lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: 3D Artist
Category: Unity
Experience: 0.5 years | English: upper

I'm with love provide you my portfolio
I am a beginner 3D artist (prefer work in a game dev)
- Good knowledge of Blender / Zbrush
- Experience with modelling high and low poly models
- High level of self-organization
- Ambitious and motivated;
- Able to plan and manage myself effectively
- Focusing on the end result
I would like to start my career in IT as a Junior 3d Artist to implement my strength. I am looking for a friendly team, harmony atmosphere, interesting projects
Position: 3D Artist
Category: Artist
Experience: 1 years | English: intermediate

On my own, from scratch, I studied all the stages of 3D character modeling and started selling them on 3D stocks.
I am a beginner 3D artist, self-taught. For over a year I have been creating various characters on freelance basis and selling them on 3d-stock sites. I studied all the stages of the pipeline and continue to improve them.
What my character workflow looks like:
1. Search / creation of a concept, selection of references.
Sculpting a character in Zbrush. Modeling Hard-surface elements in 3ds Max.
2. Retopology and UV-mapping of objects in 3d Coat.
3. Baking texture maps in the Marmoset Toolbag. Assembling and preparing the character in Maya for further work.
4. Texturing and painting the model in 3d Coat.
5. Rigging, skinning and simple character animation in Maya.
6. Render in Marmoset Toolbag.
Friendly team that is ready to experiment and apply new technologies, focused on results and ready to help in training.
Position: 3D Artist
Category: Artist
Experience: 5 years | English: upper

I can show my unfinished video. It was advertasing for tik tok))
I am a beginner Motion designer, for 2 years I worked in the field of video editing in Premiere Pro and After Effects, worked with actors, deputies and also did advertising for restaurants. I almost completed the courses of the Issaev Workshop, but the war began in my country and I could not finish them, but I am eager to develop in this area, I learn  quickly and I am very communicative.
I think progress is better at work, so I'm even ready to work for a small salary in order to get more skills.
Position: 3D Artist
Category: Artist
Experience: 2 years | English: pre

andyrogoja.artstation.com
I am a creative and artistic individual with a keen eye for detail. I am a good team player and I have the ability to work independently.
I can also work under pressure and with strict deadlines.
Strong artistic capabilities with color theory, illustration and rendering.
Using 3D modeling, texture, mapping, node shading and other techniques to create graphics, visual effects.
Familiarity with 3D modeling software such as Blender, Substance painter, Photoshop, 3D coat, Unity, Substance sampler.
Collaborating with other artists and attending meetings to discuss ongoing projects.
Conceptualizing and developing design ideas.
Understanding the project requirements and conceptualizing creative ideas.
Researching and staying updated on the latest design work within the field.
I don't want to do animation because I don't have the strongest PC and I don't have the opportunity to learn.
Position: 3D Artist
Category: Artist
Experience: 0.5 years | English: pre


I am a graphic designer by education, and I worked on team projects at the university. For 1 year I worked as a freelancer as a 2D artist, I made concepts of characters, props and environments from concept to final rendering. Half a year ago, I started doing 3D, and now I make stylized models to order from blocking to rendering.
Position: 3D Artist
Category: Unity
Experience: 2 years | English: intermediate


I am a hard surface and props artist. I work mainly in realistic style
I know the whole pipeline of creating a game object.
In my work I use: Blender, ZBrush, Fusion360, RizomUV, Marmoset Toolbag, Substance Painter.
Position: 3D Artist
Category: Artist
Experience: 0.5 years | English: pre


I am a junior 3D artist. I have been studying 3D modelling for the past 1.5 years. Now I am engaged in modelling organics and creating stylized 3D characters. Although I have no work experience, I am very interested in learning and developing my skills in this field.

I have skills in sculpting, retopology, scanning, map baking, and texturing. I have experience sketching and modelling characters, I can stretch textures and create realistic or stylized style.

Program use:
- Maya
- Zbrush
- 3DCoat
- RizomUV
- Substance painter
- Substance designer
- Marvelouse designer
- Marmoset Toolbag
- Photoshop
- Illustrator

I have a great desire to learn and develop as a 3D artist, open to challenges and receiving useful advice from more experienced colleagues. I always pay close attention to detail and adhere to the best standards in the industry.

Thank you and see you soon!
Position: 3D Artist
Category: Artist
Experience: 0.5 years | English: pre


I am a junior 3D artist/props artist. I create 3D game world objects using Autodesk Maya, Blender 3D, Substance Painter. She studied at the Academy of Computer Graphics ArtClub, and received an international Autodesk certificate.
I dream of taking part in the creation of a computer game world, gaining experience in this. It is important for me to learn and develop myself, so it is important for me to get into a team where it is customary to develop each other.
Position: 3D Artist
Category: Artist
Experience: 1 years | English: intermediate


I am a Junior 3D Artist with experience in 3D printing.

Previously I was a co-owner of a store and created 3D models for printing. At the moment I am a freelancer and developing in the direction of the game industry. 

Completed projects include:
- working on a 3D mascot for a virtual theme park;
- creating custom 3D printed models;
- creating a character for a mobile game. 

While working on last project, gained experience in creating a character with a limited polygon count, UV unwrap, baking, texturing, rigging, animation, and exporting to a game engine (Unity). 

I am passionate about creating stylized and cartoon models for games. As a junior artist, my goal is to gain experience, improve skills and gain new ones, especially in the game industry.
Position: 3D Artist
Category: Artist
Experience: 5 years | English: fluent


I am an architect and 3D artist I have 5 years of experience in the field of design (2 years as a freelance 3d artist and 3 years as a licensed architect and 3d visualizer.
 I am skilled in blender, sketchup, revit, autocad, Lumion, twinmotion, photoshop and illustrator. My current role in my team is lead architect I lead design and 3D visualization works. I would like to improve my photorealism skills in relation to 3D renderings. There is always room to improve. I am mainly focused in twinmotion and blender and I have even dedicated a youtube channel (_mdrenders) to increase my skills and share what I know. I also  make 3d visualizations of pop culture or art works/animations.
Position: 3D Artist
Category: Artist
Experience: 6 years | English: fluent

- Animated bi- and quadrupedal characters as well as other organic and inorganic forms for a short animated movie called Keffa the curious GOAT.
- Animated, designed, and set up the environment and scenes for 20+ scenes in keffa the curious Goat. 
- Created high-quality animation assets with low turnover time for the Kukulu game.
- animated and rendered 6+ cutscene animations for the Kukulu game.
- animated and designed 50+ illustrations and 3D animations for the Benregy mobile app. 
- crafted compelling and well-performing animated game ads for 7+ mobile games.
I am an experienced 3D Generalist with a strong background in animation and 3D modeling for 5+ years. I have held multiple roles in the 3D production pipeline including a lead role for the last 3 years of my career. I started my career working as a 3d modeler for an award-winning 3D game(KUKULU). I have then moved to more lead roles in an animation movie, where I was in charge of concept design, storyboarding, modeling, rigging, animation, environment design, and final composition. Most recently, I have been in charge of building modeling accessories for NFT projects. I am currently working in the role of art director and 3D generalist. I am most familiar with blender, after effects, illustrator, and substance painter.
Position: 3D Artist
Category: Artist
Experience: 4 years | English: upper


I am an experienced Ukrainian designer. Looking for the new interesting clients to create unique houses. Working more than 5 years with people of different countries (Great Britain, Turkey, Poland, USA, France etc). Quality-oriented, able to meet deadlines, assiduous, dependable, versatile, have good communication skills. Ready to move or work online.
Position: 3D Artist
Category: Artist
Experience: 3 years | English: upper


I am an interior designer with nearly 3 years of experience. So far, I’ve had the opportunity to work on both residential and commercial designs for a variety of different clients. From the design phase to the finished space, I am with my clients every step of the way.
Position: 3D Artist
Category: Artist
Experience: 1 years | English: fluent

Most of my accomplishments are on Fiverr. My most recent is modeling of a leather jacket in green background for easy video editing. This project was about 300 MB large and was fun trying out.
I am a professional blender artist and graphics designer with about 2 years of experience. I mainly work with blender, but I use other app like adobe premiere pro, adobe photoshop, and canva to create nice and captivating graphics. 

I will love to use my skills and expertise to help you make your business grow
I will be happy to welcom modeling of furniture, jewelries, buildings, road, trees, and the likes but modeling of character and animals.

I am only considering the gadgets I have for now. When I upgrade my gadgets, I will include that into my services
Position: 3D Artist
Category: Other
Experience: 6 years | English: basic


I am a professional visualizer and interior designer with:

6 years of overall experience in 3D visualization.
3 years of experience in interior design.
A higher education degree in Interior Design and Furniture.
I have also successfully completed intensive courses and master classes in 3D MAX and Corona Render. I develop visualizations with a high level of realism and work on product visualization, interior design, and exterior design. I constantly enhance my skills and strive to pay attention to even the smallest details in the learning process to improve the quality and efficiency of my work. Fast learning, when necessary, is one of my great advantages.

My strengths lie in clarity, self-organization, and a high work ethic. I can work both independently and as part of a team. I embrace challenges and tasks to further develop my skills.

I have worked on numerous residential and commercial projects in Ukraine and Europe. One of my most notable experiences is working on large-scale commercial projects in the UK, such as developing visualizations for the Lenovo office.
Position: 3D Artist
Category: Artist
Experience: 2 years | English: intermediate


I am a talented 3D modeler, self-taught with two years of hands-on experience.  My focus is creating high quality and realistic 3D models of various objects.  I have a creative mind, attention to detail and a desire for continuous improvement.

 Skills:

 Knowledge of 3D modeling software such as Zbrush, Maya and others
 Ability to create complex and realistic 3D models.
 Deep understanding of 3D space and the ability to visualize objects and scenes.
 Flexibility in working with different areas of 3D modeling, including characters, objects, and architectural structures.
 Ability to work on projects independently, meeting deadlines and customer requirements.
 The desire for self-improvement and the willingness to learn new technologies and tools.
 Projects:

 Creation of detailed 3D character models for the gaming industry.
 Modeling of architectural structures using textures and lighting for visualization.
 Development of realistic 3D models of different levels of complexity with a full game package.
 Education:

 Self-learning in 3D modeling using online courses and training materials.
Position: 3D Artist
Category: Artist
Experience: 4 years | English: pre

I am the winner of the competition from Facebook Spark AR
I am a talented visual AR and motion designer. I work well in a team, I can manage a team of designers.  Generate ideas with a creative team, as well as come up with new ideas on their own. 
I love creativity and everything connected with it.

I can work in such programs as:
- Spark AR
- After effects 
- Figma
- Blender
- Google web design
- Photoshop
- Lens Studio
- Effect house


I will be happy to work with you and help develop your profile.
Position: 3D Artist
Category: Artist
Experience: 2 years | English: pre


I am a visualizer with more than 2 years of experience,I create photorealistic renderers, both commercial and private projects, I work in 3d max and corona render programs
Position: 3D Artist
Category: Artist
Experience: 5 years | English: intermediate


I am based in Baku/AZ but now live in Izmir/TR. Until this time, I have worked as a 3D & Visual Artist, Motion Designer, and NFT Artist also experienced over 5 years of in CGI. Below you will find comprehensive information about my professional experiences. Each position has been an important part of my career and provided important tools to develop both personally and professionally. If you’re interested in my career or learning more about my background, feel free to contact me directly.
Position: 3D Artist
Category: Artist
Experience: 11 years | English: intermediate


I am creating three-dimensional models of anything that can be printed on a 3D printer (www.solid-scape.com, www.3dsystems.com ...) or cut into CNC Router (www.rolanddg.com).

Below you can find the completed projects. Most of them are jewelry models but not only! All of them were made basing on the pictures sent to me by my customers. Then the models were printed, molded and finished. If you have an image you want to make a product on, but you are not familiar with the technology of three-dimensional printing, you can take an advantage of online services such as i.materialise.com where your model can be printed in a large range of materials.
Position: 3D Artist
Category: Artist
Experience: 2 years | English: pre

My goal is to reach a high level in the full cycle of content development for a game dev.
I am engaged in full-cycle 3D modeling for the gaming and non-gaming industries.
I am constantly learning and developing in my field. My goal is to be a high level artist.
I like to model environment objects and create textures for them.
A new passion for me is hard-surface modeling, namely the modeling of vehicles with high
detail.
Where do I want to work?
I'm interested in new projects where I can be useful and get new experience.
It is very important for me to challenge myself and reach new heights in my professional
activity.
I would be glad if our views are the same, because only in this way can we work effectively.

My Skills
 3D modeling
- Low poly modeling
- High poly modeling
- Subdivision surface
- Retology
 Sculpting
 UV mapping
- UDIMs (virtual texture)
 Normal baking
 Textureing
- Hand painting
- PBR texturing
- Procedural texturing

Software skills
 Maya
 ZBrush
 Houdini
 Blender
 3DMax
 Substance Painter
 Substance Designer
 Marmoset Toolbag
 RizomUV
 Unreal Engine
 Plastic CSM
 Photoshop
I am interested in projects where I can develop and learn something new.
Position: 3D Artist
Category: Artist
Experience: 2 years | English: upper


I am enthusiast at studying 3D art. Accomplished courses of creating game assets and achieved Autodesk training center certificate. My knowledge covers a full cycle of 3D game props creation: Low, High Poly (Maya), UV, normal baking, texturing in Substance painter.

Also has basic of ZBrush, Unreal and Unity engines, upper-intermediate English.
You can see my portfolio at artstation
I enjoy working with an interesting project. I will be glad to create 3D objects for games, especially different technics and machinery.
Position: 3D Artist
Category: Artist
Experience: 4 years | English: pre


I am Generalist 3D Artist with 4 years of experience in 2D/3D art development. I managed to work on various projects.

In different directions:
- Games : PC, VR, AR, Mobile
- Visual Effects

In Development of art for games and visual effects I worked on :
- Skin/Rig 
- Animations
- 2D , 3D art (Full cycle - Hi. Low, UV, Texturing, Sketches)
- Materials
- Rendering
- Scene setup

I work with : 
- Marmoset Toolbag
- Substance Painter
- Unreal Engine
- Unity
- Adobe Photoshop
- Adobe Premiere
- Adobe After Effects
- Blender
- Fusion 360
- Substance Designer

I'm interested in project where I can improve not only my skills, but also company's products.

Therefore, if you are interested, and you want me to become a part of your great team, call for an interview.
Position: 3D Artist
Category: Artist
Experience: 0.5 years | English: intermediate


I am — highly motivated and talented individual seeking to develop a career in the field of 3D production. Possessing 0.5 years of experience in this industry, I am eager to expand my knowledge and skills.

Skills:
Proficient in 3D modeling and animation software (Blender\Unreal Engine)
Understanding of lighting, shading, and texturing techniques
Knowledge of rigging and character animation principles
Familiarity with rendering engines and compositing software
Ability to work effectively in a team and meet project deadlines
Strong attention to detail and problem-solving skills

Languages:
Fluent in English (written and spoken)
Native — Ukraine

I am enthusiastic about the opportunity to contribute my skills and creativity to a dynamic 3D production team. I am eager to continue learning and growing in this field and look forward to discussing how my experience and abilities align with your organization’s goals. Thank you for considering my application.
Position: 3D Artist
Category: Artist
Experience: 4 years | English: fluent


I am highly motivated to work in a immersive games an mostly interested in game industry, level art and level design. I think games are art and games can give people opportunity to learn much obout everything.
Position: 3D Artist
Category: Artist
Experience: 0 years | English: upper


I am just starting my journey in 3D - at the moment I have learned the path of developing a model from draft to Low-Poly, High-Poly, and continue my learning, ahead there are: UV mapping, baking, texturing and work on presentation. In the future, I also want to master character creation and animation.

In addition, I studied at art school for 5 years, so I have a good understanding of proportions (with which experience in clay modelling helps as well), perspectives, composition, colour combinations and textures. For me, while modelling, as well as during painting, time goes unnoticed, and I can sit over it for hours.
I want to start with modeling of simple items for backgrounds or environments, then gaming items, maybe weapons in general, and to come up one day to character modeling.
Position: 3D Artist
Category: Artist
Experience: 0.5 years | English: basic

I've created a few projects, such as Jinx's Grenade, and I've also sculpted someone like a ptyrodactyl but without wings. The last work is a telescope model based on the concept from the artstation website, this is a low poly model with high poly baked maps, modeled in Blender, baking in Marmaset Toolbag , textures in Substance Painter.
I am looking for my first job in 3D. I’m using blender for create models and substance painter for texturing and marmoset toolbag for baking. I want to work and make very high quality and cool models/projects.
Position: 3D Artist
Category: Artist
Experience: 11 years | English: upper


I am professional designer with 12+ years’ experience. 
I’m flexible thinking and wide-open for new opportunities and knowledge.
I’m very responsible and competent person, able to lead multiple projects at the same time.
My key priority is to deliver the project in time and in any tough situation I’m ready to find a workaround.

3D design experience:
More than 8 years’ experience as a 3d projection mapping designer.
Core areas of expertise:
	3D modeling and texturing
	Motion 3D/2D animation
	3D Compositing 
	3D mapping holograms projections 
	Advanced Infographics design
	Postproduction

Experience in generative Ai design with Midjourney, Stable Diffusion

Highly skilled in software: Adobe After Effects and other related Adobe programs, Cinema 4D.


Key portfolio project:
	Dubai post office (OAE - 1 project)
	Dubai police (OAE - 4 projects)
	Burj Khalifa (OAE - 4 projects)
	Rolls-Royce (OAE - 1 project)
	Ministry of education (OAE - 1 project)
	Special dedicated project for Arabian sheikh (OAE - 2 projects)
	Saudi Arabian Airlines (Saudi - 3 projects)
	Riyad bank 3D show (Saudi - 1 projects)
	VUSE mapping - Canada
	Government projects (Ukraine – more than 15 projects)
Languages:
English / Ukraine / Russian
Position: 3D Artist
Category: Unity
Experience: 2 years | English: upper

Successfully implemented projects in digital marketing, efficient negotiation with stakeholders, and managing outsourced teams.
I am proficient in working with various software such as Blender,
Maya, Zbrush, Substance Painter, Marmoset Toolbag, and RizomUV
I have experience in 3D modeling, including high and low polygon
modeling, UV mapping, texturing, and rendering.
Excited to work in an gamedev company. I am passionate about games development and have a  portfolio of 3D assets in Blender.

I do not work in the field of cryptocurrencies, gambling and arbitration.
Position: 3D Artist
Category: Artist
Experience: 2 years | English: upper


I am Roman Liluashvili, self-taught 3D artist with a great experience in the industry. I had a chance to work with a game design studio in Romania, where I improved my skills and got introduced to industry standard pipelines. I'm currently using: Maya, Zbrush, Substance Painter, Marvelous Designer, Marmoset Toolbag, Blender and Photoshop.
I'm expecting to have the stable job in game/film industry ideally as a character artist, but I'll also consider other positions.
Position: 3D Artist
Category: Artist
Experience: 2.5 years | English: upper


I am well-motivated person with over 1.5 years of project managment experience. Team player with an eye for detail. Rapid learning and working. Always ready to face new challenges


Managing the development process in projects(SDLC).
Controlling the quality of the developed product.
Maintenance of reports completed tasks and projects.
Close contact and permanent communicating with client during
all project development life cycle.
Integration and work with CRM systems.
Experince of work with hosting platforms.
Experience of work with custom web-applications for online
education and event manager platforms.
Work with Internet marketing platforms
B2(Grammar), B2(Speaking)
Experience of working in outstuff company with foreigners clients.
Position: 3D Artist
Category: Other
Experience: 1 years | English: fluent


I am young and ambitious 3D animator and designer with experience in character animation, design and modeling.

Animation of different types of characters, characters
emotions, rigging, comers animation.
Design of scenes for animation, room and various objects. Setting up the light in the composition and rendering.