lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: Game designer/Level designer
Category: Unity
Experience: 4 years | English: upper

Game features design and implementation into game play.
Retention and FTUE improvements for casual and hypercasual games, CPI  and UA metrics drop. 
Level design problems solving, economy balance setup and monetisation features balancing.
I have experience on a position of game designer for mobile games 4 years. My area of expertise is hypercasual, casual and midcore games different genres.
Do not take part in slots/gambling development.
Position: Game Designer / Level Designer
Category: Unity
Experience: 5 years | English: upper

A/B testing - Planned and carried through testing an updated vision of the early set of levels that strongly increased first session time and positively affected day 3 and day 7 retention. 

Documentation - Created a full set of core gameplay related design documentation for a project in development. 

Innovations - Implemented and adapted successful gameplay features from a related genre in order to bring innovative ideas to a bubble shooter game. 

Team management - Led a team of 3 level designers and effectively managed the workflow to deliver over 300 levels for project soft launch
5 years of experience in designing and developing levels and game mechanics and features for casual mobile games. Feature-owned innovative game mechanics from concepts and game design documents to the final implementation.

With the knowledges in game balance, game flow and difficulty curve, I have created and implemented hundreds unique levels for Bubble Shooter and Match3 games.

I have experience in preparing and maintaining multiple A/B tests to measure and optimise game balance,  features and mechanics, and working with analytics data to base the game design decisions. In addition, I have worked with Unity game engine and in-game level editors.

Passionate about creating games that are not only fun to play, but also have a strong connection with the players. With the attention to detail and collaborative approach, I am interested in creating games that will captivate and engage players worldwide.

Latest released projects:
-Charmed Mansion Bubble Shooter - Funzy
-Bubble Cafe - Funzy
-Family Zoo: the Story - WhaleApp
Looking for an opportunity to work on interesting and innovative projects in a team of professionals where I can BOTH use and share my knowledge AND experience and learn from my colleagues to grow together as a team.
Position: Game Designer, Level Designer
Category: Unity
Experience: 1.5 years | English: intermediate


29.03.2021 - 23.05.2022
Game Designer HO | Middle
Voki Games l Odessa, Ukraine 
Project: Manor Matters
Genre: Hidden Object 
- Writing technical tasks for programmers, artists, animators;
- Quality control of new locations and iSpy mechanics;
- Game build setup.

Additionally studied C# and Unity to develop my own prototypes.
I have experience with casual HO games. I am also interested in Mid-core games, puzzles, RPGs, platformers, shooters and many others.

I am looking for new interesting projects and a good team.
Position: Game Designer, Level Designer
Category: Unity
Experience: 3 years | English: intermediate

More than a dozen published games
More 3 years experience in Game Design, Level Design, Design UI/UX. Favorite soft is Unity 3D, Adobe Photoshop and Illustrator   

Portfolio http://www.dreamforestgames.com/
4 hour work day remote
Position: Game Designer, Level Designer
Category: Design
Experience: 4 years | English: fluent

My titles sold 240k copies in total.

Worked with PC, PS4, Xbox ONE, Switch, HTC Vive, PSVR, Oculus Rift & Web
Qualified designer with leading teams experience. 6 titles released.
I want to work with a great project, have faith & believe in what we are doing as a team.
Position: Game Designer, Level Designer
Category: Unity
Experience: 5 years | English: upper


Tasks:
Creating new content for games
Working with game documentations and analytics
Projects:
Kukiz, Power Pop Bubbles, Bubble Pop Spinner, The Bubble Shooter Story, Cube Tush, Cookie Rush, ABC For Kids, Baby ABC in box! Kids alphabet, 123 Draw Kids! Toddler drawing, Learning numbers for kids!
Position: Game Designer / Level Designer Hypercasual
Category: Unity
Experience: 11 years | English: pre


- Analysis and research of the market of hypercasual games.
- Decomposition, development and implementation of game mechanics, inventing new concepts.
- Full stack project management at all stages: from the idea to the launch in GooglePlay and App Store.
- Writing and supporting documentation: concept document, GDD, etc.
- Work in Unity: level design, balance, graphics & game systems adjustments.
- Team management & game analytics.
Position: Game Designer, Level Designer, Lead Level Designer
Category: Unity
Experience: 5 years | English: intermediate


Position: Level Designer/Game Designer

Executable functions:
 Level design of projects
 Game logic development
 Game logic customization (gameplay scripting)
 Concept and game scenarios development, documents design
 Narrative design of projects
 Game setting development, gameplay creation
 Localization of projects
 Deadlines planning
 Team management (4-12 people, depending on project): setting and monitoring tasks for artists and
animators; management of brainstorms and meetings with developers
 Games testing
 Game development support at all phases

Getting experience of interesting project’s development on Level Designer/Game Designer position in the creative, dynamically developing company.
Position: Game designer, Lever designer, Community manager
Category: Unity
Experience: 1.5 years | English: upper

More than 10 years of gaming experince on PC and Play Station. Finished C++ Unreal Engine course and keep learning. Have some one pet project on Unity.
Do not have work experince in game development, but know how to use Unreal Engine, C++, Unity, Blender. Have a huge wish come into this field. I am open to any offers. Ready work for food. Let's negotiate
I do not mind washing floors in game studios, i need any experince in your project.
Position: Game Designer / Live-ops Specialist
Category: Other
Experience: 4 years | English: fluent


Currently working for Plarium as a Game Designer on the Mech Arena project.

- Development of game design;
- Development of Live Ops features;
- Launching Live Ops events;
- UX co-development;
- Writing game documentation and technical doc;
- Searching and analyzing competitors' games;
- Analyzing their KPI's and gameplay;
- Creating and maintaining the competitor's games library;
- Reverse engineering the competitor's games;
- Creating game lore and backstories for game characters.
Position: Game Designer\Match3 Level Designer
Category: Unity
Experience: 1 years | English: intermediate

Made a lot of match3 levels. Started own pet-project with my friends, and we are working on it for 3 month and are very inspired of it.
I was making match 3 levels, writing documentation for mechanics, maked tech. tasks for programmers, QA, artists. Also took part in developing in-game events. Used Asana, Miro, Lucidapp, Figma, Google Docs & Sheets. I want to make my way to Game Designer position.
Position: Game Designer (Middle)
Category: Unity
Experience: 3 years | English: intermediate


Start career in game dev as QA, then switched in GD.
Worked on browser and mobile games, 6 projects in general.
On last position worked as Technical Game Designer and Technical Artist, have skills in Unity, Asana, Jira, Adobe Ps, Spine, Miro, Google Docs.
Position: Game Designer (Narrative)
Category: Unity
Experience: 0.5 years | English: upper


Summary: 1 year of studying game design (Unreal Engine gamedev course).

Pet projects:

- Junfolio (since July 2023): Participation in design of cooperative online games, creating general game concept and features, writing design documents, setting technical tasks for developers. 

- Creating my own game in the genre of 3d person platformer using UE4 and blueprints (since spring 2023).

Previously: 5 years of experience in journalism, communications and content management (SMM).

- SMM-agency HotKillers (1,5 years)
- Dev.ua (1 year)
- UNIAN 1+1 media (2 years)
- Crypto news (1 year)

Responsibilities: Creating news and articles about IT, economy, gamedev and crypto.

Education: Master degree in journalism and communications.
Position: Game-designer / narrative designer
Category: Unity
Experience: 0 years | English: upper


Student of 4th course of Saint-Petersburg State Electrotechnical University "LETI", Department of Computer -Aided design. 

Experience:
1) about a year of work as an real estate agent ( in Russia)  
2) a few months of work as a builder 

Thanks to all above, I`ve learned to understand and analyze a lot of different people. That helps me to create a large number of various characters with good background stories. 

When Im working on creation of plot/ some story event / dialog of characters, I always try to make them logical and to avoid creation of plot holes.


I have basic skills and knowledge of OOP and 3D modeling.. Wrote programms on С, С++, С# .  Used kompas 3d and creo parametrics for modeling. ( in addition i know about model creation cycle in 3ds max/ Blender)

Now I'm taking a part in making the game with my own team as game designer and writer. Furthermore im writting a novel. Both projects are being made on enthusiasm in my spare time.

Im interested in work as writer assistant / writer not only in video games industry. 

Hobbies and interests:
-  videogames
-  reading books/ watching films in english
-  comics 
-  development of modern technologies
-  learning about brain on neurons 
-  computational mathematics
-  semigroups theory

Personal qualities:
1) purposefulness
2) perseverance
3) sociability
4) quick-learning
5) responsibility
Position: Game designer, Narrative designer
Category: Other
Experience: 10 years | English: pre


Game design: writing (vision, initial sketch) and its accompaniment, narrative documents (quests, quest tree, events, characters, LORE). Monetization. Analysis and work on primary metrics. Development of a new concept, core loop and their refinement. Project management and dev-departments through trello, wiki engines, scriptwriter, writeartist, Lucidchart, articy:draft, finaldraft. Working with engines: anvil, unreal engine, flash 3d, unity admin, frostbite, gu lua. Accompaniment of the artistic part of the project, videos, voice acting.
Position: Game designer, Narrative designer
Category: Unity
Experience: 9 years | English: pre

all in resume)))
Narrative design - 10 years of experience, 
Game design - 9 years of experience.
Responsibilities - Team Lead, Development and detailed description of game universes, Concept, GDD, Development process coordination, Subject line, dialogs and game narrative design, Game content development, Level design, NFT games, Gamification, Monetization
Generator of crazy ideas and dashing stories))
Position: Game Designer, Narrative Designer
Category: Unity
Experience: 4 years | English: upper


As a Game Designer I have worked with Playrix on big live projects:  Fishdom and Homescapes.

Worked as Narrative Designer with IOne-Games on Birds Town Blast.

Worked on hyper-casual projects as part of HeyBro Games. Worked with ideas, game concepts, mechanics, game balance.  Also supervised the process of creating artwork, models, and did feedback on all of it. Accompany the full cycle of creating the game, from the idea to analytics. The result is a list of my projects is dozen of different games.

 
I have some experience in working with different indie projects, in addition to mobile games. Visual Novels, RPG, First Person Shooters. I worked as Game Designer and Narrative Designer.
Position: Game Designer, Narrative Designer
Category: Other
Experience: 3 years | English: intermediate


Creating fictional universes, developing unique characters, factions, races, worlds is my passion.
Working out game balance, introducing game mechanics, and developing unique projects is my life's calling. 
Having an encyclopedic knowledge of already existing works of art in literature, cinema and game industry is my hobby.
To know everything, to create better than anyone, to constantly improve my skills is my lifestyle.
Position: Game Designer, Narrative Designer
Category: Design
Experience: 0.5 years | English: upper

Android game "MeChat" (Visual Novel):
-Created a new character with full background
-Wrote a full interactive storyline including acts and locations with references.
-Wrote a dialogues with several variants of answers

PC game "Timeline" (Quest-interactive movie)
- Wrote the main plot with laws of the game world
- Created interactive game quests with time travel mechanics.

Mobile android game "Lostend" (Quest-survival horror)
- Wrote more than 30 interactive game missions.
- Worked with black humor and pop culture references

Mobile android game "I won't be home for Christmas" (Arcade)
- Wrote a script with various mechanics that directly depend on the game situation and complement the plot.
- The game is based on humor and everyday situations.

Mobile android game "Youtuber's life" (Visual novel)
- Built an extensive interactive dialogue scheme.

Mobile android game Brain Train (Arcade)
- Wrote 4 interactive riddle levels with several solutions.
Have been working as a freelancer for almost 5 years.

Worked with 6 game projects including mobile and PC games.

- Wrote synopses for new in-game worlds and characters. 
- Created scripts with quests and game mechanics based on situation and required user experience.
- Created full concept of a new character and storyline with dialogues for MeChat (TOP android game in a visual novel genre)
- Wrote over 200 scripts for advertisement , cartoons and short films.



Worked with IQuz Dnipro 

- Wrote 18 scripts for real-time quiz games.
- Worked with a great range of topics: starting from Game of Thrones to subcultures and mythologies.
- Had an experience of working with diverse audiences.
- Worked closely with pop-culture references and humor.
- My tasks consisted of writing a full game scripts, designing presentations and creating all media-quiestions (video, audioand illustrated riddles).
I`d like to work with such genres as Platformer, Quest, Adventure, RPG, Visual Novel. But always interested in expand professional horizons so would be glad to try something new.

I am seeking to join and work in a company where I could show all my creativity and realize myself.
Position: Game Designer/Narrative Designer
Category: Unity
Experience: 6 years | English: fluent


Designing gameplay mechanics, prototyping level environments, writing character arcs, lore, story progression, user experience.

Worked on FPS, RPGs, VR Simulations, Casual and detective puzzle games.
Position: Game Designer, Narrative Designer, Creative writer, Creative Lead
Category: Other
Experience: 9 years | English: upper

Experience and skills:
• Created over 300 advertising campaigns for leading Ukrainian and multinational companies on National radio(9 years of experience)
• Gaming concept creation/GD position for Murka
• Script creation and production experience in making digital ads for Braindoku.
• Marketing/brand creation lead at Infocus Company
• Co-creator of detective storyline for online game "Detectolic Games"
• Co-creator of the first war-time radio station in Ukraine launched on FM frequencies - “Radio Ukrayins’kyh Dorig”
• Co-creator of the new morning show "Treba-Nada Show" on the top Ukrainian radio station "Radio Pyatnica"
• Co-creator and screenwriter for the celebrity talk show.
• Made adaptive scripts and translations on Youtube from popular American shows: "Late Night Show", "Jimmy Kimmel Show", "SNL", "Comedy Central" and "Key and Peele"
• Excellent orientation in the work of advertising and marketing mechanisms
• Good design taste and drawing ability: pixel art, logos, visuals, and presentations.
• Knowledge of graphics programs and nearby software - Photoshop, Illustrator, After Effects, Google Docs, Google Slides, PowerPoint.
•	Leadind experience - creative/marketing group head.
•	Game design - poker, puzzle games, casual & hyper casual concept creation.
•	Narrative design for a detective game
•	Content creation for social media(from idea to production).
•	Creating ideas, presentations, projects, strategies, concepts, and texts for all types of communication on radio and digital.
•	Composing scripts, speech lines, and scenarios for advertising campaigns and commercials.
•	Managing production with sound designers, graphic designers, and copywriters.
Position: Game designer, narrative designer, project manager, producer
Category: Product Manager
Experience: 3 years | English: upper

Bachelor's degree in psychology and master's degree in clinical psychology, a lot of finished courses in different fields, art school and love for new things.
I'm a game adorer with various experience in the field. I was working as a game designer about 1,5 years with a wide range of responsibilities as a project manager, team leader, art producer and tester, and approximately the same 1,5 as narrative designer.

As a visual novel game designer, I participated in the development of:

Plots and storylines
Characters description 
Scenarios, and difficulties
Methods of storytelling
Design documents of characters, backgrounds, items etc.
Providing feedback to scriptwriters and artists
Teaching newbies
Also was checking PSD files, fulfilling game master files(emotions, scripts, camera moving, id's changing etc.), and also acted as a project manager (scoring, statistics, maintaining motivation, monitoring deadlines etc.) and art producer (providing feedback and my market driven vision). 

As narrative designer I am:

Developing storylines and creating characters to support game mechanics and art direction
Creating character profiles, bios
Writing synopsizes
Creating design documents of the story's
I am looking for open and freandly team with passionate and warm atmosphere:)
Specialising in visual novels, looking forward to try myself in RP and casual games.
Position: Game Designer (PC / Console / mobile)
Category: Unity
Experience: 2.5 years | English: upper


About three years experience in game development. Started
my career as a C++/UE4 programmer and on game designer
position now.
On game designer positions worked with AI, core mechanics, prototypes on UE4, documentation. Also have a good narrative design skills and communication skills.
Position: game designer, producer
Category: Design
Experience: 1.5 years | English: fluent

My non-game project:
http://www.slideshare.net/KristinaIgnatova/vanity-republic-project-35553155 
My game project (f2p game):
https://itunes.apple.com/ru/app/brave-tribe/id669985678?mt=8 (Brave Tribe iOS)
I have also participated in not announced yet titles and have a few game concepts.
game design, project management, casual games, mobile games, team management, user experience, community management
Friendly team, adequate management, salary on time, convenient office location, open for relocation
Position: Game Designer \ Producer
Category: Unity
Experience: 8 years | English: upper


8+ years of game development experience at various design positions.
A devoted fan of my craft. Previously worked with AA\AAA, indie, mobile and casual games.

I have a solid experience in various aspects of development: game design, level design, pitching, project management, all-around narrative, marketing, creative production etc. 
Experienced in setting up small teams and building production processes from scratch, directing the development and building a players base around the projects. Experienced indie developer.

Some genres\key tags I managed to work with: action\adventure, action\RPG, stealth, FPS, survival, puzzle, story-driven, casual etc.
I am looking for the positions of senior\lead game designer, creative producer or similar.
Prefered platforms: PC and consoles. I do not consider offers for mobile, NFT and hypercasual games. 
The size of the team is not important.

There is a wide range of skills that allows me to solve technical and managerial tasks, but I gravitate towards creative and production challenges. Ideally, I would like to find a place where an experienced creative GD or director is needed to focus on a creation of a custom high quality player's experience.
Position: Game Designer/Producer
Category: Other
Experience: 11 years | English: intermediate

Creation and start of game projects (mobile and social networks) with full pipeline process. From proposal till ready project.
Edition of gaming economy of the working project with LTV growth.
Edition of UI/UX schemes of ready projects.
Successful work with 20+ developers team.
Concept (Genre, Market review, Idea, Metagame)
Proposal preparing (Core Loop, Setting, Idea description)
Technical writing (GDD, TG)
UI/UX architect (UI wireframe, UX flowchart, mockups, screens map)
Prototyping (Mockups, Axure)
Game Balance (Math, Economy)
LevelDesign (work with Dev prepared Backgrounds ..Tiled Map, Unity etc.)
Narrative (Text Wrighting, Content Creating, Scenery making)
KPI management 
Analytics
Screen 
Support 
Jira, Confluence, TeamLab, RedMine
Sounds Edition (Sound Forge, Native Instruments Tools)
Position: Game Designer, Producer (Hyper-Casual/Casual/Mid-core)
Category: Unity
Experience: 6 years | English: upper


I have been developing games in various roles since 2016. Mainly worked in small indie teams, and therefore had to be a one-man orchestra. As a result, I have experience in almost all development-related processes: finding the right concepts, preparing the plans, and documentation, managing the development team and basically preparing everything needed for the release.

I've mostly worked on casual and mid-core games, had some experience with AR/VR projects as well. For the last 2,5 years, I was focused on the hyper-casual niche and gained solid experience in it.

I've created game concepts, negotiated with publishers, received funding for prototypes, and supervised the implementation of these prototypes. Prepared over 40 prototypes for testing with various publishers on the PPP model. Contacted and got experience with pretty much all the major publishers on the market.
Position: Game designer & Programmer
Category: Unity
Experience: 2 years | English: pre


In the last year and a half, I worked in a company that makes hypercasual games. I worked as a programmer, game designer, and level designer. I completed many different tasks related to these specialties (such as: create a game idea; write C# scripts; uploading apk to the Google Store and etc.)
Position: Game Designer, Project Manager
Category: Unity
Experience: 1.5 years | English: upper

Managed 80+ emloyees team with 7 ongoing and in-development projects.
Stopped restaurant from drowning, literally.
My son is always listens to me :)
Latest experience:

Game Designer, Project Manager - 2022

1. Setting up work processes within the company: implementing Agile environment, managing projects via Ora boards, decomposing epics into stories. Assigning tasks to developers and  tracking execution.
2. Identification of problem areas, development of options problem solving, guiding developers to implement one of the solutions.
3. Managing small- and mid-sized teams with multiple projects  in parallel.
4. Analysis of market in order to green light game pitch and decide on monetization model.
5. Creating and maintaining game design documentation.
6. Developing new game mechanics. Development of features based on the needs of the project.
7. Creating and managing game balance and economy.
8. Implementing changes to the project setups via Unity based on documentation, that doesn’t need coding.
9. Analysis of ideas and decision-making on the launch of new features.
Interested in working in a product GameDev company with a mature and experienced team.
Would be great if the company has social benefits.