lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: 3D Artist
Category: Artist
Experience: 7 years | English: intermediate


Projects : "Pirate Sails: Tempest War",
"Hunter: Master of arrows".
Creation of high-poly and low-poly models, such as
environments, locations, icones, buildings, characters.
Creation textures of varying complexity. Hand painted
textures .Texturing with Substance Painter, Substance
Designer.
Animation of characters and various object

Projects : "FrutFactory", "Rebon", "Shanghai express"
Creation of high-poly and low-poly models, such as
environments, weapons, character.
Creation textures of varying complexity.
Skin, rigg, animation of characters and various objects..
Imposition of visual effects, work with video material, work
with dynamic simulations, interface design

Projects : "Draconius Go", "Clash&Go"
Creation of 3d models of buildings, characters, environment,
elements of the UI for import into the Unity3d scene.
Development of a database of materials and shaders.
Modification of existing models.
Texturing of models. Baking textures. Creating hand painted
textures.
Animation of mechanical parts of buildings, modules,
elements Ui
Position: 3D Artist
Category: Artist
Experience: 1 years | English: pre

You can take a look at my portfolio
Project work at Devoted Studios - 2 months (voxel graphics, character models)
Project work at Devoted Studios - 2 months (worked in Substance Painter according to the standard PBR pipeline, textured characters)
Freelance at sites - 6 months (creation of various 3D models and basic animation)
I want to work in game development and create 3D props in realism
Position: 3D Artist
Category: Artist
Experience: 0 years | English: upper

Zbrush.com Stylized Character course finished in 2021.
ItStep Academy Design and Graphics training course finished in 2022.
Rendercamp course finished in 2022.
Project work based on creation stylized character using Zbrush, Blender and Photoshop.
Project work based on cteation game prop item using Zbrush, Blender and Photoshop.
Project work based on sculpting stylized character using Zbrush.
Project work based on creation stylized character using Zbrush, Blender, Substance Painter, Adobe After Effects and Photoshop.
Project work based on cteation game prop item using Zbrush.
Position: 3D Artist
Category: Artist
Experience: 1 years | English: intermediate

I will submit my portfolio for an interview.
Provided accurate time estimates for approximately 3 tasks weekly while meeting all
production deadlines, goals, and objectives and ensuring a productive work environment.
Created in-game 2D and 3D assets, following the art style and meeting technical constraints.
Interpreted concept art, understood the art direction, and worked within the overall game
style, ensuring the quality of design.
Defined detailed environments using a Blender toolset to ensure efficient performance.
Proactively cooperated and performed with other artists to obtain the best final results.
SKILLS
 -Blender
 -Maya
 -3D Unity
 -Adobe Photoshop
 -Revit
 -Rigging
 -Animation
 -Collaboration
 -Open-Mindedness
 -Project Management
Position: 3D Artist
Category: Artist
Experience: 5 years | English: fluent


Qualified 3d artist mainly focused on modeling/sculpting/concepting characters and creatures (realism/stylized). As the part of the team through 4 years of experience worked with various projects including different approach (sculpting, hard surface , low poly modeling, marvelous designer, pbr/hand-painted). Familiar with rig and animation. Frequently used soft: Zbrush, Blender 3d, Marvelous designer, Substance Painter, Rizom UV, Marmosettoolbag. As an artist I seek for the new challenges, experience and potential growth.
Finally I can apply gained knowledge in the development of AA/AAA PBR pipe line. Familiar with retopology, high to low pipe line.
Position: 3D Artist
Category: Artist
Experience: 0 years | English: fluent


Radio Day Music Festival — Graphic Designer 2015–2018
Typical Kyiv — Graphic Designer 2016 – 2017
One Hub — Web Designer 2017–2018
Binariks — Senior UX/UI Designer 2019 – 2022

On my last job I got to manage team of 4 designers, carry projects, communicate with clients, conveying researches, and, obviously, creating interfaces for different kind of software.
I would not say that I did not like the job, I just found something that I liked much more. And it is 3D.
In December 2022 I decided to enrol into 3D art course to get some experience with 3D and use it in my designs. But during the course I realised that I liked it so much that I wanted to make actual game assets.
Position: 3D Artist
Category: Artist
Experience: 9 years | English: intermediate

I took part in the hackathon with my colleagues and get a second place among the winners.
Ready to relocate to any country of Europe. I have a European bank account and ready to work by invoice. My expectation from the company is collaboration for a long term.

I have 7 years of experience in the video game industry in positions of 3d Artist. During my career, I have done a lot of tasks in 3d graphics, texturing, optimization, and animation. So you can entrust me with a job of any complexity.
I don't NSFW art. I can't create animations as a professional. And please do not propose a position of Technical artist.
Position: 3D Artist
Category: Other
Experience: 3 years | English: upper


Robin games - 3d artist (Modeling, UV Unwrapping, Baking, Texturing), L3dstudio - 3d artist (Modeling, UV Unwrapping, Baking). I would like to become a better 3d artist and I want to learn new technologies in CG industry.
Position: 3D Artist
Category: Artist
Experience: 1.5 years | English: pre


Sculpting/modeling, UV layout and texturing, creation
of high and low polygon meshes in the PBR pipeline.
-Excellent understanding of technical limitations of
artistic resources for game projects
-Strong knowledge in Zbrush
- Strong knowledge of Substance Painter and
Photoshop
- I work well in a team, as well as independently
- Good communication and problem solving skills
-Ability to adapt to a demanding work process
Position: 3D Artist
Category: Artist
Experience: 1 years | English: intermediate


Scythgames
August 2022- October 2022
3D ARTIST

- created high and low polygon models of machinery
- baked and edited all necessary maps for texturing
- created all necessary 2D decals for texturing, such as logos, etc.


Delta Racoons
October 2023- Present
3D ENVIRONMENT/PROPS ARTIST

- worked with and on game asset concepts
- created high-quality 3D models for multiple projects
- optimized low-poly models for game engines
- created photorealistic textures and stylized sculpts
successfully completed two projects
Position: 3D Artist
Category: Artist
Experience: 0.5 years | English: upper


Searching for company, to make some gorgeous models for. 
Primary work in Maya, Zbrush, Substance Painter and Marmoset. 
I've got high-poly and low-poly modeling skills, UV mapping, baking, texturing.

Have my portfolio link in contacts, and will be glad to share it.

Have studied in Mothership.school in Kyiv.
Position: 3D Artist
Category: Artist
Experience: 0 years | English: pre


Seeking a position as a 3D Environment Artist with a game development company where I can utilize my skills and creativity to design and develop immersive environments for video games.

Skills:

-Proficient in 3D modeling and texturing software such as 
 Blender, Marmoset Toolbag, Substance Painter, and 
 Photoshop.
-Ability to create and design assets and environments from concept art.
-Knowledgeable in game engines such as Unreal Engine.
 -Strong understanding of 3D modeling and texturing techniques.
-Ability to work independently and as part of a team.

Education:
XYZ School (Draft-Punk)
Graduated September 2022
Position: 3D Artist
Category: Artist
Experience: 1 years | English: fluent

• YouTube courses: Blender Guru, Keelan Jon, Smeaf, Lightning Boy Studio
• Excellent understanding of human anatomy through a medical degree
• Advanced level of English
Self-taught 3D Artist with 7 months of experience in Blender. You can find my works on Behance by the link in my CV.
Tools: Blender, Adobe Photoshop, After Effects
Skills:
- creating models from references
- texturing
- character rigging
- 3D animation
- lighting, rendering

Previous work experience: 2 years as an English tutor
Position: 3D Artist
Category: Artist
Experience: 0 years | English: upper


Self-taught artist. Have been doing 3D for quite a time. Have experience in game-ready modeling as with SubD along with PBR Texturing. Recently discovered CAD systems(Fusion360, KOMPAS(for university)), so that should count as well. Work in hard-surface poly-modeling field.
Interested in gamedev and film production
Position: 3D Artist
Category: Artist
Experience: 3 years | English: upper

I am engaged in modeling, interior, exterior and object visualization.
Senior 3D Artist
since 04.2022 to present (1 year 2 months)
Brandon Archibald, Odesa (Architecture, design, interior)
Interior and exterior design and visualization.

Senior 3D Artist
since 11.2021 to 04.2022 (6 months)
ЖYKOVA Group, Odesa (Architecture, design, interior)
Interior and exterior design and visualization.

Middle 3D Artist
since 05.2021 to 11.2021 (6 месяцев)
Mode Buro, Odesa (Architecture, design, interior).
Interior and exterior design and visualization.

Junior 3D Artist
since 06.2020 to 05.2021 (11 months)
Tissedo, Odesa (Furniture production)
Design, modeling and visualization of cabinet furniture. Modeling and visualization of the interior.

3D Artist/3D-modeler
since 03.2020 to present (3 years 3 months)
Hokasu (Lighting manufacturing)
Position: 3D Artist
Category: Artist
Experience: 1.5 years | English: pre

• Maya - modeling of low-poly objects, modeling of high-poly objects for smoothing (smooth), correct model sweep (UV mapping in UV Editor), baking Normal cards in Transfer Maps
• 3ds Max - modeling of low-poly objects, modeling of high-poly objects for smoothing (smooth)
• 3d-Coat - Hand-paint texturing
• Substance Painter – baking maps (Normal, AO, Curvature and other), PBR texturing
• RizomUV - model sweep and UV packaging with regard to padding
• Zbrush - sculpting
• Retopology in Maya
• Marmoset toolbag - baking Normal, AO maps and the final render with light distribution
• Photoshop - post-processing images
September 2021 – May 2023
        Company - «3D Source»
        Position -3d modeller

     • Modeled low poly and high poly models

     • Hard-surface modeling

     • UV-mapping

    • Retopology
Position: 3D Artist
Category: Artist
Experience: 0 years | English: fluent

I have done several 2Dto3D sculpts. Experienced in using Blender, Maya and Substance Painter. I have basic understanding of UVs, Rendering, Lighting and Texturing
Several personal projects and one small commission for VRchat
Supportive work community with oppurtunities to learn and improve
Position: 3D Artist
Category: Artist
Experience: 1.5 years | English: intermediate

• One of my works was appreciated by the ArtStation community, receiving 1k likes). Additionally, it was selected as a "Staff Pick" on Sketchfab.

• I am the author and creator of CGTyphoon blog, which
focuses on 3D graphics and modeling features.
Since 2020, I have been learning 3D modeling following the gamedev pipeline. Currently, I work as a 3D Generalist on my portfolio and small freelance projects. 

My main specialization is props and hard-surface modeling.
In my work, aI strive for the highest quality, paying close attention to detail and optimizing my processes. Additionally, I have 7 years of experience in related visual art areas, specifically web and graphic design.

Skills:
• High and low poly modeling following the gamedev pipeline
• PBR texturing
• Optimal UV mapping
• Sculpting
• Model optimization
• Sharp eye for details, composition, color harmony, and visual aesthetics
• Good communication and problem-solving skills

Software:
• Blender
• ZBrush
• RizomUV
• Substance Painter
• Marmoset Toolbag
• Photoshop
• Illustrator
• Unreal Engine
• Maya
Position: 3D Artist
Category: Artist
Experience: 0.5 years | English: upper

My skills:
- creating models and scenes in Blender, 3Ds Max
- texturing
- modeling using a reference image
- basic understanding of composition
- basic knowledge of Adobe Photoshop
- experience in Zbrush and Substance Painter

Almost finished 3D courses (graduation was postponed because of war).
Since October 2021 I’ve been working as 3D modeler for furniture company. I do the 3D models in SketchUp.
Position: 3D Artist
Category: Artist
Experience: 3 years | English: intermediate

I successfully perform orders for game dev.
Currently I own a huge portfolio of 3D assets for game dev.
I have acquired classic education in the field of Art and Design.
Skill: 
1) Modelling (Hard Surface and Subdiv): Maya
2) Sculpting: ZBrush.
3) UVW unwrap: UVLayout, Maya.
4) Texturing: Allegorithmic Substance Painter, Adobe Photoshop, 3D-Coat.
5) Bake Textures: Marmoset Toolbag.
6) ReTopology: Maya.
7) Render: Maya (Arnold), Marmoset Toolbag,.
8) Engine: Unreal
9) Animation and character animation: Maya.
10) Sketching: Adobe Photoshop.

I use the above mentioned apps for creation of low/high poly modelling for games and PBR texturing. 
I work with real time render and Ray tracing render.
In order to accomplish my tasks I go through the full cycle of modelling pipeline for Unreal.
I am looking for new possibilities for creative development and professional growth as perspective 3D Artist.
I would like to have an opportunity to develop  a 3D concept of characters, environments.
I value creative freedom and I am eager to take new challenges.
Flexible schedule, professiional team and comfort working atmosphere are also of importance for me.
Position: 3D Artist
Category: Artist
Experience: 1 years | English: intermediate


•	Skilled in high-poly and low-poly modeling (Autodesk Maya). Understanding high-to-low poly modeling workflow.
•	 Skilled in sculpting in Zbrush.
•	Skilled in retopology from high-poly to game-ready model, create correct topology (Autodesk Maya, 3DCoat)
•	Skilled in creating optimal UVs, baking textures maps (Normal map, AO, etc)
•	Skilled in PBR texture creation (Substance Painter, Substance Designer).
Position: 3D Artist
Category: Artist
Experience: 7 years | English: upper


Skilled specialist in 3d Modeling & Product 3d modeling, Rendering & Visualisation, and Animation. Numerous completed media for different Companies all over the world. It is not just a job for me - It is my passion.

- High quality & efficiency with strong adherence to deadlines

Expertise in:
3d Modeling
Product Modeling
Animation
Photoreal Rendering

Main tools:
3ds Max
Blender
Lumion
Keyshot
Adobe Creative Suite
Corona
Position: 3D Artist
Category: Unity
Experience: 10 years | English: intermediate


SKILLS
-3D Modeling.  High-poly modeling.  Low-poly modeling.   Modeling for virtual and augmented reality applications and video games. Familiarity with tools for generating foliage and trees.   
-Digital Sculpting. Creating organic and non-organic 3d models using sculpting tools and techniques. 
-Photogrammetry. Fixing mesh and textures after photogrammetry. Optimization and reconstruction. 
-CAD model optimization. Adapting CAD 3d models for game engines or retopology. 
-Generating PBR materials.
-PBR Texturing. Creating optimized Unwrap for 3d models. Painting textures. 
-Baking texture maps. Baking high poly to low poly maps and creating other types of texture maps. Baking shadows planes and lights into models. 
-Initial skill in Skinning and Rigging characters and animation. 
-Preparing maps for VFX shaders. 
-Light setup 
-Rendering. Creating photorealistic Real-Time renderings of photos and videos. Basic video editing skills.
Work in a company with a priority to create the highest quality products.
Position: 3D Artist
Category: Artist
Experience: 1.5 years | English: basic


Skills in hard surface modeling, organic sculpting, fabric simulation, and PBR texturing.
Softwares:
- Blender, ZBrush, Substance painter, Unreal Engine, Marmoset toolbag bake and render, RizomUV, Marvelous Designer.
Position: 3D Artist
Category: Artist
Experience: 2 years | English: intermediate


Skills:
Lowpoly, Highpoly
UV / UDIM textures
PBR Materials
Retopology
Baking textures
Hand-paint textures
Draw sketches and concepts
Traditional / digitalpaintingskills

Programs:
Blender, ZBrush, Marmoset Toolbag, Photoshop, Unreal Engine 5, Substance Painter

Educations
KNUTD (Kyiv National University of Technology and Design)
Bachelor of the Graphic Design
Position: 3D Artist
Category: Artist
Experience: 0.5 years | English: pre

I have two projects(S.T.A.L.K.E.R modifications). First project is "I`m ghost(Я призрак)", it was my first experience in game development, but it have own popularity in stalker community. Second project is bigger - "Strelok Group(Группа Стрелка)" which I`m making with my own team "KANON". It is one of the most anticipated mods among the Ukrainian stalker community.
SKILLS

Low-poly modelling in 3dsmax

SubD/high-poly modelling in 3dsmax 

Creation of tile textures and UV-layout 

Understanding of current pipelines and requirements for creation of models in gamedev Texturing in Substance Painter 

Baking texture maps(normal, ao, etc.) in Marmoset Toolbag 4 

Strong Communication 

Zbrush

EXPERIENCE

3D ARTIST

NFINITE 

2023(April) - Present

Created photoreal PBR models based on concepts

Optimize 3D assets for platform

Maked photoreal render with Vray

3D ARTIST, GAME DEVELOPER

KANON T.E.A.M. (creating S.T.A.L.K.E.R. modifications)

2020(December) - 2023(April) 

Created dozens of quests using X-ray engine 

Modelled lots of assets including hard surface props and foliage 

Upgraded game levels Adapted assets and mocap animations from Unreal Engine
I like modeling mostly weapons and different hard-surface props.
Position: 3D Artist
Category: Artist
Experience: 0 years | English: upper

TECHNICAL SKILLS

•	Adobe: Photoshop, Substance 3D painter
•	3D Software: ZBrush, Maya
•	3D modeling and sculpting
•	Texturing, UV Mapping
•	High to low poly baking
SMM													2020-2022
Company: GrandFurs

In the role of smm manager I increased the number of subscribers in instagram by 30%. I also did creatives with a ctr of 1.5% for a cold audience.

Sales manager	   										2017-2020
Company: GrandFurs												

Grand furs is a clothing manufacturer. 
In my role as a sales manager, I increased my lead-to-sales conversion rate from 7 to 10% by optimizing the script of communication with the client.
Position: 3D Artist
Category: Unity
Experience: 1 years | English: fluent


Software used: 
Modeling, texturing with 3ds max, Zbrush, Substance painter, Corona render

I am a junior artist, I really want to learn how to work on gane assets and levels. I went to Zbrush and 3ds max courses, where I made several interior and game assets projects

Will send a portfolio link upon request.
Position: 3D Artist
Category: Artist
Experience: 4 years | English: fluent


Solid knowledge in base modeling principles , game-ready pipelines - low poly, high-poly, UV, baking, texturing.
Environment creation. Buildings, assets and props. Weapons.
Decent knowledge of game engines, principles of game and level designs. 
Tools that i`m using - Blender, Zbrush, RizomUV, Topogun, Substance Painter (texturing), Marmoset toolbag 4 (baking/texturing/rendering).
any sort of gambling/dating service's is not in my interest
Position: 3D Artist
Category: Artist
Experience: 8 years | English: upper


Specialised in environment creation. Interested in character creation. Over 4 years experience in AAA Games. Creation of high/low poly models, UV mapping, texturing and integrating game ready meshes into engine.
Position: 3D Artist
Category: Artist
Experience: 5 years | English: basic

Education
Kyiv University of Civil Engeneering and Architecture. Faculty of Architecture 2007-2011
-Digital Art
-Anatomy for an artist
-Materials in 2D
-All-Ukrainian open architectural competition
for the best design proposal of a residential
complex with a building "insert" for public
in Lviv, Ukraine 2017
Specialty 3D artist (modeler) experience in MODUS architect (Kyiv) 4 year- Architect-creator, 3D Artist
Freelance (3D Artist) - until now.

Relevant skills
Autodesk 3ds Max (Low-poly modeling, retopology, UV, render), Corona Render (rendering), Lumion (animation), Adobe Photoshop

Additional skills
Anatomical drawing, color psychology, animation, basic understanding of game engines, photography (lighting setup), desire to constantly learn new things.

Looking for an opportunity to become part of a professional team, grow into an experienced 3D artist and modeler with own style, improve skills and gain new ones.
3D modeling, 3D texturing, Autodesk 3ds Max, 3D Artist, Substance Painter, Environment Modeling, PBR texturing, ability to learn quickly, Photoshop, 3d sculpting

I'm not character artist, so in characters modeling/ rigging/ animation have not significant experience.
Position: 3D Artist
Category: Artist
Experience: 0.5 years | English: pre


Started by studying Maya on my own and creating simple models. Later I took several specialized courses on the full cycle of creating 3D models. 

Now I'm working as 3d modeler for Skywind (June 2021-present).
Here I'm doing full cycle of creation 3d props based on given concepts. It's modeling, sculpting high-poly models in Zbrush, retopology and optimizing meshes in Maya, making optimal UVs; 
baking the required texture maps (normal, AO, etc.) in Marmoset, and texturing in Substance painter.
I would like to apply my skills and experience in creating 3D assets, making 3D character models, props, etc. for games. 

Making realistic furniture and 3d visualization of apartments for design projects - I'm NOT interesting.
Position: 3D Artist
Category: Design
Experience: 5 years | English: upper


Strong knowledge of high/low poly modeling, mesh maps baking, PBR/Stylized texturing, rendering. Software: Maya, Fusion 360, Moi3d, ZBrush, Mudbox, Substance Painter, Redshift, Photoshop.
Position: 3D Artist
Category: Artist
Experience: 0.5 years | English: basic

Learned to work on an unfamiliar program and mastered the profession from scratch
student "SkillUP" - SQL, Bug-tracking in Jira, HTML Agile, Scrum and Kanban, API and Postman

student "Telesens Academy" - Bug-tracking in Jira, Filling in technical documentation "Test Case, Check List, Bug report"

3D VISUALIZATION EXPERT, "MEBELKA"
Reading drawings and technical documentation
Provided 3D visualization according to the clients’ requests
Worked with documentation 	
Coordinated cooperation between the partners and clients
Learn to work better and master a new program
Position: 3D Artist
Category: Artist
Experience: 3 years | English: intermediate


Studio "D-studio"
• Photo editing for clients, publications in social networks.
• 3D modeling, texturing and other methods of creating graphics
• Understanding project requirements
Freelance
• Personal negotiations with clients
• Creation of 3d models for the customer
• Providing first class customer support
Studio "Utin Computer"
• Creation of game locations (from idea to completion)
• Creation of gameplay interesting levels
• Creating simple animations in Unity
• Creating an environment for a certain setting