lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: Unity Developer
Category: Unity
Experience: 6 years | English: upper


I am a software developer experienced with working on a wide range of games and applications including but not limited to Strategy and Casual games, Educational and AR apps.

Worked in Unity and have experience with most of its systems: Animation, Audio, Visual pipelines, Lighting, Materials And Effects, Physics, Navigation and Pathfinding, etc.

Using project management and source control tools such as Jira, ClickUp, and Git is part of my everyday routine.

Preparing apps by implementing third-party SDKs such as Google, Facebook, Steamworks, and ad plugins to upload it on different platform markets, was also part of my responsibilities in the past years.

Currently, I am working in a company that is creating Demo game for Steam and have a role as a developer who integrates new features, polishes old ones, and updates visuals.

Please check my CV for more details.
In my new job, I expect opportunities for professional growth and a stimulating work environment that allows me to explore different genres or industries. With my experience in game development, particularly in Unity and its various systems, I am seeking fresh challenges and the chance to contribute my skills and creativity effectively. I hope to find a role that aligns with my passion for creating engaging and innovative games or applications while offering opportunities for advancement and positive work culture.
Position: Unity Developer
Category: Unity
Experience: 2 years | English: fluent


I am passionate about gaming, game design, and game creation. I'm also experienced in cybersport (CS:GO team leader and manager)

Skills:
Unity, С#, Game Design, GIT, SQL, C++, Computer Networks, AWS, GCP, Linux.

Experience:

November 2018 – current time
Network Operation Center Engineer, Moon Active (Ciklum)
One one of the world's fastest-growing mobile game companies with a team over 200+ members after experiencing rapid growth with a 4x increase in 2018.

March 2018 – November 2018
Computer System Analyst, Nestle Ukraine
Switzerland-based, largest FMCG company in the world with a team of 750 people in Kyiv

May 2016 – October 2017
IT-Specialist, BASF Ukraine
German-based world chemistry leader with a team of 200 people in Ukraine
Position: Unity Developer
Category: Unity
Experience: 3 years | English: intermediate


I am results-oriented and always eager to learn new technologies and meet new people. I am open to new ideas and willing to consider offers.

Technology Stack:
-Unity + C#
-Unity Photon Networking
-Addressables/ Asset Bundles
-Firebase / Playfab
-Ads integration (AppLovin/AdColony/AdMob/IronSource/UnityAds)
-Unity IAP
-XR Interaction Toolkit
-VR Interaction Framework
-ObiRope/FiloCabel
-Any custom SDK from Unity Asset Store
-XCode, Git
Position: Unity Developer
Category: Unity
Experience: 1.5 years | English: upper

My main achievements is the games i worked on:
1) https://store.steampowered.com/app/526160/The_Wild_Eight
2) https://play.google.com/store/apps/details?id=com.zenfox.doors_incredible&hl=en
and a few more games in this series
Last project i worked: https://store.steampowered.com/app/526160/The_Wild_Eight
I am working as Unity3D Developer since July 2017. 
My main stack is C#, Unity, Git. 

Also I have knowledge of C ++ and good understanding of this language, but doesn't have commercial experience in development with him. 

My responsibilities on the previous jobs:
- RAM and build size optimizations;
- Development of new game mechanices;
- Supporting and update existing projcets;
- Interactions with artists and testers;
- UI building
- Client-server interaction (our technical leader made his own client-server atchitecture based on UNet. Now I learning Photon documetaion)
I just want to do something interesting, useful, and growing up as specialist while doing this.
Position: Unity Developer
Category: Unity
Experience: 1 years | English: intermediate

Nowadays work on hyper-casual projects in LeadsDoIt team.
I completed my project in the Tower Defense genre. The game has 5 levels, tower upgrade, wave system, additional mechanics such as: meteorite and enemy slowdown and much more. Also, during the 2022 I completed courses in C#, Unity, Game Design from the ITEA school and have certificates. I have knowledge of architecture, I took a course in this area from the knowledge-syndicate school. I work closely with the Zenject framework. I have a great desire to improve my knowledge of architecture, development of interesting mechanics, study of new patterns, opimization and others. How can I be useful for your company and employees: I hope your company wants to find an employee who can learn quickly and pays a lot of attention to it. If you are looking for such an employee, then maybe I will suit you. I express my thoughts well and clearly articulate what I don't understand. I learn quickly and have time for it. Therefore, I know that I will be useful to your company in the development of your projects.
Position: Unity Developer
Category: Unity
Experience: 1 years | English: basic


I created games for android, created various game mechanics, applied design patterns, project architecture, used OOP, SOLID, Unity SDK, profiled, worked with sounds, effects, UI, animation, more details on github
I want to find an IT company to apply my skills, work and study
Position: Unity Developer
Category: Unity
Experience: 1 years | English: intermediate

Developed and released my first project. To do this, I took a large number of courses on game development on Unity and 3D modeling.
I developed my own project from scratch. I am constantly learning something new. I take various courses on game development.
Position: Unity Developer
Category: Unity
Experience: 0 years | English: intermediate


I finished a course in C# OOP by SoftServe. My graduation project was a mini 2D endless-run platformer made with Unity. Then I took part in two game jams (Stepico Unity Jam and GDL - July 2021 Jam). Now I am working on two games: a visual novel (team project) and a mobile 3D endless runner (my own project).
I would like to gain experience working with commercial projects, learn new and improve current knowledge to reach the junior level, to implement my own projects and bring them to success.
Position: Unity Developer
Category: Unity
Experience: 5 years | English: upper


I had experience working on projects with different scales, teams, solutions. 
Projects included: 
Games with artificial intelligence, large ecosystems or different SDKs; 
Simulations (VR, AR, MR) and more.
Position: Unity Developer
Category: .NET
Experience: 2 years | English: intermediate


I have 2 years of work experience during which I have been involved in developing casual games. I have worked with the Unity editor, creating scripts and mechanics, designing graphical interfaces, and implementing simple AI. I have a good understanding of OOP (Object-Oriented Programming), design patterns, and the SOLID principles.
Position: Unity Developer
Category: Unity
Experience: 1 years | English: upper

I am a fast learner and there is no problem for me to dive into something new. I am highly motivated and I am ready to work really hard.
I have 3 years commercial experience with C#/.Net and with creating systems from scratch. I participated in the development of the project architecture, programming and debugging code.
Design, coding, testing, bug fixing and test automation services for solutions. Also, I've been studying Unity and game development for a year. I have finished couple courses and have created some pet projects.
Position: Unity Developer
Category: .NET
Experience: 2 years | English: upper


I have been developing and releasing games on Unity for my own project octantastudio.com since 2021 (full cycle, except sound creation).

* In 2022, developed and released the 2D puzzle game "Brotula" for smartphones.
* In 2023, finished development and am preparing for release the 2D business simulator "Jewellirium" for smartphones.

I also have been attending Unity 2D/3D courses from Headlight School since June 2023.
Position: Unity Developer
Category: Unity
Experience: 5 years | English: intermediate


I have been developing mobile games and applications for 5 years. I have experience in integrating multiplayer games into the native app and working on the client-server app with more than 1M users. Also, I worked on a startup where I fullilled the duties of a co-founder and a developer. More experience and technology you can see in my CV.
Position: Unity Developer
Category: Unity
Experience: 1 years | English: upper


I have been studying Unity and C# for 2 year and every day I try to improve my skills in programming. There is a desire to develop for the better. I spend time doing what I love, namely, the implementation of my ideas, as well as their implementation in 2D and 3D projects. Willing to spend time learning skills and improving previous knowledge.
Position: Unity Developer
Category: Unity
Experience: 3 years | English: fluent

- Developed a complex AI systems for board games. Took part in AI projects consulting and expertise.
- Developed a light-weight scalable cloud-friendly game server  using Mirror.
- Conducted a complex and various optimization for mobile games with heavy 3d graphics
I have been using Unity for more than 3 years as an auxiliary tool for industrial graphics within my primary job and as a main engine for my personal and freelance indie game projects. My experience mostly includes participation in small teams and solo game development. Despite having robust knowledge and solid experience of Unity, C#, programming patterns, object-oriented and data-oriented designs I am open and eager for new technologies and challenges.

2019-2022 CybArt Studio (indie & freelance)
Head & unity developer
A gamedev group of non-professionals who were experts in nearby fields (Photo, Video, Industry graphics, Cartoons)
- mobile multiplayer board puzzle game(Android, OOP, AI, AWS, Mirror, git)
- Mobile and desktop game prototypes (including Unity DOTS ECS)
- Industrial graphics consulting (real-time rendering, CI/CD, shaders, profiler optimization)
2018-2019 Chernobyl Nuclear Power Plant
Senior international cooperation & PR specialist
- Coordinator and Unity developer in industrial graphics and AR projects
I look for a transition to commercial game development where I can join a professional team, apply and enhance all my skills.
Position: Unity Developer
Category: Unity
Experience: 3 years | English: intermediate


I have been working as a game developer for 3 years now.
Worked with different projects in genres: casual, idle, match3, runner. In some of them, my job was to add new functionality: content loading, mechanics, alerts, SDKs, etc. In others, I had to create a project from scratch and support it later.

Skills:

-Object-Oriented Programming (OOP) 
-Design Patterns
-C#
-SOLID, DRY, KISS, YAGNI
-Git
-Dependency Injection (Zenject)
-UI/UX
-SDK's integration (Firebase, AdMob, etc.)
-Unity Tools development
Product company would be a plus
Position: Unity Developer
Category: Unity
Experience: 4 years | English: fluent

The most impactful project I participated in is an award winning game known as Gebeta, which was recently acquired by a large publisher called Carry 1st. It was a digital adoption of a traditional local board game. Within the team I retained roles such as Game UI and Game Tools Developer during which I developed various UI and tools implementations.
I have been working on Unity Professionally since 2019, with two released titles - one award winning, during which I've retained roles such as Gameplay Programmer, Tools Developer and User Interface Programmer. I'm experienced in both 2D and 3D Development, Multiplayer and Mobile - Cross Platform Development, Unity SDKs Development and more.
flexible work environment with opportunity for growth that provides career security.
Position: Unity Developer
Category: Unity
Experience: 1 years | English: intermediate


I have developed 2D casual games for Android on various themes and clones of popular games such as Flappy Bird, Arkanoid, Doodle Jump, puzzles, simple roller games.

Skills
Programming: C#, SOLID, OOP, patterns;
IDE: Visual Studio, Unity, Rider;
Plugins: DOTween, Path Creator;
Technologies: Object pooling, Ragdoll Physics, ScriptableObject, Addressables, LINQ.
Other programs: Git, Adobe Photoshop, Adobe Illustrator, Figma.
Development for mobile games
Position: Unity Developer
Category: Unity
Experience: 4 years | English: upper


I have experience developing casual/hypercasual, board, match3 games and VR apps. I have decent general computer science&linear algebra knowledge, desire to write clean&well-structured code, deliver high-quality experience and to be a part of high skilled team.
Looking for opportunity to work with interesting technologies and grow. Willing to become a lead developer. Not interested in gambling projects.
Position: Unity Developer
Category: Unity
Experience: 2.5 years | English: intermediate

As my pet projects i worked with Unity AR system to implement  tower defence game. Worked on a clone of Uncharted-like game. My job was to combine different 3rd party assets to work together. Improved AI system based on GD requests

I am responsible, communicative, quick learner, able to work independently, willing to learn new things, able to read documentation in English, good spoken/written English,
I have experience or worked with:
- behavior trees (enemies, npc, rivals)
- custom grids for puzzle games
- Making custom tools for Unity
- Experience with DI
- MVVM based UI system 
- Experience with implementing subscription services
- Unity animation system 
- Experience with Unity physics
- Unity 2D tile system
- Strong OOP and design patterns skills
- Experience with version conrtol systems (Git)

Additional skills:
- Implemented external database for in-game items and transfer and data validation
- Experience with working with 3d party assets such as obi rope
- Compressing 2D art
- Some theoretical knowledge of shaders
- Worked on games with first person, third person perspective and top down
- Experience with AR 
- Unreal engine and blueprints
- Work in collaboration with qa and gd
- Experience with MSSQL, EntityFramework
- Experience with HTML, CSS, JS
Position: Unity Developer
Category: Unity
Experience: 4 years | English: intermediate


iLogos Game Studios – Unity Developer
Responsibilities:
 Development of a 2D multiplayer fighting game for WebGL
 Implementation of the server solution Photon Quantum
 Writing gameplay logic on a deterministic engine
 UI development using MVVM
 Creating 2D animations of characters and environments using Spine
 Bug fixing

Visartech Inc. – Unity Developer
Responsibilities:
 Creating games for Windows, Mac, iOS, and Android using
Unity
 Analyzing existing code and suggesting efficient solutions
 Code refactoring
 Bug fixing
 Implementing side services (such as PlayFab, firebase)
 Implementing ADS, IAP, Analytics

Enixan Entertainment – Game Designer
Responsibilities:
 Releasing of new updates
 Supporting current game updates
 Writing concepts for new updates
 Providing tasks for the development team (2D artists / 3D
artists /Programmers).
Interesting game project. Cool team with awesome people. I'm not too fond of gambling and hypercasual.
Position: Unity Developer
Category: Unity
Experience: 2 years | English: intermediate


I'm a competent software engineer with a focus on developing game applications. 4 years of experience in software development and 2 in game development. I have worked on 2D and 3D games on Unity and have experience in teamwork.
Position: Unity Developer
Category: Unity
Experience: 2 years | English: intermediate


I'm a Unity developer, who has experience in mobile game development. My skills include 3D and 2D games/apps development using Unity Engine / C#. I had different fronts of work from creating UI to setting Ads and analytics. I like creating games and solve challenging tasks.

Unity 3D engine skills:
- UI: Unity3d GUI
- Optimization in Unity 2D, 3D games (Profiler, Scene optimization)
- Game Algorithms: Gameplay, Game lifecycle, Objects pooling, Object path moving
- Animations: 2D animations, DOTweens animations, IK animations
- Third-Party SDK integration, Unity Plugins
- Photon Unity Networking
- Ads: AppsFlyer, Unity Ads
- Patterns: Entities, MVC
- Frameworks: Zenject
- CI/CD Gitlab
The ability to develop in a team with regular feedback, code review, combine work from home and travel to the office, medical insurance.
Position: Unity Developer
Category: Unity
Experience: 2.5 years | English: upper

- I developed a ray tracer from scratch with my groupmate from the university. Also in a term of developing a ray tracer, I implemented image format BMP for outputting ray tracing results.
- Developed different core gameplay features for the last project.
I`m a Unity Developer with 2.5 years of commercial experience. As my first experience, I developed hyper-casual games. As a result, I have shipped 5 games from scratch in collaboration with GD/QA/Artist departments. Also in this company, I took part in developing the game that has more than 1 million downloads at Play Market. Particularly I developed a sound system and editor tooling for convenient and fast levels setting up. 
Also after the hyper-casual genre, I have experience in casual game development (till now) in a big game product company. In my last company, I have such responsibilities as: 
 - Developing core features from scratch.
 - Creating flexible code architecture for features.
 - Improving application performance.
 - UI layout.
 - Fixing bugs.
 - Refactoring code.
 - Collaborating with QA, GD, and Artists departments.
 - Writing internal technical documentation for other departments
Position: Unity Developer
Category: Unity
Experience: 0 years | English: upper


I'm a Unity Game Developer. I use C# to code my games. I've been learning C# for about a year, and using my knowledge in Unity for half a year. I was always interested in games, and decided to not only play them but actually get "inside" of them, to see all the things behind gameplay with my own eyes. Today i have a couple of basic games under my belt, and want to take my knowledge to the next level, and try to learn on actual projects and from more expierenced  people.
Position: Unity Developer
Category: Unity
Experience: 9 years | English: upper

I took part in creating our own game engine and presented it in the international gamedev expo in Poland. I have experience with different approaches to game development - from fast development "many quick prototypes as fast as we can" in startups to supporting big stable product.
I'm experienced game developer. I worked with different game engines (Unity, C++ and Lua, Nim). I'm proficient in creating 2D mobile games like various puzzles, slots, social casino, city builders, visual novels etc.
I have possibility to go abroad for working trips in case of necessity.
The most preferable projects are 2D puzzles, slots, casual or casino games in Unity. I'd like to participate in creating game from scratch but taking part in stable expanding project is OK as well. I'm not interested in AR/VR.
Position: Unity Developer
Category: Unity
Experience: 0 years | English: intermediate

2022: Completed 2 indie game projects, that are fully functional. They can be downloaded and run through Windows.
Independently completed two indie-game projects as part of self-study and practice.
I also have experience working in a team, participated in Game Jam Brackeys 2023.1.
Experience with GIT - more than 2 years.
It is very difficult for me when I am not understood or when the manager or team leader does not have sufficient knowledge for his position.
Position: Unity Developer
Category: Unity
Experience: 3 years | English: upper


In one of my roles as a Unity Game Developer, I played a crucial part in the development of an idle genre mobile game. Collaborating closely with a 2D artist and game designer, I created an array of systems from scratch, such as pinch-to-zoom functionality, a comprehensive tutorial system, a dynamic system to animate all assets, and a robust dialog system, among others.

During this time, I also had the unique opportunity to work on a mobile AR application for a major automobile company. This project allowed me to demonstrate a new car model through an engaging AR experience, blending my technical expertise with creative problem-solving.

On a separate project, I gained valuable experience porting a PC game to Xbox. This endeavor presented its unique challenges and offered me an opportunity to deepen my understanding of platform-specific considerations and optimizations.

As a Unity Gameplay Programmer, I made significant contributions by creating new gameplay features and refactoring existing ones. I was actively involved in both client and server-side development, with notable accomplishments including the implementation of features for online players to interact with offline ones, the development of modifiers and talent systems, and refining world objects' status based on their ground or underwater state.

In another role as a Unity3D Developer, I was part of a dynamic team that created hyper-casual mobile games from scratch. Leveraging libraries such as Zenject, UniRX, and DOTween, we managed to deliver engaging games in a fast-paced prototyping environment.

Earlier in my career, I served as a Back-End Developer, where I honed my skills in extending the functionality of various platforms. This role provided a solid foundation for my later work in game development.

Also more earlier, as a Network System Administrator, I gained crucial experience in managing large networks of Windows machines, including software deployment, policy configuration, and user management.

Throughout all these roles, I've consistently demonstrated robust problem-solving skills, a commitment to meeting project deadlines, and the ability to work effectively both independently and as part of a team.