lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: Technical director
Category: Unity
Experience: 11 years | English: fluent

Team leader / tech leader / principal / tech director since 2005 for 10 companies in 32 projects.
See my 3 free C++ and Assembly training courses on the "AlexanderSemenko" youtube channel with over 140 high quality videos
Alexander Semenko,
CTO/Team Leader/Architect/Senior developer of C++ projects for Windows/Linux/Mac

Kyiv, Ukraine; age: 47

Expert of game development teams creation.
I'm Authorized Unreal Engine Instructor.
Looking for techdir / teamlead position for a team of 20+ members creating games with Unreal Engine 4/5.

See my free (almost 200 videos) of Unreal Engine, C++ and Assembly training courses on the "AlexanderSemenko" youtube channel

Summary:
-	High creativity (can invent/advance/explain anything)
-	Over 20 years of working experience in IT
-	Team leader since 2005 for 10 companies in 32 projects.
-	Project management for the several projects (negotiations, planning, resources management, team building).
-	Unreal Engine 4/5
-	Primary languages: C++, C#
-	Other languages: Asm, HTML, PHP, JavaScript, ActionScript, LUA, Python, SQL
-	Development tools: Visual Studio, Qt Creator, NetBeans, Corel, Photoshop, LLVM (Clang)
-	Auxiliary tools: Git, SVN, ClearCase, Surround, Perforce, V1, TFS
-	Web: PHP; C#/ASP.NET (MVC2), JQuery, AJAX, JSON
-	OS: Windows, WinCE, VxWorks, ThreadX, Linux (Debian, Ubuntu, CentOS), macOS (Sierra)
-	Experience with libraries (STL, MFC/ATL, Qt, OpenCV), Networking (TCP/UDP; HTTP, SNMP)
-	Deep understanding of Software Design, Architecture, various patterns and techniques.
-	Excellent coding skills. Great experience in development for Windows and Linux; Embedded and Real Time Software background.
-	Understanding of Product Development Life Cycle: investigation, prototyping, licensing, development, delivery, support and project closing; multiple platforms and product versions management.
-	Area of expertise: Windows (architecture, API, .NET, drivers with WDK/WFP), Linux (Debian/Ubuntu), Cross-platform projects (Windows, Linux and embedded OS), Intel processors architecture, Network protocols, Embedded systems, GUI engines, Image and sound (speech) processing, Natural language processing.
Assembling a new team for the big project.
Extending and supporting an existent team.
Establishing a project development pipeline.
Providing code style, team training, code reviewing process.
Development of the most complex architectural solution, writing a lot of code, bug fixing, document development.
All this will do for Unreal Engine projects only.
Position: Technical Director
Category: Lead
Experience: 7 years | English: fluent

I've worked in California in a unicorn-grade tech company as a senior engineer. Also I have an experience of working as a technical lead in Ukrainian and European companies.
C/C++, Qt, WinAPI, COM, boost, C#, Python, Embedded Python, DirectX, OpenGL, VR, AR, Unity, Unreal Engine, Architecture, Optimization, Algorithms, Design Patterns, Networking, Databases, Multithreading, Cryptography and software security, Assembler
Looking for an interesting projects with a high rate of challenge. Preferably in the areas of game development or 3D graphics (AR, engineering e t c )
Position: Technical Director
Category: .NET
Experience: 11 years | English: fluent

Can figure out anything
Fully Remote Systems Architect (C#)
Jun 2018 - Present
3 yrs 1 mo
- Cryptocurrency integrations
- Develop technical aspects of the company’s strategy to ensure alignment with its business goals
- Discover and implement new technologies that yield competitive advantage
- Help departments use technology profitably
- Supervise system infrastructure to ensure functionality and efficiency
- Build quality assurance and data protection processes
- Monitor KPIs and IT budgets to assess technological performance
- Use stakeholders’ feedback to inform necessary improvements and adjustments to technology
- Communicate technology strategy to partners and investors

General Lead Software Engineer (C++)
IUGO Mobile Entertainment
Mar 2016 – May 2018
2 yrs 3 mos
Vancouver, Canada Area
The Walking Dead Road to Survival: IOS and Android, published by Scopely
- Number 1 Top Free App in 10 Countries (US among those)
- Top 10 Free App in over 50 Countries

R&D Engineer (C#/C++)
PNI Digital Media Ltd
Apr 2014 – Jan 2016
1 yr 10 mos
Vancouver, Canada Area
researching new technologies related to digital media, such as virtual reality, computer vision, signal processing, machine learning, business rule engines, high performance systems architectures, data mining, among others; followed by subsequent development of prototype systems for evaluation.

Systems Engineer (C++/R)
Piranha Games
Jul 2012 – Apr 2014
1 yr 10 mos
Vancouver, Canada Area
- client server network systems
- physics and gameplay systems
- distributed cluster systems
- data analytics and visualization

Senior Programmer (C#/C++)
PNI Digital Media Ltd
Jun 2011 – Jul 2012
1 yr 2 mos
Vancouver, Canada Area
- distributed systems
- API design

Programmer (C++/LUA/Java)
Relic Entertainment
Apr 2008 – Jun 2011
3 yrs 3 mos
Vancouver, Canada Area
- gameplay
- ui
- ai
- distributed systems
Remote, stable work, with option to come to office and work there
Position: Technical Director / Director of Engineering / VPE / CTO (Gamedev)
Category: Lead
Experience: 8 years | English: fluent

Responsible for scaling a successful game into a family of games, building required code sharing solutions and team processes;
Developed and planned process for company's proprietary engine evolution; new employee assessment program for programming department; modernization of programmer hiring process;
Maintainer of a coding guideline;
Performed technical audit of games developed by third party contractors;
Developed a scripting engine with multiple language support and performance features.
Started as a gameplay programmer, moved to being a project lead programmer for several mobile games in different genres: city building, quest, match 3 and more. Was responsible for building projects from scratch using proprietary engine and technology, releasing and evolving the game; as well as building the team of programmers including all the hiring and training.

Moved to be the lead programmer for the company where my responsibilities included improving proprietary technology and team processes, implementing and scaling better development practices, mentoring project leads, internal scaling of developed solutions, technical research, advising the non-tech stakeholders and more.

My current title is Associate Technical Director, and my role is providing technical leadership. I plan to move forward with roles that are similar in nature.
I strongly condemn so-called 'play-to-earn' games that exploit the poor using blockchain and NFT technology; as well as addiction exploiting casino games. Definitely don't want to work with this kind of products.
Position: Technical director / Team lead / Expert C++ / Senior C++
Category: C++
Experience: 8 years | English: fluent

My team and I have created dozens of unique technologies that really made games great.
We have fully rewamped pipelines, integrated CI/CD and have build the whole infrastructure around it.
I have a lot of stories to tell and solutions to describe, ask for something particular if you are interested.
I am looking for remote part time work as a senior c++ developer, team leader or consultant.

Tech lead on several AAA games, major fields are engine, gameplay and solution generation. Leading team of 20-25 developers, including programmers, tech designers and QA.
I want to improve processes and generate solutions for problems that haven't been solved. I want to provide my experience and knowledge to greatly improve company or product.
Position: Technical Editor/Writer
Category: Technical Writing
Experience: 8 years | English: fluent


I am an IT Security Professional with over 15 years of experience in the IT field ranging from desktop support to database reporting to technical editing. Currently, my focus is learning as much as I can about Security. I hold several industry recognized certifications.
Position: Technical engineer
Category: Support
Experience: 6 years | English: fluent

ITIL Certificate in IT Service Management
Certification DateJun 2018 – Present License GR750437988DM
- Good experience of working with UNIX operation systems;
-  Providing deep investigation of high level cases using logs, scripts, and specific configuration for each customer;
-  Remote/onsite technical support of software and hardware
Understanding and analyzing customer root cause of the issue, find appropriate and acceptable solutions;
-  Helping management to develop and implement web based support initiatives including knowledge bases, technical and modeling techniques;
-  Good experience with Jira, SalesForce, Kayako;
- Experience of working with web servers (Apache, NGINX);
- Creating and updating technical documentation;
Position: Technical Engineer
Category: QA
Experience: 2 years | English: pre


I am looking for new career opportunities. I am independent and quick to learn new information. My main goal is to get a position in a reputable company where I can use my knowledge and experience to achieve excellent results in the long run.

I am currently looking for a job as a Technical Engineer. I have both practical and theoretical knowledge of API testing, creating test documents, and using testing tools such as Test Rail, Qase, Jira, Postman. Additionally, I have experience working with MySQL and possess the necessary skills to perform database-related tasks and queries.

My English proficiency ranges from Pre-Intermediate to Intermediate.

My skills:
- Knowledge of testing theory;
- Knowledge of SDLC, software development methodology;
- Experience in web, mobile testing (quality control);
- Experience in functional, usability and regression testing;
- Experience with Slack, Jira and Trello;
- Skills in creating documentation (bug reports, test cases and checklists);
- Understanding of Agile and Scrum methodologies;
- Ability to learn new material quickly;
- Strong communication skills;
- Analytical thinking, attention to detail, stress tolerance, excellent problem-solving and teamwork skills.
Position: :Technical Engineer :Sysadmin :DevOps
Category: Sysadmin
Experience: 3 years | English: intermediate

Applications performance monitoring, network stability maintaining, planning of network interconnections, technical sales support, support of release and upgrade operations, etc.
Monitoring the uptime of devices, applications, services. Configuring and installing the software and equipment. Writing and updating the system scripts. Gathering the performance data, processing it and reporting. Analyzing logs and conducting the investigations. Translating and adapting technical documentation. 
 Ask me for CV with more details
No regular late-night and no shifts longer than 10 hours are expected.  
'La nuit, tous les chats sont gris'
Position: Technical engineer Team Lead
Category: DevOps
Experience: 3 years | English: upper

Cooperation and work experience with one of North America's longest-serving logistics and transportation providers.
I’m charge of small team as Team Lead and mentor, all the time not consumed by teaching, leading and giving feedback I spend helping the projects in any way. Fluent in English, Russian and Ukraine.

I have a strong passion for networking, teaching/leading, OS (Linux/Windows) administration.

My specialties: Network & System Administration, IT infrastructure management, technical engineering.

Skills: Microsoft Active Directory, Microsoft Office 365 Administration, Microsoft Azure Administration, Linux (Ubuntu/CentOS), Bash, Python (basics), Docker, Terraform, Shell Scripting, Git.
More interested in Linux tech stack growing as specialist; rather than Windows.
Position: Technical engineer, Technical support, USA support line operator
Category: Support
Experience: 3 years | English: fluent


Technical engineer, Technical support, USA support line operator
Responsibilities: debugging; data collection; communication with partners in regards of  data collection, debugging, issue solving; support line activity for US, Canada and Mexico market, cloud and HW systems management/debugging/data collection;

Role: System Administrator
Responsibilities: company's services realization, looking for new clients, control and clearance of logistics services throughout Ukraine, promotion of an online store in the social media, selling products on the Internet, reporting, tracking the competitive environment.

Role: leading sales manager
Responsibilities: company's services realization, looking for new clients, control and registration of logistics services throughout Ukraine, calculation of tariffs and cost of services, accounting, tracking of the competitive environment.

Role: Office manager, equipment sales manager
Responsibilities: company's services realization and product sale, search for new clients, reporting, implementation of sales and representation plans.

Role: Sales Consultant / Operator
Responsibilities: company's services realization and product sale, work with hardware and software, search for new clients, calculation of tariffs and cost of services, adaptation and implementation of national promotion programs, reporting, implementation of sales and representation plans.
Position: Technical Environment Manager, Implementation Manager/Technician, Product manager, Project/QA manager
Category: DevOps
Experience: 11 years | English: upper

Successful web-based remote channels projects implementation in 4 largest Ukrainian banks (TOP-10: RaiffeisenBank, OTP, PIB, Nadra). Design, development and implementation of complex products and processes (payments, transactional services). Large project teams organization, management and support (up to 50-75 project members). Successful implementation and integration open-source products (Wikipedia, Opentrack, Drupal) in company/bank infrastructure.
Technical Environment Management, Sprints/releases processes flow management, Processes Support, CI/CD, Product delivery process.
Team management, Scrum/Agile, System Administration, Software Development, Manual QA, Acceptance and regression testing, Product Life-cycle support.
Product/project management: JIRA, SVN, Git, Microsoft Project.
Networking: LAN/WLAN, TCP/IP (understanding the entire protocol stack, knowledge of TCP, UDP, ICMP, PPP, HTTP, FTP, POP, IMAP, SMTP), general network knowledge (OSI stack), Microsoft networking, Internet technologies, NAT, VPN, gateways, DNS, Network Security, P2P networks.
Operations systems and platforms: .NET, IIS, Microsoft Windows Server 2008-2016, Microsoft SQL Server 2008-2016.
Programming languages and environments: PHP, Python.
Web and Scripting: Unix Shell, Powershell.
High availability solutions: Consul, nginx, AWS.
CI/CD: Octopus.
Personal re-orientation from business side of product/process development to IT-side. Increase of management skills in Agile/Scrum companies. Improvement of Product implementation/QA skills and technologies (incl. automated methods). Applying of personal skills and experiences in new areas of software and services development.
Position: Technical Frontend Lead — Vue.js/React.js
Category: JavaScript
Experience: 7 years | English: upper


Technical Front-End Lead, 7 years of professional experience in Health Care, Е-learning, Travel, E-commerce, Video, Digital Marketing. I can implement any idea into production. I'm proficient at creating app architecture, delivering complex features/bugs, sprint planning, implementing best UI/UX approaches, DevOps.
Position: Technical Game Designer
Category: Unity
Experience: 3 years | English: fluent

During my work as a Technical Game Designer and UI Integrator I’ve learnt several custom technologies and taught my colleges how to use them during some mini lectures.
1. Embedded QA Engineer - 1,5 years
2. UI Integrator - 6 month
3. Technical Game Designer (current position) -1 year
I want to work with industry recognised game engines such as Unity3D and UE4 (especially UE4 since I have great interest in this technology). I don’t want to work with custom game engines. I expect working on mobile  projects, but AAA projects would be a heavy plus
Position: Technical Game Designer
Category: Unity
Experience: 1.5 years | English: upper


I am a Technical Game Designer with a background in quality assurance and one and a half years of experience in game development.
I have worked with games in Match-2, Hidden Object and Idle genres.

Skills:
- Assembling of the game levels in Unity Editor;
- Game configuration and balance setting;
- Integrating resources into the project;
- Experience with GIT system;
- English B2
Position: Technical Game Designer
Category: Unity
Experience: 2 years | English: upper


Technical game designer in Bear Games. Main client Playrix. I  work on project Township, developing seasons, events, minigames, rooms
Position: Technical Game Designer
Category: Unity
Experience: 2 years | English: upper


Worked in Forge Reply based in Milan, Italy. 
* Was engaged in creating SnApp Snam and Kinder Mini Safari. Did the level design and was also responsible for testing; 
* Was involved in the creation of the DeFornaris gallery virtual tour;
* Was involved in the early development of Soulstice 

Worked as a Technical Game Designer in Funzy Games, Kyiv, Ukraine on Charmed Mansion project.
* Created game documentation; 
* Implemented assets in the project;
* Implemented animations in the project;
* Worked as a narrative designer, including the implementation of dialogues in the project;
* Actively interacted with art and dev teams.
Want to be involved in PC/Consoles project.
Don't want to be involved in Hyper Casual.
Position: Technical Game Designer, Game Designer, Level Designer
Category: Unity
Experience: 5 years | English: intermediate

Creator of the most spectacular levels for Asphalt 8.
Implemented a new tank racing event "The Great Race" for World of Tanks.
Creating top pitching docs and presentations for leading game publishers.
Now - Technical Game Designer

- prototyping;
- developing unique multiplayer gaming experience;
- integrating and testing new game mechanics;
- level design development and improvement;
- pitching for the new products;
- creating and organizing design documents.

Level Designer, World Of Tanks: 

- close cooperation and task creation for our programmers in order to implement and improve new game mechanics;
- task tracking;
- arranging cooperation between the art and game design teams;
- controlling feature integration into the game;
- full process of level creation from scratch;
- developing art solutions for new gameplay elements.

 Level Designer, Asphalt 8: Airborne, Asphalt 9 Legends

- full process of level creation from grey box to the final version of the track;
- gameplay creation;
- development of the track balance;
- coordination of the 3d artists’ workflow in order to preserve the
initial theme and gameplay experience.
My career objective is to create new and exciting game worlds while working in a friendly and fun environment.
Position: Technical\Game Designer, Game Producer
Category: Unity
Experience: 5 years | English: intermediate


Game Designer experience 5 years:
Balance
AI design experience
Core and meta gameplay
Monetization
UX design
Publication and promotion of projects.

Unity, С# / .NET experience 3 year 

Unreal Engine experience 7 years

Experience with using third party plugins and libraries. 

Project experience: 
FPS, Battleroyale, RTS and TBS, Rogue-like, Slots.
________________________________________________
Aditional:
Python (Use to automate tasks and colection data)
Java (for Jenkins)
SQL

Experience with: GIT, Perforce, Trello, Jira, Confluence, Jenkins.
Position: Technical Gameplay 3D Animator (Realistic) - [MoBu, Maya, UE] - Remote/Hybrid
Category: Unity
Experience: 3 years | English: intermediate


3D Animation: (#Main) for characters. weapons, vehicles, props:

/// from 05.2021 ///
• Configuring Anim Blueprints, creating States Machines (UE);
• Adapting and editing Locomotion systems (UE);
• Blending any number of animations with Blend Spaces (UE);
• Combining animations (Animation Composite/Montage) (UE);
• Creating and editing animations in Sequencer with Control Rig (UE);
• Creating and using Animation Notifies (UE);
• Synchronisation and mirroring animations (UE);
• Importing animations to UE;

/// from 08.2020 ///
• Animation Retargeting (UE, MoBu);
• Combining and editing mocap animations with keyframing (MoBu);
• Mocap clean-up (MoBu);
• Selection, application and modification stock animations (Mixamo, Rokoko);

/// from 04.2022 ///
• Keyframe (handkey) animation by reference (Maya);
• Facial animation (with controls and Blend Shapes in Maya, Live Link Face);
--------------------------------------

 3D Rigging: (#Secondary) for characters. weapons, vehicles, props:

/// from 08.2020 ///
• Estimation of model topology for rigging;
• Editing 3D models for Rigging (Maya);
• Creating skeletons with Bones, Joints (UE, Maya);
• Inverse (IK) and Direct (FK) kinematics Setup (UE, Maya);
• Constraints Setup (UE, Maya);
• Creating controls (UE, Maya);
• Skin Binding & Editing (Maya);
• Rig testing, cleaning and weights setup (Maya);

/// from 01.2022 ///
• Facial Rigging (Maya, AdvancedSkeleton);
• Creating custom attributes, Driving System (Maya);
• Creating Blend and Corrective Shapes (Maya);

/// from 10.2022 ///
• Control Rig - editing, creating (UE);
• Find and fix issues using Control Rig Debugging (UE);
• Configuring and exporting rig to UE;
- IT'S NOT FOR ME: animal and creature animation (no experience yet), cartoon and stylized animation (I don't plan to), 3D modelling and texturing, creation FX - from scratch (that's other people).