lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: 2d srtist
Category: Artist
Experience: 3 years | English: basic


I am a 2D artist.
I have been drawing in CG since 2018, I also know 3D and often use it in my work.
- 02.2019 to 04.2020. Worked in the office, in the company "Slotopaint", as a 2d artist, in Nikolaev. Risolval slot machines for mobile phones (icons, backgrounds, concept, ui, character)
- 06.2020 to 07.2020. Freelancing on "sbrmx.com" did the artwork for the trailer music.
- 09.2020 to 10.2020. Freelancing over portraits in the style of the Simpsons.
- 11.2020 to 15.03.2021. Worked remotely at "Candy Grill" as a 2D artist. I drew slot machines for mobile phones (icons, backgrounds, concept, ui, character)
- 06.2021 to .12.2021. Worked remotely on the "WhaleApp" project "BlitZ Rise of Heroes", as a 2D artist. (icons, backgrounds, concept, ui, character)
-01.2022 to 02.2022. Worked remotely for "Ambersoft" as a concept artist. (character concept, weapons)
- Main program: -Adobe Photoshop-Blender-Zbrush.
-Level of English Beginner.
- I live in .Ukraine.Nikolaev.
- I wish to get into a good friendly team, where I can grow and develop. Work on interesting projects.
Position: 2D/UI artist
Category: Artist
Experience: 3 years | English: upper


Middle 2D artist (Neogames)
* Creating art, characters, objects, storyboards, icons, and 
backgrounds for online casino game
* Contributing to the creative process with original ideas and 
inspiratio
* Creating art from the sketch to the final render
* Working closely with producers, developers, artists, 
mathematicians, visual and sound designers.
 Middle game artist (Commercial projects, mobile games)
* Creating mood boards and finding ideas for new project
* Creating 2D graphics for games (characters, symbols, 
backgrounds)
* Creating graphical interfaces and UI
Due to my passion for creating art and playing video games I’m looking for an opportunity to work in the game industry. 
I want to create immersive art and fictional worlds for players and tell stories through characters and creatures. 
I am excited about the craft and I draw every day, developing my understanding of nature and the world in general through my pen, paper and Wacom tablet. I work in Adobe Photoshop and Blender 3D programs.
Position: 2D UI Artist
Category: Artist
Experience: 1.5 years | English: intermediate


Work experience
2D Technical Artist Freelance
from 03.2022 to 06.2022 (3 months)
Kevuru Games, Kyiv (Game art and develop games)
Cutting and preparing art for animation

From 04.2021 to present  time (1 year 2 months)
Freelance work (Game art, design)
Drawing a full cycle of images: pop-ups, props, leaderboards, logos, character sketches, cutting characters for transfer to cinematics

 Education

 Artcraft
Game interface artist, Kyiv
Secondary special, from 2021 to 2021 (less than 1 year)

 Artcraft
Digital drawing, Kyiv
Secondary special, from 2021 to 2021 (less than 1 year)

 Artcraft
2D character design, Kyiv
Secondary special, from 2021 to 2021 (less than 1 year)

 Professional and other skills

 ·        Computer skills
 I draw on a tablet in Adobe Photoshop
Position: 2D/UI Artist
Category: Artist
Experience: 2 years | English: pre

Worked on the mobile game "Leprica AFK Castle Battler", most of the UI elements were developed by me.

Worked on a series of videos for children of Ukraine to convey simple rules during the war, which collected many views on YouTube.
— Creation of NFT characters (from concept to final);
— Work as a UI artist in Gamedev (mobile projects);
— Design and development of game interfaces for mobile games;
— Creation of game interface elements;
— Preparation of graphic materials for integration into the game;
— Graphic design, creation of vector elements, work with the script, production of shots for a series of videos for children of Ukraine;
— Development of creatives for the marketing department.

In the future, I want to develop in the field of 3D, study all stages of 3D modeling, texturing and animation.
— Regular feedback and continuous development. Real opportunities for career growth in various areas of game development;
— Training. Participation in professional events — seminars, trainings and conferences, internal master classes;
— A friendly team with a sense of humor and the ability to respect each other's differences.
Position: 2D/UI artist/ Designer
Category: Artist
Experience: 3 years | English: upper


March, 2023 - present
2D Marketing artist / Whimsy Games
Creating creatives for: social networks, advertising, e-mail mailings, events.
Developing new art content from 0 or based on ready-made materials.
Developing presale creatives.
Working with the company's brand.

February, 2023 - March, 2023 2D Marketing artist / Whaleapp LTD
Creating marketing materials for mobile games (icons, banners, feature graphics, screenshots).
Creating UI elements for video creatives.
Creating art and UI for playables and preparing them for developers.
Close cooperation with motion designers and preparing art for animation.
Checking video resizes.
Preparing backgrounds for video in Unreal Engine.

2019 –2020
2d artist / Freelance
Creating illustrations, items for mobile games.

2018 –2019
Graphic designer / Design Center Italia
Creating business cards, booklets, leaflets, catalogs, posters
Creating marketing materials for events
Position: 2D / visual artist / AI artist
Category: Artist
Experience: 4 years | English: intermediate


I drew for NFT projects. Logos and typography for brands. I can create artificial artwork in SD and MidJourney and then adapt them. I freely draw pictures in any style. Can do lowpoly/highpoly 3D projects. Middle in After Effects.
Position: 2D аніматор
Category: Artist
Experience: 3 years | English: pre


• Creating 2D animation in After Effects, Spine 2D;
• knowledge of Adobe Photoshop, Adobe Illustrator;
• preparing and rigging 2D characters for animation;
• redesign of characters (smoothness of movements and pseudo 3D);
• created an improved type of lip sync for characters;
• participate in meetings, brainstorming ideas for promoting future projects; 
• mentoring animation team and analyzed work for high quality animation;
• understanding the principles of classical animation, a good sense of dynamics;
• creating and application VFX and SFX effects;
Position: 2d ілюстратор
Category: Artist
Experience: 11 years | English: fluent


I'm a multi-skilled 2d artist with animation degree and more than 10 years of freelance experience. For these years I've been working with various companies and individuals on animation, motion, illustration and many others projects.
Position: 2D ілюстратор
Category: Artist
Experience: 1 years | English: upper

I have already done illustrations and covers for children books, magazines, postcards, merchandise, digital guides etc.
Hi! My name is Mary and I am Ukrainian digital illustrator. I love creating cozy and colorful illustrations that are very fitting for children's books, individual greeting postcards for all occasions, funny stickers etc. I am using Autodesk Sketchbook, Krita and Adobe Photoshop with all needed tools to make my art unique and touching. I have finished Art School and Advanced College of my country. I have experience in working as a children book illustrator. I have already done illustrations for books and digital guides covers. In the future, I am going to develop as a visual storyteller and a successful illustrator.
 If you would like me to make 2D illustration for you, feel free to contact me.
I am not going to do vector, logo and 3D illustrations.
Position: 2D художник
Category: Artist
Experience: 2 years | English: intermediate


I am a 2D artist with an academic education. I have a vivid imagination and quickly generate ideas and plots. I admire games and graphics from such developers as: Blitworks/Ubisoft/King/Playrix
I draw by hand/on a tablet and in programs: Procreate/Ps/Figma

2017-2018 Practice from the university in typography and
creation of logos and advertising.
2020—2023 Freelance
2022 — Creation of the "Match 3" casual game project.
Development of concept art
casual characters
interface graphics
work with isometry.
I follow trends and get inspired by this industry. I am working on the growth of my skills and am ready to study in my free time.
Position: 2D художник , иллюстратор
Category: Other
Experience: 5 years | English: pre


For the last three years, I’ve been working as a senior designer, head of the design department.
The company specializes in printing paintings on canvas, photo wallpaper printing.
my task was to distribute the tasks, quality control of the work of designers, training. Development of Art, Drawing of Digital Portraits, Site Content .
Position: 2n lvl Support Engineer
Category: Support
Experience: 4 years | English: fluent

- I graduated National Aviation University with Master's degree (Aircraft Maintenance department/English Project) 
Then because of some circumstances I passed job interview for a customer support agent for international company, then modified to Claims agent. Took part in the training of new personnel, contacted clients and airline agents via chat, email, call. Have knowledge of air transportation, specific conditions of airlines, travel agencies, customer care.
Worked in Fintech company with blockchain and credit/debit cards, solved different tasks and resolved issues. As a technical support B2B company communicated with managers and owners of the different USA retail sale companies mostly via call.
Troubleshooted issues with software and hardware on different platforms, created and managed issues/bugs in Jira, consulted and trained the clients, took care of the difficult calls.
Have a basic knowledge of HTML/CSS/JS
- Kiwi.com / Senior Claims Specialist / 1.5 year
- Wirex / Customer Support Specialist / 0.5 year
- B2BSoft / Technical Support Specialist / 0.5 year
- Mobichord / 2nd lvl Support Engineer / 08.19 - Today
I'm expecting a decent salary, good work conditions, opportunity to grow and learn from the future job.
Position: 3d
Category: Other
Experience: 1.5 years | English: basic

There is a desire to create :)!
Hello, I have 2 years of experience in the office, + 1.5 years of freelancing (which I now practice). The main profile is cartoon characters. I work in Blender 3D (sculpting and modeling? texturing), Photoshop drawing 2d characters from concept to finished art (for animation).
A minimum of non-creative work. See beauty in routine
Position: 3D
Category: Unity
Experience: 3 years | English: upper

Project managment,leading.
A lot of expirience with different soft,workflows and projects.
Maya , Adobe Creative Suite, Studio One 3, Unreal Engine 4, Substance Painter
Position: 3D/2D Artist, Concept Artist
Category: Artist
Experience: 11 years | English: intermediate

I have experience in creating 3D models of various assets and environments, which I have created basing on my own concept-designs and ideas.
•  •  •  HELLO and WELCOME to my cozy profile :)  •  •  •
                             
here you can find most information about 
my experience, my skills, programs and technologies!
Just scroll to the end  ↓  ↓  ↓  
:)

 Last place of work:
- - - - - - - - - - - - - - - - - - 
• Ubisoft
  Unannounced project

• Role:
  3D Artist

• My responsibilities:

1. Creating or improving and optimization assets for games
2. Design for locations and objects
3. Setting up assets in engine - animations, materials, shaders, collisions, LODs etc
4. Setting up scenes and levels in engine - lighting/shadows, post production effects, project render settings, effects, particles 
5. Creating moodboards, defining of art-style of the projects


 Previous place:
- - - - - - - - - - - - - - - - - - 
• Dream Dev Studio VR
  Project: 
  Death Horison Reloaded
  (first person shooter - for Oculus Quest)

• Role:
  Environment 3D Artist

• My responsibilities:

1. Design, modeling, of objects and locations, UV unwrap
2. Creation of sets of PBR textures (including seamless ones)
3. Optimization: reducing of polycount, reducing number of drawcalls, baking texture atlases
4. Preparing of objects and locations for import to Unity. Creating prefabs in Unity + setup of geometry (normals, smoothing +), colisions, materials etc.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 

 [GENERAL EXPERIENCE]

[] Creative Skills:
 Idea generation and concept-design, searching and organizing detailed art references, style consistency control

[] Unity/Unreal:
• setup of  assets and prefabs/blueprints (collisions, LODs etc)
• setup in engine of lighting/shadows, post production effects, materials
• optimizing of rendering pipeline settings in engine
• animation setup - Unity (contollers, avatars, keyframes etc)
• Particles FX - Unity

[] 3D-Art:
• creation of pipelines for asset development
• modeling, sculpting, texturing, baking 
• unwrapping and optimal packing of UV`s
• optimization for engine, reducing polycount
• reducing number of drawcalls
• creating of texture canvases
• lighting and material setup
• model quality check
• animation
• particles

[] 2D-Art /Concept Art:
• freehand drawing, drawing on tablet and on paper
• concept art, sketches
• storyboards
• game assets
• drawing of textures

[] Video:
• video editing
• motion design

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
not interested for work on hyper casual games and slots

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 

I see that you scrolled to the end :)
Thank you for reading my entire resume!
Position: 3d animation
Category: Artist
Experience: 4 years | English: intermediate

I am not frightened of the difficult directions and processes, not known to me, I know how to self-learn as only the result gives inspiration for new achievements
My history as an artist began with a monumental painting of Orthodox churches on both sides of the Ukrainian-Polish border.
At that time I was fond of macro photography and became acquainted with oil painting, deep shapes, and colors.
Since the beginning of 2015, immersed in the world of 3D
Step by step from modeling, texturing, lighting, visualization - came to animation.
And at the beginning of 2018, I have started working on a 3D animated clip from the story, concept to the finished product. That way I was fascinated by the animation of the characters.
I want to develop in this direction in the future
I do not want to spend time on modeling, texturing, visualization, rigging, and skinning of the character, but to concentrate more on the process of breathing life into characters
Position: 3D Animation
Category: Data Science
Experience: 4 years | English: fluent


My name is Marta Bobryk-Vertyporoh. I am working in the field of 3D Animation over 4 years, my main field of work is youtube kids cartoons. Starting in 2018 with millions viewers cartoon Dave and Ava, I continued my career development with such famous projects as Booba, Fixies, Mia and Me, Malishariki etc. 
Last year I had a chance to assemble my team of animators and to work as Animation Supervisor with a project Secret Room. 
We are growing and we are looking for new projects
Position: 3d Animation, 3d Generalist
Category: Artist
Experience: 1.5 years | English: intermediate

Have no achievements yet. But I have a main and only goal to create the game better than God of War.
1. 3D Animator, Weave Games, Lviv, remote
05.2022 -  01.2023
(Part-time job, Character animation, rigging)
2. 3D Animator, Neosight Group, Lviv, remote
06.2022 - 08.2022
(Part-time job, 3D modeling,  Animation, VFX Artis)
3. 3D Animator
Evolution_Studio · FreelanceEvolution_Studio · Freelance
Mar 2023 - May 2023
4. 3D Animator
3D Sparrow / Booba / Food Puzzle · Freelance
Jan 2023 - Present
5. 3D Character Animator
Karandash Animation Studio / full-time
August 2023 - Present
Position: 3D animation artist
Category: Artist
Experience: 9 years | English: intermediate


my last place of work, studio qumaron, was a 3D animator, which included the development and export of characters and environment elements to the game. now I am teaching wasps 3d animation in maya.
Position: 3d animator
Category: Artist
Experience: 3 years | English: upper


and I'm 3D animator from Ukraine with 3 years of experience in animation. 
I have experience in animation of characters humans, animals and toons (body mechanics, facial expressions); rigging and skinning of characters.
I also worked on the creation of layouts such as (correct integration environment and props into a scene, compliance of the general view of the scene  with cartoon's animatics).
My professional interactions included communication with the producer and animation team  to establish methods to tweak the production pipeline. I have experience of working with the following programs: Blender, Autodesk Maya, Advanced Skeleton,  Adobe Premiere Pro, Adobe Photoshop, Adobe Illustrator, Ftrack, ShotGrid, SyncSketch. In addition, I have experience in creating graphic advertisements.
Position: 3d animator
Category: Sysadmin
Experience: 1.5 years | English: basic


blender 3d, character animation courses, gimp, inkscape, 7 years linux user experience
Position: 3d animator
Category: Unity
Experience: 1 years | English: intermediate


Character animation and rigging in maya or motion builder for unity.
Also have experience with mocap.
Position: 3d animator
Category: Artist
Experience: 0.5 years | English: intermediate

Creation of animation of characters, equipment, and objects;
Strong artistic skills;
A good instinct for timing, movement, and editing cuts;
Basic knowledge of anatomy, how humans and animals move;
Responsibility;
Professionalism in work;
Ability to work in a team.
MoCap animation, Motion capture animation pipeline, Maya character animation. Character skinning, Character rigging.
Identifying key scenes and sequences;
Transforming storyboards into animated sequences;
Developing animation composites.
Position: 3d animator
Category: Unity
Experience: 5 years | English: intermediate

In recent years, I have cooperated with Nhance studio, Devoted studio, IT Step Academy, with various outsourcing companies and engaged in freelancing.
My main occupation at the moment is freelance. Also considering full time. Recently, he cooperated with an outsourcing company. Developed rigging and animations for various game projects.

I'm a generalist, but I only do rigging and 3D character animation. If there is a problem with the character or with the location that I can fix myself, I will fix it.

I work in 3D Maya. If necessary, I can do a small test task.
I would like to work on some AAA project, but it will also be interesting in a small team. I would be happy to work on cartoon animation, but the main profile is game development.
Position: 3d animator
Category: Artist
Experience: 2 years | English: basic


My name is Paul, I am a 3D animator, I can do work of different levels. I approach my work responsibly and creatively. I worked in many companies, and everywhere I felt confident and good. Now, due to the situation in my country, I am looking for a remote job.
Position: 3d animator
Category: Artist
Experience: 0 years | English: intermediate

Mastered the skills of working in Maya.
I can create character animation.
Took courses in Human Resources Management.
Worked as a project and team leader in a lending company. Performed various tasks such as performance analysis, development of development and learning strategies. Engaged in the implementation of innovations in the project to ensure greater efficiency.
I would like to do character animation, cutscenes, etc. Develop skills in the field of 3D animation and communicate with existing specialists for the fastest development in this area
Position: 3d Animator
Category: Artist
Experience: 8 years | English: intermediate


Professional knowledge and skills
- knowledge of the principles of classical animation
- rigging, skinning
- work with a mocap
- experience with game engines UE4, Unity, VR
Knowledge of the software
Autodesk Maya	
Motion Builder
Photoshop
Premier Pro
Position: 3D animator
Category: Artist
Experience: 6 years | English: upper


3D character animator
Playrix  (Jan 2021 –now)
-Experience in stylized character animation.
- Rigging of simple creatures via using Advanced skeleton.
- Defined and revealed various personal traits and emotional states of different game characters through their movement and styles.

2D character and environment animator 
Playrix (Nov 2016 – Jan 2021)		
- Experience in character animation with technical features for a game engine.
-Participation in developing with using Spine animation kit for other Playrix projects.
-Mentoring new animators and the team through verbal and written feedback.
-Experience in brainstorming with game designers and supervisors about producing animation ideas and solving unusual problems in the developing process.
-Communication with developers and control in animation team  issues connected with technical details of preparing  animation to install in-game engine.
Position: 3D animator
Category: Other
Experience: 3 years | English: pre


Creating Animation (humanoids, animals, and mechanisms).
Creating cutscene in Unity with using Timeline.
Creating Blendshapes in Maya.
Retargeting Animation.
Rigging and Skinning models (humanoids and animals).
Prepare Animation for import.
Import Animation to Unity and Unreal 4.
Setup Animation in Unity and Unreal 4.
Scripting experience.
Working in the team and mentor junior teammates.
Interaction with GD, 2D, 3D, Dev.
Passion for making top quality games.
Position: 3D animator
Category: Artist
Experience: 2 years | English: intermediate


Hello,
My name is Kostya, and I am a 3D animator. Throughout my 1 year carrier, I have gained valuable experience working for 2 small companies, where I animated characters for cartoons. Additionally, I have also been freelancing in this field. I can send you examples of my work.

I am actively seeking new opportunities for collaboration and would be happy to work with you. If you are interested, please feel free to reach out to me.
Position: 3D animator
Category: Artist
Experience: 1.5 years | English: upper


I am a detail-oriented, responsible, and creative animator, with the desire to make a cool appealing product. Flexible and have enthusiasm for innovation. I have Bachelor's Degree in Computer Science. 

Main proficiencies include:
- Keyframe animation in Maya;
- Character and props animation;
- Understanding of animation principles;
- Experience with Unity and Unreal Engine, and the implementation of animation in the game engine;
- Experience with rigging and skinning using Advanced Skeleton;
- Knowledge of 3d modeling, sculpting, baking, and texturing.

My responsibilities were:
- Animating biped and quadruped characters for games 
- Importing animations into Unreal Engine and Unity
- Rigging and skinning models using Advanced Skeleton 
- Working with Mocap data (cleaning, retiming, polishing)
Position: 3D animator
Category: Design
Experience: 3 years | English: fluent

- acting in animation is my strength
- always looking forward to learn something new
- finished animation acting course in Kyosil animation school under mentorship of ex-animation supervisor at Disney.
I am a passionate animator with 3 years of experience in TV and game projects, proficient in Unity, 3ds Max, and Maya. I strongly believe that successful projects rely on collaborative efforts and meeting deadlines. My expertise in animation, combined with my ability to work seamlessly with teams, has helped me deliver quality work on time. I am eager to apply my skills and contribute to your team's success.

-character animation
-props animation
-rigging and skinning
-Unity animation 
-modelling
Professional growth, challenging tasks, friendly atmosphere. I'm especially interested in working in cinematic animation.