Position: Head of Product
Category: Product Manager
Experience: 11 years | English: fluent

- Built work.ua mobile app high quality product (4.7-4.8 ratio on app stores) from scratch in a company with no prior app design, infrastructure, API, app development expertise.

- Introduced effective hire and skill adoption strategy, established multiple self-sustainable highly motivated teams of developers and QA-engineers that share common product vision, sport strong team and individual responsibility.
 - Initialised and advanced forward product management team transformation which led to generating more sophisticated, transformative product solutions and better overall product culture.
 - At Work.ua developed product and market transforming tools such as effective notification centre, candidate/vacancy recommendation and matching systems, advanced hiring tools.
 - Established high internal communication level which allowed to seamlessly change work processes to full remote and later to hybrid mode to withstand COVID-related measures and full-scale war conditions.
- Successfully drove products such as work.ua mobile app and Marmalade 2D Kit from the idea to the market.
- Participated in over 20 developer conferences as a speaker   from London to Novosibirsk
Work.ua: Head of mobile development department.
Responsibilities: Mobile app product strategy, planning & management, engineering management, delivery management. 
I created the product plan, hired the team, established development and communication processes, introduced skill management strategy, planned architecture, introduced QA strategy, managed engineering processes, managed product development, established delivery processes. Till the very end I managed the app product, developing new functionality and using data-driven and experiment based approach for the growth.

For the last 3 of years of the employment, I was involved in building the product team and developing entire work.ua service as a product and part of the team, of course with the focus on the mobile app domain.
 
Marmalade SDK, cross-platform game development kit:
2DKit: I introduced, researched, planned and developed set of all-in-one, low entry barrier game creation tools, based on powerful yet system level Marmalade SDK platform. For slightly less than 1.5 years I was responsible for product management, engineering management, hire, development process and delivery to the market. I led the R&D, market analysis, built product vision and strategy, arranged key clients, developed the product plan, built the team for the product, implemented the MVP, deployed it to key client (Marmalade Game Studio teams), and used their feedback to steer product better on the way to productisation and public release.
SDK Engineering: I grew from the position of the senior software engineer to the head of b2b Services department, responsible for delivery of paid services to such customers as Samsung, LG, Roku, Firefox, etc. We implemented SDK support for multiple new platforms including web and smart-tvs to develop and run cross-platform games on. I was responsible for C++ development, product ownership, engineering management, project assessment, risk management, delivery management and customer communication.
I also took part in multiple other SDK related projects including tools development, R&D, product deployment, game dev, pre-sale activities, tech shows and tech support for marketing.

Before Marmalade SDK, I grew up to being a senior game developer mastering skills across wide range of languages (java, js, c++, objective-c, python, Lua)
I expect to work at a position where initiative is respected and endorsed, where complex solutions are built, where skills and expertise in three main domains of product, processes and people are required.

I expect from the new role to build, transform and develop not to maintain and support.