lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: Junior Unity Developer
Category: Unity
Experience: 1 years | English: fluent

I'm currently working as an officer on a merchant ships, because of that job I'm well organized, responsible, hard-working and with good attention for details. Have a fluent english and native ukrainian & english languages.
As an aspiring game developer with one year of non-commercial experience, I have a strong passion for creating fun and immersive games that bring joy and excitement to players. Despite my lack of professional experience, I have dedicated myself to learning and practicing the skills necessary to become a successful game developer.
For more than a year learning Unity/C# Development on Skillbox platform, would like to change profession and become game developer. Very eager to get experience to become a qualified professional. You can check my portfolio on my YouTube channel & Itch.io
Don't searching for a big salary, for now main aim is to get commercial experience.
Position: Junior Unity Developer
Category: Unity
Experience: 1 years | English: intermediate


Game developer       5 months
"The Eternal Darkness" is an exciting post-apocalyptic game developed on the Unity engine.  The game takes place after a nuclear war, when all survivors have fled to the underground caves of an ancient civilization.  The player in the role of a survivor hero must explore underground labyrinths where dangerous mutants and survivors await him.

 In the game, the player will have to fight new mutants and use his survival skills to reach the end of the maze.  In the caves, he will find many unique items and resources that will help him survive in this dangerous world.  In addition, the player has to explore the caves to find a way out and meet other survivors.

 Depending on the player's choice, he can negotiate with other survivors and join forces to achieve the common goal of finding a way out of the maze.  However, clashes and conflicts with other survivors are also possible.

 OverView: YT(NullReferenceException & write in TG) 

Unity developer                    4 months
Mixed Reality
Our project is software for staff training using HoloLens2 augmented reality glasses.  Combining theoretical and practical components, our software provides the most effective and exciting learning experience.  Within the framework of our project, we provide various trainings that help to test knowledge in practice and consolidate it in the process of solving tasks.  We have developed unique tests that help reveal the level of knowledge and determine an individual learning path for each employee.

Our software is constantly being improved, and in the future we plan to add even more interactive elements, improve graphics and expand functionality.  We are confident that our software will help improve training efficiency and increase productivity in your company.
Position: Junior Unity Developer
Category: .NET
Experience: 0 years | English: intermediate

Too less know for making great projects.
I make self projects. No experience team development.
Graduated from Udemy web service. 
C# Unity Game Development
Get good experience.
Position: Junior Unity Developer
Category: .NET
Experience: 0 years | English: upper


Graduated from university with a master's degree in computer science, want to start building my career as a Unity Developer, have good C# knowledge, experience in Unity, basic skills in Git, Upper-Intermediate level of English.
Position: Junior Unity Developer
Category: Unity
Experience: 1 years | English: pre


Hello! At the moment I work at the position of "Data Analyst" but would like to change the scope. I have no commercial experience in the gaming field, I develop games on my own. Published part of it in the play market.

Primary skills:
Unity 2D/3D.
C# programming.
OOP/COP architecture.
Unity animations

Additional skills:
Work with version control systems and task-trackers. (GIT, Trello).
Art - (Adobe Photoshop and basic animation).
Quick learning and analytical approach thinking.
Communicative and ready to work in a team.

Interested in developing professionally and raising the level of knowledge.
Thank you for your time.
Interested in developing professionally and raising the level of knowledge.
Position: Junior Unity Developer
Category: Unity
Experience: 0.5 years | English: basic


Hello!

I don't have much to say about my experience, but you can at least check out my GitHub profile, where I post all the code I write.

I write a lot of C# code, and now I'm learning Rust a little bit. As for my C# experience:
 - I wrote Telegram bots that worked with the university's API and sent messages to students based on it.
 - I wrote a graphical application on Avalonia.
 - I wrote a couple of games on Unity.

Commercial experience:
 - 5 months of cooperation with a private entrepreneur.
Position: Junior Unity Developer
Category: Unity
Experience: 0 years | English: upper


Hello, i'm a student of computer science.
I want to grow up as professional developer, and ready to study and work hard, to gain this goal. 
For example of things that i know how to work with in unity:
-HLSL language;
-Know the lifecycle of unity scripts, have experience on creating editor windows
-Zenject, know how DI works
-Unity multiplayer

I`m also creating, animating and texturing a 3d models using blender.
Creating, playing and exploring games is the thing that i love the most!
Position: Junior Unity Developer
Category: Unity
Experience: 0 years | English: intermediate

I have a game design experience around ~1.5 years
- I did prototyping games and features in Unity
- I know enough about game design and industry
- I have good communication skills and knowledge about how to work in team 
- I have some personal projects in store
Hello. I'm game designer around ~1.5 years experience. But, right now I'm want to change my way in industry, because I want create a game of dream, which will bring me enough money, and I need more technical skills for this
Position: Junior Unity Developer
Category: Unity
Experience: 0 years | English: upper

In 2015 I passed the English exam at level B2 and received the Cambridge English Level 1 Certificate in ESOL International (First).
I am an entry-level self-paced game developer with strong organizational skills who would like to gain official experience with a company in the game dev space. At present, I am working on several home projects on the Unity engine : 2D logical card game, 2D platformer, 3D old-Doom-like shooter and a third person game.
Position: Junior Unity Developer
Category: .NET
Experience: 1 years | English: pre


I created a shooter game using unity engine which i uploaded on github. I also made prototype of strategy game with unit selection system, and make them to attack enemyes building and units. I have experience of making animations using bones and inverse kinematic, and UI animations.
I have basic knowledge of Unity physics, i have experience of creating a ragdoll.
And i created strategy game like tower defence, but where you also have to attack ur enemies with your own warriours. This game was build for android and published on play market.
Position: Junior Unity Developer
Category: Unity
Experience: 1 years | English: upper


I have experience in Unity, C#, Animator and knowledge of OOP, SOLID, Git.

I have 3 published projects on Google Play.

Successful completion of Top Gun Lab .NET course at 2020 and have certification.

Now I’m studying an Architecture Game course by k-syndicate and I'm taking part in GameDev Camp.
Position: Junior Unity Developer
Category: Unity
Experience: 0 years | English: intermediate


I have no work experience working as game developer, but I've been learning Unity for 2 years. I've learnt about game design, optimization, development patterns. I have great knowledge of C#, OOP, SOLID. Now I'm into writing shaders. 

My projects:
2021 - making old-style arcade space shooter(unfinished)
2022 - making tower defense game, which I'm currently working on.

Looking forward to join team of creative people and making Android games
Position: Junior Unity Developer
Category: Unity
Experience: 1 years | English: basic

Took part in the global game jam, and currently the programmer has been invited to one more project
I have several games posted on Google Play. its "In a Trap" and "What language is this?" also working on an update for these games. 
Worked with Google play Service, Unity ads. In all project I'm programmer
development of applications on the Unity
Position: Junior Unity Developer
Category: Unity
Experience: 0 years | English: intermediate


I have some pet-projects on Unity. They all are developed in 2D topdown view. My main role were game design, 2D artist, C# developer. They are really not hard to create but i got some tech skills in Unity.
I want to work on this way and ready to learn AR/VR, UnrealEngine etc...
Position: Junior Unity Developer
Category: Unity
Experience: 0 years | English: intermediate

- OOP, SOLID
- Basic Blender and 3D modelling skills
- Basic C++
- Basic Game Design
I'm self taught in Unity. I made several prototypes and currently started to work on personal project. I'm trying to implement my dream game (adventure horror game with surreal style). This game is based on my novel and earlier ideas when I was a teenager.
I'm making it completely from scratch in Unity.
I want to get proper industry experience and friendly community at work so I can be a part of something big!
Position: Junior Unity Developer
Category: Unity
Experience: 1 years | English: pre

I`m very target-oriented and responsible. I`m able to work in a team and mentor others. I love to learn, I can think critically and achieve my targets. As an example, I set a target to become a Unity developer and achieved this target in less than a year, starting with zero knowledge.

On my last job I also established myself as a responsible employee, who after six months of work began to be trusted with independent projects.
I now work for a company that mainly develops for the VR platform.

I participated in both team projects and on my own.

My tasks include:
- Project estimate
- VR UI development
- Development of basic application logic
- Supplementing existing logic for projects
- Project support at all stages of development
- Bug testing
I would like to work in a company with a good team, where I would have the opportunity to develop my skills and grow as a specialist.
Position: Junior Unity Developer
Category: Unity
Experience: 0.5 years | English: upper

Student of the University of Łódź(Poland), 3rd year "Computer Graphics and Game Developing".

In the process or completed, such courses on the Udemy platform as: Software architecture: "Meta and SOLID principles in OOP", "Level Management in Unity", "design patterns C # and .NET".

Languages: English B2 in process C1, Germany B1\B2, Polish C1.
I personally developed 5 educational prototypes of games such as: Tank 2D(PC), Super Stomp 2D(Android), Run Ball 3D(Android), SpaceShooter2D(PC), Angry Block 2D(PC).

I used Unity Engine, Visual Studio Professional, GIT, Unity Remote 5, Adobe Illustrator.

Furthermore, I want to learn to use MySQL, Unity VR\AR, Zenject, Unity NavMesh, Unity + Multiplayer.
Position: Junior Unity Developer
Category: Unity
Experience: 0 years | English: upper


IT Educational History

JavaRush 
Dec 2020 - May 2021
Mastering the theoretical part and solving the
problems offered by the course.
Attended the CS50 course, and experience in
creating an android app

UNITY EDUCATION
Nov 2021 - Feb 2022
Mastered the Unity development environment,
gained experience in creating own projects.
Position: Junior Unity Developer
Category: .NET
Experience: 0 years | English: intermediate

Unity projects: 
- first-person 3D shooter; 
(similar to old Doom movement; AI; raycast shooting system; some doors with keys, that player can hold into inventory);
- tower defense; 
(UI/UX with main menu, settings, map, UI for interacting with units; wave system; support system; randomly generated amount of different enemys, which depends on the wave; the game was adapted for both PC and phone);
-clicker;
(way of earning thanks to clicks; passive income; pumping clicks; purchase of new locations, etc);
- minecraft world generation;
(dynamic generating chunks of the world; some layers of grass, stone, bedrock; system of placing and removing blocks; change of day and night; some optimization methods);
- I've got some experience in working with team (development of a joint project).
- I have been interested in programming for 3 years.
- I know and apply the basic principles of OOP.
- Ability to work with GitHub.
- I can optimize the product (in terms of FPS and reducing it's size).
- At a fairly high level, I can process photos, sprites, textures (Adobe Photoshop), edit a video clip (Adobe Premier Pro), draw pixel graphic elements (Aseprite), or create a 3D model (Blender).

During my studies, I was able to better learn programming languages and develop projects such as:
- Projects created in the Unity engine (the prototype of the old classic game "Doom", the generation mechanic of the Minecraft world, the Tower Defense team project and other small unfinished ideas that are on the development stage).
- Ability to work with plugins (DoTween, ProBuilder), animations and integration of advertising into the game (Google AdMob).
- Creation of an authorization program, encryption of personal information, user interaction with the interface using WindowsForms (C#), WPF (C#), RAD Studio (C++).

I reproduce all game ideas and tasks in Miro, Trello using the tables, diagrams and plans.

Personal qualities:
Decent, friendly, goal-oriented, attentive, punctual, responsible for work, able to work in a team and overcome conflicts if they arise, quickly perceive, find and assimilate new information, capable, focused on the performance of assigned tasks.

More about yourself:
I actively do sports and training at home. Favorite sports: volleyball, table tennis, swimming, boxing, wrestling.
I am interested in many genres of games, the most favorite are those that contain elements of survival, strategy or action.
I like to spend time in company and I've got a good sense of humor.

Goals: I want to develop my hard-skills in the field of game development and create full-fledged products.
Remote cooperation with a mentor, and the possibility of career growth
Position: Junior Unity Developer
Category: Unity
Experience: 1 years | English: intermediate


I worked for 3 month on summer break on position Junior Unity Developer in Design Bureau LOGIKA LLC, we worked on simulator of S300 (air defense forces machine). My main tasks was: 
1) Create systems for CrewSim (development of the company for data transmission between simulators over a local network). I create xml, cs files fill it with system's elements and connect it to Unity. 
2) 2D, 3D visualization of capturing target. There are 2 operators that work is capture target. For 2D visulization my work was to find targets  that were at a certain distance from the radar beam and draw position of beam and releative positions of targets. For 3D visualization I had draw air environment and direction of beams of all operators with possibility to change perspective (first person/third person/free camera/beam camera) and etc. 
3) Creating logic for some systems. There are many systems that helps fully simulate operation of capturing target. I worked with Capturing System, PreCapturing System, Beam System, Operator System. They contain logic that need to move beam, control sequence of events before start capturing, logic of capturing and failure and etc.

Also, I make some project by myself and with my friends. For example, one of them - Kontra777. It's 2D multiplier teams shooter made with Photon.
Position: Junior Unity Developer
Category: Unity
Experience: 0.5 years | English: upper

University attestation work: Software for Combining Cloud Storages into Single Repository. Desktop and Mobile Application for Android – REST application: Backend –  ASP.NET Core + ADO.NET Entity Framework, DBMS – SQL Express, Desktop – C# & WPF, Android app - Java.
Looking for a career opportunity for self-development and to apply skills in a team.
Will be happy to do your test assignment.
Check my GitHub /niechaiev for pet projects.

I have solid C# experience from university's attestation works and Unity Learn pathways.
I learned Unity for the last 6 months getting experience with:
- using Coroutines for lightweight animations
- generating Meshes at runtime
- implementing Finite State Machine
- implementing replication through Unity Netcode
- using Firebase for auth, analytics, realtime database read/writes, storage access
- using Profiler for finding bottlenecks in performance

While implementing some of the RTS features into pet project had experience with:
- using Zenject for class decoupling 
- using Navmesh for units movement
- using new Unity Input System for event-driven units' interaction 
- using URP Decal Renderer for visualization of unit selection

Additional skills:
- Experience with git.
- Understanding OOP & SOLID principles, design patterns. 
- Experience in data structures and algorithms.  
- Understanding REST architecture.

Development tools: JetBrains Rider, Unity Editor, GitHub Desktop/Fork, Android Studio.

Took Junior Unity Developer Pathway course.
Have master's degree in Software Engineering program subject area - KhNURE (2016-2022)
Position: Junior Unity Developer
Category: Unity
Experience: 0 years | English: basic

Skills:

- OOP
- C#
- Unity
- SOLID
- MVP/MVC, Singleton
- DOTween - basics
- GitHub/Bitbucket
- Trello
- Creating game objects, working with scenes, animations, physics, and other core functionalities
- Understanding the fundamentals of creating gameplay and interactive game mechanics
- Editing textures, working with sounds, and importing models
- Ability to solve problems and find technical solutions to implement the intended functionality
- Ability to communicate effectively with other team members and accept constructive feedback
- Ability to plan work, meet deadlines, and work independently

Other skills:

- HTML5, CSS3 - basics
- Bootstrap - basics
- Joomla - basics
- Wordpress - basics
- SQL - basics
- Photoshop - basics
- System Administration
- Computer Hardware Assembly
- Technical Support

Licenses and certifications

- Unity Developer at Varto School
Motivated beginner in Unity game development, seeking opportunities to improve my skills. My goal is to
become part of a creative team where I can learn from professionals, refine my knowledge, and apply it
in practice. I am ready to work hard and put in the effort to join the creation of games that will be
memorable for players and leave a mark in the gaming world.

System Administrator - Darnytske LPG, Apr 2018 – Jul 2023

- System Administration
- Computer Hardware Assembly
- LAN-WAN
- Technical Support

Electronic Engineer - Specialized school №314, Nov 2021
 
– Jul 2023
- System Administration
- Computer Hardware Assembly
- LAN-WAN
- Technical Support

Unity/C# - 11 months in total

- I have been self-learning game development in Unity
- Studying online courses
- Course Unity Developer at Varto School
- Books
- Documentation
- I have also implemented
small projects to gain practical skills
Position: Junior Unity Developer
Category: Unity
Experience: 1 years | English: fluent

Created 2D and 3D projects for mobile, web and PC. Some of them are:
Motivated game developer with experience in developing, designing and implementing game mechanics and level designing.
Position: Junior Unity Developer
Category: Unity
Experience: 0 years | English: upper

Master's, Information Systems and Technologies in National Technical University of Ukraine "Igor Sikorsky Kyiv Polytechnic Institute":
 - Diploma with honors
 - Average score – 98/100, first student in ranking list
 - Leader of the team for group projects

Bachelor's, Automation and Computer-Integrated Technologies in National Technical University of Ukraine "Igor Sikorsky Kyiv Polytechnic Institute":
 - Diploma with honors
 - Average score – 96/100, one of the best students on specialty
 - Leader of the team for group projects
Pet projects:
1. Fifteen sample
 - Logical puzzle game which goal is to place shuffled numbered tiles in correct numerical order
 - Includes: multiple board sizes, solvability check, moves count
 - Technologies: Unity, DOTween

Self-education:
1. Unity documentation
2. Unity tutorials

University projects:
1. Master's thesis: "Intelligent system for circulating coins recognition"
 - Intelligent system for circulation coins recognition, which is based on a convolutional neural network with several outputs
 - Technologies: Python, TensorFlow
2. Bachelor's thesis: "Automated ski equipment rental and service system"
 - Automated system for ski equipment accounting
 - Technologies: С++, Qt, MS SQL Server
Position: Junior Unity Developer
Category: Unity
Experience: 0 years | English: intermediate


PROJECT
CASTLE VS GOLEM
This game was implemented architecture pattern MVP (M - Model, V - View, P - Presenter), where model was created without extends MonoBehaviour class. (Used only C# classes) Completed GoF patterns (Observer, Visitor, Strategy, Template Method, State)
Implement optimization patter Pool Of Objects Follows the principles of OOP and SOLID
The project was developed by myself, excluding sprites
I am student and a beginner programmer without experience of work. Nevertheless, I would like to start my career and improve my hard and social skills.
Position: Junior Unity Developer
Category: Unity
Experience: 1 years | English: upper

Bachelor's degree in system analysis Cybernetics Faculty of the Taras Shevchenko National University of Kyiv.

I'm a self-motivated individual with strong social and communicative spoken English skills, comfortable working in a dynamic environment. Enjoy working on all aspects of the game design process. Responsible and attentive to details in Developing ideas for gameplay throughout the player lifecycle. Creative in Designing and driving the vision and implementation of features and game systems.
Robocode
Unity/C# Education Specialist
Design and lead Game Development workshops for students. I was sharing my professional background and experiences in online/offline sessions.

Zagrava Games
Match 3 Game. Developing Core and Meta mechanics. Data Serialization.
Position: Junior Unity Developer
Category: .NET
Experience: 0.5 years | English: intermediate

Throughout the entire period of study at the institute, I received an academic scholarship, most of the time increased.
Experience in casual game development.
Six months commercial experience in casual game development.
Familiar with such programming languages ​​as: C, C++, JS, Python, PHP
Main programming language C#
Bachelor's Degree in Systems Programming