lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: Unity Developer
Category: Unity
Experience: 1 years | English: upper

As for me most of my achievements this in a very short period has earned respect of the team and has become one of its main drivers.
UpSWOT
Back-end Developer
Working on Integration Product in finantial structures, and working on architecture of Geting and Sharing Customers Data. Deputy of Team Lead, doing Code Review and planing Tasks for Developers. Doing Scrum Master Job (retrospective and sprint review for 10 - team members), being facilitator

Self-Employed
Unity Developer
Created project Graveyard Keeper Clone in 3D with many Mechanics such as Inventory System, Craft System, Save System, Extracting Resources(Tree, Rock, Dirt), Unlocking New Zones. Hunger System, Pickapable System, Tool System

Created project Hill Climp Clone in 2D with Mechanics such as UI Pedals controlling, Driving, Fuel System, Money System, Save System, Win&Loose System, Level Controller 
A bit of unnamed and unfinished project that Im working on for now

BG - Games
Unity Developer
Worked on Hybrid Casual Racing Game, implemented whole UI,Quest System, Shop System, Firebase Database, Analytics,DOTween Worked on CriptoGame platform with mini-games, implemented games and Metamask authorization, Database connections

Next Level Apps
Unity Developer
Worked on Unity Apps, implemented subscription UI, Fixing Bugs, Firebase Database, Analytics,DOTween, mentoring collegues, code review, working with XCode and IOS Builds, working on optimisation
PC Game Development
Position: Unity Developer
Category: Other
Experience: 5 years | English: intermediate


Vakoms
May 2021 – present

Project 1
Role:  Unity Developer
Description:  The desktop application with Leap Motion technology for international giant corporation Astellas Pharma. The app facilitates know-how transfer from physicians to their patients, and from medical lecturers to their students by showing basic human body anatomy in a modern and simple way and controlled not only by commonly used mouse & keyboard but also by gestures. Additionally, showing organ functions, pathologies, and therapies by animations.
Development tools and Technologies:  LeapMotion, Unity

Project 2
Role:  Unity Developer
Description:  A web application that allows you to create a 3D object using primitives, load, or save it.
 with primitives, 
Development tools and Technologies:  WebGL, Unity

Lookinar
October 2018 – May 2021
Kyiv, Ukraine

Project 1
Role:  Unity Developer
Description:  The application allows you to "revive" cognitive cards and, in a playful way, give children knowledge about the world around them.
Development tools and Technologies:  Augmented reality, EasyAR, Unity

Project 2
Role:  Unity Developer
Description: On the initial screen, the user enters the code, after which the download of the album with photos and videos begins. When you point the camera at a photo in an album, the corresponding video will be played instead.
Development tools and Technologies:  Augmented reality, EasyAR, Unity

Project 3
Role:  Unity Developer
Description: The application allows you to see the menu of restaurants in augmented reality. You will see the real size of a meal with all the information about it right from your home. Choose the restaurant whose cuisine you are really interested in!
Development tools and Technologies: Augmented reality, ARKit, ARCore, ARFoundation, Unity
Position: Unity Developer
Category: Unity
Experience: 3 years | English: upper

I have experience in developing  and supporting successful projects
What did i do:
1) Development of game algorithms and
mechanics in C#
2) Adaptive layout and UI programming
3) Integration of third-party plugins into
projects
4) Support for old code
5) Translation of projects to new versions of the
engine

I know how to work with most common libraries like: Zenject,
Addressables, DoTween, Firebase SDK, UniRx, Odin, Job
System.
Also, I have experience in setting up game server (Ubuntu,
Apache\Nginx, PHP, MySQL, TCP\UDP, WebSockets)
Mentored young developers and helped them to learn Unity.
Friendly team
Position: Unity Developer
Category: Unity
Experience: 3 years | English: upper


Worked in teams of up to 6 developers.
Developed hyper-casual hybrid-casual, and complex casual games. 
Successfully shipped more than 10 mobile games on Android and iOS platforms.
Engineered solutions to simplify production processes, leading to improved efficiency and faster project completion.
Position: Unity Developer
Category: .NET
Experience: 9 years | English: fluent

Created my own algorithm for finding and combining groups of pixels in a binary image.
Brought to release more than 20 games for Android/iOS.
Worked on an algorithm for detecting objects in a video stream. Was engaged in collecting statistics and checking the efficiency of object detection and recognition systems. For the last 7 years has been developing mobile applications and involved in big projects development on Unity. Worked as an outsourcer/outstaff on various projects with multinational teams.
Position: Unity Developer
Category: Unity
Experience: 1 years | English: pre

3D game «3DTris: 3D Block Puzzle»
Logic 3D puzzle like Tetris for Android and IOS. The game has 4 unique levels, a shop, a boost system, block customization, localization, in-game advertising, purchases and a global leaderboard. Google Play
Team: 2 people
Role: Unity3D Developer, Game Designer
Skills: Unity3D, C#/.NET, Google Mobile Ads, Google Play Games, UnityAds

Participation and victory in the hackathon (1st place)
At the end of 2019, SmartProject (Dnipro) held a two-day hackathon, the purpose of which was to create a hyper-casual game on a randomly selected topic. As a result, the RoyalBomber game was created - a 3D pvp fighter on quadrocopters for mobile platforms. Link YouTube.
Team: 2 people
Role: Unity3D Developer, Game Designer
Skills: Unity3D, C#/.NET 

Participation and prize (2nd place in Kharkiv and 18th in Ukraine) in GGJ 2020
The theme of GGJ 2020 was "Repair". The result was F*x My P*ssw*rd, a 3D platformer with a third-person perspective, story, and final boss. Link YouTube.
Team: 3 people
Role: Unity3D Developer, Game Designer, Level Designer 
Skills: Unity3D, C#/.NET
• Worked on an AR project under WebGL for mobile platforms. The essence of the project is scanning QR codes and rendering 3D objects on them.
Stack: WebGL, ZapWorks, Addressables.
• Office tour project. The essence of the project is in the office tour where HR shows the office to new employees in multiplayer mode.The application works in the browser and supports VR, PC and mobile.
Stack: WebGL, WebXR, Firebase, Photon, Addressables.
• Streaming VR web video. Created a video streaming system, as well as viewing this streaming video online in VR.
Stack: WebGL, WebXR, Zenject, REST API, FFMPEG, WebSocket.
Position: Unity Developer
Category: Unity
Experience: 2 years | English: upper


Worked on developing projects from scratch and supporting already released ones.
Was engaged in fixing bugs, developing new mechanics and their visual part. Project designed from scratch: Three Cats Birthday
Tasks on the project were the development of mini-games, the visual part, work with the UI. Also here I developed a visual effects system and a sound control system

Some of the projects I have been involved in:
MaB: Goodnight
Hippo Babyshop
Would like to develope interesting projects
Position: Unity Developer
Category: Unity
Experience: 3 years | English: upper


- Worked on projects from scratch and stable projects in release, requiring support and expansion.
- Did code reviews of teammates, and carried out project onboarding for new team members.
- Discussed features and tasks with clients in English. Communication within the English-speaking team.
- Estimated project development from scratch (up to 350 hours).

- Developed 2D/3D, SDK, mobile, and desktop apps.
- Developed a cross-platform medical simulator. 
- Developed a desktop dental simulator for modeling retainers.
- Developed mobile tower defense and P2E MMORPG (multiplayer).
- Developed a football simulator.

Tools and tech:
- Unity: Addressables, NavMesh, Inverse Kinematics (IK animations), Profilers, Unity Weld.
- Mirror, Zenject, DOTween, Path Creator, Newtonsoft JSON.
- PlayFab, AWS s3, Firebase.
- Nethereum, Pinata, Flurl.
- MVC, MVVM.
Also:
- Github, Bitbucket, Gitlab, Azure repos.
- Jira, Trello, Confluence.
Position: Unity Developer
Category: Unity
Experience: 3 years | English: upper

Worked on the project from scratch to Play market and working on maintaning and developing it as a game service
Worked on various projects: mobile 2D and 3D, PC/Console and browser games.

- Systems design, development and maintaining, feature-owning
- OOP, SOLID, MVC
- Programming wide range of features from game mechanics and AI to UI
- Contributed to game design research and decisions
- Integrating third-party plugins, extending third-party libraries
- Performance optimization, complex systems debugging
- Working with legacy code, refactoring
- Mentoring
Looking for the opportunity to apply my skills and progress as a programmer and a team player.  
I'd like to work on midcore mobile and PC/Console games preferably, but also open to genres as well as new technologies and approaches. A quick learner seeking for continuous improvement and new knowledge.
Position: Unity Developer
Category: Unity
Experience: 3 years | English: fluent

Designed, developed and published complex puzzle game as an independent developer on Steam. Game - Light Them Up
Worked with different platforms and technologies, such as:

- PC: developed various systems in a puzzle game for level creation, progress saving, audio, level completion, final animations. Implemented Steam API for cloud saving and achievements

- VR (Oculus Quest 2): worked on several sports projects, building some of them on my own, researched and integrated 3-rd party software in order to enhance user experience

- Mobile games: did most of UI-related work, modified and expanded gameplay logic, integrated ads and notifications, created weekly questing system, added simple multiplayer mechanics

Familiar with UE 5 (Blueprints, C++, Multiplayer, Gameplay Ability System, Behaviour Trees)
Not interested in Casual/Hyper-casual genre.
Would prefer to work on PC/Console projects.
Position: Unity Developer
Category: Unity
Experience: 2 years | English: intermediate

Master Degree Micro- and Nanosystem Technology.

My projects:
- Game for medicine. 
The project on Unity and Arduino for the master’s thesis. It's the demo version of the game for medicine. 
Project idea: gameplay controlled the research process.
*Description: I created a game in Unity with a controller in the form of a spirometer assembled on the basis of Arduino, which interacted with a computer via bluetooth.

- Arkanoid. 
It's simple version of the original game.

- Walking People.
The test project for work 
*Description: 3 types of units running from top to bottom. The first one runs in a straight line. The second is similar to the first, but sometimes diagonally left or right. The third is similar to the second, but it cannot be killed.
Work experience:
• Freelance - 2 mount.
Development of a mobile game in the genre of Shoot'um Up. 

• Flying Beagle Limited - 5 mount.
• • Development of prototypes for Android/iOS. Worked on a Tower Defense project crossed with Collectible Card Game;
• • Development of prototypes for Oculus Quest platform.
The first project is "shooting gallery", where the player knocked down pyramids from cans with a ball. The second is a copy of the Spillz mobile game, adapted for the Oculus Quest
platforms.

• Green Panda Games  - 5 mounts.
Development of prototype IDLE projects for iOS. Prototype development from start to publication on ios.

• Uni-Bit Studio Inc. - 3 mounts.
Development mobile casual game.
I'm worked on the casual crossword game.
Professional growth, friendly team, interesting projects.
Position: Unity Developer
Category: Unity
Experience: 1 years | English: upper


⦁	Work with alien code
⦁	Modernization, refactoring and debugging of existing (alien) code.
⦁	Development and addition a new functionality to perform the certain tasks.
⦁	Replacing graphics in applications.
⦁	Developing new mini games for educational 2d game.
⦁	Developing and creating tutorials. 
⦁	Creating 2d animations.
⦁	Working with UI & GUI elements.
•	Testing applications, searching bugs and fixing them.
•	Completion of independent projects and adduct them to commercial type.
•	Integration of localization in Unity (Android), Android & HTML5 applications.
•	Integrate Appodeal & AdMob ads into Unity (Android) applications
•	expirience with VR/AR
Интересные и сложные проекты, которые не дадут сидеть на месте.
Слаженную команду. Дружный и веселый коллектив.
Ну и конечно же печеньки
Position: Unity Developer
Category: Unity
Experience: 2 years | English: upper


XKG - CapitalXR (Australian company)
Unity Developer
May 2022 - Present (Baku)
Project description: The project is an aircraft flying simulator on VR (Oculus Quest2), has Photon Engine-PUN for multiplayer
Responsibilities: Implement new features of InteractionSDK from Oculus, gameplay recording system, interactable game sequence, get data with API calls from a server, world-space UI implementation

Taskilled (Local startup)
Software Engineer
January 2022 - May 2022 (Baku)
Projects description: Mobile AR chemical laboratory app; Multiplayer GreenCity game.
Responsibilities: Prototype of interactive AR Chemical Lab app, liquid shaders. Prototype of GreenCity game. Backend development with ASP.Net, implement Websockets for multiplayer backend, login/register system, website deployment

Virtual Illusions
Unity Developer
March 2021 - January 2022 (Baku)
Projects description: Realtime Multiplayer Brawl game with Photon Engine-PUN, quiz game, hyper-casual games.
Responsibilities: Gameplay programming, Photon Engine-PUN networking implementation, code optimization for networking, and device performance. Making new hyper-casual prototypes, Unity animations, tweening.

Private order
Unity Developer
August 2020 - October 2020 (Remote)
Project description: 2D Multiplayer card game with Photon Engine-PUN. Playing with a computer and 4 mobile devices at the same time.
Responsibilities: Full prototyping: gameplay programming, implementation of PUN networking, tweening.

Own projects
Block Puzzle: Rotate
June 2022 - August 2022
Project description: 2D puzzle game on PlayStore
Responsibilities: Full game development to publishing. AdMobs implementation. UI scripting, tweening.

Skills:
Unity 2D/3D, Unity animations, physics, tweening
Gameplay, UI scripting with C#
Photon Engine-PUN, AR/VR: Oculus IntegrationSDK
Project refactoring and code optimization for mobile devices
OOP, Algorithms, and problem solving
SOLID principles, Design Patterns
ASP.Net, REST API, EF Core, Websockets
Java, C/C++, SQL

Other:
Working with version control systems and project management tools: Git, PlasticSCM, Trello, AzureDevops, Asana.
GIMP - simple image editing; Audacity - audio editing; AdobeXd, Figma
Effective communication, cooperation in a team, active listening
Open to new technologies and ideas
Fast learner
Working on own projects in free time
Position: Unity Developer
Category: .NET
Experience: 0 years | English: intermediate


Year of amateur development, tried making games with a team of two designers, little bit experience with animations, UI, physic, particle system and shaders, most 3d projects.
Tried to make games for pc, android and ios.

Graduated the specialized school of the I - III degrees no. 41 with in-depth studies of the English language.

Now study at International Academy of Personal Managment at the faculty of information for a  programmer specialty, third course.
Ready work for food.
Position: Unity developer and Front-end developer
Category: Unity
Experience: 2 years | English: upper


I have 4+ years of experience Unity Developer and 2 year Front-End Developer. Mostly with the following technologies:
-	C# 4+ (Unity, StrangeIoC, WebGL, Mirror, UnityWebRequest, WebSocket)
-	JavaScripts (ES6+, Vue, Node.js, HTML5, CSS3, Canvas)
Strong knowledge of OOP and SOLID, understanding of design patterns refactoring methods. I'm familiar with the full application development life-cycle, having also participated in the launching and post-release supporting stage.
Position: Unity developer AR/VR/XR
Category: Unity
Experience: 7 years | English: fluent

- Built more than 15 AR apps for my clients all over the world.
- Gathered and managed a small team that provided full-circle solutions (from requrement to publishment on a store)
Hi! I'm C#/unity developer with 7 years of experience in the industry and a passion for exploring how AR/VR technology could bring additional value into existing markets and build new metaverse experiences.

- For the past 3 years, I've contributed to a metaverse product that facilitates virtual collaboration, meetups, and workshops as a Unity developer and project manager
- Gather and led a team in developing AR apps for Nestle and Atlas Copco marketing campaigns. 

Feel free to reach out to me for collaboration!
I'm looking to contribute my knowledge and experience in meaningful AR-VR and related products.
Position: Unity Developer,Blender modeller
Category: Unity
Experience: 4 years | English: intermediate

I took part in Global Game Jams for two times and also i have an app in Google Play in test version.
I have been working with Unity game Engine for 3 years and creating different games. Also know blender 3D modelling in simple and mid level. I took part gamejams and different game competitions and can create fps tps rpg games and other types of games.
Position: Unity Developer / C#
Category: Unity
Experience: 3 years | English: upper


I have a good experience with UI, game/client logic. Worked with Standalone, Mobile (mostly Android) and WebGL platforms.

More specific:
• Worked as an integrated member of the multicultural distributed team.
• Was lead developer of a small team for mobile game.
• Worked with game UI, SDK implementetion like monetization, VFX implementation, animations (including Spine) implementation, game features implementation.
• Batching optimization. 
• Wrote client code in pair with gRPC and Protobuf. 
• Built and pushed game versions in google play store and AWS buckets.
• Was taking part in discussing architecture decisions. 
• Have a bit knowledge of Mirror Networking.

Have a dream to participate in making good and solid PC/Console game. And become a strong Senior dev.
The ability to work in a team with regular feedback and code review, stable payments and strong project vision
Position: Unity Developer C#
Category: Unity
Experience: 4 years | English: intermediate


I'm working in game dev as a freelancer around a 6 year.

I'm focused on hyper-casual games and similar, but also can make a bigger projects.
Also can make procedural generation levels, quests, dialog systems, calculate geometrical formulas, adaptive interfaces, creating ad's systems, notifications etc.

Started with SpriteKit (Apple native game framework) on languages Swift and Objective-C.
Currently switched to Unity and C#.

Because I have worked as a freelancer, I understand, I have a lack of knowledge in some things. But I'm ready to learn an improve my skills, so I'm can started as a junior or beginer with a fast increasing my positions.
Better work at office, but remote work suit too.
Position: Unity developer (C#/.Net)
Category: Unity
Experience: 5 years | English: intermediate


Basic tools:
- Unity 3D
- Firebase
- DevToDev
- GIT

Technologies:
- C#/.Net
- Unity IAP
- IronSource
- Zenject
- Dotween
- Asynchronous programming
- SQL (beginner level)

Additional tools:
- Jira
- Gonfluense
- Photoshop (beginner level)
- Blender (beginner level)

Related skills:
- Good knowledge of classical mechanics and vector algebra.
- Experience in developing game artificial intelligence.
- Sufficient knowledge of probability theory and statistics.
Position: Unity Developer / Environment Artist
Category: Unity
Experience: 2 years | English: fluent

- Took part in development of comprehensive in-game 3d tools that have been used extensively to create game environments.

- Completed many media and educational projects
Environment designer, 3d tool developer, game designer and developer.

Passionate about exploring new technologies, creating stunning visual and gameplay experiences.

Worked on multiple integrated games and experiences within an existing game platform.

6 years experience in Environment Design
5 years tinkering with Unity
2 years working on full Unity projects and demos, including DOTS, shader graph and Design.

Personal experience with audio and sound design, web design and Ubuntu servers.
Strive to work on interesting game or game-related projects, design and program engaging interactive experiences. 
Expect to work in a team or alone, communicate with the team, testers and players to deliver an outstanding product.

Love to travel so it's important to have some time to do that (at least after COVID)

Prefer remote work, can be based anywhere (right now working with a London based company). Currently located in Kyiv.
Position: Unity Developer | Experienced Software Engineer
Category: Unity
Experience: 1 years | English: upper

- A successful case of bringing the idea from paper to a fun-playing prototype.
- Stable self-management, and progress sharing on a YouTube channel as a successful experiment for me.
Software developer with more than 3 years of experience and a computer engineering degree.
- Mostly experienced in Unity, C#, 3D technologies, Git, OOP, and Software Architecture.
- Game creation from design to implementation
- Gathering experience in the full development cycle
- With mobile app development background

Worked in a small team as a Unity Programmer on a puzzle board game, then mostly practiced in solo development on a full cycle game production, doing research on technologies, practicing and searching for the most interesting role in development by producing 2 games in different stages of completion that can be showcased in a portfolio.

Have less experience, but also enjoy doing
- Networking, Tools creation. 
- Blender modeling and animations.

My work style is to dive deep and fully focus on the task at hand and do the best I can for it to succeed.

Things I am currently working on and interested the most:
- gameplay mechanics, AI (BehaviourTree), prototyping, game, and level design.
- Animations, VFX.
Most recently:
- Unity DOTS, highly optimized and performant code

I love to switch contexts from time to time and work on different tasks by absorbing knowledge, exploring, and making progress while being fully invested in things I'm studying and working on; I can be interested in a wide range of tasks and topics.
I'm searching for an opportunity to take part in a team for the collaborative and fun making of games with fascinating people; to both grow as a professional and as a person.