lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: 3D Artist/ Drafter
Category: Artist
Experience: 5 years | English: upper

Achievements – successfully completed more than 200 residential and commercial interior projects

online reviews:
- work quality – 98%
- punctuality – 97%
- politeness – 97%
- Met clients to discuss the clients’ essential requirements for the project
- Measured project space
- Agreed contract details including the operating procedure and timelines
- Created the design concept based on clients’ requirements
- Made a complete package of construction drawings and interior elevations for builders
- Created interior collages to show colors and style before visualization
- Visualized photorealistic images, created new various 3D models
- Used 2D imaging to improve 3D graphics
- Managed outsource consultants for specific needs of the project
I would like to work only on weekdays
Position: 3D Artist environment
Category: Artist
Experience: 1 years | English: intermediate


I have been working in 3d environment for more than three years.
He had experience working on interiors, exteriors and game environments.
worked in companies for almost 2 years and one year as an outsourcer
Position: 3d artist / Environmental artist / Technical artist
Category: Unity
Experience: 3 years | English: basic

Creating game worlds with more than 3 years of creating game content as a 3D artist and 2 years of experience in creating game design in modern engines, as well as experience working with engines for web platforms
Full pipeline for creating ar / vr projects

From creating models to implementation and customization, creating materials, lighting setup and setting up scenes in graphics engines.


I have experience in modeling and digital sculpting.

High / low poly creation, retopology, map baking, texturing, rendering (Vray / real-time)

As well as the experience of creating both game locations and architectural and studio visualization in UE4 / 5

* creation of procedural environment generation

* work with lighting

* work with up-to-date tools for creating eco systems

* texturing landscapes

* work with scene optimization (profiling)
Position: 3d artist/ environment artist
Category: Unity
Experience: 4 years | English: intermediate

Academic drawing education 
Concept art courses
Environment artist in UE4 courses
Strong skills in:
hi-poly and low-poly modeling;
sculpting;
baking;
UV-mapping;
texturing.

Props and environment items creation. Good understanding of modular assets creation.

Experience with UE4 and Unity

Vision of shapes, proportions, volumes, color.
Modeling, uv mapping, texturing, assets setup in engine: props, environment items.
In perspective - switch to environment artist position (locations creation and tuning)

Characters/animation is not interesting
Position: 3d artist, Environment Artist
Category: Unity
Experience: 5 years | English: pre


Experience:
Present - 3D Environment Artist

EJaw
3D Artist
March 2020 - July 2021 (1 year 5 months)
Lviv Region, Ukraine
Responsibilities:
- Environment & Props Modeling,
- Hard-Surface Sub-D Modeling,
- Retopology, UV Mapping,
- PBR Texturing,
- Hand-Painted Texturing

Siligin Software
Junior 3D Artist
June 2018 - September 2018 (7 months)
Lviv Region, Ukraine
Responsibilities:
- Props Modeling,
- Retopology, UV Mapping,
- PBR Texturing,
- Hand-Painted Texturing

Freelance 3D Artist | Modeler | Animator
Freelance 3D Artist
May 2015 - May 2018 (3 years 1 month)
Position: 3D Artist, Environment artist
Category: Artist
Experience: 2 years | English: upper


I am a 3D Artist passionate about Environments and Props.
Mainly Freelance experience, modeling (Blender) from concept, Lo-Mid-Hi Poly, Unwrap, Texturing (Substance Painter), staging (Marmoset Toolbag 4), composing (Unreal Engine).
Position: 3D Artist / Environment Artist
Category: Design
Experience: 3 years | English: upper

- Promoted to team lead position after a year on the position of the designer.

- Setting up a quality control system for 3D assets checking (outsourcing company).

- Collaborated with foreign dev and art Teams, Directors and Managers.

- Solving technical and organizational issues.
Portfolio:
   - https://www.artstation.com/victoriamoroz

Social skills: 
   - communicative 
   - team-oriented 
   - keep a positive attitude

Organisational skills: 
   - self-motivated 
   - punctual 
   - responsibile

Functions:
  - Working closely together with programmers, artists, internal and external managers, legal and finance departments 
  - Preparing daily and long-term production schedule 
  - Time tracking and team coordination
  - Project setup by using various management tools
  - Checking quality and setup of 3D assets 
  - Managing feedbacks from customers to artists
  - Using version control systems
  - Working on AAA franchise
- Game projects with high-quality art assets.

- Work with professional and talented team.

- Long and reliable cooperation.
Position: 3D Artist, Environment Artist, Hard Surface Supervisor
Category: Artist
Experience: 11 years | English: pre

I was a Nomenee on Concept Art Lead position on my recent work at Magic Media studio
I have 10+ Years of experience in VFX and Gamedev as 3d modeler and Concept Artist
Could make concept art, mattepaintings, environment props, buildings, weapons, vehicles and characters
I have an experience as Hard Surface Supervisor to give feedbacks to another Artists to maintain quality requirements of ongoing projects

My education: 
Bachelor of Computer Graphics at Kharkov State Academy of Design and Arts 2009 

Work experience:

2009 – 2011 – I was an employee of gamedev company Vogster entertainment in Kyiv on position Concept artist

2011 – 2013 – I was an employee of post production studio Chupacabra in Kyiv, worked on position Concept Artist

2013 – 2014 – I was an employee of post production studio Tilt VFX in Kyiv, worked on position Concept Artist
 
2014 – 2015 – I was an employee of post production studio Postmodern in Kyiv, worked on position Senior 3d Artist

2016 – 2022 – I was an employee of  Gameloft Kharkiv on position Concept Artist

2021 – 2023 – I was an employee of Magic Media Studio on position Hard Surface Supervisor
I more like creative tasks related to concept art than just a technical work, but could do this as well
Position: 3d Artist, Environment Artist, Level Designer, Game Designer
Category: Unity
Experience: 11 years | English: upper

Senior 3d Artist on AAA game
Lead Level Designer/Art for Gear VR and HTC Vive
Level Designer/Art for AR games
Technical Artist for AR games
Maya, 3ds Max, Zbrush, Substance Painter/Designer, Unity, UE4, Photoshop
I want to create new worlds :)
Position: 3d artist, environment artist, prop artist
Category: Design
Experience: 5 years | English: intermediate

27 of January, 2018 the game I created with my partner/programmer  - "Morrok" was awarded as “Best studio game award 2017" on the GameDev Conference in Lviv, Ukraine.
I've been creating content for indie hopa game for 5 years. I have experience in:
 - designing in-game quests;
 - sketching scenes, environments and props;
 - sculpting high poly (non-characters) models in zBrush, 3Dcoat and Maya; 
 - retopology (non-characters) with Topogun and 3Ccoat;
 - unwrap and pack UV's in Headus UV layout, ninja UV and Maya;
 - bake maps in Maya;
 - pbr texturing with 3Dcoat, Quixel Suite, Substance Painter;
 - assemble scenes in Unity;
 - adjust lights and environments in unity scenes for stronger atmosphere.
I am looking to take part in a dark fantasy game project where I could apply my creativity and experience as artist and gamer in creating environments and props. I used to learn new skills and acquire new features in game development.
Position: 3D Artist (Environment & Props)
Category: Artist
Experience: 1.5 years | English: intermediate


My duties included: 
- Modeled, sculpted, textured assets, created trim sheets and atlases with or without concepts.
- Worked in engine to ensure all created assets are ingested properly and optimized to adhere to technical constraints.
- Collaborated across departments to prepare scenes for their launch in web.
As an artist I don't relate to specific projects or genres, I just want to create cool stuff
Position: 3D Artist  Environment/Props (UE)
Category: Artist
Experience: 2 years | English: upper

I learned the program by performing test tasks - I was hired.
3D Environment UE Artist
Experience: 2 years
Visco -  04/2022 - n/d
Freelance -05.2021-n/d
______________________________________
Creating environment models and architectural objects;
Low/high poly, creating game models/assets in 3ds max
Unwrapping in 3ds max, RizomUV
Digital sculpting(ZBrush)
Texturing the props in Substance Painter;
I have experience with UE4-5.2. I am creating scenes, models, environments, and Blueprints like MENU, Variables for materials, and day and night.
lighting, exteriors. Work with AutoCAD drawing.
Walkthrough version of offices and houses
Good atmosphere in the team. Opportunities to grow up
Position: 3d artist, fashion design
Category: Artist
Experience: 2 years | English: basic


I'm professional fashion designer, I make patterns and visualization in clo3d, texturing. At the moment I studied and practice creating scenes, animation of clothes and photorealistic texturing in substance painter
Position: 3D Artist, Fashion designer
Category: Artist
Experience: 2.5 years | English: pre


I'm a digital fashion designer. My specialty is creating and\or animating 3d clothes for characters.
I work mainly in Clo3d and Blender. Also I am currently learning Substance Painter.
I model clothes based on sketches, photos, pictures and other references, as well as sewing patterns. 
Also I can make the sawing patterns and the tech packs for producing the clothes.
Position: 3D Artist gamedev
Category: Other
Experience: 5 years | English: pre


3d realistic props artist/ hard-surface
Props, environment, vehicles, weapon
Position: 3D Artist, Game Developer
Category: Unity
Experience: 0 years | English: upper

I have a bachelor's degree in Computer Engineering at the Odessa Polytechnic University. My English level is strong B2 (Upper-Intermediate) including complete course of professional English.
For the last year, I have been actively studying Unity and I am able to write modular C# scripts that easily extend the game logic. Currently, I do not have a released project on the Play Market, but I am working on finishing my own project.
Position: 3D Artist generalist
Category: Artist
Experience: 8 years | English: intermediate


A2 Interactive  | 2010-2012 A small studio with which I began my journey as a 3dartist. Full range of work: concept, modeling props, icons, UI. Everything what is needed to create small casual games.
Plarium | 2012 - 2015 Plarium’s kharkiv studio. I have been creating landscape props such as stylized buildings and environments for strategy games. Mainly highpoly for rendering, but also lowpoly for mobile games
Personal game project.| 2015 - 2019 I decided that I needed to try something new. Started working on a small casual time management game. Created a team of four people. So at that time I was an artlead/teamlead/teacher for two juniors.
Freelancer | 2019 - 20... Worked with several studios on projects of various styles. Most of them are for mobile gaming and AA project.
Position: 3D Artist (Generalist)
Category: Artist
Experience: 3 years | English: pre

High & Low-Poly modelling, retopology, UV mapping - Blender/Maya
Sculpting - Zbrush/Blender
Rigging, animation - Blender
Baking - Marmoset Toolbag
Texturing - Substance Painter, 3DCoat, Blender
Marvelous Designer - basic knowledge
Adobe Photoshop - good knowledge
Adobe Illustrator - good knowledge
Hello, I'm a 3D artist from Ukraine. All my life I liked drawing and computer graphics. Currently I prefer modelling and sculpting stylized characters, environments or props using Blender and Zbrush. 
I also have experience in rigging, skinning and animating characters in Blender. 
In my work I used Unity engine to check models, level and animation what I do.
I'm a good team player, listener and adviser. I like to collaborate with people, so we can together make a best decision.
Position: 3D Artist - Generalist
Category: Artist
Experience: 2 years | English: fluent


3D Artist - Generalist, 2021.03 - 2021.11

Contributed as a 3D artist in a hypercasual gaming company, shaping over 20 game prototypes. Took charge of 3D modeling, texturing, and animation, while creating dynamic Unity shaders and VFX. Integrated art into Unity, constructed engaging levels, and designed compelling UI elements. Played a role in game marketing by crafting captivating game icons and banners. Ensured seamless gameplay through consistent optimization of textures, assets, prefabs, and scenes.


Freelance 3D Artist - Generalist, 2021.12 - Present

Engaged collaboratively within a team to design and develop casual and hyper-casual game prototypes. Led the creation of an extensive custom terrain, integrating diverse assets like trees, stones, rivers, and buildings using Unity's terrain tools, custom scripts, and additional software.
Conducted thorough performance analyses of game components, profiling games to detect and rectify problem areas, which significantly improved overall game performance. Enriched the team's technical knowledge from an artistic standpoint within the Unity platform. 

* 3D modeling, texturing, and animation using Blender, Maya, and ZBrush
* Knowledge of Unity, Terrain creation and asset integration
Performance optimization, profiling and improving game performance
* UI design
* VFX creation and integration
* Collaboration and communication within a team
* Fast learning and adaptability to new software and industry advancements
I would like to work as a Hard-Surface or Environment artist in realism or stylized art in games or other visual media.
Position: 3D Artist / Generalist
Category: Artist
Experience: 2.5 years | English: intermediate

- constantly learning
- develop
- industriousness
- take criticism objectively
Mobile game development studio  "BoBo Games"

Mobile game development studio  "GOG Studio"

Mobile game development studio  "MultipleCodes"

Design studio  " Corner "

- hyper-casual projects
- hybrid-casual projects
- creation from idea to implementation of games of varying complexity

- freelance modeling project
- visualization
- game-ready assets 
- weapon
- technique
- characters
Friendly team, interesting work/project.
Position: 3D Artist Generalist
Category: Artist
Experience: 4 years | English: pre


3D designer/motion designer | freelancer

    05/18 - CURRENT

  The work includes analysis/preparation of materials, modeling, texturing, animation, effects and rendering to create interesting and professional creative solutions.
Use of programs such as Cinema 4D and Octane Render, Adobe PS/AI, Zbrush, SP, SPLINE Web 3D

Communication with clients and other stakeholders to create effective resources.
I give open feedback with the solution of both aesthetic and technical problems.

Website:
paulsench.design/
Position: 3D Artist Generalist
Category: Artist
Experience: 2 years | English: intermediate

A smart, committed, and self-motivated individual with more than 2 years of experience in the 3D modelling industry and more than 1 year of experience in the Game Development. I am fond of 3D modelling, animation in the gaming industry. I have good work experience with Unity engine. I Like hypercasual games.
3D Modeling: Creation of high-quality low-poly 3D models of characters, props, environments, and other assets using 3D software like Blender;
Texturing and Material Creation: Developing stylised textures and materials to enhance the visual appeal of 3D models;
UV Mapping: Efficiently unwrapping UVs to ensure optimal texture placement and minimal distortion;
Optimisation: Optimisation of 3D models for performance while maintaining visual fidelity. This includes mesh simplification techniques;
Animation: Creation of 3D animation, in different styles (realistic and stylised), сreation of rig and bones of models for further animation;
Unity (game engine): Integration of 3D content in Unity in compliance with the accepted rules for naming imported files and technical requirements. Setup and assembly of scenes/prefabs from ready-made 3D models.
Position: 3D Artist, Generalist
Category: Artist
Experience: 2.5 years | English: intermediate


Jan 2021-present (2 yrs 8 mons) | Moonmana/Lone Moon Interactive
  3D Generalist in Hyper Casual Department
- Developing 3D hyper-casual game prototypes, including characters, environments, props, and additional elements.
- Creating high-poly and low-poly models.
- Possessing an understanding of color theory, lighting, and shading to enhance the overall visual quality.
- Setting up lighting and shaders within the Unity 3D scene.
- Creating custom animations and configuring existing ones.
- Designing UI elements, icons and banners.
- Designing and implementing VFX effects from scratch using the Unity 3D Particle system.
  3D Artist in Tower Defense Mobile Game
- Creating stylized low-poly characters with hand-painted textures based on 2D concepts.
- Developing custom animations and setting up existing animations.
- Creating from scratch and configuring character skill VFX effects using the Particle system in Unity 3D.
  3D Artist in Turn-based Combat Game
- Composing and setting up environments in a realistic style.
- Configuring PBR materials.
- Setting up lighting and rendering using Blender (Cycles).
- Creating realistic props.
Position: 3D Artist. Generalist
Category: Design
Experience: 5 years | English: upper

Working with BlackShift studio, I was taking a part in creating a nice-looking explanatory videos, with nice transitions and beautiful artworks. And a freelance work, where I had do build an American Footbal small stadium.
I started as a freelance motion designer, who was doing infographics, animating 2D characters. Slowaly was migrating into 3D. I worked remotely with BlackShift studio. Then worked on a TV channel. Now, I'm lookig for a job of a 3D Artist. I'm using Cinema 4D as a main 3D software. Zbrush for sculpting and Substance Painter for texturing. Will probably start working in Maya soon.
I'd like to work on games, creating 3D models, shaders, sims, animations.
Position: 3D Artist/Generalist
Category: Unity
Experience: 5 years | English: intermediate


I am proficient in ZBrush, Substance Painter, Blender, Maya
I have skills in Unreal Engine 5
Portfolio
I have 5 years of experience in 3D, including 3 years in game development.
The main direction is character creation, character animation
Position: 3D Artist | Generalist | Animation | Unity, Unreal Engine
Category: Artist
Experience: 3 years | English: fluent

Personal 3D projects. Concept car designs. Commercial animated videos for vehicles. Props for games. Youtube tutorials. Mobile games.
3D Artist at Hitberry Games
1 year
-Character modeling and texturing
-Environment design
-Color theory
-Animation (characters and props)
-Custom shaders (Unity)

freelance 3d artist
2 years
-3D models for stores and advertisement
-Automotive design
-3D animation videos

Automotive 3d designer for “Qrisco Motors”
Contract September 2021 - December 2021
-3D design of the concept car
-Photorealistic rendering
-Animation 

Automotive 3d designer “Concept car Virtualia”
Contract July 2022 - August 2022
-3D design of the concept car
-Photorealistic rendering
-Animation
Love stylized CG. Want to improve in character animation. Experienced with automotive design and animation.
Position: 3D Artist, Generalist, Modeling, Texturing, Lighting, Rigging, Animation
Category: Artist
Experience: 11 years | English: intermediate

I am proud that I can do everything, and if I don’t know how, I can learn.
I work in a blender, make 3d models, create scenes, animate, apply textures, create videos, edit videos.
I make realistic 3D photos of interiors and more.
I create video clips for advertising and product promotion.
Add video effects to videos
I am looking for new tasks to maximize my creative potential, to realize my ideas, to create new unique things.
Position: 3D Artist, Graphic Designer
Category: Artist
Experience: 4 years | English: intermediate

My listing design for Amazon increased sales for 20%.
I have been a 3D Artist & Graphic Designer since 2019.

- 3D models for e-commerce 
- motion design
- video editing
- creating design for listings (pictures, banners, infographics)
- creating design for printed products (boxes, instructions, promotional pictures)
Position: 3D Artist, Graphic Designer, Art director
Category: Artist
Experience: 11 years | English: fluent

- Proficient in Adobe Creative Suite (Photoshop, Illustrator, After Effects)
- Experience with 3D modeling software (Blender, Cinema4d+Redshift)
- Familiarity with HTML, CSS, and JavaScript
- Fluent in English and Ukrainian
3D Designer
MyChip (2021 - Present)
- Designing 3D graphics for a gambling website
- Collaborating with developers and other designers to create engaging user experiences
- Creating visual elements such as banners, logos, and animations

Middle Graphic Designer
Dyisy/Bulls Media (2020 - 2021)
	- Designing graphics and visual elements for digital marketing campaigns
	- Developing creative concepts for web casinos and SMM
	- Collaborating with copywriters to create compelling ad copy

Junior/Middle UI/UX Designer
NDA (2017 - 2020)
	- Creating engaging user experiences for digital products
	- Designing web banners, logos, and photo walls
	- Collaborating with developers and product managers to ensure design consistency and functionality

Junior Graphic Designer
NEW WAVE Design Studio (2015 - 2016)
	- Designing landing pages, logos, business cards, and flyers for clients
	- Assisting senior designers in managing projects from conception to delivery

Freelance Graphic/ 3d Designer
Self-employed (2013 - 2021)
	- Working on short-term projects as a graphic designer and art director
	- Creating designs for logos, websites, and other visual media
With a proven track record of developing visual concepts, designing graphics, and managing projects from conception to delivery, I am confident that I can make a valuable contribution to your company's success.

I am eager to continue learning and growing, whether it be by utilizing my existing skills or venturing into new areas.

With a can-do attitude and a motto of "I just said that it is impossible, but that does not mean that I will not succeed," I am always up for a challenge and committed to achieving my goals.

I look forward to discussing how my experience and passion can benefit your team.