lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: 3D Artist
Category: Artist
Experience: 0.5 years | English: pre

Courses in IT school Lemon school in the direction of HTML\ Css.
I also have good skills in web design
Work Experience: 3D Artist
Freelance 3D Artist 
March 2023 - Present

During my six months as a freelance 3D artist, I've had the privilege to work on diverse projects that have honed my skills and expanded my creative horizons. Collaborating with various clients and teams, I've successfully transformed conceptual ideas into reality using 3D modeling, texturing, and rendering techniques. My role necessitated close communication with clients to comprehend their vision and deliver high-quality assets aligned with their goals.

Key Achievements and Responsibilities:
- Developed 3D characters and assets for applications and advertisements, ensuring optimization for performance while maintaining visual precision.
- Leveraged my solid grasp of lighting and shading methods to achieve lifelike visualizations that heightened the overall aesthetic appeal of projects.
- Managed projects independently, ensuring the timely delivery of assets while upholding a high standard of quality.
- Demonstrated adaptability by seamlessly transitioning between various software applications and tools to meet project requirements and client preferences.

**Skills and Software:**
- Proficient with industry-standard 3D modeling software, including Blender, to craft intricate and detailed models.
- In-depth understanding of texture mapping and UV unwrapping techniques for realistic material application.
- Experienced in PBR workflows using software like Substance Painter for the creation of detailed textures and materials.
- Skilled in producing optimized 3D assets for real-time rendering engines such as Unity and Unreal Engine, ensuring efficient performance without compromising visual quality.
- Familiarity with rigging and fundamental animation principles, enhancing the versatility of 3D assets for interactive applications.
- Proficient in lighting and rendering methods to achieve realistic and visually appealing outcomes using software like Blender.

My experience as a freelance 3D artist has not only refined my technical abilities but also sharpened my aptitude for effective client communication and adaptability to diverse project demands. I'm enthusiastic about continuing to push the boundaries of my creativity and contribute to captivating visual experiences in the world of 3D art.
Furthermore, I possess teaching experience in an IT school:
Teacher - 3D Design
November 2020 - August 2022
n this role, I was primarily responsible for teaching 3D modeling at TickerCAD 3D. This expe
I wouldn't want to work in the casino industry and money transfer game development. I am also not interested in architectural design.
Position: 3D Artist
Category: Unity
Experience: 3 years | English: basic


Work experience
3D Artist
Studio 801
September 2022 - till now
Remote
Freelance

3D Artist
TheSoul Publishing
February 2021 - July 2022

3d artist/environment
High poly, Low poly, Middle -poly, models for 3d printing.
Bake map (normal, AO, etc.)
-Texturing in Substance Painter, Blender (tiles, rectangular, UDIM)

3D Artist
CG-Demension -
January 2020 - January 2021 - 1 year 1 month
remote
Modeling (Hard Face, Sculpting)
Creation of uv outlets
Texturing in Substance Painter, Blender.
Preparing models and textures
Checking finished models for errors in topology and unfolding.
Creation for AR
Position: 3D Artist
Category: Artist
Experience: 0.5 years | English: intermediate


Work Experience
3D Generalist • OkiGen Games
- Responsible for creating low poly models, levels and textures for mobile games. 
- Designed and modeled characters according to the requirements of the project. 
- Applied the principles of low poly modeling and optimization to ensure high
 performance on mobile platforms..
Position: 3D Artist
Category: Artist
Experience: 0.5 years | English: upper

Bachelor's degree in Computer Engineering (NTUU "KPI")
Pet-projects on Artstation
Love animals and hiking
Work in Blender
Have skills in:
 - character and objects design and modeling
 - mid-poly and high-poly modeling and sculpting, retopology, UV unwrapping 
 - creating procedural and painted textures
 - basic rigging and animation 
 - basic skills in Procreate, Photoshop
 - understanding of anatomy and proportions

Portfolio on Artstation: 
da_romanova.artstation.com
Looking for interesting projects, new experience and professional development in friendly team.
Position: 3D Artist
Category: Artist
Experience: 5 years | English: pre


Working on the varios projects, including hardsurface modeling, sculpting, texturing in substance, making models for AR. Have skills in high&lowpoly modeling, baking, visialization, pbr texturing, retopology, optimizing 3d models.
Position: 3D Artist
Category: Unity
Experience: 1.5 years | English: pre


- Work with interiors, exteriors, in-game models of the environment; 
- Creating high, low poly environment models;
- Сreating UV scans and baking the necessary textures (normal, AO, etc.); 
- Texturing in Substance Painter and 3D Coat; 
- Optimization of graphic content for technical requirements; 
- Experience in creating 3d content from scratch
- Subd modeling; 
- Design development of e-commerce sites
- Corporate site design development
- Creation of 3D models and their visualization
I'm interested in gamedev industry. Creating models (characters, environment, props) for computer and mobile games. Looking for full-time office work.
Position: 3D Artist
Category: Artist
Experience: 1 years | English: upper


ZBrush – sculpting (high poly)
Autodesk Maya – modeling (low poly), retopology, XGen
RizomUV - UV-mapping;
Adobe Substance 3D Painter, Mari – texturing
Marmoset Toolbag – baking texture maps
Position: 3D Artist
Category: Artist
Experience: 6 years | English: upper


І'm 3d artist with 6 year experience іп game studio and 3 years as freelancer artist. І аm enthusiastic and creative, always happy to take part іп the early stages of projects, but also strong іп resolving technical issues.
І аblе to create wide range of 3d graphics іп different styles. І prefer stylized art but сап a/so create realistic content iп game studio mу duties was creating everything concerning 3d graphics, in-game assets and marketing materials, both static and animated content including characters, 3d models for game engine, animated intro videos, both stylized and realistic. So І quite universal, with good ability to solve technical issues, learn new things and keep uр with the times.
І have а lot of experience working іп different 3d and 2d software - Blender, Zbrush, Substance Painter, Cinema4d, Мауа, Adobe AfterEffects, Adobe Photoshop.
Position: 3D Artist
Category: Artist
Experience: 4 years | English: basic


«ІМПУЛЬС ТРЕЙД ПЛЮС», Lviv – 3D artist
JUL 2018 – JAN 2020
 3D modelling and texturing hard surface, integration to Unity;
 Maya 3d, Substance Painter, Unity.

Gismart, Kiev – 3D artist
AUG 2020 – JUL 2021
 3D modelling low and high poly models, texturing models, working on
rigging and animations for objects and characters.
 Maya 3d, Substance Painter, Zbrush, Photoshop, Marmoset Toolbag.

Flime, Kiev – 3D artist generalist
AUG 2021 – SEP 2022
 3D modelling low and middle poly models in casual and hyper casual
styles, texturing models, working on rigging and animations for objects
and characters, working on UI, working on lenses for Snap.
 Maya 3d, Substance Painter, Zbrush, Photoshop, Lens Studio.
Position: 3D Artist
Category: Artist
Experience: 3 years | English: basic


Сollaborating with digitalax and dressx.Performed exclusive models for fashion designers and UFEG.I would like to try to develop in the game industry and improve my skills. I also understand animation, particles, solids, animation, rigging, skinning and sculpting.
Position: 3D-Artist
Category: Design
Experience: 4 years | English: basic

Worked on big commerce project (I moved this project to new stage (3ds max, unreal engine 4).
3Ds Max, ZBrush, Marvelous Designer, PhotoShop, Corona render, v-ray, Substance Painter, Substance B2M
Professional growth.
Interesting projects.
Working with new programs (Substance, unreal engine 4).
Position: 3D  ARTIST
Category: Other
Experience: 2.5 years | English: intermediate


Hello, my name is Ihor, i'm 21 years old. I'm a motivated and experienced junior 3D artist from Kiev, Ukraine. I'm and adaptable artist with solid understanding of digital art techniques and workflows. I'm able to make great work in a short amount of time. My passion for game development - made me grow as an artist and a person in general. I’m searching for great career opportunities in Europe and USA.
Creating game assets
Position: 3D Artist, 2D Animator
Category: Artist
Experience: 2.5 years | English: upper


Hello, I'm Bohdan, I specialize in 2D and 3D animation, video editing, motion design. I love my job and I intend to provide fast and quality services to everyone who hires me.

I worked as an editor and 2D/3D motion designer for a marketing company for 2 years, 

Software:

 Adobe Photoshop
 Adobe Premiere Pro
 Adobe After Effects
 Adobe Audition
 Maxon Cinema 4D
 Marvelous Designer
 Substance Painter
 Zbrush
 Daz 3D
 Figma


If you are interested in working with me on your company or personal project, please feel free to leave me a message. Thank you for taking the time to look at my profile.
Position: 3d artist, 3d animator
Category: Unity
Experience: 2 years | English: fluent


Strong skills in 3ds Max, Maya, Zbrush, Substance Painter, Photoshop, Marmoset Toolbag, Vray, UVLayout, xNormal.
Confident skills in Unity 3d, Keyshot
Basic Skills in After effects, Nuke, Octane
Experience in R&D, working pipeline arrangement.
Looking for interesting and challenging tasks, and professional growth opportunity
Position: 3D Artist/3D Animator
Category: Artist
Experience: 1 years | English: basic


3D artist/3D Animator
From 09.2022 to 12.2022
IRON WILL
Fix and optimize 3D models, UV and textures for mobile games. Fixed character animations. Adjust the scene, lights and materials in Unity.

3D artist/3D Animator
From 10.2021 to 06.2022
Dotcom Ventures GmbH
Created 3D models, UV and textures for mobile game. Create animations for characters and scene objects. Adjust the scene, lights and materials in Unity.
Position: 3D Artist / 3d designer / 3d gameDesigner / gamedev
Category: Artist
Experience: 4 years | English: intermediate


3D Artist / 3d designer / 3d gameDesigner
 
- 3d Max
- retopology
- high-poly modeling
- low-poly modeling
- hard surface modeling
- Props
- Environment
- Weapon
- UV maping
- baking textures 
- GameDev
- VR
- photoshop
- vray
- corona render
- architectural visualization
Position: 3D Artist 3D designer interiors and exteriors, landscape design
Category: Artist
Experience: 2 years | English: no_english


My name is Rostislav. I am a 3D artist and designer with experience in the following areas: Visualization of interiors and exteriors, landscape design.
— 3D modeling tools: 3D Max, Corona, ArchiCAD, Adobe Photoshop, Lumion
Position: 3d artist/3D environment artist
Category: Unity
Experience: 2 years | English: intermediate


I have more than 10 years experience on TV like motion designer . But last 2 years more focused for 3d . I have good  modeling skills, maya, blender, zbrush , high poly , low poly ,uv,  baking. Pbr texturing in substance painter. Have experience in Unreal engine 4, i know how to create modular environments, shaders with 2-3 material blend.
Position: 3D Artist , 3D Environment Artist
Category: Artist
Experience: 8 years | English: fluent


In my journey, I've honed my expertise in 3D modeling and design software, particularly with applications like 3ds Max and Blender. These tools have allowed me to craft high-quality 3D models that reflect meticulous attention to detail and an emphasis on realism. Additionally, I've been fortunate enough to receive recognition for my design work in various architectural competitions, which has been both humbling and encouraging.

One of the most fulfilling aspects of my work has been collaborating closely with architects and landscape architects to bring concepts to life through striking 3D renders. It's a truly rewarding experience to witness ideas transform into visually captivating representations. Furthermore, my focus on creating captivating landscapes has led me to emphasize the harmonious interplay of composition, color schemes, and functional design.

When it comes to architectural designs for residential and commercial structures, I've been committed to upholding local regulations and codes, ensuring that projects are not only aesthetically pleasing but also compliant and sustainable. Adapting designs to cater to clients' unique needs has been both a challenge and an opportunity for growth.

With a solid 8-year background in the realm of 3D, I offer a robust foundation in visual arts, architectural design, and landscape architecture. My proficiency in 3D modeling, coupled with a discerning eye for composition and color, enables me to create projects that seamlessly blend realism and aesthetics.

Thank you for considering my experience and skills. I'm eager to bring my passion for design and my dedication to excellence to your team.
Position: 3D Artist/ 3D Environment Artist
Category: Artist
Experience: 2 years | English: fluent


I'm a 3D Environment Artist with 2 years of commercial experience working in mobile F2P game development.

- creating AAA assets based on concept art or own design
- communicating with concept artists, level designers, and tech
artists to ensure that all the assets meet requirements and quality
- have an extensive experience in 3Ds Max, Substance Painter, and ZBrush
- have a solid understanding of PBR workflow and creating physical correct textures
- Using tools such as Jira, Confluence, Miro, GIT, SVN
Position: 3D Artist, 3D generalist
Category: Artist
Experience: 11 years | English: intermediate

Team Lead of farm projects, which include the  creation of objects and characters, as well as  coordination and control of content.
Create UV and PBR textures (characters and  techniques) for game War Thunder
Designer in projects Haunted Hotel II: Believe the Lies,  Haunted Hotel III: Lonely Dream, Haunted Hotel:  Charles Dexter Ward 
Screenwriter, level designer, designer in the project  Inbetween Land
Creating different styles 3d models.
Highpoly/middlepoly/lowpoly modeling, creating LODs, UV Unwraping, baking, PBR Texturing, animation.
Work whith Unity. Creating game ready models for AR/VR applications. Reworking assets for the desired style, implementation and adjustments.

3D Modeling, 3D Max, Maya, ZBrush, Substace Painter, 3D Coat, PBR texturing, Hand paint texturing, 3D/2D animation, Adobe Photoshop, Adobe After Effect, Marvelous Designer, UV Layout, Spine, Unity,  AR, VR, Marmoset Toolbag, Keyshot,  Trello, Jira
I am a communicative person and I learn new things quickly.
I want to join a friendly team where I would be able to bring value and be improved as a specialist. I'm open to new challenges!
Position: 3D Artist (3D Generalist)
Category: Artist
Experience: 4 years | English: intermediate


Hello there! 

I'm a 3D artist with 5+ years of professional CG experience and a strong will to make this world better.

My main areas of expertise are: 3D modeling, texturing, lighting and rendering.

 I prefer/ mostly work in Blender3D as I find it the most comfortable software, at least for me. 

Since it’s always fun and useful to learn something new - I’ll be able to manage the other tools/ programmes if required for the particular project. 

P.S. my Behance portfolio will be available for review once you contacted me and my contact info is shared.
Interesting, creative and challenging projects. Friendly professional team and wise management.

Got something cool needs to be implemented ? Let’s talk!
Position: 3D Artist | 3D Generalist
Category: Artist
Experience: 2 years | English: intermediate


Mascot Creation & Animation
The full process of mascot creation including concept development, sculpting, retopology, UV mapping, texturing, rigging and animation. 

Props & Environment Project
130+ models from little props to stylized buildings for various game locations. I was directly engaged in communication with an art team. This project took about 3 months to complete.

And i have a lot of experience working on smaller projects as a freelancer.

Currently I'm a freelancer.

In the future, I would like to work as a team lead.
Position: 3D Artist, 3D Generalist
Category: Artist
Experience: 6 years | English: fluent

I am a self-taught 3D Artist with  strong knowledge of Traditional Art disciplines. I managed to collaborate with companies and clients in different 3D fields which helped me to try and learn new skills and styles.
As a skilled 3D Generalist with over 6 years of experience in the industry, I am confident in my ability to deliver exceptional 3D artwork that exceeds expectations.
My most recent role as a 3D Generalist for a Gamedev/NFT Project involved the full-cycle creation of a 3D character from concept to animation, as well as importing a rigged character with props into UE4. I also gained extensive experience as a 3D Generalist for an NFT Project in Australia, where I was responsible for modeling 3D characters and props, texturing, and rendering, polishing the final product.
Prior to that, I was a Middle 3D Artist and Animator for ADVIN Ukraine, where I worked on creating models for AR, VR, and 3D production. My experience in this role also involved full production cycles, including concepting, sculpting, modeling, texturing, rendering 3D models, rigging, skinning, and animation.
In my earliest role as a 3D Modeler for Bilamuraha, I was responsible for sculpting, modeling, and preparing scanned 3D models for 3D printing and other purposes. Through all of these roles, I have developed a strong foundation in the technical aspects of 3D modeling and a keen eye for aesthetics.
I am excited about the opportunity to bring my skills and experience to a new team and to work on challenging and innovative projects.
Position: 3d artist, 3d generalist, 3d animation, rendering, texturing, modeling, blender
Category: Artist
Experience: 6 years | English: intermediate

The most important principles in my work:
- Deadlines come first.
- Strong organization (everything must be in the right place)
- Delegating tasks to new designers
- Maintaining a fighting spirit in the team to scale personal growth and business
- Exceeding client expectations
More than 6 years working in the U.S. an engineering animation company as a 3d animator / 3d generalist. 
I create engineering, character, and medical animations. 
Also, my duties include:
- modeling
- texturing
- rigging
- animation
- rendering
- post-processing
I am a full-fledged 3D generalist who can supervise a whole department of designers or completely create and complete a product on my own.
I am a full-fledged 3D generalist who can create an entire product/animation from scratch or manage an entire design department.

I would be happy to work with you as a 3D animator/3D generalist/rigger or more narrowly focused designer.
Position: 3D Artist, 3D Generalist, 3D Modeler
Category: Artist
Experience: 3 years | English: upper


Hello, my name is Davit Brutyan, and I am a 3D artist with experience in various software such as Blender3D, RizomUV, Substance Painter, Unity3D, Marmoset Toolbag, and Git.

My specialization lies in hard surface modeling, where I excel in creating detailed and realistic 3D models of objects with precise and accurate geometries. Whether it's vehicles, architectural structures, or mechanical designs, I enjoy the challenge of bringing these objects to life in the digital realm.

Additionally, I have expertise in texturing and materials using tools like Substance Painter, allowing me to create high-quality textures and realistic material properties for my models. I strive to achieve a level of detail and authenticity that enhances the visual appeal and believability of my work.

Furthermore, I have a solid understanding of Unity3D, a popular game engine, and have used it to create real-world simulators. Leveraging my knowledge of hard surface modeling, I can develop interactive and immersive experiences that simulate real-world scenarios. This includes designing and implementing physics-based interactions, creating environments, and optimizing performance for a seamless user experience.

To ensure effective collaboration and version control, I am well-versed in using Git for managing source code and asset revisions. This allows for streamlined teamwork and efficient project management, ensuring smooth workflows and maintaining project integrity.

In summary, my skills as a 3D artist, combined with my expertise in Blender3D, RizomUV, Substance Painter, Unity3D, Marmoset Toolbag, and Git, allow me to bring creativity and technical precision to hard surface modeling projects. I have a passion for creating realistic simulations in Unity3D, delivering immersive experiences that engage and captivate users.
Position: 3D Artist  |  3D Generalist  |  Modeling&Rendering&Animation
Category: Design
Experience: 9 years | English: upper

8+ years in 3d graphics;
200+ 3d projects done in UK, Australia, Italy, Germany, France, Ukraine, and Portuguese;
2 years in NFTs and Metaverses;
5+ years as a teacher of 3d graphics and 3d modeling;
400+ students graduated;
5 interiors completed as a designer in Ukraine;
1 short movie and 8 episodes of a culture project done as a director.

Soft:
- 3d max
- Cinema 4d
- Blender
- Photoshop 
- Vray/Corona/Redshift
- Premiere Pro
- Chaos Vantage
- Unreal Engine (basics)
- Marvelous Designer
- Keyshot
- After Effects 
- Zbrush
- Substance Painter
- Phoenix FD
- Tyflow
- Figma
- Meshroom
Hello! I'm here to offer 3d magic for you)

For over 8 years I've been creating various 3d content for brands around the world.
Now I work with my small team and we provide high-quality 3d models and renderings.

I'm ready to help your company create content that will bring in new customers, impress existing ones, and pump up your design to the next level.
I'm ready to offer next services:
- product render 
- 3d animation
- 3d modeling
- furniture rendering & modeling
- assets for games 
- character creation
- renders for branding and marketing
- NFT collections and Metaverse 
- 3d avatar
- Digital Fashion