lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: Game Designer
Category: Unity
Experience: 3 years | English: upper


Lead Game Designer/Product Owner
- Working with Merge projects:
--- Merge Villa 
--- Riverside Merge 
- Link project
- Puzzle project
- Managing the team of 6-9 game designers, designers, developers;
- Creating and managing the backlog: making tasks for the team, setting priorities;
- Writing detailed description of new features;
- Creating new characters, locations, chains of board elements and writing detailed tasks for designers;
- Working with game analytics;
- Generating art with Midjourney;
- Making reviews of the designers' and game designers' tasks;
- Conducting interviews for new game designers, reviewing their test tasks.


Game Designer
- Working with Idle and Merge Genres
- creating concept documents and game design documents;
- writing dialogues and game texts;
- make the visual filling of locations in Unity;
- playtesting and design debugging;
- creating detailed UI mockups in Photoshop and writing detailed tasks for designers;
- primary balancing, re-balancing of the game;

Lead Level Designer 
- Managing a team of 2-3 level designers;
- Creating and reviewing levels-related content (levels, in-level tutorials, obstacles, animation, sounds);
- Working with analytics data, customizing existing levels according to it;

Level Designer
- Creating and customizing levels for match-2 and match-3 games;
- Balancing levels according to planned difficulty;
- Designing the outer look of level elements and obstacles, writing the detailed tasks for designers;
Position: Game Designer
Category: Unity
Experience: 4 years | English: intermediate


Main responsibilities: Creating GDD. creating and supporting in game mechanic. Searching new content for games, such as new playable character, mounts, cards etc.
Looking for interesting project and good salary.
Position: Game Designer
Category: Unity
Experience: 5 years | English: intermediate


Market analysis of approaches to game balance.
Creation of an economic model, in accordance with the needs of
game design.
Accompanying the economic model with flexible and accessible
balancing documents.
Maintenance of balance at all stages of implementation.
Working with analytical data to improve the existing project
balance.
Creating new features concepts.
Covering features with technical documentation.
Supporting features at all stages of development.
Pre- and post-release analyzing
Close cooperation with the analyst department for the development of the game economy.
Position: Game Designer
Category: Unity
Experience: 0.5 years | English: intermediate

Unity Learn 
May 2023 - Not finish

Sololearn SQL course
June 2023 - July 2023

Sololearn C# course
February 2023 - April 2023

EPAM IT Marathon
December 2022

GlobalLogic Education — IT Switch 
June 2022 - July 2022

IT Fundamentals for Ukrainian Switcher 
April 2022 - June 2022
May 2023 - now
Nasty Cat
Game Designer
- preparation of GDD for the projects;
- working with Unity;
- participation in marketing activities;
- participation in the preparation of game prototypes;
- participation in game testing;
Position: Game Designer
Category: Unity
Experience: 5 years | English: intermediate

Hyper Casual game with 10kk downloads 
Worked with top5 mobile publisher
Midcore/ p2e/ hyper-casual /f2p 
PVP
Puzzle

- Coregameplay and meta
- Game balance
- Monetization
- GUI UI/UX
- Team management
- Create thrills and dopamine loops


Instruments: Unity3D, Confluence, Jira, Sketch, XD, Source tree, Game analytics, Git and other popular stuff
Position: Game Designer
Category: Design
Experience: 4 years | English: upper


Mobile - Hidden Object (Cocos2D) - development, prototyping, balancing, idea generation, post-release work, planning, management.
Mobile - Time Manager (Cocos2D) - development, balancing.
Mobile - Casual (Cocos2D) - development, prototyping, balancing, idea generation, post-release work.
PC/Console - Adventure (Unity) - development, level-design, idea generation.
An interesting project with a cosy team, regardless of the product genre (except gambling), casual casino is OK.
Position: Game Designer
Category: Design
Experience: 3 years | English: upper


Murka:
Working on economic balance for Slots on different platforms for in-game sales and events. Maintenance of new balance to varying stages of production in cooperation with the testing team.
PagaGroup:
Creating game and economic balance for games in casual and hyper-casual genres on mobile platforms. Formation of game design documentation for new features. Working in Figma on the prototypes for UX designers
Maintenance of new functionality at different stages of production in cooperation with the testing team.
Thundermark:
Creating game and economic balance for games of different genres on mobile and PC platforms. Implementation of balance in the unity game engine in cooperation with the development team. Formation of game design documentation for new features and their pitching to the team. Maintenance of new functionality at different stages of production in cooperation with the testing team.
Position: Game Designer
Category: Product Manager
Experience: 3 years | English: intermediate

Designed math developed math models for 10+ slot games
Released 10 slot games as game designer.
My expirience:
Game Mathematician 1 year
•	Design and develop math models for slot games
•	Develop game concepts from mathematical point of view. Help game designer to tune the game concepts
•	Data visualization
•	Work together with develop team and tune the game
•	Troubleshoot with engineers on technical implementation of mathematical models

Game Designer 2 years
•	Design documentation compilation (GDD)
•	Develop concept of game mechanics and their implementation
•	Participation in making plans and deadlines for game development
•	Work together with develop team and tune the game
•	Work together with art team to create art assets for games
•	Gaming industry existing trends analysis
•	Games validation

Want to improve myself in this job.
Position: Game Designer
Category: Unity
Experience: 2 years | English: fluent


My skills are:
- Collecting data
- Writing and maintaining documentation for end-users (manuals, in-app texts)
- In-app text implementation
- Writing release documentation
- Creating announcements
- JSON, XML, API documentation writing
- Working with UI/UX Designers
- Creating Confluence pages and keeping those up-to-date
- Technical specifications composing
- Style guides creation
- Strong knowledge of English syntax and stylistics
I am open to anything except copywriting offers since I am more skilled and interested in technical writing
Position: Game Designer
Category: Unity
Experience: 7 years | English: upper

> I was involved in creating whole new story-line with new characters, missions in a GTA like game.

> I personally communicated with producers from other teams to find specialists what our team needed(VFX artist, animator).

> I was in charge of training and educating 4 new game designers that came into my team. 

> Making own 3DS Max scripts for easier working with ingame items and missions. Personally wrote Level Editor script (xml parser with UI) and Content exporter.
Now working on a mobile game with GTA like setting - "Gangstar Vegas" - a sandbox game with story-line missions including events and custom repeatable missions. I was involved almost in all aspects of the game.

> Major event in my career was working on a new story-line with new characters. I was prototyping new missions from the scratch - grayboxing whole level in 3DS Max and then transferring it into project internal game engine. I was also working with the writers, audio compositors, artists to help our team to complete this major project milestone.

> I was also working as a content manager. From creating ideas to integrating them into the game.

> I don't like when my team lacks some specialist, I will try all possible ways to find this specialist.

Skills:
> Prototyping feature idea through fakes made in Photoshop. GDD writing
> Prototype item in 3DS Max and inside game engine before moving idea to production
> Level grayboxing in 3DS Max
> Mission scripting in node editor(like in Unreal Engine)
> Basic knowledge of rigid animation in 3DS Max. Can make simple animations if necessary for prototyping new content
> moderate user of Adobe Flash
I want to try new experience in other companies. I'm looking forward of big projects, not match 3 games with 1000+ copy-pasted levels.
Genres I'm interested in: action, RPG, racing, FPS.
Position: Game Designer
Category: Unity
Experience: 1.5 years | English: intermediate


October 2022 – December 2022
PROJECT: full game development of 3D clicker for PC
Position: Game Designer
Activities and responsibilities:
• Creating Concept Document and GDD. Management in Jira
• Working with references, searching for authentic assets for use on different asset markets
• Developing core loop basics on clicker mechanics
• Development of additional mini-games integrated into clicker gameplay
• Game and resources balance. Progression and rewards for players
• Prototyping scenes, object position and possible interaction, windows, pop-up and other elements
• Prototyping UI
• Selections of visual effects
• Selections of sounds, effects and music
• Narrative, tutorial, dialogues, description of objects, achievements, localization
• Integration triggers for game-events and analytics

March 2022 – September 2022
WillSence
Position: Game Designer
PROJECT: development of new version for mobile game ‘Fish Room - 3D Match Fish Farm’
Activities and responsibilities:
• Creating GDD, developing core loop, balance and level structure, finalizing old mechanics and creating new features
• Work with references
• Implementation of a class system for game units in accordance with their prototypes in the real world and elaboration of more unique level design
• Prototyping new UI and visual effects
• Search for appropriate assets and working with them in Unity

2018 – 2021
Quest Room “Think and run”
Position: Project\Product Manager
PROJECT: creation of game locations “Х-Men” and “INGAME”
Activities and responsibilities:
• General project management including staff management, scenario development,
creation and mounting of decorations, hiring staff to implement non-standard mechanisms
and electronics;
• Cooperation with developers and coordination of their work on development of two
mobile Android applications integrated to the game process (design, requirements, testing)

2017 – 2022
MOSH
Position: CEO
PROJECT: Own project – online sales of original socks
Activities and responsibilities:
• Full coordination of all sales activities and staff management (finding suppliers,
organizing sales via website, organizing deliveries)
• Brand concept and design
• Website creation and administration
• SEO, e-marketing
Position: Game Designer
Category: Unity
Experience: 1 years | English: intermediate


One year of experiance on non-commercial projects. Casual mobile game (full cycle of development). Midcore mobile card game (in current development). I am engaged in creating mechanics, checking prototypes, calculating game balance, and creating lore for the game.
Position: Game Designer
Category: Unity
Experience: 0 years | English: upper

I took part in the creation of several games in the game jams. My team took 3-rd place in GLOBAL GAME JAM 2020 in Kharkiv and won a prize in GAME JAM 2021 BY KETCHAPP. 
I'm a dungeon master in D&D game and I have a passion in Game Design.
I've a sound recording studio in Kharkiv and performing sound engineering and mixing and mastering.
On my Game Jam projects i did a Sound Engineering, Characters and Level Design, Visual Style job. 
I would like to grow in the direction of game design and constantly sharpen my game design skills by challenging myself to implement and improve existing popular game concepts ^_^
Position: Game Designer
Category: Other
Experience: 0.5 years | English: intermediate


Participant of Global Game Jam 2019 as Game Designer. 
Responsibilities – managing a team of 5 people (2 artists, 3 developers), creation of game design documents and game mechanics creation, creation of level prototype
HR assistant (Octorber 2017 - February 2019)
Position: Game Designer
Category: Design
Experience: 5 years | English: fluent

My best work is my 5-months game "Nowhere Station":
https://store.steampowered.com/app/1029080/Nowhere_Station/
- I've designed like everything here
- carried full product ownership 
- effectively managed the project to keep production costs low
Physicist-theorist with 5 years experience in Game Design:
- 3 years on own projects: I am CEO, producer and GD in a 3-5 man team
(recent project: https://store.steampowered.com/app/1029080/Nowhere_Station/ )
- 1 in Arkadium (feature design and balance in casual games) 
- 1 in Elyland (full economy balance, combat balance and level design in closed MMO "Terra Magika")

My key strengthes (thanks to Physicist-theorist background):
-	specialist in modeling of complex processes with simple systems
-	good mathematical and analytical background
-	distinguishing relevant and negligible for system description factors
-	concrete and specific documentation writing
-	capable of learning tough stuff
My only expectations from my next job - a tough complicated things.
I don't want simple tasks anymore.

Balance, level-design, feature design, Unity/Unreal/custom engine - I love all of it if it includes challenge.
After all, what else I could want after 5 years in Game Design?
Position: Game Designer
Category: Design
Experience: 2 years | English: fluent

Game Design:
- Successfully implemented and optimized lootbox systems, rating mechanisms, and performance formulas.
- Deeply involved in creating and fine-tuning battle mechanics for an action/adventure mobile game in augmented reality, enhancing player engagement.
- Crafted and managed intricate platform gamification systems for crypto-traders' tournaments, including milestone structures, challenges, and achievement mechanics.
- Conducted in-depth player behavior analysis to inform game design decisions and enhance player satisfaction.
Projects and Tasks:
In my career as a Game Designer, I've had the privilege of contributing to a diverse range of projects and tasks, including the implementation of lootboxes, rating systems, and performance formulas. Notably, I was deeply involved in creating and refining battle mechanics for an action/adventure mobile game in augmented reality, a project that allowed me to explore cutting-edge gaming technologies and devise innovative systems for immersive player experiences, all while optimizing engagement through these mechanics. Additionally, I gained valuable experience by developing gamification mechanics, including milestone systems, challenges, and achievement structures for crypto-traders' tournaments.

Technologies Used:
My toolkit includes proficiency with various tools and platforms relevant to game design, which aids in effective collaboration and project management. I have hands-on experience with game development platforms such as Game Maker, Unity, and Blender, enabling me to bring unique game mechanics, including lootboxes and rating systems, to life and contribute creatively to project success.

Current Role in the Team:
In my current role as a Game Designer, I take on responsibilities such as designing and implementing game mechanics, overseeing cross-functional teams, and managing project progress. My expertise extends to conducting in-depth player behavior analysis, fine-tuning in-game economic systems, and optimizing player engagement through the integration of rating systems and performance formulas. Ensuring top-quality control remains a consistent focus, aligning with my commitment to delivering high-quality games.

Where I Want to Grow:
Looking ahead, I am enthusiastic about broadening my skill set in game development. My primary interests lie in working on various game projects as a Game Designer and exploring opportunities as a Level Designer. I aspire to contribute my expertise to crafting engaging game worlds, dynamic levels, and further enhancing player engagement through the implementation of innovative systems. My dedication to staying updated with the latest gaming trends and technologies will enable me to remain at the forefront of the industry.
Position: Game Designer
Category: Unity
Experience: 1.5 years | English: pre

Creative game designer with 1,5 years of experience in game development and good knowledge of concept generation and presentation, setting tasks for developers and artists. I also have 4 years of management background, which helps me in my job.
Responsibilities:
- concept generation;
- presentation of concepts to publishers;
- setting tasks for developers and designers;
- making GDD;
- level design;
- working in Unity;
- shooting promotional videos;
- compiling descriptions for publication;
- project management at all stages of development.
Interested in creating original solutions in any genre, namely in mechanics, balance or progression.
Looking for a job with interesting projects and a professional team, the opportunity to develop my skills and realize my ideas.
Position: Game Designer
Category: Unity
Experience: 1 years | English: upper

I got the position of Game Designer in a company with very meticulous attitude to hiring people. I got that position after a year and a half total in IT. I desperately want to develop my skills and I’m doing everything to make that happen.
Right now, I'm working as Game Designer on a new project for 11 months, before that, I was QA Engineer in Game Dev. I'm creating design documents, plots, tasks for artists, mood boards, looking for references, thinking out core mechanics. I’m working hard to increase my seniority as a Game Designer.
I'm looking for a game in which i can show my potential and my real creativity. I'm interested in all game projects except gambling.
Position: Game Designer
Category: Design
Experience: 9 years | English: intermediate

- Working with the team that made games based on the Stalker universe
- Proposal and development of ideas that later became the main mechanics of the project;
- Managing the work of the GD-department and its interaction alone;
- Work on a number of games for the target audience 2-6 years old;
- Obtaining skills for prototyping and quick testing of mechanics with their further implementation in the project;
- Work on the project, from the creation of the studio to the output of the project in the Store.
Room 8 Studio                                

Game-Designer

- Estimation and task planning for development
- Work on projects in different genres
- Preparing presentations to showcase new ideas
- Writing documentation for the team

Blackwood - Castle Royale

Game-Designer

- Implementation of unified documentation into the project
- Writing concepts for prototyping mechanics
- Adjustment of game balance and economy for prototype and further development
- Planning tasks and introducing new content into the project

D.A.W. Studio - Death Dealers

Game-Designer

- Compilation and maintenance of documentation
- Writing concept documents, which later became the USP of the project
- Work on the lvl design of the game, drawing up the GrayBox -
Creation of character development systems, game abilities
- Work on the balance of weapons and interaction with them

Indigo Kids  -  Masha and Bear

Game-Designer

- Development of technical documentation for the team
- Collection of analytics on projects of a similar genre
- Creation of new game mechanics
- A detailed study of game psychology, taking into account the target audience of the project - small children

Awem - Crable of Empire

Game-Designer

- Documentation for the team
- General documentation
- Implementation of new game mechanics
- Working on themed events

AppFox  - Hogs of War 2

Game-Designer

- Development of the game tutorial
- Adjustment of game levels
- Initial development of the narrative
- Work on the balance of weapons

GamesJam - Red Rage

Balance Game-Designer

- Development of balance systems
- Work on setting the balance of weapons
- Creation of new game content used in the economy
- Project monetization

Crazy Bait Studio  - Zona-17

Lead  Game-Designer
- Creation of the lore of the game
- Implementation and testing of new mechanics
- Team management, task distribution
- Workflow planning

West-Games - Areal

Game-Designer

- Description of locations
- Work on balance
- Development of a character development system
- Work on the narrative, creating quests and dialogues
- A company with well-established work processes and understanding of what it is working on;
- Friendly team, relations between which do not end after leaving the office;
- Transparency of decisions made and the opportunity to participate in their discussion;
- A variety of projects for which there are no ready-made solutions
- The ability to equip your individual workplace, which is ideal for a productive creative process.
Position: Game Designer
Category: Other
Experience: 2 years | English: upper

примеры работ вышлю по запросу.
Soft:
Python 3
JavaScript
Unity
Camtasia Studio 9
3D Maya
Microsoft Office (Word, Excel, PP)
Keyshot
Photoshop
Unreal engine 4
OBS Studio
Также работа со многими игровыми редакторами
Senior Game Designer (LiveOps, Economy)
Datavision – HEROICS / midcore RPG for Android
- creation of game mechanics, writing technical specifications and state documents;
- Maintaining the state documentation dock, keeping it up to date, making corrections and additions
- development and support of the balance of the entire game economy,
- development, testing and implementation of new game features, LiveOps events, balance, KPI analysis of influence, formation of a list of future events / features in order to increase revenue;
- analysis of key project metrics, trends of change, critical points; scheduling measures to smooth the curve

Game Producer
(casual projects)
- Develop the concept of the game and the GD document;
- Create a game development plan, prioritize
- control of terms and acceptance of tasks
- entering data into the game
- testing the game

Game designer/ Game economy designer / analyst
Hazmob Харьков (контракт) 
Work on 3 projects
- development of game mechanics
- calculation of the game balance 
- description of the core and meta game
- calculation from scratch of all characteristics
- creating an interest curve
- development of block diagrams for programming, 
create gray box, monetization

Game economy designer
Room 8 (6 mns) Kiev 
Advanced Excel knowledge (formulas, setting drop-down lists, creating calculators ...)
Balance: development, assessment of the existing, search and management of violations (balance curve, interest curve).
Correcting the balance of difficulty levels, creating a trend line.
Marketing: sales assessment 
Services: Jira and Slack

Map Maker Minecraft
6 years experience
Creation of assembly modifications for their subsequent.
Creating and configuring local servers