lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: 2D Character artist & Motion designer
Category: Artist
Experience: 2 years | English: upper


First check out my current 2022 showreel and portfolio on Behance, then keep reading)

Motion designer, 2D Animator, Illustrator, 3D Artist, Video editor //
Produce commercial videos, explainers, graphics for Ukrainian companies and brands - Remont Time, Bird s Fish, Toscana, etc., with a full production cycle. Striking up with the script writing, creation of graphics, rigging, animation all the way to postproduction and editing, SFX, VFX. As well as character and 2D animation implantating at the pipeline phase.                                          

Operate with a Duik Bassel 2 plugin for After Effects to produce character animation. Background in fine arts allows me work in Adobe Animate to create frame-by-frame animation for the same needs. Also I have character animation experience in a Spine for Unity engine projects.

The field of 3D design is new to me. In this direction, I'm progressing as a 3D artist in ZBrush. Producing 3D characters and environment assets for the needs of commercial design and the game industry (find on Sketchfab). Practise animation and rendering in Cinema 4D.

Freelance                                                                                                           11.2020 - till now
I expect a friendly and ambitious company with which we can grow together
Position: 2d Character artist, Storyboard artist, animation artist, Concept artist
Category: Other
Experience: 7 years | English: intermediate

Storyboard artist at "Mavka.The forest Song" and "Roxelana" feature films. Succesfuly delivered big scopes of game art within outsourse studio
- Creation of storyboards, animatics and traditional frame-by-frame animation on short and full-length animated films (collaborated with Animagrad, Samsung,  Soyuzmultfilm, Aurum Dust, Blue Carrot animation, ).
- Creation of 2d characters from sketch to final render. Development of skins, emotions. In various styles: comics, casual, semi-realism. (working with Kevuru games, Plarium, Playrix
- Working on my own short animated films
Established project management and pipelines in the studio. Ability to move from project to project would be a plus. Opportunity to suggest ideas. Timely payment, the possibility of growth, work remotely or partially.
Position: 2d concept artist
Category: Artist
Experience: 3 years | English: upper


Concept artist & 2D artist with 3 years of experience in game developing industry with great visualization skills, with a good eye for composition, color and materials. Have a strong focus on
character designs and deep understanding of human / creature anatomy. Proactive in learning and developing my skills to the next level.
Position: 2d concept artist
Category: Artist
Experience: 2 years | English: intermediate


Developed concept art for advertising companies, as well as worked on graphics and concepts for desktop and mobile games. I made a couple of illustrations for an unreleased card game. I also constantly make orders on the fiver (of varying complexity and with different tasks)
Position: 2d/concept artist
Category: Other
Experience: 1 years | English: basic


(freelance artist) - development of characters, creatures, weapons and game props, etc.
I drew portraits of characters. 
creating concept characters is interesting both stylization and realism.
I would like to develop as a concept artist .
Position: 2D concept artist
Category: Artist
Experience: 1.5 years | English: intermediate

I am a 2D artist.
I graduated from art school, and in 2020 I acquired a specialist diploma in graphic design.
My professional skills:
- Adobe Photoshop
- Drawing on a graphics tablet 
- Understanding the laws of composition and color
- Sketching
- Painting and drawing
- Blender
For 4 years and 5 months, I had been working at the Wargaming company, as a 2D artist-animator. There I was drawing characters and environments and then animated. Then it was all combined into one video for the company's YouTube channel. Used Adobe Photoshop for animation and drawing.
Position: 2D concept artist
Category: Artist
Experience: 11 years | English: fluent

I've worked at the largest animation production company in Latin America, Vetor Zero, producing animated commercials for companies around the world in both 2D and 3D animation, as well as stop motion. Additionally, I previously owned and managed an illustration studio with over 10 artists for nearly 10 years.
I'm a highly skilled 2D artist with over 15 years of experience in the animation industry. Throughout my career, I've developed a strong passion for visual storytelling and have honed my skills in illustration, character design and storyboarding. I've worked on a variety of projects and I pride myself on my ability to create visually compelling sequences that bring stories to life. I'm excited to continue exploring my love for storytelling and bring my expertise to new opportunities in the field.
I'm not interested in modeling or anything that involves 3D, I prefer to focus on 2D creative production and digital painting.
Position: 2D concept artist
Category: Artist
Experience: 7 years | English: upper


I'm proficient in Characters and Props design, Concept art development, UI design using Adobe XD and Figma, Kitbashing, Photobatching, Storyboarding, and 2D animation with basic 3D modeling in Blender. My prior achievement was I was part of the AAA flag-shipped mobile game 'Invictus - Lost Souls' visual development team developed by Thailand's Biggest telecommunication company TRUE Axion Interactive, Which was distributed and sold across the South East Asia region. Once coming to Germany, I have been working as a 2D UX/UI artist in an Idle Tycoon game developer studio in Berlin, Germany, Namely Mobile Monster GmbH then later as a 2D Artist at Game Art Brain in 2020-2022.
Position: 2D Concept artist
Category: Other
Experience: 0 years | English: intermediate


2D concept artist who is passionate about creating 
new worlds, designing environment, and character concepts 
to create the mood of the scene, find key colors and lighting


2016 - 2020 
Moved to professional photography where improved my knowledge about lighting and composition

July 2012 - 2016 
Started career as a web designer and a part-time 
graphic artist

May 2011- August 2011
worked at a mosaic art studio

Education:
Designer 
2008-2012
Grekov Odessa Art School

Constantly learn new techniques and improve 
what I have already mastered, so that is why I quickly assimilate new information.

Now I'm working on improving digital painting skills 
to become a professional concept artist and be able to share my imaginary worlds with others
Position: 2D Concept artist
Category: Artist
Experience: 1 years | English: pre

I'm first concept artist for current project and done a solid progress to implement 2D concept processes to a current workflow.
I was engaged in the development of concepts for characters, weapons and buildings for 3D printing (heroic scale). 
I've trained new employees (explained the basics of the concept, introduced the course of the workflow that we set up with the team, made revision of their work and explained them common mistakes). After the probation they became my subordinates and we worked as a team.

I work in graphic editors such as Adobe Photoshop, Krita, Sai using a graphics tablet.
I want to develop further as a professional in the field of character concept 2D artist and I would like to improve my skills and try myself as concept team leader in future.
Position: 2D Concept Artist
Category: Artist
Experience: 1.5 years | English: upper


1 year of full-time work (2D generalist: slots, character concept art (casual and realistic), icons, props; illustrator: raster illustrations for children's books)
3+ years of freelance experience (character concept art mostly)

Worked with plotlines and narrative aspects of the story (ideation, research, story-building, presentation of a concept)

Have basic knowledge of 3D software (Blender, Nomad, SketchUp).
Not a fan of slots. Would be willing to work on both casual and (semi)realistic projects. Hypercasual is OK too, though note that I'll need to learn the ropes first.

For now, freelance and\or part-time options are preferable but will consider all the offers. A flexible work schedule is a must due to the unstable situation in my area: constant ruzzian attacks on the city might result in no-light-no-internet situations.
Position: 2D Concept Artist
Category: Design
Experience: 1 years | English: intermediate

Responsible, active person with high level of self-discipline, ready to work in team.
Experienced in making character's concept. Used to work in different art styles, both digital and traditional. 
Experienced in Krita, Paint Tool SAI, Photoshop, Gimp, Pinta, MyPaint, also fluent user of Linux Ubuntu 16.04, Wacom Bamboo, Bash, Git. 
Skilled in the hand sketching of character concept arts.
Interested in self-education, able to Google, try to make a perfect masterpiece everytime I draw, have good analytical skills, want to be a part of a team.
To work with company, with interesting people, get knowledge of more experienced colleagues for the purpose of self-education and becoming more skillful 2D Concept artist.
Position: 2D Concept Artist
Category: Other
Experience: 5 years | English: intermediate


Hi! I'm a 2d artist (middle+). Gameart experienced 5 years/Different projects. 

Soft: Adobe Photoshop/Adobe Illustrator, 3D skills for 2d art. I can use AI Stable Diffusion in my work pipeline.

I can work in different styles and coloring.

I can provide an extended portfolio upon request.


Please, let me know if you have any questions.
Position: 2D Concept Artist
Category: Artist
Experience: 5 years | English: fluent

- Raised as Leader Artist on my first job as 2D artist. I appreciate it as a big trust from collegues and my own responsibility skills.

- Most of hard skills I gained, I gained from work experience. I easily get along with new workflows and people. And I've often been told that I work with feedback very well and clearly implement all revisions.

- Few times was invited to mentor starter artists. And I'm proud of their results and even more I'm proud that they don't stop and keep the artist's way, no matter how hard it seemed to them on the very start.
I'm a Concept Artist with over 4 years experience in creating art for computer and mobile games. My expertise includes working with different art styles and pipelines. I'm truly a big fan of my job, so I put a great effort to my professional growth.
Currently I have strong skills at designing characters and character skins in most styles. My favourite part is filling it with life and personality using design and artistic principals. 
Also I have a strong experience in designing environment props and assets. 

In my work I mostly use Photoshop software. But also I like using ZBrush for sculpting some assets to use it for both concepting and overpainting. Also I have an experience at texturing stylized character in Substance Painter. I have quite flexible mind, so I easily meet any style requirements, pipeline specifics and new software.

My biggest, I would say, brightest achievement is to become a leader of art team as my first work experience. It was a small start-up team which I joined as a 2D/Concept artist. Few months later founders found me so responsible and engaged into the project so much, so they asked me to lead a small art team, to help translating their vision to artists to bring the project to it's cohesive view. That project was mostly about characters, plenty of skins for every character, challenging 2D animation. But also I cared a lot about backgrounds and some artistic UI elements. 
This experience was both exciting and difficult. It learned me to see all processes in a different angle, it learned me to control my work from both sides. And I keep learning and being inspired by amazing leaders and mentors.

Looking forward to make a huge bright effort to Game Development Industry as an artist, then as a Leader Artist.
I would like to join a creative team to work on a long-term project. I am ready to do my best at concept design and refining 2D art. I am ready to offer my creative ideas and my profesional vision. I appreciate trust and honesty between team members, so I want it to be a productive creative collaboration.
Position: 2D Concept Artist\2d artist
Category: Artist
Experience: 4 years | English: intermediate


-3+ years of industry experience;
-Excellent Adobe Photoshop knowledge;
-Experience with mobile games;
-Create game props concepts;
-Good sense of color, accuracy, and attention to detail;
-Ability to create cartoon characters;
-I quickly adapt to the style and fit perfectly into the team :)
Position: 2d concept artist/character artist
Category: Artist
Experience: 1.5 years | English: basic


freelance
-Worked as a 2D artist
-Drew UI, icons, and characters for game projects
-Led the development of game graphics from initial concept to final render
-Maintained the style of the projects
-Worked with references
-Used Adobe Photoshop and Blender for work

Real magnate
-Responsible for almost all visual aspects of the project.
Position: 2D Concept Artist, Character Artist, Environment Artist
Category: Artist
Experience: 2 years | English: intermediate


I am passionate about games and my work. I am fluent in all types of drawing, I have a master's degree in the field of monumental and decorative painting. I have devoted most of my life to the study of academic drawing, composition, human anatomy, perspective, etc.
I completed the Enviroment Concept art course at varto.school and Concept art at Artcub. I am constantly developing, learning and interested in new things. I work in Adobe Photoshop. I calmly, positively and adequately react to criticism and corrections, quickly learn and adapt to new things. Interested, hardworking, balanced and focused. Open to new interesting projects.
Position: 2D Concept Artist (Gamedev)
Category: Artist
Experience: 6 years | English: upper


09. 2015 - 07. 2018 - freelance 2D Artist
- making sketches of characters and backgrounds
- character design 
- making illustrations 
- creating pixel arts for apps 

08. 2018 - 05. 2019 - 2D Artist at Dev-Pro.net 
- making of concept art 
- creating creatures and objects
- making illustrations
- sketching
- drawing backgrounds 
- remastering art

07.2019 - 04.2021 - Whimsy Games
Making concept art, sketches, illustrations and UI for several clients. 

11.2021 - 09.2022 - 4Enjoy 
Working on characters, props and Ui elements for Makeover Merge project. 

Skills: Adobe Photoshop, Adobe Illustrator, Procreate, Character Design, Concept art, Illustration, Digital painting and drawing, Wacom Intuos Pro tablet, Ipad Pro

Education: 
2010 - 2015 - H.S. Skovoroda Kharkiv National Pedagogical University - Master's Degree, Faculty of Arts 
10.2018 - 12.2018 - Guro Education Courses - Digital drawing and painting
Character drawings for interesting projects. Work in a team with other artists and strong lead artist. Make concepts, sketches, props, icons and illustration for games.
Position: 2d Concept artist / Storyboard
Category: Artist
Experience: 6 years | English: basic


Here are reasons to hire me, I'll try to keep it short: ~ You’ll never hear “we can’t do it” or “this is impossible” from me. Together we can accomplish anything with my experience. ~ I work incredibly FAST and work long hours (I’ve worked for up to 20 hours in a day) so if you’re in a hurry, I can help you meet or exceed deadlines! ~ Most importantly, I aim to impress all of my clients with my talents, skills, and abilities.
Position: 2D/Concept Artist/UI
Category: Artist
Experience: 5 years | English: intermediate


More than 5 years of experience in the gamе industry. Team and mentoring experience. English (B1). 

Core Competencies: 
Concept Art, Character design, Logo design, UI, Props, Casual Art, Isometrik Art, Promo materials design.

PC proficiency: 
Confident user:
Adobe Photoshop, Adobe Illustrator, Paint Tool SAI, Affinity Photo, Affinity Designer, Jira, Redmine, Slack. 
Entry level:
Blender, Midjourney.
Position: 2D concept- artіst
Category: Artist
Experience: 1 years | English: basic


-------------- 2D --------------

- Digital painting;
- Concept art(character, props, environment )
- Tiled textures;
- Hand-painted textures;
- Image editing;

Software: Krita, Photoshop , Illustrator
Position: 2d concept, illustration artist – Freelancer
Category: Design
Experience: 3 years | English: pre


November. 2016 yr. – Present time
Room 8
Freelance 2d concept, illustration artist.
I work on a  project "VR Buried Alive" as a concept-artist. I specialize in the concept art, logo, ui design etc.

February. 2015 yr. – April. 2016 yr. 
Hook Wars
Freelance Concept Artist
I worked on a project "Hook Wars" as a concept-artist. I specialize in the development of characters, weapons etc.

June 2014 yr. – Present time 
Magic Time
Freelance Concept Artist, Illustrator
I work on a project "Magic Time" as a concept-artist. I specialize in the development of characters, weapons, locations etc.

November 2011 yr. – May 2014 г. Ukraine
Fashion Designer
Creating clothing and accessories under the order.
Position: 2D design
Category: Design
Experience: 3 years | English: intermediate

I regularly take advanced training courses, work on professional excellence.
worked in various fields of graphic design - UI / UX, 2D illustration, animation of stickers in Telegram, animated banners, web applications, printing,  hand drawing etc. 
last 3 years mostly working with 2d graphics and web design. participate in the development of mobile games (all artistic part, concept art).
I want to develop into 2D illustrations, developing a concept for games, creating characters, atmosphere, etc.
Position: 2D designer
Category: Other
Experience: 2 years | English: upper

I've finished the 2D illustration & 2D render course in graphic school.
I have 5+ years of experience in drawing and 3 years in DIGITAL drawing. I draw in Adobe Photoshop. I’m quite experienced in 2D illustrations (landscape, portraits, character design).  I’ve had the opportunity with the project digital illustrator for a book, a concept artist. These days I'm working as a freelancer and I'm looking for a job 2D artist or 2D artist for games.
Position: 2D designer/animation/ illustrations/ graphic designer
Category: Artist
Experience: 1.5 years | English: basic

Masha Plokhuta - Ukrainian artist, designer and art therapist.
She conducts research activities dedicated to studying versatility of creative potential.
She creates multi-layer abstract as her original project "G.A.B.I", integrates it into paintings, fashion, art installations, interior items. Textured embroidery and abstraction are the basis of Masha's artistry. She makes personal interactive exhibitions. Participates in international competitions.
2015 - Participant in the festival of young artists Feldman Art Park / Kharkiv
2018 - Collective exhibition Decompression / Kyiv
2019 - Personal exhibition "Randomness" at "DOM" with practical workshop / Kiev
2020 - Personal exhibition "Voice of Textures" Kyiv
2021 - Participation in the collective exhibition "lake Ohrid Muses Travel to Manhattan" with Margin Alexander. New York
2021 - Participant in the Luxembourg Art Prize 2021. Luxembourg


 She creates fashion looks and decorates products in her own “freakxury” (freak-luxury) style.
Masha is ex-designer and founder of the Monstra clothing brand. 
Participant of Mercedes-Benz Kiev Fashion Days SS17,FW17-18,SS18. Winner in the nomination from Vogue UA Design It F / W 17. Participant of the Ukrainian Fashion Week F / W19, SS 19. Currently creating collaborations with clothing and accessories brands, increasing brand interest through prints, embroidery, and decor, developing a style concept for collections and stage looks for show business.
Has her own workshop for embroidery and costume design Plokhuta Workshop.

She is certified art therapist, current member of EEATA (Association of Art Therapists in Europe). Creator of "Pick your creativity". Generates a new direction of human researching through abstract thinking. Creates tools in the form of games and workshops. Works with children and adults. Masha's main goal is to create an art institute/residence to explore the versatility of creative potential.
I worked on my creative projects in Ukraine and created creative for other companies.
Art director, artist, graphic designer, costume and clothing designer, concept and creative development. Development of board games, characters, and much more related to visual art. I love learning new things. Now I want to be useful with my ideas to others, and be part of the team.
Position: 2d digital artist, illustrator, graphic designer
Category: Design
Experience: 6 years | English: fluent

I am Versatile Digital 2d Artist, Generalist Illustrator, Graphic Designer, Art Director (Raster & Vector). Degree - M.A. - Fine Art, Graduated in 2017 (I use graphic tablet). I have 5+ years of freelance experience and 10+ years of drawing/design experience.
I am professional, versatile (any style) 2d digital artist, illustrator, graphic designer. Degree - M.A. - Fine Art, Graduated in 2017 (I use graphic tablet). I have 5+ years of freelance experience and 10+ years of drawing/design experience.

Soft:

• Adobe PhotoShop
• Adobe Illustrator
• Corel Painter
• Corel Draw
• Paint Tool Sai
• ArtRage
• Etc

Skills: (any style)

• Digital Illustration / Art (Raster & Vector)
• Portrait Drawing / Painting
• Character Design
• Concept Art
• Graphic Design
• Book cover & Packaging
• Social Media Design
• Print & Typography
• Other
I’m looking for a team where my skills and experience would be valuable.
Position: 2D Game Art Director (office)
Category: Unity
Experience: 5 years | English: intermediate

Successfully released different 2D games. Few times I built new art departments from zero.
Hello!
I'm an Art Director which equipped with an excellent work ethic and capacity to effectively manage teams of artists on game projects. 
Skills include: 
- conceptualization/design, 
- ui, 
- staffing & team building, 
- budgeting, 
- production planning & management, 
- art supervision, 
- customer communications.
Ambitious and experienced Art Director. I want to get new opportunity to work with regular artistic challenges to be overcome. I'm looking for a position in the gamedev company that will gives me the chance to enhance my professional experience and applying my skills. 
Only gamedev (not gambling). Office! Not Outsource.
Position: 2d game artist
Category: Artist
Experience: 2 years | English: upper


Creative Game Artist with over 2 years of experience creating casual 2d props, characters, environments, and UI elements for successful mobile games. Adept at collaborating with game designers and programmers to deliver high-quality art assets, resulting in increased user engagement, positive feedback, and revenue growth.
Position: 2D game artist
Category: Artist
Experience: 0 years | English: intermediate

I finished: 
Art Craft School: course “Digital Drawing” (09.2022-11.2022)
Art Craft School: Workshop “Materials”
Game Station Academy: “Gaming casual graphics” (03.2023-06.2023)
Have certificate of Pre-Intermediate level of English and in a couple of days I will have a certificate of Intermediate level.
— have work skills of Adobe Photoshop;
— experience working with a tablet;
— deep understanding of proportions, composition,  
color theory, lighting, and environment design;
— experience in creating game art;
— high attention to details;
— Ability to adapt, change and review work upon request;
 — experience in creating conceptual sketches;
— creation of props and environment art;
— preparation of 2D artworks for animation;
— final rendering of static 2D artwork and improvement of   existing ART;
— full 2D rendering of an object from a 3D figure.
— use of tiles to speed up work.