lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: Unreal engine developer
Category: Unity
Experience: 2.5 years | English: intermediate


As a skilled C++ developer and experienced Unreal Engine 5 developer, I have a passion for creating engaging and immersive games across multiple platforms. With expertise in C++17, I can develop high-performance applications that meet the most demanding requirements. 
 
In my most recent project, I worked on a blockchain-based sporting arena that required the development of gameplay mechanics based on the Gameplay Ability System (GAS). I was responsible for implementing multiplayer gameplay and matchmaking, as well as integrating character animations to enhance the overall gameplay experience. 
 
Another project I worked on was an open-world AAA space-themed strategy game that required advanced resource management. I successfully improved the performance of the Navigation System for large transport objects, resulting in a more seamless and enjoyable player experience. 
 
I have extensive experience in developing visual novels using Unreal Engine 5, with a particular focus on creating compelling scenarios, multiplayer gameplay, and quick-time events. I have also worked on expanding the editor functionality to improve the workflow and efficiency of the game development process. 
 
I am skilled in algorithms and data structures, as well as multithreading and OOP/OOD. These skills have been invaluable in my work as a C++ developer, allowing me to create complex systems that are efficient, scalable, and easy to maintain. 
 
In addition to my technical skills, I am a strong communicator and collaborator. I have worked closely with artists, designers, and other developers to create games that exceed client expectations and deliver engaging and immersive experiences for players.
Position: Unreal engine Developer
Category: C++
Experience: 1.5 years | English: upper


Mainly i was engaged in AI development ( Anim graph, behavior tree, Controller settings). Also worked on a system of degrading parameters, a system of characteristics, a system for optimizing the scene, optimizing opponents and story events.
Position: Unreal Engine developer
Category: C++
Experience: 2 years | English: basic

Under my leadership came out the Bruto project on android .
I am a game developer with over 2 years of experience on Unreal Engine
4/5. Creative, resourceful person with leadership skills. Strong time
management skills and work ethic. Focused on creative work, income, and
the bottom line.
Position: Unreal Engine developer
Category: C++
Experience: 2.5 years | English: pre


I am an experienced indie game developer on Unreal Engine with over 4 years of experience. I mainly worked on single player indie games of various genres. I can create clean, easily modified and optimized code. I also have extensive experience in both material creation and graphics setup, as well as other Unreal Engine systems. (See my CV in profile)
Position: Unreal Engine developer
Category: Unity
Experience: 1 years | English: fluent

ACM ICPC contestant, NEERC Middle Asia 2016-2017 Gold Winner, ACM ICPC Moscow Workshop participant
Three years of participation in ACM ICPC (competitive programming) and thus three years of extensive learning of C++, excellent knowledge of algorithms and data structures.

Computer Science major.

More than a year of working experience with Unreal Engine 4, developing cross-platform VR/PC multiplayer game in particular.

Proficient at designing core gameplay architecture, developing network architecture, optimizing and refactoring existing code.

Very strict in terms of naming conventions, code clarity and architectural design.

Proper knowledge and understanding of linear algebra, discrete mathematics and physics.

Fluent English, good communication and organizational skills, decent critical thinking and abstract thinking skills.
*also I am really good at brainstorming*

Core skills: C++, Unreal C++, Blueprints
I am looking for a position in game development field only.

Please, write to me in English or Russian.

Пожалуйста, пишите мне на английском или русском.
Position: Unreal Engine Developer
Category: Unity
Experience: 0 years | English: pre


1. ShootThemUp
Third-person shooter is developed Unreal(Only C++) Engine 5.0 02.2023 | Present
2. Shooting range for zombies
Zombie FPS game in Unreal Engine 5(only Blueprints)
07.2022 | 08.2022

It’s a my pet project. Unfortunately I don’t have experience work in company.
Position: Unreal Engine Developer
Category: C++
Experience: 5 years | English: upper


• 2 released titles; 
• 5 years of commercial experience in game programming; 
• Knowledge of programming languages: C++, Blueprints, UnrealScript, C#, JavaScript, PHP, Python, Java; 
• Knowledge of Unreal Engine 3/4; 
• Gameplay features development; 
• Experience with current generation consoles PlayStation 4 and Xbox One; 
• Preparation for and passing TRC on consoles; 
• Integration of low-level functionality; 
• Creating tools for testing, statistic and automation purposes; 
• Automation of build process; 
• Profiling and optimizations.
Position: Unreal Engine Developer
Category: Unity
Experience: 0 years | English: upper

Completed Game development with Unreal engine 4 course in ArtCraft school (Kyiv). Graduation project is a first person shooter game (can be shared on request).
As a mechanical engineer I have 10 years of experience with different CAD/CAE systems, and have been involved in different complex projects like automotive parts design and aircraft manufacturing. Frequently use Python (Flask, Pandas, SQLAlchemy), VBA, JIRA for process automation and tools development.
Position: Unreal Engine Developer
Category: Unity
Experience: 1 years | English: intermediate

Have my name already in three HOPA games titles :D. I Created simple 2D game-engine from scratch.
Currently working at my first job as python developer almost two years in gamedev industry. Recently passed one year mark with Unreal Engine and C++ learning. Looking for good opportunity to work at AAA projects.
I want to work in friendly and fun team on some big tittle. Somewhere I can put my afford in and receive positive outcome from it.
Position: Unreal Engine Developer
Category: C++
Experience: 3 years | English: intermediate


During my previous role, I managed to work on different aspects of the game such as UI, Gameplay, and Optimization. The biggest and most challenging task that I had to deal with, was the adaptation of the game for the Chinese market, and the integration of the SDK (something like EOS or SteamSDK)
Not interested in Mobile Development and Gambling.
Position: Unreal Engine Developer
Category: C++
Experience: 6 years | English: fluent


Experienced Unreal Engine developer, mostly focused on Gameplay Development, have good understanding of Engine concepts like Character, AI, Networking, Ability System, Animation, Physics, Components and etc. 
Experienced with both blueprints and C++ development in Unreal. Able to write clean and reusable code, experienced with game, design patterns and S.O.L.I.D principles. 
Have worked on several game projects for console/pc/mobile games. Worked on different genre of games projects which allowed me to gain experience in different concepts of game and unreal development. 
Have participated in develpment of Character's functionality, Components, Skills/Abilities using nice and smooth architecture to be able to inherit or extends these functionality. Worked on different AI concept development like humanoid bots, or some kinds of other actors which had their own logic to interact with the world from that side have clear understanding of Unreal Behavior Tree, Blackboard, EQS and etc. Have experience with networking, actively worked on server-client side starting from replications and RPC calls to with Pixel Streaming Unreal technology.
Also closely worked with different Unreal plugins like for example Cesium, Quixel, GAS, FMODstudios, Electronic Nodes, Magic Node, and etc. Worked on big distributed teams with developers, QA engineers, game designers, art concept developers and etc.
Position: Unreal Engine Developer
Category: Unity
Experience: 1 years | English: intermediate

Studied at the college from 2017-2021, and after graduation entered the University 2021-2023. Worked for half a year in the position of "Customer Relations Manager"
I have been working at Gamirare for a year as an Unreal Engine Developer
Gemirare company
Creating a game on the Unreal engine
UE4/5
Worked on a mobile runner and  4  horror games.
Unity
Created a puzzle game and an indie samurai adventure game.

You can find them on YouTube, link on LinkedIn
Position: Unreal Engine Developer
Category: Unity
Experience: 1.5 years | English: upper

Participated in various school and student competitions in programming in C ++.
I have excellent grades in specialized subjects and confident theoretical knowledge of the C ++ programming language. And  also perfectly defended my course work on object-oriented programming.
Finish Unreal Engine 4 game development course.
Graduated from the Boyarkas vocational college, with a specialty in computer science. Learning Unreal Engine 4/5 and creating 3D shooter by myself.
- I program on C++, less on Blueprint.
Base knowlegde of:
- Unreal Framework: core classes, types, macros, delegates, property system
- Compiling the project: modules, targets
- Garbage collector
- Unreal Engine Component Model
- Animation programming: state machine, FABRIK, anim notifies
- UMG: user interfaces
- Niagara visual effects
- Collision handling
- Physical materials
- Postprocessing
- Artificial intelligence: behavior trees, tasks, services, decorators, EQS
- AI component of enemy perception: sight, damage sense
-Sound Control: SoundCue, SoundClass, SoundMix, Attenuation settings
-Controlling the game process: GameMode, PlayerState, GameInstance
-Dynamic level loading
I want to learn as much as possible and improve my level, pass different courses.
I really want to acquire skills in working with real projects and solve real problems, want to learn to write competent project documentation.
Position: Unreal Engine Developer
Category: Unity
Experience: 5 years | English: intermediate


I am a senior game developer responsible for game programming in the dev team.
Experience: 3 years of Unreal Engine, 5 years of Unity.
Programming Language: C++, C#, ...

I have developed some PC games with Unreal Engine 4.
-Spy vs Spy
  Action, TPS, Survival, Multiplayer Game

I have a solid understanding and enough experience with Unity.
- Hellmoon Legends
 Mobile MOBA Game
- Albertoholic
 Casual, Comedy, Mobile Game
Position: Unreal Engine Developer
Category: Unity
Experience: 1 years | English: upper


I am highly enthusiastic about pursuing a career as an Unreal Engine Developer and would be thrilled to secure a position in this field. With 5 years of experience in Web Development and a year of commercial experience in C++ development, I bring a strong foundation in programming and a passion for creating engaging, interactive experiences.
Position: Unreal Engine Developer
Category: Unity
Experience: 3 years | English: intermediate

I participated in Games Gathering conference as an indie game developer with my own game
I am looking for a position of Unreal Engine developer where I can realize my potential and improve my professional skills with the possibility of professional, career growth, and the opportunity to become a UE guru. I have 7+ years of commercial experience in software development industry (3 years as a C++ game developer). I worked with different C++ based game engines (Unreal Engine 4, Cocos2d-x, NDA) using STL, OOP, Design Patterns and other actual tools & technologies. I have experience in integration of mobile-specific features on iOS and Android platforms and experience as a full-stack developer (Server-side + Client-side features development). Also, I have a pet project - indie game created on UE4 (currently under development). I have strong analytical skills, good communication skills, able to liaise with all members of the team of develop.
Only UE4 or UE5 related job
Mostly interested in client side development, but also I'm looking for a full-stack positions
Position: Unreal Engine Developer
Category: Unity
Experience: 0 years | English: upper


I have finished a course on Udemy in Unreal Engine, that was created in collaboration with Epic Games. And during the course, I have made several projects. I am a big fan of all kinds of games and genres. So my will to be part of this Industry and develop games, Is my dream coming true. So I seek more experience than salary.
Position: Unreal Engine Developer
Category: C++
Experience: 0.5 years | English: upper


In this section I would like to describe you my experience concerned exactly with game development.

--- Commercial experience ---
I have worked in a team on internal sandbox-like project for 2 months. Mainly implemented and added new features to a game, like: collectible system, aim assist system, 3D AI-navigation system. Also, I have experience with optimization, in particular, concerned with dynamic level streaming.

General tasks I've done:
- New features integration
- Profiling and finding out runtime bottlenecks
- Runtime, memory optimization (project and/or engine)
- Improvement proposals in design or technical way
- Bug reports
- Communication with other teams like game-design, tech-art, QA etc.

Currently, I am working on AAA project.

--- Non-commercial experience ---
During mid-summer, I have completed the course from Udemy and created basic shooter game that covers the following UE topics: player I/O, Niagara FX, Sound cues, classes etc., AI (EQS, behavior trees, blackboards, services etc.), UI, using game states, modes and instance, blueprints.

In addition, I had game dev experience with Unity (participated in GameJam and online intensive course by Skillbox). 

Also, I was working in team with 3 other students to create game using C and SDL 2.0 (finished project was hugely inspired by original BomberMan). I've  implemented game graphics, map creation logic and player movement.

Currently, I'm studying and working on my own project on Vulkan.
I would love to work with people that have a huge passion to videogames and they (as well as me) would like to improve game industry, especially in Ukraine.

Actually, I want to work with different aspects of the game (if possible) in order to try everything I could possibly imagine. I am more toward implementing new features and systems, but optimization, review, debugging is also possible options for me.
Position: Unreal Engine Developer
Category: Unity
Experience: 4 years | English: fluent


I've worked on Metaverse Projects that required Blockchain, connecting NFTs, ChatGPT integration, using different API's and fast problem solving. 

I'm actively learning multiplayer game development and integrating it in my projects. Using C++ with Unreal Engine 5
Position: Unreal Engine Developer
Category: Unity
Experience: 5 years | English: fluent


Overview:
I'm a Full-stack Software Engineer with over 5 years of cross-industry experience, including e-commerce, government services, mobile apps, and game development. 

Responsibilities:
Architectural Planning: Designed the underlying architecture of the game, considering factors like gameplay mechanics, UI/UX, and scalability.

Game Design: Created immersive game experiences by conceptualizing original game mechanics, level designs, and player interactions.

Development: Leveraged Unreal Engine 5 to implement game logic, real-time physics, and graphical elements, achieving a balance between performance and visual fidelity.

3D Modeling: Utilized Blender for creating and importing 3D assets into the Unreal Engine.

Project Management: Responsible for managing the project from idea to its current early-access stage, including handling version control, build pipelines, and release management.

Steam Integration: Successfully launched a pre-alpha MVP of the game on Steam, coordinating all aspects of the Steam Developer Platform from setting up the page, integrating Steam APIs, to community management.

Technologies:
Unreal Engine 5: Extensive use for game design, physics simulations, real-time rendering, and performance optimizations.

C++: Utilized for complex game logic and custom Unreal Engine functionalities.

Blender: Employed for 3D asset creation and animation.

Git: Version control and source code management.

Achievements:
Developed a pre-alpha MVP that successfully made it to Steam's Early Access.

Managed all aspects of the project solo, showcasing strong skills in full-stack game development.

The project has garnered interest and is under continuous development with updates and new features regularly pushed to Steam.

Skills:
Unreal Engine: Expertise in game development, game design, game programming, game mechanics, and game architecture.

Full-Stack Development: Versatile skill set that covers both frontend and backend technologies like Django and Vue.js.

Web Development & REST APIs: Experience in developing scalable web services, proficient in RESTful API design.

Future Goals:
Eager to bring the game to its full potential by continuously iterating on user feedback and adding new features.

Looking forward to collaborations that can accelerate the pace of development and introduce new perspectives into the project.
Position: Unreal Engine Developer
Category: Unity
Experience: 1 years | English: upper


Past worked as Angular Web Developer (2021 - 2023)
So familiar with UI creation principles.
Technologies used: JavaScript/TypeScript, Angular, Git, RxJs, NgRx

Now switched to C++/Unreal Engine.
Technology stack: UE4/5, UE Blueprints, C++, C#, Git.


Familiar with Jira, GitLab
Position: Unreal Engine Developer
Category: C++
Experience: 2.5 years | English: upper

Finished an AA shooter title. Implemented various UI and gameplay systems.
Released AA multiplayer shooter. (Century: Age of dragons)
Also worked on other shooter games, indie multiplayer adventure and RTS.
Worked with UI, GAS, Animations, AI, Materials, and different gameplay features.
Do not want to take part in porting on consoles/mobile
Do not want to work with AR/VR/MR
Position: Unreal Engine Developer
Category: Unity
Experience: 3 years | English: fluent

Self-published game on Steam.
Unity developer with 3 years of experience eager to switch to UE development.
Worked on VR/PC/Mobile projects. 
Familiar with UE5 and C++. 
Developed and self-published game on Steam.

Mostly interested in AI/Gameplay development.
Want to work on PC/Console games. Not interested in mobile/web game development.
Position: Unreal Engine Developer
Category: Unity
Experience: 1 years | English: upper

Passed Unity Junior Programmer pathway .
Unreal Engine C++ Third Person Shooter game
I wanna make interesting games
Position: Unreal Engine Developer
Category: Unity
Experience: 0.5 years | English: fluent

Passionate developer with background in data science. Currently working on solo UE5 project, inspired by Silo level from GoldenEye 007. Have an analytical mind and an eye for details forged by experience in multi-national and demanding teams. I am used to working fully independent and am keen on both receiving and giving meaningful feedback
Working in Unreal Engine, I've got experience in Blueprints, AI logic, Sequencer, Control Rig, integration w/ Blender and Cinema 4D. 
I've also worked on level blockout using Modelling tools; set up environment with Material modification, prop placement and lighting.  
Additionally, I've worked on optimizing Lighting Complexity, Texture Scaling etc. Right now I am creating VFX (Niagara, Cascade); Sound Design and User Interface for my project and practice with C++

I want to improve in writing game logic and also dive into technical side of things, setting up pipelines and utilizing my knowledge of Python
Position: Unreal Engine Developer
Category: Unity
Experience: 1 years | English: intermediate

Wrote 2 small projects both in Blueprint and pure C++. Links to my projects are posted on my github.
Wrote 2 small projects both in Blueprint and pure C++. Links to my projects are posted on my github. Currently i am working at freelance project as C++ Backend Developer.
I am looking for companies with career growth opportunities. Mainly interested in the development of game projects on the Unreal Engine.
Position: Unreal Engine Developer 3/4
Category: C++
Experience: 6 years | English: fluent


Junior Gameplay Developer UDK at  Hiazma games, Moskov(Remote) June 2012 — October 2014 Was in development team of SeaCraft game(http://navyworld.ru/ru/ )
Gameplay Developer UE 4 at  CivilSavages, Moskov(Remote) December 2014 — November 2016 Was working on different game projects for Indie game studio from Moskov Shipped Products:  https://store.steampowered.com/app/341980/Dispatcher/?l=russian   https://store.steampowered.com/app/555620/Crazy_Oafish_Ultra_Blocks_Big_Sale/ 
Lead Gameplay Developer at  NeuronHaze, Moskov(Remote) November 2016 — February 2018 Lead gameplay developer of Project Genom game:  https://store.steampowered.com/app/389040/Project_Genom/?l=russian 
Lead Unreal Engine Plugin Developer at  Admix, London(Remote) February 2018 — Present Development of plugin for Ads software for VR games. Plugin Support.
Position: Unreal Engine Developer (Blueprints & C++ & UI programming), Game Designer
Category: Unity
Experience: 0.5 years | English: intermediate

- Unreal 4.22 C++ Developer: Learn C++ and Make Video Games (GameDev.tv);
- Creating Games On Unreal Engine (devtodev.com);
- Intro Game Code (School-XYZ.com);
- VFX для игр и кино (ArtCraft.net.ua).
- From 23/11/21 to 01/02/21 worked at Bazu as a UE Developer (the project was curtailed at the request of the customer);
- Escape from DuFo - Steam (private project) - Quarterfinal of the Unreal Engine Dev Contest 2021;
- Real Plan - itch.io (master's project);
- And other small projects.
I want to develop cool projects in a team and give players an unforgettable experience, improve my skills in game design and work with UE.
Position: Unreal Engine Developer (C++)
Category: Unity
Experience: 0.5 years | English: intermediate

Skills: 3D modeling,  Adobe Photoshop, 3D Studio Max, Unreal Engine, GameDev, game development, Photoshop, English,  3D texturing,  3D Artist, 3ds Max,  Git, Visual Studio,Visual Studio Code, PBR texturing, Unreal Engine,  Computer games, Game Development
Hello I'm Oleksii 27 y.o.
I lost my job during the war and hope to realize my longtime dream of working in GameDev.
I am looking for good Company, who can give me chance and possibility to show my experience with 3D Gaming Soft. I am ready to work!

Experience:
                [Udemy] Learn C++ for Game
                Development (Stephen Ulibarri)


               - Unreal Engine 5 C++ Developer: Learn C++ & Make 
                Video Games; 

               - [Udemy] Yuri Popov Unreal Engine — полное 
                  руководство по разработке на С++ (2021) 

               - [Udemy] Learn C++ for Game Development (Stephen 
                                                                                         Ulibarri)

=======Unreal Sensei beginner Course:==================
                Base course:
               - Blueprint Programing; (done)
               - Materials; (done)
               - Environment Desing; (done)
               - Animation and Rendering; (done)
               - Materials; (done)
               - 3D Modeling in Unreal editor; (done)
               - Material; (done)
               - Niagara System; (done)
                 Game development course (on blueprints) 
               - Prototyping; (done)
               - Level creation; (done)
               - Environment; (in process)

C++ Learning : YouTube, Ravesli.com

(2017 - 2022): Architect (Buildings)