Position: QA engineer
Category: QA
Experience: 4 years | English: pre

Practical experience with:  
 Testing types: Installation, Smoke, Regression, Functional, UI, Localization, Exploratory, Cross Browser, Integration; 
 Testing methods: Black-box, Grey-box; 
 Test design strategies: Equivalence Partitioning, Boundary Value Analysis; 
 Test documentation: Specification, Test Plan, Test Cases, Test Suits, Check Lists, Bug Reports; 
 Testing software: JIRA, TestRail, XCode, Android Studio (SDK), MS Visio; Unity; SourceTree; Chrome Developer Tools 
 Work with platforms: iOS, Win (x86,arm), Mac,  Android; 
 Prepare an application for  stores: Google Play, Amazon, Windows Store, Apple Store, Mac App Store; 
 Programming skills: HTML, CSS, SQL, C++– basic knowledge; 
 OS: Microsoft Windows – advanced. 

Projects:
Overtok ®; The Secret Society ® - Hidden Mystery; Mind Snares ®: Alice's Journey;  Nightmares from the Deep® : The Siren’s Call; The Cursed Ship®: Collector’s Edition; Questerium®: Sinister Trinity, Collector's Edition; Dream Catchers®: The Beginning; Left in the Dark®: No One on Board; The Ghost Archives®: Haunting of Shady Valley; Tales from the Dragon Mountain®: the Lair; Vampires®: Todd & Jessica story; Back side of the Earth®: Pilot Brothers 3; CarX Highway Racing. F2P Cross Platform games on smartphones and tablets (iOS, Android), Amazon Fire TV, Mac and Windowspowered devices.
QA Engineer (May 2018-until current time) (XLucidity)
 Creating of test documentation (test-cases; test-plan and etc.); 
 Performance of all required tests (Smoke, Regres., Functional, Usability, new feature testing; 
 Implementation of time-consuming evaluation. 
 Perform the necessary resources assessment for the project.  Implementation of the project risk assessment. 
 Conducting the test documentation for the project. 
 Prepare an application for a store. 

QA Engineer+Support Manager (Jul 2017-Mar 2018)(CarX Technologies) 
 Creating of test documentation (test-cases; test-plan and etc.); 
 Performance of all required tests (Smoke, Regres., Functional, Usability, new feature testing; 
 Implementation of time-consuming evaluation. 
 Perform the necessary resources assessment for the project.  Implementation of the project risk assessment. 
 Conducting the test documentation for the project. 
 Prepare an application for a store. 
 Provide help for Carx projects for players on a daily basis; 
 Constantly engage with players on Support email; 
 Handle challenging issues and client inquiries and complaints via email  

Middle QA Engineer (Sep 2015 - Feb 2017) (G5 Entertainment AB) 
 Giving tasks other members of project team and control quality of their implementation; 
 Working with outsource (transfer functional in testing; determination of the time and costs of implementing for testing; control quality of their implementation); 
 Using and writing test documentation: checklists, test cases, test suits, test plans. 

QA Engineer (Jul 2014- Sep 2015) (G5 Entertainment AB) 
 Functional, regression, usability testing and new features testing;  
 Bug detection, description and verification;  
 Using and writing test documentation: checklists, test cases, test suits, test plans;  
 Prepare an application for a store. 

Junior QA Engineer (Dec 2013 -Jul 2014) (G5 Entertainment AB) 
 Performance of all required tests (Smoke, Regres., Functional, Usability, new feature testing).
-Командная работа над единой целью;
-Мотивация как команды,так и каждого ее элемента;
-минимум бюрократии;
-отсутствие влияния личной неприязни на вознаграждение за внесенный результат;
-позитивный и отзывчивый коллектив