lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: Junior Unity 3D Developer
Category: Unity
Experience: 0 years | English: pre

Education
2009 - 2015
Chernihiv Polytechnic National University
Specialist's degree 
field of study Land Management and cadastre
(qualification Land Management and cadastre engineer)

Courses and certifications
I completed Unity 3d Mentoring course at  FoxmindEd Training Company 
Also, I completed 3 pathways on the Official Unity website.
Warehouse Worker  •  AMAZON
July 2020 - July 2021 
Did  a variety of warehouse work, according to the needs of the store

Warehouse Worker  •  AUTODOC
July 2021 - Present
I receive goods and do manual placement in localizations
Position: Junior Unity3D Developer
Category: .NET
Experience: 0.5 years | English: upper


1.5 year ago, I became interested in the Unity3D and began to actively study it.  At the moment I have almost completed the courses of Unity2D/3D (1 year of study) and I want to practice my skills. Also I have made a 2D and 3D games.

Although my enclosed resume is practical in nature, it cannot convey the full level of my eagerness to undertake new challenges. You will find that I am a rapid learner with a great deal of excitement and enthusiasm in all my endeavors.
The ability to apply and improve my skills. Working with people with more experience and knowledge than me, from whom I can learn something new.
Position: Junior Unity3D Developer
Category: .NET
Experience: 1.5 years | English: fluent

As part of a team, developed a 2D platfomer-like study game for kids.
Participation in Inventory GUI development for Mushro Legends
Developed a a GPS-based, NFT lottery kind of game, based on a GDD provided
Connected Bulldozer game to a json-based API with elements of NFT & cryptocurrencies
Took active part in development & maintenance of a non-game enterprise app
2020: pet project, a game on Google Play - a classic fifteen puzzle. 
2020 till present: pet project, another pet project a 2D space shooter (still in progress).
2021 till 2022: Hyper Factory, Unity developer:
1. Study game for kids - game mechanics
2. Mushro Legends, an autobattle game - GUI, Inventory and hero upgrade system
3. Bitsiders, a GPS-based, NFT lottery kind of game - from scratch
4. Bulldozer, a clear-territory-from-debris game, API interaction
March 2023: Qualium Systems: development of an enterprise unity-based application
Position: Junior Unity3D Developer
Category: Unity
Experience: 0.5 years | English: intermediate

Full: resume(dot)io/r/FkmA1OGf4
I started learning to program long before I started learning Unity. I have experience in C++, OpenGL. 
I have an understanding of development principles, in particular SOLID, work and optimizing for mobile platforms. Have knowledge of design patterns such as Factory, Strategy, Decorator, Singleton, etc.
I also have an understanding of dependency inversion/injection, knowledge of the Zenject framework, how to work with it, and what it is for. 
I know how to work with version control systems such as Git, GitHub, and tween engine DOTween.
I love to learn and learn new things, I am ready for interesting tasks. I like to work in a team, am attentive, can write clean code, sociable, responsible, diligent.
Currently, I'm working on creating amazing games and improving myself as a developer. 
I study game design in my spare time.
Anime Run - Google Play
Technologies: C#, Unity, Unity Ads/Analytics, Zenject, DOTween
Mobile action-runner(Hyper-casual) game with swerve mechanics.

Slime Jump - Google Play
Technologies: C#, Unity, Firebase, AdMob, Zenject, DOTween
Mobile action(Hyper-casual) game with agility/dexterity mechanics.

StandWorld - GitHub
Technologies: C#, Unity, FMOD, DOTween, Unity.Networking(Localization), NUnit/NSubstitude
Rimworld like game. Now at the prototype stage.
I have implemented my own tile rendering system (mesh-based instead of Sprite Render), custom shaders for terrain blending, wind simulation on vegetation, and water waves. Also, the game implements procedural world generation, artificial intelligence based on a behavior tree, etc.
Position: Junior Unity3D Developer
Category: Unity
Experience: 0.5 years | English: pre

I was creating applications for mobile phones and PCs with augmented reality, using sometimes graphics engines like Unity3D, Unreal. Now,  I creat logic for simple 2D mobile games. 

Exemples:
http://www.iit-mgx.com/index.php/ru/hunter
http://www.iit-mgx.com/index.php/ru/ufo-thief
C#, Unity3D, C++, OpenGL, OpenCV, Git, Unreal, Vuforia SDK.
Профессиональный рост.
Position: Junior Unity3D Developer
Category: Unity
Experience: 0.5 years | English: fluent


Most experience comes from the Sales field, yet I strongly decided to go the path of Gamedev, as games is my passion and I wish not only to play, but to create ones as well.  However I fill like it's still healthy to provide info about my previous positions.

Business Officer at Source Angel
September 2018- now
Helping in building the sales processes and setting up the sales department;
Creating the vision of company's way of development; Lead generation and
negotiation with customer; General involvement in the company's life and
development.

Affiliate Manager at TapMedia
May 2018- August 2018
Responsible for expending and managing the digital marketing network. Negotiations with Publishers, Advertisers and Media Sellers/Buyers.

Interim Account Executive (in addition to the one below)
December 2018 - January 2018
In addition to the position of BDR was leading a team of 4 BDRs and was responsible for conducting introductory calls, reporting to head management and hadling over sales processes.

Business Development Representative
March 2017 - April 2018
Responsible for searching leads, contacting, following up with clients, arranging calls and providing essential info about the company.
Я только начал свой путь в геймдев, в рамках обучения сделал пару пэт-проектов, среди которых клоны Arkanoid, Space Invaders и Plants vs Zombies. Имеется опыт работы с Front-End китом, так же в рамках обучения.
Position: Junior Unity3D Developer
Category: Unity
Experience: 2 years | English: pre


Self-taught. More than 5 years was engaged in the development of web projects - blogs, online stores, forums.

The last 2 years I have been developing applications for Android on C# in Unity. Working with unity multiplayer in indi projects.

Also worked with cordova and android studio.

Ready and want to learn.
My goal - get experience in the team working on creating great applications. I try to learn new technologies, improve programming skills, practice writing easy-to-read code.
Position: Junior Unity3D Developer
Category: Unity
Experience: 1 years | English: intermediate

I've 3.8k mmr in dota 2
Skills: C#, OOP, SOLID, DOTween, SQL, JSON, SDK (Admob, MAS, Firebase), Unity, Git.
Projects:
- NotBooks - visual novel. Developed application architecture, save and load data using Cloud Save, connected Appodeal ads, and integrated Firebase. (game in progress)
- Idle Train Station Manager - idle railroad game. (game in progress)
- Hyper casual grater simple hyper casual game with one mechanic. Using the CSG library I wrote a code that allows you to cut 3d meshes.
Puzzles 2d simple puzzles that connect with their color.
Tower Crusher 3d Hyper Casual clicker. I organized the storage of data about game objects separately from entities.
- Boss Fighter 2d roguelike with bosses and simple enemies. Implemented a system drop things of different rarity, for these things have made a simple inventory and slots for things that give enhancements, implemented a system for selecting enhancement cards after killing bosses.
- Cursed Run 3d flying eggplant that flies away on a web from the picture of zxcursed. The game has a skin store. Integrated Admob.
I can complete a test task or additionally tell about everything of interest.
Goal: I want to find a job as a junior unity developer and in the shortest possible time for me to reach the position of middle unity developer.
Position: Junior Unity3D Developer
Category: Unity
Experience: 0 years | English: intermediate


Studied Unity3D on my own, using technical documentation, YouTube tutorials and some other sources. I have no commercial experience but I have one released project on itch.io that I made myself. This game is a simple mobile 3d puzzle platformer. Also have some experience in creating TPS Shooters.
Position: Junior Unity3D Developer
Category: .NET
Experience: 3 years | English: intermediate

Dash'n'Beat — casual rhythm game released on Google Play (Android). Over 30k installs.
• Team development experience.
• Over 2 years programming experience.
• Confident knowledge of Ukrainian, Russian and English.
• Knowledge of OOP principles and ability to apply patterns
• Strong knowledge of C#, .Net
• Knowledge and understanding of Unity rendering pipelines.
• Ability to work with git (GitHub, PlasticSCM etc.).
• Experience in optimizing the application and its size.
Position: Junior Unity3D Developer
Category: Unity
Experience: 2 years | English: intermediate

Bachelor's degree thesis in procedural generation
Several completed courses on the cursor and Coursera one Udemy released game and a year and a half of versatile experience.
Working with Unity starting from the Decembre 2020.
Projects are made on courses and also projects made personally with use of basic functions and tools of unity using both 3d and 2d, from the first-,second-person etc.

Half year. Working in BG Games on hyper-casual(Brain Bricks) with adding to Google Play and adding analitycs

One and half year. Woking in LumiGhost LTD on different games. There I got experience with API with many animations with shaders.

I have experience of working in a team, with a time tracker.

Programming/Scripting languages
C#, Java

Programming technologies
Addressables, Firebase Analytics, Photon Engine, UnityWebRequest

GameEngine
Unity

Source version control
Git
I want to develop games to solve interesting problems to achieve interesting results. I want to work in good team so that we can share experiences and get better.
Position: Junior / Unity3D Developer / C#
Category: Unity
Experience: 1 years | English: pre

Publication of 5 completed projects on Google Play, several of which have AdMob ads connected.
Each project has its own mechanics. All projects are invented and implemented by me. 
The best project in passive mode has collected more than 1.5k downloads.
Mostly worked with prototypes for tests with Voodoo.
Integration and connection of different SDKs into the project.
Only did 3D projects (no experience with 2D).
Design development for projects. 
Levelled design for projects.
Development from 0 to publication.
Integration of advertising SDK into the project.
Position: Junior Unity / C# Developer
Category: Unity
Experience: 0 years | English: pre

Implemented python script for calculating distance to object from military drone.
In general I am keen on gamedev for more than 10 years.
For approximately 1 year I was working on developing several personal projects that I can show on a job interview. Some basic functionality is done for such projects:

3D game: open world with procedure landscape generator,
2D space strategy,
2D open world survival mobile game.

I want to code computer and mobile games, gain more working experience and develop myself as Unity Developer.
Education in Radio Engineering.
Currently working as Videorecording Engineer on TV channel and volunteering as Computer Numerical Control machine operator.

I’m looking for part-time opportunities in Game Development field. My available capacity is ~3 days per week (up to 8 hours each).
Position: Junior Unity C# game developer
Category: Unity
Experience: 0.5 years | English: intermediate

Finished a game development course, that worked as a freelancer and develop my skills.
Created several games that could be added to marketplaces and uploaded it on Git.
The first game is CatCatcher - a 2d simple game like a wolf and eggs.
Second is Eat It! - a 3d simple game, where the player has to eat healthy food to get score points.
Position: junior Unity Developer
Category: Unity
Experience: 1 years | English: basic

I quickly enter new projects and also quickly master new materials.
My skills: C#, Unity3D, AR foundation, Firebase, WebRTC,PICO_SDK,  LogoSoftwear, Adressables Asset,Photon, SteamSDK,OOP,SOLID.
During the year he worked on several corporate projects. Most of the work was in the team. There were also individual projects.
I don't want to work in a team where quality is sacrificed in favor of speed, since I had such an experience.
Position: Junior Unity developer
Category: Unity
Experience: 0.5 years | English: intermediate

I have 4 projects both 2D and 3D. Check out my resume and GitHub
Completed courses from ITEA
I'm a junior Unity developer with 4 months of commercial game development experience in an indie company and over a year of experience with Unity. I also had an internship for about a month in a game company. I was engaged in both individual tasks and in the full gameplay. I have great practice with the team. I also had experience in web programming
Position: Junior Unity developer
Category: Unity
Experience: 2 years | English: intermediate


Junior Unity developer, Assistent ASO
Pixel Master Entertainment 
UnityLevelDev - development of various levels for single-player games related to driving simulation
My responsibilities:
- creating the concept of the level, its type, the main goal and the path to it
- search for prefabs and all components on a given theme to recreate the atmosphere of realism in the game and for more interacting details
- in Unity3d, using the found prefabs, structures and objects created a game space for levels / tasks / missions
- connecting the control interface and testing the finished levels for performance / bugs / failures.
- development of the level in detail (arranging the necessary components, respectively, ideas) and programming additional functions in the game (pointers / barriers / menus )

ASO - optimization and promotion of applications on Google Play (games in the category of racing simulators).
 My responsibilities:
- product analysis of competitors
- writing titles, text and slogans separately for each type of application following all the new rules for publishing Google Play 
- promotion of applications using keywords / phrases, etc.
- text analysis, for accuracy in search queries and for getting into the right category (games)

Basic knowledge and skills : - Python, Unity Hub 2D, 3D, Notion, rich gaming experience.

Programming coach for children and schoolchildren
IT FAMILY HUB 
- Conducting group lessons (8-10 people) for children 5-14 years old
- Participation in the development and adjustment of the training plan
- Participation in the development of educational materials for the preparation and conduct of classes
- Organization of children's camps and holidays
- Active participation in the work of the organization

Programming tutor for children and schoolchildren
KID'IT 
- Conducting group lessons (8-10 people) for children 5-14 years old 
- Participation in the development of educational materials for the preparation and conduct of classes
- Organization of children's camps and holidays
My goal is to obtain employment for the technological company and have the opportunity to grow in an creative team of experienced professionals. I have strong motivation, ability learn quickly and good communication skills. I am passionate about game development and have a strong desire to grow professionally.
Position: Junior Unity Developer
Category: Unity
Experience: 1 years | English: fluent

Developed over 17 projects for mobile platforms as part of gamedev company.
Developed PC and Mobile pet projects: 
- Platformer 2D 
- Tower Defender Genre Game (Inspired by Plants vs Zombies) 
- Block Breacker Game
- Vertical Space Shooter 2D 
- Space Ship Control Simulator 3D (Inspired by Gravity defied)
- Railway Space Shooter 3D
Android projects:
- Ball Launcher 2D (Angry Birds mechanics)
- Driving Game 3D
2D and 3D Unity experience. Coding in Visual Studio, experience with animation, terrain building instruments, GUI elements design in Unity, shaders writing.

10 months working as a Unity Developer in gamedev company. Developing games applications for IOS and Android and uploading them into the Google Play Store and the App Store.
 
Plans for future development: further improvement of coding skills is a priority.
Position: Junior Unity Developer
Category: Unity
Experience: 0.5 years | English: intermediate

Courses:
- GameDevTV: The Complete Unity RPG Bundle: Intermediate C# Game Coding
- University of Colorado: Intermediate Object-Oriented Programming for Unity Games
- Unity Technologies: Unity Junior Programmer
All projects on my GitHub

- Viking’s Adventure RPG
The idea of the game contained using all skills which I have got during courses. The game has Target Fight system, Quest and Dialogue Systems, Inventory, Stat System, Abilities and many other interesting things.

- Unity Multiplayer
Idea:
My aim was to learn how to add Multiplayer in games.
About:
That's a project where you and other people can create a server, join to it and play together.
(It's not a game, just showing Multiplayer features).
Project contains:
- Unity Relay
- Netcode for GameObjects
- Lobbies
- Server Rpc

- Android-RPG-Roguelike
Idea:
The aim was to create an androind roguelike game about the demon, that will be slaying angels.
The game is limited in time. Player's aim is to survive 10 minutes and kill all bosses. To do that, player has 2 speells and perks, the choose of which will appear after every levelup.
About:
Now the game is in process, but I have already did the most part of it.
In process:
- Boss's mechanic
- Variants of characters
- Variants of spells for each character
- In-game currency system
Full-time employment in a friendly and professional team, where everyone has the opportunity to contribute and learn from experienced colleagues.
Support and encouragement for professional growth, including participation in training events, conferences, and workshops.
Engaging projects in the field of game development or interactive applications that allow me to apply my Unity knowledge and contribute to their success.
A positive and supportive work atmosphere, where ideas and initiatives of each team member are valued."
Position: Junior Unity Developer
Category: Unity
Experience: 1 years | English: intermediate


As a junior Unity developer, I have had the opportunity to work on a variety of projects that have helped me to gain a strong foundation in the platform. My first experience with Unity was in a college course, where I learned the basics of game development and became proficient in using the engine.

Since then, I have had the chance to work on several personal projects, including a 2D platformer and 3D hyper casual games. These projects have allowed me to further hone my skills and get hands-on experience with Unity.

In addition to my personal projects, I have also interned at a game development studio where I had the chance to work on a mobile game using Unity. During this internship, I gained valuable experience working on a team and collaborating with designers and artists to bring the game to life.

Overall, my experience with Unity has been extremely rewarding and has given me the skills and confidence to continue building my career as a developer.
Position: Junior Unity Developer
Category: Unity
Experience: 1 years | English: intermediate

Development of the HyperCasual Game Prototypes from the stratch
As a Unity Developer, I'm passionate about creating fun and engaging games. I have a solid foundation in Unity and C#, and I'm always looking to learn and grow. I'm a strong team player with great communication skills. I'm excited to bring my enthusiasm and technical abilities to any project.
I'm expecting to get the experience in the development of the games of different types and to work in interesting and talented teams.
Position: Junior Unity Developer
Category: Unity
Experience: 1 years | English: upper


A year ago I started to learn Unity and C#. For now, I have created 5 Android games on Google Play. You can find Adjucto or Kulgen (for example).
Have some experience with AdMob and Firebase Analytics.
Position: Junior Unity Developer
Category: Unity
Experience: 0 years | English: upper


Count Masters: Crowd Runner 3D
Description: This pet project is a copy of the famous hypercasual action game Count Masters: Crowd Runner 3D, created by myself.
Tomb of the Mask
Description: This pet project is a copy of the famous hypercasual puzzle game Tomb of the Mask, created by myself.
The preferred job position is a Junior Unity Developer. My goal is to create casual and hyper-casual games. Ready to work in an office in Lviv or remotely. Have experience in game development in Unity for 1.5+ years. Created 10+ pet projects during this period. Some game examples are listed in the portfolio.
Position: Junior Unity Developer
Category: Unity
Experience: 0 years | English: intermediate


Currently I work full time in another field. I intend to change my profession, become a part of the gamedev industry, work and grow in it.

I have no commercial development experience. But I've been learning Unity and C # on my own for about a year.
Took a number of courses on udemy:
-Complete C # Unity Game Developer 2D
-Learn To Create A Local Multiplayer Game In Unity
-Make Games without Code? Master Visual Scripting in Unity!
And also many thematic tutorials and mini-courses on Youtube.
Released a simple project (minesweeper) on itch.io and PlayStore (Standalone, WebGL and Android).

In educational projects I studied and tried to use various tools (Git, Animator, UI, New Input System, Scriptable Objects, DoTween, Addressables, ShaderLab, Bolt, ShaderGraph, Multiple Scene Layout).

Most of the projects implemented as part of the training are hosted on my Github page.
I am always looking for opportunities to do and learn something new. Therefore, I will gladly accept test assignments or advice on teaching / improving my skills.
Position: Junior Unity Developer
Category: Unity
Experience: 0 years | English: intermediate

Have mastery degree in computer science
Graduated Unity courses in ITEA Academy
Dont have experience in IT
Have 4 projects 
1) 2d game platformer
2) 3d tower defence for PC, with a lot of technologies from Unity and some content (a lot of difficult enemies, towers, some effects ets.)
3) Runner which looks like tetris, used a lot of effects(motion blur, bloom etc). Project made for Android
4) Presentation of elements from winbox, works like drum with prizes (On Android and PC). Used effects, math, Shader Graph
Ready to work with any genre of games, platforms and technologies
Want to take first any experience, ready to any works
Position: Junior Unity Developer
Category: Unity
Experience: 1 years | English: intermediate


For half a year I have been doing freelance work and closed projects in Unity using additional plugins such as Zenject and DOTween, using OOP and SOLID. I am currently looking for a permanent project to hone my skills