lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: 3D Artist
Category: Artist
Experience: 1.5 years | English: pre


I can create 3D low poly models for AAA-games with full pipeline: modeling based on concept art, unwrapping, baking, texturing.
Also, I can create highly detailed models for advertising, websites or mobile apps.
Can work with different styles - realistic, stylized or cartoon.
Work experience with 3D objects is about 2 years.

I use the following programs and techniques:
Blender - creating 3D models, working with topology, procedural generation of materials, sculpting, Hard Surface, UV unwrapping, retopology.
Zbrush - sculpting.
Marmoset Toolbag - baking HP on LP, rendering the final scene.
Substance Painter - texturing.
Adobe Photoshop - rendering processing, editing textures, creating alpha maps, etc.
Position: 3D Artist
Category: Artist
Experience: 1 years | English: pre


I can work with small scenes, low-poly models, as well as game ready models. I have experience with small animation. From software I use Blender, Substance painter, Marmoset, ZBrush, 3DCoat for hand-paint. Had experience with single orders
Position: 3D Artist
Category: Artist
Experience: 4 years | English: intermediate


I create 3D objects of any complexity. I create models with different mesh densities (Lowpoly, Midpoly and Highpoly). Customize and render stylized graphics and realistic styles. I have experience with Unity and Unreal Engine game engines.

I have been working on 3d projects for more than 4 years. I have experience creating:
- game assets (Props),
- characters,
- sculpting,
- rigging,
- scinning,
- creating clothes,
- architectural visualizations.

I use the following software:
Blender - creating 3D models, working with topology, UV unwrapping, retopology, rigging, skinning, animation, procedural generation of materials
Zbrush - sculpting
Substance Painter - texturing
Substance Designer - creation of materials
Marmoset Toolbag - baking, rendering, texturing
Adobe Photoshop - editing textures
Marvelous Design - creation clothes
Unity - creating materials, import-export of models
UE - creation of materials, import-export of models

I am not afraid of difficulties in front of tasks. I like to work in a team and learn new things.
Position: 3D Artist
Category: Artist
Experience: 6 years | English: intermediate


I create a selling 3D design for business
3a In 5 years of working in 3D graphics, I have implemented more than 100 projects - from visualization of objects to procedurally generated designs of extreme gaming equipment on Unreal Engine. Read on to find out how I can help your business, or send me a private message 

My 3d designs are in demand among marketers, game designers, retailers, builders.

Furniture factory "Svoya" replaced furniture images on the marketplace with photos with my photorealistic 3d renders, thereby increasing sales by 47%.

Steel Balalayka used 3D models with procedural generation in the Houdini Engine, which reduced the development time of a computer game through automation.

Architectural 3d visualization of 360 panoramas is required by the marketing department of construction companies; saves time searching for the optimal architectural solution and sells now!

To everyone who writes to me in a personal, I do a free analysis of those tasks, I check the availability of 3D models on stocks, with the help of which you will reduce costs and do not waste your budget!

6 facts about me:
 Included in the list of co-authors of the cyberlogistics system patent after my work on drone delivery concepts!
 Worked with 2 companies from the Forbes list
 Made 5 VR projects
 I have a 300 GB 3D model library.
 Made 26 models for 3D printing

I came to 3D graphics from marketing and product management, where I realized that graphics solve practical problems, should reveal the product from the best side. Passed 3 courses at the knowledge school and 2 at the XYZ school on creating functional 3D models for animation, rigging, texturing, UV mapping. I realized one thing for myself: I do the task not just so that the customer accepts it, but so that this work develops the portfolio and attracts new clients.

Skills in my work:
3d texturing
3ds Max, Substance 3D Painter, Adobe Photoshop, Marvelous Designer, Houdini, Unreal Engine, Unity 3d, modeling, uv mapping, 3D Visualization, and more.
Position: 3D Artist
Category: Artist
Experience: 3 years | English: upper

I completed the Skvot course "3D ARTIST" with a diploma. Graduated from SuperBlender modeling courses.
I created high-low poly models for a Ukrainian horror game for 6 months. 
I create props, weapons, technique and furniture models. 

Well skilled in Maya, Marmoset Toolbag, Substance Painter and Blender.
Position: 3D Artist
Category: Artist
Experience: 2 years | English: basic


I create game 3D models in different styles.
I have several completed projects on my account, 2 of which you can see in my portfolio.
I have experience working with 2D, animation and modeling in CAD programs.
Used such programs as: Autodesk Maya, Blender, Substance Painter, Phohotoshop, Maya, Marmoset Toolbag, UV Layot.
After searching for myself for a long time, I realized that 3D is what I want to do, put my soul into my work and develop without stopping in this direction.
Position: 3D Artist
Category: Artist
Experience: 2.5 years | English: pre


I develop 3D models for games. The work typically consisted of projects related to auto mechanics simulation, creating assets for garages, environments, motorcycles, body kits and car interiors. In addition, I worked on projects related to modeling the construction of different types of houses: a Scandinavian house, a Roman villa, on Mars and creating level scenes for them in Unity. I use Blender for modeling and UV, texturing - Substance Painter. I have a little experience creating materials in Substance Designer, sculpting in ZBrush, animating and rigging characters in Blender.
I take criticism well and like how my shortcomings are pointed out. I always agree to any tasks, even if I had no experience before.
Position: 3D Artist
Category: Artist
Experience: 0 years | English: intermediate

I have 7+ years experience as an industrial designer.
I developed, modeled and manufactured: machine parts, bodies; UAS; heaters and their components; furniture, toys, wooden items; glasses, molding forms, equipment for production.

I used CAD systems for this, less often 3Ds Max/Blender (when modeling glasses, for example).

I want to evolve in the game industry and create game models.
I am interested in realism: weapons, objects, machines, tools.
Position: 3D Artist
Category: Artist
Experience: 2.5 years | English: pre


I develop interior design and create 3D visualizations. I work in 3ds max + Corona render,   post-processing Photoshop + Lightroom. I create complex design and  3d viz,  as well as renders only. Interested in creating interesting design solutions and professional visualizations.
Position: 3D Artist
Category: Artist
Experience: 4 years | English: basic


I did projects on interiors and exteriors for Ukraine, Israel, USA, Belgium. Projects were carried out with the help of such programs as: 3Ds Max, Corona Render, Adobe Photoshop. I am currently learning UE5.
Position: 3D Artist
Category: Unity
Experience: 4 years | English: upper

I've participated in development of the website design as a UI/UX desinger for a large Ukrainian state structure, which is now in production.
I do 3D motion design. I've been in the industry for around 5 years. I've directed an animated short. I have experience in art direction.

Skills: 
- Sketching
- Layout creation
- Modelling
- Lighting \ rendering
- Overpaints
- Motion graphics animation
- UV unwraping

Tools:
- Cinema 4D
- Houdini
- Zbrush
- Redshift / Octane / Arnold renders 
- Substance Painter
- Fusion360
- Davinci resolve
- Abobe Ai PS AE PR
I'm looking for great team, where I can increase my knowledge and develop new skills. Also want to work on AAA projects (games/movies/cinematics).
Position: 3D Artist
Category: Artist
Experience: 5 years | English: pre

Working on products for large stores, incl. using augmented reality. Supervising a team of diverse and interesting people.
I do a full cycle of creating a 3D product: hi-poly, low-poly modeling, retopology, texturing, map baking, rendering.
As a Team Lead - supervising a team of 10+ people, developing a variety of products, incl. for international retailers
Interesting projects, opportunity to learn and share experience. Decent pay. The opportunity to try related specialties, career growth.
Position: 3D Artist
Category: Artist
Experience: 0.5 years | English: upper

I can hold my breath for a whole minute.
As for 3D just check out my works in portfolio.
I do different freelance stuff right now.
Not only 3d, but also video/photo editing, illustrations, motion design. 
For 3D I mostly use Blender and Substance Painter. I know how to work with ZBrush too, but it's been long time since I used it last time.
I'm ready to do my best, I dream to work with a team on something bigger than freelance job offerings.
Position: 3D Artist
Category: Artist
Experience: 1.5 years | English: upper


I do have 1.5 year of commercial experience with creation of gameready 3d models at outsource studios. Possess following practice skills: blockout, high poly, low poly modeling, UV unwrapping, baking, textruring, collision creation. My work pipeline includes next software: Blender, ZBrush, Substance Painter, Marvelous Designer, RizomUV, Photoshop, 3DCoat, Marmoset Toolbag4. Also do have an experience of models implementing and shaders creation in Unreal Engine 4 and Unity
Position: 3D Artist
Category: Artist
Experience: 0 years | English: fluent

I finished a 3D modelling/animation Autodesk Maya course in IT Step University. I know few programming languages (main language is Python). Also i am well aware of a "Save the Cat" story structure, that allows me to be a much better story teller.
I don't have commercial experience. All my projects could be found on my ArtStation page. I worked in different styles. My preferable one is realism. I also worked in Unreal Engine and Unity. I made my very first video game in Unity, but my game engine knowledge is still on a beginner level.
Position: 3D Artist
Category: Artist
Experience: 1 years | English: pre


I don't have experience in game dev, but I've worked as a 3D-Vizualizier in the interior design bureau. My responsibilities included modeling using reference, texturing,  lighting, and rendering. Also, I've worked as an architect. I did blueprints and visualizations. This experience taught me how to work in a team. I sincerely hope the job could offer a great opportunity for me to hone my 
skills.
Position: 3D Artist
Category: Artist
Experience: 0 years | English: intermediate


I don't have experience yet in game dev. I mainly gained experience and skills by watching YouTube, Skillshare courses and practicing. I am interested in developing and learning in the 3D art industry. I am ready to invest in self-education and learn from professionals. I am eager to implement creative projects and ready to contribute to various tasks.
Position: 3D Artist
Category: Artist
Experience: 0.5 years | English: pre

As such, I don’t have any achievements in 3D modeling, but I always strive to develop my skills and hard skills, I actively post my work on the artstation where I share how my understanding in this matter grows
I don’t have much work experience, and it consisted in the fact that I gradually worked part-time only on freelance. In my pipeline I use a blender, zbrush, for texturing I use a substance painter, I render and also bake in a marmoset.
  As a priority, I would like to start working as a weapon artist, but I am also ready to consider working options as a props artist
Position: 3D Artist
Category: Artist
Experience: 2 years | English: basic


I drew buildings (USA) in AutoCAD, then visualized in 3DS Max. The work was not permanent when there were orders from 2006 to 2022. I made several real orders for church buildings - they are in the portfolio.
Position: 3D Artist
Category: Artist
Experience: 0 years | English: basic


I finished the full course of the Rivne State Children's Art School named after A.I.Martynenko. I defended the diploma in the specialty "Computer graphics and design" at the computer academy "Step".
I am а graphic designer and 3d modeler, constantly improving my skills, learning new tricks, following trends and novelties in the field of design. My strengths: with me you will get an employee who is highly motivated, does his job with passion, stress-resistant and very responsible. I am a flexible
worker and able to come up with new creative ideas or innovative solutions.
I appreciate the opinion of my colleagues. I want to work in a friendly team where everyone respects
each other.
Position: 3D Artist
Category: Artist
Experience: 0.5 years | English: upper


I had experience as 3D Artist in one studio. I was creating optimization for 3D Model like tanks, i was creating LOD, XRay, Collision. Company gave me a PC version and i had to recreate Mobile version optimization.
I was using 3D's Max for this job, but my main 3D tool is Maya.
Position: 3D Artist
Category: Artist
Experience: 1 years | English: intermediate

My achievements in this field are that I complete all work to the end, no matter how problematic or boring they are.
I had some experience in freelance as 3D Artist. My duties were: 
-Created original 3D models depending on the wishes of the customer;
-Worked in realistic and cartoon styles;
-Analyzed customer requirements to create initial models;
-Learned on different styles and in a new programs;

Now, I am eager to become a part of a skilled team where I can enhance my abilities and acquire invaluable expertise.
Start successful career in game development. I feel great passion about games and want to make them better alongside with remarkable developers.
Position: 3D Artist
Category: Artist
Experience: 0.5 years | English: intermediate

To improve my modeling skills, I am taking modeling training courses. Udemy, Domestika, and CGMA were the platforms on which I received training.
I had worked for a company that specialized in creating 3D models of interior items and furniture. Working as a 3D artist in a game development company is something I'd like to do. I can start with modeling props, buildings, and plants, and then progress to modeling characters in the future.
Position: 3D Artist
Category: Artist
Experience: 1.5 years | English: upper


I have 1.5 year experience in 3D.  I have worked with Substance Painter and a little bit with Substance Designer. My main program of choice is Blender but I am always open to learn something new. Also have a little bit experience with ZBrush, Maya, Marvelous Designer and Fusion 360. Would love to work with you
Position: 3D Artist
Category: Artist
Experience: 1.5 years | English: intermediate

My team took first place in the Global Game Jam Ukrtaine 2022 in the category of Best Art
I have 1.5 years of work as a freelancer for the American studio. There are two implemented projects. 
I was working on a casual graph (assetta) on the finished concept. 
Skills: Maya (modeling and UV), Substance painter, Marmoset, Zbrush. Now moved to England and I have the right to work. I am looking for a project of casual or photorealistic graphics in which I can prove myself and help the project develop
Position: 3D Artist
Category: Artist
Experience: 2 years | English: upper

1) My works were placed on the main pages of Artstation for 1 week
I have 20 years experıence on drawing and 4 years experınce on modeling and digital sculpting.

Now i have one and a half year experıence as a freelance 3D artist , I created creature concepts  and then I brought them  into reality (sculpting,retopology,uv mapping and sometimes texturing).


Software that I use in my workflow:
ZBrush
 Autodesk Maya
Adobe Substance Painter
Marmoset toolbag
 Adobe Photoshop
Blender
I love creating fantasy creatures, but I also really enjoy working with other types of characters and objects. I have the most experience with creating realistic or semi-realistic characters. So my dream is to create realistic creatures for big projects. But even taking part in creating stylised characters would be a very interesting experience for me.
Position: 3D Artist
Category: Artist
Experience: 2.5 years | English: fluent


I have 2 years of experience in game development. I have worked on several VR projects, hyper casual games and game development.
I'm well aware of different pipelines of props creation. 
I'm working in Maya, Zbrush, Marmoset, Substance Painter, Photoshop, Rizom.
For game engines I'm working with Unreal Engine and Unity.
I don't want to work in hyper casual. ;)
Position: 3D Artist
Category: Artist
Experience: 3 years | English: upper


I have 3 years of experience as a graphic designer and half of this is like a 3d artist too. I made product renders for websites, and magazines and prepared for POS-materials, Development of promotional materials for websites and social networks (banners),  Experience presentations, and commercial offers. 
Last year during a 2-month 3D Game Environment Bootcamp on creating 3D real-time environments 
and props, including a final project for assessment, I vastly improved my working knowledge and speed of production. Have skills in modeling, unwrapping, baking, texturing, and rendering. Able to adapt to fully established pipelines. Knowing different pipelines: from low poly to high poly, from high poly to low poly, midpoly. Eager to use my technical and creative skills to develop environments and props for your clients.
Position: 3D Artist
Category: Artist
Experience: 1.5 years | English: intermediate


I have 3 years of experience, at first 3D was my hobby, which eventually turned into my main job, I work on freelance platforms ( Fiverr, Upwork). I work in Blender, Zbrush, Marmoset, Substance Painter. I want to find work on an interesting project to get better and get stability
Position: 3D Artist
Category: Artist
Experience: 5 years | English: intermediate


I have 5 years of experience in game development as a 3D artist. I worked on first and third person shooters for PC and mobile phones. I have had experience with game engines and created both characters and environment 3D models (organic and hard-surface), with a PBR texturing workflow.
I'm ready to do a test task if needed
Position: 3D Artist
Category: Artist
Experience: 2 years | English: intermediate


I have 5 years of experience in modeling parts based on sketches and drawings in CAD, their visualization, animation, CNC production. 
I also have 1 year experience with vector and raster graphic editors and Unity game engine. My brother and I created a 2D puzzle game for Android called "Small Islands". 
My main goal is to acquire more and more professional skills. I am ready to overcome all technical difficulties to create powerful projects.
Position: 3D Artist
Category: Artist
Experience: 7 years | English: basic


I have 5 years of experience in television, created virtual studio scenery in Autodesk 3ds max and Corona Renderer, V-Ray, Mental Ray. Worked on interior and exterior design projects, created 3D visualizations of apartments, apartment plans for developers. Created visualizations of products for manufacturers. I have experience in creating corporate style, logos, printed products. I work as a teacher of 3d visualization in a private educational center, and also taught at a university
Position: 3D Artist
Category: Artist
Experience: 5 years | English: upper

I have skills that are enhanced by my expertise in a wide variety of software and tools, including industry standard programs from Unreal Engine, Autocad, 3dsmax, Corona, Vray, Davinci Resolve, Lumion and D5. These programs are the essential tools I used to create the most dynamic and innovative designs.
I have 5 years of working experience in total. 

I started my career as local freelancer in 2015, which I took many real projects from clients in my region, and continued 2 years as freelancer.
In 2017 I decided to experience the real work environment, and started collaborating with the local construction company called "Caspi Construction" in Baku, Azerbaijan. I worked there as an Architect, and Interior-Exterior designer.

After 1 year of collaboration with "Caspi Construction", I decided to move on and open a business for myself, called "Luksev", despite its great success in first years, after pandemic local businesses go down, and my small company has affected from this as well.

I closed my business in 2022, and started search for a remote job. My first remote job experience is "RenderVision" from USA, but because of administrative issues here, I am looking for a new job as an 3D modeler, designer, or architect. I consider myself successful in architecture, interior design, conceptual design, 3D rendering, animation and product design in different in-demand tools.
Position: 3D Artist
Category: Artist
Experience: 3 years | English: intermediate

1st place in on-line "Dota 2 and Leage of Legends fan art challenge" on CgCats
I have graduated artschool, (4 years): drawing by hand, painting, sculpting, anatomy knowledges, form and proportions feelings.
I have 5+ years working as freelance 3Dartist/ Character artist.
I worked with 3d scans, as 3d modeller and digital sculptor in differemt projects. Last years I'm working as character artist and 3d artist.

I work with: ZBrush, 3Ds Max, Rizom UV, Substance 3D Painter, Marmoset Toolbag, Photoshop.
I have a strong willig to be a part of a great team and create digital characters and creatures for games and cinematics.
From company I expects friendly team of professionals, good conditions for fruitfull work and professional growing, competitive salary.
Position: 3D Artist
Category: Artist
Experience: 0 years | English: pre


I have a desire to retrain from an architect to 3D artist. I had an opportunity to work with architect companies for 2 years. 
Have enough knowledge to work with such programs as : Lumion, ArchiCad, Adobe Photoshop, Sketchup. And I also have basic 3D Max skills. 
I am ready for a traineeship. Can easily learn new apps that are needed. 
I am creative , organised and stress tolerant. Want to increase my skills and get to the top.
Position: 3D Artist
Category: Artist
Experience: 1 years | English: intermediate


I have a good skills in modeling high and low poly models and game-ready assets. 
I know how to intergrate them into the game engine. I have good knoweledge in color and light for different kinds of scenes and rendering.
I am sociable and non-conflictual, a great team player. Have excellent time management skills, not afraid of deadlines. 

Very flexible in choosing the time and place to work.
Position: 3D Artist
Category: Artist
Experience: 0 years | English: intermediate


I have a great passion towards props and characters creation. For my projects I usually use such softwares as Maya, ZBrush, Substance Painter, Marmoset Toolbag and Photoshop. My skills include modeling and sculpting and also I can do retopology, UV layout, texturing and rendering. Check out myportfolio for a better understanding of my abilities.
Position: 3D Artist
Category: Artist
Experience: 10 years | English: pre


I have almost 10 years of experience in 3d. I've worked with different projects - like Gamedev (from little known to WOT environment), animation projects (Skazochnaya Rus'), masks for Snapchat (mostly 3d for fishermenlabs.com, AR). I had some experience of animation in 3D, mostly Motion Captue (MoCup). I passed zBrush intensive in 2020 and Anatomy for the artists in 3D in 2023. I like to develop and learning something new, so in the working process I like to learn some new programs and skills to achieve better results. Responsible, persistent and creative.