lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: Unity3D Developer
Category: Unity
Experience: 1 years | English: fluent

Wrote an air radar simulation software, with most of its calculations done on GPU, such as molecular dispersion, antenna beamwidth profile, an approximation of radar cross-section based on geometry and normal maps, doppler effect simulation. It's built on Unity with a custom rendering pass in the HDR pipeline. Results of the custom pass are processed in separate threads by optimized C code, which lets run two radar systems simultaneously in real-time.

Spent a lot of time debugging problems with Bluetooth LE connection (using hardware sniffer). Without prior BLE spec experience and little to no information available online, I had to figure it out on the spot, finding problems in all components of the system - our code (understandably), embedded device code (which we worked with), and also in Apple's framework code (most of which we were able to work around with).

Reverse-engineered game built on Mono to develop a set of patches used by mod developers to resolve conflicts between multiple mods running on the target machine. Patches are applied at runtime, using IL transpilers, with the major feature of them being able to patch the same methods multiple times without overwriting existing changes.
Vasyl holds over 6 years of commercial software development, having worked in many trades and fields of the industry: as a freelance contractor, as a part of a big and small team, as a lead/manager; working both remotely and full time in the office. While being able to get familiar with anything that the job at hand may have presented, Vasyl mastered technologies in areas such as 3D and 2D graphics, reverse-engineering, designing APIs, embedded development, wireless networking, and much more. Due to extensive knowledge, he has no problems picking up new frameworks and programming languages; an ability that lets one approach problems from an industry standards perspective, regardless of personal knowledge and preferences.

He was always interested in video games, considering it being an ultimate form of art, also being interested in game development. Having countless personal projects in both mobile and PC games (dating back to 2012) and simulation software, he is now ready to take on the commercial side of things hoping to find projects that he can put his passion and experience in.
While game development is preferable, I'm open to anything that revolves around 3D graphics. I find most of the fun in writing complex and challenging systems, and those are not exclusive to only games - simulation software is another good example, also some enterprise applications (like showcases or demos) are built similarly to a video game, therefore reaching a similar level of complexity (albeit on a shorter development period), which means that I would be interested in those as well.
Position: Unity3D Developer
Category: Unity
Experience: 1 years | English: no_english


Versatile, communicative team player. Perfectionist
Experienced in developing projects from scratch, as well as supporting existing products
I do not stand still in the field of self-development and actively study to improve my skills.
Position: Unity3D Developer
Category: Unity
Experience: 6 years | English: upper


Versatile Unity Developer with a proven 6+ year record. Expertise spans mobile, VR/AR, and game development. Proficiently manages projects from concept to launch, emphasizing innovation and efficient module integration.

Diverse Portfolio: Accomplished in creating mobile apps, high-quality desktop VR, Meta Quest & Pico VR experiences, and engaging mobile games for Android/iOS.

Cutting-edge VR/AR: Pioneered projects with prototype VR devices, excelling in dynamic tech landscapes.

Full Cycle Mastery: Skilled in end-to-end development, from ideation to deployment on App/Play Stores.

Strategic Integration: Advocates module and platform integration for accelerated, robust development.

Eager Learner: Adapts new methodologies, stays updated with trends, enhancing adaptability.

Experienced Unity Developer passionate about crafting captivating digital experiences. From VR innovation to mobile gaming, I bring a versatile skill set and commitment to excellence. Thrives in dynamic teams, dedicated to delivering user-centric solutions that redefine industry standards.
Position: Unity3D Developer
Category: .NET
Experience: 0 years | English: fluent


Was participating in the project between the Polytechnic university of Odesa and other universities, including the university of Ternopil and Berlin HTF. The project centered around advanced reality and unity engine. Also had an internship in Light Games Team, working on Unity Engine
First of all I expect and really hope for enjoyable community. Personally for me this is the most important thing in the workplace
Position: Unity3D Developer
Category: Unity
Experience: 1 years | English: intermediate

I have two projects in my portfolio.

First one is the Minecraft adventure map with  procedurally generated maze, where player encounters various locations to progress in the game.

Second is the Unity project where player controls a tank, and the goal is to shoot targets that are scattered in the city. After elimination of all targets game shows end time.

Skills i achieved during development: 3D modeling, physics interactions, UI, sound handling, reading input, procedural animation, particle system, C# scripting.
Was working for Toya-Play, at Allstars-IT offices.

At the time Toya was creating Minecraft content.

Took a part in the creation of maps: Touchdown Battle, Chest Quest, Football Camp, Obstacle Combo. Contributed the most in creation of the Obstacle Combo map, which is rated 4.1/5 on Minecraft marketplace.

After finishing this job i was working on my own Minecraft adventure map, what you can see in my portfolio at Game Designer/Programmer page.

I am looking forward to implement my game designer knowledge into my Unity projects. Right now i’m learning Unity, by making small projects to study.
Position: Unity3D Developer
Category: Unity
Experience: 7 years | English: upper


Was working on different types of projects and at different stages, starting from scratch to support legacy code base. Started from educational and 3d games, also encountered VR and AR games and apps. Was working social casino game supporting and developing new features, next - city building simulator - rewriting and improving legacy code base and developing new features/mechanics. Have experience with hyper casual games and framework for them. Next one is soft core game bubble shooter (kind of match3) with garden scapes like meta game, developing code architecture, documetation, guidelines, features, mechanics, tools, level editor etc.
Have experience with supporting trainees and mentoring newcomers. 
Have experience with own startups game/software development, organizing workflows and reports.
From now wanna to work on not only game development but also more non-gamedev project in further wanna to switch c#/.net development only
Don’t wanna work on hyper casual
Position: Unity3D Developer
Category: Unity
Experience: 4 years | English: intermediate

Create a connection to many external APIs (including social networks), design and develop of several subprojects (a-la microservices within the project).
Graduation projects (a long time ago): С++, OpenGL; XNA.
Self-studying Unity.
Whole my expirience in Web, .NET, C#, ASP.NET, JavaScript, MS SQL Server, OOP/OOD, SOLID, Git
Opportunities to growth. Help in retraining. Expirienced teammates. Informal atmosphere. Openminded company. Interesting tasks. Game projects. Game development company. Ideally, strategy-simulators, puzzle projects.
Position: Unity3D Developer
Category: Unity
Experience: 2 years | English: pre


Work at company
Unity Developer
I worked for INTRIO outsourcing company as a Unity junior programmer. Worked with various projects in the genre of Hyper-casual. Developed Shader and
SDK implementation (IAP, AppLovin, GoogleAds)

Enthusiasm project
Unity Developer
Worked at Enigma Wave on an unpaid project to gain company experience. I acted as the main developer, doing code refactoring, combining different versions of projects, combining large assets into one.

Responsible for:
 - GitHub
 - Refactoring Code
 - Binding Assets
 - OOP, SOLID

Pet project
Unity Developer
In this game, the player can only use their movement and must dodge waves of enemies. After the enemy dies, the player gains experience. When leveling up, the player chooses a weapon or upgrade.

Responsible for:
 - Unity 2D mechanics
 - ScriptableObjects
 - AI developing
 - UI
 - Zenject, DoTween
 - SDK
 - Procedural Generation
 - GitHub

Pet project
Unity Developer
A finished third-person casual game project for android. The character is in the arena, fighting waves of enemies with a fighting style close to Dark Souls. The game has a variety of fighting techniques and weapons with their own advantages. At the end of the game, a boss battle awaits the player.

Responsible for:
 - Unity 3D mechanics
 - Particle system
 - UI
 - Audio Manager
 - AI developing
 - SDK
 - GitHub
Position: Unity3D Developer
Category: Unity
Experience: 1.5 years | English: upper


Worked 1.5 year as a Unity3D developer. Took part at 10+ НС and middle core mobile games. Used dependency injection, Localisation, ADS/Purchasing modules. Also worked with DOTween, Adressables, Rest API, Firebase configs and Git technologies. Speaking about non-technical skills, I have experience of designing levels, general game logic and know how to use Blender. I'm fond of videogames and everything connected to them, so I'm also interested in game design.
I don't want to work with gambling, casinos and everything connected with it.
Position: Unity3D Developer
Category: .NET
Experience: 1 years | English: fluent

The game I worked on (as part of a team) is currently top 3 most popular product on VivePort(target store for VR games).
Worked A year for a VR game development company.
Responsibilities included network integration, level design, event scripting, shader creation (Amplify), particle systems, unit logic (for a tower defense game).
Would prefer office work. Definitely looking for a gamedev position. Prefer small teams, but it's not critical.
Position: Unity3D Developer
Category: Unity
Experience: 5 years | English: intermediate

Along with the last team created the beta version of a cool game.
Providing a little support for past projects.
Worked in a team involving such publishers as Voodoo, 360 Group.
Excellent relationships with each previous team.
Worked for 2 years in a newly created team with professional staff. From scratch, we searched for the concept of the game and brought it to a good condition. 
Created new mechanics for the match-3 part of the game. Implemented meta game elements (ad units, interactive scenes, shops). Implemented tracking analytics. 
Added and edited custom elements in the editor. Optimized code and graphics. Bug fixing.

Half a year developing mobile games and applications. Provided support for released projects.

2 years developing applications for touch screen, custom computers. Developed games and applications on the Unity, which were built on the UWP. Used custom SDK, implemented methods of interaction between the Unity and custom SDK tools.
I would like to work on a specific product for a full development cycle. In a friendly, professional team with a streamlined work schedule and a detailed list of tasks.
Position: Unity3D Developer
Category: Unity
Experience: 1 years | English: intermediate


Worked in:
- Applead (9 months)
- Alfa Bravo

- Unity3D;
- C#
- OOP
- Ability to Multitask
- Computer Skills
- Editor Scripting
- git(GitHub);
I want to work on interesting projects as C# programmer. It can be ready or new projects.
Position: Unity3D Developer
Category: Unity
Experience: 1 years | English: intermediate


Worked in two companies for a total of ~1.3 years. These were mostly 2D projects.

My tasks:
- implemented game mechanics
- made adaptive UI
- animations (DoTween)
- integrated advertising SDKs
- integrated analytical SDK
- integrated InApp Purchases
- additional settings via Remote Config

There is some experience with:
- Zenject
- Addressables
- Odin
- CI

I would like to work in a team of motivated people on interesting projects, develop and have fun.
Position: Unity3D Developer
Category: .NET
Experience: 2 years | English: basic


Worked on 2D, 3D projects such as Bonfire And Trees, Stay Awake, Candy Ripper, The Transferor, using technology: Cinemachine, Localization, DoTween. 

- SOLID / DRY / YAGNI / KISS
/
Git
/
SQL (MSSQL, SQLite)
Hypercasual Games, Casual Games
Position: Unity3D Developer
Category: Unity
Experience: 2 years | English: pre

Experience in game development for mobile platforms (iOS, Android)
Worked on C# using various design patterns
Reviewed the performance issues raised by users with requests. Fine-tuned and fixed the underlying objects/programs for better performance
Have work experience with shaders and particles
Worked on AAA MOBA shooter.
Worked on a major game project with 10 million downloads. I was involved in the support and development of various game mechanics, including finding a compromise between the requirements of game designers and technical capabilities.
Position: Unity3D Developer
Category: Unity
Experience: 6 years | English: intermediate

Development of several projects from start to finish as one Unity dev in the team, creation of various prototypes, quick mastering of other game engines, restoration, and optimization of projects that have not been supported for a long time.
Worked on a lot of projects for example for different platforms (PC, iOS, Android, WebGL) such as puzzles, racing, fishing, board games, Idl, there were also several mobile RPG projects, a demo for PC, a horror project on Unreal Engine 4 and porting casino games with Unity on Phaser.
The tasks differed from creating prototypes, new functionality, and optimization, to setting up various SDKs, analytics, advertising, remote configs, and leaderboards.
New challenges and new peaks in the development of game projects
Position: Unity3D Developer
Category: Unity
Experience: 1 years | English: upper

Worked on Speechki AR, Tale AR, local Kinder Surprise AR project, Teva AR and Teva VR
Worked on AR and VR projects in INCH KIEV for a year (Unity3D)
Position: Unity3D Developer
Category: .NET
Experience: 2 years | English: intermediate


Worked on creating 2D game in the interactive story genre from scratch being the only programmer in the team.
Designed the game architecture from the scratch.
Worked for a few months on ongoing 3D game named "Racing Story: Love & Cars".
Developed game in Unity, using: C# scripts, Ink files, Adobe Photoshop. Worked in the team and independently with Git
Developed Addressable Asset System for the last project and introduced data pre-loading.
Tested code and game to validate it for store.
Gained a wealth of experience and knowledge.
Position: Unity3D Developer
Category: Unity
Experience: 2 years | English: upper


Worked on different types of projects, from mobile games to virtual games/business apps. Used the following technologies: Oculus Interaction SDK, Zenject, PUN2, Do Tween, Vuforia. I want to develop as a game developer.
Position: Unity3D Developer
Category: Unity
Experience: 6 years | English: upper

An experienced Unity developer with a solid full stack background. Was leading the teams of backend developers. Has experience in teaching the basics of programming and game development to children. Motivated, enthusiastic, diligent.
Worked on educational VR projects that simulate the behavior of celestial
bodies and the relativistic laws of astrophysics. Completely developed a
network cross-platform application where VR interacts with mobile
players.
I dream of a place where creativity and innovation thrive, and where my work will have a significant impact on the success of the team and the organization as a whole.
Position: Unity3D Developer
Category: Unity
Experience: 1.5 years | English: intermediate


Worked on making prototypes of hyper casual games, coding core mechanic of the game, implementing UI, animations, VFX.
Also worked on two mobile child casual games:
Responsibilities:
- reskin the game using new graphics;
- adding new features;
- fixing bugs;
Have some pet projects which I am working on.
Position: Unity3D Developer
Category: Unity
Experience: 2 years | English: upper

I have integrated unit tests into the project
Worked on multiplayer project, was responsible for creating new mechanics, integrating 3d models and animations, working with AI.
Creating games from scratch in different genres (e.g. tower defence, casual)
I expect to be working on project that build on dependency injection framework, and perhaps writing code covered in tests.

I prefer to work on midcore/ hardcore projects
Position: Unity3D Developer
Category: Unity
Experience: 5 years | English: upper

- Worked in world famous companies.
- Experience leading teams of 4-8 members.
- Commited in architecture and technical design.
- Completed a few successful projects from scratch.
- Successfully released a few hit mobile games.
Worked on projects in different genres (Hyper casual, casual, educational games, P2E/NFT games)
 Worked in small and large teams
 Worked with WebGL, Desktop and Mobile platforms
 Have practical experience with networking and multiplayer games
 Have some experience in media buying for mobile games
 Have some practical experience in ASO
 Have background in web development
Position: Unity3D Developer
Category: Unity
Experience: 1 years | English: fluent

Created the physics for low poly water with adjustable parameters, created the menu with interactive user interface, created some models in Blender and added them to my projects in Unity.
Worked on simple Unity projects, casual games involving basic game mechanics. Technologies used: Unity, C#. Also have knowledges in databases (MySQL/SQLite/MS SQL), .NET, HTML, CSS.
Seeking to take part in a dynamic and lively working environment, always ready to develop and change for the better.
Position: Unity3D Developer
Category: Unity
Experience: 0.5 years | English: intermediate

Studied at the Kharkiv National University of Radio Electronics, received a bachelor's degree in Software Engineering. I have experience in programming in C# and Unity (test tasks on PC and Android, as well as a commercial project with multiplayer for Android), worked with a backend project on ASP.NET in university. Passed some courses on Udemy.
Worked on Unity projects for PC and Android. Have experience with implementing AI, multiplayer, pathfinding, and other game logic. Used such tools as GitHub, Unity Photon, OdinInspector.
Position: Unity3D Developer
Category: Unity
Experience: 0 years | English: upper

Developed and maintained several games. The biggest achievement of mine is posting a game to PlayMarket together with my little team.
Worked on various projects, mainly on algorythmic based ones. But also have some expirience in implementing physics features, using animations and rigging. Quite expirienced in C#. Have profound knowledge in OOP and DI. Want to develop skills I already have and attain new ones(like  Zenject, for example).
Hope to work in the team, which will value my skills, where I will grow as a proffesional and a human being.
Position: Unity3D Developer
Category: Unity
Experience: 2.5 years | English: pre


- Worked with client-server communication
- Wrote simple shaders
- Optimized UI for different screen sizes
- Worked with the following Unity packages: Doozy UI, DoTween, Splines, Firebase SDK and etc. 
- Knowledge OOP principles
- Knowledge some design patterns
- Published multiple games in Play Store
- Experience with Vuforia AR
Position: Unity3D Developer
Category: Unity
Experience: 8 years | English: intermediate


Worked with different genres of games: city builder, 3rd person shooter, racing, match-3, hybrid casual
Played with UI, logic, different mechanics (events, quests, mini games)
Main stack: Unity
I'm a team player. Always like to communicate with other departments. My goal is to create good product
I'd like to be part of good team which can see product future and give clear for all members what should we do
Position: Unity3D Developer
Category: Unity
Experience: 2.5 years | English: fluent

delivered games as a solo developer as well as team member on big project
Worked with PC multiplayer project, as well as with smaller mobile projects. Wrote server and client code. Also occasionally wrote shaders. 
  My ideal project is where I can practicing and developing my skills with writing Math-related code (movement, orientation, path-finding ets), AI, work with animation, can edit or write new shaders.
Not interested in blockchain, gambling, match3, educational/kids apps.
Don't particularly enjoy writing UI
Position: Unity3D Developer
Category: Unity
Experience: 0 years | English: basic


Work experience:
APPFOX one year as QA Engineer
Half a year as a freelance QA Engineer
SaveFrom 2.5 years as QA Engineer
3 years of developing your projects on Unity

Courses, trainings, certificates:
"The Fundamentals of Game Testing" in QATestLab Training Center
"The Fundamentals of Software Testing" in QATestLab Training Center
Position: Unity3D Developer
Category: Unity
Experience: 0.5 years | English: intermediate

Projects:
Description:
Working project
2d casual rpg where you can pick class of your character (archer, wizard, swordsman).
Creating Demo version of game, from 0 to final demo (done: character control, different
enemy ai, wave defence mode, some npc mechanics, spine animation for different stuff, some
ui stuff like mana/health/stamina bar, numbers of damage popup, mechanic of upgrade and
repair defences)
Role:
Unity Developer
Tools: Unity, C#, Git, JetBrains Rider, Spine Animation
Description:
Pet Project
Clone of Helix Jump game
Role:
Single Developer
Tools: Unity, C#, Git, JetBrains Rider
Description:
Freelance Project
Project for university diploma
Role:
Single Developer
Tools: Unity, C#, JetBrains Rider
Work experience
June 2021 – June 2022 Freelance
July 2022 – August 2022 – Unity Developer at DadcomGames
September 2022 – October 2022 – Freelance
November 2022 – January 2023 – Unity Developer at FlutterCrew
Position: Unity3D Developer
Category: Unity
Experience: 1 years | English: intermediate

Project Experience

Project: Strategy
Technologies: C#, Unity3d 

Project: Cube 3D
Technologies: C#, Unity3d 

Project: RPG
Technologies: UE5, Level design, Blueprint.

Project: A visual novel
Technologies: RenPy


Education
	
Full secondary education Information technologies (2019)
Bachelor of Informatics and Econometrics (2019 - 2022)
Work experience:
Position: junior Unity Developer.
Company: Onix-Systems
Experience with: AR/VR projects
 
Non-project Activities: 
Developing mobile game, 
PC Shooters, 
PC/Mobile Horror tool kits,
Match-3
Position: Unity3D Developer
Category: Unity
Experience: 3 years | English: pre


WORK EXPERIENCE

UNITY DEVELOPER:
July 2021 - May 2022 (10 months) 
TraffBraza: Unity FullStack Developer
Responsibilities: creation game prototypes for market and trend analysis.


May 2022 - August 2022 (3 months) 
DEFU Games: Unity3D Developer
Responsibilities: Teamwork. Analysis of reference games and creation of game mechanics on their basis. Bugfix and game optimization.

Analyst:
May 2020 - June 2020 (1 months) 
Business Idea Analyst
Responsibilities: Analysis of the market of foreign companies for their adaptation to the Ukrainian market.
PART OF PROJECTS - Portfolio

4BARD Studio: TRYER  my first personal commercial project (Play Market)
TraffBraza: over 100+ game prototypes for market analysis and business planning for larger projects
DEFU Games: Basketball Star 3D (Play Market / Web),
ArrowFest (Play Market / Web), FPS Shooter (Play Market / Web).
ONPU/CURSES: Writing algorithms and also developed 2 game applications in C ++ in the console