lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: 3D Artist
Category: Artist
Experience: 1.5 years | English: pre

One of my most notable accomplishments as a 3D artist was working as part of a team developing an indie game that went into closed beta testing and is scheduled to be released on Steam in the future. I am a quick learner, I am able to work in a team environment and I am able to meet tight deadlines.
Dominik Levitsky Studio, LLC (03/2023-present)
Creation of 3D models of props.
• Sculpting and modeling in Zbrush / Blender
• Retopology in Maya/Blender
• UV unwrapping in RizomUV
• Baking maps in Marmoset Toolbag and editing in Photoshop
• Texturing in Substance Painter
• Rendered in Marmoset Toolbag

Ouya Game Studio (01/2022-03/2023)
Creation of 3D models of characters and props.

• Sculpting and modeling in Zbrush / Blender
• Retopology in Maya/Blender
• UV unwrapping in RizomUV
• Baking maps in Marmoset Toolbag and editing in Photoshop
• Texturing in Substance Painter
• Rendered in Marmoset Toolbag
• Rigging in Blender

Completed the following courses:

1. It's all about the folds (XYZ School). Working with folds on the figure. Base mesh of all garments Finding the final fold system Working with shoes, detailing, breakdown Polishing and finishing, auto-UV, texturing

2. STYL (XYZ School). All stages of the character development pipeline have been studied: sculpting, high / low poly, UV, baking, textures, rigging, animation and presentation. Improved my sculpting skills in Zbrush. Got skills in retopping in Maya, baking in Marmoset Toolbag, texturing in Substance Painter, rigging and animation in 3Ds Max and final rendering in Marmoset. Independently went through a full cycle of character styling.

3. Zbrush from ABSOLUTE zero to PRO (Udemy). From this course, I learned all the relevant and working techniques for creating characters and equipment for them. Mastered the tools, working with masks, setting up and creating brushes Learned to work with Dynamesh, ZRemesher, Sculptris Mode, ZSphere and LiveBoolean Created a complete character using the skills and knowledge gained in this course to reinforce the material
I would like to create 3d models of props.

Being a 3D artist requires more than just the technical skills but also the creativity that makes art come to life in a 3D manner. This is something I am very passionate about and it shows in all of my work, which can be found in my portfolio.

I am confident that, if given the opportunity, I would become a valuable addition to your team.
Position: 3D Artist
Category: Artist
Experience: 1.5 years | English: intermediate


Do you need a add with 3D high or low polly graffic ? And you need someone to make it happen?
Congratulations, you found me!

I have 1.5 years experınce on 3D graphıc desıgn, so I will do everything possible and use all my skills to make you satisfied with my work.

That’s what customers say about me:

 "Daniil is a Super creative young man whose can making new ideas for a few seconds ."

 "Doing the high level 3D models and enjoining in project really fast. Daniil knows what he have to do"

My painting/graphic design tools:
Maxon Cinema 4D
Blender
Adobe Photoshop
Adobe Premiere Pro

Looking forward to helping you realize your wonderful 3D projects and something else!
Sincerely, Buiak Daniil.
Position: 3D Artist
Category: Artist
Experience: 0.5 years | English: upper

I was practicing 3d art by myself, only using open sources. Reached pretty decent level in a year, despite lack of information and poor condition in my country.
During practicing 3d character design I've been doing small commissions from artists in my local community such as character concept, sculpting, modelling and animation, but i look forward to do bigger projects with enthusiasm.
Position: 3D Artist
Category: Artist
Experience: 1.5 years | English: intermediate


Duties:
 Creating characters, props and vehicles for Hyper-casual games. Creating simple animation. Creating effects.
 Creating photo-realistic transport and props for a mobile games.
Skills: 
 Maya Autodesk - confident user. Understanding of form, shape, structure and silhouette. Hands-on experience with UV. Low, Middle poly modeling.
 Substance Painter - confident user. PBR texturing.
 Вlender - experience in creating animation.
 Unity 3D - experience in integrating assets in a game engine. Experience in creating effects (explosions, fire, smoke, snow etc).
 3D Max - beginner. 
 Sculpting - beginner.
 Open-mind and desire to learn new skills. 
 Can-do attitude.
No Gambling. No Crypto. No russians.
Position: 3D Artist
Category: Design
Experience: 8 years | English: basic


Eduard Makovsky 
3D Artist, 3D Modeler, 3D visualization 
Ukraine, Kyiv 
Skype:   mac_endy
mailfored2012#gmail.com 
Modeling and texturing game objects, locations. Modeling and visualization backgrounds. Preparation objects and art content in game engine. Creation and visualization 3D content for hidden objects games. Creating and visualization an individual game objects and locations in isometric projection. Creating 3D content for VR/AR. Maping objects and baking textures. Cooperation with designers and artists.
3ds Max, Vray, Corona, RizomUV ( maping ), Substance Painter, ZBrush, Mudbox, Marvelous Designer, Unity,
etc.
Position: 3D Artist
Category: Artist
Experience: 8 years | English: upper


Education: Kyiv National University of Construction and Architecture/ Architecture of buildings and structures 2005-2011, Master.
My work experience mostly consisted of architectural space modeling (interiors and exteriors), I also created models of furniture and interior items. Professional user of 3dsmax and vray render.
Position: 3D Artist
Category: Unity
Experience: 0.5 years | English: fluent

Mindy Support
Outsourcing/Offshoring
Kyiv, Ukraine
Internship 07/2019 - 08/2019
EDUCATION
Polish-Japanese Academy of
Information Technology (PJATK)
Bachelor’s Degree
Full-time (day) studies: English language
10/2017 - 07/2020

New Media Art:
- 3D game environment design
- 2D/3D animation
- video and sound editing
- graphic design

WORK EXPERIENCE
Mindy Support
Outsourcing/Offshoring
Kyiv, Ukraine
Internship 07/2019 - 08/2019
Tasks:
- Event and graphic design
- Video editing
- Mascot design
Freelance work
2D/3D design

LANGUAGES
English
Ukrainian
Russian
Polish

SKILLS
- Creating high/low poly props and hard surface models
- Creating clean topology and UVs
- Producing high quality textures for PBR workflows
- Designing and creating environments in game engines with a focus on mood and storytelling

SOFTWARE
Maya
Blender
ZBrush
Unreal Engine 4
Unity
Substance Painter
Substance Designer
Adobe Photoshop
NUKE
Adobe After Effects
Adobe InDesign
Adobe Illustrator
Довготривалий проект та помісячна оплата
Position: 3D Artist
Category: Artist
Experience: 3 years | English: intermediate


Engaged in 3D modeling, texturing of interior items and art objects of various complexity. Created high- and low-poly models. There were also projects to create 3D models of plants. Worked on graphic design projects (designing social networks, creating advertising banners).
Position: 3D Artist
Category: Unity
Experience: 2 years | English: intermediate

from browser games to unity
enviropment, hight and low poly model
enviropment,
not animation
Position: 3D Artist
Category: Unity
Experience: 1.5 years | English: pre


Experience 1 years, worked in web studio CHI.Digital, create 3d models for web site and AR.



Work it:
-3dsmax;
-Zbrush;
-Substance Painter;
-Adode Photoshop;
-Marmoset Toolbag;

Task:
-Low-poly modeling;
-HIgh-poly modeling;
-uv maping;
-texture baking;
-retopology;
-sculpting;
Office work, friendly team, prefer work in game dev 3d environments, skill improvement.
Position: 3D Artist
Category: Artist
Experience: 0 years | English: intermediate

Creating numerous 2d characters, 2d art. Working now as 2d artist/illustrator in international project with millions of users. Previously, worked as a designer in some of the famous Ukrainian design agencies.
Experienced 2d illustrator, artist, designer. Looking for opportunities in 3d art
I'm passionate about 3d modelling/art, want to develop myself as a 3d artist.
Position: 3D Artist
Category: Unity
Experience: 3 years | English: intermediate


Experienced 3d artist specializing on creation high-poly and low-poly meshes,models.

-Visual Storytelling;
-High-poly sculpt in Zbrush ; 
-Modeling in Blender; 
-UV unwrap and optimal UV
-Modular system for assets creation;
-Texturing in Substance Painter;
-mport assets and materials setup in game engines ,Unity



3D Artist 

- High-poly sculpt in Zbrush
- Modeling in Blender;
- UV unwrap and optimal UV packing;
- Modular system for assets creation;
- Texturing in Substance Painter;

3D Generalist 

-creating art in a hyper-casual game for Play Market, App Store.
-work with VFX and 3D animation.
-creating scenes, setting  light, materials in Unity.
-Creation of 3d models, texture,animation
-Interaction with game designer and developers.
-Creation icon,banner 2D

Portfolio
alex_grazhh.artstation.com
Position: 3D Artist
Category: Artist
Experience: 5 years | English: pre


Experienced 3D Visualizer with 5 years of expertise in the realm of 3D graphics, specializing in architectural rendering. Proficient in an array of software tools including Unreal Engine 5, Blender, ZBrush, SketchUp, and VRay. Adept at crafting immersive visual narratives that bridge the gap between creativity and technical precision. My portfolio showcases a journey through captivating architectural renderings and dynamic Unreal Engine creations, reflecting a commitment to pushing the boundaries of visual storytelling.
Position: 3D Artist
Category: Artist
Experience: 1 years | English: basic


EXPERIENCE
Designer-visualizer
REDIZ, Kyiv 2019 - 2019
3D modeling and visualization of interior and furniture projects. Work with the customer. Designing and selection of items of materials, furniture, decor, etc.

Designer-visualizer
Breus Architectural Bureau, Kyiv 2019-2021
Visualization of interior and exterior projects. Modeling of furniture and decor items.

Designer-visualizer
Portal interior design studio, Kyiv 2019-2022
Visualization of interior projects. Furniture modeling. Control over deadlines for submission of works. Tutoring newbies.

3D modeler
ArchiCGI Company, Kyiv 2022-2023
Modeling furniture and others.
Position: 3D Artist
Category: Unity
Experience: 1.5 years | English: pre


Experienced in creating 3D-models for FPS (first person shooter), strategies, mobile games.

3D Artist specialized in props, an experienced team player with analytical skills. Pipeline and abilities: concept and blocking, 3D modeling and sculpting, retopology, UV mapping, texturing, rendering. Soft: Blender, Substance Painter, Zbrush, RizomUV Marmoset Toolbag, Adobe Photoshop.
Position: 3D Artist
Category: Artist
Experience: 1.5 years | English: upper


Experienced in creating and texturing detailed 3D characters
Have full understanding of PBR materials pipeline and basic
character rigging
Have working knowledge of industry-standard graphics
applications (High poly/low poly modeling in Zbrush/Maya,
texturing in Substance Painter), color theory, composition, and
lighting
Position: 3D Artist
Category: Artist
Experience: 1.5 years | English: upper

Creating Character Editor in Unity for Diploma work.
Experience:
- FlexReality - 3D Generalist; (full pipeline of creating 3d models: high-poly, low-poly, UV, baking, texturing, rigging, skinning, rendering, animation. Creating Unity shaders, materials, and animation.)
-  Freelance; (the same)
Software:
- Maya;
- Zbrush;
- Rizom UV;
- Substance Painter;
- Unity;
- Marmoset Toolbag;
- Marvelous Designer;
- Photoshop;
Have experience working with hard surface objects for characters and creating animals. Have an understanding of human anatomy.
I am a fast learner person, who is ready to study anything new and able to work with deadlines. I am easy to communicate with and have experience working with a team. Have technical knowledge of creating shaders in Unity (shader graph) and can work both with organic and hard surface objects. Responsible, motivated, and hardworking person features are also about me.
Prefer to create characters (organic models), but considering creating another 3D object. Not interested in hypercasual.
Position: 3D Artist
Category: Artist
Experience: 1 years | English: upper


Experience
MEGALODON games
3D Artist
February 2018 - May 2019 (1 year 4 months)
Dnipro, Ukraine

DOMUS PROJEKT
Interior/exterior Designer
May 2014 - June 2015 (1 year 2 months)
Dnipropetrovsk, Ukraine
Position: 3D Artist
Category: Artist
Experience: 0 years | English: intermediate


Experience:
Over the past year, I have actively engaged in 3D modeling, focusing on modeling, sculpting, UV unwrapping, texturing, and rendering. I have worked on personal projects and self-improvement tasks.

Technologies:
In my workflow, I utilize programs such as Autodesk Maya, ZBrush, Marmoset Toolbag 4, Adobe Substance 3D Painter, and Adobe Photoshop. These tools enable me to create high-quality 3D models, textures, and realistic renderings.

Desired development:
In my career as a 3D artist, I aspire to constantly improve and grow. I would like to further enhance my skills in modeling while also developing skills in texturing and lighting.
From a position, I expect professional development opportunities and the chance to work on interesting projects. I am ready to contribute to a team, learn from experienced professionals, and make a positive impact.
Position: 3D Artist
Category: Unity
Experience: 0 years | English: basic


Experience:
Since 2013, he began to get involved in 3d modeling as a hobby. Since June 2017, he began to create 3d models of the full cycle, which I continue to do. At the moment, more than 40 models have been created.

Professional skills and Software:     
• Low|Mid|High-poly modeling (Blender)       
• Sculpting (Zbrush|Blender)     
• Retopology (Blender)   
• UV mapping  (Blender|RizomUV)   
• Baking (Substance painter|Marmoset)     
• PBR (Substance painter|Quixel Mixer)  
• Basic skills with Unreal Engine 4

Familiar with 3ds max, zbrush, 3d-coat, maya etc.
Position: 3D Artist
Category: Artist
Experience: 6 years | English: fluent


Experience  	

Sooii GmbH (home office)                                                                                                                                 Wuppertal,  Germany
3D ARTIST                                                                                                                                                                                                 August 2022 – July 2023
Main responsibilities: interior and exterior visualization and animation, development of residential and commercial interior design concepts.

Freelance (self-employed)	Odesa,  Ukraine
3D ARTIST / Interior designer                                                                                                                                                                     April 2017 – March 2022
Main responsibilities: interior and exterior visualization, development of residential and commercial interior design projects (mood boards, drawings, specifications).

Logistics center Avangard	Odesa,  Ukraine
PROJECT MANAGER AND ARCHITECT	Oct.  2014 - March.  2017
Main responsibilities: participation in the development of the concept of the logistics center project, coordination and communication with contractors.



Skills  	
Tools: 
Autodesk 3ds max, Corona Renderer, FStorm Render, Adobe Photoshop, Autodesk AutoCAD, DaVinci Resolve 
Languages: English, Ukrainian, Russian, Polish, French (conversational), German (A2)
Position: 3D Artist
Category: Artist
Experience: 1 years | English: pre


Farom studio 3D Artist                                                                            Nov 2022 —Present
-Designed and modeled variations of props assets by studio pipeline,
-Create modular construction,
-Optimisation topology and UV for trim sheats,
-Working with Unreal 5.

Freelancer 3D Artist                                                                                Sep 2021 —Nov 2022 
-Working from concept to model,
-Creating game-ready assets,
-Creating models for 3D print.
Position: 3D Artist
Category: Artist
Experience: 2 years | English: basic

I am 3D artist who has done models, UV, textures and rendering.

PROFESSIONAL SKILLS & SOFTWARE:
3D modelling (Zbrush, Maya)
Sculpting (Zbrush)
Creating clothes (Marvelous Designer)
UVs (Maya/ RizomUV)
Baking (Substance painter)
Texturing (Substance painter)
Rendering (Marmoset / keyshot / vray / Blender)
Image editing (Photoshop)

You can see my 3d porfolio.
Feb 2022 – Jul 2022
NFT project “Reptile Chronicles”
Creation of 3d models of accessories, props/ texturing of armor and weapons.

Aug 2022 – Sept 2022
NFT project “XQUI”
Creation  3d models of clothes, characters, accessories.
Interesting projects, experience sharing, professional growth.I want to find a job in which I can reveal all my talents.
Position: 3D Artist
Category: Artist
Experience: 0 years | English: fluent


FFGROUP - 2 months (internship)

During my internship at this architectural firm, my role was to create visualizations based on reference materials provided to me by my supervisor. I used my skills in 3D design to bring these ideas to life and then submitted them for review. This experience allowed me to hone my ability to interpret and transform concepts into realistic 3D renderings.


ETNOMIR- 1 month (internship)

During this internship I had the opportunity to assist a hotel owner with the visualization of his ideas for the design of his hotel. This involved utilizing my skills in 3D design and modeling to bring his vision to life and then sending the visualizations to the architect for further development. Through this experience, I gained valuable insights into the design process and learned how to effectively communicate with clients and architects. It also allowed me to develop my skills in software such as Maya and Blender.
Position: 3D Artist
Category: Artist
Experience: 0 years | English: intermediate


- Finished courses of 3D modeling in Blender
Worked with the Blender interface and its basic mechanics. Then I learned to model low-poly objects, and later high-poly. Also learned how to properly sculpt objects and living beings and do retopology for these models.

- Worked as a freelancer. 
Made for the client low-poly models of characters and the environment for use in a mobile game tycoon type.
I was thrilled with all the 3D visualization features and would very like to develop in good company. I can learn quickly and communicate well with different people. Think that I would be a great addition to the development team.

I wish to work with competent and interesting people :)
Position: 3D Artist
Category: Artist
Experience: 0 years | English: intermediate

Skill Highlights
 High/Low Poly modeling
 UV Mapping
 Texture Baking
 Skinning
 Retopology
 Rigging
 Animation
 Working with Unity projects
Fiverr / Freelance - 3D Designer
 Designed characters from scratch.
 Participated in modeling, rigging, and fixing model problems.
 Took a 3D sculpting and retopology course.
 Worked with landscape visualization and interior design.
 Worked with realistic rendering.
 Rigging and character animation.
 Worked with VR projects.
Position: 3D Artist
Category: Artist
Experience: 0.5 years | English: basic

I am a generalist 3D artist. Until this year, he worked in a 3D printing studio, after which he concentrated on creating models ready for games. Regardless of my professional profile, I am open to work in different directions.

My skills include:
- Creation of low-poly characters for games
- Retopology and optimization of ready-made models
- Creation of generated or handpaint textures including baking normal maps
- Work with UV anwrap
- Sculpture of high-poly models

If you have not found the skill you need, I am ready to listen to you. I may well be able to complete your task.

Through my toolkit:
- Blender
- ZBrush
- Substance Painter
- Photoshop
- Marmoset Toolbag
- RizomUV

Still considering any suggestions. Preferably long-term projects.
For 6 months, he worked through the upwork platform creating characters for mobile games. Project "EmpireClash" from a Chinese developer "Starway Solution"
A little experience working on the Fiverr platform.
Position: 3D Artist
Category: Artist
Experience: 0 years | English: basic


For almost 3.5 years, he worked at the plant as a design engineer on vertical equipment. In parallel with this, I studied 3D in my free time, now I quit my job and devote all my free time to learning and developing my skills in modeling, texturing, etc.
Position: 3D Artist
Category: Artist
Experience: 3 years | English: intermediate

• I am engaged in animation and visualization of interiors. 
• I understand blueprints. I think over ergonomics according to standards.
• I have a sense of style. 
• I graduated from design courses and worked as a visualizer at the "Azbuka doma" studio. 
• Collaborated with designers from Russia, Ukraine, Poland, Romania.
• For last two and a half years I have been cooperating with designers from Ukraine, Russia, Poland, Romania. 
• Worked in the visualization studio for half a year. 
• Engaged in the visualization of interiors in different styles.
• Now I'm taking a course on creating complex 3D models.

I want to develop in the direction of design. I am looking for a job as a concept designer combined with 3D visualization and animation or a design assistant with the possibility of further promotion to a designer.
I am looking for a job as a visualizer with the ability to create concept designs or a job as a remote design assistant with a further possibility of moving to another country. 

I will not cooperate with people who are looking for a cheaper employee. I am looking for people who are ready to receive excellent quality for decent pay.
Position: 3D Artist
Category: Artist
Experience: 0.5 years | English: upper


Formerly I worked as a design engineer in the field of industry. In my previous work the most fun was the creation of 3D models and to a lesser extent the technical part. So the 3D Artist position particularly attracts me because it combines my passions for modeling and my interests in the design field. 
At the moment after completing the course "3D graphics for games and movies" by ArtCraft CG School, I keep mastering skills corresponding to all stages of the pipeline (modeling, UV unwrapping, baking, texturing). I also have extensive experience in engineering programs such as Solidworks and similar, and have well-developed spatial thinking.
My main purpose is gaining experience in this field and to grow as a professional 3D-artist in real projects.
- Creating props, hard surface objects,
technics or furniture, most often in a realistic style;
- Mentoring;
- I would very much like to work in a company of like-minded people, to embody creative ideas.
Position: 3D Artist
Category: Unity
Experience: 1 years | English: intermediate

Worked in the team on the release of the battle royale game based on Unity, which is available on steam.
For the last 3 years I have been working with animation, character animation, 2D/3D animation, motion graphics and sound design. I worked in the development team of the meta-universe and battle-royale Amber, based on Unity. At this moment buried myself in Unreal Engine and After Effects.
I really want to delve into GameDev, CG and content creation in UE5. It's can be marketing or level development, art direction, whatever.