lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: Game Analyst / Data Analyst / Product Analyst / Live Ops Manager /  Product Manager
Category: Product Manager
Experience: 4 years | English: intermediate

• 4+ years of experience in data analysis;
• 2+ years in mobile user  analysis experience  with free to-play games
• 5 years in sales
Monitoring and providing insights on player activity and behavior
Propose and design game features that positively impact monetization metrics specifically around game economy
Live ops
Creating Power BI reports
Collection and analysis of internal customer requirements regarding
the development of a new product, integration between projects,
integration with partners;
Conducting the product research among competitors and the market;
Formulation, testing and implementation of hypotheses;
Metrics definition and analysis, their monitoring;
Backlog management, prioritization and task control;
Writing use cases, user stories;
Forming Lean Canvas;
Customer Development;
Setting tasks for UI/UX designer, writing technical specifications,
timing and quality of implementation monitoring
Support and development (planning and work according to plan)
Forecasting and planning
ReMarketing and control of the marketing Campaigns
Economy
Fun & Community management strategy
To build effective working process to improve the product
In-game changes management
Analytics & KPI Management
The best use my skills and expertise. Professional growth. Friendly progressive team
Position: Game artist
Category: Unity
Experience: 5 years | English: fluent


I have more than 4 years in game art industry working with several types vr , ar , high end devices and architectural visualization , now am teaching assistant and technical supervisor of interactive media and game art track at ITI IN MINISTRY OF COMMUNICATION
Position: Game artist (concept art, 2d, 3d, animation)
Category: Artist
Experience: 2 years | English: fluent


Hi, I am Anastasiia.

I am in the design industry since 2015. 
After 2 years of work as  a graphic, UI/UX designer I realized that I want to add more drawing into my life, learn and create more art. I dived into amazing world of 2d and 3d art, color and composition, storytelling and concepting and many more. In 2020 I became a full-fledged part of a game industry. Currently I am working as Game Artist in Helsinki, Finland 
I am interested in both 2D and 3D art, animations. I am open to everything new. I constantly learning and gaining useful skills. 

I am working with: 
Photoshop, Clip Studio Paint, After Effects, Illustrator, Blender, Substance Painter, Marmoset Toolbag, Zbrush, Unity, Sketch, Zeplin.
Position: Game artist / designer
Category: Unity
Experience: 4 years | English: intermediate


I mostly worked on 3d games, also VR games. I have both art and programming skills. I'm full of new ideas.

Unity / Shader Graph / VFX
Blender
Photoshop / Illustrator
After effect
Substance Painter
C#
Position: Game Content Manager
Category: Marketing
Experience: 1.5 years | English: intermediate


Business correspondence                                                          Team work
Conflict resolution                                                                     Knowledge in industrial equipment
Work with clients                                                                      Organization skills
Cross-cultural communication skills                                         SAM, SAP administrating
Work with CMS
Event management 
Creativity 
Passion for marketing and PR
Analytical skills 
Ensure communication with clients
I have a big will to learn and evolve everyday as a professional, using my skills and experience to achieve global and local goals.
Position: Game Customer Support
Category: Support
Experience: 2 years | English: upper


Hello!

My name is Mara and I have more than 2 years of Game Customer Support Experience.

I started as a mobile Game Analytics, then worked in a mobile games Customer Service, and ended up helping PC games players all over the world.

I can communicate with players and clients in English, Russian and Ukrainian languages.

I used Helpshift, Zendesk, Excel, Teams, Discord, Youtube and Skype in my practice.

On my Game Analytics position, I used to play games by myself (Match-3), uploaded videos on Youtube and evaluated my experience (in Excel). I also analyzed games played by others.

On my second position as a Mobile Games Customer Support, I used to help players resolving issues with missing in-game items, by searching them in Logs, and communicating with Technical Support Team to address more complex issues. I also did refunds, helped with performance issues, game bugs, feedbacks, bans etc.

On my third position as PC Games Customer Support, I dealed with refunds, country changes, compromised accounts restorations, in-game questions, cosmetic refunds, feedbacks, performance issues, connectivity issues, missing files, bug reports etc.

I also contributed to our team by providing shadowings for agents and providing feedbacks on articles.

If you want to know more, please, contact me!
Position: Game Data Analyst Junior
Category: SQL
Experience: 2 years | English: intermediate


I want to find a job as a game analyst

Game Mathematician at EvoPlay (March 2023 - now)

Game logic programmer at Elephant Games AR for 1 year (October 2021 – October 2022). Duties: working with company’s internal engine (the main language was Lua), assembling rooms, playing areas, making mini-games, connecting graphics, sounds, videos, dialogues. Released the game «Crossroads: Escaping the Dark Collector's Edition». 

Specialist of the BI system development department at “UKRSIBBANK” for 2 years, (2019-2021). Duties: worked with the database (using SQL), writing request, procedures, unloaded, loaded data, prepared data for reports.
Position: Game Data Analyst (Product)
Category: Data Science
Experience: 3 years | English: fluent


I have 3 years of experience working on data analyst positions in product companies and would love to propose:
 ⁃ almost two years experience working for a massively multiplayer online game, going over the full circle of in-game events development: preparing data for balance and monetization (SQL, also used Python), creating dashboards for monitoring prod metrics (advanced Tableau), writing post-release reports (R) and working with game designers on hypotheses;
 ⁃ more than a year of analyzing data that go through mobile applications and web platforms (PostgreSQL), providing insights, building funnels, conclusions and hypotheses on users behavior, using such analytic solutions as Firebase (run A/B tests also), MetaBase, Kibana, Google Analytics, AppsFlyer, Branch. Create different dashboards in Tableau. Provide reports for stakeholders, investors, and communicate with teams.

What I am looking for? Passionate product and team which is nice to combine creativity with data-driven decisions.
Position: Game desginer
Category: Unity
Experience: 0 years | English: upper


Besides educational projects, I've participated in developing casual games (quests, puzzles, action) for Game Jams as a game designer, level designer, writer, tester, and sometimes as a programmer. 
I'm proficient in testing theory and familiar with such tools as Jira, Trello, and Git. In addition, I used to like programming (С++, C#, and .NET)
Also, I like to share my knowledge, so I have rich experience in English guide writing (and sometimes in VO of them) for popular MMO games.
Position: Game design
Category: Unity
Experience: 0 years | English: upper


Diploma project:
1. Pitching two projects: for PC and mobile
2. Developing the mechanics and features
3. Creating the technical specifications for programmers, artists, and other documents
4. Developing and calculating the game balance of events for mobile game
5. Writing the synopsis, characters' personalities, dialogues, and the start scene in Twine
6. Developing and creating the design of
levels
Position: Game design
Category: Lead
Experience: 5 years | English: intermediate


Game design, Lead Game design, Analyst

Tableau, Confluence, JIRA, Unity3D, Unreal Engine 4
Interesting projects
Position: Game design
Category: Design
Experience: 0 years | English: upper

I've acquired certifications on Coursera and can show off some of my projects. Also I'm overflowing with ideas and wish to put them to life. And if you're sad so call me and I tell you a joke.
I don't have work experience, but I have a wish and energy to grow up in my old skills and learn something new. I've learned how to work in team and cooperate with each other.
Position: game designer
Category: Unity
Experience: 7 years | English: upper


GD lead

Key responsibilities : 
• Team management 
• Creation of the documentation for each feature/functionality on the projects.
• Drawing up technical assignments for the art and dev departments.
• Developing gameplay ideas.
• Experimenting with themes and genres.
• Developing plots and storylines.
• Developing characters.
• Development of maps, scenarios, and the formation of the curve of the complexity of levels.
• Developing user interface (menus and controls) concepts.
• Creating game balance and working with analytics.

Technologies :
• Unity
Position: game designer
Category: Unity
Experience: 0.5 years | English: pre

My games
Immortal Parallel (text online RPG, mechanics via telegram bot)
(t.me immortal_parallel)
Hamlets (board game)
I have knowledge of Unity and C #, and ability to write a document design 
I created a prototype in Unity.
drive.google.com drive/folders/1MagpKfb9_RYv_YSBbMZwe1Hc-pEKQZJ9?usp=sharing
This is a game about a boatman who is looking for the right way.
I am developing my own online text role-playing game Immortal Parallel.
Position: game designer
Category: Unity
Experience: 0.5 years | English: pre


- Unreal Engine 5 Blueprints development <1 year
- Create materials (Texturing and low VFX skills)
- Understanding OOP principles
- Have rich experience in teamwork and communicate easily with people
- High level of learning and a great desire to in the programming and game development
Position: game designer
Category: Unity
Experience: 0 years | English: intermediate

developed a mobile economic strategy as a bachelor's thesis
work experience in all branches of game development (opposite design, balance, game development, analytics and testing) while studying at the university in the game development laboratory.All works can be found in resume
Position: Game designer
Category: Unity
Experience: 0.5 years | English: upper

At Global Game Jam 2023, our team took 16th place overall out of 83 games in Ukraine. And we took 3rd place in the Fun category.
1 project - "Colosseum - the arena of heroes" was developed independently. A top-down battle in the arena, with elements of team management and a home for gladiators. I used the following programs for the development: Unity3D, Inkscape, Google Docs, GoolePlay, and PlayFab. 
2nd project - the game "Dreams of Revival: Adventures of the Brave Rabbit" was developed during GGJ2023. The first work in the team. First time leading a team, my first time presenting the game.
During work on these projects i created code, tried to draw, worked with AI, and much more - all these skills helped me understand how  represent a task to an artist, or programmer because I can look at a task from their point of view.
During my free time, I am part of a new team that is creating a game clone. This opportunity allows me to gain experience in all stages of game development. Currently, we have completed most of the core mechanics and are continuing to work on the project. are continuing to work on the project.
Position: Game designer
Category: Other
Experience: 1.5 years | English: fluent

3rd place in the internal 24h game jam.
Completed "game design" courses in the "games academy" top of the class.
Spent month as a volunteer in turkey teaching English to kids.
As a part of Dreamate Team
- Creating, balancing and testing abilities for RPG characters. 
- Market research regarding feature implementation. 
- Compiling and presenting of data to the lead management.
- Prototyping and balancing of player encounters according to feedback.
- Used tools: UE4 editor, Adobe Photoshop, Excel and Google Sheets

As a part of AKANgroup 
- Creating GD documents and game\feature pitches
- Editing in game economy and balance based on live feedback
- Assembling task documents for programmers and artist

As a part of Ubisoft Kyiv
 - Feature and open-world testing 
 - Working with a team from all over the world
 - Creating, maintaining and updating relevant project documentation.
 - Finding, reporting bugs through Jira
- Credited project: FarCry new dawn
- Uncredited: FC5, FC5 dlc, and other NDA projects
Interested in all kinds of different projects.Looking for studio that is creative and interested in creating experiences.

NOT interested in slots and online casinos
Position: Game designer
Category: Unity
Experience: 2 years | English: fluent


Before I become a game designer, I used to manage different projects for about 6-7 years. As a game designer I created playable ads, html5 games, 4x strategies, economic simulators, mmo rpg etc. 
As my strong parts I can admit creativity, versatility, deep knowledges in project management, clear and detailed GDD, ability to work with the code, deep understanding of game economy and balance, good narrative skills
Position: Game designer
Category: Design
Experience: 1.5 years | English: fluent

- 2 released games;
- project released in terms in short time frame;
- managing and coordination team 20+ people
- fluent english
- Concept development (plot, storyline, characters)
- GDD development
- Creat storyline, charachters
- Design game mechanics, levels, special features
- Communicate task to the team and control their performance 
- Support product during all stages of game development
Game design, interesting challenging tasks, friendly team
Position: Game designer
Category: Unity
Experience: 2.5 years | English: intermediate

Key achievements:
Improved balance and mechanics of the game.
Created new game modes to engage players.
Created over 1000 uniq levels for the game.
Designed and drove the vision and implementation of features and game systems.
Developed ideas for gameplay throughout the player life-cycle.
Worked within existing systems and expanded them.
Partnered with other teams to consider the game design and player engagement targets.
Created and tuned content to create accessible but deep experiences for players.
I want to create games with fun and unique mechanics
Position: Game designer
Category: Unity
Experience: 3 years | English: upper


For almost 3 years i was working as a Game designer in F2p mobile games company, I have experience in sales, analytics, live ops. I have a pretty solid experience in team work, communication with people, work organization, project management. In my free time i like to read about psychology and ux design.
Try new challenges and gain professional experience in design.
Position: Game designer
Category: Unity
Experience: 2 years | English: upper

I am a responsible and result-oriented professional focused on work with Game design. Possessing over 6 months of extensive field experience, I excel at developing game design document, linear and non linear narrative structures. During my time at Alta Games I had demonstrated multiple times that I am skilled in working in team environments. Moreover, I had shown that I am able to perform well in multitasking environment.
I am the KNUCA University graduate with a bachelor's and master’s  degree in Computer Networks and I offer expertise and well-developed knowledge of multiple other aspects. Last but not least, I am a Certified PPC executive and a native Ukrainian speaker with a proficiency in English and valuable experience with multiple industry software programs like Jira, Unity, Figma, Google docs/ google sheets. I am confident that I would execute all assigned duties or projects successfully and that I could become a great addition to not only your team but the whole company.
- Game design document creation;
- Communicating with developers and copywriters to implement new features;
- Competitor analysis;
- Analysis of niche;
- Game loop block diagrams;
- Jira
- Google docs/ sheets
- Figma
- Unity
- Narrative structures
Position: Game designer
Category: Design
Experience: 2 years | English: intermediate


Game designer (LARPG) - 5 years
Game designer (mobile and PC games, board games, tabletop RPGs) - 2+ years

Main skills: developing new mechanics, writing story and dialogues, balancing content, prototyping levels.
Position: Game designer
Category: Project Manager
Experience: 11 years | English: upper

Mixed reality project
Cooperation with the Swedish customer (full cycle projects)
Game designer/Project manager 08/2013-09/2019
Sigma Ukraine Kharkov. Educational games, mixed reality game

Game designer 05/2011 - 08/2013
Right fusion Kharkov. Casual flash games

Game designer 06/2009 - 05/2011
IT-Gen Kharkov. Web and mobile MMO

Game designer 01/2007 - 06/2007
Pipe studio Kharkiv. Casual, MMO, and localization
Game company with a good software development process
Position: Game designer
Category: Unity
Experience: 5 years | English: intermediate


Game Designer
Responsibilities: working with clients and implementing their requirements, writing technical documentation, writing GDD documents, working with programmers, artists and other designers in a team, creating a variety of features and content for games, working on balance.
Engaged in various genres of games, developed AI systems, Сombat design, game mechanics.
Was involved in the development of Shooters, Strategy and Racing.

Personal team Expirience
Responsibilities: development and implementation of game mechanics, work with visual effects, development of game levels, drawing a graph, narrative design and script, programming game functionality, processing and embedding sound effects, team management.


Games:
Deep Ones (XBOX One, PS4, PS Vita, Nintendo Switch)
WIZ: Wizard Initiation Zone (Android)
Racing battle royale game - RedLine Royale

Also worked on:
Just Dance 2022
Battle Royale shooter with AI enemies
Tower Defence with cards system
Casual and Mid core projects

Game-jams:
#4 in Ukraine with project “Bat and Dolphin: Two Friends”
#1 in Odessa with project “No signal”
#3 in Ukraine with project “I Remember”
Position: Game designer
Category: Unity
Experience: 0.5 years | English: upper


Game designer/ screenwriter 
11.2017 - 09.2018 
LeoQuest, Lviv (Developing quests)
Writing scripts for role-playing quests, testing and making adjustments to the balance (items and skills).

Game designer/  screenwriter and narrator
10.2018 - 11.2021 (3 роки)
WestHammer, Lviv (boardgames club)
Scripting the main story and player character stories, teaching players the rules, playing various non-game characters, and creating a lore segment.
Position: Game designer
Category: Other
Experience: 1 years | English: intermediate

Good in FTUE,  I know what my auditory needs to be happy
Game / level designer in small company,  working on projects such as : much 3 , tap2 , bubble shooter,  bubble spinner , casual games. An experience working with foreing company.
I'm looking for new experience and open for any type of projects.
Communicate team, clear understanding project,  good pay rise
Position: Game designer
Category: Design
Experience: 4 years | English: fluent

Released casual mobile project
Live ops of several casual mobile games
Unreleased mid-core CCG with RPG elements
Lots of casual and hyper-casual prototypes
Freelance PC project and freelance work on the worldwide famous studio
Have experience in game design, narrative design, level design, and prototyping.
Worked on casual, mid-core, hyper-casual, and idle casual games
Position: Game designer
Category: Unity
Experience: 0.5 years | English: intermediate


I am working on one project in a freelance position.

My role in the team is GameDesigner. My work consists of:

searching and analysing competitors, 
deconstruction of games and mechanics,
develop game cycles,
 search for mechanics that will make the gameplay more rich and interesting, 
adjust the balance of the game,
development of a system of achievements,
analysis of FTUE, ideas for its improvement,
search for niche benchmarks and KPI analysis of the project,
ideas for improvement UX\UI,
playtesting,
аnalysis of A\B testing,
analysis of player feedback.
Position: Game designer
Category: Unity
Experience: 11 years | English: upper


I constantly improve skills which subsequently use in game design. My goal is to
create qualitative, interesting and profitable games.

Top Skills
 Game design decomposition and analysis
 Game design documentation
 Creativity
Position: Game designer
Category: Unity
Experience: 0.5 years | English: intermediate

I have passed the courses of game design offline and online.
I currently hold the position of a game designer in an independent team. I work part-time on coop horror for PC.
As a game designer, I complete the following parts of the project:
- designed core mechanics;
- the level design of some locations;
- designing puzzles;
- setting tasks to team members and accepting them to review.
As a junior game designer, I would take a position whether in a PC project or a mobile project.
There is so much experience to study!
Position: Game designer
Category: Other
Experience: 3 years | English: upper

Forming of a team (it was new department at a time) and its management. 
Bringing project to the complete release supporting the development in various areas (narrative, art, sound design) using various of tools.
I have more than 3.5 years of experience as a game designer, managing a mini-team, working both on PC games (HOPA genre) of a full development cycle, and working on mobile games (stylized casual puzzle-adventure).
I also have experience in screenwriting and leading a team of screenwriters (headwriter). Also, I have a wealth of experience of forming design documents and tasks for interaction with artists, animators, and programmers.
Position: Game designer
Category: Unity
Experience: 0 years | English: upper


I have some experiences with the group projects and the team as a whole, which I have gained through student projects. I have tried on myself different roles, such as pm, developer, business analyst and so on. One of my qualities is  non-conflict, which is also important when working as a team.
Interesting creative tasks, friendly team, competitive salary, opportunity for career growth
Position: Game designer
Category: Unity
Experience: 6 years | English: intermediate


I'm an indie developer, currently working on a fantasy action rpg game and a VR arena games. 
Back on days I made a VR experience, and partecipated in a couple of projects, mostly as 3d artist. 
Later I'll provide links for proof, or on request
Position: Game designer
Category: Other
Experience: 2 years | English: intermediate


I'm an individual game developer and because of that all of the developing process was on me. I created two demo versions of the games in absolutely different genres and am working on the third one. Also, I'm really proud of my cardboard game.
I'm looking for a company that can handle my game design ambitions. I will be glad to improve already existing projects or create absolutely new ones. Any genre is fine for me because there are no bad games, there are only poor game designs.