lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: Unity3D Developer
Category: .NET
Experience: 5 years | English: fluent


I am writing to express my deep interest in joining your studio as a Senior Unity Engineer. Your
company's mission to create a future of creative gaming, where players can share their ideas
and creations securely, resonates strongly with my passion for game development. I am
confident that my skills, experience, and dedication make me an excellent fit for this role. With a
Bachelor's Degree in computational physics and 5 years of professional development
experience, I possess a solid foundation in game development and a strong grasp of coding
principles. Throughout my career, I have worked on various genres of games, gaining expertise
in implementing game features such as Character, Camera, Controls, AI, and NPCs. I thrive on
solving code-related problems and am adept at automating development processes through
Continuous Integration and Development using GitHub, with integration of Slackbot. Beyond my
technical proficiency, I bring practical experience and a sense of responsibility to my work. I
have successfully managed products and team members, ensuring timely delivery and
maintaining a high standard of quality. Joining your organization would be an honor and a
privilege, and I am confident that I would make a beneficial addition to your team. In addition to
Unity 3D, I am well-versed in JSON and have experience with client-server interactions. My
familiarity with these technologies allows me to contribute effectively to the development of
secure and engaging gaming experiences. One of my key strengths lies in developing hyper
casual games that captivate players with their simplicity and addictive nature. I have a keen eye
for identifying game mechanics that drive user engagement and monetization opportunities.
Additionally, I have successfully implemented hybrid casual games that combine elements from
multiple genres, resulting in unique and compelling gameplay experiences. My expertise in
developing idle arcade games further demonstrates my versatility and ability to create diverse
gaming experiences. I am a collaborative team player who thrives in a fast-paced and dynamic
environment. I have experience working closely with artists, designers, and other developers to
ensure seamless integration of assets and features. I am comfortable taking initiative and
working independently when necessary, and I have a strong problem-solving mindset that
allows me to overcome challenges efficiently.
Position: Unity3D Developer
Category: Unity
Experience: 6 years | English: upper

These are my achievements:

- Developed dozens of games.
- Published a game on Google Play.
- Ported "Harry Potter And The Sorcerer's Stone" to Android.
- Deep understanding of game mechanics and how games work.
- Proficient in distinguishing game engines based on motion blur or physics/materials etc.
- Vast knowledge about games and everything related to them.
- Familiarity with the following tools:
  - Unreal Engine 4/5
  - Unity 3D
  - Construct 2/3
  - Basic Blender
  - Basic Pixel Art
  - Photoshop for game development, etc.

AI models I use(d):
- DALL-E 2
- Chat-GPT
- DALL-E Mini
- PolyCam etc.
I began my game dev journey when I was 6 years old, and now at 18, I have gained extensive experience in creating games using various engines, from 2D to 3D. I have had the opportunity to work with numerous programs and utilities that have proven invaluable for my game projects. In Blender, I crafted low-poly models, while in Aseprite, I honed my skills in pixel art sprite creation.

Throughout my career, I have developed numerous games, some of which are still available for download and play, while others have vanished with time. Notably, I have a released game on Google Play called "I Need Some Smoke." Additionally, I collaborated with a friend to create a mobile phone port of the cult classic game "Harry Potter 1." We learned about the game's mechanics, reworked models, and animations to be utilized in Unity 3D, fostering an English-speaking community that supported our project. Our work was fueled by passion and motivation, as we pursued game development without financial backing.
Position: Unity3D Developer
Category: Unity
Experience: 1 years | English: pre


I can work with following technologies:
- Unity3D, Android Studio;
- Unity animation, DOTween, Sprite Atlas, particle system;
- Photoshop;
- git(Bitbucket, GitHub);
- Admob, Firebase, Facebook, Playfab, AppsFlyer;
- Google Play Services, iOS Game Center, IAP;
- ARKit, ARCore.
Position: Unity3D Developer
Category: .NET
Experience: 1.5 years | English: intermediate

Significant level up in C# programming.
Increased my skill as a beginner artist using Photoshop, Illustrator and Figma.
Was able to assist in porting the game from Amico to Nintendo Switch by adding the necessary sdk and changing the inputs.
I develop 2D and 3D mobile games on Android and IOS, both multiplayer and single player. Participated in gambling and casino development. At the previous place of work I held the position of Junior Unity Developer.
I do not want to participate in the development of a casino.
Position: Unity3D Developer
Category: Unity
Experience: 0.5 years | English: intermediate


I developed few simple games for smartphones, now I want to improve my skills in the sphere of game development. I like any direction of development from mobile apps to VR/AR. I worked on mechanics for games and I like to work on the visual parts of games
Position: Unity3D Developer
Category: Unity
Experience: 1 years | English: upper

4 years of experience in freelance (not unity)
Created tiktok for publishing my games there and get 20k views
Very fast in learning new things
I developed projects for myself and published them on Google Play, itch.io, came up with the idea, concept, wrote the design document and did everything myself.

 I would like to develop a AAA game for an even more interesting and useful experience
Position: Unity3D Developer
Category: Unity
Experience: 3 years | English: intermediate

AWARD WINNING - EXHIBITION OF SCIENTIFIC AND TECHNICAL CREATIVITY OF YOUTH
All-Russian Exhibition Centre, Moscow, June 29 – July 2, 2010
I develop mobile apps and games for iOS and Android, write clear and flexible code that's easy to support by other programmers. Moreover, I have knowledge about whole mobile game development & release process.
Graduated South Ural Professional Institution as an engineer.
Six years of professional programming experience.

Portfolio: https://www.upwork.com/o/profiles/users/_~01fff7dc4f4a789eaa/
I want to take part in the development of an interesting game project, together with a team of highly qualified specialists. I hope that project will engage me and target audience.
Position: Unity3D Developer
Category: Unity
Experience: 2 years | English: pre


I develop mobile games on Unity 3d from 2018 to 2020.
Position: Unity3D Developer
Category: Unity
Experience: 3 years | English: fluent

I did implement a lot of cutting edge technologies. I know what Immutability and how to use it correctly. I do know about task paralleling even if it not officially supported. I have crazy-like performance and can make a lot of simple prototypes within a month. All of my company performance reviews  was good and passed without a single hunch.
I did a lot of games for my life. At first - I started with hypercasual game development, it was hard but it was very imaginative indeed. Also i did my own pet projects (educational), part of you can see on google play, another part you can see in private.
I worked a big amount of time with a big team (20+ people), so i do know how to be a part of big team and how to handle backend with backend requests\responses well.
My stack is: Strong Unity, good understanding of how UI works, and UI managment. TPL - task parallel library, I'm also good with it in Unity and outer. New Unity Input system.
In my opinion i have good knowledge of C# and C#'s latest features (which Unity doesn't support now)
Im trying to keep my code DRY and stick to SOLID principles. 
I know lots of  design patters, and almost of all my worktime been spent with MVVM architecture. I know DI on a basic level, and can work with it. I can work with Navmesh and level\design (if needed). I have basic knowledge of light baking using Bakery for Unity. Also i know how to optimize and debug games.
So in conclusion I guess I have a lot to share, but there's  more to learn despite my expirience.
I want to do big projects in kind and friendly team. That's all, nobody could make better  expression on project than your team.
Position: Unity3D Developer
Category: JavaScript
Experience: 0 years | English: upper


I did not work in any IT company in the past, so will tell about my experience outside IT-sphere. 

1) Manual worker in Budapest at warehouse for 5 months.
My first job abroad, manual laborer, nothing much about it the only part is that I had finally understood the point of learning English, and was using it all the time there (sadly, not much Hungarians speak English at all). 

2) De-boner(aka Butcher) in retail in Novus for 9 months.
I was very determined to get this job and I did it.
This job included deboning carcasses of pork, veal, beef, chicken ,turkey. Creating semi-finished products like sausages, meatballs, burgers, shashliks etc and of course serving customers!

Even though English was not required for this job I do believe it was helpful and increased our sells

3) Customer Support Representative (gambling business) - present time
 
We help and provide information to our customers from the UK, Canada, Australia, New Zealand, India and others (in chat and on calls)
Expectations:
I want to be a part of a good team (both profesional-wise and person-wise), preferably to have a QA Lead from whom I can learn and grown as a specialist

I want this future job to include everything in practice, not only on paper: Test Planning, Test Analysis, API testing, SQL commands, Test Cases, Bug Reports, Test Documentation, Selenium (in the future) and so on. 

I would prefer to work in office in Kyiv but also will consider remote offers
Position: Unity3D Developer
Category: Unity
Experience: 0 years | English: fluent

studied in German for 4 months, 2018
I do have skills and practical experience with Unity and C#. I finished few projects on my own (see my GitHub Account). 
I have advanced level of English and created countless software products as an SQL developer. I also have an analytical mindset.
I'm interested  in interesting entry level junior Unity 3d position
Position: Unity3D Developer
Category: .NET
Experience: 0 years | English: pre

I have two test projects on GitHub:

1) Vector2 and Vector3 C# unit.
2) Test game "Build Your Library" on Unity for company saint.wtf
3) Game "Drive To The End" (in process)
I don't have commercial working C#-development experience, I had worked as graphic designer in company 317.ua.
Position: Unity3D Developer
Category: .NET
Experience: 0 years | English: intermediate

Made 3 games, learned C#, know SOLID principles, know OOP principles, worked with physics in Unity, and wrote code using LINQ
I don't have experience working in a company, but I have my own experience. I've been creating games for more than 2 years. I've created 3 projects, but I haven't finished them completely. I know OOP and SOLID principles well. I also know a couple of programming patterns. Every day I learn more and more information.
Position: Unity3D Developer
Category: .NET
Experience: 2.5 years | English: intermediate

September 2012 First place in Made in Egypt Competition
November 2012 Winner of INJAZ EGYPT business competition (The Start-Up Program)
September 2012 Best project by the Public vote in EED (Egyptian engineering day)
April 2014 Winner of best overall Startup at Startup MENA competition "Creatre48 EdTech
November 2014 Won fourth place in INTEL business challenge in MENA region
February 2015 Won Shaghal computation for young innovators 
November 2015 Won Award of King Abdel Aziz for entrepreneurship in Saudi Arabia
IES Intelligent educational system that improve the quality of education and students concentration by converting the ordinary whiteboard to an interactive whiteboard and then sharing all written data to all attendees on their smart devices 
Touchizr is hardware product is working on converting the ordinary whiteboard to an interactive whiteboard check: https://youtu.be/w3IVDT37H3Y    
VBCard it’s a virtual business card in mobile application to solve all problems of traditional business card like size in wallet, papers damages, expensive printing, losing contacts etc. check: https://play.google.com/store/apps/details?id=com.ITI.VBCard 
Examination System that select random questions in small quiz and gave the result report after
Position: Unity3D Developer
Category: Unity
Experience: 1 years | English: intermediate


I have 1 year commercial experience with hyper casual mobile games. I have worked with Firebase, Appsflyer, DOTween. Have experience of publishing games to Play Market. Always ready to learn and create something new.
Position: Unity3D Developer
Category: Unity
Experience: 1 years | English: intermediate

I graduated with a bachelor's degree in computer science, studying for a master's degree in software engineering. Participated in the development of a woodworking course for the Ministry of Education and the website profosvita.online
I have 1 year experience in commercial development on unity. I am currently receiving a master's degree in software engineering. I have experience in developing products for mobile devices and personal computers. I also have experience in software product development for virtual reality and adaptive reality. I am actively looking for a job - places for development
Position: Unity3D Developer
Category: Unity
Experience: 1 years | English: intermediate

All games that have been created and released on Google Play have been modeled, programmed, and tested entirely by myself.
I have 1+ year of commercial work experience. I use Unity, Rider and C# to create games. I also worked with Admob to implement advertising, Firebase to collect statistics and few assets for animations, meshes etc. I have experience with publishing game into Google Play store.
Im ready to work with different projects.
Position: Unity3D Developer
Category: Unity
Experience: 4 years | English: upper


I have 2 years of experience as Indie Game Developer and 2 years of experience as Professional Game Developer.
I have worked on both PC and Mobile Games projects.
Projects: Hyper Casual, Hybrid Casual and Casual.
Remote work, flexible schedule
Position: Unity3D Developer
Category: Unity
Experience: 2 years | English: intermediate

When studying, I used books, articles, and videos, in general, all the sources of information that were available. I have my own projects, there were more than I listed in the projects column. Books about patterns - Gang of Four, game programming patterns, and the rest - from articles or participation in projects, good knowledge of the context pattern, dependency injection, event-based architecture, and basic knowledge ECS pattern. I worked with the udp and tsp network protocols.

    In between jobs, I was engaged in self-study and freelancing, more often it was in the relay of an additional person who worked on a separate system.

    About the Unity game engine, I work well with prefabs, I do good interfaces, and I can write utilities and editor windows. I created assemblies for Android, ios, web, mac os, and Windows. Can fully lead a project.
I have 2 years of work experience, 1 year of freelancing experience, and 2 years of personal gaming experience.

About work experience.
My last development experience was in gambling (creating poker), taking the place of a front-end lead for 1 year.
I did my projects for mobile platforms hyper casual
Half a year of experience in casual games
Half a year of experience in hyper-casual games

I spent a year in an English-speaking team

Worked on architecture and game logic, creating windows in the editor for localization and to help with level design
I want to make games or interesting projects, I can be in a team or do it myself.
Position: Unity3D Developer
Category: .NET
Experience: 0 years | English: pre

I have skills not only in writing scripts for Unity, but also in editing animations, created shaders and visual effects. I also pay considerable attention to the optimization of the project at the stage of its creation. I have knowledge of working with DI Container - Zenject and the DoTween plugin.
I have 3 projects in my portfolio, 2 of them are indie games: 2D platformer and 3d runner. He also took part in collective work on a 3d isometric shooter. I was responsible for the enemy management systems and their behavior.
Position: Unity3D Developer
Category: Unity
Experience: 4 years | English: intermediate


I have 4 years of game development experience. The games I develop are hyper casual and casual. Most of these games have been tested by Rollic such as CPI and KPI.
I specialize in SOLID principles, OOP, COP, Design Patterns. I have used online systems such as Playfab, Photon Pun2 and many tools such as DoTween, Obi(SoftBody and Rope) and I have knowledge. Some of the games I made:
-Fit Shoes(AppStore)
-Sneaky Eyes(AppStore)
-Gang21(AppStore)
-Higher(AppStore)
-Farm Fire (AppStore)
-Waterfall Flowers(AppStore)
-Mine Thief (AppStore)
-Down Hole (AppStore)
-Carrot Cut3D(AppStore)

You can take a look at some of my works that are not in the App Store on GitHub. My GitHub username is; JustFurky
Position: Unity3D Developer
Category: Unity
Experience: 0 years | English: upper


I have 5 pet-projects based on unity. Tetris clone, 2 runner games and two hypercasual games.

Tetris clone.
September 2020 - November 2020
Collider collision, UI-elements, coroutines.

Runner game where obstacles spawn on music beat.
September 2021 - December 2021
Audio manager, vector interpolation. post-processing, score
system, work with lights."

More info you can get by reading my CV or checking my github page.
Position: Unity3D Developer
Category: .NET
Experience: 5 years | English: basic


I have 5 years experience in C# and Unity. Use oop and solid principles in my code. Make native plagins for Android with Java. also know CSS, HTML, Json, Xml,  JavaScript. 
Work with Xcode, AndroidStudio.
Creating 2D / 3D games, AR apps (full cycle from zero to publication App Store & google Play). 

Skills:
 C#
 Unity 3D
 Rider
 Gameplay, Social, Levels Editors,
UI and Editor Tools, Analitycs, Ads, programming  UI/UX - Photoshop, illustrator, AF, Premier, Sketch
 Git - Bitbucket, Sourcetree
 Xcode, Android Studio
 App Store, Google Play
 Playable Ads
 3D Max, 3D Coat

Tools:
 UI - NGUI, DOTween, ITween
 Ads - Admob, Audience Network, Unity Ads, Appodeal, Applovin, Charbost, Vungle, IronSource, AdinCube
 Analytics - Unity Analytics, Facebook, AppsFlyer,
Appmetrica
 In-App - Unity IAP
 Social - Facebook SDK, Google Play Servises  Pushnotification - OneSignal, FireBase,
Unity Local Notification
 ScriptableObject
 Asset Bundles
Position: Unity3D Developer
Category: Unity
Experience: 1 years | English: pre

I have a high level of proficiency in C#. My skills extend to most of the tools Unity provides. I am confident in using object-oriented programming, SOLID principles and various programming patterns. I have hands-on experience developing my own 2D games.
I have 6 of my own projects published on GitHub. There are also a few other projects that have gotten lost but that I've been gaining experience on.

In particular, two of them are my first games, simple 2D clickers. Two more are 3D projects that I completed as part of the Unity course on working with 3D physics. And the last two are my latest achievements where I used various Unity tools and patterns. (CosmoDefend and TowerDefence)

I have extensive experience with various components of Unity, such as animation, lighting, profiling, user interface, 2D and 3D physics, sounds, materials and textures, components.
Position: Unity3D Developer
Category: Unity
Experience: 6 years | English: fluent

-Master's degree in Software Engineering
-Master's qualification thesis with the subject of Augmented Reality
I have 6 year of experience in Unity3D development. Over the years i've completed a number of projects of varying complexity ranging from casual mobile games to complex open source plugins.

My biggest projects are AR based apps:
    - AR navigation app that allows users to create paths in any place of the world and shere them with potentional customers of their establishment to help them navigate to the desired location. It's implemeted using ARFoundation and Googl's Cloud Anchors. Earliest version were IOS only and ARKit's ARWorldMap based.
    - AR furniture placing app similar to IKEA Place.It's implementation is based on ARFoundation without any additional client libs.

I was a lead dev on the projects described above
Position: Unity3D Developer
Category: Unity
Experience: 5 years | English: basic


I have about 10 years of C# experience and over 5 years of Unity experience. As an independent developer, I have not worked for any company. My priority is to deliver the desired work on time and to do it as efficiently as possible.
Position: Unity3D Developer
Category: Unity
Experience: 1 years | English: fluent


I have a little experience in building restful APIs. I was working with inner projects in Akvelon company for 4 months during my position as a trainee .NET Core developer. Then I got junior automatization QA position to get more experience in automatization testing. I was working as QA for 1.5 years where I was required to write UI and integration tests. Now I'm working as a Unity developer. I was working with games of genre hyper-casual for mobile devices. Currently, I'm leading a project for the USA police which called Dart Range in parallel developing big VR applications for trainees in different spheres from builders to architects.
Looking for interesting offers and ready to work in companies that ready to allow me to show my skill and interesting projects in which I could apply these skills. Also friendly team and warm tea.
Position: Unity3D Developer
Category: Unity
Experience: 10 years | English: upper


I have almost 10 years experience in IT industry, developed multiple games for both mobile platforms (Android and IOS), Kinect, AR and VR solutions.

In my company I'm responsible for the whole development process starting from an idea and ending with a product delivery to the customer
Looking for a company with dynamic work environment and well established work processes. Company which I can bring value by tackling challenging tasks and sharing my own vision