lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: Verification specialist, KYC
Category: Support
Experience: 1.5 years | English: intermediate

In all my experience I have checked a very large number of different documents, and have experience in recognizing suspicious users.
For 1.5 years I worked as a Know Your Customer specialist (Verificator) on the anti-fraud team. In the team, I was involved in checking users' registration documents and identifying possible fraudulent groups.
Position: vfx
Category: Artist
Experience: 2 years | English: intermediate


Worked on all video production lvls.I started my carier as an operator from little commercial video - like wedding dress review, video report etc.Have one year experience in TV as an cameraman. Also worked on film set second camera asisstant. Last two years I'm working on post production like cgi and vfx artist. Got a several comercial project like promo, background video for scene, cleanup for movie. Last place of work - vfx artist for youtube channel "Gagarin Show"
Position: VFX
Category: Unity
Experience: 9 years | English: pre


Creating Real-Time VFX and Particle Systems
Creating a Procedural digital assets and instruments for Gamedev
Creating Materials and Textures
Creating Cutscenes and Timelines
Creating 2D and 3D animation
Integration
Position: vfx artist
Category: Other
Experience: 1 years | English: intermediate

09.2006 - 06.2012 - Berdyansk art school, Ukraine
06.2021 - 08.2021 - Online Graphic Designer course, Skill up training center
08.2021 – 12.2021 - online course 2D graphics, concept art, Skill up training center
10.2021 - 01.2022 - online course on compositing (Adobe After Effect) and 2D animation (TV Paint), The Kroot international company.
10.2021-11.2022 - vfx artist, 2D animator (drawing in TV Paint), The Kroot international company.
The tasks that I performed:
-	Keying;
-	Composition;
-	video retouching;
-	clean up;
-	planar tracking.
I expect development, self-realization and interesting projects
Position: VFX artist
Category: Other
Experience: 5 years | English: basic


My strength is a strong combination of soft skills and hard skills that gives me the ability to learn quickly. My current level allows me to manage many types of digital projects from conception to publication.
Software
Houdini,Nuke,Redshift, UE5
Skills
Fluid and liquid simulation, rigid body dynamics, volumetrics, particle dynamics, procedural modeling, VEX, Redshift
Position: VFX Artist
Category: Artist
Experience: 0 years | English: pre


Before moving to gamedev, I worked on concert sound and lighting.

In the period 10.2021-02.2022 I completed the courses from VFXLAB "Visual effects in GAMEDEV".


Now I use Niagara to build effects in Unreal Engine 4, Houdini for simulations and meshing, Substance Designer for textures.
Also, at a basic level, I can work in Photoshop, blender and EmberGen.
Interested in projects on the PC, regardless of the genre, but projects on mobile devices are also interesting.

I expect a workflow without crunches, interesting tasks, sensible interaction with the team and constructive feedback.
Position: VFX Artist
Category: Unity
Experience: 1 years | English: upper


Company: Whaleapp LTD
Position: VFX Artist
Start Date: February 2019
End Date: April 2020

As a part of Whaleapp VFX team my goal was to create heterogeneous effects and keep all the processes up and running.

Time log:

- Created and optimized various effects (e.g. fire, smoke, water etc.) and simple animations using Unity.

- Collaborated with different specialists, FX senior artists, technical artists, Unity developers, 2d artists to accomplish projects goals in the best way I can.

- Actively participated in team meetings. 

- Constantly improved my skills.

Project: “Family Zoo: The Story” – mobile match3 casual game.
Position: VFX Artist
Category: Artist
Experience: 5 years | English: pre

I specialize more in product renderings and explainer videos.
Hello!
My name is Togrul and I am proud to be a creative 3D & Motion designer from Azerbaijan.
I have been working professionally in this field since 2016.

What I work with:
- 3D Modelling.
- Animation
- Render
- Product Rendering
- Explainer Video
- Motion Graphics
- Promotional Video
- Video presentation of brand
- Explainer
- Animation
- Logo Animation
- Product Animation
- Product Rendering
Position: VFX Artist
Category: Unity
Experience: 0 years | English: intermediate

advanced computer skills;
understanding the process of game development;
I have no experience in this industry
Junior VFX Artist in gamedev
Position: VFX Artist
Category: Artist
Experience: 2 years | English: fluent

- 4 released games while being in industry
- created and implemented high-quality effects for NFTs
- GameJam Mentor (2018)
- Planning, implementing and successful performing activities of a team when manager was not available (2019)
- Participated in creation of successful product by prioritizing and putting into JIRA all the requirements of the Business Analytics team (2020)
- Successful combining challenging study and full-time work (2020-2021)
- Notable experience within game development teams shipping AAA titles (over 6 years in game development industry, over 2 years in creating visual effects)
- Education: one of the Top 50 Creative Media & Entertainment Schools and Colleges in the World 2021 according to The Rookies
- Portfolio proving level of skill in creating realtime and rendered visual effects 
- Clear vision of visual effects creation pipeline and software development life cycle in gamedev
- Experience with Agile (Scrum) methodology
- Experience with 3D software, particle systems and concept art
- Experience with animation software
- Experience and knowledge of animation principles
- Experience in interpreting and transforming abstract ideas into compelling effects
- Creating all content necessary for visual effects, including simulations, particle systems, textures, materials (shaders), meshes, animation in various software
- Experience in exporting data to game engine and another software with special settings
- Good knowledge in troubleshooting 
- Creating procedural assets
- Rendering experience
- Cooperation with teams from various countries in North America, Asia and Western Europe
- Experience working within a remote team (even before it became mainstream)
- I would love to develop my VFX artist skills using all available tools and technologies to bring the most stunning effects I can
I look for challenging projects where I can apply all my experience, vision, intelligence and contribute into development of visual product the best I can. 
I appreciate intellectual and artistic challenge and I would like to develop in the industry when I see perspectives.
I would like the company to be professional, friendly and open-minded for growth and success.

I would love to avoid 2D animation and pixel art since my main technology knowledge may be effectively implemented into 3D engines.
Position: VFX Artist
Category: Unity
Experience: 4 years | English: pre


Unity3D setup,  create VFX
Position: VFX artist, 2D animator
Category: Unity
Experience: 5 years | English: fluent


I've started my path as 2D animator in 2018. I worked on casual games in VOKI Games using After Effects and Photoshop. 
Since 2019 I've been working in Playtika as UI and VFX animator using Animate, Spine, and After Effects.
In 2021 I started work in Unity. I adore it's particle system!
Position: VFX artist/ animator /rig/Unity
Category: Artist
Experience: 2 years | English: upper

Portfolio
2d character Unity bone Animation and VFX.  2d art Photoshop
Creating videos experience in AfterEffects, Adobe Premiere
Understanding princeples of Animation, Composing
Experience with 3D software, particle systems and concept art
Have created all content necessary for visual effects, including simulations, particle systems, textures, materials, animation
Casual, platformers
Now:character animator and VFX Tagumplay
University IT: intellectual systems of decision-making (master degree)
I would like to be a part of projects where I can apply all my skills and multiply them to develop games, doing my best for growth.
I would like to work in company with professional and open-minded people.
I want to do VFX including all necessity for this effects, creating smog, blowing, fire, water, sparkles and all magic
Position: VFX Artist, Compositing Artist, Motion Designer
Category: Unity
Experience: 1 years | English: basic

Spellcastia is a magical shooter designed specifically for VR. Its main feature is the use of active gesticulation to invoke a spell, so you get a deeper dive into the virtual reality and the world where magic rules.
Visual effect artist. I can make exciting and awesome videos. Realistic visual effects, 3D photogrammetry scenes which included fantastic particles of smoke, fire, rain, and snow, that's my specialty. Also, I can prepare a scenario, sounds, and musical accompaniment, character animations and a lot of other VFX things. 
Soft :
Blender, Photoshop, Premier Pro, After Effects, 3D-Coat, Mocha, Vue, Boujou
Work with an interesting project and gain experience
Position: VFX Artist/Technical Artist
Category: Unity
Experience: 4 years | English: upper

Finished solo-dev 2D game with a few systems and good balance\core gameplay. Managed little teams (1-3 persons) on personal and work projects. Worked as a lead developer on a mid core sport simulator. Worked as a VFX Artist on a big action project.
My strong sides are fast learning and flexibility.
Started using Unity for the personal indie project in 2018 (successfully finished and released on Steam). Worked as Unity Developer on freelance projects (MVP`s, medical VR apps), had experience as an UE4 Level Designer (3D adventure project), worked as Unity Tech Artist\Animator (had total control on Unity side of things in outsourcing art company). Currently working as a Middle Unity Tech Artist.
I want a stable position with a headroom and transparent relations. Ideally in some product company, that specializes in mid core PC\Console games, but outsource\outstuff is also fine. I don't want to work in gambling\hypercasual industry and\or in a company affiliated with Russia\Russian clients.
Position: vfx artist (Unreal engine / proprietary engines)
Category: Unity
Experience: 6 years | English: intermediate


Hi! i am a 3d generalist  / Compositing,  31 years old, working the last 6 years in Ukraine post production studio's. Provide video post production service for top advertising campaigns in Ukraine. I solve problems tied to the creation of high-quality visual content
Position: VFX Composer
Category: Unity
Experience: 3 years | English: upper


I also have a studio at home. I am used to solve complex problems and quickly understand what is required of me. I am proficient in all software currently continuing to learn. More details about my professional background can be found on my resume.
Position: VFX/Technical artist (unreal engine)
Category: Unity
Experience: 2.5 years | English: intermediate


Development of levels, materials, game logic in Unreal Engine 4/5, also optimized static/skeletal meshes, lights, vfx making/optimizing in niagara. Cross-platforming for Xbox S/X, Playstation 4/5 and Nintendo Switch. 
Experience with development AAA/AA projects
Now work only with Unreal Engine 4/5
Position: VHDL, Verilog, C/C++ developer
Category: C++
Experience: 5 years | English: pre

Several years engaged in development of embedded applications for AVR and STM32 microcontrollers. 
Successful adaptation DSP-processor project based on FPGA.  
C# processing photos application for PC.
C, C++, C#, AVR, STM32, C#, VHDL, Verilog, FPGA, Linux

Programming for embedded OS-less solutions 
(MCU-based). Low-level C/ASM optimizations 
and debugging. Prototyping. Creating user 
applications and system utilities under WinCE.
Goodwill, fast learner, enjoys finding simple solutions to complicated problems. 
Committed to professional growth.
Position: Vice President of Development
Category: Other
Experience: 11 years | English: upper


I have over 15 years of experience in the gaming industry. I started by developing games for social networks. I took part in the development of a gaming API for VKontakte, one of the most popular social networks in the CIS. Having received the role of Producer, I launched a number of games in different genres, which achieved excellent results.
Then I worked as a Development Director and finally, I achieved the position of Vice President of Development in G5 Entertainment. All my way gave me a very large set of skills and apply them successfully in my work.
Position: Vice President of Engineering
Category: Lead
Experience: 11 years | English: fluent

- I led an organization of 150 people, including the teams in California, Ireland, Poland, and India
- Delivered Cloud Web Platform, which achieved 2k. daily customer deployments and 170 billion Transaction Volume.
- Switched 70 customers from on-premise to the SaaS delivery using AWS Cloud, delivering 99.99% availability
I am a highly motivated, accountable, and hard-working engineering leader with over thirteen years of industry experience. I have a proven track record of leading large organizations and delivering quality software on time, within budget, and to specification.
I worked for 7.5 years continuously at Guidewire (delivering software in the insurance-regulated market), where I led an organization of 150 people, including the teams in California, Ireland, Poland, and India.
Lead the company switch from on-premise to the SaaS delivery using AWS Cloud, delivered Insurance Cloud Web Platform, which achieved 2k. daily customer deployments and 170 billion Transaction Volume.

I have proven leadership skills and a key component of my role is to inspire my team to drive the evolution of the department through continuous improvement in everything we do. I have a very open, inclusive, and hands-on management style, I love building and energizing teams to deliver for the business and exceed our customers’ expectations.
I believe passionately in need for a culture of creativity, innovation, collaboration, and cooperation at all levels within Product Engineering.
I worked closely with the Head of Development, CTO, CEO, as well as the Head of Product Management and the Board to effectively prepare the long-term roadmap and switch it to execution, keeping the platform, eco-system, and tech stack healthy.
I love working in technology and actively review architecture, designs, and test plans, besides the
delivery.
Also, I’m quite hands-on and have sharp technical skills with the wide tech stack (including DevOps, front-, and back-end), which allows me to be in sync with engineering and architects and enable teams across the company, evolve R&D and create POCs, demos and feature additions. I’m an invited member of the W3C and TC39 groups, a Google Developer Expert, a speaker at international conferences, and a blogger. I work on Development Relations representing the company’s technologies and products.
Position: Vice President of Engineering
Category: Java
Experience: 7 years | English: intermediate

Lead launches of new products and markets, both as project manager and system architect.
Lead integrations with various external partners like payment providers.
Took part in the hiring process, growing engineering team from 2 to 60+ people in last 5 years.
Designed and implemented team structure for an engineering department with 60+ people in two locations.
Contributed to setting up efficient Scum process in teams by coaching team leads and members.
Java, Scala, RDBMS, NoSQL, performance optimizations, distributed systems.
Project management, people management, agile transformation, recruitment, team development
Fast-growing product company
Position: Video content creation
Category: Marketing
Experience: 4 years | English: upper

Founding member of a Blockchain project (GDPCoin)
CUSTOMER SUPPORT

• handled customer complaints and resolved issues in a timely manner
• answered customer questions and provided information about products and services
• maintained customer records and updated customer information in the database

COMMUNITY SUPPORT MANAGER

• oversee the activities of the community members
• resolve issues members of the community face
• organise AMA sessions between the team and community members
Position: Video content creator
Category: Other
Experience: 5 years | English: upper


The chief director of the Apostrophe TV channel from 2021 until now.
My duties included:
- Organization of the creative and production process of creating all TV programs.
- Management of creative groups (hardware-studio block, live broadcast directors, editing directors, cameramen, designers), ensuring high-quality interpretation of program pilots.
- Control of a complex of works related to the production of all TV programs
- Coordination of the work of artistic and production personnel.
- Creation of a new graphic design for the TV channel and new programs (Openers, closers, bumpers, transition, plasmas, interprograms, poly windows, backgrounds)
-Participation in the creative process
- Author, director-producer and editing director of promotional videos for all programs and the channel as a whole


Video editor since 2018.
Position: Video Content Producer/Creative Scriptwriter, Storyteller
Category: Marketing
Experience: 11 years | English: fluent


Hi, 
I'm a video producer and scriptwriter with a marketing background.  
I can create creative content that helps businesses to grow. 
I got my second degree in video production in the States, have fluent english, more than 6 years experience in marketing and 5 years in video content production. 
I'm passionate about visual storytelling that helps to serve and promote businesses. 
Also, I'm experienced producer and manager who can supervise any type of content production.
I'm good with texts, creative writing and screenwriting. 
I'm not about PPC, google ads, SEO, linkbilding etc. I like to create ideas for SMM, but I'm not an SMM manager or designer. I don't do posting.
Position: Video Creator
Category: Other
Experience: 6 years | English: pre


A professional Video Creator with 5+ years of expierence working in goverment administration, commercial advertisement, special events, individual clients, social media influencers and companies.

Skilled in Adobe Premiere Pro, After Effects, Photoshop, Illustrator,
Lightroom, Final Cut Pro.

Strong expertise in pro- and post-production editing, enhance
storytelling, brainstorming creative ideas, visual effects application
and align with the product’s vision.
Position: Video Creator
Category: Marketing
Experience: 0 years | English: upper

Successfully achieved the goals set by the team.  
Wrote some works and created few designs.
Improved my English level and skills in languages in general.
I’ve got some experience working with WAW company in Ukraine, I worked on creating sites, tried myself as agent ,copywriter ,designer . Also I adore languages so I’m working on it a lot ,besides English I’m intensely learning French .
Position: Video Designer
Category: Design
Experience: 2.5 years | English: intermediate

Friendly relations with most partners and colleagues.
2013 - First edit video for YouTube ;
2015 - First orders for video editing / videography on freelance ;
2017 - First B2B project / product advertising ;
2018 - First education (Director of Film and Television) ;
2019 - First experience of video accompaniment for big concerts ;
2020 - First personal animation for a game project ;
2021 - First mobile game (co-authorship) / design / script / UI ;
Interesting product, flexible schedule.
Position: Video designer / editor
Category: Design
Experience: 8 years | English: intermediate


I’m a videographer/editor with 8 years of experience creating engaging promo videos, full cycle of ads creation. Also, I have experience in aerial shooting and motion graphics.
Informal atmosphere. Professional growth. Adequate management. Friendly staff. Business trips abroad.
Position: Video director, art director, video editor
Category: Artist
Experience: 5 years | English: intermediate

I have done a number of promo and commercial videos (developed by me since ide till post-production).
Also created different stylistic forms. And moreover, I've done several projects from the scratch, which were shown at prime time.
I have been th director, than the main director of Big entartainment shows (The Voice, The Voice.Kids, Dancing with the stars, Lip Sync Battle, Mysteries in the spotlight and seeveral digital projeects, like "Благодійний марафон "Ти не один" etc) on Ukrainian national channel, named 1+1, for 4 years. I am responsible for creative tasks, such as: development of the concept and graphic design of profiles, shooting planning and pre-light, development of sponsored decorations (work with the sponsorship department) and shooting sponsored and programme teasers, work on Live broadcasting, staging performances, all the steps of post-production. : working with editors, colorists, music editors. Also I am organizing the work of group of directors (4 people), editors (6 people), colorists, music editors. 
Moreover, I know different programmes for editing: Avid, Affter effect, Premier pro. 
I would like to do some new creative and inspiring projects with team of like-minded people. I can work both as superior, and as perpetrator.
Video games industry is the most interesting area for me: I think that experience, which I have got as a director and also as a screenwriter will be useful in this area.
I am ready for all future challanges, as I understand, that it is important to learn fast,if you want to work comfortly and ensure comfortable work for your team.
Position: Video Director/ Creative Producer / Video Production Lead
Category: Other
Experience: 4 years | English: upper

The winner of Zaporizhzhia International Film Festival (ZIFF) in nomination "Best ukrainian documentary film” (09/2019)
Semi-Finalist of Zoom festival bassed in Ljubljana, Slovenia
(04/2020)
I am a Film director and Post-Production Head.
I had experience with short films, promo and marketing videos, and educational and entertainment content. 
Also, worked on popular Ukrainian TV channel  as an assistant of Director.
Position: Video Director, Video Editor, Motion Designer
Category: Other
Experience: 10 years | English: upper

AWARDS, PARTICIPATION IN FESTIVALS, SPECIAL PROJECTS:
1. Djuice mobile movie fest '08 – Best Movie Award for “How I Didn't Become a Rock Star”.
2. Second place in the competition “Goethe-Institute Kyiv” for the film “Europeans”.
3. Video installation “Fractality of chaos” at “GogolFest - 2012”.
4. Grand Prix of the Monini Commercials Competition 
5. Cinemahall 2012 Participant and Nominee
6. Participant of the Nazar Voitovich Art Residence – 2018
7. 23 promotion videos for the United Nations Development Program (UNDP) in Ukraine community branding project
8. Participant of the NFT art-project “Internal elements” created with the support of Congress of Cultural Activists.
I've been working on TV for many years as a post-production and production director. For the last 7 years, I have created videos for clients all over the world – ads, promo-videos, motion-design, animatics, presentations, etc. I can collect the team for the certain project.