lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: 3D Artist
Category: Unity
Experience: 1.5 years | English: intermediate

Familiar with different pipelines, able to work with concept art and photo references.
1 year of experience on freelance as 3d artist. Was responsible mainly for 3d modeling(high poly and sculpting), retopology, UV-mapping and texturing.
Currently i`m mostly interested in props and enviroment game art creation.
Position: 3D Artist
Category: Artist
Experience: 0 years | English: pre

Thanks to my experience, I have very diverse knowledges that are perfectly combined and allows me to perform very different, specific tasks. I combine knowledge of 3D programs with excellent knowledge of the Adobe package, 3D modeling with raster and vector graphics. Which makes me almost universal for any task.
2006.
Graphic and DTP designer.
Graphic design, layout creation, DTP.

2014.
3d Artist.
3d visualization of living quarters, reading drawings, processing in Photoshop

2020.
3d Artist | 3d modeling
3d modeling, 3d visualization, 3D rendering, create 3D models, create sketches.
Position: 3D Artist
Category: Artist
Experience: 11 years | English: fluent


2009-2013
Freelance

2013-2016 Bed Bath and Beyond
3D Modeller

2016-2017 Bed Bath and Beyond
3D modeller - AR Department

2017-2019 Glancing EYE
3D Artist (modeller)

2019-2023
3D Lead Arst
Training the internal soware
Quality control
Development of new 3D pipelines
Introduction of new modeling techniques
Assigning tasks to Artists
Workflow optimization

2022-2023 Nfinite
3D Modeller

3D graphics is my inspiration.
A very long time ago, when I was just
a student, I had my first acquaintance
with modeling.
It was my hobby, which has grown
into a profession of all my life.
It gave me an incentive to develop
and always learn something new.
Position: 3D Artist
Category: Artist
Experience: 0 years | English: upper


2017-2022. Photographer& Videographer
I have experience in short movie projects, taking photos in fashion, beauty, portrait direction. University graduate with a diploma in cinema and television directing. I tend to work with
color, light. Skillful in using the latest composing, lighting and post-processing techniques to create distinctive visuals for unique marketing and branding opportunities.
In March 2022 I have started studying Blender. I do projects based on modelling, texturing, rendering.
Position: 3D Artist
Category: Artist
Experience: 0 years | English: intermediate


2017 SaidAli Company
Junior Assistant Architect
During my graduation I did an internship
at the start-up architecture company SaidAli. My work consisted of translating documents and drawings, projects visualisation
in the Archicad19, creating presentations, transferring drawings from manual to digital of appartment history bylding conservetion project.
2019 - 2020 Photocopier
Manager
My work consisted of printing and copying, photo editing and restoration, creating brochures, posters, business cards, logos, emblems, creating seals, laminating documents, communicating with clients.
2021-2022 Freelance 3d modeling
Working of some small 3d projects on freelance on freelance exchanges. In most cases furniture for visualizations projects.
Position: 3D Artist
Category: Artist
Experience: 2 years | English: intermediate


2019 
3d artist
Immortal games studio (Dark country project)
Creating 3d model of game card character for 3d printing

2020 - 2022
2d artist
Freelance
Creating illustration for charity project (Ukrainian Catholic University)
NFTs p2e games

2020 - now
3D artist
Freelance
Digitisation of sculptures (NFT)
Creating assets, technic and characters for videos, games, NFT collection, NFTs p2e games
Prefer game industry
Position: 3D Artist
Category: Artist
Experience: 3 years | English: intermediate


2020-07 - Current	 	3D Artist
Freelance 
•	Modeling of low-polygonal and high-polygonal models (Blender, Maya,3d Max)
•	Sculpting (Zbrush)
•	Retopology - Blender 3D, Maya,3d Max
•	Scan to UVLayout and Maya with texel density
•	Baking map - Texturing Substance Painter , Photoshop
•	Import and configure the game ACCESS in the engine(Unreal engine,Unity)
 	2017-03 - 2020-07	 	3D Artist
Kopin Film, Ivano_Frankivsk(animation studio) 
•	Used Blender 3d to create realistic environment and characters with full range of emotions and movement
•	Combined technical and artistic abilities to accomplish challenging animation objectives
•	Worked alongside writers and producers to create unique designs to translate artistic vision into visual medium
•	Collaborated with Animation department on operational support tasks to model importance of group goals
Position: 3D Artist
Category: Artist
Experience: 3 years | English: intermediate


2020 – now	Kyiv, Ukraine
Freelance / part-time, 3D modeler
responsibilities: CNC 3D modeling for woodworking, CGI for product advertising, LED screen background videos

2015 – 2020	Guangzhou, China
GoEast Express LTD, co-founder/CFO
responsibilities: logistics and supply chain management; warehousing, transportation and shipping optimization, accounting

2010 – 2014	Kyiv, Ukraine
TiKo LTD, engineer
responsibilities: X-ray protection equipment development, private sector construction projects, CNC machining, woodworking and furniture making

Skills

	3D modeling: low/high-poly modeling, texturing, UV mapping, rigging, animation, lighting, rendering
	Techniques: hard-surface modeling, subdivision surface modeling, quad-based topology, procedural texturing and PBR
	Software: Blender, Adobe Substance 3D Painter, Adobe Photoshop, Adobe Premiere Pro
	Other: sound design and mixing (Ableton, Cubase, etc.), engineering and drafting (AutoCAD, SolidWorks), CNC and 3D printers
	Languages: Ukrainian/Russian (native), English (intermediate), Mandarin Chinese (beginner)
Position: 3D Artist
Category: Artist
Experience: 4 years | English: upper

I'm a dedicated 3D artist with years of experience and profound skills, experienced in developing models in various styles. I am passionate about exploring new ways to apply my skills.
• 2021-2023, freelance
• February 2021 - September 2021, G5E Entertainment
Modeling and rendering of props and exterior assets for a casual top-down game
• 2020-2021, freelance
• March 2020 - July 2020, Gamers Kharkiv
Design, modeling and texturing of environment assets for mobile games.
• 2015-2020, freelance
Position: 3D Artist
Category: Artist
Experience: 0.5 years | English: upper

My interests lie in the realm of 3D Art and video games, and I am deeply passionate about exploring various aspects within these fields. I recently completed my studies at V. N. Karazin Kharkiv National University in 2023, where I specialized in translation between German and English, and also worked as a tutor for both languages.
2021 - present
Gameloft Customer care agent (RU/EN/DE)
I was responsibile for handling issues that appeared among  players and provide them with the technical support. 

2022 - 2023
Freelance 3D Artist
I worked on minor projects to have an opportunity to use gained 3D skills on practice. I managed to understand what the customer wants and execute those in the best way possible.
Position: 3D Artist
Category: Artist
Experience: 0 years | English: upper


2.2 years at Junior QC Game Tester position at Ubisoft Ukraine 

For now, this is the best company I have worked for. I have never seen such well-oiled company mechanisms and a friendly team anywhere else. 
I am working in the Quality department and am impacting the project by highlighting issues, bugs and polishing the game. 
Here I got high-quality onboarding and imagining of the world of game development.

My responsibilities:
- Testing the product; 
- Searching for bugs and creating issues in 
  Jira; 
- Regression; 
- Validations; 
- Participating in multiplayer sessions;  
- Executing production requests; 
- Consultations for production to provide 
  required to specific issues information; 
- Documenting builds stability history; 
- Mentorship; 
- Improving the testing flow of the team; 
- Working with PC, Xbox Series S, PS4 and 
  Stadia platforms.
Position: 3D Artist
Category: Artist
Experience: 1 years | English: fluent


2d/3d artist and game designer with experience in game dev, animation, illustration, visual storytelling and asset production from concept art stage to modeling, texturing and in-engine implementation for multitudes of styles from pixel art to PBR. Quick to adapt to new production pipelines and looking to grow as a team member and as an artist.
3+ years of Blender & Photoshop
1+ year of Substance Painter
Good art direction and feedback.
Position: 3D Artist
Category: Artist
Experience: 1 years | English: upper


2D/3D artist with experience in creating locations, environments. Made covers and advertisments for various music artists, mainly using blender, photoshop, illustrator, marvelous designer, substance painter etc.
Position: 3D Artist
Category: Artist
Experience: 0.5 years | English: intermediate

I have my style, and when I get to know a new direction, I quickly find it. This means I can expertly replicate something based on a provided example, as well as create a unique project using references.

I have a wide range of interests, from yoga to science, especially neuroscience, history, philosophy, psychology, nature, and much more, which makes me flexible and understanding of many fields.

I am a quick learner and highly responsible.
2D illustration and motion design (Adobe Illustrator, Adobe Photoshop, Adobe After Effects) at ITStep Academy. Created scenes for advertising videos and basic 2D character animation.

3D design in Blender 3D at Growner Academy: object and scene modeling in low poly and high poly, texturing, character creation, and animation. Created objects for advertising (product models, surrounding environment) and for games.

3D animation in Cinema 4D at ITStep Academy. Created advertising product videos.

Completed a course on Design Fundamentals to understand general concepts, styles, colors, etc., and familiar with Figma.

Professional photographer with extensive knowledge of Adobe Photoshop and Adobe Lightroom.
3D modeling for games, advertising, and animation.
2D design as an aid to 3D.
Position: 3D Artist
Category: Artist
Experience: 1 years | English: basic

3D modeling
high low poly
UV mapping
2 years experience in architecture
engaged in 3D modeling and visualization of interiors, exteriors
Participated in design development
familiar with programs
3Ds max + Corona
Maya
ZBrash
AutoCAD
Marmoset Toolbar
Lumion
SketchUp
Substance 3D Painter
Photoshop
Lightroom
Premiere Pro
Position: 3D Artist
Category: Artist
Experience: 2 years | English: upper


2+ years of experience as a 3D Artist

My recent projects have included creating 3D stylized characters and clothing/props for a game 

Skilled in:
- sculpting
- high/low-poly modeling
- retopology
- creating optimal UVs
- texture baking
- PBR texture creation 
- rigging/skinning 
- rendering
- drawing skills

Software:
- ZBrush
- Maya
- Blender
- Substance Painter
- Marmoset
- Marvelous Designer
- Agisoft
- Photoshop/Illustrator
Position: 3D Artist
Category: Artist
Experience: 2 years | English: fluent


2+ years of experience as a freelancer 3D artist working worldwide
1 year experience workings as a 3D generalist and animator in Unity 
1+years of experience  as a Level Artist working on Unreal Engine
Position: 3D Artist
Category: Other
Experience: 4 years | English: upper


2 years of freelance
0.5-year CG artist Samsung SRK
2-year Rage quit games
Position: 3D Artist
Category: Artist
Experience: 2 years | English: fluent


2+ years on Upwork, "Top Rated" badge and 100% Job Success, 11 Projects completed. Mainly worked in the GameDev field - created game-ready models and exported them to Unity, mostly game environments in low-poly style. Also prepared models for 3D printing, have experience in UV-Mapping, Baking, Texturing, and Rendering. Experienced in creating 3D scenes by correctly placing cameras and lights. Additionally, for some time I have created text and video tutorials on the 3D Design theme in English and even provided one-on-one Blender3D tutoring sessions. Thus, I worked with video editing tools, such as Adobe Premiere Pro. My software of choice is Blender 3D, as I find it most comfortable to work with. Though I have no problems with learning other programs that you may be working with.
I strongly prefer remote job offers. Mainly interested in the game development, but will gladly consider other kinds of projects.
Position: 3D Artist
Category: Other
Experience: 3 years | English: intermediate

Over the past year, I cooperate with a large team, work on projects where there are simultaneously working more than 30 artists, and collect the overall progress of different people into one coherent picture.
I also consider one of my achievements is that I can deliver many tasks that I do for the first time to a production version. For example, when I was given the task of making dresses for models in CG cinematics, it was my first clothing task, but all the outlook models that I made ended up in the final video.
3D/2D Artist of game environment items. 
From February 2019 to August 2020, I worked at the architectural visualization studio (render.camp) as an Assistant teacher of architectural and interior visualization courses for beginners and professionals. My duties included not only making visualizations but also answering technical questions from students on various tasks in 3DS Max, corona renderer, V-Ray, Photoshop, Marvelous designer. Afterward, I worked as a freelance artist for gaming mobile projects. From July 2021 till nowadays I have been working as a 3D Artist in a gamedev studio.
Skills: 
Strong - 3DS Max, Photoshop, Marvelous designer. 3DS Max Renderer systems: Corona, V-Ray 
Middle - Maya Basic - ZBrush, UV Layout, RizomUV, Substance Painter. 
I am looking for a permanent job only in gamedev area. Passionate about games and constantly trying to expand my visual experience in my favorite areas. 
I am highly interested in learning and developing my skills and bringing them to a new level. Over the past 5 years, I have completed multiple courses in Photoshop, 3DS Max, Maya, ZBrush, and taken many online and offline lectures and masterclasses in my occupational area. Within my next position, I would like to make outlooks for characters, environment items for games or to form full-fledged scenes.
I wanna work as a 3D/2D Artist of game environment items and further develop as an Environment Artist. 
Highly interested in a job that will require ongoing improvement of skills in 3D modeling of props, assets, outlooks, and clothing simulation.
Position: 3D Artist
Category: Artist
Experience: 6 years | English: intermediate


3D Artist 2020-2023
Robin Games Los Angeles, CA
Creation of 3d low poly models with pbr materials for a mobile 
game. Сreated more than 600 low poly models. 
3D Artist 2018-2020
Bed Bath & B Bed Bath & Beyond San Francisco, CA
Creation of low poly assets with PBR materials for a mobile 
application using AR. It was mainly furniture and interior items
3D Artist 2016-2018
Decorist San Francisco, CA
3D modeling of interiors from collages and sketches in 
3dsMax, also texturing for further rendering in Vray
Position: 3D Artist
Category: Artist
Experience: 8 years | English: intermediate


3D Artist  
Architectural visualization studio     March 2015 - present time
Responsibilities:
- modeling of architectural structures, buildings, landscapes, surrounding objects, small architectural forms based on drawings or photographs
- hard surface modeling 
- models texturing, UV mapping
- construction and filling of scenes
- light settings
- material settings
- large scenes optimization
- rendering

Design engineer
"Aviapromservice" LLC, Kharkiv    May 2010 - March 2015
Responsibilities:
- industrial equipment development 
- creation of CAD 3D models, drawings, specifications (SolidWorks)
- technical calculations
- development of design documentation
Position: 3D Artist
Category: Artist
Experience: 3 years | English: pre


3d-artist
assets/props/environment modeling
texture baking and texturing

I work on different projects, on one of them I make the environment and props for the game, on the other I restore historical monuments using 3D modeling for the museum
I dont do animation, organic modeling, rigging, skinning
Position: 3D Artist
Category: Artist
Experience: 0 years | English: basic


3d artist at the beginning of his journey with great perseverance and a desire to learn and develop professionally. I have been self-taught for a year, passed several training courses, mastered the skills of uv, baking geometry from a high-poly model to a low-poly, texturing in a substance painter and am actively looking for my first job.
Position: 3D Artist
Category: Artist
Experience: 3 years | English: basic


3D Artist/Environment Artist
Poltava, Ukraine (remote work) / February 2022 
- Modeling 3D assets for the environment and props based on concept art.
- Sculpting in Zbrush. Creating textures in Substance Painter.
- Assembling a game level in Unity based on blocking and concepts.


3D Artist
California USA / August 2020 - February 2022
- Modeling and texturing 3D assets for mobile projects and visualization.
- Lighting and creating  preparing it for Unity integration

3D Artist
Freelance from January 2018 
- Modeling and texturing 3D assets for mobile projects and visualization.
- Lighting and rendering in Vray or Corona.
- Modeling furniture with different complexity for architectural rendering and for videogames. 
- Creating clothes in CLO3D.
Position: 3D Artist
Category: Artist
Experience: 5 years | English: upper


3D Artist, experienced in archviz, virtual fashion and science. 
5 years experience working in UK studios. Good knowledge of 3D texturing.

Software skills: 3Ds Max, Vray, Marvelous Designer, xTex, Substance designer, Clo3D, Photoshop.
Position: 3D Artist
Category: Artist
Experience: 3 years | English: intermediate


3D Artist
Freelance
06/2020 – Present
Created props
Created Real-Time models
Sculpting. High-poly, low-poly modelling. UV-mapping. Texturing

Middle 3D Artist
3D GENERATION UA LLC
04.2019 - 05.2020, Vinnytsia, Ukraine
Scan cleaning and modelling for 3D printing
Scan cleaning for digital data
Sculpting props

Middle+ 3D Artist
09.2020-Present
UniBit Studio Inc.
character/props artist
Position: 3D Artist
Category: Artist
Experience: 0.5 years | English: intermediate

I am a 3D Artist focused on hard surface modeling; Props and all kind of environment items for game engines. I have experience in high/low poly modeling and texturing.
Started to learn 3D in September 2022.

Purposeful, persistent and ready to learn and reach new heights
3D Artist
GameDev Gym, Startup project
Jan 2023 - present
Hard surface modeling;
High/low poly modeling and texturing;
Props and all kind of environment items for game engines.

Graphic Designer
KIEV CENTER OF PHUNGEROTHERAPY,
BIOREGULATION AND AYURVEDA
Sep 2021 - Jan 2023
Development of product design, printing layout of advertising
brochures, magazines, banners;
Management with the creation of content, website and social
networks - Instagram, Telegram, Viber, Facebook;
Creation of videos on popular platforms using graphic animation,
management of a YouTube channel.
Position: 3D Artist
Category: Artist
Experience: 6 years | English: upper


3d artist, generalist, with 6+ years experience, blender, maya, substance painter, zbrush, photoshop etc. stylised art creation, props, environment, characters and all needed, strong english knowledge
Position: 3D Artist
Category: Artist
Experience: 4 years | English: fluent


3d artist-generalist with almost 4 years of professional carrier. 
Im published award-winning illustrator. 
Strong concept, modeling, skinning, texturing, rigging and animation skills. 
I work in Blender/Maya, Substance Designer and Substance Painter, Adobe Illustrator and Photoshop. I have made several games on Unity and Godot, im also learning Unreal. Im comfortable with shaders both made in graph editors and written in glsl. I have technical background and i can code with work experience and certificates to prove.I work as a 3d arts lecturer in university and i value learning and teaching with my colleagues. I have a Portugal work permit and open to be a contractor remotely.
Position: 3D Artist
Category: Artist
Experience: 0.5 years | English: upper


3D artist (half a year)
 1.Hypercasual web project
  1.1. Creating environment elements, environment 
 progression options
  1.2. Rendering of icons
 2.Mobile cricket game
  2.1. Creating vegetation
  2.2. Creating animals, rigging and animations for them
  2.3. Creating elements of the city environment
Position: 3D Artist
Category: Artist
Experience: 4 years | English: intermediate


3d Artist / Hardsurface - modeling / UV / texturing / compositing

**PORTFOLIO**
bs_mas.artstation.com

Soft:
3ds max (V-ray/ corona) / Substance painter / Photoshop / After Effects / Unreal Engine

3 years of experience in GameDev as modeler (UE4)
4 years of experience in Architect Visualization

01.03.2021 - 30.06.2021 - Gaijing Entertainment - Warthunder - 3d artist. Enviroment / ships (modeling - texturing. TechSetup)

01.11.2020 - 28.02.2021 VolkWagen Russia . - 3d artist. Car modeling and texturing for VW customization APP

01.07.2018 - 01.11. 2020 Inspire games. Mobile games. 3d artist - props / character modeling / vehicles / render.

01.07.2014 - 01.07.2018 - architectural visualization. Interior and exterior.
Position: 3D Artist
Category: Artist
Experience: 3 years | English: basic


3D artist, I carry out tasks on 3D modeling of PBR props and interior rendering.

Soft:
Maya
3D max
Photoshop
Substance painter
Marmoset
ZBrush - add datails
RizomUV

Portfolio overgame.artstation.com
Position: 3D Artist
Category: Artist
Experience: 2 years | English: intermediate


3D Artist
May 2021 — present
remote, Moonmana
Creation of characters, props, animations, setting of materials, lighting in the game engine, sculpting, texturing, baking. 

UI Designer 
Apr. 2019 — Dec. 2019
remote, AIT Inc.
Development of UI for the travel site, for the children’s online store, coffee shop, mobile parking application, mobile shooter game, etc.

Graphic Designer, Illustrator 
Jan. 2018 — May 2019
Kryvyi Rih, KAI
Creating of a UI for the software package for geologists, mine surveyors and mining engineers, the development of postcards, the design of souvenir products, greeting cards, corporate identity, the design of the interior signs, etc.
Position: 3D Artist
Category: Artist
Experience: 2 years | English: intermediate


3D ARTIST/MODELLER/PBR TEXTURING


Create 3D models for CGI
Making UV mapping
Create and work on materials and PBR
texturing

INTERIOR DESIGNER & 3D ARTIST/VISUALIZER

JUNIOR 3D ARTIST
Take part in the development of interior
design projects for residential and
commercial premises.
Create realistic 3D visualisations,
animations, tours based on design projects
Post-processing of renders in Photoshop

JUNIOR 3D ARTIST freelance exchange

Jan, 2021 - May,2021
Create realistic 3d renders using the vray
engine and did post-processing of renders in
Photoshop
Position: 3D Artist
Category: Artist
Experience: 1.5 years | English: intermediate


3D Artist with 1.5+ year experience of creating 3d assets and freelance working.
Main tools: High/Mid/Lowpoly - Maya, Zbrush
                     UV unwrapping - Maya, UVlayout, RizomUV
                     Texturing - Adobe Substance Painter, Adobe Photoshop
                     Rendering - Marmoset Toolbag, Maya, Unreal Engine
                     Engines - Unreal Engine