lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: Game Designer
Category: Unity
Experience: 0 years | English: upper


I don't have any commercial experience, but I'm studying at the moment (Game Designer course by Grigorii Sokolov), and read some books ("Art of Game Design" and "Theory of Fun" finished, "Game Balance" by Ian Schreiber currently in progress). 
I know the basics of GDD (have done GDD for the course, and also had some work with narrative and screenwriting).
Also, have programming experience (Java, Kotlin, C#, C++), but didn't code for a while. Learning Engines as well (Unreal, Unity and Godot).
Position: Game Designer
Category: Unity
Experience: 0.5 years | English: fluent


I had been working as a Game Designer in a small mobile games studio for 7 months. I'd been creating game design documents, working on level design in Unity and performed manual QA while working there.
I also have experience in programming, including C#. I know a bit about 3D art using Maya. And I'm also a skilled English-Ukrainian translator since I've been doing it for the last few years.
Position: Game Designer
Category: Unity
Experience: 5 years | English: intermediate

- Higher technical education (Bachelor of Physics)
- Experience as Unity Developer at commercial projects
- Ability to work with broadly defined tasks
- Participated in playing Hearthstone, Overwatch & StarCraft open tournaments
- As a hobby, I script custom maps for Overwatch.
I have around 5 years of experience in development of casual time management games as a game designer. I worked as a game designer until late 2019, when I temporarily switched to Unity Developer.

Happy Clinic (free2play)
Early stages of development of time management iOS/Android game for Nordcurrent
- Creating and maintaining gameplay prototype
- Writing documentation
- Pitching design ideas to supervising producer

Happy Clinic (premium)
Development of PC/mobile game for Nordcurrent
- Writing documentation
- Pitching design ideas to supervising producer
- Balancing

Sky Crew
Development of PC/mobile game for Nordcurrent
- Writing documentation
- Pitching design ideas to supervising producer
- Balancing
- Assembling gameplay scenes.

I have some experience with editor tools and external tools for balancing (Google Sheets API, Firebase Remote Configs).
Position: Game Designer
Category: Unity
Experience: 2 years | English: intermediate


I have been creating 3d models in Blender for video games and websites for 4 years. I have also been creating levels for games for 4 years, using the Source and Unreal Engine. For the last two years I have been actively studying the Unreal Engine, at the moment there is a competitive work in my portfolio created during the game jam.

I can communicate with you in English, Ukrainian, Russian, and French
Position: Game Designer
Category: Unity
Experience: 11 years | English: pre


I have been involved in game development for more than 10 years, and during this time I have worked as a game designer and manager on a large number of game projects in various genres: Puzzle (Match-3 and others), RTS/CCG, HOPA.
The full list can be found in the CV.
Position: Game Designer
Category: Unity
Experience: 0.5 years | English: intermediate

I have limited work experience,  I'm looking for a long-term position with opportunities for career growth in a company where cool professionals work.
I have been working in the gaming industry for more than 2 years, starting with a 2d artist on freelance projects and the Happy Color mobile application. I have been working as a game designer, contributing to the creation of several games. Writing game design documentation, full part in the development of projects. Creating features and a mechanic. User interface design, balancing games.
Position: Game Designer
Category: Unity
Experience: 2.5 years | English: upper


I have been working on a project from the category "casual" since the soft launch. This project was published in App Store and Play Market and now has a 4.4 rate.
Main responsibilities:
-Creation of project documentation, and support of existing
-Design, development, and maintenance of LiveOps
-Development of new systems and mechanics (including the creation of wireframes in Figma)
-Calculation of the game balance
-Setting goals and interacting with artists, UX/UI designers, programmers
-Preparing WIKI documentation for the QA
-Control of the development process, distribution of tasks in Jira
-Working with game/resource editors (in-house tools/Tortoise Git)
-Working with animations (in-house tools)
-Interaction with project producers
-Training junior game designers
Game Design
Position: Game Designer
Category: Design
Experience: 2 years | English: intermediate

I have a variety of skills and courses.
I have experience with different genres and different stages of product development.
Developed games in the genres of casual, match-3, adult. The projects were for steam and mobile.
I know how to study the market of competitors and implement new ideas.
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Position: Game Designer
Category: Unity
Experience: 0 years | English: fluent


I have worked on several simple pet projects. I've also completed a course on game design in Unity on Coursera. Additionally, I have used GameMakerStudio. I have used Unity and GameMakerStudio for 2D games, wrote simple soundtracks for my game project using Ableton, drew and animated assets using Aseprite
Position: Game Designer
Category: Unity
Experience: 5 years | English: upper

10 + Game Design documents created at current job.
2 Solo developed small games.
1 Published game in company as a game designer.
3 Games in development in company as a game designer.
I initially got into game development when I was 15, with Unreal Engine 4.  
As a president of the Young Scientists' club of Georgia, hosted trainings and workshops in game development.

I've been teaching people from age 12-50, hosting some free yearly free courses, and paid partnerships with organizations.  Helping others discover their hidden talents. 

I want to be the person that I needed. 5 years going strong, with more to come! 


I specialize in Game Design, and Unreal Engine Gameplay Programming.
Mainly with blueprints, with a good understanding of C++, and modern frameworks such as Lyra.
Expecting to use my expertise as a gamer, and a game developer. Lover of RPGs, action games, shooters, hack n slash, rogue-likes, souls-likes, and so on.
Also interested in narrative design, connecting game mechanics to story.

Salaries and times are negotiable.
Position: Game Designer
Category: Unity
Experience: 1.5 years | English: upper


I'm a game designer, passionate about creating great games. 
I worked as a level designer on hidden object games, and designed narrative and game mechanics for interactive fiction apps. I designed game levels, created and maintained documentation, designed branching story arcs for text-based games and assembled game assets.
I also participated in the development of an indie visual novel, where I was responsible for game scripting, narrative design, proofreading, animation, and team management.

Projects I've worked on:
Secret Society: https://itunes.apple.com/app/id542180079
Cthulhu Chronicles: https://itunes.apple.com/us/app/cthulhu-chronicles/id1343328830
Lullaby of the Woods: https://enrakh-tales.itch.io/lullaby

Currently I'm looking for a job as a Game/Level Designer.
Position: Game Designer
Category: Unity
Experience: 2.5 years | English: upper

On the released project designed major new features such as player competition, decoration metagame and battle pass. Project Revenue, ARPDAU after these changes increased by 20%.
I'm a Game Designer with 2+ years of experience. I worked on projects including the Top-100 Grossing mobile project. 


I have wide gaming experience in different genres of casual, mid-core mobile games, as well as PC/console RPGs, strategies, shooters, MOBAs, etc. 
I also had a developer technical background (JavaScript) and worked in Unity engine.



Main skills and responsibilities:

- Feature owner.

- System design.

- Writing and maintaining game design documentation.

- Market and competitors Analysis.

- Analytics and core metrics.

- Initial adjusting of game balance, economy and monetization.

- Setting up scripts, configs in the engine (Unity).

- Making UX/UI mockups.

- Setting tasks for technical and art specialists.
I am seeking an opportunity that presents a challenge, allows me to showcase my abilities and offers a conducive environment for my professional growth.
Position: Game Designer
Category: Unity
Experience: 4 years | English: fluent

Developed an automation/process optimization tool in the team where no automation has been done before & implemented it on company level.
Worked throughout whole dev cycle of the Sherlock Holmes Chapter One.
I'm an experienced Game Designer with over 6 years of experience in the gaming industry. 
	Throughout my career, I have honed my skills in various game engines, mainly Unreal Engine 5 and Unity, and have designed, prototyped and balanced a multitude of features. 
	I worked on an array of different design documents, from feature proposition to detailed project concepts. 
	I have also QA & QA Team Lead background, managing a team of 12 with numerous AAA projects.
I expect a challenge, ability to prove myself and a place where I can grow professionally. 
I do not look for something specific project-wise.
Position: Game Designer
Category: Project Manager
Experience: 2 years | English: intermediate


I'm a novice game designer with a good theoretical background in game design and level design. Also, I've got basic skills in 3D modeling and working with game engines such as Unity and Unreal. My strongest points are my ability to create and improve the core game loop, my deep understanding of how different game mechanics operate singly and in complex, passion for playing and creating games. I have great experience in project management and working with a variety of teams. Also, I would like to point out my soft skills like communication skills, decision-making, learnability, task prioritization, sense of beauty, and analytical thinking.
I want to become a part of a team that creates the best games from the side gameplay and narrative
Position: Game Designer
Category: Other
Experience: 1 years | English: upper


I'm self-employed. I've been learning Unity for about a year now. For the past six months, I have been and continue to be engaged in the development of my own game about modeling mental states. I did the development myself, so the design, software and graphic parts were also developed by me. Now I have a small team that helps me with development.
Position: Game Designer
Category: Unity
Experience: 0 years | English: upper


Independent Game Development:
1. Developed multiple games in Unity from start to finish, handling all aspects including scripting, UX/UI elements, visuals, and sound design.
2. Applied game design theory to create engaging mechanics, compelling storylines, and visually appealing aesthetics.
3. Utilized continuous iteration, brainstorming, prototyping, and playtesting to refine game elements and achieve balance.
4. Conducted market research to identify target audiences, analyze competitors, and implement effective marketing strategies.
5. Created clear and comprehensive Game Design Documents (GDD) to guide the development process.
6. Collaborated with specialists from different fields during Game Jams, fostering effective teamwork and communication.
7. Leveraged design thinking, problem-solving skills, research techniques to optimize the quality of game experiences.
8. Conducted detailed analysis of various components of games, movies, books, and paintings to extract innovative ideas for game development projects.
Position: Game Designer
Category: Unity
Experience: 8 years | English: intermediate

Extensive experience working with various projects, genres, and teams.
Successfully developing projects from scratch and improving the performance of released projects.
Proposing and testing successful hypotheses, active work with analytics.
In game development since 2016 as a game designer and narrative designer.
I also have experience as a GD lead, analyst, and producer.
Managed a group of developers, including other game designers, and supported projects from idea evaluation to LiveOps.
Released and worked after releases on projects in the genres of MOBA, Match-3, Hidden Objects, Casino/Slots, SimCity, Farm, Adult, Tabletop, and Hypercasual.
Position: Game Designer
Category: Unity
Experience: 0.5 years | English: intermediate

- Knowledgeable in 3D Maya, Zbrush, Unreal Engine 4, Unity, Substance Painter, Marvelous, World Machine,  Adobe Photoshop
- Able to work creatively in a demanding team environment
- Ability to think logically with a strong level of attention to detail
- Very good analytical and problem-solving skills
- Ability to analyze user feedback and metrics, and adjust game designs accordingly
- A knowledge of game mechanics across a variety of genres
- Familiarity with user experience, focus testing techniques, and community management
- Wide-ranging knowledge of gaming trends
Innovative Game Designer with little experience in devising engaging gameplay concepts and design elements while working with friends to drive creativity. Eager to join the GameDev team to help manage the design of gameplay systems and game mechanics. In general, ability to work creatively in a demanding team environment and help game design teams achieve goals faster through great interpersonal skills and collaboration. Organized in consistently producing high-quality design work in fast-paced, results-oriented environments.
Since my childhood, gaming has always been a whole new world for me where the word “impossible” doesn’t exist. I could create and do everything I want, being just a little 8-year-old kid in this imaginary world. It made me feel powerful and independent, that is why I decided to pursue this career someday and made other people feel just the way I used to. 

I have researched and learned a lot about the game industry while studying at university. Especially I investigate a lot about 3D modeling packages, game design, and game mechanics, which would definitely help me to join this gaming world. Now, having just graduated, I can boldly say that I am ready to seize every opportunity and put a lot of effort to develop this industry with people who share my passion and beliefs.

Working at the GameDev team as a Game Designer would be an amazing opportunity for me. I will do my best to receive as much knowledge as I can and help the team to
be successful.
Position: Game Designer
Category: Unity
Experience: 0 years | English: intermediate

I am a game designer. I have understanding and skills from
different fields.
I am able to find a solution to any problem. I can squeeze an
idea into the technical limitations of the game engine. I take into
account the capabilities of programmers and their time costs.
Because I partially understand the principles of writing code.
I participate in the development of the GTA 5 RP server project
as a game designer and map creator.

I created a project of my own "AAA" game:
- Scenario (it is possible to make a movie)
- Game Design Document (GDD)
- Structured the catalog of references
No Gambling, fraud, roguery, swindle!
Position: Game Designer
Category: Unity
Experience: 2 years | English: intermediate

participation in 5 game jams
­ Unity game development courses
­ Development of projects for the university
I study at the University at the Faculty of Game Design. There is no commercial experience of robots. Participated in University projects as a game designer and level designer. I also took a few freelance jobs. Participated in 5 game jams. I have experience in Unity for 3 years (I know programs well), as well as in the Unreal engine 4/5 for 1.5 years. I can write high-quality game design documentation and express myself well
Position: Game Designer
Category: Unity
Experience: 1 years | English: intermediate


I've been working for a year in indie companies developing mid-core, hyper-casual. Brought my personal project to release. Worked with Jira TrelloTimetracker. I had to work with Notion and confluence. Developed gamedevelopment documentation - concept documentation and all necessarydocuments. I don't like to leave things halfway and always aim at the finalimplementation.Level design: I was able to create simple levels often from prefabs.Art and Sound Direction: Collaborated with artists and sound designers tocreate an immersive gaming experience.Project Management: Understanding how to work in a team and manageprojects, including experience in project planning, task assignment, and riskmanagement.
Position: Game Designer
Category: Other
Experience: 1 years | English: intermediate


I worked as a level designer in the Ilyon for a year. I developed little game on Unity and developing game on Unity now
Position: Game Designer
Category: Product Manager
Experience: 1 years | English: pre

A lot of my hypotheses were eventually boosted by metrics. 
I also worked out a balance sheet for one iteration that boosted the LTV of the already payback project by 20 percent.
I worked for a year in hyper-casual. The main tasks were game design, product and project management. Also marketing and analytics. Now I want to get experience in other genres.
Now I would like to change the genre, so I would not like to do hyper casual.
Position: Game Designer
Category: Other
Experience: 1 years | English: fluent

* Fully developed two features, which are currently being used in a product, as a game designer - created concepts, reviewed, approved art, created balance for the features.
* Created a reply automation tool for the Support Specialists, which reduced the time of replying by at least 50%
* Investigated technical flaws within a product, identifying and describing them for the development team to fix. One of such issues increased DAU by 10% when it was fixed
* Participated in mentoring of new Support Specialists and Game Designers
I worked in a mobile game development for 3 years, two of them as a Technical Support Specialist, and one as a Game Designer. 
As a Game Designer, I had a vast range of responsibilities:
* New feature concepts
* Designing new features alongside with UI/UX designers
* Reviewing and approving art 
* Reviewing and approving texts (both Russian and English ones)
* Improving existing features within a product
* Creating and improving game/feature balance for many different parts of the product
* LiveOps management
* Team management

I'm looking for a game development company, to participate in creating and improving either mobile or PC/console games.
I'd love to work in both small or big teams, preferably our own product.
Position: Game Designer
Category: Unity
Experience: 3 years | English: fluent


I worked in big international gamedev companies.
Any project size. Looking forward to interesting and complex work. New connections and acquaintances.
Position: Game Designer
Category: Unity
Experience: 1 years | English: intermediate


I worked on three browser/mobile games, those were a PVP fighter, Cosmic turn-based strategy, and Life simulation. Also I have my project, this is gonna be a mobile game about Z Apocalypse. I am passionate about creating games that give the player new experiences and emotions.

Responsibilities:
- Develop game features and monetization mechanics
 - Planing and optimize the structure of the work process
 - Develop new game mechanics
 - Create design documentation, including feature specification and implementation guidelines, considering the project stage;
 - Create innovative and engaging designs and prototypes
 - Coordinate the work with art and development teams to ensure quality and on-time delivery
 - Writing a game history and description of the game world.
 - Game Market Analysis
Position: Game Designer
Category: Unity
Experience: 3 years | English: upper

1. RPG Simulators. Basically role-play games with "into the wild" setting. Singleplayer and Multiplayer mobile games. 
2. Hyper casual games. Those are very amateur and made by myself and published in App Store and Play Market. 
3. Social games. City builders, strategies.
4. Indie games. Short story-driven games, art games.

Practice in participation in different game jams has helped me improve my skills in system and technical game design, level design and work with in-game balance.

Creating quest design, storyline design (side quests);
Creating game design documents, maintaining project documents, game mechanics design;
Creating new game object descriptions and designing content updates;
Creating tasks for the artists, collaborating with artists on objects and interface design;
Communicating with game community, getting feedback from players and processing it into tasks for developers
Lead Game Designer (2.5 years)

Short projects description I've been working:
1. RPG Simulators. Basically role-play games with "into the wild" setting. Singleplayer and Multiplayer mobile games. 
2. Hyper casual games. Those are very amateur and made by myself and published in App Store and Play Market. 
3. Social games. City builders, strategies.
4. Indie games. Short story-driven games, art games.

Game Art:
Creating new game object descriptions and designing content updates. Creating tasks for the artists, collaborating with artists on objects, advertising banners and interface design.

Storyline & Quests:
Partial storyline design, character design, narrative game mechanics design, partial dialog writing.

Game mechanics & design:
Creating game design documents, maintaining project documents, game mechanics design.

Community management:
Communicating with game community, getting feedback from players and processing it into tasks for developers.

I worked as the design director overseeing all aspects of the game’s design, from writing to gameplay and level design.
I worked closely with programmers iterating through gameplay features.
Designing and prototyping visual experience and gameplay in endless open world setting.
I was responsible for narration and endless progression structure. 
I designed and polished the UI front-end, eg. placement of art assets font sizes and some of the 2D animations.
I organized all playtesting sessions (online and remotely), collecting and acting upon feedback and recording video material for future reference.
Game design documentation and clear communication of vision to other studio members.
Character controller and camera design, both on paper and balancing/tweaking technical implementations.
Writing almost all narration and lore for each episode.
Coaching and giving clear feedback to other designers from all areas; narrative, gameplay and level design.
My main objective is to work as a game designer and participate in development of high-end games that can fetch global attention, achieve greater success in my career through hard work, and ability to work in team in developing successful game.