lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: Unity Developer
Category: Unity
Experience: 6 years | English: pre


Over 6 years of experience in mobile game development on Unity (in C#)
I have experience in planning, developing and supporting a full-featured product at all stages of development.

Key Skills:

- Excellent knowledge of Unity and C#

- Extensive experience with animation, GUI,
 physics, and Particle System

- Deep understanding and practical application
 of OOP, SOLID, and Clean Code.

- Knowledge and experience in using various
 Design Patterns.

- Skilled in applying DI/IoC (Zenject) in projects.

- Proficiency in DOTween, NavMesh Agent, New Input System,
 Scriptable Object, etc.

- Experience with Unity Editors (CustomEditor,
- EditorTool, EditorWindow, Property Drawer, and
 Custom Inspector, Handles, etc.).

- Extensive experience in developing 3D/2D
 mobile games

- Proficiency in profiling and debugging the project,
 as well as optimizing the game for new and older hardware

- Basic knowledge of Machine Learning Agents

- Knowledge and use of numerous tools, services,
 assets, etc., to ensure high-quality development
 and effective communication.

- Ability to write clean, readable code,
 which is easy to maintain, and to design
 and develop key game systems.

Additional skills:

- Adobe Photoshop, Illustrator , Audition
- Blender

I am highly motivated and capable of rapidly learning new things.
I am currently seeking exciting projects and opportunities for personal growth as a developer.
Position: Unity Developer
Category: Unity
Experience: 1.5 years | English: intermediate


Over the past year, I have been focused on developing my professional skills. Recently, I have started working on my own projects and posting them on various platforms. I have many ideas for new games and a tremendous motivation and inspiration to learn.
I'm a terrible artist when it comes to drawing sprites, so I wouldn't want to handle that task.
Position: Unity Developer
Category: Unity
Experience: 3 years | English: intermediate


Passionate Unity Developer with 3 years of commercial experience developing high-loaded, multi-user applications for Mobile, Web, and Virtual Reality. Seeks to use modern tools to resolve any issue using design patterns and writing readable and supportable code. Eager to improve coding and systems design skills. Adaptable to any type of developing process and speed. Dedicated team player.
Position: Unity Developer
Category: Unity
Experience: 0 years | English: intermediate


Pet project 
August 2023 – till now	
Working as a Unity developer
The project is a mobile 2D roguelike game in a medieval setting. I create this game primarily for my own development, but I have ambitions to make a really interesting game that people will play and enjoy.
Responsibilities: 
•	Create and develop the main idea
•	Write scripts
•	Create UI and prefabs
•	Draw assets 

Technologies:  Unity, MS Visual Studio Code, Figma, Photoshop, Aseprite

Educational project 
February 2023 – May 2023	
Worked in a team as a game designer
The project is an online web game. It is a card step-by-step strategy game. Thanks to this project, I passed several subjects in college and gained experience in teamwork.
Responsibilities: 
•	Create and develop the main idea
•	Implement new mechanics 
•	Draw assets 
•	Improve UI design 

Technologies: Trello, Figma, Photoshop, Aseprite

Pet project
May 2022 – July 2022	
Worked as a Unity developer
The project is a 2D shooter for android, in which you play as a policeman fighting with bandits. It was my final project at the SHAG course. I was 17 and had no idea what I wanted to do in the future, but after this project I became interested in game development and decided to develop in this sphere.
Responsibilities: 
•	Write scripts
•	Create UI and prefabs
•	Draw assets 

Technologies:  Unity, MS Visual Studio, Photoshop
Position: Unity Developer
Category: .NET
Experience: 2.5 years | English: upper

Result:
IndieCupS'21 BEST MOBILE GAME Nominee
PET PROJECT: CaTastrophe: Bad Cat Simulator
- Designed, coded, and implemented all from sctatch.
- Created collision-based destruction system,created a state machine for the enemies AI, Player
Control systems, metagame, shopping system, mini games, particle effects, UI, physics, among many others.
-Implemented FirebaseAnalytics, GoogleMobileAds, Obfuscator etc.
- Creation of all animations.
Position: Unity Developer
Category: JavaScript
Experience: 1 years | English: fluent


Platformers and casual mobile games.
I'm pretty much interested in making online games. 
Project link could be sent upon request.
Interesting projects
Friendly team
People, who love what they do
Position: Unity Developer
Category: .NET
Experience: 1 years | English: intermediate


- Poker room- created UI buttons, UI design, timings, buttont correct sequence, mobile adapting
- Rouge-like game- created movements, interactions with other objects, map creation
- Physics projects for univesity- obects control, animations control, objects control depending on various influencing factors
- Supaplex-like game- all behaviors code
Position: Unity Developer
Category: Unity
Experience: 2 years | English: fluent


Portfolio:
"Woodcutters Club" - My last project, which is a pixel clicker.
The game is in the process of publishing to "App store", but it's already available in "Play Market". I used object pooling, unity ads and IAP, DOTween, worked with UI a lot, optimisation.
All the code, graphics and design was done by me. The only exception are these assets: DOTween, Lucky wheel, Feel

"Pyramid rush" - vertical slice of a pixel platformer, presented on the "Games Gathering 2021 Odessa". A worked a lot with : level design, lighting, game design.

"Faller Infinite" - Hyper-casual mobile game, that I released around ~2,5 years ago just to get some experience.
Position: Unity Developer
Category: Unity
Experience: 1 years | English: upper


Primary Skills:
- Unity 2d + 3d
- C#/.NET
- SOLID + clean code
- UI/UX
- Refactoring
- Optimization for mobile
- AI development

Additional skills
- GIT
- Animating (2d and 3d)
- DoTween
- SDKs implementing
- Editor setup
- Photoshop

Have experience with:
- hypercasual
- puzzles
- turn-based strategies
- roquelike
- bullet hell
I love developing all types of games: from various colorful hypercasual to large unicorns. Like working in small companies, but desire to try myself in big one.
Position: Unity Developer
Category: Unity
Experience: 2 years | English: intermediate


Primary Skills:
Unity and C# programming.
UI\UX programming
Code optimization

Additional skills:
Work with version control systems. (GIT\ GitLab \SourceTree)
Quick learning
Communicative and creating good atmosphere.

Experience on projects:
 2D - clicker,
Builder Simulator
Would like to participate in somewhat complex project  and to be a part of mid-sized team.
Position: Unity Developer
Category: Unity
Experience: 2 years | English: intermediate

Published games in Play Market, Itch.io
Programmed games on C# on Unity. Also created custom modifications in Lua.
Worked with Unity Mirror Networking library, Google Mobile Ads SDK.
Have experience in creating games in genres: shooter, rpg, card game, platformer;
Position: Unity Developer
Category: .NET
Experience: 1 years | English: fluent


Project at Double Coconut: Emergents TCG Launcher
Worked with: Zenject, DOTween, UniRx, UniTask, REST API
My role:
• Scripting and building UI — tooltips, control windows,
animations
• Finding and fixing bugs
• Refactoring code
• Writing clean code

My Projects:
Console Application Snake Game
• Created menu
• Wrote game logic

Air-Hockey 2
• Created menu
• Wrote game logic
• Wrote AI for opponent player
• Used 2D Physics
• Added game sounds
• Added background music
• Added ability to control volume

Online chat
• Created registration page, contacts page, chats page
• Integrated Photon

T-rex game 2D
• Created menu
• Wrote game logic
• Used 2D Physics

Free drift game 3D (in progress)
• Writing game logic
• Using 3D Physics
Position: Unity Developer
Category: Unity
Experience: 1 years | English: intermediate

Education:

National Technical University of Ukraine 'Kyiv Polytechnic Institute'​
Bachelor's degree, Information systems and technologies 
Sep 2019 - Jun 2023
Grade: 92
Activities and societies: ‎ 
- Speaker at "Artificial intelligence 2023: present and future" summer school, KPI, FICT
- Wrote the article "Autonomous car parking model for different types of parking lots using deep reinforcement learning" / Danyliuk Y., Oliinyk V. // Adaptive systems of automatic control , 2023. Vol. 2, No. 43
Projects:

AutonomousParking (Feb - Jul 2023)
Simulation of car parking in diverse parking lots, it's part of my
bachelor's thesis.
- Data-oriented component-based architecture
- ML-Agents, Recorder, UnityEngine.Pool, Reinforcement Learning, PPO, Fisher–Yates shuffle, Google Colab, TensorBoard, Bash
- Optimized the number of cars needed for random spawning in parking lots using a technique from the Fisher–Yates shuffle algorithm
 
WizardSpells (Dec 2022  - Feb 2023)
Smooth 3D player movement and flexible architecture as the basis for future spell-based battle arena gameplay.
- Service-oriented component based architecture, FSM for game states, Single-entry point
- Zenject/Extenject, Input System, UnityEngine.Pool, GitHub Actions, CI/CD, Tests (NUnit, NSubstitute, FluentAssertions)
- Design a flexible solution for managing NuGet packages in Unity
 
Roguelike (Mar - Oct 2022) 
Turn-based tile-based 2D roguelike game based on procedurally generated maps with 2-bit colour style.
- Event-driven component-based architecture 
- Zenject/Extenject, Pixel Perfect, 2D Tilemap Editor, Recorder, Device Simulator, AI, A-star, Bresenham's line
- Implemented and plugged a generic A-star algorithm as a Unity package.
Position: Unity Developer
Category: Unity
Experience: 2.5 years | English: intermediate

-Developed and implemented a system for local file caching and file verification.
-Projectile system for multiplayer project
- Implementation of an entry point for users connecting to a VR multiplayer shooter. With setting up users and preparing them for the start of the game.
Pulssoftware 2021 - 2022
 -Turn-based strategy for mobile devices
    --Fully supported this project and participated in the implementation of new mechanics
 -VR application for students of medical institutions
   --Worked with loading, caching and validation of files downloaded by the client from the server.
-VR multiplayer shooter
   --Worked on core game mechanics.
 -Slots for mobile devices 
    --Worked on the implementation of new slot machines
 -MMO for mobile devices
  --Worked on implementation of new game mechanics.

Cyborgs.pro 2020-2021
 -AR app for restaurants
    --Full-stack
    --Integration into this application of Google maps (creation of mini-games similar to Pokemon GO)
Position: Unity Developer
Category: Unity
Experience: 1 years | English: intermediate

Pet projects, where you can see my code on git hub.
Among which: graduate_work, dut_gameproject, PianoTiles3D, Alco-Greedy_game, KnifeHitClone.
Recently graduated with a bachelor's degree in Software Engineering.
Currently, I position myself as a junior developer, because I had no commercial experience in development, but only about 5 years of studying various programming languages and areas. About 2 years ago, I stopped at game development in the 3rd year of university in the discipline of Unity.
Since I have no experience, I am ready to work even for food for the first month)
I'm interested in working on different parts of game development, such as: UI part, gameplay mechanics, game designer tools, and basic game architecture (my most interesting part).
I aspire to develop and grow to the position of an architect or technical leader.
Position: Unity Developer
Category: Unity
Experience: 6 years | English: upper


Responsibilities to the last job:
- Communication with game publishers (Azure, Moonee, Zplay, Homa games, Lion Studios)
- Managing team and project budget
- Planning and setting goals for the team
- Monitoring team performance to ensure objectives are met
- Designing, prototyping, implementing and field testing hyper-casual games (from a concept to publishing and KPI evaluation).

Technologies:
- Game engine:  Unity 3D
- Programming languages: С#
- Unity plugins: Facebook, GameSparks, GameAnalytics and etc
I'm interested in the development of interesting games and applications for any platform.
Position: Unity Developer
Category: .NET
Experience: 0 years | English: intermediate


Self-employment - Designer (2018-Now)
Vector graphic for stocks

PHP Developer in OCSA (outsourcing Nova Poshta) (2014-2019)
Briefly about working on the project:
ERP System. One developer with a couple of assistants. Full development cycle from creating a technical specification and choosing technologies to implementation and support for the end user. Technologies I used: Making custom MySQL queries, Yii/Yii2 and many legacy code, Bootstrap on frontend, Some libraries for making charts, pdf, parsing and creating excel documents. jQuery scripts for creating interactive user interfaces. Creation of automatic reports over a period and working with statistics. 

Self-employment - PHP Developer (2013-2014)
Small e-commerce websites
Position: Unity Developer
Category: .NET
Experience: 0 years | English: pre

2022 - Unity/C# at HeadLight School
2022 - C# Pro at Hillel IT School
2023 - Unity Developer at ItProger
Self taught C# language bases from Youtube tutorials. After that I took the
C# Pro course from Hillel School. During the course I discovered that C#
can also be used to develop games. That's why I continued my studies in
Unity and game development. At the moment I have finished some game
projects and also demo versions which I will develop in future. I am
capable of self-learning and self-organisation. I will be glad to co-operate. Prove myself as a responsible,
hardworking, attentive to details and fast learning person. I strive for
development in my profession.
Position: Unity Developer
Category: Unity
Experience: 3 years | English: pre


Self-taught developer on Unity
Have three years commercial experience.

Technical Skills
- OOP, SOLID, GIT;
- ECS, Zenject, Photon Quantum 
- Optimization using unity profiler;
- Integration of third-party services (facebook, firebase, admob);
- Publish projects (Google Play Console; App Store Connect);

Responsibilities
Implementation of game logic based on game design,
Active interaction with the development team.
Position: Unity Developer
Category: Unity
Experience: 3 years | English: upper

Developed own Unmanned Aerial Vehicle for university diploma work.
Participated in puzzle game "Block King - Woody Puzzle Game" by Tatem Games.
September-2019 — September-2020 (1 year 1 month)
Company: Robocode
Position: Electronics and Programming Teacher

October-2020 — October-2021 (1 year 1 month)
Company: MeliorGames
Position: Unity Game Developer

November-2020 — Present
Company: TatemGames
Position: Unity Game Developer
I`m not interested in gambling, slots projects.
Position: Unity Developer
Category: Unity
Experience: 2 years | English: upper

I'm really proud, that project I build by myself became pretty big and known in Switzerland traffic security/prevention sphere and help peoples to be more safe on the roads.

Bachelor of Software Engineering.
Since 03.2020 working as an Unity developer in VR.
Most of the time was working on virtual reality bicycle simulator, build from scratch by myself. Project consist of 2 main parts: hardware and software. Hardware part was build using Arduino. Project full of custom inspectors made with Odin Inspector. Project arcitecture are partialy made using Zenject. Development and testing was fully done by myself. Big amount of time was spent on performance optimization. During this time I have gained experience with UniRX, Unity animations, UI.

Also I had an experience with AR mobile application using Vuforia engine. Puzzle based game in augmented reality, for chemistry industry.

I'm willing to work in a team to improve my skills.
Loking for work in a team, and open to learn new technoilogies and technics in development. 

No casino, no gambling.
Position: Unity Developer
Category: Unity
Experience: 0.5 years | English: intermediate

• Possessing effective communication abilities;
• Having the capability to receive and process criticism;
• I hold the belief that there are no issues that cannot be resolved.
Skills
• Knowledge of C# and the basics of OOP;
• Experience with Unity and its components, like Animator, UI, Particles;
• Git, Trello, Asana;
• Understanding of game development principles and experience with different genres
• Communication and teamwork skills;
• Creative problem-solving;
• Proficient in Photoshop;

Experience:
• Hyper-casual game development for mobile platforms;
• Creating simple animations and effects for games;
• Experience with third-party libraries;
• Participation in the process of creating the game from start to finish;
• Upload to App Store and Google Play Store;
• Add Unity ads to project;


About me:
I'm ready for a probationary period, result-oriented and ready for professional development in the field of game development on Unity.
I aspire to work within a team that values positivity and responsiveness.I am eager to participate in engaging projects of diverse levels of complexity and progress together with my colleagues as we cultivate our professional skills. I am committed to continuous development and will persist in my efforts to improve.
Low level of bureaucracy.
Position: Unity Developer
Category: Unity
Experience: 5 years | English: intermediate


Skills:
Strong knowledge of C# and .NET
Understanding of OOP/SOLID/design patterns (learning)
Unity 2D/3D development
AR(Vuforia)/VR (just a bit; VRTK)
Asset Bundle

Else: Git, Jira, Photoshope, Good level of spoken English

Previously, I worked in Web (mostly ASP.NET MVC) about 4 years, сreated simple sites / online stores and related android applications. Responsibilities: Creating databases, Adding and changing functionalities, Business logic, i worked with Enity Framework, Publishing projects, Creation of educational Android applications, Organization of data exchange with the application through JSON, Communication with the customer (in English).

I've been working in the field of game development for a year.
I participated in the development of a mobile AR / VR application for the visualization of a residential complex. Tasks: Work with 3D physics; Adding scenes of floors and apartments and the organization of the transition between them; Adding AR (Vuforia); Camera control and switching; Work with Asset Bundles.
I participated in the development of a mobile AR application for arranging 3D furniture models. Tasks: Preparing and loading Asset Bundles; Implementation of the new UI; Adding new functionality and optimizing the old; Animation; Preparing the application for publication on the App Store and Play Market and testing in Test Flight.
I really like to work in GameDev and I want to become a professional in this area. 
The main idea is to find a job where I can improve my skills, learn something new, enjoy results of my work and just have a good time with my colleagues.
Position: Unity Developer
Category: Unity
Experience: 1 years | English: intermediate


Started getting to know the gaming 
industry in 2021. Since then, I've been 
studying programming in C# and Unity on 
my own. Since June 12, 2022, I have been 
taking a Unity game development course 
on the SkillBox educational platform. My 
main goal is to turn this hobby into the 
main type of my activity. I am sure that 
diligence, stress resistance and the ability 
to work in a team will help me in this
Worked on freelance exchanges, mainly made 
scripts for various elements of mobile games, 
platformers and different interfaces
Position: Unity Developer
Category: Unity
Experience: 0.5 years | English: intermediate

Successfully developed 4 hyper-casual games from reference and 1 game from scratch, completed over 10 game reskins.

Built 4 different demo games in 2 months.
Successfully developed 4 hyper-casual games from reference and 1 game from scratch, completed over 10 game reskins.

Worked closely with the team: assisted with onboarding to projects, provided mentoring, conducted interviews for
candidates.

Responsible for monitoring project risks and dependencies, estimation for new projects, preparing suggestions for
projects' tech stack.

Worked on a number of pet projects:
- DUNGEON CRAWLER SAMPLE
Demo level of the dungeon crawler game with
few enemies and simple turn based combat
system.
- ARKANOID SAMPLE
Block breaker game with ball and moving
platform.
- TOONBLAST SAMPLE
Block breaker puzzle game with limited turns
and target scores.
- SOKOBAN SAMPLE
Block moving puzzle game.
Seeking an opportunity to strengthen my experience in game
development, grow professionally and contribute to finding
solutions to complex and challenging tasks.
Position: Unity Developer
Category: Unity
Experience: 2.5 years | English: upper


- Systems design, development and maintaining
- OOP, SOLID
- Zenject
- UniRx
- Programming wide range of features from game mechanics and AI to UI
- Contributed to game design research and decisions
- Integrating third-party plugins
- Performance optimization
- Work with sound design
Position: Unity Developer
Category: Unity
Experience: 4 years | English: upper

Education: National Technical University of Ukraine "Kyiv Polytechnic Institute".

Courses: Creating games in Unity — Infopulse Univer
· Technical skills in C#, Java; 
· Practical experience with Unity engine; 
· Practical experience with ECS framework;
· Experience with IoC and DI Frameworks (StrangeIoC, Zenject);
· Experience with using third party plugins and libraries;
· Java programming experience;
· Knowledge of object oriented design, algorithms and data structures, SOLID, patterns;
· Technical knowledge of game development practices and techniques;
· Solid understanding of full development lifecycle;
· Experience working with version control systems Git.
Position: Unity Developer
Category: .NET
Experience: 4 years | English: intermediate

I have some university projects such as desktop WinForms and WPF application that interacts with MS SQL server. Also have project based on ASP.NET MVC. 

As for me I can say that I able and eager to work on multiple tasks simultaneously and I'm a quick learner.
Theoretical knowledge: C#, OOP, .Net back-end development, Unity, Animation, 3D modelling
Getting unique experience and improving my knowledge. 
The opportunity to work as junior .net developer.
Position: Unity Developer
Category: Unity
Experience: 1.5 years | English: upper

"Achievements":
Made some complicated GPU-based things, some CPU-based custom physics things, and some modules for other developers)
Total of 10+ years of experience in IT
1,5+ years of experience as a Unity Developer (full-time job)

Participated in 6 commercial games as a Unity Developer. Worked both as a single developer on the project and as a part of the team.

I'm detail-oriented and I learn things fast
Expectations:
I can visit your office if needed, but looking only for remote job
Position: Unity Developer
Category: Unity
Experience: 2 years | English: upper


- understanding and using the basic principles of OOP, SOLID;
- understanding Unity3D, Physics, UI, Particle system, DoTween; 
- knowledge of programming patterns;
- GitHub using;
- Upper-Intermediate English;
- 1+ year of C# and Unity;
- understanding DI, REST API, LINQ, SQL, TCP/UDP.

Experience:
6 months at startup, 3D platformer for mobile platforms.