lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: 3D Artist
Category: Artist
Experience: 2 years | English: pre

I know how to produce high quality 3d assets ready to use in games.
My usual workflow:
-Find relevant references
-Blocking
-High/Mid/Low poly modeling
-UV mapping
-Bake mesh maps
-Texturing
- Preparing for game engine
3D artist with 2 years of experience increating models for video games and experience of work in AAA project "ILL".
I am good and fast at establishing communication with employees. Quickly learn new things. Always striving for improvement and better quality. I have huge experience of producing low/mid/highpoly
models with textures and baked mesh maps.
I would like to work in a friendly team in which I will grow on cool and promising projects.
Position: 3D Artist
Category: Artist
Experience: 1.5 years | English: upper


3D Artist  with an artistic education. Passionate about creating stylized 3D art. Committed to staying up to date with new software and technologies. Always ready to learn and grow. Open to relocation.

2022 - Now      3D Character and Props Artist | Freelance
Modeling
Sculpting
Retopology
UV Mapping
Baking
Texturing
Rendering

2021 - 2022     3D Artist | Hamsters Gaming
Creation of a highly polygonal and low-poly stylized models
UV Mapping
Baking
Texturing
Position: 3D Artist
Category: Artist
Experience: 2 years | English: fluent


3D Artist with more than 2 years of experience in the industry. 

Throughout my career, I worked on all kinds of projects: industrial design, game development, animation production, NFT’s and more. 
Typical tasks I was responsible for are:
- Modeling and rendering various props and character assets, working together with a design team.
- Producing promotional animation clips for projects.
- Illustrating game assets, texturing objects and designing icons and menu screens.
- Designing structure and producing assets for Three.js based game experience.
- Creating commercial 3D illustrations and animations. 
- Product visualisation.
Software I use:
Blender
Cinema 4D
Marvelous Designer
Substance Painter
3D Coat
Unreal Engine
Unity
Photoshop
Premiere Pro
After Effects
DaVinci Resolve

I’m always looking forward to a challenging and interesting experience. 

Mostly interested in gamedev positions, such as Environment & Props artist.
Position: 3D Artist
Category: Design
Experience: 3 years | English: upper


3D artist with more than 3 years of experience. I have good artistic taste and knowledge of color and composition basics. Beyond work skills in Digital Graphics, I have experience of more than 4 years in traditional graphics and painting, and sculpture. What helps in working with 3D space.
Special skills 
•	Strong expertise with Maya (low poly and high poly modeling, retopology, UVs, baking maps, and base of rigging, skinning skills, animation)
•	Working with the XGen system
•	Experience sculpting at ZBrush
•	Experience in the creation of clothes at Marvelous Designer
•	Experience in the creation of PBR textures with Substance Painter  
•	Experience with Arnold, Vray render 
•	Experience in Adobe Photoshop
•	Experience of working in Unreal Engine, Babilon, Lens Studio
•	Freehand drawing, and painting skills
•	Knowledge of anatomy
•	Team Experience
•	Time management skills
 Work experience
•	Since December 2021 I have been working at Somplo
I am currently working on one of the company's creative areas. I develop the design of the characters and implement them in 3D. I do all the pipeline - sculpting, retopology, UVs, maps baking, texturing models, and rendering. Work closely with the VFX team for further work. I also create low-polygon models for the platform on which our advertising company works.
•	October 2021 –December 2021 I worked at Code Artworks
At the company, I developed models for project design, which I then optimized and integrated into Unreal Engine. I also took part in the process of developing design projects with the art team.
•	2018-2021 years I worked in freelance.
I worked on game projects: I created characters of various types, simulated objects of varying degrees of complexity, created and optimized models for the engine
•	2017-2018 years worked in an architectural studio
Education
2015-2019 years – Odessa State Academy of Civil Engineering and Architecture, specialty "Architecture", bachelor.
Knowledge of languages - English (upper-intermediate), Ukrainian.
Position: 3D Artist
Category: Artist
Experience: 1.5 years | English: intermediate


3d Artist, worked in 3ds max making rooms/interiors for vizualizations. Vray/corona Experience in creating realistic and visually captivating 3D renders for architectural visualization, product design, and interior design projects. Proficient in lighting, texturing, and post-processing techniques to achieve exceptional results. Also I have some expirience  Blender and Unreal Engine 5.
Position: 3D Artist
Category: Artist
Experience: 1.5 years | English: pre


• 3d Character Artist at Deep Studio: from December 2020 to February 2021.
I edited photogrammetric characters, including sculpting and texturing models.
• 3d Character Artist at Vizor Games: from February 2021 to October 2021.
I created models of stylized characters and clothes for them, starting with sculpting and ending with texturing and rendering settings for the company's own projects.
• 3d Artist at Corbax Studio: from October 2021 to July 2022.
I created models of assets as well as clothing and equipment of characters in a photo-realistic style, for various projects in an outsourcing company. I developed models at all stages of the pipeline.
Position: 3D Artist
Category: Artist
Experience: 2 years | English: intermediate

My achievements as a 3d designer as a part of Lazarev agency's development team:

- Kin website
- Nodo website
- Mariemur website

I created 3d images and animations for indicated websites. All three websites were the winners of Webby awards. 

I am also proud that musical artists have collaborated with me on their album and single covers. Later, after a joint collaboration, I was approached for custom NFT collections.
3d designer at Lazarev agency
March 2022 - now

3d designer at Uni agency
April 2023 - now

Freelance experience
- Modeling and rendering of album covers and animations for the US, African and European music artists according to their sketches and my fantasy :)
- Creating NFT collections (abstractions, character design)

Hard skills: 
- Blender 3D: 3d modeling and animation; procedural shaders creation; familirization and experience in working with quixelbridge, sketchfab, turbosquid libraries; UV unwrapping; basic skills in geo nodes; experience in working with physical simulation
- Adobe Photoshop: basic editing skills
- Product design

Soft skills:
- quick learner
- understanding feedback
- have sense of humor
- teamworker
- communicative
- responsible
I will be very glad to get new experience and knowledge by creating new interesting projects. I quickly learn all the nuances of the new company. I prefer to stay in Blender as my primary 3D modeling package.
Position: 3D Artist
Category: Artist
Experience: 1 years | English: pre

Hard-surface 3d artist, modeling, texturing, rendering, bake
Game-ready models (Low/mid poly, LODs, Collisions)
Work with vertex alpha.
Have experience with UE4, Unity.
3D Environment Artist
Pingle Game Studio 
Optimization models, LODs creating, collisions creating. 
Work with vertex alpha.
Work with UE.

3D Artist
VOLMI - Virtuos Studio
Working with assets for mobile devices
LP, UV, Bake, Texturing
Work with Unity
Position: 3D Artist
Category: Artist
Experience: 1 years | English: intermediate


3D Environment Artist
 Ukraine / June 2022 - July 2023
- Worked closely with Game Designers, Level Artists and senior artists to create 3D environment for mobile project on Android and IOS
- Worked with textures , materials, lighting, colliders and assets in Unity.
- Textured, modeled, props and environment elements.
- Textured, modeled, simple characters.
Position: 3D Artist
Category: Artist
Experience: 1.5 years | English: intermediate

Grand Prix of computer graphics «International Concourse «MONACO STAR» 
The Official International Competitions In Europe (2021)
Grand Prix of computer graphics «The European Competition Of Culture And Arts In London» 
The Official International Competitions In Europe (2020)
Laureate 1 Prix of computer graphics «The Ireland International Competition «Star Of The Dublin» 
The Official International Competitions In Europe(2021)
Laureate 2 Prix of computer graphics «International King Competition» Principality of Liechtenstein
The Official International Competitions In Europe (2019)
3D Generalist
Amazon agency [October 2022 – January 2023]
•Low/Hight poly modeling & texturing (Props, buildings, characters)
My task was to develop 3D models of products.There was also work related to the development 
of characters for advertising. I also used to develop the environment for the product. 
The work consisted more of modeling and texturing. The development was in full pipeline. 



Character Artist / Props Artist
NEXT-GEN DREAMS 3D [January 2022 - August 2022]
•Low/Hight poly modeling & texturing (Props, buildings, characters)
My assignment consisted in modeling props and their texturing. Also worked on characters. 
Sculpted,retopology,UV, baked, textured. I also used to develop textures in substance designer. 
The development was in full pipeline.
Position: 3D Artist
Category: Artist
Experience: 1 years | English: intermediate

Courses:

BLENDER LAUNCH PAD / CG BOOST
BLENDER 3D START COURSE (MODELING, ANIMATION)

CINEMA 4D JOURNEY / MOTIONDESIGN.SCHOOL
CINEMA 4D + REDSHIFT COURSE
> 3D Modeling, 3D animation, 
> Video editing, video creating
> 2D creating graphics for mobile games. elements,
objects, HUDs
> creation og graphics for companies, identification, branding
Position: 3D Artist
Category: Artist
Experience: 3 years | English: basic


3D Modeling , High/Low poly modeling , Hard surface
modeling , UV Mapping , PBR Texturing.
Position: 3D Artist
Category: Artist
Experience: 4 years | English: pre


3D modeling is part of my life. Creative approach and extensive experience in working with digital art. Attention to detail and clear maintenance of archives according to the given workflow. Hard-surface modeling and more, competent UV, texturing, baking, basic skinning, and rigging. Preparation and optimization of models for integration into the engine. I quickly adapt to different conditions and am flexible to their changes. Self-motivated, stress-resistant and adheres to deadlines.
Position: 3D Artist
Category: Other
Experience: 5 years | English: intermediate

I have worked as a freelancer and have experience with different types of work. Swimming pools, outdoor kitchens, landscapes, interiors and exteriors. I can also create a model from a photo if the drawings are missing or lost
3d modeling of houses, landscapes and commercial buildings (cafés, hotels and shops). Modeling of furniture and architecture. Visualization of interiors and exteriors. I would like to become part of the team to strengthen it. I love learning and am constantly learning something new. Therefore, I am ready to learn the necessary processes if necessary.
I can read and work with blueprints, but I don't create them.
Position: 3D Artist
Category: Unity
Experience: 11 years | English: pre

Creating lowpoly geometry. Hand paint texturing
 Designing, modeling, setting up and animating 3D models for social games. 
Character and game environment concepting, designing and modeling.
3d modeling, sculpting, texturing, skinning, rigging, animation
3d modeling , Hand paint texturing
Position: 3D Artist
Category: Artist
Experience: 1 years | English: intermediate


3D MODELLER
0.5 year work experience

Modeling of interior items, accessories, jewelry and clothes from a photo

- Mid poly modeling in Blender / Maya

2D MOTION DESIGNER
1 year work experience

Animation of illustrations in After Effects for explainer video

- Shape animation
- Character rigging
- Face animation
Like stylized fantasy projects

Prefer to work with the environment and vegetation
Position: 3D Artist
Category: Artist
Experience: 4 years | English: pre


3d molier studio 2018 - present (3d artist) subd modelling, texturing, vray rendering
Avirise April 2022- march 2023 (3d artist) weapons\enviroment\props modeling, texturing.
L3D studio April 2023 - June 2023.
Interested at props\weapons\vehicles modelling. Just started getting into environment art.
Position: 3D Artist
Category: Artist
Experience: 3 years | English: intermediate


--3D Motion Designer--
Work alongside designers and illustrators to create
storyboards and style frames.
Break down scripts into succinct and elegant visuals
that convey both information and story.
Work alongside the motion design team and helm
projects to create considered and nuanced
animation.
I like to pick up new processes and learn how to
design and create animation across a myriad of
styles.
I take an active leadership role on your projects
and be clear and concise with feedback.
I am clear and concise with feedback Create
assets and animation (2D or 3D) within guidelines or
art direction set Offer creative input on projects
during preproduction and production.

--Editing director--
YouTube Channel Business & Dentistry, Kyiv
Worked on the "Business & Dentistry" project.
I chose the locations for shooting the video, I know
how to set up the light, set the frame, so in general I
can shoot a video interview, from beginning to end,
and then edit it by taking the video from
2 or 3 cameras.

--Head of Video Production--
Worked on the start of a new project of opening a new
modern clinic in the city of Kyiv. Also on creating the
image of the Director of the clinic.
Shooting videos for advertising
Editing of advertising videos
Filming video reviews about the clinic
Position: 3D Artist
Category: Artist
Experience: 3 years | English: intermediate

Education 
Bachelor’s degree, Multimedia Design
Kharkiv State Academy of Design and Fine Arts
2018–2022
 
Visual Arts Grad
Kharkiv State Art College
2014-2018

Advanced Training
Maya Course Grad
Autodesk Authorized Training Center
2019-2020 (9 months)
3D retop and bake specialist
Dragonfly Studio
November 2022– February 2023
Created retopology, UVs and baked maps for PC game characters and weapons.

3D Stylized Artist
Realis.Network
June 2021–May 2022
Created high-quality stylized 3D assets: characters, environment and props
Imported and setup in Unity
Cooperated closely with other artists to obtain the best final results. 

3D Artist / 3D Animator
Upwork.com freelance
March 2020 – May 2021
Created 3D models for mobile apps and games
Rigged and animated using Maya and Blender

3D Generalist
Cyborgs.Pro
February 2019 – March 2020
Created 3D models for mobile apps and games
Rigged and made game animations using Maya and Blender
Imported and setup in Unity
without animation and rigging, please
Position: 3D Artist
Category: Artist
Experience: 1.5 years | English: intermediate


- 3DS Max 
- Corona
- V-Ray
- Marvelous
- Blender
- AutoCad
- Adobe Photoshop,
- Unreal ( beginner) - Max file import + animation
3D Visualization, 3D modeling, 3D artist :
- building full 3D scene from start to finish from schemas - furniture, lighting, materials, ergonomics, design + correction/post-processing in Photoshop, depth highlight, normal maps/albedo maps. UV maps
- client feedback-loop ( direct communication, request processing, team organization) 
- Creating test scenes for new clients, engaging with the process of acquiring new clients
Position: 3D Artist
Category: Artist
Experience: 2 years | English: pre


3ds max
zBrush
RizomUV
Marmoset
Substance painter

Hard surface modeling
passed the course ArtCraft - 3D pro. Game Environment Pipelines
Visualization
Position: 3D Artist
Category: Design
Experience: 1.5 years | English: upper


3dsMax, Zbrush, V-Ray, 3d Coat, Substance Painter, Marmoset, human anatomy, character design
Position: 3D Artist
Category: Artist
Experience: 2 years | English: intermediate

Finished courses:
- One Year Course by 3d maya (Full pipeline of create models and animation) (september 2020 - october 2021)
- Pro Modeling Course by 3d maya (All about creating hard surface model) (november 2021 - december 2021)

Can do these tasks: 

- High /Low poly (low poly style, military, vehicles, environment) modeling in Maya. 
- Work with references
- Baking (Normal, AO, Curvature, ID)and texturing in Substance Painter, Photoshop.
- Baking and fixing maps in Marmoset Toolbag.
- Combine/edit baked maps in Photoshop.
- Baking maps in SP
- Texturing in Photoshop (SP)
- Render Arnold
- Render in Marmoset
3D Vehicle Artist
October 2022 - March 2023
SmartDevGames (Freelance)
Game ready vehicles models.

3D Vehicle Artist
April 2023 - Present 
SpeedWay Games
Modeling low poly cars, integrate in engine, testing and stylize
As a 3D artist, I have a strong passion for creating digital art . I have a strong portfolio of work that showcases my skills in 3D modeling, texturing, lighting. I am a motivated person who is always looking for new challenges. I am a team player who is able to work well with others. I am also comfortable working independently. I am proactive and take pride in my work. I am always looking for ways to improve my skills and grow as an artist. I am excited to apply my skills to new projects and challenges.
Position: 3D Artist
Category: Artist
Experience: 6 years | English: basic


3D Visualizer

from 05.2020 to now
Freelance

-----------------------------------------------------------
3D Visualizer

from 08.2019 to 05.2020 (9 months)
White Space, Odesa

Visualization of interiors according to the technical task of the designer.

-----------------------------------------------------------
3D Visualizer

from 04.2018 to 05.2019 (1 year 1 month)
Media Combine, Odesa

Visualization of interiors and exteriors

-----------------------------------------------------------
3D Visualizer

from 06.2016 to 02.2018 (1 year 8 months)
ООО "KAMBIO", Odesa

Creating visualizations of interiors and exteriors. Subject rendering for catalogs, prices, company websites, mailing lists, etc. Modeling and preparation of a model for a CNC machine.
Position: 3D Artist
Category: Artist
Experience: 2 years | English: pre

1.Worked with Amazon (created visualizations of buildings). Software: 3Ds Max, Corona, Rizom UV, Quixel Megascans, Substance Painter. 
2.Created the environment for a mobile nft marketplace. Software: 3Ds Max, Rizom UV, Quixel Megascans, Substance Painter, Unity. 
3.Created a large game scene for a mobile game with the team. Software: 3Ds Max, Rizom UV, Substance Painter, Unity. 
4.Created clothing models for a British sports brand. Software: Software: 3Ds Max, Corona, Rizom UV, Substance Painter.
5. Mentored 2 artists
6. I have experience working on the pipeline in AAA projects
3 years in CG. Started as a graphic designer and illustrator. After 1.5 years began to work as 3D artist.

 Worked with PBR and real time engines UE.
Have sculpting  and CAD modeling (fusion 360) skills. I have skills in Maya, Zbrush, Rizom UV, UV Layouts, Substance Painter, and Marmoset Toolbag, which allow me to create AAA-quality game assets. I can be valuable in props and environment development. I also have some experience in Level Art.

 I would be glad to help
I am ready to start working on the project in a friendly team, grow professionally surrounded by like-minded people and enjoy my work.  I have a great desire to grow and improve my skills in this field.
Position: 3D Artist
Category: Artist
Experience: 4 years | English: upper


4 years experience in ArchiCGI and CGI Furniture companies. Interior and Exterior projects as well as animation projects. Software used - Autodesk 3ds Max, Adobe Photoshop, Adobe After Effects, Autodesk Revit, AutoCAD.
Position: 3D Artist
Category: Unity
Experience: 4 years | English: pre


4 years expirience 3d artist 
Main experience in Architectural Visualization & high quality rendering.
3ds max (hardsurface modeling, low&high poly modeling), UV, V-Ray, Unreal Engine (knowledge how to import, basic shading, bake lightmass and adjust objects), - Substance painter (basic texturing, baking), - Substance designer (procedural texture, pbr-material, baking), Marvelous Designer (creating clothes and fabrics), Marmoset Toolbag (baking normal maps, collect scene), AutoCAD, ArchiCAD, Adobe Photoshop, Nuke (basic compositong, post-processing, tracking, keying.

Mid level in 3d modeling retopology, 3d photogrammetry, creating texture and texturing.

I have experience in managing a team (3-5 people) in Architectural Visualization, QA, project management, pipeline and workflow, production process optimization
Who am I: quick learner, meticulous, funny and responsible
I'm interested in gamedev industry and also product design. Creating environment, props, materials & texture
Position: 3D Artist
Category: Artist
Experience: 2.5 years | English: fluent

2,5 years as a 3d artist.
Advanced English 
Master’s degree at Software engineering 

Certificate for Zbrush course, ArtCraft School.
Certificate for Maya course, ArtCraft School.
Certificate for Photoshop course, ArtCraft School.
4 years of commercial experience in IT.
2,5 years as a 3d artist
I have been working with Maya, Zbrush, Substance Painter, Marvelous Designer, Marmoset Toolbag, Arnold, Redshift and XGen.
At my previous job I have been working on stylized and semi-stylized characters, so I have a good understanding of anatomy, clothes and hair creation. I also have been doing retopology and UV in Maya, baking in Substance Painter and Zbrush and have experience with PBR materials.

Freelance: 
created models in Maya and Zbrush for foreign clients, freelance. Used Maya, Zbrush, Xgen.
(reference: Jeff Capili)
I am looking for an interesting projects with challenging tasks, with great team and work conditions.
Position: 3D Artist
Category: Artist
Experience: 4 years | English: intermediate


5 YEARS EXPERIENCE IN 3D MODELLING, 3 YEARS AS 3D ARTIST IN GAMEDEV
CREATION OF 3D MODELS OF LOCATIONS, ROOMS, INTERIOR
ITEMS, ENVIRONMENT, CHARACTERS, VARIOUS PLANTS. 
RENDERING, LAYERING AND PACKAGING FOR FURTHER ARTING. 
CREATION OF HIGH-QUALITY PROPS.
MATCH THE REQUIRED ART STYLE OF A PROJECT. 
COOPERATE WITH OTHER ARTISTS TO STREAMLINE THE ART CREATION PROCESS. CREATION OF HIGH AND LOW POLY MODELS OF VARIOUS GAME OBJECTS ACCORDING TO GIVEN CONCEPTS. 
CREATING A UV MAP. 
CREATION OF HAND PAINTED TEXTURES.
Position: 3D Artist
Category: Design
Experience: 5 years | English: upper


* 5+ Years expirience in 3D-modelling, strong knowledge of 3ds max, Basic knowledge of Blender and Maya, strong skill in Hi-poly and Low-poly modelling (Organic and hard-surface), retopology. 

* 4 Year Expirience in 3D sculpting, good skill in Zbrush, basic knowledge of Mudbox.

* Skill in UV-Layout and map baking for PBR, Marmoset Toolbag, Topogun.

* Good knowledge of V-ray and Corona, Arnold renderers, shading, lighting and rendering. 

* Good knowledge of Photoshop, skill of texturing with Quixel and Substance Painter.

* Skill in Substance Designer, Substance Alchimist, Quixel Mixer, Houdini

* Skill in AutoCad and Fusion 360 for hard-surface modeling and drawings

* Basic skill in composing and animation, basic skill in Akeytsu.

* Basic knowledge of Unity 3D

* Strong team management expirience

* Expirience with AR/VR technologies

* Understanding of Developement pipelines