lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: Art lead / Art Director Game or AI tech
Category: Artist
Experience: 4 years | English: upper

The projects I participated in and proud you can find below.
1. From startup AI Factory to sold Snap inc.
Role: Head of creative team in Kyiv office, Art director, Concepter, Director, Shakeholder
Tech that allows user put the face on rendered hunny videos. 
A lot of content experiments were setting up before sold that allowed the team understand the better place in the Snapchat app. For first in Chat to express emotions during conversation and Cameos stories - both for organic growth. Regarding monetization through sponsored ads in full screen content with face swap tech.

2.Successfully transitioned into the role of Content Lead after Snap Inc. acquired AI Factory, maintaining leadership of the content team and ensuring the seamless continuation of operations.
3. ML filters
Role: Art Director / Concept creator
From idea and collaboration with ML engineering team with A/B tests to great realise that brought more than 1bln for first 3 days impressions despite on filter was available for high-end devices.

Next filters with usage AI tech in other apps were twins of this one that was based on ML tech.


4. Also a few hit games wich visual were created by me you can find in my Behance profile.
Passionate and skilled 2D Art Lead and Senior 2D Artist with 9+ years of experience in the game industry. Proficient in leading teams to create visually captivating 2D assets and illustrations for games. My passions include drawing, and it would be ideal for me to combine drawing with team management 
Seeking a role where I can apply my artistic vision and leadership abilities to deliver outstanding and immersive game visuals to make its worldwide famous hits. 

- Lead the team of managers for different hi-tech products
- Gathering ideas and feedback, collecting requirements, writing specifications, creating wireframes and workflows.
- Driving strategic product decisions via evaluation of market trends, user feedback, and meticulous retrospective and prospective analysis of product and content performance
- Managing a long-term and holistic roadmap encompassing internal tools, policies, data/analytics, and feature development
- Developed visually compelling game themes in collaboration with creative teams, translating concepts into engaging visual narratives.
- Created symbols, characters, UI, environment for slot games, based o research to enhancing gameplay excitement and player engagement.
- Maintained uniform visual styles across all game assets through style guides and references.
- Worked closely with cross-functional teams, effectively integrating artwork into projects.
- Refined visuals based on feedback, adapting to changing project needs while upholding quality.
- Ensured top-notch artwork quality, adhering to technical requirements for in-game use.
- Managed time efficiently, meeting milestones and adapting to evolving project demands.
Position: Art lead, Graphic Designer, Web designer
Category: Design
Experience: 10 years | English: upper


10 years of experience in advertising agencies as an art director. Development of advertising campaigns for 360. Supervision of the design department. Working with a design team of up to 8 people. Advertising video (pre-production, production, post-production). Video animation development. Graphic design: Key visual, SMM, banners, packaging, motion, animation, illustration, branding, SMM, presentation
Position: art lid
Category: Artist
Experience: 1 years | English: basic

- Graduated in Art school №1 in the сity of Dnipro
- Graduated Oles Honchar Dnipro National University on a speciality: Graphical design.
- Artcraft. Online курс «Игровая 2D графика» 
- Game station academy "ПРОДВИНУТЫЙ КУРС. Игровой казуальной графики"
2D illustrator
VectorPro, Dnipro.

Сreation vector illustration
I expect good team and opportunity to improve my skills. 

What I'd like to do:
- props
- characters
- design object
- work in isometric perspective
- render of the objects
Position: Art Manager
Category: Unity
Experience: 3 years | English: upper


- My main responsibility is Full Pipeline 3D models for Games.
- Took part in projects both in Unity and UE (4 and 5)
- Did environment for Metaverse made in UE5

Software:
Maya/3Ds MAX
ZBrush
Substance Painter
Marmoset
Unreal Engine
Unity
Arnold render(Maya)
Position: Art manager / Support manager/ Community manager / Junior PM
Category: Other
Experience: 8 years | English: fluent


Customer support manager/Community manager
 Global Virtual Opportunities Company (gogvo.com)

* Voice support (consulting customers regarding the valid accounts and fixing various issues)
* Resolving of product or service problems by clarifying the customer's complaint; determining the cause of problem; selecting and explaining the best way to solve the problem; expediting correction or adjustment; following up to ensure resolution.
* Translating manuals and other materials from English into Russian for the Russian Speaking customers.

Customer Relationship Manager
Catalyst Apps (Web and Mobile game development).

* Maintaining long-term relationships with customers to ensure they continue receiving on-going value and satisfaction from the product they are investing in.
* Collaboration with PM, QA Engineers, Game Producers to ensure successful implementations based on customers' needs, suggestions feedback.
* Managing Facebook community pages and groups.
* Training Junior Support managers, improving overall department and organisation efficiency and performance by identifying opportunities to enhance internal processes.

Game Content Manager

* Generation of gameplay and game content for Pet Buddies iOS game. 
* Researching and creative thinking on concepts and ideas.
* Coordinating tasks and priorities with artists, programmers, game director.
* Taking part in daily creative discussions with game director and focus group based in the USA and UK.
* Task assigning, further coordination of the developers, QA and designers team. Developing schedule for the release completion.

Product Owner of the FamilyArtClub shop on Etsy

* Creation and fulfilling the shop from scratch.
* Collaboration with 2D artists to ensure successful design  implementation based on customers' inquiries. Maintaining long-term relationships with customers to ensure they purchase again in future. 
* Promoting the shop using internal Etsy marketing tools as well as FB and Instagram.
As a very friendly, communicative and creative person, I’m seeking to leverage my skills and ideas to create something amazing within a company. Having the experience in team coordination as well as community management I am searching for a position where I can express my enthusiastic personality, use creative approaches to complete tasks and build communications with the teams and customers.
Position: Art producer
Category: Project Manager
Experience: 4 years | English: fluent


Over 7 years of experience in games industry. Excellent reputation for creatively resolving problems. Can handle all kinds of pipelines, create, maintain and improve processes. Curious, independent and enthusiastic to contribute to the team success through hard work. Attentive to details. Organized, collaborative and dependable, successful at managing multiple priorities with a positive attitude. Able to create a friendly atmosphere in the team, empower and guide when needed.
Position: Art Producer
Category: Project Manager
Experience: 7 years | English: fluent

- Setting Design department processes from skratch
- Improving Content production process, 
- Decreasing amount of internal issues, 
- Creating process documentation, 
- Old documentation structure creation,
- Processes unification,
- Bringing business mindset into teams
• 10 years in IT
• 7 years in GameDev&Multimedia
• 6 + years of project management experience, both Art and Development teams
• Experience in Jira administration
• Experience with Google Docs, Google Sheets, Excel, Confluence, Asana, Keynote Experience in project documentation structure creation
• Experience in project documentation creation and maintenance
• Experience in managing:
- 35 people in 8 teams
- long-term art projects in game development
- large and geographically distributed teams (Odessa, Kyiv) small mobile projects development
- Experience in negotiations with Senior Management, 2D designers, 3D designers and animators, VFX designers, SFX designers, Developers, QA
- Experience in working with foreign clients (North America, EMEA, Australia)
- Experience in Scrum/Kanban/Waterfall
Ideally, I would like not only manage the team and art part of project but also continuously improve the processes.
Position: Art Producer/Project Manager
Category: Project Manager
Experience: 3 years | English: upper

- Working with major GameDev companies from all over the world
 - Working on several famous titles in GameDev industry
•	estimation of a new scope of work on the basis of provided references and briefs
•	e-mail correspondence and calls with partners
•	managing a project/batch during its full life-cycle (starting with kick-off call with partner and ending with an internal retrospective)
•	creation and allocation of tasks to the team of artists
•	daily meetings with project teams
•	cooperation with Legal and Finance Departments: tacking of existence of all needed legal documents and agreements, issuing invoices, payments tracking
•	calculation of plan project efficiency before the actual start date or internal kick-off, resources re-allocation, dealing with risks 
•	maintaining a project’s efficiency on the same level as it was initially planned
•	dealing with change requests: gathering information, preparation of arguments and proofs, setting up meetings with heads of different departments (if needed)
•	project/batch closure, checking of team’s tracking in Jira, retrospective, issuing of final invoice
- GameDev only
 - Product company only
 - Healthy environment inside the team and in the office in general
Position: art project manager
Category: Project Manager
Experience: 11 years | English: intermediate

Some achievements in the work.

–Launched advertising agency "vip-media group" (in partnership. Now it's closed).
–Realized as an art director (development of the visual part: design, entrance groups, signage, advertising campaigns, printing. Work with designers, layout designers, sound engineers. Interior in a nightclub. Privat Bank, Raiffeisen Bank Aval, Vladimirsky, etc.
–Realized as a project manager: (Selection of materials for outdoor advertising, project evaluation, development of estimates and project support).
–As a result, I personally and with a team developed more than 50 signs. More than 50 logos, 50-100 videos, catalogs, etc.
–Launched an Indore-video direction (in vip-media group) and then sold it. I found a client who would benefit from it and made a deal.
–Launched an online store selling bags with a partner. Packed and customized the design and marketing part of the project. Sold to a partner. The project is currently closed. 
--Launch a Shatava Digital Studio 
--Opened the IOT direction and implemented a project in it 

Projects have been implemented by me personally:

–Sky Fountains, Windows Software. PM.
–Software for Windows. “Laser Shooting Range”. PM.
–AR mob game Zombie AR. PM. (prototype. Project stopped, no funding).
–Gaganoozh. AR mob app and AI gesture recognition system. Augmented Puppets. PM. 
–AR mob application for makeup demonstration (prototype development. The project is not published at the moment). PM.
–AR mob app SeeAr. Providing AR applications as a service for retail business. PM. 
–Car VR simulator, Skoda. PM.
–Schneik web application (pixi.js). The project is currently closed. PM. 
–3D Quest room online. (Development of a desktop simulator quest room). PM.  
–3D Trailer development. The plot of the game and the promotional video of Aratopia. 
–IOT project Rubin Laser Shooting.
–Development of a series of 3D presentation trailers for Sky Fountains.
–Development of a 3D trailer for Aqua Cascata
My background, skills and abilities
- I have been an entrepreneur since 2006 and have been communicating with clients,
employees and contractors in the B2B field (advertising, marketing, design, IT: Game dev, AR
/ VR, mob \ web) for about 14 years.
- I can anticipate a possible problem and reduce risks for all participants in the process.
- I know how to streamline the process (find a bottleneck and suggest solutions)
- Knowledge of marketing components and understanding of how to identify key issues and
tasks of the business, how to brand the product \ business \ company. There is knowledge
and understanding of the process structure of IT manufacturing and outsourcing companies.
- Ability to negotiate with customers and suppliers.
- Sales skill
- Skill of conflict management.
- Good sense of taste.
Art-skills this is about me. But tech skills not about me, but I can comunicate and formulate a task well with technic people. So I belive I can be more usefull on position related with art-project management or product management or producing.
Position: Art Project manager
Category: Project Manager
Experience: 5 years | English: upper


Art Manager
Absolutist Ltd.
The key responsibility:
- Management of the art production and delivery process for various game projects.

Project Manager
Maharaja 
Achievements: 
- The brand development strategy chosen allowed the company to recover as fast as possible from the consequences of the quarantine. 
- Thanks to the introduction of team-building activities, flash mobs, and pleasant surprises, it was possible to unite the team.
- Thanks to the implementation of Trello and the documentation on the vector of development of directions and functional responsibilities, it became much easier to supervise the teams remotely.

Project Manager
Fluvius
Achievements: 
Thanks to the creation of CJM, a more correct project architecture, market entry strategy, and clear documentation of the project were built.

Head Of Marketing Department
SPA&Fitness “Mistо”
Achievements: 
Due to a quality development strategy and loyalty program, the tools I introduced to maintain and attract customers allow the company to thrive to this day.
Position: Art Project Manager, Art Producer
Category: Project Manager
Experience: 2 years | English: upper


- task & project management of 2d/3d art (planning workload, creating/giving assignments, process coordination, quality and priority control, communication with clients, retrospectives)
- basic experience with Scrum and Kanban in GameDev
- people management (mentoring and onboarding new artists and PMs, 1:1 meetings with artists, performance and skills review, conflict resolution)
- managed teams of up to 30 people
- creating info-bases and systematization of knowledge and experience (art and inner work guides)
- analyzing and optimization of processes
- art directing (quality and style control)
- GameDev domein is in prority
- Prefer product companies OR long-term projects
- I'm a fast learner and looking for professional growth
- Interested to get more experience with 3D, VFX, VR, video or game production
Position: Art QA
Category: Unity
Experience: 4 years | English: upper

Learned 3D modeling and English on my own
Both technical and artistic quality assurance of 3D assets.
Providing feedback on asset optimization
Communicating with outsource partners, relaying the latest updates in the production pipeline and requirements.
Levels performance review and feedback on optimization
Experience with 3d modeling (environment and weapon)
I'm interested in new and modern technologies, would be interested in working with Unreal Engine 4/5.

Not interested in working with outdated software.
Position: Art Team Lead
Category: Artist
Experience: 11 years | English: intermediate

participation in more than 50 projects from scratch to final. knowledge and understanding of game creation process, experience in animation.
experience with:
Creating graphic assets for the games from idea & concept to final art (drawing Photoshop, Illustrator, 2D/3D animations, VFX, Spine).
- Leading the creative process of graphic design, art style, features, UI design, etc.
- Negotiating with Product Owner (Producer).
- Documenting the process of creating graphic assets.
- Ensuring maximum commitment of the design and making sure that the vision is understood.
- Setting visual standards for game design, symbols, animations, etc.
- Estimating and preparing art tasks (jira).
- Improving processes and best practices, optimisation for mobile devices.
Looking for a job of 2D Artist where I can work on creation of the concept and rendering according to the style of the project. To learn and growth professionally day by day.
Position: Art Team Lead // Art Manager // 2D Artist
Category: Artist
Experience: 4 years | English: upper


Senior Illustrator at Wildbrain
August 2022 - Present
Project - Brave Bunnies animated series
‣ Finalising background draft designs
‣ Preparing files for animation purposes

Art Team Lead at Glowberry
May 2020 - February 2022
Project - Brave Bunnies animated series
‣ Create props and characters design - from scratch to finish
‣ Create, prioritise, assign and follow up on tasks and the advancement of the team’s work
‣ Review, comment and correct works from the art team
‣ Provide works from the art team match project stylistics and meet animation purposes
‣ Organize team and 1:1 meetings
‣ Be a mentor in terms of technical/artistic aspects for team members
‣ Work with other art leads, art managers and art director to ensure communication and collaboration between teams
‣ Onboard and supervise artists during the trial period
‣ Creating workflow guides for the team 

Illustrator at Glowberry
July 2019 - May 2020
Project - Brave Bunnies animated series

Freelance illustrator
September 2016 - July 2019
Position: Art Team Lead, Lead Artist
Category: Artist
Experience: 8 years | English: upper


Last 7 years I’ve worked on Art Теаm Lead position. 
Over the this period, I've earned giant experience in forming and managing of Art Department production processes.
Earned ide practical experience in the development, organization and tuning of the working flows of the Art Department, as well as its effective interaction with other departments of the business unit.
Му main саге as а Теаm Lead is the development of а communication system and forming well-established interaction processes. 
In my personal opinion, the true result of good Art Team Lead (and \or) Art Director's - commercially successful products of the company. As well as the created Art Team, that may become a source of pride and decorate in any company.
Position: AR/VR developer
Category: PHP
Experience: 11 years | English: pre

win on Proffstore Hackathon, nomination best web application
about 10 years experience
PHP , python,pre-intermediate english
Laravel ,Magento2, Symfony
PostgresSql, MySql ,Redis, MongoDB
Docker, git, AWS services
JavaScript
html,css,sass, jquery,git
strong team, work with UK/US customers
Position: AR/WebAR/Computer Vision developer
Category: JavaScript
Experience: 11 years | English: intermediate

Developed SLAM for Web and Image Tracker for web (completely working in browser) for the GEENEE company (main competitor of the 8th Wall company)
July 2019 - March 2019
GEENEE Inc.
Berlin Area, Germany
Computer Vision developer
Products:
- SLAM for Web.
- Image Tracking for Web.
Tech stack used:
C++, OpenCV, React, TypeScript, React-Redux, three.js, react-three-fiber, styled-components, SASS, Parcel, Webpack, WebGL, WebAssembly/WASM

September 2017 — March 2019
CyPlay
France
Android developer
Responsibilities:
- Design and development Android applications.
- Design and development Android wear applications.
- Technical support.

August 2016 — till now
GARPIE
USA, garpie.co/
Founder / R&D / Software developer
Mobile Social Network based on Augmented Reality. 
Responsibilities:
- Researching new technologies in area of Augmented Reality.
- Researching in area of improvement of calculation of local positioning. 
- Development proofs of concept for AR-frameworks (ARKit, ARCore, ARToolKit) and AR-devices.
- Design Android application.
- Design Data Base and Backend (server) application.
- Development Backend application.
- Development Android application.

September 2012 — till now
Zugara
USA
R&D Director, Software developer
Responsibilities:
- Analyse and understand the positioning of the product, service or process.
- Translate functional needs into specifications.
- Design and develop the product, service or process.
- Set up the test and validation phases.
- Correct and improve the product, service or process.
- Support the production start-up and product launch.
- Gather business intelligence (patent, technology and competitive intelligence) to identify new scientific trends and conduct strategic planning.
- Participate in benchmarking and test competitive products to gain relevant information that can be applied to product specifications.

June 2010 — August 2012
Archer-soft
Dnieper (Dnepropetrovsk)
Software engineer
WebAR, Augmented Reality, WebGL, WebAssembly, remote
Position: A seasoned React developer
Category: JavaScript
Experience: 9 years | English: upper


Coordinated with the software engineering teams to 
develop scalable code for an online payment provider 
with over 50M active users, which included designing 
front-end and back-end services in Python.
 Designed cutting-edge software applications to 
support EHR systems for a major health insurance 
agency with over 20M insurees, troubleshoot 
programming errors, and automated software testing 
processes to save over $100K in annual labor costs.
 Managed 50+ Linux servers with 99.99% uptime, 
created a Docker container cluster using 
Kubernetes/Docker Swarm, and prevented network 
failures.
 Spearheaded project for improving deployment 
process and automating manual testing processes, 
which saved over 100 labor hours per week and 
supported enhanced resource allocation during a 
period of revenue growth totaling over $2M.
Position: Asistan Project Manager
Category: Project Manager
Experience: 0 years | English: intermediate

I obtained bachelor degree in economics of enterprise in Kharkov National University of Economic. 
At the moment, I am continuing to do   Master’s degree in project management. 
2017 Courses Project Manager (Source IT)
2016 English courses (Green Forest)
2015 English courses (Language Center )
I have the skills to work in a team, quickly learn. Skills of reference for the project on Agile (SCRUM / KanBan) and Waterfall (at the level of theory and practice from the university and courses that were fixed by writing documents - proposal, terms of reference and those plan, risks, WBS)
As for my work experience, during the studing, I worked in the company that sells electrical goods as an assistant manager. 
I was responsible for attracting new clients, receiving and processing orders, invoicing customers for payment, keeping record, and dealing with the goods.
I'm interested in the vacancy of the project manager's assistant, because working in a team is the most exciting sphere of activity. I want to work in a team, to learn new and develop, to apply to acquire knowledge and skills. I want to grow, create a value and realize myself as a specialist in this area.