lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: Unity Developer
Category: Unity
Experience: 3 years | English: upper


As a Game Developer at Founder, I create engaging and immersive 2D games using Unity Engine and C#. I work with a team of talented and passionate developers, designers, and artists, and I contribute to the entire game development lifecycle, from concept to launch.

I have over two years of experience in the game development industry, having previously worked as a 3D Game Developer at Lemondo Entertainment, a leading game studio in Georgia. There, I developed and optimized several popular and successful games for iOS / Android platforms, reaching millions of players worldwide. I also participated in the design and testing of new features and updates, ensuring high-quality and user-friendly gameplay.
My current and main job is gameplay development. I am also interested in tool development.
Position: Unity Developer
Category: Unity
Experience: 4 years | English: fluent

Knowledge of full process of development - from scratch to Google Play release
As a Unity developer with 4+ years of experience, I have worked both
remotely and onsite, in teams of 4 to 30 people. I am skilled at extracting
brief task descriptions from business requirements and managing the full
development cycle, from creating tickets in a task tracker to release to
production with further analytics.
My expertise lies in building complex gameplay mechanics, custom UI
systems (including both canvas and no-canvas systems), 2D and 3D physics
(both built-in and custom). In addition, I have experience with custom
backend server development and mentoring junior developers.
I am committed to delivering business value, and I approach my work with a
deep dedication to quality and innovation.

===========

Feb. 2022 - Present. Yovo Games (1+ year)

- Developed two educational platforms for children that incorporate pre-school learning through games and play. (Games For Kids in Google Play)
-Developed "Airport For Kids" (Google Play)
- Collaborated with cross-functional teams to integrate a custom ad network which resulted in a 12% increase in user engagement with other company games, and database, which captures and analyzes player metrics for future product development.
- Created a custom UI framework, optimized for performance and ease of editing from one place, that uses no-canvas system.
- Implemented advanced techniques for RAM optimization, build size optimization, and SDK integration.
- Provided mentorship to junior team members.

=================================

Feb. 2021 - Feb. 2022. AppCake (1 year)

- Developed AR applications, including an app for furniture
arrangement, and integrated custom physics engine that decreased smartphone resource usage by 20%.
- Created hyper-casual and casual games, such as runners, match-3, and clickers, that implement design patterns and clean code principles.
- Collaborated with a team that developed custom mods for Minecraft and Roblox.
- Integrated SDK, monetization, and analytics into various applications.

=================================

Jan. 2019 - Feb. 2021. Pet Brothers (2 years 1 month)

- Developed hyper-casual and casual game prototypes from scratch, leveraging advanced design patterns, MVC architecture and clean code.
- Integrated SDK, monetization, and analytics into multiple
applications, collaborating with cross-functional teams to achieve business objectives.
- Participated in creative group sessions and contributed innovative ideas for product development.
Opened for remote full-time work only.
Position: Unity Developer
Category: Unity
Experience: 0.5 years | English: upper

1st place in the category "Slava Ukraini" on the GameJam.

Skills:
1. C#
2. C++
3. SQL
4. HTML, CSS, JS

Achievements:

1. Worked with Unit tests
2. Create ArrayList & LinkedList logic
3. API
4. Create SQL databases
At GameJam I and my team won in the category "Slava Ukraini", I was engaged in the writing of the scripts and level design. The game is called "Awakening the Power of the roots", you can find it on the Global Game Jam website, or I can show it on the interview. Also, I am currently working as a graphic assistant at Mindy Teams.
Position: Unity Developer
Category: Unity
Experience: 1 years | English: fluent


At Kumtor Gold Company, I served as a Production Data-Analyst Engineer from August 2021 to July 2022. My responsibilities included analyzing production data using Excel and writing SQL scripts/queries. I also developed production tools in Java for mine dispatch systems and installed operating systems for mine dispatch equipment.

Currently, I am working as a Unity Developer at Quantlabs Technologies, where my responsibilities include developing third-person role-based gameplay, designing and implementing user interface features, and building multi-platform multiplayer builds.
Expectations: I am seeking a challenging role in a dynamic and fast-paced organization where I can utilize my skills and knowledge to contribute to the growth and success of the company. I am a highly motivated and hardworking individual with a strong desire to learn and grow in my field. I am able to work well under pressure and deliver high-quality results in a timely manner. I am also a team player and can effectively collaborate with others to achieve common goals. I am looking for an opportunity to work on innovative projects and continuously improve my skills. I am open to new challenges and willing to take on additional responsibilities to meet the needs of the company. Overall, I am seeking a career that will provide me with the opportunity to grow and achieve my professional goals.
Position: Unity Developer
Category: Unity
Experience: 1.5 years | English: intermediate

A year of experience as a mobile game analyst, researching monetization in donated games. Subsequently working as Creative Manager for Casual Mobile Game Development with a focus on advertising. Interesting experience developing popular custom hentai games in Steam.
A year of experience as a mobile game analyst, researching monetization in donated games. Subsequently working as Creative Manager for Casual Mobile Game Development with a focus on advertising.For the last year I have been developing casual and children's games on Unity.
Position: Unity Developer
Category: Unity
Experience: 2 years | English: pre


BINI Games(09/2021 - PRESENT)
– development application for kids (Android, iOS)

Experience Unity 2 years
Knowledge of C#
Knowledge of OOP, SOLID, algorithms, design 
patterns
Experience working third-party and plugins 
(Firebase, Addressables, Zenject, DOTween, 
Cinemachine)
Experience working with someone else’s code
Position: Unity Developer
Category: Unity
Experience: 2.5 years | English: upper

Master's degree in Computer Sciences.
Release of the 2048 game with a big amount of my work.
Bubbles 2D project(Applying new features, Reskin, Bugfix, Creating pop-ups and dialogs, Working with Spine, Working with plugins, iOS/Android builds).
2048 2D project(Applying new features, Reskin, Bugfix, Creating pop-ups and dialogs, Working with plugins, Android builds).
Position: Unity Developer
Category: Unity
Experience: 5 years | English: intermediate


C# (5 years);
Unity projects: 
- Commercial projects with UI, prototypes on mobile platforms (Android, iOS).
- Few commercial VR projects for Vive, Vive Focus, Daydream,Google Cardboard, Oculus mobile.
- AppsFlyer, AdMob and other SDKs integration.
Freelance
Friendly team
Skills up
Learn new technologies and time for R&D.
Flexible schedule, able to work up to 3-4 hours per day basis
Paid vacation
Projects for XR, VR, AR separately, mobile, desktop, consoles
Providing appropriate hardware for project, if required (hololens, leap motion, magic leap, vr hmds and so on).

Don't want to work on any projects for kids, except UI.
Remote work, part time
Position: Unity Developer
Category: Unity
Experience: 1 years | English: fluent

Working on commercial projects.

Development of the client part in multiplayer game (2D turn-based strategy).

Taking part in development of the clone of Clash Royale using Photon multiplayer platform.

Development of both AR and common versions of project that consists of four 3D games: Lines (clone of Lines 98), Puzzle Branch, Endless runner, and Memory game

Currently studying at National University of Kyiv-Mohyla Academy on the second year of MSc (Faculty of Computer Sciences, Specialized computer systems)
C++, C#, Unity (both 2D and 3D projects), good understanding of OOP/OOD, mathematical background, developing projects from scratch.

Took part in developing client-server projects. Have experience of working with Augmented Reality (Vuforia) and Photon multiplayer platform. Implemented localization in several projects.
Informal atmosphere and friendly team. An opportunity to implement my own ideas.
Position: Unity Developer
Category: Unity
Experience: 0.5 years | English: intermediate


C#. Have  understanding of object oriented design and SOLID principles. Know and can implement patterns. Work with collections, system.IO, LINQ and JSON.
Unity. Have practical experience with Unity engine: UI, particle, 2D animation and audio system. Work with DOTween  and Zenject plugins. 
Created a casual mobile (android) rhythm game from scratch.
Position: Unity Developer
Category: Unity
Experience: 2 years | English: intermediate


Commercial development experience on Unity 3D/C#  2 years
- Communication skills
- Softwares Development 
- Games Development
- Design Patterns
- OOP, SOLID
- Optimization
- ScriptableObject
- Zenject DI
Position: Unity Developer
Category: Unity
Experience: 4 years | English: upper


- Commercial experience: 4 years.
- Worked on games in different genres (Match-3, bets, casual, hyper-casual, slots, AR)
- Good knowledge of OOP,  experienced OOD,  MVC.
- Good knowledge of Unity Engine, Unity UI, Editor, REST API, Sockets, Physics 2D/3D etc.
- Wide experience in app optimization ways.
- Wide experience in many 3rd party plugins (Firebase, Facebook, Shopify, TMPro, Dotween, Newtonsoft JSON, IAP, AppRate, Unity ADS, Google Ads, Zenject, ODIN Inspector)
- Experience in storing apps into GooglePlay/TestFlight/AppStore
Not considering hyper-casual projects.
Position: Unity Developer
Category: Unity
Experience: 1 years | English: intermediate


Commercial experience with Unity - 1 year. 
 
3 months in the position of Unity developer, where my responsibilities were: developing hyper-casual games, fixing bugs. 
 
9 months as a Narrative Designer. 
As a narrative designer, my responsibilities included: creating cut scenes using nodes, working with the scene (arranging prefabs on the stage), in rare cases working with atlases, working with an animator, creating simple animations on Unity. 
 
Non-commercial experience with Unity for 1.5 years. I practiced Unity programming with a mentor, made copies of simple games for mobile platforms. 
 
C#, Unity, Python(basic), Github, Jira, Asana, OOP, Photoshop(basic). 
 
Courses: 
- Sololearn C# 
- C# Unity Developer 2D 
- C# Unity Developer 3D
Position: Unity Developer
Category: Unity
Experience: 6 years | English: basic


Company: Geek Games
Years: 10.2022- 08.2023
Position: Arhitect Unity Developer/ Team Lead
Project: Blood-Road
Duties:
Write optimized C# code in unity and architecture
I check the code for the presence of unoptimized sections and their elimination
Constant communication with the team about fixing bugs, adding mechanics and planning the
development of the project
I constantly monitor the architecture of the application, make changes in favor of extensibility
Created new mechanics and implemented them in the project after agreement with the customer
Supported team, task prioritization and task splitting
Company: local customer
Years: 10.2022- 04.2023
Position: Team lead and Arhitect Unity Developer
Project: Wall is You
Duties:
Write optimized C# code in unity and architecture
Check the code for the presence of unoptimized sections and their elimination
Constant communication with the team about fixing bugs, adding mechanics and planning the
development of the project
I constantly monitor the architecture of the application, make changes in favor of extensibility
Supported team, task prioritization and task splitting
Company: local customer
Years: 07.2022- 08.2022
Position: Middle Unity Developer
Project: Dragon
Duties: I write optimized C# code in unity and architecture
I check the code for the presence of unoptimized sections and their elimination
constant communication with the team about fixing bugs, adding mechanics and planning the
development of the project
I constantly monitor the architecture of the application, make changes in favor of extensibility
Created new mechanics and implemented them in the project after agreement with the customer
Company: BG-GAMES
Years: 03.2022- 06.2022
Position: Middle Unity Developer
Project: NDA
Duties:
I write optimized C# code in the unity and architecture
I check the code for the presence of unoptimized sections and their elimination
constant communication with the project manager regarding bug fixes, adding mechanics and planning
the development of the project
I constantly monitor the architecture of the application, make changes in favor of extensibility
Position: Unity Developer
Category: Unity
Experience: 0 years | English: intermediate

Published game on Google Play
https://play.google.com/store/apps/details?id=ua.com.zato.MouseFidel
Complete C# Unity Developer 2D: Learn to Code Making Games in Udemy. Participated in the game development using  git: maked UI using coroutines. Have some experience in Adobe Photoshop and Blender. There are working projects but without publications.
Implementing game features according to game desing
Position: Unity Developer
Category: Unity
Experience: 4 years | English: pre

Winning the Best Art nomination at AB Game Jam as a Unity Developer and team leader. 

Participation in the development of the mid-core project from the beginning to the release stage.

Finished 3 full circle game projects as lead programmer. Several completed projects on outsourcing.
Computer games developer with 4 years of experience in game dev.

I have 2 years of experience in game development as a lua programmer.
2.5 years of experience as a Unity Developer. 
Worked in companies that are engaged in outsourcing, product companies. Participated in the development of large scalable projects as well as small hyper-casual projects.

Master's degree in computer science.

Languages: C# (2,5 year); Lua (2 years); Python (1 year); Javascripts (6 months), HTML (1 year);

Technologies: Unity3d (2,5 year), Zenject, Observable, DoTween, LeanTween, DOTS, Blender3.0.
Opportunity to grow as a Unity Developer and Technical Artist. Interesting projects.
Please, no mass-produced hyper-casual, slots and casino games.
Position: Unity Developer
Category: Unity
Experience: 2 years | English: pre

Projects on Google Play.
I'm not the best/smartest employee, but from any of my work, you don't get bad reviews about me.
C#. OOP, SOLID.
Unity:
- General development, from the received task to the finished product.
- Plugins: Photon (1 and 2), PlayFab, Google adv. e.t.c. 
- Editor scripts, tools creating.
- Performance optimization, traffic optimization (for PUN), a lot of work with the profiler.
- Creating features in existing mobile projects. For example: NPC/bots, high-performance pathfinding(A* modifications), ragdoll system in network game, e.t.c.
- Animator/animation trees. 
- UI 
- Implementation of third-party asset
- Refactoring legacy
I have experience with my own small projects, from idea to  production.
Others: GIT, SVN; taskboard – Trello. Base knowledge of networking protocols.
1. Appropriate salary. 2. Friendly and normal peoples in team. 3. Experience.
I'm not a 3D artist.
Position: Unity Developer
Category: Unity
Experience: 3 years | English: intermediate


·	C#, Unity
·	Git, SourceTree
·	OOP, SOLID
·	ECS understanding

UNITY EXTRA SKILLS
·	DI-containers: Zenject, StrangeIoC
·	Odin Inspector
·	JetBrains Rider
·	Unit tests (NUnit + NSubstitute + Fluent Assertions)
·	GameDriver IO (autotests)
·	Photon PUN
·	Unity Netcode for GameObjects
·	Addressables, Asset Bundles
·	LeanTween, DOTween
·	In-App Purchases, Analytics, ADs etc

EXTRA
·	Computer Science Master’s degree
·	English B1 Intermediate
·	Adobe Photoshop skills
Searching for a big team, working on big and interesting projects (prefer games)
Position: Unity Developer
Category: Unity
Experience: 4 years | English: intermediate

- Ability to perceive criticism;
- Communication skills;
- Ability to solve tasks;
- I believe that there are no unsolvable problems.
- c#;
- Unity;
- Patterns (SOLID, GRASP, Design patterns)
- GIT
- Self-organization, ability to manage your time.
- Strong communication skills

I consider myself a multifaceted person with whom it will be a pleasure to work both in technical skills and software skills.
- The desire to work in a positive and responsive team. Work on interesting projects with different difficulty levels. Grow together with the team as a professional and will not stop in development
- Adequate management;;
-Interesting corporate vacation.
Position: Unity Developer
Category: Unity
Experience: 3 years | English: upper


Developed interactive projects for Kinect. Developed 2D and 3D games on Unity from scratch and worked on them alone. Among such games were blackjack, slots, as well as a 3D action game with a 3rd person view. Also supported two mobile projects on Unity: live wallpapers and a runner.
I am currently looking for a new job as a game developer, I want to develop in this direction and gain more experience in creating games.
I'm not looking for AR\VR offers
Position: Unity Developer
Category: Unity
Experience: 2 years | English: pre


Developed mobile hyper casual games from scratch. Worked in the areas of development of project architecture, gameplay, UI, animations. Integrated of SDKs such as Firebase (crashlytics, analytics), ironsource, OneSignal. Implemented of purchases in the projects, developed of animations with the help of DOTween.
Position: Unity Developer
Category: Unity
Experience: 2 years | English: intermediate

- Take a part of Global Game Jam 2022. In
2022-year project wined in next nominations: Best Potential Commerce Project and Project with the Best
Graphic.
- Take a part of Global Game Jam 2023.
Developer, student and beginer gamedesigner. I had been working in Fixe Teсh team for 2 years on Back-end Developer (C#) position.
In free time from studing and working, I am engaged in development video games on Unity engine for 3 years yet. For this time I created and published some games has:
* Political simulator "Fall of King"
* Puzzle "Just Puzzle"
On this moment, the second project (Just Puzzle) is being developed and promoted.
Position: Unity Developer
Category: Unity
Experience: 2 years | English: intermediate


Develop for iOS/Android, Web, PC

Work Experience:
- Unity Developer JetSoftPro | 2021-2023

Responsibilities: 
- Implemented new features in Android and iOS mobile applications 
- Identified and fixed bugs to ensure smooth performance 
- Created iOS/Android native plugins
- Created responsive UI
- Optimized application performance using Unity Profiler 
- Write documentation

Frameworks/Libraries/SDK
- Unity AR Foundation
- Firebase
- Zenject
- LeanTween/Dotween
- PUN
 
Project Management Software
- Github
- Gitlab
- Bitbucket
- Jira
 
Others: 
- Unity Physics
- Unity Animations
- Math
- Design Patterns
- OOP 
- DI
- SOLID
- Unit/Integration Tests 
- Agile, SCRUM 
- AWS
- REST API
I am looking for projects that are challenging and engaging, where I can learn and grow as a Unity developer.
Position: Unity Developer
Category: Unity
Experience: 0 years | English: upper


Don't have any commercial experience in game development. But worked on different pet projects in unity, simple self made game engine developed with using C++ and SFML library. Also have some experience in working on Android projects. Have developed simple clicker game in Android studio using Kotlin as primary programming language. Mostly of my project were developed in 2D. Some of 2D  projects its a representation of classic arcade games from Atari:breakout and asteroids. These games were made with using Unity engine. For now creating in Unity3D. For the self development watching different courses , reading articles and books connected with game development and trying to do cool game stuff by myself. Finally i`d like to say that I love games and want to create it.
Position: Unity Developer
Category: Unity
Experience: 3 years | English: upper


During my career, I had the opportunity to collaborate with two talented teams:

Devstruction Games: This team specialized in outsourced mobile game and application development, where I contributed to a variety of 2D projects. It was a collaborative environment that allowed me to grow both personally and professionally.

Iron Walls: I had the privilege of being part of this skilled team, working on a significant mobile project that featured captivating match-3 mechanics and engaging meta-activities. The project incorporated a blend of 2D and 3D elements, and my responsibilities included implementing and refining the match-3 gameplay mechanics, providing support to designers, and developing tools to enhance the work of our level designers.

Throughout my experience, I have gained proficiency in technologies such as C#, Unity, PlayMaker, P3D, LeanTween, and dependency injection containers.

Currently, I am actively involved in personal projects while seeking new professional opportunities. 

I am dedicated to further developing my skills in architectural and frameworks design, development tools, and workflow optimization.
Position: Unity Developer
Category: Unity
Experience: 1 years | English: upper

As a Unity developer, I take great pride in my achievements and the positive feedback I have received from clients and peers. One of my key strengths is my ability to consistently deliver projects within the designated timelines, even if it means putting in extra effort during weekends. I believe in going the extra mile to ensure client satisfaction and project success. Moreover, my extensive knowledge of game design and my genuine passion for the industry have played a significant role in creating immersive and engaging experiences. I continuously strive to stay updated with the latest trends and technologies, allowing me to bring fresh and innovative ideas to my work. Overall, I am proud of my achievements and remain dedicated to delivering exceptional results as a Unity developer.
During my time at QuliSoft as a Unity developer, I had the opportunity to create numerous game prototypes, utilizing SDKs like Zenject, UniTask, and DOTween to enhance development efficiency and create polished experiences. Working in a collaborative team setting, we used Trello for project management, ensuring smooth progress and timely delivery. Additionally, I honed my skills by reviewing code from fellow programmers and contributed to the quality assurance process, ensuring high-quality game releases. This experience has provided me with a well-rounded skill set and a passion for game development, making it an enriching and rewarding journey.
As a freelance Unity developer, my expectation is to work with a collaborative team and receive compensation in the range of $450-600 per project. With completed courses in soft skills and teaching, I bring valuable interpersonal and mentoring abilities to foster effective communication and a positive team environment. I am eager to contribute my passion for game development, proficiency in Unity, and dedication to continuous improvement, aiming to achieve exceptional results while creating a supportive and enriching work experience.