lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: Technical Artist, 3D Artist
Category: Unity
Experience: 2 years | English: upper

• Successful releases of several slot games as a Tech Artist team member
• Close communication with client regarding art assets & animations
• Strong Time Management & Deadline Meeting, High Quality Solutions Striving
• Jeppesen (a Boeing Company) Internship in Gdansk, Poland
I'm a technical artist (originally from Lviv, Ukraine ) currently working with 2D/3D assets & animations (preparation and integration of graphics, visual layouts tuning, resources optimization). As a member of the dev team, I am responsible for development from start to end and successful shipment of more than 5 mini-games. I love to participate in hackathons and create game prototypes, which are later presented to the client's team. Please be sure to request my portfolio link!
I am looking for projects:
• Tech Art (art & animations, game assets integration, optimisation), both casual and AAA
• 3D modelling and animation
Position: Technical Artist / 3D Generalist / VFX
Category: Unity
Experience: 11 years | English: upper


Playrix / HomeGames 
*Technical Artist / Video Designer / RND 2021 - 2023
Tele-Pro 
*VFX Composer 2015-2021
TV Channel 112 
*VFX Composer 2013 – 2015
mental dRive studio 
*VFX Composer 2011 – 2013 
Floodlight Games 
*ArtDirector 2008 – 2010 
Umbrella Vision 
*Co-Founder and Production Manager 2007 г. – 2008 г. 
Nikitova LLC / Persha Studia 
*Lead Level Artist  2003 – 2006
Looking for a job using Houdini / Unity / Unreal to create digital assets, automate visual game development, RND, develop and implement new technologies and approaches in game development, accelerate the production of game objects, props and level design for Unity / Unreal Engine. I am looking for a company where all my knowledge and skills will be useful and which uses an innovative approach to development. I can do routine work, but still prioritize RND and digital asset creation. I would like to work among high level professionals who are focused on results. The ideal company for me is a group of like-minded people who are willing, able and enjoy what they do.
Position: Technical artist/Art Lead
Category: Design
Experience: 7 years | English: fluent

Grew from 2d Artists to Technical Artists in less than 2 years (technology is awesome and I love to create games)

Was able to support an app in production on my own (on visual part) after the team lost its tech artist and art director. Implemented new features into it. (App Store link on demand)
 Became a Lead Artist of the project after my concept art became viral on the internet. (Project link on demand)
Prepared the whole set of concept art on my own for a VR project
Concept art, Illustration, experience with both AAA projects and social games. 
Working as Technical Artist (Unity)
2 years of experience as Lead Artist

Also 3d modeling, storyboards, comic books, animations, card games illustrations, slot games, UI designs and book covers - everything that requires strong drawing skills and creativity. I’m good at it.
Interested in a mix of technical and artistic. 
Drawing, animation, UI and modeling - I’m a generalist, and interested in projects that will allow me to use most of my skills.
Position: Technical Artist/Designer
Category: Design
Experience: 7 years | English: fluent


 Art correction/preparation/optimization within app engine limits.
 Creating/modifying app modules structure.
 Creating animations for the acquired art’s elements.
 Making mockups of project’s parts to demonstrate progress status.
 Resolving the client/tech & tech/art issues.
 Writing the documentation for the new engine/editor features.
 Writing the art/animations requirements for the art department.
 Mentoring new TAs in our/foreign offices.
 Creating upholstery fabric designs.
 Preparing designs’ rapports for production.
 Creating seamless fabric textures for use in the specialized 2D furniture tools.
 ‘Wrapping’ furniture in the textures within pseudo 3D tool.
 Photo shooting of upholsteries and furniture.
 Texture retouching, light/color/seam correction, montage.
 Assisting brand-managers in design/color palette related issues.
 Making a variety of projects for printing (POS materials, company yearly
magazine, billboards, booklets, leaflets, flyers, souvenirs, postcards, vcards etc).
 Graphics/printing/documentation support of the exhibitions/sales/fairies.
 Creation of electronic letters/ads/sales, presentations, website management.
 Structurizing numerous image arrays for future use.
 Making-up of the various projects for bank’s features in several foreign languages.
 Creating logo for ‘Pay parts from PB’ feature. Creating additions for brand-book.
 Helping to communicate with foreign lawyer partners, media, freelancers.
 Printing and post-print operations on small editions.
 Automatization of pre-print creation for various publishing issues.
Position: Technical Artist/Designer
Category: Artist
Experience: 4 years | English: intermediate


Creating design and 3d-modeling interiors and exteriors for
vr-environment (for real estate sales).
Working with 3DsMAX (V-Ray, Corona), ArchiCAD, SketchUp, Unity
Editor, Substance Painter, Adobe Photoshop, RizomLab, Marmoset
Toolbag.
Creating models, retopology, texturing, scene setup.
Generating json requests for programming parametric objects.
Planning goals and objectives in HubstafTasks, Monday according to
the Agile methodology.
Position: Technical Artist/Graphic Designer
Category: Design
Experience: 1.5 years | English: upper

Self-mastering many programs at least to the basic level, quick learning, and having interest in new projects and tasks.
Fortunately, my current academy gives me a lot of opportunities to practice in many segments of design. I have experience working with such programs as Adobe Photoshop, Illustrator, After Effects, Premiere Pro, and InDesign, XD.
Axure, Figma.
I'd like to achieve a high level of professionalism, use existing skills and develop them, acquire new skills. Besides one of my goal is to grow professionally and financially.

I'd like to have flexible hours to combine work and studying.
Position: Technical Artist Lead. Art Lead. Technical Artist
Category: Unity
Experience: 9 years | English: intermediate

- Technical Leading at project. We had great result of speed and comfortable.
- Improved process of developing.
- Create animation.
Position: Senior Technical Artist (Technical Lead). Cocos / Unity.
- Re-drawing art
- Adaptation art for integration
- Slicing art
- Improve art
- Create UI structure and elements
- Optimizing project for mobile
- Fixing bugs and support Developing
- Creating elements for game
- Text Mesh Pro - creating, styling, adaptation. 
- UI Canvas adaptive mode
- Unity Animation
- Texture packer – optimization
- Creating documentation of integration
- Spine Animation – improve, optimization, integration
- VFX – Unity particles
- VFX – Pixies particles

Position: Senior Technical Artist in gambling development. Unity 3D. Team lead
- Planning process of game development
- Decompose task 
- Creating documentation of integration
- Creating plan of integration 
- Re-drawing art
- Adaptation art for integration
- Slicing art  
- Improve art 
- Create UI structure and elements
- Optimizing project for mobile
- Fixing bugs and support Developing
- Creating elements for game
- Text Mesh Pro - creating, styling, adaptation. 
- UI Canvas

Position: Senior Technical Artist in gambling development. Team Lead
- Planning process of game development
- Decompose task 
- Improve project developing and system
- Creating documentation of integration
- Creating plan of integration 
- Re-drawing art
- Adaptation art for integration
- Slicing art 
- Integration static art and 
- Creating Animation at Adobe Animate(Flash)
- Improve art 
- Create UI structure and elements
- Optimizing project for mobile
- Fixing bugs and support Developing
- Creating elements for game
- Integration Font’s, creating text component, creating
- Configuration text component (styles and information)

Position: Slots-integrator. Flash and HTML5 game developing.
- Adaptation art for integration
- Slicing art 
- Integration static art and VFX animation
- Improve VFX animation 
- Creating Animation at Adobe Animate(Flash) 
- Creating Animation at Spine 
- Improve art 
- Create UI structure and elements
- Optimizing project for mobile
- Fixing bugs and support Developing 
- Creating elements for game
- Creating Texture Fonts and configuring
I like friendly team. Investigate new technology or improve existing process.
Position: Technical Artist, Technical Designer
Category: Unity
Experience: 2.5 years | English: upper

– Help to improve the art.
– Help with game releases.
– Improved cooperation between developers and artists.
– Optimizing games keeping the quality of art.
I have been working in game industry around 2 years. I was responsible for visual part of games. Also I was preparing and integrating assets (static, animations, sounds), optimizing games, cooperation between artists and developers. For me the most important at work – quality and following deadlines. Also the inalienable part of job – constant improving skills and continuous getting new knowledges.
I would like to have job where I can:
– to create products with good quality;
– to develop my skills;  
– to be useful for company;
– to grow as professional;
– to learn new things;
– to share my knowledges and skills.
Position: Technical Artist UE4
Category: Unity
Experience: 11 years | English: intermediate

Working in cool AAA footsim project:UFL;

Creation mobile puzzle game "100 Doors World Of History"
Achivement:
- Top 10 Game of the year in Google Play 2015
- 45+ millions download
February 2021 - Present
Remote
Technical Artist | Strikerz Inc
 Research and implementation of graphic technologies and processes
 Updating and improvement of art workflow and pipeline
 Сreating of simulations and their integration into the production pipeline
 Creating shaders, vfx, cinematics and tools in Unreal Engine
 Collaborated with artists and engineers, keeping assets synchronized with version control
 Mentoring of new technical artists and coaching own team as well

2015 - 2021
Remote
3D Generalist | OAS Developer
 Modeling and texturing 3D environments, props, characters and plants
 Setting up and configuration 3D scenes in Unity and Unreal Engine
 Working on lighting and shading for 3D scenes and objects
 Optimization of 3D objects and texture maps

2012 - 2017
Simferopol, Ukraine
3D Generalist | Zenfox
 Modeling and texturing 3D environments, props, characters and plants
 Optimization of 3D objects and texture maps for project requirements of mobile games
 Setting up and configuration 3D scenes in Unity and CryEngine
 Character rigging and animation using 3ds Max CAT, export and setup in game engines
Position: Technical artist, UI Technical artist
Category: Unity
Experience: 5 years | English: basic


WhaleApp LLC, Kyiv

Creating and setting up a game scene
Importing and optimizing 2D art
Animating 2D objects
Importing and setting up 3D models
Configuring animation of 3D models
Layout UI
Technical game design (Creation of cut scenes)
Interaction with artists and programmers to improve the visual and technical part of the project
Accompanying the creation of art and animations
Participation in the creation of the plot
Position: Technical Artist (Unity)
Category: Unity
Experience: 2.5 years | English: upper


Working as a part of the technical artist department in close collaboration with artists, managers, and developers. My main area of responsibility:
 Creating new features on the creative part: art integration, support for animators, creating VFX, and others. 
 Creating technical artist documentation for artists and animators.
 Code support and adding new visual improvements throw C#. 
 Working with Cinemachine and Timeline by Unity to create cinematics. 
 Art review and creation templates for correct work with a marketing team. 
 Optimization in every part of development - GPU, CPU, Memory, Rendering, Audio, and others. 
 Control over a certain part of the development: in my case - Audio, where I respond for correct work on this part. 
In active learning of HLSL with ShaderLab, where now I can edit and improve some parts of this code. For now - the main goal is to grow in code studying, creating interesting shaders, finalize learning linear algebra and working with new features in Unity (VFX Graph, Animation Rigging, new UI System, and more) and discovering UE for commercial purposes
Interesting in creating tools for the creative team, working with code and shaders. Prepare workflow for the correct pipeline. Big plus - working with new tools and the possibility to research and work on new things. Not interesting in integrators propositions.
Position: Technical Artist / Unity Animator
Category: Unity
Experience: 9 years | English: upper

I have won several international contests for TV commercials, completed several government orders, and also created advertisements for some of the world's leading companies.
2020-present
Supersonic from Unity - hyper-casual game publisher | Part of the Unity Technologies
Technical Artist
Currently, I am involved in various tasks aimed at improving our games. This includes preparing and integrating assets, canvas groups, animating UI elements, and bringing various objects to life within the game, such as character and object animations, VFX, and physics settings. In addition, I am responsible for level design, SFX, and creating captivating creative recordings for different advertisements, applying post-production techniques to make them stand out. I am also capable of handling simple coding tasks and I try my best to improve this skill every week.

2018-2020
Iron Source - the world leader in digital advertising. Backed by Carmel Ventures, a Viola Group affiliate.
Software Engineer & Motion Designer
I have worked on graphic and animation designs for mobile games developed by external clients. Additionally, I have been creating interactive videos using a small game advertising engine called RIVI.

2017-2018
Govitall - the world’s largest international IT product company in the realm of educational projects.
Motion Designer
I have actively contributed to the graphic and animation design development for a Ukrainian startup aiming to penetrate the US market.

2017-2017
AIR (Agency of Internet Rights) - media company and YouTube-certified Multi-Channel Network (MCN)
Motion & Graphic Designer
I have been responsible for creating comprehensive packages of graphics and animation designs for the top channels within the YouTube network.

2014-2016
ICTV - privately held TV channel in Ukraine
Motion & Graphic Designer
I have had the opportunity to collaborate with multiple TV broadcasts, where I played a key role in the development of advertising content for external clients.
I have also been involved in creating video advertisements for external clients, which were later broadcasted on this television channel.

2013-2014
Teenspirit Ventures LTD - international production studio that specializes in producing top-rated television programs, music, and promo videos
Motion & Graphic Designer
I had the opportunity to work with popular TV shows such as "Heads and Tails", "Heads and Tails Shopping", and "Kitchen with Dmitry Shepelev". In these roles, I was responsible for creating a complete package of graphics and post-production.
I want to create masterpieces of mobile games that resonate with players worldwide
Position: Technical artist(Unity, mobile)
Category: Unity
Experience: 4 years | English: fluent


Tech: Animation in Unity, using built in tools and DO tween.
Scene adjastments for further implementation in game. Assets improvement for better performance on mobile devices.
Soft: Building work pipeline and then workflow management of art team for better performance on the current project.
Soft+ : several years of teaching experience (video editing and basic animation). Mentoring other animators and tech artists
Looking for 18+ games/ Part time only
Position: Technical business analysis
Category: Business Analyst
Experience: 11 years | English: fluent


I have worked as Application support, Technical business analyst,system integration in Fintech space and payments for over ten years.

Over this years I have been able to lead projects implementation  and at same time support product change requirements via change process .
In my different work spaces we have used jira,kibana,Topdesk among other tools to manage change requests and new requirements.
Position: Technical Business Analyst / Data analyst
Category: Business Analyst
Experience: 9 years | English: fluent

My competitive advantage is the combination of professional knowledge in the fintech domain combined with solid command of IT tools for business intelligence, data analytics, data warehousing and process automation. 
I have european university education both in finance and computer science.
I look back at over 9 years of professional experience working in analytical roles for projects in the financial industry in Germany.
I have worked in large and small scale projects at renowned commercial banks, asset management firms and insurance companies.
My principal areas of expertise are financial engineering, financial modelling, data warehousing, business process automation, data analytics.
I also have solid programming experience (C++, Python, SQL, VBA) and have been involved in projects in the AI domain.
I am fluent in English and German.
I expect a good mix of tasks consisting of analytical work and hands-on technical modelling preferably but not restricted to the fintech domain.
I enjoy working with data, preparing and scripting protopes.
I do not expect to be mainly preparing slides, dashboards or writing documents. I do not pursue project management roles for now.
I have solid foreign language and intercultural competence and would like to make good use of them at work.
I do not speak russian and do not plan to use it for work.
Position: Technical Business Analyst / Product Owner
Category: Business Analyst
Experience: 5 years | English: upper


• 15+ years of professional experience in wear-all-hats roles from software engineering to business analysis and management.
• Primary domain: FinTech.
• Built Agile teams from 4 to 12 members, in fast paced environments.
• Regularly managed various stakeholders and multi-team collaborations.
Looking for a technical BA/PM position in FinTech
Position: Technical Business Analyst / Product Owner
Category: Product Manager
Experience: 3 years | English: upper


Summary:
• 2 years as a Technical Business Analyst (healthcare and blockchain domains)
• 7 years as a Recruiter (infrastructure field mostly: DevOps and security engineers, support engineers, system administrators, etc.) and a Recruitment Team Lead (up to 5 people) 
• Master’s degree in Information Security Management
• Blockchain concepts and platforms (HL Fabric and R3 Corda) knowledge
• Understanding of networking (OSI and TCP/IP models)
• Familiar with PMBoK and TOC
• Hands-on experience with agile (Kanban, Scrum) and waterfall 
• Strong interpersonal and collaborative skills
• Good problem-solving skills
• B2 level of English 

---
About:
I was working as a Technical Recruiter (Recruitment Team Leader / Sales and Account Manager / Operation Manager in a recruitment agency, etc.) for 7 years. During that time I gained a lot of technical knowledge, project management theoretical knowledge and skills, and team-leading experience. 

I switched to Business Analysis in May 2020. I participated in healthcare (HL7 FHIR) and blockchain (HL Fabric, Corda) projects.

--
During the last 1,5 years, I have been working on a blockchain as a service product development. The product simplifies blockchain networks (HL Fabric and R3 Corda) deployment and management.

My daily routine includes:
• Gathering requirements from stakeholders (Product Manager, Technical Leads, etc)
• Documenting requirements 
• Working closely with a designer on creating wireframes and improving UX
• Managing a backlog; leading grooming sessions
• Consulting developers and QA engineers
• Leading daily and planning meetings
• Onboarding newcomers
• Creating release notes and user documentation
• Researching and analyzing competitors
Looking for a Business Analyst / Product Owner role for a technical-focused product. I prefer working for a product for a long time instead of taking part in a lot of discovery phases.

What is important for me:
• Good management and transparency
• Focus on continuous improvement
• Experienced team with a product mindset
• International environment
• Valuable mission
• Technical product
 
** I do not speak Russian, only Ukrainian and English **
Position: TECHNICAL COMMUNICATOR
Category: Other
Experience: 1 years | English: upper


One year experience being Frontend Web Developer (React.js)

a) Using HTML, JavaScript and CSS to improve user experience
b) Make adaptive design: mobiles, tablets, laptops, personal computers
c) Fixing bugs and testing for usability with Storybook and Jest
d) Using CSS Preprocessors
e) Optimizing web pages for maximum speed and SEO optimisation with NextJS 
f) Building reusable code for future use with JS, React, TypeScript, Redux
g) Developing Across Browsers with BrowserStack
h) Using APIs with AJAX
Nowadays I'm looking for non-tech specialities in IT segment. I want to practice English and communication skills more than I used to