lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: Game Designer, Project Manager
Category: Project Manager
Experience: 6 years | English: fluent


Senior Game Designer | Project Manager
Jan 2019 - Jun 2023 · 4 yrs 6 mos
• Skilled at monitoring and tracking task progress, identifying bottlenecks or delays, and implementing corrective actions to keep the project on track
• Designed gameplay mechanics and features across various genres
• Collaborated with cross-functional teams to meet project goals
• Conducted market research and analyzed player feedback to improve engagement
• Developed and maintained design documents, and iteratively improved game mechanics and balance through playtesting
• Led and mentored junior designers, stayed up-to-date with industry trends, and ensured project deadlines were met
• Participated in the hiring process for new designers.

Project Manager
Nov 2017 - Jan 2019 · 1 yr 3 mos
• Successfully managed the largest VR arcade in Ukraine, with over 20 VR stations and more than 100 games.
• Oversaw all aspects of the arcade's operations, including facility management, game selection, and customer service.
• Led a team of over 20 staff members, including technicians, customer service representatives, and sales personnel.
• Developed and implemented operational policies and procedures, including safety protocols and game selection criteria.
• Conducted market research and analyzed customer feedback to improve the arcade's offerings and customer experience.
• Developed and maintained relationships with game developers and hardware vendors to ensure access to the latest and most popular VR games and equipment.
• Monitored and managed financial performance, including revenue, expenses, and profit margins.
• Worked with marketing and PR teams to promote the arcade and drive customer acquisition and retention.
• Led the planning and execution of special events, such as tournaments and corporate events, to drive revenue and increase brand awareness.
• Implemented and utilized project management tools and methodologies to ensure projects were delivered on time and within budget.
Position: Game Designer / Technical Game Designer
Category: Design
Experience: 4 years | English: intermediate


- Features ownership from idea to production to live-op, including product KPIs, implementation and setup, communication between departments, and estimates optimization.
- Using my technical skills, I solved many product challenges in cases like “we have no time for development, but we need to set up the feature”.
- Assets integration into the project and tuning in-game objects in Unity.
- Developed many tools for designers to automate different processes (spreadsheet parsing to create/update configs, scripts to create asset bundles).
Position: Game Designer & UI/UX
Category: Unity
Experience: 4 years | English: upper

Я смог привнести много новых фич в проекты с которыми работал.
Такие как мини карта, вейпоинты, колесо фортуны, мини игры, новые квесты. Новые боссы, мобы, айтемы и механики. 
Немного левел дизайнил уровни для будущей казуальной гоночки.
- Planning a roadmap;
- Working with a backlog, features prioritization in a backlog
- Writing technical specifications and GDD
- Competitor analysis
- Working with user reviews.
- Creation of features and game mechanics, creation of new mini-games in the project
- Creation of game maps and blueprints in the project
- Testing own features + already existed
- Sprints feedback and review
- Pitching of new ideas to improve the game.
- Working with different teams:
* Devs
* QA
* Constant work with the Art team

Game design:
- Global rules of interaction between the player and the game
- What skills does the player have
- How this feature should work
- What are the rules, how do mobs interact with the player or environment, etc
- Work in the Unity engine, cases for example - change the stats of mobs, their abilities, drops, rewards
- Work with in-game sound effects
- Brainstorming in Сonfluence with the team.

There was also a little experience in Narrative.
- Created lore for some events and new mobs.
- Introduced them in the game to make it interesting for the players to understand, where it came from and why this mob appeared.
- Working up with quests. I remade the old ones and made a new one.

Working with: Slack, Jira, Confluence, Unity5, VS Code, DrawIo, SourceTree, In-game sounds, Dxtory, G-Docks, Play market, and App store.
Интересные задачи, крутые и амбициозные проекты и игры. Огонь в глазах у команды. 
Дружеская и опытная команда.
Position: Game designer , Unity / Unreal Engine
Category: Unity
Experience: 0 years | English: upper

Completed game design courses.
I worked as a game designer at game jams and pet-projects. I used to work with both Unreal Engine and Unity game engines. I have experience in creating gameplay flowcharts using Figma. I also organized teamwork during game jams.
I love games and look forward to creating new exciting worlds and game mechanics.
Position: Game Designer Web 3
Category: Product Manager
Experience: 4 years | English: upper

Economy, balance, tokenomics, social casino…
Strong skills in Game Economics, Mathematics, Excel, Monetization and Balance Sheet.
Briefly about my experience:
- Chief Economist on a Web3 project (tokens, staking, gaming economy Metaverse)
- Lead game designer of a eSports betting project (mathematical modeling, probability calculation, engagement, analytics)
- Card game project manager (jira, roadmap, monetisation)
- Game designer social casino project (event tree probability calculation, game design documentation, mocaps)
23.04.2022 - present “Whimsy Games”
 
Lead Game Economy Designer
Tokenomics Designer
Development of economics and tokenomics for NFT games, new tokens and other elements in the chain. 
Development of a general economic model, monetization of all key "owners" (stockholders, vesting shareholders, owner). 
Monetization and mining from the player's point of view (to ensure the highest level of usability, reproducibility, and balance, while monitoring the state of P2P markets).
Development of the "open economy" model - basic rules and tools of regulation.
Finding risk points, possible problems, and proposing solutions.

29.10.2021 - present “iLogos” 
Project Manager
- Preparation of basic project documentation;
- Compilation and updating of the roadmap;
- Drawing up and monitoring the implementation of work schedules;
- Drawing up and implementation of communication plans;
- Drawing up and implementing a risk management plan.
- Working with a team: motivation, assistance in organizing and drawing up personal training plans, maintaining a positive atmosphere in the team);

14.04.2021 - 21.06.2022 QUESTERA · Full-time 

Lead Game Designer
The Netherlands
- Development of game systems/aspects of the product;
-  Implementation, customization and maintenance of the game process to ensure the commercial success of the product;
- Inventing, conceptualizing, creating and adjusting the balance, economy, and feeling;
- Analyzing data to continually improve the user experience;
- Conceptualizing, creating and maintaining clear and detailed game design documentation;
- Synthesizing data analytics team scores for innovative design solutions.

Achievements:
-  Development of a system for adapting to challenges depending on the skills of the player;
- Development of game systems/aspects of the product;
- Inventing, conceptualizing, creation of and adjustment of the balance and economy;
- Analyzing data to continually improve the user experience;
- Conceptualizing, creating and maintaining clear and detailed game design documentation;
- Synthesizing data analytics team scores for innovative design solutions; 
- Development of a system for adapting challenges depending on the skills of the player.
- Inventing, conceptualizing, creation of and adjustment of the balance and economy;

Skills: Game Design · Game Development · Game Mathematics · Probability Theory
Position: game desing
Category: Unity
Experience: 2 years | English: basic


I was responsible for creating a brand-new NFT game. My duties were:
creating a game from scratch including all its game mechanics, creating and
maintaining game design document, creating and setting up level design,
calculating tokenomics for whole the project, etc.
Position: Game Desinger
Category: Unity
Experience: 0 years | English: intermediate

He had experience working as a senior game designer on 2 projects simultaneously. Successfully performed his duties. I have experience in documentation and managing the development process from documentation and game prototype to release.
He had experience working as a senior game designer on 2 projects simultaneously. Successfully performed his duties. I have experience in documentation and managing the development process from documentation and game prototype to release.
Position: Game Desinger, 3D Arstist
Category: Artist
Experience: 3 years | English: intermediate


- Team lead, generalist created and implemented the work pipeline according to the project requirements
- Game Design (character mechanics, animation, etc)
- Architecture visualization
- Product animation
- VFX and simulation
Please, don`t propose me a position of the 3d modeler artist.
Position: GameDev 2d Artist/Animator
Category: Design
Experience: 10 years | English: pre

10 years of experience in the field of casual and social games. Experience in project management at all levels of development: writing design documents, art-direction, narrative design, ui-ux design, etc(https://vk.com/mybeautysalongame).
Spine, Unity3D, Adobe Illustrator, Adobe Photoshop, Flash, GameDesign , Maya, Art Direction, Ui-Ux
The opportunity to develop my skills. Participation in the creation of a quality product.
Position: GameDev & Corporate Recruiter
Category: Recruiter
Experience: 4 years | English: upper


Result-driven full-cycle Recruiter with almost 4 years of experience working in outsource companies (gamedev and animation). Closed different positions - both in the IT and in corporate departments. Familiar with hiring candidates in Ukraine and Europe markets. 

Skilled in ensuring great relationships with both candidates and hiring managers.

EMPLOYMENT SUMMARY

Talent Acquisition Specialist & Sourcer in outsource gamedev company (2 years).
 - Providing a full-cycle recruiting of specialists for the Corporate Departments and talent sourcing for positions in the Games Division;
- Help to design the best recruitment strategy for each recruitment request;
- Evaluate the candidates from the motivational and behavioral points of view; 
- Influence and guide hiring managers to leverage the best practices in hiring; 
- Partnering with HR for onboarding of new hires.

Recruiter in outsource animation studio (1,6 years).
- Handle a variety of tasks related to full-cycle recruitment: creating a portrait of the ideal candidate, writing job descriptions, job posting, CV screening, sourcing, interviewing, offer preparation and presentation, pre-onboarding, etc.;
- Searching freelancers for ongoing or urgent projects;
- Work with ATS, databases, typeforms, related documentation.
I'm not interested in the gambling industry.
Position: game developer
Category: Unity
Experience: 7 years | English: pre

Created casino from zero. Developed universal slot client what give functionality for fast creating slot games.
AS3, c# - 4 years work at Slotomania (Playtika) project.
Client side developer:
- create new game
- create new feature
- support game
- fix bug

JS/TS, Cocos2d, Node js, Redis, MongoDB, MySql, Docker, Haxe - 3,5 year work at SuperWinWin, social casino game.
Full stack developer:
- create new slot, black jack, bakara game's engine
- create new game
- create new functionality
- support server side
- deploy game on production

C#, Unity3d - work for myself
Projects: 
- find difference: find different between two picture.
- dots war: like "clash of dots".
Want change technology stack. 
Plan for the future:
- thoroughly study Unity3d/U4 technology
- AR/VR
- shaders
- create AAA games
- up my skills
Position: game developer
Category: JavaScript
Experience: 6 years | English: upper


Game Developer
Borna Technology, Lviv
creating: interactive ads, games for children, hyper-casual games. Skills: JavaScript,
TypeScript, using Phaser 2, Phaser 3, Pixi, Three.js, Planck.js, Blacksmith2d, Unity (Basic).
Needed knowledge of algorithms, patterns, data structures, linear algebra, mechanical physics,
Spine, OOP & SOLID.

Game Developer
Twin Win Games LLC, Lviv
creating: gambling games(slots, keno, card games). Skills: JavaScript, TypeScript, Pixi.js.
Needed knowledge of algorithms, patterns, linear algebra, mechanical physics, Spine, OOP &
SOLID
Position: Game developer
Category: Unity
Experience: 8 years | English: intermediate


ActionScript 3, JavaScript, C#, Swift, Unity3D, Git
Want to develop games. Ready to deal with game design, programming. Ready to learn programming languages, frameworks etc.
Position: Game developer
Category: Unity
Experience: 0 years | English: intermediate


I am working on my project on the Unreal Engine 4 game engine. This is a MOBA multiplayer game (Blueprint, C++). Initially, to develop the logic of the game, the built-in mechanisms of the UE4 game engine were used - Blueprints, it allowed to create the main part of the game and the demo version very quickly. Now, I am rewriting logic in C++ to improve performance and my programming skills.
Position: Game developer
Category: Artist
Experience: 2 years | English: pre

Completed courses: "3D environment"
I have 2 years commercial experience. I specialize in areas such as environment art, 3D props, and hard surfaces. I utilize software like Blender, Substance Painter, and Marmoset Toolbag. I work with such pipelines as: high poly, mid poly, low poly, UV and texturing.
I can't make characters
Position: Game developer
Category: Unity
Experience: 2 years | English: upper

Create a gamedev community that has over 1000 members. Finished a lot of complex tasks and helped some people to become good programmers
I have 3 years of experience as a Full-stack developer, but I've always been fascinated by game development. During this time, I participate in jams, implement side projects and make some games for clients. On Godot, I made the prototypes of Cooking time and Square root of the Universe, and on Unreal: Meteorite and MarsMarine. I also experimented with pathfinding, AI, physics, dynamic generation, and others using Godot or Unreal. Most of the projects you can check on bodamat.itch.io.
For me, it is important to have a nice friendly team that creates projects and is happy to share their experience, accept into their family
Position: Game developer
Category: Unity
Experience: 5 years | English: intermediate


I have +5 years experience on making game , I have almost  worked in most genres of games (3d games , 2d educational games , AR games , VR games , Coash Multiplayer games and NFT games) beside I have experience in hyper casual games and enter the testing process with big publishers (voodoo , ketchapp , Homa and lion studios )
Position: Game developer
Category: Unity
Experience: 3 years | English: upper


I'm a professional game developer with more than 3 years of practical experience on mobile games of various genres. I usually do the AI, physics, UI and overall code management and structure.
Position: Game developer
Category: Unity
Experience: 0 years | English: fluent


It has been quite a long time since I tried programming for the first time. Moreover, the time has always been saturated with loads of breathtaking discoveries along with outstanding successes and progressive failures. 

I started my introduction with programming by deepening into Java development. It covered the basics of imperative programming, object-oriented programming, algorithms and data structures and even some networking stuff. During this period, I digged the concept of client-server apps, their architecture, many networking protocols like TCP, UDP, HTTP, HTTPs. I also learned how to deal with algorithmic complexity of the program and got an idea of measuring the algorithms via capital O notation. It seemed to have been no problem, as I have always been on good terms with mathematics. 

Then I stumbled upon a wonderful teacher of C++ and OOP design, who has been my role model for several years. He indeed was a person to encourage me to pay much attention to the quality of code I write, not only to its correctness and performance. I excelled in studying classic design patterns (GoF book) and expressed a lot of interest to writing both clean and performant code. I got acquainted with inner structure of C++ programming language, RTTI mechanism, its drawbacks and found out what to use to avoid those drawbacks. I also programmed in assembly, what allowed me to optimize my C++ code  and be able to read the disassembly.

As it comes to the project I have taken part in, there have been many of those. I started with developing a doodle-jumb game in a team. Then I had an experience of some Information-Retrieval project in which we were trying to build the Google-like search engine. There have also been plenty of projects dealing with data bases, games, networking, but the most successful was indeed the last gamedev project. As our mentor said, the architecture we provided was brilliant and gameplay was quite classic though supplemented with some unique ideas.
Position: Game developer
Category: Unity
Experience: 1 years | English: upper

Completed courses by Cisco (Linux and networking). Completed course “basic knowledges about cybersecurity”. Completing course “Game developer” by Unity.
Sales manager p2p - 6 months
Sales manager b2p - 6 months
PC operator - 2 months 
Customer support manager - 9 months
Handyman IT-specialist - 9 months (Right - hand of CEO), it was something like to check, configure, create anything (from creating Icebreaker e-mails to configure the app with ChatGPT API)
Position: Game developer
Category: .NET
Experience: 3 years | English: intermediate

I have publications and experience in building client-server games.
Unity3D, Game Design, SQL, C#, F#, Multithreading, Networking, Functional programming, Git, DSL
Position: Game developer
Category: JavaScript
Experience: 0.5 years | English: intermediate

JavaScript developer, experienced in building and developing playable ads for specific platforms
Work experience
Javascript developer
"Playtomax"
08.2018 - nowadays

Courses
Frontend - Pro Plus course / Hillel IT-school
06.2018 – nowadays
Description: IndexedDB, WebSQL, Gulp, NodeJS base, unit testing, MV* patterns

Frontend - Pro course / Hillel IT-school
03.2018 – 07. 2018
Key features learned: JavaScript, Ajax, Async JS, ES-6, GIT
Layout / Prog.kiev.ua school
HTML / CSS
09.2017 – 11.2017
Key features learned: HTML, CSS, SCSS.
Position: Game Developer
Category: C++
Experience: 0 years | English: pre

I have been developing in the 1C system for more than 13 years. there is a knowledge database. Worked with ms sql, postgres. Experience in integrating with other systems and services.

There was an experience of taking a course at Epam 2014. crm system development in Java
1c, ms sql, postgres, beginner c#, java, c++
I want to learn new technologies and use them in development
Position: Game Developer
Category: Unity
Experience: 0 years | English: pre

I Working on creating my own game (2D Platformer)
Administrator, "Sinevo Ukraina", 10.2020 - 06.2022:
-consulting clients;
-help with online registration;
-providing information about services.

Training courses: "Creating applications in the environment Unity оn C#", 09.2022-12.2022:
- basics of working in the environment Unity;
- work with the version office system Git;
- base C# and OOP;
- working with a remote repository GitHub.
Position: Game Developer
Category: Unity
Experience: 1 years | English: intermediate

I studied a lot of materials on the engine and received a certificate of junior programmer from Unity.
I have studied many theoretical materials on resources such as Udemy and EdX
As a developer, I specialize in using C#/.NET, C++ (STL), Unity Engine, Ren'Py, Godot and applying OOP + SOLID
principles to develop efficient and reliable software solutions. My experience includes proficiency with Git/GitHub and MySQL, as well as familiarity with Adobe programs and other tools commonly used in software development.
Position: Game Developer
Category: Unity
Experience: 2.5 years | English: fluent

Developed a shipped mobile racing game from scratch (Joykis Grand Tour on GooglePlay/AppStore).
Developed a shipped mobile shooter game (Aimlab Mobile on GooglePlay/AppStore).
Developed gameplay demo of multiplayer coop platformer using Unity, later on, developed production version using Unreal Engine 5 (Little Thieves, not yet released)
Had experience working on VR racing game and using Azure Cloud Services (NDA, not yet released)
As a Unity developer:
- Developed in-game features and mechanics from scratch, including meta (rest API client-server) and UI
- Covered code with unit tests
- Reviewed code of my teammates, shared knowledge
on special sessions
- Developed multiplayer coop platformer using Photon Fusion
- Worked directly with clients in English and managed/discussed tasks, project high architecture
As an Unreal Engine developer:
- Developed in-game features and mechanics from scratch
- Developed platformer with peer-to-peer multiplayer
- Developed FPP multiplayer shooter
- Reviewed code of my teammates, shared knowledge
on special sessions
Position: Game Developer
Category: Unity
Experience: 1 years | English: intermediate

I can play Nothing Else Matters on the acoustic guitar.
Bavovna included! (2023) [active development]
Bavovna included! - a satirical, casual indie game in the Shoot 'em up genre with pixel graphics about Russian troops in Ukraine.
Technologies: started on pygame, now rewriting on Godot.


ORESTA (2021) [released]
Oresta is the first voice assistant in the Ukrainian language. Speech recognition and synthesis, execution of several commands from the user.
Technologies: Python, PyQT5, Speech Recognition, gTTS, QtDesigner, Photoshop.
GitHub: /yujiliu/oresta
I'm interested in game development, desktop applications etc.

I don't have a lot of experience in this field, I'm just getting it right now, making my own game, we have successfully launched the product for sale.
Now I'm learning C# to move to Unity.

Also, I have some experience with LUA, and it is very similar to Python.
And i know a little bit of Polish (A1-A2).
I learn quickly, I work non-stop.
Position: Game Developer
Category: JavaScript
Experience: 4 years | English: upper


Borna Tech
Creating small playable ads, casual games, porting mobile games from Unity to web according to GDD and concept documents. Working with Phaser 2 and 3, three.js, javascript and typescript. Creating expandable code for future possible updates.  

Bini games
Creating small playable ads, creating apps for Apple Appstore and Google Play. Adding analytics, new features and updates to existing products using Cordova, typescript, PIXI.js and Google Firebase
Position: Game Developer
Category: JavaScript
Experience: 3 years | English: upper

Developed 3 HIGHLY optimized mini-games with complex logic (JavaScript), that work good on most devices. Successfully mentored a new developer.
Developing HTML5 games on JS / TS + Phaser 2 / 3 / Three.js. Short projects (2 weeks) and long ones, too (3-6 months). Code review. Mentoring. Architecture design. Investigating new technologies. Estimating. Optimization. Highly optimized algorithms & data structures, visual effects (particles). Also, maintaining existing projects (from other companies, too). Basic image editing. Learned Unity, have strong knowledge of C#, but no commercial experience in it. Currently I am Middle JS Game Developer and I want to try myself in new projects, new company & raise my salary.
Ideally, want to develop a GAME. Not a backend system, frontend app. But I can still check those vacancies.