lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: 3D Artist
Category: Artist
Experience: 3 years | English: intermediate


I started by modeling the props. After that I studied architectual interior rendering, since i studied architecture in university. I have been working as a neon sign designer for the past 3 years, often working with 3ds max, adobe illustrator, photoshop. I am interested in modeling props, creating scenes, designing small architectural forms, everything related to 3D and gamedev. I like to learn, do quality, responsible.
Position: 3D Artist
Category: Artist
Experience: 0 years | English: pre

I think, my greatest achievement that I was able to learn the profession from scratch at the level at which I can freely apply as a specialist with a large amount of knowledge
I started my career as a 3D Designer/Artist in 2022. My experience in design began when I was involved in some projects as a freelancer for my clients. During this time, I was able to hone my skills in animation, modeling, texturing, and lighting. I am also well-versed in many of the software packages used in 3D design, Blender, Substance Painter. During this period, I am constantly developing my skills, and try to reach something new every day. 

I am passionate about creating compelling 3D designs, animations, and interactive experiences. I am constantly pushing the boundaries of what is possible through 3D design, and I am always looking for ways to improve my skills. I am a creative problem solver and have the ability to quickly come up with innovative solutions to design challenges. I am also a team player and enjoy collaborating with others to create the best possible results.

My strengths include
-  Strong working knowledge of 3D packages  ( Blender, Substance Painter)
- Strong experience working with Corona Render
- Strong high-poly and low-poly modelling skills, UV mapping and normal map baking
- Ability to create photorealistic 3D models for environments
- Strong working knowledge of PBR texturing
- Ability to work basing on technical documents and drawings


Knowledge of Substance Designer, Quixel Suite, UVlayout, Marvelous Designer
Hands-on experience with photogrammetry
Drawing skills
Scaling up lighting and rendering
Clarity of basic artistic education (courses, art school, university);
Initiative and efficiency, independence and efficiency of working food.
Communication, performance and work in the team for the result.
Good verbal and written English
First of all, I would not like to work in the dating and adult industry

I am looking for a company that can see in me a skilled specialist and gives me the opportunity to develop within the company. I am looking for a long-term, reliable, and transparent relationship with the company

Also, I would like the company to provide an opportunity to learn, learn new tools for work, and develop existing skills in using tools
Position: 3D Artist
Category: Other
Experience: 0.5 years | English: intermediate


I started my jorney in the world of 3D visualization in 2022. I'm very inspired by the world around me and I'm just happy to create something that doesn't exist yet. I work in 3d Max, Corona renderer and Adobe Photoshop.

Although I still don't have many works in my portfolio, I am trying my best to do less, but better.
I would like to start working as a 3D visualizer in a team that clearly knows the values ​​and priorities at work. Why in the team? Because I need constant development, and in my opinion it is easier and faster to develop and grow in a team.
Position: 3D Artist
Category: Artist
Experience: 1.5 years | English: intermediate


I started to model 1,5 years ago.
I am using Blender for modeling.
I can model weapons, guns, interior objects etc.
I can also model in low poly style.
Position: 3D Artist
Category: Artist
Experience: 1 years | English: pre

I use the above mentioned apps for creation of low/high poly modelling for games and PBR texturing. 
I work with real time render and Ray tracing render.
I successfully perform orders for game dev.
Currently I own a huge portfolio of 3D assets for game dev.
I have acquired classic education in the field of Art and Design.
Besides that I have a considerable experience of work as a sculptor.
I am looking for new possibilities for creative development and professional growth as perspective 3D Artist.
I would like to have an opportunity to develop a 3D concept of characters, environments.
I value creative freedom and I am eager to take new challenges.
Flexible schedule, professiional team and comfort working atmosphere are also of importance for me.
Position: 3D Artist
Category: Artist
Experience: 3 years | English: upper

Mobile apps:
"Mad Zombie Cleaner"
"Школа Умняшек"
"Синергия онлайн"
"Звездочка оберегает"

Games for PC and VR:
"Cossacks 4 the Battle"
"StarCraft VR"
"VR quest Time Machine"
I use Zbrush, 3d Max, Maya, Photoshop, Substance Painter, Marmoset Toolbag, Unity, Unreal Engine 4.

I have expirience in:
Hard and organic surface sculpting.
Retopology and modeling, mainly low poly (in 3ds Max).
Texturing and unwrapping.
Rigging and skinning.
Animation (in Maya).
Rendering (in Maya, Arnold).
Importing and setting up assets in Unity and Unreal Engine 4.
Position: 3D Artist
Category: Artist
Experience: 1 years | English: intermediate


I've always been passionate about 3D modeling, my favorite task is character modeling and texturing, but I have a knowledge of hard surface modeling, lighting, rigging and animation. After an apprenticeship in technicolor I think I'm ready to work in a studio. I think I can contribute with creativity, seriousness and passion, I am not afraid to work in a competitive environment and I am always excited to deal with new contexts and work models. I firmly believe that my skills and my constant tenacity in achieving the objectives will be able to bring added value to your company.
Recently I have an experience as 3d modeler previz artist in lightcut film, I had to model acient rome in 3d, and camera animation 3d artist in Vaultinn.
Thanks, bye.
Position: 3D Artist
Category: Artist
Experience: 2 years | English: intermediate

- 980 3D models prepared for AR
- a top-selling model was sold 96 times
- saved ~65h of my work time by creating scripts for optimizing the 3d model creation process (only for big projects). Considering that I work ~20h per month I saved quite a lot time.
I've been creating/preparing/optimizing 3d models for AR for two years.
I have experience in:
- creating materials in Blender so that the materials are displayed properly in AR.
- fixing bugs with the USDZ format which appear after converting glb to USDZ
- meeting 3d model requirements.
- creating a script for Blender to optimize 3d model creation.

Before getting into AR I was creating 3d models for selling on marketplaces. (such as CGTrader, Turbosquid, Sketchfab) The models are prepared for Corona (3dsMax), Arnold (3DMaya) and Cycles(Blender) renders.

In my free time, I created some car animations and just funny videos for youtube in 3D.
Position: 3D Artist
Category: Artist
Experience: 1.5 years | English: pre


I've been freelancing for a year and a half and have received many interesting projects during that time. My work included creating interface animations, models for websites, and 3D motion graphics.
To create interface animations, I used programs like Adobe After Effects and Animate to create beautiful and functional animations.
I also created models for websites using 3D modeling programs such as Cinema4D and Blender. This allowed me to create unique visual elements for sites that attracted users' attention and helped the site stand out from the competition.
My work also included creating 3D motion graphics. I used programs like Cinema 4D, Unreal Engine5, X-Particles to create unique and beautiful 3D animations that helped draw attention to my projects.
I want to continue to develop in this field, but more of a desire to create visual effects and texturing.
Position: 3D Artist
Category: Artist
Experience: 4 years | English: upper


I've worked as a 3d artist in many different companies , in both gaming and vfx field , my role was ( modeling - uv layout - texturing - optimization -polishing ) 3d environment and assets for games / production
Position: 3D Artist
Category: Artist
Experience: 1.5 years | English: upper


I`ve worked in "Metal Work" as a designer
• Assisted the lead designer with day-to-day tasks to ensure organization and
productivity.
• Helped develop logos and playgrounds.
• Handled much of the communication between clients and the lead Graphic Designer.
• Greeted clients and handled correspondence between the designer and
clients.
Position: 3D Artist
Category: Artist
Experience: 1 years | English: basic


I was part of the Hitberry games team 
                                                        
Process starts with creating a high poly character in Zbrush, then retopology in Maya, I edit the UV in Maya and create the UV meshes. After that I baked the textures in Substance Painter. The next step in my process is rigging and skinning the character in Maya. After that, I customize the character in Unity game engines.

My tasks: 

Character concept development
Final drawing of characters
Development of the concept of the environment and objects 
Character Design
Environment Design 
Illustration
Sketching 
Sculpting 
Anatomy (human and animal)
Position: 3D Artist
Category: Artist
Experience: 2 years | English: upper


I was working as a wedding photographer assistant for a few years. 
After covid-19 lockdown I tried myself as a 3D artist, so now I'm creating 3D-models, renders and mockups for Yellow Images for about 2 years.
But the goal is to make characters and do animation like Riot did for Arcane
Position: 3D Artist
Category: Artist
Experience: 4 years | English: basic

Four years of working in a team, the ability to work quickly and a lot, development of interior design, modeling of soft and wicker furniture, visualization of interiors in v-ray and corona
I went to 3D visualization courses when I was 18 years old and since then I started working at Archivizer.  For a long time, I worked with one client who did not care about the quality of visualization and, in my opinion, wasted a lot of time.  Now it is important for me to make high-quality and beautiful visualizations, so I started studying and really want to continue developing in this field.  During my time working at the company Archivizer, I did projects on visualization of interiors in v-ray and corona, I also learned the skills of modeling upholstered furniture and not only that.
Since the beginning of the quarantine, I have been working remotely, this is not a problem for me, but I would like to work in an office with a good team if there is such an opportunity.  I also believe that the profession of a 3D visualizer should have constant development, it is important to learn and improve, so I would like to have someone in the company who could teach new things.
Position: 3D Artist
Category: Artist
Experience: 2.5 years | English: intermediate


I work as a 3D modeler. Modeling of any props from small staff like chairs to huge frigates (worked with tiling textures) and modular environments. Had the opportunity to model organic props like statues in Zbrush. Worked in Marvelous Designer modeling tents or clothing for the game. I also have experience with Unreal Engine, my task was to decorate places in the city: rooms (I was lucky to build a two-level house with decor in it), gameplay places in the city.
Position: 3D Artist
Category: Other
Experience: 0 years | English: intermediate

Finished a couple of 3D courses in ArtCraft Education. I know Blender, Autodesk Maya, RizomUV, 3DCoat, Marmoset Toolbag, Substance Painter.
I work as Graphic Designer in small restaurants, want to work on 3D Artist position developing games. Finished a couple of 3D courses in ArtCraft Education. I know Blender, Autodesk Maya, RizomUV, 3DCoat, Marmoset Toolbag, Substance Painter.
Position: 3D Artist
Category: Artist
Experience: 1.5 years | English: intermediate


I worked as a 3d artist in mobile game studio for 2 years.
Position: 3D Artist
Category: Artist
Experience: 6 years | English: pre


I worked as a 3D artist in several companies with different areas of activity. I worked for an outsourcing company for about three years. The type of activity was different - cleaning 3D scans of furniture, modeling architectural objects, creating interiors in Unreal Engin, game props. For the last 3.5 years I have been working on casual projects. I am engaged in modeling props, environmental objects and equipment.
I don't consider character modeling
Position: 3D Artist
Category: Artist
Experience: 1 years | English: basic

Two very successful sites for two foreign companies. I was able to implement all the functionality the customer needs and created the very cool designs. I was also able to develop and implement all the functionality that clients wanted from the site.
I worked as a 3D modeling teacher. I was engaged in the creation of sites for WordPress. Website design and development is completely mine. At the moment my source of income is a freelance for the design and development of sites. I also have my own Game Dev studio. I take the place of director, 3D modeler and developer. There are 6 people in my team. We are currently working on a large project based on the Unreal Engine. First of all, I am looking for a way to make money using my skills and experience. If the robot is connected with 3D, web design, web development, Unreal Engine (without c # coding) - this work will bring me pleasure, and therefore its effective implementation.
I love to learn new things and improve my skills. But
1. If they tell me, for example, to write the code from scratch, I will refuse to work. I studied programming in languages ​​c #, c ++, php, css, java, but I know my capabilities and if you need to write code from scratch, I will refuse.
2. I love working with 3D, but I hate 3Ds Max, Maya. I believe that any work related to 3D modeling I can do in Blender3D
3. Unity engine, I'm not interested. I had experience working with him at the beginning of my game dev career and I don’t want to deal with him anymore.
Position: 3D Artist
Category: Artist
Experience: 1 years | English: upper


I worked as a CG Generalist at final form studio on the final form fashion show. My basic responsibilities were modeling shoes, bags and accessories.
My goal is to find a work in a game company. I would love to create stylized characters, but I also can do props or environment details, like buildings, trees go on. It would be great to work with friendly team.
Position: 3D Artist
Category: Artist
Experience: 0.5 years | English: pre

photoshop. maya. substance painter. git. marmoset toolbag. unity
sketching
I worked as a freelancer for 4 months and made custom 3D models for advertising, for 2 months I worked on a game project, I made props, I also worked on a small project, I made cars, before becoming a 3D modeler, I worked at a printing factory
Position: 3D Artist
Category: Artist
Experience: 1 years | English: fluent


I worked in multiple projects and want to improve myself by getting the next gig
 worked as lead artist in NFT company and as concept artist in another projects
I've been doing 3d characters and export them to be ready for games by lowering and cleaning topology then doing some texturing and render them also do some rigging to be 100% ready for games
Position: 3D Artist
Category: Artist
Experience: 8 years | English: upper

I can make the most boring task into an interesting experience both for me and the end user.
I worked on multiple projects as a 3d artist, mostly game development and product design.
My latest game projects are:
IGP Manager
I worked mostly in Unity engine, 3ds max and photoshop, I created all the 3d tracks in this game.

Miniroyale.io
The project needed old maps redesigned and about 6 new maps created, so used 3ds max, Unity and Playcanvas engine to create these maps and assets and props for them.

Games2win
The studio needed vehicle assets for different projects they had, so I created about 300 different vehicle models for them.

We worked with these teams for years now, I got to know a lot of great people, professionals, and duct tape experts.
Interesting projects with decent salary.
I prefer to do the full pipeline, from asset creation to its integration into the engine and setup. I also prefer to oversee the full development cycle to make sure my assets are properly set up and functioning in the project.
Position: 3D Artist
Category: Artist
Experience: 2 years | English: pre


I work in architectural  visualization  company in the position of 3d Artist for more than  2  years. I 
 specialize  in  high  and  low  poly  modeling.  Unwrap, Substance, Rizom,  3d Max,  Photoshop,
 Zbrash
Position: 3D Artist
Category: Artist
Experience: 1.5 years | English: basic


I work in IT-Lead
I create high-quality 3D models, textures and animations for client projects using Blender and 3D Max
Collaborated with clients to understand their needs and provided design solutions that met their expectations
I use Figma, After Effects and Premiere Pro for graphic design tasks and video production
Manage the project schedule, ensuring all deliverables are delivered on time and within budget
Communicate with team members, clients, and stakeholders to provide updates on project progress
Conducted research and kept abreast of the latest trends in 3D design and animation
I help with web design layouts
If necessary, I provide support to clients and team members
Position: 3D Artist
Category: Artist
Experience: 2 years | English: fluent


I work mainly in Blender (2years) and Substance 3D Painter. My main skills are 3D modeling and visualization. I have done architectural visualization projects with blueprints as well as vehicle visualization.
3D Character Design
Position: 3D Artist
Category: Artist
Experience: 1 years | English: basic


I work on a freelance basis in furniture and interior design, doing 3D interior visualization. I mainly use 3ds Max and Marvelous designer programs.I want to develop my experience further, preferably working in a team.If necessary, I can retrain in another software or another direction of modeling.
Position: 3D Artist
Category: Artist
Experience: 1 years | English: intermediate


I work professionally in 3DsMax, Adobe Photoshop, and Adobe Illustrator programs. I perform work quickly and qualitatively. And I'm very attentive to details I work with visualizations of interiors and exteriors of any complexity I can also do simple animations in Adobe Premier Pro and 3DsMax modeling.
Position: 3D Artist
Category: Artist
Experience: 8 years | English: basic

I have the highest rating on the stream at the it step academy
Jewelry retouching, photoshop and illustrator teacher, logo and identity development.

Skills: 
Photoshop, Illustrator, InDesign, ZBrash, Maya, 3DsMaks, Topogan, Marvellous Design, Marmoset, Substance Painted, After Effects
I want an interesting job with growth prospects. I like the creation of characters in zbrush, maya.
Position: 3D Artist
Category: Artist
Experience: 1.5 years | English: upper


Junior 3D/2D artist with experience in interior visualization and technical art with professional 15+ years background in firearms and product advertising from photography to design.
Engineering and technical thinking, understanding of physics, mechanics, enthusiasm for technology.
Basic knowledge of human, animal static and dynamic anatomy.
Position: 3D Artist
Category: Unity
Experience: 1.5 years | English: pre

EDUCATION

ArtCraft CG School
ONLINE 3D PRO. GAME ENVIRONMENT PIPELINES

XYZ School
ONLINE COURSES VIDEO LIBRARY

Youtube/Vimeo
SELF EDUCATION
Junior 3D Artist
Freelance
05/2018 to 05/2020

Junior 3D Artist
Devoted Studios ( Freelance)
05/2020 to present
I am an 3d artist seeking a full-time position in the field of game
development, where I can apply my knowledge and skills for
continuous improvement.
Position: 3D Artist
Category: Unity
Experience: 0.5 years | English: intermediate

I am fast learning, calm person with the developed artistic taste.
Junior 3D artist with 2+ years of experience in 2D games development - concept, level design and visualization of 2D environment, game props and characters (Adobe Illustrator).

Worked as freelance 3D artist on the action mobile game - high/low poly modeling, UV, baking and texturing.
I want to start the career in 3D game industry. Looking for opportunity to learn and develop high artistic skills, meeting new people and taking part in cool projects.
Position: 3D Artist
Category: Artist
Experience: 0 years | English: pre


Junior.
Able to model character and environment, do retopology, create textures and UVs, have experience in basic animation. 
Always ready to learn something new and do it quickly.
Position: 3D Artist
Category: Artist
Experience: 0 years | English: intermediate


Kharkiv National University of Radio Electronics, department of media engineering and information radioelectronic systems(MEIRES), bachelor degree in the specialty of educational program systems, technologies and computer means of multimedia. Trained at schools such as 3DMAYA, Best Blender School. I develop the concept of heroes, and create a 3D version of them. I've worked in advertising, and I've developed 3D creative.
Position: 3D Artist
Category: Artist
Experience: 2 years | English: basic


Landscape design by Constantin Udin 
3D Artist
Engaged in the creation of models for the exterior and interior. Created elements of landscape design (Shrubs, trees,
rocks, waterfalls, grottoes, stones, fences, bridges, etc.).
Participated in the design of future projects.
Position: 3D Artist
Category: Artist
Experience: 8 years | English: intermediate


Last 6 years worked at Snapchat. On position 3d artist. Famous brands on the projects I 
 worked on: Disney, Pixar, Adidas, Pepsi, Coca-Cola, Gucci, Dior, Vogue and many others. I have recommendation letter from Snapchat. Also worked on the World of Tanks project. Modeling vehicles, baking maps, creating lods. I have experience about environment props. Looking for interesting projects and a good team. My priorities are to improve skills and develop.
.
Position: 3D Artist
Category: Artist
Experience: 1.5 years | English: intermediate


LastIslandofSurvival,lHK HeroEnterainment - I been a skin artist, also did props and designs. Experience work with sell manager.
 Kwartal L - Create weapons, vehicles and import in Unreal Engine 2.27
 Game Insight - Creation of cartons of weapon cartoon style.
 3D ModelingNice - Preparation of models for 3D printing.
 Everlasting Summer VR game - Creation of environment objects.
Kevuru Kiev - Create and render models for game renders.
Zellahgames  - Create environment objects and import into Unreal Engine.
Backrooms - Work together with the concept artist - blocking, creating environmental objects.
I expect friendly teamwork on the project. Growth in my skills and experience.
Position: 3D Artist
Category: Artist
Experience: 5 years | English: upper


Lit.it / Oct 2021 – June 2022
Alty / Oct 2020 – Oct 2021
Dewzilla / Jun 2020 – Oct 2020
SSA Group / Jun 2019–Jun 2020

Experience in creating 3D low and high poly models.
Exceptional understanding of sculpting the form, shape, structure, and silhouette for human and creature anatomy.
Knowledge of character creation pipelines, tools, and technical requirements.
Create optimal UV scans and bake the necessary cards.
Character texturing.
Character rigging and animation.