lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: Game Designer
Category: Unity
Experience: 1.5 years | English: upper


- 1 year of experience working on an indie project in Visual Novel + Papers Please genre
- 9 month of experience working on crypto game in strategy + rpg genre
- narrative and lore writing skills, worked with draw.io, google docs, google spreadsheets
- experience with Unity2d, mostly worked on scenes setup, animations and prefabs, also worked with xNode
- worked with Jira, Confluence, Git, SourceTree, Figma, GitBook
- experience with Photoshop, Blender
- have little experience with Greyboxing in Unreal 4
Position: Game Designer
Category: Unity
Experience: 5 years | English: upper


2021 - 2022
Bini games, Ukraine
Game designer
Bini games is a company, which creates edutainment games for kids under 7 y.o.
Job description:
- Market research
- Coming up with new game ideas
- Developing of game mechanics and documentation.
- Developing user interface concepts

2017 - 2020
Snap.inc, USA
Game designer/Lead game designer
I was a member of Snappables team.
Our main goal was to inspire communication between Snapchat users.
Job description:
- Managing of game design department
- Market research
- Coming up with new game ideas
- Developing of game mechanics and documentation.
- Developing user interface concepts
- Interviewing applicants on game designer position
- Game analytics and post mortems
- Brainstorms establishing
- Playtests establishing
- A/B tests establishing
- Improving of existing games
Learn more about Snap.inc www.snap.com

2016 - 2017
Look Right. Escape the Game, Ukraine
Сo-founder, producer, narrative designer
"Look Right. Escape the Game" is a mobile indie-project for AppStore
Job description:
- Managing of creative processes (everything, except programming and iOS application develpment)
- Picking of setting
- Developing of plot and storyline
- Developing characters
- Storytelling
- Writing of the dialogues
- Puzzle creation
- Casting
- Creating of photo, audio, and video materials
Position: Game Designer
Category: Unity
Experience: 2 years | English: upper

I've worked in AAA gamedev studio, so I'm pretty much familiar with different stages of production processes
I've completed a lot of courses such as: "Introduction to Game Design" by California Institute of Arts, "Software security" by University of Maryland and many more
Developed a bunch of game concepts, content concepts and even my own TTRPG system for some friendgroup activity.
2+ years of experience in the gamedev with projects on various platforms and different stages of development. 
Worked on such projects as
"Assasins Creed Rebellion": post-release support of the game, testing of the new heroes, maps, campaigns. Work with JIRA and game-design/balance documents
Unannounced project: established workflow from zero, worked on a project from the start of development, created JIRA dashboards, tickets, worked in collaboration with dev team on design documents
Roller Champions (STADIA): created test guides for new employees, created test cases, excel documents for tracking workflow, worked with game logs, JIRA, Confluence
The crew: UI/UX prototyping, Implementing UI into the game engine according to design, work in collaboration with UI/UX designers and game designers on in-game UI, FIGMA, Jira, Miro boards
I'm definitely not interested in slots/gambling projects.
Position: Game Designer
Category: Design
Experience: 3 years | English: fluent

- Greenlit the concept of open-world investigation game to Frogwares key management staff
(The Sinking City);
- Managed production team to prepare The Sinking City demo in very short terms for closed
demonstration at GDC, after which Frogwares received several opportunities from different
publishers;
- Took part in Kyiv game conferences and events (as a speaker) – Games Gathering,
ComicCon, WeGame, 4A Conf;
- 3.5 years of experience in game design and production;
- game design – conception, balancing, documentation management, playtest organization,
analysis and hobby;
- project management;
- game prototyping and production;
- presentation skills;
- effective communication and work organization skills;
- unreal engine 4 – advanced knowledge;
- Agile, Scrum, Kanban workflow familiarity;
- gamer and pc-geek :)
I am looking for an interesting project. And if I find one - I'll have strong will and desire to put my soul into it and bring it to perfection.

I am not interested in match-3, farms and other clones.
Position: Game Designer
Category: Unity
Experience: 3 years | English: fluent

As mentioned, successfully shipped (GD and production) and supported two 10+ million hit hyper casual games. 

Set up a workflow that allowed for smooth and quick HC prototypes production.
3 Years of hyper casual game design, casual game design, hyper casual and casual games producing.

Shipped two 10+ downloads hyper casual games, several projects in soft-launch, one of them reached 1 million+ downloads, designed and produced plenty of low-CPI prototypes.

Successfully managed a team of 3 devs, 2 3D artists and a game designer.

Decent Unity engine skills.
Position: Game Designer
Category: Design
Experience: 0 years | English: 

- 7 completed games (PC, social, mobile) and take part more then 10 projects (in the majority - mobile games)
- Experience as Project Manager since 2011
- Upper-intermediate English
- 5,5 years of game development experience
- Profound design skills
- Level design
- Analytical skills
- Excellent organizational and communication skills
- Scripting skill (C#)
- Agile methodology
- Google Docs, MS Office, Unity, 3D MAX, Maya, Adobe Photoshop, Adobe Flash, Balsamiq Mockups, Lucidchart , JIRA, Redmine, SVN, GIT
- Interesting and challenging tasks
- Opportunity to grow professionally
- Good work conditions
Position: Game Designer
Category: Unity
Experience: 5 years | English: upper

Product and outsource experience with wide range of roles up to C-level.
5 years in game dev. 

Mobile, PC/Consoles, Social, AR/VR.
Casual, Story-driven, Simulator, Puzzle, Arcade.
VR/AR projects as a PM.
Story-driven game project. PC/Consoles preferred.

F2P games caused major burnout, so I'm inclined to ignore such projects.

Unavailable until Q3-Q4 2022.
Position: Game Designer
Category: Unity
Experience: 5 years | English: fluent


A Little Bit Different Arts Corp., Vancouver, Canada - Director Assistant and Project Manager
January 2016 - January 2020
 Concept and game design
 Estimation and planning of the development
 Talent scouting and interviewing
 Organizing the workflow

Weimtime LLC, Washington, USA - Creative Producer
February 2018 - October 2018
 Producing ideas for new content
 Planning out content creation process
 Progress curation

WeimtimeLLC, Washington, USA - Project Manager
February 2015 - May 2016
 Initial setup of the workflow
 Training the team
Position: Game Designer
Category: Unity
Experience: 7 years | English: fluent


An inquisitive game designer who dreams of making interesting games.

I will be a useful employee in your company.

Very motivated, incredibly fast learner (and this is not a basic phrase) and always maximally interested in the success of the project and the company.
Position: Game Designer
Category: Unity
Experience: 2 years | English: intermediate


As a Technical Artist and Technical Project manager i create the bridge the gap between the issues of the creative, programming and engineer teams in game development. I make also troubleshooting when there is a logical (or technical) problem. I worked on game design side of Crazy Foods game which it's a PC game can be found on steam. Also made some troubleshooting works on Development-programming, modeling and texturing.
Position: Game Designer
Category: Unity
Experience: 1.5 years | English: intermediate

Increase of players engagement (both for tutorial completion percentage and second day retention).
Formed a backbone of the game economy balance.
Creation of a fully functional complex IT-product (mobile, server, website and smart device) in extremely tight time bounds.
Proven strong mathematical thinking - research of multidimentional spaces that were seen in the scientific community of Ukraine.
Commercial expirience as a game designer: 
- game economy balancing;
- creation of the concepts and further implementation of the mechanics (via team work);
- analytic experience;
- UI/UX modeling;
- writing of design documentation, e.t.c.
 
Participated in the creation of a few small game projects - startups.

Experience in organizing the development process as a leader of group of seven students - SCRUM methodology.
Consulting three student projects in a matter of game design.

Several university-based full-stack project development cycles.
More than five years in development with C-like languages.
Position: Game Designer
Category: Unity
Experience: 2 years | English: upper


Competetive/Casual Mobile game experience:
- Writing Design Documents
- Developing complex game systems, creating new game mechanics 
- Create new features and systems in order to optimize the player experience and improve KPI's
- Feature analysis
- Game Balance (Economy)
- Experience in live-ops system creation and configuration
- Collaborating with design, development, and cross-functional teams
In Web:
- Content Producing (From idea to release & marketing)
- Text Content Writing (Gaming related)
- Script Writing for Video content
- Gamification
- Research & Competitor analysis
- Managing & Planning content and developing marketing strategies (texts, creatives etc)
Before this:
- Support representative
- Support Team Lead
Position: Game Designer
Category: Unity
Experience: 1 years | English: pre


- Configuration game objects in the scene according to game requirements and design.
- Implementing scripts to achieve desired functionality and object interaction.
- 2d graphics processing and implementation into the engine.
- Providing documentation and reports on work performed according to project and company requirements.
- Game mechanics design improvements and balancing.
- Functional and graphics level design.
Position: Game Designer
Category: Unity
Experience: 0 years | English: upper

Participated in GMTK GameJam.
Created GDD's and their prototypes in Unreal Engine 5. Created graphics for prototypes with Blender 3D and Adobe Photoshop. Basic Unity Knowledge

Knowledge of Unreal Engine
- Blueprints, Widgets
- AI, Behavior Trees, 
- Landscaping 
Basic knowledge of 
- Animation Blueprints
- Materials.
Position: Game Designer
Category: Unity
Experience: 4 years | English: fluent


Creating GDD  and maintaining
Game concept and original mechanics development

Task management
Creating technical tasks for programmers
Setuping collaboration between production/dev/art teams
Planning and creation of milestones/backlog and goals for the production team

Prototyping in Unreal Engine
JIRA & Confluence, Trello
Agile (Scrum)

Author of the Telegram channel about game design and game industry
Сложные задачи. Профессиональный рост.
Position: Game Designer
Category: Unity
Experience: 4 years | English: upper


Creating requirements and maintaining:
- new ingame events (live-ops)
- different ingame features
- different technical features
- game UI/UX
- payment offers
- AB tests
Controlling whole game economic
Working deeply with a big amount of participants (devs, QA, artists, animators, etc.)
Managing a team of designers

Worked mostly on casual, but would like to switch on projects in midcore or hardcore genres.
Not considering casual/hypercasual/casino projects. 

Hope you have an office in Kyiv.
Position: Game Designer
Category: Product Manager
Experience: 5 years | English: intermediate


Creation of Social Casino games for FB, OK and mobile devices.

Main tasks:

•	Analyze game metrics and suggest how to improve them

•	Development functionality for idea to release

•	Creation, analysis and adjustment of the game economy

•	Prepare Product Backlog

•	Communicate with the development team (artists, ui designers, animators, developers, sound designers) at the stage of creating new functionality

•	Communicate with the analytics team (prepare tasks, developing strategies for conducting A / B testing)

•	Experience in live-ops system creation
Position: Game Designer
Category: Design
Experience: 1 years | English: upper

- Brought several features from the beginning to the end of development, with creating feature documentation, testing, presenting to the publisher, etc.
- Designed several ideas that were accepted by the company and greatly influenced the future game.
- Created BP logic and UI for the game prototype using UE4.
- Took part in four AAA projects, two of which I brought to the post-launch.
- Used different platforms: PC, mobile, Xbox1, PS4.
- Coordinated a team of people here and remotely.
- Created several game levels using Unity 3D.
Current company (12.2020 - Present)
Game designer (Metagame/UI)

- Writing high-level and in-depth game design documents for features and systems and conducting a full course of reviews.
- BP Logic prototyping and UI/UX design in UE4.
- Communication with other departments and developers, creating task documentation.

Current company (09.2020 - 03.2021)
QA Engineer:

- Testing for client-side.
- UI/UX testing.
- Feature documentation creation.
- QA documentation writing and maintaining: Test plan, QA manual, Test Case, QA report, bug report (Jira), check-list.
- Presenting the feature to the publisher.

Ubisoft (12.2018 - 08.2020)
QC Engineer:

- Creating checklists and test cases for testing. 
- Functional black box testing. 
- Used different platforms for testing (PC, Xbox, PS4). 
- Managing teams in Kyiv and remotely. 
- Creating documentation and conducting presentations. 
- Gathering all daily info (ex. issues submitted, request done, etc) from Kyiv and other Ukraine QC departments and sending it to the head development studio. 
- Mentoring newcomers in my team and others.


Sence.Vision (01/2017 – 12/2018)
UX Researcher:

- Prepared the game to further test: installed it on the proper
device, created checklists, tested it myself. 
- Conducted playtest with the recipient using checklists, recording
video, and asking contextual questions. 
- Creating a report of user experience, bugs found, and further
improvements of the game.


Artificial Core and Freelance (01/2018 – 11/2018)
Level Designer:

- Firstly worked in a team of 3 level designers using Unity. Received several tasks to create the level design of indie
projects. Created our own game. 
- Worked between 09.2018 and 11.2018 with the company
Artificial core, on the project named "Сorepunk". Created
several locations. 
- The skills I gained working on level design are useful for me to notice a lot of LD issues. I know how this process is built inside, which makes it a lot easier.
I want to find a remote job.
Position: Game Designer
Category: Unity
Experience: 3 years | English: upper


D.A.W.Studio
Role: Game Designer
- Concept game design;
- Game screens mockups;
- Design and create game mechanic's to improve KPI
- Research of latest trends, generating ideas for improvements
- Calculation of in game balance and economy;
- Design and prototype user interface;
- Created gameplay moments, including narrative events, combat encounters, and points of interest in the game;
- Level design;
Technologies used: Unity, UE4, Figma, Photoshop
Position: Game Designer
Category: Unity
Experience: 3 years | English: pre


- Design of concepts f2p projects.
- Work with KPI on post production.
- Design and maintenance of project documentation on all premises.
- Design of technical tasks for teams of programmers, animators and artists.
- Design of economic, level and mechanics balance.
- Design mechanic retention and monetization.
- Design and prototype gameplay mechanics.
- Design of procedurally generated levels, scenarios and scenes.
- Writing a narrative compositions of projects.
- Unity3d C# development.
- Design level for time managers, match-3, platformer games.
- UX Design.
Position: Game Designer
Category: Unity
Experience: 4 years | English: upper

ROJECTS
Sports Party (Nintendo Switch)
One Word (iOS, Android)
Trivia Royal (iOS, Android)
Cat Force (iOS, Android)
Voys (iOS, Android) 
Idle Inn (iOS, Android)
Pet Shelter (iOS, Android)
- Developing a common vision of the game from the concept to finished product or some part of it. 
- Continuous work with the team on the delivery of agreed vision of the project, quality control, and compliance with the vision. 
- Writing game design documentation for projects, presenting it to a team.
- Creating game pitches and presenting them to customers or publishers on request. 
- Providing effective communications with a team and customers.
Game Designer position on PC/console/mobile projects
Position: Game Designer
Category: Other
Experience: 8 years | English: pre


- Development of game mechanics
- Developing narrative mechanics
- Creation and development of characters
- Adjusting the game balance
Position: Game Designer
Category: Unity
Experience: 1.5 years | English: intermediate


Experience - 1 year as a Game Designer.
Company: Defu Games
Work experience (internship) as a Level Designer - 1 month.
Company: Voki Games.
Experience (Freelance) - 1.5 years as a Game Designer.
Carried out projects under the order and developed the game with her own team.
Position: Game Designer
Category: Unity
Experience: 4 years | English: upper


Experienced in:
•Creating detailed feature concept and game design documentation;
•Directing game feature production from concept to release, reviewing art, narrative and animation.
•R&D new mechanics and gameplay features
•Fixing, adjusting and implementing features, in-game animation and tutorials, scripting cutscenes
•Designing and prototyping UI/UX, UI implementation.
•Researching and analyzing competitors, decomposition of features
•Creating specifications for in-studio and in-game engines and tool
•Level design in Unity and Unreal
•Casual puzzle level designing
•Bug fixing
Position: Game Designer
Category: Unity
Experience: 2 years | English: pre

Analysis of the gaming industry from the beginning of its inception. Development and release of social games. A lot of creative ideas for creating games of a new generation. great gaming experience
experience in implementing multi-functional projects within the systems (classes, mechanics, subjects, monetization, UI / UX, game balance) and content (levels, tasks, story, events);
experience working on the overall design of the game, the rules system, game balance and multi-user functionality;
knowledge of the principles of system design;
experience in designing e-commerce systems and microtransactions for online games;
design skills, action games and RPG;
the experience of drawing up sets of rules (classes of characters, skill systems, enemies, etc.);
skills in creating scripts and calculating game balance;
experience in product development and its further support.
great gaming experience
Experience as a leading designer of mobile game systems free-to-play.
adobe photoshop / illustrator
development and creation of computer games
self-actualization
professional growth
Position: Game Designer
Category: Design
Experience: 2 years | English: upper


Feel free to contact me about any business negotiation in Game Development!

Knowledge: 
• Level design
• Tasks managing
• Writing flowcharts
• Writing technical requirements
• Basic features in Unity
• Searching for assets / art / references
• Communication between departments
• Quality control
• Game balance
• Searching for leads

Skills:
• Adobe Photoshop
• Google docs
• Blender
• SourceTree
• Unity
• MS Office
• PlayCanvas
• Trello
• Asana
• Lucidchart
• Confluence
• Miro
Position: Game Designer
Category: Unity
Experience: 3 years | English: upper

Worked on the projects:

Room8Studio

Mobile Global Strategy (Mobile Strike model) – December 2016 - June 2017

Mobile Sport Time Manager – June 2017 - September 2017

Game concepting in different genres – May 2017 – September 2017

Enixan Entertainment

Royal Garden – 02.06.2015-30.09.2016 – 
https://apps.facebook.com/royalgardengame/

Golden Frontier – 01.10.2016-28.10.2016 – 
https://apps.facebook.com/goldenfrontier/
Fluent PC and office equipment;
The calculation of the balance of Free-to-play games;
Monetizing of Free-to-play games;
Storytelling;
Characters creation;
Gameplay components creation;
Basic skills in software: Adobe Photoshop, Adobe Illustrator.
Basic skills in line art (sketches for art tasks)

Native Russian, fluent Ukrainian language, the B1 English.

Sociable, easily trained, easy-going, friendly. Experience with conflict clients, experience in writing short stories and novels in genres: science fiction, fantasy and realism
Position: Game Designer
Category: Unity
Experience: 1 years | English: intermediate


For about 7 months, I worked as a game designer in my own company, where I managed 4 developers. Prior to that, I had experience in Sound Design and Level Design. 
I also spent a long time developing games on the Godot engine.
Position: Game Designer
Category: Unity
Experience: 4 years | English: basic


For several years I managed my own team of game server development, writing design documents and technical specifications, most of the projects were released and brought income.  I not only led the process but also acted as the main creative unit, the generator of ideas. As a game designer I also realised the game modules entrusted to me from idea to implementation in the game.
Position: Game Designer
Category: Unity
Experience: 0.5 years | English: fluent

- Helped my aquaintance to set his pet project on the concrete path to soft launch 
- Developed an educational game for my niece in Unity that has succeeded to captivate her interest for a long time
- Created and iterated a number of TTRPG systems using original and established IPs such as The Elder Scrolls, Bloodborne, Forgotten Realms, Cyberpunk and Disco Elysium
- Completed a number of gamedev-related courses on various educational platforms such as CodeAcademy, Unity Learn, Udemy and Khan Academy
Freelance Game Designer(Puzzle game) - Games Garden
June 2023-present

- Pinpointed weak aspects of the game and proposed a list of solutions
- Under minimal supervision prioritized and completed tasks required for achieving said solutions.
- Actively participated in discussions and brainstorms, proposing solutions to various problems, using mockup examples when necessary.
- Utilizing analytical data and statistical models, revised the level design and progression.
- Updated and rewrote the GDD to be more clear, detailed and presentable.
- Revised tutorial and FTUE to be more engaging and elegant.
- Revised the game's economy.
=========================================
Educational game - Pet Project 
Sep-Nov 2022

- Produced the game from an idea to the final build 
- Wrote and implemented a jRPG-style dialogue system 
- Designed and implemented a quiz-based quest system 
- Searched through various sources of free assets to create a compelling and uniform visual style 
- End result - my 3 y.o. niece demanded to play with her every day for 3 months
=========================================
Tabletop RPG Game Master - Self employed 
2013-present

- Analyzed existing products on the market and implemented the best practices in my games 
- Designed and iterated TTRPG systems for the best players' experience 
- Studied players' psychotypes and adapted the gameplay accordingly 
- Conducted comprehensive researches on various obscure themes to create detailed and engaging narratives 
- Researched and adapted existing IPs to the TTRPG format 
- Created and impersonated a number of memorable characters

I'm passionate about every aspect of game design and would gladly grow either horizontally, acting as a bridge between departments, or vertically, specializing and deepening my expertise in a single niche.