lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: Game Developer and Backend Engineer
Category: Unity
Experience: 3 years | English: upper


I am an experienced game developer seeking a part/full time job. Previously worked for development of multiplayer game with more than 100mln downloads in play market and 2mln active players.(Car Parking Multiplayer). It is an open world racing multiplayer game, aka GTA for mobile. Mostly worked on game logic and back-end (Firebase, NodeJS) and know every part of the game in details. Also, expanded unity tools by adding new scripts for faster development.

Below detailed tasks that were done by me in one year:


GameDev
  * Worked for company with more than 2mln competitive players (Car Parking Multiplayer)
  * Created GPS map system from scratch (all algos and OOP are written by myself)
  * Integrated and expended new tools for unity engine for faster development
  * Designed and developed job system for a game, nowadays players can play as a taxi, cargo, delivery drivers (increased play time and fixed game economy)
  * Developed a drone as a complementary vehicle in the game
  * Optimized wheel physics (minimized memory and time usage)
  * Designed and Developed daily rewards system (helps for consistency of players)
    * totally new system with new mechanics.

Backend
  * Rewrote entire backend of the game with more than 100 mln users
  * Optimized database by deleting inactive users and minimizing data usage of each user
  * Developed synchronization of player data
  * Expand player data with new features

What can I offer?
  * Solve any problem of any level
  * Can optimize a game in terms of memory and time usage
  * Make easier to make updates
  * Fast development time
Position: Game Developer C++
Category: C++
Experience: 2 years | English: upper

I have experience building complex projects using JS. Working in a big and small teams. Scrum, Kanban methodologies. Have experience in mentorship. Proficient with Git.
I have 5 years of WEB dev experience, but I have always been immersed into games. Now I'm looking for my first C++ developer position.

My portfolio contains completed game in C++ using SDL2 lib and some other simple games made w/ JavaScript.
I also have some experience in Unreal Engine.

My main adnvantages are: 
- fast learner;
- always do my best to write highly optimized code to match SOLID, Patterns and so on;
- I'm socialbe and initiative.
Interested in deeper learning of C++ and game engines.
Open minded and polite team.

For my part, I will do my best to create a high-quality product that we can be proud of :)
Position: Game Developer C++
Category: Unity
Experience: 10 years | English: fluent

I've convinced team to use new engine which led to higher stability and quality and increased our player base almost twice. Also I've designed and implemented in-game system that gave good monetization.
I have worked on big open world AAA game project almost 10 years and as a result I have deep but narrow skills. My main task was implementing AI for game characters and scripting in game quests and scenes. I have very good understanding how players could behave in game, which unexpected or weird decisions they can do in game and how that could lead to stuck in storyline or bugout a bossfight. As well I have good experience in countering intentional cheating or exploiting game mechanics to get unfair advantage. I also have decent skills in reading and debugging third-party code as well as creation my own algorithms and systems. However my main skill is creating games. Thus I'm looking only for job in gamedev and want to work on open-world game with big and complex storyline like Witcher, Elder Scrolls, Gothik, Dark Souls and similar games.
I'm looking for job only in gamedev.
Position: Game developer (C#, Unity)
Category: .NET
Experience: 10 years | English: pre

- 1 mobile top game (iOS, Android)
- 3 other mobile games (iOS, Android, Amazon)
- 10+ flash games
- Potring games with C++ and Action Script 3
- Games for social networks and big client MMORPG
C#, Unity, C++, Cocos2d-x, Action Script 3, Flash, Starling, Game Development, Social Game Development, Mobile Game Development (iOS, Android, AIR)
Game development only!
Position: Game Developer C# Unity
Category: Unity
Experience: 1 years | English: intermediate


I have been working on unity for a year. I have been trained by professionals in the gaming industry for years. Working in different teams, developing games from idea to completion, etc. are the abilities we learn during education. Halloween themed game, 3D 2048, endless runner, 2D parallax, FPS action, puzzle platformer, basic of Vuforia, stack game - these are some parts of my projects. In general, I worked as a sole developer with the artists on the game team. But in some cases, like the global game jam, I've had experience working with other developers.
Position: game developer/designer
Category: Unity
Experience: 3 years | English: upper

we took fourth place in Microsoft imagine cub competition  for our Graduation project (Good night monsters) a 3D puzzle platformer game which I participated on development and led the game design and level design processes
I am a passionate game developer with over three years of experience working on various projects using Unity and other game engines such as Unreal and GameMaker.

I have worked in different areas of game development including networking, UI, AI, custom editors, and editor scripting, animations, lighting, particle effects, 2D & 3D physics, shader graph, and API communication.

 I have a strong understanding of OOP concepts and game design patterns. You can find more details about my previous experiences and personal projects on my CV.
Position: Game Developer/ Frontend Developer
Category: JavaScript
Experience: 6 years | English: upper


- 6 years work experience with JavaScript, HTML + CSS;
- TypeScript, Node.js;
- SCSS/SASS & libraries/frameworks (Bootstrap, Materialize);
- Handlebars, Twig, Gulp, Docker, Jira;
- Familiar with Git and platform GitLab, Bitbucket;
- Work experience with web SPA applications IPTV, OTT (smart tv, desktop, tablet, mobile);
- Experience in creating apps for iOS on Cordova;
- Adobe Photoshop, UI/UX design thinking, Responsive design, Usability and cross-browser
Position: Game Developer / Gamedev / Unity C#
Category: Unity
Experience: 1.5 years | English: upper

There is good experience in developing commercial games for different customers, there is also experience in teamwork.
IT experience since 2018 
2 years experience in game development, my competencies: programming, level design, game design 
Experienced in the next languages: C#, C++, HTML, SCC 
Experienced in the next Databases: Firebase, MySQL 
I’m using Unity, Photon network engine and Visual Studio as development tools 
English level – Intermediate
Looking for internship as a game developer. I'm ready to study, to improve knowledge and educational qualifications, to get skills and experience working in a team.
Position: Game developer (Java)
Category: Unity
Experience: 2 years | English: intermediate


- 2+ years Java game development for an Android platform
- OOP, SOLID
- Android SDK
- Multithreading
- SQLite DB, Room
- Rest API, JSON
- Firebase(Analytics, Crashlytics, App Distribution, Cloud Messaging)
- VCS: Git/GitHub
- Placing applications on the Play Market.
- Agile, SCRUM
- Code review
Position: Game Developer/ JavaScript Developer / Front-end
Category: JavaScript
Experience: 3 years | English: upper

Leading the project from scratch as a client developer (with no bugs during certification and in production)
I have 3+ years of experience in frontend and browser game development.
Besides being a developer, I have an extensive background in the management and marketing fields.
I am a result-oriented and responsible person, always striving to do my best.
I am capable to work productively and effectively both as an independent unit or a team player.
Position: Game Developer, JavaScript, Lua
Category: Other
Experience: 2 years | English: intermediate

Writing simple games.
Ported open-source projects to Android.
Creating modules for Lua language.
Master's degree at Computer sciences.
JavaScript, Lua, C/C++, Linux, Android NDK, Java, Android SDK, Qt, Linux, Python
Game development
Position: Game developer (JS, Phaser/Pixi, Three.js, CANNON.js, PlayCanvas)
Category: JavaScript
Experience: 5 years | English: upper

I have experience of implementing various gameplay mechanics, have created many playable ads: both 2d and 3d (runners, idle games, tycoons, match3, card games, slots, puzzle, physics games, etc.)
developing flash games solo,
developing cross-platform slot games (Flash/As3) as a part of a team,
developing playable ads (Phaser, PIXI.js, Three.js)
Html5 game development. Would prefer game development over playable ad development.
Position: game developer, middle
Category: Unity
Experience: 2.5 years | English: upper


I've had 2,5 years of opportunity to develop myself in the gaming sphere, especially with cocos2d, cocos creator, in the gambling sphere. I'm a front-end developer in our team, nearly senior.
Position: Game Developer - Unity
Category: Unity
Experience: 1 years | English: pre


I'm a game developer, I can help you realize your freelance game ideas or I'm open to remote job offers.
Position: Game developer Unity/C#
Category: Unity
Experience: 5 years | English: upper

I’m a passionate Game Developer with 15 years of Programming experience and 12 of them in the Game Dev industry.
I developed Mobile, Web, and multiplayer games. Worked with different stacks of technologies in big and small companies in a cross-components team.
I know the approaches and processes in team development.

At the moment I live in HAMBURG, GERMANY
Game developer.
I like video games and work only in this industry. 

I DO NOT work with GAMBLING games.
Position: Game developer, Unity developer, Software Engineer
Category: Unity
Experience: 5 years | English: upper

Developed several games from the very beginning. I was the best employee(on yearly review) in the Ukrainian office on my first job in Huuuge Games.
May 2023 - Aug 2023: Software Engineer(continuation) - Program Ace. Working on the 3d casual runner game project in Unity. Started from scratch, implemented almost all of the features(single developer). Worked with physics, universal rendering pipeline for WebGl.

Feb 2023 - May 2023: Software Engineer - Program Ace. Working on editor for 3d AR content creation, using Unity, JS. Working on mobile client for the ecosystem. Worked with Dependency Injection framework, mobile notifications, qr code generation, client-server system for storing user data in the remote database etc.

Feb 2022 - Nov 2022: Game developer - Senior bay. Worked on several 2d games using Unity game engine, implemented major features, monetization features, analytics and so on.

Apr 2021 - Feb 2022: Game developer - Swag masha. Our team created from scratch a new game for the studio(tinder simulator, interactive stories genre) using Unity game engine. Worked with unity asset bundles, custom web client library, monetization and ads integration.

Sep 2020 - Apr 2021: Middle game developer - Huuuge games(continuation). Implementing some major client and server features, some monetization features.

Apr 2019 - Sep 2020: Junior game developer - Huuuge games. Writing client and server logic. Lua, C++, Nim, using Rod game engine.

Oct 2018 - Mar 2019: Trainee - Global Logic’s C++ pro camp. Open CV, multitreading, Boost Asio practice.
Don't wont to work in russian(or affiliated) company or in a company with large number of russian employees
Position: Game Developer (Unity, Godot): Gameplay, Networking, Engine Tools
Category: Unity
Experience: 4 years | English: fluent

Well, there is few achievements you might be interested in: 
- I made a game which took the first place on hackaton in Lviv (Skedaddle, Clumsy Runners on Steam).
- Launched my own projects as well as bigger projects as a part of team. I pretty much understand game to players delivering pipeline as well as technical stuff. 
- 5 years ago I was working in web development industry, built a company which employed 9 people by the time I left for game programming. Search drucode.com through webarchive (2013 - 2015) as it transformed into another company.
I've been developing games for 3+ years professionally. And few years before it as a hobbyist. 
Shipped games for PC and mobile platforms.

My most recent experience was working on Secret Neighbor (available on Steam) as a part of 3 programmers team. What I specifically did there is listed below: 
- various gameplay features: bear trap, throwing items, player buffs, movement.
- deterministic object spawning system: each client spawns objects in linear manner using same number generation algorithm for randomization. Server provides seed only and doesn't manage spawn at all.
- core networking library, which was used throughout the code base heavily. The goal of this client library is being back-end solution agnostic: it encapsulates back end provider logic and this is only thing which need to be changed implemented if project in needs of moving to another to another networking provider. Basic version of this library available on my github account.
- server browser
- quick game lobby
- custom swearing words filter for server browser and nicknames (using regular expressions)

I programmed smaller games too as a solo developer.
I prefer working in smaller teams. Ideally I would join a team which delivers their own products, have access to players' feedback. I might join outsourcing team with decent client - team workflow / communications too.

I also prefer doing work remotely, going to regular meetings with a team to any city.
Position: Game Developer Unreal Engine
Category: Unity
Experience: 3 years | English: upper


I accomplished animal AI system (resembles Ark AI system).
On Frozen Flame project i did all the sound code (FMOD), inventory and quickbar system including UI (UMG), weather system, compass and other tasks.
Worked on Pioner first/third person shooter project. On the project i accomplished different player character and weapon mechanics, animation programming, import-export system excel format to ue4 data assets (editor extending, reflexion), inventory and UI.
Working on the networked P2P action project. I did behavior, animation, ability logic for several AI characters, several turret types which shooting the AI, one of the game missions, power source which is buffing the AI and other game mechanics.
Position: Game Developer Unreal Engine C++
Category: Unity
Experience: 0.5 years | English: upper

Completed internature in Gamedev company. Working on my pet project. It`s platformer based on Unreal Engine 5. I`m trying to use only C++ in most cases.
With 1.5 years of experience in front-end development, I transited my skills and passion to the game industry. I hope that my technical abilities, some sort creativity, and enthusiasm for gaming and game development will make me a valuable addition to any team. 
I have experience working with Perforce, as well as familiarity with IK Rigs, IK Retargeter, Animation State, UMG, Level Streaming, Sequences, GAS basics,  basics of the Multiplayer Subsystem etc.
Position: Game Development Art Team Lead | Art Director | Art Manager | Head of Art
Category: Artist
Experience: 11 years | English: upper

More than 15 years and 20+ finished game projects.

Lead Artist of outsource AAA projects for EA, Sony, Bethesda etc.

Art direction and management of games:
• PokerClub (2021)
• Sky Lanterns (2019)
• Halloween Witch Party
• Book of Treasures
• Kingdom of Glory
• Vikings: Frozen Gods
• Angels vs Demons (2018)
• Spy Girls
• Egypt Story
• Stellar
• Cute Farm
• World Cup Football Slot
• Crazy New Year (2017)
• The Money
• Guardians (2016)
• Apocalypse 2056 (2013)
• Robomania
• LeapMotion Cards House
• LeapMotion Skyward
• Chronostorm: Siberian Strike (2008)
• Barrier of the World (2007)
Art Director of social, gambling, mobile and video game development with over 15 years leading Art department experience in more than 20 finished game projects.
Lead Artist of outsource AAA projects for EA, Sony, Bethesda etc.
Experienced in risk/crisis art department management.
Experienced in multiple game projects art development simultaneously.
Advanced expert in creating 2D art, 3D modeling (high-, low-poly, props, characters, environment and architecture), texturing (photoreal, cartoon), visualization, animation, digital/print design, UI/UX design and Art direction.

CORE COMPETENCIES:
‣ Looking for and interviewing Artists/Animators/FX specialists and remote outsource teams.
‣ Art team development and management, staff training and constant quality improvement.
‣ Development of games style from concept to the final polishing.
‣ Developing design and technical documents for art assets creation.
‣ Building and managing art production pipelines.
‣ Time estimating, assignment and managing tasks, building schedules with Gantt-chart and SCRUM supporting.
‣ Organizing and inspecting art assets storing with cloud and SVN supporting.
‣ Art directing, quality controlling, writing feedback and acceptance the final work of multidisciplinary artists, including character, environment, VFX, animation, UI, and others.
‣ Organizing cooperative work of multi-styles art team and outsource teams.
‣ Manage of Art game development department.
‣ Generate new ideas and improvements.
‣ Make exciting and modern game products.
‣ Build a great team of amicable professionals.
‣ Opportunity to develop as a professional and manager.
Position: Game development, C#, C++, Unity, backend
Category: C++
Experience: 11 years | English: intermediate

Games : Massive assault, Order of war, Flychaser, World of Tanks, geos engine, Aztecs, Deadly Gambling, people...
Personal : fl cruncher, strategist, framework based on hge...
C#, С++, Unity3D, PostgreSQL, CentOS, Photon, Direct3D, OpenGL
MMO, high-load, backend
Position: Game Devepoler
Category: C++
Experience: 0 years | English: intermediate

In university I learned: OOP, Data Bases on SQL, Data Analysis, Operations research. Also I finished introduction courses to front-end. Currently I learning game developing on Unreal Engine 5 course.
Currently I study in IASA of National Technical University of Ukraine
“Igor Sikorsky Kyiv Polytechnic Institute" on 4-th year.
I only have work experience outside of IT as sales assistant in company "Eldorado".
Position: Game Dev (JavaScript)
Category: JavaScript
Experience: 4 years | English: upper


Game developer (Sep 2020 - Present  )
Development slot games for WEB (TS, Pixi.js)

• Game development from scratch to release
• Dev tasks planning 
• Communication with other departments (artists, QA,
 server, PO)
• Maintenance and improvement of existing functional


React Developer

IOT Project (Mar 2019 - Sep 2020)
• Development automated scenarios
• Adding new services, validation on BE side 
• Creating new forms on client side
• Maintenance and improvement of existing functionality

Health Care App (Dec 2019 - Mar 2020)
• Development tablet app from scratch
• JSON schema processing 
• Release to AppStore using PhoneGap service
• Maintenance and improvement of existing applications

Investment Platform (Sep 2019 - Dec 2019) 
• Creating authorization flow, forms using Material UI
• JSON schema processing
• Connecting 2FA authentication 
• Developing administration panel
• Supporting previous and adding new logic

- Freelance
React Developer

Branding Agency
• Development SPA on React Hooks
• Design frontend architecture 
• Development responsive UI
• Developing administration panel
Position: Gamedev QA Engineer
Category: QA
Experience: 2.5 years | English: upper


I have 2+ years of experience testing the Frontend and Backend parts of Web applications. Also good knowledge of creating games using Unity.
Mainly work in the Softserve web development department and here I have the following responsibilities:
Manual, Automation, and API testing of Websites on desktop and mobile devices.
Finding, reporting, and verification of bugs.
Prioritizing and estimating tasks
Covering the whole release process from prerelease activities as regression testing to deployment and post-release sign-off.
Supervise, train, and mentor junior QA engineers.
Leading QA knowledge-sharing sessions.
Creating and Updating test documentation, test suites, and regression plans.
Creating web page structures and components using:  Sitecore, WordPress, and Contentstack
Be flexible by working with Agile scrumban methodology.

I would like to work in the game development industry as a QA and develop my coding knowledge to create something beautiful.
Position: GameDev QA/QC
Category: QA
Experience: 0 years | English: intermediate

I am developing in the direction of GameDev QA / QC Engineer. Completed GameDev QA/QC, Games Gathering courses. I know the basics of game testing, testing methodologies, as well as writing technical documentation (bug reports, checklists, specifications, test-cases).
I have more than 5 years of experience in system administration, which gives me knowledge about operating systems (including server systems), the functioning of programs, building networks, as well as advanced communication skills. Studying in the specialty "Software Development" I mastered the basics of programming, software architecture and algorithms, as well as the basics of programming languages: C ++, C #, JavaScript, SQL.
During my work, i oversaw the development of a new company website with its subsequent testing.
Position: Gamedev Software Engineer
Category: Unity
Experience: 5 years | English: fluent


Role: Full-stack developer (06/2014-Present)
Company: Freelance
• HTML/CSS responsive website development.
• Django web app development.
• SQLite/PostgreSQL database deployment.
• Nginx webserver configuration.
• C#, C++ Windows software development.

Role: Penetration Tester (05/2015-Present)
Company: Freelance
• Wireless penetration testing.
• Social engineering.
• Custom pentest/audit tools development.
• Vulnerability scanning.
• Vulnerability exploitation.

Role: Project Manager (07/2018-07/2019)
Company: CODEX (Cryptocurrency Exchange)
Responsibilities:
• Management of 20+ employee team.
• Coordination of back-end, front-end, DevOps, design, marketing, legal divisions.
• Development roadmap/budget planning.
• Research business opportunities.
• Manage Issues and risks.
• Reporting and documentation.

Role: System Administrator (04/2016-06/2016)
Company: Cosgroup (One-time job) - pharmaceutical company based in Ukraine.
• Designing/implementing IT infrastructure from the ground up.
• Setup VDI infrastructure.
• Configure fault tolerant VM clusters.
• Configure automatic system backups

Role: System Administrator (01/2016-03-2016)
Company: D.M.T. (One-time job) - real estate leasing & sales company based in Ukraine.
• Designing/implementing IT infrastructure from the ground up.
• Setup VDI infrastructure.
• Configure fault tolerant VM clusters.
• Configure automatic system backups.

Role: Day trader (07/2016-Present)
Company: Self-employed
• Market analysis.
• Analyzing technical indicators.
• Market movement prediction.
• Coin/whitepaper research.
• Marginal trading.
While I tried myself in a plethora of different fields, I was always passionate about GameDev craft and would like to find a team that shares this interest of mine to produce products that would brighten this world and bring joy to people.