lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: Senior Unity3d C# developer
Category: .NET
Experience: 11 years | English: upper

Currently, I'm working in healthcare startup: Polygon Medical Engineering, http://polygonmed.ru/en.
In about 2 years, I've made a Unity application for preoperative planning, you can see screenshots on our site. We are the small team, so all client-side programming was mine:
-Visual style
-UI (menus, objects treeview, property window)
-3d mesh manipulation
-Object selection system
-Object snap system
-Procedural primitives mesh generation (screws, cylinders, boxes, etc)
-Camera navigation in orthographic and perspective views (zoom, pan, orbit)
-Measurements (line dimensions, angles, diameter...)
-OIT transparency rendering

Before that, I was lead Unity programmer in 3d social platform Timvi (http://timvi.com/en.php). I've made a Timvi VR client prototype for Cardboard and Oculus DK2.

I have several assets in Unity asset store (https://assetstore.unity.com/publishers/17510).I can generate you free package vouchers for my assets, so you can check my code style.
Unity C#, C++
(Lightwave3D, AutoCAD)
I'm seek non gamedev Unity/C# position: serious games, data visualisation, CADs, VR.
Position: Senior Unity3D (C#.NET) [Lead, Team Lead]
Category: Unity
Experience: 7 years | English: intermediate

- more than 7 years XP in the game industry, specialized in Unity and C#
- Clear Code ambassador
- Strong analytical and problem-solving skills, multitasking, and adaptability
- Strong in rapid prototyping
- Have the power to explain complex technical things in simple language
Project Lead, Senior Unity Developer, .NET, C#, Unity 3D, Design and Architecture Patterns, OOP/DOD, S.O.L.I.D., multiplayer(photon), networking(AWS), software architecture, risk management, teamwork, and cross-department communication.
Strong in mobile game development as far as in PC/Mac development.

Looking forward to participating a mid-core, hard-core Mobile\PC\Consoles projects.

Please contact me for a more detailed CV
To get a job as Senior/Lead Unity Developer on interesting and hardcore projects. I Will be glad to become part of your team and put in collaborative work my knowledge, experience, and responsibility, and utilize my soft skills.

Not interesting in HC, Gambling

Job obligations: game solution preparation, client-side architecture, programming of gameplay, game logic development, multiplayer and networking, development of artificial intelligence, programming of physics, development of prototypes and interfaces, optimization games.
Position: Senior unity3d developer
Category: Unity
Experience: 8 years | English: intermediate

- Participation in the development of game projects from scratch, construction of architecture and implementation of major features
- Implement players data sync via Playfab
- Implement real-time online game via Photon Bolt
- Feature support for mobile projects with multi-million online
- Participant and winner of several gamedev jams
- Full development cycle (game design + development) heaps of small personal projects
- Honors Master's Degree in IT
- Experience in game development on the client and server side
- I take part in the development of several projects from top mobile stores
- Experience in managing a development small team
- Development of a large number of personal projects
Gamedev only. Ideal start-up for the lead position. Only console/PC development.
Skip match3, casino, metaverse, blockchain, hypercasual, NFS.
Position: Senior Unity 3D developer
Category: Unity
Experience: 7 years | English: intermediate


2.5d strategy ( Clash of clans clone) - full development cycle. Websockets, Asset Bundles, Unity IAP etc.

Social Casino Game - implementation of new features, game modes and deep refactoring of individual components.

Casual casino + runner (Coin master, Dice dreams core loop + 3d runner) - basic application architecture using DI, different product features, client-server interaction using Websockets, asset management using Addressables, optimization of heavy 3d scenes on mobile devices etc.
Position: Senior Unity3D Developer
Category: Unity
Experience: 7 years | English: upper

Games and tools we created
10+ finished games(mobile and PC) in different genres: Arcade, Action, Strategy
Multiplayer games
Finished LiveOps and DevOps solutions
Various SDKs integration
Writing native plugins
Writing shaders
Professional growth
Position: Senior Unity3D Developer
Category: Unity
Experience: 4 years | English: upper


Experienced C#.NET programmer (10+ years).
Professional Unity3D developer (4+ years).

- 2D and 3D mobile games development and optimization.
- Developing from scratch (architecture and code).
- Building client/server architecture using WebSockets.
- Server programming (C#, WebSockets)
Remote work.
New interesting projects.
Position: Senior Unity3D Developer
Category: Unity
Experience: 4 years | English: intermediate

Multiplayer feature for The Catapult 2 game from scratch based on Photon Bolt
I would like to be involved in the development of a PC game, in the survival/sandbox/simulator genre as a Senior Unity Developer and grow to the Tech Lead. Also considering a similar project for mobile/consoles. 

Latest projects:

Kingdom by Chess.com
- Design architecture/game loop of 2D game (main mechanic + meta) from scratch
- Unit/integration tests
- Addressables
- Integration Spine2D skeletons
- Analytics/third-party plugin integration
- Working with REST API & Websockets

The Catapult 2
- Development of game mechanics of varying complexity
- Android native plugins development & support
- Design & implementation multiplayer mode
- Development Unity editor extensions
- Legacy code refactoring
I want to get a more interesting project, preferably for PC/consoles. Because at the moment I have a lot of experience with mobile games, but I want to go to the next level.
Position: Senior Unity3D Developer
Category: Unity
Experience: 6 years | English: upper


(last 2 jobs)
Senior Unity Developer
Bluembo
• Working on a huge merge game with a lot of subsystems. Implementing improvements to these systems, fixing bugs, making systems to fulfil GDDs.
• Implementing new gameplay systems according to GDD documents.

Lead Unity 3D Developer
UniBit Studio Inc.
• Leading a small (up to four persons) team of developers. Estimating tasks and decomposing, mentoring another developers, etc.
• Working on Visual Novel game involving integration of Dialogue System and Articy Draft. Working on core architecture and core gameplay flow.
• Developing Clash Royale-clone game. Working on core gameplay, and network part (peer-to-peer) with Photon Fusion.
Wanna work in comfortable atmosphere.
Don't want to work with VR.
Also considering part-time and ready for lower rate for it (1400$ per 4 h/day)
Position: Senior Unity3D Developer
Category: Unity
Experience: 11 years | English: upper


Senior Unity Developer, August 2020 - April 2021 CandyWings, Yerevan, Armenia
• Developing a multiplayer mobile card game for iOS and Android Senior Unity Developer, September 2018 - Present
ForkliftStudio, USA, Remote
• Leading the development of a Bridge game for iOS.
Senior Unity Developer, December 2019 - July 2020 WhaleApp, Kyiv, Ukraine
• Worked on a new hidden objects game similar to Hidden Hotel Senior Unity Developer, August 2017 - October 2018
GoldGames, Yerevan, Armenia
• Led the development of a Racetrack Casino game.
         
Senior Unity Developer, April 2015 - August 2017 DoubleCoconut, Yerevan, Armenia
• Designed and developed multi purpose mobile platform for USA, Canada airport restaurant services  included food ordering, gaming and shopping.
• Small AR games
Freelance Unity Developer, November 2013 - August 2017
• Created various games for mobile devices (e.g. Flight Simulator, Offroad Racing, Hunting Simulator)
Unity Developer, August 2013 - April 2015 X-Tech, Yerevan, Armenia
• Designed and developed various mobile games from scratch (e.g. Pepsi Runner, Snowball Effect)
Position: Senior Unity3D Developer
Category: Unity
Experience: 8 years | English: pre


Senior Unity Developer with over 8 years of experience developing, optimizing, and porting games on different platforms: both mobile and desktop. Prepared and published games to AppStore, Google Store, Microsoft Store, and Steam.
Position: Senior Unity3D Developer
Category: Unity
Experience: 8 years | English: upper

Full-cycle mobile games and applications production with publishing on App store and Google play.
Have a huge experience in operational and product management.
Skilled in: Unity + C#, Xcode + Objective-C, Cocos2d, Flash, ActionScript3, Unity, Unity Team, Unity CloudBuild, Photon, Mecanim, Spine, RainAI, ZenJect, UniRX, Vuforia, Kudan; 2D art and animation, game design. 
Familiar with: Shaders, Git, Node.js, Python, Blender, LINQ, SQL, OOP\OOD; Git, SVN.
IT company (product). High working standarts. I adore working on challenging tasks with pleasure and inspiration. I will be happy to work in friendly team, with minimum of bureaucracy.
Team Lead position is also possible.
Position: Senior Unity3D Developer
Category: Unity
Experience: 10 years | English: fluent


SKILLS
•	Unity3D
•	C#
•	Performance optimization
•	Prototyping with Unity3D
•	Designing game architecture
•	Gameplay programming 
•	Editor extension (tools development)
•	Profiling and debugging
•	Refactoring and code review
•	Strong understanding of PBR principles and pipeline
•	Substance Designer
•	SpeedTree 
•	Game Design
•	Plastic, Perforce, Git version control systems

UNITY SPECIFIC SKILLS
•	Strong experience with Physics
•	Strong experience with Lighting and Lightmapping
•	Strong experience with ParticleSystem
•	Audio Mixer
•	Timeline
•	Cinemachine
•	Navigation and AI programming
•	Mecanim (animation system)
•	Level design tools (GeNa, Gaia, CTS, ProBuilder etc.)
•	Post-processing stack
•	Amplify Shader Editor
Position: Senior Unity3D Developer
Category: Unity
Experience: 6 years | English: pre


Unity and C#
UI \ UX
I know JS
VCS (Git, GitLab, GitHub)
Created tools for Unity
Have experience with AR
New interesting and big projects.
Looking for projects more for PC / Consoles.
I am not considering casual and slots.
Position: Senior Unity3D Developer
Category: Unity
Experience: 9 years | English: upper

10 years of experience in game development. Developing 2d and 3d games and applications using Unity, Corona SDK, and MOAI SDK. I have finished a lot of casual mobile and PC games, also games for kids, and hidden object games.
Unity, C#, game development, Android, iOS, SQL, REST API, Git
Want to develop fascinating mobile, PC, console, VR games with a great team.
Position: Senior Unity3D Developer - Strong 3D Generalist
Category: Unity
Experience: 5 years | English: fluent

Contributed to HondaDreamDrive Experience as technical artist.

Shipped a VR Escape Room as team lead.

Contributed to Kitty Cocktails game on appstore as Unity Developer.
- Gameplay programming
- Strong undertanding of 3D models pipeline for mobile games
- Implementing Firebase SDK, Game Analytics, AppsFlyer, Facebook.. etc
- Writing test cases
- VR Games and mobile games
- Creating optimizing 3D models, textures and atlasing 
- Reworking old codes
- Writing shaders with shader graph
- Animation
- Colorful textures with PBR pipeline. 
- strong knowledge of Maya, substance painter and Arnold. 
- strong knowledge of unity architecture and C# and OOP
- Strong out of box project management skills, self organized and most of all take asset organizing seriously. 

Forget about my rate, it can be adjusted according to your need, in return, give me interesting projects to work on

About me: I created my first Game Design Document when I was six years old, and I thought that there was a magic trick that would convert the document to a game that I can play. I have spent the decades since learning this magic, and have come to love the curiosity & the pursuit of knowledge I have found here.

Furthermore, I enjoy 3D modeling pipeline along with programming. That's makes me strong team player like I'm a ninja who can switch his rule, a guru when he work on his rule.

My personal working space located at "ABC Hub Ljubljana" just Google the name and you will find this awesome coworking space at the slovenia capital.

Reach me out, arrange a call see how we can collaborate, I won't disappoint you nor "waste your time". Bec. I love my job and love challenges it offers me.

Special Note : I dont accept offers related to gambling applications or Adult industry. Thanks for understanding:))
Working with humbling people. 
Wish to Have an opportunity to work on AAA title even on lower pay.
Position: Senior Unity3D Software Engineer
Category: Unity
Experience: 8 years | English: fluent


Hi,

I am Stanislav, Senior Unity Software Engineer with 8 years of commercial experience.

Hard Skills
- Deep knowledge of Unity3D/C#;
- Commercial experience with both 2D and 3D apps;
- Development for Android, iOS, browsers (WebGL), Windows, social networks;
- Refactoring, code-review, software performance improvement;
- OOP, SOLID;
- Design patterns;
- DI, Zenject;
- DOTween;
- Animations, VFX implementation;
- Physics development (2D & 3D);
- Ads, payment, analytics implementation; FirebaseSDK;
- MySQL databases;
- MVC experienc;
- Experience with Java, JS, SQL, HTML, CSS;
- Scrum/Agile methodologies experience.

Tools
- JetBrains Rider, VisualStudio;
- Git;
- Jira, Trello;
- Able to work at systems Windows, MacOS, Linux.

Also my strengths are
- I’m not afraid of legacy code;
- I can adapt to any development process and code conventions;
- I’m a team player.
- English level: Advanced
Looking for a remote full-time job
Position: Senior Unity 3d Technical Artist
Category: Unity
Experience: 6 years | English: upper

organized work at the studio
Onseo (2 year ) Senior Unity 3d Technical Artist . WePlay UE4\ Unity 3d Technical Artist (12 month) . GamePoint Unity 3d Technical artist (12 month) . ZIR AR/VR (1 year 1 month) 3d artist (1 year). rychal de carne, Київ (promotion) 3d artist (2 year 6 month)
I look forward to a great project that will enable me to develop in game dev
Position: Senior Unity Developer
Category: Unity
Experience: 10 years | English: intermediate

Received second place at the Unity hackathon.
Significantly optimized loading speed and performance on most of the projects I worked on, which improved the player experience and increased retention rates.
Expanded the AssetBundles Browser, which accelerated bundles rebuild for several platforms with one click, with the ability to ignore platform-specific lines of code.
- 12+ finished projects on Android, iOS and WebGL;
- Full game development cycle
- CI\CD, Bamboo, Bitbucket, Jira, etc
- Code review
- Participation in RnD team
Interesting projects with original ideas and unique mechanics.
Position: Senior Unity Developer
Category: Unity
Experience: 5 years | English: fluent

Worked in MVC-based architecture and developed several casual games on its basis. Identified disadvantages of it's usage.
Worked on refactoring AA 3D-runner after severe violations of SOLID and other principles of good programming, while implementing multiplayer using Photon.
Optimized decal application tool for a racing game to run on super low-end devices of potential players. Achieved rendering in minimal possible draw calls and memory allocation.
Implemented neural network algorithms for 3D model representation using HLSL compute shaders in Unity.
Developed SPH-based fluid simulation system and corresponding rendering techniques to work in tandem with those neural network representation.
Developed tools for simplified third-party SDK integration that prevents possible build conflicts and errors when possible. Conducted R&D and provided manual support in other cases.
5 years full-time experience in Unity. Experience on personal projects in Unity and Flash prior to that. Full-time experience varies from casual to AA projects, both 2D and 3D, plugins for physical simulations, SDK integration, shader development, neural network implementation. Have experience being in charge of small teams.
Looking primarily for big AA/AAA projects with established teams and processes, good financing and quality-driven philosophy.
Position: Senior Unity Developer
Category: Unity
Experience: 9 years | English: intermediate

"Microsoft's Unity Game Developer Challenge 2017" award.
I am in the top 20% in the global rating on CodinGame.com (competitive programming).
Developed more than 50 projects in the last 8 years.
I have Microsoft certificate "Device and Environment Considerations of a Quality HoloLens 2 Application"
8 years with Unity
Last 3 years in AR\VR outsource development
Last 1 year in the Unity Tech Lead position 

[#] Commercial experience includes:
[*] VR training
[*] AR \ VR entertainment applications
[*] AR applications for architecture and real estate
[*] AR applications for digital exhibitions and events
[*] Interactive stands in shopping malls
[*] Mobile games development
[*] Resource management in Tech\Team Lead position
[*] Software development using Unity
[*] Third-party plugins integration
[*] Computer vision and ML plugins integration
[*] R&D

[#] Commercial experience with Frameworks and SDKs:
Zenject, DoTween, Final IK, UltimateXR, BNG Framework, Oculus SDK, Microsoft MRTK, Microsoft Kinect SDK, OpenXR, Unity AR Foundation, Easy AR, Vuforia, Niantic Google Admob, Google Firebase, Vungle, Azure Cloud Services, Google MediaPipe, Google STT, Google TTS, OpenAI ChatGPT (+custom LLM training) and much more...

[#] Commercial experience with Multiplayer solutions:
Photon PUN2, Photon Fusion, FishNet, LightNet, WebSockets

[#] OOP and Design Patterns:
Good knowledge and actual practice use
Position: Senior Unity Developer
Category: Unity
Experience: 7 years | English: upper

6 finished commercial applications (not games) in Unity 3D that includes R&D. Completed and published AR and VR projects (available on Google Play and App Store).
C#, Unity, .NET, AR, VR, AR Foundation, MSSQL, ProtoBuf
Working on Unity based projects, game development or visualization. 
No web development (ASP.NET). No gambling related projects.
Position: Senior Unity Developer
Category: Unity
Experience: 8 years | English: upper


Frameworks and technologies:
* Unity Game Engine
* .Net
* UniRx
* Zenject
* DOTS
* Photon, Mirror, LiteNetLib
* URP/HDRP
* Shader Graph
* CD/CI
* Nodejs
* MongoDB

PROJECTS:
* Hypercasual mobile games platform (Android/IOS) with NFT integration. (2021 to 2023)
Worked on flappy-bird, runner and match 3 games. Developed backend solution
with Nodejs, MongoDb and AWS integration.

* Large scale multiplayer cross platform farm-style game with heavy emphasis on social interactions, quasi-open world and clan wars. (2014 to 2018)

* Android application with the aim to aid professional PC users and elevate their
productivity. ( 2018 to 2021)

*  Hypercasual multiplayer games for Facebook (~2014)
Position: Senior Unity Developer
Category: Unity
Experience: 7 years | English: upper

Strong critical thinking and a problem-solving approach;
 Ability to see the core problem and suggest a perfect solution;
 Team leadership, able to manage workflow between developers;
 Self-motivated, able to work independently, creatively, and successfully track multiple
deadlines
General & Tech Skills:
 - Confident knowledge of OOP, SOLID, algorithms, design patterns;
- Solid experience in Unity;
- Supporting large software projects;
- Proficient in C# and Unity, including scripting, textures, GUI, asset integration, animation;
- Integration of third-party SDK, Plugins, APIs, Ads, Analytics SDK.
- Cross-platform development;
- Optimization techniques;
- Designs and creates well-commented, clean, scalable, and easily maintainable code.
- Flexible working hours
- Professional growth
- No gambling/slots projects
Position: Senior Unity Developer
Category: Unity
Experience: 7 years | English: intermediate

Unity3d game developer with a passion for games and game development and I have experience more than 7 years.
Have worked on different aspects of the Unity engine, like UI, game logic, different physics features, implementing the communication with a server, multiplayer, AR features. Have experience in mobile game development and PC game development as well.
Interesting challenges. The ability to learn something new. Adequate management. Professional growth. I'd rather work with games for PC or consoles.
Position: Senior Unity Developer
Category: Unity
Experience: 11 years | English: intermediate

Design patterns, S.O.L.I.D. principles & dependency injection
Software development using Reactive programming methodology
Scripting, textures, Shaders , uGUI system, and user session management
Editor scripting
Multiplatform development
I have more than 12 years (in total) of game and software development with C# and C++
And more than 5 years of experience on Unity3D game development and its tools programming.
Game development mostly
Position: Senior Unity Developer
Category: .NET
Experience: 11 years | English: intermediate


I have wide experience in game development. During my career, I have worked in various positions in game development (like programmer, technical artist, team lead, game designer, product manager ); In most projects I worked as a programmer for the last 10 years I work mainly on Unity And I worked with different programming languages different game engines. The last 10 years it's mostly Unity and C#. I have experience in backend development for MMO RPG backend on Photon and my own server solution.