lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: Game Producer/Game Designer
Category: Unity
Experience: 11 years | English: upper


-Manage large internal teams for full game development and live operations
- Create general and detailed specifications
- Manage the team and deliveries
- Define the product pipeline and releases
- Prioritize feature improvements targeted at specific metrics improvement
- Help the team with any technical issue they may have
-Control the technical quality and coding best practices of the project
- Plan the work with the team
Work with interesting games
Position: Game Producer/Game Designer
Category: Unity
Experience: 3 years | English: intermediate

Got 60+ released Hyper Casual games in my portfolio. 
Also thousands of gameplay hours that I've spent in different Hybrid and Hyper Casual, Casual, Mid Core games, led to deep understanding of gaming environment.
OKiGeN
Game Designer
-Coordinating/collaborations with art designers, developers and 
-Creating and customization game levels
-Creating game design documents

Pawsome Games
Game Producer
Responsibilities:
- Creating design documentations;
- Customization game levels and creating creatives;
- Creating prototypes, play-tests;
- Analysis game metrics and game data.

Avaza Group
Level/Game designer
Responsibilities:
-Creating and customization game levels
-Generating ideas and game concepts
-Creating game design documents
-Developing new game mechanics
Looking for good - vibe team. I'm confident in my ability to come up with interesting ideas. Got strong knowledge of current Hyper Casual market.
Position: Game Producer • GameDev
Category: Unity
Experience: 2 years | English: intermediate

• Experience in game development.
Skills: 
• 3 years’ experience in game production field and in supervision field. 
• Participated in games of different genres. 
• Experienced in: team management, long and short-term project scheduling and execution.  
• I am always worked as a Head of Team (Game Designer+Developers+Artists) role, not like single.  
• Experience handling large, multi-disciplinary feature teams developing towards specific deadlines and delivering to world class quality. 
• Effective at driving order out of uncertainty, excellent prioritization and decision making skills. 
• Ability to translate creative and technical discussions into readable and understandable summaries without losing significant concepts or details. 
• Verbal and written communication skills - Intermediate English.
Key Roles & Responsibilities (in short): 
• Planning & Execution. 
• Communication & Leadership. 
• Release Management. 
• Process Improvement. 
---
What you may offer:
• Invitation for an one or two (in total) interviews. 
• 24 days holiday, including birthday. 
• Skilled team in my power, especially I will request very skilled Game Designer and User Acquisition Manager. 
• Welcome kit, including laptop.
Position: Game Producer / Lead Game Designer, Product Owner / Product Design Director
Category: Unity
Experience: 11 years | English: upper

80+ million players in web and mobile
2 hypercasual hits with 20+ millions downloads
Top games charts in Google Play
Worked with biggest mobile game publishers (Voodoo, Azur Interactive, King, TabTale, and many more)
Twice Adobe Mobile Award Shortlist
Multiple Newgrounds Daily Awards
Mobile, web applications and games development 
Product directing and analytics
UX/UI design for mobile applications and games
Blockchain and web3 economics
Creative concepts/art for mobile applications and games
Leading both designers and developers team up to 10 people
Interactive/server programming(Action Script, Unity C#, Javascript/Node.js, 
Android Java, Python)
I am interested to work with a mobile mission-driven product and mobile games. I really like to explore markets and create new ideas or develop known models for more wide audience.
Position: Game Producer | PC Games | Mobile Games
Category: Unity
Experience: 1 years | English: pre

Led teams including 10+ specialists.
• 5 years of experience as a Team Manager in GameDev. 
• 1 year of experience as a Producer in GameDev.  
• Deep understanding of game development processes and pipelines. 
• Production schedule and roadmap. 
• Ideas creation that have added value for the game (content, processes, tools, etc.). 
• Deep knowledge of Waterfall (my most favorite, because most efficient) project management techniques and approaches. 
• Ability to run a team with very effective supervision. 
• Attention to details. 
• Track performance. 
• Time management. 
• Budgeting. 
• Visual direction. 
• UX/UI design. 
• Experience in collaborating with Sales team (to ensure strong promotion of products). 
• English — pre-intermediate.
— Must have: salary fixed in USD. 
— Must have: Game Designer/Mathematician + Game Analyst under my control. 
— Must have: laptop not MacBook. 
— Must have: cozy office. 
— Must have: at least 21-day paid vacation + 5 days paid sick leave. 
— Will be plus: corporate parties, medical insurance, lunch compensation. 
— Any games genres, except hyper-casual and gambling.
Position: Game Producer, PM
Category: Project Manager
Experience: 2.5 years | English: upper

Experience working in a crisis period, saving the project and delivering all key features in-time.
A Game Producer with 2+ years of experience and 11 years of experience in GameDev overall. Good understanding of the full cycle of game development. Familiar with Agile methodologies.
Strong passion for games playing and creating. Looking to leverage my knowledge and experience into a role as Game Producer or PM. Preferably PC or console games. Location –
Kyiv
Ambitious AAA game project, preferably PC or console
Position: Game Producer | Product Manager
Category: Product Manager
Experience: 9 years | English: upper

LTV x2
Retention +25%
Top Grossing Kids China
Google Play Store Listing Certificate
Patent UA №63935
- 9 years in Mobile development;
- 4 years in Gamedev;
- 50+ prototypes;
- studio producing from scratch;
- launch new products;
- developing strategy, and vision;
- game evaluation, roadmap prioritization, A/B testing, Live-Ops;
- technical background;
- creative thinking with clear data-driven decisions is my SUPERPOWER.
Mobile gamedev / useful B2C product
Position: Game producer, Product manager, Product Owner
Category: Product Manager
Experience: 6 years | English: intermediate

• successful experience in publishing more than 10 projects 
• implementation of design processes
• implementation of the work of the department of artists and designers
• complex product management: from ideas to final releases on multiple platforms;
• new features development: research, discovery, description, development, control;
• product roadmap development;
• UI and UX prototyping;
• backlog maintenance in JIRA;
• product metrics (KPIs) analysis;
• analytics infrastructure development;
• tight interaction with PMs, QA, developers, analytics, data scientists, designers, UA manager;
Position: Game Producer/Product manager/Product Owner/
Category: Product Manager
Experience: 10 years | English: intermediate


- Comprehensive product management from idea to final launch on various mobile and social platforms;
- Experience in managing multiple projects simultaneously;
- Successful launch of more than 10 projects;
- Experience in project management as both a publishing game producer (overseeing projects of partner game studios) and a game producer with an in-house development team;
- Development of new features based on product requirements, starting from preliminary analysis of current metrics and identified project issues;
- Live-Ops management of projects;
- Conducting A/B tests and audience segmentation to validate different hypotheses;
- Creating and maintaining project documentation, including weekly status reports and project plans;
- Product roadmap development;
- Analysis of project's product metrics (KPIs);
- Ability to multitask and adapt to changing circumstances;
- Managing backlog in JIRA.
Position: Game Producer, Product manager, Project manager, Product Owner
Category: Product Manager
Experience: 11 years | English: upper


Experienced product manager/game producer. 17 years of experience. 
Genres: gambling, social casino, casual games.
Platforms: PC, iOS, Android, Amazon, Web, Facebook, X-box.
Position: Game producer, product manager, senior PM, head of development
Category: Project Manager
Experience: 11 years | English: fluent

Developed and released 10+ game titles, initiated and managed successful features for existing titles.

SUMMARY: Detail-oriented, Self motivated, fast learner, independent, Experienced game developer with wide background in search of skills improvement and experiencing new tech stacks, environments, domains.
XP: Leading, Managing teams and projects 10+ yrs.
Programming, Engineering: 20+ yrs.

Developed and released 10+ game titles, initiated and managed successful features for existing titles.

Skills:  Game development, Client communication, team leading/building, game design, concept and vision, scram/kanban/agile/waterfall, project management, planning, delivering, aсtionscript3, javascript, typesccript, solutioning, prototyping.

Perks: User-centric. UX fanatic. Proactive. Independent. Goal oriented. Fast learner.

Roles: Director, Producer, Developer
Casual, mobile, multiplatform games - full cycle development. Porting, Localizations.
Stack: as3, c++, Adobe Air, native iOS Android.

Prototyping expert. 
Internal tools, POC, rapid feature/mechanic prototyping. 
Stack: JS, AS3, node.js
.
Programming: Games - engine, core, mini games. Memory mgmt, resource/performance optimization. Javascript, typescript, node.js, actionscript  3, c++.
Position: Game Producer / Product Owner
Category: Unity
Experience: 9 years | English: upper

- More than 3 years of expertise in gambling projects (slots and table games)
- Released 10+ games in Product owner/Game designer role
- Owned and released a desktop and mobile UI for slot games 
- Owned and created requirements for HTML5 universal engine for slot games
- Finished a course Agile Fundamentals by E5 trainings
- Game UX/UI Design Certificate 
- Took a part several business trainings (communication, motivation, team leading)
- 9+ years in Game Dev (casual, casino, mobile and desktop games)
- 3+ years working in gambling 
- Successful project development and delivery 
- Experience working with worldwide market (Europe) 
- Work in Agile/Scrum environment 
- Huge expertise in creating requirements for Development, Art, Sounds and Mathematicians teams 
- Expertise in Google Analytics and BI
- Expertise in UX/UI 
- Experienced gamer
- Ability to work both in a team and independently, desire to learn
Flexible schedule, social benefits and good office location
Position: Game Producer/Product owner/Product manager
Category: Product Manager
Experience: 6 years | English: fluent


- knowledge of the techniques and complete life cycle involved in game development
- good understanding of game market trends and customer requirements
- working with different task tracking systems (Jira, Redmine, Trello) 
- knowledge and experience with end-to-end production of games
- excellent communication skills, both conversational and in writing
- excellent people management skills, with a friendly and flexible approach
- positive attitude and has the ability to handle multiple tasks and meet deadline
- project planning and organization of the workflow
- responsible for planning budget in every stage of the production
- building roadmaps
- creating KPIs for the team 
- analyzing the market
- gather and provide both design and development feedback to developers
- prepared weekly reports on the project schedules and the milestones achieved
- risk management on the project
- players behavior analysis
- product development from idea to release
Position: Game Producer | Project Manager
Category: Project Manager
Experience: 3 years | English: upper

Associate Producer of a full-cycle project: 3D mystery adventure game with detective story (Mac/PC/Steam)
As a Junior Game Producer, my main responsibility is to assist senior game producers in managing and overseeing the development of video games from start to finish. I work closely with various teams, including artists, programmers, and designers, to ensure that projects are delivered on time, within budget, and to the highest quality standards. My duties include creating project timelines, managing resources, identifying and resolving issues, and communicating with stakeholders. My goal is to grow my skills and experience while making a valuable contribution to the success of the game development team.
Seeking a dynamic role where I can unleash my skills and passions to make a meaningful impact.
Position: Game Producer, Project Manager
Category: Product Manager
Experience: 8 years | English: upper

PRODUCED PROJECTS
SNAPCHAT INC. 
Games 
More than 60 casual games were released by me as a producer (~15M Daily Active Users)
- Produced multiple projects in parallel, produced  3-5 mini-games per month;
- Analyzed metrics, made conclusions, conducted AB tests and improved products by implementation best practices. Improved Conversion of entrance to the game 7 times (from 2-5% to 35%) 

Augmented Reality Filters (Lenses)
More than 400 lenses were released by me as a designer/ manager, some of these lenses became hits of the years (~160M Daily Active Users)
- Led and shipped best-of-class designs that significantly increase user engagement and conversion rates (+100% above average);
- Established an efficient and effective agile process & workflow across Product, Concept Artists, 3D\VFX Artists, and Engineering team;
- Improved production processes, implemented new process that helped to significantly optimize the size of the archive of projects, improve product performance and increase user metrics using smart optimization and attention to the details;
- Developed facial morphs and facial beautifications in Lens Studio, most of my concepts showed success metrics (minimum +20% above average);
Passionate Manager with over 11 years of experience in IT (game development and social network, mainly management and creative roles) with a strong production background focused on delivering best-in-class products to the end customer with strong attention to all the details. I understand the connections between creativity and business goals and know how to pass the vision to the production team and achieve the set goals. Driven, and creative, with a strong ability to adapt, communicate, analyze, and organize. A flexible problem solver with an open mind about new ways to resolve issues, resulting in successful outcomes.
Position: Game Producer, Senior Game Producer
Category: Project Manager
Experience: 9 years | English: fluent

Successfully re-shaped very hard 3-year collaboration with other studio withing 1 year - stopped the overtimes, re-structured the planning, improved community sentiment by balancing planning of new feature releases and fixing/polishing the game itself

Build from scratch brand-new collaboration with new studio, agreed on scopes, responsibilities, negotiated on Directors level.
Efficiently navigated through challenges of under-stuffed team, hiring and ramping up a team during covid, full remote.
By raising flags and highlighting risks to other stakeholders prevented harsh overtimes and re-work.

I have brilliant understanding of full-development cycle with multiple stakeholders and departments involved: production, QC, QA, compliance, business, marketing.

Use data-driven development approach and always push for Playtests and big QC passes to be managed and requested by production.

Built strong dedicated team with a small start with no seniors or leads to 70 ppl in total, recognized and acknowledged for it's competence and experience.

Managed own gaming start-up as Game Producer and co-founder, covered business, finance and due-diligence, reports for investors.

Conducted hundreds of interviews and tens of development plans.

With support of my leads and seniors, I have very strong knowledge on tech I am working with, and I can see risks and understand the project tech pillars.
I am a Game Producer, and even more than games, I love game production. I’ve worked with: PC, consoles, streaming, social, mobile || Casual, AA, AAA || Educational, puzzle, action, gambling, adventure, survival || Corporations, start-ups, educational courses, conferences || Teams up to 70 ppl.

My superpower is to navigate through challenges ensuring comfortable productive environment. Strategy, empowering people and result ownership shape my core as a manager, wrapped with smooth communication and servant leadership.
Inspired by people and games they create.

Searching for top management role with strategical impact on product, team or studio. Relocation to Europe, hybrid format of work or remote, preferences goes to Germany, UK, but open to any location.
I expect high level of responsibility and autonomy, clear expectations from my work and good work-life balance.
Projects AA, AAA, any platform.

No russian leaders as stakeholders or directors, russian-based teams, russian markets.
Position: Game Producer / Senior Manager / Program Manager
Category: Project Manager
Experience: 10 years | English: fluent

- Predictable delivery process
- Monthly and bi-monthly release cycles
- 24/7 product reliability (for high business value products)
- Crafted dev contracts for key dependencies
- Rising strong Dev and QA Leads
- Team motivation and performance management
- Distributed team management
3.5 years of experience in product Gamedev (not gambling), 5+years overall as IT Project Manager. Hands-on knowledge of Scrum, Kanban, Scrumban, Waterfall; history of success in Change Management, team restructurization and process optimization. Have experience of integrating SDLC, Git workflow, Continuous Integration on team and department level.

Over past years successfully delivered multiple products and features including high-load applications, game and business portals, web & mobile SaaS. Took additional responsibilities of Integration Manager, Game Customization Manager, Delivery Manager. Managed full-cycle teams of 20+ subordinates.

Have good understanding of business needs, managing expectation and building transparent processes.
Position: Game product analyst
Category: Data Analyst
Experience: 5 years | English: intermediate


•	Work experience with SQL (MySQL, PostgreSQL, TSQL and BigQuery);
•	Preparing reports and dashboards in PowerBI;
•	Experience in integration reporting flow (Power BI and other systems);
•	Experience in setting tasks for analysts and reviewing them;
•	Analysis of the results of A/B tests;
•	Experience in organization and initiation of transition from Amplitude to Firebase (BigQuery);
•	Preparing of KPI reports;
•	Work experience with analytics systems DevToDev, Flurry, Game Analytics, FireBase (BigQuery);
•	Making hypothesis of improving project metrics based on the conducted research;
•	Experience in building technical requirements specification for the implementing of events in DevToDev, FireBase (BigQuery), MS SQL server systems;
•	Knowledge of qualitative and quantitative project metrics (DAU, MAU, WAU, LT, LTV, Retention, etc.).
Position: Game Production Director
Category: Unity
Experience: 7 years | English: upper

I had worked on many different games and taken part in full production cycle.
= Looking for a Game Production Director position = 
Ꮻ 15+ years experience in game industry in different roles. 
Ꮻ I hired and directed internal and external game developers, 2D-artists, 3D-modelers and animators. 
Ꮻ Providing leadership to achieve maximum efficiencies and growth in line with the company’s vision and strategic objectives. 
Ꮻ Established and optimized procedures and workflows to improve the efficiency of the operation in game production. 
Ꮻ Experience in designing and implementing UI artwork for mobile games. 
Ꮻ Strong visual design skills and understanding of usability design principles. 
Ꮻ Experience in creation a cartoon and stylized icons, pop-ups. 
Ꮻ Strong knowledge of layout, color and composition. 
Ꮻ Ability to work well within dynamic, cross-discipline team environment.
*** Only Ukrainian GameDev or iGaming ***
Position: Game Programmer
Category: Unity
Experience: 3 years | English: upper

Godot Wild Jam #46 participant. Our team scored #14th place.
Have broad knowledge of game development: development of gameplay features, third party SDKs integration, shaders and engine tooling. I understand general programming principles as well as game specific principles. Can work with big codebases.

Worked on several released projects. 
Maintained big mobile idle-game project with millions of player across the world. 
Developed from scratch mobile casual game.

Fast learner and team player. Worked in different teams: single office, remote, big and small ones.
Looking for a team of people, who interested in game industry and likes to actually play video games :).
Position: Game Programmer / Network Programmer
Category: Unity
Experience: 2.5 years | English: upper


- Internship, 8 months:
Developing a 2d multiplayer game with basic online services. 
Gameplay, Multiplayer, Networking(object replication/network topologies/reliability/latency handling/security), Online Services(authorization/matchmaking/leaderboards)
C++, C#, .NET, git, Docker.
- Junior Network Programmer, 2 years:
Working on a AAA game in the network team.
designing and developing new features / adding features to the existing systems / fixing bugs and crashes / supporting gameplay programmers / cpu optimization / performing analysis and optimization of network traffic / integrating a voicechat solution into the engine.
C++, a bit of C#, Perforce...
- Personal project:
Creating a simple 2D multiplayer game with SFML.
Reliability built on the top of UDP packets / Sessions / Client-Server / cross-platform(Linux,WIndows).
Position: Game Project Manager
Category: Project Manager
Experience: 11 years | English: fluent


I've been working in gamedev for more than 10 years with huge focus on mobile free to play games. During this period of time took part in projects at different stages of their life from concept to post-live support, have been leading various teams (from 5 to 45 people) total and worked with various IP owners such as NFL, Disney, Playrix, Sega, Hasbro, ABC.
Would love to lead a single project from deep pre-production to release and beyond. Would love to challenge myself in leading a team of other PMs.
I am definitely not down for gambling and slots. Also, I would not work with russian and belarus companies
Position: Game QA
Category: QA
Experience: 4 years | English: upper

3 shipped AA (AAA) projects + post-release support
•  Experience in testing games on PC (Steam, EGS, GOG), Xbox, PS4, and PS5, 
•  Understanding of game development life cycle and testing process
• Experience in performing different types of testing (functional, compatibility, localization, cross-platform, regression testing)
• Creating and maintaining test documentation (test cases, checklists, QA guidelines)
• Bug reporting and task management in Jira
• Working in coordination with other development teams during the full production life circle (analyzing feature design documents, testing prototypes on test maps in UE4, testing builds in different launchers and on various platforms)
• Experience in mentoring new employees, tasks distribution, and communicating with external teams
• Post-release live support