lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: Unity3D Developer
Category: .NET
Experience: 0 years | English: pre


More than a year ago I've started to study Unity. During this year I was practicing in such genres: Strategy, clicker, arcade, rogue-like.
Strategy №1: The creation of units was realised, they were moved using NavMesh, selection of units, creating tasks for them.
Strategy №2: Declivity of Dota Auto Chess. Was realised client and server architecture using library DarkRift 2, general pool of characters, database made with ScriptableObjects.
Clicker: Strictly saying, it was an incremental game. I tried to combine incremental games genre with miner-platformer.
Rogue-like: 16 locations connected with each other by passages. When you enter location, passages disappeare and on the location spawn units. After killing all enemies passages open. When you enter either last location or location without passages, the boss appears.
Arcade: Infinite avoiding obstacles during free falling.
Tower defence
Position: Unity3D Developer
Category: Unity
Experience: 2.5 years | English: pre

The last project I'm currently working on. Core of the meta part of the game, it has an interesting architecture and behavior.
My career in IT began with business process automation, setup and support from small retail stores to huge retail chains in Ukraine, Romania and Germany, I worked in this area for 3 years, from 2016 to 2019. Then I changed direction towards game dev, where from the beginning of 2020 to the present day I have been developing mobile games for Android & iOS. Worked with educational and entertaining 2D games for children from 3 to 14 years old. Created hyper-casual projects. And I'm working on a casual project Merge Farm.
It is interesting to try other directions (types of projects). Find new acquaintances.
Position: Unity3D Developer
Category: Unity
Experience: 2 years | English: intermediate

Chunk baking system for open world games.
Custom high optimized PBR and grass shaders.
Boneworks like VR hands interaction and player controller.
Raytraced sound and whiteboard interaction in a VR communication app made as Master's thesis.
Improvement of Unity lighting using Source game engine algorithms.
My experience includes: two years of working in two gamedev companies, freelance, pet-projects. 
In the first team I was working on mobile casual games. I did such tasks:

- Bug fixing
- UI layouts making
- Implementing core mechanics

In the second team I was remaking a VR game to work on mobile platforms. I did such tasks:

- Implementing gameplay mechanics
- Rendering optimizations
- Open world performance optimizations
- Characters meshes baking
- Shaders performance improvements

During freelance I was doing such tasks:

- OpenGL compute shaders making
- Java mobile and PC games improvements

I worked some time on pet-projects to improve skills in such areas:

- Networking (Photon)
- Raytracing (DXR)
- Shader Graph, URP shaders
- Blender+Substance Painter
- VR interaction and physics
I'm not looking for slots/match3/hypercasual/gambling jobs. My preferred project type is a PC or VR game.
Position: Unity3D Developer
Category: .NET
Experience: 3 years | English: upper

- Developed 10M+ title in Google Play
- Created library for Unity that uses as our company standard. It covers many things like pooling, scene, management, reactive data binding, saving, tweening, etc.
- Couched junior game devs, created an roadmap for them
My main, and current job position is Unity developer in hyper casual company (2 years 3 months + 6 months in other compay) (see info below)

Our biggest release title has more than 10 000 000 downloads in Google Play:

My responsibilities at work:
- Developed my author's library that we were using as company standard. Was responsible for base projects architecture. This library handled variety of things like: Saving, Reactive Binding (Mostly for UI, but can be used to bind any data in any part of the game, based upon ScriptableObjects), WorldGraph (Scenes management solution, used to represent how scenes are connected with each other), Tweening (My alternative to any tweening solutions, features modularity, in-editor tweens, tweens visual creation). And many more! 

- Created roadmap for our other programmers, mentored them throughout their journey, helped with their projects.
- Full stack development of Android and IOS.
- Creating prototypes, first iterations of promising ideas.
- Scaling/maintaining big projects, leading them trough iterations.
- Integration of third party monetization and analytics services (AppLovin, MaxSdk, IronSource, AppMetrica, etc.)
Interested only in GAMEDEV.
I want to grow further and create more complex projects, preferably PC, or bigger projects. 
Definitely not hyper casual, match 3, or slots.
Position: Unity3D Developer
Category: Unity
Experience: 7 years | English: intermediate


My name is Ahmed Amine Laaraf and I have extensive experience in game development using the Unity game engine. I have worked on a variety of projects, from creating levels. I am familiar with the Unity tools such as the Scene View, the Inspector, and the Hierarchy, and I can navigate the Unity interface with ease. I have also written scripts in C# and have experience with both 2D and 3D game development. I am also familiar with the more advanced aspects of the engine, such as the particle system, lighting, and post-processing.

I have experience working with Augmented Reality (AR) and Virtual Reality (VR), as well as JavaScript libraries such as Svelte, Three.js, and Cocos Creator. I have developed a strong understanding of the game development process and am confident in my ability to develop high-quality games.
Position: Unity3D Developer
Category: Unity
Experience: 2.5 years | English: fluent

Currently, I'm working as a generalist Unity developer and have several Steam releases under my belt, developed from A to Z.
During my non-commercial activity, I built a bunch of finished projects from scratch, to get my hand in. Most of my finished (pet)projects are Hyper-Casual games for Android. 
Also, I've participated in game jams, and have experience in teamwork, bug fixing, and meeting deadlines.
My overall experience with Unity consists of over 6 months of commercial and around 2 years of non-commercial experience.
I'm used to game development's 2D/3D aspects such as UI, animations, shaders, particles, optimization, lighting, AI, procedural generation, and design patterns.
Also, proficient with integrating tools, templates, and plugins required for the project as Zenject, DOTween, I2, etc.
I'm used to Casual(PC) and Hyper-Casual(Mobile) game development.
However, I am interested in character action games and new challenges in general.
In my striving for excellence, I seek a solid non-toxic team to boost my growth further beyond.
Position: Unity3D Developer
Category: Unity
Experience: 2 years | English: upper


My professional career was based on the experience of working in several game development 
companies. I participated in the development of many projects where my responsibilities consisted
primarily of project process management, direct contact with clients on a daily basis,
implementation of project tasks, delegation of tasks to other employees. Throughout the full life 
cycle of the projects, I have repeatedly managed to successfully solve unusual customer requests 
and find the best solutions for both the client and the company. The main language of 
communication between me and the clients was English. The management of some projects 
required a high level of stress resistance and self-organization, as well as a quick response to 
emerging problems and their solution. It is also worth adding that the projects I worked on reached 
their logical conclusion and were successfully published on Google and App Stores.

Unity Developer
from 02.2022 to 09.2022
Arrible, Kyiv (Game Development)

During my time working for this company, I participated in the development of two projects.
First one was a hyper casual NFT based game. My main work was fixing bugs in existing 
gameplay mechanics and also adding new features. In addition to this, I also worked on the UI part 
of the project.
The second one was a poker type game. My duties included the development of one of the parts of 
the UI, fixing the client-server connection and some changes to the general gameplay of the game.
These two projects were successfully published on Google and App Stores.

Junior Unity Developer
from 05.2021 to 01.2022
Whimsy Games, Kyiv (Game Development)

I have worked on many projects for clients from all over the world. Especially, match3 type projects 
where I worked on creating game mechanics and gameplay.
I also had experience in restructuring and rewriting client projects. As a result, the client received 
well-structured code based on Dependency Injection (Zenject).
In addition I participated in the development of a 3D project whose purpose was to customize 
Tesla vehicles.
Position: Unity3D Developer
Category: Unity
Experience: 2 years | English: intermediate


My responsibilities:
- Created 3D Hyper‑Casual and Mid‑Core games for Android/iOS from scratch to release.
- Implemented core gameplay.
- Communicated with the team to make clean all project details.
- Refactored code of other programmers.
- Iterated released projects.
- Cooperated with other programmers to boost project development.
- Games optimization for Android.
- Advertisement and analytics SDK integration.
- Worked with UI.
- Worked with Git/Tortoise and such Unity plugins as Odin Inspector, Zenject, and Addressables.

Projects I worked on:
- Runner game with obstacles and character state changing by hold input 
(animated/ragdoll) and enemy bots with different difficulty levels.
- Tap to move input the runner game with obstacles and the scripted 
enemy bot
- Shooter game with the dead-eye mechanic
- Mesh-slicing game
- "Spiral Craft 3D" inspired game
- "Stone Miner" inspired game
- Racing/shooter game with different types of state machine enemies 
and boosters. Also, the mobile optimized building destruction system, the editor tool to create destructive buildings.
- Strategy/constructor game with state-machine characters, adaptive enemy difficulty, drag and drop control and editor tool for enemies and level editing. (Available on Play Market "Mutant Battle Simulator")
- Racing game with various mini-games. (Available on Play Market "Ragdoll Car Stunt")
- Farming game with workers allocation and buildings upgrade system. Additional features: drag-and-drop workers control and offline income system.
- io-type game with drag input to move and release input to act input. The game features: game-during progression, state-machine enemies, the dynamically changing game area, and different enemy skins. (Available on Play Market "Run'N'Bomb")
- Implemented some - Implemented some features for the fighting game such as: a character customization system, UI manager for convenient UI elements usage, audio manager for various game situations and VFX manager. (Available on Play Market "Medieval Clash")
I am looking for a full-time job in a company or a team with affable colleagues and active feedback. To work on projects with interesting mechanics and to improve my hard and soft skills.
Position: Unity3D Developer
Category: Unity
Experience: 4 years | English: upper


My skills:
Unity 2D/3D, Desktop, Mobile, AR
C#,  OOP SOLID, Design Patterns, ECS(LeoEcs Framework)
Jira, GIT

Plugins:
DoTween, UniRx, Zenject, Photon, ARFoundation
, Vuforia, Firebase.
Position: Unity3D Developer
Category: .NET
Experience: 2 years | English: intermediate


My work experience:
- 9 month at Information Systems Development Institute on position C#/ASP.NET MVC developer.
- Independent development of their own Unity3D project, from the concept to publication in the Play Market. 
- 1 year at BAT IT on position Unity3D developer.
- 3 months at KalynaGames on position Unity3D developer.

My projects:
Sleep boy sleep.
- Description: Unusual 3d indie horror with elements of survival.
- Program languages: C# 
- Technologies : Unity3D, Blender3D, Photoshop. 
- Position: Developer, gamedesigner.
- Responsibilities: Implementation of logic for all game objects, enemies, save system, interface interaction, in-game purchases and advertising, optimization and refactoring. Modeling the entire environment and enemies. Creation of animations and texturing. This is my personal project, fully completed. 

Zombie Craft.
- Description: survival action, inspired by the "Rebirth of the Night" minecraft's modification.The player appears in a procedurally generated world where every 6 nights a horde of enemies appears, demolishing everything in their path. To survive it, the player must allocate his resources and time wisely.
- Program languages: C# 
- Technologies : Unity3D, procedural world generation.
- Position: Developer, gamedesigner.
- Responsibilities: Implementation of logic for all game objects, enemies, save system, interface interaction, in-game purchases and advertising, optimization and refactoring. Modeling the entire environment and enemies. Creation of animations and texturing.
Position: Unity3D Developer
Category: Unity
Experience: 0.5 years | English: pre

Successfully completed freelance project, completion of two Unity courses.
My work experience so far is one freelance AR project. This project was based on VuforiaAR to recognize 3D mountain models and show interesting points on them.
The main experience is the development of demos for the portfolio of courses and self-study. First of all these are hyper casual projects, also AR demos, 2D projects like Swamp attack, Flappy bird. 

Skills:
Unity
C#
OOP
Appodeal
UnityADS
ARCore
LinQ
Photon
At the moment I am open to any working proposals. From simple short-term tasks to long-term supported project.
Position: Unity3D Developer
Category: .NET
Experience: 1.5 years | English: intermediate


My working experience includes about a year of general programming experience (hackathons and courses) and then more than a year of developing on Unity with AR/VR components.

Main technologies:
- Unity, c#
- Vuforia, ARKit, ARCore
- git, bash

Also, I have developing experience with Java (mostly in pair with Android Studio) and Swift - for simple native applications on iOS and Android devices.

- Decron Club - application for augmented reality, that shows the launch of "Mercury Freedom-7". Technology: Vuforia. Published at GooglePlay and AppStore.
- PurePurr – client of application for Nibiru VR headset that is used to download and play content (videos) and have authentication elements. The application is based on Android Studio and Nibiru Studio Plugin. 
- Chockolob – VR game for HTC Vive headset. Player stands behind the bar where bottles are thrown towards the player. The goal is to catch those bottles and to throw them in the target. Developed using VRTK. 
- Scavenger Hunt – AR geolocation based game for kids. In the application, the player chooses a route and opens a map, that contains the location on which some simple AR games can be played. The game is localized for different languages. Technologies: Vuforia, MapBox. The project is still in development. 
- EHL – AR application that allows the player to place a different type of tiles (like paving slabs or garden tiles) on the chosen segment of the floor. Application is localized for different languages. Technologies: ARKit, ARCore.
- Veolia – VR truck simulator (with several routes) that has different kinds of obstacles: kids, that suddenly pop-up in front of the truck, weather changes, honking drivers and alcohol. The player must wear Oculus Rift Headset and use steering wheel and pedals to control the truck. The project is still in development.
Position: Unity3D Developer
Category: Unity
Experience: 1.5 years | English: intermediate

I developed different solutions, such as:
- online file storage(using ASP.NET Web Forms, 2011)
- javascript framework for renderer custom UI controls on the web forms for Sharepoint sites
- mobile application to work with Visual Studio Online (Task manager, wrapper for a web appliaction)
- extension for Sharepoint that adds multi-language sites
- rest service that extends the standard functionality of Sharepoint Rest API for working with documents
- ASP.NET MVC 5 web applications using AngularJS on client-side
- others solutions using ASP.NET MVC 4 or ASP.NET MVC 5
.NET, C#, ASP.NET, WCF, HTML5, CSS3, JavaScript, REST API, AngularJS, SharePoint, MS SQL Server, TFS, Scrum, Git, NodeJS
Complex and interesting projects
Position: Unity3D Developer
Category: Unity
Experience: 0 years | English: fluent


No commersial experience. Worked on pet-projects such as an offline 3D shooter game with an achievement/trophy system and made a prototype turn-based strategy game which uses Dijstra's path-finding algorithm and was build in such a way that it is easy to modify, add more unit types, make map changes and other game modes.
Position: Unity3D Developer
Category: Unity
Experience: 0.5 years | English: upper

Non commercian expirience in Unity 3 years. Commercial 8 months. Blender, 2d/3d animation. Basic knowledge of shaders, firebase, photon. Photoshop, Adobe Illustrator , GooglePlay and Unity ADS.
Part-time Junior Game Developer 2022. Orange Games.
Non commercian expirience in Unity 3 years. Commercial 8 months. Blender, 2d/3d animation. Basic knowledge of shaders, firebase, photon. Photoshop, Adobe Illustrator, GooglePlay and Unity ADS.
Part-time Junior Game Developer 2022. Orange Games.
Position: Unity3D Developer
Category: Unity
Experience: 2 years | English: intermediate


November 2020 - July 2021. Unity AR developer at Wilke-Experience.

July - August 2020. Development of the arcade game Domino Castle and its placement in the Play Market.
February - March 2020. Development of a tabletop turn-based strategy Complex and placing it in the Play Market
Position: Unity3D Developer
Category: Unity
Experience: 0 years | English: intermediate


Now I'm studying at Kharkiv National University of Radio Electronics, on the 3rd year of Computer Engineering. 
I first started programming when I was 14, it was C++ at the Step Computer Academy. 
After a year of study, I started learning JavaScript, but I felt that it was not my language. 
When I entered the university, I often programmed in C++, improving my skills. 
When I tried to create games in Unity using C#, I felt that this is what I would like to do. Now I'm looking for new opportunities related to C# Unity development.
Position: Unity3D Developer
Category: Unity
Experience: 1 years | English: pre


Now I'm working with a team on a 3D horror game. In this game, I'm developing mechanics: time-based missions, a mind meter, camera shake, and trying to develop vfx effects: clouds, steam. We used Cinemachine, particle effects, shader graph, unity Volume. I want to improve my knowledge in architecture, vfx, UI, and coding.
Position: Unity3D Developer
Category: Unity
Experience: 1 years | English: upper


On my own initiative, after acquiring fundamental programming skills in Unity, I embarked on developing a relatively large mobile video game, which took over a year to complete. Throughout the development process, I assumed the role of team leader for a small team that has been changing over time. As I worked on the project, I improve my programming skills, extensively explored various functionalities in Unity, applied my knowledge of game design, managed the workflow, and provided guidance to my team members. Despite encountering numerous challenges along the way, I acquired plenty of hard and soft skills and have successfully complete project through from start to finish, and I am enthusiastic to start work on a new one. 
 I also worked as a freelancer, editing videos and photos
Position: Unity3D Developer
Category: Unity
Experience: 4 years | English: basic

Middle Unity Developer
Gismart
Tasks:
Development of hyper-casual games in the shortest possible time

Unity Developer
WeaR
Tasks:
- Quick analysis of new SDK’s and development of Demo versions of applications for customers;
- Demo versions: ArCore furniture placement with some interactions with it, ArKit (ArCore/Visage) face tracking with some Face filters (shaders), working with MapBox SDK (minimap and creation  an Ar World);

Unity Developer
ArBrowser
December 2017 to April 2019
Tasks:
- AR furniture viewer (ArKit/ArCore), development of some features;
- Client-server connection for viewer (photon cloud);
- Product customization, localization and other services.
Unity Developer
Sharecare
December 2017 to April 2019

Tasks: 
- Programming Custom Editor, Property Drawer; 
- UI utilities; 
- Basic functional AR organ viewer; 
- Tuning WR scene; 
- Localization and other utilities.

Junior Unity Developer
Deyteris Games (Development of casual games)
June 2016 to November 2017
Tasks:
Full development cycle of 2D casual games for PC (Japanese crosswords puzzles, solitaires), including level editors.
Junior Unity Developer
SC Games (Game Development)
February 2016 to June 2016 
Development of mobile Collectible Card Game, based on the "BattleTech" universe (work suspended).

Tasks:
- Deck builder;
- UI functionality;
- Battle mechanics.
- OOP, SOLID, design patterns;
- REST;
- ArKit/ArCore/ArFoundation (Image, Face, Body recognition);
- Visage SDK (Face Recognition);
- MapBox/OnlineMaps;
- Git (Source Tree);
- Zenject;
- Photon;
- Vuforia;
- Json, ScriptableObjects; 
- Editor Scripting;
not Hyprer-Casual
Position: Unity3D Developer
Category: Unity
Experience: 1 years | English: intermediate

2 years of Flash experience.
Self learning Unity3D since July 2014.
I have my game.
OOP, Unity3D, C#, AS3, basics in Java & C++, SQL, SVN, Perforce, Jira, XML, basic patterns, client-server applications, game development
Position: Unity3D Developer
Category: Unity
Experience: 11 years | English: upper


Over 10 years of practical experience in game development. I have been responsible for developing full-cycle projects and software for in-company use. Responsible, goal-oriented team player. Possible remote work, relocation, switching to another language.
Position: Unity3D Developer
Category: Unity
Experience: 5 years | English: intermediate

Own casual games/apps on App Store and Google Play muchapps.com . Balance has more than 1.7m downloads on Google Play.
Overall 8 years experience in software/game development (QA Engineer before). My first small game was published in 2016. In the last company I was making hyper-casual games for publishers.
Also I have experience with paid ads, good knowledge in blockchain/cryptocurrency industry and of course strong testing skills. 
I always try to find the best optimal and less risky solution in problems, have strong analytical skills, responsible, self motivated and ability to work independently.
Creative atmosphere, well thought out game ideas, focus on quality, non game dev also interesting
Position: Unity3D Developer
Category: Unity
Experience: 0.5 years | English: fluent

I have started learning programming back in 2020. Since then, I have created several mechanics from various games and cloned some of them. I have also worked for 4 months in 2021 for a local company.
Passionate c# programmer with more than 1 year of experience. Interested in game programming, algorithms and maths.

If you want me to be a part of your team, interview me, so that I can prove my skills.

I had 4 month experience as a Game developer. During my employment, I have created 3D mobile games and provided support for company's existing games.

When I write code, I always try to make it as clean as possible. I apply design principles like SOLID, DRY, YAGNI, etc.

I would like to work as a Game Developer ans be professional in this field.