Position: 3D Artist/3d generalist/Technical artist
Category: Artist
Experience: 11 years | English: upper

Developed NFT collection from scratch. Created a concept and developed 3D NFT characters, then automated their creation using Python scripts. Used Krita - for concept art. Blender - for 3D models. Python - for automation. Three.js - for displaying them on the site.

Created the rig and animation for the game in TBS style. Handcrafted a rig for each character, there were custom characters (Centaurs, Pegasus, Half-Snake, etc.) and created Idle, attack, defense, block, death, etc. animations for them. Blender - for rigging and skinning. Cascadeur - for animation. Unity - importing and testing animations.

Created characters for an RPG game. I developed the concepts and agreed with the client, then created a High Poly character sculpt and did a retopology for the Low Poly. Used Krita - for concept art. Zbrush - for sculpting. Marvelous Designer - for creating clothes. Blender - retopology and UV creation, real time hair creation, rigging and skinning. Marmoset Toolbag - baking HP on LP. Substance Painter - texturing. Substance Designer - creation of procedural materials. UE 4 - export and testing.

Also wrote my plugin for Marmoset for adding textures and baking. Optimized the level in the game. And many other things.
I can create 3D objects of any complexity. Customize and render from photorealistic to cartoon style. Create animations based on particles, shapes, or bones. 

I have been working with 3d for more than 10 years. Initially, it was the creation of 3D models for architectural visualization and the architectural visualization itself. Then creating models and animations for advertising.
I have been working as a freelancer for the last 8 years.
During this time, I managed to work on commercial game development.
Creation of NFT projects.
Creating concepts and sculpting characters.
Development of Hard-Surface models.
Creating models of equipment.
Level design from blocking to full level.
Headed the art department.
Created UI-UX.

I use the following programs and techniques:
Blender - creating 3D models, working with topology, rigging, skinning, animation, procedural generation of materials, sculpting, Hard Surface, UV unwrapping, motion animation, VFX, retopology.
Zbrush - sculpting.
Substance Painter - texturing.
Substance Designer - creation of procedural materials, creation of materials.
Marmoset Toolbag - baking, rendering, texturing.
Adobe Photoshop - rendering processing, editing textures, creating alpha maps, etc.
Adobe After Effect - animation processing, adding vfx
Krita - creation of concept art, creation of textures
Cascadeur - character animation
Marvelous Design - creation of props and clothes.
Quixel Mixer - texturing
Unity - creating materials, creating particle effects, import-export of models, testing, writing scripts for automation
UE - creation of materials, creation of particle effects, import-export of models, testing, writing scripts for automation
Python - writing scripts to work with Marmoset and Blender.
Three.js - 3D display on the site.
Babylon.js - 3D display on the site.
Figma - ui design.
Adobe XD - ui design.
I want to find a job in which I can reveal all my talents (I have a lot of them), and also get new knowledge. 
I can work with nda. 
 I do not want to work in a company without creativity and working on a tight deadline. Galley companies with high turnover and total time control are also not welcome.