lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: 3D Artist
Category: Artist
Experience: 0 years | English: pre

So far, there are few achievements, and they have all been made for a small circle of people, from small assistance to retopology
I have experience with 3D modeling programs, 
such as Zbrush, Blender, and 3ds Max. My skills include modeling in 3D, utilizing various technologies to complete projects and using  sculpting to create more detailed objects. This means,  I can create complex 3D models with high detail and perfection. Of course I can create low-poly models
I expect high growth in the field of 3D, and for this I will spend a lot of time
Position: 3D Artist
Category: Artist
Experience: 0.5 years | English: intermediate


I have experience with 3D printing and working with the Cura slicer, creating 3D models in Blender, creating UV unwraps in RizomUV and Blender, texturing in Substance Painter, baking maps in Marmoset Toolbag, and I also have some basic experience in rigging mechanisms.
Position: 3D Artist
Category: Artist
Experience: 1 years | English: intermediate


I have experience working in a game development product company where I honed my skills in 3D modelling (hard surface and organic), sculpting, retopology, UV unwrapping, baking, texturing (PBR and handpaint) and simple animation. Also i have strong knowledge of raster and vector graphics. I have experience of a full gamedev pipeline. I can create game-ready assets like characters, props, environments, vehicles, weapons.
I want to create game-ready assets like characters, props, environments, vehicles, weapons in different styles.
Position: 3D Artist
Category: Artist
Experience: 8 years | English: intermediate


I have experience working on both casual games and games with next-gen graphics. But I prefer cartoonish, stylized, casual graphics. I have been working on projects with such graphics in recent years.
Position: 3D Artist
Category: Artist
Experience: 0.5 years | English: intermediate


I have experience working on buildings assets for Microsoft flight simulator and fighting robots for another game. Passed Varto School 8-month 3D Artist course (got Autodesk certificate).
I have good knowledge of subdiv modeling and sculpting, UV, bake marmoset, and texturing substance painter.
In my free time studying level art with unreal engine 5 and hard surface sculpting in zbrush
I want to clarify that I am not interested in character modeling. My focus and passion are on hard surface and props modeling. I am excited about the opportunity to work with a team of talented professionals who share my dedication to excellence.
Position: 3D Artist
Category: Artist
Experience: 5 years | English: intermediate

During the workflow, I acquired the following skills:
Ability to interact with colleagues, the ability to correctly understand the tasks.
-Accept and respond appropriately to criticism.
- Do my job well and on time.
I also received knowledge of the complete workflow of creating models from the stage of finding references to final rendering. Which includes: high-poly, low-poly modeling, retopology, baking, texturing, final rendering.
I have experience working on games in 4x4 Offroad and Derby styles for mobile platforms as a 3d artist and partly a level designer. My responsibilities included:
-Creation of 3D models of various objects (weapons,props)
- UV unwraping and texturing in Photoshop, Substance Painter.
- Retopology and optimize mesh for game engine(Unity).
- Creating of scenes in Unity from various  assets.
- Creating simple animations
- Setting up lights,materials,models in Unity.Baking lights.

- During the workflow I obtained strong skills in high-poly,low-poly modeling.Fully understanding work pipeline.Cooperation with teamates.
I prefer modeling hard surfaces (weapons, props, etc.)
I can do the full pipeline (from scratch to the final render) or part of it (for example, high-poly modeling).

 Can't work with characters due to lack of skills.

I would like to work on interesting projects where I can improve my skills, bring new ideas, collaborate with people who involved in process of making games and develop as a professional.
Position: 3D Artist
Category: Artist
Experience: 1 years | English: intermediate


I have experience working on small objects, where my main responsibility was to create low-poly models with an emphasis on Hard Surface. 
I used the Blender software for these tasks and am also familiar with the Zbrush workflow. I used Substance Painter for the texturing process. Also worked on models in the style of Hand Paint. Use Krita or Photoshop for image editing and processing work.
Position: 3D Artist
Category: Artist
Experience: 0.5 years | English: intermediate

Trainee 3D Artist
Despite I'm a beginner I've already worked on several projects and I'm willing to develop my skills in 3D design further. 
All of my works are posted and can be viewed on my ArtStation account by nickname Dorian_Chevalier. Thank you in advance for your time and consideration. 
I encourage you to review my works to better understand my accomplishments.
In my work I use: Blender, Autodesk Maya, XNormal, 3D coat, Photoshop, Quixel MegaScan, MakeHuman.
I look forward to your job offers. If you have any questions, please feel free to contact me at your convenience.
I have experience working on the full cycle of project development. With the appropriate pipeline, following all stages of project development. This work was presented as a diploma project of the 3D Basic Online course, the largest in Eastern Europe CG school ArtCraft
Position: 3D Artist
Category: Artist
Experience: 2 years | English: upper

Good relations with colleagues and clients.
I have experience working with various projects, games and products. I also have experience managing a large team of 100+ people. My responsibilities included work planning, creating schedules, hiring employees, conducting interviews, monitoring the performance of work according to schedules.
Position: 3D Artist
Category: Artist
Experience: 1 years | English: pre


I have freelance experience and a great desire to progress in the field of 3D and work with a good team, I quickly grasp information and are attentive to details. Working on the pipeline LP-HP-UV-Bake-Texturing (or HP-LP variation). Working on Maya, ZBrush, Marmoset toolbag, Substance painter, Photoshop, Rizom UV, and a little bit Blender. Learning UE and Unity. Work in Stylized style.
Position: 3D Artist
Category: Artist
Experience: 0 years | English: pre


I have gained experience in underground and building design,
but I have always felt I needed more space for imagination than
the real world architecture can provide. So, I decided to develop
new skills in 3D art and modeling to express myself freely.

I am seeking a position of a junior 3D artist and I am eager to
continue learning and making cool arts.
Position: 3D Artist
Category: Artist
Experience: 0.5 years | English: upper

I have half of year in interior modeling experience in Nfinite company.
I have half of year in interior modeling experience in Nfinite company.
Also experienced with gamedev pipeline, know how to work in such programs as Substance Painter, Blender, Zbrush and Marmoset. 
Would be glad to work with you.
Position: 3D Artist
Category: Artist
Experience: 0 years | English: upper

Please, see my portfolio on Artstation: /maxbryt.
I have learned:
- the "Best Blender Course" by Mad Rabbit,
- the "3d illustrator course" by Polygonrunway,
- Супер Maya and Супер Blender by Videosmile. 
I'm studying Standart course at school "Artclub".
Please, see my portfolio on Artstation: /maxbryt.
Position: 3D Artist
Category: Artist
Experience: 2 years | English: basic


I have little professional experience, I study a lot, I approach work responsibly and I am ready to work hard to become a useful employee in your company. I understand the full cycle of model development, from blocking to textures, I can make an optimized Low-Poly mesh, as well as High-Poly for baking, high-quality and accurate unwrapping, I can texture in metallic / roughness PBR, and I also know Specular a little Glossy PBR. I know how to work with Normal and AO maps and modify them in Photoshop if necessary. I don't do characters. I am always developing in my profession and I can quickly find solutions to new tasks set before me.
Position: 3D Artist
Category: Artist
Experience: 4 years | English: intermediate


I have more than 3 years of experience in 3D modeling and character creation. My specialties include creating high-polygon character models, texturing, rigging, and animation. I have an in-depth knowledge of using tools such as Maya, ZBrush, Substance Painter, and Photoshop.
During my career, I have worked on projects of varying scale and complexity, including games. I am always up for new challenges and strive to improve myself in order to achieve better results.
Position: 3D Artist
Category: Artist
Experience: 5 years | English: upper


I have more than 5 years in design 2 from them in as a 3d artist on different projects and styles and 3 years as a graphic and motion designer.
At the moment I feel most comfortable to work in Blender and Substance Painter. I have good skills in sculpting, retopology for facial animation and texturing characters and cartoon game assets.
As generaI have strong experience in working in Adode Illustrator, Adode Photoshop, Adode Affter Effects and Figma. From the 3d soft I worked in 3d Max, Maya, ZBrush, 3d Coat, Marmoset, Substance Painter and Blender. Have experience at all stages of the development of 3d objects from sculpting to final render or animation.
Position: 3D Artist
Category: Artist
Experience: 1 years | English: pre

Competence with blender modeling tools. General knowledge of the Substance Painter, Photoshop, Zbrush, and Marmoset Toolbag tool packages. Passed initial courses on XYZ school modeling. I also worked many hours practicing with guides from different artists. The results of the practice can be seen on my ArtStation page.
I have no experience in this area but spent a lot of time practicing modeling skills.
I want to learn in practice the full way to create 3D models for games or the film industry. Complement my skills and become a confident modeler in any team. I expect to receive clear feedback and mentoring in the work process.
Position: 3D Artist
Category: Artist
Experience: 0 years | English: basic

I make simple 3d models in blender, I make websites in figma, logo, have minimal knowledge in illustrator, did several freelance works on figma
I have no work experience, I have not worked in a team, but I know that I will not have problems with this. I have minimal knowledge of figma, blender, illustrator, photoshop, I also learn everything quickly
Position: 3D Artist
Category: Artist
Experience: 0.5 years | English: pre


I have only freelance experience. I develop 3D models of environments, weapons, props, and for advertising. I carry out technical specifications with attention to detail, which has reduced the number of edits from the customer by 50%. 
I make game models according to the AAA project pipeline. 
I also have experience in teamwork and remote work. 

You can find out about my non-professional experience on my LinkedIn profile.
Position: 3D Artist
Category: Artist
Experience: 3 years | English: intermediate


I have over 15 years of experience as a professional interior and architecture designer. During this time, I have created many residential and public interiors, and projects of private houses. Since March 2022, I have been working on creating game objects for mobile games in Unity. I have the skills to work in a team, remotely, and full-time.
Position: 3D Artist
Category: Artist
Experience: 2 years | English: upper

I actively participated in workshops and competitions within the company and even won prizes twice. This helped me not only to develop professionally but also to have a positive impact on my reputation within the company. The results of such competitions allow me to showcase my knowledge and skills, which help me make my work more efficient and productive.
I have over 2 years of experience working at ArchiCGI, with 1.5 years as a visualizer and half a year as a modeler. I have worked on both interior and exterior projects, mostly following a strict pipeline, which has allowed me to develop good skills in adhering to rules and time constraints. I aspire to continue developing my skills in the visualization field, while also learning the pipeline for creating game models and improving my PBR texturing skills in Substance 3D Painter.
I don't have experience with Vray render engine. All of my projects were done using Corona Renderer or PBR texturing.
Position: 3D Artist
Category: Artist
Experience: 3 years | English: pre

3D Printing
I have over 3 years of experience. Modeling of objects, preparation for 3D printing.
I would like to work remotely, model objects
Position: 3D Artist
Category: Artist
Experience: 7 years | English: pre


I have over 6 years of experience in design and
architectural visualization. from 2016 to 2021 I worked
in Ukrainian companies, which are also located in Kyiv
I am looking for both full-time and remote work.
As an employee, I am looking for new opportunities and
new feelings to discover.
During my career I have gained experience as
interior designer and visualizer working on apartments
and other spaces.
I have a great desire to learn new things by sharing my
unique experience and knowledge with my future
employer or company.
Position: 3D Artist
Category: Artist
Experience: 6 years | English: intermediate


I have six years of experience creating content for mobile games and augmented reality as a 3D artist. Main tools: 3ds Max and Substance Painter.

3d Artist at Robin Games (July 2020 - January 2023)
I was part of the Robin Games team during 2020-2023 as a 3D artist. For three years of work, I have created more than 925 low poly models for the game.
Models were created using 3Ds Max, Marvelous Designer, ZBrush and PBR textures were created in Substance Painter

3d Artist at Bed Bath & Beyond (January 2018 - May 2020)
Creation of low poly assets with PBR materials for a mobile application using AR. It was mainly furniture and interior items. Models were created using 3Ds Max, Substance Painter, Marvelous Designer

3d Artist at Decorist (September 2017 - January 2018)
Creating high poly models with vray textures for rendering
Position: 3D Artist
Category: Artist
Experience: 6 years | English: intermediate


I have six years of experience in architectural and interior design as a designer, creator and visualizer.
Position: 3D Artist
Category: Artist
Experience: 1 years | English: intermediate

Just some models I create for portfolio.
I have some models what I create by myself to get into industry. This models in low-poly, because my hardware not sou powerful, to create high-poly models.
I want to work in gamedev industry. I can create locations, assets, ships, tanks, spaceships. And I want jod  in which I can reveal all my talents, and also get new knowledge.
Position: 3D Artist
Category: Artist
Experience: 1 years | English: pre


I have the knowledge and skills to create both low-poly and high-poly
models followed by baking and texturing. In addition.I own the technology to create trims and tile textures, know how to work with metrics and texel density and have basic knowledge of
UE5.
Position: 3D Artist
Category: Artist
Experience: 1.5 years | English: intermediate

He worked at crypto-companies crypto-bike
and intermezzo
I have two years of experience in creating different 3D models, locations, environments.
For the last year I have been working for an nft company called cryptobike.
My list of responsibilities included : 
- Creating 3D objects (motorcycle parts);
- Animation of these parts and visualization of these objects;
- The development of their own design 3D models;
I participated in competitions for 3D design.
I had experience in creating game models for the game GTA SAMP (custom build).
The list of my duties included :
- work with references;
- the composition of the elements of the environment;
- Texturing and unwrapping;
- Minimal model optimization;
- low-poly style.
GEO; Ukraine, Poland, web 2.0 and web 3.0
Not interested in creating 3D characters
Position: 3D Artist
Category: Artist
Experience: 1 years | English: upper


I have worked as 3D artist for a year and specialize in creating graphics for casual and hyper casual games. This includes creation of 3D models with rig and textures, animations, VFX, particle systems, UI and integrating them into the games.
Position: 3D Artist
Category: Artist
Experience: 5 years | English: pre


I have worked for both military and public sectors. I worked on many projects for both sectors. Especially specialized in the military sector. I can show you my portfolio if you ask me. Unfortunately, I can't show most of them for governmental privacy issues. I am working for an IT company in creating futuristic solutions for smart city concept
Position: 3D Artist
Category: Artist
Experience: 7 years | English: fluent


I have worked on 3D Animations, 3D Product design, Company Logo Design and Animation. I achieved this using mostly Blender 3D Cycles rendering.  My current role in the team is Motion Graphics Artist. I can improve on the level of creativity.
Position: 3D Artist
Category: Artist
Experience: 8 years | English: intermediate

I study all the 3D programs myself and get skill to study something new for the future works myself and  fast
I hold a bachelors degree in design from Yerevan State Academy of Fine Arts.

I have more than 7 years of practical and teaching experience in CG industry, 3D Design (modeling, mapping, rendering, animation), Graphic (vector) design. In the course of years I provided high quality services in timely manners with best competitive rates to both local and international clients.

Currently I have a team of three young, talanted and highly motivated CG artists, providing high-end photorealistic 3D renderings including still images and animations. Our team brings designs to life with the latest technologies and creative solutions.

Softs used:
3Ds Max, V-Ray, MudBox, ZBrash, Nuke, Photoshop and CorelDraw.

Currently we are expanding and looking for new opportunities in international markets.

We are open to any proposals on above mentioned fields and ready to provide exceptional and high quality services.
I just want to work with people who work honestly and without manipulation
Position: 3D Artist
Category: Unity
Experience: 0 years | English: intermediate

You can see my achievements here: //myrumir.artstation.com/
I hope this message finds you well. As a freshman in the field of 3D art, I am eager to embark on an exciting journey with your esteemed team and bring my creative energy, dedication, and a strong willingness to learn.
I am open to new challenges and opportunities.
Position: 3D Artist
Category: Artist
Experience: 6 years | English: intermediate


I'm 3D Artist with six year of experience in creating characters
and environment for games with background in rigging,
animation and motion design. Always looking to improve
pipeline quality for more comfortable and productive art
creation. Highly adaptive and excited for new technologies
and techniques.
I draw motivation from challenging tasks and really enjoying
working with nice people on original and ambitious projects.
Would be especially happy to invest my enthusiasm in
creating dark fantasy, biopunk and history based projects.
Position: 3D Artist
Category: Artist
Experience: 2 years | English: upper


I'm a 3D artist and animator with two years of experience. I'm skilled at making stylized characters, environments, and animations, especially for games and social media. I've also created animations for kids on YouTube. I've worked on freelance platforms for foreign customers. My skills include modeling, texturing, rigging, and rendering. I also know Python 3 programming for two years, using it for Blender projects and backend tasks. I mostly use Blender and Photoshop, where I have the most experience. I can also use other programs like 3D Max and Zbrush.
Position: 3D Artist
Category: Artist
Experience: 1.5 years | English: upper

My works was featured multiple times on BlenderNation and BlenderArtist. 

Pieces of my personal project was retweeted by official Substance3D profile which is cool, I think :)
I'm a 3D artist\designer based in Kyiv, a terrible perfectionist with eternal love for glossy surfaces and photorealism. My graphics card is ready to render at any moment ;)

My experience contains 2 years of hard learning, practicing, and suffering.
For my work, I mainly use Blender, Substance Painter and Marmoset.
Always eager for participating in all kinds of creative projects, would love to work with cool and motivating people.
Position: 3D Artist
Category: Artist
Experience: 0 years | English: intermediate

Experienced in:
- Low-poly modeling;
- High-poly sculpting;
- Retopology;
- UV mapping;
- Creating pbr textures, normal maps, ao, etc.
- Model preparation for engine and importing into game engines.
I'm a 3D artist looking forvard to start my career in the game industry. I find myself fascinated by pretty much every aspect of the pipeline: modeling, sculpting, texturing etc. 
I`ve made some team projects in Digitalflow Studio.
I'm looking for a job that will help me improve my CG skills by committing to it full-time and learn the workflows used by industry professionals. Looking forward in creating weapons, armor, environment, props.
Position: 3D Artist
Category: Artist
Experience: 0 years | English: upper

- Diploma project;
- Managering and developing team student project;
I`m a 3D artist with 3 years of modeling
experience, specializing in game
graphics, namely environment design
and props models.

In 2023 I created a diploma project for the course "3D Pro Pipelines" from the Ukrainian educational platform ArtCraft. The goal of the project was to create graphics for the game level, namely the environment and objects, based on the Unreal Engine 5 game engine.

Also I was a project manager and one of
the developers of the team student
project of modeling and creating
animation of the Fairmont Grand Hotel in
Kyiv for hologram display device.

Had experience in creating models and
rendering animations for NFT tokens. 

My usual workflow:

Modeling: Blender;
Sculpting: Zbrush;
Baking: Marmoset Toolbag;
Texturing: Substance Painter;
Rendering: Unreal Engine 5.
I expect to get into any company where I can develop my modeling skills. The field of activity is not important at this stage, but in the future I would like to get into GameDev.
Position: 3D Artist
Category: Artist
Experience: 0.5 years | English: fluent


I'm a 3D Artist with solid knowledge of full pipeline for real-time projects with realistic PBR textures. Working mainly in Maya, Substance Painter with the support of Zbrush, Substance Designer, Marmoset for 2+ years.
I have experience with setting up the scenes in Unreal Engine and work experience with optimizing for Unity.
I'm a hard-worker, fast-learner, have a strong artistic eye and years of experience in visual arts - photography, cinematography, digital art in Photoshop and painting. I've taken all of that knowledge into 3D Art and strive to do the best work possible!
You can find my best works on ArtStation - JustPringlez.
I'm mainly interested in a game development studio, oriented on PC and console games and realistic (or close to realistic) visuals. VR projects are also interesting to me and I have work experience with them. It is my main goal right now to work with a team to create wonderful games!
Position: 3D Artist
Category: Artist
Experience: 3 years | English: upper


I'm a 3D Artist working in Maya.

Skills:
- 3D modelling
- UV Mapping
- Knowledge of Substance Painter
- Rigging
- Rendering in Arnold
- Ability to take an idea and turn it into a usable 3D asset
- Ability to work independently