lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: iOS Software Engineer
Category: iOS
Experience: 5 years | English: intermediate

I am a strong, skillful, and self-organized iOS Software Engineer with 5 + years of experience.  I Have strong knowledge of Swift and experience building complex mobile applications from scratch.
I have a good understanding of how to integrate restful API’s to support mobile functionality.
iOS Software Engineer at Events Wallet, Kiev
From February 2020 - March 2023
EventsWallet — an innovative platform for organizers to host offline, online and hybrid events.
 
My duties included:
• Creating a project from scratch
• Planning architecture
• Used Git Flow
• Implemented new features and supported existing ones
 • Work with Network requests and REST API
• Work with Core animations, Custom transitions
• Setup Push Notifications
• Implemented Deep Linking
• Implemented logic for Live broadcasts and video chats powered by Tencent SDK
 • Implemented a real-time chat using sockets
• Implemented Firebase features in a project
• Account management Apple Developer, App Store Connect 
• Publication in App Store, resolved Apple review rejections


Middle iOS Engineer at Noisy Miner, Kiev
December 2018 — January 2020
Kyiv-based software development studio, with a full range of services for backend, blockchain, web, and native iOS/Android development.

My duties included:
• Teamwork, code review
• Implemented new features, and supported existing ones
• Work with Network requests and REST API
• Project architecture VIPER
• Created Core Graphics animations
• Worked with Firebase Database
• Implemented with third-party SDKs
• Implemented Unit testing

iOS Developer at Notan Creative Agency
January 2017 — December 2018
Online shopping is made simple with next-day shipping.

My duties included:
• Teamwork, code review
• Implemented new features, and supported existing ones
• Worked with Core Location framework
• Worked with capabilities (background mode, silent push notifications)
• Enabled Location Services in Widget Extention
• Worked with XIBs & Auto Layout

EDUCATION
iOS Level UP, Web Academy programming courses, Kiev
September 2016 — December 2016
Open International University of Human Development "Ukraine", Kiev

TECHNOLOGY
Third-party SDKs:
Alamofire, AFNetworking, Realm, Kingfisher, SDWebImage, Fabric/Crashlytics, Firebase, FacebookSDK, SwiftyJSON, Braze, GoogleSignIn, TXLiteAVSDK_TRTC, HelpCrunchSDK, GoogleUtilities, and more.

SOFT SKILLS
• Teamwork
• Communication
• Responsibility
• Lifelong learner
• Leadership
• Self-Starter
Надаю перевагу невеликим українським продуктовим компаніям. Ціную позитивну атмосферу, та гарну взаємодію між командою. Цікаві проєкти для мене, які несуть користь у суспільство, це додатки у категоріях: здоров'я, благодійність, навігація, освіта, подорожі.. 
Надаю перевагу компаніям з україномовною командою.
Position: iOS Software Engineer
Category: iOS
Experience: 4 years | English: upper


iOS Software Engineer with four years of commercial experience.
Remote, part-time.
Position: iOS Software Engineer
Category: iOS
Experience: 6 years | English: intermediate


iOS Software Engineer with over 6 years of experience in designing, developing, and deploying high-quality iOS applications. Proficient in Swift, Objective-C, and iOS frameworks. Strong expertise in developing UI/UX, server-side integration, and testing. Good communication and team management skills.
I’m looking for companies with long-term projects. Appropriate salary to my experience.
Position: iOS Software Engineer
Category: iOS
Experience: 9 years | English: fluent

- Developed projects from scratch. Full cycle of development, from project creation to publishing.
- CI/CD experience. (Fastlane, Jenkins, Gitlab).
- Interviewer experience
- Have team leading and mentoring experience
- Took a part in variety of projects. Sophisticated B2B Apps, Fin-tech apps, social networks, map based weather-tracking/pilot assistant application.
Languages:
- Swift
- Objective-C

Frameworks (Native):
- SwiftUI
- Combine
- UIKit
- Foundation
- Core Graphics
- Core Animation
- Core Data

Frameworks:
- Alamofire
- MapBox
- GoogleMaps
- Socket.IO
- Firebase

Architecture:
- The Composable Architecture
- MVC
- MVVM

Tools:
- Proxyman
- Charles
- Swagger (as an end-user)
Position: iOS Software Engineer
Category: iOS
Experience: 4 years | English: fluent

* Development and production support of a huge (>500k LOC) application.
* RND, IT consulting in different areas, such as IoT, mobile messaging, social networking, audio/video streaming, etc.
* Direct collaboration with product teams and distributed technical teams.
* Setup a collaboration process for large iOS team (> 12 developers).
* SDK and framework development.
* Code/architecture review.
* Open Source contributions.
Lanugages: Objective-C / Swift

Toolchain: XCode, AppCode, Charles, Paw, git, brew, Sourcery, Swiftlint etc.

System frameworks: Foundation, UIKit, CoreData, GCD, AVFoundation, VideoToolbox, Core Location, etc.

3rd-party frameworks: RxSwift, Alamofire, Moya, IGListKit, Swinject, Google protobuff, AppleJuice, BloodMagic, AFNetworking, XMPPFramework, SocketIO, SocketRocket,  Mantle, Magical Record, ReactiveCocoa, RXPromise, AsyncDisplayKit, GPUImage, ffmpeg, etc.

Approaches and patterns: MVVM, MVCS, VIPER, SOA, Unidirectional data-flow patterns, CQRS, DI, SOLID, TDD.

Unit testing: XCTest, Nimble, Cuckoo, OCMock, Kiwi, Specta, Expecta, OHHTTPStubs.

Continuous integration: fastlane, Jenkins, TeamCity, Travis CI.
I'd like to work in a team of professionals with a strong engineering culture.

- Challenging project
- Clearly defined SDLC
- Unit Testing
- Code Review
- CI / CD pipeline
Position: iOS Software Engineer
Category: iOS
Experience: 11 years | English: upper


Learned Objective-C before version 2.0 was released. Built first Cocoa app when Interface Builder was a separate application. Started developing iPhone apps since day one, even while Dashcode was the only SDK available. Still hungry and foolish.
Position: iOS Software Engineer
Category: iOS
Experience: 2.5 years | English: upper

I am a highly skilled Native iOS Developer with 2,5 years of experience. I have a Bachelor's degree in Computer Science and I am passionate about solving complex business problems by providing the best mobile experience to users.
MyAir (Swift, KMM, Uber RiBs, Git)
• Implemented the beta version of the application, utilizing Uber’s RIBs architecture, in tandem with a blend of
native UI/UX experience and shared iOS/Android common business logic integrated within the KMM module.
• The KMM module was extended and covered with tests.
• Employed MessageKit to refine and expand the in-app messenger with added functionalities such as attachments,
editing, and deleting features, elevating the standard of UI/UX experience.
• Overhauled the UI to ensure the application delivered a top-quality UI/UX experience.
• Developed and integrated a new core feature, funds withdrawal, using the Kotlin shared module, enhancing the
functionality of the application, and empowering users to withdraw funds with ease.

Clubify (Swift, MVC, Alomafire, Firebase, Git)
• Implemented a new core feature that enables users to create club goals for their club/group members (either private
or public) by leveraging SnapKit and Firebase
• Extended the in-app messenger with a group chat feature, facilitating seamless communication and collaboration
among group members.
• Improved the live streaming feature with an interactive comments section, similar to the one used in Instagram
live streams, thereby creating a more engaging and immersive experience for the users.
• Implemented in-app payment functionality using RevenueCat, streamlining the payment process, enhancing user
experience, and increasing revenue generation for the company.

StoryTime (Swift, Compositional Layouts , MVVM, Git)
• Explored Apple’s vast array of frameworks and APIs, gaining a deeper understanding of their inner workings and
capabilities.
• Implemented Compositional Layouts to enhance the UI experience, making the application more visually
appealing and user-friendly.
• Integrated Core Data and Firebase Cloud Firestore for online and offline storing of user data, enabling users to
access their results even when offline.
• Added authentication services from Apple, Google, and Facebook to provide users with multiple options for
logging in to the application, thus enhancing user convenience and security.
• Incorporated Store Kit to facilitate in-app purchases, enabling the company to generate additional revenue through
the application.

Let’s (Roll Swift, SwiftUI+Combine , MVVM, Git)
• Collaborated with the development team to develop the application from scratch, contributing to the architecture
and designing key business solutions.
Looking For:
- Company with mobile team(4+ developers) and opportunities for personal growth.
- SwiftUi projects are preferable but UIKit projects are fine too.

Not Preffered:
- Legacy projects
- Single person on project
Position: iOS Software Engineer
Category: iOS
Experience: 0.5 years | English: upper

-	Swift 5, MVC, MVP, VIPER, MVVM, MVVM-C app architectures
-      SwiftUI
-	UIKit, AutoLayout
-	Git, CocoaPods
-	GCD
-	Localization
-	Experience with CoreData
-	Experience with CoreAnimation
-	Experience with Networking (URLSessions, Alamofire)
-	Basic knowledge of Figma
-	Touch typing
-	Strong knowledge of OOP and SOLID principles
My responsibilities in outsource company included supporting and maintaining of 3 products, implementing new functionality and  fixing complicated issues.
Also I participated in discussions with back-end, front-end and UI/UX designers to find out the best solutions.

Technological stack:
-	UIKit, AutoLayout
-	Swift 5, VIPER, MVP, MVC
-	UIKit, building UI from the code
-	Git, CocoaPods
-	GCD
-	Networking(Alamofire, URLSessions)
I'm really interested in working with SwiftUI projects, learning new technology, working in professional
team. I'm interested in both, outsource and product companies
Position: iOS Software Engineer
Category: iOS
Experience: 3 years | English: upper

Scientific works on topic 
- “3D segmentation and visualization of medical images” (python, OpenGL)
- “image classification of confidential photos” (python)
- “neural style transfer” (coreml, vision, metal shader language)
NDA - worked with Core Graphics - made custom controls (buttons, alerts, etc) and complex interface; used AVFoundation - for composing videos and audios.
NDA - big stand alone project, made a lot of custom animations/controls, developed a heavy business logic (processing and classification images/videos), wrote custom algorithms for classification, have used shaders for animations, worked a lot with CoreDara.
Position: iOS Software Engineer
Category: iOS
Experience: 4 years | English: intermediate


Practical and theoretical skills in creating iOS applications with diverse dynamic UI. Map - based applications, REST API clients, networking, multithreading, understanding of OOP and OOD concepts, scrum methodology.
I have worked on various enterprise projects using Swift programming language and performing all types of tasks starting from developing functionality from scratch and updating existing code to conform to constantly evolving techniques.
I am always looking for opportunities to work and grow professionally. 

Skills:
1. Swift. 	
2. Core Data, Realm, FileManager and another ways of making iOS app usable offline. 	
3. SwiftyJSON / Alamofire / Codable / Moya. 	
4. UIKit, Foundation, MapKit, …., iOS SDK. 	
5. Understanding OOP рrinciples and patterns, SOLID.  	
6. iOS Human Interface Guidelines / Autolayout  	
7. Google AdWords, GoogleMaps, Facebook SDK, Fabric 	
8. REST API, WebSockets, Firebase. 	
9. MVC, MVP, MVPN, MVVM ect.   	
10. GCD and memory management.  	
11. Apple Watch, WatchKit. 	
12. CallKit.  	
13. Familiar with RxSwift, RxCocoa, popular libraries on Rx.  	
14. TestFlight, AppStore. 	
15. UnitTesting  	
16. Git.  	
17. Quick problem solving, determination, ability to learn, punctuality.
I am looking for a company that is expensive in the development and implementation of employees. I want to achieve tangible peaks in the development, to write, not ideal code, but close to that. If there is a task - it needs to be done. And I always go firmly to my goal.
Position: iOS Software Engineer
Category: iOS
Experience: 0 years | English: 


Proficient English, experience being Senior engnineer, Team Lead and CTO, 9 apps and games in the app store, 4 years of experience, "very close to offer" feedback from Google interview
Relocation to EU, US or Canada
Position: iOS Software Engineer
Category: iOS
Experience: 6 years | English: upper


Programming Languages:
Swift
Objective-C
C
C++

Tools and Technologies:
 Cocoa Touch
 UIKit/SwiftUI
 WatchKit
 Foundation
 Combine
 CoreBluetooth
 CoreMotion
 MediaPlayer
 Core Location
 Core Data
 Core Graphics
 MapKit
 AVFoundation
 CocoaPods / SPM
 Firebase
 Unit/UI Tests

Operating Systems:
iOS
 watchOS
 macOS
 Windows
 Linux Ubuntu

Development Tools: 
 XCode
 Visual Studio 10+ 
 Code::Blocks
I'm from Lviv and open to new opportunities.
Position: IOS Software Engineer
Category: iOS
Experience: 5 years | English: upper

I have more than 5 years of experience in IOS software development. I took part in every development side from building architecture design to publishing in store.
- Creating IOS apps from scratch.
- Maintaining existing and implementing new functionality of legacy IOS apps.
- Writing documentation, unit, integration, and UI tests. 
- Integrating with 3d party services, migrating projects to new Swift versions, etc.
- Used reactive programming (RxSwift, Combine)
- BLE integration experience.
- Worked as a part of a big team and solo.
No React native;
No Objective-C projects;
No gambling or something illegal.
Position: IOS Software Engineer
Category: iOS
Experience: 0.5 years | English: intermediate

Working on a iOS application with a team using Agile software (Jira).
Implemented a lot of features and improvements, implemented analytics in an app.
Iʼm a iOS Software Engineer with a motivated attitude. I am definitely the type of person who is a self-starter and a go-getter. It is important for me to get things done the right way. I’m a collaborative and team-oriented personality. I do not afraid to take responsibility, working with a team, because of an extensive experience of working on a management position. Supporting the team in delivering the agreed targets, dealing with any issues, as they arise - are required for me as for a team worker. I have strong knowledge and skills in iOS development and would be happy to show them on a tech interview or by making a test task.

Office technology skills possessed. Focus on continuous professional development.

Technologies:
- Swift 5, MVC, MVP app architectures
- UIKit, AutoLayout, building UI from code
- Git, CocoaPods, SPM
- Experience with multithreading (GCD)
- Localization
- CoreData
- Firebase
- Experience with Networking (URLSessions, Alamofire)
 - Basic knowledge of Figma
- Touch typing
- Strong knowledge of OOP and SOLID principles
Expect a great team to work with and cutting edges technologies stack
Position: iOS Software Engineer / Lead
Category: iOS
Experience: 5 years | English: fluent

Bachelor's degree in CS with applicable knowledge in machine learning, computer vision, data analysis.
Have strong computer science background.
Experience working in high-paced startups and product company.
Proficient knowledge of iOS platform with all quirks and features, experience with the vast majority of Core frameworks. Persistently using design patterns as well as architectural and multithreading best practices. Participating in app development from idea to production. Experience with CI/CD, complicated architecture, in- and cross-team communications.
Position: iOS Software Engineer/Lead
Category: iOS
Experience: 10 years | English: upper

I have over 8 years of experience in software engineering. 
Previously, I worked as iOS Software Engineer in different companies, where I designed architecture for client apps, solved a constraint satisfaction problem challenges, analyzed and improved great variety features and increased product performance level. 
Every single project I had the chance to participate in was immensely different from a start-up and freelance projects to an extremely big product with a tuned delivery system. They gave me a lot of valuable experience which I could bring to new projects and deliver what business wanted.
SwiftUI, Combine, MapKit, Objective-C, C/C++, Client Server API, Git, OOP, Multithreading (GCD, NSOperationQueue), UIKit, AppKit, Foundation Framework, Core Graphics, Core Data, URLSession, AVFoundation, MagicalRecord, SocketRocket, CoreStore
Position: iOS Solution Architect
Category: Lead
Experience: 11 years | English: upper

- designed cross-team solution for tracking requirements gathering, storing and deploying to mobile platforms. Leveraged by declarative approach, multiplatform codegen and automated pipelines.
- designed solution for deeplinking into big application
- designed & implemented dynamic theming switching 
- refactored several MVC applications into VIPER
- redesigned and rethought legacy non-testable and tightly coupled VPN framework with many usecases into several testable isolated frameworks  
- setting up of automated build pipelines ( fastlane + ci/cd tools)
- made several technical presentations to the team
Long story short - making apps for iOS for 10+ years.

I would like to try myself in a new role of solution architect / consultant or something similar. I have worked in outsourcing and product companies, with small and big teams, refactored/supported legacy apps and built new ones from scratch.

Skillset/Experience:
- understanding of app development best practices
- refactoring
- solutions design 
- architectural design
- migration from obj-c to swift
- applied clean architecture principles
- ci/cd processes setup
- automation 
- ui/unit testing
- codegen ( swagger / graphql / sourcery / quicktype )
I would like to be focused more on solutions, design and business needs rather than on implementation. 

Interested in applying best practices onto app development lifecycle.

I consider only remote. 
I don't like lots of bureaucracy.
Position: iOS Swift developer
Category: iOS
Experience: 5 years | English: upper


Experienced iOS Developer with expertise in Swift.
Accumulated 5 years of experience in Swift, with 3 years of continuous in-house roles. Possessed over a decade of experience in software development with various technologies.
Position: iOS Swift developer
Category: iOS
Experience: 1 years | English: intermediate


I have already 1 year of experience in the mobile development industry, I can work in a team, write clean code that complies with the guidelines and principles of OOP and SOLID, find optimal solutions for non-trivial tasks, and I also learn quickly

Technical skill
•Programming languages: Swift
•API/Frameworks: AlamoFire, URLSession, Google Maps iOS SDK, Snapkit, PromiseKit, Network 
•Databases: REALM, UserDefaults
•Architecture: MVC, MVP
•Technology: Autolayout, REST API, GIT, JIRA, Bitbucket, Human interface guidelines
•Dependency manager: CocoaPods, Carthage, SPM
I would like interesting projects, high-quality management and non-trivial tasks.  I like to work in a team and independently, always in touch, responsible and punctual
Position: iOS Swift Developer
Category: iOS
Experience: 1.5 years | English: fluent

Zewo (server side Swift, zewo.io) core team member. Author and maintainer of several open-source libraries.
iOS, watchOS, Swift, CoreData, Foundation Networking, Multithreading, UIKit, WatchKit, server-side Swift.

Passionate about creating robust, flexible, efficient and secure networking layers.
Профессиональный рост. Адекватный менеджмент. Интересный проект. Неформальная обстановка.
Position: iOS Swift Developer
Category: iOS
Experience: 2 years | English: fluent

Studying and working on UNIT.Factory projects, I've become an extremely stress-resistant developer with ability to work on tasks of any difficulty, under any circumstances as well as always meeting the deadlines.
My main focus is mobile development for iOS platform using Swift. I successfully passed the two-week intensive Swift pool at Unit Factory and Udacity Swift Nanodegree, followed by completion of various Swift projects at Unit Factory and Udacity across multiple domains, as well as couple pet-projects.
Prior to that, I was learning C/C++. Along with some basic computer science notions, I studied computer graphics, namely some of the most common rendering techniques: from basic (2d to 3d projections, ray casting) to more advanced (ray tracing).
I am expecting to join a strong, passionate and highly motivated developer's team, and work on challenging tasks.
Position: iOS Swift Developer
Category: iOS
Experience: 5 years | English: intermediate

Summary:
• Versatile software developer with a total of 10+ years of experience, including the last 5+ years specialising in iOS/macOS application development.
• Strong analytical and problem-solving skills, with attention to detail.
• Focused on writing easily readable and maintainable source code.
• Dedicated to creating user-centred applications with intuitive interfaces and positive
user experiences.
• Adept at working collaboratively in team environments, sharing ideas, and providing
constructive feedback.
• Programming Languages: Swift, Objective-C
• User Interface and Design: SwiftUI, UIKit, Autolayout, SnapKit
• Networking and Data Storage: CoreData, URLSession, Codable, SQL, SQLite,
Alamofire, BlueSocket, Kingfisher, MagicalRecord, ObjectMapper, Realm
• Multimedia and Interaction: AVFoundation, WebRTC, Siri Intents
• Monetization and Analytics: Google Analytics, AppsFlyer, Adapty, Crashlytics,
Clevertap, StoreKit, Google AdManager
• Reactive Programming: RxSwift, Combine
• Authentication and Security: Facebook iOS SDK, Google Sign-In, OAuthSwift
• Other Libraries and Tools: StoreKit, Swiftlint, Swiftgen
• Tools and IDEs: Xcode, Git, 1C configuration store (centralized VCS)
• Web Technologies: JSON, XML, HTML 
Programming Principles: OOP, SOLID, DRY, KISS, YAGNI
• Design Patterns: MVC, MVP, MVVM, Singleton, Delegate, Observer, Factory, etc
• Concurrency: GCD, Semaphores
Position: iOS Swift developer (with relocate offer to UE)
Category: iOS
Experience: 3 years | English: intermediate


• Designing and building advanced applications for the iOS platform.
• Collaborating with cross-functional teams to define, design, and ship new features.
Design and build advanced applications for the iOS platform.
• Design new features for existing apps.
• Work on bug fixing and improving application
performance.
• Continuously discover, evaluate, and implement new
technologies to maximize development efficiency.