lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: iOS/macOS Developer
Category: iOS
Experience: 1 years | English: upper

I'm developing my own watchOS app, that uses pre-trained tensorFlow model and SpotifyAPI to recommend the best music for user based on it's heart rate. For playback MusicKit is used.
Greetings!
My name is Danylo and I am an Apple Developer. Being passionate about Apple's approach to creating electronic devices and software they run, predefined direction I am heading in.
I have gained a variety of experience since I became interested in development using Swift and Objective-C. Within my university courses dedicated to development and maintenance applications for iOS i learned:
- essentials of Swift programming language
- REST API
- UIKit (incl. Auto Layout, etc.)
- basics of SwiftUI
- other iOS frameworks such as Alamofire, MapKit, AVFoundation, etc.
- creating zsh-scripts and fastlane scripts for building and delivering applications.
- acquainted with basics of СI/CD. 

But that's not all. Also I completed an Internship in a cool Ukrainian company, that specializes in the development of photo editors using machine learning. Later I was offered the position of Junior, where I participated in a scrum team responsible for development for macOS. Also was involved in the use of modern Agile and Scrum practices. Also I gained there an experience of developing cross-platform apps(conan, cmake were used) and best Git practices.
Position: iOS/macOS Developer
Category: iOS
Experience: 1 years | English: intermediate

Open source contributions (SafariStand, XVim, moonlight, own projects); few applications on AppStore.
IT Specialist with over 3 years of experience in macOS/iOS, network applications and backend web development. Have been working as a remote/freelance developer for the past 2 years. Open-source contributor, own projects on GitHub. Have a Bachelor Degree in Computer Science.

• macOS/iOS: Objective-C, Swift, Cocoa, Cocoa Touch, Autolayout, CoreData, CA, CG, CocoaPods, Carthage
• SYSTEM PROGRAMMING: C, Rust, cross-compilation, POSIX
• NETWORK APPLICATIONS: TCP, UDP, Twisted, raw sockets
• GENERAL STUFF: experience in functional programming (mostly Lisp); git, svn, unit testing
Position: iOS/macOS Developer
Category: iOS
Experience: 5 years | English: upper

Interesting things about me:
- dozens of satisfied customers from around the world;
- strong skills of being self-organized and self-motivated that enable me to work flexibly and productively;
- a clear understanding of how to build workflows and set timelines and plans, in order to make both client and developer satisfied;
- in addition to professional skills, the presence of simple human qualities, without which it is impossible to work at long distances.
- Strong knowledge of Swift
- Clean code (SOLID, DRY, Architecture Patterns)
- Server (Alamofire, URLSession, URLRequest)
- Local storage (Realm, CoreData, SQLite directly)
- Firebase (Auth, Notifications, Media Storage, RealTimeDB and all other features)
- AVFoundation (Audio/Video, Streaming, Buffering)
- Push notifications / local notifications
- Github and Bitbucket. Git-Flow methodology.
- UI/UX assets via Sketch, Zeplin
I definitely do not want to engage in outsource development. Work under product is more preferable. I’m interested in getting the opportunity to work at a strong team of professionals, motivated to create something cool and beautiful. I’m looking for new connections, challenges and experience.
Position: iOS/macOS Developer
Category: iOS
Experience: 9 years | English: intermediate

From the latter, work in projects in startup mode at the initial stage (Clario: Secirety & Privacy). Iterative traffic testing to achieve business goals, including monetization models.
Providing new program extensions for mobile application: Safari browser extension, home screen widget, lock screen widget. Consequently, gotten featured on the App Store.
Work at a product company specializing in security and privacy solutions for clients and businesses. Development experience in large, structured teams with extensive horizontal connections. Participated in the creation of a new security-privacy product in the startup mode. Worked in both desktop and mobile teams.  The team was involved in setting business goals. The set goals were iteratively tested on traffic. Improvement as retention as engagement metrics provided.
A regular ideation took place, considering user feedback. Performed research of new functionality and further implementation.
Preferably a startup at the scaling stage with clear business metrics. I will also consider outsourcing projects that are actively growing.
Position: iOS/MacOs Developer
Category: iOS
Experience: 5 years | English: upper

Throughout my career, I have been fortunate to receive a significant amount of positive feedback from the various jobs I have worked in. Knowing that my work has made a difference for others is one of the most rewarding aspects of being an IOS\MacOS Software Developer.

In addition to my professional work, I am especially proud of my personal project, Whabe, which incorporates all of the best practices and lessons I have learned throughout my experience as a developer. What sets Whabe apart from other projects is that it was developed from the perspective of a user, rather than solely from a technical standpoint. This allowed me to better understand the user's needs and create an intuitive, engaging, and highly functional app that has been well-received by users.
I am a highly skilled and motivated IOS\MacOS Software Developer with over 4 years of experience in developing and maintaining complex applications. I have a solid understanding of OOP, POP, Swift, Objective-C, GCD, UIKit, Appkit, Autolayout, KVO, CAnimations, Alamofire, ARKit, Realm, CoreData, Accessibility, CocoaPods, SPM, Homebrew, Carthage, Algorithms, Data Structures, Async-await, and SwiftUI. Additionally, I have experience working with HTTP, REST API, Websockets, MQTT, Git, Bitbucket, Jira, CI build jobs on Jenkins, Unit\UI tests, working with external USB devices, and Automated testing on Mac with Selenium python.

In my previous roles, I have worked as a MacOS developer and MacOS Team Lead, where I led the development team for the app companion for famous hardware brand. I have also worked on the lead and successful release of an AR-application for a famous French boutique staff training center, as well as the successful release of several iOS applications for a famous cosmetic brand.

After that i worked in security/privacy domain for MacOs applications. Took part on developing one of the most famous ukrainian product in that niche.

As for my personal projects, I have been working on developing a personal social media startup called Whabe, where I have been responsible for developing the IOS project from scratch, preparing backend services via firebase (Authentication, File storage, Database, Cloud Functions), developing UI/UX with Figma, and publishing the application to the app store. The project has received positive feedback for its intuitive UI/UX design and unique features, and currently has over 2000+ registered users.


As an individual, I am interested in machine learning, blockchain, modern technologies, science, and art. I am excited about the possibility of joining a diverse and multicultural team where I can continue to develop my skills and contribute to the success of the company.
As an IOS\MacOS Software Developer, I am passionate about working on innovative and inspiring projects that have a positive impact on people's lives. I am constantly seeking new opportunities to expand my skills and knowledge, and I believe that working in a research and development team is an excellent way to achieve this.
Position: iOS/Mac OS Developer
Category: iOS
Experience: 1.5 years | English: intermediate

Before current work I was freelancing. My projects you can check here freelancer.com/u/victor980410
I’m working as iOS/Mac OS Software Engineer. I’ve worked with ARKit & CoreML. Object detection in real time with augmented reality. Unfortunately can’t provide here description of my projects I’ve been working on.
Position: iOS/MacOS Developer
Category: iOS
Experience: 11 years | English: upper

I was leading the macOS dev team which released the app that was awarded Mac App of the Year 2017 by Apple.
5 years in the development and architecture of image processing applications for MacOS with previous experience in the development of client-server apps for iOS.
I’m looking for a company with an interesting product. Remote would be a plus.
Position: iOS/MacOS Developer
Category: iOS
Experience: 3 years | English: pre


Experience in commercial development 3+ years;
Expertise in using of software architecture and design patterns;
A little bit knowledge of blockchain and machine learning;
Working with Scrum and Kanban methodology;
Programming Languages: Swift, Objective-C;
Engineering fundamentals: Understanding of Data Structures, SOLID, OOP principles;
Technologies and frameworks:  GCD, ARC, Cocoa/Cocoa Touch, Push Notifications, AVFoundation, MapKit, PDFKit, CoreLocation, CoreML, Vision, CoreGraphics, CoreAnimation, ARKit, SceneKit; 
Third-party libraries: Realm, RxSwift, RxCocoa, Charts, PromiseKit, StarScream, Alamofire, ObjectMapper, SwiftyJSON, PINRemoteImage, Firebase, Firebase ML Kit, JGProgressHUD, CoreBitcoin, NotificationView, SDWebImage, KingFisher, FlagPhoneNumber, SwiftKeychainWrapper, SwiftyStoreKit, LockSmith, CKMnemonic, QRCode, SwiftLint;
Database: Realm;
Dependency managers: Cocoa Pods;
IDE: Xcode;
Design Tools: Sketch, Avocode, Figma, Zeplin;
Version Control System: Git (Using SourceTree, Console);
System control project and tasks: Github, Trello, Jira;
Languages: Russian and Ukrainian – Native, English – Pre-Intermediate;
- Code review;
- Professional grows;
- Flexible working hours;
- Friendly team;
Position: iOS, macOS Developer/ C++ Developer/Team Lead/Architect
Category: iOS
Experience: 9 years | English: intermediate


Many iOS/macOS games and business applications in AppStore. Application b2b under Windows.
Position: iOS/macOS developer + team lead
Category: iOS
Experience: 7 years | English: intermediate

Experience of development and implementation large-scale, multi-module applications and services. Experience in working with cryptocurrency (ethereum, bitcoin).
Main stack: 
Objective-C, Swift.

Secondary stack: 
Go.

Technics:
Cocoa, Auto Layout, Core Animation, Core Data, ARC, MRC, GCD, IPC, Git, Bonjour, Sockets, Unit tests, UML, Storyboard, Reactive programming.

Skills:
Application development based on TD.
Requirements analysis.
Multithreading, network/sockets.
Implementation of inter-process interaction.
Pixel-perfect development according to design.
Architectural and technical decisions.

Summary:
The main experience is in development of multi-process, multi-module applications for mac OS X. And also the development of various kinds of applications for iOS.
Correct management. Informal atmosphere.
Position: iOS/macOS Engineer
Category: iOS
Experience: 6 years | English: intermediate


-	6+ years of iOS development.
-	Well versed in user-friendly design, performance improvement, documenting code, refactoring, continuous integration and deployment.
-	Familiar with UI design implementation using both Storyboards (AutoLayout, Size Classes) and NIB files.
-	Familiar with REST
-	Cocoa APIs, Memory Management. Experience with using 3rd party libraries
-	Complete problem solving abilities and outstanding communication skills. 
-	Developed native based iOS/macOS applications
Position: iOS/macOS Product Engineer
Category: iOS
Experience: 5 years | English: upper

I'm good at teaching and sharing knowledge. I'm very curious about things, and I like to apply knowledge from the adjacent fields—design and copywriting.

I do a lot of side projects and have a good command of product development, alas I have not made them super sustainable—making apps alone is hard.

More technical stuff:
I wrote ransomware protection apps, I used plain C for better performance. The apps used lots of cryptography, and low-level APIs to observe processes(forcs, execs, pid groups, etc.)

Once, we needed to encode some information inside a font to track a user, for marketing purposes, on the Web. I came up with a solution using some weird metrics and heuristics inside font format API. Not the most ethical stuff but it did its job. The user could be tracked after uninstalling our app on the Web (it was in times when local fonts were used for tracking).

I worked on hybrid apps where native and web combined for fast prototyping, and we were able to build apps under a two-weeks deadline steadily.

I'm okay with IPC, if you need to develop an app using XPC architecture with lots of multi-threading—go for it.
I worked both as an iOS and macOS engineer on large consumer apps. I have experience in leading a team. Also, I'm a UX nitpicker and consider it part of good engineering.

I spent plenty of time working as an RND researcher, primarily focused on security and breaking OS/API limitations. 

I can choose between different tech stacks to solve a problem most efficiently. 

I'm good with architecture, but sometimes can be bogged down and slowed by technicalities. I'm working on becoming more sustainable to get results faster.
Companies bigger than 50 people won't do for me; social products are not my cup of tea either.

I'm interested in anything hard, unsolved, and involving real users with their problems. A founding engineering role would be ideal.

Startups—YES!
Position: iOS/MacOS Senior Developer/Tech Lead/Architect
Category: iOS
Experience: 11 years | English: fluent

I've graduated as a Bachelor of CS in 2000.
Started working as MacOS Objective-C developer in 2001.
Switched to iOS development in 2015.
Started developing Swift projects in 2016.
My experience includes:
- complete development cycle from idea to publishing and user support;
- creating SDK for other teams;
- leading teams up to 6 developers;
- integrating multiple components into single solution;
Last 5 years: iOS, Swift, UIKit, SwiftUI, CoreBluetooth, CoreAnimation, CoreData, CoreLocation, CocoaPods, AppStore publishing.

Before that: MacOS, Objective-C, SNMP

Also: MVVM, VIPER, Jenkins, Jira, Git, Agile/Kanban

Have studied, but no real projects yet: Redux.

ФОП (Єдиний податок, група III, веду самостійно)
Strong preference for iOS Swift projects.
Position: iOS/macOS Senior Engineer
Category: iOS
Experience: 8 years | English: fluent

~80 iOS/macOS apps in 8 years, 10 apps for Android and some for Windows Phone/Windows/UWP, 7 Flutter apps
iOS, MacOS, Cocoa, Cocoa Touch, Android, Android SDK, Windows Phone, Windows Forms, UWP, C#, Objective C, Objective-C, Swift, Java, JIRA, Git, Flutter
Interesting projects, especially for macOS.
Position: iOS/macOS Software Developer
Category: iOS
Experience: 0 years | English: intermediate


Result-oriented and highly motivated person. Working in the sales and customer service area, I was interested in software development. Now I'm studying mobile and desktop development in Swift language under iOS and macOS.
Working in communications gave me the opportunity to identify customer needs, understand the point of client's view and help them achieve their goals. 

Technologies:
- Swift programming language
- SwiftUI and Storyboards for GUI design
- JSON and XML. Codable types
- Working with files (Data, FileManager)
- Networking with URLSession
- Basic understanding of multithreading (DispatchQueue)
- Basic Data Structures understanding (LinkedList, Tree. Queues, stacks, binary search trees)
- Basic algorithms (filter, sort, find, map, reduce)
Position: iOS / macOS Software Engineer
Category: iOS
Experience: 6 years | English: upper

Have experience building startup and leading it to acquisition by United States based company.

Have been developing more that 10 applications and led their development process, a few cool and key things I did:

1. Have built an macOS App and a library that injects into iOS Simulator making possible to build advanced features on top of that.

2. Have implemented AirPlay streaming in macOS app and consequently building features related to streaming functionality.

3. Have built a swift based SDK that easily injects inside of any Apple Ecosystem Hardware. That SDK cares about delivering business features of platform to developers by wrapping storage, business and networking features.

4. Have built cross-platform application with complex audio / video encoding features.
Tools: Xcode, Figma, Sketch
Frameworks: ReactiveSwift, ReactiveCocoa, CocoaTouch, Cocoa, Combine, SpriteKit, SwiftUI, UIKit, Firebase, CoreData, HealthKit, CoreBluetooth, CoreLocation, AWS and so on.
Architectures: TCA, MVVM, MVP, MVI

Participated in startup acceleration program 
TechStars London.
Built a few mobile teams from 3 and 6 people.

Made more than 10+ applications of different complexity both in team and as lonely engineer.
Looking for a motivated team and interesting product to fit my skills and motivation perfectly.

I’m an extremely motivated engineer with willing to deliver top-notch experience to a users. So, careness about a user should be a leading factor to the team I would like to join.

Prefer to have influence on UI / UX of application, ask questions about actual interface of user and to discuss any decisions made, both development or design related.

Absolutely passionated in making complex, optimised by usage and energy efficient user-interface with tons of animations (of course required animations only).
Position: iOS/macOS Software Engineer
Category: iOS
Experience: 1.5 years | English: fluent

Developed a step tracking iOS application from the very start and up until its App Store release. The app uses HealthKit and SwiftUI. The code is available for review on GitHub
Worked on several projects - SQL-based iOS applications that involved hardware integration. 
Software Internship, maOS Software Development.
Completed development tasks on one of
the company's live projects, worked with the team
Open to new fields and challenges
Position: iOS/MacOS Software Engineer
Category: iOS
Experience: 8 years | English: upper

- Own iOS/iPadOS pet project
=== Work experience:
- Working in a core team of a worldwide top-ranked mobile iOS app (adding new features, supporting the codebase)
- Refactored and test-covered a persistence module to a custom thread model, which 70% reduced AppStore crash count, and made the app super-stable
- Set up automation tests (XCTest), increased unit tests count from 0 to 100+; wrote integration tests with a team    
- Constantly adding features and fixing bugs in an existing C++ codebase; implemented architectural updates for a cross-platform C++ module with a team
- Added a bunch of memory & performance optimizations for a better UX (CoreGraphics, CoreImage, Metal, UIKit)
- Added and improved a lot of controllers in an existing MVC architecture 

=== Current role
Software Engineer, doing front-end(UIKit)/back-end(C++, image processing Apple frameworks)/unit testing in a partially remote team.
- Want to grow as an iOS architect / Full-stack.
- Want to work with Swift.
- Definitely don't want to do: product management, making UX decisions, supporting legacy Objective-C code.
Position: iOS/macOS Software Engineer/Lead Developer
Category: iOS
Experience: 4 years | English: intermediate


4+ commercial experience in  mobile app development for iOS/iPadOS, and AppleTV-OS platforms. 
- Positions on the projects: iOS Developer, iOS Lead developer, iOS team lead + app management.
- OS: iOS, iPadOS, macOS, tvOS.
- Language: Main: Swift. Basic knowledge: Objc-C, JS, Phyton.
- Technologies:
• OOP
• POP
• Storyboard / Code-only/ XIB
• S.O.L.I.D / KISS / DRY
• UIKit
• MapKit(Apple/Google maps/Yandex) • WebKit
• CoreLocations
• ARKit
• AVFoundation
• URLSession
• AWS
• BackgroundTasks
• GCD
• HealthKit
• SwiftUI
• SwiftUI-Charts
• Combine
• Design & Architecture patterns
• Local/Remote push notifications
• CocoaPods / SPM / Carthage
• GraphQL
• REST
• Xcode Profiler
• Apple purchases (subscriptions, one-time purchases).
- Version Control System: GitHub, GitLab, Bitbucket
- DBMS: CoreData, Realm, Keychain, UserDefaults, FileManager (JSON etc.)
- AppStore:  
• Setting up and creating accounts for development and companies. • Purchase settings.
• Creation of new assemblies(TestFlight).
• Releasing apps
• Familiar with Apple requirements for releases.
• Experience communicating with Apple on review issues.
- IDE: Xcode, Microsoft Visual Studio, Intellij Idea, Pychram
I am not interested in projects that use outdated technologies. I am not interested in projects written in Obj-c.
Position: iOS/macOS Sr. SW Engineer
Category: iOS
Experience: 9 years | English: fluent

Last years was working mostly in product projects: e-commerce, tv streaming, medical care. 
DAU of this projects is between 300-500k.
Team leading and mentoring.
You'll be satisfied.
Commercial development experience: iOS/macOS, Clojure/CLJS.
WARNING!!!!!
I'M NOT LOOKING FOR ANY RELATIONS AND JOB ON UKRAINIAN DOMESTIC MARKET. OR WITH DOMESTIC UKRAINIAN PRODUCT COMPANIES. (UKLON, ROZETKA, MACPAW, AJAX, etc).

Also, any gambling or blockchain projects, go to hell.

PS. REMOTE-ONLY AND WITHOUT ANY HOME TEST TASKS!!!!!!
Position: iOS/MacOS(Swift) developer
Category: iOS
Experience: 4 years | English: upper

I am proud of the completed IDAP courses from scratch and then getting the job position. 
Also I can be proud of successfully written a project for MacOS and 3 projects I've been participating to were brought to release in the AppStore for iOS. 
Participation in a startup as a freelancer.
Good understanding of iOS SDK, UIKit and Foundation frameworks. Practical and theoretical skills in creating iOS applications with diverse dynamic UI, custom layouts and controls. Map - based applications, REST API clients, networking, multithreading, unit testing, understanding of OOP and OOD concepts, scrum methodology. I have worked on various enterprise projects,  and performing all types of tasks starting from developing functionality from scratch and updating existing code to conform to constantly evolving techniques. I am always looking for opportunities to work and grow professionally.

Technical skills: 

- IOS/MacOS
- OOP, algorithms, data structures;
- Swift;
- Knowledge of GIT;
- Experience with CocoaPods;
- Networking (HTTP, REST, sockets);
- RxSwift
- GCD/Multithreading;
- ARC
- Design patterns
- MVC/MVVM architecture patterns;
- Dependency injection
- Databases (CoreData, Firebase, Realm); 
- Others experience: Google Maps API, Snapkit, WebRTC, MessageKit, BlueSocket, basic knowledge of Java.
A good team, a decent level of salary, interesting projects, and the opportunity to develop my skills and knowledge.
Position: iOS/Mac OS X Developer
Category: iOS
Experience: 2.5 years | English: intermediate


I have more than 2 years of experience in software development (Mac OS X and iOS App's)
 Solid understanding and knowledge of object-oriented development approach, software engineering principles and concepts. 
 Deep experience in Apple technologies like Objective-C and Swift languages, Cocoa/Cocoa Touch framework's and other embedded frameworks for iOS/Mac OS X