lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: 3D Artist
Category: Artist
Experience: 2.5 years | English: pre


My skills: High and Low Poly Modeling, Texture Painting, PBR Material/Shader Creation.  Experience in creating game-ready assets,  at doing small scenes/environments in Unreal Engine.
 Fluency in software : 3ds Max, ZBrush, Substance Painter, Substance Designer, Unreal Engine, Marmoset Toolbag, RizomUV, Photoshop.
Worked as a freelancer, wanna dedication of a team focused on game production.
Position: 3D Artist
Category: Artist
Experience: 2 years | English: upper


My specialization is in modeling and texturing furniture and assets, but also I have to gather scenes, make lighting and rendering of scenes, and make post-production in Photoshop.
Also, know how to make textures for models using Photoshop and Substances  Painter. Can easily make UV-mapping.
Position: 3D Artist
Category: Artist
Experience: 3 years | English: basic


My strong point is Subdivision Modeling.
Making an optimized High\Mid\Low Poly mesh and retopology, UV Unwrap, Baking & Texturing.

Recently, I've been working in the archviz, but I want to move to GameDev.
I am calm about new challenges and mastering new software.
Position: 3D Artist
Category: Artist
Experience: 2 years | English: pre


My work experience is related to the freelance exchange.
namely the creation of game 3D assets. Using the AAA pipeline, namely blocking, lowpoly, highpoly, UV, bake, and creating PBR textures and rigging. I wish to continue to develop in the field of game development.
Position: 3D Artist
Category: Artist
Experience: 1 years | English: pre


New Book Publishing House
Illustrations for medical books
Illusions for undergraduate medical textbooks
September 2020 - October 2021 Ukraine
Position: 3D Artist
Category: Artist
Experience: 8 years | English: upper

-UNICEF's Innovation Fund Investments in Skills and Connectivity.
-African App Launchpad Cup (Rise up/ ITEDA) - 1st Place.
-Vodafone Innovation Hackathon (010 / 5G) - 3rd Place.
Nour educational solutions.
-Senior 3D artist.
-Unity 3D Level Designer.

Hub Solution.
-Senior 3D artist.
-VR Designer.
-Unity 3D Level Designer.

Explore Agora.
-Senior 3D artist.
-Unity 3D Level Designer.

Ignite.
-3D artist.
-VR Designer.
-AR Developer.
-Unity 3D Level Designer.

VHORUS.
-3D artist.
-Team Leader of the VR&AR department.
-Unity 3D Level Designer.

BSocial.
-3D Designer.
-VFX & Compositor.
-Augmented Reality Developer.
Position: 3D Artist
Category: Artist
Experience: 0.5 years | English: upper

Have two AUTODESK certificates.
Nov 2021 - June 2022 | ARTCLUB (authorized AUTODESK CG academy) course of 3d artist from standard to professional (8 months of intensive work including self-study and 72 hours of study on the course) creation of Hard-surface models by modern pipelines for computer games. Software: Maya, Substance Painter, Photoshop, ZBrush, Marmoset Toolbag.
3d artist is looking for a team of like-minded people who want to create high-quality games with amazing graphics.
Position: 3D Artist
Category: Artist
Experience: 0.5 years | English: pre

2021, ArtCraftSchool, “3D Pro game environment pipelines”
I learned such work pipelines:
— HP to LP
— LP to HP
— mid poly modeling

2021, ArtCraftSchool, “Computer graphics for games and movies”
Mastered the basic skills of working with 3D — modeling, UV, and texturing

2018-2020, STEP Computer Academy, “Computer graphics and design”
Gained basic knowledge about design, color theory, identity, and more. Mastered programs for working with 2D and 3D graphics
Nov21 — May22, TUMO (Workshop leader)
I taught children a basic knowledge of 3D in Maya (modeling) and 3D coat (UV and texturing) programs. Improved my skills in communication and public speaking

2021, Freelancer (3D Modeler)
Gained experience in retopology (ZBrush), UV (RizomUV), and baking (Substance 3D Painter)
Position: 3D Artist
Category: Other
Experience: 0 years | English: intermediate

I've finished offline course "Zbrush intensive" at the ArtCraft school.
Now I'm at the start of my career as a 3D artist, cause I've fell into a world of CG Art recently.
Continuously learning and growing every day by studying new software which is necessary for game designer, it's what I'm doing now.
I don't have commercial experience, but from the childhood I've passion to art. I have experience in creation props so far. 
In fact, I'd be glad to work in a friendly team where I can express my knowledge, skills and creativity.
I'm looking for an opportunity where not only my existing skills can be applied, but any knowledge and experience I possess. It's very important for me to see the results of my work and have a feedback, also I need to have opportunities for professional and personal growth.
Position: 3D Artist
Category: Artist
Experience: 1 years | English: intermediate


Now I work as a teacher of 3D modeling at the IT Future online school and also fulfill orders on various freelance platforms. Previously worked on creating models for a mobile game. My main area of ​​activity is the creation of Hardsurface models, retopology, texture baking, texturing and preparation for export.
Position: 3D Artist
Category: Other
Experience: 1 years | English: intermediate

I can see the big picture, remembering the details; know everything about light, refractions, shadows and materials in the real world

Have 12000 pictures in my portfolio at Shutterstock
Now I work with 3D product visualization and object animation in 3Ds Max, the whole process from modeling to lighting setup and final rendering

Work experience in 3Ds Max, TyFlow, Phoenix FD, Corona Renderer, Zbrush, Substance Painter etc. 

Here’s what I can bring to your project:
· Extensive experience working with 2D and 3D graphics and CGI, including product photography, motion graphics and visualization
· Understanding of the business and marketing needs of my clients
· Expert ability in organizing the whole process from modeling to lighting setup, final rendering and postproduction
· Knowing of actual social media and marketing visual trends 
· Clear and transparent communication
· Attention to detail with the big picture in mind
I'm perfect solo worker but would like to gain my teamwork experience
Position: 3D Artist
Category: Artist
Experience: 0 years | English: pre

You can see my achievements in my portfolio.
Took courses at ArtCraft, namely ArtCraft 3D Basic, and ArtCraft 3D GAME ENVIRONMENT BOOTCAMP.
The last one did not go to the end because he decided to work on his portfolio.
But it was on him that I learned how to work with a model behind several pipelines, how to bake, texture and make a good rendering.
No work experience, but would like to work and improve my skills.
In the future, I want to improve my skills in modeling and studying unreal engine.
At the moment, I would not like to work with animation and character, but I am ready to learn.
Position: 3D Artist
Category: Artist
Experience: 11 years | English: upper


Now working as a 3D artist, mostly involved in Hyper Casual projects. Also experienced in development of VR projects (level designer at ARVI VR, on horror quest made in Unity) and marketing design. Before that have been an Art Director at the advertising agency shooting commercials.
Position: 3D Artist
Category: Artist
Experience: 1 years | English: pre

Skills: 
Creating 3D models, texturing, working with shaders

Tools:

Blender 3D



Personal qualities:

-Responsibility, friendly
-Ability to take criticism constructively. 
-Ability to manage time
-Willingness to learn new things all the time
October 2022-January 2023 - 
AEstAR, which specializes in AR 
and VR.


During the work, I participated 
in the development of a game in 
low poly style according to the 
technical task (creating a 
character, exporting animation to 
glb, baking textures), creating 
abstract figures and clothes for 
the character.


I also have freelance 3D projects in 
various fields:
- catalog of building materials
- creation of models based on 
references
Position: 3D Artist
Category: Artist
Experience: 2 years | English: pre


One year of experience in creating video content for a large historical YouTube channel (3 million subscribers) using After Effects, Blender, Premiere. At the entrance I received a script for a 20-minute broadcast, gave the finished video. Also created music videos and visualizations.
Position: 3D Artist
Category: Artist
Experience: 0 years | English: upper


Originally a QA Engineer with 3 years of experience in testing video games for variety of platforms (Mobile, PC, VR), who recently found passion for 3D modeling. I believe that my previous experience in GameDev industry and all the skills I got along the way give me a head start in this new journey as a 3D artist.

I specialize in creating 3D models for videogames (Highpoly - Sculpting - Lowpoly - UV map development - Texturing)
While I was working as a QA Engineer I had to work closely with environment team in game engines such as Unreal Engine and Unity. 

I am looking for a project, where I can improve my skills and gain commercial experience as a 3D modeler/artist.
Position: 3D Artist
Category: Unity
Experience: 3 years | English: intermediate

- Game gathering academy -- "Painting in ZBrush" 
- Udemy -- "Complete Blender Creator"

Known full-process game ready 3D model pipeline.
Outsourcing in an AR project:
   - Creation of characters with skinning and rigging (ZBrush + 3D Coat)
   - Locations and props with texturing (Blender + RizomUV)
   - All models are ready for import into the Unity

Game production studio:
  - Full-process game ready low-poly model pipeline.
  - Characters
  - Environment 
  - UV maping
  - Texturing
  - Rigging
  - Animation
  - Unity setup
  - Level design

You can see my work here:
ulitka.artstation.com
Working with a hard surface, but if it need I can switch to organic.
Position: 3D Artist
Category: Artist
Experience: 5 years | English: upper

Before 3D worked:
 Graphic Designer for more than 2 years.
 Motion Animator 2D (After Effects)

3D (over 5 years):
 1 year in the studio (physical objects with rendering)
 Over 4 years at DameDev
 Over 2 years - Team Lead at DameDev

I’m getting B2 English level right now.
Over 5 years I’m creating high quality 3D models in DameDev: vehicles, props, character asset design, object texturing for 3D rendering or gaming. 
Worked on over 20 projects. 
Last 2 years l’m a Team Lead, managing team of 8 person. 

My main experience is related to AAA games. 

My specialization:
- High/low polygon modeling/LODs (3ds Max)
- UV layout (RizomUV, headus UVLayout)
- Baking procedural textures (Substance Painter, Marmoset Toolbag, Maya)
- Texturing (Substance Painter)
- Additional programs: Blender, Maya, Photoshop, Marvelous Designer, ZBrush.
- 3D animation - basic level.
- Additional Software knowledge: JIRA.
- Work with guides, technical manuals.

As a Team Lead I:
1. Manage team work to achieve the fastest result.
2. Check all work pipeline, maintain digital performance metrics. 
3. Do risk management 
4. Communicate with customers. 

I’m high responsible, persistent, able to work in a team for results, tactful, with humor and just a cool person). I am self-developing all the time.
Position: 3D Artist
Category: Artist
Experience: 0.5 years | English: upper

Participated in the development of indie-games by creating 3D models, collaborating with programmers and 2D-Artists. I regularly publish my works on Instagram and TikTok, actively promoting them to a global audience. My main portfolio is posted on Instagram.
Over a year of creating 3D models and animations, including photorealistic landscapes and game graphics. Skilled in Blender3D for modeling, animation, texturing and other aspects of 3D graphics. I also speak English at Upper-Intermediate level.
I am looking to work on photorealistic landscapes, advertising projects, and game graphics, trying to solve the main task of making the boundary between the rendered and real world invisible.
Position: 3D Artist
Category: Artist
Experience: 1.5 years | English: fluent

www.thesolomonidowu.disha.page

You can check out my amazing portfolio here.
Over the past 1 and a half years I have carried out projects visualizing products, furniture and interior architecture, creating scenes and art direction for these projects. Visualizing products in the best versions of themselves is what drives me.
Position: 3D Artist
Category: Artist
Experience: 1 years | English: basic


Over the past year, I have been employed at Enixan Entertainment as a 3D artist. My responsibilities primarily included creating 3D content for the games Oregon Trail: Boom Town and Fluffy Town: Boom Story, while collaborating with UI and 2D. I have experience working with the pipeline, encompassing tasks such as high/low poly modeling, UV mapping, baking, and creating PBR textures (metal/rough). Additionally, I am proficient in using Unreal Engine for create scene and rendering.

Moving forward, I am enthusiastic about joining a company that offers opportunities to work as a props artist in photorealism and allows me to further develop my skills as an environmental artist.
Position: 3D Artist
Category: Artist
Experience: 1.5 years | English: intermediate


Participated in indie projects. I modeled props and animals for gamejam. 
Skills:
- modeling
- sculpting 
- retopology 
- UV-unwrapping 
- texturing 
- baking
- rendering
- sketching
3D software: Zbrush, Maya, Blender, Substance Painter, 3D coat, Marmoset Toolbag
Characters, props, environment, texturing, retopology, rig.
I expect a well-written test task. No weird photos. Only a good drawing concept: full face, profile.
If you have already found a candidate, warn me about it so that I don’t do the test in vain. Or at least turn off your vacancy in time.
I don't do a free test task anymore. I'm wasting my precious time.
Position: 3D Artist
Category: Artist
Experience: 1.5 years | English: upper


participated in such projects:
Beetle Riders 3D
My Fish Mart: Idle Shop Fever
Lost: Action

modeling, texturing, rigging

At the moment I'm looking to use my artistic skills first of all, I like to make beautiful things based on beautiful concepts.
I don't make vfx
Position: 3D Artist
Category: Artist
Experience: 1 years | English: upper


Passionate 3D artist with 1 year of experience (non-commercial) in 3D modeling and a strong background in management. Currently looking for an opportunity as a Junior 3D artist to develop my skills and to make a contribution to the game industry, as well as to become a member of a professional team.
Position: 3D Artist
Category: Artist
Experience: 0 years | English: intermediate


Passionate 3D designer with a good education, but without enough commercial experience. Interested in a rapid professional start and development. 

I have professional education focused  on 3D modeling in the software environment of Blender-Marmoset Toolbag-Substance Painter. (Blocking, project detailing at the sub-division and sculpting level, retopology, unwrapping, baking maps, modeling, and texturing).

I have some examples of my studyprojects in my portfolio.
I am interested in a junior position or an internship in 3d modelling field. I prefer 3d modelling and texturing, because of my education. Any options are acceptable.
Position: 3D Artist
Category: Artist
Experience: 1 years | English: pre


Performed 3D models in the blender program, applied UV scanning to the model.  I want to develop in this direction, increasing my level of work.
Position: 3D Artist
Category: Artist
Experience: 3 years | English: basic

He mastered the field of 3D modeling and rendering on his own.
Performed visualizations and modeling, starting with interior items and furniture and ending with full-fledged scenes. 3+ years of subject visualization experience. 1+ year of experience in rendering interiors
The main expectation is clearly set tasks. But a friendly team.
Position: 3D Artist
Category: Artist
Experience: 3 years | English: basic

Worked as a photographer. Succeeded in this industry
Worked as an interior designer. I don't leave this industry
Self-taught
Photographer (8 years)
ArchiViz (6 years of experience)
Low-poly Modeling (3 years of experience)
High-poly Modeling (3 years of experience)
PBR texturing (3 years of experience)
Digital Sculpting (1 years of experience)

Link to works in a private message.

Use Software:
3ds Max, Photoshop, Substance 3D Painter, Marmoset Toolbag, Unreal Engine, ZBrush, Marvelous Designer, UVLayout, RizomUV Corona.
I don't want to work on mobile games
Position: 3D Artist
Category: Unity
Experience: 4 years | English: intermediate

Became assistant for Blizzard Artist on her handpainted classes, helping students with their hometasks;
levelupped my skills mostly in 1 previous year.
Portfolio: https:// www.artstation.com/ oleaf
I am working remotely as 3D artist, creating mostly stylized, handpainted enviroment; also working as texture artist on freelance. 
Searching for new experience and interesting projects to work on. 
Below you can find my job history from start.

Junior assistant community manager
company: 4Game (Innova.co)
may 2010 г. – feb 2013 г.

3D Graphic Artist
company: Divetheim
apr. 2019 г. – oct. 2019 г.

Freelance 3D Artist
company: ITL Games
march 2019 г. – feb 2020 г.

3D Graphic Artist
company: GAMEPACK studio 
oct. 2019 г. – march 2020 г.

3D Graphic Artist
company: Nasty Cat Фриланс
jan. 2020 г. – feb. 2021 г.

Freelance 3D Artist
self-employed
apr. 2016 г. – now

Texture Artist
company: N-Hance 
apr. 2020 г. – now (freelance)

Freelance 3D Artist
company: Unfrozen Studio 
jun. 2021 г. – now (freelance)
Creating handpainted environment assets

Mentor Assistant/Teacher
company: XYZ School
sept. 2020 г. – now (part-time)

3D texture artist
company: UGI STUDIO 
apr. 2020 г. – now (contractor)
I just want to work on cool stylized projects in passionate team to grow as a professional and share experiences with a team :)
Position: 3D Artist
Category: Unity
Experience: 3 years | English: upper

oleksuger.artstation.com/
PORTFOLIO
www_artstation_com/oleksuger
EDUCATION
ArtCraft CG School 2017-2018
Concept art course
3D Modeling course for games and cinema
VFX & 3D Compositing for games and cinema 

CAREER HISTORY
Melior Games

Developing Hi-Poly and Low-Poly models 
Creating concepts for various projects 
Ensuring that all material is compliant with company standards
Rigging characters for animation
Creating textures

SOFT
Maya, Blender, Zbrush, 3D Coat, Keyshot, Cinema 4D, Daz Studio, Marvelous Designer, Substance Painter, Vue, Boujou
Adobe: After Effects, Photoshop, Premier, Illustrator 

SKILLS
Confident skills in sculpting in Zbrush
Hi-Poly and Low-Poly modelling: migration between the Low / Mid / High-poly topology
Render creation with KeyShot, Blender, ZBrush with further processing in Photoshop
Texturing/UV: work with shaders and textures, imposition of textures on three-dimensional objects (UV-mapping), principles of PBR, textures “baking”
Free Hand Drawing (Graphical Tablet, pen, oil)
Camera mapping, compositing
Scene completing with effects
Position: 3D Artist
Category: Artist
Experience: 7 years | English: intermediate


Primarily I`m looking for position
3d Artist / 3D Modeller / 3D Character artist 
in GameDev/ RealTime-App, but other directions in the 3D graphic field will be considered too.

3D: modeling, texturing, rigging, animation.
-----------------------------------------------------------

Also have an experience at compositing/ motion design:
2D-& 3D-tracking, match moving, projection mapping, clean-up, retouch, rotoscoping, matte painting.
----------------------------------------------------------
Position: 3D Artist
Category: Artist
Experience: 11 years | English: intermediate


PROFESSIONAL EXPERIENCE:
 2021 October till now – engineer – draft person at Dogus Construction Ukraine(new bridge
project);
 2019-2021 – freelance – 3d vehicle artist;
 2017 November - 2019 December - Red Dot Studio/Kyiv, Sniper Ghost Warrior Contracts project 3d artist;
 2015 – 2017 – working as a freelancer;
 2009-2015 - Ferrexpo PLC. – a civil engineer, a mining engineer. 3d modelling of an existing and planning mining pit, infrastructure modelling, an annual program design, 2d, 3d support for the mining industry. Worked as manager on site with Spacehubdesign company on the environmental design
project.
 2007-2009 – Bouygues Construction/ DTP – Ukraine – a civil engineer.
 2005-2007 – Ferrexpo – Mining truck driver(BelAZ, CAT)
 2000-2005 – Akropolis/architectural buro/Odesa/Ukraine – an architect and a constructor
assistant, 2d drafting, 3d modelling.
Position: 3D Artist
Category: Artist
Experience: 3 years | English: basic


Professional in 3d interior/exterior and product visualization
I am a professional furniture designer, visualizer and creative person.
I consider myself a specialist in my field, having worked for 3 years in a design bureau for the production of custom-made cabinet furniture.
I also work as a freelancer for 3 year.
Position: 3D Artist
Category: Artist
Experience: 1 years | English: pre


Program Ace Jan 2021 — Oct 2022
3d artist/modeller (Junior)
Making 3D scans in Agisoft
Clear models
Making retopology and UVs
Creating textures
Digital-Stick Oct 2022 — Jan 2022
3d artist/modeller
Preparing the model for animation and texturing.
Creating a low poly model based on high poly.
Creating UV sets.
Texture Map Baking
Position: 3D Artist
Category: Artist
Experience: 3 years | English: upper


PROGRAMS
Blender
Unity
Unreal Engine
GitHub
Adobe Illustrator
Adobe Photoshop
Adobe Substance Painter

SKILLS
Low/High Poly Modelling
Texturing
Retopology
Rigging, animating
Rendering
Import + Setup in
Game Engine
Assets Briefs

June 2022 - Present (Zürich)
Visual Artist, Mira LUX Creations
Creating 3D Assets for the educational mobile game "DOPE
Elections", and set up Unity scenes. Creating content for social
media.

May 2022 - Present (Zürich)
3D Internship, Blindflug Studios
Modeling and texturing 3D assets for the strategy base building
the computer game "Ground of Aces". Creating high-quality
environments for movie scenes in UE5, organizing assets briefs for an outsourcing company, and preparing scenes for motion capturing.

Sept 2021 - May 2022 (Kyiv)
3D Artist, Self-employed
3D modeling, texturing and rendering graphics for NFT projects
"Liko", and "BGlove", assets and environments creating for
strategy mobile game "Rival Kingdoms".

Sept 2020 - July 2021 (Kyiv)
Social Media Manager, BSD studio
Creating and publishing content on social media platforms such
as Facebook, Pinterest, and Instagram to grow an audience,
build brand awareness, and ultimately, boost sales.

July 2020 - Sept 2020 (Kyiv)
Interior Designer, Rexwood
Creating functional, safe, and aesthetically pleasing interiors
by assessing space requirements, and determining optimal
furniture placement using 2D- end 3D-CAD-Software.
I do not work in SMM