lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: Senior Functional QA Engineer
Category: QA
Experience: 4 years | English: upper

More than 20 successful releases on 5 different projects in the last 4 years.
Among them, Api service from scratch to production and maintenance, as well as automatic regression was implemented under my leadership.
Successful cloud migration of a complex service where I was a key tester.
In the last project, I played not only the role of a key tester, but also a team leader, and after 4 months we successfully launched the project.
Also, among the achievements, I would like to mention the ability to build high-quality communications between the team and management & the customer on those projects where I took on such a function.
3.5 years functional testing experience in total in Epam.
SDLC experience: Scrum & Kanban
Skill set:
- Functional testing (web BE, FE & Desktop app)
- Regression testing and regression implementation
- Release testing
- Oracle DB/Microsoft SQL server
- Integrational testing (API testing)
- Requirements analysis
- Defect management
- Estimation of Requirements
- Test result analysis and reporting
- CI/CD flow
- Cloud migration testing 
- Logs analysis tools (Kibana, Sentry)
I also have descent experience in team leading, supervising the testing process, mentoring junior specialists, conducting interviews, communicating with customer representatives.
- Very strong communication skills, English B2+.
The main thing is that I do not work with Belarusians and Russians and I don`t speak russian, thanks for your understanding.
I also don't want an ascetic job where there is very limited communication between the team.
Position: senior game designer
Category: Other
Experience: 6 years | English: upper

senior game designer, playable owner.
6+ years of experience total.
For last 2 years i had partially combined the AM and PM responsibilities at IronSource:
- Built game design documents;
- Defined the core view of a product and managed tasks for a team of 4-12 people.
- Made 400+ of playable ADs for top mobile titles both of iOS and Android. For example: Call of Duty for Activision.
- Pre- and post-release game analytics.
- Was responsible for cooperation with the creative department and knowledge
sharing process.
Position: Senior game designer
Category: Unity
Experience: 5 years | English: upper

- Mobile RPG full cycle development experience
- 5M+ project LiveOps (+ 50% RPI)
- Experience in prototyping without art department  (3 GD + 1 dev team)
Еxperience: Gamedev - 7 years, game design - 5 years.
Platform: mobile 
Genre: casual, idle, life sim, mid-core RPG

What can I do? 
- Analysys, hypotesys and pumpuing KPIs
- Decompose competitors, and market analyses
- Developing features from documentation to release
- Creating and keeping GDD
- Guiding prototyping process from 0 to soft launch
- Task management
- Sprint scheduling 
- UX prototyping in Figma

Additional skills:
- Level design
- Unity3d, C#
- Stress tolerance

Tools: 
- Documents, diagrams: coda io, Google sheets, Google docs, MediaWiki, Draw.io, Miro;
- Analytics: Appmagic, Facebook analytics, inside analytics dashboards/services
- UI/UX: Figma 
- Dev: Unity3D, Mercurial, Tortoisehg, Sourcetree
- Content making: Chat GPT, Midjourney

Goal: 
Making hits and pumping companies.

Free time: 
Pc/mobile gaming, decomposing, prototyping, DnD, trips
- PC or Mobile
- Large-scale projects
- Experienced team
- Clear processes
- Comfortable atmosphere
Position: Senior Game Designer
Category: Unity
Experience: 5 years | English: upper

Creator and speaker of «Game Design Series» at Google Developer Club
- 5+ years of work experience in GameDev;
- Strong analytical and formal thinking;
- Problem-solving skills;
- Strong organizational and leadership skills;
- Feature generalist;
- Good communication skills;
- From scratch to prod;
- Soft-launch;
- Tech-launch;
- UI/UX design knowledge;
- A/B testing;
- Monetization;
- Technical game design;
- LiveOps;
- Feature design;
- Feature maintain;
- GDD;
No hyper-casual
Position: Senior Game Designer
Category: Unity
Experience: 6 years | English: intermediate


Experienced Game Designer including:
- Understanding of core mechanics, game loops, and meta-game systems;
- Ability to analyze, understand, and articulate what contributes to quality design;
- Experience making levels, cut scenes, work whith scripts, documentation, work whith different development department;
- Experience whith software: TortoiseSVN, TortoiseGit, SourceTree, Jira, Asana, Word/Excel/spreadsheets, Photoshop, Miro, Articy, Figma, Tiled, Twine, Blender, Trello, Sublime Text, Unreal Engine, Unity;
GD generalist
Position: Senior Game Designer
Category: Unity
Experience: 11 years | English: intermediate

13 years in the GameDev, designed a MMORPG browser game that exists for 17 years
- Experience in MMORPG - 12 years, strategy + RPG + tower defence game - 3 months, play2earn card battler - 1 year. Also I participated as a gamedesigner in several simple projects - strategy, fighting, rock band simulator.
- Design of core-gameplay
- Design of meta-gameplay
- Feature owning
- Game balance and system balance
- Game economy and tokenomics
- Level design
- Combat design (tactical battles, fighting games, card battlers)
- Event and tournament design
- UI/UX design
- A/B testing
- Monetization
- Presentation skills (Photoshop, PowerPoint, pitch, whitepaper)
- Game Design documentation (Confluence, JIRA, user flow, schemes, tables, mind-maps, etc.)
- Coordinating small team and planning its work
- Designing core loops
- Designing game pillars
- Playtesting
- Writing quests
- FTUE
- Сommunication with players
- Using generative neural networks
- More on-demand
Creative freedom, diverse tasks; working on game systems, mechanics and meta-gameplay.

Merge games, match-3, hidden object games and FPS are NOT suitable for me.
Position: Senior Game Designer
Category: Unity
Experience: 6 years | English: fluent


- PC game project;
- Hyper Casual and Casual mobile games;
- Midcore mobile games;
- LiveOps;
- Game concept design (Pitches, Presentation to the High managment, GDD for prototypes);
- Knowledge of metrics needed to evaluate potentially successful game;
- Massive Idea generating;
- Concepting and brining ideas to the team;
- Redesign of the project;
- Balance;
- Create and maintain GDD;
- Design gameplay and monetization mechanics;
- Work on User Story, Game Vision, and Scope of Work for the team;
- Delivering ideas about Character and Environment Design to a team;
- Monetization;
- Reverse engineering practice.
Position: Senior Game Designer, Lead Game Designer, Narrative Designer
Category: Unity
Experience: 7 years | English: basic


In most companies throughout my career, I have started projects from scratch and brought them to release. My resume includes several released sets for CCGs, wargames, and a few smaller projects. During the development process, my responsibilities included creating specifications for the art department, narrative department, music department, and others. Additionally, I conducted interviews and hired other game designers to join my team.

I enjoy and excel at coming up with new ideas. I have a passion for reading, which provides me with a wide range of knowledge to create authentic lore, storylines, characters, and more.

I also have experience in teaching and I enjoy doing it with great results. In my previous companies, we trained junior designers from scratch to meet our required competencies and functionalities.
Position: Senior Game developer
Category: Unity
Experience: 4 years | English: fluent


Game developer with 4+ years of professional programming experience, who worked on multiple projects across multiple platforms: iOS/Android, PC, PS4
Full cycle development from the idea on paper to the release.
Position: Senior Game Developer
Category: Unity
Experience: 2.5 years | English: upper

- Have more than 5 applications of my work published on the (play store/ app store).

- Created lots of AR/VR application Aired in events and published on the stores and 1 on side quest store.
I have a wide experience in Unity3D game development  as I have an acutual working experience on multi platforms (PC/Mobile/WebGl) games.

dealt with lots of technologies (standard/VR/AR/MR) games and applications.

created more than 30 application in many categories (hyper casual/Mobile Games/PC games/VR Games PC and VR/WebGL immersive experiences) some of them already published on (play store/ app store/ websites as WebGL) another was aired in events and more.

Have working experience in multiplayer using (Photon Engine/ Playfab/ Socket programming) platforms.

VR/MR Devices dealt with:
 - Desktop VR (Vive/VivePro/Rift/RiftS/Index).
 - Mobile VR (GearVR/ Cardboard).
 - Standalone VR (Quest).
 - MR Device (Magic Leap).
AR technologies dealt with:
 - Marked AR (Vuforia/Unity XR).
 - Markerless AR (AR foundation {AR core - AR kit).
Body tracking (Kinect/Leap Motion).
I'm able to work as gameplay developer  no matter what is the type of the game (hyper casual/VR/AR/etc..)
Position: Senior Game Developer
Category: Unity
Experience: 11 years | English: intermediate


Senior game developer at DECA Games, currently working on AA mobile Titles like Dead Trigger 2, Shadowgun Legends, Unkilled.

I have 10 years of gamedev experience, having developed casual games, big games - including on all major platforms - iOS, Ps4, Steam, Nintendo 3DS, Nintendo Wii U.

Skilled in object-oriented programming and knowledge of common design patterns. Extensive knowledge of game architecture(including Multiplayer titles), game design and game puzzle/level mechanics. 

Extensive Knowledge of Cocos2d/2dX and Unity3D Game Engines.

Associate Professor of UG Georgian university since September of 2022
Position: Senior Game Developer
Category: Unity
Experience: 8 years | English: fluent


Senior game developer with a strong background in Unity, C#, React, TypeScript and Web3. With 8 years of experience in a broad range of software development projects, keeping a strong focus on productivity and quality. Looking at software development as a craft, and constantly works on improving my own skills and knowledge. Specialized in high-volume and scalable software utilizing a wide range of tools and eager to absorb new technology challenges.
Position: Senior Game Developer (Unity)
Category: Unity
Experience: 7 years | English: intermediate


I am a highly-experienced and professional Game Developer. Have strong experience in Unity/C#. Over the last 7 years, I have developed different games for Android and IOS platforms.

•	Proven and real working experience in iOS and Android game development.
•	Solid understanding and experience with Unity game engine.
•	Good understanding and experience with C#.
•	Various tasks successfully completed including Unity UI, Physics, etc.
•	Lots of big and complex games developed for Android & IOS platforms.
•	Many published games on Google Play and App Store.
•	Experience in creating game design, system architecture, and working prototypes or engines.
•	Good knowledge of the general mobile landscape, architectures, trends, and emerging technologies.
•	Solid understanding of the full mobile development life cycle.
•	Can help establish best practices for game system implementation and workflows.
•	Can work with other engineers in planning, code reviews, and ongoing improvements.
•	Have experience in web development, good understanding of PHP and some JS.
•	Ability to write well designed, clear, high-quality, efficient, and well-tested code.
•	Fast working skills, able to meet deadlines.
•	Good communicator / fluent English.
•	Work comfortably within an agile and distributed team environment.

AVAILABILITY:
- Full-time (40hrs/week)
- Long-term
- Immediate start
Position: Senior Game Engine Programmer
Category: Unity
Experience: 4 years | English: upper

- Experience in the AAA Game Industry with a successful game and DLC`s. Mostly develops new features for a game engine, gameplay and supports a legacy codebase.
- Experience in a big international company
- Developing and maintaining a .git service in the Golang\JS toolchain under a Linux based server.
- A cross-platform pet project with the Vulkan API, both graphic and computation pipeline.
• I am the Generalist Programmer with Gamplay\Engine Programmer experience in the AAA Game Development.
• Have a lot of experience with undocumented (or poorly described) technologies and abilities to investiagte\learn\modifly them independently.
• Experience in managing a development team of three developers, mentoring junior developers, and integrating the project.
• Experience in research and development tasks, leading a project scope.
• Have a good knowledge of math (linear algebra, analysis, geometry).
• Passion for programming (especially system and low-level), math, and problem shooting.
I prefer to find a position related to a Computer Graphic, System, Platform, Cross-Platform field, or, at least - Engine/Gameplay Programming. My primary goal is to receive more experience in order to become a more proficient programmer.

I do not want to deal with UI programming.
Position: Senior Game / HCI Developer and Analyst
Category: Unity
Experience: 11 years | English: fluent


I am a Multimedia Engineer with more than 15 years of experinece in the areas of game development, HCI, and applied game research. I have 2 Masters Degrees (Multimedia Management; and Design, Interaction and Game Technologies respectively) and a Ph.D. Degree in Computer Science.

I am published scientific author, and several of my publications have been featured in venues such as SIGGRAPH or CHIPlay.

I specialize in psychophysiological data analysis for Game, VR, and AI applications.
Position: Senior Game programmer, Senior Unity programmer, Senior C++ programmer
Category: Unity
Experience: 11 years | English: upper

Game "Tribute" on steam
Worked at Gameloft Kharkiv for 9 years. Worked on next project with using C++: Littles Pet Shop, My Little Pony, Asphalt 9 China version. Also 2 unreleased Unity projects;
Work at Thundermark from 2022 on Tribute as Unity developer.
Do not want to work for casinos, slot machines, etc.
Position: Senior Game Programmer / Team Lead
Category: C++
Experience: 6 years | English: upper


UE4
C++ as main language
JS, Java, Python, Lua, C# as occasional usage
Session Multiplayer
Tools programming
Gameplay programming
Sony / Xbox TRC 
Low-end consoles optimizations
Mobile
Cloud solution for games
Leading & Day2Day Management of software engineering team
Interviews
Salary reviews
AAA or aspiring AA titles.
Position: Senior Game QA Engineer
Category: QA
Experience: 4 years | English: upper


Have working experience in manual Software and Game testing. Conducting a full cycle of testing for websites and mobile/PC games. Skilled at creating, managing, and keeping in actual state different testing documentation (test plan, checklists, test cases). Have the capability of quick learning and willingness to learn new technologies.
Hard skills:
- Manual testing;
- Requirements/User Stories/ analysis;
- Test Planning;
- Test Case/Use Cases creation and execution;
- Web application testing;
- Mobile application testing;
- PC/Console testing; 
- Knowledge: basic API testing, basic HTML&CSS, basic C#, Unity3D, JSON, Lua.
Soft skills:
-Result-oriented;
-Good team player;
-Proactivity;
-Open to feedback and changes.
Testing different products (PC/Mobile games and apps).
Position: Senior Game Tester
Category: QA
Experience: 5 years | English: fluent


Two successfully shipped projects, working in a big (200+) QC team mostly as a manual game tester and a task lead on both projects. For now I am actively learning Python Tests Automation tools and planning to shift towards tests automation engineer position.
Position: Senior Game UI/UX Artist
Category: Design
Experience: 11 years | English: fluent

DreamWorks, Fishdom, Beat my Team, 300+ projects
Senior Game UI/UX Designer for Cross-platform, mobile and AAA games (blockchain economy / F2P game systems)

Works on this project:
- AAA & Cross-Platform Game UI/UX Design
- Game User Experience, Game Wireframes, Metagame, and Core Loop User Flow design.
- Game Inventory, Player profile customization, HUD, Game icons, First Time User Experience, Player Progress design.
- Design customer and user-focused experiences that are fresh and innovative
- Being a part of the multicultural development team
- Work on features and game systems with Game Designers
- Ship new game features throughout the year
- Generate wireframes documentation and prototypes
- Present and pitch designs to Product managers, Developers, and Stakeholders
- Content planning: User flow mapping, Content inventory, Content hierarchy, Storyboarding, Wireframing
- Content production: create AAA quality UI assets and interactions
The clear and efficient production process
Position: Senior game UI/UX Designer
Category: Design
Experience: 10 years | English: upper


Senior Game UI Designer from Kyiv, Ukraine. 

Working in the game industry for the last 10 years. I have developed a couple of my own mobile games. I took a part in developing of a couple AAA games with such a studious like wargaming.net crytek.com fraglab.com

I have deep understanding and experience in creating of the User Interfaces in games for PC, consoles and mobile.

In touch with modern gaming UI patterns and methods of developing 

Experience in prototyping of the complex game UI systems, in designing of the HUD systems, UX flows, metagame loops, GUI, documentation.

Strong skills in
Figma, Photoshop, Illustrator,
Animate Flash AIR Scaleform
ActionScript 2.0/3.0
Position: Senior Game UI/UX Designer
Category: Design
Experience: 6 years | English: upper


6+ years of experience in designing interfaces for websites or applications
Knowledge of the of UI/UX general principles, the basics of composition, and understanding of usability.
Able to work with cross-functional teams to design and build engaging player experiences
Able to own the full game user experience end-to-end (game flow, controls, menu layout, navigation, etc).
Design interfaces for websites and web applications.
Deliver UI/UX designs through design documents, flow charts, wireframes, and prototypes.
Design and integrate buttons, icons, and small UI effects/animations
Conduct design experiments, A/B testing and playtests and improve designs based on user feedback.
Position: Senior General QA Engineer
Category: QA Automation
Experience: 6 years | English: upper


6 years of experience in QA. I have a good knowledge of the concepts and theory of software testing and successfully applied it on highly comprehensive projects. As a team member have been helping to develop testing processes to get customer and team success and helping with mentoring teammates to build a strong team. About 1.5 years in automation testing based on Java and Groovy.
Responsibilities:
- Create automated tests for WebUI and Soap, restful API by Katalon Studio. - Maintenance existing automated functional tests: Java + WebDriver + TestNG + Maven + JSCH + ExtentReports. - DevOps project activities: create scripts packer, ansible from auto-deploy client products to speed up the testing process. - Project documentation creation - Writing test cases, product manuals, how-to articles. - Executing functional, black box, integration, regression testing of products - Customers defects verification.
- Task management and reassignment. - Sharing expertise with customer teammates. - Maintenance and support of the testing environment. - Training and mentoring new team members.
Currently working as General QA with tends to Automation only.
I am not interested in an online casino, casual games and some kinds of the same projects and short terms projects.
Position: Senior General QA Engineer
Category: QA
Experience: 6 years | English: upper

I stabilized and standardized QA processes on complex current project.
Additionally to direct QA responsibilities I take care of some BA and DevOps job. 
Created and supporting Jenkins Jobs for E2E auto tests that are using almost everyday and after every deployment.
ROI for test automation increased from 1.5 to 2.5
Currently working as a General (both Manual + Automation) Software Testing Engineer.

Work in close cooperation with Product owner/BAs, developers, and SRE/DevOps teams.

QA lead for 2-5 QA and AQA engineers from junior to senior level.

Strive to grow as a SDET and/or QAOps engineer.

6+ years experience in manual testing, API test automation, web services testing, B2C & B2B e-commerce projects, Jira, Test cases, Evidence for Business stories, Smoke, Regression testing.
 Experience in testing of web based apps using desktop and mobile web browsers and Android applications, experience in testing different payment and POS systems.
 Familiar with Postman Manual and Automated Testing, Git, GitHub.
 Working experience in Test Automation (Postman (Newman) API automation in Jenkins, Cucumber, Karate DSL), a bit with UI test automation (Selenium, Serenity, Selenium IDE, WebDriver)
 Performance testing tools (Apache JMeter)
 Experience with REST API (JSON) and a bit with SOAP (XML)
 Experience in test documentation creation: Test Cases, Test Suites, Test Cycles, Checklists, Regression lists, Bug reports, Test Plans, RTM, PRRs, DoDs;
 Virtualization tools (Sun/Oracle VM VirtualBox)
 Basic knowledge of SQL (NoSQL, MySQL, Oracle DB, PostgreSQL)
 Ability to use simple SQL for database operations
 Experience with client-side testing tools (Firebug)

 Skills in manual functional testing, GUI, back-end, integration and regression testing, creation test cases in BDD format for test automation team.
 Manual and automated testing of web applications
 Strong knowledge of software development life cycle, different testing types, methodologies and QA processes
 Knowledge of web technologies (HTTP, HTML, CSS)
 Using bug tracking systems (JIRA, Rally)
Friendly and helpful atmosphere in the project team.
Team of real senior professionals working on result.

Competitive salary compensation for my work from $4k USD+/month.
Good work life balance at new project.
Fully remote work from home. 
No obligatory office attendance and work from office. 

Interesting project and technologies: 
Preferably AWS and/or GCP, micro-service architecture, backend system API testing.

Possibility to grow as a tech QA lead, test automation QE, SDET and/or QAOps engineer.

Optional, but will be a big plus:
4 days work week.

No gambling projects.