lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: iOS Developer
Category: iOS
Experience: 7 years | English: upper

UI development both Storyboards and code-first. Async UI experience (Texture/AsyncDisplayKit). UICollectionView experience with IGListKit.

Reactive programming (RxSwift, RxCocoa, RxAlamofire).

Objective-C experience in developing an integrated framework, working directly with an external C++ library and implementing an Objective-C interface.

App architecture, MVC, MVVM, VIPER, UBER RIBs.
iOS social app development using Swift/Objective-C, working with RESTful web services, location services, graphics, cloud messaging, social networks integration etc.
Working on Agakat iOS app – social network app heavily based on location services and photo/video sharing. Asynchronous UI implementation using Texture/AsyncDisplayKit library; heavy use of CoreLocation and MapKit; local data storage using SQLite; multithreading (GCD, NSOperation). Supporting a large base of Objective-C code, refactoring old parts of the system, rewriting some in Swift.

SAT iOS mobile app – a postage provider app. Creating and tracking packages, calculating the delivery cost etc.

Memasik iOS – meme generator app. Custom drawing UI, paid elements handling, such as premium stickers, text fonts.

TrailerVote SDK - a mobile SDK for iOS apps providing the ability to recognize movie trailers and other ad clips by audio, collecting the user interaction data and analytics. Implemented 100% in Objective-C single-handed, distributed through CocoaPods. Heavy-loaded work with network APIs, Objective-C++ bridge for the core C++ audio recognition code, multithreading.

TrailerVote App - a blueprint iOS application for cinema networks for ticket/food sales, user loyalty program benefits. Local data storage using Realm DB, custom UI layouts and animations, local data synchronization with back-end network part.
Challenging tasks, ability to learn and integrate new technologies into real projects, cooperation with other team players
Position: iOS Developer
Category: iOS
Experience: 8 years | English: upper

Saved app from visual stutters and lags. In two weeks rewrote an old app to a new one that actually was maintainable. Helped completely redesign and introduce new features to old existing platform. Lead a team to successful MVP.
iOS software developer with 8 years of experience. Worked in a team and also as a solo developer, both remotely and from office, as team dev and as a leader. Participated in a bunch of different projects including social audio streaming platform (radio like), interactive reading app, taxi MVP, etc... Worked on projects of different complexity with various code quality, with tight deadlines as well as "no rush" schedule.
Position: iOS Developer
Category: iOS
Experience: 9 years | English: upper


iOS Software Developer with over 8 years of experience in mobile development. Worked on projects with different purposes. Was responsible for designing core of app, implementation, extending, maintaining, publishing into app store. Have good troubleshooting and performance optimization skills. Enthusiastic team player ready to face with any challenges and enhance future team.
Position: iOS Developer
Category: iOS
Experience: 1 years | English: intermediate

Completed a course in programming in Swift: “Develop in Swift” Apple Curriculum Guide Spring Xcode 13 fall 2021:
Develop in Swift Explorations, 
Develop in Swift Fundamentals,
Develop in Swift Data Collections.

I invite you to see my educational, test and pet projects on my GitHub.
iOS Software Engineer
From June 2022 to today.

EventNote - a special app for photographers and videographers to persist information about shootings.
My duties included: 
   • Creating a project from scratch 
   • Planning architecture 
   • Used Git Flow 
   • Implemented new features and supported existing ones 
   • Work with Google Place API 
   • Work with Core Data 
   • Setup Local Notifications 
   • Implemented Navigation features in a project 
   • Account management Apple Developer, App Store Connect 
    • Publication in App Store, resolved Apple review rejections

YouTubePlayer - alternative player for YouTube videos
My duties included: 
   • Creating a project from scratch 
   • Planning architecture
    • Used Git Flow
   • Work with Auto Layout to adhere strong conformity with design
    • Work with Network requests and REST API 
   • Work with Core animations, Custom transitions
   • Work with Youtube API
   • Work with Multithreading using Modern Concurrency
   • Used Swift Package Manager and Cocoa Pods

SOFT SKILLS 
   • Teamwork 
   • Communication
   • Time management
   • Problem solving
   • Responsibility
   • Lifelong learner
   • Self-Starter
   • Easily adaptable
Looking for professional, friendly team focused on the creation and development of quality products.

In your company I can be responsible for:
 - designing and building iOS applications for Apple mobile platforms from scratch 
 - publishing on AppStore
 - ensuring quality and performance of the application to specifications.
 - adding new features and updating existing projects
 - implementation new modern technologies
 - collaborating with a team to define, design, and ship new features
 - identifying and correcting bottlenecks and fix bugs
Position: iOS Developer
Category: iOS
Experience: 5 years | English: intermediate

My app for tracking public transport:

I have finished project for my client with more than 500 000 active and crash-free users.

I have 100% job success on Upwork profile.
iOS Software Engineer. 

I have 4+ years experience in enterprise iOS native app development.  I worked as iOS developer in local IT company during 2 years. My tasks were: creating apps from scratch, creating certificates and publishing apps to AppStore, supporting & updating existing apps.
2018 – present I work at Upwork as iOS developer.
I have already finished 10+ projects for my clients and published them on AppStore.
Also I enjoy in creating my personal projects, I have one on the AppStore.

Developer skills & experience:

- iOS SDK, iOS 14
- Swift 5.0, Objective-C
- Xcode 12
- CocoaPods & Carthage as dependency manager
- UI from code - SnapKit
- Git for version control
- TestFlight & Fabric for delivering builds during development
- Database: CoreData & Realm
- Location and maps: MapKit, CoreLocation, GoogleMaps service
- Audio and video: AVFoundation, Audio Frameworks
- In-App Purchases
- Local & remote notifications: APNs, Firebase, Pusher
- Graphics & animation: CoreImage, CoreAnimation, QuartzCore
Easygoing colleagues, flexible schedule, latest technologies in-use.
Position: iOS Developer
Category: iOS
Experience: 1 years | English: intermediate


IOS Software Engineer with 1 year of commercial development experience. Worked on an application for the store. Technologies used: SwiftUI, MVVM + Coordinator, Needle, ARKit, RealityKit, Figma, Git, Jira, REST API. I also worked with Firebase, CoreData and MapKit. 
Have knowledge of OOP, POP, ARC, GCD, SOLID, MVVM, MVVM + Coordinator, MVC, Design Patterns, REST API, CocoaPods and SPM.
Position: iOS Developer
Category: iOS
Experience: 4 years | English: pre


iOS software engineer with 4 years of commercial software development experience.
Familiar with prototyping, building, and releasing mobile applications on the AppStore, conducting full development lifecycle, project estimating. I have experience working with Swift and Objective C in Agile environments.
I enjoy collaborating with multiple business stake holders to produce polished and professional apps. I have demonstrated experience in finding creative solutions to tough problems.
Passionate about writing well-designed and efficient code. I always apply the latest technologies and best industry standards in each project.
Position: iOS Developer
Category: iOS
Experience: 6 years | English: intermediate


iOS software engineer with 6+ years of commercial software development experience. Experienced with prototyping, building, and releasing mobile applications on the App Store, conducting a full development lifecycle, project estimating. Skilled in Swift. Capable to maintain processes in Agile environments. Passionate about writing well-designed and efficient code.

Proficiency:

- Problem-solving, “result-first” oriented developer;
- Team player, experienced in leading several iOS teams;
- Intuitive compliance with SOLID principles, strong object-oriented/functional programming skills;
- Feeling free with Swift;
- Ability to design sustainable architectures, delve into complex legacy ones. Familiar with most
mainstream architectures patterns;
- Practical understanding of multithreading and synchronization;
- Knowledge of Apple’s frameworks and its some underlying principles;
- Experienced in setting up flexible CI/CD solutions;
- Ability to quickly get acquainted third-party libraries.

I have been involved in a very large number of different projects. These are both large, highly loaded applications and specialized lightweight solutions. I have experience of working both in a team and as an independent developer. In part of my experience I was on team lead position for iOS/Mobile teams. For more detailed information, please contact me in any way possible.
Position: iOS Developer
Category: iOS
Experience: 7 years | English: intermediate


iOS software engineer with 7+ years of commercial software development experience. Advanced knowledge in iOS application development,  including developing, estimating full featured apps and supporting/refactoring existing huge apps. Highly motivated expert with continuous desire to acquire new skills and refine the existing ones by using best practices in software development.
Position: iOS Developer
Category: iOS
Experience: 4 years | English: intermediate

Developed multiple iOS apps, focusing on user experience and performance, leading to high satisfaction and positive reviews.
Connected and configured custom peripherals for seamless integration within iOS applications, improving functionality and user engagement.
Applied Swift programming skills and iOS frameworks knowledge to optimize app performance and ensure efficient memory management.
Participated in all software development phases, including analysis, design, implementation, and testing, contributing effectively at each stage.
Utilized Agile methodologies (Scrum/Kanban) for rapid iteration on application features and adaptive development processes.
Employed Test Driven Development (TDD) and Feature-Driven Development (FDD) approaches for reliable, high-quality applications.
Contributed to code review sessions, providing feedback to improve code quality, efficiency, and maintainability.
Quickly learned new technologies and programming languages, adapting to evolving industry trends in iOS development.
Fostered a collaborative and inclusive team environment through strong communication and interpersonal skills.
Mentored junior developers, providing technical guidance to help them advance in their careers as iOS engineers.
iOS Software Engineer with nearly 4 years of experience in analysis, design, development, implementation, and testing. Specializes in developing applications for the iOS platform with experience in connecting custom peripherals and configuring them. Strong background in Swift language and practical programming skills. A self-motivated, quick learner, and effective team player. Familiar with software development processes, activities, basic SDLC models, Agile (Scrum/Kanban), TDD (Test Driven Development), FDD (Feature-Driven Development), and code review.
Position: iOS Developer
Category: iOS
Experience: 2.5 years | English: fluent

Have experience of full cycle app development - from requirements elicitation to submitting to TestFlight and AppStore.
iOS (Swift) Developer with 2.5+ years of experience. Have strong soft skills, analytical mindset and problem-solving abilities.
Creating iOS applications solely from idea stage to publishing to the App Store
Working on complex product for iOS and macOS platforms
I am looking for a long-term job and opportunities to grow together with a company.
Position: iOS Developer
Category: iOS
Experience: 7 years | English: intermediate

Framer prototyper
Sketch/Figma
Unity as library
Worked with lidar and ARKit
SceneKit SpriteKit 
Open-source project 
Photo/video/trim edit
iOS, Swift, Objective-C, CoffeeScript, CoreData, CoreLocation, UIKit, JavaScript, OpenCV, Facebook API, Unity3D, Mapbox, Quickblox.
I started commercial experience in 2016.
Work with gambling, game dev, socials, and photo/video editor apps.

Had experience with ARKit, lidar, and vapor.
Professional height.
Adequate management.
Difficult tasks.
Commodity company.
Possibility of remote work.
Friendly staff.
An interesting project.
Position: iOS Developer
Category: iOS
Experience: 10 years | English: upper


iOS, Swift, Objective-C.

Experience in iOS development 10+ years. In others programming languages for commercial development: 2 years experience. My location - Ukraine. The remote job.
remote.
Position: iOS Developer
Category: iOS
Experience: 2 years | English: upper

Building iOS applications with Swift 3+ years. 
Experience with REST.
Experience in a number of other languages: lObjectiveC, Kotlin, NodeJS.
Database expertise: primarily in CoreData, Realm.
Project management experience in managing in-house and remote teams: 2+ years.
Building and publishing iOS applications.
Optimizing the web performance.
 I was a part of the software team developing and maintaining the startup for central Asia and Russia.
ios, swift, objective-c, Google Maps, MapKit, Google Places, Core Data, AFNetworking, Firebase, Firebase Cloud Messaging, APNS Push Notifications , Geo Coding, Geo Direction, Core Location, Nested Collection Views, In-App Purchase , Swift, Objective C, REST, JSON, CocoaPods, GitHub, BitBucket, CryptoSwift
Results-oriented software developer.
I make it my goal to create software with the user in mind, creating applications with a useable and intuitive user interface experience.
I have a personal interest and passion for iOS development
Position: iOS Developer
Category: iOS
Experience: 1.5 years | English: upper

Working on projects from scratch to publishing to AppStore with customer approval. Creating custom components. Winning competitions. GitHub profile with  +250 stars
iOS, Swift, Objective-C, Multithreading, GCD, SQL, NoSQL, CoreData, Realm, WebSockets, SocketIO, Alamofire, REST, GoogleMaps, ReactiveCocoa
Position: iOS Developer
Category: iOS
Experience: 11 years | English: fluent

AppStore(iOS): https://itunes.apple.com/us/app/bastion/id1109728073?mt=8
iOS, Swift, Objective-C, Realm, CoreData, SQLite, REST API,
JSON, XML, HTML, JS, NodeJS, MongoDB, Firebase, 
UIKit, WebKit, MapKit+CoreLocation, Multithreading (GCD, NSOperationQueue), CoreBluetooth/EAAccessory
iOS developer, ready for participating in big projects, including remote; consider relocation depending on job opportunity. 

Special interest in peripherals (Bluetooth), geolocation apps, travel, e-commerce, e-payments, corporate solutions; would like to improve my skills in backend dev. 
Strong experience in BizDev (logistics, e-commerce).
Good knowledge of Java core, some skills in Android Studio.
Position: iOS Developer
Category: iOS
Experience: 1.5 years | English: pre

I am talented iOS developer with 1,5 year of experience
- iOS: Swift, Objective C
- Web Services: HTTP, HTTPS, JSON, XML, REST
Position: iOS Developer
Category: iOS
Experience: 7 years | English: intermediate

Architecture development, work on reducing the time of project implementation while maintaining the quality of execution and implementation
iOS Team Lead
Management team of developers, development architecture for business needs, description life cycle of the task and its implementation in git, team mentoring, conducting interviews ‐ determining the candidate's technical level, search for technical solutions and their implementation, technical evaluation of projects and evaluation of their implementation, core review.

Middle iOS developer
Support ready-made applications, implementation of new functionality, development of new applications from scratch, implementation of advertising, analytics, subscriptions.

Junio iOS developer
Development of a messenger application in a team of other developers led by Senior

Pet projects
Planning, Design, Development, Publishing, Marketing, Monetizations.

Manager/Developer
Managers, reselling hosting, servers, domains. Development of automatic email registration systems, free hosting, parsers.

Technologies with which worked.
Swift, UIKit, Foundation, Vision, MLKit, MapKit, CoreData, Accelerate, AVFoundation, Metal, Photos, StoreKit, Routing, DiffKit, PromiseKit, Architecture, Transitions.
RestAPI Technologies:
Moya, Alamofire, AppsFlyer, Facobook SDK, Firebase SDK, Tenjin, Admob, others via CocoaPods, Swift Package Manager.
Architectures:
MVC, MVVM, Modular.
UI Technologies:
Storyboard, Xib, SnapKit
Version control system:
Git
Task manager:
Notion, Slack, Jira
Position: iOS Developer
Category: iOS
Experience: 3 years | English: fluent


iOS Tech Lead at Jusan Bank  
Dates: May 2023 - Present
• Improved clean and iterative build times by modularizing our project with Tuist
• Implemented company design system using Figma tokens
• Integrated VisionLabs SDK with custom flow for face scan and liveness check in password recovery flow
• One-to-ones with iOS team, code reviews, weekly meetups

Other experience:
• Created a repository for Loan Application flow with an environment object, effectively reducing module dependencies.
• Mentored 5 junior devs.
• Managed app release cycle and app publishing.
• Implemented user analytics within the loan application flow, enabling data-driven decision-making.
• Implemented new loan application product which helped to significantly reduce TTM(Time-to-money) for users: from 2 weeks to 30 min.
• Collaborated closely with product owners, business analysts, QA, and development teams. Actively participated in brainstorming sessions, design reviews, target audience research, surveys, and offline feature presentations.
• Added quick actions from home screen, which helped to decrease users “taps to result” flow.
• Implemented custom notifications with images and custom actions for the app.
• Managed Apple Pay certificates.
• Helped with onboarding and mentoring two junior devs.
• Developed payment modules for "Taxes," "Fines," and "Utility Bill" with instant payment capabilities.
• Reduced tech debt by 80% while increasing the Voice of Customer (VOC) rating from 4.2 to 4.8
• Managed and maintained a diverse range of 1500 payment types, such as mobile payment, utility, loan, taxes, and more.
• Created a reusable onboarding overlay module.
• Implemented “aParking” payment which helped 100+ users monthly to pay for their parking space instantly
• Optimized payment search logic which minimized CPU load and reduced search time by half
Because the majority of my iOS experience lies within the banking sector, I am currently seeking a new project that could encompass elements from this list: media (images, videos, sound), AR/VR, ML, watchOS, visionOS, animations, unique UI/UX, and distinctive views.
Position: iOS Developer
Category: iOS
Experience: 11 years | English: intermediate

Had experience on team lead position.
I participated in projects related to education, healthcare, social networks, messengers, etc.
Position: iOS Developer
Category: iOS
Experience: 6 years | English: intermediate


I participated in the development of ride-sharing, e-commerce, retail, social networking, tour operators, and many other kinds of projects. For me, it's comfortable to be a team player as well as work independently. 
My self-management skills are well developed and I am dedicated to delivering high-quality software solutions on time.
Currently, I'm looking for a remote position, challenging and perspective projects, and opportunities for development towards new advanced technologies.
Position: iOS Developer
Category: iOS
Experience: 2.5 years | English: fluent

I've been mostly working with Silicon valley startups, both in person in San Francisco and remotely. Several apps on the app store I can send links to. Working on most aspects of the app - from advanced UI to API work, to Realm database. Even though I consider myself still a Mid level I'm working on improving my architectural skills to structure apps using best design practices like SOLID principles, MVVM, breaking down apps into independent layers to avoid spaghetti code, etc.
iPhone, iPad, Xcode, Swift, NSURLSession, Alamofire, GCD, Auto-Layout, Appearance, Custom animations & Gesture Recognizers, File System, UserDefaults, CoreData, Realm, Notifications, Local Notifications, MapKit, CocoaPods, Buddy Build, Tower git client, Invision, Sketch, Realm Browser, Charles, Postman, Scrum, Agile, Pivotal Tracker, Trello, Slack
Team work with highly skilled iOS developers, good project management in place. Only looking for non-game projects.
Position: iOS Developer
Category: iOS
Experience: 4 years | English: intermediate


I position myself as a developer of native mobile applications, but also have enough knowledge in Java Script. About 10+ years of experience in commercial projects. Of which in mobile development for more than +7 years.
Developed products in different languages JavaScript, Java, Kotlin, Swift, etc. I use JS for writing helper tools and backend. I know the full path of how to build an app, from scratch to the release in stores.

My goal is to participate in the creation of a useful product that people will use every day.


Main skills

- Android development: Kotlin, Java, Android Jetpack 
- iOS Development: Swift, CocoaPods
- Backend/Frontend development: Java Script, Coffee Script
- Databases: SQLite, PostgreSQL
- Release Markets: Google Play, Apple Store
- Mobile Tools/Platforms: Firebase, Heap


Technology stack for Android:

- Language: Java, Kotlin 1.6
- Architecture Patterns: MVVM + RxJava, “Google App Architecture Guides”  apps were split into layers: UI, Data, Domain
- Database:  SQLite + Room
- Network:  retrofit2 + okhttp3, Socket connections
- Firebase:  Messaging, Analytics, Crashlytics, Profilling
- Dependency Injection:  Dagger2
- UI: View Binding + xml
- Some applications were split into feature modules
- Unit Tests only for critical logic
- Deployment: manual

Technology stack for iOS:

- Language: Swift
- Architecture Patterns: MVVM + RxSwift
- Database: SQLite + GRDB
- Network: Alamofire, Starscream
- UI: AutoLayout (without storyboards)
- Dependency Injection:  Factory + DI container
- Package Managers: CocoaPods
- Firebase:  Messaging, Analytics, Crashlytics
- Unit Tests only for critical logic
- Deployment: manual

Server communications: HTTP+RESTI, WebSocket
Position: iOS Developer
Category: iOS
Experience: 1 years | English: pre


I really like to create, improve things, and I was always excited about
computer technologies. Since I first became acquainted with iOS
device I fell in love with the experience Apple company provides to users,
so here I am. With desire to develop amazing apps that will blow up
user impression. My first job taught me how to love what you are
working on, and this idea became my philosophy.

Yandex IOS development school July 2021 – September 2021
Yandex School - it is an IT training camp with more than 1,400 graduates, including those who work at Meta, Google Amazon, Apple, Netflix, Google, Reddit and Yandex. During the training, there is an intensive development of an iOS-based mobile application for iPhone and iPads.


Yandex Intern (IOS development ) Febuary. 2022 – March 2022 IOS development
Development of algorithms and optimization of the application to reduce the volume and speed up work.