lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: Unity Team Lead / Unity Tech Lead
Category: Unity
Experience: 10 years | English: upper

High-level in Unity engine;
- Unity developer with 10 years of experience, 40+ finished
projects: casual, hyper-casual, puzzle and educational games;
- Cross-platform development experience: Android, iOS,
Windows, WebGL;
- Development of Unity assets for Asset Store;
- Lighting effect library development for 2D-graphics
assets in Unity;
- Development of apps with 3D data visualization and
virtual reality using DirectX 9/11(C#, C++);
- Development of applications for controllers with RISC
architecture, namely PIC16;
- Development of graphics engine (DirectX 11), lexical
analyzer;
- Deep knowledge of algorithms, vector algebra, object
oriented programming, patterns and programming methodology.
Over ten years of work with Unity released more than 40 projects in the casual, hyper-casual, puzzle, and educational genres:
- Project architecture development;
- Gameplay programming;
- SDK integration: Firebase, AppsFlyer, Facebook, Push / Local Notifications, Unity IAP, Mobile Ads, Analytics;
- External tools extensions: Zenject, UniRx, Addressables, Asset Bundles, Newtonsoft.Json, Odin Inspector;
- Strong knowledge of Unity architecture and C#, OOP, algorithms, complexity, Profiler, Frame / Physics Debugger;
- Complex approach in optimizing applications and improving performance;
- Work with animation: Animator, Spine, DoTween;
- Localizing applications using I2 Localization;
- Adaptive layout UI (including phones with notch);
- Editor tools creation;
- Tech-art tools development;
- Dev-team coordination/mentoring;
- Reworking old code;
- Code review;
- Performance review.

Other tools and services:
- Trello, Jira, Asana, App Center;
- CI/CD configuration (Jenkins and Team City);
- Project build releases for Google Play Store, Appstore, and Facebook.

Computer skills:
- Mac OS, Unity, JetBrains Rider, SourceTree, Xcode, Bash, Power Shell, Parallels Desktop, Adobe Photoshop.

Other:
- Design Patterns, SOLID, KISS, DRY, YAGNI, SCRUM, MVC, MVP, MVVM, DI;
- Fourteen published assets in Unity Asset Store.
Great team, exciting projects.
I don't want to work with: non-gaming apps, AR/VR/NFT
Position: Unity Team/Tech Lead
Category: Unity
Experience: 11 years | English: upper


I'm an experienced and dedicated game developer, games are my passion and my goal is to create great games with great people.
I like to build the team, start the processes and create products that will be valuable for users. I can lead a cross-functional team of any size. I have experience for any stage of development from market research and idea creation to global launch.
Also I have skills in working with high-load systems and different hardware: laser sensors, kinect, robots and military devices.
At first I'm looking for the best team to join, because the great games can't be made without the great team. And I'm looking for a job where I can use and constantly improve my leadership and game development skills to develop great games.
Position: Unity Technical artist
Category: Unity
Experience: 8 years | English: upper


april  2019 – now    Sigma software
position: Technical Artist

february 2018 – april 2019  Skywind group
position:	Technical designer/Integrator
Duties:
Slicing and integration assets into SlotBuilder(It is our editor for making games)
Making  animation(by Spine).
Making assets for localization and integrating them. 
Making bitmap fonts.
Optimization atlases.

august 2015 – february 2016.	 Friendly cactus
Position:	Scripter/Unity developer(C#)
Projects:	Shrouded Tales  The shadow menace
Duties
Scripting(C#) 
Making minigames(C#)

						 
february 2011 – june 2014.  Vogat Interactive
Position:	Scripter (Lua)/Game designer
Projects:	Shivered Realms — project unreleased(release is doubtable)
F.A.C.E.S. Collector's Edition 
Guardians of Beyond: Witchville Collector's Edition 
Duties:
Making a Game Design Documentation
Scripting(lua) 
Making minigames

november 2009 – june 2010.	GestaltGames
Position:	Scripter /Game designer
Projects:	Nick Chase and the Deadly Diamond 
Duties:
Making a Game Design Documentation
Scripting(We had an original game engine.) 

april 2008 – september 2008.	Electronic Paradise
Position:	Scripter /Game designer
Duties:
Making a Game Design Documentation
Scripting(For scripting we use original editor)  


Bonus Projects:			
Try To Sleep   	 - link
(I made it myself.  I’ve used Adobe Flash Professional CS5 for developing)

Bonus Projects:			
Vita: Tale of living  	 - link
(I made it myself.  I’ve used Adobe Flash Professional CS5 for developing)
Position: Unity Technical artist
Category: Unity
Experience: 3 years | English: intermediate


Several years of experience as a technical artist.
Worked mainly on porting and optimization for all major platforms.
Worked on AAA games and several successful indie and small projects.
Mostly worked in Unity, but had a few projects in Unreal.
Have full cycle development experience.
Development and optimization of shaders, creating VFX.
Position: Unity Technical Artist
Category: Unity
Experience: 4 years | English: upper

Worked with tons of legacy code, worked on project from scratch. AR/VR development. 
Published apps for Android and iOS.
3D Artist in past, so good understanding of asset production pipeline.
Performance optimisation.
Good knowledge of the video game production pipeline and mobile technical constraints. Great knowledge of scene & asset creation, as well as post-production techniques. Knowledge of creating shaders with : HLSL, CG as well as creating shaders in Unity Shader Graph, good knowledge of C#. Excellent in communicating between art & tech departments, great self-motivation and open-minded with a good sense of humour. Really love to search for new solutions and discover new things. And of course, I really love video games !
Interesting projects. Professional growth. Ability for self development and career growth. Friendly and professional team.
Position: Unity Technical Artist
Category: Artist
Experience: 10 years | English: pre

I have worked in such game studios as:
- Win Interactive LLC
- Playtika
- KIT CODE
- Skywind Group
- Evoplay
- Whaleapp LTD
Each of these studios gave me a great experience that I use in my work.
Hi, I am experienced technical artist and graphic integrator.

The last ten years I have been preparing and assembling graphics resources for desktop and mobile games. Also, for the past few years I have been working on casual projects built on Unity engine. I can cut, prepare and compile any graphic atlases, retouch and customize backgrounds, and also work with animations and fonts. I work with ease with both raster and vector graphics.

My work is a hobby and a hobby is my job.
I don't work with code. I work exclusively with game resources: graphics, fonts and animations.
Position: Unity Technical Artist
Category: Unity
Experience: 4 years | English: upper

* Created a complex humanoid mixed animation system for the skater character that blends physics simulation and animation clips to achieve physically correct motion of the skateboard along with pre-animated clips for the character.

* Developed multi-layered State Machine with custom developed solutions (procedural blendspace loops, custom transitions, layer control, parameters randomizations etc.) and used built in functionality for needed features (procedural Legs and Head IK system, complex 2D blend-trees, encapsulated Sub-state machine architecture with both passive/active transitions, animation events, layered Root Motion system for animation driven cases and Additive layering for blending different clips simultaneously)

* Created Animation data processing pipeline from 3ds Max’s biped to Unity’s clean Humanoid without translational DOFs bicycle (3ds Max custom rig to retargeted Motion Builder’s character and back to 3ds Max finalizations).

* Pipeline for 3D Assets import/setup, review and post adjustments to optimize video memory usage and preserve maximum batching level.

* Created complex sensor fusion algorithm for precise gyroscope orientation tracking for mobile device for pet-project
I started my career as a 3D Artist at first, but then shifted to Unity Tech Art field, so I have an understanding of the world of 3D graphics from inside along with Tech Art skills, both on animation and shading sides.
Have vast experience working with a team as a team lead and with a client on both business and design sides. My personal cornerstones: self improvement and quality of work.
Game development (preferrable for PC/consoles). Open to use new technologies and approaches.
Position: Unity Technical Artist
Category: Unity
Experience: 5 years | English: upper


Working with old-school social casino / video slots games.
-	Graphic preparation for using in games;
-	Animating and integrating characters;
-	Pop-up dialogs animation and integration;
-	Animation/Integration of the game and UI background elements;
-	Low poly 3D modeling of game elements in Maya LT and Blender; 
-	Creating different game effects;
-	Working with a particles system;
-	Edit animations and effects on the basis of feedbacks from directors, other animators and game designers;
-	Graphic optimization;
-	Porting games;
-	Collaboration with engineers and testers to diagnose and resolve in-game problems;
-	Game design testing during development.
Unity-based project.
Position: Unity Technical Designer
Category: Unity
Experience: 2.5 years | English: intermediate


Experience:
1+ years of commercial experience with Unity and 1.5 years of commercial experience as a C#/.NET programmer.

Skills:
 + Game development (Unity)
 + Working with Adobe Photoshop
 + Confident knowledge of С#/.NET
 + Understanding of OOP and SOLID principles
 + Ability to write programs in an object-oriented style
 + Solid knowledge of algorithms and data structures
 + Working with version control systems (Git)
 + Working with DBMS (MySQL, MS SQL Server, MS Access)
Position: Unity/Unity3D Developer
Category: Unity
Experience: 5 years | English: upper


-Mech Arena: Robot Showdown.  Mech Arena: Robot Showdown is a FREE competitive multiplayer mech shooter with deep gameplay, intense team battles, and lush 3D graphics.
Responsibilities:
- Develop new features for both battle and meta part of a game
- Bug fixes and optimizations
Technologies: 
- Unity 2019
 
 Fortified. Clash of clans like game.
Responsibilities:
- Full cycle development, including gameplay, client-server interaction, server-db
interaction, architecture
Technologies:
- Unity 2020

• Dark Country. Turn based card game.
Responsibilities:
- Develop new features, fix bugs both on client side and photon battle server
- Participate in architecture and game planning
- Game profiling and optimization
Technologies:
- Unity 2020

-	A pilot project based on the company's event sourcing based framework (spine).
This project was written to understand the main pros and cons of the framework so other developers could fix or add functionality.
Also, this project is a sample for other companies so they can understand base concepts and structure of a project based on this framework.
Backend: java
Frontend: Polymer
Responsibilities:
- Business analytics, project architecture 
- Code write, code review (backend and frontend)
-	Cisco next generation firewall (Web interface for Cisco devices). Online console for managing new generation firewall users' Internet devices
The main objective of the product: to facilitate the management of network connection security through a quick and easy configuration process, an intuitive interface and graphical reports to track system status.
Responsibilities:
- Develop software for a company operating in the field of Internet security.
- Design both new product functionality and improve existing ones.
- Work closely with other developers and customers.
Technologies:
- Java 8, Spring
- JS Ember, Bootstrap, Less, jQuery
- Python, Behave
- Neo4j
Looking for a unity game project
Position: Unity & Unreal Game Developer
Category: Unity
Experience: 5 years | English: upper


5+ years in game development (Unity, Unreal).
3 years in software development (Qt, .Net, macOS, iOS).
2 years in web development (Node.js, PHP).

Starting in 2011, I began my career in game development and contributed significantly to the creation of various
popular mobile games, which have achieved 5M+ downloads.

In addition, I contributed to the development of a high tech game for Steam and created a dozen arcade games for
gambling machines.

Apart from game development, I also possess proficiency in cross-platform software development, specifically in
Qt where I acted as the UI developer for a cryptocurrency trading terminal. 

Furthermore, I have expertise in
building applications like video editor for macOS and iOS using Swift.

Moreover, I possess experience in back-end web development: I have worked on Node.js and PHP projects.
Position: Unity VFX Artist (Junior)
Category: Unity
Experience: 0 years | English: intermediate

• creating real-time effects using Unity 3D
• modeling 3D objects using Blender
• Unity 3D - skilled in creating real-time effects using particle system, animation and shaders.
• Blender 3D - modeling, texturing, animation, creating sprite sheets, rendering
• Photoshop -  creating textures and sprite sheets.
• Maya - modeling, texturing
• Familiar with 3d Max, After Effects, Premier Pro
I am looking for position of junior or intern that allows to improve my professional and creative skills. Ready to provide portfolio and making test task.
Position: Universal IT Specialist
Category: JavaScript
Experience: 3 years | English: upper

Based in US, looking for a job at US. Have work authorization.
I have pretty wide expertize. Started as frontend developer and now dip into details of each step of web development and life of a product. From backend, devops, server administration, product deploying to SEO, advertising.
Position: University project manager
Category: HR
Experience: 4 years | English: upper


Design and delivering of training programs for pre-hire.
Collecting, analyzing, and forecasting the business needs of the entry-level specialists.
Design and delivering new forms of pre-hire programs depends on the business needs.
Trainers and vendors selection.
Standardization of cross-functional processes within pre-hire programs (cooperation with TAG, resourcing, marketing, finance, and delivery teams).
Developing cooperation with technical universities: the pool of contacts, employer brand awareness, infrastructure, and organizational support.
Design and implementation of dual education taking into account the specifics of the IT industry.
Initiating and supporting projects with universities: grant programs, students hackathons, olympiads, career days, etc.
Developing models of cooperation between the company and external educational institutions (universities, colleges, etc.)
Creating and improving models of collaboration for experts from the company and Universities
Strengthening the employer's brand
Driving joint programs in educational areas
Developing teachers' community
Enrolling students through the learning solutions
Developing and improving pre-hire programs
Analyzing the potential of the education market globally
Position: University Relationship Coordinator
Category: Other
Experience: 3 years | English: intermediate

In addition to the routine in cooperation with Ukrainian universities, twice successfully completed the task of recruiting for internship in the United States immigrants from Ukraine, who are legally in the United States (mainly on a student visa).
In the IT company where I have been working for 3 years, I have the following experience:
- Communication and cooperation with universities;
- Organization of teaching a series of lectures and practical classes by the company's specialists within the framework of existing subjects of universities;
- Organization of mentoring of project, course and diploma works by the company's specialists;
- Organization of advanced training for teachers of universities and colleges;
- Participation in the revision and accreditation of educational programs of universities;
- Organization of events to attract students from universities to the internship and events to attract qualified employees to the company;
- PR.

In addition, I have been working at the university for more than 8 years, of which more than 3 years in leadership positions.
Position: Unix/Linix System Administrator
Category: Sysadmin
Experience: 11 years | English: upper


I am a skilled system administrator and I work with computers almost 40 years. I took a part in various projects - please check up my resume and do not hesitate to ask. I love automation (Ansible/Salt) and monitoring.
As a system administrator, I don't want to work in an office or full-time. I can solve tasks of almost any complexity and despite the rather high rate, I will probably complete them faster than you would expect (unless you need to take apart an existing project from five years ago, for example). I work carefully and usually do not make mistakes. Since I was also a security officer in the past, all my solutions have security or maintenance in mind. I like automation and I believe that it is impossible to work fully without monitoring.
Position: Unix/Linux system administrator
Category: Sysadmin
Experience: 11 years | English: fluent

Have developed a whole ISP servers infrastructure from scratch, i.e. DNS, access servers, email servers, proxy servers. Developed an email system based on MySQL.
Can read/debug code written by others.
UNIX system administration since 1993, working at internet service providers since 1995, installation of ISP servers infrastructure from scratch - 2 times (Rosnet, NTV Internet). Web, email, dial-up services, Usenet News, billing systems, ticket systems, monitoring, satellite internet.
Programming languages: Fortran, C, C++, Perl, PHP, SQL, Bash/Sh scripting, Javascript. Small experience of Lisp (inside Emacs) and Lua (have written anti-spam filters) .Can understand, develop and debug code written by others.
System administration with some scripting, or developing in C/C++
Position: Unix/Linux Systems Administrator, DevOps, Release Engineer, Infrastructure Engineer
Category: DevOps
Experience: 11 years | English: upper

It's not so easy to describe everything that I've been doing for 35 years. Most of the technology from twenty years ago has simply ceased to exist.
DNS, BIND, NSD, Exim, PostgreSQL, Postfix, pfSense, HAproxy, ElasticSearch, SaltStack, Ansible, OpenLDAP, Nagios, Zabbix, OpenStack, Nginx, Apache, FreeBSD, OpenVPN, Debian, Centos, Prometheus, Cyrus, Dovecot, pf, iptables, Wazuh, etc., etc.
Having started as a programmer, I worked as a system administrator for most of my life. In addition, I was a security officer for couple of years.
The word DevOps is used to refer to all sorts of things - which is not surprising, this is still not a profession or a role, but rather a methodology. Please, be specific.
Position: Unix SA / DevOps Engineering
Category: DevOps
Experience: 10 years | English: intermediate

Devops team management, communicating with development teams to drive development pipeline towards continuous delivery process accomplishment, AWS Infrastructure as Code (IaC) approach implementation, develop continuous deployment pipeline for automatically provisioning AWS resources and autoscaling implementation for an EC2 infrastructure
Implementation of automatic deployment and maintenance sequences of Java EE environments by Puppet labs IT automation solutions which are based on Glassfish application servers, Cassandra NoSQL clusters, distributed processing in a Hadoop cluster, Postgresql Dbms for storing static data in production/stage/test/dev environments.
Infrastructure management, provisioning and configuring AWS resource stacks
Background experience on design and develop continuous deployment pipeline with a focus on Amazon Web Services, integrating Maven continuous builds, Test-Kitchen, Git, Jenkins, Chef, Puppet automatic deployment solutions across geographically separated hosting zones in AWS.

Follow the Infrastructure as Code approach for managing and provisioning a cloud computing infrastructure.

Devops management, continuous delivery accomplishment, AWS Infrastructure as Code (IaC) approach implementation in an EC2.

Specialties: AWS, VMware, provision, deployment, scaling, management the infrastructure with Chef automation, Puppet labs toolkits, Amazon ECS, Docker, Amazon CloudFormation service. N*X systems administration, automation tasks.
Administration / Develop continuous deployment pipeline with a focus on Amazon Web Services.
Position: Unix Sysadmin / Devops, TL
Category: DevOps
Experience: 9 years | English: intermediate

good results in all workplaces)
My first work - system administrator and Technical support engineer. From this place I was grew to Network & System-architect in provider with ~ 10k clients. The next 2 workplaces were hight load projects (Devops position)
I will want to work in interesting project without old technologies with good-skills DevOps and Sysops. 
I prefer cloud infrastructure
Position: Unix system administrator
Category: Sysadmin
Experience: 11 years | English: intermediate


I am Unix System Administrator with DevOps skills. I have more then ten years experience in support linux systems. I have skills in:
Web Server support (Apache, Nginx)
Database support (mysql, mariadb, postrgresql, mongodb)
Openvpn support
Python, Perl application environment support
Mail systems support (postfix, dovecot, courier, pmta)
Mail delivery troubleshooting
Jira support
Graylog + grafana specialist
Experience with ansible, haproxy, bind, memcached, redis, rsyslog, php-fpm and others
CI\CD expirience with jenkins, git, bitbucket, bamboo, ansible.
Bash, python scripting.
Position: Unix System Administrator
Category: Sysadmin
Experience: 5 years | English: fluent

I've received LPIC-2 and LPI-BSDS certifications which are vendor-neutral open-source Unix qualifications.
I'm an open-source Unix system administrator focusing on BSD systems mainly working and developing myself on OpenBSD and FreeBSD operating systems.

I know Web technologies as well.

Please see my LinkedIn profile for complete information.
I want to work with open-source Unix-based software.

I'm interested to develop myself and grow in the area of open source software, and Unix system administration.
Position: Unix System Administrator / DevOps
Category: Sysadmin
Experience: 11 years | English: intermediate


Design, implement and full support company infrastructure:
SERVERS:
Mail Server (Zimbra, CentOS)
VPN Servers (OpenVPN, IPSec)
Gate (Fedora: iptables, 2 ISP, Strongswan VPN service, DHCP service)
DNS Server (Oracle Linux : Bind) + NTP server
MPX Cache server (CentOS -> Oracle Linux)
VPN Servers(OpenVPN - Alpine Linux, FreeBSD + bash scripts for new keys)
UniFi Server (Debian)
FreeNAS Server
Virtualization (ESXi, ProxMox)
NETWORK
Designed and improved company network (Cisco catalyst: added using VLans, applied UniFi servers and hardware)
DESKTOPS
Mostly with Linux OS (Ubuntu)
Fast installing typical OS and software using script (sel created)
HELPDESK
Collaborated with software Developers with improvement of IT Environment (OS Tweaks, scripts, fast deployment of virtual servers, etc)