Position: UX/UI Designer
Category: Design
Experience: 1 years | English: fluent

The first company I worked for was a startup. I learnt a lot during the past two years working on it, but most significantly, that there are no unsolvable problems. It is this ability that allows me to get through each day, not giving up in the face of adversity and finding creative solutions to problems that arise in both my personal and professional life. After all, designers' fundamental goal is to solve issues and make people's lives easier. All I am saying is that I am really lucky to have found my niche.

Once I led a team of 7 people, which was a huge boost in the formation of my communication skills when I was in my 20s. That was the first time I realized the importance of soft skills at work. I keep reading and taking courses on this topic till now. I am sure there are no limits to growth.

Apart from that, I'm really proud of myself for finishing 8 books on
UX/UI design in the last 2 months. Unprecedented reading speed in my entire life.
I'm a passionate designer with an experience in UX research, wireframing and prototyping, and UI design.
Using my skills in information architecture (IA), usability testing and user testing, responsive and adaptive design, I create web and mobile applications using following tools:

- Figma
- Sketch
- Adobe Photoshop
- Adobe XD
- Miro
- Invision

As someone who has worked as part of a team, I believe myself to be an experienced communicator, who has the ability to transform complex challenges into simple, user-friendly solutions.

In addition, I have an advanced command of English, which allows me to interact with individuals from all over the world.

2021 / HUNTD / UX/UI Designer

The design of the main page (landing page) of Huntd, a job search and hiring platform, was my second project. The mission was to uncover the challenges that Middle and Senior IT professionals experience when looking for or changing companies they work for.

- I did some research before moving on to the design stage:
Briefed clients, particularly the creators of the platform
- I found several similar platforms and analyzed their functionality and features
- Then I interviewed Middle and Senior IT specialists in this field
- Based on interviews, I generated user personas, user stories, and CJM
- After that I came up with hypotheses
- I created high-fidelity prototypes and then an adaptive design out of them in Figma

2021 / SAVVY APP / UX/UI Designer

Savvy App is my first project and it is aimed to help people to identify what they can and cannot recycle no matter where they are. Before designing the app, I developed a research strategy to investigate the issue and gain a deeper understanding of consumers' attitudes toward recycling:

- I did a competitor analysis to have a clearer picture of how other apps were attempting to handle difficulties people have with recycling
- I found 4 mobile apps and analyzed them using the Nielsen Norman Group's ten usability heuristics for user interface design
- I executed 2 types of research: surveys and user interviews
- Using the information acquired during research, I chose to build "jobs to be done" scenarios that represent user needs, goals, and pain points
- I created a customer journey map and user flow
- I designed high-fidelity prototypes and conducted usability testing sessions with 15 different people
- I created a UI Kit using color and typography styles I chose