ArFoundation, Vuforia SDK
Also: Photoshop, Adobe Illustrator, Microsoft Visual Studio, GIT
AR/VR projects
Position: Unity3D developer
Category: Unity
Experience: 8 years | English: intermediate

I have experience with client-server communication, writing good project architecture and resolving hard bugs.
For the last 8 years I have been working with many projects of different genres. I like to universalize modules and write high-quality architecture and clean code. Working with client-server applications, and there were also cases when he himself wrote the server part in .NET. Recently, startups have been very attracted to the crypto side.
I like comfortable team and very interesting projects. If you have interesting project you can message me.
Position: Unity 3D Developer
Category: Unity
Experience: 3 years | English: upper

•	practical experience with Unity3D engine
•	confident understanding of OOP/OOD, SOLID, design patterns
•	knowledge of AR/VR
•	knowledge of 3D graphics 
•	experience in ScriptableObjects, AssetBundles
•	experience in mobile development (iOS, Android) and web (WebGL)
•	experience in integrating various SDKs into Unity 
•	experience with UI, sprites, assets
•	experience with code optimization of projects for mobile platforms
•	knowledge in analysing and optimizing CPU and GPU performance
•	debugging and optimization skills
•	experience with HTCVive, Gear VR and VRTK3
•	experience working with GIT version control system 
•	knowledge in Photoshop, Blender.
2018 (October) to present - Unity 3D Developer, 
	Unity 3D development
	AR technologies (AR foundation, AR Kit)
	WebGL
	IOS/Android application development
	integrating various SDKs into Unity
	code optimization
	optimization of projects for mobile/web platforms
	work with devices: HTC Vive, Gear VR, Kinect, Leap motion.
2017 (September) - 2018 (October) C#/Unity 3D Developer, 
	C# programming
	Unity 3D development
	research and Development (R&D) work
	develop AR application (AR Kit), took part in developing VR application (HTC Vive)
First of all I have strong analytical mindset and sharp logical thinking, ability to pick up new concepts and technologies rapidly.
I'm enthusiastic and willing to learn new stuff and grow.
I'm passionate about developing innovative solutions, 
implement original features and have desire to learn and work with know-how technologies.
Position: Unity 3D Developer
Category: Unity
Experience: 2.5 years | English: intermediate


Good understanding of OOP and Patterns. 
Full cycle of game development.  Implementation of gameplay, UI, server-client logic, game services, analytics, ads etc.
Experience in integrating with third-party libraries and SDKs.
Implementation of shaders, custom editor windows.
Position: Unity 3D Developer
Category: Unity
Experience: 1 years | English: intermediate


I am interested in everything related to game creation, especially the details of the game world and mechanics. My little projects were Tetris and racing on Unity. There was an attempt to use Unreal Engine and its blueprints. I am currently working on one of my own projects.
However, my skills are not limited to gaming impulses. I have experience with WPF, SQL and NoSQL.
Position: Unity 3D Developer
Category: Unity
Experience: 4 years | English: intermediate

I’m hard-working, detail-oriented, focusing on result. I have strong interpersonal and organizational skills, understanding usual gameplay algorithms, able to independently find solutions.
My achievement is that I can offer non-standard solutions for different tasks that can save time and of course money for company.
I am unity-3d developer with experience of 4+ years in Unity engine and in programming. I've worked on a lot of games varying from 2D runner to client-server games on Photon network and ASP.Net network. Also I have experience with augmented reality: ARCore, ARKit, Vuforia, etc, with different Unity services: advertising, analytics, in app purchasing and others, working with animations, shaders, particle systems and others unity’s tools. Also working with social tools, such as Facebook, Twitter, Google+, others. Have great experience at working with a team with using GIT as version control system.
I would like to improve my skills at game industry with using the newest technologies.
Position: Unity 3D Developer
Category: Unity
Experience: 2 years | English: intermediate

Finished and released tower defense game "Incoming! Goblins Attack" for Android and iOS devices. I was responsible for prototyping the core mechanics, developing of tutorial system, implementing all the GUI stuff as well as developing bundle's system and editor extensions. After release of the game, the client asked to integrate social networking features and cloud saving via parse-sdk that were made in a short-period of time.
More than 2 years of experience in mobile video game development.
Languages: C# (3 years, Advanced), C++ (2 years, Intermediate), SQL (1 year, Basic)
Middleware: Unity 3D (2 years, Advanced), Unreal Engine 4 (Basic)
Tools: .NET, XML, JSON, NGUI, Prime31, Facebook, Parse, Game Analytics
Version Control Systems: Git, SVN, Perforce
IDE: MS VS2013, MonoDevelop
Development: Design Patterns, Dependency injection, IoC
Management: Scrum
- payment without delay
- payment in US dollars or at the current rate
- interesting projects
- project management with Agile and Scrum methodologies
- prospects for learning new technologies
- prospects for career development
- interesting and complex tasks
Position: Unity 3D Developer
Category: Unity
Experience: 2 years | English: upper

Certifications:
1)	“Complete C# Unity Game Developer 3D” :     			https:// cutt.ly/ XZHAVb5;
2)	“Learn C# and make a videogame with Unity 2020”:		https:// cutt.ly/ imAON7d.

Test  results:
1) www.quizful.net /user/Danylov - test results for C#  etc.;

You can see examples of my projects on my github:
a) github. com /Danylov /Unity_RevolvingIsland.git;
b) github. com /Danylov /Unity_ArgonAssault.git;
c) github. com /Danylov /Unity_ZombieRunner.git

The ArgonAssault game implementation is at the link https:// sharemygame.com/(a t)Danylov/argon-assault. 
Arrows on the keyboard - air-craft control. Left “Ctrl” – fire.

The ZombieRunner game implementation is at the link https:// sharemygame.com/(a t)Danylov/zombierunner.
Buttons “W”, “S”, "A", "D" - the movement of the player.
Wheel on the "mouse" - the choice of weapons.
Left mouse button - fire.
In the process of movement, you can collect cartridges for various types of weapons and batteries for a flashlight.
Technical  skills:
Operating  systems:			 Windows.
Programming languages:		 C#,  JavaScript,  Java.
Database management system:	  PostgreSQL, MySQL.
Compilers and Development Tools:  Unity 2021.1.20.
Version  control  systems:		  Git.

Relevant  skills:
•	Experience with Unity 3D;
•	Animations, timeline;
•	Game assets (meshes,materials,etc);
•	Physics-based game projects;
•	Game play mechanics; 
•	Unity UI;	
•	Unity projects scenes management;
•	Building games for different platforms;
•	C# object-oriented programming and scripting language;
•	REST API;
•	3D math and linear algebra skills;
•	Exception  handling.
A collective of like-minded people. 
Friendly atmosphere in the team.