lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: 3D Generalist
Category: Artist
Experience: 4 years | English: intermediate


I'm a 3D Character and Environment artist. I graduated from Autodesk Training Centre as a 3D generalist. I have more than 3 years of experience with creating characters and environments for games (most likely for Unity editor, but I can do work for UE too). Last two years I worked as a character artist for one of the open-world projects. I created avatars for real people who are going to use this project with VR. 
Also, I did a lot of work for the other little projects.  Now I’m looking for new work opportunities
Position: 3D Generalist
Category: Unity
Experience: 7 years | English: intermediate

Participated in the launch of 9 applications in mobile stores. The same number of web and desktop applications. There are also about 6 mobile games in the hyper casual genre.
In the first year, my task was to prepare models for sale in online stores. Finding ref, modeling, texturing, visualization of both LP and HP models. I have been holding the position of 3d Generelist at BMBY for about five years. I prepare the entire visual part for architectural projects. Working with unity and threejs scenes, setting up materials, lighting, post effects. Creating environment models. Production of video materials (presentations). Recently, we have been actively studying and applying photogrammetry. During this time, I have already implemented 9 mobile projects, 8 desktop and 20 web projects. In addition, outsourcing modeling for casual games. Last year I create 6 HyperCasual games, and some prototypes.
I want to create awsome games and other products.
Position: 3D Generalist
Category: Other
Experience: 4 years | English: intermediate

Have experience in architectural projects
I work in such programs as 3Ds Max, Vray, Adobe Photoshop, SketchUp, Chief Architect
In my work I am looking for interesting projects and opportunities for self-improvement
Position: 3D Generalist
Category: Artist
Experience: 7 years | English: basic


Medical 3d generalist. More than 40 completed commercial projects. My pipeline is:
1.Houdini+Redshift
2.Davinci, Nuke
Learning UE5,Karma render(Houdini), USD. All free time i use for learning new in 3d. Never failed to complete projects on deadline.
Position: 3D Generalist
Category: Artist
Experience: 6 years | English: intermediate

This was an existing project I worked on for the Kukulu mobile game, beginning with character modeling, environment modeling, asset creation, and character and asset animation. It was Ethiopia's first 3D mobile game, and it won several awards.

At Gmedia, I worked on a 3D short film called The Goat. It was an amazing and exciting project that taught me a lot and helped me develop my skill sets. My role was as a 3d generalist, and I was responsible for modeling the main character, rigging texturing, and animating the scenes, as well as modeling the environment assets and animating texturing the environment and assets.
as well as social media content 2d motion graphics, 3d motion graphics, poster design, video editing  for their clients,
Qene games
I worked as a lead 3D generalist for "kukulu" at Qene Games, and my responsibilities included: 
- Concept drawing 
- Modeling the level 2 and 3 environment 
- Creating assets for levels 1,2, and 3 
- Asset building for every level intro and outro animation
Texturing the environment UV unwrapping Lightning Animation Social media renders

I've also been working for Gmedia as a 3D generalist and creative for over 4 years. Gmedia is a marketing firm that creates advertisements, documentaries, and animation...
Gmedia
- I was in charge of developing concepts.
- 3d modeler 
- 2d asset creator 
- 3d and 2d animator 
- VFX artist 
- 3d render posters 
- Motion graphics 2d and 3d
- Designing animation 
- Video editing
I want to work in game development because I have experience and have successfully completed a 3D mobile game called Kukulu.
Position: 3D Generalist (Character Artist)
Category: Artist
Experience: 2 years | English: intermediate


3D Generalist, specializing in creating characters. I have been engaged in 3D graphics for 2 years, I have 1 year of experience working with clients on a freelance. Worked in the field of marketing, visualization and 3D printing.
Position: 3d generalist, motion designer
Category: Artist
Experience: 4 years | English: intermediate


Hi there! My name is Vova.

I've been working as a 3d generalist since 2020, in freelancer mode. Previously I've used 3d skills as a graphic designer. Through these years I've become experienced in hard surface modelling, texturing, lighting, animation, UV unwrapping, a little bit of sculpting, hair grooming, rendering etc.

Also, I have experience with rigging, 3d cloth creation, and some simulations like water or Pyro. Have experience with compositing and postprocessing rendered animations.

My key software is Cinema 4d, Arnold and Redshift renderers, Daz3d, Clo3d, Substance Painter, Rizom UV, Zbrush, After Effects etc.
Looking for interesting projects with cool people, both full-time and part-time projects.
Position: 3D Generalist, motion designer
Category: Artist
Experience: 2 years | English: intermediate


I did graphics for music videos and commercials as a freelancer, working on video creatives for the marketing department of the game Fishdom as a 3D generalist.  In his work he used Adobe After Effect, Photoshop, Cinema 4D, Unity3D.  I plan to continue to develop in the direction of 3D creative
Position: 3D Generalist  Motion Designer VFX Artist
Category: Unity
Experience: 6 years | English: intermediate


Hello, my name is Vladyslav and I am a 3D Generalist who started as a 2D artist in 2014. Then as a VFX artist and motion designer.(2015-2019) I worked in advertising and with the web I supervised the filming of clips and advertisements for the post, and in recent years I acted as a concept artist, so I understand and do the whole process from idea, storybording, concepts to post and release.Meanwhile I studied 3D softwares (ZBrush,Blender,World Creator,Houdini,)to improve my skills..I have a passion for animation and conceptualization, I like to learn and share knowledge.
About myself: attentive, responsible, cheerful, creative  and fun naturenature.

Thank you for your attention!)
Position: 3d generalist Team lead
Category: Design
Experience: 11 years | English: upper


I am CG artist with wide range of skills which help me in creating different kind of artworks. Combination of technical and pragmatic thinking and art mind allow me to see problem source, decompose task and build effective roadmap and pipeline to successfully solve the task. Interested in implementation of storytelling in every work i do, level design, modeling, texturing.
Aimed at workin in film industry, game dev.
Maya
3dMax
Zbrush
Mari
Nuke
After Effects
Vray
Corona
Unity
Position: 3d Generalist, Unity 3D Devloper
Category: Unity
Experience: 11 years | English: intermediate

I generate ideas quickly
I am structural and brainstorm master
I learn programs and systems very quickly.
I quickly adapt, in a short time I join the industry
I always and everywhere quickly become very helpful
From 2017 to 2022. Unity 3D Developer MadAliens
From 2014 to 2017 3d Generalist Archviz
From 2011 to 2014 3d Generalist of 3dview animation studios
From May 12, 2006 to 2011, design studio Pozitiv, 3D designer
game development, game metaverse, virtual and augmented reality games on unity
Position: 3D Generalist|Vfx Artist
Category: Artist
Experience: 1 years | English: intermediate

I received a certificate from Udemy for completing "Visual Effects for Games in Unity - Beginner to Intermediate."
I work as a 3D artist at Mind Studios Games. My responsibilities include searching for references, modeling, texturing assets, and creating VFX for mobile games using Unity Particle System.
When creating models and animations for vfx, I use Blender. For textures, I use Photoshop or Substance Designer, Unity Shader Graph, or Amplify Shader Editor for shaders.
I'm not interested in creating characters or creatures and their animations.
Position: 3D Lead Artist / Junior Unity Developer
Category: Unity
Experience: 7 years | English: upper


Experienced in developing mobile games from idea, up to publishing to the store. All the aspects. Сode and Art.

Having strong art background. Animation(character and technical), visual effects, modelling skills etc. Experienced in participating for world famous projects(Netflix, CD Project, Square Enix, Ubisoft)
Position: 3D lighting designer
Category: Artist
Experience: 0 years | English: upper

I`ve been studying 3D art, by myself, for half of a year+.
Completely from scratch(no understanding what 3d soft even exist) to freely usage (imagine - create). It took me more than 6 month and 1000+hours of consistent work,
300+ video tutorials on YT and ArtStation,
3 e-books,
web-articles,
So nothing going to stop me on my way.)
-Illuminating open world and indoor scenes by recreating natural and artificial lighting using Lumen and Path Tracer in UE and Cycles in Blender
-Creating an atmosphere and mood, accordingly to brief and references, using lighting and color temperature
- Adjusting different aspects of the scene to accomplish desirable looking (light reflectors, flags, cookies, placement of geometry, PBR materials, UE post-processing)
-Providing cinematics: by key-fraiming objects, lights and camera settings rendering secuences, aditing in Davinci, including color correction and adding sound design which matches general mood.
Position: 3d modeler
Category: Artist
Experience: 1 years | English: fluent


Designing and editing models and interiors in various 3d modeling software categories.
Creating and scripting video guides for specific software for clients and employees.
Communicating and conceptualising ideas for different projects and their varying stages.
Creating logos and templates for different PDF Guides. 
Presenting projects and concepts to the clients.
Position: 3d modeler
Category: Artist
Experience: 0 years | English: pre


I work on low-poly projects in the 3D industry. Primarily, these include houses, rooms, and interior objects. I am also skilled in creating 3D characters, such as a sad toaster or a fluffy toy cat. I can also create accurate replicas of individual real-world objects in 3D. 
In the future, I see myself in the realm of 3D, involved in creating assets for casual games and quest games with low-poly 3D graphics style.
I definitely won't be creating 3D models of weapons.
Position: 3d modeler
Category: Unity
Experience: 4 years | English: basic


Over 4+ years of experience into 3d modeling.
Good knowledge of different methods of modeling (low/medium/high poly). Able to create most types of objects.
Understanding of texturing principle and their implementation.
Proficient in 3D Coat, Zbrush, Cinema 4D, Maya.
Position: 3d Modeler
Category: Unity
Experience: 4 years | English: upper


5 years of total modelling experience with 3 years working for Wargaming as a CG artist. Creating all sorts of game props, buildings, vehicles (full cycle).
Preferably photoreal objects modelling and texturing. 
Would also like to work on stylized objects to gain experience.
Position: 3D modeler
Category: Artist
Experience: 2 years | English: intermediate


- modeling of decor items, furniture, clothes, plants and everything else for visualizing exterior and interior projects; 
- Unwrapping using Rizom UV, creating textures and materials in V-Ray and Corona;
- remodeling of CAD objects to objects with the correct grid; 
- modeling with smoothing, retopology; 
- creating scenes from photos using perspective match
- creating models using Zbrush and Marvelous Designer; 
- baking textures using Subtance Painter, Zbrush and Marmoset Toolbarg
- projection details from high poly to low in Marmoset Toolbarg and Zbrush; 
- texturing models in Zbrush using Spotlight;
- modified existing models for the projects;
- creating basic renders;
NO cooperation with the russian market
Position: 3D Modeler
Category: Artist
Experience: 0 years | English: basic


11/2018 - to the present "Bokud" PE. I work as the chief engineer of PP "Bokud", 
I graduated from ELEMENTZA courses, I have experience in creating simple 3D models. Texturing, UV, rendering and using them in Maya, Zbrash, Photoshop, Arnold render, Substance painter, 3dcoat, Marvelous designer. I have a desire to work in a team 100% and develop in the direction of the gaming industry.
I have experience in creating simple 3D models.
Texturing, UV, rendering and using them in UE, Unity.
My dream is to dive headfirst into the world of game creation.
Position: 3D Modeler
Category: Artist
Experience: 1 years | English: intermediate

The Guardian British tabloid made media coverade of the project I've been involved in right after project's Steam release
1). Indie games development, ingame 3D object/environment creation. 3D Printable combat aviation ordinance models development for scale modeling purposes.
2). Production and managment. I have worked as the Head of production department of heavy industry company.

Have passion to create 3d models of war machines and weapons, industry equipment, ships and planes, building and architecture pieces.
Position: 3D Modeler
Category: Other
Experience: 2.5 years | English: pre


3D Modeler
HOVER Inc. - Full-time
Nov 2019 – May 2021

3D Modeler
Agile Fuel - Full-time
May 2021 – Present

Skills - SketchUp, Chief Architect, 20/20 Design
Creating interior and exterior visualization
Position: 3D Modeler
Category: Artist
Experience: 0 years | English: upper

• Progressed from Junior Architect Assistant to Architect + Visualizer with my own projects. Worked with both restoration projects and new construction.
• Got huge experience in working with clients and developing projects from idea to implementation.
• Designed full brand identity for "Точно Мафия" Club and designed all necessary graphic materials for the club (banners, posters, unique personal designs for club members)
• 6+ years experience in Architecture and Graphic Design with more than 50 completed projects. 
• Experience in Architectural visualization.
• Strong Graphic Design skills. Mainly worked on brand identity and social kits.
• 2 years of studying 3D. 

Currently working on full pipeline 
• Modeling hard surface (realism/stylized)
• Sculpting 
• Retopology, optimization, preparing clean low-poly model
• UV-mapping
• PBR, hand-painted texturing
• Rendering

Mainly work in Maya, ZBrush, Substance Painter, Substance Designer, Adobe Photoshop, Adobe Illustrator, Marmoset Toolbag.
Mainly oriented on GameDev studio, full-time and remote. 

Interested to work with AR/VR and video production.
Position: 3D Modeler
Category: Artist
Experience: 1 years | English: pre


Ambitious and motivated 3D artist with a great passion for creating visual art. I have good knowledge and understanding of 3D modelling pipelines. Always ready to develop my skills and learn new tools to achieve impressive results. Able to work in a team and individually. Good at work organization and time management.
Position: 3D Modeler
Category: Artist
Experience: 0.5 years | English: pre

I have experience in creating simple 3D models. Texturing, UV, rendering and using them in UE, Unity.
I also have experience in creating electronic music.
Graphic designer:
Freelance | 2018-2022
- I worked on creating different graphic materials for different small firms and companies.
My dream is to dive headfirst into the world of game creation.
Position: 3d modeler and visualizer
Category: Unity
Experience: 6 years | English: intermediate

I have good knowledge in 3ds max, low-poly hi-poly modeling, baking textures.
Experience:  December 2016 -Present – Freelancer as 3d modeler and visualizer.
 July 2016 – December 2016 Daybreak - 3d designer and modeler.
 August 2015 – June 2016 Department of Patrol Police Lutsk, battalion commander.
3d modeling and rendering
Position: 3d modeler , Level artist
Category: Artist
Experience: 7 years | English: upper


2017 - Enixan Entertaiment

3d modeling
Texturing
Animation

2018 - Wargaming ( World of Warplanes)
Created high-quality 3D models. Maya.
PBR texturing assets for rendering and optimized Shader.
Working with Worldeditor,Unifyeditor.

2019 - Wargaming ( World of Tanks)
Level artist 
Level creation in game engines, ( Unify editor) 
Placing world assets to dress a scene and create strong environment storytelling , giving context to game locations;
Working with the Level designer to bring aesthetic composition to scenes with strict technical and gameplay constraints;
Working  with modular assets, in-game shaders;
My Level art show real I can demonstrate on a personal meeting. 
Now open to new job in Cg art or Level art.
Position: 3d modeler, nft creator, graphic designer
Category: Artist
Experience: 4 years | English: pre

agar yaxshi ish bo'lsa men borib ishlashga roziman
I am a model with 4 years of experience. and nft creator
my last job was creating nft and selling it, i sold my nft to american guys, they were very happy with it, and now i'm also learning web programming
i dot know what have i hating
Position: 3D Modeler / Visualizer
Category: Artist
Experience: 2 years | English: intermediate


Hi everybody. My name is Mykola Slobodyanyk. I am 3D artist, modeler and visualizer. I am engaged in modeling interiors and exteriors, various furniture for its subsequent visualization. I graduated the Maritime Academy and worked by profession long time. I met with the world of 3D in 2014. I worked mainly as a freelancer with various foreign clients and compatriots. The first works mainly consisted in modeling of various objects, then projects became more complicated. In the following years I has decided for myself to make visualization of interiors and exteriors because I see in this themes a great potential for creativity and planning something new.
Position: 3D modeling
Category: Design
Experience: 2 years | English: pre

I have two certificates on Autodesk: 
AutoCad: http://16bitfamily.com/certs/alona_autocad.pdf

3DMax: https://drive.google.com/file/d/0B2RZKcKD40jHU05kVXZJY0dEZW8/view
3DMax, 3DMaya, AutoCad, VRay, Mental ray, Photoshop, QA
My dream is a modeling of cartoon characters and animate them. However, I am happy to modeling  different kind of objects. I would appreciate to work in a team and to establish long-term relationships.
Position: 3D modeling
Category: Artist
Experience: 3 years | English: intermediate


As an expert 3D graphics artist I provide visually stunning 3D models, animations and renders that are unparalleled in promoting your brands and products.  

Clients with the need of generating traffic, leads and presenting ideas need to do so with unique, compelling and quality digital art, one of which is 3D art.  Having years of relevant experience, I provide clients with highly creative 3D models, animations and renders that are applied in advertising, character design, 3D printing, product design, product visualization, Album covers, E fliers, and brand design. This in combination with continuous timely delivery makes me your go to professional for your 3D visual communication needs. 

Besides being a professional, I am passionate about making art and satisfying client needs. Let’s have a chat and together bring your ideas and dreams to fruition.
Position: 3D Modeling
Category: Artist
Experience: 2 years | English: pre


If you need to design unique furniture, lighting, or other interior item concepts, I will be happy to create them for you. I love to work with minimalism and simple but elegant forms. Open to collaborations.
Position: 3d modeling. For printing and cnc.
Category: Other
Experience: 5 years | English: intermediate

creating models of retro equipment and architectures for the Museum,
creating sets for self-Assembly of ships made of wood
(lavka-korabela.ru)
construction of exhibition stands
creating a set of drawings for industrial sensors
Making difficult drawings and models for 3d printing.
Rhino solidworks 3dMax
3D modeling and visualization of engineering structures.
Position: 3d modeller
Category: Other
Experience: 0.5 years | English: pre

Software and instruments: 3d max, vray, corona, floor generator, adobe photoshop, zbrush, marvelous design.
Experience 6 month.
Self- motivated and responsible candidate. Good communication and problem solving skills. Looking for a job with further career growth.
Position: 3d modeller
Category: Artist
Experience: 2 years | English: upper


I graduated Software Engineering department at Technical College of the Polytechnic 
University and now I’m gaining education in Marketing. Experienced game player. 
I can easily communicate with the team, solve problems and cases and find proper solution in 
difficult and stressful situations. I am always willing to discover and study something new.
Position: 3d modeller
Category: Artist
Experience: 3 years | English: basic


Worked as a jewellery designer for about 5 years used:
Rhinoceros
Blender
For the last 7 months I have been working as a modeller for a company specialising in advertising. Using software :
Blender
RizomUV
Substance Painter
Профессиональный рост. Сложные задачи. Стартап.
Position: 3D modeller
Category: Artist
Experience: 0 years | English: intermediate

Basic skills - creating low poly, high poly, retopology, creating sweeps, baking, texturing.
2 years of study 3D. Proficiency in programs such as Blender, Maya, ZBrush, Substance 3D Painter. Basic skills - creating low poly, high poly, retopology, UV maps, baking, texturing. Personal qualities - fast learner, organized, stress resistance, perseverance, attentiveness.
I want to get new experience, improve my skills in 3D, accept challenges, learn new programs, work in a team of professionals, create cool projects
Position: 3D-modeller
Category: Other
Experience: 0 years | English: intermediate

My little portfolio with several 3D-models and images of them: https://drive.google.com/file/d/0B49WQVAFh5rvX2hKSlhEWG5meTg/view?usp=sharing
Skills:
-3Ds Max
-Adobe Photoshop
-ZBrush
-MilkShape 3D
Also(offtop):
-HTML
-CSS
-Adobe Audition
-Cubase
Ability to work distantly, free schedule, adequate employer.
Position: 3D Modeller
Category: Design
Experience: 4 years | English: basic

I work on the freelance exchange but I want to try my hand at teamwork.
Hi, I am a 3d Artist. I like create very cool models. I have been modeling for 4 years. More my works I can to show only in private message!

Here's what you can get from me:

- Sculpting model in ZBrush. It's creating a 3D model of High poly.

- Retopology model in Maya. You wiil get good and correct topology for your model.

- UV-unwrap in Maya. You wiil get a correct UV. And then you can baking texture on your mesh.

- Texturing model in Substance Painter. You will get good PBR texture.

- Adding fur on model with help Interactive Groom Spline in Maya. If your model will be need fur. I can do it. This you can saw in my portfolio on Upwork. On the 3D Model Husky.

- Final render in Arnold(Maya). See exempel in portfolio.