lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: Unity3D Developer
Category: Unity
Experience: 2 years | English: fluent

Supervised 5 devs and helped them to increase their level
Created discord auth system.
Working for 2 years. Currently on Middle position
1) Full-cycle development (from concept to pubblishing)
2) Team supervisor (5 developers)
3) NFT Game production
4) Integration third-party SDK
5) Cross-platform development (Android, IOS, WebGL, Windows)
6) Profiling, debugging, diagnosing
7) Making Networking (Multiplayer) games (Using PUN, Mirror, own server via nakama)
8) Code reviewing
Firstly, waiting for a awesome team:)
Overall, hope to get interesting tasks, paricipating in awesome projects and competative salary for sure:)
Ready to discuss sal and position.
Position: Unity3D Developer
Category: Android
Experience: 0.5 years | English: pre

Make ~10 hypercasual games and publish on google play.
Clicker, puzzle, etc.
Working in company "GameKilla" 
April - November 2022

Integration Google Admob, Unity Ads, Facebook, Appodeal,
Firebase, GameAnalytics, IAP integration.

Developing hypercasual games from scratch to release.
Position: Unity3D Developer
Category: Unity
Experience: 4 years | English: pre


Working senior unity developer
made with unity: (only android)
 - live video broadcaster for interactive games
 - musical games
 - word games
 - quiz games
 - 3d multiplayer games with PhotonNetwork && Firebase
 - 2d platformer games

 - joined some artificial intelligence project
FL Studio - Game music producer
(Since 2015 - Ghost Producing)
Position: Unity3D Developer
Category: .NET
Experience: 1 years | English: intermediate


Working together with a game designer \ artists \ CEO on projects in the Hyper Casual genre
weekly development and progress reports
work in trello
using the Plastic SCM\Git version controll
creation \ new implementation of mechanics
working with textures \ prefabs \ 3d models 
application optimization, debugging
creating tools for game designers
adding analytics, advertising, external libraries
Position: Unity3D Developer
Category: Unity
Experience: 2.5 years | English: upper

40 published games and developed prototypes from small test projects(1-3 days) to huge games (3-6 months).
Work in teams 3-8 peoples, on military arcades, hyper-casual, casual, hybrid, idler, games, ets. Work with huge amount of tools: assets, libraries, unity packages, sdk’s, rework or update other project, shaders, unity settings, game design, level design, sound design, etc.
I envolved in game industry for 15 years, in programming for 5 years. 
Examples of project you can find on my Linkedin page:
I am ready to work in big and small companies in various game genres. I have large amount of experience and knowledge in almost all parts of game development.
Position: Unity3D Developer
Category: Unity
Experience: 1 years | English: intermediate

www.schachowskiy.pp.ua - you can find  more info in my portfolio-site.

Shanky: The Vegan nightmare(XBox One)
 - 50% of code, UI and sound implementation. AI of couple bosses and NPCs.

- Some android projects. All info in Google Play - https://play.google.com/store/apps/dev?id=7255886749722234957
Work with Unity more than 4 year, start as level designer and continue improve my knowledge, as Developer. 
Familiar with: C#, Unity3D, Maya, Visual Studio, Git, Substance Painter, Adobe Photoshop HTML/CSS, С/C++, JavaScript, Java, SQL, Adobe Illustrator, Adobe InDesign, Adobe Prime, Microsoft Office, FreeBSD, Marvelous Designer, MySQL, Microsoft SQL Server, SQL, Android developing.....etc
Skills of telecommunications and information security. Designing of systems security.
Possibility to improve my skills. Good work condition. Interesting projects.
Position: Unity3D Developer
Category: Unity
Experience: 2.5 years | English: intermediate


Young, responsible and persistent developer. Ready to solve
complex problems and learn something new. Experience: 2,5
years of working with Unity for Android platforms. Friendly
with client-server communicating systems.
Position: Unity3D Developer
Category: .NET
Experience: 2.5 years | English: intermediate

Clear code
Communication with customer
YUQIO - Unity Developer
April 2018 - Present
Language: C#
• Plugins: SimpleLOD, SimpleJSON, Appodeal, Unity Ads, Admob,
• Facebook, Firebase
• Technology: ARKit, AR Foundation, ARCore, VR Oculus
• Programs: Xcode, Android Studio, Blender
• Skills: Optimization for Mobile, Animation, Writing simple shaders
Utelecom - Full Stack Web Developer
November 2017 – February 2018
I have been using next technologies:
• JavaScript, HTML, CSS for Web design
• PHP, MySQL for Backend
Good customized development process, good team, convenient place of work
Position: Unity3D Developer
Category: Unity
Experience: 0 years | English: upper

I want to work with a team
Мade freelance web projects (HTML, JavaScript, CSS).
Мade freelance web projects ( Adobe Photoshop, Adobe Premiere, Adobe Illustrator)
Small projects in Python.
Made games on Unreal Engine and Unity 3D.
Worked a little with SQL.
Position: Unity3D Developer
Category: Unity
Experience: 1 years | English: basic


• С#
• Basic patterns knowledge (Strategy, MVC, Observer, State Machine etc.)
• Experience in developing mobile games(Android, iOS) in Unity3d ~ 1 year
• Experience in developing mobile 2D application in Unity3d ~ 1 year
• Experience in creating 2D animation in Unity3d ~ 1 year
• Experience in description Client-Server logic(http with JSON) ~ 0.5 year

• Git(SourceTree)
• Teamwork, Jira
• Visual Studio 2013
Position: Unity3D Developer
Category: Unity
Experience: 2 years | English: intermediate

Published projects on App Store and Google Play Market.
С#, Unity3D, .Net, Git, Asana/Jira, integration of third party systems (ad mediations (IronSource, Admob, Appodeal), Audience Network, Firebase, Flurry, AppFlyer, Facebook SDK, One Signal, In-app).

Strong knowledge of C#, Unity, .NET Framework. Good understanding of OOP/OOD, strong mathematical skills.
More than 2 year experience in gamedev(full cycle development from scratch to publication and support, writing modules, SDK integration).
Worked for 2 years as a software engineer at Aeronautical Scientific-Technical Complex.
Professional growth, interesting projects
Position: Unity3D Developer, ASP.NET Developer
Category: .NET
Experience: 5 years | English: pre


Unity3D  
game mechanics logic
User Interface
ADS services implementation
resource management

ASP.NET
API creation and maintenance
authorization
database connection
creation of data processing services
Position: Unity3D Developer, Backend developer
Category: Unity
Experience: 3 years | English: fluent

Bachelor's degree, Software Engineering (Taras Shevchenko National University of Kyiv)

Twice golden winner of the All-Ukrainian Olympiad in IT  (2016 - Cherkasy, 2017 - Chernihiv)

Every project is a small but steady step for me to gain experience which itself is a great achievement

Competitive programming background
- Multiplayer 4X strategy for mobile, reference game: Rise of Kingdoms (C#, Unity, Go, nakama, cockroach DB) - backend and frontend development from scratch, supported development process for other team members

- Time management mobile game, reference game: Cooking story (C#, Unity, Firebase) - full cycle development of the game MVP

- Multiplayer minigames for mobile app integration (C#, Unity, nakama) - game client development

- Educational game for children (C#, Unity) - full cycle game development

- Cross-platform card-novel game (C#, Unity) demo pet project
Position: Unity 3D developer, C#
Category: Unity
Experience: 3 years | English: fluent

Working in indie family studio at a bunch of children applications, released for IOS and Android. 
As I used to work with 3D graphics and animation so i have deep understanding of Unity workflow.
Unity 3D
C# Visual Studio, MonoDevelop
3D engines Blender, 3DSMax
Version control (Git, svn) 
Kaiten
improving my skills
work in big team
communication
Position: Unity3D Developer C#
Category: Unity
Experience: 5 years | English: intermediate

Developed:
- VR Oculus Quest app (V-Art Virtual Spaces)
- AR Android\iOS app (V-Art, PhotoBloom AR, Memory Book AR, SIMO AR)
- 3D exhibitions for VR\AR and WebGL apps
- Web scrapers using C# or Python, local based and server based
- Developed Android puzzle game, 10x10 Block Game
As Unity Developer
- Developed AR\VR cross platform applications, Android, iOS, Oculus, WebGL, Window
- Combined ARFoundation and Firebase capabilities for runtime Image Recognition
- Developed multiplayer Oculus app using Photo PUN and Photo Voice
- Made 3D exhibitions with different complexity of scenes
- Worked with Animation, Shaders, Terrain
- Integrated plugin: Firebase, ARFoundation, OneSignal, AppleAuth, GoogleAuth
- Developed build in gallery plugin for Unity iOS
- Worked on optimization with code and assets for better cross platform

As Freelance
- Developed Web Scraping tools using C# or Python and Selenium
- Worked on Windows utilities for managing files and photos

As Self Employed
- Developed puzzle game
Position: Unity3D Developer/C#
Category: Unity
Experience: 3 years | English: upper


I've worked with games like Axilon: Legend of Artifacts and Evade The Light in Unreal Engine and many game and software projects in Unity such as software for health checking,VR games,games for education purposes,casual games,platfomers and etc.

 EXPERIENCE
AzDimension, Baku— Programmer
January 2019 - PRESENT
Full time employment. 
Unreal Engine: Development of Smoking Shells
(TopDown Shooter). Development of Axilon:Legend of Artifacts
(First-Person RPG). Development of Evade The Light (First Person Shooter) 
Unity: Mathematical games for education,Software for health checking, VR game,casual games,platformers,mobile games and etc

EDUCATION
STEP IT Academy
Programming, Baku
Position: Unity3D Developer, C# back-end
Category: Unity
Experience: 0 years | English: upper

I study at Kyiv politechnical university and it`s already an acheavement), but I trying to rise in programming even ouside of it.
I read books about about clean code and I know how to write good, readable code (yes, I repeated code twice)
I worked with photon unity network, new input system and a bit with sinemachine. Made three games. Actually, one is still in development but nevertheless. Mostly, I work with unity, but also studying sites creating. I haven`t much commercial experience, but believe me, I really motivated to work and study.
I want to work in any area related to code, but the best opportunity for me is Unity.
Position: Unity3D Developer, C# Developer
Category: Unity
Experience: 4 years | English: intermediate


- create AR applications based on ARKit, ARCore, Vuforia Engine (iOS, Android)
- create VR application and games for Oculus PC and mobile, Google VR (Daydream, Cardboard)
- create mobile games and applications based on Unity3D
- create fast game and application prototypes based on Unity3D
- preparing games and applications for publishing (Google Play, App Store) 
- create project architecture
- lead project (planing, spreading tasks across the team, code review)
- mentoring, interviewing new members
Position: Unity3D Developer, C# Developer
Category: Unity
Experience: 2 years | English: upper


In 2020 I started creating small game concepts in Unity as a hobby. But in 2021 decided to create really tangible product and started the development of Total Gravity. In that mobile game, I created unique mechanics, implemented game systems, randomized level generation, integrated analytics tools, and marketing tools.
Position: Unity3D Developer , Game Designer
Category: .NET
Experience: 2.5 years | English: intermediate


My name is Ilya, I have been developing games on Unity for 3 years, in addition to this I know how
work in 3D (blender) 2D(aseprite) my best features are
purposefulness, sociability, multitasking. My
achievement development of three games and many concepts. I gathered my own team with which we develop games
Position: Unity3D Developer, Junior .Net developer
Category: Unity
Experience: 0.5 years | English: pre

Studied at Beetroot Academy as a ".Net Developer", received a certificate
Also took a course on Udemy on "Unity development", received a certificate
Game design
At the moment, I work for a logistics company in the monitoring department. I am engaged in verification of a large amount of data.
I want to develop in the profession of .Net Developer
Frontend, project work, primitive tasks
Position: Unity3D Developer / .Net Developer
Category: Unity
Experience: 5 years | English: intermediate


Web development - web api/ mvc. Technology Stack: ASP.NET Web Api, ASP.NET MVC, EntityFramework, ms sql, cosmos db, elasticsearch stack, redis

Unity development - ar/vr, ios, android, uwp applications with experience in store delivering, ARCore, ARKit, MRTK, Unity 5.4 >
OOP, DDD, DOD
Position: Unity3D Developers (Teams)
Category: Unity
Experience: 5 years | English: upper

UNITY CERTIFIED EXPERT.
An experienced Unity 3D engineer with an extensive background in C#, JavaScript, and Android. The main development tools are SourceTree, Unity Editor, Visual Studio, MonoDevelop, Android SDK Tools.


C#, Unity3D, JavaScript, SQL, UNET,  Vuforia, Wikitube, ARKit, Mono, Visual Studio,
Position: Unity3D developer\team lead
Category: .NET
Experience: 5 years | English: intermediate

5+ years developing games on mobile and desktop platforms with Unity3D engine, also have experience in creating android native plugins for Unity3D. Expirience in full client-server development on Unity3D (unet, bolt engine, photon and etc.)
C#, Network, Unity3D, MySql, SVN\Git
Interesting, fun projects, good time management, improve my own skills by resolving tasks and communicating with other team.
Position: Unity3D Developer / techlead  / architect
Category: .NET
Experience: 7 years | English: fluent

I have unique experience in game optimization. I have a proven experience of creating a user-friendly and optimal game architecture. I studied at the university to automate processes and systems, this is one of my favorite activities. I experiment a lot with shaders.
I have development experience from scratch to release MMO strategy. I have created auto testing systems and technical condition checking. I also created a ci/сd for this game. I was constantly looking for opportunities to improve the game and development processes.

I was looking for optimization issues for a casual game. I have written several content verification systems and have worked on expanding the capabilities of our tools.

Battler/rpg for mobiles
I hired junior developers to the team and trained them so that they could make the game on their own.
MVC, CI, design and develop from scratch,
a lot of auto quality tests include screenshot tests,
almost zero production exceptions

etc...
I want to make game development more convenient and faster. I know what ineffective teams are doing and what effective teams are not doing.
Position: Unity3D Developer / Technical Artist
Category: Unity
Experience: 5 years | English: upper


Developing responsive animated UI Layout for various screen resolutions, writing UI-related C# code to adjust UI elements behaviour and interact with game data, creating character, UI and VFX animation, graphics for promo materials, integrating graphics and Spine animation into game, graphics optimization.
Position: Unity3D Developer, Unreal Engine Developer
Category: Unity
Experience: 1.5 years | English: upper


- Developed my own games with Unity and Unreal Engine. One of them is Atomic Future, which was fully developed by me, including all of the content such as sprites and sounds.
2018 - 2019
- Worked as Unity-developer on hyper-casual games prototypes.
August 2020 - May 2021
- Worked as Unity-developer on casual projects, also, i published them on the Google Play
June 2020 - Feb 2022
Position: UNITY 3D Developer/ UX Generalist & AR/XR Specialist || Development and Design
Category: Unity
Experience: 4 years | English: fluent

I have unique angle of creativity. I can show best results in a short period of time.  My empathy is sensitive that makes me a good leader and a good listener. I study fast but in the same time I am a good teacher always ready to help.
I am looking for the job to continue my path in a fascinating augmented reality world.
 Currently I am Augmented reality specialist in ScanTrust. Here I am concentrated on design and development of the AR module for our camera scanner enterprise app.

- I Have 4 years of bringing UX in all shades and angles for various fields and sectors.
- One year in commercial Art Direction in event industry and 4 years on my own projects with the team I gathered.
- 2+ of web development  
- 3 years in web design and animation
- 3 years in 3D related design
- 1.5 year in IOS/Android applications and games development+design
- 4 years of professional sound and music production  
 
The best thing about myself - I am a person easy to work with.
Despite that my main goal is to work in augmented reality related companies I am interested in Design Lead and similar positions.
Position: Unity 3D Game Developer
Category: Unity
Experience: 4 years | English: fluent

- Developed and shipped multiple mobile games from scratch on Google Play / AppStore
- Developed Android and iOS puzzle and casual games
- Developed gambling slots game with a big team
- Developed and shipped racing game with a team
I am experienced Unity Developer with 4 years of experience developing games and for mobile platforms. Have ability to work collaboratively in fast-paced environments while delivering quality work on time. Adept at using C# and Unity to create engaging experiences for users.
I have worked in Unity and have experience with most of its systems: Animations, Asset Management, Game Design Principles, Materials And Effects, Programming, Physics.

Also as Unity Developer I:
- Developed cross platform applications for Android, iOS, WebGL, Windows
- Developed in-game features and mechanics from scratch, including UI and base logic
- Integrated plugins: Firebase, AppleAuth, GoogleAuth, In-App Purchases, Advertisements 
- Worked on optimization with code and assets for better cross platform
- Worked directly with client in English and managed / discussed tasks

Check my CV for more details.
Position: Unity3D, Games Developer
Category: Unity
Experience: 3 years | English: intermediate

Half year of game development with Unity game engine (C#, game mechanics programming, path-finding, procedural meshes and voxel terrain).
Over 3 years in development of complex web apps with .NET technologies and JavaScript frameworks (C#, JavaScript, T-SQL, ASP.NET Web API, Knockout, AngularJS, etc.)
Programming Languages: C#, JavaScript, T-SQL
Game Engines: Unity 4.3+
Programming Technologies and Frameworks:  Vuforia SDK, Entity Framework, Mongoose, ADO.NET, LINQ
Web: ASP.NET MVC, Web API, KnockoutJS, DurandalJS, AngularJS, etc.
Databases: MongoDB, MS SQL
Version Control: Git, TFS, CVS
Looking for opportunity to join games industry and therefore ready for compromises.
Position: Unity3D Lead Developer
Category: Unity
Experience: 9 years | English: upper


Responsibilities:
- Project architecture support and improvement;
- Data encryption and protection;
- Game feature/mechanics implementation;
- AI framework implementation and support;
- Editor tools implementation and support;
- Profiling and performance improvement;
- Unit testing;
- Code review;
- Asset Store tools research and integration;

Released projects:
- Shadow Fight 3
- 11x11: New Season

Supported projects:
- Shadow Fight 2
Position: Unity 3d modeller
Category: Unity
Experience: 5 years | English: pre

Оптимизировал пайплайн на предыдущей работе результат было неделя- стало 2 дня
from 02.2020 to present time (3 years)
VRnet Kyiv (AR, VR, Architecture, Unity3D, 3Dmax) Position: Modeler, Level Designer.
Creation of 3d models. Optimization and tuning of models in our own engine + Unity3D for augmented and virtual reality

from 07.2019 to 02.2020 (1 year)
WorkNest, Kyiv (Unity3D,3Dmax, Architecture) Position: Designer modeler.
Retopology of models, creating low poly 3d models, setting them up in the Unity3D engine for augmented and virtual reality

from 09.2018 to 07.2019 (1 year)
ImaginusVR, Kyiv (AR, 3Dmax) Position: Modeler.
Creation of 3d models for AR and VR devices.

from 02.2018 to 09.2018 (1 year)
Roomby, Kyiv (VR, Architecture, Unity3D, 3Dmax) Position: Modeler, Level Designer.
Creating 3d models and setting them up in the Unity3D engine for augmented and virtual reality


from 05.2017 to 02.2018 (1 year)
VRnet Kyiv (AR, VR, Architecture, Unity3D, 3Dmax) Position: Modeler, Level Designer.
Creation of 3d models. Optimization and tuning of models in our own engine + Unity3D for augmented and virtual reality

from 12.2012 to 05.2017 (5 years)
DS1 (Design Studio 1) (Construction, Architecture, 3Dmax) Position: Interior designer.
Visualization of premises according to the plans of the architect, creation of furniture models and miscalculation of materials.

from 02.2012 to 12.2012 (1 year)
POKO (Furniture, 3Dmax), Position: Furniture designer.
Creation of furniture layouts in 3D programs, cost calculation and work with the customer.

from 06.2010 to 12.2012 (2 years)
Freelancer Position: Private Entrepreneur, (Design, Internet, Furniture, Construction, Architecture, 3Dmax)
A. advertising activities (layouts of business card posters)
b. Internet projects (creation of websites)
V. Design (Furniture,3Dmax)
d. Social projects (Programs for working with youth)

from 03.2008 to 05.2010 (2 years 2 months)
PE Mukhina, (Construction, Architecture, 3Dmax, AutoCAD) Position: Designer of furniture and architectural forms.
Design and calculation of furniture, gazebos, stairs, interior design, landscape design, art forging and metal products. Development of projects with further support from the moment of development to the moment of delivery to the customer.

from 05.2005 to 09.2006 (1 year)
Architectural bureau "Minas", Yalta, (Architectural and design bureaus) (Construction, Architecture, 3Dmax, AutoCAD) Position: Designer of architectural forms.
Three-dimensional visualization of construction objects according to the project developed by the
Хочу иметь возможность развивать свои идеи. Активно их генерирую и хочу реализовать
Position: Unity3D/.NET Developer
Category: Unity
Experience: 1.5 years | English: intermediate

· My Phonics Kit(iOS/Android) - https://goo.gl/iW3CkH
  UI/UX, Sound, Scripts, Debugging, Optimizations
  Educational app for childrens. Explore with Biff, Chip and 
  Kipper™ series.

· Volygon - https://goo.gl/PyL6W2
  AI, Game Design, Scripts, Debugging
  VR game prototype, that's all i can say.

· Get Off My Glass!! - https://goo.gl/qBimZ9 /
   UI, Scripts, Debugging
   Arcade tap-game for nintendo fan

· Idle/Clicker - NDA
  UI, Scripts, Debugging
  This game does not warm up your phone.

· BlockBuster3D - https://goo.gl/6VkB44 / https://goo.gl/UFV9Dg
  UI, Scripts, Debugging, iOS + Google cloud save and IAP;
Skills:
.Net, C#, ADO.NET,
LINQ, Design Patterns,
UML, Block diagram;
Version control system: SVN, GIT
IDE: MS Visual Studio 8/10/12/15 + R#, JetBrains Rider
OS: MS Windows, Linux(CentOS/Fedora), BSD
XP: YAGNI, KISS, DRY

Experience in mobile(iOS/Android) and VR standalone game development. 
I'm familiar with Unity from 2013, from that point it got transformed from hobby into an exciting work.
Ability to listen to Iperyt in headphones. Most importrant feature ever)0rofl
Big team, difficult projects.
For me, it does not matter whether it's games or any other applications. The place does not care.