lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: 3d artist
Category: Artist
Experience: 0.5 years | English: upper

I took some courses of modeling, texturing, sculpting. Passed FCE test in 2015. In 2017 I took Japanese courses, Japanese level N4; German courses, German A1. I have good knowledge of human anatomy as I used to work as fitness trainer. Also I paint with oil and acrylics and I had a freelance job as portrait artist.
Experience of freelance working.I have experience of modeling, and UV mapping in Maya, sculpting in Zbrush, texturing and baking in Substance Painter, rendering in Marmoset
I expect to work on interesting projects and develop my skills as a 3D artist
Position: 3d artist
Category: Unity
Experience: 0 years | English: fluent


-Experience with mobile game development;
-Ability to deliver high- and low poly assets;
-Ability to get the best results using normal maps and material usage;
-Good knowledge of ambient, normal and cavity map generation;
-UV Unwrapping and texturing of assets that will be used in game;
-Very good skills in Maya , Zbrush, Substance Painter, Marmoset Toolbag and Photoshop;
-Specific training in 3D Modeling and texturing for games ;
-Modeling 3D environments optimized for mobile devices;
-Adapting to various game styles (realistic, cartoon, etc.);
-Understanding of the game development process;
-Ability to receive constructive feedback from management, peers, and other creative sources;
-Passion and enthusiasm for videogames.
Position: 3d artist
Category: Design
Experience: 0.5 years | English: pre

U can see what i done for today at cgtrader.com ronhul 
I making models for my future mini game, when i wanna represent my memories from my childhood. I guess i gona make it in unreal.
Finished 3D courses from Kaino school, learned how to make game ready models and started to do model for myself.
Wanna learn 3D modeling and texturing and become good modeler.
Position: 3d artist
Category: Lead Generation
Experience: 2 years | English: fluent


Fluet English speaking, having experience in Logistics on American market, organized team-player is looking to learn new profession 3-d visualization.
Position: 3d artist
Category: Artist
Experience: 1 years | English: upper

Easy to communicate, free to talk and fast learner. All I need is strong lead to show my skills and in short amount of time I will grow in strong senior.
Freelance
12.2021 - up for now
Position: 3d artist
Category: Unity
Experience: 3 years | English: pre


Freelance 3D artist 2015 - until now
IT school SMART - ZBrush teacher march 2018 - until now
Position: 3d artist
Category: Lead
Experience: 4 years | English: intermediate

3D design, 3D modelling, 3D Visualization, Interior Design, Exterior Design, Architectural Design
Freelance 3D Visualizer
Deco Echo Interiors - Toronto, OH
May 2021 to Present
I work as Freelancer for Deco-Echo interiors. They give very little work per month.

Furniture Architect
NorthWest Construction - Baku
September 2020 to July 2021

Freelancer 3D Modeler & Visualizer
Rich Interior - Baku
July 2020 to April 2021
I worked as Freelancer for Rich interiors. I modeled the furniture in their showroom and prepared an archive for them to place on their sites and presented it to them.

Interior Designer
MadinaYusif Interior - Baku
July 2019 to September 2020

Architectural Designer
Alioğlu Construction - Baku
June 2018 to July 2019
I am waiting for a good company to mutually agree and do good works
Position: 3d artist
Category: Design
Experience: 7 years | English: intermediate

40+ 3d-orders completed without negative comments;
With the help of my 3d model, we reduce costs by 40% when making matrices for wind turbines;
participation in the CG community;
etc
From 2009 to 2012 worked as a 3d artist in the studio "Kefir games".
Since 2012 I fulfill all sorts of 3d graphics orders, as well as participate in indie game projects.
(mobile indie games, interior/exterior renders, low/high poly modeling, solid models for 3d printing and prototyping, etс)
My portfolio you could check here: making3d.ru
original projects with a clear plan and deadlines for their implementation;
the creative and energetic team;
2D designer-assistant to perform sketches ;)
Position: 3d artist
Category: Unity
Experience: 2 years | English: intermediate

Quality, design and level of sculpting and detailing of objects and characters.
Gamedave, 3d printing, interior design, game projects.

Furniture & character modelling and texturing. High & low-poly
modelling, UV mapping, UV unwrapping, texturing, texture baking, rendering. Sculpting and preparing models for 3d printing.


I want to develop in game design, creating objects and characters for games.
The opportunity to grow and develop and learn new things, to participate in projects in which I can reveal my artistic abilities and skills as an artist and modeler.
Position: 3d artist
Category: Artist
Experience: 1 years | English: intermediate

Art craft school course 3D artist for games (offline)
Graphic design.  3d graphic. Architecture. Illustration. Logo. Print and cover design. Visualizations. Location. Props etc
NOT Casino games
Position: 3d artist
Category: Unity
Experience: 0 years | English: basic


He graduated from the preparatory courses of the spacecraft Step in Kharkov
http://www.itstep.kh.ua - Computer graphics and design.
Computer skills:
Autodesk maya 3d
Adobe Photoshop
Adobe After Effects
Adobe Premiere Pro
Example of work:
https://www.youtube.com/watch?v=XHRNNGwY6QI
https://www.youtube.com/watch?v=RaWmStjlGh0
Position: 3d artist
Category: Lead
Experience: 2.5 years | English: basic


Hello, I am an architect and interior designer. I have 3 years of work experience in architecture, design and engineering drawings. I also do interior design with 3D visualization and 2D drawing package.
Position: 3d artist
Category: Artist
Experience: 2.5 years | English: intermediate

working on xr casino game project
I make 3D models and texturing of the environment, character rigging, we work with 2D artists to create advertising content
Hello, my name is Dudchenko Ihor I'm from Ukraine 
I am a 3D artist. Almost generalist 

I have been working in the gaming industry for 2 years.

Experience in the gaming industry Holorise studio (Ukraine)

More information in my resume
Position: 3d artist
Category: Artist
Experience: 2 years | English: intermediate


Hello, my name is Maxim and I have been doing 3D graphics for three years now. I mainly work in the Blender 3d software package, for texturing I use Substance 3d painter or photoshop. Also worked in Maya and Zbrush. I worked as a freelancer a bit, mostly with the interior. I can create both low-poly and high-poly objects. I am graduating with a bachelor's degree in media engineering. I get the job done quickly and with the highest quality. It is preferable to make models of weapons, environments, etc.
Position: 3d artist
Category: Unity
Experience: 4 years | English: intermediate


high+low poly modelling, texturing, rigging
Position: 3d artist
Category: Unity
Experience: 2.5 years | English: intermediate

Great experience in creating PHD projects. Games that require a small amount of space on mobile devices
High Poly Modeling, Digital Sculpting, Mid Poly Modeling, Low Poly Modeling, Rigging, 3D Animation, Real Time Particle System, VFX, 
Casual Games, Action RPG, Game Art.
Interested in the technical part, work with the toolkit, optimization, implementation of the assets. In other words - Technical Artist responsibilities.
Position: 3d artist
Category: Unity
Experience: 4 years | English: upper


High-poly modeling 
- Low-poly modeling 
- Texturing (v-ray/substance)
- Retopology
- Uv mapping/Unwrap
- Baking cards
Position: 3d artist
Category: Other
Experience: 4 years | English: pre


Hi, my name is Alexander and I'm a 3D artist, my main and most favorite direction in this field is hard surface modeling of game assets and industrial products. I've been involved in creating game props for projects like Atom RPG, X-Plane 11, and several indie projects worked as a freelancer for a while. I have an understanding of game props' pipelining structure from blockout to materials set up in the engine, PBR texturing peculiarities, and polycount optimization for particular tasks.
Position: 3d artist
Category: Artist
Experience: 3 years | English: fluent


Hi, My name is Katie. I’m a professional Vector Artist from
Austin. I've been experienced for more than 3 years in this field. I’m here
to give you the most incredible and high quality artwork.
You can check all of my profiles and if you're interested, feel free to contact
me anytime.
Position: 3d artist
Category: Design
Experience: 3 years | English: basic


Hi there,
I'm Anastasia and I'm a 3D modeler. I have two years of commercial experience creating models in my native software 3D Max/Maya. Also, I use additional tools such as:
sculpting in ZBrush
UV mapping
creating material in VRay
texturing in Substance Painter
postproduction in Photoshop
I would like to work in a friendly team, face new challenging projects, and grow as a professional and artist.
Position: 3d artist
Category: Artist
Experience: 3 years | English: intermediate

During one year I worked with foreign clients and made 3D models and designs for them, unfortunately, most of the work is for NDA, so I can't put it in my portfolio.
Also, I have big progress in making 3d characters. And I also started drawing concept arts for characters
I am a 3d artist, currently I work 2,6 years as a middle 3d generalist in an architectural visualization team. But my main goal is to move to Gamedev. So after work, I study how to make characters and I do concept art. 
Before I worked as a 2d designer and graphic designer, so I have skills in drawing too.
Also, I was working as a teacher of 3ds max and design in the academy STEP
I am open to critic and I am a very communicative person, I love to work with a team.
Because of war, I moved to Krakow(Poland). But I am self-motivated and I don't have problems with working at home.
I'm interested in everything related to games. I like when there is a variety of work, not monotonous work, because I am a creative person, I love to create and come up with something new
It is really important for me to have a good team
Position: 3d artist
Category: Unity
Experience: 1 years | English: intermediate

Hard surface modeling, props, level modeling, UV mapping, retopology, texturing, rendering
I am a 3D designer with skills in modeling and texturing models
for game development and photorealistic renders.
For more than two years I have been developing in this
direction, in addition to knowledge of 3D packages, I have
gained experience in working with 3D printers, a 3D scanner,
developing applications and games on Unity.
Position: 3d artist
Category: Unity
Experience: 0 years | English: intermediate


I am a beginner 3D artist with a great desire to grow and thrive in this sphere. Every day I improve my Blender skills, and in the future, I want to develop some skills in such applications as ZBrash, Maya, Substance Painter, Adobe Photoshop, etc. I want to become a part of the team, grow as a professional 3D artist, obtain new skills and implement my ideas into interesting projects.
Position: 3d artist
Category: Artist
Experience: 0 years | English: pre


I am a beginner 3D modeler. I study and work in Maya, create High-Poly and Low-Poly models, learn ZBrush, and Substance Painter. In the future, I want to study animation. I can work both independently and remotely, as well as communicate well in a team. By participating in online intensives on creating a training scene in Unreal Engine and playing games on Unity, I got acquainted with the principles of their work. I see my new company in the GameDev industry working on PC or mobile applications. I expect that the new work in the team will give me the opportunity to work on multi-user applications. For me, any experience at all stages of the pipeline is important. I am willing to learn and develop my skills.
Position: 3d artist
Category: Artist
Experience: 1 years | English: pre


I am a super motivated worker, eager to absorb information and constantly 
develop. I want to develop in the field of game development. I am interested in this 
area, as I have been fond of computer games for more than half of my life. I also 
have high skills UV Mapping. I want to dedicate my life to working on computer 
games.

Worked on visual content for the "Лесная семья" mobile game. I was involved in 
creating props and environments with a limited number of polygons, UV Mapping 
and texturing the models. For this I used Blender, Rizim UV, Substance Painter.
Position: 3d artist
Category: Other
Experience: 0 years | English: upper


I am a switcher from the field of marketing to computer graphics. Where my gaze has been directed for many years.

In addition to marketing, I have had many activities and hobbies throughout my life. The love for games remained unchanged. So I decided that what I really needed to do was pay tribute to the universe and make for others what had brought me joy for many years. 

Make computer games.
I would like to work on AAA projects, but I understand that due to lack of experience we need to really look at the situation)
Position: 3d artist
Category: Other
Experience: 1 years | English: basic

In addition, I am working to improve the quality of my work and its speed.
I am a visual technical artist who specializes in photorealistic 3D renderings. I really enjoy working with rendering programs because it combines my two favorite things, art and design. Most of my clients are either interior designers, architects, but I'm always open to try new things!
Position: 3d artist
Category: Other
Experience: 0 years | English: basic


I am incredibly pleased to collaborate with your drive and vision to create complete and unique 3D models for your needs. I am confident in all of my skills that allow me to carry the project through the entire production line to its completion. At the beginning of my career, I am ready and willing to accept any advice and criticism in order to improve my skills and take pride in my work on whatever challenges I receive! Let's work together and create awesome products!
Position: 3d artist
Category: Artist
Experience: 1 years | English: basic


I can create a low-poly model, UV unwrapping, model objects and quickly learn new things!  I work in blender
Position: 3d artist
Category: Unity
Experience: 0 years | English: basic

Among the achievements are several sales of models on 3D stocks and one project of a trading hall.
I do not have experience working in game studios. There is only experience of project implementation for the customer as a freelancer and modeling for 3D stocks. 3D modeling is my hobby, which I want to turn into a full-fledged job.
I would like to find a job in the field of 3D modeling for games where you can improve your knowledge and gain new experience and skills in working with game engines.
Position: 3d artist
Category: Design
Experience: 0.5 years | English: basic

I can describe myself as an
attentive, well-organized, hard-working and result-oriented 3D artist.
I have been involved in 2 commercial projects. 3D design of kitchens\living rooms. All work was made by myself.
I have been involved in 2 commercial projects. 3D design of kitchens\living rooms.
I can share my portfolio via direct messages.
I want to find a company which can help me to grow up and improve my skills.
Position: 3d artist
Category: Unity
Experience: 7 years | English: upper

hard surface modeling, self made textures, accuracy and speed in work
I have been working with modeling for more than 7 years
Being engaged in various projects like mobile games and AAA projects (for example, I have samples of characters and levels made for tablet game and I have been making champion bike, etc). 
One of the bikes was used on game cover (MotoGP 2014) and other bike was used in pre-order trailer (Ride2).

After many years of working with motorcycles and bike parts, tracks, etc. - I was exhausted by monotonous tasks and forced to leave the team.
So I've decided to work with another type of 3D - architectural renderings. But soon I started to miss the gaming pipeline of work and decided to return in old field,in fact how far it has shifted.
Clear tasks,pace projects, professional staff
Position: 3d artist
Category: Unity
Experience: 1 years | English: pre


I have experience in creating 3D models, UV, texturing, low/high-poly and working with maps
I'm looking for interesting projects, friendly team. 

P.S. I am ready to perform a test before the interview
Position: 3d artist
Category: Design
Experience: 0.5 years | English: fluent


I have little experience of working as a freelance 3D artist & animator using Blender but a strong desire to learn and develop. Have been modeling and animating mainly low-poly objects, continue learning new skills every day. I am familiar with Unity 3D as well and ready to go further and to do my best in order to perform great.
Position: 3d artist
Category: Unity
Experience: 3 years | English: intermediate

My works were decorated and used as examples on the main page of the online store selling logos from the company 99designs.
I have more than 3 years of experience in 3D modeling and 5 years in 2D design, including creating fonts. Has extensive experience with Unity, from scene and lighting setup to basic C # knowledge. I had experience working in small and large companies. I also had experience in working as a lead and staff training.
I would like to get into a strong company that develops games. I love gamedev and would like to work in this direction.
Position: 3d artist
Category: Design
Experience: 5 years | English: upper


I have more than 4 years experience as 3d artist.
	Professional experience in concepting, modeling,  sculpting, retopology and texturing using Maya, Zbrush, Photoshop, Marvelose Designer, xNormal, Substance Painter, UVLayout.
	Understanding of human anatomy, costume design, and a keen eye for form, shape, structure, and silhouette when developing characters and environments.
	Knowledge of the technical pipeline and the process of game development
	Lighting and rendering in V-Ray and Marmoset Toolbag
	Base knowledge of rigging and animation in Maya
	Interesting in traditional painting
Position: 3d artist
Category: Unity
Experience: 0 years | English: intermediate

Studied "Super Blender" Course:
•Modeling
•Materials and Light
•Animation
Also have experience in Unity level design and importing models.
I have no work experience, but in free time making models and work in unity to improve my skills and replenish portfolio
Position: 3d artist
Category: Unity
Experience: 2 years | English: intermediate


I have strong skills to cover most of the general 3D tasks including Low Poly and Middle Poly modeling, UV unwrapping, High Poly sculpting, texturing, baking map and working in production.
Position: 3d artist
Category: Artist
Experience: 1 years | English: intermediate


I know full pipeline of 3d model. I can create low/high poly models, baking maps, textures and render. I usually use a softs: Maya, ZBrush, Substance Painter, Marmoset. 
Also finished the courses of CG on the full pipeline. Finally I have done diploma work and got the certificate by Autodesk.
I don't like character modeling.
Position: 3d artist
Category: Other
Experience: 2 years | English: intermediate


I know zbrush, autodesk 3ds max, substance painter and substance designer, adobe photoshop and adobe illustrator. Took part in developing models for AR project for Lviv State Museum of Natural History. I know the process from collecting references to sculpturing of high poly model, retopologising and creating low poly model, creating UV maps in headus UV layout and creating texture maps in substance painter.
I want to find full-time job as 3d modeller.
Position: 3d artist
Category: Design
Experience: 0.5 years | English: upper

I made a model of my own 1 week after I started to learn Blender
I`m 20 y.o. self taught Blender 3D artist. Now I`m an outsource 3D generalist, I`m making low-poly, mid-poly models, materials, textures and animations. Trying to make the best art I can. Know C#, C++, Unity, but not doing it much lately. I`m also doing painting, crafting and photo.
I want to join a big team of professional to whom I can study from
Position: 3d artist
Category: Design
Experience: 0.5 years | English: basic


I’m a 3D artist with experience in making models for small and medium-sized businesses. Whether you’re trying to make games, or models for 3D printing – I can help!
I’m experienced in Zbrush, 3D Coat, Substance Painter, and Marmoset toolbag 4.
I’ll fully project manage your brief from start to finish
Regular communication is really important to me, so let’s keep in touch!
My artstation profile - typeblack
Position: 3d artist
Category: Design
Experience: 4 years | English: intermediate

I have professional knowledges of graphic editors Adobe (Photoshop, Illustrator, InDesign (CS 5/CS 6) Flash CS 5-6); Autodesk (AutoCAD 2013/15, Maya 2012/14).
I'm a certified Autodesk specialist. 

Offer cooperation in the following areas:  
3D - Low-poly modeling using Autodesk Maya (vechicle, furniture, accessories, exteriror); 
- Hi-poly modeling (furniture, props); 
- UV-mapping; 
- Normal map baking; 
- Texturing; 
- Visualization.  

2D - Page-proofs (magazines, books, brochures) Adobe InDesign CS6; 
- Photo retouching; 
- Сreation of collages; 
- Сreating characters and 2D-animation (swf, gif banners, short cartoons); 
- Illustrations; 
- Logo design and corporate identity.
Interesting, inspiring projects, good leadership
Position: 3d artist
Category: Artist
Experience: 1 years | English: intermediate

Passed an annual course from 3DMAYA
I made characters for portfolio and freelancing. I performed a full pipeline of character creation sometimes with subsequent animation. I made both high poly and hard surface models. I made high poly in ZBrush. After doing them retopology and creating UV's maps in 3D Maya or Blender. Also, I baked maps and created textures in Substance. And if I do animation, then the rig and animation are in Maya or Blender. And also I worked with Unity and UE4.
Position: 3d artist
Category: Design
Experience: 0 years | English: pre


I'm an innovator, with exceptional vision of design works, the one, who stands out in this field. I've got a unique mix of creativity, time management and problem solving, proven by 3+ years of experience. Excellent communicator, who enjoys to work in a team. My purpose is to work and develop myself as a UX/UI designer, where I can create digital magic and elevate user experience to the next level.
Position: 3d artist
Category: Artist
Experience: 1.5 years | English: intermediate


I'm specialist in the field of 3D modeling and I would like to progress in the creation of 3D content.
Finished courses about 3D Modelling:
3D Artist Start in GameDev (SKVOT-Online school)
- Basic Topology
- SubD and Non SubD modelling technics
- Clear topology creation
- Complex topology and optimizations
- Highpoly creation Zbrush
- Lowpoly in Maya
- Textures in Substance Painter
- Baking/rendering in Marmoset
Position: 3d artist
Category: Artist
Experience: 2 years | English: fluent

I've done several projects, which gave me a full understanding of the pipeline. I can work with such softs as ZBrush, Maya, 3dsMax, Substance Painter, 3dCoat, UV Layout, Photoshop, Mari and a little bit Marvelous designer) I also can import created models into Unreal engine with further adjustments.
I started learning 3d graphics three years ago. It was quit interesting and unusual thing for me to try. I've always been wondering how the games work, how the characters are made, and how I can do such a thing. So I decided to learn all of these things, mentioned above, and it consumed me, I really liked it. I am able to use a lot of softs, including ZBrush, Substance Painter, Maya, and more, I also have a portfolio with my own projects. I learn fast and have a powerful PC for work.
My favourite stuff in 3d graphics is to create game characters, so I'd like to get such tasks during my work.