lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: 3D Artist
Category: Artist
Experience: 3 years | English: pre


At first , I started to work on solo project about 8 years ago , started work in milkshake 3D , 3Ds max , and after 4 years I started my first job as 3D artist in a small company called “Midnight Works” , after a year , I started to work in my own studio and making a Hyper Casual and casual games , I’ve been finish over 100+ HC project , 2 projects have reached over 2000000+ installs , I’m working on solo big project around a 2 years , I’m glad to help you to reach a good visual look of your game , I know the unity 3D engine , so I don’t have troubles with the export/import of models , making prefabs, setting up the scene/scene hierarchy , lights , lightning baking , PBR shading , toon shading , understanding Games , small understanding of unity shader graphs and unity URP , working with FMOD , knowing of “Substance Painter” and little of “Figma” so I can make a UI for your game ))
Position: 3D Artist
Category: Artist
Experience: 0 years | English: basic

I study 3d modeling in Maya on my own (2 years), I know a little Zbrush, 3Ds Max, Substance Painter. So far, all achievements in 3D modeling are self-learning, since at the moment I have not taken part in any projects
At the moment, all the experience lies in the skills acquired independently and during the passage of free courses.
Improving and acquiring skills and knowledge
Position: 3D Artist
Category: Artist
Experience: 0 years | English: upper

The most important achievement for me is that I've changed profession and do what really motivates me every single day.
At the moment, from the experience of work only a few successfully completed projects on freelancing.
I’ve finished courses: Hard Surface, Zbrush, Concept Art, Texturing, Blender by XYZ School and YouTube tutorials, Military Radio by tutorial of Simon Fuchs, Emiel Sleegers - Environment etc. Every day I do self-study based on articles and tutorials of the professionals in 3D art.
I'm fascinated by Hard Surface modeling (vehicles, different props, complex mechanisms and machines, weapons etc.) due to the huge technical experience and knowledge of the mechanisms, their design and operation. Sci-Fi , Apocalyptic and Cyberpunk are the stylistics that inspire me. Nevertheless, I always find interest in everything.
Position: 3D Artist
Category: Unity
Experience: 1.5 years | English: basic

There are low-poly and high-poly modeling skills, normal bake, PBR texturing, UV mapping, basic rigging concepts.

Certified by Autodesk for such programs as Maya, AutoCAD, 3DSMAX. (Unfortunately there is a typo in the name).
At the moment, I am finishing my studies at the university, and therefore there was no opportunity to work.

I have been doing 3D for over 2 years now. In this short time, I mastered such programs as: Autodesk Maya, UVLayout, ZBrush, Substance Painter, Marvelous Designer, Marmoset Toolbag.
In this regard, I acquired such skills for work as: low poly and high poly modeling, UV mapping, sculpting, retopology, PBR textures, rendering.
Familiar with the basic concepts of rigging and skinning.
I am currently studying Unreal Engine 4 in the Level Artist specification.

I try not to stand still, study new programs and get those that will be useful to me in my work.

Besides 3D I am fond of sports. At the moment I am at the beginning of my career and will be glad to any opportunity to prove myself as a good specialist.
It is interesting to create both environment elements and the creation of levels on the Unreal Engine. At work, I would not like to engage in the creation of characters.
Position: 3D Artist
Category: Artist
Experience: 2 years | English: basic

I set myself the goal of mastering modeling skills and achieved it in the shortest possible time.
At the moment I do not work in the company, I was engaged in private projects. I am ready to give up all my strength and time for this event. There is a desire to develop in the field of GameDev, but I am ready to consider all the proposals related to 3d modeling, because I really like the process itself.
I do not want to waste my time.
Position: 3D Artist
Category: Artist
Experience: 1 years | English: intermediate

For half a year of study, I created 3 attractive works in my portfolio, I am constantly looking for new ways to develop my skills
At the moment, I have no professional experience in the industry. In the process of self-study completed
some simple freelance jobs for modeling and texturing assets. Used basic 3d packages like Maya Blender Zbrush Substance Painter. The main direction of development is stylized 3D characters for games. I hope for the role of an intern or assistant at the beginning of the journey
Position: 3D Artist
Category: Artist
Experience: 0 years | English: upper


At the moment I haven`t worked on any commercial projects as a 3D Artist, but tried my hand in different subjects, such as character modelling, props modelling, 3d-illustrations. I have working experience as motion designer (explanatory videos, animated overlays) in After Effects.
Position: 3D Artist
Category: Artist
Experience: 2 years | English: pre


At the moment I hold the position 3D artist and motion designer
3D modeling, interior design, texturing, 3D animation
Position: 3D Artist
Category: Artist
Experience: 0.5 years | English: pre

Completed the course "Autodesk Maya from scratch to PRO" and have a certificate
At the moment I'm working as a volunteer 3d artist on a modification for the game Fallout 2. In the project, I'm modeling in Maya based on reference images from the game itself, real objects and drawings for them, altering and finalizing existing models, as well as texturing in Substens  Painter. 
Now I have completed courses on Autodesk Maya on the Skillbox platform, I am studying modeling in Blender on my own and taking a few more courses on Maya and I plan to study a course on Zbrush
For now, I would like to try myself as a 3D artist of rooms and objects of the environment.  I like to work on stylized projects, low poly models.
Position: 3D Artist
Category: Artist
Experience: 4 years | English: intermediate


At ViscoCG company I obtained a really big experience in computer graphic and improved my skills. I worked in Sightline team. It is Sweden company which are doing a lot 3D stuff for their customer all around the world. And my duty here included not only modeling (low-high poly I mean all this traditional for GameDesigners baking methods etc.) but also we were doing the huge environment around our project area, where we modeled and textured roads, street, props, 3Dlandmarks, speed tree vegetations and so on. Project area could included not only houses with detailed modeled facades, inner floors and yard, but sometimes even interiors. All this interiors we created for VR in UE. For me especially this period of works was the most interesting, because here we have a lot small tasks where we could sophisticated develop each time.

My duty included such aspect as like : conference with customer and clarifying tasks what we needed to do, searching the better way, how to realize tasks from client, work in team, arhchviz rendering, UE shadering, few times UE vfx particles, lightening art, baking static lights, unwraping to bake lights, modeling high-lowpoly gamedev assets for normal map baking and etc., substance painter texturing, retopology, technical animation, some small blueprint interactive, environment works in UE landscape, sometimes sculpting, speed tree modeling and a lot other things linked to this.
Position: 3D Artist
Category: Artist
Experience: 1.5 years | English: intermediate

Now I make models in Maya, but Blender and similar software do not scare me - it's just a tool!
August 2021 - February 2022. 3D Hard Surface Artist. 
N-hance studio. 
Creation of characters for a subdivision in the Robotech style. High-poly, Low-poly, UV-mapping.

March 2020 - present. Freelance 3D Artist.
3D modeling, Hard surface modeling, Sculpting, Retopology, UV Unwrap, UV Bake, Texturing.

October 2020- December 2020. 3D Modeler.
Occipital 

February 2012 - August 2021. Lead Design Engineer.
State institute for designing enterprises "GIPROKOKS"
I hope I will find myself in a friendly studio for further progress, because there are no boundaries in CG.
I'm considering the position of 3D Artist, but I'm not afraid to dive into either Animation or VFX. For my part, I am always ready to share what I know.
Position: 3D Artist
Category: Artist
Experience: 3 years | English: fluent


AVR Group – 3d Generalist

Assets modelling; Creature animation; Scene compositing; Scene optimization for Unity engine.

Upwork – freelance Designer
Garment creation.

NFT Company Voice – Outbound 3d Designer

Character design; Prototyping ideas and drawing them with marketing team; Lightening and rendering of characters.

SOFTWARE: BLENDER, ZBRUSH, MAYA ,SUBSTANCE PAINTER, HOUDINI, MARVELOUS DESIGNER, PHOTOSHOP
work-life balance.
Position: 3D Artist
Category: Artist
Experience: 1 years | English: upper

Create 3d models based on given concepts or references 
Import assets and materials setup in game engines (UnrealEngine, Unity)
Basic knowledge of Unity 

• Experience in Blender, ZBrush 

• Ability to work with technical description in different 
styles and adapt to established project styles 

• Understanding of basic color theory

• Knowledge of ergonomic standards and understanding of proportion 

•Work in deadlines
Hi! 
I'm in love with 3D art and creating models 

I'm occupied only for a year with 3D but i learn fast and i'd like to get more experience with flexible working hours and no great attention to salary
Position: 3D Artist
Category: Artist
Experience: 1.5 years | English: intermediate

I made a festival short film.
Nominated with the team for the best digitally created photography award
Before I become a 3D-artist, I was a videographer more than 6 years. It gave me good composition and lightning skills, knowledge of editing and color grading. I completed 3D modeling and motion design courses by certified Maxon trainer and contemporary 3D artists. I'm working with modeling, texturing, simulations and rendering. Furthermore, I non-stop improve my skills in software and knowledge of design theory.  

Now I use my skills for abstract art projects, motion graphics, product rendering, and advertising content. Please check my portfolio. 

Work only with 3D pipelines.
My favorite areas are abstract design, giperfuturism, kinetic typography, and motion design. I don't want to work with cartoon-style animation and props, game dev, and boring products.
Position: 3D Artist
Category: Artist
Experience: 2 years | English: basic


Beginner 3D artist. Over 1.5 years of experience in various projects. I have a good understanding in creating High Poly/Low Poly models as well as UV mapping and texturing. Basically I like to create weapons and props and other hardsurface things. Confident, hardworking and eager to see results in any position I am in. Open to any interesting 3D design opportunities.

Main tools:
Blender / Fusion360 / Zbrush / RizomUV / Adobe Substance Painter / Adobe Photoshop / Marmoset Toolbag / Unreal Engine
I would like to work on creating weapons or props / HyperCasual
Position: 3D Artist
Category: Artist
Experience: 0.5 years | English: basic


Beginner 3D modeler specialising in Blender 3D. Having some knowledge in modelling, texturing, basic compositing and
animation I constantly work on polishing my skills and learning more. Passionate about 3D, modeling and animation.
Looking for internship opportunities or trainee position to master my skills and acquire more real-world experience.

Completed courses:
- 3D Computer Graphics Using Blender 2.8
Modelling Methods, Principles & Practice by Robert Burke
- 3D Modeling in Blender 2.9 by Chris Plush
- Complete Blender Creator: Learn 3D Modelling for Beginners by GameDev.tv Team (in progress)

Projects (please inquire for portfolio link):
  - Spiral Staircase scene
  - Acoustic guitar model and scene
  - Low-poly Chess Set models and scene
  - Bowling ball and pins models and scene, bowling animation

I'd love to improve my skills and gain experience in animation, game characters/items creation as well as game environment modeling. Also I am very interested in shaders and procedural textures.
Not interested in pure illustration.
Position: 3D Artist
Category: Design
Experience: 2.5 years | English: intermediate

Дипломированный специалист от курсов 3D-графики "3D Maya" сертефицированный курс от Autodesk (в курс входили: моделирование, скульптинг, развертка, текстурирование), г. Харьков.
CAREER OBJECTIVE
3D Artist with more than 2 years of commercial working experience in 3D industry. Expertise in environment/character modeling, environment/character design, texturing, retopology and rendering.
PROFESSIONAL EXPERIENCE
Aftermath, Ukraine, Kharkov
Environment 3D artist, February 2018 – July 2018
Technologies:
Low-poly,  high-poly modeling and Subdivide surface modeling (Maya, 3D Max), high-poly sculpting (ZBrush), UV mapping, baking normal maps, stylized hand-painted and PBR textures (Substance Painter, Photoshop, 3D Coat), create LODs and collision, testing in engine.

Responsibilities:
Creation of high-poly and low-poly environment models, creation of PBR and stylized hand-painted textures for games.

Gambody, Ukraine, Kharkov
Digital/3D Artist, August 2018 – January 2019
Technologies:
High-poly sculpting, modeling, model optimization for 3D printing, check the model for correctness, i.e compatibility with FDM, SLA and SLS prints, model cutting for these prints, setting keys and final render.

Responsibilities:
Sculpting of high-poly character models and their décor elements. Full preparation of models for 3D printing.

EDUCATION
National Technical University "Kharkiv Polytechnic Institute", Ukraine, Kharkov
Bachelor degree in Chemical technology of food additives and cosmetics, 2018
Department of Organic Synthesis and nanotechnology.
SKILLS
Modeling (high-poly, middle-poly and low-poly models) in Maya and 3ds Max;
Subdivide Surface Modeling;
Sculpting in Zbrush;
Clothing in Marvelous Designer/ Zbrush;
Retopology Maya;
UV mapping Maya/Unfold3D;
Texturing in Substance Painter/ 3D Coat/ Photoshop;
Render in Maya (MentalRay/Arnold)/ Zbrush/ Marmoset Toolbag;
Experience in rigging and 3d animation;
Experience in Unreal Engine and Unity.
PERSONAL ACHIEVEMENTS
Certified specialist in course of 3D graphic “3D Maya” (Autodesk company, Kharkiv).
PERSONAL CHARACTERISTICS
Hardworking, diligent, ambitious, communicative, positive and cheerful person. I like to draw, also like active kind of rest (snowboard, wakeboard) and computer games.
Работа с трёхмерной графикой; полный рабочий день или удаленная работа; квалифицированный, ответственный, дружный коллектив; интересные проекты; возможность развиваться; профессиональный рост.
Position: 3D Artist
Category: Unity
Experience: 3 years | English: pre


Character Artist.
I create low poly characters(using photogrammetry)
for game and to order.
Modeling and sculpting high poly mesh, retopology,
bake maps.
• Experience in skinning, rigging, and animation.

3d Artist
Created over 25 assets.
• Experience in low/high poly modeling.
• Experience in retopology and baking maps.
• Experience in PBR and handpaint texturing.

NOBODYSHOT LTD
Freelance 3d Artist
• Have been part of team and worked with FootRock
and FootRock2 projects(for Android and Windows). I
worked around enviroment modeling and level
design. I created and edited levels with 3D models
which I created by myself.
• Experience in low-poly modeling
models for animation and export to Unity.
• Experience in creating textures and UVW.
• Experience with Unity3D.

Projects
FOOTROCK 2
NOBODYSHOT LTD
Have been part of team and worked with FootRock and
FootRock2 projects(for Android and Windows).
I worked around enviroment modeling and level design.
I created and edited levels with 3D models which I
created by myself.
The game is available in Google Play, Steam.
Надёжный, дружный и профессиональный коллектив.
Возможность роста, улучшение навыков.
Position: 3D Artist
Category: Artist
Experience: 2 years | English: upper


Collaborated with architects and designers to create 3D visualizations of architectural projects, interior designs, and product concepts
Translated 2D drawings and sketches into realistic 3D models and visualizations
Created high-quality rendered images for client presentations and marketing materials
Worked closely with clients to understand their vision and make necessary revisions to meet their requirements
Passed internal training to improve qualifications and  skills
Position: 3D Artist
Category: Artist
Experience: 0.5 years | English: pre


Commercial experience:
Clothing models based on references for a 3D game project, in low poly style.
More specifically, creating a character skeleton, working with movement animations, creating clothes based on a reference. The body of the character had to remain under the clothes according to the technical task, so the effect of the skeleton on the clothes was very precisely adjusted so that the body did not pass through the clothes. Overlaying textures on the model using only one texture atlas

Non-commercial experience:
A small asset for building a dungeon in the style of low poly
Not gambling. NO cooperation with russians and for russians.
Position: 3D Artist
Category: Unity
Experience: 3 years | English: intermediate


Commercial experience in the full development cycle of low-/mid-/highpoly models for further use in games, advertising, etc. Working with Autodesk products: 3ds Max, Maya. Sculpting in Zbrush. Unwrapping models in UVLayout, RizomUv, baking in Marmoset Toolbag, basic knowledge of CLO and Marvelous Designer. Texturing in Substance Painter and creating procedural textures in SubstanceDesigner. Photoshop skills and graphic tablet skills.
I would like to develop low poly models for games, I am looking for a company for which my knowledge can be useful, and where I can continue to improve them.
Position: 3D Artist
Category: Artist
Experience: 1 years | English: intermediate


Commercial freelance expirince with game-ready models, modeling for render and CAD modeling.
Position: 3D Artist
Category: Artist
Experience: 2.5 years | English: basic


Company: DENEW
Full-time
Position: 3D visualizer
From Feb 2018 to Oct 2019
 First work in the field of 3D. Collected scenes, set up materials, exposed lights,
and cameras. Did post processing.

Company: Nfinite
Remote work
Position: 3D modeler
From Jul 2021 to Sep 2021
 Modeled, and created textures in Substance painter.

Company: Integra design
Remote work
Position: 3D modeler
From Dec 2021 to Feb 2022
 Modeled, and created UV.

Company: SmartDevGames
Remote work
Position: Texture Artist
From June 2022 to Until now
 I create stylized textures in Substance Designer.
Position: 3D Artist
Category: Unity
Experience: 2 years | English: pre

Creating environments and props for a game project that are used in worldwide releases and positively received by users.
Improving the process of 3D model creation and optimization, resulting in increased efficiency and reduced turnaround time within the project team.
Active participation in internal training sessions and workshops on cutting-edge techniques and tools in the field of 3D modeling.
Company Name: Room 8 Studio
Position: 3D Stylized Environment Artist
Employment Period: Apr 2022 - Apr 2023
Responsibilities:
Working in different development pipelines according to the desires of each client.
Creating and modeling high-quality 3D models of objects using software such as Maya and ZBrush.
Developing textures, materials, and lighting to achieve a worthy visual quality.
Collaborating closely with artists and technical artists.
Optimizing models and textures for optimal project performance and efficiency.

Company Name: Devoted Studios
Position: 3D Artist
Employment Period: Nov 2020 - Dec 2021
Responsibilities:
Modeling low-poly assets for mobile games with high optimization of textures and models.
Interacting with concept artists and other 3D artists.

Company Name: 3dviz
Position: 3D Generalist
Employment Period: Aug 2018 - Jan 2021
Responsibilities:
Creating models of architectural exterior and interior objects, visualizing spaces in 3ds Max.
Realistic lighting setup for better presentation.
Post-processing of images and animation.
Working with clients and designers.
Salary: I expect a competitive salary based on my experience and skills.
Working hours: I am available for full-time employment. Flexible working hours will also be considered.
Company size: I am interested in companies with diverse projects and opportunities for professional growth.
Friendly and collaborative work atmosphere.
Professional skill development and growth opportunities.
Position: 3D Artist
Category: Artist
Experience: 1 years | English: intermediate


Completed 3ds Max GeekBrainse courses. During the passage, projects were completed on the creation of furniture elements and interior design. Trained in 3dsMax, Corona Render, Adobe Photoshop, Abobe InDesign, AutoCAD. Familiar with Zbrush.
Position: 3D Artist
Category: Artist
Experience: 0 years | English: pre


Completed course of Zbrush - 2021
Completed course of PBR Texturing in Substance Painter - 2021
Completed course modelling in Maya an Autodesk Authorized Training Center ARTCLUB - 2020
Interior modeling / visualization 3D max (Vray, Corona) in an architectural workshop
Skills:
Lowpoly, highpoly, UV, baking map, sculpting character and object, texturing
Position: 3D Artist
Category: Unity
Experience: 0 years | English: pre

I worked as an architect for 5 years.

So I have been practicing 3D in my profession for a long time.                                                           

Now I want to switch to Gamedev.
Completed courses in 3D from ArtCraft.

I have a portfolio in ArtStation.

Please contact me, if you want to check it.
Position: 3D Artist
Category: Artist
Experience: 1 years | English: pre


Completed tasks from 3D animation and 3D modelling. I hane experience in animation and modelling high-poly and low-poly models in Blender. I also have experience with textures in Substance Painter. I have a desire to develop in 3D character modeling for games.
Position: 3D Artist
Category: Artist
Experience: 0.5 years | English: pre

Аt this time, three original models of props (a chain saw, a passenger car in a rally version, as well as a steam train) have been completely manufactured. According to the tutorial, the model of the army radio station is fully completed.
Completed the tasks and received the relevant certificates as part of the "Standard", "Professional", "Texturing" training courses at the Kyiv Art Club studio, as well as the "Military Radio" tutorial.
Position: 3D Artist
Category: Artist
Experience: 2 years | English: intermediate

Passed educational course:
1. IT STEP Computer Academy / Autodesk 3Ds Max
2. Render.camp / Autodesk 3Ds Max\Rendering
Complete image modeling, confident possession of
texturing packages, and understanding of the
topology of polygonal objects.
  Creating Interior designs, adjusting the light in the
the scene, and rendering.
  Ability to meet deadlines. Team player, stress-tolerant, reliable, and hardworking.
I want to see how my skills turn into a cool product
and real experience working with a team of people
with similar interests.