lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: Unity C# Developer
Category: Unity
Experience: 0 years | English: intermediate

Technical skills

Programming Languages:		С#; C++(elementary level)
Scripting Languages:			Lua;
3D Animation software:	                        Blender;
Operation Systems:			MS Windows; Android
Development Tools:	Visual Studio; Unity Engine
Versions Control:		GitHub;	
Programming technologies:		Unity Engine; Photon;  
                                                         X-Ray Engine;
Projects:

Cannon Wars
Role: C# Developer.
Platform: Android

Space Struggle
Role: C# Developer, Animator.
Platform: Windows

Javelin Offensive
Role: C# Developer.
Platform: Windows

Mods:
Alone In Windstorm(S.T.A.L.K.E.R)
Role: Lua\C++ Developer.
Platform: Windows

Video demonstrations of projects are in my resume
Position: Unity C# Developer
Category: Unity
Experience: 1.5 years | English: intermediate

I created several games using my own assets, including graphics, music, and game design. I also developed various creatives to promote these games on Google Ads for both Android and iOS platforms.
— Published 9 games on Google Play, 2 on App Store, and 1 on Steam;
— Created new mobile games, added new mechanics to existing games, integrated localization, Firebase analytics & remote config, and AdMob SDK;
— Proficient in Git, Shaders (shader graph), Netcode for gameobjects, Addressables, Zenject, Machine Learning, game-optimization techniques, new input system, object pool, Unity Coroutines, Physics 2D/3D, Animator, PlayerPrefs, Physics Materials, and Audio components.
— Experienced with Singleton, MVC, State, Visitor, Observer, Factory Method, Abstract Factory and Strategy patterns.

Also worked as a Strong Junior Unity Developer in a hyper-casual game company.
Position: Unity C# Developer
Category: Unity
Experience: 3 years | English: intermediate


Skills:
- Strong proficiency in C#, SQL
- Experience with Unity 3D, Entity Framework Core, LINQ 
OOP, SOLID, Algorithms and Data Structures
- Secondary skills: C/C++, NASM, Java, Python, Figma

Experience:
- Dec 2022 - Present · Unity C# Developer. Freelance
- Oct 2022 - Dec 2022 · Unity C# Developer at Allatrack. Contract. Designed and developed commercial Unity game prototype
- Feb 2022 - Dec 2022 · Unity C# Developer at 24Play LLC. Full-time
  ∟ Developed 12 hyper-casual game prototypes as the main developer.
  ∟ Published games on Google Play Console and Apple App Store Connect.
  ∟ Utilized various Unity assets and plugins, including Unity Cloud Build, DOTween, Odin Inspector, NavMesh, Obi Rope, Mesh Slicer, Dreamteck Splines, etc.
- Nov 2021 - Dec 2021 · Android Developer at Allatrack. Contract. Developed commercial native Android app via Android Studio

Education:
- 2020-Nowadays · Student of the KPI University at the computer science major
- 2017-2018 · Graduated from Unity3d courses at the “Academy of Professions” in Kiev
- 2013-2020 · Complete secondary

Misc:
- English intermediate
- Adobe Premiere Pro
- Adobe Illustrator
- MS Word/PowerPoint/Excel
Position: Unity C# Developer
Category: Unity
Experience: 5 years | English: upper

Cambridge First Certificate in English (B2)
Development of enterprise applications from scratch
Development of high-loaded applications
Wide experience in enterprise software development, using variety of practices and techniques, architecture design.
Designed several pet projects using Unity.

-C#
-Unity
-.NET Framework, .NET Core
-ASP.NET
-NoSQL
-TPL
-SOLID principles
-OOP/OOD
-Design patterns
Interested in making carrer in gamedev as a Unity developer.
Expect to be involved in development of game mechanics.
Not interested in gambling.
Position: Unity C# Developer
Category: Unity
Experience: 3 years | English: upper


Working with Unity (C#) to implement new solutions or
improve existing ones.

Experienced in 2D/3D development, app optimization(UI optimization also), cross-platform development, client-server app development (PlayFab, custom REST API`s), multiplayer (Photon), analytics (AppsFlyer), VR development (OpenXR), resource management (Addressables), source control (GitHub, GitLab)
Have basic media editing skills (Photoshop, Blender, Sony
Vegas, etc.)

 The main three points, that describing
me: hardworking, fast learner person, crush on game
development.
Don`t want to work with games for adults and 
gambling.
Position: Unity(C#) Developer
Category: Unity
Experience: 8 years | English: upper


I'm a game developer with eight years of experience. I have a lot of experience developing slot machine games. Last three years, I've been creating skill-based games( Bingo, Pool, Card games, and so on) using not just Unity but TypeScript and Phaser 3 as well.
Position: Unity/C# Developer
Category: Unity
Experience: 0.5 years | English: pre


-Completed 2D and 3D Unity Developer courses

-Developed games using the Unity engine and C#

-Created game mechanics, levels, interfaces, and interactions in 2D and 3D environments;

-Worked with physics, animations, sound, and effects in Unity

-Optimized and improved performance of game projects

-Collaborated with development teams and participated in Agile development processes
Position: Unity C# Developer, Game Engine Developer
Category: Unity
Experience: 9 years | English: upper


I've worked on different types of projects, such as mobile casual games, desktop game, game engine for playable ads.

Preference to work on game engine development or tools for specific game project. 

Experience:
- Luna - game engine for playable ads. Mainly using JS and WebGL with an ability to export the game from Unity. Worked with low-level rendering, physics, particles, etc.

- TwoDots - match-3 game for mobile platforms made with Unity. Worked on gameplay features, UI.

- RTS Arena - RTS/tactical shooter game for desktop and console platforms made with Unity. I worked with networking, physics, AI, performance optimizations and gameplay features.

- other smaller projects using Unity such as card game, AR map game (similar to PokemonGO), casual sidescroller (similar to Jetpack Joyride)
I don't want to work on projects related to crypto, gambling, sports, and AR/VR projects
Position: Unity C# Game Developer
Category: Unity
Experience: 2 years | English: intermediate


MindStudios, Unity C# Game Developer 
SEPTEMBER 2021 - MARTH 2023

Engaged in the development of SDK for mobile games 
on Unity:
- API integration
- Support and expansion of the project architecture 
- Adding new functionality and optimizing the 
existing one
- Development of games for this platform 
- Code refactoring


GoKids, Game Developer 
AUGUST 2020 - JULY 2021

- Development of new and support of old projects on 
Game Maker Studio 2
- Mentoring new developers
Hi, I'm a game developer. Every day I learn something new and enjoy what I do.
My goal is to get a position as a Unity developer, to continue growing and developing in this area.
Position: Unity/C# Game Developer
Category: Unity
Experience: 1 years | English: pre


Development of the classic game Space Invaders. Implementation of all mechanics and IU of the game. Implementation of desktop and mobile versions of the game.
Development of a mobile application for counting and analyzing money at the cash desk using Unity.
I am currently studying Zenject and developing the classic Block Puzze game with it.
Position: UNITY/C# GAME DEVELOPER
Category: Unity
Experience: 5 years | English: fluent

- 5 years XP in the game industry, specialized in Unity and C#, background in IT and Mathematics
- Good understanding of Object-Oriented Programming and Software Engineering
- Unity Certified Developer
- Strong analytical and problem solving skills, multitasking and adaptability
- UNITY/C# DEVELOPER | 08.2020 - present | AdCombo
- MIDDLE UNITY DEVELOPER | 02.2020 - 07.2020 | 1C-Publishing
- UNITY/C# DEVELOPER | 06.2018 - present | freelance
- SENIOR UNITY DEVELOPER | 02.2018 – 06.2018 | PMBP Group
- UNITY/C# DEVELOPER | 08.2017 – 02.2018 | Broccoli Games (ex. Playrix) 
- UNITY/C# DEVELOPER | 10.2016 – 10.2017 | Spirit Riders Ltd 
- LEAD UNITY PROGRAMMER | 02.2016 – 11.2016 | OZ INTERACTIVE 
- UNITY PROGRAMMER | 04.2014 – 02.2016 | Independent game developer, freelance

Got enough experience of 3D- and 2D-games development and publishing for iOS, Android, PC, Web and Facebook including ones with multiplayer and complex AI. Do my work in Unity/C#, multiplayer implementation via Photon Networking, Socket.IO, Unity Network. ARCore, ARKit, Vuforia. DLC AssetBundles.
To get a job as Unity programmer on interesting and hardcore projects. Will be glad to become part of your team and put in collaborative work my knowledge, experience and responsibility.
Job obligations: programming of gameplay, game logic development, multiplayer and networking, development of artificial intelligence, programming of physics, development of prototypes and interfaces, optimization games.
Position: Unity C# Game Developer / UI/UX Designer
Category: Unity
Experience: 5 years | English: intermediate


Unity C# Game Developer - UI/UX Designer

I am an experienced and highly-skilled Senior Unity C# Game Developer with comprehensive knowledge of the entire game development process. My focus has been on developing high-quality games for Android and IOS platforms.

I possess a strong grasp of the Unity game engine and proven experience in working with C#. I have created numerous high-quality games for both Android and IOS platforms, leveraging my advanced skills in the Unity game engine and C# programming.

HAVE:
- Knowledge of Unity game development principles and features
- Expertise in C# programming language
- Proficiency in developing 2D and 3D games
- Experience in optimizing game performance and identifying and fixing bugs
- Comfortable working with Unity plugins and extensions (Zenject, UniRx etc.)
- Experience with version control systems such as Git
- Familiarity with mobile game development
- Experience with Unity's ScriptableObjects to create flexible game systems and data-driven design
- Strong experience with UI/UX design
- Understanding how to design systems with a modular approach
- Understanding of Object-Oriented Programming (OOP) principles, design patterns, and SOLID principles to create scalable, maintainable, and reusable code.
- Experience with game physics and collisions
- Ability to integrate third-party APIs such as Facebook or Google Maps to add additional functionality to games.
- Problem-solving skills to quickly and effectively troubleshoot technical issues during game development.

Let's discuss further.
Thanks!
Position: unity developer
Category: Unity
Experience: 1 years | English: intermediate


Mainly working with Unity using c#. Also have knowledge of Unreal Engine 4/5 using Blueprints and C++. Have some decent math skills used in Game development field. Have 1 year of commercial experience as Unity developer. Also more than a year of experience on freelance, developing plugin on C++
Position: Unity developer
Category: Unity
Experience: 2 years | English: upper


09.2022- now 
NewtonMintLabs, Unity Developer
Part of development team of 2.5D fighting game. I contributed to the character's move sets, level design, UI functionality, Multiplayer functionality and stability of connection, various features and bugs, and overall gameplay mechanics. Implemented Launcher and patcher  (binary diff) functionality. 

My passion for gaming led me to pursue a career in game development. With strong skills in C# programming and a deep understanding of fundamental programming principles like OOP, SOLID, DRY, and KISS.
I have successfully developed and published a game on Google Play Store and several prototypes on Itch.io. Participated in the GameDev Camp Season 1 as a programmer, where we created the CossackDrive game during the camp. I am committed to honing my skills and producing engaging and high-quality games for players to enjoy.
Position: Unity developer
Category: Unity
Experience: 0 years | English: intermediate

I have made a 2d top-view prototype. You can see unity project in my GitHub. Link to zip file on my GitHub or in my CV
1 years experience with Unity.
I have made games for Android, Windows.
I have knowledges of design patterns(creational, structural, behavioral), OOP and different programming algorithms.

What I did in my projects:
- implement 2D/3D animations
- implement game logic
- implement sdk
- save&load system
- particle system
- make terrain
- procedural map generation
- whiteboxing
- memory optimization

I built a clear hierarchy in the scripts and solved problems in the process of game creating
I just want to work and create games
Position: Unity developer
Category: .NET
Experience: 5 years | English: fluent

I like to put UX as a must have thing. I try to learn all the good design patterns, because they actually make development easier.
2016-2019 I've worked in Latvian Statistical Bureau as a 'database programmer'. Got a pretty narrow experience there with:
.NET, WPF, EntityFramework, WCF, T-SQL Git.
2020, 8 months in Luxoft as .NET developer on Mitsubisi London bank, quit since a contract ended and I wanted to switch to GameDev finally. And since then I've trained myself on Unity projects.
In 2021 I've been hired by GigaNeo as Unity Game Developer and got terrific experience with team, cooperation with artists on art pipleline and just being able to understand whole development process. Sadly that didn't lasted long, project financing was cut by client.

As a designer, I'm expert in Adobe Photoshop, and really proficient in 3d (Blender).
I want to learn all about development on Unity. I am good at developing tools and had quite some experience in 3d modelling/rigging/animating and setting it up in Unity. I've worked with new 2d animation package few times.
I expect to have such workplace, where I'll love to stay, since I will be spending there 1/2 of the time I'm awake on workdays.
Position: Unity developer
Category: Unity
Experience: 1.5 years | English: intermediate

Client-server: Mirror Networking, DarkRift Networking, myself custom client-server package based on Sockets.

Third-party SDK: Firebase (Storage, Realtime Database, Firestore), IAP, Playfab, Google / AppleID SignIn, LeoECS, Adjust.

Other: Zenject, Lunar Console, SQLlite3, Unity Localization, I2 localization, XCode, UniRx.
2023 (now): Unity Developer (Next Level Apps)
- Development of mobile apps (iOS, Android)
- Integrate SDK (Adjust, Google Ads, IAP)

2022 oct. - 2023 may: Junior Unity/C# Developer (BG Games Studio):
- Development of mobile hyper-casual games.
- Training of trainees.

2021 jan. - 2021 apr.: Developer of the game mode for GTA SAMP (Headline Role Play) 
- Development of a game mode for the server on PAWN-scipt.

2021: Developer of mods for GTA SAMP.
- Development of mods for the samp-community: cheats, auxiliary modifications.
Don't want work with slot\casino, VR\AR, games with crypto.
Position: Unity developer
Category: Unity
Experience: 3 years | English: fluent


3 years of experience in Unity.

• Cloth-simulation technology
• Android, and Apple development
• Low-level mesh processing
• Unity UI implementation.
• Developing and designing game mechanics and level-design editing tools.
• Netcode for GameObjects.

I also had some experience with developing apps for virtual machines.
I expect to be responsible for various game mechanics, or any other part of game development.
Position: Unity developer
Category: Unity
Experience: 4 years | English: intermediate

Ink splattering simulation. Program for drawing but with dripping ink (as with energetic brush flick). All calculations were on GPU on HLSL with DX11.
3-year until now:
Unity development in a product company, which product is in the top 5 on the play market. Refactoring legacy projects, maintenance and regular updating, working with  Zenject, Opsive, creating custom quest system based on graphs(flow canvas), light baking, optimization.
Implementing analytics, localization.

Also:
Worked for one year with c++ in DirectX 11 (but built-in UWP) on such projects:
 - ink splattering simulation - a program that simulates realistic ink splattering patterns due to real liquids behaviors 
 - cubic equalizer for music - kind of background that represent a field of cubics which respond on music rhythm with light and shadows
 - neon line music equalizer - mini-program that shows music frequencies and performs music data in real-time (perform raw music samples to FFT normalize and pass next).
 - photo sand - program disappear photo into separated particles and user can interact with them
 
Unity project with Kinect
- virtual window - a program that creates a window from a monitor and Kinect that makes the illusion of a realistic window.

Base knowledge of AVR programming

Base assembler 

Base SQL, js, HTML, CSS
I prefer to work for a product company, but I can consider outsourcing options.
Prefer remote.
Position: Unity developer
Category: Unity
Experience: 4 years | English: upper


Competent and responsible Unity 3D developer. Highly interested in working on projects from scratch and willing to join a passionate and professional team.  As an individual with mostly remote experience I understand the importance of clear communication within a team and personal time-management. I can work independently, but also highly appreciate the possibility to learn from the team. 

3+ years experience in commercial game development
Deep knowledge of Unity and best practices 
working within agile/scrum methodology

Additionaly:
basic knowledge of nodejs
basic knowledge of Blender, ps
basic knowledge of R, MATLAB and data analysis
basic knowledge of sound design, in game sound design

I'm enthusiastic to master and apply new technologies.

Remote, preferably up to 30 hours/week.
Position: Unity developer
Category: Unity
Experience: 1.5 years | English: upper

Participated in Indie Cup W'21 with Unity game of my own creation of almost everything except sounds and some gui elements.
Developed and published on a playstore a fully functional project with unity for participating in Indie Cup W'2021. And an educational project during ELEKS .Net Camp (using ASP.Net core, xUnit, PostgreSQL). Worked on VR project for Oculus Quest. Worked on client side of mobile 4X strategy game for arabic market.
Looking for interesting tasks that will help me to grow as a professional.
Position: Unity developer
Category: .NET
Experience: 4 years | English: intermediate


Experience
Unity C# developer - 2/2021 - now
Program-Ace games
-Several NFT multiverse games
-HoloLens 2 project

Unity C# developer - 9/2020 - 12/2021
VOLMI games
-Develop slot games
-Develop 3D survival-like game

Unity C# developer - 1/2020 - 7/2020
Paga group
-Develop slot games

Self-employed – 07/2019 - 12/2019
-Develop casual games
-Freelance

Unity C# developer - 10/2017 - 06/2019
Grass Business Labs
-Core developer of Point Of Sale – terminal for retail
-Prototyping and developing hypercasual games
-Finish corporate unity course
-WPF gas-industry corporate education project
Position: Unity developer
Category: Unity
Experience: 1 years | English: pre


Freelance (European market)
Unity Developer
10/2022 - 05/2023

Project Lead Developer for NDA projects.
Starting project from scratch,
Code refactoring, CPU, GPU optimization.
Communicating with product owner / end customer.

KANTEP
Unity Developer
09/2021 - 10/2022

Project Lead Developer for RPG RUNNER: Glow of speed.
Code refactoring, CPU, GPU optimization.
Supervising publishing on Google Play.
Maintaining project according to analyt
Position: Unity developer
Category: Unity
Experience: 2 years | English: intermediate

Participation in creation popular mobile game "Happy Colors"
Have experience in C# 5 years and Unity 2 years. Worked in teams and alone with more then 10 different projects.
I participated in developing mobile games, applications, and supporting programs. Want to be senior unity developer in future.
I want to join dev team 3-5 persons (it can be the part of big project with several teams), want to taste some new technologies, frameworks.
Position: Unity developer
Category: Unity
Experience: 2 years | English: pre


I am developer with 2 years of experience in Unity, demonstrating a strong ability to lead projects from inception to release.I am proficient in C# design, object-oriented programming (OOP), SOLID principles, and various design patterns including MVC, MVP, and MVVM. I have skills in developing games for mobile, PC, and console platforms. I am familiar with collaborative tools such as Trello, Microsoft Teams, Git  and Outlook. I possess exceptional problem-solving skills and easily adapt to new challenges. I am capable of working both independently and as part of a team, and I maintain a constant passion for learning and growth. I am eager to take on new challenges expand my knowledge in any area.
Position: Unity developer
Category: Unity
Experience: 0 years | English: upper

I think i really good at c# and .net Development and i know basic unity. I also create a few small games to challenge myself.
I have 2 years exp in full stack web development .NET + Angular at big CRM system. Successfully pass trainee position in BiniBambini. I also have exp as a mentor for a month in my last company. I believe i can handle anythink you can propose to me)
Ready for any kind of game development.
Position: Unity developer
Category: Unity
Experience: 0 years | English: basic

- Publishing progect in PlayMarket
- Created cool progects
I have been developing games on the Unity engine for PC/Android for about a year. l have comertial project on Google Play ,and many home projects which can be found on GitHub.

I have the following key skills and technologies:
- C# programming language
- Understanding the principles of OOP and applying them in practice
- Understanding S.O.L.I.D principles
- Knowledge of design patterns
- Knowledge of the Unity engine
- Have experience working with Assets
- Experience with third-party SDKs
   - UnityAds
   -  AdMob
- Have published game on GooglePlay
- Have home progects
- Experience in game development for PC/Android in Unity;
- Experience with GitHub
- Knowledge of Photoshop, Illustrator, aSprite
Position: Unity developer
Category: Unity
Experience: 1 years | English: intermediate


I have more than a year of experience working with Unity in commercial project development. My experience is mostly in mobile games, for which I have developed third-person narrative, puzzle and hyper-casual games.
In addition to development, I have knowledge of game design, problem solving and agile project management methodologies.

I work with Unity game engine, Animation Blend trees, UI and UX design, C# and Visual Studio, GitHub, Blender.
I want to improve my knowledge of physics over time and create interesting mechanics.
I attend game jams and contests.
I plan to work on PC and mobile games and create impressive games.