lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: 3D Artist / Motion Designer
Category: Artist
Experience: 2.5 years | English: fluent

Created opening titles for the TV series, ID graphics for the broadcast, gathered and managed a team of designers and developers, took a part of concept creation for several projects and created a bunch of personal projects.
October 2021 - October 2022

CG Artist / CG Supervisor
National Geological Museum of Greece, Athens 

I gathered a team of 3D Motion Designers and Unreal Engine Developers to create educational multimedia art such as videos and interactive games for the Museum. 
I curatated the project from an idea to the final render and worked in team on creation assets and animations. 

November 2020 - August 2021

Motion Designer
1+1 Media, Kyiv 

I created animations and posters for social media, opening titles for TV shows, thematical channel logos and ID graphics for broadcast. Took a part in concept creation for rebranding and different design solutions.
Position: 3D Artist | Motion Designer
Category: Artist
Experience: 6 years | English: upper


I have worked on various tier 1 campaigns from companies like MTN Rwanda, BNR, and more, I  communicate and bring ideas to life through motion graphics by bridging the gap between 2D and 3D techniques using the adobe suite softwares primarily After Effects, Illustrator and Premiere Pro and cinema 4d with Redshift and Octane renderer. I'm currently a 3D artist and motion designer and looking to work with more experienced Creative Directors to bring campaigns to life.
Position: 3D Artist/ Motion Designer
Category: Marketing
Experience: 5 years | English: intermediate


Hello!
• I am a specialist of motion graphics and 3D animation, designer and VFX artist.
• I have more than 8 years of experience in the TV production industry, video editing, post-production, etc.
• I also have over 15 years of professional experience working with sound.

I have a lot of experience in:
 2D/3D graphics
 Animated Shorts
 3D modeling, texturing
 Digital compositing
 3D integration
 Tracking
 Match-moving
 Rotoscope
 Color correction
And other relevant skills

Used Software:
ᐈ Maxon Cinema 4D
ᐈ Blender
ᐈ Redshift Render
ᐈ OTOY Octane Render
ᐈ Autodesk Maya
ᐈ Adobe After Effects
ᐈ Adobe Premiere Pro
ᐈ Adobe Photoshop
ᐈ Adobe Illustrator

I use different styles of video:
 Corporate Videos (high-quality video editing and post-production)
 Video Advertising / Facebook Ads / Instagram Ads/ YouTube Ads
 Promotional Videos (mixing footage, images, motion design, and 2D/3D graphics)
 Explainer Videos (2D animation and motion design)
 Product/ Website Presentation Videos (using 2D/3D models and Screen capture for Apps and Platforms)
 Testimonial Videos (using great storytelling and dynamic visuals)
 Green Screen Video Editing (adding Motion Graphics, Typos, Titles and stock footage)
 Engaging 'Talking Head' Video Editing (adding captions and images)

 I make exciting, impressive, explanatory and advertising videos with visual effects for TV and social media
 It may be promotional, corporate, education videos, etc.
 I enjoy creating exciting videos and effects. They make projects accessible, special, attractive and unique.
Position: 3D Artist/Motion Designer
Category: Artist
Experience: 11 years | English: fluent


With over 10 years of experience in television across Portugal and Brazil, I've been privileged to contribute to a diverse array of projects. From creating mesmerizing commercial bumpers that breathe life into brands, to designing dynamic title sequences for entertainment and news programs, my journey has been marked by creativity and innovation.

My expertise extends to crafting virtual environments using 3D and motion graphics, pushing the boundaries of visual storytelling. This journey has been about more than just work; it's been about transforming ideas into captivating visuals that engage and resonate with audiences.

Looking ahead, I'm excited to continue my pursuit of crafting compelling content that transcends screens and leaves a lasting impact. Each project has been a stepping stone, refining my skills and shaping me into a storyteller who thrives on creating unforgettable visual experiences.
Position: 3D Artist/Motion-Designer
Category: Artist
Experience: 3 years | English: intermediate


Motion-Designer
Omnicore
July 2017 - December 2019
Responsibilities:
          Work with customers;
          Work in a short time;
          Participation in filming planning;
          Development of ideas for promotional videosв
Position: 3D Artist, Motion designer, 3D Product Manager
Category: Artist
Experience: 3 years | English: intermediate


I am a highly detailed oriented 3D/CG artist that excels in all aspects of the 3D space.

I am an expert in 3D:
- Animation
- Texturing
- Lighting
- Modeling
- Rendering
- Rigging
- Compositing
- Matchmoving
- Video Editing.

Proficient in: Blender, C4D, Unreal Engine, Adobe After Effects, Photoshop, Premier, Nuke

I am very professional with my work. I can give you 100% to do your work. I am honest with my work and also a hard worker to achieve my goal.
Position: 3D Artist, motion designer, CG Generalist
Category: Artist
Experience: 11 years | English: intermediate


•	Senior Graphic Design Specialist with 14+ years of experience in the management of the complete design process, from conceptualization to delivery.
•	Skilled with 3d design applications (UE4, Blender, 3ds MAX, Cinema 4d) and Adobe Creative Suite (Illustrator, Photoshop, After Effects, Premiere). 
•	Able to stretch the boundaries of 3d motion design and digital storytelling to help my client’s brands stand out.
Position: 3D Artist / Motion Designer / CGI
Category: Artist
Experience: 3 years | English: pre


Modelling, motion graphics, design, animation,
shading, rendering, compositing

-

2020 - 2022 // CG Artist / Motion Designer/ VR, Kiev, Ukraine
Full CG content for different pharma marketing campaigns. 3D Motion
Design / VR medical promotion and education for healthcare.

2019 - 2020 // 3D Artist / Motion Designer, Kyiv, Ukraine
Provide a realization of variety of creative solutions, concept design,
pre-visualization, 2D compositing, 3D/CGI effects, animation, motion
design, editing.

2018 - 2019 // Freelance Motion Designer, Kharkiv, Ukraine
2D and 3D motion graphic content for explainers, corporate videos and
other. Video Editing, Post-Production, Color Grading.
2D Explainer / Graphics / Character Animation. No Casual Games Industry
Position: 3D Artist, Motion Designer, Graphic Designer
Category: Artist
Experience: 0.5 years | English: intermediate


Hi, I'm Maksym!

I'm a young, enthusiastic and quick learning 3D designer from Ukraine. I love to improve my design skills. I started my career in the 2020s as a 3d freelancer using Blender. I have strong knowledge of this 3D program.

I started working with 3D withualizations for websites, games, social media in the 2021s. Besides that I have experience in unity 3D and can easily make any sort of 3d models or renders.
I'm a great team player and always happy to develop interesting projects independently or with someone else in a team.

Blender 3D, Unity 3D, Game Development, static renders, animations, Adobe Photoshop, Adobe After Effects, Adobe Illustrator.
Minimum salary from $ 500
Work in a team, or independently
The working day is not important, but it is better to give me time for myself)
Stable work
Position: 3D Artist | Motion Designer | VFX Specialist
Category: Other
Experience: 3 years | English: intermediate


Motion Designer and VFX Specialist at the Ministry of Digital Transformation of Ukraine for over 3 years.
I would like to work on creating commercials based on 3D graphics, it is also interesting to develop VFX AR videos.
Position: 3D Artist/Props artist/3D Generalist
Category: Artist
Experience: 0 years | English: intermediate


I don`t have any working or comertial experience yet, but hopefully will get some soon.
I took courses from XYZ and VideoSmile on pipeline for AAA games and separately for texturing.
I model freely in Blender, and use Zbush to simplify and speed up my work or for simple sculpting.
Ready to perform complex tasks using my best qualities such as creativity, adaptivity, willingness to learn.
Want be a part of a effective team that will help me to getting better every day. And for my own part i promise to become the best version of myself.
For now, I'll consider any options, because I need to gain experience. 
In the future, I want to be useful part in team as a Props Artist for realism games.
Position: 3D Artist (props, environment)
Category: Design
Experience: 1 years | English: intermediate

Сreation of new products for an enterprise from idea to manufacture, following the instructions of the employer.
NERIS, www.neris.ua, Engineer (blueprints, 3D modeling)
- Development of new products, discussion of ideas, sending to manufacture.

Мир Фотообоев, photooboi.com.ua, Designer.
- Prepress preparation of photos in Photoshop
Creating props, environment
Position: 3D Artist ( Props - Environment )
Category: Artist
Experience: 0.5 years | English: pre


I have no experience of working in a team, and over the commercial works did not work, mostly I did my own mini-projects using Blender as well Substance Painter and Adobe Photoshop,
what skills did you use? - 1. Modeling 2. Made a primitive materials 3. Tuned up the lighting 4. Did UV unwrapping, then made an atlas of the model 5. Exporting the model to Substance Painter 6. Texturing using complex materials 7. Transferring textures back into blender and adjusting them 8. Final rendering 9. Color correction in Adobe Photoshop
Position: 3D Artist/props/ hard surface/ weapons
Category: Artist
Experience: 5 years | English: upper


On my last job was working with props and environmental stuff. Aside from doing assets based on sketches was doing a lot of modular walls and environmental stuff. Have some experience in Marvelous designer and doing tarps and clothes.
Definitely like to do hard surface stuff. Also like playing in Zbrush to do some organics. Now in love with doing weapons in Fusion 360
Position: 3D Artist, Python, JavaScript
Category: Other
Experience: 2 years | English: intermediate

Don't know... gold medal in school, first place in Danfoss competition of diploma works of civil engineering
Working with 3d - 3dsmax, Vray, Corona etc. A bit of experience with Django, JavaScript, Docker (AJAX, service for user web access to heat counters through mbus and storing data with Postgress) 
3d portfolio: rudiywork.blogspot.com
Working with 3d, would like to know more about web programing also.
Position: 3D Artist, Rigging, Animation
Category: Artist
Experience: 0 years | English: upper

Previously I was working and doing models for myself. Right now - I’m ready to test my skills and work hard at a company, that would give me a chance
At the moment I don’t have plenty of workinbtg experience. Still - I’m a hardworking person that is eager to try and work at a company and ready to spend a lot of time to understand pipeline of working process
Position: 3D Artist / Technical Artist
Category: Unity
Experience: 2.5 years | English: intermediate

- Created real-time optimized game character for Unreal Engine.
- Create real-time optimized game environment for UE4.
- Transferred blueprint nodes to C++ code. Created the trajectory logic along the path using paraboloid functions/formulas. Worked with Unreal Engine's plugins. Added new features and fixing existing errors.
- Wrote technical documentation.
- 3D Artist 2020 - 2021
Experienced SubDivision modeling, Character modeling/sculpting/texturing/ rendering. Environment creation.

- Unreal Engine C++ Developer 2019 - 2020
Transferring blueprint nodes to C++ code. Creation of trajectory logic along the path using paraboloid functions/formulas. Working with Unreal Engine's plugins. Adding new features and fixing existing errors. Writing technical documentation.

- Video Editor 2018 - 2019
Editing dynamic short videos, reviews, product presentations. Adding different elements to video(motion, info graphics). Managing the sound in videos. Software used: Adobe Premiere / After Effects / Audition. 

- Architectural Designer 2017 - 2018
Development of plans(air conditioning, plumbing, heating, gas supply). Layout of the building in 3D. Preparation of specifications for calculating materials costs. Software used: Autodesk Revit.
I'd like to work with real-time technologies, VFX, 3D modeling/sculpting/animation; Different platforms; Multiple genres.
Position: 3D Artist / Technical Artist / VFX Artist
Category: Artist
Experience: 1 years | English: intermediate


Worked on props and environments for stylized 3D games. Created footages for educational videos and edited it. Created characters, weapons, props, VFX, Animations, videos.
My skills:
- Unity3d(setup assets, scenes, baking lights and reflections, props and characters animating)
- Low/high poly, creating game models/assets in Blender
- Texturing the props in Substance Painter
- Environment design
- VFX design
- Material creating and setting up HDRI (Blender, substance painter, substance designer);
- Video editing
- Motion design

Learn more: omnir.artstation.com
You are welcome for additional questions and test tasks.
Long-term projects with friendly team where I can develop my skills
Position: 3d Artist, Tehnical Artist
Category: Unity
Experience: 2 years | English: pre

Total job experience is about 2 years. My aim is to create quality graphics, improving my professional skills and learning something new from each of my tasks. I worked as an environment artist, a technical artist. I am Fast-learner, self-motivated and creatively minded. I am able to work in a team environment and in multi projects. I have good communication skills to maintain good relationships with office staff, community leaders and co-workers.
SKILLS
• Hard surface poly modeling Environment, Props and Vehicle.
• Retopology concept sculpting into proper topology.
• Painting photo-real textures developed from photo projections,
Vehicle/asset damage texturing.
• Highres to Lowres optimization for Render.
• Deep understanding of color, perspective and composition.
• High attention to detail and quality.
• Setting up objects in Unity, UE5

SOFTWARE

• Maya
• ZBrush
• Substance Painter
• Marvelous Designer
• Photoshop
• Unity
• Fusion 360
• UE4
Position: 3D Artist / Texture Artist
Category: Artist
Experience: 2.5 years | English: upper

Worked with companies such as:
-Saber Interactive
-Promethean AI
-SleepTeam
-Sociologic Games
- Knowledge of real-time modeling techniques.
- High & low resolution modeling and texturing skills.
- Understanding of topology, materials, textures and proportion.
- Sculpting
- In-engine texturing
I want to find a friendly team, and improve my skills.
Want to create props, environments, weapons. I really like texturing, I want to continue to develop as texture and material artist.
Position: 3D Artist, Texture Artist
Category: Artist
Experience: 2 years | English: basic


Creating materials using Substance Designer and Photoshop;  Modeling, UV mapping and texturing objects and the world in Blender, Substance Painter and Unreal Engine;  Optimization of game models for VR for Victoria VR.
Position: 3D Artist / Texture artist / Modeler / junior / middle
Category: Artist
Experience: 3 years | English: intermediate


Soft: Maya, ZBrush, Substance Painter, 3D Coat, Photoshop, Marmoset, Marvelous Designer
Skills: uv, texturing, baking, modeling, sculpting, skinning, high poly, low poly,  photogrammetry.
Stille: stilization, 3d scans
Looking for work 3d Artist / Texture artist / 3d Modeler / junior / middle
Position: 3d artist (trainee)
Category: Other
Experience: 0.5 years | English: intermediate


3D Software: 3D Studio Max
- object creation and modification;
- align and snap tools;
- boolean operations;
- parametric modifiers;
- splines (types, modifications, vertex, segments);
- spline modofiers: lathe, surface, extrude, bevel, sweep, bevel profile, loft;
- reference set (loft, gizmo, deformations, modifications);
- polygon modelling (ribbon panel, editing, instruments);
- edit poly (vertex, edge, polygon, border, element, grow selection, shrink);
- smoothing, turbosmooth;
- principles of topology (tips);
- material editor (coronaMtl, maps);
- low-poly modelling;
- high-poly modelling;
- corona rendering and lighting (basic knwoledge);
- texturing (diffuse only);
- passion for video games.

Sourse of information: 
Autodesk 3ds Max. Basics of modeling. 
 Dmitriy Smirnov
Position: 3D Artist (Trainee)
Category: Unity
Experience: 0 years | English: pre

Every model that I created is my achievement.
ArtStation: wilwls - Mariia Borodina
Strong skills of modeling 3D-environments, props, hard surface models in Blender .
Skills of modeling in 3DS Max, Maya. 
Sculpting skills at the beginner level (Blender).  
Texturing is done in Blender or Substance Painter.
Very new to animation, but I have a plan to learn it better.

There are examples of my work  on my portfolio pages.
Currently I'm modeling different types of models to learn more about modeling and became a good artist. 
At the time I'm working on hard surface modeling.
3D-environment, props, hard surface
Position: 3D Artist, UI/Ux design, doing landings in HTML, CSS
Category: Design
Experience: 2.5 years | English: fluent

Working and creating youtube content, creating UI/UX, produciong creative advertisements for a non-profit volumteer organization in Ukraine.
Professional: I have experience in business communication, financial modelling and project management from the Luginy Thermal Power Plant project in Zhytomyr Region, Ukraine. 

Other: Experience in 3D modelling, texturing rigging, animation, scripting, video editing, VFX, sound mixing, basically media production, producing content.
Position: 3D Artist | Unity 3D Technical Artist
Category: Unity
Experience: 2 years | English: pre


My work experience includes expertise in the following areas. 3d modeling, UV layout, texturing, retopology.

Optimization and integration of assets into the Unity game engine.
I adjust materials, shaders, lighting, collect game locations in the Unity engine (URP, HDRP). I work with a particle system to create realistic effects. I create rigging and simple animations, import and configure them in the engine. UI layer. I work with game optimization resources.

I have experience with the following programs: Maya, Canema 4d, Blender, Unity, Photoshop, Illustrator, Substens Painter, Zbrash, Marmoset, After Effects, Git.
Position: 3D Artist, Visualiser, Interior
Category: Artist
Experience: 8 years | English: intermediate


1⃣ Computer graphics and design expert 3D visualizer at BRU DIGITAL | TWIN BRU|  
⌛September 2020 — January 2023
• Creating 3D models of buildings and objects;
• Photorealistic 3D visualization using engines
|V-RAY|CORONA RENDER|;
• Creating concepts based on 3D visualizations;
• Color matching and Color correction;
• Analysis of material properties by physical characteristics;
• Automation and configuration of mass rendering processes.

2⃣ Lecturer of computer graphics and interior design at INSED SCHOOL|  
⌛January 2018 — September 2020
• Conducting lectures and practices on the basics of architectural visualization and design;
• Practice in programs 3ds MAX| V - ray|Corona render|Adobe Photoshop.

3⃣ Interior designer, creative design, 3D visualizer at MARTIN ARCHITECT | 
⌛March 2018 — May 2019
• Support of project design with selection of finishing materials and accessories;
• Area measurements and development of 3D visualization;
• Development of conceptual solutions for residential and non-residential areas in the field of design and architecture.

 4⃣ Interior designer, exterior 3D visualizer at VISARTEAM| 
⌛August 2016 — April 2018
• Development of design projects;
• Creation of 3D visualizations for real estate buisnes

5⃣Interior designer, exterior 3D visualizer at ARCHIVIZER| 
⌛January 2014 — May 2016
• Experience of team work;
• B2B work on projects of various complexity and work with foreign customers in the field of interior design and 3D visualization.
Position: 3D Artist, Visualizer
Category: Artist
Experience: 2 years | English: intermediate

I don't have any special achievements yet. I consider important for me the development of character design for NFT collections and the development of stylistics and characters for a mobile video game.
I have good experience in various areas of 3D modeling and visualization, as well as software skills necessary to achieve high results at each stage of the project.
I worked with product modeling and visualization of various types, interior visualization, animation, I have some experience as an illustrator and 2D motion designer. 
I would like to find a job where I can improve my 3d graphics skills by participating in interesting projects
Position: 3D Artist, Weapon and Hard Surface
Category: Artist
Experience: 1.5 years | English: intermediate


I'm a passionate 3D Artist specializing in hard surface modeling. With a self-taught background, I have been honing my skills since the beginning of 2022. From creating high-poly models to optimizing game-ready assets, I thoroughly enjoy the entire process.

What sets me apart is my dedication to continuous improvement. I actively seek out constructive criticism and invest significant time outside of work to expand my skill set and explore new techniques. I thrive on challenges, and my problem-solving mindset enables me to find effective solutions.

I take pride in delivering high-quality work that meets or exceeds client expectations. My attention to detail and ability to bring concepts to life through 3D modeling allow me to create visually striking and realistic assets.

I am proficient in industry-standard software and have experience collaborating with multidisciplinary teams. I am eager to contribute my skills and creativity to projects that push the boundaries of weapon and hard surface design.

Let's connect and discuss how I can add value to your team or project!
I thrive on engaging and challenging projects, regardless of the team size. Whether it's a collaborative effort with a large team or a solo endeavor, I find joy in bringing beautiful 3D objects to life across various domains.

I have a passion for staying immersed in my work, and I am at my best when I have a diverse range of projects to tackle. I am energized by a fast-paced environment that keeps me forever busy, as it fuels my creativity and allows me to continuously grow and evolve as a 3D Artist.

I am driven by the opportunity to contribute my skills to projects that push boundaries and inspire innovation. I value the chance to collaborate with like-minded professionals who share a passion for excellence and a commitment to delivering top-notch results.

Ultimately, I seek a dynamic and stimulating work environment that fosters creativity, encourages professional growth, and allows me to make a meaningful impact through my 3D artwork.

I look forward to exploring exciting career opportunities that align with my aspirations and allow me to unleash my full potential as a 3D Artist.
Position: 3D Artist, web-illustrator
Category: Artist
Experience: 0 years | English: pre


Junior 3D modeler. I prefer to work with low poly and stylization. Can make simple animations and currently learning hand paint. 
I used to make web illustrations, icons and now can also do them in 3D format. For example, animate a logo or make a moving mascot. Also have experience working with Unity.
Position: 3D Character
Category: Artist
Experience: 0 years | English: intermediate

Hello! I am a beginner 3D artist, my work experience is small - these are my personal works, which are presented in the portfolio. I strive to develop and improve my skills, I study different software. I am most attracted to characters, so I settled on creating them.
My work experience is creating characters that I have presented in my portfolio. I work in Zbrush, at the moment I'm studying 3DMaya, Blender, Substance painter.