lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: 3D Artist
Category: Artist
Experience: 2 years | English: pre

Among the achievements I can highlight the fact that I have mastered quite a lot of skills in a fairly short period of time, during the year I worked 5 days of 8 hours and step by step methodically mastered this industry.
Looking for a position 3d-artist in a company that has various projects and wants to find a highly disciplined specialist.
I am able to create low-high poly models using game development pipelines, also mastered Blender, Zbrush Substance Painter, Marmoset 3, Photoshop, RizomUV.
There is a desire to learn and get advice from experienced people.
I expect to get a match for my skills.
Position: 3D Artist
Category: Artist
Experience: 0.5 years | English: basic


Low/high poly, creating game models/assets in Maya.
Unwrapping in Maya;
Digital sculpting (finishing the details in ZBrush);
Baking shadow maps (Marmoset, Substance Painter);
Texturing the props in Substance Painter;
Rendering (Marmoset);
Post-processing renders in Photoshop;
I prefer to work with hard surface assets, I don't want to work with animations and characters.

I would like to learn English in a company and develop my skills.
Position: 3D Artist
Category: Artist
Experience: 1 years | English: pre

Education:
ZSTU(Zhytomyr Polytechnic State University)
Studying software engineering
Low poly and high poly modeling
Hard surface modeling
UV unwrapping with a given texel density
Baking textures in Marmoset
Creating materials/textures
Making render

Programs I worked with:
Blender and add-ons, RizomUV, Marmoset Toolbag 4, Substance Painter, Photoshop
Creating interesting high and low poly assets
Making UV mapping
Creating different textures/materials
Making render of asset/scene
Position: 3D Artist
Category: Artist
Experience: 0.5 years | English: upper

No limits regardless of the level of complexity; creativity, quality, best-looking result are the key parameters.
Low-poly, middle-poly cars, game-assets with UV-unwrapping, working with pbr textures, creating game assets; basics of animation, rigging, physics simulation. Creating models for 3d printing. I work in Blender for most part of the work also for improving result DaVinci Resolve can be used.
Position: 3D Artist
Category: Artist
Experience: 6 years | English: intermediate


Low-poly Modeling (6 years of experience)
mid level, use at the present time.

High-poly Subdiv Modeling (6 years of experience)
mid level, use at the present time.

PBR, Baking Texturing (6 years of experience)
mid level, use at the present time. 
                   
Digital Sculpting (3 years of experience)
mid level, use at the present time.

Unreal engine, level design (3 years of experience)
mid level, use at the present time.

Concept Art (3 years of experience)

4 years of experience in real game projects with hard surface and environment art,
Low poly optimization (LOD creation).


Link to works in a private message.
 
Use Software:
3ds Max, Photoshop, Substance 3D Painter, Substance Designer, Houdini, Marmoset Toolbag, Unreal Engine, ZBrush, Marvelous Designer, Quixel, V-Ray, Corona.
Position: 3D Artist
Category: Unity
Experience: 1.5 years | English: pre


Main skills:

-Blender (modelling,hard surface modelling, fixing the bones of the character, texturing, animation, baking textures(hard surface, normal, light, ao, curvature)

-Unity (setting scenes, work with prefabs, setup animations in animator, creating ui animations, work with 2d sprites, shading (shader graph), work with materials)

Other skills:

-Github (github desktop)

-Substance Painter (texturing, baking normal map)

-Maya (modelling, fixing the bones of the character, texture, animation)

- 3ds max (work with render addons - corona render, )

-Figma (creating user interface)

-Photoshop (creating textures, vfx, ui)

- Low-poly modelling (retopology+)

- High-poly modelling (characters, realistic interiors, cars, environment)
sale manager
Position: 3D Artist
Category: Artist
Experience: 2 years | English: intermediate


Main skills:
-Maya (low/hard poly modelling, retopology, UV mapping);
-Blender (rigging, animation, rendering);
-Zbrush (sculpting);
-Marmoset (baking, rendering, light settings);
-Substance Painter (texturing, baking).
UE5 (I have experience in creating props for AAA game on UE5(optimization, correct UV, collision,decals));

Other skills:
-RizomUV (UV fixing);
-Photoshop (Fixing textures)
Position: 3D Artist
Category: Artist
Experience: 2 years | English: intermediate


Making cartoon 3d characters and props for animation project via Blender; textures via Substance; 
Episodic technical feedbacks and work reviews for 3d juniors.
Position: 3D Artist
Category: Artist
Experience: 1.5 years | English: basic


March 2022 - November 2022 - worked on Indie project, action adventure. My responsibilities included creating environment objects, from finding references to and implementing them in UE5. He also worked on the animation of secondary characters and created the concepts of the environment and static objects.
Position: 3D Artist
Category: Design
Experience: 1 years | English: pre

It took about 2 month to learn all materials with 6 month education program.
Was the best practicant of all 2 years company life.
Great communication skills which allows to get complicated professional knowledge
more efficiently.
Team builder. Have the significant personal skill to gather people around me to build
comfortable atmosphere and friendship. It allowed me even during my small experience
to achieve result as team.
Maya , Zbrush, 3D Max , Adobe Photoshop, Marvelous Designer ,UVLayout.
Position: 3D Artist
Category: Artist
Experience: 2.5 years | English: basic


Meet with engineers and customers for a quick
discussion or preliminary engineering designs or
products.
Installing software for company products.
Assisted team members and managers with tasks to
maintain productivity and meet project milestones.
Identified potential and real problems early to quickly
make corrections and avoid costly errors or delays.
Development of 3D visualization of new and finished
projects of the company.
Position: 3D Artist
Category: Artist
Experience: 3 years | English: intermediate


Middle 3D Artist. Creating 3D props, characters, game environments, and setting up scenes for applications and games.
High/Middle/Low-poly Modeling
PBR Texturing
Sculpting 
3d scan geometry optimization
Position: 3D Artist
Category: Artist
Experience: 1 years | English: upper


Modeled furniture, decorations and many other objects with the main goal to recreate them  in high quality with simple topology and the best resemblance possible. 
Worked on projects from A to Z. Modeling, lighting, textures, and animation.
Created custom 3D logos.
I'm looking for a team that will allow me to boost my skills and learn something new every day.
Position: 3D Artist
Category: Artist
Experience: 4 years | English: pre


Modeling
 Hello.  I have extensive experience in Subdiv modeling, good knowledge of Substance Designer and Painter, the ability to make procedural textures, models, the ability to unwrap, use Udim scan and texture both procedural and photo textures.  I work in Cinema4D+Octane render, After Effects, Photoshop, Substance Designer & Painter, Marmoset Toolbag, light base in Marvelous Designer
Position: 3D Artist
Category: Unity
Experience: 4 years | English: pre

passing courses: 2015 - 2016, 2018- present time

Kyiv Based Sculpture Studio “Sculpturniy Cekh”
Academic Sculpture and Drawing
Modeling (high or low poly). Texturing in Photoshop, Substance Painter, Zbrush. Material adjustment and rendering Keyshot, Redshift, Zbrush.
- professional and career growth;
- various projects;
- the opportunity to learn new things.
Position: 3D Artist
Category: Unity
Experience: 3 years | English: basic

Work on commercials. Developed a booth for the exhibition in Italy.
Modeling in 3ds Max, UV scan, texturing in Photoshop, Substance Painter, Mudbox.
Material adjustment and rendering in V-ray / Keyshot / Marmoset.
Animation + processing in Adobe After Effects.
The average skill in Zbrush, Xnormal.
Professional growth. Interesting projects. Flexible graph. Pleasant team.
Position: 3D Artist
Category: Artist
Experience: 0.5 years | English: pre

Courses
SciFi Terminal Design Tutorial for Blender 
   -  BlenderBros
Quick start to work
  -   CGRush
Styl, Druft Punk
  -   XYZ School
modeling in Blender
unfolds in RizomUY
baking MarmosetToolbag 
texturing in Substance Painter
basic sculpting in Zbrush
basic skills Photoshop
My dream is to work in a GameDev studio
Position: 3D Artist
Category: Unity
Experience: 5 years | English: intermediate

Took part in the creation of more than 20 games, including as the main artist. Some of the games with my artworks reached a few million installs
More than 4 years of experience as a 3D Generalist and Art Lead. 
was engaged:
- Modeling low/mid/high poly
- Hard surface 
- Sculpting
- UV Mapping
- PBR texture and material
- setting up the scene and render (v-ray/corona)

I have education in the field of medicine (I am well versed in anatomy and physiology) and in the field of fashion design (understanding cutting patterns, and behavior of materials).

Working in GameDev
Creation of characters, animals, and objects of environment for games. An opportunity to improve my skills and get a job in a team of professionals.
Position: 3D Artist
Category: Artist
Experience: 5 years | English: intermediate


More than 5 years expiriance with foreign customers.
I have expiriance in  simple one-time projects to complex ones with small animations and team coloboration.
My main specialization - characters. Sometimes it can be envirenment
Position: 3D Artist
Category: Artist
Experience: 2.5 years | English: pre

More than two years of experience in game development processes as a 3D character artist, I created stylized low-mid poly characters, did the entire development pipeline (idea, model, textures, rigging, animations), I also have experience in creating environment objects.
More than two years of experience in game development processes as a 3D character artist, I created stylized low-mid poly characters, did the entire development pipeline (idea, model, textures, rigging, animations), I also have experience in creating environment objects.
Position: 3D Artist
Category: Artist
Experience: 1 years | English: intermediate


Mostly for a year been working in freelancing field, using Blender for hard-surface and occasional in-build sculpting to make certain level of details on the model itself, but openly trying to learn ZBrush as of now, as well as master Marmoset for baking and texturing purposes. Used Substance before, so have knowledge in it as well. Always ready to learn more from others and open for improving myself.
Position: 3D Artist
Category: Artist
Experience: 5 years | English: pre

Learn basics Unity things kind a fast. 
For 5 years of experience in the game industry earn nice soft skills and stress resistance.
Mostly I worked on mobile games, and mid-core games.
My responsibility was: create props, weapons, architecture, landscapes, vehicles (cars and some engines).
I used Maya, 3D Coat, Photoshop, Z-brush, Substance Painter and Marmoset. 
Most projects was cartoon, casual and hyper-casual styles.
I have a lot of experience in work with team/solo.
Wish I could work on funny and interesting projects in future.
For now I haven't too much experience in character modeling, so it will be difficult on new job.
Position: 3D Artist
Category: Artist
Experience: 0 years | English: pre


Most of my expirience is video design. 
In 3d I have expiriens in production simple metal structures in SolidWorks. In UE4 I making visualisations of houses and anothers projects (in working with Blender simultaneously). 
Main soft with what I work is Blender.
I want to develop in the direction of 3d technologies.
Position: 3D Artist
Category: Artist
Experience: 2.5 years | English: fluent

My commercial projects includes:
   - museum exhibits (cars, bicycles and some more) which were used for creating UE4 promo cinematics 
   - products for eCommerce and online stores
   - game ready vehicle \ environment models
Also I was working with a studio on a PC game project as a  Vehicle\Environment artist for a bit more than a year.
My 3D modeling experience is around 2.5 years. Currently I'm working as a freelancer.  I have 1 year experience working with a studio on a game project (PC, Steam) as a Vehicle\Environment artist. I have some experience with Unity\UE4.

As a freelancer I have experience working on textures for small game projects and mods, creating game ready models for games (hardsurface modeling, vehicles mostly), some clothing models, 3d scans retopology, different product renderings.

software I'm working with:

Maya + Arnold
Blender + Cycles \ Eevee
Zbrush (hardsurface скульпт)
Substance Painter
Marmoset
Marvelous designer / Clo3d (Basic)
Unreal Engine 4 
Unity
Photoshop
World Creator 2
I'd like to work on a game project for pc\consoles. Remote job preferred (but is not mandatory, of course)
Position: 3D Artist
Category: Artist
Experience: 1 years | English: intermediate


My areas of expertise include:
- Pattern making
- 3D modeling, 3D rendering, 3D visualization
- Tech packs
- Virtual fitting

I am able to transform your vision and concepts into 3D photorealistic models, bringing to life bi-dimensional sketches.

The software I use:
- Clo 3D\Marvelous Designer
- Blender
- DAZ Studio
- Adobe Photoshop
-Substance Painter 

In my work I combine the creativity of the artist with the precision of the designer, creating a well-structured artwork of great impact.
Position: 3D Artist
Category: Artist
Experience: 2.5 years | English: upper

I took Creative Shrimp courses for Blender such as :
 - Hard Surface modeling
 - Hard Surface rigging
 - Procedural Texturing.
My biggest working experience was one of the roughest one - I started working in Esports broadcast company as teams manager and quickly moved up on career ladder to broadcast department.
From year 2015 to 2021 range of my responsibilities was huge :
I was live esports broadcast director controlling cameras on stages like Berlin Mercedes Benz Arena and National Olympics Chongqing Staduim;
I was creating graphics for live events;
I was planning and scripting live events;
I was shooting and editing interviews and b-rolls/dynamic teasers for live events during event.
It was quite huge range, but then 2021 came, Covid hit hard and NFT boom was going world wide crazy and I had opportunity to get into that space early on.
2021-2022 - NFT boom.
2021-2023 - Freelancing as 3D generalist.

In love with Blender since 2.82.
Prefer doing everything in Blender, instead launching After Effects.
Have knowledge and skills with procedural shading and materials in both Blender and Substance Designer. And if that's not enough - I can always hand-paint everything in Substance Painter.
Position: 3D Artist
Category: Artist
Experience: 3 years | English: pre

high and low poly modeling of environment objects, performing a sweep, baking maps, texturing
My main software is Autodesk Maya, I can model for subdivision, do UV. I know how to bake maps in Substance Painter and Marmoset Toolbag.  Have some experience working in Nuke and editing in Adobe Premiere Pro.  I do not have art education, but always liked drawing graphics with pencil. Now I am studying Zbrush and Substance Painter. I have a portfolio on artstation.
I want to do 3D environment, high and low poly modeling of objects, UV scanning, optimization of models and UV for mobile and pc projects, texturing
Position: 3D Artist
Category: Other
Experience: 2 years | English: pre


My name is Anastasia and I am an architect.

I provide architectural design and CAD drafting. I also create 3D models, work with various types of files, including scanned ones.
I specialize in creating photorealistic exterior/interior visualizations.

Recently I have been actively mastering parametric modeling, very passionate about it.

I work with the following programs:

3ds Max + Corona + Photoshop, ArchiCAD, Rhinoceros + Grasshopper + Enscape
Position: 3D Artist
Category: Artist
Experience: 3 years | English: pre

My achievements are growing every day, I design models better and better, I have a great desire to learn.
My name is Bohdan, I have been a specialist in 3D for 2.5 years, during this time I learned how to design exteriors and interiors, characters, photorealism, stage lighting settings
and characters.
I plan to study topology for game engines such as Unrial Engine and Unity, mainly I work in the "Blender" program, I studied this software on my own, also
I use Photoshop to process the final photo, I use Substance Painter to develop PBR textures, I bake normals from Hight poly models to Low poly.

During this period of studying and using the "Blender" program, I worked on many small projects (interior and exterior design), developed various technical objects.
Big projects were the creation of a 3D object from photos (photoscan), as well as a project I developed for NFT.

I love my work very much because I have been creative since childhood, I am happy every time with a new project, I look at the final result which gives me euphoria, I continue to learn
different programs to improve your experience, with my colleague we are developing the game, we plan to develop and develop every day in the future as well.
I used to design cars, it's very difficult for me and it takes a lot of time, also creating animations, I haven't learned this stage yet, I plan to learn it in the future.
Position: 3D Artist
Category: Artist
Experience: 0.5 years | English: upper


My name is Illya Dashchenko and I`m 3D artist from Ukraine. 
I work on AAA pipeline in PBR. I use this programm:
    - Blender (lowpoly and highpoly);
    - Maya (6/10);
    - Fusion 360;
    - MOI
    - ZBrush (highpoly);
    - RizomUV (UV map);
    - Marmoset ToolBag 4 (baking and render);
    - Substance Painter (texturing).
I`m free for any proposition.
Thanks for your attention!
Position: 3D Artist
Category: Other
Experience: 3 years | English: intermediate


My name is Max, I am a 3D artist from Ukraine. I am currently in Lithuania. I am a student of multimedia and internet technologies. I have three years of experience in 3D graphics and post-production.
Position: 3D Artist
Category: Artist
Experience: 1.5 years | English: upper


My name is Roman and I’m a 3D Artist skilled in 3D modeling, texturing and rendering.
I’m crazy about every aspect in computer graphics and I'm passionate about learning new tools and software. With my passion for daily art marathons – I’m a really quick learner. 

In addition I make shows using 3D mapping and Generative Graphics.
Position: 3D Artist
Category: Artist
Experience: 1 years | English: pre

I am engaged in a full cycle of creating 3D models in a project for mobile phones.
My name is Sasha, I am 3D artist. I have experience in a company develops games for mobile and pc platforms. I can work with Maya, Substance Painter, Marmoset Toolbag, Rizom Uv and Photoshop. Also I have little experience with Unreal Engine
Adopt experience and grow professionally
Position: 3D Artist
Category: Artist
Experience: 2 years | English: pre


My name is Sergey Muzhchil, I am a motion designer generalist, I create product promo videos from idea to final render. I have 12 years of experience in photography and video behind my shoulders, I work perfectly with lighting. motion design became a logical continuation of my work with visuals. I do the whole pipeline of ideas, previsualization, blocking and animation, selection of assets, lookdev, rendering, and final editing. I work both in a team on individual tasks and independently.
Position: 3D Artist
Category: Artist
Experience: 11 years | English: upper

Red Dot Award for Product Design 2020
My name is Tetiana Komlyk and I’m a 3D artist & multidisciplinary designer. 
My work spans disciplines from industrial design and product visualization to UI/UX, generative/motion  design 

Three things that I’m looking for in my next job are collaboration, opportunities to learn and grow my skills from a technical standpoint, and a chance to design more unique things over time
Position: 3D Artist
Category: Artist
Experience: 6 years | English: pre


My name is Vitaliy, and I am a professional 3D artist and architectural visualizer. I am writing to express my interest in the opportunity to join your game development team.
I am from Belarus and currently residing in Krakow, Poland. I have unrestricted access to the job market and do not require any assistance with legalization. I am open to both permanent employment (UOP) and working with legal entities (B2B), which provides me with flexibility in choosing the working conditions.
I have over 5 years of experience in the field of 3D. Prior to my involvement with the Ukrainian game studio Integra Games since 2022, I worked as a freelancer and private entrepreneur. During this time, I have completed numerous 3D graphics projects. My work involved modeling buildings based on blueprints, photographs, and concepts. I have worked on projects ranging from large-scale structures to private homes and commercial buildings. Additionally, I have performed modeling of houses for use as background objects on Google Maps, utilizing Low(poly)-mid(poly) techniques.
I am proficient in software such as Autodesk 3D Max, Blender, Chaos Group V-ray, Corona Render, Cycles render, EEVEE render, Marmoset Toolbag, Substance Painter, Adobe Photoshop, and Autodesk AutoCAD. Furthermore, I have experience working with Unreal Engine and Unity, and I am actively studying Unreal Engine 5 and successfully implementing it in my work.
In my role at Integra Games as a 3D environment artist, my responsibilities included modeling environmental objects, texture stylization, and creating levels and game assets for a match-3 + city builder game. I worked under the guidance of the art director and took pride in contributing to the successful release of the games.
I am working at LCP media, specifically in the Panoskin PL division, an architectural studio specializing in VR tours. My work involves environment and prop modeling, scene import and optimization for use in Unreal Engine 5, as well as camera animation for short clips showcasing architectural interiors and public spaces.
Position: 3D Artist
Category: Artist
Experience: 3 years | English: pre


My name’s Eldar. I’m a 3D Generalist, I like drawing, painting and sculpting. 3D came to my life when I was 18 years old, I was fascinated that I can give life to my ideas, Now I’m 23 year old and I work as a Freelance. I am a professional 3D Generalist with an experience of 3+ years in this industry. Besides, I also happen to be an NFT artist, with an awareness of the competitive business environment in 3D NFT Art, Character 3D Design, etc., and have worked on several projects in this domain.
I work on 3d art for games, modeling, texturing, shading and animation, NFT arts, Sci Fi, Cartoon characters and Human characters.
Also one of my favorite things to do is sci-fi modelling design, from monsters and creatures to spaceships, robots and stuff from other planets.

Blender 3d (compatible with all common 3d packages)
• good animation skills 
• high / low poly modeling
• Good Blender 3D knowledge
• Experience in creating various
3D content (modelling,texturing, rendering,unwrapping)
• Substance painter
• The minimum experience with
texturing in 3D-Coat
• Basic of Photoshop
• Substance painter
Перш за все, готовий розглянути цікаві пропозиції в сфері 3D моделюванні
Position: 3D Artist
Category: Artist
Experience: 0.5 years | English: pre

modelling environment elements for games, props
my previous job was developing accurate 3d models of furniture for manufacturing at the factory. i have experience in teamwork and cooperation between departments. i have no commercial experience in game development, but i am working on improving my skills in modelling and texturing in realism