lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: Lead Unity Developer
Category: Unity
Experience: 6 years | English: upper

Developed midcore project with server interaction from scratch.
Take lead role for 1+ year.
Developed prototype match-3 project as key developer.
Lead Unity Developer with 6 years of experience (1 year in lead position).
I'm responsible, with a feel of ownership, and aimed at the best cost/quality balance result.

Midcore project.

Main tasks and activities:
- Project architecture development from scratch
- Key architecture solutions development
- Client-server solutions implementations
- Game design documents review and validation
- Tasks creation by GDD, sub-tasks division, tasks estimation
- Project scope estimation
- Tech requirements specification
- Tech solutions validation
- Editor tools creation
- Processes organization 
- Dev-team coordination
- Dev-team mentoring
- Developers performance review
- Project build releases to Google Play Store, Appstore.

Long-term development match-3/city-builder project.

Main tasks and activities:
- Game design documents review and validation
- Tasks creation by GDD, sub-tasks division, tasks estimation
- Main gameplay core features support
- Meta-gameplay global features architecture and development
- Project prototype development as a key developer
- Bugfixes
- SDK integration (such as Firebase, AppsFlyer, Facebook, Unity IAP, Unity Analytics)
- Tech-art tools development
- External tools extension (such as OdinInspector, DOTween)
- Performance critical points search, core-gameplay and meta-gameplay deep optimizations (memory consumption, FPS, build size)
- Code review
- RnD tasks.

Also, I’ve worked on:
- CI/CD configuration (Jenkins)
- CI/CD integration with Bitbucket, Jira, and Unity project
- Auto-build and auto-test system (based on Ruby + Rake, C#)
- Auto-documentation generator implementation (based on Doxygen)
- Integration tests development
- Local time anti-cheat system (IOS + Android) development
- QA support
- Asset bundles system development
- Analytics integration
- IAP integration.

Other tools and technologies:
- Google Play Store, Appstore
- Logcat
- Git (Sourcetree client and clean git SCM) 
- Node Canvas
- I2 Localization
- FMOD
- UniRx
- Zenject
- Spine
- Unity User Reporting
- Unity Performance Reporting
- GRPC
- Unity Lightweight Render Pipeline.

I'm looking for new opportunities right now in lead roles preferably.

Thank you!
I want to develop my skills as a tech lead, participate in making crucial decisions, and continue to develop my English communication skills.
Position: Lead Unity Developer
Category: Lead
Experience: 6 years | English: intermediate


Voca Games (2019-present)
Project: The Battle Run
Project Status: In Development, Beta Soon
Role: Programming Team Lead, Lead Programmer, Project Architect
Description: Realtime Fast paced multiplayer 3d runner for mobile platforms.
Using the Photon Bolt Network Engine inside the Unity the game easily synchronizes with
dedicated authoritative servers on Linux, and backend on java.
The game has complex system for ai/bots optimized for the network and used to test the game
and join to sessions as actual players simulated on the server side.
And all of it work together with custom map generation, Shop, Battle pass, character abilities, 
weapons and many other gameplay elements that are popular in similar games.

Double Coconut (2018-2019)
Role: Lead Programmer
Project: Milky Way Miner
Project Status: Released (AppStore)
Description: Idle mining game with various levels/worlds which are functioning simultaneously
and in offline mode.
Project: World Matrix
Project Status: Released (AppStore)
Description: Word Matrix is a puzzle game which makes player to build words from letter tiles to 
pass levels. Game uses unity as engine, word database and multithread searching algorithm to 
construct valid words.
Project: Social Venue
Project Status: Unreleased
Description: Application made with unity, which contained mini games and social media story 
functionality, video recording/editing.

Tumo Center For Creative Technologies (2016-2018)
Project: Tales Of Neto
Project Status: Released (AppStore).
Roles: Main Programmer, Game architecture designer, Mini-Game designer, Level Designer.
Genre: Mobile, Puzzle, Action, Adventure, Story telling.
Description: Tales of Neto is an educational anti-corruption game being powered by Tumo 
Center for Creative Technologies for European Union in Armenia made with unity. Was 
awarded the prestigious European NICE Award for Responsibility and Innovation and 
participated in Italy’s Lucca Comics and Games Festival.

And other projects.
Position: Lead Unity Development
Category: Unity
Experience: 8 years | English: upper


I’m an Unity developer . Creating games and applications is my passion, so I take pleasure from the development.
I'm skilled in :
- Implementation gameplay mechanics, AI, pathfinding, inventory, quests, dialogs, animations
- Multiplayer (Photon network, Unet), client - server communication, login, database
- VR, AR development
- Game center and social integration, Ads, In-App Purchases
- Experience working in an agile, team environment.
- Ability to review and understand an existing codebase.
Position: Lead Unity Software Engineer
Category: Unity
Experience: 8 years | English: fluent

‍‍ - Tech leading of 6 development teams (~20 engineers)
‍ - Work on features in discovery phase to design technical solutions, find out risks and highlight non-functional requirements before starting development.
‍ - Advise teams on technical issues.
 - Manage teams` technical backlog refinement process.
 - Leading development processes like: coding standards, git flow, code review, CI/CD, knowledge sharing, documentation.
 - Promote development best practices like: SOLID, Clean Code.
 - Introducing autotests into development process.
‍ - Review projects in areas of system design, stability, maintainability and optimization.
 - Verify technical skills of developers.
- Have 8+ years of commercial development in games development.
- Participated in a full production cycle.
- Experience in managing multiple development teams.

Programming languages: C#, C++

Areas of knowledge: Unity, .NET, OOP, SOLID, MVVM, ECS (Entitas), DI (Zenject), CI/CD (TeamCity, UnityCloudBuild), TDD (NUnit, NSubstitute, FluentAssertions), BDD (SpecFlow), Networking (Photon, Playfab), git, SVN

IDEs: Rider, Visual Studio, XCode

Areas of interest:
- Software architecture
- Tooling and automatization
- Algorithms and data structures
- Performance optimization
- Clean code
- Knowledge sharing
- Game design
- Project & Product management
Technical leading position. Flexible working hours.

No gambling, no match3, no hyper casuals.
Position: Lead Unity-Spine Animator, VFX Artist
Category: Unity
Experience: 4 years | English: upper


Experienced Game Animator is adept at producing VFX and animation for mobile games for over 3 years. Having a huge experience working in cross-functional teams in close symbiosis with engineers using Scrum Agile framework. Having experience working as a Lead Game Animator.

Most experienced in 2D animations and VFX for mobile games and motion graphics for mobile game creatives.

Excellent knowledge of Spine 2D and After Effects with 2D and 3D animation plugins, like Element 3D. Strong knowledge of Unity’s objects, like spine-c# library, Mecanim Animator, UI System, Particle System.

Proficient knowledge of mobile UI/UX design. Proficient knowledge of Adobe Photoshop and Illustrator for digital art. Strong attention to detail, excellent time management and strategic planning skills, and excellent teamwork abilities.

Having experience in Scrum team building for mobile GaaS products. Experienced in implementing Agile principles and the system of organizations like Trello and Jira. Strong knowledge of Miro, Notion, and Slack messenger.

In the middle of studying Unity's shaders, c#, and spine-c#. In the middle of studying Maya for cutscenes rigging.
Position: Lead User Acquisition
Category: Marketing
Experience: 4 years | English: upper

Launched 3 products from scratch. Me along with the team boosted it up to 500k installs monthly on android and 300k on iOS for each product.

Trained 3 people from scratch to UA manager, ready to act independently in up to 3 months.

Built the while creative testing pipeline. 

Increased ad spends from 300 to 700k/weekly in one channel.
I work in a mobile UA for more than 4,5 years. 

Led UA departments from 1 to 5 people in different companies in a different time periods. 

Ruled budgets up to 2000k$/monthly. Started with 1000$/weekly at the very beginning of my career I came to a huge numbers at the end. 

I used to train UA managers from scratch. I can clearly say that at least 3 people became an independent UAMs after my classes. 

I can work both hands-on and manage people. Consider that data-driven approach is the best to run UA dept.

Tools I used to work with:
1) Appsflyer;
2) Adjust;
3) Tableau;
4) Asana;
5) Slack;
6) Google Sheets (advanced knowledges);
I don't want to work with casino, e-commerce, hypercasual games. I think the best team is the team without passive aggression and toxicity.
Position: Lead User Acquisition Manager
Category: Marketing
Experience: 10 years | English: upper

Acquisition strategy development and execution expertise Performance marketing
Affiliate marketing
Team management
A/B testing experience PPC/CPA/CPC
SEO management
Google Analytics experience Voluum experience
Ahrefs experience
Relevant experience in iGaming Esports, e-commerce, and online media related expertise
Tableau advanced experience
04.2021 -  Playrix
User-Acquisition Manager
Achievements
Created a number of comprehensive internal algorithms Came up with and tested several hypotheses
Provided on-point training for external teams
Responsibilities
Ran campaigns via Vungle
Created dashboards via Tableau to visualize data for specific tasks Optimized campaigns and creatives
Investigated internal and hypotheses
Was responsible for bidding process
Cooperated with dev teams to automatize processes
07.2019 - 04.2021 |L.K. SENSE IT DEVELOPMENT LTD
Head of Acquisition
Achievements
Created and executed acquisition strategy from scratch
Managed and hired a team of SEO, PPC, and affiliate marketing specialists Established affiliate partnership
Creation of Uniteconomy for product
Created the most suitable toolkit for work (Voluum, Ahrefs, Semrush)
Created and managed the Acquisition Department from scratch (PPC, SEO, Affiliate program)
Analyzed acquisition and SEO processes
Took a major part in the recruitment of SEO, PPC, and affiliate marketing Lead managers.
Organised and conducted “Design Thinking Researches”
Responsibilities
Leading SEO, affiliate and acquisition departments Reporting management
Setting up GA
Providing product analytics
Reporting
Setting up promo campaigns
Research and implementation of new acquisition channels Taking part in strategic planning of acquisition
Created growth strategies for e-commerce and esport media
04.2015 -04.2019 | KROMTECH ALLIANCE CORP. ZEO ALLIANCE.
PPC Specialist
Was responsible for the creation and implementation of Facebook ads and Google Display ads.
Trained junior PPC specialist and evolved her to a middle specialist.
Increased performance and volumes on Facebook ads many times;
Solved tracking issues, that consequently helped to increase volumes and performance of the whole department;
Managed to restore volumes and the overall performance after implementing a new Google policy and even increase it several times.
10.2014-04.2015 |HAVAS WORLDWIDE DIGITAL KYIV, LTD.
PPC Specialist
Ran campaigns on Facebook ads and Google ads Created out-of-the-box ideas for clients Over-performed clients’ goals
05.2012 – 10.2014 |«TRAVELTECH» LTD | HOTELSCAN
PPC Specialist
interesting product, big challenges
Position: Lead User Acquisition Manager
Category: Marketing
Experience: 3 years | English: fluent


Lead User Acquisition Manager with 3 years of experience in mobile apps, web for mobile apps, and games. 

- Managing budgets of hundreds of thousands per month
- 3 years of experience in the US market mainly and other Tier 1 markets

Working with different traffic sources such as Facebook, Snapchat, TikTok, and GoogleAds in the Lifestyle and Health&Fitness niche. Planning and signing up new traffic sources. Managing influencer marketing to increase brand awareness and organic traffic (and still stay ROMI positive).

I was working not only on the marketing side but also generated hypotheses for a product to increase LTV; developed creative strategy to gain performance marketing's highest expectations. Had experience in planning and launching A/B tests in marketing and product, managing the creative team and remote creative agency, and developing a brand new marketing strategy for a mobile game. 
Scaling mobile apps and web for mobile apps. 
With an analytical background, I can easily cooperate with the analytics team or do marketing analytics by myself.
Position: Lead User Acquisition Manager (Google Ads)
Category: Marketing
Experience: 6 years | English: upper

Meet your future highly qualified specialist and mentor with 6+ years of experience in Digital marketing and Paid traffic who can increase your company's revenue by developing and executing effective PPC strategies:
1. Launched and scaled Google Ads from $0 to $3KK in monthly revenue in eight months
2. Worked through the manager's restrictions to launch a new creative format (HTML5) in Google Ads and received $150K in revenue in just 1 month
3, Implemented ad campaign optimization protocol in Google Ads, which made the team ~2 times faster
4. Lead, mentored, and develop a Google team of 6 highly professional specialists
5. Implemented automation activities with API that made the Facebook team ~ 1.5 times faster
• Develop an efficient Google Team (Search, Display) which will be able to achieve business goals
• Develop and implement effective PPC and Geo expansion strategies across various placements, including Google Search, Display, YouTube, Discovery, and UAC to achieve business goals
• Track KPIs to assess performance and efficient execution of KPI
• Conduct competitive research and analysis to identify performance growth points
• Providing guidance, insights, and recommendations to increase team effectiveness and performance
• Automation of advertising and processes
• Actively collaborate with colleagues from other teams to develop full funnel flow through PPC strategies 
• Stay up-to-date with the latest industry trends and best practices, and incorporate them into our projects
• Develop new insights and process improvements
• Management of "extra" projects with external companies/consultants
• Maintain partnerships with PPC ad platforms
Position: Lead User Interface Designer
Category: Design
Experience: 5 years | English: intermediate

I am pleased with each productive implemented solution that has benefited to business or product:
Like:
finbet.bet
skinny.kiev.ua
mirfutbolki.com.ua
podoba.ppa.kiev.ua
• 4+ years of Marketing & team management.
• 3+ years of UI/UX design, Wireframing, Prototyping. (Responsive, Interaction & Atomic design)
• 3+ years of Branding and Identity design.

• Broad knowledge of graphical and prototyping tools e.g. Figma, Sketch, Adobe Photoshop, Adobe Illustrator, Adobe XD, InVision, Principle, Zeplin, Whimsical, Google Web Designer, and others...
• Effective at integrating functionality and design
• Reliable knowledge of current web standards, CSS, HTML
• Can withstand managing multiple projects and meeting tight deadlines
• An enthusiastic team player and fast learner who thrives on creating engaging creative solutions
• Knowledge of the metric and UX analytics.
I want to work in a stable friendly team. I'm not afraid to draw standard proven interfaces. Like big and interesting projects. Want realise cool designs. in UX/UI we trust))
Position: Lead UX
Category: Design
Experience: 11 years | English: upper

UX Management Certificate ‒ Nielsen Norman Group
Facilitating UX Workshops, Leading Highly-Effective UX Teams, Managing User Experience Strategy, New UX Managers, UX Roadmaps
As a team lead of 5 designers, I am responsible for the professional development of my team members, conduction of competence analysis, writing professional development plans, conducting 1:1's, status meetings, onboarding new designers, motivation, professional support and interviewed candidates for UX designer position.

As a part of the design office middle management I participate in strategy workshops and leadership meetings.

My responsibilities:
- taking part in the pre-sale activities
- working according to design thinking methodology to research the problem and proposing a solution
- planning and conducting project discovery phase
- elicitating project requirements via customer and stakeholder interview, and competitors research
- creating UX artifacts that help to share common project - understanding within the team: problem statement, users/customer persona, user journey, empathy map, service blueprints
- making sketches, wireframes, interactive prototypes from low (clickable wireframes) to high fidelity (interactions that use swipes, phone hardware capabilities, and advanced animations)
providing high-fidelity UI mockups
- writings specifications and performing design quality control
conducting usability testing sessions of prototypes and live products
- communicating with a development team and stakeholder to provide the best service and deliver the designed product

The projects I've been working on: educational platform, AI and ML-based educational recommendation system, AI-powered platform for intelligent infrastructure, fintech solution.
Apart from my main responsibilities, I am responsible for Сommunication stream. This is how Intellias Design Office presents itself internally and externally. I am responsible for writing technical articles and publishing them further, developing the Dribbble and Behance accounts, promoting design events and sending out monthly newsletters.
Position: Lead UX Architect / Product Designer
Category: Design
Experience: 9 years | English: upper

• Build up an outsource design team, that deliver expected results and meet estimations, from scratch.
• Educated 6 UX Classes at Prestige Courses with 70% hiring rate
• Transit Design Process from Sketch to Figma to reduce project design time by ~20%.
• Provide solutions where the customer needs meets the business goals
• Build and launch Big customer orientated enterprise platform with mobile and web applications for client in healthcare domain.
I'm an experienced UI/UX Designer, with expertise in Healthcare, Real Estate & Educational domains. I have a strong background as a Graphical Designer with a bachelor's grade in Digital Graphics. For 6 years in the industry, I've solved different business challenges, by providing solutions that fit Business needs the same as Customer needs. Created tons of Mobile Apps, Web Apps, Enterprise platforms. Always thinking complex and trying to understand the core challenge in the Client's business. This approach gives me a full vision and helps me to deliver more than expected and provide complex solutions. On the other side, I have a good experience as a Design Team Lead/ UXMentor. I've built an Outsource Design Team from scratch. And setup Design Processes that help the team to deliver an expected result that always meets the project estimations. As a Team Lead, I've performed initial workshops and Kick-Off Meetings with Stakeholders to extract Business Requirements and provide Estimations and a Design roadmap. Also as a UX Mentor, I've taught 6 UX classes with more than 70% hiring rate after finishing my class.
I'm interested in projects, that provide a new experience for Customers. Also, I'm interested to work closely with decision-makers to help them build the Design Department from Scratch.

I'm not interested in Casino, Betting and other gambling orientated projects.
Position: Lead UX Designer
Category: Design
Experience: 5 years | English: fluent

Designed digital experiences for world's largest brands. Have been trusted to design user experience on multi-million dollar projects with little to no guidance.

Experience leading a team of designers & developers

Experience with complex B2B and B2C product design.

Building team efficiency and bridging the gap between design and engineering, establishing close internal collaboration with development teams as products are being designed and executed.

Proficient in both responsive web design and native mobile design for iOS and Android with each platform's best practices in mind.
Ask for portfolio

Expertise:
• User experience design
• User experience analysis
• Usability testing
• Interaction design
• Responsive website design
• iOS Human Inteface Guidelines
• Android Material Design
• Web UI development guidance and best practices
• Prototyping with HTML, CSS and Javascript
• Prototyping with Framer
I'm looking to solve complex tasks in a product company with people who care about products they build
Position: Lead UX Designer
Category: Design
Experience: 10 years | English: fluent


Hi,

I'm a Lead UX Designer who guides design process, builds design teams and creates experiences of complex products.

What I do:
- Strategic design leadership
- Collaborative discovery and design
- Research and feedback integration
- Design projects through all their phases
- End-to-end UX/UI design
- Design team leadership
- Mentorship

With 10+ years of experience I oversee the entire design process from ideation to execution, including wireframing, prototyping, and user testing.
Often I act as a Project Manager who takes care of the best performance and timely delivery.
I collaborate closely with all other teams across a company to craft seamless end-to-end journeys.
I elevate the craft bar across a design team by mentoring other designers and being a thought partner.
Position: Lead UX Designer
Category: Design
Experience: 10 years | English: upper

– discovery & workshops planning and facilitation;
– certified by Interaction Design Foundation (15 certificates);
– 10 million app downloads with avg rate 4.2 (Government healthcare program for GULF country);
– created navigation features for EV for one of the largest automobile manufacturers of luxury cars;
I'm responsible for leading a team of 7 designers and also taking part in pre-sales, discoveries, and external/internal activities. Responsible for planning educational programs for Junior designers; consultancy in the mobility domain; conducting tech talks and workshops in terms of learning initiatives. 

– core domains proficiency: Mobility (HMI, Logistics & Transportation) and Healthcare;
– seasoned in pre-sales, discovery planning, and workshops facilitation;
– leading a design team, professional development, and mentoring;
– user research: planning and implementation;
– usability testing: planning and implementation;
– UX assessment without users; UX consultancy;
Position: Lead UX Designer, Lead Product Designer, Design Team Lead
Category: Design
Experience: 11 years | English: fluent

Areas of expertise: 
Healthcare / Pharma, Ecommerce, Edu-tech, Sport / Fitness, Fin-tech, Blockchain / Cryptocurrencies, Gamedev

Brands I worked for: Monsanto, Fujitsu America, Bayer, Government of Dubai, Service Alberta, Kantar Retail, Gazprombank, various startups and companies
I’m a Designer with ~15 years of total experience (since Jan 2007) in solving issues when it comes to digital user experience. During this time I acted as a Design Consultant, Art Director / Design Manager, also Business Analyst (on certain projects). I have a deep understanding of how to set up the design process from scratch or evolve it so the development will be supported with all design artifacts. Also, I’m able to handle all design activities starting from gathering requirements, actual prototyping/design, user feedback loops.