lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: 3d Motion Designer / Industrial Designer
Category: Artist
Experience: 8 years | English: intermediate

In my previous role as a Marketing Director at Art in Head, I led the development of online sales channels, managing a team of e-commerce professionals and overseeing the creation of a product range based on the analysis of the Ukrainian furniture market. 
My skills as a 3D designer were essential in creating 3D models and renderings of the products.
I also managed the e-commerce department, optimized business processes and sales funnels in CRM, and searched for technical solutions for the centralized transfer of information and content to marketplaces and partners.
Due to my development of a content strategy and the optimization of business procedures, the company was able to not only avoid a decrease in sales but also boost profits, even in the midst of the Covid pandemic.
I am proud to have played a significant role in establishing the brand's online presence and driving its success.

In my role as a 3D jewelry designer, I was responsible for not only designing 3D models and renderings but also streamlining production processes. 
By conducting a thorough study of the latest 3D printing technologies, I suggested shifting from wax printing to polymer printing and determining the best printing and burnout mode for the master mold for casting. 
This led to the company being able to perform their own 3D printing rather than outsourcing the service to other companies, resulting in a higher production rate and better quality control.
Experienced 3D artist with a background in industrial design

Skills & Sofware

Solidworks - 3D modeling (8 years);
Keyshot - rendering, texturing, lighting (6 years);
Cinema 4D - 3D modeling, animation, simulation (1 year);
Adobe Suite  - video editing, compositing, retouching, color correction (6 years).

I have collaborated with various web studios and manufacturers to create high-quality product presentations and marketing materials. I have conceptualized device designs and worked with engineering teams to ensure their feasibility. I have also selected colors, textures, and materials for device concepts, ensuring that they are visually appealing and marketable. My experience has allowed me to deliver exceptional results, collaborate with cross-functional teams, and establish myself as a highly skilled and versatile 3D artist.

JAN 2022 – Present
 Freelance 3D Artist

MAY 2019 – JAN 2022 
Marketing Director, Furniture company

PROJECT: development of online sales channels 
PROJECT ROLE: Project manager, 3D designer

	FEB 2018 – MAY 2019  
3D artist, Furniture company


	SEP 2016 – FEB 2018  
Jewelry Designer, Jewelry Studio
Position: 3D Motion Designer | Tech Art Director | Lead Motion Designer
Category: Artist
Experience: 11 years | English: basic

Definitely teamwork is one of my best parts. Planning, assigning responsibilities, creating a clear pipeline.
Hi.
I am a professional motion designer.
In my work I use a systematic approach.
Usually my process of working on a project looks like this:
Research: market research, audience, competitors, setting goals and objectives
Script: Writing a script for the video, which should contain the main points that need to convey to the audience.
Style and design: creating the overall style and design of the video, the choice of colors, the creation of basic models.
Storyboard: Create frames with a description of the actions that should take place on the screen.
Draft animation: Create animations that include object movement and effects.
Sound: Adding sound effects and music to the clip.

Testing and debugging: checking and tweaking the clip for errors, animation and sound problems.

Final animation: High-quality rendering and post-processing.


Each step can be refined and detailed, but in general, these are the basic steps you need to take to create a motion design video.

- Video production (graphics, 3D)
- Motion Design
- Composing
- Digital sculpting
- Creating motion design
- 3d modeling

I work in these programs:
Cinema4D, Substance Painter, Z-brush, After Effects, Blender, Houdini, Redshift.
Position: 3d printing operator
Category: Other
Experience: 3 years | English: upper

Constructing and building my own 3D printer
3+ years 3d printing experiance
Previously worked in Omnic as an endineer\3dprinting operator in RnD dep., desinging and printing details for new projects
Constructed my own double extruded 3d printer with 500*500*500 build volume and graduated with this project as a diploma.
Lots of experiance in FDM printing different materials, a bit familiar with SLA/DLP.
Stack of technologies: Fusion 360, Cura, Simplify3D

Looking for interesting tasks in 3d printing, interested in SLA/DLP, SLS, and metal printing experiance, looking for a personal growing-up experiance in 3d printing sphere. Interesing in prototyping stuff, RnD developing, etc.
Working in a small company will be perfect. As well as working for a complicated project step by step. Incide the office or outsource, does not matter.
Maybe building a new brand in FDM 3d printing world. I expect interesting tasks and project, because such innovative technology as 3d printing shoudn't be boring. Besides that, I'm open for any new experiance.
Position: 3D Programmer, C++
Category: C++
Experience: 5 years | English: intermediate

As a part of Ubisoft Kiev team I participate in development and maintenance of graphics features for Ubisoft AAA titles. To this moment I've worked on Far Cry 4 and Far Cry Primal projects. Good with algorithms and math.  Proficient in CPU/GPU optimization.
C++, DirectX, Unity3D
I'm interested in development of graphics features for both gaming and non-gaming projects, achieving great CPU/GPU performance.
Position: 3D Prop / Environment Artist
Category: Artist
Experience: 1.5 years | English: fluent

Working for the swedish company CharpstAR, I improved the skills I gained during my studies - high & lowpoly modeling, baking, optimization. Strict adherence to dimensions, high level of detalisation and hyper realistic texturing were very important in this work. I learned to quickly switch between different tasks, discuss feedback with the QA and made corrections to provide the client with high-quality models in a short period of time.
I make game-ready environment models, deepening my skills in creating props, work with different pipelines and create environments in game engine.

Working experience:
3D Artist																									
Freelance / 2022 - now
-creating environment models & realistic textures (stone & wooden elements, various furniture, hard surface objects, vehicles, buildings, etc.)
-integrating assets into the game engine
-lightning and rendering
-simple animation

3D Artist																								
CharpstAR / Sweden / 2020 - 2022
Clients - Synsam, H&M and others
- modeling, unwrapping, texturing hyper-realistic sunglasses for AR and Virtual try on. For this project I completed over 400 models in 6 months
- modeling, unwrapping, texturing hyper-realistic furniture such as tables, cupboards, chairs and sofas, pillows
Position: 3d Props Artist
Category: Artist
Experience: 4 years | English: basic

I specialize in creating 3D assets . I know the stages of game content creation (low-poly, high-poly, UV-mapping, optimization, map baking, texturing, retopology and engine import).

List of programs that I use in my work:
3DS Max, UV-Layout, Substance Painter, Photoshop, Marmoset, Unity, Unreal Engine, Jira, Sourcetree, Discord

Personal qualities: attentive to details, ability to work in a team, a desire for development, the ability to learn quickly, and a creative approach to finding ways to solve problems.
4.5+ years of experience in creating assets for mobile and PC games. 

3D props(environment) artist
G-Space Studio(2022-01.05.2023)
- Creating assets for open-world MMORPG on Unreal Engine 5 in fantasy style;
- Collaborating with concept artists, technical artist and other designers to create an engaging world;

3D Artist
Freelance(2021-2022)
- Creation and optimization of assets for mobile and VR games;

3D artist
G-Space Studio(2018-2021)
- Modeling, UV-mapping, Baking maps, texturing game-ready 3D assets for Unity;
Position: 3D/ Props Hard-Surface Artist
Category: Artist
Experience: 8 years | English: intermediate

More than 10 years experience in digital illustration, specializing
in 3D modelling and preparation assets for Unreal Engine.
Experience in creating the cinematics in Unreal Engine.
Strong team player with proven leadership and organisational
skills.
2022 to present Freelance 3D/UE Artist
2021-2022 - Lighting Artist (Daedalic Entertainment)
2020-2021 - Senior CGI Artist (VEOS Team)
2015-2020 - Freelance Artist
2013-2015 - Senior CGI Artist (Visco Ukraine)
2011-2013 - 3D Modeller in (Vayersoft LLC)
Seeking challenging opportunities as 3D Artist/ UE Lighting/
Props HardSurface Artist, where my skills are effectively utilised to their fullest potential.
Position: 3d sculptor/artist
Category: Unity
Experience: 0.5 years | English: upper


— Sculpting, highpoly modelling, lowpoly modelling, UV mapping, baking, texturing, handpainting, composing, rendering.
  
— Zbrush, Marvelous Designer, Maya, xNormal, 3D Coat, Substance Painter, Adobe Photoshop.

— Bachelor of Arts degree in Computer Graphics Design and Advertising.

— Currently freelancing as a 3d artist in some promotional product projects. Also I had two big projects where I have had to create a character and an environment around him, the finite result is a set of Arnold renders. The best option for me is a 3D Character Artist position in a gamedev project, as I am kinda nerd girl who likes drawing faces ¯\_()_/¯

— Full-time.
Position: 3D sculptor modeler
Category: Artist
Experience: 0 years | English: intermediate


Hi, I live in Odesa and I need a job in 3D to keep my family in this obstacles and have something to donate.I'm a quick learner so you can send me a test and I'll work it up.
As a sculptor, I took part in 3 museum exhibitions, 1.5 years was modelling portrait puppets and crafting props & stuff for them, 4.5 years I worked with jewelry brand in Odesa.
I have studied arts for 4 years ( have a diploma - sculpture made of concrete stationed at Lermontov's sanatorium in Odesa, Ukraine).
Had a work in Anime/geek store (I was improving an internet site , building merchandise profiles, consulting clients for purchases, making purchase lists for the store). 
Have an experience in video games.
Now I'm enhancing my skills at zBrush.
I have some works on Artstation.
Also I do photography.
Position: 3Ds Max visualizer
Category: Artist
Experience: 1 years | English: intermediate


My main task was to visualize in 3DsMax the interior and furniture. And also creating photorealistic render in Corona render.
Position: 3D Stylized Environment Artist
Category: Artist
Experience: 1.5 years | English: intermediate


Worked in a team of 3D stylization artists at "Room 8 group" as a 3D environment artist. Took part in creating props for AAA games related to NDA conditions. I have experience working in a team, also worked on different pipelines. I work with tools such as : Autodesk Maya, ZBrush, Marmoset Toolbag, Substance Painter, Photoshop, 3DCoat, Jira/Confluence. Also I make independent study of Unreal Engine 5. Worked as a freelancer for a while.
    I want to devote myself to developing as a 3D stylized environment artist and find my place in the company of like-minded people.
Position: 3D Team Lead / Rigging Artist (TD)
Category: Lead
Experience: 11 years | English: fluent

I've learned Python as an enhancement tool for task automation in common VFX tools such as Maya, Houdini, Nuke, etc.

Also, I've assembled a full-stack team of CGI specialists.
Experienced 3D Team Lead and Technical Artist.
My previous employment included leading positions in two international tech companies. Most of the projects there were in automotive and clothing visualization fields.

As a freelancer, I've worked on various international projects including GameDev, VFX, and commercials. For the most part, it was rigging and character creation.

General responsibilities:
- Leading the project team on a daily basis
- Organizing effective collaboration between team's roles (2D artists, 3D artists, animators, composers)
- Detecting values and risks of each team member in the project, motivating employees
- Project evaluation and bidding. Production time evaluation. Detecting project's risks, issues and defining mitigation actions
- Conducting technical interviews for CGI artists and developers
- Planning and controlling all phases of the CG projects. Task distribution among team members.
- Team performance tracking
- Experience sharing. Educational mentoring junior and mid-level artists
- VFX pipeline optimization. Research and development in CGI field.
- Tool development for Maya, Houdini and Nuke (Python, MEL, C++, VEX, Qt)
- Various production tasks (Dynamic FX, Rigging, FX development, etc.)
Cool projects, preferably in VFX or animation. High salary.
Position: 3D Technical Animator, Rigger
Category: Artist
Experience: 5 years | English: upper


3D Technical Animator, Character Rigger with experience in Rigging a Photorealistic Models and Facial Development for Film and Games. Skilled in Autodesk Maya.
Position: 3d Technical Artist
Category: Unity
Experience: 5 years | English: intermediate

proud of my work on a virtual reality project for NASA
Hi. I have 5 years of experience in the game industry in various positions. I went from being a 3D artist to a technical Lead technical artist. I have experience in working with models, UV mapping, textures, animation, VFX, physic simulation. I can create and to integrate 3D content and customize it in the Unity3D. Blend of animations, scripting on c#, baking lights and reflections probes. Optimizing performance. Working with profiler in engines. Im working in all popular soft for game industry. Cross platforms.
Position: 3D Technical Artist
Category: Artist
Experience: 6 years | English: pre


I have 10 years of experience in IT and 6 years of experience in 3D. I started my journey in 3D with visualizations of interiors and gradually moved on to the development of interactive solutions. In the near future, I want to touch on VR and game development.
Position: 3D Technical Artist
Category: Unity
Experience: 2.5 years | English: pre


My name is Yura, I'm Ukrainian student. I love working with 3D graphics. 3D graphic for me means work and hobby.
I mainly work with:
- 3d Max + V-ray/Corona
- Zbrush
- Maya
- UE 4
- Unity
- Substance Desinger/Painter
- Photoshop


Among things I do best:
• 3D Modeling / Rendering;
• High Quality prints and Illustrations;
• Texturing / Maping;
• Photogrammetry;
• 3d Scanning;
• SetUp;
• Drawing;
Position: 3D UE4 Environment Artist
Category: Unity
Experience: 6 years | English: upper

Experience in different gamedev projects
Proffessional skills:
- Low/Highpoly modeling;
- UV mapping;
- Texturing;
- Rendering;
- Lighting:
- Compose;
- Shading and material setup;
- Node-based visual scripting;

Portfolio except the link on Artstation I can send in private message.
Create environment in UE4, Lighting, Blueprints, Rendering video and Compose, Shading and material setup.
Position: 3D / video edit
Category: Other
Experience: 0.5 years | English: intermediate

3d it*s a hobby for me that I would like to become a profession.
May be i can be useful for you in these categories :

- uv texturing
- rigging
- skinning
- modeling (or adaptation)
- retopology
- animation
- video editing
- VFX
- 3d movie animation (cartoons)
- directing, storyboarding 

Adobe Photoshop, Autodesk 3ds MAX, Adobe After Effects, SketchUp, Cinema 4D, Realtime 3d video render, ZBrush, 3d Coat, video/audio editing, Youtube.

Ready to learn quick. Just tell what i have to know.
feel free to contact me!

remote work, part time, full time, project work
Position: 3D visualiser/ Interior designer
Category: Artist
Experience: 1.5 years | English: pre


Draftsman

Freelance

Jan 2021 - Apr 2021

Development of working documentation on a freelance basis (including the development of technical drawings for the typical hotel rooms).


Architect-draftsman

Studio - Nteam.design

Apr 2021 - Jul 2021 - Kyiv

Development of planning solutions, style collages, technical drawings package with specifications and plans for individual furniture.


Interior designer

Studio - One Bureau

Jul 2021 - Nov 2021 - Kyiv

Development of planning decisions, style collages, 3d interior visualizations, technical drawings package with specifications and plans for individual furniture. Creating interior design in Europe and the United States.


Interior designer-renderer

Studio - Nteam.design

Nov 2021 - Apr 2022 - Kyiv

Development of interior design, photorealistic visualizations. Creating interior design in Europe.


Volunteer 

Freelance 

since June - …

Development of the concept, planning solutions, visualizations.
Position: 3d visualization
Category: Artist
Experience: 1 years | English: upper

Raised sales count and brand awareness while being in marketing department of "LEO LIGHTMAN UKRAINE"
2015-2023 - 3d artist/content creator "LEO LIGHTMAN UKRAINE"
In marketing department my responsibilities were: 3d modeling and visualization of products for the company site (leocorp.com.ua). Occasionally 3d animation and promo videos.
Position: 3D Visualizator
Category: Design
Experience: 1 years | English: intermediate

I have completed several projects for a studio design in my city and created my own design account for 3d services.
Hello there)
I create interior design, 3d visualization and model with 3d max and V-Ray. Performed earlier as private orders and commercial ones.

I'm doing my favorite work - 3d design. For me it's more than just a job, because I really love helping people with their projects. 

I have completed several projects for the design studio in my city. I also execute the order remotely.

I am ready to learn and try something new, so I will consider all the proposals for cooperation.
I like to do 3d disain and 3d visualization. I will consider all the proposals.
Position: 3d visualizer
Category: Other
Experience: 3 years | English: basic


I have been doing interior visualization and object design modeling for over 3 years. I wish you to develop in this even more, I love my job. There is always something to learn, I am ready to take on the visualization of interiors and exteriors.
Position: 3d visualizer
Category: Artist
Experience: 2 years | English: intermediate

design project of hotel in Bugj Khalifa
skills in 3d-tours(360 VR)
Junior 3D Visualizer | VISENSE
July 2020 - June 2021
-Interior Design in Dubai
-Interior 3D visualisation
-Simple furniture modeling
3D Vis / VFX | Wowzler
July 2021 - Apr 2022
-Photorealistic architectural and interior renderings
-Virtual panoramic tours using texturing, lighting, modeling and animating
3D Visualizer / Modeller | Freelance
April 2022 - Present
-3D visualisations of interior in USA and Dubai.
Modeller / 3D Visualizer | GOASchool
June 2022 - Present
-Intership with designer Yuriy Chaykowskiy.
Unreal Engine, UWV Mapping & Rizom, ZBrush, Maya, Illustrator.
Position: 3D visualizer
Category: Artist
Experience: 2.5 years | English: upper


Hi! I am a 3d artist from Ukraine. I have been working in the field of 3d visualization for more than 2 years. I am constantly developing my skills by taking master classes and courses. My goal is to create emotional and  high-end artworks.

• Made 3d visualizations of more than 30 spaces
• Made 3d models for the projects
• Made post-production for 3d visualization in Photoshop
Position: 3D visualizer
Category: Artist
Experience: 3 years | English: pre


I am an interior designer with 3 years of experience in creating and implementing design projects that meet the preferences of clients. I have the skills to communicate with clients, create design concepts and technical drawings, and manage projects from start to finish.

I have a keen eye for aesthetics, working meticulously to ensure every aspect of the design is taken into account. I know the market of furniture, decor and interior materials well. I am proficient in technical skills such as 3D rendering software, drafting and creating sketches and mood boards. I understand the construction process and can create technical drawings and specifications that contractors can use to bring the project to life. My projects have been implemented in Ukraine, Poland, Germany and Canada.
Position: 3D visualizer
Category: Artist
Experience: 1 years | English: intermediate

I graduated from my shcool with flying colors, and i've been one of the top performers in my study group.
Looking for an entry level job as 3D visualizer. I want to reailize myself in design visualization. Improve my recently obtained skills.
Position: 3D Visualizer
Category: Artist
Experience: 2.5 years | English: basic


3D Visualizer (freelance) since 2020:
1. Creating high-quality 3D visualizations, animations, and renderings for a variety of projects, including
architecture and product design.
2. Collaborating with architects, designers, and other stakeholders to understand project requirements and
visual goals.
3. Utilizing Blender to create and refine visualizations.
4. Creating material and lighting simulations to enhance the realism of 3D visualizations.
5. Presenting 3D visualizations to clients and stakeholders to gain approval and feedback.
6. Staying up-to-date with new technologies, software, and industry trends to continually improve skills and
output.

3D Visualizer in Portal Studio 
May 2021 – Feb 2022
1. Creating architectural visualizations.
2. Working closely with the design team to understand project requirements and constraints.
3. Utilizing Blender to create high-quality models.
4. Collaborating with other departments to ensure the model fits the overall project design.
5. Troubleshooting and fixing technical issues that arise during the modeling process.
6. Keeping up-to-date with industry trends and new technologies, and continuously improving modeling skills.
7. Preparing final models for delivery, including optimizing file size and resolution.

3D Modeler in Wood Most 
Jul 2019 – Dec 2021
1. Creating 3D models, textures, and animations for various projects, such as video games, films, commercials,
and architectural visualizations.
2. Working closely with the design team to understand project requirements and constraints.
Position: 3D Visualizer
Category: Artist
Experience: 2 years | English: fluent


Hello! My name is Valerii and I am a 26 y/o designer from Kryvyi Rih, Ukraine. 

I have experience working in a studio, in small independent teams and as a freelancer. I've been doing different kinds of graphic design (websites, presentations, social media posts, banners etc.), sound design and motion design / 3D animation. 

I am a confident user of Figma, Photoshop, Premiere Pro, After Effects, Cinema 4D (2 years+) and an advanced user of FL Studio and Ableton (10 years+).

Work experience:

1) February 2021 - present time
Freelance / NFT artist and developer 

2) July - August 2021
Junior Graphic Designer (Webnauts.pro, Kryvyi Rih)
Position: 3d visualizer, interior design
Category: Design
Experience: 1 years | English: pre


I have the following software packages and skills:
- 3d Max
- Realistic visualization
- Texturing is professionally.
- Corona Render - materials, light, effects, visualization - professionally.
- ArchiCAD
- Post. Processing
- low\high poly modeling
- Plugins: Floor Generator, Multi Texture
- Mapping, Shading