lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: 3d Artist
Category: Artist
Experience: 2.5 years | English: upper


1. 3D Modeler, HazMob
Mar 2019 - Jun 2019
(Hard-Surface modeling and UV Layout of weapon attachments and aims)
Used Autodesk Maya

2. 3D Artist, ImaginusVR
Jun 2019 - Nov 2019 
(Modeling and texturing for VR projects)
Used Autodesk Maya, Substance Painter, Adobe Photoshop, Marmoset Toolbag.

3. Freelance artist
Nov 2019 - Aug 2020

4. 3D Artist, Moonmana
Aug 2020 - now 
(Full pipeline of creating game assets for different kind of games. Realistic, stylized, hypercasual graphics)
Used Autodesk Maya, Zbrush, Substance Painter, Substance Designer, Adobe Photoshop, Unity, Unreal Engine 4)
Position: 3d Artist
Category: Artist
Experience: 2 years | English: upper


3D Artist specializing in props.
Software: Maya, Substance Painter, Zbrush, Marmoset Toolbag, Substance Designer, Photoshop, UE4.
Skills: 3D modeling, sculpting, concept, blocking, retopology, UV, texturing, rendering.

Latest position:
3d Artist at Pingle (Feb - Sep 2022)
optimization, LODs creation
I'd like to work with props, environment, textures, and materials.
Position: 3d Artist
Category: Unity
Experience: 4 years | English: upper

3 released mobile projects from start to release
1 AAA project in progress
- Experience in creating low poly and high poly objects for mobile games and AAA 
- Experience in creating isometric games
- Experience in creating animation and vfx for isometric games
Weapon/vehicle/props/hard surface artist priority
I extremely want to join interesting project , where i can grow up and achieve great results withteam.
Position: 3d Artist
Category: Artist
Experience: 5 years | English: upper


I am 3D artist:
-Created high/low poly models, v-ray renders 3D max
-zBrush , blender sculpting.
-substance painter or 3D coat texturing.
I have modeled and created functionality design for game environment and game character using different software.
Position: 3d Artist
Category: Design
Experience: 2 years | English: basic

I graduated from the semiannual training on personal growth, I take a great interest in drawing, creating a video (I create my own channel on youtube), I have higher education, I study English and lead a cheerful way of life
Main program: 3D Max, V-ray,
Auxiliary:
1 Substance Designer, 
2 Zbrush, 
3 Unreal Engine 4, 
4 Topogun, 
5 Photoshop.
Growth on the career ladder, friendly staff. Work on the 3d models of low and hi poly, work with textures, animation, visualization
Position: 3d Artist
Category: Artist
Experience: 8 years | English: pre


Over the past eight years, I have worked with many people, both full-time and freelance also. Usually i made interior renderings, a little less often - exterior, even less often - 2D graphics.
I know all programs i need, for comfortable work with 3D. Usually use: 3d Max - Corona renderer, post-processing - Photoshop, Lightroom etc.
Position: 3d Artist
Category: Unity
Experience: 1.5 years | English: intermediate


Skills:
- Experience with Maya, Zbrush, Substance Painter, Marmoset, Photoshop
- Low poly and high poly modeling, retopology, UV mapping, baking, texturing 
- Creative flair and design skills
- Accuracy and attention to detail
- Excellent time management and organizational skills
- Ability to communicate and work effectively with other co-workers

Experience:
2019-Present - 3D Artist, Volmi games 

 2018-2019 Junior 3D Artist, Freelance

 2017-2018 Graphic Designer in Vector media
- Creating animated videos (create storyboard, characters and backgrounds, make animation, render)

 2015-2017 Art Director in L'officiel Ukraine
- Managing work of illustrators and photographers
- Creating illustrations, collages

 2014-2015 Graphic Designer in Buro 24/7
- Creating illustrations, GIFs
I'm interested in gamedev industry. Creating models (characters, environment, props) for computer and mobile games. Looking for full-time office work.
Position: 3d Artist
Category: Unity
Experience: 1 years | English: intermediate

You can find my portfolio on Artstation by name - Maria Gerasimova
Have a certificate from Autodesk :)
Сompleted the annual courses in 3D graphics - 3DMAYA(Kharkiv)
Experience:
Maya (modeling, retop, UVs, animation, rigging, skinning)
Zbrush (sculpt, handpaint, render)
Substance Painter (bake, texturing, handpaint)
Marmoset (bake, render photo&video)
After Effects (2d animation)
Adobe Photoshop (concept art, illustration)

Self Educate:
Marvelous Designer (create clothes and other fabric items)
Substance Designer (create a material)
Unreal Engine 4 (creating an environment)

UI, Web Designer - more than 3 year
My responsibilities: UI/UX Design, Responsive Design, Mobile Apps, Icons, Logos, Advertising Banners
Major programs - Adobe Photoshop, Adobe Illustrator, After Effects
I expect to find a job where I can develop my skills, thereby improving the work of the company and my own.
Position: 3d Artist
Category: Artist
Experience: 5 years | English: intermediate


Сreated 3D models for VR and AR projects, make high and low poly models from photos and sketches.
Creating textures, baking maps.

I have experience working with:
  Unity over 2 years, 3ds max over 5 years

I work with such programs as:
3ds max, Zbrush, Unity, Corona Render, Substance painter, Marvelous designer, Topogun 2, Marmoset, Photoshop
Position: 3D artist
Category: Unity
Experience: 3 years | English: upper

Participation in the project "Alchemist Simulator" in Warsaw. Design, modeling and textures for low poly computer game ingredients for Steam platform.

Experience in leading workshops at TUMO Kyiv  and collaborating with TUMO headquarters content developers in Yerevan

Winner in TYPE UNITE 2018
“Consume” topic poster
The work has been presented at exhibitions in Korea, Turkey, Ecuador, Indonesia and Dubai Design Week
3D Artist - View Labs (full time)
02.2022 - Present
•Modeling and texturing photorealistic 3D assets based on
technical drawings
• Building modelling and texturing for VR tours
• Working with materials and assets libraries
• Light baking
• Creating furniture layouts based on clients inspirations
• Learning UE5 system of lighting
• Communicating closely with ViewLabs team and
participating actively in different projects


MKX studio - 3D Artist
10.2021 - Present
Modeling and texturing 3D game assets for hyper casual games
Making 3D animations
Creating 2D vector and bitmap graphics for as game assets
Creating 2D graphics for UI elements
Integrating models, materials and light in Unity software
Designing levels


TUMO - 3D Modeling Workshop Leader
10.2021 - 02.2022
Leading 3D Modeling workshops at TUMO Kyiv. Collaborating closely with TUMO headquarters’ content developers and working on the constant betterment of the TUMO educational program.

Art Games studio
06.2019 - 08.2019
Internship. Designing, modelling and texturing low poly 3D models of ingredients for computer game on Steam platform. 
Software: Blender, Substance Painter
I am looking for a job in the 3D field. I consider options for work in both the gaming industry and the 3D visualization industry. I am looking for a job  with a flexible schedule, remote work is possible. I have experirnce in sculpting, modeling? rigging? animation and light baking. 

Main programs I'm working with: 
-Blender, Maya, Substance Painter, Cascadeur (for 3D animation), Zbrush, Marvelous Designer
- Mainly I worked in Unity, but have also practical knowledge in Unreal
Position: 3D artist
Category: Other
Experience: 0.5 years | English: intermediate


3D Enviroment Artist
MiroWin
March 2021–May 2021
- Created various modular environment and architecture assets for VR platforms.
- Created full-fledged levels based on sketches of 2D artists and lvl-designers from 0 to production.
- Created various stylized materials.
- Cooperated closely with other artists to obtain the best final results.

3D Artist
BG Games Studio
May 2021 - current
- Created completely all 3D graphics and style for a mobile game. 
- Created simple character models for browser game.
- Created 3D graphics for commercials and presentations.
# Freelance Experience**:**

January 2020 - February 2021

- Created simple 3D graphics for indie-games.
Position: 3D artist
Category: Unity
Experience: 2 years | English: intermediate

Creating visualizations for terms of reference and references. Object modeling, texturing. Simple animation, VFX. Experience in a full digital art content creation pipeline (high and low-poly modelling, sculpting, unwrapping, baking, texturing)
3D modeling, 3D texturing, 3D Artist, 3DS Max, PBR texturing, Zbrush, Substace Painter, Simple 3D animation, UV mapping, Substance Painter, Unreal Engine 4, Unreal Engine, Texture Baking, texture, texture painting, UV Unwrap, retopology, 3D Modeler, SubstancePainter, High-poly modeling, Low-poly modeling, Middle-poly modeling, Adobe Photoshop
Position: 3D artist
Category: Unity
Experience: 6 years | English: upper


3ds max, Maya, Quixel, Substance painter. High-poly modeling, Low-poly modeling, Rigging, Animation, Texturing.
Position: 3D artist
Category: Artist
Experience: 1 years | English: intermediate


After years of searching, I can resume that my passion is to create high poly models in Zbrush. Also, I like to use Maya for retopology and realistic rendering.
 The most interesting thing is creating stylized female characters with a lot of details. For nowadays continue improving my skills through various courses of creating 3D characters.
Position: 3D artist
Category: Unity
Experience: 2.5 years | English: intermediate

•	Sculpting in ZBrush
•	Modeling in Maya, Blender and 3DsMax
•	Create UV sweep
•	Texturing in 3D-Coat, Substance Painter and Adobe Photoshop
•	Baking
•	Retopology
•	Сharacter animation in 3DsMax
Also there is a knowledge of plastic anatomy of people and animals, academic drawing and painting, and also an artistic view of life and creative thinking!
•	Creating props and characters
•	Texturing
•	Characters animation
•	Rendering of a sequence of frames and their subsequent processing in Adobe After Effects
I am looking for an interesting and creative position of 3D artist which will help me improve my skills and practice my abilities to modeling and texturing objects and environments of the game worlds and especially in AR\VR
Position: 3D artist
Category: Artist
Experience: 0 years | English: upper

I was participating in GameDev Camp as a 3D artist for 3 months, my team and I created a demo for our fantasy medieval board video game Kingdom of the Wicked. I was responsible for creating maps and all the props for levels in our game, from their concepts to 3D game ready assets. Working on a game within a small team and being involved in the entire process, generating ideas, participating in story creation, was a great experience!
Hi! I am a 3D artist, passionate about stylized 3D visualization of gaming environments.

My technical skills:
• Modeling in Blender
• Sculpting in Zbrush
• UV mapping and texture baking
• Texturing in Substance Painter
• Basics of Adobe Photoshop
I am most interested in creating elements of a stylized game environment and am actively developing my skills in this direction. If you are a company with a professional team of 3D artists and are ready to take on a motivated, fast-learning junior, who is interested in games and their creation, then you and I will be perfect for each other!
Position: 3D artist
Category: Unity
Experience: 1.5 years | English: pre


I am attentive and a quick learner.Ready to work hard.
Work for a long time in Blender,Zbrush and Marmoset.I also have experience working with Photoshop and Substance Painter.In my free time I take courses and try to improve my skills.
I am looking for a company with the possibility of career and personal growth in which it will be possible to become an excellent 3d artist.
Position: 3D artist
Category: Artist
Experience: 0 years | English: intermediate


I have a bit of experience in industry that i got working on a freelance projects. I can model most of hard surface low-poly / high-poly objects/creatures and uv unwrap them, familiar with subdiv modelling, baking normals and other maps. Familiar with game engines, so i can easily create game-ready assets
Position: 3D artist
Category: Java
Experience: 1 years | English: intermediate


I made a 3d game project and first of all, I determined with documents about creating a category and how to proceed, and I wrote it over java. Problem analysis: Identifying key stakeholders, key issues, constraints and opportunities, relationships between causes and effects. Analysis of Goals: Developing goals for identified problems, defining the tool-effect relationship. Strategy Analysis: Defining different strategies to achieve the goals, determining the overall goals and project purpose.Design, sound effects, modelling, Analytical and solution-oriented thinking.
I am a software development and testing provider at iski. We offer unmatched value to our customers who rely on our expertise in managed teams and bespoke software applications.
Position: 3D artist
Category: Unity
Experience: 0 years | English: intermediate


I'm studying to be an architect for the last year. Interested in 3D modeling, mostly GameDev and the like. I started my hobby with the program "SketchUp" 2 years ago. Now I`m using 3DsMax and Corona Renderer. Completed several courses in modeling in 3DsMax. Also want to explore other programs like Zbrush, Maya, Blender untill 2022.
Position: 3D artist
Category: Unity
Experience: 2.5 years | English: basic

In addition to experience in 3D modeling, I have experience in graphic design (corporate identity development, logo design, poster development, advertising materials).
I will send links to portfolio and commercial projects personally.
I participate in the full cycle of creating 3d models for mobile games (modeling of the game environment, characters, props, weapons).
I take part in the creation of posters, banners for games (rendering 3D models, creating vector illustrations, developing UX / UI).

3DS Max: 
- hard surface modeling (high-poly/low-poly);
- uv-mapping;
- rigging;
- skinning.

ZBrush:
- sculpting;
- organic modeling.

UVlayout:
- uv-mapping.	

3D-Coat:
- retopology;
- uv-mapping;
- hand painted texturing.	

Marmoset Toolbag:
- baking textures maps;
- rendering (image/video);
- animation;
- lighting.

Substance Painter:
- baking textures maps;
- PBR texturing;
- hand painted texturing.

Adobe Photoshop:
- texturing;
- hand painting;
- creating GIFs;
- graphic design.

Adobe illustrator:
- creating vector illustrations;
- logo design.
I am considering projects for mobile games and PC games.
Ready to work in any graphic style (stylization, realism).
Ready to perform the duties of a graphic designer.
Position: 3D artist
Category: Unity
Experience: 2 years | English: upper

This is just my second year in a game industry, but I'm already feel confident enough with what I do.
I work with photoreal and stylized graphic, also can make procedural textures with substance designer, and lots of technical thing, like UVs, low poly modeling, retopology, baking and more.
I'm up for any size of the team. Ready to work from home, but I would prefer to work in the office.
Position: 3D artist
Category: Design
Experience: 1.5 years | English: intermediate


Low-poly and High-poly character and  technical modelling (3ds max, Blender, Marvelous designer);
-3d sculpting (Zbrush);
-UV mapping and texturing, normal map extraction (3ds max, Blender, Zbrush (painting tools), Adobe Photoshop, Substance  painter, Substance Designer, Quixel Suite);
Position: 3D artist
Category: Artist
Experience: 2 years | English: intermediate


Professional 3D designer with extensive experience in various fields and creative implementation. 2 years freelance experience
Managed to work with:
- Creation of models for games
- Creation of animated models for AR
-Visualization and animation of the product
-Creation of a generative 3D NFT collection
I love my job and always glad to new challenges.

Find me on ArtStation as asmontino
Position: 3D artist
Category: Artist
Experience: 1.5 years | English: pre


Proved expert with almost 2 years of experience in 3D design mostly involved in interior design. Portfolio that consists of at least 6 projects in both interior and game domain. Looking for offers in game domain with Blender as a main program.
Position: 3D artist
Category: Artist
Experience: 3 years | English: upper

I have 2 years of experience working with foreign clients and companies.
Skills:
- high and low poly modelling
- sculpting, UV mapping,retopology, baking, texturing(pbr/hand-painted),lighting, rendering
- Experience with Unity
Software:Blender, Zbrush, Substance Painter, Marmoset Toolbag, Photoshop, Illustrator.
Interested in all efforts.
Position: 3D artist
Category: Artist
Experience: 2 years | English: upper

Education
*ArtCraft school  2017-2019
-Digital Art
-Game Art
-Character concept in 3D
-Anatomy for an artist
-Materials in 2D
*Shane Olson’s 3D Character Workshop  2020
*XYZ school, STYL (3D character)  2020-2021
*ArtCraft school, 3D Game environment bootcamp 2021 - until now
Specialty 3D artist (modeler) experience in animation studio Happy Creators (Kyiv) 1 year- 3D Artist (props&characters)
Freelance (3D Artist) - until now.
Devote Studios (3D Artist) - 2021 - until now.

Relevant skills
ZBrush (High-poly sculpt), Autodesk Maya (Low-poly modeling, retopology, UV), Marmoset Toolbag (baking, render), Substance Painter (texturing), Adobe Photoshop
3D-Coat, Keyshot, Marvelous Designer, Blender, UE4.
Development of concept / design of characters and props, sculpting, modeling, texturing for BPR and hand painted, characters and props in 3D, rendering.

Additional skills
Anatomical drawing, color psychology, basic understanding of rig, skin, animation, basic understanding of game engines, photography (lighting setup), desire to constantly learn new things.

Looking for an opportunity to become part of a professional team, grow into an experienced 3D artist and modeler with own style, improve skills and gain new ones in the field of games.
Be part of a professional team with a work/life balance.
Position: 3D Artist
Category: Artist
Experience: 2 years | English: pre


06.2021- 12.2021
3D Artist
“WOUFF DIGITAL IT, LLC”
Responsibilities: 
-Creating 3D characters 
-Creating 3D Items
-Texturing and sculpting in Zbrush and substance painter
Tools: Substance painter, Zbrush, Blender 3D, Marvelous Designer

09.2020 - 05.2021
3D Artist
"Dialon.ua"
Responsibilities: 
-Instructor of usage of the Blender 3D program
Tools: Substance painter, Blender 3D

09.2019 – 03.2020
Graphic Assistant
"Mindy Teams"
Responsibilities: 
-Taking a part in the development of artificial intelligence
Tools: Adobe Photoshop, 'Mindy Teams' private program for development of artificial intelligence
Position: 3D Artist
Category: Artist
Experience: 1.5 years | English: basic


06.2022 - 11.2022

course 3D Artist
Hi-poly, Low-poly, UV, Bake Maps, sculpting, texturing, 
render in marmoset



2015-2022
graphic designer

Undisclosed American company

pen-tool, retouch,
icons, promo banners, collages, galleries, info images,
branding, replacement - texture editing,
spivpratsya with the ui / ux team
Position: 3D Artist
Category: Artist
Experience: 2.5 years | English: intermediate


09/2022 – currently | SPLIT LIGHT STUDIO, Lodz, Poland 
- Creating models for game in Unreal Engine 4
- Creating textures and materials library

12/2020 – 08/2022 | Garlic Jam / ManyDev, Lodz, Poland 
- Creating models for computer games in Unity
- Creating textures and materials library
- Creating particle effects inUnity
- Creating stylized level (Level design)
- Creating robot animations (walking, running, attacking ...)
- Creating characters and clothes (CC3 i Marvelous Designer)
- Character animation using Rokoko Motion Capture

09/2020 – 11/2020 | Studio 55, Czluchow, Poland 
- Creating products for marketing and project animations
 (CGI cartoon

09/2019 – 03/2020 | Global Fun Sport, Kielce, Poland 
- Creating renderings and animations of playgrounds, gym
 and sports facilities, and other 3D models
- Modernization of materials and textures library for
 visualizatio

05/2018 – 08/2019 | 3Deling, Krakow, Poland 
- Blading of mesh models in Blender
- 2D CAD development
- 3D modelling in Bentley Microstation
- Connecting point clouds
- 3D piping design in AVEVA PDMS
- Preparation of 3D models with textures in Blender, 
 Photoshop, Agisoft Photoscan and Meshlab
- Photogrammetric data processing
Position: 3D Artist
Category: Artist
Experience: 1.5 years | English: upper

Graduated from Oles Honchar Dnipro National University.
Finished Flipped Normals' Sculpting/ Character creation 
courses.  Created lowopy asset for mobile game.
Also was a volunteer in Dnipro hub)
1.5 year experience as Character Artist. Worked as 3D Artist in Teeth&Steel_Dev (lowpoly assets).  My role was to create house furniture ,jewelry and so on. Then I need to import it to Unity and check for errors. Now I'm currently Character Artist and  my goal is to jeep improving!
Small team,which will help me to improve my skills and made my expirience of game development wider.
Position: 3D Artist
Category: Artist
Experience: 2.5 years | English: intermediate

For 2.5 years I have been constantly taking specialized courses to improve my skills. For the most part, this is an improvement in their creative skills, such as artistic vision and anatomy
1.5 years of experience working in an animation studio. My responsibilities included creating locations, characters, and interaction objects for animation. My responsibilities also included texture creation and retopology. I have been working as a freelancer for the last year, I also have experience in cleaning scans and creating collections for FT
I would like to work as a character modeler. But not against any kind of work related to modeling and sculpting
Position: 3D Artist
Category: Artist
Experience: 3 years | English: upper

I've been pulling projects (both gamdev and 3D design projects), and even leading a team of 3D artists for a while, due to the fact that I was the only artist left in the company and they started to recruit trainee level artists.
1. Middle 3D Artist 11.2022 - present time
- Remodelling&retexture of existing models
- Creating models&textures from references
- Unity animation
2. 3D Designer 10.2021 – 08.2022
Holum Studio, Oslo, Norway (remote)
- Design concept creation
- Product modelling&texturing
- Creating animation&scenes
- Rendering
3. 3D artist 10.2020 – 10.2021
FlexReality, Kharkiv, Ukraine (remote)
- Concept creation (due to lack of concept artist)
- Creating models & textures
- Baking atlases
- Import to Unity, materials creation & correction
- Unity animation
- Baking light
- Creating particle systems
- Creating game locations, adding sound
4. 3D artist (3D stock`s) 02.2020 - present time
- Creating models&textures for sale
Interesting in whole 3D sphere - 3D Artist (Generalist/Enviroment) or as 3D Designer
Position: 3D Artist
Category: Artist
Experience: 1.5 years | English: pre


1 year experience in a company.
Freelance to today.
Ready to send my CV to the employer.
Interested in remote work.

Ready to do your test task.
Strong point - interior design and visualization.
 Like to do product design.
Position: 3D Artist
Category: Artist
Experience: 2 years | English: pre

Managed to participate in the publication of 7 games and 3 NFT collection
1year  I worked in a VR company where I made virtual games for dental procedures
I make characters and environment for this games 
1Year I teach children 3D art and do freelance
Have architectural vizualization studio
My goal is to learn new things and be in a good team