lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: C++ Trainee
Category: C++
Experience: 0 years | English: intermediate


I'm student of 3rd course in Lviv Polytechnic University. I studied C/C++.
I haven't any experience, but I want to study more C++ and study new for me language Python.
I want to achieve more knowledge and experience
Position: C++ Trainee
Category: C++
Experience: 0 years | English: intermediate

I am actively learning programming since I entered UPM Lyceum, which I finished in 2022. During that time I was actively learning the basics of C++, I attended local contests and olympiads. My first targeted on programming book was "Beginning C++ Through Game Programming" by Michael Dawson. To deepen my understanding, I read "Grokking Algorithms" by Aditya Bhargava and successfully completed C++ for Programmers course by Udacity. Currently, I am working on Basics of C++ development Yellow Belt course and watching lectures by MIPT.
Worked as a teacher assistant during PascalABC course for beginners, and was responsible for explaining basic algorithms. In addition, during working as a video editor for NFL Ukraine, I gained valuable soft skills.
I want to gain targeted experience in software development, which I can't receive during my regular university studies. My biggest goal is to understand how to use gained knowledge to solve real problems.
Position: C++ Trainee/Junior
Category: C++
Experience: 0 years | English: upper

4 kyu on Codewars)
No experiense as programmer, looking for first job.
I have some experience as Engineer but on other field(about 14 years) and want grow as programmer.
About myself: good English, experience in multilanguage & multicultural teams, experience of travelling around world, calm; readiness for moving other places and irregular schedule; big wish for growing & making this world a bit better. Interests: programming, robots, automation. Have some experience in solving issues using hands.
I want join intersting Team that doing something useful and fun
Position: C++ trainee, junior c++ developer
Category: C++
Experience: 0 years | English: intermediate

Courses
- course C++ ITEA education academy
- English classes Green Forest School.
C++ Linux Git OOP STL Multithreading Algorithms 
Looking for a starter (preferably intern/trainee) position to evolve my skills.
I`m looking C++ Trainee/Intern position with interesting projects in a friendly team
Position: C++ Trainee/Junior Developer
Category: C++
Experience: 0.5 years | English: upper


C++/UE4 Game Developer Intern
FracturedByte | Apr 2023 - Jul 2023

Technologies: C++, Blueprints, UE 4.27
During the internship I was developing Zombieland game. That`s a third-person story shooter with different types of weapons and enemies, that also includes different mechanics of them.

Key Tasks:
Create main character
Create HUD and all necessary menus (main, pause, settings menus, death screen, etc.) with localization
Create melee, ranged and AOE weapons
Create 4 different enemy classes including boss
Create enemy and pickup spawners
Implement animations, VFX and sound effects
Implement level streaming and cutscenes
Create Save/ Load system for player and level


As well I have several pet-projects in my Gitlab:

3D sphere move - this project was a test task for a job at ModuleWorks. Here we have a sphere that moves thru a 3d surface on a specific path and delete from it each point it touches. My task was to find this dots and save the 1st layer of the surface.

Pif paf game - was developed as university project to learn OOP basics and how to work with SFML library. It`s a 2d game, where you watch from the top, move your character, rotate and shoot into enemies, that are running after you.

Long Int - as well created as a university project to study OOP and algorithms for a work with very long numbers. Algorithms were taken from the Knuth`s book. (such as quick multiplication, addition etc.)
Position: C++ Trainee /Junior GameDev
Category: C++
Experience: 1.5 years | English: intermediate


Operation systems:
  - Linux;
  - MacOS;
  - Windows (a little bit).

C:
  - implementation of core lib;
  - implementation of shell utility (ls);
  - implementation of unix shell (zsh-like) ;
  - implementation of messenger.

Now I'm deeply immersed in the learning C++:
  - implementation of audio tag editing application (using Taglib)
  - implementation of text editor like notepad++
  - implementation of classical games: snake and chess game (sfml framework)  ONLY multiplayer without AI;
  - implementation of video editor (using mlt/mlt++ framework)
  - implementation of task manager (project tracker like Trello or Notion).

Dependencies (Frameworks) I have worked with:
  - back-end or core (Qt5,  Glib);
  - front-end or graphics (Qt5 and Qml, Qtk, Sfml, SDL, openGL a little bit);
  - audio and video (SDL, mlt/mlt++, openGL);
  - databases (sqlite3, mongoDB a little bit);
  - others (cUrl, oAuth, smtp, Taglib, git).
 
Also I have had a little bit experience with python, js (pure, react, react-native).

Recently I have started to learn Unreal Engine4 (blueprints to be exact) and now I really want to grow in game developing field. 

Was a participant of HashCode2020.
Also I am interested in game developing using Unity or UE4. Besides I want to make new acquaintances and new knowledge in various related fields.
Position: C# / Typescript Developer
Category: .NET
Experience: 0 years | English: pre

I am interested to develop in the role C# / Typescript Developer (.NET / React or Angular)
From our own pet projects:

1). Wrote a portfolio site on React / MobX, server - NestJS, 
database - MongoDB, styles - Styled-Components;

2). Wrote a to-do list on React, used hooks, styles - Styled-Components;

3). Wrote a blog on Next.js, server - Express, database - MongoDB,
styles - Styled-Components;

4). Wrote a chat on React / Redux Toolkit, used Socket.IO, 
server - Express, styles - Styled-Components;

5). Wrote a messenger on React, server - Firebase, database - Firestore, styles  - Materialize + Styled-Components;

6). Wrote a blog on Angular, server - Firebase, database - Realtime,
styles - SCSS;

7). Wrote a social platform on Angular / NgRx,  styles - SASS;

8). Writing an online store on React / MobX, database - PostgreSQL, 
server - Express, styles - SASS;

All applications written by me are PWA, responsive and deployable. You can find them on my portfolio site.
Position: CTО, Head of Engineering
Category: Lead
Experience: 10 years | English: intermediate

There are many successful cases in my portfolio, such as:
Developing and launching products from scratch, doing through all phases from an idea to the start of production.
Scaling product architecture, from monolithic to microservices, software and hardware architecture decomposition, and transition to cloud services.
I have been involved in building development teams, starting from interviewing candidates to the establishment of the climate and process in a team.
Also have skills in building development processes, forming requirements, working with stakeholders, and creating documentation.
I have been professionally involved in IT for over 15 years. 

Head of Engineering / Tech Lead	Aug 17 – Present time  
Responsibility for the full cycle of project development and its launch;
Interaction with Product Owner, UI/UX, QA, and DevOps departments;
Management of back and front development team;
Searching for specialists, building, and development of the team;
Solution of architectural and infrastructure issues in product development, selection of stack and methodologies;
Development of the project server architecture, planning the required capacity, purchasing servers, horizontal scaling, and fault tolerance;
Building development, testing, and deployment processes;


Skills: Performance Evaluation, Code Review, Scrum\Agile, CI\CD, Tech Doc
Technology Stack: PHP 7.x, MySql 8.x, Symfony 3-4.x, MongoDB, RabbitMQ, Redis, VueJS, Docker, AWS
Currently, I am looking for new directions where I can bring together my professional experience in IT with my diverse passions. I would like to find a new challenge in the creation of a new one, that will bring changes to this world.
Position: C++ UE4 developer
Category: C++
Experience: 10 years | English: fluent

UE4 integrations: MediaPipe, GStreamer, RealSense2, OpenNI2, Leadtools Multimedia, Blackmagic DeckLink, Yost 3-Space, RPLidar, custom LiveLink, ZeroMQ, ...
UE4 tuning, plugin development, middleware/hardware integration, R&D projects.
100% remote only, not interested in casual/mobile gaming, porting, legacy. NO LEETCODE PUZZLES!
Position: C# Unity3d Developer
Category: Unity
Experience: 2 years | English: intermediate

Courses, Trainings, Certification
Successfully completed the course "Unity3D developer"
4 months course of software development. 3 months of practical work on real projects
Programmer (2+ years of game programming experience). Experience with expertise in PC and Android.

Programming and game development:
 
Unity 3d
OOP
C#
MVC uGUI refactoring
Particle Systems Unity 3d Animation WebGL localizations.
Additional Experiences:
GIT
unity collaboration
Game Design,
Level Design
UI/UX
documentation writing
Life cycles, planning, executing, controlling and closing projects

Experience

C# unity3d developer
May 2017 - February 2018 (10 months)

"NIISIM"
software development
C# unity3d developer
October 2016 - May 2017 (8 months)

"Smithysoft"
software development
Unity3D developer
Game logic development; AI development;
UI/UX Design;

Education
Kharkiv National University of Economics (Kharkiv)
Economic Informatics, Information Systems and Technologies
Position: C# Unity3D Developer
Category: Unity
Experience: 6 years | English: intermediate

- Successful project releases: Consistently delivered high-quality, bug-free software products on time, resulting in successful project launches and positive user feedback.

- Expert Unity Developer: Demonstrated expertise in Unity game development with over 6 years of professional experience, contributing to the creation of immersive and engaging games.

- Cross-functional collaboration: Collaborated effectively with interdisciplinary teams, including artists, designers, and programmers, to achieve seamless integration of assets and functionalities in Unity projects.

- Proactive problem-solving: Displayed a keen ability to tackle complex challenges and troubleshoot issues independently, resulting in efficient and effective solutions.

- Continuous learning: Adapted swiftly to emerging technologies and trends in the gaming industry, constantly upskilling to incorporate the latest advancements into Unity projects.
I'm a Unity developer with over 6+ years of experience. I have excellent programming skills in Unity and C#, as well as experience with JavaScript. I have a strong understanding of OOP and coding best practices. I have experience working in both small and large teams, and am well-versed in project management and agile methodologies. I thrive in fast- paced environments and am adaptable to changing requirements.
- Engaging and challenging projects: Eager to be involved in projects that offer a high level of complexity, whether it be in terms of intricate gameplay mechanics or advanced 3D graphics, providing opportunities to push creative boundaries and enhance technical skills.

- Clear communication and project management: Preferring a well-structured work environment with clear communication channels and effective project management practices, ensuring a smooth development process and successful project delivery.

- Professional growth and learning: Seeking a role that encourages continuous learning and skill development, allowing for the exploration of new technologies, tools, and techniques to stay at the forefront of the rapidly evolving game development landscape.
Position: C#/Unity3D Developer
Category: .NET
Experience: 2 years | English: fluent

Unity: XR (AR+VR) apps, mobile and pc games
C#: web page deployment, desktop apps, .NET apps, C# backend, WPF, Winforms. I also know many different programming languages so multilingual projects is a no problem for me.
Worked at Solution Games as a Junior Unity3D developer, used technologies such as: State Machine, Object Pooling, Cinemachine, Nested Prefabs, Serialization (Json & Binary), Git, Shader Graph. Have experience in using Zenject, DoTween, MySQL, PlayerPrefs, ES3, Addressables, Particle System, Unity Collab, OpenXR, AdMob.
Also worked as C# fullstack developer, with such stack as: .Net, JS, TS, jQuery, Razor Pages, ASP.NET. After that I had more experience with Unity, grew my professionalism, used various technologies (AR/VR), made different apps and games. Also was in process of making C# backend. Now I'm looking for new opportunities, and that might be you! :)
Position: C#\Unity3D Developer
Category: Unity
Experience: 4 years | English: intermediate

I have a game development experience more then six years. I have took a part at a number of different projects targeted to next platforms: mobile, web, social. Often I have dealt with things like create an architecture of core project, program design, client-server interaction, UI implementation, performance improvement and a lot of different game mechanics and logics.
Unity3d, c#, front-end, Game Development, Mobile, PC, Mac, Subversion, JIRA, Scrum
Game Development. Target to Mobile, web, PC, Mac.
Position: C#, Unity3D Developer, OpenGL, WebGL
Category: Unity
Experience: 2 years | English: fluent


In 2014 I started programming in Game Maker Language. I was publishing my little games on a site that I created for
free. When I was in high school. I started working as an intern for 1 year at Turkish Airlines. I've worked as a backend
programmer on weekdays and worked as a C ++ Unreal Engine teacher on weekends.  When my high school finished, I started working as a backend programmer for a company called Tonguç Akademi. I've done streaming lesson systems and e-commerce systems there. After working for 3 months, I wanted to make games myself and created Razard. I have published 2 games on Steam. For 4 years I have been making websites, solving technical problems with video games. I made an enterprise with a few people and created a company called Interanka. At the time, I was making 3D websites with Three.js and doing automation for construction and garden companies. But, unfortunately, we could not agree with our partners, so we decided to part ways. I've worked on a hyper-casual game company called Rollic Games which is associated with Zynga Games for 9 months. I've made over 15 games at Rollic Games and created successful games which have got good ratings and good views on Youtube. Right now I am working on a company called Mindojo. We are developing games to teach English to the childrens. Also, I have good experience with SQL, JSON, and Firebase systems.
I'm looking for an environment that encompasses work, where I can share and receive information, and where we can improve each other as a team.
Position: c# Unity3D programmer
Category: Unity
Experience: 9 years | English: fluent


Skills set:
1. 9+ years game development using Unity and publishing experience for Android, iOS;
2. Strong experience in C#. NET, Unity3D;
3. Experience in Unity3D shaders (HLSL, Cg), Blender;
4. GRASP/GoF design patterns knowledge and practical use;
5. Experience in developing common modules (to share within several projects) and
Unity Editor extensions;
6. Experience in Unity3D plugins/technologies: Unity DOTS/ECS, Timelines
Playables, Zenject, Augment Reality, Unity UI, Unity Ads, Unity Analytics, Google
Play Services, Appodeal, Soomla, Unity In-App Purchasing, Unity Tilemap System
and so on;

Working experience:

Senior C# Unity3D developer/programmer, tech/team lead experience.

Unity3d 3rd party packages integration and custom plugins development (with Objective C, Swift, Java)

Developing an engine for slots projects inside Unity. The main benefits from this engine are:
* Ability to use it in different projects with different meta game play and data transport layers.
* Ability to create a new slot without coding. Just using "drag-n-drop". It allows game-designers to
create a fully new slot even with new game-play features without programmer's help.
* Ability to change game play logic or create some update just by updating asset bundles, without
changing code.

Developing Sound system, Messaging system, game play features for Match3 like project, working with
Unity's timelines and playables, experience with Zenject, developing Editor extensions and tools for game
designers. There I have improved my architecture skills using GRASP/GOF patterns in production.

Working with AR, client-server interaction, coding shaders, creating 3d model morphing system based on
animation skeleton.

It was my first commercial experience in Unity. I've started on a small Tower Defence project as a developer
for core gameplay features (like moving, shooting, placing towers, upgrading them etc). During the next 3
years I was involved in a full game development cycle from scratch to store. I was creating core gameplay
features, UI, localization, meta gameplay, integrating plugins and so on.
Recently, I got interested in Godot Engine, so it would be nice if I could try it in production.
Position: C# Unity developer
Category: Unity
Experience: 2.5 years | English: upper


I have 2.5+ years of experience with Unity + C#, have published 4 games on Playmarket/Appstore (some with 100k+ downloads).
Comfortable with working both on 3d and 2d projects. Capable of designing modular and extendable architecture. I have strong knowledge of Unity's built-in systems (such as particle system, animator, etc.) and basic knowledge of shaders. Additionally I have experience with integrating third party SDKs/Assets.
Position: C# Unity Developer
Category: .NET
Experience: 3 years | English: intermediate


Computer science is my passion for over 10 years. I have
experience in developing desktop applications, websites and games. Last years I've been working at Black Eye Games as C# Unity Developer. I've participated in the development of such projects as Siege Survival and the MMORPG Gloria Victis. Main responsibilities: creating readable extensible code with SOLID principles; implementing new systems, features and maintaining the existing code; UI development and optimization. My technology stack is C#, .NET, Unity, Plastic SCM, also familiar with Git.
Position: C# Unity Developer
Category: Unity
Experience: 0 years | English: basic

http://www.ex.ua/100172267 , http://vk.com/gexogonia - turn-based strategy with dynamic map relief.
http://www.ex.ua/101244906 - first-person survival shooter with procedural map generation.
Specific program for image analyzing,  wrote like a part of science work related with water-plants biological cycle research.
Good knowledge of С++, С#, base knowledge of Java, MySQL. 

Unity3d, Borland C++ Builder, Visual Studio, Cocos2d-x, Flash MX and Unreal Engine development experience.
Position: C# Unity Developer
Category: Unity
Experience: 1.5 years | English: fluent

Passed "C# Starter" and "C# Essential" courses on ITVDN (itvdn.com).
Unity3D, C# - 1,5 year.

Experience of VR implementation (GVR, ALPS, Vuforia).
Integration of voice control with sending the request to chat bot (DilaogFlow) and handling the responses.
Editor extension (tools development) - made some quite simple tools, like .svg handling and generating 3DObjects.
Lightmap baking.
Performance optimization.
Profiling and debugging.
Git version control system, Jira, SourceTree.
Management of small teams.

Background: software superuser and business analyst in international insurance company => 
- skills of communication with users, writing easily-understandable instructions, technical process docs etc.
- excellent communication skills and business correspondence at a conversational and technical English, acquired over years of daily interaction with colleagues around the world.
Improving professional skills;
Interesting projects (preferably video games);
Friendly atmosphere.
Position: C# Unity Developer / Server side developer
Category: .NET
Experience: 11 years | English: fluent

In enterprise development area: working (as a software architect) on a project which is now being used by biggest clinical research companies in the world.

In gamedev: I've completely created a game on my own which participated in different game contests, I represented it in London's based Indie Prize contest where it was highly rated by game industry professionals.
I'm a programmer with more than 10 years of experience in commercial programming using various languages, technologies and platforms. My experience is mostly related to enterprise web programming, both backend and frontend - mostly Microsoft stack of technologies and JavaScript frameworks. I have expertise and experience in all phases of project life cycle: analysis, design and coding, testing and deploying phases. I've participated and completed more than 6 big projects for multiple customers, mostly from US and Scandinavian countries. After having finished another big enterprise project about 2 years ago I decided to try something new, and started learning mobile game development and Unity platform. I have completed a couple of games, and now looking for a position of a game developer to work on exciting gaming projects.
Interesting project
Position: C++ / Unreal Engine 5 developer
Category: Unity
Experience: 2 years | English: upper

I love development and games. And game development.  
I work in the game development industry and study at the Faculty of Cybernetics. I have over 3 years experience with C++ and over 2 years with UE4 & UE5.
I also use Git and Perforce in my work. 
I have commercial teamwork experience and gameplay creating skills. Also worked with UI (UMG), Networking and AI in UE5.
 
I have studied some other programming languages like Java, Python, Ruby, Go, JavaScript, R, Kotlin
I have a lot of experience in small labs and freelance projects. I created some games with C++  like “Snake” (QT) and “Four in raw” (SFML).
 
I made a game in C++ and Unreal Engine 4 with my team. I also created a multiplayer game called  “StarBattle” in C++ and custom graphics framework.  
I was working on an internal company project (codenamed “Cladis”). This is an AA cooperative game with interesting physics and plot.  It was created with Unreal Engine 5.
Position: C++/Unreal Engine Developer
Category: C++
Experience: 0.5 years | English: upper

Certificates:
1. Udemy: "Unreal Engine 4/5 and C++" from GameDev.tv Team.
2. Coursera:  "C and C++" from University California Santa Cruz.
3. SIEMENS Serv-1 & Serv-2

I’m speaking/writing English, Slovak.
3 y. as Mechatronics engineer
1 m. as a .Net Developer
And my own test-levels projects made with UE5 course.
I'm interested in Game Logic programming and other game programming stuff, like Game AI and so on.
Position: C++/Unreal Engine Developer
Category: C++
Experience: 0.5 years | English: upper


C# / .NET developer - 04/2021 to 06/2021
MusConv, Lviv
•	Worked with WPF / Avalonia to create new features 
•	Scraped information from websites using HTML Agility Pack 
•	Used Fiddler/Postman to recreate requests that allowed to gather data from websites
•	Migrated parts of the project from WPF to Avalonia
•	Used OOP and  MVVM programming pattern to sustain a proper project architecture
Position: C++ Unreal Engine programmer
Category: C++
Experience: 3 years | English: fluent


Skilled C/C++ Unreal Engine game programmer with a great passion to games and self-developing. Have solid teamwork skills and experienced with working on large-scale multiplayer projects in Canada.

2020 - Present:
Unannounced PVE Co-op first person shooter.
(UE4 C++/Blueplrint Gameplay/AI programmer)

2019 - 2020:
Squad, a tactical 100 player online first person shooter. 
(UE4 C++/Blueprint Gameplay programmer)
Gameplay programmer, PC/Console games