lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: C++ Game Developer
Category: C++
Experience: 2.5 years | English: intermediate

Working on live project taught me to work qualitatively within the limited time, properly manage my tasks, ability to communicate with the different people and other teams, quickly adapt, listen to criticism and always learn something new.

- Working professionally for more than two years.
- I am studying for the 4nd course as a Software engineer.
- Finished 7 events, 2 of them had biggest financial success.
I have 2.5 years commercial experience in C++ game developing. Especially I have worked 1.5 year on game prototype and 1 year on live-project.

On game prototype my responsibilities: bug fixes, development of new features, architecture planning, search for interesting ideas and their development for a prototype.

On live project my responsibilities included development and support themed events (rooms): development of new mechanics,
refactoring old code, game optimization; the entire stage of preparing the build version of the team for review: assembling build, fixing bugs, maintenance and management of the development branch, codereview
and help the team.

Knowledge of OpenGL, the principle of computer graphics (render pipeline, shaders and etc.), CMake, Teamcity, XML, Lua.

Source control: Git, SourceTree, Git Bash;

Game Engine: VSO - Playrix Engine like Unity3D, Unity3D itself and Unreal Engine 4 (no commercial experience).
I would prefere to work in friendly team with strong professionals, where I can grow up as a game developer, improve my skills and to learn best practices.

Complicated and interested projects is my weakness. Also, I'm interested in new area: Unreal Engine development, but I have no commercial experience and I will be so diligent when given the chance to work with.

I have no further plan to relocate, but it is not exactly 100 percent only remotely. It depends on opportunities and conditions.
Position: C++ Game Developer
Category: C++
Experience: 2 years | English: upper


In the last 2 years I've been into developing and porting games, mainly for Set Top Boxes and mobile platforms. This experience has provided me with a broad background in digital technologies, product development, mobile publishing and more.

My main objectives are to develop and support gaming services, improving the framework, working closely with colleagues.

In my spare time I continue to design and develop my own games aimed at PC and consoles using facilities of Unreal Engine 4.
Game development company
Position: C++ Game Developer
Category: C++
Experience: 11 years | English: upper

I have created and released a few mobile (iOS/Android) games as an independent game developer.
I started my career in game development in 2008 and worked on different types of games using ActionScript. Experienced with Starling framework and Unity game engine, Box2d and Nape physics engines. Developed Flash/Flex/AIR projects for different platforms: Web, Facebook, iOS and Android. Switched to C++ while working on a huge gambling project using Cocos2d-x framework. Also developed multiple games and entertaining projects for various clients being a freelancer.
Only game development.
Position: C++ Game Developer
Category: C++
Experience: 3 years | English: upper


More than 2.5 years experience in Game Developing. In period of working as Game Developer I have opportunity to work on few interesting projects such as Manor Matters for Playrix and couple projects for Big Fish Games for PC and IOS devices. Working on this projects I used C++ in stack with Lua scripts. Participated in the development of the blockchain based on a Directed Acyclic Graph (DAG) in Paymon ICO.

Three years experience in writing programs on C++. Good knowledges of base algorithms, principles and popular solutions for game developing. Strong math background.
Good C#/Unity3D skills. Java basics, Qt basics, JavaScript basics, understanding of OOP/OOD, STL, SOLID, MVC, knowledges of data structures and algorithms.
Looking for a job in a friendly team, development and efficiency for me in the priority.
Position: C++ Game Developer
Category: C++
Experience: 3 years | English: upper


Online programmer at Ubisoft (2 years)
- Developing client-side game features like player progression, party, matchmaking, online purchases, friends list, etc.
- Post-launch support of a live game
Skills: C++, Perforce, Jira

Intern programmer at Ubisoft (1 year)
- Completed Ubisoft Coding Campus course. Got in touch with different aspects of game development: gameplay programming, game networking, online game services
Skills: C++, C#, Git, ASP.NET, Docker
Mainly looking for a position in the gamedev, but will consider any other offers
Position: C++ Game Developer
Category: C++
Experience: 3 years | English: intermediate

Projects:
play.google.com/store/apps/developer?id=CODNES+GAMES
- Participated in full mobile game development cycle. From game design to delivery;
- Development puzzles(mahjong), time managers and tower defense games
- Delivering games under iOS and Android
- Implementing IAPs

Tools: Cocos2dx, Unity3D, Xcode, Visual Studio 2015, Eclipse, Android Studio
Game Development
Position: C++ Game Developer
Category: C++
Experience: 11 years | English: basic


Qumaron Ltd" company - C++ game developer (may 2019 – november 2019)
    "SilkRoad" - developing farm game for ios / android(Technologies: cocos2d-x, c++)

"BitBox Ltd" company - C++ game developer (january 2017 - february 2019)
   "Nimormata" - developing roguelike game (Technologies: cocos2d-x, c++)

"HQCore media" company - C++ game developer (april 2014 - august 2016)
Hyper casual games: Jumpy Shroom, Spin Riches, Chopper Cat, Mighty Clickers(Technologies: cocos2d-x, c++, objective-c, AdMob, RevMob, Twitter, PARSE push notification, Google Analytics)

"DeepShadows" company -  C++ frontend, JAVA backend developer (february 2012 - september 2013)
    "MyCupcakeCity" social game - backend developer
        * Technologies: JavaSE, mySQL
        * Publisher - "INTENIUM"
    "CARTOWN" social game at www.odnoklassniki.ru - support
        * Technologies: Flash, JavaEE(JSP, Servlet), mySQL, Memchached
        * Publisher - "101XP"
    Tales Of Terror: Crimson Dawn HOPA game - porting from PC to OSX and iOS
        * Technologies: PopCap framework, C++
        * Publisher - "BIGFISH GAMES"

"AURORA" company - C++, JScript, MSSQL developer (june 2008 - july 2011)
    * Modification of existing TerraSoft CRM (Tourism) configuration - JScript
    * Developing software for data conversions from HyperFile to MSSQL DBMS - MS VC++
    * Took part in developing table structures, triggers and stored procedures for MS SQL Server
Please do not offer fin-tech or gambling.
Position: C++ Game Developer
Category: C++
Experience: 3 years | English: upper


Worked on mobile games for iOS/Android(gameplay features, internal editors, game engine). Familiar with project maintanence through the different development stages. Project team lead since April 2021. Would like to switch to PC/Console game development and apply for Middle C++ Developer position.
Would like to work on gameplay features/game engine/graphics. Preferred target platforms are PC or consoles.
Position: C++ Game Developer
Category: C++
Experience: 2 years | English: upper


Year of game engine development experience, custom os abstraction layer, Vulkan renderer, ECS, custom imgui tools
Half a year of game porting and optimizations on nintendo switch. Shaders optimization, platform layer implementation, memory usage optimization. year of experience developing UE4 multiplayer AA shooter, majority of UI, custom AI framework, other mechanics.
Position: C++ game developer/Graphics
Category: C++
Experience: 1.5 years | English: fluent

You always can use goooogle for this.
C++, Game development, OpenGL, mathematical  modelling
Having fun and hell lot of money.
Position: C++ Game Developer/ Qt Developer
Category: C++
Experience: 2.5 years | English: intermediate


State Enterprise Research Institute «Kvant» 
Software Engineer
•	Developed software for ships for Linux OS using Qt.
•	Adaptation of existing and development of new maneuvering algorithms.
•	Developed UI for automated operator workplace using QtWidgets.
•	Developed software for an automated operator's workplace control using a touch panel.
•	Bug fixes.

MoonMana
Junior C++ Developer (Unreal Engine 4)
•	Developing PC game for Windows using UE4.
•	Implementation of game mechanics.
•	Code refactoring.
•	Bug fixes.

Prof-it blockchain
C++/Qt Developer
•	Developing cross-platform application for cryptocurrency.
•	Implementation of new functionality.
•	Creating UI using QWidgets.
•	Code refactoring.
•	Bug fixes.

VokiGames
С++ Game Developer
•	Implementing game mechanics.
•	Writing scripts in Python and Lua.
•	Bug fixes.
•	Test preparetions.
Position: CG Animator
Category: Artist
Experience: 5 years | English: upper


As a motion designer, I have a strong background in utilizing the Adobe Creative Cloud Suite to deliver high-performance work. In my spare time, I have dedicated myself to learning new skills, such as Unreal Engine, Marvelous Designer, Cinema 4D. This expanded skill set has enabled me to attract and successfully complete more captivating freelance projects. You can explore a portfolio of my work on my Instagram account or visit my website.
Position: CG Artist
Category: Artist
Experience: 3 years | English: basic


Recently worked as a 2D Artist (Level – Middle) in the marketing department. My job was to create advertising content (icons, banners and feature graphic) for such games as Family Zoo: The Story, blitz rise of heroes, hidden hotel and others. Creating advertising content for social networks (Instagram and Facebook).
Also creating and prepared for animation 2D/3D assets for advertising videos.
Worked in the Unreal Engine. Adjusted the light and textures, also wrote shaders for specific tasks. 
Worked with both casual/midcore projects.
Position: CG Artist (Texture Artist & 3D Modeler)
Category: Artist
Experience: 3 years | English: intermediate

• Experience in using the best software on the market, including Blender, ZBrush, Substance Painter, and Marvelous Designer
• Excellent results in creating hard-surface and organic game assets 
• Positive feedback was received directly from client studios, including the world's largest game companies like Paradox Development Studio, Gaming Minds Studios, and Kalypso Media 
• Working on highly detailed complex objects for multiple game titles including Commandos 2: HD Remaster, Crusader Kings III, and Railway Empire
• Happy customers from all over the world who received 3D models for their games and businesses
Curiosity, mental flexibility, creativity, and open-mind are my strengths. Hey! I'm Mike and I am a 3D Artist with experience in creating realistic hard-surface and stylized models and textures for game environments and businesses. I have a wide array of skills including digital sculpting, high- and low-poly modeling, and texturing.

 3D Modeling
 Digital Sculpting
 Texturing
 UV Mapping
 Textures Baking
 Clothes and fabrics simulation
Mutual respect, decent pay for my work, ease of communication, and mutual understanding are really important to me
Position: cg artist | vfx artist | architect | 3d artist |
Category: Artist
Experience: 0 years | English: upper


Revit design courses (2019-2020)

Post-production courses in Isaev Workshop (feb 2023-July 2023) 

Interests: I have completed tattoo courses and I am a professional tattoo artist.I professionally paint with oil using various techniques. I also engage in volunteering and help homeless animals. I am developing my skills in the field of film post-production and 3D graphics creation. I am studying new approaches to visualization and 3D graphics. I engage in sports on a regular basis.
Position: CG generalist
Category: Artist
Experience: 10 years | English: intermediate

Work in Snapchat
Hi   my name is Alexander. I’m a 3d Generalist 
Work with 3d vfx, match-move, procedural animation, compositing.
I’ll start learning image compositing techniques in 2007 with Ps, but later I’ll start experimenting with Ae and C4d. Few years later first trying in camera tracking in deferent software and techniques. Today my pipeline is pfTrack-Houdini-C4d=Ae/Nuke-some neural networks 🪄 it actually for concepts too.
And learning Python for custom .
Thanks for your attention.
Position: CG Generalist
Category: Design
Experience: 4 years | English: intermediate

3D/VFX/Motion design for show business, advertising and stage
3d animation 
Motion design
3d modeling
Product visualization 
Sound design

Ready for test task.
Big interesting projects, experience sharing, professional growth.
Position: CG Generalist, Motion Designer
Category: Design
Experience: 4 years | English: upper

I am most proud of:
1. My own projects (you can see them on my Behance).
2. An annual contract with HubSpot Academy (I've created more than 100 educational lessons for social and business).
I am 27 years old 3D Artist and Motion Designer from Lutsk, Ukraine. I've been working in motion design and media for 4 years.

Most of my projects I create in Cinema 4D, Octane Render, and After Effects with a full-pack of Boris FX, Red Giant, and other plugins. I love working in the Cinematic Motion Design style.

For three years I worked as a Top Rated freelancer at Upwork, mainly in the field of Educational and Business Media, but also had a lot of small projects: trailers and teasers for computer games, title sequences, video editing, etc.

I would like to work in a company that is generally focused on 3D and CGI motion design. I'm going to be a team player.
From my work experience, I realized the most important thing for me is a friendly team, clear and understandable tasks, and a decent reward for a quality work.
Position: CG Generalist / Motion Designer / 3D Visualizer
Category: Artist
Experience: 10 years | English: intermediate

- Creation, photorealistic rendering, and an overlay on drone footage of many 3D different models of buildings (warehouses, multifamily, supermarkets, villages, etc.) and environments according to individual site plans and drawings of the clients 
- Creating many creative AE templates for various products and services
- Successful creation and combination of 2D and 3D graphic parts in complex projects
- Creative approach and responsibility, planning and successful implementation of work, and active participation in the team
I'm a seasoned and creative CG generalist/motion graphics designer with over 10 years of experience in the video industry. I have experience in TV, international real estate companies, video stocks, and commercial projects.
- Experience within team shipping video production for real estate companies (over 2 years in creating 3D exterior content and motion graphic/video editing)
- Experience with 3D software (Cinema 4D, 3ds Max, Blender, Unreal Engine, Twinmotion, Lumion)
- Ability to professionally understand architectural drawings and site plans of clients for a proper understanding of spatial visualization and orientation on the ground
- Experience with 3D Rendering (Corona Renderer, Vray, Octane Render, Cycles) 
- Experience with software for animation, compositing, rotoscoping, keying and tracking 2D/3D (After Effects, Nuke, Premiere, PFTrack, SynthEyes)
- Experience in creating video advertising for various companies
- Experience with creating visual effects, including simulations of liquid and smoke in various software (Real Flow and EmberGen)
- Cooperation with teams from in North America and the EU
- Experience working within a remote team
I would like to avoid 2D character animation and 2D animated explainer video.
Position: CGI artist, 3d modeller
Category: Other
Experience: 5 years | English: intermediate

My works)
I got a job invitation to biggest architecture cgi studio in Australia Binyan studio.
I worked in cgi studio 2 years and then 3 years remotely. My base soft 3ds max (Corona Render,V-Ray), Adobe Photoshop, Marvelous  designer. 
I worked in architecture visualization studio Freedesstudio as 3d modeller, cgi artist. I made photorealistic renders(interior,exterior),
Remoutly I work with interior designers, architects, web designers made cgi renders for web design. 
I want to work in a friendly team to create interesting and creative work for foreign customers, improve my professional skills, my english level.
I want to create big projects in team of professionals.(CGI rendering, simple animation, VR (Unreal engine, Unity)
Position: CGI artist, Modeler
Category: Artist
Experience: 2 years | English: basic


Worked in architectural visualization for 2 years (object visualization, interiors, modeling, baking)
At this stage, I want to develop in the direction of game development (environment artist, hardsurface modeling)
Position: C#/Go developer
Category: .NET
Experience: 2 years | English: intermediate

Worked with mobile application development (Java, C#), developed mathematical algorithms (C++, Matlab), desktop apps (UWP, WPF(with MVVM)). I have strong knowledge of mathematics (bachelor (2015) and master (2017) of science in applied mathematics).
C#, Go basics, WPF, UWP, Matlab, Wolfram Mathematica
Work with C#/Go, learn how to code and improve the code quality. I'm looking for useful project, where i can grow up professionally, resolving interesting challenging tasks.
Position: C++/Go Senior Software Engineer
Category: Golang
Experience: 9 years | English: fluent

- Developed the serverless collaboration feature from a prototype into the released version.
- Played a key role in building a team of ~10 person
9 years of experience in commercial software development.
Specializing in cross-platform software development using modern C++ and Go

- Cross-platform development using C++11/14 and Go
- Software architecture and design
- Experience building client-server applications on WebSocket/HTTP/mDNS/libp2p
- Multithreaded and asynchronous programming
- Strong communication skills
- Leadership skills
Position: C++ Graphics Developer
Category: C++
Experience: 2 years | English: fluent


1) SystemGenius - client-server-based application for developers to track information about their computers. The information can be tracked in real-time and is sent to server, which then redirects it to DB.
Tech stack: C, C++17, WinAPI, MS SQL Server, Qt networking, Qt GUI, WIX toolset.

2) Application for quick removal of unwanted features from the photo.
Tech stack: C++, Objective-C++, OpenGL, Metal. 

3) Various pet-projects of my own. Most of them are connected with graphics and game development, as this is my passion and the direction I am willing to pursue.
I am looking for a nice project to be responsible for 3D-graphics development in game industry or industry, closely connected with games. 
Please do not offer me networking/embedded programming jobs, as they are not interesting for me.
Position: Change agent, Scrum master, Project manager
Category: Project Manager
Experience: 7 years | English: upper

Achievements:

-Create a transformation team
-Selection value streams
-Form products and teams
-Implement Scrum/Kanban
-Set up "Sprint Hero process" for quick reaction on critical hotfixes
Implement releases 
-Form a process of increase quality: test pack for critical functionality, plan for increase test coverage
-Divide products into microservices 
-Implement DevOps culture
7+ years of efficient management in the IT company;
successfully accomplished projects with long and short term duration;
сarry out 7 projects simultaneously;
experience in up to 60 members' size projects;
working with fixed price and time and material projects;
experience in outsourcing and product companies;
Web, desktop application;
 Agile, Lean, Safe
Position: Change Manager
Category: Project Manager
Experience: 11 years | English: fluent

Diverse experience as an IT PM and Finance consulting PM
—	Successfully completed circa 100 consulting engagements
—	Built positive relationships with team members and clients
—	Have deep knowledge of project management, forecasting, budgeting, proposal preparation
—	Cross-border project management experience

—	Coaching, staffing and benchmarking project team

—	Excellent reporting skills in English/Ukrainian
Project Manager
TOP-5 outsourcing company in Ukraine
Running staff augmentation projects (FTE 40+)
2022 - present time

Senior Project Manager / Associate Director, M&A Advisory Services (FINANCIAL advisory)
Big Four Audit Firm (KYIV and LONDON)                                                 
2008 – 2022

—	Managed over 70 projects, including large-scale engagements: prepared proposals, completed risk management procedures, prepared and negotiated contracts/NDAs, assigned roles within the team, supervised teams (over 25 people), motivated and benchmarked team members, prepared and reviewed clients deliverables, lead conference calls and meetings with clients, performed project close-up procedures

—	Developed and maintained strong professional relationships with clients’ management, interviewed top management in the course of projects

—	Carried out due diligence, restructuring and stress-test projects for clients and targets operating in various industries (including banking, IT, energy, consumer market, retail and other industries)

—	Analysed and challenged budgets, forecasts and internal controls. Worked with big databases

—	Reviewed team's deliverables, prepared/reviewed reports and presentations 

—	Carried out HR function within Deal Advisory: organisation of training, staffing, interviewing, benchmarking employees, coordination of efforts with the HR team, giving lectures in Universities

—	Have deep understanding of various sets of accounts: management accounts; group reporting packages; IFRS financial statements; local financial statements
not gambling/game dev/ producers of tobacco and alcohol products

Most interested in projects related to ecology /  environment /  education / finance
Position: Change Manager, Operations manager, Relocation manager
Category: HR
Experience: 4 years | English: fluent


9 years experience in e-commerce. I am great with managing projects (non-IT), highly focused on the business results and speed of delivery. I know how to prioritise what is most important for the business and make it happen through organisation, time and project management, communication and administration. Everybody is afraid of changes  - I know how to make them smooth and efficient.