lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: Unity3D Developer
Category: Unity
Experience: 1 years | English: intermediate


I have been developing casual games on Unity for more than a year, simultaneously studying C# and engine features. During this time, I was able to bring the project to a release state from scratch, having gone through the entire pipeline of mobile game development.
During the work on the project , I was engaged in:
- Development of application architecture and interaction of components;
- Writing game logic and game mechanics;
- Drowing, layout and optimization of UI;
- Creation and import of 3D models, customization of materials and shaders, texturing;
- Adjustment and optimization of scene lighting;
- Creation and adjustment of effects and particle systems;
- Adding and configuring animations;
- Creating sound effects and integrating them into the game, as well as creating musical accompaniment;
- Integration of UnityAds services.

I spend my free time pumping programming skills and studying technologies in Unity and .Net. I like to solve puzzles on codewars and watch tutorials. I read the books "Clean code" and "Grok algorithms".
I like to study new technologies and dig into documentation.

I want to find a team of like-minded people who love games with the same passion as I do and in which I will be able to upgrade as a programmer and contribute to the creation of cool games!)
Position: Unity3D Developer
Category: Unity
Experience: 6 years | English: pre


I have been developing games, mobile and desktop applications as a freelancer for over 13 years.
I have been working with Unity since 2016, before that I am an ActionScript programmer, I also have experience in developing on Haxe (OpenFl framework), Xamarin (Xamarin.Forms), ASP.NET Web API.
I have experience of working in a team.

Technologies and frameworks:
- Unity, C#, Zenject, UniTask, AR, VR,
- Git, GitLab
Position: Unity3D Developer
Category: .NET
Experience: 4 years | English: upper

I have over a hundred thousand copies of my games sold on Steam.
Many projects ended up on the main page of the store.
I have been in game development since 2016.
I have almost 5 years of experience in Unity in C #.
For all the time I have released more than 10 projects on Steam.
Have a lot of experience working on mobile casual and hypercasual games.
Pleasant team, difficult but interesting tasks, self-development.
Position: Unity3D Developer
Category: .NET
Experience: 0 years | English: fluent


I have been involved in the development of personal projects related to the study and honing of knowledge. I have experience in development environments such as Unity3D, Visual Studio (.NET Framework platform, C++/CLR and C# programming language, console) and C++ Builder. I actively use CASE technologies and know the principles of OOP
Gaining new skills, career growth and new experience
Position: Unity3D Developer
Category: Unity
Experience: 5 years | English: intermediate

Extensive experience in developing casual and hyper-casual games.
I have been programming for five years. Of these, four years are commercial projects. The main part
of my work is the creation of casual games on Unity. But I also have experience in creating server
applications and games on the Babylon engine. Areas of expertise include mobile developing and
creating multiplayer games. I have skills in creating AR/VR games on platforms like "Hololens,
HTC VIVE, Gear VR, Cardboard”. I have a good understanding of patterns and SOLID principles. I
have experience working in a team with Jira.
Position: Unity3D Developer
Category: Other
Experience: 1 years | English: intermediate


I have been working at the ITStart company for more than 8 months and used to work with the implementation of mechanics, UI and Unity animations. Worked with the implementation of a database using the Firebase , and used applications such as OdinInspector, Zenject,DoTween and other. I am currently in Kyiv,I have been able to work remotely. I have willing to work and quickly learn information. Thank you!
Position: Unity3D Developer
Category: Unity
Experience: 2 years | English: intermediate

Completed course on the coursera: Game Design and Development with Unity 2020.
3 releases of games in the play market from the indie team in which he worked
2 satisfied clients with my commissioned projects.
I have been working in the field of game development as a Unity developer for 2 years. Took part in the creation of indie games in 4 projects (involved in game logic). There are several successful personal freelance works (1 VR game, 1 small hypercasual game). I also have commercial experience where I held the position of Unity Developer. Mainly engaged in 3D in large projects.
Position: Unity3D Developer
Category: Unity
Experience: 2 years | English: intermediate


I have been working on mobile games in a game company for over 2 years. I'm working on real-time multiplayer modes and AI architecture. I have been working on mobile games in a game company for over 2 years. I'm working on real-time multiplayer modes and AI architecture. In my master's thesis, I worked on increasing the target finding performance from satellite images in my project on deep learning and image processing.
Position: Unity3D Developer
Category: Unity
Experience: 0.5 years | English: pre


I have been working with Unity and C# for one year. During this time, I developed a number of games that are currently available on Google Play Store. During development I did the following work: writing game logic; creating the sprites in Photoshop; working with UI; creating of 2D animations; integration of ads, analytics and Google Play (achievements, leaderboards) services. 

My projects:
1. NIM
2. Purr’s Memoirs: Memory Game
3. Tic Tac Toe: Fill The Field
Position: Unity3D Developer
Category: Unity
Experience: 0.5 years | English: intermediate

I studied English up to level B1 and have a certificate and continue to improve my knowledge of English
I have commercial experience with casual games and teamwork, I worked with Animator, Joints, Particle System, Sprite Atlas, DOTween, GIT. I can to adapt UI to different types of devices. 
Other skills such as Trello, Photoshop, Illustrator.
I took courses in Unity mentoring and C# from FoxminEd.
Position: Unity3D Developer
Category: Unity
Experience: 0.5 years | English: intermediate


I have developed and published two fully finished projects.

1. Tap tap jump!
2D, action, platformer created with unity for mobile platforms 

2. Squery Dungeon
 - 2D, roguelike, action game, with procedurally generated levels, and character leveling system, created entirely by myself using Unity.
Position: Unity3D Developer
Category: .NET
Experience: 2.5 years | English: fluent

One of the mini games I have developed on Kinect was used by hundreds of people at a local music festival, which gave me the chance to observe users on the spot.
I have developed several apps for Kinect, and WebGL apps with Unity. I enjoy pixel art and minimalistic mobile games. Survival games are my favorite.
Dedication and having fun while working hard and creating mobile games.
Position: Unity3D Developer
Category: Unity
Experience: 0 years | English: basic

I published the game Roller ball, I have a couple more games in development, one of them is on unreal engine 4, I study different programming languages ​​and have been interested in programming since I was 14 years old, and I am interested in robotics, I have a YouTube channel Techno_IL
I have developed several games, one of them was uploaded to the play store (Roller ball), I developed a game on unreal engine 4, I have basic knowledge of python, c++, c#, java.
I would like to gain experience, so everything is interesting
Position: Unity3D Developer
Category: Unity
Experience: 2 years | English: intermediate

I’m interested to work with useful VR/AR/MR projects or in game dev but not hyper casual genre.
I have experience in creating a project from scratch, version control systems, developing projects for HoloLens 2, Oculus Quest 2 using Oculus Integration and MRTK. I have done some educational projects for VR and have done MR projects (Hololens 2) that work with real object sizes.  I want to get more experience in VR/AR/MR or try to get started in game development.
WebGL, WebXR, hyper casual
Position: Unity3D Developer
Category: Unity
Experience: 2.5 years | English: intermediate


I have experience in creating both computer and mobile games, SDK integration, creating game architecture. Worked with A*, NavMesh, Tilemap, webview. Good understanding of SOLID, DRY, KISS, design patterns.
I would not want to deal with stamping the same games with the replacement of textures.
It is most interesting to work with large projects where interesting gameplay is important.
Position: Unity3D Developer
Category: .NET
Experience: 0.5 years | English: intermediate


I have experience in developing 2d mobile game on unity3d. Unfortunately game I was working on was declined.
I created my own game on unity3d and released it on kickstarter 
Unfortunately because lack of advertising, kickstarter project wasn't successful and I didn't reached needed amount of funds for further development. I’m planning to continue work on this project as hobby.
Developed multiplayer shoter as hobby.
Developed RTS game as degree project.
Experience in making models in Blender 3d -
Position: Unity3D Developer
Category: Unity
Experience: 0 years | English: intermediate


I have experience in developing a frontend (2 years) and a little bit in the backend. On the front side, I worked with the angular and html/css. On the backend, I worked with nodejs, some php and database development (postgresql / mongo).
But I have always had a hidden passion for creating games, that's why I want to continue my career in Gamedev industry. 
Opened to remote proposals
Position: Unity3D Developer
Category: Unity
Experience: 2 years | English: intermediate


I have experience in developing applications and games with 3D and 2D graphics. Have experience
developing AR applications (Vuforia). Also worked with Google maps api, TextMesh Pro, DOTween, Postprocessing, Particle System and other.
I have experience with interfaces, inheritance, properties and generics.
 Have experience in jira, trello. I work with the version control
system (Bitbucket, Github, SmartGit) sourcetree, tortoisegit. I want and I will keep up with the times and
current technologies. I can not knoweverything, and no one can, but I am ready for difficulties and I
know how to overcome them.

         WORK EXPERIENCE
1) Software developer (Unity3d)
iCanDesign LLC
Software development, Interior design tool for house
Achievements: Development and improvement software
Game Developer

2) Twocookies.me
Software development
Achievements/Tasks: Developed a cross-platform game for Android and iOS
according to the technical task

My projects:
3D:      https://youtu.be/3LFlD1i-h3s
2D: 
1)   https://youtu.be/FqI3TblJyrY 

2)   https://youtu.be/BYWtzxPW2Zw

3)    https://youtu.be/OJQNQEGPR1E
4)    https://drive.google.com/open?id=1mzaqCkiIU_kYhSVz9kFtbaS8w-zsuKcw
Professional growth
Position: Unity3D Developer
Category: Unity
Experience: 3 years | English: intermediate

develop application architecture from scratch, game play development, mentoring
I have experience in Game development and passionate about it, in addition, have some experience in AR/MR/VR with such technology stack: .Net Core, Windows frame.
I like games and game development, so I spend most of my free time to improve my skills and know something new about it.

Work Experience:
Unity3D Developer at Dev-Pro.net
July 2018 - May 2019
Work on multi platform 2D/3D interactive fiction game with social platform integration, develop application architecture from scratch. Development tool for creating interactive fiction stories. Took part in backend development.

Unity3D Developer at Freelance
April 2018 - July 2018
Development some game prototypes in genre Hyper Casual.

Unity3D Developer at MobiDev
October 2017 - April 2018
Work on Vr, Ar, Mr, WebGl projects, developed applications for Microsoft Hololens, Google VR and Vuforia Augmented Reality. Development a showcase application for hololens with server interaction and 3D WebGl application for search people in the company. 

Unity3D Developer at SmithySoft
January 2017 - October 2017
Work on 2D/3D, Vr, Ar projects. Took part in Unity 3D courses as a mentor.
interesting projects
Position: Unity3D Developer
Category: Unity
Experience: 2 years | English: intermediate


I have experience in the full cycle of project development in various genres and finalizing projects from other developers. Integrated third-party assets/plugins into projects.
For half a year, i was engaged in onboarding, coordination and technical assistance to the international team as a tech leader.
Implemented SDK and libraries for in-game purchases, analytics, advertising, downloading data from the server into projects.
Position: Unity3D Developer
Category: .NET
Experience: 1.5 years | English: pre


I have experience with 2D and 3D, and some experience with isometry. Most of all I worked with 3D.

Worked with Blend animations and layers of animations, StateMachineBehaviour, NavMesh. Lots of particle system/force field based VFX, including rendering graphics for particle system materials using Photoshop, Krita, Blender.

Practical application of MVC, Observer, Strategy patterns in projects.

Worked a bit with LightMapping and Occlusion Culling, Spine Animations, and mesh combiner.

Writing IA for mobs using bolt visual scripting.

Odin inspector, Lean Pool, Json NewtonSoft, DoTween
Position: Unity3D Developer
Category: Unity
Experience: 4 years | English: intermediate

I put together a team of 3 people and we created our biggest product for Xbox ONE with IDXbox program. I have successfully managed my team, also was as a main developer of our little studio.
I have four years of personally designed, developed and published games. I started as an Android/IOS hypercasual game developer and published several games myself. After that I moved to group project called "Restless Hero." It is a game that got published for Xbox platform through "IDXbox" program. We developed the game in a team of 3 people and I took part in the whole process of design, development, testing and publication. During the last 4 years of development I was also working on a number of freelance projects using Unity.
It will be nice to find remote full-time job, work with people in friendly atmosphere and create different games, always improve my skills and use in work modern approaches.
Position: Unity3D Developer
Category: Unity
Experience: 2.5 years | English: pre


I have good knowledge of C# and understanding of OOP principles and SOLID. Naturally, I can work with GIT. I have experience implementing admob/cas/firebase SDKs. I started learning Unity in 2019 during my college years. From 01-2021 to 11-2022, I worked a small team of 5 people, where the team was involved in supporting and creating mobile children's games. Mostly, my work involved modifying and updating existing projects, creating prototypes, and implementing game mechanics. From 11-2022 to 03-2023, I worked at a sole proprietorship as a solo programmer in a team with a designer. My job was to make applications (such as Minecraft mods/downloads, coloring books where it was interesting to implement a pencil and coloring parts, game guides, etc.). After creating one application, I had to create around 10-20 clones. Essentially, I made around 5+- clones per day with different designs and one unique application per week.
I am not afraid of work, I know how to work and be perseverant.I want to become a better programmer and improve my English skills as much as possible.
Position: Unity3D Developer
Category: Unity
Experience: 1 years | English: intermediate


I have more than 1-year experience in Unity

Published games on itch.io on Android and PC platforms


Know optimization principles (Profiler, Pipelines, Scene optimization)

Currently, I have been working on a top-down shooter on Android

Also, I have 2 years of experience in Godot Engine

Courses:
FoxMinded C#/.NET - 7 months
It will be interesting to create fascinating projects with different mechanics
Position: Unity3D Developer
Category: Unity
Experience: 2 years | English: intermediate

I made it my pleasure to write clean and readable code.
I have more than 2+ years experience in non-commercial development.

Education: I have learnt programming at Unit Factory for a one and half years.

During my projects in Unit Factory, I developed the following skills: team work, quick learning and effective applying the gained knowledge in the current work.

Some of my projects:
Unity:
> Sokoban 3D game - A game where i tried to learn how to really build a game. I used Particle system, Audio Mixer, Player Preferences, New Unity Input System, button rebindings, using Git, writing a small docs.(Still working on it). Also used Profiler for optimize my game

> Tower Defence - little android game prototype. Used scriptable objects

C++:
> utag - Qt application for editing tags in audiofiles
> utext - Qt application, a small IDE
> uamp - Qt application, Music player

C:
> uls - analogue of the terminal ls command
> ush - own terminal shell as zsh
> pathfinder - finding the shortest path in graph
> Chat - an advanced client/server application builded in GTK(TLS1.3, Sockets)
Want to work in interesting projects(Desktop/Console games), which can grow my skills. Interested in looking at solutions in real commercial games, so i can learn from them.
Position: Unity3D Developer
Category: Unity
Experience: 0 years | English: intermediate

I studied a lot of materials on the engine and received a certificate of junior programmer from Unity.
I have studied many theoretical materials on resources such as Udemy and EdXd
I have no commercial experience, only the use of technology in the process of learning. I have practical skills to work with Unity and Unreal Engine.
Position: Unity3D Developer
Category: .NET
Experience: 0 years | English: basic

I have no experience in companies, but I have a little experience in my projects. The essence of the game is that there is a bird that flies and it needs to dodge a column. Also wrote a game about a dinosaur who must jump over cacti
I have no experience in companies, but I have a little experience in my projects. The essence of the game is that there is a bird that flies and it needs to dodge a column. Also wrote a game about a dinosaur who must jump over cacti
Position: Unity3D Developer
Category: Unity
Experience: 3 years | English: fluent


I have previously worked on a variety of projects like card games, mobile games with Entitas and other nongame applications made with unity like 3D photogeneration from one picture using an AI model along with unity. I currently work as a Unity Developer and What I want to improve on is my visual storytelling through experiences.
Position: Unity3D Developer
Category: Other
Experience: 0.5 years | English: intermediate

I can do research, personas, empathy maps, user flow, and more. Based on this, I will develop an accessible site that will be convenient for everyone.
I have several non-commercial design projects. 
The first project is a mobile app for an imaginary organic pet food company. The main task of the application is to quickly and qualitatively choose food for your pet. 
The second project is a landing page for a hotel that invites people to contact and book a vacation in a luxury hotel in the mountains
Position: Unity3D Developer
Category: Unity
Experience: 0 years | English: intermediate

I have one game released on the Play Market and one in development. Additionally, I have participated in game jams.
I have several of my own projects and one project in progress.
First project - a puzzle game in the style of 2048 for mobile devices. The second project for Gamejem is a 2D sandbox game on the computer resembling Minecraft. Currently in development is a multiplayer tank game for mobile phones.
I want to pursue a career in the game development industry for further growth. Unity developer is my primary focus, but I am open to considering other opportunities as well as a starting point.
Position: Unity3D Developer
Category: Unity
Experience: 6 years | English: pre

A lot of projects in IOS and Android.
I have strong skills and experience in game developing and C# programming.
I use the Unity Engine.

I have been programming for more than 10 years. In 2013 game development became my career, as I created with my friend a local game development studio. I became a lead developer and the company's CTO. After we close the company I was work in Lead positions.

During the last years, I have developed a number of games for known, successful companies, such as:

- Philip Morris, the world's largest tobacco company
- Nordcurrent, a big international developer and publisher of casual and freemium games 
- FOG 

And startups:

- Monclarity, raised $5M with the game I took part in developing, in collaboration with their team and RapidBricks studio
Developing new projects from zero, support/improvement of already writen projects.
Position: Unity3D Developer
Category: Unity
Experience: 0 years | English: fluent

- created a working 2D platformer with the usage of self-drawn assets
- for bachelor's degree developed RPG prototype with working quest system, dialogue system, party system, level-up system, inventory system, personal item and character skills, turn-based combat, global and battle maps; got an 'A' grade
- made a game prototype for GameJam from scratch in 3 days
I have the most experience with Unity, but have some knowledge of Godot as well.

I coded several game prototypes and pet projects, during each i learned new things about game development. I have experience (or worked) with:
- 2d/3d animations, blend trees
- lighting and post effects
- Unity physics and collision detection
- shaders and materials
- ScriptableObjects
- Unity 2d tile system
- CinemaMachine
- Unity sound system
- verson control (git)

Additionally:
- implemented A* algorythm for pathfinding
- learned the hard way why SOLID and version control is important
- used JSON to implement dialogue system
- implemented own interpreter as a dynamic library for a different language
- have experience in making games in short period of time (for GameJam)
- have experience of developing projects with many different systems
- have knowledge of OOP principles and software design patterns
- have some experirence working with Blender, GDScript, Python, HTNL/CSS/Javascript, C++, Java, SQL and Entity Framework, Machine Learning and algorythms.
I'm expecting to further increase my knowledge of game development, as well as trying new technologies or game engines
Position: Unity3D Developer
Category: Unity
Experience: 1.5 years | English: intermediate


I have three my personal project. I did code and implemented mechanics of games.Worked with ui,animation,particle,json,playerprefs,scriptable object,events,unity events.Used rayfire, dootween, spline.
Position: Unity3D Developer
Category: Unity
Experience: 3 years | English: fluent


I have two and a half years of experience in Unity game development. I started as an indie developer and successfully published two games on Google play.
Neon Hero (1000+ downloads)
Beat Hit (20000+ downloads)

In November 2020, I entered “SAB Games” as a Unity Developer. 

My job is developing games from A to Z, working closely with UI/UX designers, illustrators, and animators.


Since then, I’ve created dozen of games, both prototypes, and fully finished games. Game genres include board games like Domino, Backgammon, 3D puzzle games, Match3, etc.


I am proficient in integrating third-party SDK’s such as Facebook, Firebase, AppLovin, GameAnalytics, AppsFlyer, etc. For the development process, I usually use plugins like Zenject, Odin, and DoTween.