lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: 3D character animator
Category: Artist
Experience: 3 years | English: fluent


I have worked in the field for the past three years in the entertainment industry, working for one of the best animation studios in Azerbaijan, and have a portfolio of my animation work that demonstrates my abilities. My work has involved:

- Animating character mood, emotion, facial expressions, movement, and behavior

- Working to a tight schedule and delivering amendments to the deadline

- Integrating characters into animated scenes and background environments

- Working from storyboards to create sequences

- Reviewing and maintaining animation standards

- Revising sketches and animatics as per feedback from Lead Animators

- Applying motion capture to animation
Position: 3D Character Animator
Category: Other
Experience: 11 years | English: upper


I am 3D character animator. Maya, 3D MAX. Animation, Rigging. Experienced in animating great variety of characters for games, TV, ads, animated series, music videos etc. My demo reel: https://vimeo.com/403753934
Position: 3D Character Animator
Category: Artist
Experience: 1 years | English: upper

Training:
Performance & Lip Sync - iAnimate.net (Oct - Dec 2022)
Animation fundamentals & Body mechanics - Digital Creator School (May - Aug 2022)
Maya for beginners: modeling, rigging, look development, animation - Digital Creator School (Feb - May 2022) 
UX/UI Design Essentials with Figma - Udemy (2020) 
Selenium WebDriver With Java - Udemy (2018)
Selenium WebDriver With Python 3.x - Udemy (2017)
Linux command line and Shell scripting - Udemy (2017)
Python for beginners - WebAcademy - offline school (2017) 
SQL: Data Analysis - Udemy (2017)
Less than a year ago I switched careers from software development industry to becoming a 3D Animator. I’ve completed two mentorship programs where industry professionals (who are working/worked at Pixar, Dreamworks, DNEG, and ILM) helped me grasp the fundamentals, acting and body mechanics. Demo reel is available upon request.

I got my first remote part-time animator job from a UK-based animation studio for an episodic/tv show and I continue working with them until now. I'm looking for a full-time 3D animation job that encourages creative input and teamwork to produce engaging animations for feature films, game cinematics, or episodic content.

Highlights of Qualifications:
 Understanding of the principles of animation, the effect of weight, timing, body mechanics, and acting;
 On my way to develop an eye for overall believability and appeal by choosing sincere acting choices that support characters' emotional state;
 Proficiency in Maya;
 Constant desire to learn and develop with a positive attitude, hard work, integrity and communication;
 Responsive to taking direction and receiving feedback;
 5-year experience in the software development industry: from QA engineer to leading software development teams as a Product manager and QA Lead.
Position: 3D Character Animator / Unity 3D VFX Artist
Category: Unity
Experience: 5 years | English: intermediate

I have certificates from Coursera and Udemy in the area of Unity 3D: Mecanim Animation, Sequence/Timeline Animation, Cinemachine, Shader Graph, Particle Systems. Also I have strong skills in character rigging/skinning/animation using Maya, Blender 
I participated in the creation of educational games for children. They were presented at innovation exhibitions in France. I like to create something really necessary and useful.
Hello! I am involved in game character animation and visual effects (VFX). Some examples of my work are here - animissimo.com
For 4 years I have been developing my own business as an agency on Upwork. This experience helped me quickly find areas in which I would like to continue to develop. But the most important thing was the understanding that cool, big and interesting projects could not be done alone, which prompted me to search for a team to join. I expect openness and a desire to concentrate on goals, but not on a pedantic inclination to imitate work activity.
Position: 3D Character Artis
Category: Artist
Experience: 1 years | English: upper

-optimization of game resources: characters/props/weapons/environment
-optimization of textures
-adjusting the light
-fixing bugs with topology and animation
I worked for a year in the game development company Utin Computer, where I participated as a 3D Artist on 6 projects. Of these, 1 was released globally - Wild Wheels: Bike Racing. On this project, I was responsible for creating:
- bikes, locations, props, and textures for them
- optimizing models and setting up lighting. 
Among the projects not yet released, I can mention that I was involved in the creation of the main characters and monsters, their clothes, animation and textures, locations, props, and optimization of game scenes.
The main technologies and programs I worked with: 
Unity (URP/Metallic-Rough)
ZBrush (High poly)
Maya/Blender (Low poly + UV + animation)
Marmoset/Arnold - bake cards/rendering
Substance Painter - texturing
Position: 3d character artist
Category: Artist
Experience: 3 years | English: upper


Hello! I am a 3D character modeler with 3 years of commercial experience in game development industry in published projects for games consoles, pc, VR.
Mainly working in Zbrush, Maya, Substance Painter, Marmoset, Marvelous Designer, Photoshop.
- Stylized BPR characters
- Hand Paint / Unlit textured characters
- Realistic style characters
Position: 3d character artist
Category: Artist
Experience: 1.5 years | English: upper


Hi, I’m a 3D artist, obsessed with the aesthetics of games and animation. My goal is to share the emotion through the appealing character and environment. 

Software:

Zbrush
Substance Painter
Marmoset Toolbag
Maya
3D-Coat

Theory:

Low poly modeling
Sculpting
Hard surface modeling
Retopology
Texturing (PBR and hand-painted textures)
Textures baking 
Character Design
Stylized Design
Color theory 
Anatomy

My current work experience includes:
- Game assets creation (mostly characters)
- NFT assets creation
- IT hard surface tech models creation and renders
Not interested in Hypercasual and NFT projects
Position: 3d character artist
Category: Artist
Experience: 11 years | English: pre


I am an artist of 3D characters. I have many years of experience in creating full-featured 3D characters(face,body) for various purposes. Character animation, facial expressions,render. I work in DAZ Studio3d, 3ds Max, ZBrush, ,Blender,Marvelous Designer, CLO3d, IClone8, Character Creator 4, Unreal Engine 5 ( MetaHuman) Unity, and other 3d programs,cleaning and retargeting animations of motion capture systems.
Position: 3d character artist
Category: Artist
Experience: 1 years | English: pre


My work experience started with freelance sites like Upwork. Currently working on personal projects with a team without a budget. I try to focus solely on character creation.
I only make stylized characters, I like casual graphics and I want to work only in this style
Position: 3d character artist
Category: Artist
Experience: 0 years | English: intermediate

I completed 3 orders as a freelancer. Completed 6 online courses: 
- “ Zbrush, Blender, Substance Painter
3D game character course ”
- “ Female anatomy for artists ”
- “ Stylized Cyberpunk girl in Zbrush
course “
- “ The Dwarf Warrior: 3d character
creation for game ”
- “ A Nameless Samurai ”
- “ Female bust course in Marmoset
Toolbag ”
Skills:
- good knowledge of human anatomy
- sculpting realistic high-poly models
- polygonal modeling
- clothing simulation
- creating hair cards
- retopology for game-ready character
- UV mapping
- baking high to low-poly model
- texturing low-poly models in a PBR
pipeline
Using software: Zbrush, Maya, GS CurveTools,
Blender, Marvelous Designer, 3d Coat, Substance
3d Painter, Substance 3d Designer, Marmoset
Toolbag, Photoshop.

I have been doing 3D graphics since 2021. I have freelance work experience since February 2023.
Position: 3D character artist
Category: Artist
Experience: 1 years | English: pre

I am proud that :
 - I can easily understand the wishes of the customer, while working clearly according to requirements
 - my experience allows me to work in completely different areas of design(2D, 3D design and animation)
 - Received an award for her work in 3D on Behance
- I am proud that I am a very diverse person as I have many hobbies and skills in life (sewing, knitting, sculpting, beading, etc.)
- Every day I set aside a few hours for self-development, because the goal in my life is getting better every day is getting better
- I am proud of myself that I have a very highly developed non-standard, figurative and spatial thinking, which is why I can easily control the images in my head
- All I can do is work hard on myself
1) Good knowledge of programs:
- 3ds Max
- Maya
- Zbruch
- Marvelous designer
- Vray/Corona render
- Sketchup
- Adobe Photoshop
- Adobe Illustrator
- Adobe After effects
- Adobe Lightroom

2) High/low-poly modeling
- 3D characters
- Architecture
- Environment

3) Retopology
4) Creating optimal UVs
5) Texture baking
6) PBR texture creation
7) Rigging/skinning at the beginner level
8) Animation at the elementary level

9) I have extensive experience in UX/UI design
- Creation of interfaces
- Websites
- Landing pages

10) I have experience in graphic design
- Creation of advertising banners, flyers, booklets and other printed materials
- Corporate elements (brand book, logo, icons, clothing, graphic elements, etc.)
- Creation of vector 2D illustrations
- Knowledge of typography and printing
- Was engaged in prepress and monitored all work processes
- Design of social network profiles
- Was a photographer for a short time
- Photo processing and retouching
- Decent wages
- Continuous development of employees
- Friendly team
- Correct and humane treatment of employees
- Mutual assistance and support within the team
- Understanding and patience
- Discipline, control
- Comfortable office (if work is offline)
- Working conditions in accordance with laws
Position: 3D character artist
Category: Artist
Experience: 0.5 years | English: pre

I make characters and weapons for games: high poly sculpting in Zbrush, retopology in Maya,UV-mapping, baking textures in marmoset or substance, textures in Substance painter, render in marmoset
Hi!
I'm a young artist from Ukraine 20 years.
I want to start a career as a 3d artist in Game Dev. Ready to perform any work remotely. I started learning 3d 1.5 years ago, character learning (1 year ago).
My skills: Zbrush, Maya, Marvelous Designer, Substance Painter, Marmoset.
Thanks for your attention, consideration, and time.
I can create both characters and assets
Position: 3D character artist
Category: Artist
Experience: 4 years | English: intermediate


modeling and retopo Maya, sculpting Zbrush, texturing Substance painter, render Marmoset. Creation characters, props and textures for it. More then 10 years work in the team for game development. Have a bit experience with marvelous designer and 3ds Max. I plan grow like a 3d character artist. I like hard and non-trivial tasks. 3d artist is a lifesyle
Position: 3D character artist
Category: Artist
Experience: 5 years | English: intermediate


Vitalistore (vitalistore.com)
2017-2023
3D Artist / Owner
- Creating low polygonal 3D models for papercraft PDF templates.
- Rendering preview product images.
- Sales management and cooperation with designers.

I will be excited to bring my skills and experience to your team and contribute to the development of 3D characters.
Position: 3D  character Artist
Category: Other
Experience: 2 years | English: pre

hand painting, anatomy , Art education
2014 - 2020 Studio Red beat
outsourcing:
Saber Interactive
project : HAL0 5, - texture artist 
Saber Interactive, project: NBA Playgrounds - 3d modeling environment,texture artist 
Saber Interactive,project: Shaq Fu A Legend Reborn - 3d modeling environment,texture artist  
project: Cossacks 3 - texture lead artist   
Studio Red beat project: Space rogue - hand paint texture artist  
2013 - Kevuru games - texture artist all project 
2011 - 2013 Studio Nival Red, project: Prime World: Defenders - texture artist  
2006 - 2010 Studio Сreoteam, project: Сollapse - Lead texture artist
Position: 3D Character artist
Category: Design
Experience: 4 years | English: upper

A motivated and passionate 3D Artist with the ability to create high-quality 3D characters for
games. Having a solid understanding of creating characters in the production. As a real team
player, I acknowledge and support the results of an entire team’s efforts. Possessing an eye
for photo-realistic detail and hyper-realistic imagery. I am interested in joining a strong team
with passion for producing high-end work. Right now I’m keen to join a company that has
positions available for permanent, long term contracts.
Video game industry
3D Artist May 2020 -  September 2021                                                                   
Freelance 
Kiev,Kharkiv, Ukraine
1)Making game-ready characters for mobile games
2)Creating 3d character concepts 
3)Creating characters and environments
4)Texturing and posing models for render


Gameloft Kharkiv 2016-2020
3d artist
1)Asphalt Nitro :
-Modelling racing cars
-Modelling and texturing props
2)My Little Pony
-Modelling and texturing characters
-Working with skin and rigging
3)Disney Princess 
-Modelling and texturing environment

Architecture visualisation

Colotune studio 2015-2016
3d artist
1)Working on company's portfolio
-Exterior visualisation
-Creating animation in After Effects
-Participation in architectural competitions

Civil building 2015
3d artist
Holstroy building company
-Creating 3d model of wood bark to create figured concrete 

Freelance 2014-2015
3d artist
1) USA
- Creating arch. visualisations of school in California
-Working in a team as a lead
-Modelling ,texturing and rendering
2) Ukraine 
- Modelling , texturing and rendering indian temples for Baliwood cinematic
3) Belarus
-Working in a team as a lead
-Cleaning and setting up the exterior scene for MVRDV Architects
3) Zbrush educational course for architecture visualisation
- Supervision and teaching students to create brick wall for interior scenes
PART TIME AND REMOTE WORK ONLY!
3d character artist :
- Character creation( modelling ,concepting, texturing,rendering,skin)
Do not prefer:
- Weapons, props and environment
- Workin casual style content
Position: 3D Character  Artist
Category: Artist
Experience: 2 years | English: intermediate


After completing courses in 2020, I started taking freelance orders. Initially, I mainly worked on props, but then I began creating characters. My most recent employment was with Stick Digital, where I worked on high-poly and retopology for characters. Currently, I am seeking a company where I can not only further develop my skills but also have financial growth opportunities.
Decent salary, interesting projects
Position: 3D Character Artist
Category: Artist
Experience: 11 years | English: pre


- 6 years in architectural visualisation
- 7 years as character artist on large projects
- Soft: Maya, Substance Painter, ZBrush, Marvelous Designer, Photoshop
3D character artist
Position: 3D Character Artist
Category: Artist
Experience: 1 years | English: upper

my biggest achievement is the speed of learning and self-learning
creating characters for a mobile game about pirates: modeling, texturing, and rigging, also animation (running and idol).
using: blender, substance painter

experience in character sculpting and non-organics
using: blender, zbrush, substance painter, marmoset
Position: 3D Character Artist
Category: Artist
Experience: 4 years | English: basic


Greetings! 

I hope this letter finds you well. My name is Gor, and I am a passionate 3D Character Artist with four years of experience in the industry. I am writing to express my keen interest in exploring new opportunities and collaborating with visionary teams to bring their creative visions to life.

Throughout my journey as a 3D Character Artist, I have had the privilege of working on an array of exciting and diverse projects. From video games and animated films to virtual reality experiences, my expertise extends across multiple platforms and styles. My dedication to perfection, attention to detail, and artistic flair have allowed me to create visually stunning characters that resonate with audiences and enhance storytelling.

My technical proficiency includes proficiency in industry-standard software such as Maya,3D coat,UV Layout,Marmoset Toolbag, ZBrush, Substance Painter, and Photoshop. I am also well-versed in various rendering engines, which empowers me to create assets that are not only visually appealing but optimized for real-time applications as well.
 have attached my portfolio to this email, which showcases some of my best work and the diversity of styles I can handle. I would be immensely grateful for the opportunity to discuss how my skills can contribute to your esteemed organization's success.

Thank you for considering my application. I look forward to the possibility of collaborating with your talented team and creating extraordinary experiences together.

Sincerely,

Gor Galstyan

Portfolio: https://www.artstation.com/cggal
Position: 3D Character Artist
Category: Artist
Experience: 0.5 years | English: intermediate


Hi!

I have been developing in the profession of 3d character artist for 3 years, and I am ready to offer myself as a specialist in your team. During this time I have mastered the full pipeline of character creation from sculpting to basic knowledge of rigging and skinning. I create characters in both realistic and cartoon style.

In my work I use: Zbrush, Blender, Substance Painter, Marvelous Designer. I am familiar with Maya, Marmoset Toolbag 4, Unity, Actor Core. 

For the last six months I have been creating projects on freelance. But still, this format of work does not give me deep satisfaction from being involved in the creation of an interesting and complex project in a team with the same inspired and passionate people as me. So I am looking for such a team :)

I am quick to adapt and easy to learn - this will allow me to become a fully independent employee in a short time. I also actively follow the development of the industry and am constantly looking for more effective technical solutions.
Position: 3D Character Artist
Category: Artist
Experience: 9 years | English: intermediate


I am 3d modeler and digital sculptor with over 9 years game dev experience. I worked on 
Mafia 3, Mafia DE and other famous games.
I am specialist in this area:
- 3D character modeling for cartoons, games, AR/ VR
- Modeling gameready hardsurface models.
- Modeling gameready environment models.

Program use:

3d max
Blender
Zbrush
RizomUV
Substance painter
Marvelouse designer
Photoshop
Prefer gaming or cartoon industy.
At role 3d Character Artist
Position: 3D Character Artist
Category: Unity
Experience: 4 years | English: intermediate

I had experience in creating mods and DLC for Arma 3 (characters, clothing, accessories).
I do models for video games. Characters, garments, accessories, and other props.
I expect to meet people with clear and fresh ideas, people who know what they are doing and what they need. Not only coworkers but also friends.
I'm interested in game dev, creating models for characters, clothes, other things. Preferably not casual games.

I'm not interested in:
-ArchViz 
-F2P 
-Casual games 
-NFT
Position: 3D Character Artist
Category: Artist
Experience: 1.5 years | English: upper


I have been working on Fivver for about 1 year, and at the same time I work with the studio as a freelancer.
I make characters and weapons for games: high poly sculpting in Zbrush, retopology in Maya, Topogun, UV-mapping, baking textures, textures in Substance painter/3D Coat.
I also create characters from 0, no concept art.
And I make modular characters for Unreal and Unity.
Position: 3D Character Artist
Category: Artist
Experience: 6 years | English: upper

I made many models of furniture that were built in real sizes from wood. It can sound funny but I could touch my work. I have at home two CNC wood cutting machines, so sometimes I draw and cut some stuff. 
One day I drew a ring for my girlfriend's proposal and made it from silver. She really appreciated the gift. I am very pleased with this
I have extensive experience in the field of 3D graphics, specializing in character modeling. Over the past 6 years of my career, I have worked successfully on various projects and teams.

For the first 4 years of my professional journey, I worked as a freelancer on the Upwork platform. During this time, I participated in projects related to film production, PC and mobile gaming, as well as marketing initiatives.

Subsequently, I was recruited by a reputable American company, where I worked as a 3D Artist on one of their mobile games for a year.

Following that, I joined a Ukrainian outsourcing company where I held the position of a Character Artist for 1.5 years. In this role, I focused on creating high-quality character models for AA PC games.

Currently, I am furthering my career as a 3D Character Artist at a French company. In my current role, I am responsible for producing top-notch 3D character models for the company's projects.

I would be delighted to discuss the details of my work and provide more information about the projects I have been involved in. Feel free to reach out to me via phone or through Google Meet for further conversation.
I enjoy working on interesting projects and the size of the team is not so important. I will be glad to create beautiful 3D Characters, animals, creatures, or monsters. I love to have a lot of work.
Position: 3D Character Artist
Category: Artist
Experience: 2 years | English: pre


I have not yet had the opportunity to work in a studio or freelance 
But I am very enthusiastic and hope that I can be appreciated and joined my team 
I like to work in programs like : Zbrush,Maya,Substance 3D Painter,Marmoset Toolbag 
I want to develop in my profession: 3D Character Artist
My Artstation: https://www.artstation.com/wthn1n
Position: 3D Character Artist
Category: Artist
Experience: 11 years | English: pre


I live and work in Warsaw creating characters for a local studio. Over 15 years of experience in computer graphics. I worked in successful studios as a 3D artist, was an art director. A large portfolio includes Vehicles, Characters with Haircards, as well as casual graphics. Now I'm only interested in the characters for the game.
Лидство и администрирование не интересует
Position: 3D Character Artist
Category: Design
Experience: 2 years | English: fluent


I'm a 3D Artist, and have experience over 1 year in modeling, texturing 3D characters for games and for videos. 

Portfolio:
https://www.artstation.com/artist/annabeganskaya

I work with the programs such as 
Autodesk Maya, 
ZBrush, 
Autodesk Mudbox, 
Substance Painter, 
Headus UVLayout, 
TopoGun, 
V-Ray (for Maya), 
Keyshot, 
Marvelous Designer, 
X-Normals ,
Photoshop.  

My key skills are:  
- Character design and sculpting (highpoly/lowpoly modeling)
- 3d modeling for games  (Unity Engine)
- Texturing   
- Rigging
создание 3D персонажей
Position: 3D Character Artist
Category: Artist
Experience: 3 years | English: intermediate

Every  year I become a better 3D Artist and person.
I've been working on characters for games as a  freelancer. My working process starts from provided concept art and technical requirements. My responsibilities are:
- High poly modeling
- Low poly modeling
- UV Layout
- Texture baking
- Texturing
I do not expect to work on animation and rigging 3D characters.