lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: Junior Game Designer
Category: Unity
Experience: 0 years | English: upper

Graduated with Ubisoft Game Design Academy, 2018

Acted as: Game designer on Ubisoft Kiev Space Jam, 2019
Judge on Ubisoft Kiev Game Jam 3.0, 2018

Helped to my Team Lead to gather and raise the team of 50 people from scratch.
Game Tester, 
UBISOFT KIEV
2018 - Current

WATCH DOGS LEGION

Leading-up and training the project core QC team in Kyiv 
Governing PC specific specialized team 
Coordinating of sub-team leads and providing processual assistance
Managing processes of specific testing requests (like E3 demo)
Handling and operating with the team hardware configuration
Communicating with local and external project production teams
Performing research to corroborate the quality control procedures
Maintaining team schedule, team-tracking, workflow organization
Jira approving

Jr. Game Tester, 
UBISOFT KIEV
2017 - 2018

TRIALS RISING

Providing assistance on gold master validation period 


FAR CRY 5 \ IGE \ 'Dead Living Zombies' DLZ

Manual PC\PS4\XB1 game testing
Testing ARCADE modes (PvP & PvE) 
(Including Peer-to-Peer (P2P) connectivity, replication, LA\LD etc.)

Performing smoke tests, preflight\playtest builds testing
Working close to DUNIA engine (Originally based on the CryEngine) 
In Game Editor testing (Assets, effects, performance, usability, etc.)
Operating with platforms
Executing and creating technical project documentation (Test plans, checklists, reports)
Game testing in terms of project related software 
(Uplay\Steam, Easy Anti-Cheat, Tobii Eye, iCUE (CORSAIR peripherals))
Position: Junior Game Designer
Category: Unity
Experience: 0 years | English: intermediate

I'd graduated Ukrainian Customs Academy and had got High technical education on computer systems.
I'm ambitious, creative and communicative person and I want to start a game designer career. I'm fond of games and want to enter to the world of game development.
I want to be a part of the game development team and to be involved into the game development process.
Position: Junior Game Designer
Category: Design
Experience: 0.5 years | English: upper

While participating in game jams, I was able to create games from scratch and completely on my own - which includes design, scripting, creation of all the in-game content like graphics and sounds.
I also created some UGC content  with 5000+ downloads using in-game editors
I've been working in gamedev for 2.5 years as a Game Tester at Ubisoft Kyiv. However, my true aspiration is to make games rather than to test them, that's why I'm looking for an opportunity to become a Game Designer. I've been studying game design through courses, books, articles and also made some little games singlehandedly, mainly within jams like Ludum Dare.

The full CV is available on request.
It may be a small team or a huge corporation - it doesn't really matter, provided that I will be able to leverage my passion for games. Not interested in casino/gambling companies though. 
What I would like to do: feature design, system design, level design.
What I don't want to do: balancing, economy and everything that requires strong knowledge of maths, since it's not among my strong points.
Position: Junior Game Designer
Category: Unity
Experience: 0 years | English: intermediate


Knowledge of Game Design Theory and Game Design Documentation;
Practical knowledge of Miro and Balsamiq Wireframes, Confluence, and Exel;
Basic knowledge of (Unity, Figma);
Knowledge of developing Core Game Mechanics, Balance, Monetization Systems, and KPI;
Game Design Documentation writing experience: Concept, Pitch- Doc, Design- Doc;
Practical knowledge of bug-tracking systems (JIRA);
Knowledge of presentation tools (Powerpoint, Google presentation);
Deep and comprehensive knowledge of the games industry. Total gaming experience 15 years;
Knowledge of Software Testing Theory, QA Process, and Documentation;
Experience in creating test documentation: Test Cases, Check- Lists, and Bug- Reports;
Basic knowledge of SQL;
Knowledge of software development methodologies: Agile (Scrum), Waterfall model.
Work in the position of Game Designer where I can apply my gaming experience and
knowledge in practice and improve them. Working in a team of professionals with
opportunities for future growth. Highly motivated to create an interesting and exciting
gaming experience.
Position: Junior Game Designer
Category: Unity
Experience: 0 years | English: upper


Manager of Socio and Сultural Activities who fonds of playing games, reaching goals and solving problems and wants to apply her knowledge and skills of management, advertising, public relations, psychology, anthropology, design, marketing, and brand building in game design sphere.

•

When I was asked what ability I would like to have, I answered without hesitation that I would like to create worlds. Rich and interesting, different and attractive, they must be unique and authentic. Every detail of each world is worked out to the smallest detail, so unforgettable for observers that it was impossible to take your eyes off it. But at the same time, I would like each of these worlds to be interactive and exciting. So that people from all corners of our planet can find something close and beloved in my worlds, I want them to break away from reality and dream of staying there, calling one of these worlds their HOME.

I am fascinated by the process of creating something from developing an idea to a release.
Position: Junior Game Designer
Category: Unity
Experience: 0 years | English: upper

- Won a People's Choice reward on one of Ubisoft's internal game jams by designing 3rd person puzzle platformer where players must find clues about the king’s past
- Presented one of the best game concepts among Game Design courses students
- Created my private library of game design theory and patterns in my free time
Versatile Game Designer with a solid foundation in game mechanics and a comprehensive understanding of design theory. Proficient in utilizing Unreal Blueprints for feature prototyping and implementation. Combines formal Game Design education with practical experience gained from solo and team game jams, complemented by a background in Game Testing at Ubisoft Ukraine.

In my role as a Game Tester, I ensured the quality of the main campaign and additional in-game activities. I also took QC ownership for various post-launch features and maintained the accuracy and relevance of testing documentation.

• Achieved 2nd and 4th place in two internal game jams as a Game Designer, securing the award through popular votes from studio colleagues
• Contributed valuable feedback to enhance player experience in post-launch content by evaluating and improving project game design
• Successfully completed the internal Game Design Academy, further refining skills and knowledge in the field

In 2023, completed Game Design courses in Games Academy, conducted by the Games Gathering team. I've learned the theory of game design and presented my game concept which was one of the best among all students.
Position: Junior Game Designer
Category: Unity
Experience: 0.5 years | English: pre

I have a high level of Photoshop skills. I know adobe Illustrator, a little 3D (Maya, 3DS Max)
Worked in a startup "Astronix" as a game designer. This is a P2E NFT game. I was involved in the development of the game, inventing in-game mechanics. Worked closely with the creative part of the team and built the visual of the project. I used Google Docs to maintain game documentation, but I'm still familiar with the githbook. I want to continue to develop in the field of game design.
Casino, I definitely don’t want to do it.
Position: Junior game designer / Game designer
Category: Unity
Experience: 0.5 years | English: intermediate

• Was translating comics from English to Russian in a group in "Vkontakte" (01.2017-02.2019), then was an admin of said group (06.2018-02.2019). Got some Photoshop experience in the process.
• Made articles (in Russian):
- analysis of "Deep Rock Galactic" game, with describing in detail the pros and cons of the game aspects, and proposing a number of ways to improve player's experience(feature-wise), with describing resource costs, explaining how the changes would influence player's experience, etc.;
- an analisys of changes of player's wishes and expectations from games, also describing why games are wanted at all(psychology), and which games are wanted the most.
Was studying gamedev for several years in my spare time (videos, articles, books, a bit of courses, analysing). 
Played a lot of games on different platforms - mainly PC, then consoles, then moblie.
Started a project on Game Maker Studio 1.4, then switched to Unity. While working with it had to study C#, and with it made a profitable trading bot that works via API of one of the sites about Team Fortress 2 trading. No projects released, one of the projects is currently in the making.
Finished university - 4 years "Robotocs and Mechatronics" course.
Looking for a job to improve my skills, get new ones, and to get income.
Position: Junior Game Designer, Narrative Designer
Category: Unity
Experience: 0.5 years | English: intermediate

Took a course in Narrative Design from the Stalker 2 designers. Worked in the team to develop side quests. Participated in brainstorming on ideas for setting and quests.
Took out a lot of knowledge, and planned study for months to come.
Customer support representative,
Community Manager on Wizarda P2E Game
January 2022 – July 2022 | "Shift Arts"

- Answering questions and advising players about the game;
- Handled player objections;
- Maintained a friendly atmosphere in the community;
- Assisted junior colleagues in adapting;
- Maintained interaction between programmers and players in
case of bugs 

I am working here as a support and community manager
(remotely).
I've been working on Wizardia (a game based on NFT and
cryptocurrency) for 6 months.
In my duties as user support manager and community
manager,
I am a fluent user of Trello, Slack, and Telegram. Strong user
of Google Documents, and Sheets.
I came into the support and community sphere without any
experience but joined the projects completed in a month.
I have never received bad customer reviews and always did more than was required.
Position: Junior Game designer / project manager
Category: Unity
Experience: 1 years | English: intermediate


Game design :

-Writing pitches, GDD documents.
- Creating a coherent story, with the integration of the wishes of the players and adjustments
occurring within the living world response to the actions of the participants.
- Technical level support - knowing the rules, providing suitable technical playgrounds,
finding graphical content (maps, NPC images, images of significant objects).
- Maintaining the spirit of cooperation in the company of players, resolving conflicts that arise.
- Adjustment of game balance, player training process, monetization to improve product metrics.

Project Manager :

- Experience in project and team management.
- I understand the technical and artistic processes in development.
- I can clearly set tasks and goals.
- I know how to motivate the team and lead it to the completed task.
- I have desires and ambitions to create cool game projects.
Position: Junior Game Developer
Category: QA
Experience: 0.5 years | English: intermediate

C++/UE4, C#/Unity, WEB( html/ css/ js/ php/ sql ), manual testing, game experience, developer experience
I have long been trying to find myself in different areas that may suit me. I have experience with game dev, worked with Unity and UE4, can write code in programming languages such as C# and C++.
Basically when I studied I learned web, namely HTML, CSS, JS, PHP, SQL. When studying I had a lot of practical work with all of the above.
Now I am looking for a job as a game developer, because I like it so much and I am ready for constant learning in order to be part of some big and important project.
Position: Junior Game Developer
Category: Unity
Experience: 1 years | English: upper


I started with a demand to create my own studio with my friend, and we even released one game on Google Play. At the beginning of last summer, I started working at Boombit as a Trainee Game Developer, and three months later I became a Junior Game Developer. In this position, I developed both simple prototypes and full-fledged projects, as well as maintained already launched projects.
Position: Junior Game Developer
Category: Unity
Experience: 0.5 years | English: fluent

Self-published game on Google Play.
I want to grow as a game developer working together with well-organised team with a solid management approach. 
I’m interested in all aspects of game development.
I have 1+ years of experience with Unity working on my pet projects and 1+ months of commercial development at a outsource game studio. My responsibilities included implementing new mechanics, integrating SDKs and setting up mobile services as well as fixing bugs and tweaking mechanics according to a client’s feedback. 
I have 3-month experience as a 3D artist working on mobile casual games. My responsibilities included characters and props modelling and animations.
I also published my own game on Google Play.
I’m familiar with Jira, Trello, Git.
3D artist skills: Blender, Zbrush, Substance Painter
I worked on my personal projects using 3D graphics, creating, importing and setting up 3D models in Unity.
I want to develop my skills and grow as a professional working on challenging tasks under supervision of an experienced developer. Overall, I want to develop games.
Position: Junior Game Developer
Category: C++
Experience: 0 years | English: basic


Languages: C++, C#, Java, Python
Game Engines/Libraries: SFML, UE4, Unity, libGDX, Slick2d, HGE, Game Maker
Web: HTML, CSS, JavaScript, PHP
Databases: MySQL, Hibernate, XML, JSON
Other: Git, Sockets, OOP, Intermediate English, Requirement Analysis, Agile Scrum

Created a lot of own 2D games in different genres.

Certificates:
edX – Programming with C#
Coursera – Algorithms: Design and Analysis, Part 2
Open2Study – Concepts in Games Development
Self study:
Pluralsight - C++ Fundamentals Part 1 & 2
I am a very passionate about game development student. I would be happy to join a team that enjoys game development as well and contribute to an interesting project.

Can be part-time.
Flexible schedule and possibility to partially work remotely would be plus.
Position: Junior Game Developer
Category: Unity
Experience: 0 years | English: pre

Problem solving skills, efficient code design, implementation of pathfinding, user interface design, integration of multiple technologies, collaborative problem solving, Multithreading, Load level from image, Difficulty levels.
Using multithreading to separate the logic part from the command line, which was used as a cheat panel. Also using the singleton pattern, for things like the scene manager, creating walls from a photo, creating players from a photo, creating enemies from a photo and creating the finish from a photo and so on. The Factory pattern was used to create enemies, this pattern was also used to create active buttons in the user interface. A* search algorithm was used for the enemy logic.
Position: Junior Game Developer
Category: C++
Experience: 3 years | English: upper

During my 3 year experience completed 4 projects which were highly marked by the players
WORK EXPERIENCE

Lead Programmer at FriendlyFox (from August 2020 to today)
	Controlling of the processes till completion;
	Programming of all elements of the game;
	Meeting schedules and deadlines;
	Meeting time requirements for reports including remote work;
	Special assignments, advise and help with other projects;

Programmer at AMAX Interactive (January 2020 to July 2020)
	Programming of all elements of the game;
	Meeting deadlines;
	Timely reporting including remote work;
	Working with animation and sounds;
Looking for a team willing to make high quality product
Position: Junior Game Developer Unity
Category: Unity
Experience: 0 years | English: pre

I created maps in different map editors for a long time. Unity showed me that my skills can be useful in this program. Create is why I'm here.
I created my own project about the underwater world. Created models for playing MagicaVoxel.I write management completely from scratch and also experiment with code when I want to achieve script interaction through a public variable.
My answer to all these questions is the same. Not afraid to do the job and do it well.I like working with different game genres. In them you can unlock the potential for your ambitions and create masterpieces in projects.Working for the Company will only improve the poi performance in development. It makes sense to create big ideas for the same themes of games.
Position: Junior Game QA Engineer
Category: QA
Experience: 0 years | English: intermediate

I was involved in the development of interesting games that were successfully launched for public use
Project Role: Animator

Responsibilities:
- making design for computer games
- creating 2D animations
- animation development

Tools & Technologies: Adobe Photoshop, Adobe Flash, ActionScript 3
Position: junior game tester
Category: QA
Experience: 0 years | English: intermediate


Internship as an installer of automation systems.
Find a junior tester at a company that has offices around the world and values loyalty to the company as well as attention to detail to use my initial testing skills and expand my testing skills and knowledge.
Position: Junior Game Tester
Category: Unity
Experience: 0 years | English: pre


Computer skills Skill with Wmware virtualization systems;
Knowledge of PC hardware;
High level of knowledge of Windows (XP, 7, 8, 10) and their office software packages (Word, Excel, Access, etc.)
Basic knowledge of Linux (Ubuntu, CentOS, FreeBSD) VPN skills and settings; Installation and customization of user workplaces;
Creating and configuring the local network; 
Skills with technical equipment;
The desire to get new skills, focus, work on the outcome, stress resistance.
Position: Junior Game Tester
Category: QA
Experience: 0 years | English: intermediate

Bachelor's degree in agricultural engineering. Completed QA courses at games academy (Games Gathering). Learned a lot in the course of performance of test tasks.
I didn't work in IT. At the moment, I work part-time where possible, due to the situation in the country.Previously, I worked as an operator in the Nova Poshta company, as a sales manager in the Spetstechinpro company.
Position: Junior Game Tester
Category: Other
Experience: 0 years | English: intermediate

My name is Volodumyr, I would like to become part of a promising team of specialists and test IT products.
Unfortunately I have no work experience, but I am a fast learner.
Position: Junior Go Backend Programmer
Category: Golang
Experience: 1 years | English: upper

1) Try to start a startup with friends (I have been the leader of a startup).
2) I am leading a small group of students, we create a multiplayer game.
My work experience in Go:
1) 3 months of commercial experience like freelancer (REST APIs, tools for system administrators)
2) REST APIs
3) Telegram bots
4) Go + PostgreSQL/MySQL/MongoDB

Example projects:
1) Chest (automation backups tool)
2) REST API + PostgreSQL & MongoDB
3) Skillshot-tgbot - alert bot about vacancy post
4) Automation email & slack sender

Also, I have work experience:
1) Teacher of Unity3D/C#, Codefun, Rzeszów, 09.2019 - 11.2019
2) Junior System Administrator, Citynet, Svitlovodsk, 06.2019 - 09.2019
1) New knowledge & work experience
2) Cooperation with good people
3) New technologies
Position: Junior Go developer
Category: Golang
Experience: 0 years | English: intermediate

I got the bachelor's degree in Kyiv Polytechnic Institute the Faculty of Informatic and Calculation Technologies.
I works about 1,5 year as a configuration and integration engineer at NASCTech
I work 1.5 year as a configuration and integration engineer. Configuring a workflow platform for telecommunications companies on JS.
I want to start my way as Go developer
Position: Junior Go Developer
Category: Golang
Experience: 0 years | English: upper


No commercial experience in programming.
But… 
I’m working with backend technologies and gathering some pet projects to show my knowledge. 

I have experience in UI/UX design (3 years)
Teamwork and tasks completion; communication with foreign partners.
Position: Junior Go Developer
Category: Golang
Experience: 1 years | English: upper

Well I studied in NYU on Computer Engineering program, but decided I wanna pursue the Software Engineering career. I also has a very decent English level for a non native speaker.
Worked for a bit less than a year in a company which main product was a sandbox malware protection program, mainly developed microservices to work with the log files and refactoring the database.
Looking for a company, where I can improve my technical skills, and that have a great company culture.
Position: Junior Go Developer, Junior Python Developer
Category: Golang
Experience: 1.5 years | English: intermediate


Freelance - UP (Sep 2022 - Now)
Developed a REST API for an e-commerce platform to efficiently manage product inventory and streamline order processing
Identified and fixed critical unit testing issues in a large-scale web application, improving test coverage by 35% and ensuring the application's reliability and stability.
Implemented a secure REST API for a mobile fitness app, 
Technologies: Golang, Gin, PostgreSQL, Gitlab, Docker.
	
Capgemini Engineering - UP (May 2022 - Sep 2022)
Part of a Gin project: UpdateService is a REST service that allows managing and updating packages. It provides a set of APIs for: update channels management, applications management, packages management, and User management.
Technologies: Golang, Gin, GORM, Gitlab, Docker, Unit Testing.

Capgemini Engineering – Dependency management service (Jan 2022 - May 2022)
Application that helps manage updates. The project is built on an asynchronous Echo implementation and is a simple REST service.
Technologies: Golang, Echo, GORM, PostgreSQL, Docker, Unit Testing.

Capgemini Engineering – Python Internship (Nov 2021 - Jan 2022)
The project is a fully functional URL Shortener type of app, handling both frontend and backend. For the frontend, I used HTML, CSS, and JavaScript, while in the backend, I implemented REST APIs using Gin.
Technologies: Visual Studio Code, Golang, Gin, SQL, HTML, CSS, JavaScript.

Graduation project – Online store (Apr 2022 - Jul 2022)
The project is an online shop for PC accessories, developed using Golang for the backend and HTML, CSS, and JavaScript for the frontend.
Technologies: Golang, HTML, CSS, JavaScript, MySQL.