lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: 3d artist
Category: Unity
Experience: 1 years | English: intermediate


1 year of modeling experience. 
I worked for a company that developed models for 3D printing as a hard surface artist. I used blender, coat3d, zbrush to create detailed models of ships, cars, etc.
My responsibility:
- reference search
- accurate modeling by reference
- keeping accurate dimensions and clearances
- design and creation of connectors 
- preparation for printing (used netfabb to clean the model)
I would like to find a team of like-minded people to grow with and create great projects.
Position: 3d artist
Category: Unity
Experience: 0 years | English: basic

Skills:

- High-poly modeling  	 Level - Experienced
- Low-poly modeling    	 Level - Experienced
- Sculpting                     	 Level - Experienced
- Texturing                  	 Level - Experienced
- Retopology                  	 Level - Skillful
- Uv mapping                	 Level - Skillful
- Baking cards                 	 Level - Skillful
- Hand-painted               	 Level – Experienced
- Html                             	 Level – Experienced
- Css                               	 Level – Experienced
- PHP                              	 Level – Beginner
- MySQL                        	 Level – Novice
23.05.2018 – 27.06.2019 TOV "Edbakers International" 
Advertising manager

Responsibilities: 
•	Participation in the development and implementation of activities on sites;
•	Site Administration;
•	Processing of electronic orders;
•	Statistics management and reporting.


04.12.2017-12.04.2018  Supervisor (Team Leader) TOV Brain Source International (Kyivstar), Kiev (Outsourcing and provision of services (telecommunications))
Responsibilities:
•	Team management (more than 10 people) (incoming calls);
•	Preparation of Databases for the launch of new projects;
•	Quality control of team’s work;Monitoring of the implementation of plans previously agreed with the management;Distribution and implementation of working tasks;
•	Analysis and assessment of the operability of the team as a whole;
•	Group and individual work with employees;Development and implementation of a personnel training system;
•	Integration and motivation of specialists;Statistics management, reporting and preparation of presentations (including design).

03.11.2016-04.12.2017   TOV Brain Source International (Kyivstar)
Responsibilities: 
•	Telephone consultation of clients on companie's products;
•	Search and offer optimal solutions for the clients;

20.10.2014– 20.12.2015 PAT Ukrtelecom
Shift specialist of deep technical support group of services, E/M processing and alerts.
Responsibilities: 
•	Processing electronic orders;
•	Notification of operators of emergency and repair works which have impact on companie's services;
•	Reporting;

20.09.2012 -29.07.2013  TOV "Company AKON"
Sales Manager (Assistant to the Director)

Responsibilities: 
•	Work with customers;
•	Negotiations;
•	Contracting;
•	Site Administration;
•	Records management;
Create games, cartoons and moviws. Upgrade to a senior 3D artist or senior 3D modeler working with professionals.
Profile:
Position: 3d artist
Category: Design
Experience: 0.5 years | English: intermediate


2D animator, 1 year
(creating illustrations in Adobe Illustrator, preparing illustrations for animation, animating in Adobe After Effects)


3D modeler, 5 months
(creating 3D models and UV unwrapping in Blender, texturing and baking in Substance Painter)
Position: 3d artist
Category: Artist
Experience: 4 years | English: upper


2 years experience in 3D for 3D printing (CAD/Hard-surface modeling)
4 years experience in 3D for mobile game development (1 year of commercial experience in hyper-casual games) - full graphic pipeline, including gathering reference, low-poly modeling, texturing, rigging, animation, lighting and material setup in Unity, VFX, shaders and using existing resources to speed up development- such as Asset Store and Mixamo
Position: 3d artist
Category: Artist
Experience: 2.5 years | English: intermediate

A successful game with 100,000+ downloads on Google Play. Participation in a startup creating 3D models of lost architectural monuments
2 years of mobile game development on Unity as a 3D Generalist.
AR application development on Unreal Engine in the position of Environment Artist.
Freelance order for the development of 3D models for mobile games.
Product visualization.
My duties in these projects:
-Texturing
-Rigging,skinning and animations
-Integration of all this in Unity, Unreal
-Setting the scene, light, shaders
-Game design, level design
-Work with analytics and market research
-UI/ UXdesign
-Creating promo videos for our games
I expect interesting projects, a good salary and the opportunity to improve my skills.
Position: 3d artist
Category: Design
Experience: 5 years | English: intermediate


3D Architectural Visualizer
I am a 3D artist working with 3ds Max and Corona Renderer. Specializing in architectural visualization, I always strive to create photo realistic renderings, consisting of highly detailed models with high quality textures and a natural light setup. Moreover, I believe that punctuality and accuracy are just as important as the quality of the product.
I have 9 years of experience in architectural visualization, 3D and design.
Position: 3d artist
Category: Unity
Experience: 2 years | English: upper


3d artist - 1.5 years
ui/ux designer - 2.5 years
Position: 3d artist
Category: Unity
Experience: 1 years | English: basic

I have experience in 3D modeling (low/high poly), sculpting, UV-unwraping, texturing, 3D visualizations, game animations, 
character animations, effects and more.
My portfolio:
https://www.artstation.com/saven777
           https://drive.google.com/drive/folders/1OH9vKnp2WqaMU_PH7IGEtzXumpX5Ibdf?usp=sharing
3d Artist 
 ENIXAN Entertainment
January 2018 - December 2018
Duties:
* Modeling and texturing objects, characters, backgrounds for computer games;
* Visualization and animation;
* Interaction with programmers, 2D artists, game designers.

Painter 
Creative Workshop " The Wall " (Wall painting)
June 2011 - December 2017
Masters in the field of art and advertising murals, graffiti, interior painting of any complexity.
Working with a team and with other artists.
Participating in the creation of a high-quality gaming product, modeling and texturing environmental resources and other exciting illustrations.
Position: 3d artist
Category: Unity
Experience: 3 years | English: intermediate


3D ARTIST, FREELANCE — 06/2017-10/2017
Responsible for creating high poly character
3D ARTIST, GFA Games — 04/2019 – 04/2020
Responsible for creating high and low poly clothing for characters, environment objects.
3D Character ARTIST, Mist Hound Games — 07/2019 – 03/2020
Responsible for creating high and low poly models of characters (animals, humanoids, people)
3D Character ARTIST, 10Tech – 04/2020-06/2020
Responsible for creating high and low poly models of characters for VR project.
3D ARTIST, FREELANCE — 06/2020-04/2021
Responsible for creating low poly character
Position: 3d artist
Category: Artist
Experience: 4 years | English: fluent


3D artist. Modeling realistic low-poly 3D-environments based on real-world locations for VR using 3ds Max, Photoshop (textures from photos), Unity 3d (importing from 3ds max, placing props and light baking)
  Low-poly modeling arch projects for VR and exporting to Unreal Engine 
  Modeling and sculpting objects in ZBrush for 3d printer
  Modeling high/low poly realistic objects for games, UVW mapping and creating realistic PBR textures in Substance Painter  
  Designing and modeling objects for VR
  Interior designing, planning, modeling and visualization
  Last 2 years worked in team as 3d modeler, helped to solve different problems connected with modeling and texturing, worked on projects individually and in team. 
  Learned Python (the fundamentals), so I understand the logic of programming
    
   I`m a very creative person with lots of ideas and I like to solve complex tasks, to learn something new. I can work on projects in team as well as individually.
I regularly set goals and achieve them, so I can motivate myself. I`m a responsible perfectionist.
   I want to work on projects that can change the world and help humanity to develop
Small or big projects. Modeling, designing. Solving comlicated tasks that require creativity and unordinary solutions. Creating new things. AR/VR, architecture, hi/lowpoly modeling, managing projects. Making a useful product. 
Development
Position: 3d artist
Category: Artist
Experience: 3 years | English: intermediate


3d artist/////////


                                                                                                                      
Skills: Blender, PS, Marmoset Toolbag, UE4/5, Substance Painter
GameDev, hard surface, props.
Position: 3d artist
Category: Artist
Experience: 2.5 years | English: intermediate


3d Artist - Virtual trainer junior3d Artist
STAR7
feb 2022 - Now 
- Modeling, retopology, UV mapping and Texturing 
- Compositing, lighting, rendering 
- Management of deadlines and customer relationship- Modeling, retopology, UV mapping and Texturing - Compositing, lighting, rendering - Management of deadlines and customer relationship

3d Artist Junior
SIMTECH
dec 2020 - feb 2022 
- Modeling
- Texturing 
- Deadline management
Position: 3d artist
Category: Other
Experience: 2 years | English: intermediate

Was a part of team that developed games that made it to  top 10 new  in both mobile app stores.
3d artist with experience working on various applications of 3d graphics such as: mobile, console games, interactive visualisation, ads.

Programs that I use: Maya/Blender, Zbrush, Substance painter designer.

Can do 3d in both realistic and stylized styles. I do sculpts, low poly, high poly, characters, props, sub div modeling.
Feel free to ask.
Best regards.
Gamedev, visualisation, AR/VR, interactive
Position: 3d artist
Category: Design
Experience: 5 years | English: intermediate

Worked at variety of tasks from modeling the old device to visualizing the Architecture.
    There were projects to visualize shelves from different types of plants for shops.
    Creating interiors for the site sketchfab, with baking textures of light.
   Courses:
• Commercial visualization at Alex Skidel School (2016, 2 months)
• Render.Camp visualization course (2 weeks)
• ARHI.TEACH Architectural visualization (Week)
• Render.Camp 5.0 course of architecture visualization (3 weeks)
• CG BANDIT interior visualization (2021, 1 Month)
3D modeller
from 05.2021 to 10.2021 (5 months)
CGEAS, Vinnytsia (GAME DEV)
• Modeling of interior objects and premises with 0.
• Optimization of finished and already created models through the program Zbrush.
• Optimization of the model for export to Unity
• Texturing and baking textures in Substance Painter and Marmoset Toolbag

3D visualizer
from 03.2020 to 04.2021 (1 year 1 month)
DOM-AS, Vinnytsia (Interior design and repair of apartments)
3d-visualization of interiors and exteriors, in modern and classic style.

3D visualizer
from 02.2018 till date (3 years 9 months)
Visarteam, Kyiv (Architectural Studio)
• 3D visualization of interior, exterior
• Modeling architecture
• Modeling of different complexity of furniture
• Creating interactive models of apartments for the site Sketchfab
• Post-production

3D visualizer
from 03.2015 till date (6 years 8 months)
Floraexchange, Amsterdam (Worldwide Plant Sales)
• creation of subject visualization
• post-production of photos
• administration of the site database
Adequacy in terms of terms of performance of tasks and in terms of wages.
   In terms of professional growth, gaining experience to do projects that give certain emotions
Position: 3d artist
Category: Unity
Experience: 2 years | English: upper

I've successfully completed dozens of projects in the field of architectural visualization, 3D modeling, design and sculpture.
3d modelling (Maya, 3dMax, Cinema 4D), UVs (Rizom UV), textures (Substance painter, Photoshop), render
I enjoy creating at all from creating a 3D model to the final rendering. I am constantly learning new information and getting acquainted with new programs. Ready to learn and quickly absorb new information and I am open to constructive criticism. 
In GameDev I am ready to adapt to any style, from casual to realistic.
Position: 3d artist
Category: Other
Experience: 0 years | English: pre


3dsMax, Maya, Substance Painter, Marmoset Toolbag, PBR Texturing
creating 3D art
Position: 3d artist
Category: Other
Experience: 7 years | English: intermediate

Accurate understanding of the client's needs, speed of work with a minimum number of edits. A series of videos for the brands "Promet" (Russa), "Phonix" (England) and "WEESTEP" (Europe)
Certified Professional Autodesk 3ds max
4 years of freelance motion designer
7 years of graphic design, photography, videoproduction in Metinvest holding LCC
3 years of photography
Position: 3d artist
Category: Unity
Experience: 5 years | English: pre

Have wide experience in 3d. Strong 3d generalist.
Had opportunity to work on mobile game based on famous anime "One Piece Warrior". Worked on cartoon series "South Farm".
5 years of experience in CG: high and low poly modeling, sculpting, texturing, character rigging, animation, preparing assets for Game engines

DataArt 2017 - 2019
Yarki Studio 2015 - 2016
Ilogos 2012- 2013

Projects:
"Football Hooligans (mobile runner)"
All 3d Pipeline. From 3d character sculpting, mapping to rigging and animation.

"FamiliAR APP (AR ap. for Apple Store)"
Characters modelling, texturing, Character rigging, character animation.

"Monospace"
Working with new cutting edge technology (Virtual Reality).
Furnitures, buildings modelling, texturing. Prepare assets for Unity engine

"Horse racing promo"
 Characters modelling, texturing, Character rigging, character animation

"South Farm (Animated cartoon series)"
High poly and low poly Modelling, texturing

"Leonardo`s cat (mobile game)"
High poly and low poly Modelling, texturing

"Clangers - Playtime Planet (mobile game)"
High poly and low poly Modelling, texturing, animation

Soft
Maya, Blender, Zbrush, Substance Painter, Photoshop, Unity, 3ds Max.

Skills
High and low poly modeling, character modeling, sculpting, texturing.
Rigging and animation
Great and interesting projects!!
Position: 3d artist
Category: Design
Experience: 5 years | English: basic

With my help, the company placed an order for $ 250,000. I received a nice bonus from this order.
Adobe photoshop - 7-8 years
Adobe illustrator - 4-5 years
3D MAX - 1 year + Corona renderer
Vegas Pro - 10 years
I want to launch a project within the company that will bring great profit to the company.
Position: 3d artist
Category: Unity
Experience: 0 years | English: upper

Some of me previous projects: https://github.com/itelichkin/Example and http://uarights.org .
Angular 2, Bootstrap, CSS3, HTML5, JavaScript, jQuery, MySQL,  TypeScript, WordPress.

I have about 5 years of experiance in administrating sites with the use of HTML and CSS.

Also I  have  less than one year of experience in JavaScript and jQuery.

As of now, I don't have too much practical experience with Angular.
Now I'm looking for my first fulltime job.
From a long-term perspective, I want to become a good professional in JavaScript, Angular 2 and TypeScript.
Position: 3d artist
Category: Artist
Experience: 1 years | English: upper

part of Skywind project (Arcane university)
Assisted in the development of 3D models for the Skywind and Skyblivion project,
also create models for a personal portfolio. Mostly members or volounteers of that project divide tasks, then choose the part that they can handle. 
Have skills with:
• Work with organic sculpting and modeling, hard surfaces
• Character sculpting
• Props
• Low and high polygonal modeling
• Retopology and baking
• PBR, hand-painted texturing in Substance painter, Blender

Working with Blender, Maya, ZBrush, Substance painter, Adobe photoshop, Adobe premiere pro, DaVinchi Resolve, Marmorset Toolbag
Position: 3d artist
Category: Other
Experience: 0 years | English: upper

At this momment I`ve got any achivements in the sphere of programming.
At this moment I`ve got any work experience. owing to the fact that i`ve never worked in the sphere of programming, but i`m ready to work hard and develope new skils in programming.
I am waiting from work lots of new experience.
Position: 3d artist
Category: Artist
Experience: 0.5 years | English: pre

Zbrush - creating a high poly model.
Autodesk Maya - retopology, UV unwrapping.
Marmoset toolbag - baking texture maps.
Substance Painter - texturing.



Soft skill
Curiosity
Great desire to learn
Quick introduction to new material
Beginner 3d characters artist. I graduated from the XYZ school and mastered the pipeline for creating stylized characters.
Position: 3d artist
Category: Artist
Experience: 0 years | English: intermediate

Junior 3D artist. 
Blender (low & high modelling, hardsurface modelling. UV mapping. Substance Painter (baking maps, texturing) Unreal Engine 5 (collect and create scenes, adjust objects, shading, lighting).
Completed course from Artcraft school "3D Game Environment Bootcamp".
Position: 3d artist
Category: Unity
Experience: 7 years | English: intermediate


Create 3d models and textures for GameDev.
- game environment
- characters
- locations
Modeling (Hp,Lp) texturing (Hand-painted,PBR) Uv, normals,render, simple animations
Getting interesting tasks, professional growth, perhaps teamwork.
Position: 3d artist
Category: Artist
Experience: 5 years | English: intermediate


Create characters, props and environments for games and shots.
Basic Rigging and object setup.
Position: 3d artist
Category: Other
Experience: 5 years | English: upper

- I participate in the development of projects in Europe, Russia and the UAE. 
- I am engaged in the implementation of new tools and improvement in pipelines. 
- Participated in the development of new directions in the advertising and retail sector. 
- I provide training for interns and develop educational material.
- Developed a visualization method for the company's products, which made it possible to reduce the production time up to 3 times.
- Creating hi-poly and low-poly models in a Blender/3Ds Max/Cinema 4D.
Sculpting in ZBrush and retopology in Blender/3Ds Max. 
- Creating hard surface Sub-D models
- UV Unwrap and Hand-painted textures in Photoshop and Substance Painter. 
- Creating interior, exterior and commercial product visualization. 
- Participated in the development of a prototype of a mobile house.
Position: 3d artist
Category: Design
Experience: 3 years | English: upper


Currently I'm working with a ceramic 3D-printing startup. 
As a service, company provides its customers the opportunity to create 3d models of different objects(such as tableware, jewelry, various merch) and print them using unique ceramic materials.
For all the time with company I worked with a task control system(kanban) and performed various 3d modelling-related tasks, such as fixing corrupted models, adapting them to the technological process, and modelling from scratch.
Skills: 
High poly/low poly modelling, UV Mapping, Texture painting, Baking, Retopology
Knowledge of 3ds Max
Experience in creation of characters
Understanding of PBR workflow
Experience with V-ray, Corona, Marmoset Toolbag
Basic animation and rigging skills
Basic experience in Unity
Experience with task control systems (kanban)
Position: 3d artist
Category: Design
Experience: 2 years | English: upper


Designer for playable ads (<1.5 year)

Creating of 2D/3D assets for hyper-casual games (Blender, ----ZBrush, Photoshop, Illustrator);
Rigging and animating of 3D characters and assets (Blender);
UV-mapping and texturing of 3D models (Blender, Substance Painter, Substance Designer);
Creating of scripts for playables;
Exporting and preparing all assets for further dev integration to Unity;
Making mockups of playables (Photoshop);
Writing descriptions and scripts for developers (Google docs);
Analyzing current trends of mobile games and playables;
-Character design, modelling and sculpting
-Props design
-Environment design
-Level design
Position: 3d artist
Category: Artist
Experience: 0.5 years | English: pre

I started my journey in 3D after I needed to create an animated logo, and now I continue to expand my horizons of knowledge in 3D modeling, including creating game assets. At the moment I am engaged in modeling objects (low-poly, high-poly), sculpting, baking maps (Normal, AO, etc.), simulation of fabrics, texturing, setting materials, lighting and rendering. I can also import models, assign textures, materials, prepare assets, etc. in Unreal Engine or Unit.
«Draft Punk», XYZ School «Художественная 3D графика», Knower School «Intro в 3d», XYZ School «Intro в Zbrush», XYZ School
Mainly focusing on creating props.
Position: 3d artist
Category: Artist
Experience: 8 years | English: basic


Education.
Kyiv Shevchenko State Art School. 3th year. Architect.
National Aviation University, Environment design, 5 course/
This included academic drawing, the study of anatomy, the basics of composition, color theory. Interior design, experience with 3D software and rendering.
Knowledge of 3D max and Corona on a professional level.
Experience in developing interior design from scratch,
rendering and working with the complex materials;
great sense of composition, shape, lighting, and coloring.
Experienced in 3D Max.
Creating complex scenes for further rendering in Corona.
Excellent computer skills
-3D Max+Corona (10+years)Advanced
-Adobe Photoshop (7+ years) Advanced
-AutoCad (3+ years)
-CorellDraw ( 2 years)
- Blender (0,5 year)
Pencil/liner+paper, watercolor, gouache, oil (8+ years)
-Ability to work on a graphics tablet (0,5+ year)

Work experience
-Design of fireplaces, stoves, barbecue "Stoves and fireplaces" (4 years+),
-Visualization of cottages "Olivin Bud"
-Visualization of cabinet furniture "Elan KM" (2 years)
-Design of exhibition stands "Expovid" (7 years+)
Design and visualization. Preparation of graphic materials for printing. Working with a plotter. Projects for HolyLand, Ella Bache, PBSerum, Histomer, Biogena, WAHL and many other companies.
3 years experience as a freelancer.

My dream is to develop more in 3D. At this point, I'm learning Blender and working with a graphics tablet.
I want to participate in the creation of games.
Position: 3d artist
Category: Lead
Experience: 2 years | English: intermediate

I like momments when i can discover some new tips and teach it for others teamates for better quality of team work
Elegantflyer.com (Kherson, Ukraine) - CG Artist
Interioreast (Istanbul, Turkey) - CG Artist
BYvisuals (Lviv, Ukraine) - CG Artist
I want to take new projects and realize my skills in them .Also learn something new in process and earn money in same time
Position: 3d artist
Category: Artist
Experience: 3 years | English: pre


ENIXAN Ukraine
3D artist (08.2020 – 11.2020)

Freelancer (since 01.2021)

Living Pixels Studio
3D (2D) artist (04.2021-01.2022)

Creation of props and characters for an isometric game. Creation of character animation.
- Sculpting
- Creation of UVs
- Texturing
- Rig, skinning
- Character animation
- Human anatomy knowledge
- Metodology
- Import 3D models to Unity and UE4

QS Games
3d artist (since 08.2022)
Position: 3d artist
Category: Artist
Experience: 4 years | English: intermediate


Experience in modeling and texturing for VR, gamedev ans machine learning.
Strong skills:
in lowpoly, middle poly and hipoly modeling;
sculpring;
baking;
UV-mapping
handpaint and procedural texturing.

Have experience with UE4 and Unity
I'm interested in environment and props modelig.
Opportunity to work with engines, scenes and assets setup will be great. 
In the future gonne switch to environment artist (scenes creation, lighting, etc) 

I'm not character artist, so in characters modeling/ rigging/ animation have not significant experience.