Position: Game/technical designer, VFX artist, 3d Generalist
Category: Unity
Experience: 11 years | English: intermediate

My last project was Hidden Epee  (G5 Entertament)
Hidden object puzzle adventure match3 game made with Unity (iOS, Android, UWP, WebGL). Handled diverse roles and responsibilities encompassing:
-Technical design (defining project structure, implementation and setup of different plugins, such as Firebase, Crashlytics, Flurry, Adjust, TextMeshPro, DoozyUI, Perforce, obfuscation for Android and UWP builds, etc.)
-Game design (participation in shaping and designing the game concept, hidden object scenes setup with advanced use of Photoshop scripting and Google Sheets, work with artists to achieve good results, match3 balance setup on early stages of the project)
-VFX (all effects inside the game - particles, shaders, flow maps, day to night transition etc., quality setup depending on the mobile platform and architecture, sprite animation for match3 game elements with tools like 3ds Max, Blackmagic Fusion)
-Animation (all in-game animations - characters, trailers, UI, mini-games, etc.)
-Modeling (creating props with 3ds Max, ZBrush, UV layout)
-Texturing (texturing props with Substance Painter and further rendering with Marmoset Toolbag to receive sprite animations or single sprite)
-DevOps (setup of Perforce Server and its hosting on AWS Amazon EBS volume, Perforce administration, integration between Perforce - development side, and SVN - publisher's and build server side, CI/CD with Bamboo and Jenkins with build plans creation for all release platforms - Android, iOS, UWP, WebGL, project build/export with/to Xcode, Android Studio and Visual Studio)
-Performance Optimization (identifying and decreasing performance bottlenecks, memory leaks, anomalies, reducing draw calls, fonts optimization)
-Graphics/Art Optimization (choosing and implementing the right texture compression, graphic settings, visual, shader and particle quality based on device capabilities, such as platform, API, CPU and architecture, OS to achieve smooth gameplay and high FPS)
-Other Optimization (build size reduction, removing texture duplicates, texture slicing and atlases creation, Prefabs and streaming assets setup)
-UI/UX (participation in wireframing and prototyping UI window's layout, UI windows creation, texture slicing, animation and setup with DoozyUI)
-Digital platforms distribution (testing setup on Apple Sandbox and Play Console environment, setup and launch on the Apple App Store and Google Play Store)
Experienced and versatile professional with a strong background in game development, encompassing roles as a game designer, technical designer, VFX artist, animator, modeler and devops specialist. Possessing a keen eye for project vision, with a demonstrated ability to seamlessly transition between various responsibilities. Skilled in various aspects of game development, although primarily focused on non-coding tasks.
-Game development with Unity and Unreal (mostly Unity);
- Game/technical design, VFX;
- 2d, 3d and VR projects (mostly 2d);
- Unity (animations, VFX, particles, optimization, UI, etc.);
- Unity development for iOS & Android (builds, releases, Xcode, App Store Connect, Play Console, etc.);
- Jenkins, Bamboo, fastlane (CI/CD pipelines for Unity);
- Version control with Perforce, SVN;
- Basics of Houdini FX (procedural modeling, landscape generation, rigid body dynamics, fracturing, particles);
- 3Ds Max (modeling, UV layout, rigid body dynamics, simple rigging, animation, rendering);
- Substance Painter (texturing) + Marmoset Toolbag (rendering);
- Blackmagic Fusion (composing, 2d animation, VFX);
- Photoshop (work with layers, actions, scripts, automation, etc.).

Released Games: 
 - Hidden Epee (f2p HOPA/match3/adventure);
- Xenus: White Gold; 
- Sandra Fleming Chronicles: Crystal Skulls; 
- Tales of Terror series; 
- The Exorcist series; 
- Haunted Train series; 
- Medium Detective.
At this point, I see myself more as a technical designer, but I am open to different proposals in interesting projects with extraordinary and challenging roles. Some of the fields I'm currently excited about are Houdini and procedural generation, computer vision and machine learning.