lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: Unity3D Developer
Category: .NET
Experience: 0 years | English: intermediate

- 2021 - received the Emotional Intelligence trainer certification
- 2019 - made 15 projects
- 2018 - together with a partner opened a web studio
- 2018 - walked 100 km without rest and food in 23 hours
- In 2018 sold own company selling petroleum products
- 2016 - the best manager for the sale of petroleum products
In the field of IT, I relatively recently (2 years developed my own web studio)Prior to this experience, he worked as a regional manager for the sale of petroleum products (10 years), founded his own company in the same field, was the Business Development Manager of an international fuel brand. But in 2018 he fell in love with IT :).
  Today I feel that I lack experience and experienced partner mentors. During these two years was both a manager, H&R and Project manager. Made 40 full-fledged projects (corporate sites, e-commerce, etc.) There were 11 people in charge (designers, programmers, project managers and salesmen).
Today, I dream of joining a super team that is ready to conquer unseen horizons, and at the same time become a super manager of research and development, but I want to do this gradually. And I want to start from the very beginning!
It doesn't really matter, the main thing is the team, the product and the development perspective
Position: Unity3D Developer
Category: Unity
Experience: 1.5 years | English: intermediate

Working in gamedev
Into the Dungeon - tactical turn-based puzzle game (January 2021 - July 2021)
CrispApp Studio Unity developer: 7 months (July 2021 - January 2022)
Refactoring/Update old games to new version 2021 LTS, adding new functionality to games
Building for different platforms: android, xbox, steam (windows/macos), appstore macos, standalone (windows/macos), Microsoft store
Position: Unity3D Developer
Category: Unity
Experience: 5 years | English: upper

1- Won UNICEF innovation fund investment in skills and connectivity in July 2020.
2- Won first place at African Launchpad Cup (Rise up/ITEDA) in December 2019.
3- Won third place at Vodafone Innovation Hackathon (010/5G in September 2019.
Involved as a unity developer  / Team leader in XR projects, 3D Games and applications for different fields such as advertising to entertainment, online tutorials, education, real estate, campaign publishing, cryptocurrencies exchange and online shipments. Based on unity game engine and C# with usage of different SDKs and plugins such as Vuforia, ARFoundation, SteamVR, NibiruVR, GVR, Dotween and new input system.
I don't prefer casino and adult games.
I prefer to work in team, it's fine to work individual for a certain time.
I'm looking for long term contracts.
Position: Unity3D Developer
Category: Unity
Experience: 2 years | English: pre


I possess two years of valuable experience in game development, with a primary focus on mobile games of varying sizes. Throughout my career, I have demonstrated exceptional capabilities as I single-handedly assumed full responsibility for entire game projects.

Worked a lot on the development of mobile games. I have a lot of experience in the development of hypercasual games (>20 MVP).

Able to implement various game mechanics, 
optimize the game for mobile devices, 
integrated many SDKs.
Position: Unity3D Developer
Category: Unity
Experience: 2.5 years | English: intermediate

Winner of the Vesnasoft gamedev 2019
I specialize in the development of 3D and 2D games, mobile and WebGL applications, and VR and AR solutions.
Lately, I have been working with augmented and virtual reality technologies in Unity. I use XRFoundation technologies for AR (ARCore/ARkit/Vuforia) and VR (OculusVR/WebXR). My responsibility zone of the previous project was AR applications and WebGL configurator. I worked with REST, serialization, and deserialization of many input data (from the backend/frontend) and implemented custom local databases for devices.
I have experience in creating market pages for applications and uploading developed applications to the Play Market or App store.
In general, I succeeded in developing games of any difficulty. I can develop great and adaptive UI/UX systems in a short time period.
Also, I am proficient develop custom editor extensions (Custom inspector, tools, windows) for Unity.
I could develop animations or even animation sequences for cut-scenes for example.
I also have 3D and 2D content development skills in my arsenal. I worked in 3d's Max, 3d Coat, ZBrush, Marmoset toolbag, Substance Painter, Photoshop, and Aseprite.
I use the Zenject framework for dependency inversion in my projects (if needed).
I use the DoTween framework for tweening UI, models, etc.
During my self-development I upgraded my coding level - I use architecture design patterns, and OOP principles and write clean and understandable code.
I don't mind using GitLab, Bitbucket, Plastic SCM, or GitHub for version control.
I could develop network solutions with Photon.

I wish to get commercial experience in game development. I wish to learn new technologies and features from other people. I want to learn to write shaders by scratch.
Position: Unity3D Developer
Category: Unity
Experience: 0.5 years | English: upper

I'm proud to be a part of such a cool and well known team and working on such a cool project :)
---
UPD: 3 years later I am deeply disappointed by  incompetence all around the company
I started as a HTML \ CSS coder and mainly make templates alive. It is really boring, so I started to learn svg, canvas and webgl and made a couple of cool projects: 3D kitchen builder on webgl, 3D game engine (which I didn't finish), played with different algorythms such as A* to make my own game. 
Some time after I met cool game-dev company and have been working on RTS game UI for the last 4 years. (Angular, Typescript, Websocket).
I'd like to work on small projects that require only HTML \ CSS coding, so the backend dev can integrate it further. It should be relatively small and quick projects from scratch, so I can start it by myself and finish it on time.
Angular projects also could fit me if I do it from scratch. I have no intention to support your crippled projects done by indian freelancers. 
I can divote 4-5 hours per day, and I'd like to estimate the whole work and accept hours and budget before start.
Extremely interested in long term relationship
Position: Unity3D Developer
Category: Unity
Experience: 2 years | English: upper


I started my career as a Game developer in 2020. I led the development of different hypercasual games. Also, I Developed multiplayer game features, Game mechanics, and AI systems. I use both Unity and Unreal in game development. Willing to get better career opportunities and work in big game titles.
Position: Unity3D Developer
Category: Unity
Experience: 2 years | English: upper

1. Together with friends I've been able to create an indie game developers team and we've started our own game dev project. After all the years of working in web dev it was kind of risky
2. I've finally understood what I want to do.
I started my career in developing games / applications on Unity by quitting web development (15 yrs of working experience in IT, 5 yrs in development). Together with friends and colleagues, I've created a small indie developers team.

Working like that, we've managed to close several projects, including mobile AR apps, digital comics, as well as several game projects. In addition to that, we're developing our own game project.

While developing, I'm always trying to make the best use of design patterns, and follow the SOLID, DRY principles when writing code.

My roles in the team:
- Team lead
- Unity developer
- communication with clients
- project evaluation
- partially fulfill the functions of a project manager

When work on the project I commonly use the following sets of tools / technologies:
- Unity
- ProBuilder, PolyBrush (integrated handy toolsets for prototyping in 3D)
- C#, VS Code
- Git, Perforce (version control)
- Trello (planning and project management)
- Adobe XD, Photoshop (wireframing and visual design)
- Cockos Reaper (sound)

As an addition to the above I also have a strong background as an audio mixing engineer, which significantly helps me work on audio scenery for the projects.

Constantly learning new things, learning fast, very passionate about the career choice that I've made and very self-critical on results that I deliver.
I would really like to focus on making interesting games and I would NOT prefer working on any kind of gambling, casino, slots games.
Position: Unity3D Developer
Category: Unity
Experience: 0 years | English: pre

I'm creative, self-motivated, critical thinker, excellent communicator and very passionate about games,
I want to work on interesng
projects with interesng people.
I studied to develop games on the Unity, graduated from ITEA development courses, my projects can be seen on the GIT
Position: Unity3D Developer
Category: Unity
Experience: 0.5 years | English: upper


I successfully crafted a captivating 2D platformer that challenges players with engaging gameplay mechanics. Additionally, I ventured into the realm of 3D game design, creating an immersive and thrilling endless zombie shooter experience.

Furthermore, I developed three mobile game clones, each demonstrating my adaptability in recreating well-known classics while incorporating my own unique touch.
Position: Unity3D Developer
Category: Unity
Experience: 3 years | English: upper

Develop unity plugin "Core Manager" for DI replacement.
Unity Plugins development and publishing
I take a part in the development of enterprise MR/AR/VR projects, for different platforms, such as Android/iOS, PC, Oculus Quest 1/2, Oculus Rift S. 

As an experienced developer, I hold the position of Technical Lead for Unity projects, I have managed complex VR/AR/MR projects from start to finish. I excel at delegating tasks, managing resources and fostering an innovative environment for team collaboration.

As Unity3D C# Developer worked as Lead Developer on an educational enterprise project. Worked with AR foundation, AR Kit, Oculus Quest 1/2, Oculus Rift, MRTK (Holo Lens 2 integration), Photon Networking, Firebase SDK, in-app purchase, Jobs System. Create custom in-game physics for enterprise customers, create 2D/3D Android/iOS games.
I'm interested in develop of different games starting from casual (not hyper casual) and up to AAA games.
Position: Unity3D Developer
Category: .NET
Experience: 1 years | English: pre


I took courses:
- on basic programming
- programming on c# /.NET
- Unity 2D/3D
In total I created 5 projects, two of which are educational, the first is a platformer with elements of a quest and Tower Defense 
And 3 full-fledged projects, one of them is in Google Play, the others are in the final stage of developer.
I have programming patterns
In addition, I`m engaged in 3D modeling
Position: Unity3D Developer
Category: Unity
Experience: 5 years | English: upper

Released solo developed pet project
I took part in developing several mobile games in different genres, including arcade, visual novel and puzzles. I was responsible for core game logic, some internal usage tools, optimization and prototyping. 

I have 5 years of commercial software development, 2 of them with Unity.

I will gladly participate in your game project for any platform or simulation.
Position: Unity3D Developer
Category: .NET
Experience: 1.5 years | English: fluent


I used C# and unity mostly and you can see my published games from my CV. My github is not up to date but i can send you example codes or projects. I am a mid-game developer right know who develop projects and working for the backend too. Also i  am looking game development as a hobby not job.
Position: Unity3D Developer
Category: Unity
Experience: 11 years | English: upper

There’s a couple of games I did by myself
I’ve been doing games since 2011. At first I was working as a freelancer. I’ve made a couple of games entirely by myself. And the last 2.5 years I work at the gamedev studio as a 3D generalist
Position: Unity3D Developer
Category: Unity
Experience: 3 years | English: intermediate


I've been in the video game industry for almost 3 years now. I've worked on multiple projects for both Mobile and PC. Mobile projects were mostly hyper-casual games, except two, one of which was a match 3 type game and the other one was a horror game. PC games were horror and tabletop RTS game.
Position: Unity3D Developer
Category: Unity
Experience: 3 years | English: intermediate


I've been working as a Unity Developer at Hyper Casual projects. My job was creating games from scratch, implements SDK and creating AD Videos for testing on diffrent platforms. To reach these tasks i used difrent tools such as Untiy3D, DOTween, Cinemachine, Odin Inspector, BG Tools, Mixamo, Premier Pro. I open to learn diffrent game genres. But now I improve my Hyper Casual games skills.
I open to work and learn with diffrent game genres and OS platforms
Position: Unity3D Developer
Category: .NET
Experience: 2 years | English: fluent


I've been working full time on real-time audio processing related projects since November 2020. During that time, I developed features using C# for Unity, swift and objective-c for iOS and JAVA for Android. Moreover, I developed native plugins for better performance using C++ leveraging JUCE framework.

I started a non-thesis master's of computer engineering in computer engineering in 2020, in which I completed courses on Design and Analysis of Algorithms, Digital Geometry Processing, Software Design Patterns, Database Management Systems, Human Computer Interaction, Computational Linguistics, Software Testing and Project Management.
Position: Unity3D Developer
Category: Unity
Experience: 8 years | English: fluent

- Microsoft BizSpark
I've been working with C# and Unity for last 7 years. Also, I've received a scholarship from Microsoft BizSpark programme. I work with big variety of company’s and software types: GameDev, Web, Back-End, Front-End, AR, Medical Software, Machine Learning, Cloud Software e.t.c
People who love making games.
Position: Unity3D Developer
Category: Unity
Experience: 0.5 years | English: fluent

Participated in 
DTF x AZURE Games Hackathon 

Brackeys Game Jam 2022.2

Certification(not certificate)
Unity Certified User Programmer
I've made a dice game - Zonk inspired with the minigame from Kingdom Come: Deliverance using TCP for local multiplayer.
Also, I have been working on souls-like made a Player Controller using HSFM and AI with Behaviour trees. Know about different design patterns and how to use them(Factory, Singleton, Observer etc.) 
Recently I've been working on Avalon. 
Avalon - strategy CCG for 4 players. Used Netcode for GO
Integrated Unity Services:
- Lobby 
- Relay
- Analytics 
- Authorization
Glad to share gameplay videos and source code in private messages.
I am passionate about gamedev so I truly desire to work on some interesting projects.
I evaluate my chances, so I'm ready to consider any position, whether it's an intern or an assistant, since my priority is development of my skills) I am ready to devote myself to work 24/7
Position: Unity3D Developer
Category: Unity
Experience: 4 years | English: upper


I've worked on few hyper-casual games projects (M-3 with meta, coloring based, idle strategies). Mostly had working in small(less than 10) team or solo. Have a background of starting projects from very begging with architecture decisions and also of continuing developing and supporting in-air projects with legacy codebase. Got minor experience with AR, VR, native iOS development.
Preferable:
- Product
- Flexible works hours (considering both full and part time)
- Interesting tech stack (VR | AR | MR | Blockchain | NFT)
- Mainly NOT hyper-casual (under discussion if idea/concept fascinating)
Position: Unity3D Developer
Category: .NET
Experience: 0 years | English: intermediate


I was working on wpf project. It`s was a solution for building security. My job was creating desktop application which can show/controls all physical devices in different buildings. Worked in this project 4 years.
Also have 2 projects on Unity. It`s small games (prototypes) but in this projects i working with ECS, Zenject, UI, and other technologies and patterns
Position: Unity3D Developer
Category: Unity
Experience: 1 years | English: upper

Took part in the All-Ukrainian Olympiad in programming.
Developed many game prototypes from scratch and uploaded several full-fledged mobile games to the play store.
 In my spare time, I enjoy creating campaigns for DnD, including worlds, characters, new mechanics and their interactions.
I worked as a teacher of robotics and programming, where I improved my communication skills.
I also worked as a QA and assistant gamedesigner at VirtualZoomGames.
Solving interesting problems and digging into the code.
Position: Unity3D Developer
Category: Unity
Experience: 1 years | English: upper


I worked at Bini Bambini. Using Zenject, UniTask, Game Patterns and Gang of Four Patterns, I successfully developed mini-games and implemented features. Furthermore, I have an experience in finding and fixing bugs. My goal is to grow as a developer by working in an experienced team and bringing value to the company.
Position: Unity3D Developer
Category: Unity
Experience: 0 years | English: intermediate

I have completed the Unreal Engine 4 C++ course. There I learned:
Basic classes in Unreal Engine;
HUD creation process;
animation setup process;
the process of creating and adjusting sound;
vfx creation and setup process;
the process of creating and configuring AI;
C++ programming;
Blueprints programming.

XYZ school Unity 3D course:
HUD creation process;
animation setup process;
the process of creating and adjusting sound;
vfx creation and setup process;
the process of creating and configuring AI;
I worked at the Kyiv Metro as a first-category software engineer in the period 2021-2022. There I developed and maintained a special program that automatically responded to user complaints. At the moment I am unemployed, but at the moment I am gaining new knowledge in various areas of programming.
Position: Unity3D Developer
Category: Unity
Experience: 1 years | English: upper


I worked at the WebYou companmy where I use AWS SDK, Deep Linking, connecting WEB API to Unity.
Also I worked with Photon Pun2 on freelance project.
For my pet-projects I used FireBase SDK, Mirror, Photon Pun2 and so on
Target platforms: Windows, Android/IOS
Position: Unity3D Developer
Category: Unity
Experience: 4 years | English: upper

I had a game that was published in China called "Mushroom Farm"

I created my own system that is used for games called "collect master" which made a great improvement in performance.

I learned game design from UbiSoft and it was certified
I learned level design from UbiSoft and it was certified


I learned XR that is certified by the American Embassy and a company called 412 Laps then I made games with VR Oculus and that


I have been working on many different projects (Andriod, VR, desktop, and webGL)Game.
Android games
“Mushroom Farm”(Published In China), 
“Collect Master”, 
“Bus Station Idle”, and
“Crossy Food Game” 
All games you can find the references in my CV.

my best game ever is 
one of the most games I am super satisfied with is "Collect Master", "Collect Master" is a game that has between (20,000 to 40,000) working using rigid-body to simulate physics and it must run over 60 FPS on mobile platforms, 
So I made a system that runs over 40,000 with colliders and Rigid-Body with 80FPS on the mobile without using Unity DOTs, I made my own system that runs the game with all those obstacles I achieved my goal then I was super satisfied.
I worked for KingTut for more than 8 Months as a leader game developer.
I worked for Arcon for more than 1 year as a game developer.
I worked for D2D Studio for 6 months as a game designer,
I worked as a GIZ as a game developer for more than a year and a half.
I worked as a codin as a game developer for 6 months
Position: Unity3D Developer
Category: Unity
Experience: 0.5 years | English: upper


I worked in Unity and C#. Worked on city-building survival game.
I developed the mechanics of transporting resources, finding neighboring platforms, connecting water and electricity to the buildings, resource production and consumption, adding workers to the building.
Position: Unity3D Developer
Category: Unity
Experience: 3 years | English: upper


I worked on different genres such as: Multiplayer Shooter, Multiplayer Racing, Multiplayer Action, Idle, City Builder, Hyper Casual. I participated in all stages of development, including architectural design. I also have good social skills and took part in interviews for team recruitment, training and mentoring new developers
Position: Unity3D Developer
Category: Unity
Experience: 4 years | English: intermediate

Parkour Simulator 3D (5+ millions downloads): https://play.google.com/store/apps/details?id=com.akademgp.ParkourSimulator3DStuntsAndTricks&hl=ru

Cat Simulator 3D: https://itunes.apple.com/ru/app/cat-simulator-3d-pets-friends/id957665959?l=en&mt=8
I working in a small IT company that developing mobile and desktop games and tools. The first part of this time i was fixing and building apps. And after i became a developer.
Intresting projects. Inspiration. Professional growth.
Position: Unity3D Developer
Category: Unity
Experience: 1.5 years | English: intermediate


I working on different projects. I have experience with game core architecture, client - server communication adaptive, UI integration, analytics integration, updating save system with Firebase realtime database.
Position: Unity3D Developer
Category: Unity
Experience: 1.5 years | English: intermediate


Jan 2022 — Present
Unity/C#, Arrible 

—Zone of Avoidance
Features i've implemented: 
-battle core mehanics
-quest system
-game configs
-Game interface layout
-game tutorial
-game progression
In addition, I was involved in projecting event system.

Also i had experience with mentoring. team leadership
——————————————————————————————-
Oct 2021 — Jan 2022
Unity/C# ,ITcom

—Unity GEO-asset:
I've been involved in developing the Unity asset that can be integrated into other projects  to monitor the intersection of geo-zones

My task was to find all the subjects that have to be tracked, For instance, name/icon of notification, how long does it hang etc,