lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: Product manager, Producer
Category: Product Manager
Experience: 11 years | English: upper


With over 10 years of experience in the game industry, I am a seasoned gamedesigner/producer, and developer with a proven track record of creating successful games, managing development teams, and establishing partnerships with new platforms. I possess a diverse skill set, including leadership and management experience, expertise in Web, Augmented and Virtual reality, PC and Mobile platforms.

Throughout my career, I have held various roles, including Head of HTML5 Games, Co-Founder, R&D Director, Game Producer, Lead Game Designer, and others. In each of these positions, I have demonstrated my ability to drive the development of new projects, improve existing ones, and manage teams of varying sizes.

I have a keen eye for innovation, as evidenced by my success in inventing Snappables, a new genre of AR games while working at Snap Inc. I am also experienced in creating and developing augmented and virtual reality games and have led development and design teams in creating these projects.

I am also experienced in creating games and managing the development process for various platforms, including Facebook, Snapchat, TikTok, Azerion, Crazy Games, Microsoft Store, Steam, App and Google store, and more. I have a strong background in game design and development, and have launched several successful projects.

With my extensive experience in game design and development, my ability to innovate and lead development teams, and my history of successfully launching games on various platforms, I am confident that I would be a valuable asset to any organization looking for a talented and experienced game developer.
Position: Product Manager / Producer
Category: Product Manager
Experience: 11 years | English: fluent

* integrated big MMO game with cross-games platform, allowing full representation on the web and mobile at the moment of launching
* released several versions of the complex CAD-like medical software that passed FDA and ISO audits
* established product vision and roadmap of the core multi-component service for several MMO games, lead it through first limited audience releases
* lead several teams from forming to norming / performing
* facilitated in analyst and designer roles integration, building best practices of cross-functional teams interaction
Product management, project management, leadership, ux design,  user testing, acquisition and retention, feedback gathering, process building, technical background, high-load systems, medical, gamedev, digital advertising.
engaged team, clear strategy from top management OR team defines strategy, smart projects on the edges of domains, IoT, AI, sustainable world
Position: Product manager, Producer, Lead Game designer
Category: Product Manager
Experience: 8 years | English: fluent

I have completed many courses in various fields of game development.
I have passed almost all courses on DevToDev and have certificates for them. Basically, the following areas can be distinguished:
psychology in game design
Analytics at different levels
Specialized courses in game design
Product courses
I've also completed courses from Cousera in such specialties as:
- Google Project Management from Google
- UI / UX Design from California Institute of the Arts
- Game Design and Development from Michigan State University

I've also completed courses and have a certificate in Power Bi (settings and working with analytics)
I have 8 years experience in GameDev and 5 years experience as Product Owner and Product leading.
I have experience in forming team and process from scratch.
For last years I was working on different projects for outsource (from creating concept and ideas for project till launching final product)

My previous experience
More than 4 years working as Product Owner, Producer, Lead GameDesigner on different projects on WhaleApp. My main responsibilities were creating the Vision of product according to business plans and managing all process to achieve main goals.

My main values are transparency, continuous improvement, and teamwork.

Skills:
- Strong knowledge of Agile/Scrum/Kanban;
- Product vision&roadmap development;
- Stakeholder Management;
- Backlog management/prioritization;
- Project management: resources, scope, budget, deadlines, risks;
- Managing Scrum teams with 10+ members;
- Remote team management;
- People management;
- Tools: Jira, Confluence, Trello, Slack, Power BI, Google Analitycs, etc.;
Position: Product manager, Producer, Product owner
Category: Product Manager
Experience: 10 years | English: fluent

- As a product owner, managed live operations and development of a b2c product, working with a team of 15+ people.
- As a product/project manager, delivered multiple web projects managing teams of 8+ people.
- As a project manager, successfully delivered milestones for two different projects, directly managing a total of 20+ people across those projects. Also facilitated communications between internal and external stakeholders and the teams.
- I have an experience building a development process from scratch (primarily using Scrum and Kanban) and improving existing processes.
- Envisioned and implemented several new features leading to increase of projects' KPIs.
- Optimized various KPIs and UX/UI interactions via A/B testing.
- I also have an experience in monetization and came up with a few features and improvements leading to income increase.
Product Management, Project Management, Producer in Gamedev, Web development and Mobile

I also have experience in Content creation, Localization, Internet marketing, PR, SMM, SEO
Challenging tasks. Professional growth. Great colleagues.

Preferably gamedev

No fintech, banking and outsource projects, please
Position: Product manager, Producer, Product Owner
Category: Product Manager
Experience: 6 years | English: fluent

Successfully developed, launched and supported 9 mobile and desktop products, grossing more than $20 000 000;
 Created product ideas, pitched and secured deals for development of several products, with total budget of more than $3 000 000;
 Created a game with iconic Movie franchise;
 Built a Product Management department, hired and trained 5 Product Managers;
 Formed production guidelines, processes and goals, which supported company grow from 30 to 90 people;
 Wrote lots of articles related to monetization, product management and user psychology, presented them on internal training.
Extensive knowledge of development, game design, product & project management, analytics, marketing, business development and investment;
 Executing full cycle of production, from pre-production stage to soft launch, to global launch and further updates;
 Management, Organization & Coordination development process up to 3 production teams at once; Art team / Game Design team / Development team / Analytics team, up to 25 people;
 Project management and scheduling, creation of project planning and production workflow, execution short and long term strategic planning;
 Game Economy, Social Game design, F2P design. Creation of new features/ideas based on market research and data analysis.
 Creation of ARM plan for project, Game economy creation & Balancing, Game and Monetization loops;
 Calculating and setting KPIs for project success, forecast project revenue. Further control of project to reach those KPIs;
 Data analysis using business intelligence tools (Flurry, Game Analytics, Google Analytics, Delta DNA, DWH and other custom solutions) for forecasting and continuous improvements of project;
 Assuring application meet quality standards by providing technical leadership in planning, designing and developing procedures relating to product quality, influencing all parties to conform to those standards. Determining and develops approaches to solutions;
 Managing Art delivery pipeline and quality review;
 Remote supervision of external teams/specs;
 Reporting and Business communication with outside partners (incl. USA, Europe, Russia, Japan, Singapore, South Korea), internal executive producers, top management & business department.
Work with interesting and challenging product, that allows continuing personal grow and gives an opportunity to work in a highly motivated and solid team environment.
Position: Product Manager / Producr Marketing Manager
Category: Marketing
Experience: 3 years | English: upper

Achievements:
- Based on the conducted analytical work, I have created and developed over 30 projects in the gaming and utility segments, most of which have already been launched on app stores;
- due to interaction with partners and clients, business achieved a 4.5-fold increase in sales and constant growth;
- built a clear system of accounting and reporting, schedules and procurement principles;
- systematized and prescribed almost all possible events and actions during them, thus making the project completely autonomous, which does not require minute-by-minute control;
- restored the operation of all network facilities after the start of the war, completely reorganizing the principle of work and internal accounting in the company
- Analysis of the given topic: competitor analysis on AppStore/Google Play, keyword analysis using Keyword Tool, defining functionality and offers, analysis of competitors' advertisements using BigSpy.

- Creating a technical task for designers: based on the conducted analysis and identified offers, drafting a brief for designers to create visuals for the application's store page - Icon + Screenshots. Determining key colors, main characters (games)/items, actions (utilities) that best showcase the app's advantages. Executing the brief using Figma.

- Text work: crafting advertising copy, push notifications, text for store screenshots using OpenAI.

- Creating a technical task for videographers: writing scripts and interactions between characters, heroes, etc., to demonstrate the app's key values, selecting competitor references, composing briefs for subscription and advertisement videos.

- Increasing install-to-subscription conversion: defining key premium features, enhancing onboarding.

- Other tasks: developing and implementing checklists for topic analysis and creating briefs for designers and videographers, which guide the team's work going forward.
My goal is to find a job as a Product Manager/Product Marketing Manager where I can apply my existing skills and acquire new ones.
As a Product Marketing Manager with a focus on continuous product improvement and attracting new users, the key goal of my activity lies in increasing download and subscription numbers through a combination of product quality enhancement and the effectiveness of its marketing promotion.
Position: Product manager / Product analyst
Category: Product Manager
Experience: 4 years | English: fluent


Developed go-to market strategy based on competitors, user research and data analytics, product analytics to refine and maintain existing features.
Created and architected a multifaceted web-platform connecting separate accounts and functionalities with payment systems and web interface.
Applied current API documentation to create a task for developers to follow and implement on the platform.
Identified customer needs, developed personas and generated customer journey maps in order to improve usability.
Defined marketing strategy, established and led Marketing team, performed conversion rate optimization analysis and focused on identifying growth areas to optimize conversions.
Validated financial promotion materials in compliance with FCA requirements
Directed the product development cycle from prototype to implementation.
Led integration process with third-party service providers.
Specified and managed the Scrum process when working closely with developers to ensure execution of the plan through clear communication of requirements, development, testing and successful releases of features.
Assisted QA teams to create test strategy, test cases and maintain test plans and logs.
Builded Tableau dashboards to find insights and detailed reports, analyzed the product metrics and key funnels. 
Conducted A/B testing

SKILLS
 Prototyping/Design (Figma, Photoshop)  Google Analytics, GTM, HotJar,
 Tableau, SQL queries (DBeaver, MySQL
Workbench)
 Front-end (HTML, CSS, Bootstrap,
JavaScript, React)
 Familiarity with development
methodologies Scrum
 Familiar with the AWS ecosystem
 Jira, Bitrix24
 GitHub
 Email marketing (MailChimp)
 PPC (Facebook, Google AdWords)
 Familiarity with financial promotion FCA
requirements (Certification)
Position: Product manager, Product analyst, Product owner
Category: Product Manager
Experience: 4 years | English: upper

I am experienced in researches and designing AI/ML solutions, managing PC products with an audience more than 50M users worldwide, managing web and mobile application. In all my products I conduct all cycle of product management activities from benchmarketing to post-release support and analytics with all responsibility and love to my product.
Hi, I have been working in IT for 10 years. And I have taken career path from system analyst to product manager at top product companies. 
Now I want to start a data analyst career from scratch. Almost from scratch... I have a diploma with honor in the field of applied mathematics, totally almost a year of practical work as a data analyst with SQL, Python, Tableau and more than 2 years of management of data science teams. 
 I am ready for improvement of my practical skills and applying of all my business-oriented mindset into a data analyst position.
I interested in obtaining PM position in a product company, the positions in outsource/outstaff companies are not relevant to my expectations.
Position: Product manager, Product Delivery Manager
Category: Product Manager
Experience: 3 years | English: upper

– Created products from a scratch 
– Analyzed 100+ competitors and 10 different markets
–  Interviewed more than 350 people, deeply divided into gains/pains/jobs,  developed 5+ Value Propositions
–  Was a leader to multinational teams (associate PM’s, designers, copywriters) 
–  Developed and prioritized 50+ features
– Communicated with clients, gathered functional requirements
– Created Roadmaps, helped teams stick to its
Started a few projects from a scratch. I was working as a part of remote teams from all around the World (USA, Canada, UK, Ukraine, Holland...). Stakeholders were from the USA mainly. My main responsibilities were to create full products: competitors research, User Experience + conducted interviews, CusDev researches, features  & marketing prioritizations; was responsible for copywriters and marketing departments, as well as for the websites of companies; Led product team meetings.
I'm not ok with legal documentation, gambling, betting, or 18+ type of projects.
Position: Product manager / product designer
Category: Product Manager
Experience: 1 years | English: upper

As a product designer, I have participated in development of few large long-term products, solving fundamental user interaction problems, creating outstanding user experience and clear visual language from scratch to release, learning from my own mistakes ( but also from books and articles :)

I am happy to say, my massive works (such as Helprace) are alive for years, making great service for users and money for stakeholders.

I have excellent recommendations from my colleagues and managers who I have worked with and I have a reputation of an honest person who will always be a strong backup for the development team.

For the last year, I have managed a small design team, planning tasks, and coaching junior designers.
PORTFOLIO
https://www.behance.net/alexsharpz
https://dribbble.com/AlexSharpz
Live case:
http://support.helprace.com/
https://unicheck.com/

My usual duties are: doing researches, creating documentation for user-flows & use-cases, creating wireframes and live prototypes, creating icons and illustrations, running user testing, and making final product development review. I also have experience in design team-leading, project planning, and road-mapping.

I am perfectly good at working with Sketch, Adobe products, Axure, Invision, Silverflow, Avocode, and Zeplin.
I like to work with product companies, on the long-term projects. I also love to create mobile apps.
Not looking for outsourcing, freelancing, and gaming.
Position: Product manager Product designer
Category: Product Manager
Experience: 11 years | English: fluent


Owning vision, strategy and roadmap for dedicated product portfolio (app, web and APIs)
Defining and maintaining Product Value proposition 
End-to-End user journey mapping management
Achieving Product – Market Fit & Stakeholders management 
Backlog Prioritization (Jira/Confluence) 
Agile leadership for product team
Analyzing digital metrics, user insights, perform usability testing, 
AB testing(Google Analytics, Jira/Confluence, Usabilla, Hotjar, Figma, Maze) 
Solution live in 30+ countries
Global Experience
Defining and delivering commercial scorecards, product experience metrics and conversion funnels for given product/experience portfolio
Sharing insight and best practice across the teams 
Setting up CES and NPS reporting for defined products portfolio
Analyzing data/researches and using the insight to develop channel strategies and product backlog that allows local markets to get in front of their intended targets 
Providing product and features roll out priorities based on data/business/market assessment Development of the whole business process for insights organization: research, digital analytics, product teams and market stakeholders
Manage to deliver ‘best-in-class’ user experiences for Ordering platform  
Work cross functionally with world best class agencies to scope detailed functional requirements, content and platform design
Leading numbers of customer/user experience researches
Redefining ways of working while evangelize agile approach and implementing design thinking process
Team leadership
Position: Product Manager / Product Designer
Category: Product Manager
Experience: 4 years | English: upper

Successfully led a team of 8 in ideating and launching an engaging mid-core match-3 game with In-App Purchases, hitting both AppStore and Google Play markets within a mere 10-month timeframe.

Spearheaded the development of a non-profit eTryvoga app, which not only skyrocketed to the #1 spot in the Ukrainian AppStore's free mobile apps in just one day, maintaining hundreds of thousands of monthly users, but also successfully collected more than 1 million UAH in donations for the Ukrainian army.

As an media editor, authored over 600 articles in just 5 months, amassing thousands of views. This prolific output contributed to a significant 30% increase in media visitors after I joined the editorial team.
Multidisciplinary and versatile Product & Project Manager, UI&UX and game designer with a passion for crafting intuitive software and building innovative products.

Successfully delivered 2 free-to-play mobile games and 3 mobile apps from idea to market. Creator of two non-profit projects — eTryvoga (єТривога) and Eround (Ераунд). Former freelance designer, iGaming game producer and media editor.

Enthusiastic about AI, product, software and game design. Committed to infusing innovation and creativity into each project, delving into user needs, and collaborating with cross-functional teams. I genuinely care for my team members and continually seek ways to enhance our projects and workflow.
I am seeking a position that offers flexibility in scheduling and the option to work remotely. I am keen on tackling tasks that require innovative solutions and creativity, and I have a particular interest in problem-solving roles. My ideal role would allow me to continually stretch my abilities, apply my skills in unique ways, and contribute meaningfully to the company objectives.
Position: Product manager, Product Designer, Delivery Manager, Marketing Manager
Category: Product Manager
Experience: 11 years | English: upper

Several digital products launched, over 100 research projects
Over 10 years experience in marketing, brand management and research (International FMCG, Consulting), 3 years+ Product Management in IT (mobile apps), 8 years+ in managing marketing teams, 5+ years of executive management (Research agency, IT outsource, Content production).   Solid expertise in strategy, consumer marketing, business development, product design, product management and testing, general and crisis management.  Interested in senior management position in product and marketing oriented companies or product manager position in a consumer-oriented project.  
I combine corporate strategic marketing and management experience in traditional corporations with management of several innovative hightech and IT products and outsource companies
Product and marketing oriented project/company
Position: Product manager | Product designer | Product marketer
Category: Product Manager
Experience: 7 years | English: upper

Product value growth for the time in company from 1,5M to 12M USD;

- Built application behavior analytics
- Build application report structure
- Build initial acquisition strategy
- Build the process of the new club app launch
- Delivered A/B tests for Email Marketing

November 2019 - launched with Brondby Indefra
November 2019 - launched with Arsenal London (Singapore as a test market)
November 2019 - launched with Olympique Lyonnais (Brazil and Latin America)
August 2020 - launched with Galatasaray SK - 400k MAU!
November 2020 - launched with FC Tigres
December 2020 - launched with KBFC
June 2021 - launched with Ecuadorian Football Federation app
July 2021 - launched Atletico River Plate app
Sep 2021 - launching OL Reign

~ Direction of  onboarding, 80% new to registered CR;
~ 0-1 feature creation, from concept to production

- Built application behavior analytics
- Build application report structure
- Build initial acquisition strategy
- Launched app v1.0
- PPC Campaign execution
Head of Product at Forza Football Clubs [ Dec 2020 - now ] - Generated ideas, digital marketing for the digital revenue growth of the world's recognizable football clubs in the world [Galatasaray, Arsenal, Olympique Lyonisse, Club Tigres, and others];

Product designer at Forza Football Clubs [ April 2019 - Nov 2020  ] - UX / UI; Designing and improving pitching presentation; Direct CEO communication and initial product wireframing; Initiative and implementation of the design system;

Product Owner at Forza Challenge [ May 2020 - now ] - responsible for product launch on a Polish market; Product initial Facebook campaign strategy; Product early-stage development/coding and deployment to the markets;
I'd like to work in a respectful environment; 
I'd like to work smart;
I'd like to work hard;
I'd like to make mistakes;
I'd like to learn from mistakes I've made;
I'd like to innovate;