lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: Unity-developer, Frontend-developer
Category: Unity
Experience: 2 years | English: intermediate

More than 20 games on slots are realized for 3 years, hosted on Apple, Amazon, Google platforms.
Gamepoint
developer (Flash, TypeScript, Unity)
(September 2012 — till now)

2019 - till now
Game Developer (TypeScript, ActionScript)
Team Slots
• implementation new features for client part of game
• implementation new mechanics for slot games
• bug fixing
• release engineer (Google Play, Apple Store, Amazon Store)

2017 - 2019
Game Developer (Unity, ActionScript)
Team Bingo
• implementation new features for client part of game (Unity, ActionScript)
• bug fixing
• code review

2012 - 2017
Game Developer (ActionScript, Java)
Team Frontend (Battle Solitaire, Teasers, Scat, Thirty One)
• implementation new features for client part of game (Java, ActionScript)
• bug fixing
• porting games from Java to Flash.

2011 - 2012
Flash Developer (ActionScript)
• development and implementation of flash widgets fot multimedia systems
• bug fixing
• code review
Game Developer with 10+ years experience. I will be happy to continue my career of TypeScript
or Unity Developer in a good and professional team.
Position: Unity Developer / Game Designer
Category: Unity
Experience: 0.5 years | English: fluent

https://play.google.com/store/apps/details?id=com.survival.raft CHECK ONE OF MY PROJECTS 10k-20k unique installs per day

Project Management Professionals(PMP) asociated course - Technion (Haifa, IL)
Master degree in IT- National Aviation University(Kiev, UA). 

Git: github.com/onetouch18
Game Design docs: https://drive.google.com/drive/folders/0B1hKVFV71T0eSTdRcS1wY2dQWjA

Had freelance projects - gamdev, web, design. Published games on GP.

Microsoft Student Partner
2 times winner of the Ukrainian competition "Aviator"
Creator of “IT National Aviation University” community
10.2016 - Present: Unity Developer Neron
10.2016 - 11.2016: Outsource Designer "Интер" channel

.Net (C#); Unity 5; Entity Framework 6; MSSQL; Jira; Git; Photoshop CC; Illustrator CC; HTML\CSS; JavaScript; Matlab.
Grow as a professional in a game industry. Friendly team.
Position: Unity developer (Junior)
Category: Unity
Experience: 0 years | English: intermediate


Skills

1) C# (OOP, SOLID) 
2) Unity (2D, 3D, UI, Animation, AI, Scriptable. Object, Profiler Debugging, Timeline, Particle System, New Input System) 
3) DI (Zenject framework).
4) Algorithms and data structures.
5) GIT version control.
6) Patterns: Observer, FSM. (Object pool, Factory in learning).
7) DOTween, Mirror (in learning).

About myself
I have experience in solo development of 2D and 3D projects for more than two years. In my projects, i worked with implementations of various mechanics.
The main projects and developments are posted on the portfolio website.
I want to gain experience in commercial development in order to first of all master the modern necessary stack of technologies for developing video games of various genres. And also, in turn, I want to offer perseverance, motivation and a great desire to develop with the company! :)
Position: Unity Developer/QA Engineer
Category: Unity
Experience: 3 years | English: intermediate


Over 3 years of experience as QA Engineer with a special focus on Unity project development, and C#
scriptwriting.
Adept at creating detailed test plans, executing test cases, black box testing, UI/UX validation, cross-platform
testing, defect reporting using JIRA/Asana, and collaborating with development teams for bug resolution, creating
automation test for Unity games.
Proficient in understanding C# scripting which aids in better testing within Unity projects.
Well-versed with CI/CD pipelines and hands-on experience with TeamCity for integration and deployment
processes.
Actively contributed to multiple Unity projects, ensuring the highest quality through meticulous manual testing.
Position: Unity Developer (Scripting)
Category: Unity
Experience: 1.5 years | English: intermediate


Main responsibility is writing application’s logic (scripts, editor
extensions, scriptable objects). Also responsible for software
architecture.
Used Vuforia/ARCore to build AR experience. Had an
experience with Daydream.
Helped with supporting 2D UI projects on Unity.
Don't want to create gambling software.
Position: Unity developer | Tech Lead
Category: Unity
Experience: 7 years | English: fluent

Increased company revenue by 50% in a year.

Delivering from start to successful release: 1.5 years of leading and successfully releasing the project

7 years of professional Unity development(including VR and AR experience in Unity)
4 years of Web development with .NET and Blazor
Developed 3d party Unity tool that has been used by millions of users daily
Worked in a variety of domains: healthcare, AR/VR, game dev, web3, tourism, telephony, gov dev, and so on.
Worked with Unity, .NET, and native Android/iOS.

7+ years as a Unity developer
4+ years of .Net experience with BLAZOR
Native Android and iOS applications
Unity Native plugins development
Tools development(web and mobile)
1.5+ years of experience in leading a team of developers(Unity client side & server side).
- interesting and challenging projects
- leading (depends on the opportunity)
Position: Unity developer, Technical sound designer
Category: Unity
Experience: 9 years | English: intermediate


I'm a game developer with 9 years of experience. I belonged to the development teams of Party Hard 1 & 2 and The Serpent Rogue.
Position: Unity Developer (VR/AR)
Category: Unity
Experience: 1 years | English: basic


Hard skills:
- Unity (animation, plugins, sdk, VR, AR); 
   VR (VRTK, XR Interaction Toolkit, Oculus SDK, 
Google Сardboard); 
   AR (Vuforia, AR Foundation + ARCore, EasyAR); 
- С#, ООP; 
- GitHub, GitLab; 
-  Adobe Photoshop, design.

Certificates:
Unity Technologies (2021):
Unity Essentials Pathway
Unity Junior Programmer

Specialization «Virtual Reality» (2020):
- Introduction to Virtual Reality;
- 3D Models for Virtual Reality;
- 3D Interaction Design in Virtual Reality;
- Building Interactive 3D Characters and Social VR;
- Making Your First Virtual Reality Game.

Specialization «Unity XR: How to Build AR and VR Apps» (2020):
- Introduction to XR: VR, AR, and MR Foundations.

Specialization «C# Programming for Unity Game Development» (2021):
- Introduction to C# Programming and Unity;
- More C# Programming and Unity.
Position: Unity Developer, VR Developer
Category: Unity
Experience: 5 years | English: upper

Hackathons: 
* Honorable Mention (2022): Lenslist Showcase Your Culture Hackathon - took part in the development of an
Instagram AR filter about decorating a room with Christmas tree and toys
* Regional Winner (2020): 2020 Facebook Developer Circles Community Challenge - published a Spark AR English tutorial about implementing colliders in code
I am a Unity Developer with 5 years of commercial work experience.

Key experience:
* VR game for Oculus Quest 2
* Unity mobiles games for Android and iOS
* AR games for companies such as Meta Inc., Realme, Henkel
* Virtual web exhibition using Unity and WebGL
* Unity VR game prototype with Photon Fusion 

I am confident in my ability to take initiative and make decisions about technical approaches
I would like to take a look at the project before judging it.
Position: Unity Developer XR
Category: Unity
Experience: 4 years | English: fluent

- Diploma Design - Boat & Yacht design - Diploma Transport Engineering - 3 Years Commertial Experience about exterior 3d specialization of Yacht Bulding project - Unity Pet project as 3d game - Character & Environment designs for the pet project as game - Self project for Yacht Navigation turtorial .
In my current role, I'm part of a team working on a Unity-based game for a London-based company, catering to an Interactive Football Experience predominantly in the US and Canada. This project is officially supported by the Major Soccer League. My contributions have spanned various fronts - enhancing multiple features, debugging and resolving front-end issues, managing the Asset System operations, and even developing comprehensive documentation from ground up. Additionally, I have also undertaken unit testing, integrating GCP monitoring, Firebase Analytics and Crashlytics into the system.

On a personal front, I have developed a 3D simulation project for Yacht Navigation, currently accessible on Google Play. The simulation showcases my original yacht design, complemented by varying environmental conditions for a nuanced navigation experience.

Venturing into the realm of virtual reality, I successfully transformed this game into a VR experience using the XR interaction toolkit. This upgrade includes features such as navigation, teleportation, continuous movement, and a haptic experience with grabbable objects. My work on this project includes creating user-friendly wheel and throttle physics and engine features to enhance the VR experience. I have proficiency in working with Oculus, Steam, and standalone VR builds.

In parallel, I have contributed to the development of an RPG game reminiscent of Epic Seven, focusing on enhancing various features such as health and fighting skills. Moreover, I have worked on a US-based card game, improving its structure through efficient code refactoring.

I am highly proficient with Unity and have a strong foundation in Unreal Engine and C++. My programming capabilities extend to C# and several other languages.

Though I possess skills in 3D modeling and design, my real passion lies in code-writing and problem-solving. This enthusiasm drives my daily work and propels me to constantly improve and explore new technologies.
-Remote work as Unity Developer creating custom applications, VR/AR -Flexible working hours -Full time
Position: Unity Dev/Team Lead
Category: Lead
Experience: 11 years | English: intermediate

• As a Lead:
- Got rid of the parallel inheritance hierarchies smell after amounts of game modes
increased
- Transferred the project from Uniject to Zenject dependency injection framework
- Introduced Unit Tests using NUnit and Moq
- Established everyday stand-up meetings
• As a Developer:
- Migrated the project from SVN to Git (GitLab)
- Established the practice of code review
- Implemented:
 - Big part of the game UI
 - In-app purchases and developed Store UI
 - Friendship system & Global/Private chat
• Unity Development Lead (4+ years)
- Leading a cross-functional team of developers, QAs, artists, and a game designer
- Mentoring, managing, and regularly reviewing team members
- Project managing
- Release planning
- Code reviewing
- Holding everyday stand-up meetings as well as planning and holding feature ones
- Administrating Jira/Confluence/Slack/GitLab applications
- Participating in the hiring and interviewing processes of developers, game designers and QAs.
• Unity Developer (5+ years) 
- Participated in 7 projects of different scale from scratch to release on mobile and desktop platforms
As I’ve been working on a managing position for more than 4 years, I’m searching for a leader role. Remote one is preferred.
However, I'll consider developer position in the interesting project.
Position: Unity Engineering Director / Department Lead
Category: Unity
Experience: 8 years | English: fluent

Successfully built and managed the top grossing games of the department from scratch.
Established and successfully launched my own game development studio from the ground up.
Collaborated with multiple teams to create a comprehensive anti-cheat solution, resulting in a noticeable increase in revenue.
Contributed to the successful development and release of AAA mobile games, from planning to launch.
As a Unity Engineering Director, I bring extensive experience in both software engineering and team management to my role. I have a deep understanding of the Unity engine and a proven track record of delivering high-quality games and interactive experiences using this technology. I am an effective leader and motivator, able to manage teams of engineers to achieve their full potential. My excellent communication and interpersonal skills allow me to effectively collaborate with cross-functional teams and ensure that projects meet both technical and creative requirements.

In addition to my technical expertise, I have a strong strategic mindset, able to drive the development of innovative and scalable solutions. I am familiar with the latest game development tools and technologies and am committed to continuous learning and improvement. My ability to think creatively and solve complex problems, combined with my passion for delivering high-quality products, make me a valuable asset to any organization.
The key expectations include leading and managing a team of engineers to deliver high-quality games and interactive experiences, driving the development of complex systems and technology within Unity, collaborating with cross-functional teams to meet technical and creative requirements, maintaining up-to-date industry knowledge and continuously improving processes and products, ensuring the implementation of best practices for performance optimization, serving as a technical advisor and mentor, communicating effectively with stakeholders, proactively resolving technical challenges, and participating in the recruitment of new team members.
Position: Unity Game Developer
Category: Unity
Experience: 2 years | English: fluent


Currently I’m at late-stage development in an indie PC project, got hands-on experience with a full cycle of game development, in which I utilized C# scripting, Unity3D Engine, 2D bone animations, and such. Collaborated with others to make use of Git with Unity.  Got familiar with frameworks such as DoTween and Zenject.
Position: Unity Game Developer
Category: Unity
Experience: 1 years | English: pre

I am confidently moving into gamedev, I have key skills in Unity, such as programming in C#, developing game mechanics, working with sound and graphics, understanding the Unity engine, developing mobile and desktop applications. In addition to my technical skills in Unity, I have also developed strong project management abilities, including the ability to plan, organize, and prioritize tasks effectively. I am a creative problem solver and have experience in collaborating with team members to develop innovative solutions that enhance the overall gameplay experience. Overall, I am excited to apply my skills and passion for game development to create engaging and memorable gaming experiences.
Gained commercial experience of developing applications on Unity, experience of working in a team, experience of working with other people's code, C# programming skills and practices, worked with different architectures on several projects. Also worked on creating game mechanics, interfaces and optimizing the product for better performance. I have the skills to work with various platforms, including mobile and desktop.
Position: Unity Game Developer
Category: Unity
Experience: 0.5 years | English: upper


Skills:
- Managing team's Jira
- Implementing movement control for different platforms
- Setting up camera movement (using Cinemachine)
- Implementing Sprite animation
- Adding audio effects/music to the game
- Creating adaptive UI (menu, settings, inventory, etc.)
- Implementing dialogue system and writing dialogue scripts

Additional skills:
- Work with version controll systems (git/GitHub/Sourcetree)
- Third-party libraries integration, Unity Plugins
- Patterns: MVC/MVP, Singleton

Projects:
- 2D pixel platformer, team lead
- 2D galaxy shooter, solo project
As a junior game developer, my primary expectation is to immerse myself in a dynamic and collaborative environment where I can learn and grow alongside experienced professionals. I am excited to contribute my strong foundation in game development, including proficiency in C# and experience with Unity.
Position: Unity Game Developer
Category: Unity
Experience: 2.5 years | English: upper


- Systems design, development and maintaining
- OOP, SOLID
- Zenject
- UniRx
- Programming wide range of features from game mechanics and AI to UI
- Contributed to game design research and decisions
- Integrating third-party plugins
- Performance optimization
- Work with sound design

I'd like to work on hyper-casual mobile games preferably, but also open to genres as well as new technologies and approaches.

Worked on the project from scratch to Play market and working on maintaining and developing it as a game service.
Position: Unity Game Developer
Category: Unity
Experience: 2 years | English: intermediate

As a game developer with 2 years of experience in Unity, I have worked on several projects, including mobile games. During this time, I have developed a strong understanding of game mechanics and user experience design, as well as the technical skills required for game development. I have also gained experience working in a team, collaborating with artists, designers, and other developers to create engaging and high-quality games.I have developed a game that has garnered 950,000 downloads to date.

In addition to my Unity experience, I have also completed a course on Python from EPAM, where I learned the fundamentals of the language and its applications in software development. This has allowed me to expand my skill set and take on new challenges in programming beyond game development.

Overall, I am passionate about creating fun and immersive gaming experiences for players and am constantly seeking new opportunities to grow and develop my skills as a developer.
Two years of game development experience. 
Strong knowledge in C# .NET and Unity game engine. 
Experience in publishing android games on Play Market. 
Team player, great soft skills, understanding of SCRUM and Agile 

I have a portfolio with my projects
Position: Unity Game Developer
Category: Unity
Experience: 1.5 years | English: basic


Wrote code to optimize game performance and improve gameplay.
Implemented game features using Unity's C# scripting language.
Tested game functionality and resolved bugs.
Deployed game builds to clients and updated game content.
Many completed projects, including such genres as RPG, hypercasual, roguelikes, tower defense, survival.
Position: Unity Game Developer / Team Lead
Category: Unity
Experience: 11 years | English: intermediate

15 years of professional programming experience
11 years of programmers team management experience
Participated in 20 game projects 17 of which were successfully published
• 5+ years of professional experience with Unity / C# 
• 6+ years of programming experience in C++
• Good knowledge of scripting languages (Squirrel, Lua, Python)
• Developed and released games for various platforms (PC, Mac, iOS, Android, Windows Store)
• Experience with various game engines such as Unity3D, Unreal Engine 4 and proprietary engines
• Optimization of application performance, memory consumption and size on disk
• Backend development (Node.js, DynamoDB)
• CI/CD pipelines setup (Atlassian Bamboo, Team City, Jenkins)
• Job interviewing, hiring and mentoring programmers
• Creating technical documentation
• Project management and planning
• Familiar with related areas of game development such as game design, QA, art, marketing, etc.
Flexible working hours
Position: Unity/.Net developer
Category: Unity
Experience: 3 years | English: upper


I am a highly motivated software engineer with almost 3 years of experience in developing gameplay for both 2D and 3D games, designing UI and implementing it in applications, communicating client side with the backend side, using sockets, writing Web API with a good structure, and writing tests.
My experience helps to take ownership and deliver end-to-end solutions for web applications. I have a willingness to constantly improve my skillset and rise to challenges.
Position: unity senior developer
Category: .NET
Experience: 7 years | English: intermediate


I want to join or lead game creators team. 
I have an experice working  with artists, game designers, remote programmers 
I have great expirience with unity engine .
Position: Unity, Software Engineer
Category: .NET
Experience: 4 years | English: intermediate

I created 2 multiplayer games, of which I created the server part in one of them, which made it possible for me to protect the game from hacking, spend less resources on the server. Launched a server and a website on Linux. Published his own game on Google Play and on the web platform. Worked on publishing in the App Store.
Hello everyone, I'm a C# software engineer, I use the Unity Engine for game development, so I'm more specialized in building a client-server architecture, I have my own game that you can see on my resume.

Best regards.
Position: Unity Teah Lead
Category: Unity
Experience: 4 years | English: upper

Creation of casual mid-core games from idea to release. Optimization of CPU\GPU performance, build size. Hosting resources on CDN. Develop and update CI\CD pipeline. Architect and develop-ment cross-project modules, client implementation of gRPC feature services. Mentoring, code review.
Creation of casual mid-core games from idea to release, such as:
Braindoku: Sudoku Block Puzzle
Wordelicious: Food & Travel
Wordelicious - Fun Word Puzzle
Head Strike
Don't want to work with casino\slots games, AR, VR
Position: Unity Team Lead
Category: Unity
Experience: 5 years | English: fluent


5+ years of Unity dev experience .

Developed and supported mid core mobile game with 10 million+ downloads.

Responsible for feature planning, technical vision and regular reporting to stakeholders.

Main architect on the project. Responsible for big technical decisions and estimation.

Memory and graphics optimisation, defined technical restrictions and budgets based on requirements and project goals.

Managed development team grow from 1 to 6 devs.

Evaluated 60+ test tasks.

Interviewed and mentored new developers (personal development plan and goals, regular feedback, monitoring and controlling succesfull delivery of new big features from concept to release).

Defined and controlled development process on all stages (requirements gathering and analysis, prioritisation, detailing and releases planning, implementation and post release monitoring, support).

Managed workload (feature and change requests, development and production bugs, communication with other departments).

Added CI and deployment automation to support best engineering practices.

Tooling: Unity Engine, Rider, C#, Jira, GitHub, XCode, AndroidStudio.
External Libs:AdMob, Appsflyer, Facebook, Firebase, Unity Services, DevToDev, Odin, DoTween, UniRX, UniTask, Zenject.
Position: Unity Team Lead/CTO/Engineering Manager/Site Manager
Category: Unity
Experience: 8 years | English: fluent

1 Games in production (8 animal simulators, 2 survivals, 1 coloring book)
2. Promote company for ​Google Developers Launchpad​ Ukraine accelerate program -
2017
3. 19 assets and plugins published to ​AssetStore
4. More than 150M total installs in 3 years
Startup-oriented: build a couple of teams in different startups. Experience in gaming and SDK development.
 
**Found a game dev studio **
- 	15 released project 
- 	Over 150M downloads (iOS, Android)

**Team Lead in one of the biggest casual game company**
- Introduced new frameworks for ongoing project
	 
**Tech Lead in in-game advertisement solution**
	- Build cross-platfrom, cross-engine SDK for mobile
	- Product owner for SDK team

Have more than 8 years in game dev. I know how to build products not just writing code.
Problem solver, if we work together you won't be worried about my part of the job