lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: Game UI/UX Designer
Category: Design
Experience: 3 years | English: upper


UX/UI Designer (2020-2022)

2-st half of the Year
- developing indie game's interface based on the UX Research, which was done by my own. 
- Create Low-, High-Fidelity wireframes
- Work side-by-side with developers and game designers
- Make the surveys and exercises for providing the great user testing to understand the game as deep as we can

1-st half of the Year
- developing UX/UI solutions using a user-centered design
- be able to conceptualize ideas as a low fidelity wireframe through to an interactive visual designs or prototypes
- building and design site maps and information architecture
- understand and demonstrate how a design builds from core user needs to add value in ways a user may not have considered 
- illustrate design ideas using storyboards, process flows and sitemaps
- developing adaptive and responsive UX/UI wireframes 
for web-based applications
- consider negative paths and ensure design cover full customer loops
- CJM and guides to support product vision
///

Visual and Graphic Designer (2019-2022)
key responsibilities at the job:
- creating logos and conceptual identity, banners, posters, ads
- generating ideas and style, closely monitoring design trends
- being attentive to details, being able to structure the results of your work
-presenting ideas and sometimes defending them in front of the client
Working with the strong team and implement my decent knowledge to the product as good as possible.
Position: Game UI/UX designer, Art Lead (GameDev)
Category: Design
Experience: 6 years | English: intermediate

I have finished School of art, course of ui/ux.
I have 6 years experience in GameDev and 1 year in design studio. I'm specialize on creating mobile game ui for different audiences (main experience for USA women’s 35+). Early I worked in IT-company for 2 years and I successfully grew to position of Lead 2D Team (4 members) and UI/ UX Designer, starting the job as 2D Artist in the first year. Next I worked on casual projects in WhaleApp, main task was to create a redesign for the main successful Hidden Hotel project, after a redesign, the profit increased from 700k to 1000k per month. Then I worked in Nanoreality Games on city builder Nano World project for Emirates audience, my task was to create a redesign. Now I work on freelance projects, such as: shooter, casual (merge-2/match-2). My main skill is to create a game from a concept to a final product in a store.
Organized work flow.
Position: Game UI/UX Designer, UI Artist
Category: Design
Experience: 6 years | English: intermediate

Have a deep understanding and critical thinking, have a good taste and can make any graphic works
UI/UX Designer/ UI Artist in gamedev since 2020. Worked in Game Insight, 101XP, playrix, WhaleApp
Graphic Design from the Ground Up. Also redesign. Websites, applications, branding, polygraphic design, 2D animation, etc ... Complete graphic development cycle. Understanding and adhering to all technical requirements in the manufacture of printed materials as well as preparing a perfect layouts for websites and applications
• Interesting projects
• Qualified management
• High work organization
• Creative space
Position: Game/Unity Developer
Category: Unity
Experience: 1 years | English: fluent

I recently finished the Game Development boot camp organized by the Code Academy in my country. For now, I have 10 prototype projects including mobile Stack Games and 2D, and 3D PC games. However, I am also experienced with a test-driven projects, local multiplayer projects, and other projects by myself. Furthermore, I participated in Global Game Jam 2023 with my friends and accomplished great joy and experiences.
I have two months of work experience as a Unity developer. During this time, our main responsibility was to review and refine large-scale PC and console games based on the provided design documentation. Additionally, I underwent rigorous training at Game Design and Development bootcamp, where I received hands-on experience akin to that of a regular employee for 2 months. I have more than 12 games in demo version that I worked on myself, individually and as a team.

Additionally, I have worked as both a web developer and a Python developer in the programming industry. As a web developer, my tasks encompassed working on existing company pages as well as creating new web pages. The primary technologies utilized were HTML, CSS, JavaScript, Bootstrap, and React JS.

In my Python developer role, my teammates and I focused on developing a drone interface utilizing ROS technology and OpenCV. This experience allowed me to delve into the realm of Python development and further expand my skills.
I am expecting good opportunities and high trust among employees and managers. Also, a reasonable salary would rise the spirit of mine a worker of this company.
Position: Game UX/UI Designer
Category: Design
Experience: 5 years | English: intermediate

I am well versed in the aspects of copyright, which helped companies work safely in the legal field. I periodically engage in social projects, that help improve the urban space.
I am a speaker at IT events, I am one of the organizers of the Mykolayiv Design Community.
- Designing user interfaces from scratch for mobile, desktop applications, and gaming projects.
- Proficient in using deep UX methodologies to create high/low wireframes, user flows, journey mapping, persona creation, and detailed interactive prototypes.
- Skilled in creating and maintaining design identity for products and brands, including designing logos, corporate styles, guidelines, and brand books, and any another graphic supply.
- Capable of developing atomic design systems for websites, applications, and gaming projects.
- Providing high/low design estimation for projects of any complexity.
- Able to conduct design reviews and effectively incorporate feedback from design leads and clients.
- A highly communicative team player who enjoys working in teams with a deep integration of various specialists into one process.
- I resides outside the city in a self-sustaining house and has an exemption from military service due to family reasons.
The main request is full-time work, with minimal bench periods.
It would be good to have friendly and sociable colleagues at work.
It would be good if the workflow was not too full of reporting and tracking.
Position: Game UX/UI Designer
Category: Design
Experience: 4 years | English: intermediate

Worked on games with millions of downloads.
Developed game interfaces for casual mobile and cross-platform hidden object and match3 games, as well as their specifications. Worked closely with game designers, developers, testers, and project artists.

In my work I used Figma, Photoshop, and After Effects. I'm also familiar with the basics of 3D modelling and working with the game engine.
Position: Game UX/UI Designer
Category: Design
Experience: 5 years | English: intermediate


Lead Game UI/UX Designer • Obrio (Genesis)
January 2021 to August 2022 (1 year, 8 months)
Project: Factory Empire - mobile casual casino

Created more than 15 features from scratch
Creating of basic style and color system for UI
Creating game design documentation
Conducting market and competitor researches
Creating video prototypes for features
Designing features from scratch
Creating and updating the UI kit
Mentored junior designer and managed the team
Tracked product metrics using devtodev.com
Presenting results for a team

Achievements as a mentor
Judge and Mentor at the Genesis GameJam 2021 Recorded lecture about Game UX for Projector Institute (Course Game Design Beginning)


UI/UX Designer • Evoplay
February 2020 to January 2021 (11 months)
Project: Various Gambling projects
Supporting mobile and web product
Creating and supporting UI-Kit
Work with breakpoints
Design mini-features
Creating illustrations for features


Product Designer • Aimbulance
September 2019 to February 2020 (5 months)


UI Designer • Under NDA
September 2017 to September 2019 (2 years)
Position: Game UX/UI Designer
Category: Design
Experience: 1.5 years | English: pre

Main Skills:
Knowledge and implementation of UI/UX principles.
Prototyping wireframes.
Creation of all user interface elements (icons, buttons, frames, graphic and decorative objects, etc.).
Creation and understanding of adaptive design.
Knowledge of how to prepare UI for implementation.
Knowledge of composition, color theory, light and shadow, perspective.
Knowledge of typography principles.
Logo design.
The ability to draw by hand on a graphics tablet.
Сreation of 2D animations. 
Knowledge of current UI/UX trends, a great passion for games (casual, AAA, indie), and extensive gaming experience.
Walla Walla studio ( 4 months )
BAT IT ( 13 months )
Freelance ( 6 months )

Warframe design and UX work
UI design
Preparing for Implements in Unity
Icon design
Logo design
Supporting existing projects.
Redesigning layouts after the testing stages
Position: Gaming/Technical/Customer Support Agent
Category: Support
Experience: 5 years | English: upper

High KPIs all the time, reaching/exceeding client expectations. Proven effective coachings which led to KPI improvements (productivity of agent and customer satisfaction).
During COVID-19 outbreak awarded highest amount of overtime work hours among 600+ employees
April 2019 - present:
4+ Years of Gaming/Technical Support at Epic Project (Epic Games Launcher, Epic Games Store, Fortnite, Rocket League, Fall Guys).  Experience with Helpshift, Dixa, Zendesk.
- email and chat communication with players and affiliates (RU/EN bilingual);
- eCommerce, account takeovers, payments, general/gameplay inquiries on various supported products; 
- team coaching, 
- deep product knowledge, data analysis, accounts security and investigations, deep technical support; 
- customer focused and business email conversation skills, chats; work with difficult clients;
I can do lots of overtime hours, I am willing to grow to Team lead => Operations Manager etc.
Phone calls negotiable, night shifts negotiable
I am willing to try Customer/Technical/Gaming Team Lead position without  direct Team Lead experience but I was the right hand of the Lead.
Position: GCP DevOps\DevSecOps
Category: DevOps
Experience: 1 years | English: intermediate

Participant HTB meetup
Good knowledge of Google Cloud Platform, passed certification, advanced knowledge of TCP / IP stack and OSI model. I have basic knowledge of working with SAST and DAST. Have experience with SAST pipeline integration. I'm preparing for the delivery to the GCP Professional Cloud Security Engineer.

CI platforms
-Github Actions
-Jenkins
IaC
-Cloud Build
-Terraform
Position: Gemedev/IT Recruiter
Category: Recruiter
Experience: 2 years | English: intermediate

- Closed 3 Senior level positions in one month.
- Managed to conduct 6 interviews in one day.
- Successfully set and assigned tasks to junior recruiters, supervised the execution and taught search and interview techniques.
- Found over 100 candidates for a position in 1 day, and handled over 20 correspondence at a time.
- Invented a new comment option for "pitching" candidates, developed a unique Soft Skills system, and optimized the writing of dailies and weekly plans.

- Only remote work or mixed. 
- Only the payment of the rate or rate + bonus.
- I am a recruiter with almost 3 years of experience in the Gamedev/IT/non-IT industries. 

- For the last year, I've been working in a recruiting agency, which deals with Gamedev and IT recruitment. 
Before that, I was a recruiter for over a year for a marketing services company. 
My first job was at a theme park where I worked as an HR manager/recruiter. 

- Closed vacancies: (creative: 2D/3D Artist, 2D/3D Animator, UI/UX Designer, Level Designer), (technical: Solidity Developer, Android Developer, iOS Developer, Unity Developer, CTO, Tech Unity Lead, Python Developer, Data Analyst, Data Engineer), (non-technical: Marketing Manager, HR Manager, Sales Manager, Lead Generator, Administrator, Manager).

- Worked in both large and small teams, with the latter combining recruiting duties with lead tasks. 

- Knowledge and use of technology: Slack, ClickUp, Trello, PersiaHR, Microsoft Teams, Notion, Google Drive, Microsoft full suite.

- Used search channels: LinkedIn, Djinni, InGameJob, Behance, Artstation, topcreator, professional groups on Telegram, Work.ua, Robota.ua, HH, Jooble.
I want to be part of a great team, where I can develop, work with new positions, technologies. 
It is also important to me that the company believes in what it does and charges each team member with this belief!
Position: General / Automation / Manual QA Engineer
Category: QA Automation
Experience: 11 years | English: upper

Fast learning, agile, good communication skills.
Total experience
• Role of team lead for several cross project QA teams;
• Good knowledge of QA processes and methodologies;
• Experience with full-cycle testing process (smoke, functional, regression, integration, component) of web and desktop applications;
• Strong background in writing test documentation (test strategy, test approach, test plan, test case, check list, bug report);
• Reviewing technical documentation and analyzing of functional requirements;
• Experience with bug tracker systems (TFS, JIRA, Collabnet);
• Understanding of development life cycle (SDLC);
• Good reporting and communication skills;
• Skills in managing multiple tasks often with competing deadlines, self-motivated, strong team player, conflict free, strong goal oriented person;
• Data base: ORACLE / SQL;
• API Testing: SOAP UI, Postman;
• Automation testing: Test Complete, Selenium WebDriver + TestNG + PageFactory + Allure reporting + Maven; Ruby + Watir + RSpec; Playwright + Java + Groovy + Maven + TestNG;
• JAVA: core;
• Ruby;
• Web Debugging Proxy: Charles, Fiddler, Chrome dev tool.
Position of general, manual or automation test engineer.
Position: General/Automation QA
Category: QA
Experience: 2 years | English: upper

EPAM  Courses Performance analysis
EPAM    Courses    Quality Assurance (Automation+Manual) 
QATesLab   Courses   The Fundamentals of Software testing
Strong knowledge of testing theory
Good understanding of software development lifecycle (SDLC), software testing lifecycle (STLC)
Ability to detect, analyses, and describe software bugs 
Ability to create QA documentation: Test case, Checklist, Bug reports, Test Plan
Understanding of Agile (Scrum) principles
Experience with JIRA, Mantis, IntelliJ IDEA, Selenium, TestNG
Basic knowledge of SQL, HTML, CSS, Java, JMeters
A highly motivated person is looking for a position of manual/automation QA engineer with a perspective of automated testing or performance analysis
Position: General / Automation QA Engineer
Category: QA Automation
Experience: 3 years | English: pre

Development from scratch Java automation test framework using TestNG, WebDriver, Http Apache Client, Socket.IO client;
Development from scratch created Web-Based helper for manual team, using PHP, JS, Html, CSS, MySQL, WebSocket, Browser script injector(TamperMonkey, GraceMonkey);
Java, PHP, JS,  CSS, HTML, MySQL, git.
Selenium, WebDriver, Facebook WebDriver, REST, Socket.io,
TestNG, maven, Kibana, Jenkins, Streaming Services Testing, Manual Testing, Test Cases, Test Scenarios, Test Plans creation.
Getting General/Automation QA Engineer position in progressive and dynamic IT company, to
improve skills, work in team of professionals in interest project, opportunity to realize my
acquired skills, tasty coffee:)
Position: General/Automation QA Engineer
Category: QA Automation
Experience: 4 years | English: upper


3.5 year of experience as manual QA and 1 year as Automation QA Engineer

- Experienced in Agile SDLC, work with different kinds of test documentation
- Knowledge and understanding of quality engineering concepts and methodology, testing processes, SDLC
- Requirements gathering, analysis and processing
- Experience in Web and API testing, both automation and manual
- Intermediate knowledge of DBs, SQL, OOP, POM, Java, TypeScript, Rest Assured, WebDriver, JUnit. A little experience with C# and NUnit
- Troubleshooting and analytical skills, root cause analysis, data structuring
- Experience of working on project with both Scrum and Kanban approaches

TOOLS: Postman, Swagger, SOAP UI, MS SQL Server, IntelliJ IDEA, Git, Jenkins, Test Rail, Maven
Position: General/Automation QA Engineer
Category: QA Automation
Experience: 5 years | English: upper

Automation/Manual testing
Create new automation tests and support framework.
Code review of automated tests.
Leading newcomers.
Ad technology company(4 months)
     - Manual testing
     - Writing test documentation
     - Analyze requirements
     - Regression testing
     - Automation testing (Java, Selenium WebDriver)

Telecom project (4.5 years)
      - Automation/Manual testing
      - Support custom automation test framework (based on WebDriverIO, JS/TS)
     - Writing new automated tests
     - Analyze daily reports with automation tests
     - Writing test documentation
Professional growth, ability to impact quality on product, friendly team
Position: General/Automation QA Engineer
Category: QA
Experience: 2.5 years | English: intermediate


-SDLC, STLC
- Manual UI/UX & API Testing
- UI Automation Testing using PyTest and Selenium
- API Automation Testing using PyTest and Requests
- Feature Covering by Automated Tests
- Experience in creating and supporting testing documentation
- Experience in web-mob testing
- Experience with bug tracking systems (Jira, Clickup)
- Tested REST API using
- Performed application audit using Chrome DevTools
- GIT
- Experience in local testing ( PyCharm BE+FE+Docker builds)
- Good knowledge of Python
Position: General/Automation QA Engineer
Category: QA Automation
Experience: 2 years | English: fluent


Tools and technologies I have experience in:
- C# in automation (.NET Framework)
- RESTful API (Postman, Swagger UI, Fiddler, DevTools)
- Automation (Selenium, SpecFlow, xUnit, Gherkin)
- SQL (PostgreSQL), MongoDB
- Git, Docker, Azure Pipelines, Grafana Loki (logs)
- Jira, Agility, Confluence
- Agile (Scrum)

Work experience:
Under NDA
General QA Engineer
09/2021 - Present
Project: an enterprise microservices web-application in US healthcare domain, featuring large development team and massive test coverage.

- Testing API and UI, planning and writing test documentation. Reporting issues and suggesting improvements.
- Investigating issues and troubleshooting in collaboration with developers and business analysts.
- Writing and maintaining automated BDD scenarios (UI and API), test cases and other forms of test documentation.
- Updating automation framework (describing page objects, creating new methods as well as maintaining and refactoring old ones).
- Mentoring and helping new members of a team in onboarding.
- Participating in Scrum backlog groomings, retrospectives etc., working on improving processes in a team.
Position: General/Automation QA Engineer (Java)
Category: QA Automation
Experience: 6 years | English: upper

- successfully worked on the project as the only QA and as a part of a team
- testing multiple small-medium sized projects at the same time
- ISTQB Foundation Level Certificate
- maintaining automation test framework without supervision
More than 6 years of experience in testing, 4+ of which as an Automation Test Engineer (Java).

Technical Profile
Operating systems: Windows XP/7/10, Linux Ubuntu/Fedora
Databases: MySQL, MongoDB, PostgreSQL
Bug-tracking tools: Redmine, Jira
TestCase management system: TestRail
API testing tools: Postman, Swagger, Playground (GraphQL)
Programming languages: Java (Intermediate)
Automation testing frameworks: Selenium, Selenide, TestNG, JUnit, RestAssured
Development environment: IntelliJ IDEA
Version Control System: Git, Bitbucket
Cloud service: AWS(Cognito, S3, SQS)
I'm interested in a position where I would be able to combine manual and automation testing with a bigger shift to automation testing tasks
I'm not interested in projects with only manual testing positions.
I'm not interested in projects with PST timezone
Company office in Lviv
Position: General/Automation QA Engineer (JS)
Category: QA Automation
Experience: 4 years | English: intermediate


AB Soft
Dec 2020 - Present

AUTOMATION QA ENGINEER (JS)
Development and supporting automation test framework
Creation and supporting automation tests
Run automation tests and analysis of incoming results
Creation tests cases for automated tests
Provide assistance for manual testers and developers
Manual testing
Bug tracking
Code review
Mentoring (Onboarding of newcomers, assistance in getting
acquainted with the technologies of company)
____________________________________________
QA ENGINEER
Attract Group
Mar 2020 - May 2021

Create test documentation (check lists, test cases, bug reports)
Functional/non-functional testing
Web testing
Mobile testing
____________________________________________
Nordcurrent
Mar 2019 - Feb 2020
QA ENGINEER
Create test documentation (check lists, test cases, bug reports)
Functional/non-functional testing
Testing of Mobile Applications (Android, iOS, Amazon)
Position: General corporate trainer
Category: Support
Experience: 2.5 years | English: intermediate


1 year as a customer support specialist
2 years as a corporate trainer for future managers

My responsibilities include full training and distribution of new people in the company.  I also take an active part in the interview process, where I can get acquainted with potential candidates for our team.  I develop monthly tests for managers of the main team + hold meetings where I teach them new tricks and check their knowledge. There are also 3 coaches in my subordination with whom I work. I have the skills of high-speed printing, competent communication with new people and already within the team, I quickly learn everything new and just love to work.