lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: 2D Artist
Category: Artist
Experience: 3 years | English: pre


I'm a 2D artist and working in the industry for about 3 years. I focus on drawing props, characters, and objects in isometry.  I work in a casual style.
Hard skills
Experience in creating game art
Strong understanding of proportion, composition, color theory, lighting, and both character and environment design
Ability to draw by hand and expertise with a pen tablet
I have experience in using 3D objects and processing them
Preparation of 2D-artworks for animation
Soft skills
Teamwork experience
Ability to adapt, change, and re-envision work when requested
I am constantly learning and developing
Open to everything new
Good communication skills
Strong sense of responsibility
Art school background

My first job was as a freelance 2D Artist - Jun 2020 – now.
My second job was 2D Artist in VOLMI Games - Feb 2021 yr. – Aug 2021 yr.
My third job was 2D Artist in Playrix, Ukraine. - Aug 2021 yr. – May 2022 yr.
Position: 2D Artist
Category: Artist
Experience: 1 years | English: intermediate


I'm a 2D artist. I work in casual style. 
I have the same experience:
-How to get into casual style, what are the peculiarities of the style
-Sketching and working with concepts
-How to use 3D in work
-Basic principles of depicting the shape and topology of an object
-Principles of working with tiles
-Working with organic materials
Position: 2D Artist
Category: Artist
Experience: 2.5 years | English: intermediate


I’m a 2D artist specializing in stylized environment and props. I have experience with the full art creation pipelines and workflows on various projects. 
Worked with icons, props, backgrounds, ui and characters from sketch to polish; creating concepts; preparing art for animation.
Position: 2D Artist
Category: Artist
Experience: 1.5 years | English: basic

Diploma of "Game Station Academy" - Casual graphics course
I'm a 2D artist with 1.5 year of experience in the game dev industry and an illustrator (digital/traditional) more than 15
 years. 

In my current position, I'm creating characters, props, environment, and UI elements from sketch to final 2D render for casual games,  preparing artwork files for animation purposes in hidden object games, 2D render based on 3D models.

Able to draw by hand (on paper and tablet).
I’d love to work in a friendly team and gain experience working on large projects. I am interested in the gaming industry, creating sketches, drawing locations, props, and characters.
Position: 2D Artist
Category: Artist
Experience: 4 years | English: fluent


I'm a 2D Artist with over 5 years working in the field. I have formal art school education and a bachelor's degree in illustration.

Currently working for the cartoon animation studio as a 2D artist, most of my time I use vector graphics. My responsibilities are creating backgrounds, props, character poses, arts for merchandise, coloring books, stickers, cartoon promo posters etc.

Before working for a cartoon animation studio, I had 3 years of experience working as a graphic designer and illustrator. Even earlier I was working as a freelance artist doing fan-arts, postcards, portraits and traditional art, using different materials.
Position: 2D Artist
Category: Artist
Experience: 7 years | English: intermediate


I participated in developing characters, backgrounds, and other graphic components for mobile and computer games. My primary working platform involved raster graphics software, notably Adobe Photoshop. Additionally, I utilized photobashing and AI like Midjourney to expedite the development process efficiently. My responsibilities also encompassed preparing graphic elements for subsequent 2D animation.
Position: 2D Artist
Category: Artist
Experience: 1.5 years | English: intermediate

Completed Digital Drawing courses at Artcraft.
Completed Adobe Illustrator. Basic Course by Design School Natalia Golneva.
I performed work of various degrees of difficulty, in general, I worked on concept art of characters and selections of art on a given topic for nft projects.
I also worked on a game project in isometrics. I had drawn some natural locations in a casual style, work out the details of the environment, materials, but at the same time make the graphics quite simple and attractive for the players.
I also drew characters in anime/cartoon style or in a more realistic style.
Position: 2D Artist
Category: Artist
Experience: 2 years | English: intermediate


I started my career as an artist by drawing graphic portraits for gifts. Then I learned how to use paints and made my first acrylic and oil etudes. During the study as an graphic designer I discovered the digital painting and also did portraits, character concepts. Now I want to develop in the field of illustrations, icons, characters and their elements

Tools I work with:
Acrylic and oil paints
Illustrator - vector graphics, portraits 
Adobe Photoshop - digital painting, characters
Procreate - digital painting, portraits
I like to do interesting tasks that could be put in my portfolio. Also I would like to work with honest clients
Position: 2D Artist
Category: Artist
Experience: 5 years | English: intermediate


I’ve been working in the game industry for 5 years already, but I'm still glad to find 
out something new every time. I had some interesting experience as a UI artist, 
though it wasn’t long, still made me understand this field better. Most of my work 
time was dedicated to both concepts and arts in casual style, but I also worked on 
some HOPA games concepts and have made some final arts for them. I’m always 
willing to learn something new and I’m in love with the opportunities this industry 
gives
Position: 2D Artist
Category: Unity
Experience: 3 years | English: intermediate


I worked as a graphic designer of promomaterials and polygraphy from 2014 up to 2016
In 2016 up to 2017 I worked as a designer of t-shirt prints
From 2017 up to 2019 I worked as manager with small team of artists on freelance platform
Since 2019 up to nowadays I am working as a freelance 2D Artist with different projects. I have high range of styles and techniques, which I am capable to implement into my working process.
Position: 2D Artist
Category: Artist
Experience: 0.5 years | English: intermediate


I worked as a math tutor for a year. The main things it gave me were:
- the skill of clearly  presenting the material 
- understanding of time management and deadlines
- skill of working online
- communicative skills 

One year of work as an illustrator:
- Proficiency in Krita, Adobe Illustrator, Adobe Photoshop at a sufficiently high level. And           basic knowledge of After Effects.
- Proficiency in Blender 3D software for different tasks.
Main tools:
- Krita
- Blender 3D
- Photoshop and Illustrator
Position: 2D Artist
Category: Artist
Experience: 1 years | English: intermediate


I worked as a teacher at an IT school for children, teaching them website development and game development using Unity,С# ,C++, .NET,HTML, CSS,Java Script , and created projects in Adobe Illustrator with animations in Adobe After Effects
Position: 2D Artist
Category: Artist
Experience: 0.5 years | English: pre

Mobile game "Ukranians Simulator", a pack-man style game created to spread information about the war in Ukraine and ways to help.
I worked on a project at the mobile game development company Enixian, my tasks included creating icons, props, parallax, backgrounds.
Also I work as freelance artist with hyper casual game development studio.
I have master's degree in art, before cg I worked as artist in studio of interior design. This job allowed me to gain experience in teamwork to achieve the best result for the client. Now I am studying 3d programs and supplementing my portfolio with 2d works. My goal is to work in the game industry. I`ll be glad to complete test to show you my art skills.
Please, check my portfolio on artstation.
I want to gain experience of making amazing art for large audience.
Position: 2D Artist
Category: Artist
Experience: 0 years | English: fluent


I worked with individual clients creating book covers and illustration for amateur novels, character designs for DnD campaigns and promotional materials for social and educational projects.

My tasks included but were not limited to:
- producing new visuals
- drawing characters from descriptions
- systematizing and improving preexisting concepts

I’m always motivated to ensure embodiment of author’s original vision. 

Have a look at some examples of my work here: lei_solar.artstation.com
Position: 2D Artist
Category: Artist
Experience: 0 years | English: pre

There is little research, but there is a great desire to develop in this area. I can draw by hand, I have good skills with a graphic tablet, I understand the principles of light and color, I have knowledge of anatomy and proportions. In addition to photoshop, good skills in 3d programs such as Maya, Zbrush, Substance painter
I worked with small projects to order, remotely, both 2D and 3D, made props.
Position: 2D Artist
Category: Artist
Experience: 0 years | English: pre

I am looking for a job in a company where I can realize my artistic potential. I am hardworking and highly motivated to develop and improve my skill level. I would like to work in the field of game development, 2D graphics (character development, concept art).
- Knowledge of graphics programs Adobe Photoshop, Adobe Illustrator, Corel Draw, Corel Painter
- I have basic knowledge of Adobe Animate, 3D Max, Cinema 4D
- Professional tablet proficiency
- Possession of the principles of composition, color, light, proportions, anatomy
- Proficiency in painting techniques, freehand drawing
- Development of web page layouts
- Development of design of printing products
- Design of advertising and printing products
- Development of corporate identity.
Position: 2D Artist
Category: Artist
Experience: 3 years | English: pre


Middle 2D Artist 
Kevuru Games [ 08/2022 – Current ] 

Creating props and environments for mobile games


2D Artist, Illustrator, Graphic Designer 
Freelance [ 05/2017 – Current ] 

Making custom illustration orders, character design, game assets, concept art, tattoo designs, logo, brending.
Have experience in creating isometric houses, objects, etc. 

Work involves direct communication with the client, setting tasks, working on a project, making changes, etc.


Graphics designer 
Kharkov Academic Russian Drama Theater is called A.S. Pushkin [ 02/2018 – 02/2021 ] 

Developed artwork and layout for print and digital signage, banners, posters, publications and lyers
Position: 2D Artist
Category: Unity
Experience: 9 years | English: intermediate

I drew more than 400 individual stickers for the Telegram Messenger. I was designing each sticker in the way that depicted emotion and meme reference would resonate with the character.
More then five years I've worked on sticker packs for Telegram Messenger, including very first one, "Great Minds". My main focus in work is combining high quality visual style with meaning and context. For several years I am researching on the connection between culture, visual arts and psychology. My study lead me to different symbolic systems which are great tool for creating fictional characters, pantheons and worlds.
I want to take part in making remarkable things which will make a world a better place, because I believe art is one of most powerful tools that can influence this place that we inhabit. And with current wide spectrum of art forms there is infinite number of possible ways to make this. From comic book to AAA-video games and further. 
I am not interested in making one more "three-in-a-row" or slot machine game.
Position: 2D Artist
Category: Artist
Experience: 6 years | English: intermediate


My career as a 2D artist started at university, where I met a lot of people with the
same interests as mine. In my graduation time, I had the opportunity to work as a
concept artist in game projects, developing scenes, key arts and characters.
After graduation I still felt that I was not ready to apply to work for a game studio, so I
started to search for courses, workshops and events that could help me in that long
journey. In that period of my life I found Skilltree and their courses helped me a lot to
improve as an artist. I also went to Topia Art Experience, where I could talk and have
some portfolio reviews with Renowned artists from the Game Industry, like Ursula
Dorada from Blizzard. It was a great opportunity to exchange experiences and
knowledge with other artists, which made me sure that what I wanted was to really
be an artist in the game industry.
From August of 2018 to June 2021 I worked as an Illustrator at Gocase Brazil, where
I experienced a lot of different Art Styles to a huge list of products, a great number of
them became Best sellers illustrated products. I also learned a lot about team
management and art direction.
Currently, I'm working as Lead 2D Artist at Gameplan Studio, creating illustrations,
art guides, and concept arts for some IPs in production
Position: 2D Artist
Category: Artist
Experience: 5 years | English: pre

On each project in which I worked, I quickly caught the general style and completed the tasks with high quality.
My name is Anna, I am a digital artist with a classical education and work experience. I have been working in the game industry for over five years. Mostly experience in casual or close to it style. At the moment, I have been working for the third year in a game studio in the middle position. In my work I use Adobe Photoshop, and Blender is also used at a basic level. I want to improve my level and experience and I am ready for new interesting projects.
I expect new interesting tasks that will allow me to improve my skills.
Position: 2D Artist
Category: Artist
Experience: 3 years | English: pre


My specialty 2D-Art, I work in game development field. I have a strong passion in creating games and other different illustrative materials as: characters, backgrounds, concepts, posters, covers, ui elements and prompts.

   Performed the following tasks:
-Create sketches, backgrounds, game items, characters, etc in different styles (vector, casual);
- Setup art delivery flow;
- Decomposition and estimation of product tasks; 
- Formation of feedback, effective distribution of tasks;
- Hosting art communication between departments: animators, technical designers, graphic designers, and developers;
- Onboarding of new artists to the team, sharing knowledge; of 2D rendering, color theory, perspective, and anatomy;
- Participation in the art department management process.

   Technical Skills: Adobe Photoshop, Adobe Illustrator, Stable Diffusion, Midjourney, Figma, Jira.
Position: 2D Artist
Category: Artist
Experience: 1 years | English: upper

Graduate of the Art School. 
After switching from traditional art to digital, completed a course on digital drawing in ArtCraft. To achive expected quality of art i chose Adobe Photoshop using graphics tablet.
My work experience consists of variety of unique project. I have worked on illustrations for book, board game, made icons for twitch, created designs for merch. Among my freelance projects were also artworks for posters and images for personal use.
I would like to work on a variety of projects with a variety of teams in order to work in an atmosphere that encourages me to develop. I am looking for a position that will allow me to put my talents and expertise to good use while still allowing me to develop professionally and personally with the business.
Position: 2D Artist
Category: Artist
Experience: 4 years | English: fluent

-Awarded a scholarship by the Department of the United States based on art, language and academic skills;
-Winning a 100,000$ sponsorship for the employer/company with outstanding concept art of character evolution, environment, props and assets.
-Over 4 years of experience in mobile/videogame dev as a 2D Artist.
-Over 8 years of freelancing as a 2D Artist.
-Bachelors degree in Fine Arts and  Graphic Design.

• Creating sketches and concepts of the future character's designs;
• Creating concepts of future game assets;
• Generating new, fresh ideas for the future concepts for the games;
• Delivering the final renders of the 2D characters;
• Rending of 3D models;
• Occasional texturing for low-poly 3D models;
• Rendering of backgrounds for the illustrations;
• Color correction;
• Creating concepts and rendering for hyper-casual and merge type of games;
• Creation of low-poly isometric concepts;
• Creating character concept art for pc games;
• Rendering of hyper-realistic/ semi-realistic/ cartoonish characters;
• Storyboard creation;
• Concept & rendering of "Steam creative package";
• Mobile/Video Game splash art;
• UI;
• AI art.
Position: 2D Artist
Category: Artist
Experience: 0.5 years | English: pre


- Participated in the illustrations development for the mobile game and short cut scenes for it, 
- Work with references in a given style, working through both backgrounds, characters and props 
- Finalization and rendering of the provided sketches
- Work from the written terms of reference and general ideas to the final result 
- Design and composition development of the commission
- Сlose work with the customer
- Work on the full process of the project, from idea and sketch to the final rendering
- Portraits Illustrations for the novel
Position: 2D Artist
Category: Other
Experience: 1 years | English: upper


Passionate 2D artist with a strong desire to create props and environmental art seeking a position of 2D Artist Generalist.

SKILLS
- Proficiency in Photoshop 
- Basic knowledge of 3D modeling:
   •  SketchUp
   •  Blender
   •  ZBrush
- Basic art knowledge 
- High attention to details and ability to adapt, change, and re-envision work when requested
- Work in a semi-realistic style but knowledge of 3D helps me work in casual or isometric style.

EXPERIENCE
• Created customized portraits
• Designed concepts and finalized props for the website combining 3D modeling and 2D hand-rendering
• Created low-poly 3D models in Blender, ZBrush and SketchUp + KeyShot
• Finished several Smirnov School's courses: CG Basics, Sketching and Form, Material rendering, 3D for 2D artists.

ADDITIONAL SKILLS
- Languages:
   •  Ukrainian, Russian – Native
   •  English – Upper-Intermediate
Seeking a position in a game dev company, however, I'm not interested in gambling. 
I really enjoy working in a small or medium cool and well-coordinated team. I believe that the success of a project depends on professionalism, good communication processes, and fast decision makings. A well-structured standardization of processes within the company is always a great advantage. Also, it's great to have the ability to study and learn from my teammates and leads. To hear and be heard.
Position: 2D Artist
Category: Artist
Experience: 3 years | English: upper


Playrix Zagrava
2D Artist
• creating graphics for marketing creatives (characters, locations, UI)
• preparing graphics for animation
• creating storyboards
• creating simple animation
July 2021 - July 2022 
Ukraine

Freelance
2D Artist
Fulfillment of different orders(character design, comics, locations, UI)
2019 - 
Ukraine

DVIZH Studio
Freelance 2D Artist
It's just a cooperation on some projects
• creating characters concepts for NFT
• making character sketches for 3D modeling
• creating NFT collection (character, his attributes, locations)
• creating storyboards for animation
2021 -

I am young, creative and open-minded person with 3 years of digital illustration background. I have a good experience of fast and high-quality implementation of various orders, game graphics development and creation of NFT projects. I am really interested in work in a team on cool projects. 
Art is my passion.
Position: 2D Artist
Category: Design
Experience: 3 years | English: pre


- Playson (game graphic designer). Logos, icons, game assets: jackpots, reels, buttons, pop-ups, feature preview/preloader, bitmaps. preparing art for animation. 
- Enixan company (2d game artist)
- Freelance, private customers (2d, web design)
Position: 2D Artist
Category: Artist
Experience: 1 years | English: upper


Portfolio: behance -dot- net/midnightartime
Position: 2D Artist
Category: Artist
Experience: 5 years | English: intermediate


Professional Experience:
2D Artist - Mibl art (5 years)
I was drowning book covers, mostly in fantasy genre 

Responsibilities:
Performed rough sketches
Created compelling artwork and illustrations
Searched for the best reference and imagery possible
Used 3D models from Daz Studio and Blender in my workflow
Drowning highly detailed and well rendered art.
Expert knowledge of Photoshop

My passion is drowning characters.
Interested in Character concept art and Illustration (realism/semi-realism).

Not a big fan of casual style
Position: 2D Artist
Category: Artist
Experience: 2 years | English: no_english


She worked on game projects, created icons, game backgrounds, characters, logos. Also engaged in the creation of unique characters for projects. Created fabulous book covers in casual styles. I worked on advertising banners for games and everything in this regard.
Position: 2D Artist
Category: Artist
Experience: 0.5 years | English: intermediate

In April 2023, I took basic digital drawing courses at Artcraft CG School. I got good results in the courses, put together a portfolio and at the end of the course I made an excellent graduation project.
- sketching;
- knowledge of the basics of drawing (composition, color, perspective, anatomy);
- experience in creating 2D concepts;
- creating 2D art: from composite sketches to final rendering;
- good communication skills and strong attention to detail.
Work in a team with other artists and strong lead artist. Make concepts, sketches, props, icons and illustration for games.
Position: 2D Artist
Category: Other
Experience: 2 years | English: pre


Slime Evo. Indie game. 2d artist-animator
(May 2021 - current)
 “Slime Evo” - is a metroidvania indiegame that challenges players to face monstrous dungeons as an adorable, but morally ambiguous slime. Engine - gamemaker2. Style - pixel art. Team -  project lead+game designer, programmer, 2 artists.
My responsibilities were the creation of characters animations.

(September 2020 - current)
 “Rogue Tower” - a rogue-like game in hell setting. Engine - Unity. Style - pixel art. Team -  project lead, programmer, game designer, 2 artists.
My responsibilities were the creation of characters and animations, props, sketches for cut scenes, small tasks to set some animation in Unity.
"Glover" - pixel art platformer. Engine - Unity. My responsibilities were animation of the main hero, creation of weapons, small elements of the interface.
Position: 2D Artist
Category: Artist
Experience: 1 years | English: basic


Some time before that, I painted portraits to order in a traditional style.
I am currently interested in working in the gaming industry. I took a
drawing course for casual games. I gained knowledge of the full cycle of
creating game art (sketch, 2D rendering, color selection, cutting for
animation, fitting the object into the location). I am currently a
freelancer, but I am looking for a permanent job in a game
development company.

EDUCATION
1. Lviv Polytechnic National University – Psychology (bachelor)
June 2019
2. GAMESTATION ACADEMY – Casual game art
December 2022

EXPERIENCE
Shop Seller, Board Game Store “Hobby Monster”
Feb 2020 – Sep 2021
• Consulting clients
• Online store service
• Work with the cash register
• Organizational activities in the board games club
Freelance 2d Artist, remote
Jun 2022 – Current
From time to time I paint to order. Now I am involved in the
development of design and illustrations for a board game.
I am not interested in slots and casino projects