lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: Game QA
Category: QA
Experience: 2 years | English: intermediate


Gameloft
Game QA
Sep 2020 - Present · 
(1 yr 11 mos)

Responsibilities:
- Manual testing of iOS and Android mobile applications
- Identify and isolate bugs on assigned tasks.
- Functional, UI, localization, smoke, regression, compatibility, RLT (Rate Limit Tests) testing, etc.
- Creation of Test Cases, Test Plans, Test Reports.
- Improve knowledge on project specifics;
- editing in-game campaigns when finding an issue;
- making a quick and clear evaluation of builds launched in the AppStore and Google Play Market and reporting issues if they are found;
- Reporting bugs to the bug-tracking system (Jira);
Position: Game QA/AQA Engineer
Category: QA Automation
Experience: 2 years | English: upper


Commercial experience:
CERNER-REV project (medical software development). Developed test automation framework and conducted manual testing. (August 2021 – January 2023)
Job Position: Key Tester
Responsibilities: 
•	Thorough API testing for system functionality and performance
•	Designing test cases and scenarios 
•	Managing test documentation 
•	Regression testing
•	Automation framework design and implementation
•	Communication with customer’s teams
•	Manual testing when needed
•	Testing in various environments
Tools and technologies:
•	Postman, Oracle database, SQL Developer, TIBCO Enterprise Message Service, Wiremock
•	Github, Java, Cucumber, JUnit, Allure, Rest assured, Maven
Position: Game QA Engineer
Category: QA
Experience: 3 years | English: upper


Functional and non-functional testing of computer games, working with test documentation, creating reports, conducting daily smoke tests. As a projects there were a line of Assassin's Creed games and ANNO
Position: Game QA Engineer
Category: QA
Experience: 2 years | English: upper


I have two years of experience as a Game QA Engineer. My responsibilities included testing the project for Android, quality control, creating and maintaining test documentation, and so on.
I also had some responsibilities such as fixing bugs, adding new features and localization.
Position: Game QC/QA
Category: QA
Experience: 0.5 years | English: upper

I created my own game scenes on Unity using C# programming. One of them is available on the Google Play Market.

I have been selected for the IT Generation project of the Ministry of Digital Transformation. 

I got my first experience at Gamedev as Strong Junior QC at Fractured Byte game studio.
I worked on the Nintendo Switch testing project as a Junior+ Game QC. We used various testing approaches to find bugs in a game. In most cases, I worked with Jira, Qase, and Confluence. We used various tools such as Nintendo Input Sender, Target Manager, etc. I have additional experience with the Unity Engine, which helped me to do this work. 
Mostly, I want to grow in the direction of the development process.
I read a lot of documentation about testing, gaming platforms and game development.
I am firmly convinced that I want to develop as Unity Programmer.
Position: Game Server Team Lead (.NET)
Category: .NET
Experience: 8 years | English: intermediate

We were able to successfully launch one of the most successful mobile games, as well as maintain its stability through regular releases.
Last 4 years - team lead of game server side
Good team, interesting project.
Product or outsourcing - it doesn't really matter.
Position: Games Producer
Category: JavaScript
Experience: 11 years | English: fluent


Casino Games Producer specializing in high end visually engaging class II & classIII content for the gaming industry from concept to release, with over 20+ years of experience managing and directing teams using the latest front-end development and animation tools: pixi, javascript, typescript, webgl, spine, photoshop, etc.


Bachelor's degree: Software Engineering
Cenfotec University, San Jose, Costa Rica

Bachelor's degree: Graphic Design & Multimedia
Platt College, Los Angeles, California
Position: Games QA Engineer
Category: QA
Experience: 2 years | English: intermediate

IT educations: Computer Science Bachelor, Technician-Programmer (Junior Specialist)
All projects I have worked on are games with millions of downloads and huge numbers of fans that only grew over time and as our updates were released. I do not write down all the merits for myself, but it sounds like something definitely worth being proud of!)
I have experience with mobile/desktop/console/web game apps testing

Ubisoft May 2019 -  Mar 2020 

Searching for issues & creating bug reports
Smoke, regression, functional testing
Working in collaboration with studios around the world 
Executing test plans with unique and complicated test cases for a popular large-scale AAA game
Task/people coordinating in sub-team
Mentoring newcomers
Creating daily progress-reports, trackers 
Maintaining an overall friendly atmosphere :)

Tellurion Mobile Apr 2020- Nov 2020

Provided the quality of development in Unity and the final product on mobile phones (Android\IOS)
Designed a lot of test cases for game functionality
Worked closely with developers
Created and executed test documentation - checklists, test plans

Murka Feb 2021 - till now

Performed the full test cycle on the web, desktop, and mobile versions of the product, from the start to release
Created and executed all sorts of test documentation
Successfully shipped 6 slots
Provided the testing of all game mechanics, UI\UX, content, logs, features integration
Preferably gamedev :)
Position: Games & software developer, C++ (JS/Obj-C/Java) programmer, Project Manager, CTO
Category: Unity
Experience: 11 years | English: upper


Creating games: 
for Windows / iOS / Android. Single and multiplayer. On Unity, Marmalade, cocos2d, cocos2d-x, HeroEngine, Box2D, CEGUI, Ogre3D, Photon, Quazal Rendez-Vous, OpenGL, Direct3D, Quake Engine + any other engines.

Programming languages & technologies: 
C++ (14 years), STL, MFC, GDI+, Marmalade libs, Win32 API, WinServices, Prof-UIS, Xtreme toolkit.
iOS/Mac: Objective-C (4 years), Objective-C++, Cocoa, iOS SDK.
Web: JS (8 years), JQuery, PHP (3 years), HTML, CSS.
Java/Android: Java (5 years), Android SDK, JSP, JSF, Applets, Swing, Java2D, JDBC.
DB: MySQL (12 years), SQL, ODBC, ADO.
Net: TCP/IP, UDP, HTTP, REST, FTP, XML-RPC, JSON-RPC.
Other: C# (0.5 y), Node.js (1 y), Python (1 y), Lua (1 y), C, HSL, MS VB6, VBA, Fortran.
IDEs: Visual Studio, IntelliJ Idea, XCode, NuSphere PhpED, Android studio, Unity, PyScripter, QDE.
Design tools: Photoshop, Illustrator, CorelDraw, 3ds max, Texture Packer, Spine.
Configuring servers: Debian, Proxmox, Apache, Tomcat, MS IIS, MySQL Server, Kerio Connect.

Management: Small teams management at all stages of game development (8 years). Agile & scrum mastering. Finding and managing a work of freelancers, artists, animators, soundmen, voice talents.

Good game-dev experience, mostly mobile apps.
Position: Game tester
Category: QA
Experience: 1.5 years | English: upper


>1,5 year working in game dev:
•	Tools: Jira, Confluence, Excel, OneNote, Test rail. 
•	Mentoring 
•	English: Upper-intermediate
•	Excellent communication (written & verbal) and interpersonal skills
•	Ability to learn fast and a high degree of creativity and initiative
•	Ability to work on multiple tasks and prioritize workload

Performed testing: Functional, walkthrough, localization, PC requirements, regression, smoke, performance testing.
Creating and maintaining testing documents (checklists, test cases, reports, OneNote content).
Created and conducted presentations.
Created & maintained dashboards in Jira.
Mentored newcomers.
Found, investigated and reported bugs by using the testing and quality control tools.
Reported bugs in accordance with all requirements and pre-defined standards.
 Managing subteam of a 5 people.
 Sending reports on a regular basis.
 Created &amp; maintained dashboards in Jira.
 Bug reports review.
Профессиональный рост. Дружелюбный коллектив. GameDev. Гибкий график.
Position: Game tester
Category: QA
Experience: 2 years | English: pre


Experience in testing games on Unreal engine 4 and mobile version of Unreal engine 4.
Testing the game client and in-game store for different publishers
Testing the web site and forum of the game

- Testing the client and server of the game to identify bugs (the logic of the mechanics, the logic of
initialization of game modes)
- Game physics testing
- Woking with a database related to game mechanics
- Working with the database related to the in‑game store
- Monitoring logs
- Working with the client console
- Checking client and launcher localization
- Testing the game launcher
- Working with JIRA, Confluence
- BrowserStack ‑ mobile client testing
Position: Game tester
Category: QA
Experience: 0 years | English: intermediate

Initiator of first bicycle initiatives in my small city.
(bicycle days, women parades).
Project coordinator. 5years expirience. Mainly in social and cultural projects.

* creating an ideas
* project initiation
* project execution
* performance monitoring
* project closeout
etc.
I am looking for opportunities to develop skills in a new area, with a team, where I`ll learn new professional skills as a Game Tester.

I`m strongly motivated to work in game industry as a game tester / mobile game tester/ QA tester.

thanks ;)
Position: Game tester
Category: QA
Experience: 1 years | English: basic


The advanced PC user
More than 12 years of gaming experience
Great experience with the family of Windows. Experience with UNIX systems (Tails, Kali Linux, Ubuntu etc.)
Knowledge of the main methods and types testing
Experience of testing of games for the personal computers and mobile devices.
Knowledge of bases of OOP
Writing of documentation: test cases, bug-reports, traceability matrix
Understanding of life cycle of software
Knowledge of HTML,CSS
Basic knowledge of Java, JS, SQL, C#
Experience with JIRA
Obtain opportunities for professional, and career growth. Big desire to study and develop in this direction.
Position: Game Tester
Category: QA
Experience: 2.5 years | English: fluent


I have 2.5 year experience of testing on PC, PS5, XSX and Stadia. Managed to work on Immortals Fenyx Rising, R6 Extraction and one unannounced project.
Also I was in a role of Task Coordinator for different features and have experience in maintaining documentation.
Position: Game Tester
Category: QA
Experience: 2.5 years | English: upper


I'm a middle QC, worked on Watch Dogs Legion, R6: Quarantine, currently on Skull & Bones.
Had experience with Jira, Testrail, Xray, Confluence and other internal tools. Jira dashboards and test plans creating.
Position: Game Tester
Category: QA
Experience: 0.5 years | English: fluent


I was dealing with the technical support of the massive international projects(Plus500, Eurosender) as well as driving sales of the company's services
Position: Game Tester
Category: Other
Experience: 0 years | English: fluent


Now I'm studying at KHAI National University Cybersecurity (125 speciality) and spend so much time working on my code, so I know how it is satisfying finding and fixing bugs. 

Worked on my own game for a three mounth and tested other little games of my friends. I have a huge game list with games I've played and found there bugs. Founding bugs, errors etc is my passion. Expirienced in every genre and can find bug everywhere.

Want to find expirience and to make gamedev world most exiting place in the world. Also looking for work and quests that would challenge me and my knowledge.
I'm not interested in dating simulators, arcades like Candy Crash or any type of farms.
Position: Game tester (QA)
Category: QA
Experience: 2 years | English: upper


Cucumber, MySQL, Linux, Jira
2 years + Manual Testing experience
3 years + Agile/SCRUM experience
1 year + Scrum master experience
Looking for job oportunities ONLY in Game (mobile or desktop) Development
Position: Game Tester (QC)
Category: QA
Experience: 0 years | English: pre

I do not quite understand what to describe in the field of "achievements"
But, I have a lot of them both in games and in life :)
Unfortunately, I do not have a lot of work experience so that I could say something about my achievements.
World Of Warcraft private Server  - Beta Tester
Position: Game tester, storyteller, gamer, junior community manager, customer care
Category: Other
Experience: 0 years | English: fluent

Сыграл в кино харьковского режиссера Игоря Парфенова, прыгал с самостоятельно управляемым парашютом, занимался на курсах Красного Креста по оказанию первой помощи, был кандидатом как ассистент-переводчик для международного независимого наблюдателя за политическими выборами от Бюро по демократическим институтам и правам человека Организации по безопасности и сотрудничеству в Европе (OSCE ODIHR).
Working experience - supporting actor.
06.2019-10.2019
STEPS Film Studio, Kharkiv, Ukraine (private film studio, producer of films participants of international film festivals)
Googled, found, came, met, impressed, convinced, starred in a movie, helped the movie director, the leading actor, the staff on the set + done some moral support. I suggest counting this as a support and sales experience.
Got into the project by starting with own initiative to visit the film studio for a personal acquaintance with the team and the director. Participated in filming in a dramatic movie, filmed in open and closed locations, utilized various prepared forms of speeches, repeated actions in a multiple times changing angle of the shooting frame, changing costumes, working in elaborate makeup, assisting in the shooting process to the director, leading actor, shooting operator, lighting technician, worked with imitating blood coloring materials, with props, experience of partial transformation in character of the genre of horror for a short period of the general part of the screen time of the role, dubbing own and short episodic roles of other actors.
Showed emotional stability in plot situations of pressure, mockery and intimidation, in conditions of a shortage of filming time, adequate behavior in a common locker room with a large number of female representatives, withstood repetitive high stress on the vocal cords, medium physical exercises in a form of repetitive running. Satisfied with the experience, would like to do more.
Passionate about charity, stories that touch soul, heroic stories about rulers, decision makers, potential, generosity, bringers of the order, quests that end good or into the unknown, with struggling and conflicts, embodied through game development, 3D animation, visual effects, game movies, music and sound industries, virtual reality and interactive media experiences in it, TV movies, arts and wellness/healthy lifestyle practices that are about creating positive emotions, impressions and good memories about having them.

Willing to start on projects with a low pay, just to get by and to continue to develop and meet people in such fields of expertise and environments.
Position: Game/Tool Programmer
Category: Unity
Experience: 2 years | English: intermediate


I'm currently working with an Italian company on this game: Vorax
It is made with Unreal Engine 4
In this project, I made a custom Save System for backward compatibility and optimized a lot of performance on gameplay already in the first month I joined
Out of work I like to create my projects on Unity, right now I'm working on the modular script for fast game prototyping.
Also, I like to continue studying new arguments like blockchain and how to develop on it
Position: Game UI/UX Designer
Category: Design
Experience: 3 years | English: intermediate


5 years as Senior Graphic Designer
3 years as Game UI/UX Designer (Now)

Since 2019 I have been in different indie teams doing different things from 3d modeling, texturing to 3d animation. But thanks to the experience of working as a Graphic Designer, I was best at making Game Interfaces. 

For the last 1.5 years I have been working as a Game UI Designer for a big Gamedev-company.

Now i open for new opportunities
I only consider Gamedev
Position: Game UI/UX Designer
Category: Design
Experience: 3 years | English: pre


For 2+ years I drew websites, banners, and emails. 
I have been working in GameDev for 1 year. Made offers and drew decorations and banners for mobile games.

At my last place of work, I made layouts based on graphics provided by artists, or I drew the navigation elements and decors myself (depending on the project). I use such tools as Photoshop and Figma more often. I can create animations in After Effect or Figma.

I am ready for fruitful work and development.
I am interested in mobile games development and long-term cooperation with GameDev company.
Position: Game UI/UX Designer
Category: Design
Experience: 3 years | English: intermediate

I was engaged in building a design process, carried out mentoring work, independently found clients, and skill-up for staff.
I take part in updating the official website, and logo redesign for sites and applications.
Hi, I’m a Game UI/UX designer with UI Artist and animation knowledge since 2019. Before, I worked as a web designer since 2015.
I know a full circle of projects and understand the code (html, css, js). In work use Figma, Adobe Photoshop, Unreal Engine 4, and Unity. 
Responsibilities:
• Develop intuitive UX flows that are aligned with the overall design of the game.
• Create UI screens and UI elements, and prepare assets for the programmers.
• Communicate UX vision and design ideas to team members, and collaborate to get designs in-game.
• Support the development of the game with any additional skills.
I learn something new every day, and I am interested in learning languages. I go in for sports (basketball, Brazilian jiu-jitsu), practice yoga, and have a sporty and healthy lifestyle. I teach design at IT Academy (Lviv).
a friendly team focused on the useful result of the product, working flexibly and valuing each team member.
Position: Game UI/UX Designer
Category: Design
Experience: 2 years | English: pre

At the moment, there is already a released mobile casual game, in the development of which I participated
I am a game UI/UX designer/artist at the Ukrainian game company.
I create UI visuals for casual games from concept to final rendering and preparing sprites for further development in Unity. I work with a team of designers, managers, 2D and 3D artists, programmers.
My task is to research game interfaces and functional solutions, develop a convenient, visually attractive and unique interface, create additional game interface materials (logos, icons, buttons, pop-ups, unique mechanics), monitor the further layout of the interface in engines and stay up to date with the latest UI/UX design trends and techniques.

Graduated the Kyiv National University of Construction and Architecture and has a bachelor's degree in "Artist-performer".
Now I am looking for a job on interesting and varied tasks in which I can use my knowledge and skills. A strong team with which I will exchange experience.
Position: Game UI/UX Designer
Category: Design
Experience: 3 years | English: upper

- Graduated with honors from Web Design courses and supervised the final group project
- successfully organized the printing of materials for two exhibitions in different cities at the same time
- developed a welcome-box for new employees of the company
- 248+ successfully completed projects
- 3+ years of experience
- completed courses in English in 2022 with honors
- I continue to work actively even in this tough times
I am a UI/UX game designer with 4 years of commercial experience in Design, and 2 years of commercial experience in GameDev. 
I have worked on many different types of projects such as mobile shooters, educational games for kids, tactical MOBAs, multiplayer casual games, etc.
 	I'm the kind of developers who plays on in their spare the games they've worked and always trying to keep up to date with the latest changes.
	My responsibilities include participating in and supporting the full cycle of creation UI and UX: information architecture, player flows, UI research, wireframing, style research, prototyping, resource implementation (in Unity3d, with/without developer help), and participation in game tests.
	I use Figma (for UI, vector graphics and animation), Photoshop (raster graphics), Unity3d, Jira and Confluence, Plastic SCM on a daily basis and am ready to learn new technologies.

Some facts about me:
    Led full UI development for an educational mobile game for kids with over 100,000 downloads
    Participated in the development of AAA PC MOBA
    Successfully and on time, completely updated the design and transferred to the mobile platform a PC simulator for cybersportsmen
    Have experience creating game graphics on a graphics tablet
For me, the ideal company is one that you can proudly tell your friends about. This is a friendly team, high-quality projects and sensitivity to each employee. Whether it's a big company or not, the main thing is that it creates the impression of a cozy place. I am interested in participating in both large projects and small ones, of varying complexity (because the more difficult it is, the more interesting), where you need to think a lot and learn new things. To take part in something innovative is my dream
Position: Game UI/UX Designer
Category: Unity
Experience: 3 years | English: upper

skill to super-fast getting knowledge
great team-worker
good teacher and leader
Skills:
game ui-art
ui-designe
3d-modeling, sculpting
texturing
character concept-art
concept-art of enviroment
illustration
character designe
creative designe
perfect english
skill to super-fast getting knowledge
great team-worker
good teacher and leader


Softs:
Photoshop
Daz Sdudio
blender
Substance painted
Substance designer
Zbrush
Position: Game UI/UX Designer
Category: Product Manager
Experience: 4 years | English: intermediate

Self-starter. 
Created an exceptional motion design for a worldwide poker and casino products. 
Improved design and animation export pipeline in a few projects.
Managed team of 7+ onboard and outsourced professionals ( design, graphics, motion, animation, sounds, and dev)
- Took a part of rebranding poker brands
- Made UX/UI Design for poker application
- Contributed to creation, organisation, and distribution of project style guides, design systems, and asset libraries
- Made Gaming Motion & Animations for Poker and Casino Games (Slots, Bettings, BlackJack)
- Built up clean and scalable AE projects architecture
- Motion graphics for live online event
- Contributed in creation and organisation Gaming Design team
- Improved accordance of Design&Animations of application in collaboration with development team, provide new technologies in workflow 
- Improved visual and gaming experience of product
- Designed exhaustive briefs (specs) and accompanied to the final result design, graphic, motion, sound artists, and devs
- Created design and storyboards for the promotional videos
The opportunity to use my experience in the gaming industry, and receive new ones from the leading specialists in the industry.
 Create concrete products of the highest quality.
 Disentangle tasks, and take responsibility for the result.
 Motivate the team, and share the desire to create a top product.
Position: Game UI/UX Designer
Category: Design
Experience: 1.5 years | English: intermediate


UI/UX Designer looking to use proven prototyping skills to improve the UI and game
experience. In the process, implemented new features that improved performance, speeded up the
development process, and simplified the UI layout. Completed work ahead of schedule with high
customer appreciation.

I also did 9-Slice Scaling on projects
-Importing finished interface from Figma directly into Unity
-Developed User Flow, Wireframes
-Created UI from scratch
-Selected fonts  
-Prototyped the interface
-Worked on projects for PC, consoles and mobile devices
-Collaborated with other UI/UX developers, game designers, artists and programmers