lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: 3D Artist
Category: Other
Experience: 6 years | English: intermediate

More than 4 years of hands-on experience creating game-ready assets. Can create individual props, weapons and vehicles that match a specic art style, mood and storyline. Experience working with a team and adjusting uidly to a dynamic work environment. Passion for games and drive for constant self-improvement as an artist.
Successful experience in modeling buildings, props, weapons and vehicles(LowPoly and HighPoly), baking textures and texturing in a different styles (using SubstancePainter, Photoshop and Zbrush). Models integration into Unity, or UE4 and base engine adjustments.

 TECHNICAL SKILLS;
 Main software: Zbrush, 3Ds Max, Substance Painter, Adobe Photoshop.

 Helpers: Maya, MudBox, Marvelous Designer, Vray, Uv Layout, Adobe After Eects.
Position: 3D Artist
Category: Unity
Experience: 1 years | English: intermediate


Successfully completed several 3D modeling courses from reference and drawing to rendering of low / mid / highpoly models. In the process of learning have mastered such skills as:

- modeling
- texturing
- simple animation
- UV unwrapping
- rendering
- retopology
- composition
- lighting

Available portfolio.

  I want to develop in the field of gamedev and model objects, environments.
Position: 3D Artist
Category: Artist
Experience: 0 years | English: intermediate


Successfully completed the training course by Mothership online school (Hard Surfers). Knowledge in basic game pipeline (LP HP UV Bake).
Work in Autodesk Maya, Blender 3D, Zbrush, AdobeSubstance 3D Painter.
I want to develop my skills in 3D-modeling/sculpting of characters, landscapes, props, etc.
Not interested in interior/exterior design.
Position: 3D Artist
Category: Artist
Experience: 2 years | English: intermediate


Summary
Skills and programs:
The main software  3Ds max, modeling, also use Substanse Painter/Desinger/Sampler for texturing,baking for PBR shaders, RizomUV for unwrapping, . Have experience in ZBrush, Marvelous Designer. 
Use Unreal Engine  for export projects for making videos. 
Visualization, CPU miscalculations using render engines Vray, Corona.
Photoshop: post processing of images (renderings), assembly of texture maps by UV coordinates.
DaVinci Resolve: assembling renders in video, post-processing
Position: 3D Artist
Category: Artist
Experience: 1 years | English: upper


The Dwarf Warrior: 3D Character Creation For Game 
I created a Warrior character for production step by step. 
-Master the technique of building high poly model in game character production
-Base anatomy understanding
-UV-uwarap
-Game ready hair modeling 
-Texturing
-Rigging

Character Creation For Games by Ackeem Durrant
The course included the full process of modeling and sculpting Characters for Games.
-Block Out
-Refining The Character
-Clothes Detailing
-Skin Detailing
-Retopology
-Texturing
-Hair Creation
-Lighting & Presentation
Position: 3D Artist
Category: Artist
Experience: 0 years | English: basic

Assistance to the university in the development of demonstrative models for students on a 3D printer.
There was no work experience. Before that, I made 3D models for printing on a 3D printer at the university. I have experience in КОМПАС-3D, Inventor and Tekla programs. I studied Blender myself for about a year, and eventually switched to courses. In addition to modeling, I studied sculpting in blender and now I'm learning rigging.
Now I'm studying anatomy. Therefore, it may be more difficult for me, but over time I will master it. I also have beginner knowledge about animation.
Position: 3D Artist
Category: Artist
Experience: 0.5 years | English: basic

I am a professional graphic designer with over 10 years of experience.
I develop: logos, brand books, posters, banners, publications in social networks, printed materials.
I worked in all the top advertising agencies in my country, reached the maximum and I want to move on, to new countries, to a new development of the design profession
Torege - Glasses
2022 - 2022
Torege manufactures in China and exports to the American market.
In the company, I was the lead designer responsible for the brand style. Develops a logo, system design, brand book, social networks, target publication and much more.
Responsible for the development and weekly filling in content, as well as compiling the terms of reference for subject and portrait photo shoots and supervised the shooting process itself.
This company gave me the opportunity to express my vision of the product and its personality.

Idea - The leading provider of Debate Technology©, training and events for young people.
2020 - 2022
IDEA Central Asia professionally supports young people in promoting their ideas and interests. More than 7 years in the field of interactive education, youth activism, public discussions and debates.
In the company, I developed the identity and corporate identity for all new social projects and further developed all publications on social networks, created suitable covers and posters from scratch to express the essence of these social projects.

Quasar - Advertising agency
2019 - 2022
Quasar is the leading advertising agency in Kyrgyzstan. In the company, I was the chief graphic designer and was responsible for the work of the entire design department. Our team developed publications and led most of the city's large companies, as well as government projects, on social networks. He was engaged in the creation of logos, identities and brand books.

Namba Media - Advertising agency
2017 - 2019
NambaMedia is the second leading advertising agency in the country. In this company, I started my journey in the Digital sphere, and reached the position of chief designer. Our team developed static publications, HTML videos and GIF publications for advertising on the Internet.

Start up - Advertising agency
2014 - 2016
The advertising company focuses on printed matter and signage. Developed and adapted files for printing, created logos and brand books.
Position: 3D Artist
Category: Artist
Experience: 0 years | English: upper


‘Ukrainian Visual Novel Jam’ Project
(competition for creating visual novels, focused on finding
creative ideas and unusual plots)
17-30.07.2023
Achievements / Tasks
• Was responsible for art in a team of 6 people
• Built scenes in Unreal Engine for rendering
environments and backgrounds.
• Created 2D assets for minigames.
• Was a part of plot creating and idea generating.

Room 8 Studio
RESEARCH MARKET ANALYST
04/2021 – 08/2021
Achievements / Tasks
• Research the needs of potential customers;
• Identify opportunities in gaming market for outsource
company;
• Create databases and capture market data about
gaming companies and their products
Position: 3D Artist
Category: Artist
Experience: 1.5 years | English: basic


Unfortunately, I don't have commercial work experience at the moment, but I really want to find a team to do cool projects together and develop further
I own such programs as: Blender, 3ds Max, Substance Painter, ZBrush, Corona, Marmoset, Photoshop.

Basic skills:
- Creation of low and high-poly models
- UV-mapping
- Bake
- Setting up materials, lighting, camera and other visual components
Position: 3D Artist
Category: Artist
Experience: 0.5 years | English: upper

Student of Kharkiv State Academy of Design and Arts

Hillel Project Management course

Metropolia University of Applied Science
3D graphic and visualization
Valovirta Design 
Motion Graphic Designer 
Animation for a website for Setlementtiasunnot
 
I worked as a photographer, also I have experience in animation and motion and web design.
I really love working with people that are open minded and passionate about reaching the company`s  and project goals.

I am passionate about creating concepts, memorable environments and props for games and different projects.
Position: 3D Artist
Category: Artist
Experience: 0 years | English: intermediate

Graduated from high school and now I'm a second year student at Lviv Polytechnic at the faculty of applied mechanics . Independent study of 3D modeling in 3Ds Max and texturing in Corona Render. I am currently taking English language courses
Volunteering from Ukrainian Leadership academy
september 2020 | decemder 2020
Position: 3D Artist
Category: Artist
Experience: 11 years | English: intermediate

Create low, mid and hi-poly models in 3Ds Max, Maya, Speedtree, Zbrush, Marvelous Designer. UVW layout in UV Layout and Rizom UV. Baking maps in different programs such as 3Ds Max, Marmoset, Substance Painter. Texturing in Substance Painter, Photoshop, Quixel SUITE. Rendering in V-ray(3Ds Max), Keyshot, Marmoset.
I continue to improve in the field of CG. Improving my texturing skills in Substance Painter. I also improve skills in the Unreal Engine 5
Warlock Games
3D Artist
July 2015 - Aug 2021
Project: WarThunder
Tasks: 
Сreating high-quality low and hi-poly models of military vehicles using technical documentation; 
Creating UV layout and baking maps for texturing; 
LODs and damaged vehicles;
Technical tasks.

3DREACH
3D Artist
July 2019 - Nov. 2020
Project: Microsoft Flight Simulator
Tasks: 
Сreating high-quality mid-poly models of civil aviation using technical documentation; 
Creating high-quality models of buildings of real airports.

Meerkat Clan
3D Artist · Фриланс
Dec 2014 - Apr 2015 г. 
Project: The Ride (Milestone s.r.l.)
Tasks:
Сreating high-quality low and hi-poly models of motorbikes using technical documentation; 
Creating UV layout;
Texturing; 
Technical tasks.

Blam! Games
3D artist/Visualizer
Apr 2013 - Nov 2013 
Odesa
Tasks:
Creation of the environment, characters,props, uv layout and texturing.
Creating and adjusting light and rendering scenes with ready-made animation.

3D artist/Generalist
Jan 2010 - Dec 2012
Mykolaiv
Tasks:
Creation of the environment, characters,props, uv layout and texturing.
Creating and adjusting light and rendering scenes with ready-made animation. Using all kinds of pipelines in work that were available in those years
I want to find a good studio with which I could seriously cooperate. Just continue to develop and contribute something of mine to the common cause
Position: 3D Artist
Category: Design
Experience: 3 years | English: intermediate


WEAPON MODELING
TEXTURING PBR
 TEXTURING
3D MODELING
CHARACTER MODELING
HARD SURFACE MODELING
DIGITAL SCULPTING
DIGITAL PAINTING
Position: 3D Artist
Category: Artist
Experience: 5 years | English: upper


Welcome!

I am a highly detailed oriented 3D designer with modeling & rendering skills and an image specialist&designer that well in all aspects of the 3D and visualization spaces in a wide range of services and spheres add I provide a high-end results for your business as required by you.

I provide the best communication and a clear working process with creative solutions for each task.
Escort from start to finish.

I have collaborated with the Bureau agency if you need complex solutions for your business, video production, or high-end photography for Amazon, 3D or etc.

We are also open to consulting you with any questions.

Feel free to contact me, to discuss the details, deadline, and price!
I AM CONSIDERING A VACANCY WITH FULL AND PART-TIME EMPLOYMENT IN THE COMPANY'S STAFF - from 1K/mo.

I use programs:
•Photoshop
•Illustrator
•3ds Max
•Keyshot
•SolidWorks

•Unreal Engine 4/5.1

My skills:
• 3D modeling
• 3D Animation
• 3D photorealistic visualization
• 3D for print
•Texturing

• Retouching and Image Editing
• Complex Photomanipulation
• Work with images for e-commerce
• and other.
•Lable design.

Best Wishes, Vladislav
Position: 3D Artist
Category: Artist
Experience: 5 years | English: basic

Mentor
Team Lead
Universal 3D Artist(Vizualization,Modeling,Animation,Blueprints)
With 5 years of extensive 3D experience, I have honed my skills as a versatile 3D visualizer, modeler, and animator. Over 2 years, I also embraced the role of mentor, guiding and empowering fellow professionals while ensuring the excellence of their work. Additionally, I possess 1 year of hands-on experience with Unreal Engine, enabling me to create captivating menus, interiors, exteriors, and immersive games playable with VR headsets or keyboards. Proficient in writing efficient blueprints, I take immense pride in my ability to craft engaging experiences that leave a lasting impact.
Animation, Game Industry, Visualization.
Position: 3D Artist
Category: Artist
Experience: 3 years | English: intermediate


With a passion for creating visually striking various character assets, I have strong foundation in modeling, sculpting, texturing and overall optimization aspects for real-time models I have the ability to transform any 2d concept into a 3d model.
Position: 3D Artist
Category: Artist
Experience: 4 years | English: upper


With more than 3 years of experience as a character designer in the video game industry, I have had the opportunity to work on various productions, especially for independent studios. Throughout my career, I have honed my skills in creating three-dimensional characters and creatures, bringing a unique blend of artistic talent and technical understanding.

My passion for video games goes beyond character design. During the last 2 years, I have also been involved in teaching related to the video game industry. As a teacher, I have had the privilege of passing on my knowledge and sharing my experience with passionate students, which has allowed me to strengthen my communication and leadership skills. I firmly believe in the importance of nurturing emerging talent.

As a 3D character and creature designer, I have solid experience creating unique and memorable characters that resonate with audiences. I have a thorough understanding of anatomy, shape, color, and texture, and am skilled in the use of specialized tools and software, such as ZBrush, Autodesk Maya, and Blender. My main focus is to bring to life characters and creatures that are authentic and capable of conveying emotions, thus contributing to the player's immersion in the game world.

In addition to my technical and artistic skills, I am a highly motivated, creative and detail-oriented person. I love collaborating with multidisciplinary teams and I am used to working in dynamic environments and under pressure. My ability to quickly adapt to new technologies and concepts, as well as my dedication to staying up to date with the latest trends and developments in the field of character design, make me an ideal candidate for this role.
Position: 3D Artist
Category: Artist
Experience: 0 years | English: pre


Without commercial work experience.
Interested in all efforts.
Position: 3D Artist
Category: Artist
Experience: 5 years | English: intermediate


~work alongside architects, contractors, and engineers to meeting clients’ expectations. 
~assist realtors in staging homes and apartments for sale 
~work with homeowners to find storage and style solutions that meet their needs. 
~find solutions that work with small spaces, unusual color palettes, and even complicated renovations.
~ use the knowledge of the color wheel, hues, and complementary shades can help to client’s find crowd-pleasant palettes. 
~  give clients a realistic idea of what their money can buy:  accounting for furnishings, labor, and even hidden costs when delivering a proposal
~ give  clients a reasonable due date, according to a realistic timeline.
Position: 3D Artist
Category: Artist
Experience: 1.5 years | English: upper


Worked 1.5 years in a company that creates hyper-casual games.
Worked on creating models, scenes, texturing, animation.
I have a portfolio of work and ready to prove my skills by completing the test assignment.
Position: 3D Artist
Category: Artist
Experience: 2 years | English: intermediate


Worked as 3d artist as a team member, and as freelancer. Performed tasks starting with simple retopology/optimization, ending with full pipeline of modelling&texturing low/high poly objects (mostly inanimate objects) sometimes doing realistic renders using Vray(Maya). Also have an experience in Substance Painter.
Looking for new team in which I can improve myself working on new projects
Position: 3D Artist
Category: Artist
Experience: 2 years | English: fluent


Worked as 3D artist for 1 year for startup MOOnPoly.io. My duties were giving feedbacks, creating 3D cahracters, offer some ideas for the game. 
For  creating chracters I used such softwere 
- Zbrush 
- Blender
- Maya
-Marmoset
Substance Painter
Definetelly no more work for casino.
Position: 3D Artist
Category: Artist
Experience: 0 years | English: pre

Worked as a 3D artist and animator in an indie company, participated in game jams and challenges from other artists.There is experience in working in a team and in creating game ready models.
Worked as a 3D artist and animator in an indie company, participated in game jams and challenges from other artists.There is experience in working in a team and in creating game ready models.
Position: 3D Artist
Category: Artist
Experience: 2.5 years | English: intermediate

My own projects at the ArtStation are my achievements
Worked as a freelancer in ZBrush for 2 year. Then I worked for a jewelry store for 2 months. This job was boring and convenient for the program I work in,  started working on my own projects for further development in this field.
I can work on anything, but if it's jewelry that requires small sizes, it will be difficult for me to work on it.
Position: 3D Artist
Category: Artist
Experience: 3 years | English: intermediate


Worked as an architect and designer for 3 years. 
I created concept projects of commercial buildings for developers, two of which are already under construction. 
Created interior, exterior, product visualizations, high-poly and low-poly 3d models, scenes.
Worked as a 3d modeler for NFT projects. 
Also I have high drawing skills in digital (photoshop, illustrator) and freehand.
Now I'm the designer of an office design project for an American company.
Position: 3D Artist
Category: Artist
Experience: 5 years | English: intermediate


Worked by interior visualizer more then 5 years.
Last years worked on creation lowpoly and highpoly models, locations and simple character animations for learning application and hidden games.
Have experince in creation 3d models and leading of 2 NFT projects.
Waiting for interesting work and professional growth.
Position: 3D Artist
Category: Artist
Experience: 6 years | English: basic


Worked for 3D artists, mobile games, did work on the environment, props, weapons, cars, UV, texturing, I strive for AAA games, direction, real-time hard surface, weapon,auto technique, props..........
Position: 3D Artist
Category: Artist
Experience: 2.5 years | English: fluent

- Worked as a team lead on some projects.
- Developed complex rendering pipeline, almost with no experience and on a tight schedule.
- I do 2D illustrations as a hobby, which helps greatly with 3d art.
Worked for DreamInk Studio as a 3D generalist for 2 years. Most of my work was related to the character creation pipeline for game engines. On some projects, I had the opportunity to be a team leader. The team was small (I was responsible for the work of only 2 coworkers), but it was still a useful experience.
In summary, my duties and contributions to the studio were:

- character modeling
- prop modeling
- texturing 
- rigging
- animating
- implementing models in the engine
- designing render pipelines
- concept art
- making tutorials and instructions for coworkers
Exited to work with other people to gain and share knowledge about 3D art and game industry.
Position: 3D Artist
Category: Artist
Experience: 2 years | English: upper


Worked in a company which doing products for VR. Have 2 years experience as 3D Artist. I did some realistic videos using Maya and Photoshop. Making game ready assets for VR, also setting up scenes in Unity.
Position: 3D Artist
Category: Artist
Experience: 1 years | English: intermediate


worked in an indie company as a 3D artist for 6 months, dealing with objects of the environment, as well as props and buildings.  Worked in such programs as Blender, Substance Painter.  I am currently learning Zbrush and plan to start learning Unreal engine 5
Position: 3D Artist
Category: Artist
Experience: 11 years | English: basic


Worked in the following companies:
Bravo Interactive 
Aerohills 
Electronic paradise 
ERS G-Studio
Shaman Games Studio outsourcing.
Participated in the development of games:
Witcher, werewolf, Little Bee Princess, Wonders of the Depths 2: Around
the World, Steve the Sheriff: The Case of the Missing Thing, Robin's Island
Adventure.
Position: 3D Artist
Category: Artist
Experience: 4 years | English: basic


Worked on 3D models for sale on sites and freelance for about 5 years. This gave me a good
understanding of the correct topology and accuracy of the model compared to the references.
Of course, this does not interfere with the development of creative concepts, but only helped to
improve the quality of production. There is also a skill in interior design, 5 years of training have
paid off in the field of 3D. Texturing skills are at a high level, I have been using Substance
software for about 2 years. During the year I actively worked on games with the mechanics of
"Match 3". I created realistic and stylized locations in isometry. I'm learning fast, which allows
me to get information about projects quickly and switch to other programs in a short period of
time.
Position: 3D Artist
Category: Artist
Experience: 0 years | English: intermediate

Worked on creating theme templates based on WordPress. Helped to create a huge addon based on Elementor.
Learned Blender from 0 by Youtube and some courses. Created own projects.
Worked on CMSMasters as a front-end developer.
Now working on NFT project with brother.
Preferring a team who will be tolerant of my learning all new things that are needed for work.
Position: 3D Artist
Category: Artist
Experience: 1.5 years | English: upper


Worked on creating stylized game ready characters, cars, props for a game similar to Mario cart.
I can create high poly, low poly, re topology, uv-map, bake, texture, hand paint, render. 
I can work on realistic assets as well. 
Programs I use:
-Blender
-Zbrush
-Substance Painter
-Photoshop
Position: 3D Artist
Category: Artist
Experience: 2 years | English: intermediate


Worked on individual small projects as a freelancer.I don't have much experience. I want to develop in the gamedev. I am considering any suggestions that will help me improve my skills and gain experience in the gamedev.
Position: 3D Artist
Category: Artist
Experience: 0 years | English: upper

Worked on several personal projects using Maya or Blender for modeling as well as Marmoset and Substance painter for baking, texturing and rendering. Currently I have done several Hard Surface personal practices.
Worked on personal projects and finished a year long 3D modeling course 3DMAYA Game Artist '21. I desire to work in Game Dev industry and develop my skills as a 3D Artist specialising in Hard Surface Modeling.