lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: Senion(Team Lead) Front-End Developer Angular
Category: JavaScript
Experience: 10 years | English: upper


I'm a front-end engineer with more than 10 years enterprise experience of developing SPA. 
Have experience with: JavaScript, TypeScript, Angular, NgRx, RxJs, GraphQl, JQuery, AJAX, HTML 4/5, CSS 2/3, SCSS, Flexbox,
Bootstrap, REST API
Position: Senior
Category: .NET
Experience: 11 years | English: upper


2012 – 2022 - Head of Web development department, StarLight Media

Design, develop and maintain software applications for leading Television holding (ICTV, STB, New cannel):

- External prepaid software for working with TV-grid, documents, reports and charts (OV). 
- Internal software for working with consolidated reports and charts (RC).
- Software for forecasting views and advertising auto-placement (Robot).
- Unified channel software for planning TV-grid and inventory (Smart).

Exams and certificates:

Amazon Web Services Certified Solutions Architect – Associate
MCSD: App Builder — Certified
MCSA: Web Applications – Certified
MS Exam 487: Developing Microsoft Azure and Web Services
MS Exam 480: Programming in HTML5 with JavaScript and CSS3
MS Exam 486: Developing ASP.NET MVC Web Applications
MS Exam 483: Programming in C#
Oracle Certified Professional Java SE 8 Programmer
Oracle Certified Associate Java SE 8 Programmer

Technologies:

ASP.Net Core MVC, Telerik UI for MVC .Net Core,
ASP.Net Core API, Angular, Kendo UI for Angular, 
Docker, AWS Cloud,
Html, CSS, JavaScript, TypeScript, 
Http, WebSocket, 
REST, BEM,
Jira, Bitbucket, Jira Service Desk
Position: Senior
Category: Design
Experience: 5 years | English: upper


Focusing on user-centered design principles creating simple and intuitive user interfaces that contributed to year on year profit growth.
• Obtained user data with analytics reporting, task analysis, and participatory design techniques and leveraged that data to create iterative improvements.
• Created interactive designs for complex web applications by way of page/user flow diagrams, site maps.
• Conducted UX research by interactively testing designs using high and low fidelity prototypes.
Position: Senior
Category: Design
Experience: 1 years | English: pre


I can enhance sales and client loyalty with my five years of experience and eager graphic design partner by offering both individualised and team-based service. a professional adept at figuring out what customers want and then directing what the customer needs to increase business sales and attract new customers. Committed to delivering positive and expert customer experiences when responding to and addressing consumer adjustments. choose what action is best for the client and the company.
Position: Senior 1/ Strong Middle Java Developer
Category: Java
Experience: 5 years | English: intermediate


Experience in fintech areas, in particular in banks, stock exchange, national postal operator, experience working for various projects as an outsourced/outstaff backend developer
I expect a project where there will be more software development, a minimum of support legacy code
Position: Senior 2D animator
Category: Unity
Experience: 6 years | English: fluent

Understanding of the selling and dopamine-generating style
Streamlining the vision from general to specific, optimizing the attention flow - mine and other animators'
Starting work from scalable sketches to control the process
Building the most efficient pipelines in development of assets of any kind
Las Vegas business trips, animations for top online slot providers
Senior 2D animator with experience in all kinds of animation, starting from cartoons to slot machines and game development, and hands on full cycle game develoment

2021 - Clovertech - product company, tight integration of code and animation, innovations in code, leading, task descriptions, Jira
game script analysis
writing technical tasks for animation team
2D animation in Spine
team management (handling daily meetings, task delegation, Jira management)

2018-2021 - Yarki Studio - work for European providers of online slots (Estonia, Sweden) - Spine2D, file optimization, particle engine
2D animation of slot machine assets in Spine2D / After Effects / Pixi.js
2D animation of animated film in Spine / handdrawn / Toonboom
Godot game development (full cycle) 

2016-2018 - Twin Win Games, work trips to Las-Vegas, land-based slots with rich visuals
2D animation of slot machine assets in After Effects / Spine2D
Team leading - creative and technical mentoring
Ability to focus on production of high-quality games/assets
Opportunity to start the projects based on concepts/pitches
Documented and streamlined communtication
Centralized task creation system
Position: Senior 2D Animator
Category: Other
Experience: 5 years | English: upper


Animator since 2019, lead animator since 2021.

2D Animation for mobile games, gamble and cartoons. Characters, environments, UI, vfx. 
Management and supervision of animation team. 

Soft: Spine, After Effects, Blender.
Position: Senior 2D Animator, Character animator, Motion Graphic Designer
Category: Artist
Experience: 10 years | English: intermediate

I made graphics for clips of famous artists. As well as graphics for concerts such as Eurovision.
I was a co-founder of my own visual effects studio, I have professional organizational skills.
With over 10 years of experiencein in motion graphics, 2D animation and video editing.

- I make animation, create informative explaner videos for projects or advertisements on social networks.
- Visual effects and compositing for commercials, TV shows, video clips and films.

I worked with music performers: covers, clips, video lyrics, VJing.
Made video graphics for many concerts.

Recently I have been doing character 2D animation.
Position: Senior 2d artist
Category: Artist
Experience: 6 years | English: intermediate


6+ years of experience in the game industry, developing art for interesting successful projects of various styles from casual to hidden object art, working on several projects at the same time. I like to cooperate with АI - Midjourney, Stable Diffusion.

2D artist, full time (4,7 years)
Creation of various casual art for games from concept to finalization (backgrounds, promo materials, icons, characters, isometrics), hidden object (locations, mini games, zooms). Technical work with PSD: preparation for animations, slicing layers, etc.

2d artist, full time (9 month)
Creation of game locations, HO backgrounds, concept, post-processing of art after the sketch/render stage.

2D artist, outsource (1 year)
Creating casual isometric art from scratch to the finale.
Position: Senior 2D artist
Category: Artist
Experience: 6 years | English: intermediate


As an artist with a passion for creating immersive experiences, I'm always pushing the boundaries of what's possible. With over 6 years of experience in game art and marketing, I have the skills to bring your vision to life. I am a creative and analytical thinker, able to approach design challenges from multiple perspectives to develop innovative solutions. I can manage my time and priorities effectively to consistently meet project deadlines and exceed client expectations.

Let's collaborate and create something truly unforgettable!
Position: Senior 2D artist
Category: Unity
Experience: 8 years | English: upper


More than 8 years in gambling (slots) for different markets. 
Responsibilities: Creating art assets for the games from sketches to final art: icons, backgrounds, characters, etc. I work in cartoon and semirealistic styles. 

Soft: Adobe Photoshop, Adobe Illustrator. Hand drawing skills.
I'm a passionate artist based in Berlin who is looking for a job where I can be creative, and improve my skills. 
Despite the fact that I have experience in slots, I am open to suggestions in other directions.
Preferably the product company.
Position: Senior 2D artist
Category: Artist
Experience: 6 years | English: intermediate

I have passed learning courses in Smirnow school (character design,3d for beginners,3d character) and Artcraft (ZBrush). Have learned ZBrush and software for retopology, tried myself in work tasks (characters modeling ).Was responsible of creating style of game characters,had a chance to prove myself in leadership (2-3 people in hand).Have experience of working in international company with English as a main language.Have managed to create all game art(besides ui) on my own, without supervision
Senior 2D artist 
Developing game art (style,characters,environment,props,machines)from scratch 

Lead 2D artist
Was in charge of final quality of art,leadership 

Senior 2D artist 
character design,2d render,leadership,3d modeling

2d artist 
character design,2d render

2D-Artist
character design ,marketing images,concept art
I want to clearly understand my responsibilities, have the opportunity for career growth and skills improvement.Company’s refusal to collaborate with russian clients is important. I would try myself with pleasure not only in games but also in educational apps and projects.Also i hope for mutual respect among employees and friendship
Position: Senior 2D Artist
Category: Artist
Experience: 10 years | English: pre


Experienced in Gambling (Slots)
- Creation new competitive art for games
- Participating in visual style development for new games
- Work in different styles
- Creation and preparation 2D artwork from sketch for characters, environments, UI, loading screens, etc.
- Understanding and following a style provided by the Game Producer and Art Direcor
- Finalizing and polishing the assets
- Preparation assets for animation and integration
- Effectively solving any art-related bugs or hitches that may arise during development
Position: Senior 2D Artist
Category: Unity
Experience: 7 years | English: intermediate


Work on such top projects as Homescapes, Gardenscapes, Manor Matters etc.
Full cycle of graphics development for top-level mobile games. Knowledge of academic drawing and CG graphics, using 3d tools ( 3ds Max, V-ray, zBrush etc. ) Experience in the gaming industry 6+ years.
Position: Senior 2d artist, Art Lead
Category: Artist
Experience: 5 years | English: upper

Creative,responsible, self-organized, can  work fast and intesively.
03.2016-12.2018 – 2D artist-animator in PSV game studio. Creation of 2D content for game projects. Creation of art and animation for characters.
06.2019-09.2020 – 2D artist in Joomyy game studio, project  „Dwarfdom”. Polishing of sketches for characters, props, buildings, UI, creation of match 3 elements.  Preparing art for animation.
09.2020-03.2021- 2d concept artist in Joomyy game studio for match 3 project.
04.2021-08.2021- 2D character artist in  Whaleapp. Creation of concepts and polishing.
09.2021-12.2021 – 2D Art Lead on „Family Zoo” project in Whaleapp.
01.2022- now -2D Art Lead on „Sponge Bob Adventures”: In a Jam project in Whaleapp. Predproduction - creation of style of game art, creation and exploring of ideas for game mechanics.
Production-forming and leading a team of 12 members, keeping the visual integrity of a project (feedback, overpainting), polishing of game objects and whole locations ,searching the way of preparing and optimizing  art sprites. Creation of key sketches for animation.
Position: SENIOR 2D ARTIST / CHARACTER ARTIST / CONCEPT ARTIST
Category: Other
Experience: 11 years | English: intermediate


I am a passionate artist with over 10 years of professional experience in the gaming industry. My skills include both traditional and digital drawing techniques. My main goal is to create unique and creative pieces of art that inspire and evoke emotions in viewers. I am looking for a job that allows me to express my artistic potential and continue developing in this field. As a dedicated artist, I am eager to work in a team environment and share my knowledge and experience to achieve the common goal of creating unforgettable gaming projects.
Position: senior 2D artist/lead 2D artist
Category: Artist
Experience: 11 years | English: intermediate


– Developing and finalizing locations, maps, characters, items, icons and UI for various game projects.
– Done storyboards for short clips based on script provided.
– Quality control of junior artists' work
– Done promo comics based on script provided.
– Adoption of provided art sources for multiple screen resolutions.
– Worked on brand identity, logos and mascots development.
– Created vector illustrations for web apps.
– Worked as web designer
Position: Senior 2D Artist, Lead Artist
Category: Artist
Experience: 11 years | English: intermediate


I have been working in game development as a 2D artist, lead artist and art director for over 10 years, creating slot games, mobile games, and other types of games.
I have basic knowledge of 3D (Blender).
I am interested in a remote job, but it would be a plus if you have an office in Kyiv with electricity or are ready to provide employees with a stable power source.
The preferable style for me is semi-realism, I am better at drawing backgrounds, items and props, but can draw characters as well.
I can work remotely as an artist, as well as a team manager (I have experience in both, and can show released projects and recommendations).
I do not work with "hidden object" games (except if it is fully hand-drawn).
Position: senior 3d artist
Category: Unity
Experience: 7 years | English: upper

Professional skills in 3d modeling, sculpting and texturing.
-	3ds Max (7 years of expirience, hardsurface modeling, sculpting, low and high poly modeling, UV) 
-	ZBrush 
-	Unreal Engine
-	V-Ray
-	Substance painter (texturing, baking)
-	Substance designer
-	Marvelous Designer
-	Marmoset Toolbag
-	AutoCAD
-	ArchiCAD 
-	Adobe Photoshop
-	Lightroom.
New creative work
Position: senior 3d artist
Category: Artist
Experience: 10 years | English: intermediate


Develop design projects, visualization projects of buildings, landscapes, subject visualization, trade pavilions, exhibition stands, and the development of design concepts. I prepare all accompanying documentation for the project, if necessary. I am well-versed in building materials, furniture, lighting, and decor.
Position: Senior 3d Artist
Category: Unity
Experience: 6 years | English: upper

Created amazing 360 degree orbit spinned tour for real estate fully path traced in Unreal Engine and optimized for web, series of 360 degree VR tours also powered by Unreal Engine and optimized for web. 
Interactive application rendered in real time for a large touch screen display.
Also I created 3D content for 4 large VR tours (architecture, real estate).
Professional 3d designer working with 3d graphics for over 10 years in the field of architecture and gamedev. The main activity is interactive digital VR, AR and another realtime solutions powered by Unreal Engine

Minsk May 2017- Present time
Senior 3d artist
VeroDigital
Creating content for interactive projects in the Unreal Engine environment.
Unreal Engine, Blender 3d, 3ds Max, Maya, Photoshop, Substance Designer, Substance Painter
 
Minsk December 2015-2017
3d artist
Goodrender
Modeling and visualization of architectural objects and environments.
3ds Max, Maya, Photoshop, Substance Designer, Substance Painter

Moskow September 2013-November 2015
3d modeler
Para Art
Creating 3d models of weapons for video games
Blender 3d, 3ds Max, Maya, Photoshop, Substance Designer, Substance Painter

Minsk September 2013-May 2014
3d modeler
Flamingo
Creating Nurbs Models for Production
Rhinoceros 3d

Minsk April 2012-August 2013
3d designer
Epicstar
Creating environment locations for computer games
3ds Max, Photoshop

Moskow
June 2011-March 2012
3d modeler
Burusov Studio
Creating 3d models of military hardware for computer games
Blender 3d, 3ds Max, Photoshop
Position: Senior 3D Artist
Category: Artist
Experience: 10 years | English: pre

I like to visualize interior and exterior items, I work on object design. I achieve photorealistic rendering in 3d max. (V-ray, Corona)
Furniture:
- Conduct of orders on furniture is Departure on measuring, exposures of necessities of customer. it is Discussion, selection of materials, furnitures, sanitary engineering, equipment and functional.
- I Design an object, 3D visualization is Transmission in work to the designer Interior:
 Selection of finishing materials(wallpapers, tile, parquet, lighting devices, furniture.) 
- I Develop and prepare drafts and working documentation dwellings and commercial apartments - Plan is Editing/dismantling of partitions - Electrician, sanitary engineering, selection of finish materials, involute of walls. 
- 3D Design and visualization - I Create the elements of the article of interior and exterior, furniture. 
- Freely I work in the programs: 
Adobe Photoshop, Corel Draw, AutoCAD, ArchiCAD, 3DMax,(V - ray, Corona)
Position: Senior 3D Artist
Category: Artist
Experience: 8 years | English: fluent

Successfull work in game dev studios with carreer promotion to senior and lead roles. Several shipped game projects.

Ongoing skill training, I am always striving to learn and upgrade.
Several completed courses (UE4, Hard Surface etc.)
I have 8+ years in game development (15+ in general as a 3D Artist). Diverse skill set.
Took part in creation of several different shipped projects (casual mobie, stylized, isometric, match 3, mid-core)

Hard skills:
• High / Mid / Low poly, subdiv modeling (assets, props, environment)
• UVs, retopo, baking, PBR
• Texturing, rendering
• Preparing assets for/in game engine

Software:
• 3D-Max, V-ray, Arnold
• Zbrush
• Blender
• Rizom UV 
• Topogun
• Substance Painter
• Adobe Photoshop, Illustrator
• Unreal Engine
• Unity

Soft skills:
• Team player
• Fast learner
• Responsible, sociable, always working for quality
• An avid gamer with strong passion for making video games
I don't want Gambling and Hyper Casual :)
Position: Senior 3D Artist
Category: Artist
Experience: 7 years | English: intermediate

Having amassed valuable experience since 2016, I have successfully contributed to the development of high-quality art for games like Construction Simulator, War Thunder, and more. In addition to my artistic 
contributions, I have actively mentored and seamlessly integrated new team members into efficient workflows, while maintaining strict quality control standards for the final deliverables.
Since 2016, I have successfully contributed to the development of high-quality art for games like Construction Simulator, War Thunder, and more. Currently, I am working as a freelancer, but I want to join a company where I can contribute my skills and actively participate in challenging projects. My work ethic is defined by attention to detail, teamwork skills, and pursuit of knowledge and growth.

Experience: 

Senior 3D Artist/Sub Lead at Sami Graphic
March 2019 — December 2022
• As a Sub Lead, providing guidance and support to junior team 
members
• Creating workflow documentation
• Editing studio pipelines for Unreal Engine implementation
• Quality assets control
• Final setup in Unreal Engine

3D Artist at Sami Graphic
March 2016 — March 2019
• Deep search for creating reference base
• Low-poly and High-poly modeling of heavy equipment, military 
aircraft and environment props
• UV unwrap and efficient packing
• Creating complex setup for texture baking
• PBR texturing
• Creating animation of control surfaces, gears, suspension, etc., for 
different types of vehicles
• Final asset setup

Software used in work:
Autodesk Maya
Autodesk 3Ds Max
Blender
Adobe Photoshop
Marmoset Toolbag
Zbrush
Substance Painter
Unreal Engine
Position: Senior 3D Artist
Category: Artist
Experience: 8 years | English: fluent

Participated in the creation of multiple PC, console, and mobile projects, including AAA titles. I do the full cycle of 3D art creation. Worked both in realistic and stylized pipelines. I created props, assets, unique and constructor-type environmental elements, complete environments, characters, and vehicles from scratch, reworked older assets, and optimized them for cross-project reuse. I have experience with UE4/5, Unity, and a variety of custom engines.
Skills:
3D Modeling, Sculpting, UV Layout, Texture Baking, Texturing, Rig, Animation, Engine Implementation, Shader Setup, Blueprinting, Foliage modeling, Nanite Pipeline
Software:
Maya, ZBrush, Marvelous Designer, Substance Painter, SpeedTree Adobe Photoshop, Marmoset Toolbag, XNormal, Unity, Unreal Engine 4/5
Position: Senior 3D Artist
Category: Artist
Experience: 6 years | English: pre

I'm a 3D artist, specializing on hard surface photorealistic asset creation
My integrity and passion for 3D art sets me apart from many in my field, and my ability to communicate
 effectively has proven highly valuable in an industry built of demanding time constraints. 
I am self-driven to excel, often requiring little oversight from management to complete my tasks at 
a high level and on time. That said, I'm very flexible and openly welcome feedback from management 
and colleagues alike. I enjoy the team atmosphere provided by this industry and thrive in a team setting.
I am open for new opportunities and freelance work.
Ulysses Graphics - Senior 3D Artist
Full cycle process of vehicle/props model creation. Strating from
LowPoly blockout, HighPoly Modeling, baking to texturing and setup inside Engine
Project:
Call of Duty: WWII (2017) ;
Farming Simulator (2019) ;
Cities: Skylines (2019) ;
Microsoft Flight Simulator (2020) ;
Call of Duty: Black Ops Cold War (2020) ;
Farming Simulator (2022).
Position: Senior 3D Artist / 3D Generalist / 3D Visualizer
Category: Other
Experience: 8 years | English: upper

Taking part in the studio development
Hi there!
Thank you for taking the time and reading this.

For the last 8 years, I've been working in a small studio focused on creating 3D models and imagery for e-commerce, architects and designers.

I've run through a long path from junior to Senior 3D artist and managing partner. 

For today my main responsibilities are as follows:
- calculating costs of production
- determine the timeframe for the projects
- creating proper workflow 
- discussing with the clients all the aspects of the project as well as budget/quality/deadlines etc.
- managing projects
- creating 3D models
- creating 3D animations
- creating interior/exterior scenes
- rendering 
- maintenance of render Farm

I am working in a variety of applications including:
- Autodesk 3ds max
- Substance Painter
- Substance Designer (learning)
- Marvelous Designer
- Zbrush (not a pro, but basic tasks)
- Unity 3D (learning it also, but a few projects were created)
- Adobe Photoshop and AfterEffects

As the renderer, I use CoronaRender, V-ray and Keyshot.

For now, I'm not actively looking for a job. I would like to know if there any better place to work and create great 3D stuff.

Thank you!
Hopefully, a place with a friendly atmosphere and interesting projects, where I can develop my skills and will be useful for the company as well.
Position: Senior 3D character artist
Category: Artist
Experience: 8 years | English: upper

Work in #1 worldwide AR/VR agency. Fully responsible for assets creation for a set of business and game projects in medtech, metaverse, and healthcare. Modelled, textured, optimized, and integrated 3D characters, environment, anatomically correct body parts for VR experiences. Developed custom workflows and supervised the shaders implementation in the Unity engine.

 
Experience as art/team lead in creative agency.

Few "staff picks" on sketchfab - it's not much, but I'm still proud.
Senior 3D artist with 8+ years of professional work experience. Well versed in 3D assets creation for realtime use - consoles, PC, mobile, and VR games and business applications. 
Most competent in characters and environment props creation from a concept to a full fledged asset ready for animation. Know and understand all major workflows for assets creation. Can work closely within a team or can lead a small team of 3d artists.
All stages of character creation for console or mobile games