lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: Unity3D Developer
Category: Unity
Experience: 1 years | English: fluent


Passionate Unity developer with 2 years of Unity experience and 6 months of commercial experience.
Deep knowledge of c#, design, programming patterns, multiplayer development, algorithms, object-oriented programming principles, SOLID, DI, IoC principles. 
Development experience with the latest plugins: DoTween, Zenject, Mirror.
Skills with mobile and PC games development.
Experienced with advertising SDKs and publishing games to stores. (See the references bellow)

Development skills of working in a team and alone, knowledge of command software: Trello, Git, Miro.
Position: Unity3D Developer
Category: Other
Experience: 0 years | English: intermediate


Passionate Unity game developer with three years of non-commercial experience in purpose-driven game creation. Proficient in Unity and C#, I'm dedicated to turning my passion for games into a professional career.
Over the years of development, I created such projects as: 
- Dungeon Depth. Fully featured, complete Unity 2D roguelike game. During development I learned how to create object pools anduse them in game to improve game performance. AStar pathfinding and Enemy AI. Created dungeon room node editor toolto create node graphs of dungeon roomlayouts for dungeon levels
- Node Based Dialog System is a tool that will allow you to create dialogs. It's ease to use and also includenode based editor. Available for download on the Unity Asset Store.
- Typing Warrior. Mobile casual game, developed using the Unity engine. Where you have to type words to defeat enemies. Used technologies and tools such as Unity Ads, DOTween, Shader Graph. Available for download on Google Play Store. 
- Dynamic Dodge! Simple casual game for android. Made with Unity 2D. Available for download on Google Play Store.
For more detailed information about projects you can visit my itch.io profile or GitHub.
Position: Unity3D Developer
Category: Unity
Experience: 5 years | English: intermediate

I've experience in planning, developing, shipping and supporting fully functional product from a "we have an idea!" to the "released" state for 3 titles for mobile market (Android & iOS)
• PhD in Technical Science
• 5 years of C# programming experience (Unity3d)
• Unity3d: FinalIK, PUN, Spine, GUI
• Experience in design of game mechanics and monetization
• Participation in game analysis and economy balancing
• Strong OOP, design patterns and optimization skills
• 5 years of remote teamwork experience
• Experience with version conrtol systems (Git)
Interested in long term product development and support
Would be great to participate in RPG or strategy game production
Prefer product companies over outsource
I'd like to jump onto AR-train as well)

I have strong motivation boost when my ideas have an impact on final product

No slots, social casino & match3 please)
Position: Unity3D Developer
Category: Unity
Experience: 5 years | English: intermediate

I created the game that had attracted over 700+ thousand users with a mark of 4.4 in the Google Play Store. I got first place in two game-creating concourses.
Platforms: Android, iOS, PC
•Full game develop from idea to release
•5 years of C# programming experience (Unity3d)
•3 years work in team experience
•Git knowledge, team friendly
•Deep understanding of game development specifics
•Deep understanding of SOLID principles and patterns
•Plugin integration
•Frameworks knowledge
•Game optimization
•UI designig, programming, optimizing
•UML diagrams knowledge

ABOUT ME
I am 21 years old and looking for a job with a flexible schedule, preferably part-time. I have been working with unity for 5 years. For the last three years, I've been creating games with the team. Have experience developing applications from scratch to release (Android/IOS/PC). During development were used different SCMs: Git, Plastic, and BitBucket. Can work with UML diagrams. When developing applications I pay much attention to code clarity and architecture extensibility. I comply with S.O.L.I.D. principles. However, I don't make them an absolute.

EXPERIENCE:
Self Education sep 2019- jan 2020
I watched many courses including a "Mobile Game Architecture in Unity" course and webinars from Unite. Delved into studying patterns and OOP. Made a test project using Firebase (authentication, database, cloud functions).

Never Enter The Dungeon feb 2020- may 2021
I worked in a team of 5 people, in pair with the programmer. I was responsible for dungeon generation, enemies AI, character controller, and bullet flight mechanics, as well as designing, programming and optimizing UI.
Position: Unity3D Developer
Category: Unity
Experience: 1 years | English: intermediate


Previously worked on mobile games which you can find in my portfolio

My skills:

C#:
OOP
SOLID
KISS
Patterns
DI

Unity:
Zenject
VContainer
Animator (Humanoid, Layers, Blend Trees)
Inverse Kinematics (Animation Rigging)
Tweening (DoTween)
Timeline
Cinemachine
Post Processing
Physics (Collision Matrix, Rigidbody, Colliders & Triggers, Materials)
Scriptable Objects
Competent work with prefabs / prefab variants
New Input System
Profiler
Frame Debugger
Static & Dynamic Batching
UI (adaptivity, optimization)
TextMeshPro
SDK intergration
Device Simulator
Recorder

Other:
Version Control (Github Desktop, Source Tree, Unity Collaborate)
Blender
Adobe Substance Painter
Adobe Photoshop
Adobe Premiere Pro
Position: Unity3D Developer
Category: Unity
Experience: 1 years | English: pre

Experiance:
I create indie projects to practice and improve my skills.
(Video of the development results can be seen in my LinkedIn profile)
I am currently working on a top down roguelike shooter for phones.
Primary Skills:
 - I have been working with Unity 3D & C# for over a year;
 - General programming experience of more than 6 years;
 - Main programming languages: C++/C#;
 - I also have experience with OOP and SOLID;

Additional skills:
 - I can create easy low-poly models in Blender and voxel models in MagicaVoxel;
 - Can work with GitHub;
 - Linux;
 - Python;
 - Motivation;
 - Communicable;
 - I have experiance working with Photon Pun 2
A good team to make cool games.
Position: Unity3D Developer
Category: Unity
Experience: 3 years | English: upper


Primary skills:
Unity 2D/3D.
C# programming.
Clean code.
Clean architecture.
OOP/COP architecture.
SOLID and DRY principles.
Refactoring & code optimization.
Project optimization.
Adaptive UI setup.
Unity VFX
Unity Animations 
Shaders
Position: Unity3D Developer
Category: Unity
Experience: 6 years | English: upper

Develop and release my game.
Worked on top down MMO about robots battles.
Develop cool AI.
Understanding a full cycle of game development.
Some lead skills.
UI programing and design + animation
Primary Skills:
Unity and C# programming.
Full game develop form idea to release.
AI development.
UI\UX programming
Refactoring legacy
Code optimization

Additional skills:
Work with version control systems and task-trackers. (GIT\SVN\Plastic\SourceTree, Trello, Jira).
Drawing in 2D editors. (Photoshop, SAI, ClipStudioPaint, Illustrator).
Quick learning - ready to try another platforms\languages\etc.
Managing small teams.
Communicative.
2D\3D unity animation

Experience on projects:
MMO
FPS Battle-royale
Bullet hell, 2D-shooters
Slot-machines, Puzzles, Card games.
Mobile games
Search interesting project
Position: Unity3D Developer
Category: Unity
Experience: 7 years | English: upper


Professional skills
 * Work experience with Unity3D, Visual Studio, Rider, TortoiseSVN, JIRA, SourceTree, Adobe (Photoshop, Illustrator, After Effects), XCode, Android Studio, Git, SVN, Jenkins, GitLab CI/CD, TeamCity, Amazon AWS
* Knowledge of OOP, algorithms and data structure, design patterns, code optimization, network communication
* Exported games on mobile, PC, consoles, VR headset, AR with MRTK for Magic Leap One, Chrome OS, Fire OS, WebGL
Position: Unity3D Developer
Category: Unity
Experience: 3 years | English: intermediate


Programming: C#, C++, JS
Game engines: Unity 3D 4.4 - 5
IDEs: Visual Studio (Resharper), MonoDevelop
Design Patterns, Project Architecture
Subversions: Git
Project Management: Jira

I am Mobile Application/Game Developer with more than 3 years of experience in the field of 
- Mobile Game Development for iOS, Android, Windows using Unity3d
- Multiplayer Games, Arcade, FPS, Board & Strategy Games...

Unity3D skils:
- Game mechanics
- Design game architecture
- Ads integration (Admob, Chartboost, Upsight, UnityAds)
- Statistics integration (Flurry, Google Analytics, DevToDev)
- In-app purchase integration
- Google Play Services integration
- GameCenter
- Sharing (Facebook SDK, Twitter SDK)
- UI assets (NGUI, ui 4.6+)
I would like to take part in interesting projects, complex tasks, result oriented development.
Position: Unity3D Developer
Category: Unity
Experience: 5 years | English: intermediate

My site with my games: http://yourwar.org
My music on Soundcloud: https://soundcloud.com/btd
My Youtube-channel: https://www.youtube.com/channel/UCWks5Ywy0nf9M8yjoPxKUaA

My released mobile games “Space Scavenger”:
Android:  https://play.google.com/store/apps/details?id=com.FatherAndSon.SpaceScavenger
The game was made entirely by me and my son: programming, design, 3d modelling, shaders, sounds and music.
"Sky Rangers":
Android: https://play.google.com/store/apps/details?id=com.BLT.SkyRangers
Programming:
C#, Unity3D, CG Unity Shaders, C++, Visual Studio, Mono Develop.

Audio:
Studio One, Samplitude, Nuendo, Cubase, Soundforge, Spectralayers, ProTools and more.

Design – Adobe Photoshop, Adobe Illustrator, Maxon Cinema4D

As a composer, sound developer, sound designer/engineer, I possess more than 10 years of experience both as a freelancer and as regular employee. 
My current hobby is creating small mobile games and software for Android, IOS, WP8. You can find on my site three my games and one math app.
Position: Unity3D Developer
Category: Unity
Experience: 1 years | English: pre

Project 1: infinity in silence(RPG)
Project 2: MiniCube(Platform)
Project 1: infinity in silence(RPG)
The following technologies and tools were used in this 
project:
Unity UI, Unity Asset Store, Unity Physics, Unity 
Animation, AI, Post-Processing, Cinemachine, 
TextMeshPro, C#;
Google Play – Infinity in silence
Project 2: MiniCube(Platform)
The following technologies and tools were used in this 
project:
Unity UI, Unity Asset Store, Unity Physics, 
Cinemachine, TextMeshPro, C#, Android
Development, Google Play Store;
Google Play Store: MiniCube
Position: Unity3D Developer
Category: Unity
Experience: 2 years | English: fluent

Accomplishment: Created an algorithm for organized disassembly of objects by parts.

Developed an innovative algorithm leveraging computer vision techniques and geometric analysis to automatically disassemble objects into individual parts in an organized manner.

Implemented the algorithm using C# to analyze object structures, detect connection points, and determine optimal disassembly sequences.

Validated the algorithm by successfully disassembling various objects, improving efficiency in manufacturing processes and facilitating recycling efforts through efficient part separation.
Project 1: VR Simulation Training Application - Developed a realistic and immersive VR simulation training application for surgical procedures using Unity, C#, and Oculus VR SDK. Collaborated with a team of artists and designers to create realistic assets and optimized performance. Acted as the lead Unity developer, overseeing the development, coordinating tasks, and ensuring timely delivery.

Project 2: Series of Hyper-Casual Mobile Games - Developed a hyper-casual mobile game targeting casual gamers on iOS and Android platforms using Unity and C#. Implemented intuitive touch controls, level progression, and score tracking to create an addictive gameplay experience. Collaborated with artists and designers to create visually appealing game assets and animations.

Improvement Goals: I aim to further enhance my expertise in VR development by exploring advanced techniques such as haptic feedback integration and advanced interaction mechanics. Additionally, I strive to stay updated with the latest trends and technologies in hyper-casual game development, such as implementing machine learning algorithms for personalized gameplay experiences.
Position: Unity3D Developer
Category: .NET
Experience: 2 years | English: intermediate


Project: Medical Activities Simulator Application
The goal of the project was to develop a medical activities simulator application. It provided an opportunity to learn and practice treatments. The application had both linear scenarios like tests with answer options, and scenarios in which there was no linear passage, but instead complete freedom of action. In addition, there was the possibility of registration to collect and analyze statistics on the passage of scenarios. The application was also used for conducting exams in universities.
Environment:	C#, Unity
Activities
•	Investigating and fixing complex issues;
•	Development of custom Unity tools for internal use;
•	System design and architecture;
•	Third party services integration;
•	Development of business logic;
•	Application building and publishment (PC, Android, iOS, Oculus Quest).

Project: Realtime Multiplayer Server
The project’s goal was to develop a realtime multiplayer server for interactions within industrial digital tween application. The server established and maintained real-time connections of multiple clients. In addition to real-time data (the user's position in the virtual space), the server also performed authorization and provided data for users from the ERP system.
Environment:	Python, C#, Golang, Unity, Odoo
Activities:	
•	Solution architecture;
•	System analysis and design;
•	Performing code refactoring;
•	Investigating and fixing complex issues;
•	Server preparation and deployment.

Project: Logging Service
The project aimed to develop a  service that collected and analyzed data from the access control and management system. The outdated Orion software acted as the ACS system. The goal of the service was to read the data in the correct format and order, analyze it and build a report in real time. The problem was that the service where the original data was stored used the Paradox Database, which did not have any modern API, and stored the data in a regular file system. To convert encodings, integration with another service written in python was implemented.
Environment:	Golang, Python, Odoo, Orion, Docker
Activities:
•	Investigating and fixing complex issues;
•	Docker setup;
•	Integration with systems;
•	Development of business logic.
Position: Unity3D Developer
Category: Unity
Experience: 1.5 years | English: upper


Project Name: ParkSim/ParkSim3d
Position: Independent Developer / Freelancer
Employment Period: Sep 2022 – Apr 2023
Responsibilities and Achievements:
 I was solely developing a 2D/3D car parking game in Unity.
Initially, I worked on the 2D version of the game, where I gained experience in programming.
2D physics, creating a HUD, and implementing game mechanics such as goals and menus.
 After completing the 2D version, I overhauled to a 3D version of the game, delving into 3D
modeling, texturing, rendering, particle effects, and procedural textures.
 Implemented a day-night cycle and enhanced car physics to create a realistic parking
experience.
 Collaborated with the client to discuss requirements and integrate them into the project, as
well as to receive feedback and make necessary adjustments.
 Received positive feedback from the client and opportunities for future collaboration.

Project Name: "Interactive Historical Walk: Camp Westerbork during World War II".
Position: Independent Developer / Freelancer
Employment Period: Jan 2021 – Jun 2021
Responsibilities and Achievements:
 Developed a game based on the historical Westerbork camp during World War II.
 Modeled 3D objects based on client's video materials.
 Created player controller, including walking and sprinting sounds, and a mini-map for
navigation.
 Integrated interactive cameras with video chronicles to allow players to learn more about
the location's history.
 Collaborated closely with the project team and client to ensure high quality and adherence
to requirements.

Project Name: "Interactive Historical Walk: Liepaja during World War II".
Position: Independent Developer / Freelancer
Employment Period: Okt 2020 – Jan 2021
Responsibilities and Achievements:
 Developed a game based on the historical location of Liepaja during World War II.
 Created 3D models based on provided video materials.
 Implemented player controller, including walking and sprinting sounds, and a mini-map for
navigation.
 Integrated interactive cameras with video chronicles to allow players to learn more about
the location's history.
 Worked closely with the client for discussions and incorporating feedback
Position: Unity3D Developer
Category: Unity
Experience: 8 years | English: upper


Project name: Pubg for AR
Responsibilities: Backend develop, Frontend development, Connect devices via Bluetooth
Project name: Online shooter for mobile
Responsibilities: Backend develop, Frontend develop, 3d modeling & animation, Level design
Project name: Quest 2D platformer
Responsibilities: Completely personal project. From art and sound to code and level design
Project name: Toonscapes
Responsibilities: Frontent development, architecture development, estimation, junior mentorin
Project name: Facial Landmark
Responsibilities: SDK development, 3d modeling, Frontend development, Estimation, Documentation
Project name: M.A.P.S school
Responsibilities: App development, Estimation
Project name: Victory belles
Responsibilities: Frontend development, Estimation
Project name: Bingo Bling
Responsibilities: Frontend development, Estimation
Project name: Nile Valley
Responsibilities: Frontend development, Estimation, Documentation, Team leading, Architecture 
development
VR\AR, Crypto, Casino
Position: Unity3D Developer
Category: Unity
Experience: 3 years | English: intermediate


Project work - Hypercasual Games
February 2020 - present

Game Logic Developmen
Building an Interface 
API Communicatio
API Creatio
Ad API Integratio
Manual testin
Integration of the Pushey Plugin

Unity 3d AR Developer
Digital Life

August 2021 - March 2022· 8 months.

• I did the project from scratch.

• Made a server part based on farebase.

• He developed the mechanics of the game.

• I inserted models to customize the animation.

• Did the arena in AR.

• Table of records.

• Then they hired another developer band.

• Part of the mechanic was transferred to the server,
redesigned the project made a connection with the server.

Arb App Pl May 2022 - present


make games for children
Involvement in interesting projects, professional growth
Position: Unity3D Developer
Category: .NET
Experience: 1.5 years | English: fluent

Certificates:
SoloLearn – C# Advance
ITEA – C++ Advance/Base
ITEA – JS Advance/Base

IELTS – English C1
TestDAF – German B2
Prosapient (Dec. 2019 – Mar. 2020)
Position: C++ Online Programmer
Tasks: Bug fixing and code optimization

Alfa Bravo (Apr. – Sep. 2020)
Position: Unity Developer (C#)
Tasks: Coding game mechanics and bot’s AI

Personal Projects:

Upgrade this Game (2018 – 2019)
Game on Unity3D for Android, where player is starting with a cube. While playing it, player opens new elements and mechanics of game.
Currently unavailable on Play Market.

Cube Attack (2019)
Game on Unity3D, where player is a small cube, which should escape from each room, while AI bots chasing it.
Available on Steam

Also some minor projects for university, like Object Detection AI, Text Generator (NLP), Forecasting Mathematical Model
Position: Unity3D Developer
Category: .NET
Experience: 4 years | English: upper

A very interesting project that I had to work on was the LaserTag Pro (http://battlecompany.com/). I worked on it for over a year. He had many different aspects, starting from the complex logic of the application and ending with the connection of different devices among themselves.
Prototype for security services using virtual reality:
•	Development of the application architecture.
•	Integration Hololens in the project.
•	Development of the functionality of reading the environment and its preservation.
•	NavMesh integration.
•	Interaction with GSM (https://www.geutebrueck.com/microsite/g-sim/index_en.php)
•	Display streaming video. 

Project Battle Company (http://battlecompany.com/software/):
•	Setting the communication protocol between applications (Wi-Fi) and equipment (Wi-Fi, Bluetooth).
•	Create multiplayer.
•	Facebook integration.
•	Development of various elements (medals, kill streak rewards, weapon creation tool, etc.).
•	Front-end development (Unity UI, 2D Toolkit).
Prototype Zombie (Tower Defense):
•	Development of the project architecture.
•	ARKit integration.
•	NavMesh integration.
•	Work with 3D objects.
Additional:
•	Verification of test items.
•	Interviewing candidates.
•	Consultations Junior developers.
•	Code review.

Project Puzzle and Dungeons (https://appworld.blackberry.com/webstore/content/59942957):
•	Development of the game logic.
•	Development of visual effects.
Project World of Slots (https://appworld.blackberry.com/webstore/content/59947367):
•	Creating the game architecture.
•	Development network services.
•	Training a junior project specialist.
•	Publish the game to the Blackberry store.
Project Tournament in tavern (https://play.google.com/store/apps/details?id=com.Tellurionmobile.TIT):
•	Development of the game logic.
•	IAP setup (validation on a remote server).
•	Creation of a registration and authentication system (mail, Facebook and guest account).
•	Advertising integration.
•	Scene creation.
•	Preparing project to release.
Additional:
•	Porting games to Android.
•	Connect third-party Android libraries.
•	Facebook integration.
•	Writing native plug-ins
I'm interested in new challenges. AAA games, applications, augmented or virtual reality.
Position: Unity3D Developer
Category: Unity
Experience: 1 years | English: intermediate


- Prototyping and prototype support
- Implementing full cycle of creating games
- Profiling games, issues trouble-shooting
- Optimizating game performance
- Integrating third-party SDKs and plugins
Position: Unity3D Developer
Category: Unity
Experience: 6 years | English: fluent

10 years of game and web development in total.
Python, Django, HTML5, CSS3, jQuery, *nix, Android, MySQL, celery, redis, git, Unity3D, reverse engineering. Wide spectrum of basic to intermediate experience in other programming languages (with C# being the most prominent).
Position: Unity3D Developer
Category: Unity
Experience: 4 years | English: pre

I take part in olimpic games in mathematics and physics.
Qplaze 10.19 - 05.20
Unity Developer
add new abilities, refactoring code, debug.

Ampli 08.20 - 12.20
Unity trainer.
teaching a group of children to the unity engine.

DGN Games 
Unity Developer
04.2021 - now
With a lot of hard programming, I love to create game logic.