Position: 3D Artist
Category: Artist
Experience: 2 years | English: fluent


During my studies and completion of courses in 3D artistry, I had the opportunity to work on various projects and expand my skill set. Here are some examples of the tasks I undertook, my role within the team, the technologies and tools I used, as well as notable achievements and results:

Project: Game Environment Creation
Task: Created detailed 3D environments for a game project, including modeling, texturing, and UV mapping.
Role: Worked as a member of a small team, collaborating closely with level designers and art directors to bring their vision to life.
Technologies & Tools: Autodesk Maya, ZBrush, Substance 3D Painter, Unreal Engine 4.
Achievements/Results: Received positive feedback on the quality and attention to detail in the game environments. The environments enhanced the overall immersive experience for players.
Project: Character Sculpting
Task: Sculpted high-resolution characters using digital sculpting techniques.
Role: Collaborated with character artists and animators to create visually appealing and anatomically accurate character models.
Technologies & Tools: ZBrush, Autodesk Maya.
Achievements/Results: Demonstrated a strong understanding of human anatomy and received praise for the quality and realism of the character sculpts. These sculpts were later used as a basis for character animation and rigging.
Project: Texturing and Rendering
Task: Applied textures and materials to 3D models and optimized them for real-time rendering.
Role: Collaborated with the art team to ensure consistency in visual style and adherence to project requirements.
Technologies & Tools: Substance 3D Painter, Marmoset Toolbag.
Achievements/Results: Successfully achieved desired visual effects through texturing and rendering techniques, resulting in visually appealing and optimized assets for use in real-time applications.
Additionally, I have completed a Python Developer course, where I successfully created a project called "adopter_api" on GitHub. This project aimed to streamline the pet adoption process. Through this experience, I gained valuable knowledge in Python programming and demonstrated my ability to create practical solutions using technology.

Overall, despite lacking commercial experience, I have developed a strong skill set through my coursework and personal projects, as showcased in my portfolio. I am eager to apply my knowledge, collaborate with professionals in the industry, and contribute to the success of new projects.
As a 3D artist with experience in Maya, ZBrush, Substance 3D Painter, and Unreal Engine 4, I would be interested in projects that involve 3D modeling, texturing, digital sculpting, UV mapping, and 3D rendering. I am particularly interested in game development projects, given my passion for the field. 

My  expectations of a new company are:

-Opportunities for growth and learning;

-Collaborative and creative environment that encourages teamwork, creativity, and open communication among its employees;

-Career advancement opportunities: I am interested in a company that provides a clear path for career advancement and recognizes and rewards employees' efforts and achievements.

 As a 3D artist, I might benefit from a company structure that offers opportunities for mentorship and guidance from senior artists. A supportive and collaborative team structure, where you can learn from experienced professionals in the field, might be preferable. Additionally, a company that values open communication and encourages the sharing of ideas and feedback could contribute to my professional growth.