lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: Level Designer / Artist
Category: Unity
Experience: 2 years | English: intermediate

- Extensive experience in prototyping hyper-casual games (more than 60).
- I have experience in development of several VR projects. One of them (my pride) was supposed to become a training program for training drivers of the Kharkiv metro.
- A couple of months ago I decided to demonstrate my skill in my portfolio. Do not miss:)
- I have strong soft skills: sociability and speed of information search.
At the beginning of my journey, I was a level designer and developer on Unreal engine 4 and I created different VR projects by my own. 
Later I became a level designer on the "Deuterium Wars" game on Steam. It was 2D shooter on self-written engine.
Then I became Unity developer for few years. I recently returned to the UE5 as a level artist/designer. Works can be viewed in my portfolio.
Participate in something meaningful. I want to use my existing skills and improve them.
Position: Level Designer/ Game Designer
Category: Unity
Experience: 2 years | English: upper


Level Designer
SQRT3 Games | 2022-present
Designed and created levels for
various games using Unity
engine
Worked collaboratively with
artists, programmers, and
game designers to ensure a
cohesive vision for each level
Implemented level mechanics,
puzzles, and challenges to
create engaging gameplay
experiences
Conducted playtesting and
made necessary adjustments
to improve the player
experience
Managed and organized level
assets and files to maintain
project efficiency

Level Design Intern
ZAGRAVA games. | 2021-2021
Assisted with level design for a
mobile game using Unity
engine
Created and tested small scale
levels to refine skills and
understanding of level design
principles
Collaborated with other
members of the design team
to create cohesive and
engaging gameplay
experiences
Assisted with playtesting and
provided feedback for
improvements
Position: Level Designer/Game Designer
Category: Unity
Experience: 5 years | English: intermediate

Won a G5 poker tournament in February 2020
QUMARON
Game Designer
1 year
Project: Jane's Farm
Wrote GDD for the Trading Company event and Territory expansion mechanics;
Developed new UI;
Developed difficulty curve and tutorial;
Created 12 event locations;
Upgraded game flow and tutorials;
Аnalyzed the games of competitors.
BEAR GAMES
Technical Game Designer
6 months
Created cutscenes and tutorials on the Wildscapes;
Set up the event room and UI on the Township.
G5 ENTERTAINMENT AB
Level Designer
3 years 8 months
Projects: Survivors: the Quest, The Secret Society, Other
Developed on the concept of a unique match 3 grind together with a game designer;
Wrote articles about specialized level design of this unique match 3 grind;
Concepted, designed and created metagame based on competitors games;
Performed reverse engineering of some game mechanics;
Created more than 700 match 3 levels, different difficulty curves and primary levels balance;
Created about 300 quests, dozens of cutscenes, came up with hundreds of lines of the game text;
Set up tutorials, UI elements;
Optimizated project resources.
Not nft, hypercasual, casino and other "igaming"
Position: Level Designer, Junior QA Engineer, Technical Artist
Category: Unity
Experience: 0 years | English: fluent

Selective artworks:
https://drive.google.com/drive/folders/1gP-kwYhvis4pAQeEM9-9si5UOaMqz-0U

Music: https://soundcloud.com/pan-diman/

2012–2016: spent at least four years working with Steam Translation Server and similar projects as a volunteer translator.

2017–2018: helping VRChat as a volunteer chat moderator and a Closed Beta tester, writing and publishing VRChat-related news articles specially for the VRChat community:
https://sites.google.com/view/virtual-week-ality

Personal VRChat projects:
- Mash Arena: https://vrchat.com/home/launch?worldId=wrld_c97766a2-62fb-4310-949e-c92310b9200b
- Virtual Week-ality: https://vrchat.com/home/launch?worldId=wrld_eacc961a-d0a1-4a31-87ac-f12bfe96ff57
- Courtroom: https://vrchat.com/home/launch?worldId=wrld_0ed3d22f-9546-4e9e-8b1c-09dc87e82c92
- Adobe Photoshop
- Intermediate C#
- SketchBook
- HTML
- Unity
- SQL, MySQL
- PHP
- C++ basics
- Adobe Flash
- AudioSauna (music production)
Currently looking for work experience to combine with my night studies.
Position: Level designer match3
Category: Unity
Experience: 4 years | English: basic

Lead level designer Jan2020 in Genesis. Lead Level Designer match3 Whaleapp LTD Jan 2018 - Until now (more than 1 year)Resort Hotel: Bay Story (Whaleapp LTD publishing) • Lead level design for project • Level design match3 Zoo Island (Mohican Lab publishing) • Level designers mentoring •Level design match3 Sun City: Green Story (Plarium publishing) • Lead level design for project •Level design match3 Level Designer match3 FatCat Games Feb 2017 - Jan 2018 (1 year) Family Zoo: The Story (Plarium publishing) • Level designers mentoring •Level design match3 Family Yards: Memories Album (DolphinApp publishing) • Level design match3 System Level Designer
Lead level designer Jan2020 in Genesis. Lead Level Designer match3 Whaleapp LTD Jan 2018 - Until now (more than 1 year)Resort Hotel: Bay Story (Whaleapp LTD publishing) • Lead level design for project • Level design match3 Zoo Island (Mohican Lab publishing) • Level designers mentoring •Level design match3 Sun City: Green Story (Plarium publishing) • Lead level design for project •Level design match3 Level Designer match3 FatCat Games Feb 2017 - Jan 2018 (1 year) Family Zoo: The Story (Plarium publishing) • Level designers mentoring •Level design match3 Family Yards: Memories Album (DolphinApp publishing) • Level design match3 System Level Designer
Position: Level Designer/Quest Designer
Category: Unity
Experience: 2 years | English: fluent


Currently working on the Avatar: Frontiers of Pandora project, developed by Massive Entertainment in collaboration with Disney.

Previously, worked on the Watch Dogs Legion: Bloodline DLC developed by Ubisoft.

My experience in the level design field:

- Creating Level Design and Game Design documentation
- Prototyping Levels (Blockout/Grayboxing)
- Creating gameplay inside the level based on the needs
- Scripting level and mission logic
- Iterating based on the play testing feedback
- Debugging and polishing.
I don't consider gambling projects.
Position: Level Designer, Technical Artist, 3D Artist
Category: Unity
Experience: 7 years | English: pre


Main skills:
Level Designer, Technical Artist - 7 years as a modmaker, I created interiors, locations, landscape and architectural visualizations, modificated meshes, created textures implemented into the game (Creation Engine, Skyrim).
I am also studying Unreal Engine 5 (creation worlds, materials, implementing models, textures, etc).
3D Artist - I learn modeling and visualization in Blender (hard-surface).
In addition, I learn other necessary programs and lessons for game development.
Position: Level designer,  UI/UX designer
Category: Unity
Experience: 1 years | English: pre


I am creating a game using Unreal Engine(Blueprints), a first-person shooter with a storyline. 
I created  map, buildings, storyline, UI. Used third-party assets: character animations, materials, VFX. I want to find a job in the gaming field.
Position: Level Designer Unreal \ Game Designer \ Art
Category: Unity
Experience: 3 years | English: upper

Unreal Engine, Houdini, Technical Optimization, Metaverse, Level Art, Blueprints, Level Design, Multiplayer
DESIRED POSITION
Level Designer Unreal Engine 5

WORK EXPERIENCE
2022 - 4A Games
2021 - «Kevuru Games». Level Designer
(5 full cycle projects on NDA)

EDUCATION 2013- 2018 - National Aviation University, aircraft repair and maintenance engineer;
2020-2022 - Professional and Free Game Dev Courses

2021 - Level Designer Indie RPG & Various test tasks, Freelance
2019 – 2022 ТОВ «Pautina Telecom». Graphic & Motion Designer
2018 – 2019 ГП «Ukrspirt».
2015 - 2018 ТОВ «DobroBud Capital». Creative director.
2014 – 2017 Chairman of the NAU Student Council - SWG No. 7, Head of the FLA course

SKILLS AND KNOWLEDGE
I have experience with the following software products:
- Unreal Engine 4,5
- Unity
- Git, Perforce
- Houdini FX (active study)
- Blender, Autocad, Quixel (mixer, megascans, bridge)
- Articy Draft:3
- After Effects / Cinema 4d / Premiere Pro / Photoshop / Illustrator / Lightroom
- Spine / MakeHuman / Metahuman Creator
- Substance
In addition, there is experience in creating GDD and working with it. Oh slack, jira, google docs, airtable, miro - use everyday

PORTFOLIO
artstation_com_mrgoodrise
I model and change 3D objects in the unreal engine itself, I study the combination of Houdini and Unreal to create a procedural level design. Shaders, materials, blueprints, foliage, project and material optimization, LOD, texturing, UVs - I can do it with my eyes closed. Metahuman, face capture, animations, skeleton customization, niagara, lumens, lighting, triggers, level streaming, cinematics, and more. I play a lot. I like to search and solve problems.

Now learn Houdini with Unreal
Position: level design/game design/narrative design
Category: Unity
Experience: 5 years | English: upper

Second and fifth places in local game jams as a member of the team. Written short stories and scripts for local events.
Experience in creating and editing levels for casual and puzzle games like match3, tap2, bubblshooter. Experience in working with a google sheets and writing documentation. Was responsible for teaching new members of the team.
Beside this, I have deep knowledge in game design, narrative design and game industry in common. Good writing skills.
Position: Level Design, modelling, texturing, Unwrap, lighting etc.
Category: Unity
Experience: 4 years | English: intermediate

A lot of software knowledge, practical advice and great experience in 3D graphics and gamedev at all.
4 years of enthusiastic game development, freelance.
Good salary and clever people :)
Position: Level/Game Designer
Category: Unity
Experience: 6 years | English: upper


I'm Environment Artist / Level Designer with 6+ years experience in game development. My passion is to make stunning worlds that are fun to play. My main responsibilities are design the level and setting up environment, light and atmosphere. Advanced in Unity and proficient with UE. Currently working on AAA shooter
Position: Level/Game Designer
Category: Other
Experience: 1.5 years | English: basic

WORKED ON THE FOLLOWING PROJECTS:

- Bubble Shooter:

- Bubble Shooter 3D

- Bubble Shooter Story

- Cube Rush Adventure (a little)

- Logic Puzzles - brain riddles
Utin Computer / Game Designer (Hyper Casual)
February 2023 - March.
-Creating game concepts: developing new game ideas, defining their main mechanics, and balancing them.
-Level design using Unity.
-Testing the games.
-Improving games by incorporating player feedback and analyzing usage data, and providing feedback on game prototypes.
-Search for references of various visuals and mechanics.

EasyBrain / Level Designer (freelance)
June 2022 - Current.
-Communication with content creators to improve content quality based on performance metrics.
-Game levels playtesting.
-Writing hints for levels.

Worked on the project:
Logic Puzzles - brain riddles - click.

Self-employed / Level Designer
August 2022 - November 2022
-Level balance development.
-Сreating locations in Unity.
-Level quality control.
-Hypotheses development to improve metrics of released levels and implementation of level changes.

Ilyon / Level Designer
January 2022 - June 2022
-Creating levels for casual games (bubble shooter and tap2).
-Working with the documentation.
-Building levels according to difficulty curves.
-Creating of bug reports.
-Processing and analysis of previously created levels.
Position: Lid generation
Category: Lead Generation
Experience: 0.5 years | English: pre

Writing cover letters 
Conducting business correspondence with clients .
Working with a team. 
Search for customers in sales navigator. 
Communication with the client in the chat
6 months of work experience.
Writing letters, CRM, sales navigator. 
Upwork, LinkedIn. CRM hubspot, google meet, google calendar, google spreadsheets. 
Mailing list, 
Work by script 
Search for customers.
No calls
Position: Lifecycle Marketing Lead
Category: Marketing
Experience: 5 years | English: fluent

Hubspot Certified - Inbound, Inbound Marketing, Email Marketing, Marketing Software.
Certified Project Management Professional (PMP).
Google Project Management Certification.
Growth models and marketing strategy courses by Reforge.
Drift certification in conversation marketing and sales enablement.
Conducting the Hubspot Marketing Hub CRM platform implementation by further leveraging marketing automation capabilities.
Closely monitoring marketing tech platforms' performance, ensuring all integrated platforms bring the right information. Helping marketing and sales teams to get accurate information about leads at any lifecycle stage.
Coaching and supporting marketing teams to plan and strategize their quarterly goals using OKRs methodology.
Preparing pipeline and marketing performance reports and coming up with recommendations to further improve lead generation efforts.
Profound lead management and demand generation knowledge.
Advanced knowledge in email marketing.
Position: Lifestyle Manager (Tourism) and Customer support manager
Category: Support
Experience: 3 years | English: fluent


My last work experience was with Insignia Group of Companies.

My duties were as follows:

•	Managing travel arrangements for VIP clients from all over the world, including hotel packages worldwide, transportation services such as car, helicopter, and boat transfers, and organizing tours and excursions
•	Providing VIP services for clients on arrival, departure, and transit, as well as car rentals and concierge requests, and ensured the highest level of service quality
•	Maintaining regular communication with strategic DMCs and partners, utilized CRM systems to record all client information and requests, and charged clients for services using the VPOS system
•	Performing Credit Card Customer Support duties, including fraudulent transaction verification, card activation, and providing information on personal account details through ICL+ and CRM systems

I am a great team player and adapt very well to new work environment. Always stay very involved into work process, I am helpful, communicative, empathetic, patient and cheerful all the time. I am willing to learn and improve my skills constantly. Very attentive to smallest details and have advanced multitasking and problem-solving abilities. 

My main goal is to improve my skills and gain new work experience to be able to climb up career ladder and strengthen the company with my persistence, knowledge and creativity. I would like to be the part of incredible perspective company that brings progress, benefit and positivity to our society.
Night shifts won't work for me. I have quite long experience with work at night time, I used to stay up all night solving hard, stressful and immediate tasks and it reflected on my health negatively.
Position: Lighting artist
Category: Artist
Experience: 3 years | English: upper


Experience

    2022 - Lead lighting artist, Viaplay Group
Unreal Engine

     2020 - 2022 - Lead lighting artist, Unicorn Media
     Blender/Cycles 
  
     2020 - Lighting artist, Dizarx animation studio 
     Maya/Redshift 

     2019 - 3D Generalist, RetroStyle Games  
     3DsMax, Corona, Zbrush, Topogun

     2018 - 3d Modeler, freelance 

     2015 - 2016 - Game designer, ArtFactory (ERS game studios) 





Work on a game concept; Creating GDD; Formation of technical specifications (Jira, Trello); Creation and elaboration of MiniGames; Creating sketches of zoom zones and inventory items.

     2012 - 2013 - Chief specialist of the department of servicing funds and other clients of the local budget, Main Department of the State Treasury Service of Ukraine in Kyiv
Position: Lighting/rendering artist
Category: Artist
Experience: 4 years | English: upper

I lit and rendered a 20-minute short film on my own. It was not the best experience, but I learned a lot during that time.
My name is Kamran. I have been working as a lighting and compositing artist in a local animation studio for more than 3 years.

I was involved in setting up a distributed rendering system, shading and scene lighting, using tools such as Maya, Arnold. I have a solid understanding of basic lighting principles and color theory. I have python scripting and tasks automation skills.
Animation has always captivated me, and my passion for bringing life to characters and environments through 3D animation runs deep. So, I expect to work on 3D animation/Game Cinematic projects as a lighting artist, where I can craft immersive and visually stunning experiences for audiences to enjoy.
Position: [Lightning.js / React.js] Front-End Developer
Category: JavaScript
Experience: 2 years | English: upper


Worked as a Front-end developer: 
- in the entertainment and media sphere for both web and OTT/smartTV. During that time was involved in the development process of several projects (streaming services with live and on-demand video content, radio platform). Used Lightning.js, React, JavaScript, TypeScript, CSS, SCSS.
- in the fintech sphere. Used React, Next.js, TypeScript, TailwindCSS, GraphQL, Apollo client.
Top priority: working with Lightning.js framework.
Also ready to work and get commercial experience using React Native.
Position: _lill_555 IT Recruiter/Talent Acquisition
Category: Recruiter
Experience: 7 years | English: intermediate

Closing difficult positions, improving work processes in companies.
Senior Recruiter IT
08.2021 – present , Kyiv (remote).

Duties:
- Work in the CRM system (Zoho recruitment/PeopleForce)
- Recruitment of IT professionals with different technical skills and different levels (Python, Java, .NET, Front End, DevOps, Back End, React Native, Project manager, Business Analyst, SEO)
- Develop and update job descriptions;
- Source and recruit candidates by using databases, social media etc;
- Conduct interviews using various reliable recruiting and selection tools/methods to filter candidates within schedule;
- Providing feedback to applicants, both positive and negative;
- Sending Job Offers;
- Managing and updating the candidates database.

Recruiter Lead  (IT)

11.2018 – 08.2021 (2 years 10 months) Kyiv.

Responsibilities:

- Created and managed a team (4 recruiters, 1 researcher);
- Establish recruiting requirements by studying organization plans and objectives;
- Meetings with CEO, CTO, PM’s, Head of BDM to discuss needs;
- Design and execute a talent acquisition strategy aligned with business and operational
objectives;
- Developing strategies to hire candidates using a variety of tools (external market
knowledge, job boards, networking sites, recruiting fairs, social networking etc.)
- Ensuring team members professional skills grow;
- Partnership with various events, companies;
- Regular updating of the profile on the DOU, Djinni;
- Collaboration with the Marketing Department.
- Work in the CRM system ;
- Recruitment of IT specialists with various technical skills and different levels (Back End, QA manual/automation, Python, Java, .NET, Front End, Full stack, DevOps, Business Analyst)
- Search for candidates using various sources and tools (LinkedIn, TurboHiring, Github, DOU, telegram channels and facebook);
- Reporting, work with documentation.

Recruiter (IT)

07.2016– 10.2018 (2 years 4 months), Kyiv.

Duties:
• Recruitment, initial interviews for positions: Media buyer, QA, SEO, Project manager, Team Lead Affiliate, Linkbuilder, Back End, Front End, C ++, Android developer, e-mail marketer.
• Maintaining and filling the database of candidates;
• Working with job-sites (LinkedIn, DOU, TurboHiring, Github, Work.ua, Rabota ua, telegram channels and facebook);
• CV screening, telephone and initial interviews;
• Collection of primary documents from accepted employees;
• Reporting, work with documentation;
• Closing of vacancies in IT sphere;
People-oriented company.
Remote.
No test task and 5-6 stages of the interview.
Position: Linguist
Category: Other
Experience: 2 years | English: fluent

Translation of Lima Barreto’s book "O triste fim de Policarpo Quaresma" from Portuguese into Ukrainian for the "Vsesvit" magazine.
Translation of Clarice Lispector’s book "Laços de familia" from Portuguese into Ukrainian for the publishing house “Vydavnytstvo Anetti Antonenko”.
Languages’ lexical component elaboration and processing;
configuration and programming of lexical and grammatical modules on the basis of the existing machine learning software;
semantic relations frameworks building and implementation;
syntax analysis algorithms formation;
distribution and delegation of tasks and quality control;
control of the Portuguese language development level in the system;
elaboration of approaches to work within the system.
Position: linguist, computitional liguist
Category: Other
Experience: 11 years | English: fluent

Working as a part of team in NLP projects I acquired basic knowledge of NLP (pattern recognition, tagging/annotation, lemmatization)
I am a linguist by profession, with knowledge of English and Arabic languageы. I worked as a teacher (English, Arabic and Russian as a foreign language) and translator. But since the time when I started working on the linguistic projects in an IT company (first, it was Arabic, then Persian, and then some other languages), I loved the idea of doing something completely new. Dictionaries processing, building simple formulas and creating rules for words and word forms, named entities extraction and other linguistic tasks - it was something really different from what I did before and something that I really like.
I would like to develop in the field of NLP, to increase my knowledge and get more experience as a computational linguist. But I am open to other suggestions.
Position: Linguist/Educational Consultancy
Category: Other
Experience: 3 years | English: upper


Greetings,
I'm a Diction tutor and a Certified Linguist from a reputable University. I'm also a certified TEFL tutor from the World TESOL Academy, UK. I'm the Lead team at the Pioneer's Lab Tutelage Educational Consultancy, a team member at the Human Capacity Development (Double Merit Educational services). I'm also the head of the media Production and Web in this company. I have worked with landing pages, blog posts and other types of conyents .My mission is to help fine-tune the English Pronunciations amongst the non-native  English Speaking Countries and to provide a hitch-free communication skills to all. Speaking and enunciating correctly is my goal and I have been doing this for a while.
Position: Linguistic Project Manager
Category: Project Manager
Experience: 4 years | English: fluent

1. 2 years of experience as Sales representative
2. 2 years as Business Development Manager combined with 2 year of experience as PM in BPO industry. 
3. During my work experience as the BDM have initiated up to 100 business relationships with their further onsite visit in the US and UAE. 
4. While being in the position of PM have coordinated the work on 8 projects (8 dedicated teams) which count 50 people in total.
Lead Generation,  account management, operations management, email marketing, Project Management, communication skills, business development, team management, sales, strategy planning, marketing, CRM, negotiations, organizational leadership, outbound marketing, prospecting, value proposition
Position: linkbilder
Category: SEO
Experience: 0.5 years | English: intermediate


I have over 6 months experience. Worked at wave.video as a link builder. I know how to work with tools like Ahrefs. Ability to process large amounts of data in Excel or Google spreadsheets using basic formulas. Understanding search engine algorithms, their basic principles and ranking factors.