lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: TYPO3 Integrator
Category: Other
Experience: 7 years | English: intermediate


UnderNDA
Technologies: TYPO3 7.6.18 – 12.4.4, Typoscript, TSConfig, TCA, Fluid, Flux, VHS,
PHP 5.6 – 8.2, MySQL, Git, HTML5, CSS3, JavaScript, SOLR, PHPStorm.
Role: Senior TYPO3 integrator
I worked on many projects. Their number is more than 100.
Types of projects I have integrated: Hospital websites, websites of city halls,
government organizations, educational sites, and several commercial sites. All of
them were of varying degrees of complexity and different functionality.
Tasks:
• Create a new TYPO3 project (Example: TYPO3 7.6.18 - 12.4.4)
• Migration from old to a new version (Example: from TYPO3 4.7.x to 11.5.x)
• Update core and extensions to a new version
• Adding new functionality (Example: Solr, OpenStreetMap, booking, etc.)
• Supported client requests (Example: fix errors, configuration extensions
(powermail, news, etc.), backend/frontend users, access/security, etc.)
New projects required integration, given the specifications provided. The process
of developing new projects consisted mainly of the following steps: study of the
specification, estimate, deployment of tools, integration, and corrections after
feedback from the QA and the client, and deployment.
I also carried out many migrations from old versions of TYPO3 CMS to new ones
of varying degrees of complexity.


UnderNDA

Technologies: TYPO3 4.7.19 and 7.6.14, WordPress, Joomla, Typoscript, Fluid,
Flux, VHS, TCA, PHP 5.6, MySQL, HTML5, CSS3, JavaScript.

Role: TYPO3 integrator/developer

The beginning of my career as a TYPO3 integrator. I supported city council sites
and many services and created new ones. Such as, for example, a system for
registering citizens who applied to the center for providing various services for
citizens.
Tasks:
• Create a new site/subsite, extensions, plugins
• Supported client requests
• Update core and extensions to a new version
• Configuration extensions, backend/frontend users, access/security, etc.)
• Develop and add new functionality and services
Position: TYPO3 Integrator, WordPress Developer
Category: PHP
Experience: 5 years | English: pre


My skills: TYPO3 4.3 - TYPO3 11:
I have extensive experience upgrading (migrating) TYPO3 from TYPO3 4.5 to TYPO3 11. I have a good command of TypoScript, TSconfig, TCA and can perform any related task. I know Mysql, Git, and PHP well: pibase, exbase, composer. I am developing new modules of any complexity.
Templating sites: Templavoila TYPO3 4.5, Backandlayout TYPO3 6 - TYPO3 11, flux (or mask), vhs, fluid TYPO3 6 - TYPO3 11
 I worked with large extranets and know how to set up groups and plugins for different user groups 
I also have a good command of the settings for multi-site settings on one core,I can configure various kinds of Backand accesses for different groups and individual users for availability on one site or several sites. 
I have excellent knowledge of search plugins: Solr, indexer, ke_search, mnoGoSearch 
I have excellent knowledge of plugins: powermail, formhandler, form framework 
Frontend lessons: SASS, gulp, npm, node, HTML5, CSS3, JS, Accessibility
Position: UA manager Or Affiliate manager
Category: Marketing
Experience: 3 years | English: fluent


- Working with different tracking and analytics systems - HasOffers, Affise, AppsFlyer, Adjust; 
- Recruiting new affiliates to run CPI Facebook, Adwords, in-app campaigns;
- Negotiating terms of the deal (rates & payment schedule);
- Optimize campaign activity to ensure affiliates deliver the best ROI
- Sales skills;
- Experienced working with native ads
Position: UA Marketing manager (Media Buyer)
Category: Marketing
Experience: 5 years | English: upper


EPOM
Total Duration1 yr 9 mos
 
TitleSales Manager
Dates EmployedOct 2017 – Present
Employment Duration1 yr 6 mos
-Developing successful cooperation with sites/ad networks in order to increase the profitability of online ad campaigns
-Buying traffic programmatically from various RTB platforms
-Organizing of and buying direct and DSP and SSP traffic
-Providing ongoing analysis and optimization of the advertisers’ campaigns
-Working with CPM, CPC, CPA campaigns both on mobile and desktop traffic See less

 
TitleMedia Buyer
Dates EmployedJul 2017 – Present
Employment Duration1 yr 9 mos
LocationUkraine
-Building relationships with ad partners and launching new ad campaigns
- Ensuring long-term cooperation with advertisers and publishers; 
- Organizing of and buying direct and DSP traffic;
- Analyzing and optimizing KPIs and conversion across 3rd party platforms and services as well as in-house tools;
- Working closely with AdOps, Sales, R&D, Support, Marketing, Media Buying Teams and Developers, setting tasks, overall workflow optimization; 
- Management reporting on daily basis.Brand Sales Manager
Company NameASKfm

Ask.fm
• Handle all of the business’s advertising campaigns from their conceptualization to their completion.
• Participate in a conference as a presenter/participant.  
• Provide brands with online display and mobile advertising (CPM based ad campaigns)
• Develop online marketing strategy for big brands to achieve the short and long-term relationship
• Collect and analyze data from mobile marketing tools in order to develop a strong marketing strategy which is flexible for market trends.
• Digital Marketing and Advertising (mobile, video, bundle, display advertising, in-app, affiliate marketing) work with DSP and SSP platforms

Murka - now
• Manage advertising campaigns;
• Analyze advertising results and initiate profit optimization;
• Build strong long-term relationships with partners;
• Make and follow ad plans with publishers.
• Work with Kochava and Adjust as tracking partners
• Buying traffic according to the CPA/CPM/CPL models through DSP Ad • Networks 
• Working on leading successful campaigns (statistics in trackers, grids)  • Working with  trackers, postbacks, multi-accounts
Position: UA Team Lead
Category: Marketing
Experience: 3 years | English: upper


1) UA Team Lead - Headway (Genesis), 2 years (2019-2021) - from junior specialist to team lead position. 
- Paid social UA: Facebook Ads, Pinterest Ads, TikTok Ads, Snapchat Ads
- managing the team of 4 UA specialists + hiring
- Web2App & Web flow (partly project management + UA)
2) Lead UA - Gismart / Music + Utility Apps, 1 year (2022)
- responsible for UA with paid social networks (Facebook, TikTok, Snapchat, Google, China networks)
- leading the team of 5-8 UA specialists & actively hiring
- improving communication with BI, Creative & Production etc. teams
- growing the portfolio of Gismart Music+ Apps (more than 15 mobile apps) 
- SKAdN, Web2App, Web flows (project management + UA)
- RnD projects tests
Position: UC/Voice Engineer
Category: Sysadmin
Experience: 9 years | English: upper


About 9 years of experience in network engineering including voice technologies. In-depth knowledge of Cisco Unified Communication Manager, Cisco Unified Border Element (CUBE) , Expressway-C&E , Cisco Unified Contact Center Express,Cisco Meeting Server. Strong knowledge of Cisco Routing & Switching. Knowledge of Layer 2 and Layer 3 technologies (TCP/IP , EIGRP , OSPF, BGP , GRE, QoS, IPv4 and IPv6). Experience in Linux, Windows server and VMware virtualization.
Position: UE4
Category: Lead
Experience: 7 years | English: intermediate

Expanding team, (close cooperation with HR),   introduced new technologies in pipe flow production, adjusted processes during the project.
Team Lead / Project manager
Team Lead with 3 years experience, leading and expanding team. Mentored and manage employees in creating assets and animation. Worked on interactive, desktop, VR, mobile projects, (prepare animations, create assets) for Unreal engine. Communication with Norway leadership. Improving and coordinating skills for employees. Also have a skill for creating 3D content and animation.
Work with a good team and acquire new skills
Position: UE4/5 C++ Developer
Category: C++
Experience: 1 years | English: upper


An inceptive C++ Game Developer who wants to become a real professional in this field. I am a big fan on game creating and on understanding how stuff works under the hood and would like to become a part of a big team to develop something incredible. Also I consider myself as reliable and pretty good at communication. I love to work in a team and support team spirit.
Position: UE4/5 C++ Developer / Gameplay programmer
Category: C++
Experience: 5 years | English: upper

A couple of my own mobile games on stores. A few are in development.
Projects (full description in the CV):

- Reign of Amira
- Life is Strange
- First Person Shooter (the title is under NDA)
- AAA Racing simulator (the title is under NDA)
- Texas Holdem Poker (the title is under NDA)
- Third Person Shooter (the title is under NDA)
- AAA Third Person Shooter (the title is under NDA)
Position: UE4 C++ Developer
Category: C++
Experience: 6 years | English: upper


Currently I'm working with UE4/C++ in AAA projects.
I had experience in embedded development for Linux also working with Python.
Looking only for part-time job.
Position: UE4. C++ Game developer
Category: Unity
Experience: 0 years | English: pre

It was created 5 levels with bewitching atmosphere. Work existed due to three currencies: Idea, Time, Food.
A random idea can give us what we call life. A character appears in it who, with the help of time, overcomes levels gaining various skills. At the very beginning, we find ourselves looking for directions without any map. Only by intuition we get to the first opponent - the python. Fighting on equal terms, two enemies knew each other so well that they became one. From the combination of time and setting in a symbiosis, Google Sensei is formed, it directs us to cloud storage, because they are direct observers of what is happening below. In the thick of the clouds appears Deitel's book. Not everyone decides to pick her up, because she is shrouded in a charge and lightning. Diving into lines, meeting with pointers and classes, structures and the stack all this teaches a C++ character potion farming. After a set of necessary skills, the fantasy connects to the thought process, there is a desire to create right this second, but one attribute is not enough. Imagination draws a magic wand called Unreal Engine 4. The sequel is up to you. 
Did the project for himself combining development with ideas. Creating a character with different animations and skills. Combining the keys for a specific attack. Adding an environment with which the character will interact: elevator, destructable objects, various obstacles  and etc. Creating a local multiplayer and standart adversary, but on blueprints. Have experience with 2D and 3D.
Everything is interesting
Position: UE4 Developer
Category: C++
Experience: 1 years | English: intermediate


I worked for two indie teams, they are BlitzKrye with the Impulse project and LordStudio with the Sowello project.
Impulse is a multiplayer first-person shooter in early development. I worked on the mechanics of movement, shooting, grenade throwing, etc. In general, I worked on the mechanics, also did the sketches for the multiplayer, and also dealt with the blocking of the map.
Another project I've been working on is Sowello, an action adventure with rpg elements. For them, I did the basic mechanics, simple AI, teleportation and more. I also wrote the main plot of the game, came up with and wrote down the characters, and also logically wrote down the lore of the world.
Position: UE4/UE5 (C++) Junior Developer
Category: C++
Experience: 0.5 years | English: intermediate

Now i am 3rd year student at Sumy State University. Have a pet-project on Unreal Engine 5 - Third person multiplayer shooter. Implemented mechanics, such as shooting weapons, matchmaking
sessions, UI and other shooter features.
Working on FPS shooter in Slavic setting. Implement  NPCs and enemy AI. Implementing different gameplay mechanics according to GD docs. Want to delevop myself in field of gamedev and work on interesting projects.
Position: UE4\UE5 Developer\Lead developer
Category: Unity
Experience: 4 years | English: upper

Known full-process VR pipeline (include programming, level design, shaders, modelling, texturing and etc.)
Published projects on Steam, Oculus, Viveport stores. 
Made an architect to users from any store can play together.
Clean and long-supportable code.
Project 1 - UE4:
-Full-process development and uplift master-server from 0
-Integration SDK for different marketplaces and make system to play with players from another marketplaces 
-Database structure development and working with it by master-server\client
-Development and maintenance client-server system with many servers 
-Development system of speaking user UI<>master-server<>dedicated server<>user with account network interference (pings, packet loss, connection loss) and the transfer of large amounts of data
-Development of mathmaking system
-Development of high-performance statistics system of each actions of users and integration it with databases\master-server
-Development simple anti-cheat system
-Maintetance and updating game packages on each store 
-Making lot different game mechanics and features
-Deep project optimization (cpu\gpu)

Project 2 - UE 4:
Job responsibilities:
- Deep project optimization (cpu\gpu)
- P2P multiplayer realization by steam as proxy
- Development architect and creating all UI widgets in game, optimization of widgets
- Development a pattern of client-server work in UE system
- Development and maintenance skills features (gameplay part like teleport, explosions and etc.)
- Creating system of giving achievements in steam
- Creating system of encrypting local client data
- Designing methodologies for working with the built-in localization system for designers

Outsource dev\partial lead - UE 4:
- Work-process optimization for designers.
- Game performance optimization
- Making lots of game systems (statistics, gameplay, leaderboards etc.)
- Integration of SDK\API stuff by Oculus\Steam, making free-dll system for Oculus
 - Creating all UI widgets and integrations with all game systems\stores, etc.
Professional growth, interesting projects
Position: UE5 Engine Developer
Category: C++
Experience: 4 years | English: upper

- Migrated AAA game studio's customised UE from 4.24 to  latest version of UE [5.2.1]
- Added dozens features to vanilla UE
- Created several plugins for level designers/tech artist 
- Integrated in latest version of UE and for several 3rd party libs without proprietary support (WWise/SideFx software/ Amazon plugins/ nVidia plugins etc.)
- Implemented modification to Nanite system, which allow to  gathering specific profiling information

Develop graphical engine using raymarching
Unreal Engine 4/5(including latest patches)
Worked on extending UE4/5 vanilla functionality, And maintained engine customisation between patches
Have a lot of experience with:
C++/Blueprints
GAS
Input System
AI
etc.

Also worked with:
VR (Oculus|Focus|HTC)
Animations
Plugins | Tools development
Graphics profiling
RHI for new gen consoles && Dx12  
Memory management system

OOP
git, perforce
Position: UE C++ developer / Development manager
Category: C++
Experience: 5 years | English: fluent

FCE (B2)
Leading development of online part in AAA games from 0.
Experienced in leading big crossfunctional teams.
Worked with UE and CryEngine.
Development features such as presets, loadouts, player persistent inventory, item data system etc.
Worked with different UI engines, such as Scaleform, Coherent Gameface, QT & QML etc.
Position: UE Developer
Category: C++
Experience: 0.5 years | English: upper


November 2022 – April 2023: C++ Unreal Engine Developer, Intern, Dragons Lake 
Had a lot of lections and task on every UE5 topic, including core features, UI, AI, animations, 
networking and optimization. Also was working on 3 months’ project – a slasher game with 
elements of rogue-like. Among unique features are GAS plugin, seamless travel, Epic Games 
online subsystem. Mostly was responsible for gameplay, animations and UI parts of the project.
Position: UE Game_designer
Category: Unity
Experience: 2 years | English: upper

Hi, my name is Rostislav, I'm an expert in creating AAA games. I've been designing levels and environments with good optimization using Nanite and Lumen for more than two years. I add both basic and custom game mechanics based on Blueprints. I can model, texture, and animate. I am proficient in such programs as: Unreal Engine, Blender, Ps, Pr
He collaborated with the game development studio Octo Games. He worked on the project "Fap Dead Redemption".
 Had a direct role in creating the design of levels, environments, lighting, and some game mechanics
I work exclusively in Unreal Engine and Blender
Position: UE visualisator
Category: Artist
Experience: 2 years | English: upper


Visualization experience in Unreal Engine 5+. Creation of walkthrough mode
Blueprints. Lighting.
Worked on freelance projects for high-rise buildings and offices.
Experience in architectural visualization. Creation of cities and surroundings. Landmarks. Ground Plane, etc. Modeling and texturing of props to fill the environment.
Position: UI / 2D Artist / Concept Artist / junior 3D Artist
Category: Design
Experience: 3 years | English: basic


I have a good command of Adobe Photoshop, a graphics tablet.
In 2-d graphics I prefer to draw characters.
I have experience in drawing stylized and detailed characters for casual games. I can also draw locations of the world around me, objects, game elements.
I am currently working as a freelancer, drawing characters for three companies.
At the same time I study at ArtCraft, on the course "3-d basic", I study programs: Blender 3D, Cinema 4D, 3ds Max, Maya.
Also, draw well by hand. I paint portraits to order, I have 30 years of experience in this field.
Ready to learn something new and consider any of your suggestions.
I want to work on an interesting project in the company of professionals.
Position: UI Architect
Category: Design
Experience: 7 years | English: intermediate

More than 20 managed and developed projects from idea to final release and further support.

Developed designs for the product websites from idea to production control and QA. Big Financial CRM projects, Unique industrial CRM design, top-quality websites and landing pages.
• Creating Modern and Unique digital intarfaces with passion.

 • 4 years of  managing design team experience.

 • Branding, websites, landing pages, UI kits, CRM's.
Clients from USA, EU, Ukraine, Russia and MENA region.

 • Ability to combine different design software, color calibrating, geometric analysis and 3D modelling for unique and detailed product branding.
Prefer to work with real industrial products, financial, or creative verticals.
Position: UI Architect / presale
Category: Lead
Experience: 7 years | English: upper


Experienced UI engineer with almost 7 years of experience in developing front-end for global retailers and banking institutions. Has solid experience with all stages of rolling projects out to productions, building projects from scratch and creating project structures. Specialized in React for client-side and Node.js for server-side and has solid experience working with MongoDB.
Position: UI Artist
Category: Design
Experience: 2 years | English: basic


A novice, rapidly developing web designer. I love creating mobile apps, open to any suggestions.
I want to try myself in the sphere of gamedev, I am a fast learner and ready for any tasks, any complexity.
Communicative and productive
Position: UI Artist / 2D Artist
Category: Artist
Experience: 3 years | English: upper

Successful completed digital drawing course in ArtCraft CG School, Advanced Casual game art course and Ui in casual graphic cource in Gamestation Academy.
Completed "UI in casual graphics" course from Gamestation Academy.

Taking part in Inktober2021 art challenge, diploma project in ArtCraft CG School and Gamestation Academy.
 
Having skills in 3D modelling (High poly /Low poly models). Can make concept arts, character design and other stuff for you. 

Knowledge of making different kinds of windows, icons and ui-kits for casual games. Also knowledges of perspective, isometric, render, color theory, composition, lighting. Skills of using graphic tablet.
I will NOT cooperate with companies that do not have a STRONG Ukrainian position about the war in my country, as well as with those companies that are friendly to Russia and Belarus.
Position: UI Artist, 2D Artist
Category: Artist
Experience: 4 years | English: upper

Achievements in the game industry:

At a critical moment, when there were two artists left in the department, and the number of tasks and their initial deadlines were designed for the work of several artists, I agreed to a delay, found artists for outsourcing work, and closed all tasks without overtime.

I cultivated the habit of creating checklists, pipelines, and templates to facilitate my own work when switching between tasks and in the future - for beginners ...
Developed a strategy for rendering 100 scene objects without loss of time and compiled a pipeline for other artists.

In the field of sales:

Working in the field of sales, she developed a prototype of a program that includes the management of all factory processes (taking orders, maintaining databases, price lists, tables with daily updated data on the availability of materials, logistics, complaints, loyalty programs, accounting, etc. ).
My experience:

Last years:
Illustration (4 months)
UI Artist Playrix (4 months)
2D design (3 years of experience, hidden object game)

Graphic design (1 year of experience)
Design of kitchens and children's rooms (2 years of experience)
Creation of 2 own sites (Web-design and content; 1 year of experience)
Manufacture of clay handmade products to order (1 year of experience)
Software development for furniture factory - task setting and testing (3 months of experience)
Search customers for furniture factories (1 year of experience)
Search clients for the printing company (1 year of experience)
Studying business "Fresh Bars", equipment selection, a search of places, analysis, 
calculation (1 year of experience)
Sales (8 years of experience)
Training juniors (1.5 years of experience)

Now I want to develop in the field of illustration. It can be both illustrations for games and for advertising. However, I have experience and can perform UI tasks for games - full-time or part-time.
I don't want to draw the hidden object game
Position: UI artist / 2D artist / Lead marketing artist
Category: Artist
Experience: 8 years | English: pre


8 years experience in game dev as 2D artist, UI artist, Lead marketing artist (7 of them I worked in Playrix).
Developing game interfaces, icons.
2D art: characters, illustration, promo banners, app icons, isometric location and objects.
Creating collages from stock and reused graphics for illustration.
Technical preparation of graphics for motion design.
Quality control of graphics and their compliance with a given idea.
Promotional banners concepts Creation.
Team building: development of test tasks for Marketing Artist and Marketing Lead Artist positions, checking test items, and conducting technical interviews with the candidates.
Promotional creatives Graphic design.
Generating ideas, and creating concepts and scenarios for promotional creatives (videos and banners).
Directing: managing teams of developers - artists and motion designers (10 people team), graphics and animations quality control, providing feedback.
Advertising creatives market research and analysis.
Position: ui artist | 2D game artist
Category: Artist
Experience: 2 years | English: fluent


Strong skills at 
Adobe Photoshop, Blender, Illustrator, Figma, Procreate
Ability to draw by hand. 
Drawing, color\light theory,
2D graphics development  for casual games.