lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: Technical Art Director / Senior Technical Artist
Category: Unity
Experience: 11 years | English: intermediate

Certifications
• Unity Universal Rendering Pipeline (Udemy)
• Certified Unity Developer (Unity Technologies)
• Python Programming (Coursera)
• Game Development for Modern Platforms (Coursera)
• Complete Unity Developer (Udemy)
• Interactive 3D Graphics (Udacity)
• Shader development (Teachable)
• Python for Maya (Udemy)
• Python 3 (SoloLearn)
• Python GUI & Qt Framework (Udemy)
• VEX in Houdini (CGMA)
• C++ (SoloLearn)
• Unity ECS (Udemy)
• Programming Patterns (Gamedev.tv)

Podcasts/talks 
• State of Technical Art (PILIM,TREM gamedev podcast)
• Taming performance within Unity
(uDev/Plarium Ukraine event)
• Taming performance within Unity
(getIT gamedev event)
• Technical Art ("How games are made" gamedev podcast)
TinyCorp
Technical Art Director

Jan 2021 - Present

- Art pipelines development/maintenance
- Technical art team build-up, scaling, mentoring
- Production tools development/maintenance
- Platform-oriented application development
- VFX pipelines
- Shading systems pipelines

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Decompiled Art Graphics Tutorials project
Founder

Jan 2021 - Present

- Unity technical art & rendering tips learning resource content creation

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Digimancy Entertainment
Senior Technical Artist

Jun 2021 - Mar 2023

Projects:
• Unity HDRP AAA project, NDA
• AAA UE4/UE5 project, NDA

Responsibilities
- Unity HDRP rendering pipeline maintenance
- Unreal Engine Materials systems
- VFX tech RnDs and production
- Procedural Art tools development/maintenance
- Shading systems pipeline establishment/optimizations

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Plarium Ukraine
Technical 3D Artist

Oct 2016 - Dec 2020

Projects:
• Mech Arena
• Stormfall: Saga Survival
• Project Lightfall ARPG

Responsibilities
- Art pipelines dev/support
- Production tools dev/support
- Game mechanics prototypes
- Platform-oriented applications/assets optimizations
- VFX pipelines
- Shading systems pipelines

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Heart Beat Games
Team Lead / Technical 3D Artist

Nov 2014 - Oct 2016

Responsibilities
- Team & production management
- Hi/Low-poly modeling, Maya Python tools dev
- 2D/3D Animation, Rigging, Texturing
- Production tools development/maintenance
- VFX pipelines
- Shading systems pipeline

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Program-Ace
3D Artist / Technical Artist

Sep 2014 - Nov 2014

Projects:
• FORGE
• FORGE: Ymil’s Revenge

Responsibilities
- Hi/Low-poly modeling, texturing
- VFX creation
- UDK assets integration

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AW Game
3D Artist / 3D Animator

Aug 2013 - Aug 2014

Projects:
• Awardan Social MOBA
• X-Rift AR FPS

Responsibilities
- Art pipelines dev/support
- Hi/Low-poly modeling, texturing
- Rigging, skinning, characters' & environmental animation
Position: Technical artist
Category: Unity
Experience: 4 years | English: upper


- 1,7  year of Telegram SMM-managing (created film-reviews, visual content and enlarged the quantity of followers)
- 2 years of Technical artist experience (optimising game 2d graphics and spine animations, communication bridge between art department and developer’s department)
I'd like the work in professional and friendly team, where I could improve my present skills and acquire new ones.

Also, please DO NOT suggest position in casino| slots| gambling. Thanks :)
Position: Technical artist
Category: Unity
Experience: 5 years | English: intermediate


3d artist
from 06.2016 till 06.2017 
Elyland (Creating computer games)
Creating an environment for the browser game, creating characters for the mobile game "Draconium GO", creating building models for the browser game.
3d modeler
from 08.2013 till 
3DFly (3D printing)
Creation of correct models for 3D printing according to customer drawings
Position: Technical artist
Category: Unity
Experience: 6 years | English: intermediate


Experience: 
Technical artist, Flash integrator
From 10.18  Sigma Software Group, Kiev.
Duties:  
Creating, editing and integrating tween animation.
Editing and integrating of localization. 
Creating, editing and integrating bitmap fonts.
Assembly, optimization and integrating atlases. 
Slot Builder operator.

Technical designer, Slot Builder Operator
From 11.17 to 10.18 Skywind Group, Kiev.
Duties:  
Creating, editing and integrating animation in Spine.
Editing and integrating of localization. 
Creating, editing and integrating bitmap fonts.
Assembly, optimization and integrating atlases.

Flash/Flex-programmer, As3 developer
From 04.17 to 11.17 Enixan Entertaiment, Kiev.
Duties:
Working on the client’s part of the games for social networks.
Working on the improvement of the existing code.
Supporting existing code.
Preparation of the documentation for the client’s part of the game.

Technical designer, Flash integrator
From 12.15 to 04.17 Renatus, Dnipro.
Skills and duties:  
Experience in Photoshop.
Creating, editing and integrating animation in Spine.
Creating, editing and integrating tween animation.
Editing and integrating of localization.
Creating visual mechanics. 
Creating, editing and integrating bitmap fonts.
Assembly, optimization and integrating atlases.



Junior, Flash/Flex-programmer, As3 developer
From 12.14 to 12.15 Pur-pur games, BWF Dnipro.
Flash Developer skills and duties: 
Development and creating client-server architecture.
Development and supporting projects for social networks – ok.ru and vk.ru
Development of the projects on Starling.
Understanding the principles and application of MVC and OOP in our projects.
Experience in HTTP, XML, JSON.
Working with the libraries Greensock, Feathers.
Position: Technical artist
Category: Unity
Experience: 3 years | English: intermediate


I am a Technical artist with more than 3 years of experience focused on game development with a strong interest in creating procedural assets. Experienced in shaders, lighting, procedural tools, and more for a game pipeline.

 I look for challenging projects where I can apply all my experience, vision, intelligence and contribute into development of visual product the best I can.


Experience with Unreal Engine 4/5 and Unity
Visual Scripting Language, C# including creating and troubleshooting blueprints
Experience with development AAA/AA projects
Creating procedural assets
Development of levels, materials, game logic in Unreal Engine 4/5
Collaborated with artists and engineers
Profiling the graphics performance on mobile/PC/Console platforms

Tools: Houdini, Unreal, Unity, 3ds Max, Substance Designer, Photoshop, After Effects, Substance Painter, Marvelous Designer
Position: Technical artist
Category: Unity
Experience: 2 years | English: pre

High-quality processing of sprites
Two years of experience with art optimisation
Technical 2D artist
Skills:
Photoshop
Concept 2d environment art, sketch
Basic knowledge of Blender, Substance Painter, Autodesk, git
Initial knowledge of Unity, C# 
Pre-Intermediate english
Preparing and optimisation art for animators
Interesting project
Сlear structure of work
Friendly team, team work, experience and skills improvement at gamedev sphere
Position: Technical Artist
Category: Unity
Experience: 0.5 years | English: intermediate

Blender, Substance Painter, Photoshop, Marmoset, Unreal Engine 5
Completed 3D GAME ENVIRONMENT BOOTCAMP courses for junior+/middle specialists
Mentor: Anton Leonov - Senior Environment Artist / Asset team coordinator at CD PROJEKT RED
Short program:
Working with concepts and references
Scene blockout, draft
Subdivision pipeline, floaters, non destructive workflow
Boolean pipeline
Midpoly, trim sheets, tile textures
Lowpoly, retopology, shading, texel density, UV, baking, work with normals (straight / average)
PBR texturing
Storytelling, work with Unreal Engine 5, settings export, materials, blueprints, decals, lighting, material
blend, exposition
Environment, props, technology. No characters and VFX.
Position: Technical Artist
Category: Unity
Experience: 10 years | English: intermediate

Released AAA and mobile projects.
Experience: Technical Artist, 3D Artist, FX(Particles, Shaders, Animation), gaming, level-designer, assembling of levels, design of environment, low-poly characters, techniques, architectures, assembling difficult objects with a hierarchy and animation, integration to engine, Editor extensions.
UI, Effects, Transition, Animation
-From prototype to production.
-Full cycle graphics creation.
-Game Engine: Unity, Unreal 4.
Position: Technical Artist
Category: Unity
Experience: 5 years | English: intermediate

Quick learning
Time manage skills 
Problem solving 
Efficient cooperation with all departments
Overcoming the challenges
Focused on developing great mobile games within a creative team, being responsible for product`s both visual and technical part
Experience:
 2D/3D assets review, preparing, optimization and implementation
 UI/2D layout development and setup
 Working with Adobe Photoshop, Autodesk 3ds Max
 Spine entities Unity setup and implementation
 Writing C# scripts to develop graphic features
 Creation complex animations using Mechanim (Animator), Legacy Animation, Shuriken Particles System, DOTween and code approaches
 Writing Shaders (ShaderLab/ShaderGraph)
 Sprite Atlases, Asset Bundles setup to reduce memory usage and optimize GPU performance
 Deep involvement into game development and art processes to help with cooperation between departments and working pipelines improvement
 Decomposition of feature game design documentation into development tasks
and delegation them into development team
 Full features setup from visual part (layout, animations and FX) to basic code logic and architecture
 Documentation for art department
I prefer to work in a product company with a full cycle of development of long-term projects
Position: Technical Artist
Category: Other
Experience: 4 years | English: upper


Games developer since 2013. Started at game industry from moding on "Source Engine" for Valve Game like "Half-Life 2, Counter Strike, Left 4 Dead". 

Worked on AAA-First Person Shooter, RPGs, Social Casino Games. Working with PC or Mobile Platform.
Basically I'm working with Unity Engine ( URP/ HDRP ), have experience with Unreal Engine 4/5. It's okay for me to work both of them.

Preferred works on position Technical Artist.
Have an experience on position programmer, environment artist, level designer.

My responsibilities : 
-Asset integration
-Work with Prefabs
-Rigging
-Skinning
-"Animator" development (mean "Unity Animator")
-Materials
-Scripts ( C# , Python , Blueprints)
-UI Markup
-Audio
-Profiling (work with optimization)
-Art Creation ( Modeling, Texturing, Baking, UVW)
-Level Design

I have some experience with Visual Effects like a Particle Systems / VFX / Shaders,
but its not my strong point.

Software:
-Maya / 3ds Max / Blender / Zbrush
-Substance Painter, Adobe Photoshop
-VSCode, Visual Studio
Position: Technical Artist
Category: Unity
Experience: 3 years | English: pre


-	High poly/low poly modeling 
-	Texturing 
-	Export and implement asset 
-	Creating  VFX
-	Custom Shader development and optimization
-	Pipeline development 
-	Implementing optimizations and monitoring the performance
-	Technical artist support
-	Communicating with  programmers and artists to create  assets/creatures
-	Bugs fixes 
-	Research

Software
-	Maya
-	Unity
-	Unreal
-	Zbrush
-	Photoshop
-	Substance Painter
-	Substance Designer
-	Shader Forge
-	Shader graph
Position: Technical Artist
Category: Unity
Experience: 8 years | English: fluent


I am a qualified and professional technical artist with 5 years of
experience in the mobile game industry. I have extensive experience in
exporting and optimizing 2D resources. I have worked both with
already-released projects and with projects under development. I have
experience of 3 years of post-release project support. Interested in a
long-term commitment where I can grow professionally and learn
coding and 3D skills.
Position: Technical Artist
Category: Design
Experience: 3 years | English: upper

Working as a Techincal Artist I’ve сreated a lot of assets for casino slots: modeling, effects, lighting, texture sprite Atlas. Partially worked with three.js components, JSON configs for animations. Worked closely with a concept artists, web-dev’s and animator
I am a Technical Artist with over 3 years experience in the Art industry. Worked as Techincal Artist/3d Artist on various projects. Have a good knowledge of computer graphics, rendering pipeline, 3d modeling/rendering, materials setup, UVW mapping
development of my skills
decent salary
friendly team
Position: Technical Artist
Category: Unity
Experience: 2.5 years | English: upper


I have been working for 2+ years in the game development company Pixod. I started working in a company as a 2D artist/Spine 2D animator for 1 year. My current position is a Tech Artist with 1 year experience. I create prefabs, optimize the game, set up particles, animate with DOTween. Now I'm actively learning C# and writing shaders.
Position: Technical Artist
Category: Unity
Experience: 3 years | English: fluent

I've created my own sticker pack for Telegram back in spring 2018 as a part of getting familiar with the Illustrator. Here's the recent pack's data since its upload (end of March 2018):

Total usage: 109388
Total installed: 24617
Total removed: 5705
(Total – since 12 pm UTC, 03/25/2017)

I have NOT added those images to my portfolio, since I consider them to be my weakest at the moment :) However, I'm more than ready to share the sticker pack if needed.
I'm a tech artist based Denmark with three years of hands-on experience in mobile game development and a strong understanding of 2D & 3D pipelines.

I have worked on a wide variety of projects ranging from casual and hyper casual mobile games to stylish PC platformers and learning apps. 

Specialise in animation, UI, VFX and optimisation. Expertise in creating captivating visuals since I come from an artistic background in addition to having spent my early career years in digital marketing roles.

Some of the tasks I've performed previously and software that I use on the daily basis:

Unity:
- creating visual effects from scratch using Unity's Particle System and VFX Graph
- 2D character animation utilising Unity's animator & timeline
- building scene transitions with Shader Graph
- overall graphics optimisation
- 2D and 3D asset integration
- UI implementation & animation
- creating custom editor windows
- 2D level design for a kid's learning app
- game logo animation
- scene lighting, baking light
- UX research
- match-3 level design
- customising visual novel plugins for Unity

Website gallery layout

Git
C# (some game logic, DOTween animations)
After Effects
Spine
Photoshop
Illustrator
Figma
Position: Technical Artist
Category: Other
Experience: 6 years | English: intermediate


In the past 6 years, I've been working as a Technical Artist/Animator. I've been part of a few successful mobile projects. Has demonstrated an ability to work effectively in an agile team, but also possesses the self-sufficiency, self-motivation, and skills to excel in solo work.
Position: Technical Artist
Category: Marketing
Experience: 0 years | English: upper

Worked for a year as a freelance photographer, and led the development of a personal brand managing and creating content.
In the past year, I worked as a freelance photographer, handling content management and photo editing tasks with ease. I'm am familiar with popular creative tools like Adobe Photoshop, Davinci Resolve, Adobe Lightroom, Canva, and Figma. My creativity and eye for detail allow me to create captivating visual stories that leave a lasting impact. I have a genuine passion for photography and content creation and look forward to embracing new challenges in this exciting field.
I am very interested in exploring and learning about the latest photography and content creation developments. I am looking for an employer with a similar passion for helping their employees expand their knowledge and skills. It's important for me to work in a supportive environment that encourages professional growth and provides opportunities to learn and develop in these exciting fields.
Position: Technical Artist
Category: Other
Experience: 3 years | English: intermediate


- more than 3 years experience as Technical Artist (first player shooter "Warface");
- more than 3 years experience as 3D and 2D Modeller.

details in CV
Position: Technical Artist
Category: Unity
Experience: 3 years | English: intermediate

Add a new optimization process
My responsibilities now include:
- assets integration/optimization/settings via JSON / PixiJS (JavaScript);
- create simple animations, edit/optimize animations in Spine,
- assembly/optimization of atlases via TexturePacker, Spine;
- create/optimization/editing of graphics for the components of the game (Adobe Ps, Ai);
- graphic design for marketing, logo, UI;
- setting up interaction, conducting the process between the Art Department and Development;
- take a part in the generation of new ideas
Position: Technical Artist
Category: Unity
Experience: 3 years | English: intermediate


ONSEO
2020.11 –  till now.  Technical artist (Unity 3D)
Tasks:
•	implement 3D and 2D art assets in Unity;
•	Implement cinematic sequences in Unity;
•	Identify and solve technical issues related to the art pipeline;
•	Document and establish best practices;
•	Profile game performance and apply art optimization techniques;
•	Rigging, Skinning, Animation Characters in Maya;
•	Animate item props, and furniture decorative assets;
•	Create VFX (Particle System).

Evoplay Entertaiment
2020.01 – 2020.10.  Technical artist (Unity 3D)
Tasks:
•	preparation of art and animation for integration in Unity;
•	creation of prefabs and bundles in Unity;
•	work with both game and interface animations;
•	interaction with developers to ensure control over the proper integration of art resources;
•	optimize graphics and animations.

Freelance
2019.06 - 2019.12  -  Technical artist, 2D animator.
Tasks:
•	Animation of person (Unity 3D, Spine, Animate);
•	Creation scene, atlas of sprites, UI, TextMeshPro in Unity 3D;
•	Adding materiales, textures, shaders, physics to objects, animations (Mecanim State Machines), Particle System and C# coding in Unity3D;

Zonat
2018.07.09 – 2019.06	UI/UX designer
Responsibility:
-	creation of wireframe, colourscheme, guidelines, mock-up, design logos and icons;
-	implementation design to WordPress with help plugin WPbakery page builder;
-	checking front-end;

PRINTCOLOR
2016.12.15 – 2018.07.06	UI/UX Designer, Project manager
I like interesting projects and complicated tasks. I am interesting in long-term cooperation.
Position: Technical Artist
Category: Other
Experience: 11 years | English: upper


• Passion for XR technology and familiarity with technical constraints and limitations of virtual reality, augmented reality, and 3D interfaces.
• Experience testing out/prototyping and developing on new technologies quickly.
• Experience leading and influencing cross-functional teams and working with production/engineering teams and creatives.
• Creative problem solver, comfortable with ambiguous situations and can thrive in a fast-paced environment.
• Ability to simplify complex problems into intuitive and elegant experiences.
• Familiar with AR/VR development tools and processes.
undamental knowledge of 3D content principles.
• Experience with Houdini, Houdini Engine.
• Proficient with geometry manipulation.
• Proficiency with particle simulations.
• Proficiency with the procedural pipeline.
• Strong understanding of animation fundamentals, including timing and appeal.
Strong communication skills to build and work in a collaborative work environment.
• Expertise in handling various types of geometry and dataset, including points, volumetric, polygons, and textures.
Real-time experience with Unreal Engine.
Position: Technical Artist
Category: Unity
Experience: 6 years | English: fluent

MVP of few applications, and successful roll out
Preparing the project for art implementation with functional prefab mockups;
Creating mecanim for future animation implementation. Animator controllers and clips.
VFX: ParticleSystem, sprite textures, materials
Graphics optimization with frame debugger
Nested prefabs structure
Creating UI due to design mockups
Folder structure
Naming convention within project
Tech-art tools and features documentation
Starting all processes from scratch
Collaboration with other project teams for finding solutions and tools reuse 
Planning sessions, creating tasks, estimations
Not interested in marketing and promotion design.
Position: Technical Artist
Category: Unity
Experience: 7 years | English: upper


SENIOR TECHNICAL ARTIST (28SOFTWARE - VERYO STUDIO)
2022 – 2023
 Art pipeline and workflow development.
 Build UI in Unity canvas, create VFX and shaders for UI
 Create VFX, shaders, animations and game assets
 Control and optimize performance, tools development.
TECHNICAL ARTIST (WARGAMING)
2016 – 2022
 Working with CG Artists and Developers to improve workflows, create and
implement scripts and game features
 Good knowledge of the Visual Scripting Language, including creating and
troubleshooting blueprints
 Create cutscenes in game engine (creation, animation, scripting)
 Preparing assets for game and support content creators, performance optimization
Position: Technical Artist
Category: Unity
Experience: 2 years | English: intermediate


Shader development, realtime VFX, compositing
I am looking for a technical artist position with a strong focus on graphic programming for future career growth
Position: Technical Artist
Category: Unity
Experience: 3 years | English: intermediate


Unity3D, C#, OpenGL, HTML, CSS,  Particles, Shaders, AR, 3D animation, Mecanim animation, Unity Canvas,  3Dmax, MaxScript, Adobe Photoshop, developing editor tools, writing technical documentation for art department, JSON, XML,
Desirable task rather related with development than with content production. Tools development, features prototyping etc
Position: Technical Artist
Category: Artist
Experience: 3 years | English: intermediate


Vrnet.io Vietnam
3d modeling, working with textures, shader, colliders, rigidbody. scripting controller, work
with meshes, probuilder, ies, cookies, hdri, sky cloud
Vrnet.io Poland
3d modeling, working with textures, shader, colliders, rigidbody. scripting player controller,
work with meshes, probuilder, ies, cookies, hdri, sky cloud, prefabs, scripting spawn
manager, scripting destroy out bounds.
Vrnet.io Ukraine
Art
Metaverse on blockchain
Racing
Metaverse on blockchain
Open world
Position: Technical Artist
Category: Unity
Experience: 9 years | English: upper

I`m very proud of work on projects like Warthunder, Gravel, Archangel VR. Also it was very good experience to work as Technical Artist for educational and medical software to see how you can apply your 3D art knowledge not only in game experiences.
Worked as Senior 3D Artist on projects like Warthunder, Ride2, Ride3, Gravel, Archangel VR.
Worked as Technical Artist  on projects based Unity3D, AR/VR experiences for medical and educational software, VR games, VR/AR business software, writing documentation for 3D artists and animators.

Software knowledge:
- 3DS max, Maya
- Substance Painter, Substance Designer, Quixel Suit,
- Unity
- Python, C#, HLSL
- Git
- Design Patterns
I'm looking for work with a team to help them to develop a 3D art pipeline. Bring some 3D artistic ideas through the technical aspect. For me the most important thing in the company is coworkers. Every individual coworker is part of the eco system of the company. I'm looking for a big project with the team around 25+ members.