lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: Game Developer
Category: Unity
Experience: 4 years | English: intermediate


Development of .Net application(C#) for recognizing(with Tesseract-OCR, OpenCV) scans of documents and parsing useful information from it. Website(React-admin, loopback) development for this application where user can upload document, set what information is expected and receive extracted info with a possibility to export where to needed service/format. 
Implementing new features and fixing bugs in a huge bank application(C#, SQL, WPF, WinForms).
I want to solve challenging tasks, improve tech and soft skills, use modern technologies and get fun from working in your company. I don't want to stuck in legacy code.
Position: Game Developer
Category: JavaScript
Experience: 2 years | English: upper

Completed the course Full-stack developer in GOIT and helped some friends to do it also.
Educational projects:
Smart Finance, with backend,  [HTML, SCSS, React, Redux, JavaScript, WebPack, Git, Node.Js, Express, MongoDB].
This is a web-based ledger application to control your incomes and expenses. Role: Team lead.
Event booster,  [HTML, SCSS, JavaScript, WebPack, Firebase, Git].
App for finding events around the world. Role: Team lead.
Nodejs-template [Node.js, Express, MongoDB, SendGrid, GitHub].
REST API server on Node.js.
I want to grow as a team leader full stack developer.
Challenging and hard goals, notably logical tasks, for professional growth.
Position: Game Developer
Category: Unity
Experience: 2 years | English: pre

- Excellent communication with all team members.
- Ability to complete projects to the end, being one programmer in the team.
- Ability to write feature-rich, extensible, easily maintainable code.
Game Developer
OftenGames | 11.2020 – 09.2022
Castle Keeper – tower defense
- Developed the features of the game CastleKeeper on the Godot game engine
- Optimized loading and use of assets, which allowed to reduce memory consumption by half and run the game on weaker devices
- Integrated third-party SDK libraries to support Google services (Firebase, In App Review, In App Purchases), for in-game advertising Ironsource, Facebook analytics support and GameAnalytics service
- I wrote my own plugin to support Smartlook service in Godot games

WinMore Slots
- Developed new features of the game Winmore in nim language
- Integrated third-party SDK libraries

Game Developer
VARION GmbH | 01.2019 – 09.2020
- Development of web games on the Phaser game engine from scratch using JavaScript (EcmaScript 6+) features and gulp build system
I don't want to work on javascript projects and engines.

It is interesting to develop in:
Unity3d Engine (C#)
Godot Engine (GDscript)
Position: Game Developer
Category: Unity
Experience: 2 years | English: intermediate

1. Developed and supported 126 HTML5 games for web and mobile platforms.
•Successfully uploaded 68 games to zunigames.com.
•Implemented anti-cheat logic to ensure fair play and maintain player satisfaction.
•Adapted in-game text for seamless translation into 3 languages, enhancing player experience.

2.Prepared 49 web games for the game platform orange.arcplay.io.
•Provided post-production support for the game platform, resolving technical issues.
•Ensured smooth operation and user satisfaction through effective problem-solving.
Game Development Bootcamp (2.5 months)

•Selected among 300+ candidates to participate in an intensive GameDev bootcamp.
•Developed a diverse range of 6 games, primarily for mobile platforms, using Unity.
•Achieved the highest score among 10 participants in the bootcamp.
•Demonstrated proficiency in game design, programming, and project management.
•Implemented innovative gameplay mechanics, intuitive user interfaces, and engaging visuals.
•Collaborated effectively with a team of developers, designers, and artists to deliver high-quality games.
•Adapted quickly to changing project requirements and tight deadlines.
•Acquired comprehensive knowledge of game development principles and best practices.
•Showcased problem-solving skills and creativity through game mechanics and features.
•Continuously learned and stayed up-to-date with emerging trends in the gaming industry.

For more information about my work experience, please refer to my attached resume in my profile.
I am interested in developing games specifically for mobile platforms.
Position: Game Developer
Category: JavaScript
Experience: 4 years | English: basic


Hello, I am looking for a job in Game Development or Web Front-End Designs. I am highly interested in working from home. Thank you.

During my time at my company, I worked on a word-puzzle game with multiplayer challenges and 3D Grid System scene.

Mechanics I've Completed: 3D Grid system object placement and movement, Pathfinder, Character movements, Animations, full featured Picker Wheel, Object Pool, complex Raycast systems, Input system design, modular UI, State Manangment, creating helper frameworks, managing large complex data and producing meaningful outputs.

I like to ponder games that involve large and complex data relationships, such as simulation, RPG genres.

Reference: 
Onur Yıldırım, Producer of Studio S at tiplay studio 

Thanks again.
I can not speak English, I'm just looking for a job looking for read/write proficiency.
Position: Game Developer
Category: Unity
Experience: 5 years | English: fluent

The accomplishment is to get the desired result with quality service for my clients.
Hello Reader.
My name is Caleb, I'm a unity game developer with an experience of 5 years.
I have worked on numerous projects.
I work on recent game development.
The name of the project is CFX Grand Prix.
I have work on a NFT racing game, whereby we have the Bull, Bear and Fox as the character for the racing with different type of F1 car for the gaming experience.
For the development of this project, it was developed using Unity, Java, python and C++ and also an in-app marketplace was integrated but currently the project is still under developments.

I am not focused on whether the project that came across me is a large or small. I am always looking for new challenges to improve my professional skills.
The driving force of my career goal has been able to make me so passionate in achieving this.
So, giving me the opportunity to work with your organisation will give me the privilege to explore my technology skills and innovation in Game development and bring out and undiluted value of my knowledge to your organisation.
Position: Game Developer
Category: Unity
Experience: 4 years | English: fluent


He started modding games to learn game development. With programming and design skills and a deep love for gaming. Now, his main goal is to create captivating games that engage players and make their time worthwhile.

He has cultivated a diverse skill set that encompasses Unity, C#, C++, VR, DOTS (Data-Oriented Technology Stack), strong understanding of SOLID and OOP principles, design patterns, optimization techniques, version control (Git/SVN) and game design concepts. This comprehensive expertise enables him to create captivating, optimized, and well-designed gaming experiences that captivate players.

He is a highly motivated and results-oriented individual with a passion for creating great games. He is always looking for new challenges and opportunities to learn and grow. He is confident that he make a significant contribution to any gaming team.
Position: Game Developer
Category: Unity
Experience: 6 years | English: intermediate


Hypercasual games (Unity3D).
Social and gambling games for Facebook, VK, mostly slot games (Flash/HTML).
Position: Game Developer
Category: C++
Experience: 0 years | English: upper


I am a 19 years old software developer and a student from Ukraine.

I am persistent and motivated. I like to be reliable and enjoy working with new and unfamiliar technologies.
I constantly seek opportunities to expand my knowledge. 

I have a fancy for competitive programming and am interested in new technologies. My main area is fast and reliable application in such languages as C and C++, as well as Python.
Position: Game Developer
Category: Unity
Experience: 1.5 years | English: upper


I am a game developer specializing in Unity and C# development. With a primary focus on backend systems, I bring two years of experience in developing games using Unity and C# and integrating external services. I have a strong foundation in computer science and a deep understanding of software design principles and patterns.
Position: Game Developer
Category: Unity
Experience: 2.5 years | English: intermediate

Successfully graduated Ubisoft Coding Campus 2018
I am a Game Developer with 1.5 year experience in Unity/C#. 
Also have studied C++/Python in Ubisoft Coding Campus for 8 months and has been working there for 3 months as Python/PHP Back-end Developer.
Position: Game Developer
Category: JavaScript
Experience: 1 years | English: intermediate


I am a Game Developer with 1+ years of experience in the game developoment field. My strong points are JavaScript(ES6) and TypeScript. Every day I work with THREE.js, CANNON.js, Plank.js, Phaser2/3, Blacksmith2D, TWEEN.js, HTML5/Canvas, Photoshop, Blender, Git using SOLID & OOP. I have experiance with GLSL (Shaders) and have knowlege in mechanical physics and linear algebra. I am focused on learning new technologies and strengthening my knowledge in the field of game development.
Position: Game Developer
Category: Unity
Experience: 7 years | English: intermediate

Designed the architecture of several popular mobile games with a large number of users (Bake a cake, Matchland Quest, Cafe Dash)

Designed and implemented an artificial intelligence system for NPCs, also multiplayer tournaments using Node.js and Firebase
I am a senior fullstack developer on the mobile game development team. Cross-platform mobile client (Android/iOS) using JS + QML with Qt framework and Node.js backend. I want to switch to Unity

Programming languages:
I used javascript and QML in almost all projects. Sometimes TypeScript, Java, C#, Objective-C. I have little experience using solidity

Frameworks (sorted by experience):
- Qt
- Express
- Vue

Others:
- Firebase
- Colyseus
- MySQL
- MongoDB
- Felgo
- Cocos creator
- Unity
I don't want to do web frontend development
Position: Game Developer
Category: Unity
Experience: 1 years | English: upper


I am a Unity developer with experience starting from 2019.
For the past few years I have been working on my own projects as an independent Unity developer, and have published several of them on Google Play.

Although Unity is my main field, I'm also familiar with Unreal Engine and C++ and am current working on my new project on Unreal Engine 5.

I am actively seeking employment and ready to apply my skills and experience in a new team.
Position: Game Developer
Category: Unity
Experience: 2 years | English: upper

Had a streak winning twice at global game jam in Kharkiv location, working in one of the biggest companies in Ukraine - Gameloft
I had experience in developing hypercasual games for mobile platforms, strategy games, rouge-like rpg, shooters and stealth projects. Also had experience in developing shaders and VFX's. My commercial experience is 2+ years. Currently, I work at Gameloft as C++ game developer
Position: Game Developer
Category: C++
Experience: 1 years | English: upper


I have experience in game development in C++, C# and Lua languages. Have general
knowledge of game and engine architecture. Experienced in implementing multiplayer, AI,
gameplay and UI, memory and performance optimization. Familiar with Unreal Engine and
custom game engines.
I'm working in Dragons Lake. I took part in the development of Call of Duty MW2 and Call of Duty Warzone.
I would like to work with C++ engines. More interested in AI and multiplayer, but open to other suggestions. I can work in Ukraine or remotely, relocation is not available due to martial law
Position: Game Developer
Category: Unity
Experience: 0 years | English: intermediate

I studied C at the university, I have 2 years of programming experience in C++. I also know how to model and program Python 3D models in the Fusion 360 program.
I have experience in the "LifeRoot.bat" project, developed on Unreal Engine 5. The project had the role of Game designer and level environment. also developed shaders and textures for the game. I also have a little experience in the Unity program.
Position: Game Developer
Category: Unity
Experience: 1 years | English: fluent

I have attened lots of hackathons, startup and coding competitions. I am the winner of 3 MLH hackathons and participant of many game jams.
I have more than a year of experience working with unity and independently developing projects. My experience is mostly with PC games, for which I have developed FPS shooters, third-person narrative games, puzzle and platform games, as well as interesting gameplay mechanics. 
In addition to development, I have knowledge of game design and creative problem-solving. 
I and my team are now working on our first commercial game project at my own game company Gubity, which I created a few months ago. My responsibilities as a CTO include game design and Unity development. I was able to dive deep into game dev with this project and I learned lots of new game dev strategies(especially mathematic aplpication in game dev and shaders) and increased my game design ability.

I am comfortable with Unity game engine, Animation Blend trees, UI and UX game design, C# and Visual studio as well as I have knowledge of design patterns which leads me to write clean and understandable codes.

I want to improve my physics and math knowledge over time and create interesting physics simulations and physics engines.
I expect to work on pc and mobile games and create interesting gaming exeriences. I do not want to work on crypto/blockchain projects!
Position: Game Developer
Category: C++
Experience: 0 years | English: intermediate

Courses I have taken:

- Learn C++ for Game Development - 2023

- The Ultimate Git Course - with Applications in Unreal Engine - 2023

- Unreal Engine 5 C++ Multiplayer Shooter - 2023

- Varto school - UE5 First Game - 2022

- Unreal Engine - A Complete Guide to C++ Development - 2022

- Unreal Engine C++ Developer: Learn C++ and Make Video Games - 2022
I have no experience in companies, I've been studying for over 1.5 years, I've taken many courses (described in the "achievements" section). Currently, I work exclusively with Unreal Engine 5, program in C++, and plan to further develop and learn Blender for 3D modeling.
I have a great desire to work in a team where I can learn with good instructors. I am ready for any challenges!
Position: Game Developer
Category: Unity
Experience: 0.5 years | English: fluent

I have made several accomplishments both on state and university levels, I have exceeded in math and programming olimpiads
I have worked on eCommerce applications during my commercial experience but have created few games for my personal projects, I have built and maintained websites and tried to publish gameDev start-up which was closed later, everything is seen on my resume
Position: Game Developer
Category: Unity
Experience: 7 years | English: upper


I'm a senior game developer with over 7 years of game industry experience.While I've worked
on a wide variety of diferent games and platforms, I'm currently a Senior Game Developer at
Force.4.Game working on mobile games, also make indie games at my Indie studio.I also make
Simulation for Customs Cynologist of Goverment for education as VR and PC.
Position: Game Developer
Category: JavaScript
Experience: 3 years | English: pre


In GameDev since 2011. 

- I have a lot of experience developing on Unity3D for mobile.;
- I have been developing gambling games in C++ for 4 years;
-  I am currently developing a game in TypeScript/PhaserJS/PIXI
Looking for interesting long term projects
Position: Game Developer
Category: Unity
Experience: 1 years | English: upper


In university, I have worked on various game development projects, including developing 2D and 3D games, as well as implementing gameplay mechanics and AI. I have developed game projects on my own time as well, which has further improved my skills and knowledge in game development. All of which are included in my resume.

I am familiar with programming languages such as C++, C#, and Java, as well as game engines such as Unity and Unreal Engine which allowed me to have a strong foundation in object-oriented programming and software design patterns.
Position: Game Developer
Category: Unity
Experience: 3 years | English: fluent


I possess three years of valuable experience in game development, with a primary focus on mobile games of varying sizes. Throughout my career, I have demonstrated exceptional capabilities as I single-handedly assumed full responsibility for entire game projects.

My expertise includes:

    Proficient in UI and game mechanics implementation
    Skilled in profiling and optimizing game performance
    Experienced in integrating in-app purchases (IAP)
    Proficient in shader development
    Capable of creating custom tools for efficient development
    Knowledgeable in ensuring compatibility with mobile platforms
    Experienced in implementing software development kits (SDKs)
    Skilled in data analysis through robust analytics systems

Furthermore, I have showcased my leadership and entrepreneurial skills by successfully establishing a brand-new game development department from scratch. This undertaking involved:

    Assembling a talented team
    Developing essential libraries
    Meticulously documenting processes
    Implementing an efficient development pipeline

In addition to my technical skills and leadership abilities, I am also a strong team player. I thrive in collaborative environments, working effectively with cross-functional teams to achieve shared goals. I am fueled by challenges and the creative process, constantly seeking innovative solutions. Moreover, I am self-motivated and proactive, taking initiative in my work to ensure smooth project progression and deliver high-quality results.

With my comprehensive skill set, hands-on experience, and personal qualities, I am confident that I would be a valuable asset to any game development team.
Position: Game Developer
Category: Unity
Experience: 1.5 years | English: upper


I've worked as Game Dev for ~1,5 years and had these duties:

-Plan Game Projects (Planning game's storyline, characters, environment, activities, scoring, and progression.)
-Design Games (Creating game assets, including scenery, maps and characters.)
-Write Code (Develop the game’s logic so that player to interact with the game world.)
-Maintain Game Projects (After production continue to handle new feature requests and make improvements to the game)
Position: Game Developer
Category: C++
Experience: 2.5 years | English: pre

my potfolio projects https://nonothing.github.io/
Languages: C/С++, Java
Libraries: Cocos2dx, Oxygine, libgdx, Android SDK/NDK, STL,OpenGL ES
Tools: MVS, Eclipse, XCode, IDEA, C++ builder
Concepts: OOA/OOD, Design Patterns, Refactoring
VCS: Git, Mercurial, SVN
Position: Game Developer
Category: Unity
Experience: 2 years | English: intermediate


Online browser multiplayer games. Websocket, socket.io, workerman, Node.js, phaser3, Laravel, Voyger, Joomla, Prestashop. HTML, CSS, PHP, JavaScript, MySQL.

Edditional expirience in windows desktop development: C#, WinForm, WPF, CAD automation (SolidWorks, Autodesk Inventor, Kompas, NanoCad). Direction: machine building, heavy machine building, production, manufacture, furniture, design engineering. 

- Mechanical higher education (not IT)
I will not work with +18 projects.
Position: Game Developer
Category: Unity
Experience: 2.5 years | English: fluent


Skills:
Game Engines: Unity (4 years), Godot (2 years)
Programming Languages: C#, C++, GDScript, Python, C
Software: Git, Visual Studio, Visual Studio Code
Soft Skills: Communication, Teamwork, Problem Solving, Critical Thinking, Self-Management
Languages: English (Native), Turkish (Native), Russian (Beginner)

Personal Projects:

Re-Activated • August 2022 – Present
Re-Activated is a creative puzzle platformer, where the controls are taken away from the player and the puzzle is to program the main character in a way that will reach the ending. We are working as a team of 3 where I am the only programmer. Re-Activated is being developed in Godot engine.
Corpsefall • January 2023 – Present
Corpsefall is a story-based simulation game where you try to expand the small town of Corpsefall, by interacting with and doing quests for the townspeople. The team consists of 3 members where I am the only programmer. Corpsefall is being developed in Godot engine.


Past Experience:

Console Programmer • Reddeer Games • October 2022 – January 2023 (4 mos) • Poland, Szczecin (Remote)
Ported games made in Godot engine and Unity engine for PC to Nintendo Switch. Modified Godot engine source code to implement Nintendo SDK. Worked with QA team to assure quality of games. Optimized game performance for Nintendo Switch.
Unity Developer • Last Bite Games (Mandatory Internship) • August 2022 – September 2022 (2 mos) • Istanbul, Turkey
Worked on the base project that is shared with other projects. Refactored existing code base to use independent assemblies. Used Git submodules to create reusable code packages. Created reusable and expandable currency system and dynamic animation system.
Tool Developer • Leartes Studios (Mandatory Internship) • June 2022 – July 2022 (2 mos) • Istanbul, Turkey
Created GUI applications with Python to supplement workflow of teammates. Experienced working with teammates from different disciplines. Worked with Google cloud technologies to host part of application.
Jr. Unity Developer • Garage ATLAS • May 2020 – July 2020 (3 mos) • Istanbul, Turkey
Worked on VR online conferencing projects. Learned and adopted Agile Development methodologies. Used AWS for hosting web-based features for games. Identified issues and refactored code to be scalable and readable.
Position: Game Developer
Category: C++
Experience: 4 years | English: basic

- Have 7 success games (mobile)
- Have 2 R&D solutions (Virtual Reality, Augmented Reality)
- Have work experience in Unreal Engine 4, Unity 3D, self-written engines (2d and 3d)
Windows, Linux, OpenGL, C/C++, C++, Android, UE4, Java, AndroidNDK, C#
I find it interesting to write code, especially when using C ++.I am known scripting languages and know how to use them properly. I want new challenges of complex and interesting.
Position: Game Developer
Category: Unity
Experience: 0 years | English: upper

Obtained a bachelor's degree in Applied Mathematics in NTUU KPI. Was a programmer for Project Zomboid mod with 800,000+ subscribers; code reviewer for Dota 2 mod with 200,000+ subscribers.
Worked on developing and implementing game mechanics, creating environments, creating prototypes, adding animations and programming logic using technologies such as Godot environment, GDScript, Java, C#, Python and Git