lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: 3D Artist
Category: Artist
Experience: 11 years | English: intermediate

I am proud that I have taught quite a few people this profession. Created the correct pipeline for the company where we are creating the Digital Education project. Gathered a team and increased productivity in creating and reviewing content.
Computer Graphics have always been my hobby. I have been doing this business since childhood. I love games and like most specialists in this field, my love for games has grown into a professional activity.

At the moment I work in the company as a Senior Graphic Artist. I create models for the Digital Education project. I make props and textures for Unity. I solve technical problems (related to models, imitation of something, etc.) optimization for weak mobile devices.

Outside of my main job, I also participate in the creation of mobile games.

For more than two years I have been working as a freelancer in the CGTrader Wildcat Arsenal project as a 3D Artist in the creation of photo-realistic models of furniture and equipment for AR and VR.

And for more than one year in the same project, I have been working in parallel as a Quality Assurance. I check the work of other artists.

Including, as time is found, sometimes I take freelance work on the Internet to create different props.

I continue to study and develop in the field of Computer Graphics. Because I love my job. Unfortunately, most of the projects in which I work or have worked do not allow my work to be shown in the portfolio. If necessary, I will be glad to hand over the test task.

Thank you for reading the text to the end =)
I want to work on interesting projects with interesting people. It is desirable remotely. But if the company needs me to be in the office, then I can go abroad.
Position: 3D Artist
Category: Artist
Experience: 2 years | English: upper


Confident user of Autodesk 3ds Max 2022, Photoshop, Corona Render 6, Rizom.
Elementary user of  Marvelous Designer, Z-Brush, Substance Painter, ArchiCAD, Unity.
Have an additional skills in reading floor plan, types of design.  

Work experience
2 years of work as a 3D modeler  (interior design)

- modeling 3D models by references - interior items, furniture, accessories. 
- work with UVW Map, Unwrap UVW and baking textures.
- QA and optimization of 3d models.
- making interior design using company online platform.
- work with E-commerce

Fast learning during work process. Communication skills, creativity, teamwork. Always working due to deadlines, self organized. Attention to detail, trustworthiness.
Position: 3D Artist
Category: Artist
Experience: 1.5 years | English: intermediate


Congratulations! I am a junior3Dartist. Inthefield of3Dformore thantwoyears.Tookpart
in the development of five games two of which took an honorable places. Several times I
participated in the international competition «GLOBAL GAME JAM». I have experience in a
team and know how to cooperate with it. I can work with shading, fabric, UV and its texel,
baking maps, low-, mid-, high- poly. Adapting and improving quickly is one ofthe key skills
that helps me in life.
Position: 3D Artist
Category: Artist
Experience: 0 years | English: pre

- high poly, low poly in Maya;
- uv unwrap in Maya;
- baking in Substance Painter or Marmoset Toolbag;
- texturing in Substance Painter
Content Manager in Wareteka for 6 month.  Responsibilities: publication and editing of warehouse ads, filling the database of warehouses, search and testing for errors on the company's website, fixing bugs.
Position: 3D Artist
Category: Artist
Experience: 7 years | English: basic


Control game projects. Development of the environment in a team, assembly in the Unreal Engine 5. 
- Setting up blueprints
- Quality control and adherence to the pipeline. 3D design and character development. 
- Rigging and animation, as well as customizing characters in the Unreal Engine 5. 
- Working with assets and setting them up in the project architecture. 
- Work with servers for convenient team work through Hellix/Perforce. Development of synmatics with the physics of the game space.
Position: 3D Artist
Category: Artist
Experience: 0 years | English: intermediate

Participeted in creating 3D mobile game in indi studio.
Create 3d game ready models for the indi company  also have experience in ilustrator create logo and 2d and 3d animation.
Create 3d game ready models for the indi company  also have experience in ilustrator create logo and 2d and 3d animation.
Position: 3D Artist
Category: Artist
Experience: 1 years | English: intermediate


Created 3D models and product renderings for marketplaces and commercial enterprises as a freelancer on Upwork. Participated in the creation of an unannounced NFT collection.

 Low poly and Retopology - Autodesk Maya;
 Basic knowledge of retopology for animation
 Deep knowledge of ZBrush and Substance Painter;
 Ability to work with PBR textures;
 UV-mapping in Maya and Topogun;
 Photoshop for texture editing;
 Rendering: Marmoset Toolbag
I want to grow professionally. I have a powerful gaming pc and all necessary tools for remote work, but I will gladly work in the stidio under the mentorship of a lead 3d artist for my professional growth.
Position: 3D Artist
Category: Artist
Experience: 1 years | English: upper


Created different 3D models in Blender for games in overwatch style, usually environment. Have done some hard surface models. Learning how to use Substance painter and Rizomuv, for better quality of my projects.
Position: 3D Artist
Category: Unity
Experience: 2 years | English: intermediate

took a prize with the team at Zhitomyr GeekHack in March 2018. There are several games in the playmarket on the development of which I participated.
Created mobile, desktop and vr applications on Unity.
This included creating game worlds, setting up the camera, lighting, optimization.
Visualization of apartments on request. Creation of cgi and vfx for music videos.
The main part of the work takes place in Blender, and animation creation / editing is also there.
For texturing I use Substance Painter (PBR) & 3dCoat (Handpaint). I want to further develop as a 3D artist in a team of strong professionals, I approach this with enthusiasm
A good team in which it will be pleasant to be, work and develop as a specialist. Decent salary, as well as its growth over time. Interesting projects, with different styles. Well-defined tasks, and if you need a creative approach, then your opinion was taken into account.
Position: 3D Artist
Category: Artist
Experience: 0 years | English: intermediate

Graduated from Odesa National Polytechnic University.
Bachelor
Specialty: 122 - Computer Science
Years of study: 2017 - 2021

Graduated from "Game Art" game graphics courses from Knower School
Completion date: December 4, 2021

Studied programs: Blender for creating 3D models, Substance Painter for texturing and textur baking, Marmoset Toolbag for textur baking and visualization.
Created portfolio projects, using the acquired skills in the learning process. 
Projects are made according to the standard game pipeline: High Poly, Low Poly (retopology), UV Mapping, Baking, Texturing
Software used: Blender, Substance Painter, Marmoset Toolbag
Position: 3D Artist
Category: Unity
Experience: 2.5 years | English: pre


Creating 3d models, sculpting, texturing,rigging, animations
Position: 3D Artist
Category: Artist
Experience: 3 years | English: pre


Creating an animation of a mug that changes color when heated. Visualization of the premises and furniture intended for the placement of goods. Setting the finished scene in the right angle, arranging the light, rendering according to references. Visualization of living space, slightly affecting the design of the room. Visualization of living space, slightly affecting the design of the room.
Position: 3D Artist
Category: Artist
Experience: 2.5 years | English: upper


Creating environment models and architectural objects;
Low/high poly, creating game models/assets in Blender and 3ds max.
Unwrapping in 3ds max, UV Layuot;
Digital sculpting (finishing the details in ZBrush);
Baking shadow maps;
Texturing the props in Substance Painter;
Lightening, material creating and setting up HDRI (Corona, V-Ray, Substance Painter, KeyShot, Marmoset);
Rendering (Corona, V-Ray, Marmoset, Keyshot, iRay);
Post-processing renders in Photoshop;
Experience with Unity3d and UE4 (setup assets, scenes and baking lights and reflections).

Learn more: anila_sonova.artstation.com
You are welcome for additional questions and test tasks.
Дружелюбная команда, интересные проекты и новые профессиональные знания.
Position: 3D Artist
Category: Artist
Experience: 7 years | English: upper


- creating hi quality hi-poly and low-poly complete 3d models from scratch (including under restrictions such as polycount, textures size etc.) using concept-arts, sketches, photos and, of course, the drawings;
- uv-unwrapping and texturing;
- retopology;
- hi-to-low poly baking maps and textures;
- creating and modyfying textures and materials;
- creating ready to use low poly game assets and environment objects;
- interior and exterior scenes visualization & post-processing with different types of lighting and illumination;
- per object visualization, "studio" renders.

My main focus and interest is in creating hard-surface 3D models such as all kinds of vehicles (aviation and non-fictional vehicles is my favorite), architectural buildings and constructions, electronic devices and household appliances, all types of furniture, exterior and interior scenes.
Position: 3D Artist
Category: Artist
Experience: 5 years | English: intermediate


Creation high quality 3D models for the TV Production
Environment modeling, UV packing, texturing
Experience with integrated assets with the game engine (Unreal/Unity)

Creation hard surface characters for the subD workflow
Working in a production team for a 3D short film (modelling, texturing)
Took active role in doing animation, collaborated with art director
Basic rigging, for animation characters, previs shots and animatic
Supporting project after finish main work
Position: 3D Artist
Category: Artist
Experience: 6 years | English: pre


Creation of 3D-models (hi-poly and low-poly) of interiors, exteriors, filling through drawings and sketches within the established framework of the project term.
Hard surface modeling
Animation 3D Models
Texturing with Substance Painter
UV Mapping
Position: 3D Artist
Category: Artist
Experience: 1 years | English: intermediate


Creation of a low-poly environment for a mobile game(Trees, mountains, stones, buildings), as well as the development of animals and human characters, including their subsequent animation.(Rigging, skinning, animation)
Position: 3D Artist
Category: Other
Experience: 4 years | English: pre


- creation of hypercasual and low-poly graphics (3D models, textures, animation, set up scene in Unity)
- creating stylized graphics (experience in creating procedural textures in Substance Designer)
- experience working with realistic graphics (creating 3D models and textures)
- rigging and skinning characters or objects in Maya / 3Ds Max
- creating animations for objects and characters in Maya and Unity
- work with the animator in Unity
- creation of visual effects in Unity for hypercasual and stylized graphics
- working with ready-made shaders and creating custom ones (Shader Graph)
- experience working with VR devices (Oculus Quest 1, HTC Vive)
- testing applications for AR/VR
- creation of 3D models for AR/VR projects (PBR based models)
- work and set up animator in Unity
Position: 3D Artist
Category: Artist
Experience: 2 years | English: pre


-Creation of low/high poly character models, environments in Blender
-Sculpting in ZBrush
-UV scan in Rizomuv
-Create hand textures in Photoshop
-Texturing in Substance Painter
-Creation of textures in the form of a palette for good project optimization
-Rebaking textures from High to Low in Marmoset Toolbag 4
-Corona Render
Position: 3D Artist
Category: Artist
Experience: 1 years | English: pre


- Creation of low/high poly models in Maya,Blender
- Sculpting in ZBrush
- UV unwrapping in Rizomuv
- Creating hand textures in Photoshop
- Texturing in Substance Painter
- Rebaking textures from High to Low in Marmoset Toolbag
I am looking for new possibilities for creative development and professional growth as perspective 3D Artist.
I would like to have an opportunity to develop a 3D concept of characters, environments.
I value creative freedom and I am eager to take new challenges.
Flexible schedule, professiional team and comfort working atmosphere are also of importance for me.
Interested in game development
Position: 3D Artist
Category: Unity
Experience: 3 years | English: basic

Complete  model creation pipeline: sculpting, modeling, retopology, UV, baking, texturing, render.
Creation of lowpoly and highpoly models
Create UV for Models
Modeling in 3d Maya
Sculpting in ZBrush
Baking texture maps in SubstancePainter
Retopology in Maya, retopology for animation
Texturing in SubstancePainter
Skinning in 3d Maya
Rigging 3d Maya (Human IK)
Animation 3d Maya (retarget)
Render in Marmoset Toolbag
Preview in After Effects
Position: 3D Artist
Category: Other
Experience: 2 years | English: upper


- creation stylized environment and characters(casual)
- creation stylized low poly animals
- animation of low poly characters
- texturing 
- import assets to Unity
Great team with cool atmosphere, strong leaders. 
Prefer stylized mobile games.
Position: 3D Artist
Category: Artist
Experience: 7 years | English: intermediate


Creative and detail-oriented 3D Artist with a comprehensive background in creating high-quality 3D models. 

• Able to create any model in a variety of styles and technical constraints
• Character sculpting
• Modeling a unique environment
• Making props
• Preparation of model for AR/VR, optimization, set up an asset in Unity, Unreal
• Retopology
• PBR, hand-painted texturing
• Have experience in making a 3D scene in Unity (collecting models, animating), using the 2D video as a reference. Creation of playable interaction based on my own ideas using a video theme
• Animation, rigging, skinning
• Baking the scene lights
• Rendering
• Cooperating closely with other artists and developers to obtain the best final results

Working in Maya, ZBrush, Substance Painter, Substance Designer, Adobe Photoshop, Adobe Premiere Pro, Unity, Unreal, Marmoset Toolbag.
Please, offer vacancies related only to game development.
Position: 3D Artist
Category: Artist
Experience: 4 years | English: upper

At previous job modeled entire 150 x 95m the location for mobile shooter. Also designed and modeled set of customizable characters with lots of clothing variations for  Unity project and accomplished many various tasks including.
Creative and versatile 3D Artist with more than 4 years of experience in modeling and work in Unity.

At my previous job I modeled an entire 150 x 95m location for a mobile shooter. Also designed and modeled a set of customizable characters with lots of clothing variations for the Unity project and accomplished many various tasks.

- good modeling, sculpting and PBR texturing skills.
- created characters, animals, environments, props and vegetation.
- confident within artistic concepts like design, composition, proportions, silhouette, lighting, color and textures.
- can copy a given artistic style and follow references.
- logical, believable and accurate work.
- purpose and functionality of objects will be taken into account.
- fit into budget, technical requirements and timetables.
- correct import, export, naming, scales, pivots etc.
- open for discussion and criticism, ready to fix mistakes
- have problem solving oriented attitude and like to help others.
- honest, objective, straightforward.
- good written and spoken English

Skills:
- Blender, 3DS Max, Maya, ZBrush, Substance, Quixel, Unity, Unreal Engine, Model import in Unity, Animation-Controllers and Unity character setup (rigging, skinning), LODing and quality levels, Render Pipeline asset, Lighting and shadows, Occlusion culling, Lightmapping, Creating and optimizing environments: merging assets Unity MeshBaker, creating atlases, texturing with tiles and trim sheets, shaders materials, Unity Canvas UI and TextMeshPRO, VFX and environmental effects (still and ruining water, fog etc.)
Position: 3D Artist
Category: Artist
Experience: 1 years | English: upper


Currently, I am a freelancer looking for a full-time job, before that I only took one-time orders, sometimes to create a character based on a concept drawing, sometimes to make a model based on draft. My main modeling program is Blender, I use it for initial visualization, and for texturing I use photoshop and 3D Substance painter.
Position: 3D Artist
Category: Artist
Experience: 1 years | English: intermediate

Thanks to my extensive years of holding leadership positions in the restaurant and hospitality sector, I have honed sophisticated soft skills, including:

- Effective Time Management: I excel in efficiently managing my own tasks as well as those of my subordinates, ensuring optimal productivity and workflow.

- Clear Communication: I possess the ability to articulate actions, decisions, and tasks across various levels of both vertical and horizontal work relationships, ensuring effective understanding and collaboration.

- Problem Solving in Unconventional Situations: I am adept at finding innovative solutions when faced with unique challenges, leveraging my experience to navigate through non-standard scenarios.

These acquired skills, along with those that will continue to develop, will undoubtedly contribute to my growth as a specialist in the field of 3D.
Currently, I possess strong skills in:
- Searching for references and their implementation into the project;
- Creating high-poly, mid-poly, and low-poly models based on given concepts, along with the necessary poly count optimization;
- UV unwrapping and optimization;
- Model baking;
- Model texturing. 
   Also, I have valuable experience working on a game level in UE5 as part of a team of senior 3D modelers. My tasks involved shaping the concept and lore of the game level, its architecture, and its environment. 

   In my ongoing activities and future prospects, I am dedicated to honing my skills in modeling hard surface objects, as well as in the creation of concepts of such objects.

   Future plans: I am particularly drawn to engaging in level design, including the logic of construction and the immersive in-game narrative that is conveyed through the environment. That's why my self-directed learning currently revolves around studying architectural history and mastering Unreal Engine 5.
Position: 3D Artist
Category: Artist
Experience: 4 years | English: intermediate


Currently work at N3D Studio as a 3D Furniture Modeler

Worked as a CG/3D Artist at Intergalactic Agency, Vancouver, BC, Canada

I worked in interior and exterior design, NFT, and gaming industries.

The following are the highlights of my skills and accomplishments:

• Prepared 3D Models and textures for Unreal Engine
• Architectural and interior visualization and animation
• Adobe (Photoshop, PremierPro, After Effects), 3D Software (3D Studio Max, Maya, Arnold Renderer, Substance Painter, RizomUV, ZBrush, Corona Renderer, VRay Renderer, Unreal Engine, Nuke)
• Creation of 3D clothing and accessories assets
• Character modeling and animation, texturing, quality UV/UDIM
• Developing promotional videos using Nuke


I welcome the opportunity to discuss how I can be a valuable addition to your team.
Position: 3D Artist
Category: Other
Experience: 2 years | English: pre


Cynema Syndicate | 2021 - present
Role: 3D modeler and visualizator
Main responsibilities:
Modeling in Blender 3D for varions types of projects;
Interior and exterior visualizating using Blender and Unreal Engine;
Creating 3D environment for promotion videos;
Creating 3D decoration for TV-shows and marketing video;
Post-proces in Photoshop and Zbrush;
Finalize 3D models using.
Position: 3D Artist
Category: Artist
Experience: 2 years | English: upper


Dedicated Digital Artist with a decorated background in a variety of artistic mediums. Highly experienced in Assets design ,Texturing and Illustrations. Adept at working independently and collaboratively on projects, and committed to achieving visual innovation and beauty. Bringing forth the ability to work well with others and utilize my art skills to visually enhance projects.
A summary of my background history in art will show how I can be an asset to you, I have:
•3D modeling skills (Blender and Maya) (Zbrush - Junior)
-advanced texturing skills (substance painter) 
•Advanced skills and experience in Adobe Photoshop
•Strong skills in digital and traditional drawing and painting , dealt with Unreal engine and Unity as game engines but Unreal is my main.
I have 1 and half years of experience with virtual reality games. Working as a huge part of the art team at Cali technology solutions.
Position: 3D Artist
Category: Artist
Experience: 0 years | English: pre

Kyiv College of Computer Technologies and Economics of NAU
Average, from 2016 to 2019
Part-time secondary special (3 courses)
Dental technician
from 07.2021 to 11.2022
Kazo Advance, Kyiv (Medicine, health care, pharmacies)

Production of models in the exoCAD program for subsequent printing on a 3D printer, processing of aligners and caps made from these models. Meshmixer, Materialize magics, ChituBOX, Asiga composer programs for printers were also used
Looking for a job as a junior 3D modeler, work in blender.
I really don't want to interact with people in real life, only work :)
Position: 3D Artist
Category: Artist
Experience: 2 years | English: pre


development on concept from scratch
 creation of realistic, semirealistic & stilyzed characters
 sculpting, modeling, retopology, UV, texturing
 creating realistic  & game ready hairs
 understanding of anatomy, color, proportion
 understanding of full cycle creation game ready characters
Position: 3D Artist
Category: Artist
Experience: 1 years | English: fluent


- Devoted last year to the in-depth exploration of 3D, obtained a strong foundation in stylized high-poly and low-poly character and prop modeling, both organic and hard-surface, human anatomy and art fundamentals, aiming at my artwork being not only visually appealing and anatomically correct but also well-optimized;

- Completed over 250 3D and art-related tutorials in total, became proficient at ZBrush and Maya, finished 3 personal projects, 2 in progress, and got recognized by The Ultimate ZBrush Guide's author and featured on the course's Instagram page;

- Acquired substantial self-organization skills by studying 4 to 5 different subjects simultaneously, which allowed me to go through the whole character creation pipeline (high-poly — retopology — UVs — baking — texturing — posing — rendering) within the first 6 months of the learning process.