lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: Unity 3D Developer
Category: .NET
Experience: 3 years | English: intermediate


Unity 3d Developer
from 10.2022 to now
KEVURU GAMES
- Development of a 3D adventure game prototype on HDRP
- Development of a mobile multiplayer game using Fish Networking (Fish-Net).

Unity3d Developer
from 09.2021 to 09.2022
Kensana Entertainment
Participated in the development of a casual Tile-matching (Match 3) game  

Junior Developer
from 05.2020 to 06.2021
Stan's Assets from KAPPS
Development of plugins for Unity3d, development of scripts and UI in projects 

Junior Developer
from 09.2018 to 05.2020
ISD (developing for healthcare industry)
Development of a company’s internal use site for accounting and controlling employee time using ASP.NET Core and Angular technologies

Trainee
from 03.2018 to 06.2018 
ISDDESIGN (Ukrainian Outsourcing & Outstaffing IT company)
The mobile application "Dentist's Practice" works on the technology of augmented reality and allows dental students to learn how to remove caries. I worked with Web API(.NET) 

Student
from 09.2015 to 01.2021 
Dnipro National University (Education)
The graduation research.
In the course of the work a software "Genie Assistant" was created to acquaint the person with augmented reality and improve person’s mood. The software for creating an interactive augmented reality object is implemented in the Unity software environment using Visual Studio 2017 and Vuforia, IBM Watson libraries.
I would like to gain experience and expand my horizons in programming
Position: Unity3D Developer
Category: Unity
Experience: 4 years | English: fluent


0.5 years of Xamarin & ASP .Net Core development, 3.5 years of Unity development.

I prefer working on long-term projects where I can improve my personal qualities and professional skills. Also, I like working in big teams where I can exchange experience with other developers, having brainstorming sessions, discussions, etc.

Programming languages: C#, JavaScript.
Engines: Unity.
Version Control: Git, Perforce.
SDK: Firebase, Facebook, Google, Unet, Chainsafe, Photon Fusion.
OS: Microsoft Windows, macOS

Also: Xcode, Jira, Trello, Visual Studio, Jet Brains Rider, Postman, OOP, Universal / High Definition Render Pipeline, WebView, Asset bundles, Post-processing.
- Interesting long-term projects where I can do a lot of research, and study a lot of new interesting features;
 - Working in a big team where I can have a lot of discussions and brainstorming sessions, improve my communication skills;
 - Ability to constantly improve my English level;
 - Competitive salary;
 - Ability to communicate with the product owner to share my own ideas for improvement of the quality and performance of the product.
Position: Unity3D Developer
Category: Unity
Experience: 1 years | English: upper


10 month of experience in hypercasual game dev

Worked with:
ECS(LeoEcs, Morpeh, DOTS)
Zenject, DoTween, Dreamteck Splines, UniTask
Shader Graph/HLSL, Particle System, UI
Git(TortoiseGit, SourceTree)

Basic knowledge of:
Blender, Rust, Bevy, Godot
Position: Unity3D Developer
Category: Unity
Experience: 10 years | English: intermediate

- Co-founder and developer of evvavr.ru location-based VR arena. 
- CTO of a web development company. 30+ tech employees under direct management.
- Head of the mobile development team. Xamarin Forms development.
- 3 game self-developed and self-published on AppStore/ Google Play. Unity3D stack.
- 10 years of web development.
- 2 years of mobile development.
- 3 years of game development.
Position: Unity3D Developer
Category: Unity
Experience: 3 years | English: upper

I am strong, skillful, and self-organized Unity Developer with 3 years experience of developing games for mobile. Have done more then 60 commercial projects. Have strong  scripting and Unity editor knowledge. Ready to do orders qualitatively and closely. I like codding and create games so much.
(11/2021 – present)
Unity middle Developer hyper casual/casual games/citybuilder
Toy Fly (Published in Play Market)
Foxmaster (Published in Play Market)
Lend of Legends (Published in Play Market/ App Store)
Zombarium (Published in Play Market)

Hyper casual games. 
-       full pipeline of development games
-       full scripting with OOP concept
-       optimize projects
-       implemente IAP, IronSource, AppsFlyer, MRGS, Dev2Dev, advertising, analytics tools
-       bake lighting, post processing, shaders, particles, collusion

Lend of Legends
Farming game.
I used:
-       Add events
-	VFX effects
-	Implementation 2d destruction mechanic

Few other commercial projects, not published now

(11/2020 – 11/2021)
 Unity Developer / Team Lead game/app department
 Catch Your Blogger Game (Published in Play Store / App Store)
3D simulator game
-       as team lead was responsibility for effective implementation of project plans and deadlines
-       calculate production budget
-       full pipeline of development hyper cacual games
-       full scripting with OOP concept 
-       animation, special design, fonts, gradient;  
-	sounds, touches, enemy AI; 
-	IAP, advertising, analytics, optimization, testing; 	

(2017 - 2020)
Unity C# / Java Developer
Created about 60 unique games and Apps for Media business (traffic arbitration).
Position: Unity3D Developer
Category: Unity
Experience: 2 years | English: intermediate


1.1 year of commertial experience in NanoReality Games Ltd.
8 months  of comertial experience in Qualium Systems
Experience with c#, .Net 4+ years
In personal portfolio are 3 games.
- experience with Unity features(UI, animations, ragdoll, etc)
- experience on integration of plugins in unity
- experience of creating system of internal monetization
- knowledge of Unity plugins (Zenject, StrangeIOC, Dotween, Odin, I2Localization, etc)
- experience on work with WebGl, AR/VR, Oculus
- knowledge of UI creation
- experience on optimizations
- experience with AssetBundles and Adressables
- knowledge of structures and algorithms
- experience of writing unit-tests;
- experience with data bases (MySql, OracleDb, MS SQl)
Position: Unity3D Developer
Category: .NET
Experience: 0 years | English: upper

Have different projects on my Github. Passed Unity 3D mentoring course. Passed C# course on Ulearn.
1.5 year i learn Unity and C# myslef and get 6 month training of Unity 3D mentorint course on Foxminded. I love videogames and constantly take part in all novelties and trends of this domains. I have different prodjects on my github.
Gamedev is my dream
Position: Unity3D Developer
Category: Unity
Experience: 1.5 years | English: upper


- 1.5 years of commercial development experience with Unity3D.
- Experience with Jira.
- Experience with Git and Git Flow.
- Experience with OOP.
- Experience with DOTween.
- Experience with Design Patterns(GoF).
- Experience with implementing game sounds based on FMOD.
- Experience with making in-game UI.
- Experience with Zenject.
- Experience with Addressables.
- Experience with UniRx.
- Experience with Mirror Networking.
- Experience with Navmesh.
- Experience with Behavior Tree unity plugin.
- SOLID principles.
- English - B1+.
Position: Unity3D Developer
Category: .NET
Experience: 3 years | English: intermediate


1.5 years of commercial experience in C#, more than 3 years of non-commercial experience. Familiar with OOP, SOLID and design patterns. Had the opportunity to work with server applications. I have experience in the development of add-ins for engineering software. At the previous place of employment, worked with Unity (familiar with building multiplayer and GUI using Ui Toolkit). I also have experience with Asp.Net, Entity Framework, Revit API, Autocad API and ML.Net.
Position: Unity3D Developer
Category: Unity
Experience: 5 years | English: pre

Main – С#, Unity3D, C, C++, S.O.L.I.D, OOP 
Additionally – Swift, JavaScript, CSS, XML, GIT, UI, UX, Linux, SDL 2.0, KISS, DRY, SCRUM, CI
Programs – JetBrains Rider, Xcode, Visual studio, Sourcetree, Photoshop
Technology – Jira, Jenkins, Push notifications / Local notifications, In-App Purchase, Mobile advertising, working with third-party plug-ins and SDK (Appsflyer, Facebook, Firebase, AdMob ...), AdMob Mediation, localizing applications, working with animation, adaptive layout UI
1. Core5, Kiev                  – Unity Developer     / AUG 2021 – Present
2. Whaleapp LTD, Kiev   – Unity Developer     / AUG 2019 – APR 2021
3. Playcus, Kiev               – Unity Developer    / NOV 2018 – AUG 2019
4. UNIT Factory               – Student                  / FEB 2018  – SEP 2020
5. RadMule Labs, Kiev    – Unity Developer    / NOV 2016 – JUL 2017
Interesting projects, development of new technologies, increase of my level and new acquaintances
Position: Unity3D Developer
Category: Unity
Experience: 2 years | English: upper


1. VR quest room-escape game project developer for Steam platform
* Total functionality developer (c#, XR Toolkit, DOTween)
* Level design
* Optimization (exture/ mesh baking, lightmap baking)
* Cross-device optimization (Oculus Quest 1/2. HTC vive)
* Functional Testing
2. VR english teaching environment app
* Function developing
* Multiplayer implementing (Photon PUN 2)
* Voice chat implementing
Interesting project on fresh VR/MR technologies, implementing fresh visions and ideas, passionate enthusiastic teammates
Position: Unity3D Developer
Category: Unity
Experience: 5 years | English: intermediate

1. Photon Bolt Networking integration  into racing game with player collision possibility.
2. Items placing system (building grid)  creation
3. Creating an android game from scratch to release
4. Team lead of 4 employers team.
5. Experience in machine learning
1 year as Unity Developer like freelancer
3 years as Unity Developer in product company
0.5 year as Unity Developer as self-employed
1 year as Unity Developer in outsource company
Not interested in gambling
Position: Unity3D Developer
Category: .NET
Experience: 1 years | English: upper

Realeased game Direct Result on Google Play(link in CV). 
1 year of experience.
Computer science student.
1 year experience in unity pet-project, 2 years of C# experience, computer science degree(2nd year). Writing clean code easy to maintain.

Used techonologies: 
•	Unity (both: engine and editor), Unity Ads, Android-experience
•	Plugins: Extenject (Zenject), UniRx, DoTween, LunarConsole, Newtonsoft Json
•	Unit-tests (nunit)
•	MongoDb
•	Git, GitHub, GitLab
•	AI-tools: GPT, Midjourney, Bing Create
•	Basic Illustrator/Photoshop, Spriter (2D animations)
Position: Unity3D Developer
Category: Unity
Experience: 5 years | English: fluent

Best sound and best design nominations at Norwegian Game Awards 2022 for Angy game

Winner of Best Educational Game awards at OYFO Museum in 2020 for Aan Tafel! project (selected to become a part of the exhibition)

Best Looking Game award at InDev & Drivhuset Creative Jam 2019 for Break Fast game (VR kitchen hack'n'slash)

Best Story Nomination at Norwegian Game Awards 2019 for Wolfy Boy game (procedural-storyline Mafia-like quest)
2017 - 2018: Firmateck - Junior .NET developer - Fullstack development of the WPF desktop application, administration of the SQL database and CI/CD configuration

2018 - 2021: Nord/ExcITed Workshops - Unity Tutor - Organization of Unity lectures and workshops, mentoring bachelor students on C# and Unity

2018 - 2021: Indie GameDev - Unity Developer - Development of various short-term game projects including the following genres: 2D puzzle platformer, 3D procedural racing adventure, museum educational project teaching food processing, 3D procedural story adventure

2020 - Present: Flat Earth Entertainment - Co-founder/CTO - Development of Angy - Online/local multiplayer golf-like lemming berry rush battle

2021 - Present: Play Magnus - Unity Developer - Development of Magnus Chess Academy application
Do's:
Project/code architecture control, project core implementation, optimization, technical leading, cross-team communication 

Don'ts:
Routine Editor work such as UI implementation and Animator setup, HLSL shaders writing
Position: Unity3D Developer
Category: Unity
Experience: 4 years | English: pre

Pet-projects: gamedev and proof-of-concepts

• REST webapi (ASP .NET Core + EF Core + MySQL/PostgreSQL + FirebaseSDK) + Docker + Cryptocurrencies
• Tiny bit of js / react, golang, lua, python

Current pet-project: game engine recreation from C++ to C#
Features:
• Complete architecture overhaul
• Fixing bugs and hacks. I have no deadlines and I'm the only business guy so I can take my time on it :)
• Management. To give some kind of development vector and tasks list if there will be more maintainers.

Experienced in some programming languages (list starts at assembler and ends somewhere at js and golang)
Sometimes I'm working on sound design. Also doing embedded and IoT things.
(2017-2019) 
Freelance / project

ERP software extensions development, backend development

• Reverse engineering tools: OllyDbg, IDA, MS VS Toolkit, MASM
• С++ ; libcurl, zeromq, nlohmann json, AFX/MFC, WinAPI, MinHook
• C# ; ASP.NET WebAPI, EntityFramefork, PostgreSQL, ZeroMQ

(2019-2020)
MadRabbit
Junior/Middle Unity3d developer

Casual games prototyping

• UniRx
• Zenject
• BestHTTP (SignalR/WebSocket)
• REST (over UnityWebRequest+JSON .NET)
• Firebase
• DoTween
• Spine

(2020-2021) 
AppNiss LTD
Middle Unity3d developer

2d platformer, casual games
SDKs integration, localization (English, Hebrew), assets development, game logic porting (Bolt -> C#), publishing to AppStore and Google Play

• Unity IAP
• I2
• Corgi
• Bolt
• GAF
• UniWebView
• ootii message bus

(2021-2022) 
HyperWe
Unity3d developer

HyperCasual games development

• AppsFlyer; AppMetrica
Position: Unity3D Developer
Category: Unity
Experience: 2.5 years | English: intermediate


2018 - current time
Mobile game development for Android and iOs platforms: 
- Creating apps for Android via Unity 3d
- Educational games for kids
- Hyper-casual games
- Casual games
- Integration Ads and analytics SDK (Firebase, Facebook, AppLovin...)

I have not experience with AR/VR.
Good team and kinds people.
Interesting projects and conditions for growth.
Position: Unity3D Developer
Category: Unity
Experience: 1.5 years | English: pre


2019 - Present Freelance
	Chatbots based on Discord with functionality: Music bot (YouTube API), Twitch streamer online checks and broadcast notifications (Twitch API), Discord server administration functionality (Discord API using Discord.NET) and other small functionality.
	Twitch broadcast chat parser to track system messages.
	Prototyping a shooter on Unity with UNet implementation.
June 2022 - Dec 2022 Unity Developer at Smuggled Bits
	Development of a prototype game Tower Defense with the mechanics of finding a route (A*).
Dec 2020 - Apr 2022 Unity Developer at Lumighost
	Development of a video player on the Unity engine to interact with Youtube and Amazon (s3) using REST principles, Youtube and Amazon APIs.
	Refactoring of Block Puzzle game algorithms, adding key mechanics.
	Refactoring of the Tower Defense game, adding new and refactoring old shooting mechanics. Changing the economy of the game and bonuses.
Position: Unity3D Developer
Category: Unity
Experience: 1 years | English: upper

I am really passionate about games. I love to make games and play them.
2019 - present - Working on non-commercial projects as Unity3D Developer for my portfolio (which you can check out on my github)

2018 - 2019 - Fullstack Web Developer (Node.js)  (1 year experience)

Overall experience with Unity - 1 year +. Also I have experience using Blender (3d modeling), Substance Designer/Painter (PBR textures), Photoshop for my projects.
I have good undestanding and experience working with Git and Jira.
- Interesting projects and friendly team
- Would like to have strong mentor and code reviews.
Position: Unity3D Developer
Category: Unity
Experience: 2.5 years | English: upper

> Manage 4 programmers team, onboard 3 of them
> Develop a log-based anti-cheat system for arcade games 
> Develop the game in one week (from customer concept to polishing iterations)
> Develop some AI algorithms (from adversarial search and FSM to MLAgents and Behaviour trees)
> Develop Unity tool for procedural generation (see Bars1704/UnityMarkov on GitHub)
> Fix an 800Mb memory leak on a mobile game
> Find a bug using only 300Mb size log file :)
2020-2022: Junior Unity dev in EM All Studio

Projects:
* Mobile Hyper casual games (2020-2021)
    - Create projects and prototypes "from scratch"
    - Support existing projects
    - Testing, bug fixing, refactoring and polishing
    - Write documentation 

* Desktop app (Visual novels creator) (2021-2022)
    - All above
    - Also have some team leading experience (managed team a team of 4 programmers)
    - Onboard new programmers
    - Implement git-flow
    - Do a code review
    - Distribute tasks for the team, and estimate terms for it
    - Communicate with the customer

2022-2023:Unity dev in BFG Studio:
* Research and Development projects, where I test some technology stacks on some prototypes, for example:
   - Some ECS frameworks, including DOTS
   - Havok physics engine
   - ProjectTiny
   - GameMaker

* Create minigames from scratch based on Unity WebGL
   - Develop a server-based anti-cheat algorithm
I would be glad to work on projects that would enhance my skills and bring people some fun!

Also - gambling, dating, and adult apps - are not accepted.
Position: Unity3D Developer
Category: Unity
Experience: 1 years | English: basic

Client-server: Mirror Networking, DarkRift Networking, Photon Networking(Pun, Fusion)
Third-party SDKs: Firebase (storage, real-time database, Firestore), IAP, Google / AppleID SignIn, AdMob, Unity Ads, Spine, RestAPI.

Others: Zenject, Lunar Console, LeoECS, LogCat, XCode, Postman, Creating custom attributes.
2022. Junior Unity/C# Developer at BG Games Studio:
- Development of mobile hyper-casual and webgl games.
- Training of trainees.
- Revision and maintenance of existing projects.
-Writing a commercial development plan
Position: Unity3D Developer
Category: Unity
Experience: 2.5 years | English: upper


- 2.5 commercial development experience, and several years of self-development
- Developed various projects both in a team and alone
- I master any unfamiliar technologies quickly
- Good soft skills
- Tech/Team lead experience
Position: Unity3D Developer
Category: Unity
Experience: 2.5 years | English: intermediate


2.5 years experience with C#.
2 years experience with Unity.
Using in games Strategy, Observer, Mediator, Visitor, Command, Singleton, Factory, Composite patterns.
Also had experince with State and Iterator patterns.
Unity assets which I used or using: DoTween, Vegetation Studio, Enviro Sky and Weather, Bezier Path Creator, Zibra Liquids, Feel, Epic Toon FX, Mirror,
mackysoft SerializeReferenceExtensions, etc.
Worked with VR projects (Oculus Quest 2).
Worked with Mirror.
Worked with adaptive UI.
Worked with Firebase.
Wokred with animations (IK, mecanim)
Worked with in-app purchases, admob, unity ads.
Worked with cinemachine, timeline, mesh deformation.
Position: Unity3D Developer
Category: Unity
Experience: 2.5 years | English: intermediate


2.5 years of commercial experience in Hyper/Hybrid Casual Games

- C#, OOP, SOLID; 
- Debugging and Profiling;
- Game Optimization (Build Size, Frame rate);
- Knowledge of programming patterns;
- Unity UI system;
- DoTween, LeanTween, Particle System;
- Multiplayer (Photon);
- Animations;
- GitHub, GitLab;
I expect a friendly team and the opportunity to develop skills in the company.
Position: Unity3D Developer
Category: Unity
Experience: 7 years | English: intermediate

Key features design on projects.
Leading few projects from scratch to customer delivery.
Close interaction with the customer during development.
2 years of developing GIS on android:
- Implementation of features required by the customer
- Debugging

0.5 years of developing distributed monitoring system based on MSP430 microcontroller:
- Developing of drivers for embedded peripherals (GPS, accelerometer, radiomodule etc.)

4.5 years of developing training simulators(including VR) based on Unity3d:
- design and implementation of simulation framework(used in all projects)
- Develop of tools for projects.
- Implementation of simulation procedures and processes.
Position: Unity3D Developer
Category: Unity
Experience: 2 years | English: intermediate

Developed projects almost on my own. In 2 years substantially raised my skills in Unity development. 

Recently successfully passed Unity Certified Programmer Exam.
2 years of experience in Android & iOS Unity developement. 
Participating in full development cycle - from idea to published product.
Strong experience with C#, OOP, design patterns, optimization.
Small experience with Photon multiplayer engine for Unity.
- Interesting and ambitious projects that will help my improvement as a professional;
- Well-organized, friendly team;
- But, personally, I am NOT interested in VR or AR;
Position: Unity3D Developer
Category: Unity
Experience: 0 years | English: upper

Completed courses:
- EDX, Introduction to Computer Science and Programming Using
Python (MITx - 6.00.1x), result 99%
- EDX, Introduction to Computational Thinking and Data Science
(MITx - 6.00.2x), result 97%
2 years of experience in Unity (as a hobby). Developer of "Gems of Exile" app.
Looking for internship or something similar.
I would prefer a job where English-speaking work environment is a requirement.
Position: Unity3D Developer
Category: Unity
Experience: 1.5 years | English: upper

On the previous position was a trusted person because I did my job responsibly. That is why I had one small project written from scratch on my own and couple of projects written from scratch with team.
2 years of total experience working with Unity, 1 year 4 months of corporate experience.
VR/AR/MR Unity development experience (MRTK, Oculus SDK, AR Foundation). Outsource software of different levels of complexity for business. There also were couple of projects that can be defined as VR games. 
I was a tech lead on the last AR project based on the Firebase functionality.
Position: Unity3D Developer
Category: Unity
Experience: 0.5 years | English: intermediate

I'm getting a bachelor's degree in applied mathematics of 
Taras Shevchenko National University of Kyiv, 
the faculty of computer science and cybernetics.
- 3D RPG game
- English-Ukrainian dictionary for PC and Android
- other FPS and arcade games

Hard skills: 
- C#, Unity
- OOP
- Git
- Blender3D

Soft skills:
- Applied Mathematics
- Python
- Linux
Position: Unity3D Developer
Category: Unity
Experience: 1 years | English: intermediate

I have 5 projects and 4 of them are full games that you can download and play
3+ years of C#, 1 year of Unity, 4+ years of C++, JS, HTML, CSS
Full game development cycle, from design to release. 
Experience in mobile, web, pc games.
Use of shaders, animations, and particles. Working with multiplayer.
Check my portfolio -> 74amu.weblium.site <-
Position: Unity3D Developer
Category: Unity
Experience: 3 years | English: fluent


3+ years of experience developing games using Unity, C#. Having strong knowledge of best programming practices, cloud storages (NoSQL) and networking. Excellent reputation for fast problem solving, delivering products before set deadlines and driving overall operational improvements. Consistently saved costs while improving product quality.