lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: GameDev/UnrealEngine
Category: Unity
Experience: 4 years | English: intermediate

Finish more than 15 project in Unreal Engine ( PC- mobile-simulators), I have some certificate from programming C#-SQL Oracle 12C, Unreal Engine and o.
I worked Leading specialist on 3D modeling in DN-TECHNOLOGIES
VFX – SFX specialist
Technical artist
Middle UE dev
Team lead
Developing project concepts and maintaining optimal workflow
Working with senior developer to manage large, complex design projects for corporate clients
Carrying out quality assurance tests to discover errors and optimizing usability.
VFX
SFX
UNREAL ENGINE 4-5
GAMEDEV
MOBILE GAMES
BLENDER
C#
ADOBE PHOTOSHOP
QUIXEL BRIDGE
GIT
OOP
New experiences
Position: Gamedev Writer / Content Writer / SMM
Category: Marketing
Experience: 5 years | English: fluent

• Won the nomination for “Best Fantasy Short Story” in an all-Ukrainian Literary Competition
 • Somehow managed to win a Magic: The Gathering competition
 • Helped to create several great websites. Wrote content for them, developed content plan, assisted designers with visuals, contributed to the QA process, etc 
 • x5 multiplied social media followers for a company
 • Interviewed a few eminent game development companies
Hello there, I'm Arthur, and I've always enjoyed well-written narratives and high-quality text. I'm also an avid gamer and the local fantasy guy, obsessed with all kinds of neverlands.

Currently, I work in Gamedev and plan to stay there for a while, gradually shifting focus toward Narrative Design.

Work Experience:
 • 3+ years as a Content Writer/SMM in Gamedev and IT industries. 
 • 2+ years as an Academic Writer

Skills:
 • Experienced in writing almost all kinds of marketing texts 
 • Video editing (Davinci Resolve)
 • Photo editing (Figma, Photoshop)
 • WordPress CMS
 • Interviewing 
 • Story and dialogue writing

Education:
 • Writing Mastery course at Litosvita - a year-long annual program with 140+ hours of studying and practice
 • Master of Arts in Philology (faculty of Romance and Germanic  Languages at The National University of Ostroh Academy)
 • Ph.D. in Marketing ( in the process)
Obviously, no russian-related stuff, please.
Position: Game Economy Designer
Category: Unity
Experience: 2 years | English: upper

Construction of the curve of interest, balance tables.
Confident use of Excel
MatStatistics, fuzzy mathematics (work with expert estimates, inaccurate data)
Understanding the features of games and genres, game mechanics.
Understanding the processes of creating a game.
Great gaming experience in almost all genres.
Experience in completing GDD
Tasks algorithmization, programming in C ++, .Net, Python.
Building math models in MatLab and MathKad, Python.
Working with databases.
The ability to articulate thoughts clearly
Ejaw Estonia OU
Game balance
May 2022 - Dec. 2022
-Analytics of competitors' games
-Analysis of existing mechanics
-Drawing up a mathematical model of player progression
-Monetisation design
-Development of game concepts, compilation of GDD
-Balance testing, making adjustments to feature and balance implementations


Whimsy Games
Dec. 2021 г. – May 2022
Game economy
Ukraine
-Monitoring of game balance, developing game economy and monetisation
-Working with questions regarding probability theory and mathematical statistics
-Development of game concepts, testing of new game mechanics

CREATY
Jan. 2022–April. 2022
Game mathematics, game economy
-Proposed and described ideas and features for improving algorithms, parameters and metrics;
-Kept the description of matchmaker algorithms, game economy and prices up to date;
-Tested features on a prototype and suggested parameter changes.

Freelance
2021-2022
Game Economy Designer
Work in projects:
Idle, card games, economic simulators, Match 3, etc.
- analysis of existing mechanics and balance;
- making changes to the balance (or a complete recalculation of the balance)
- calculation of the economy when introducing new features, the economy of LiveOps events;
- optimization of deficit and surplus points, interest curve.

Mystic dream game
2020-2021
Game Economy Designer
analytics of competitors' games  
calculation of  mobs and player stats
Design in-game balance, leveling and progression systems
monetisation development
impact prognosis,creation of an interest curve
Position: Game Economy Designer
Category: Unity
Experience: 3 years | English: fluent

- Completed comprehensive market research focused on Web3 gaming, providing insights across diverse gaming genres, contributing to informed strategic decision-making
- Planned and executed integration of Web3 technologies into traditional gaming
- Engineered mathematical models to strike an optimal balance between F2P and P2W player experiences, ensuring both financial success and equitable gameplay
- Game Conceptualization: Helping clients brainstorm and refine their game ideas, including gameplay mechanics, themes, and overall vision
- Gameplay Mechanics Optimization: Analyzing existing gameplay mechanics and suggesting improvements for better player engagement and retention
- Multiplayer and Online Integration: Advising on the implementation of multiplayer features and online components, such as leaderboards, tournaments, or social integration
- Game Monetization Strategies: Development of effective monetization models, including in-app purchases, ads, or premium pricing, while maintaining a positive player experience
- User Engagement and Retention: Creating strategies to keep players engaged over the long term through events, updates, and community building
- Market Research and Analysis: Conducting market research to identify trends, target demographics, and competitive analysis to inform game design decisions
- I will not accept any offers, which require screen recording or any other type of privacy-breaching software
- I do expect clear expectations from each side along with transparent communication
Position: Game/Economy Designer
Category: Unity
Experience: 3 years | English: upper


4 years of experience as a successful Top-Rated Freelancer on UpWork in Graphic/Game Designer.
Working in Construct3, Unity, Clickteamfusion 2.5, GameMaker.
Have experience in all tools for creating and improving the design of various objects and projects: Adobe PS, AI, ID, AE, Figma, Canva, skills for working with web design and applications: JavaScript, HTML/HTML5, CSS, experience in Unity and other tools for creating games. 
Familiar with technical processes and agile methodologies (Scrum, etc), I work well in a team and interact with various specialists, adapt to the conditions, learn easily and if necessary, take on additional responsibilities.
Experience in creating product design, product blanks, 3D models and samples, clothing blanks, etc. Also own a stack of office programs: Microsoft Office, Excel, Word, PowerPoint, etc.
Position: Game engine programmer
Category: C++
Experience: 3 years | English: upper

1. Unreal Engine (for PC multiplayer shooter):
    - deep work with renderer: couple of shadows/lighting optimizations, implement some advanced techniques;
    - game build profiling (renderer performance);
    - create and manage gameplay C++ components;
    - experience with material editor.
2. Create 3d gamblings using OpenGL (Qt) and WebGL (QML) for Raspberry Pi platform (includes large textures and skeletal animations).
3. Implement Unity (Cg) shaders for texturing optimization.
C++, Unreal Engine 4
OpenGL, DirectX 11, WebGL
HLSL, GLSL(GLSL ES), Cg (Unity)
Qt
physical and math skills
Git, SVN, Mercurial, JIRA
Game development prefer (graphics and rendering).
Long-time projects.
Tasks with mathematical background.
Professional growth.
Flexible working hours.
NO relocate. NO remote.
Position: Game, Graphic developer
Category: JavaScript
Experience: 3 years | English: upper


I’m am highly motivated, persistent and ambitious worker. I strive to be a part of a
young and continuously growing team of professionals. I really enjoy dealing with difficult and challenging tasks, thus finding the answers to such problems is the highest feeling of accomplishment for me. I want to be a part of the project that does something useful and valuable.

Current experience: 
Taking part in the design and prototyping of gambling games, from idea to end product, thus gaining significant slot experience. Taking part in development of client visual parts of games, written on TypeScript and Pixi.js library, and math rules implementation on Java. Working on game features with focus on performance, maintainability and quality. Identifying and resolving development problems.
Position: Game & IT Project Manager
Category: Project Manager
Experience: 11 years | English: upper

Managed a project for the full deployment of the State registry system with smart integration to other platforms of the Goverment Structure.
I am also a Game Designer and currently leading several Game Development projects.
13+ years experience in Project management. 
IPMA ICB4 Level C Certified Project Manager
I have 4 years of experience in a GM position.
Worked with both private and government projects.
I hope that future cooperation will open up new horizons for me in this area.

• Detailed project development
• Constant communication with clients
• Risk management, problem solving
• Building connections within the team
• Motivating the team
• Agile
• Meister Task
• Jira
• ASANA
• ARIS EXPRESS
• Development of diagrams
• Full support of IT projects
• Full Support of Web Projects
• Full support of Video Game Projects
• Turnkey project launch
• Strategy research
• Business Plan Development
• Development of a Financial Strategy in a cooperative with the
Accounting Department
• Development of Terms of Reference
• User Guides development
• Trainings
• СRM
• Customer satisfaction strategy 
• Reception submission of the first documents
• Confirmation of Mylstones
*** Working with turnkey projects
• Idea development
• Development of stylistics policy
• Development of technical roadmap
• Development of diagrams
• Formula development
• An integrated approach
• Stress resistance
• Multitasking
• 8+ year of Project management for Game Development market
Find an ambitious team ready to take their projects to the TOP level.
Position: Game/Level designer
Category: Design
Experience: 1 years | English: intermediate

- the game from scratch was created in devs&designers team
- further game presentation on event 
- more than 500+ levels were designed
I'm a game/level designer, create levels for casual games like match3, tap 2 and bubble shooter. I'm fond of game design, creation of unique user experience is my passion. My aim is to improve my current skills, find new approaches in game design.
Position: Game / Level Designer
Category: Unity
Experience: 1 years | English: pre

I have great playing experience in console, computer and mobile games, especially Match-3 and HOPA games.
I started my way in game industry as iSPY-level designer in VOKI Games more than 1 year ago. My experience includes creating levels, writing documentations, game balancing, and communication with team (other level designers and programmers/artists/animators/translators/QA/PM).
Also, I make an attempt to do my level design skills better, and try to learn on my own, how to create levels according to Match-3 and Solitaire design rules.
In addition, as a musician, I have experience with creation and editing of original and pre-existing music and sound.
Position: Game / Level Designer
Category: Other
Experience: 2.5 years | English: upper


scripting, game metrics alalysis, game design, graphic design, photography, unreal, f2p, monetizing, sound design, game mechanics, level design, Project Management
Position: Game / Level Designer
Category: Unity
Experience: 3 years | English: intermediate


VOKI Games - Game Designer
Jul 2022 - Present
Responsibilities:
- design of features, events;
- work on game design documentation;
- balance and adjust gameplay;
- manage tasks for artists, programmers, etc;
- provide and process feedback;
- analysis of released features;
- quality control.

Playkot - Game \ Level Designer
Feb 2021 - Mar 2022
Responsibilities:
- concept design;
- level design;
- feature design;
- work with technical project environment (Unity, Git);
- balancing;
- maintaining gdd;
- task management.

QS Games - Game Designer
Aug 2019 - Jan 2021
Responsibilities:
- concept design (main game content, temporary events);
- narrative (all in-game elements);
- balancing;
- level design;
- maintaining game design document;
- gathering and analysis of game metrics;
- work with content using project editor and additional tools;
- task management;
- mentoring.

QS Games - Game Analyst
Nov 2018 - Jul 2019
Responsibilities:
- gathering and analysis of game metrics;
- maintaining game statistics reports;
- work on the development and improvement of custom analytical tools.
Position: Game, Level Designer
Category: Design
Experience: 1.5 years | English: intermediate

There is an extensive experience in the program FL Studio, Studio One. More than 5 years I practice music. There are 2 full projects with total number of the written compositions more than a hundred pieces, at least. Wrote also music for trailers, game maintenance in games and even the movie.
In addition, I write books in genres of a fantasy, mysticism and horrors.
There is also an experience in creation of rollers, drawing and also playing a guitar (too, more than 5 years).
I have experience in leveling design and working with Unreal Engine 4. I also have experience with 3D, namely Blender, Substance Designer.
Work is more than a year on the game designer's position.
Duties and tasks:
— support of the existing project;
— release of weekly updates; 
— creation and also integration of new game mechanics;
— creation of characters, writing of subject lines;
— order 2D and 3D of objects, quality control of objects;
— analytical part, monetization.
It would be desirable to begin work on full-fledged PC games in genres of MMORPG, Survival Horror.
It would not be desirable to be engaged in projects of Match-3 of games, "slots" and also, mostly, mobile games.
Position: Game/Level Designer
Category: Unity
Experience: 3 years | English: intermediate

Adore game design and game jams for many years. 

Зrd a place in Jam Nation. The Snapchat favourite game. I participated as a Game and Level Designer.

Study С# in my spare time :)
Hello!

I'm a Game/Level Designer since 2020. Have a strong understanding of game and level design theory, current-past gen. Most of my expertise related is to Unity and UE4 technologies.

The main skills are:
- Creating GDD. Development and maintenance of design documentation;
- Produce Technical Design Documents for programmers' teams, 3D/2D artists;
- Creating early game concepts and pitch documentation. Gameplay, balance, economy, monetization.
- Analysis metrics and adjustment of the balance together with the analytics team;
- Conducting AB tests, analysing results and creating reports and tasks based on it;
- Prototyping in Unity or UE new types of gameplay mechanics, new types of grinds;
- Level designing as for mobile, as for pc/console projects;
- Researching game economies, monetization best practices and presenting the data to the team;

I have experience designing and developing games in various genres and platforms. 

Also, I am involved in the development of my indie projects as mobile and video games. 

To check my portfolio, please, message me.
Not a casino, not blockchain or crypto NFT games. Not adult or dating games.
Position: Game/Level Designer
Category: Unity
Experience: 2.5 years | English: upper


PLEASE PAY ATTENTION, MY EXPERIENCE ON GAME/LEVEL DESIGNER POSITION IS 1 YEAR BUT: 2 years of commercial experience as Game Tester on AAA game, then started Junior Level Designer career in indie studio using Unreal Engine 4, after 8 months on this position went up the career path to Level Designer on unnanounced AAA shooter
Looking forward for desktop/console AAA or indie projects, any other projects can be discussed depending of how interesting it is
MOBILE PROJECTS IS A STRICT TABOO
Position: Game/Level Designer
Category: Unity
Experience: 3 years | English: intermediate


SupteaGames (self employed) 08.21 - 07.22
Created levels for HC games
Reserched GP
Wrote game documentation for HC games

Notus Games Ltd (Remote) 11.20 - 02.22
Created levels for Match-3 and Mahjong
Working with Level analytics
Working with the complexity curve
Working with Google tables
Bug search and mechanic development

Ejaw (Remote) 07.20 - 09.20
Game/Level Designer
Wrote game documentation for HC games
Created levels for Match-3 and HC
Wrote tasks for artists and programmers
Working with Level analytics

Hypercell Games (UpWork) 04.20 - 07.20
Creating game levels
Creating game mechanics
I am looking for an interesting experience, growth opportunities and interesting technologies

I am attracted to VR/AR and NFT
Position: Game/Level/Narrative Designer and Level Artist
Category: Unity
Experience: 3 years | English: intermediate


Chronicle of Forgotten Times: Pawn of the Gods - development lasted from 2019 to 2022
I know all aspects of development, but I position myself mainly as a Level/Game Designer and Level Artist, as well as actively studying Narrative Design, as I believe that it is a very important and interesting part of any game.
I currently don't work on any specific project, practicing in level creation and studying Unreal Engine 5 and Unity, currently actively studying neural networks and how they could be used in game development.
I would like to find a job where I can learn something new and improve and strengthen the knowledge that I already have.
Position: game localization manager, localizator, translator
Category: Other
Experience: 10 years | English: fluent


- translation of game texts, legal documents, advertising texts, technical texts (languages: English, Polish, Bulgarian, Italian, Russian, Ukrainian)
- conducting job interviews in English/Ukrainian
- work with Jira ticketing system
- creating game encyclopedias in MediaWiki
- searching and collaborating with native speakers on proofreading of translations of game/marketing/legal texts
not interested in ICOs and blockchain-related projects
Position: Game Mathematician
Category: Data Science
Experience: 1.5 years | English: intermediate


Graphic Assistant in Mindy Supports (07.2017 – 08.2017)
Manual image preparation for training neural network.

Math Tutor in Free School (09.2018 – 12.2018)
Tutoring Math to small groups of children.

Specialist in Silpo (08.2021 – 01.2022)
Working with pricing and competitor monitoring.

Analyst in Silpo (01.2022 – 04.2022)
Preparation of analytical reports, working with databases using SQL.

Math Expert in Futurra Group (06.2022 - 07.2022)
Providing support in solving math tasks for clients.

Game Mathematician in NetGame Entertainment (08.2022 - now)
Creating math for slot games.
Position: Game\Narrative designer
Category: Unity
Experience: 1 years | English: upper

My portfolio includes projects in which I have been involved, and all my certificates confirming my level of skill in game development. 
You can read it by following the link contained in my contacts
MKX Studio (July 2022-Now)
Game Designer
1)	Writing concepts.
2)	Introduction of game documentation.(GDD; Game Pitches)
3)	Market analytics.
4)	Search reference art.
5)	Thinking over the game mechanic.
6)	Level Design.
7)	Testing projects.

Winaaagame (Jan 2022-July)
Game Designer/PM
1)	Writing concepts.
2)	Introduction of game documentation.
3)	Market analytics.
4)	Search reference art.
5)	Thinking over the game mechanic.
6)	Managing the work of programmers and the artist.
7)	Level Design.
8)	Testing projects.
Position: Game Owner
Category: Unity
Experience: 10 years | English: pre

1. 2 games fully run from idea stage to release and getting results
2. Successful RMG project management
3. Doubling the indicators for half a year of work on a new project
Producer c 07.2019  до настоящего времени

My main task was creating a product development strategy based on the business goals.
- Managing a project backlog to achieve business goals.
- Presenting roadmap to stakeholders and cross-functional teams.
- Building hypotheses and testing them through A/B testing.
- Planning LiveOps activities.
- Designing and maintaining user base segmentation principles.
- Quality control at all stages of development.
- Team management.
- Competitive analysis.
- Analyze and manage risks and issues.

Game Designer/Product Owner  c 11.2013 до 07.2019
1. Setting up work processes within the company:
      a. division of responsibilities
       b. introduction of scrum and development management tools
       c. team restructuring
2. Analysis of ideas and decision-making on the launch of new products
3. Managing two f2p projects from the idea stage to the global release
4. Total released f2p products in which he participated - 4
5. Development of a game release plan (assessment of development, risks, budget,
definition of launch dates)
6. Development of features based on the needs of the product
7. Analysis of product indicators, identification of problem areas, development of options
problem solving, implementation of one of the solutions.
8. Manage two teams in parallel
9. Maintain project documentation
10. Development of two products for real money:
       a. implementation of additional modules in the product
       b. making decisions on the development of the project and increasing profits
      c. holding global events in the product (determining the budget,
balance development)

Game Designer  с 07.2013 до 11.2013
Project Manager  с 07.2012 до 07.2013
Team Leader QA  с 02.2012 до 07.2012