lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: Unity3D Developer
Category: Unity
Experience: 1.5 years | English: intermediate


Unity Android/IOS Mobile Development, UGUI and UX, MVC, ready for configurating assets pipeline, technical artist, asset bundles, automatization build pipeline. Experienced in modeling data structures, json.net, serialization, SO. . Git, gitlab, p4v, sourcetree, diffmerge, yamlmerge. Team leading and project management experience, jira, trello, gantpro, slack. Familiar with networking basics, post get requests. Desired tasks and future plans are to master UniRX/ECS, ZenJect. But I need to write bachelor diploma at first half 2019)))
Great team, good project management, stable investment. I am not intrested in social games, 3 match or other casual garbage.
Position: Unity3D Developer
Category: .NET
Experience: 10 years | English: upper


Unity,​ C#(8 years) - cross platform applications for iOS, Android, MacOS, Linux, Windows. 
C++, STL, Multithreading, Boost, CMake, Make, Protobuf, OpenCV ( 3 years ) - infrastructure of cross platform library for iOS, Android, MacOS, Linux, Windows.
Git, Linux administration, Bash, Python, Docker, Jenkins ( 3 years ) - Automative build and test system.
Objective-C ( 3 years ) - iOS applications and native libraries for Unity.
Position: Unity3D Developer
Category: Unity
Experience: 4 years | English: fluent

This are games I've been sole developer of, while working with local game studio:
Brick breaker - https://play.google.com/store/apps/details?id=com.qplaze.ghostnoid&hl=en
Arcade machine - https://play.google.com/store/apps/details?id=com.nomoc.SeaBattle
Oldschool handheld game - https://play.google.com/store/apps/details?id=com.Nomoc.NewPogodi
Arcade shooter - https://play.google.com/store/apps/details?id=com.qplaze.galaxywarfight
Infinite jumper - https://play.google.com/store/apps/details?id=com.qplaze.jumpingHeroes
Match3 - https://play.google.com/store/apps/details?id=com.qplaze.citycrusher1010
• Unity
• C#, CG (HLSL), Lua
• OOP and Component design patterns
• Google Play SDK, Google Analytics, Facebook SDK, Big Fish Games SDK, AdMob
• DoTween, Entitas, Spine2D
• uGUI, Animators, Networking, Editor Scripting
• Git, Mercurial, Jira

Full stack game development. Teamwork and solo working experience. 2D games for mobile  and PC. Puzzles, infinite jumpers, arcade machines and hidden objects genres. Porting games from PC to tablets.
Position: Unity3D Developer
Category: Unity
Experience: 2 years | English: upper


**UNITY|C# developer with Technical Artist benefits or vice versa**
I'm able to create playable concepts of your arcade, casual|hyper casual games or interactive projects on next levels:
+game logic, AI
+creation and interraction with 2D, 3D assets
+realistic & stylized VFX (in-engine, sequence based, mix)
+VR, motion graphics 
+HDRP & URP pipelines
+sound design(Sound FX) for game events
+optimization & debugging

When it comes to problem-solving, I am proactive, curious, and inventive. I don't fear huge responsibilities.
I'd rather have the work responsibilities with the sum of the components above than just one. So I'm interested in projects with 60/40 ratio for creative and routine parts. 
Friendly and supportive atmosphere inside team and its members. I don't know everything. But I know that research and development with practice makes me stronger. What about you?

Studios with their own projects are preferable. 
No agencies, hubs or outstaffing styles of management in-between. 
Remote only.
Position: Unity3D Developer
Category: Unity
Experience: 2 years | English: pre

Released projects (Full software development life cycle):
Multiplayer android game: Agar 3D 
https://play.google.com/store/apps/details?id=com.simpletreegames.agar3d
2D puzzle game: Tetras Numbers
https://play.google.com/store/apps/details?id=com.simpletreegames.tetatet
3D puzzle game: Logic Storm
https://play.google.com/store/apps/details?id=com.simpletreegames.logicstrom
Unity, C#, Mobile development, UNET, UI, Optimization skills, In-app purchases, Ads integration, Git
Interesting challenges. The ability to learn something new. Work in a well-coordinated team of professionals.
Position: Unity3D Developer
Category: .NET
Experience: 6 years | English: intermediate

I have experience implementing game-mechanics and working closely with gamedesigners, creating tools for them as well as for artitst, integrating social services (FB, GC, GPG), I surely have participated in other various aspects of development process. I have experience using design patterns like MVC, and I've used to use IoC in my projects. 

I have years-long of experience of working as software engineer, participated in several projects related to different subjects, but my true passion is video games. I like to play, but I LOVE to make them. I worked on and released the game called Chelsea Runner, and now I moving further, and with my fellow independent developers working on the lovely pixel adventure called Lost in Bardo.
Unity, C#, .NET, Git, OOP
Im passionate to work on a great and epic game and its better not be a match-three)
Position: Unity3D Developer
Category: Unity
Experience: 1 years | English: intermediate

3 years experience as a indie developer, also I have an experience in game design.
Unity, C#, Python, XML, YAML
Position: Unity3D Developer
Category: Unity
Experience: 8 years | English: intermediate

Programmer of http://train-valley.com (unity3d).
Couple of enterprise projects for IBM.
Web UI for Reltio.com
Unity, c#, shaders, javascript, css, html5, es6, nodejs, react, actionscript. Lead developer of unity game project, have experience in enterprise development and startups.
Interesting in game development
Position: Unity3D Developer
Category: Unity
Experience: 4 years | English: upper

Handling deadlines and straight contact with customers, adapting our project to their necessities acknowledging time or technical difficulties.
UNITY:
Developed multiplayer experiences with new Unity Gaming Services(Relay, Lobby).
Extract clean documentation from a Unity project using DocFX.
An educational project with Realwear HMT-1 hands-free glasses and Manus Prime X haptic gloves. 
Galleries or public spaces showcasing projects with character movement and camera animations
Unity mobile VR and PC VR cross-platform.
I don`t want to find myself working for:
Companies lacking passion and motivation for their projects.
Poor self-development for employees, employers, and the company itself. 
Disorganized team and project management.
Position: Unity3D Developer
Category: Unity
Experience: 2 years | English: intermediate

The most popular apps in the development of which I participated: 
1.PC Creator - PC Building Simulator - 5 000 000+ installs; 
2.Game Studio Creator - Build your own internet cafe - 100 000+ installs; 
3.PC Creator PRO - PC Building Simulator - 5000+ sold copies;
Unity Developer : 07/2020 - Present
Mirko | Full time
- Create games in the following genres: simulations, hyper-casual, AR and  client-server apps;
- Practice sprint management; 
- Work with web socket, chat system, video meetings and call system.
Unity Developer : 12/2019 - 07/2020
Squad Company | Full time
- Created games in the trivia genre; 
- Published games on Play Market, App Store, Amazon App Store; 
- Worked with Firebase, Facebook, IronSource, AdMob, Applovin plugins.
Position: Unity3D Developer
Category: Unity
Experience: 4 years | English: upper


Unity Developer at Cheers Studio | Jan. 2023 - Now
 Worked on developing a PC game for Steam with a future port consoles.
 It is a 2D platformer in the genre of metroidvanic called 
 Neanderthallica

Unity Developer at GAMEPACK Studio | March 2021 - Now
    Worked on the development of hyper casual and hybrid 
    casual games.

Java developer and Web Designer | 2019 - 2020
     Worked in a startup related to blockchain technologies
     and   e-commerce.

Java | November 2018 - April 2019

-  Worked in the company Novatum over the electronic
 document management system.

Unity/C# | 2019-2021:

- 3D Hack and Slash RPG with 3D animations, loot and inventory system, characteristics upgrade system and enemies using NavMesh.

- 2D Top-Down Action repeating Hotline Miami. The game has a variety of weapons, music from the original game, different type of enemies with smart AI.

- 3D Puzzle game where the player rotates abstract objects in a spotlight to find recognizable silhouettes in projected shadows. It is possible to save the game using PlayerPrefs.

- 3D First person stealth in which I worked with different types of light as well as with a particle system.

-3D Tanks with 3D GUI in which I used NavMesh to make the movement for the AI of enemies.

- 2D Tower defense with resizable UI for different screen resolution and Drag & Drop method of operating elements of the interface.

- 3D Golf with a scoring system and diverse terrain.

- 2D Platformer with three different characters that must interact with each other to complete levels.

C | 2017 - 2018:

- Creating a Wolfenstein 3D (1992) clone with the writing of its own engine based on the Ray Casting algorithm using the SDL library.

- Graphic editor of 3D objects based on the ray-tracing algorithm, written using the SDL and OpenCL libraries.

- Other graphic projects using SDL and MLX libraries.
Position: Unity3D Developer
Category: Unity
Experience: 3 years | English: upper


Unity Developer at Neskin Games
Jan 2022 - Feb 2023 · 1 yr 2 m
EverMerge (casual, 3 merge puzzle). Implementing new game features from the beginning to the release.
SmartGraf Technologies 
Apr 2020 - Jan 2022 · 1 yr 10 mos
C.H.A.O.S(multiplayer) UI, camera, tutorial, game logic
Position: Unity3D Developer
Category: Unity
Experience: 5 years | English: intermediate

-Developed hyper-casual games from scratch.
-Developed teaching course game from scratch.
-Developed multiple projects using ECS Entitas.
-Used own package server with git.
-Worked with client directly.
UNITY DEVELOPER | Flying Beagle, Kiev | Jan 2017 - Feb 2019
Projects: BattleRoyale , Duolaris , Modularis

UNITY TECH ART | Whaleapp, Kiev | May 2019 - May 2020
Projects: Resort Hotel

UNITY DEVELOPER | Green Panda GAMES, Kiev | May 2020 - Jan 2020 Projects: Mining Inc

UNITY DEVELOPER | Whimsy Games, Kiev | Jan 2020 - Jun 2021
Projects: Negotiation , Streamwalker: Tribes

UNITY DEVELOPER | Openapp, Kiev 
Projects: Droid Race , Water Craft , Fish Wave , Pop Lock Master

UNITY DEVELOPER | Tik Games
Projects: Solitaire, 21
Position: Unity3D Developer
Category: Unity
Experience: 4 years | English: intermediate


Unity Developer for 4 years. Experience with C#, JS, Python and shaders with HLSL/GLSL. Interested in game dev, machine learning and blockchain. A bit knowledge of front-end/react and solidity. Used PlayFab in projects for authentication/leaderboard systems. Have a youtube channel where I teach game developement. Mentor and tutor at Ozurgeti Game Jam. Tutor in java programming course at Kutaisi International University. Recently started learning PyTorch for ML.
Position: Unity3D Developer
Category: Unity
Experience: 3 years | English: intermediate


Unity Developer

from 04.2022 to now
OpenBiSea, Kyiv (Game development)

from 09.2020 to 04.2022
Company, Kyiv (Game development)


Python Developer

from 10.2017 to 12.2021
My own project, Kyiv (Web automation)

Created a program that automates work with a website through Python (Selenium, Scraping, 
Requests, Threading). For a long time, the script brought good passive income.
Position: Unity3D Developer
Category: .NET
Experience: 1.5 years | English: basic


Unity developer, I have almost 2 years of experience in game development, mainly developed hyper-casual games


my games ( is the name of google play account ) - QwerTy
Google account of the place where I worked ( is the name of google play account ) - MobileTON
I would like to find a job and continue to develop hyper-casual games, I am also interested in more complex projects like mid-core, AR-VR
Position: Unity3D Developer
Category: Unity
Experience: 2 years | English: upper


Unity Developer
Ulab (Sumy State University) | November 2021 - Now
Multi-Platform games development:
-VR and AR
-PC
-Android/IOS
Refactoring for switching game platform
Project supporting
Work with another dev's projects
Do meetings with 3d artists and designers
Administration
Position: Unity3D Developer
Category: Unity
Experience: 2 years | English: upper

-  Half-year experience working on outsource and product projects in a small game dev team
-  6-month experience in a local game dev company
-  **Pet projects** for building up my skills and getting into Unity
-  **Project for GMTK 2021** game jam (published on itch.io)
-  University pet projects (**ASP.NET Core web APIs**, **Razor Pages**, **Entity Framework**, relational databases (**SQLite, MySql**)
-  Winner and participant in university StartUp contests, hackathons, and faculty days
-  Double winner of All-Ukrainian Students` Science researches contest in Applied Geometry
**Unity** developer with 2 years of commercial experience.

Worked as a Unity game developer with a variety of projects. My responsibilities included: core mechanics design (using **SOLID, OOP, DOD, Gof Patterns**) & implementation, animations (UI, humanoids), bug fixing, refactoring, unit & playtesting, remastering (legacy projects), plugins renovation/integration, optimization, building for **Android/iOS/WebGL/Standalone**. Familiar with TDD (Unity Test Framework, **NUnit**).

**Tech skills**:
- **C#/.NET**
- **Hypercasual game mechanics** (idle arcade, clicker, runner) both 2D & 3D
- **Animations** (Unity Animation, Animation rigging package, DOTween, Coroutines, IK)
-  **External SDK integration** (Facebook SDK, IronSource SDK, OneSignal SDK, EasyMobile SDK)
- **Analytics integration** (UnityAnalytics, GameAnalytics)
- **Monetization** (UnityIAP, UnityAds, IronSource Mediation with adapters)

**Also**:
- Familiar with **ASP.NET* (RESTful web APIs including work with Entity Framework, AutoMapper, Postman, Dapper), Razor Pages (pet projects).
-  Worked with **SQLite, MySQL, MS SQL Server, Realms .NET SDK by MongoDB, Firebase Services (Firestore)**. 
-  VCS (**Git** - GitHub, GitLab)
-  **English B2**
-  Adobe **Photoshop** basic knowledge
-  **Blender** & **Autodesk 3Ds Max** basic knowledge
-  Audacity, FL Studio - basic skills

I desire to work on the newest and most exciting projects. Besides, I want to develop my skills and gain experience in ECS, Networking, AR/VR, etc.
Position: Unity3D Developer
Category: Unity
Experience: 4 years | English: fluent


Unity developer with 4+ years of commercial experience. Worked on mid-core, casual, and research and development projects. Worked both alone in a startup and in teams of 10+ people. It is amazing to develop projects with nice and dedicated people. I love working with business logic and users. Fluent English language speaker.

English — C1
Russian — C2

WORK EXPERIENCE:

Unity Developer in Spacer World
November 2021 — December 2022 (1 year 2 months)
Work on VR/XR application for b2b. Delivered product features with minimal time-to-market so that the startup could find a product market fit as soon as possible.
— Adding metrics and statistics; A/B testing, quantitative tests
— Layout and correction of UI, support for different devices/formats
— Project support, debugging, ios/Android builds, optimization via Unity profiler
— Implementation of Continuous Integration (CI), work on Git flow
Stack: Unity, C#, Zenject, Unity Profiler, Device Simulator, CI/CD (devops) and other libraries.

Unity Developer in Lionhope
September 2019 — November 2021 (2 years 3 month)
Developed a mid-core game. I was main supporter of the game, and creator of new games. On-boarded junior developers. Was buddy in team. Implemented CI/CD and Git flow. Developed high-load microservices as a C# Asp.Net developer.
— Adding metrics and statistics, Unity IAPs and third-party Ads SDKs
— Working on layout and correction of UI and sprites, support for different devices
— Working with 3D, physics and ragdoll
— Adressables, asset bundles, C# backend and networking
— Script support, debugging, builds for Android/ios, optimization via Unity profiler
— Implementation of Continuous Integration (CI), work on Git flow. Implementing Zenject
Stack: Unity, C#, Zenject, Unity Profiler, Device Simulator, Spine, CI/CD (devops), etc.

Unity Developer in Mechanarium
October 2018 — May 2019 (7 months)
Developed the 2D game prototype about bank safe, and supported the implementation of features from Game Designer. Was team leader of Research and Development team.
Stack: Unity, C#, Zenject, CI/CD (devops) and other libraries.
Position: Unity3D Developer
Category: Unity
Experience: 6 years | English: upper

Solitaire
Company: Universe Apps
Status: Senior Unity Developer is a dynamically growing team
Tasks: game core architecture, game core mechanics, random system, editor for level designers, tutorial system, in-game events, analytics integration, code base refactor analysis, teamwork pipelines improvements and utilities for that, different in-game UI solutions

Sudoku, Universe Apps
Company: Universe Apps
Status: single Senior Unity Developer in a small sized team
Tasks: game logic, UI, algorithms, ads integration, analytics integration, maintaining and developing of inner game framework

Find Differences, Universe Apps
Company: Universe Apps
Status: partial participation as Senior Unity Developer in a small development team
Tasks: UI, animations sequences, popups

Hotel Ever After: Ella's Wish
Company: Glowforth OÜ
Status: Middle Unity Developer in medium sized development team
Tasks: game logic, unity timeline utilities, UI

Slots Era
Company: Murka Games
Status: Middle Unity Developer in big, well organised development team
Tasks: developing in-game events, UI

Masha and Bear Clean House
Company: Indigo Kids
Status: single Unity Developer in a small team
Tasks: game logic, ui, different ad network integrations

Masha and the Bear
Company: Indigo Kids
Status: Junior Unity Developer in a small development team
Tasks: Minigames, UI, sound system

Masha and the Bear: Hospital
Company: Indigo Kids
Status: Junior Unity Developer in a small development team
Tasks: game logic, UI, ads integration
Unity Developer, working in GameDev industry from 2016. Proficient in 2d/3d, code base architecture, business/game logic, working pipeline tools. Passionate to optimisation and learning new technologies.

Work Experience:
Universe Apps (Senior Unity Developer) Sep 2019 - May 2022
Glowforth OÜ (Middle Unity Developer) May 2018 - May 2019
Murka Games (Middle Unity Developer) Jan 2018 - Mar 2018
Indigo Kids (Junior Unity Developer) Jan 2015- Dec 2017
Preferably projects with AR/VR technologies, code architecture development, code management, team working pipeline optimisation.
Position: Unity3D Developer
Category: Unity
Experience: 5 years | English: upper

• Secured and reliable IAP system
• Client Network system for checking and fixing connection problems
• Zenject core app (signals, factories, pools)
• Resolved issues with BDSM-architectures 
• Resolved issues with high amount of 3rd party plugins in Android
• Successful fight with low-end Android-devices (bench-marking, switching art and behavior, editor setup optimizations etc.) 
• Full distribution app setup for AppStore's TestFlight and Google Developer Console
• Successful R&Ds in VR, Networking, physics, WebGL etc.
Unity skills:
- core app development (Zenject, Facade, factories, pools, signals, navigation)
- Client-server logic (REST, WebSocket)
- Social networks integration (auth)
- IAP integration for iOS and Android, secured restoring for consumable products 
- Analytics System integration (Fabric, Flurry, AppMetrica, AppsFlyer)
- Ad networks integration (MOPUB: FacebookAudience, Admob, Vungle, AppLovin)
- Native dialogs for ios and android
- Unity UI, NGUI, Spine Animator
- Unity Editor tools for Scene and assets
Also: VR, 3D physics, Lightning, NavMesh, WebGL, TestFlight, R&D.
 
General skills:
- C++ (basics), C# (2 years study experience and 4+ years commercial development);
- Strong OOP, discrete math
- TeamCity, PowerShell ISE (Unity BuildScripts)
- Microsoft AZURE, Android Cloud basics (bundles, tables, security)
- GIT, Mercurial
- Trello, Jira 	 
- ReSharper Ultimate
- Google Drive and Forms API
- MS SQL Server 2012
- Basic Telecom knowledge (signals, transfers, connections, encryption, etc.)
- Upper-Intermediate English both spoken and written.
Kiev: office in city-center and/or possibility to work at home sometimes.
New technologies / approaches / training during process are welcome
Position: Unity3D Developer
Category: Unity
Experience: 4 years | English: intermediate

Goliath:
http://store.steampowered.com/app/363520/

Goliath: Summertime Gnarkness
http://store.steampowered.com/app/493240/
Unity, UE4, c#, c++, git, mercurial, linux, android, lua
experienced team, interesting projects.
Position: Unity3D Developer
Category: Unity
Experience: 0 years | English: upper

praise from mom
(∀)
> Unity Weak Projects:
 ~Clone of Jetpack Joyride but its 3D 
 ~Mobile runner 
 ~Minesweeper 3D
 ~ Three test tasks for SoftServe / CD-Games / ...
[experience]: C#, ECS, Modeling & Animation, VFX, Unity Remote 5, Photon

>Default graphic redactor
[experience]: C++, OOP, Pixel image / assembly files properties

>Some telegram bots
[experience]: JS, work with APIs.

>Android Map Viewer
[experience]: kotlin, Android SDK, OSM lib.

>useless code ;)
Honestly, I want join to your team, just because it`s a valuable chance to begin developer career and get skills + experience for my goals realisation.
Creating games that inspire millions of players == meaning of life
Position: Unity3D Developer
Category: Unity
Experience: 5 years | English: intermediate


Using Unity since early 2017. Worked on dozens of games which  are mostly 2d, like slot machines, casual or social games. Also have couple of 3d pet projects and an AR app in portfolio.