lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: Game Designer
Category: Design
Experience: 2 years | English: intermediate


Full Stack Mobile Game Developer 
In the indie team, I made several games on Unity3D. 
During the development worked with all stages of development: Game concept 
Design  game world 
Balance Quest system 
Gathering and analyzing statistics 
Release of builds in stores ASO SMM, ect

Languages:
C#, Java

Tools:
Unity3D 
Visual Studio 
GitBash \ GitKraken 
Atlassian Jira \ Trello \ Wrike 
Google Docs \ MS Office 
Management: 
Agile \ Waterfall Scrum \ Kanban
Full time, office close to a metro.
Friendly collective
Position: Game Designer
Category: Unity
Experience: 2.5 years | English: upper

I took part in the development of game features, that had a positive impact on project metrics.
Game Designer at MURKA

- Developing of game design documentation;
- Developing of game mechanics for project;
- Developing of game logic, interesting gameplay and level design;
- Selecting reference materials;
- Creating technical tasks for art department;
- Analysis of competitors;
Position: Game Designer
Category: Other
Experience: 0.5 years | English: intermediate

Passed professional courses:

choice 31: Confident user of Google-Spreadsheets
DevToDev: A/B tests in games
DevToDev: Game analytics. From basics to advanced strategies.
DevToDev: Game design document's.
DevToDev: Math in game design: theory and practice.
XYZ: Hyper-Casual Games.
XYZ: Profession Game Designer
 
As a Barber:

· Became one of the most popular barbers in our city;
· Taught more than 15 student;
· Started educational YouTube channel with over 100k views;
· Filmed over 20 videos
Game Designer at Realis
April 2022 - now

Worked on a casual mobile game in crypto-merge genre:
· Designed game features;
· Created game balance;
· Worked with documentation;
· Worked with game analytics.


Barber (2016-2022)

· Find the best look options
· Create/make haircuts for men
· Communicate with people
· Learning actual hairstyles
I enjoy working with game mechanics, balance and documentation, coming up with new features. I also like working with analytics, spreadsheets. 

I'm looking for a company where I can apply my gaming expirience and passion to make great games.
Position: Game Designer
Category: Unity
Experience: 2 years | English: fluent

I have a small indie gamedev studio with my wife. Together we developed and released a mobile game Mandria: Card Adventure.
Game design, UX design and coding were done by me.
All the visuals were prepared by my wife, Yana.
The game is available on Android and iOS.
GAME DESIGNER
Chess and Checkers Games | Apr 2022 - May 2023

- Writing GDD
- Team management
- Designing and implementing game features
- Working in Firebase (analytics, A/B testing, remote configs)
- UX design in Figma, FigJam
- Game balancing
- Product planning and roadmaps
- Narrative design & writing

PRODUCER (in my own studio)
Matsur Studio | Mar 2022 - now

- Full cycle of development from idea to release
- UX design
- Game design
- Product management
- Coding in Construct 3
- Game release on Android & iOS

GAME DESIGNER
PlayMe Studio | Aug 2021 - Nov 2021

- Writing GDD
- Team management
- Designing and implementing game features
- UX design in Figma, FigJam
- Narrative design & writing
- No Slots
- No P2E
- No Hyper Casual
Position: Game Designer
Category: Unity
Experience: 2.5 years | English: intermediate

Released projects:

Chainers - Web3, NFT, Trading Card web Game 
Chainers MMO - Web3, NFT, Simulator (unity)
Chainers Mini Games - Hyper Casual games different 
gendre (PlayCanvas, web)

Crawl Race - Ruuner, Hyper casual (unity)
Illusion Lab: Project Escape - Puzzle, Hyper casual (unity)
Game Designer in BitMediaLab (01.06.2022-Present) 
Web3, NFT, MMO, Mini games.  
Site: Chainers.io

Game Designer in ChaosDivision (09.2021-02.2022)

We developed a game in the genre of construction and management simulation. 
The whole system of resources, crafting, construction, and interfaces was developed during the work.
 
*Unfortunately, the project is frozen because of the war. 

Tasks:
- Creation of the crafting system and its balance
- Participation in the development of game mechanics concepts and their realization
- Analyzing solutions in other strategies
- Calculating game balance and monetization
- Drafting project documentation
- Development control (regarding game design)

Game Designer in Art House (10.2020-04.2021)

Developed games in the Hyper Casual genre. 
During my work, I created dozens of prototypes and two full-fledged projects on Unity. 

Tasks:
- Creating and customizing game levels 
- Participation in the development of the game mechanics concept and their realization 
- Analyzing game statistics 
- Calculation of game balance and monetization 
- Writing project documentation 
- Development control (regarding game design)

Programs:
Unity, Unreal Engine, Figma, Photoshop, PlayCanvas

Инструменты:
Miro, Confluence, Google sheet, other Google tools, Jira, Git,  Facebook-audience, Sensor tower, 

Took a course:
- Game Design (devtodev)
- Creating games on Unreal Engine (devtodev)
- Mathematics in game design (devtodev)
- Game analytics (devtodev)
I want to further grow as a game designer and contribute to interesting projects.
Position: Game Designer
Category: Unity
Experience: 4 years | English: intermediate

Publishing a hyper casual game (as a Unity 3d developer)
Game release in Hidden object genre (as contetn game designer)
Managing midcore game at all stages of development (as game designer)
Creating and releasing a visual novel (as a game designer)
Creating economy/balance/features for a collectible card game (as game designer)
• Game Designer 
(jun 2022 - mar 2023)
Ancient Gods - Collectible card game
- Market and competitor analysis;
- Development of gameplay and game mechanics; 
- Designing the economy, balance and monetization of the product;
- Writing game documentation;
- Creation a development pipeline;

• Lead Game Designer
(nov 2021 - mar 2022)
NDA - Top down shooter/visual novel 
- Creating a game concept;
- Development of a variable storyline;
- Calculation of the balance;
- Creating a prototype;

• Game Designer
(nov 2020 - may 2022)
Mystery Matters - casual games
- Directing quests, creating game locations, 
scenarios, and characters;
- Building a vision of the game;
- Creating new game mechanics;
- Project team management;

• Quest Designer
(jul 2019 - nov 2020)
Mannor Matters - casual game.
- Customize the behavior of game characters and the environment;
- Assembling quests and dialogues;
- Distribution of tasks between 
departments;

• Technical Game Designer
(may 2018 - jun 2019)
Hyper casual game/quizz game.
- Development of game mechanic;
- Creating levels;
- Building prototypes;
Position: Game Designer
Category: Unity
Experience: 4 years | English: intermediate

Achievements:
- I'm a mentor of the Basic Game Design course at the gamedev IT school - Game Station Academy.
- I have create tabletop game, wich have already 80+ hours of playing.
Game designer, lead of two Co-dev teams in company, works
closely with all teams and departments. My communication
skills are excellent, and I have a strong commitment to
analyses of different games and mechanics.
Responsibility, Hardworking, user-focused Innovative, gameplay first. I respect to my colleagues, their experience and their work. Immense thirst for detail in the games and the creation of quality content
Responsibility, Hardworking, user-focused Innovative, gameplay at first place.
Position: Game Designer
Category: Unity
Experience: 6 years | English: pre


Game Designer, Level Designer, and 3D Artist with over 10 years of total work
experience in all stages of game development and design; 

Areas of competence: Game Design, CG Art, Industrial, and Interior Design.
Skilled in game mechanics creation, game economics and balance, spreadsheet 
simulation and calculations, UI/UX, 3D and 2D art, and narrative. 

Creative professional with a Master's degree in Engineering Activities, Industrial 
Design who want to make the product “by the people for the people”
Position: Game Designer
Category: Unity
Experience: 3 years | English: intermediate


• Game designer 
- Market and competitor analysis;
- Development of gameplay and game mechanics; 
- Designing the economy, balance and monetization of the product;
- Writing game documentation;
- Creation a development pipeline;

• Game designer
- Creating a game concept;
- Development of a variable storyline;
- Creating a prototype;

• Game designer
- Directing quests, creating game locations, 
scenarios, and characters;
- Building a vision of the game;
- Creating new game mechanics;
- Project team management;

• Quest designer
- Customize the behavior of game characters and the environment;
- Assembling quests and dialogues;
- Distribution of tasks between 
departments;

• Technical game designer
Hyper casual game/quizz game.
- Development of game mechanic;
- Creating levels;
- Building prototypes;
Position: Game Designer
Category: Unity
Experience: 2 years | English: upper

2+ years of experience in GameDev
GamedevCamp accelerator alumni
GamesGathering Kyiv 2023 participant
Game Designer | "NASA International Space Apps Challenge" hackathon (Sep - Oct 2021)

Sidus Memoria (RPG)

Game Designer / Screenwriter / Sound Designer / 2D Artist

level scheme, design document
short plot and lore
a few soundtracks for menu, hub and chase sequence
pixel-style icons and interface

----------------
Game Designer | Gamedev Camp | Member of "Phoenix Studios" (Sep - Dec 2022)

Strings of Paradise (top-down roguelike action)

Producer / Game Designer / Level Designer / Screenwriter / UIUX Designer / Sound Designer

led the team and project, planned work process
wrote the design document
created village level structured in squares
big plot with explaining the roguelike element of the game and lore
dialogue and menu design
sound-design and music

----------------
Game Designer | Unrabbit (Feb 2023 - Nov 2023)

Dark Rabbit (Story-driven tavern simulator)

Producer / Game Designer / Screenwriter / UIUX Designer / Narrative Designer

wrote the design document
remade existent core gameplay loop
created various characters with stories
balanced cooking system with many ingredients and recipes
presented the game at Games Gathering Kyiv 2023
Position: Game Designer
Category: Other
Experience: 1 years | English: upper


Game Designer 
Netgame, Kiev, Ukraine June 2022 - present  

Gaming industry existing trends analysis
Creating concept of the game ( game setting, game mechanics)
Create GDD detailing key points for all teams involved in product development
Work with develop team and tune the game 
Work with art team to create art assets for games 
Work with sound-design team and providing references for a product
Work with game mathematician team for tune game balance
Games validation
Position: Game Designer
Category: Other
Experience: 2.5 years | English: pre


Game Designer
• Research and decomposition of mobile games
• Analysis of engagement, retention, and monetization; search for insights into 
player behavior
• Analysis of the game cycle, core, and meta-mechanics
• Data processing and visualization; generation of reports and presentations 
based on them
• Team management and coordination, mentoring of new employees
Position: Game Designer
Category: Unity
Experience: 0 years | English: upper

Have analytical skills as I have an associate degree in finance. Good at narrative.
Understand people's psychology, because I worked in customer service for 4 years.

I’m eager to learn, enjoy solving inventive problems and love to generate creative ideas.
Game Designer trainee
Matsur Studio | April – June 2023
Responsibilities:
- Writing game design documents
- Designing game features
- Making tasks for programmers and artists
- Deconstructing competitor’s games
Position: Game Designer
Category: Unity
Experience: 1.5 years | English: upper


Game Designer with experience in hyper casual/casual/midcore mobile game dev.
I have hands-on experience with the full cycle of game development, from pitching and presentation to monetization, balance, and polishing.
As game designer I worked at:
- Hyper Casual department
 Made competitor analysis
 Released more than 30 projects
 Pitched ideas to customers
 Wrote 30+ Game design documents
 Designed levels in Unity
- Project under NDA - Casual/Midcore F2P 3D tower defense game in zombie post-apocalyptic setting with P2E system and NFT integration.
I was involved in all aspects of development:
 Pitching
 Communication with client
 Writing and maintaining design documentation
 Creating full in-game economy and game balance
 Drawing up a UI wireframes/mockups
 Level design
 Sound design
 Narrative design
 Monetization calculation
 Multiplayer mode creation
- Wrote pitches for AAA Titles companies. Pitches included
all-new projects as well as DLCs.
- Worked with tools: Jira, Confluence, Google Docs/Sheets, Excel, Photoshop, Unity, Trello
Position: Game Designer
Category: Other
Experience: 11 years | English: upper

I have a experience more than 12 years in game industry. Big Fish Games was our partner. Idea, scenario, game flow, mini games, dialogs, pre-testing, supporting etc.
Game design,  game flow, game logic, game testing,  game balance, prototyping,  game model, monetization, game design lead team
Possibility take part in creating logic games like HO, Sudoku etc.
Position: Game Designer
Category: Unity
Experience: 11 years | English: upper

Global and LiveOps for Idle Collection RPG and for Arcade Puzzle games in f2p mobile
Game Documentation, Game Design, Game Mechanics, Gameplay, Game Balance, Game Economy, Social Slots, Match-3, Arcade Puzzle, Narrative Stories, Pixel Colorings, Idle Collection RPG, LiveOps, f2p mobile games
No level design
Position: Game Designer
Category: Unity
Experience: 3 years | English: upper


Game Producer/Founder, HyperWe
June 2020 — now

Game Producer, Pawsome Games
December 2019 — June 2020 (Full-time remote work)
— Manage all steps of game development and production process from idea through launch and to optimization;
— Monitoring and analyzing the games market
— Coordinate and supervise dev teams from the concept stage till the product launch
— Create and maintain project schedule
— Ensure effective interaction between key stakeholders of the project;

Game Designer, Amrita Studio 
June 2019 — October 2019 (Full-time work)
— Narrative design;
— Writing quests, dialogues, descriptions;
— Developing in-game mechanics, prototyping (Unity)
— Developing an in-game combat system; 
— Writing design documentation;
— Developing a game story, general style, characters; 

Lead Game Designer, Catfish Games
October 2018 — August 2019 (Full-time remote work)
— Writing documentation, technical tasks, and controlling the processes;
— Writing scripts, creating a general style of a game;
— Developing in-game mechanics;
— Developing an in-game combat system, prototyping;
— Working on level design.
RPG game for mobile phones

Narrative Designer, Real Grace
April 2019 — July 2019
Project work
Narrative writing for Telegram game "World of Dogs"

Game Designer, ADVERTHUB 
December 2017 — October 2018 (Full-time work)
— Writing design documentation, tutorials;
— Developing 3D game levels in Unity; UI prototyping;
— Developing a game story, general style, characters, video intro, quests;
— Writing a script, dialogues, descriptions;
— Controlling project progress.
— Two finished projects (survival and horror games) for mobile phones.

Editor/Designer, Freelancer
October 2015 — October 2017
Writing articles, editing and optimizing texts, page proofing of printed issues.
Position: Game Designer
Category: Unity
Experience: 5 years | English: fluent

Every game release is a sort to be proud of.
Got 4,5 years of experience in game design, content management and tech design. Generally specified at MMORPG or social\casual match 3 or farm like games.
Not interested in casino\slot-like games
No activity trakers or\and screensavers, clickers
No poor management
No dead products\games

Be likely to:
- competitive salary
- clear ​​responsibilities and activities
- been creative
- social package
- medical insurrance
- vacation
- comfortable office to work at
- personal workplace
Position: Game Designer
Category: Unity
Experience: 3 years | English: fluent


Greetings! 

My name is Alexander.

In past years I have worked on multiple independent projects: both planned as videogames and an RPG-board game.  As a core/ narrative gamedesigner I used to create game concepts, project documentation, worldbuilding, script, copywriting and balance.

I can take position of core, narrative and balance designer. I am also a little bit of an artist, and can provide with either in-game sprites or early concepts (please, keep in mind that 2D design is not my main field of work).

Native Ukrainian and Russian speaker, fluent English (C1).
Position: Game Designer
Category: Unity
Experience: 1 years | English: upper


Hello, my name is Dmytro, and I'm an indie game designer.

I don't have any commercial experience, but I've been working on various indie projects for several years. The latest game I'm involved in developing, "Grow Down," took first place in the "theme" category at GGJ UA 23 and was also featured at the Nordic Game Showcase 2023.
Position: Game Designer
Category: Unity
Experience: 5 years | English: upper

Throughout my career, I have gained extensive experience in game development, from game concept to full release. This has entailed collaborating with various departments and specialists across all stages of development. As a result, I have successfully assembled and mentored a team of game designers from the ground up, achieving high levels of performance.

Moreover, I have been actively involved in the product planning process, utilizing my expertise in design to contribute to the strategic direction of projects. This experience has equipped me with the skills necessary to manage cross-functional teams and ensure effective collaboration to achieve project goals.
Hi there! With 5 years of experience in game design, I've primarily worked on casual games such as HOPA, time management, and simulators. I've also served as a Team Lead within our Game Design team. My focus is on system design, live operations, game documentation, and technical game design. I'm deeply experienced in mobile game design and enjoy tackling complex design challenges with cross-functional teams.

In my work, I prefer active participation in the team process and strive to achieve better product performance. My goal is not only to complete standard tasks but also to seek creative solutions to non-standard problems. I am committed to building effective relationships with colleagues, which enables us to work synergistically and achieve high results. Teamwork is a source of inspiration and satisfaction in my professional activity.
Outlined below are my professional expectations:

1. Collaborative involvement in product development across all stages of the project lifecycle.
2. Streamlined and transparent development and management processes.
3. An open leadership position that values feedback, fosters career growth, prioritizes project and team needs, and promotes a positive work culture.
4. Competitive compensation.
5. A work-life balance that aligns with industry standards.
6. A non-toxic work environment

Furthermore, I consider non-monetary benefits and access to cutting-edge technologies to be additional assets to a prospective role.
Position: Game Designer
Category: Unity
Experience: 2 years | English: pre


I am a game designer with 2 years of experience and have experience in building a team from scratch. Spend most of my time expanding my knowledge of game design, playing various games and current trends in the gaming industry.

Experience

Game Designer & PM at :Dedey Digital
Oct 2020 – Sep 2022 - 1 yr 11 mos
Vinnytsya, Ukraine

Responsibilities, Game Designer:
- writing and supporting game documentation;
- designing the rules of the game and the gameplay;
- designing game mechanics;
- writing a story and creating characters;
- creation within the game monetization on the F2P system;
- analytics of game processes and monetization;
- control and analysis of user tests;
- game balance settings;
- create a Task for the entire development team;
- control and analysis of user tests.

Responsibilities, Product Manager:
- ceating a development team;
- communication with the team and stakeholders;
- backlog management;
- development of product functionality;
- development of product development strategy;
- market research, competitors and trend analysis.
Position: Game Designer
Category: Unity
Experience: 6 years | English: intermediate


I am a game designer with 5+ years of hands-on experience in the gaming industry. I have 4 completed projects.

Most projects are under NDA.

Experience:

- Worked on AAA (RPG, CCG) computer games for platforms (GOG, Steam, Epic Store);
- Worked on a mobile casual project for platforms (iOS and Android);
- Worked on a P2E game on the NFT blockchain technology for platforms (PC, iOS, Android);
- Worked on a CCG game on the NFT blockchain technology (PC, iOS, Android);
- Worked on an MMORPG game on the NFT blockchain technology (web3, PC, mobile).
Position: Game Designer
Category: Unity
Experience: 0.5 years | English: intermediate

SKVOT (12.2022-04.2023)
SYSTEM GAME DESIGNER
•  Creating game mechanics
•  Creating concept docs
•  Core/meta gameplay
•  Basic knowledge of game
economy and balance
I am a game designer with a passion for creating engaging games. My skills include presentations, technical documentation writing, and strong communication abilities. I have experience in project and team management, successfully coordinating different
departments. Additionally, I have proficiency in Microsoft
Excel for pricing and conducting market research. As a game designer in an indie project, I am responsible for creating the main plot and character stories. I also provide support for game design documentation.
Position: Game Designer
Category: Unity
Experience: 1.5 years | English: upper


I am a game designer with over a year of commercial experience.
Worked at UTIN Computer as a Junior Game Designer for Hypercasual
Games from November 2021 to February 2023. There I gained
experience in developing hyper-casual games in a team. My
responsibilities included pitching projects for management. I
completely brought prototypes from idea to tests: I gave accurate and
clear explanations of tasks for artists and programmers, feedback on
projects. I also wrote full-fledged GDD. In addition, I did level design for
projects in Unity, and worked out balance and economics for hypercasual games in Ms Excel/Google Sheets. I also used various services to
research the hyper-casual games market, their trends, patterns and
best practices. Wrote documents with full analysis of popular projects.
Analyzed A/B tests of games, drawing conclusions based on them and
offering options for the best results. Brought a full-fledged large
project to Soft launch. And also supplemented, based on the metrics,
the already popular project of the company, which currently has more
than 45 million downloads (Rush Hour). My improvement raised the
retention of the game so that the player stays in it longer