lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: Game designer
Category: Other
Experience: 2 years | English: upper

Results:
  Boosted 1 day retention by +10% with starting player UX optimization 
  Rewarded ad revenue was increased by +15% due to adding new ad spots in game
I'm literally into games. My superpowers are a data driven approach to creating game mechanics and clear communication of tasks to the team, which makes the project successful.


Professional experience:

Game designer 02.2022-current moment
Murka. Full time
Worked with several games to increase revenue through implementing game design mechanics
  Project ownership
  Creating game design documentation 			 					
  Setting tasks for UX, UI designers and technical requirements for developers
  Working with analytics team to find areas for improvement and growth points
  Creating new features based on hypothesis to grow main game metrics
  Creating promo offers based on analytics insights and audience segment and user behavior
  Audience segmentation
  Free to play game monetization
Position: Game designer
Category: Unity
Experience: 5 years | English: upper

- writing technical documentation
- experience in conducting technical interviews
- meeting tight deadlines before releasing the product 
- be passionate about the product, working additional hours to fix the problems that I`ve found by myself
- always be responsive to teammates trying to help with their concerns and made their job to be done easily
I`ve been working as front-end developer for about 5 years but realized that I`d like to switch to gamedev industry. I`ve been fond of games since my childhood and have solid gaming experience in different game genres, including action and shooter games. I`ve finished a course on game design from Skvot, to learn more about how games are made. Also, I`ve started learning Unity and made a simple game with it. I am looking for my first job as a game designer.
Position: Game designer
Category: Unity
Experience: 0.5 years | English: intermediate

I have great achievments at university. I am currently working on the GDD of the horror game with friends.
I worked at hypercasual games. My responsibilities were: generating concepts of mechanics, creating task-documents for artists and developers, giving feedback about their work. In my work I use MidJourney and ChatGPT AI for creating references. As well as knowledges gain from "Level Up! The Guide to Great Video Game Design" book written by Scott Rogers. I am looking for the first big project, where I can master and gain skills.
Position: Game designer
Category: Other
Experience: 1 years | English: intermediate

Dev to Dev – Gamedesign courses (2022)

"Tester from the begining. Free course by Artem Rusov" (2022)

Diploma for testing
2017 
Diploma for contribution in the development of World of Warships.
Key information
Big game experience in many genres.
Basic understanding of Game design theory and creation of GDD.
Creativity and innovation in the development of game mechanics and concepts.
Knowledge of game design principles and experience in creating game levels.
Experience with Unity
Ability to work in a team and communicate with other team members
Experience in creating game balances and economies.
Analytical abilities to analyze game data and user experience.
The desire to learn new technologies and methods of work in order to improve the quality of the 
gameplay.

Additional skills
Understanding of software testing theory (Types of testing, software development models, SDLC, 
test design techniques). 
Ability to create test documentation (Test Cases, checklists, bug reports). 
Understanding of HTML, CSS syntax. Ability to use DevTools. 
Basic knowledge of software development models (Agile/Scrum/Kanban) 
Working experience with project tracking systems - Jira, Github, 
Confluence, Miro, Slack Experience working with databases – Postgresql, Ms Access, Mongodb 
Wiki maintenance and updating

Tester remotely
March 2010 - June 2018
Wargaming 
 IT    
Testing flagship games (WoT, WoWP, WoWS). Map and technique balancing tests. Testing applications, web applications and mobile applications. Suggestions for improving projects.
Creation of feedbacks and communication with project developers.
Using different types of testing – Integration, functional, performance, smoke 
Writing bug reports in Jira.

Support, content creator   
2018 - 2022
Hawk.live
Start up project hawk.live.
Support users via emails.
Deal with contracts, companies.
Making content with photoshop and adobe premiere.
Wiki maintenance and updating
Manual testing using devtools 

QA volunteer
2020 – 2021.
Alter Games 
Testing the game “Partisans 1941” from early alpha builds. Maintenance and search for bugs until the release of the game. Balancing, feedbacks, bug reports. Listed in the game's credits.

Tester remotely
Apr 2022 – at the present time.
1C Entertainment – Fulqrum Games
Focus test group. Carrying out smoke and stress tests, balance tests. 
Compiling bug reports in jira.

Game designer, Tester
August 2022
Ravenhearst, Divinity and Beyond
Internet
Change and improvement of mods for the global mod Ravenhearst for the game "7 days to die" and  Divinity and Beyond in Divinity original sin 2.
Testing and balancing improvements to existing mods in.
Writing feedbacks and bugs in trell
Position: Game designer
Category: Other
Experience: 2.5 years | English: intermediate


Over the past year, I have been working on a game from the onset of its development. It is a cross-platform multiplayer game on the blockchain.

My responsibilities include:
- Writing and revising the Game Design Document (GDD)
- Designing game features
- Facilitating communication between team members (developers, artists, QA) and customers
- Writing tasks and assigning them to team members
- Participating in game balancing
- Conducting playtests and reporting bugs

Additionally, I am working on a personal project: a cooperative pathfinder tabletop game. Currently, this project is in the polishing stage, with a focus on refining features and finalizing game rules.
Position: Game designer
Category: Unity
Experience: 0.5 years | English: intermediate


PERSONAL PROJECTS
Year of experience in non-commercial prototyping and documentation in spare time

RELATED WORK EXPERIENCE
Senior pipeline manager
- Generating ideas and creating technical specifications for unity developers to create prototypes in the hipercasual genre: The most important experience that determined my decision to become a game designer.
- Integration / creation of software for tasks: Now I understand the basics of programming.
- Supervision and quality control before delivery of the project: Now I'm familiar with the iterative development process.
- Development of pipelines for non-standard projects, optimization of existing ones: Now I know how to maintain clear documentation and how to keep it up to date.

Hosting Customer Support Specialist
- Providing up-to-date information and technical support to customers from all over the world: Now I have communication skill in technical matters.

3D artist
- Creation and visualization of 3D models and animations: Now I have an understanding of computer graphics and the complexities of its implementation.
Position: Game designer
Category: Unity
Experience: 7 years | English: upper


Practice: Ministry of Finance of Ukraine
2012 - 2014
“GestaltGames”
Project manager/ Game designer
● Create a clear work plan
● Control works
● Resolving conflict issues
● GDD сreating and editing
● Writing "script" for the game
Project “Order of the Rose” for PC, Mac and soon for Mobile
Project “Paranormal Agency” for PC, Mac and Mobile
Project “Ghost Stories” for PC, Mac and Mobile
2014 - 2015
“ERS game studio”
Project manager/ Game designer
● GDD creating and editing
● Tasks creating for other team which support our game
● Аrt quality control
● Approve Art and 3d models
Project “Shadow wolf mystery 5”
2015 – 2016
“Gameloft”
Game designer
● GDD сreating and editing
● Presenting and explaining new features for team and HQ
● Collaborate with project team
● Investigate new features in game industry
● Creating promo plan for update
Project “Spider man Unlimited”
Project “World at Arms”
2016 – 2017
“Gameloft”
Local Producer
● GDD approve
● Update planning
● Tasks creating and management
● Control product quality
● Control promo campaigns
● Discussion with HQ current and future updates
● Communicate with producers from other countries
● Collaborate with support teams
● Manage updates scope
Project “World at Arms”
2017-2018
“Luckchemy”
Product Owner
● Creating product specifications
● Designing product development process
● Managing team
● Product quality control
● Managing product scope
● Managing product components according to the roadmap
● Developing product roadmap according to the business goals
● Product and Market research
● Managing ideas and ideas validation
● Running ICO campaign
Product “ICO Luckchemy”
Product “iGaming platform Luckchemy”
Position: Game designer
Category: Unity
Experience: 0 years | English: upper


Production Artist, Sticker You Inc., Toronto, Canada (remote)
• Conducting quality control on files to decide if they're print ready or need adjustments to be in
accordance to print specifications
• Using critical thinking to determine the best and most efficient way to solve a variety of pre-press issues
• Using Adobe software to create print files in accordance to print specifications

Middle QA Tester, Gameloft, Lviv
• Accurately follow gameplay and technical test cases
• Find and precisely describe, reproduce and rate bugs found in games
• Verify and validate bug fixes
• Verify all aspects of assigned games and ensure they have no flaws
• Complete daily reports
Position: Game designer
Category: Unity
Experience: 1.5 years | English: fluent


PROFESSIONAL SKILLS

1 year of game designer experience on AAA title

4+ years of gamedev QC testing experience on AAA titles
Creating & maintaining documentation
Hiring experience – candidates selection & interviews
Managing the team of 10+ testers – people development, coaching newcomers, tasks distribution
Working experience with different platforms – past and current gen consoles (PS, XBox), PC


PERSONAL QUALITIES

•	Determined and result oriented
•	Passionate to increase professional expertise
•	Adaptive & stress-resistant
•	Communicative
•	High initiative
Console or PC gamedev preferable to mobile/web
Position: Game designer
Category: Other
Experience: 3 years | English: intermediate

I have successful projects with 1 million downloads in the genres of casual, midcore, and GTA in my portfolio.
Projects:
Game desidner, Jane's story: design adventure
Game designer, Campus: Date Sim
Game designer, Producer: Choose your Star
Game designer, Squad of Heroes: RPG battle
Game designer, Guns and Battles
Narrative game design
Position: Game designer
Category: Unity
Experience: 0 years | English: upper

- I place regional and all-Ukrainian stages competition-defense of scientific works of the Junior Academy of Sciences with project «ANDROID-application with the function of automatic removing of moving objects»
- Laureate of the President's scholarship
- III place International Science and Technological Fair MOSTRATEC (Brazil)
- II place E-NNOVATE — International Innovation & Invention Show (Bydgoszcz, Poland)
- II place APCYS 2021 The Asia Pacific Conference of Young Scientists, (Hermosillo, Mexico)
- I place INOVA International Invention Show (Croatia, Zagreb)
- Participant of EU Contest for Young Scientists (EUCYS) (Spain, Salamanca)
- I organized a start-up, Developing a game match-3 using Unity
Right now, I'm working on a match 3 phone game (project for the university). Something like potions in Harry Potter) That is, the you must collect the necessary components by moving the chips and "cook the potions" and sell it to magical creatures to get money (coins) for buying some interesting features, recipes for potions and making your shop assortment bigger.
I also have a ready-made project - "Android application with the function of automatic removal of moving obstacles". This app only in a few seconds deletes all unnecessary "moving" objects without photoshop and additional actions in other applications.
Position: Game designer
Category: Unity
Experience: 0.5 years | English: upper

Mostly I just like to write ideas and document project ideas as well for PC and tabletop games. Sometimes I work on little suggestions for games and put it on forums. Sadly I don't have any finished Pc projects by myself as doing all things alone become boring and exhausting. Well, that's why I look to work on something in company and I hope to find specific tasks in life.
Self-study, basics of: Unity C#, Unreal Engine 4 (BP), 3d modeling in  Blender, couple courses about 3Dmax, some game-design documentation (on Russian lang), Python, Studio One.
I want to improve myself in the direction of game-designing, concepts and gameplay components. To understand elaboration of concepts and principles of introducing an idea into a project and to be used to work in a gamedevelopment companies.
I learn about game designing from open sources for some years, learn about game engines and mechanics. Doing something alone is boring and I look for a job where I can study and improve myself.
I don't care much about salary on first stages, the only thing is important is education and confidence in the future, where I will use all my knowledge making good projects.
Position: Game designer
Category: Unity
Experience: 0.5 years | English: fluent

I am proud of the work carried out during the construction of the substation 330/35 kV “Syvash”. In the shortest possible time, one of the largest substations in Ukraine was built from scratch.
Since 2018, I have been a project manager in a construction company specializing in the construction of energy facilities.
I have experience in managing 2 multi-million projects:
- New construction of SS 330/35 kV “Syvash” - successfully completed
- New construction of a 750 MW wind power plant on the territory of Zaporizhya region (WL 330 Azovska WPP - Molochanska" and SS 330 kV "Azovska WPP") - currently ongoing 
My tasks included full control over the implementation of projects, starting with communications with the customer and ending with the signing of all necessary acts confirming the completion of work. More job descriptions can be found in my CV.
Even so, I have always been interested in the gaming industry and wanted to be a part of it.
I have passed QA courses and finished Game Design courses at "Projector — Creative & Tech Online Institute". 
I am familiar with the game design theory and gameplay fundamentals, have an experience in preparing game documentation and interface prototypes.
I also possess understanding of Traditional and Agile project management and would be happy to utilize my experience in your team and get a new knowledge.
I want to participate in the creation of games that I can play with pleasure myself.
I would like to participate in the life cycle of a game project. Always ready to learn new things.
Position: Game designer
Category: Unity
Experience: 0.5 years | English: intermediate

I have learned these programs:
- Unity;
- Miro;
- Figma;
- Jira;
- Gimp;
- Trello;
- MS Office / Google.
Studios Lokis Game - Game Designer
2023 (4 mounts)
 Development of a mobile game in the genre Hidden Object.
Creation of a concept, technical documents for a programmer, setting up a balance, monetization, Level design.

Studios API Entertainment - Game Designer
2023 - now
Development of a PC game in the genre of interactive detective. Creation of a concept, description of the game mechanics, balance adjustment.
I prefer mobile games.
Position: Game designer
Category: Unity
Experience: 1.5 years | English: upper

- Winner of microsoft hackaton 2019
- Designed 9 diffrent projects
- Lead level designer in 2+ projects
- successfuly shipped 6 projects
Tap to fun(18.01.2022-18.05.2022)
Responsabilities:
 - Creating game design documents
 - Level designing in 9+ projects
 - Working on upgrading user experience
 - Video redacting
 - Helping producers with deployment games to google play

User aquisitions manager
Playcus | August 2022 - April 2023
 - filming of raw material for creatives ads
 - Analysis of diffrent online services that allowed to smooth out creation of creatives ads
 - Bug testing
 - Creating analitycal dashboards that represented statistics of competitor apps to a designated app
Video redacting isnt my strong suite
Position: Game designer
Category: Unity
Experience: 1 years | English: intermediate

Experience in gaming over 10 years, Im a fan)
Technical skilks (basic):
PHP, MySQL, JavaScript, Python, C++, ActionScript, Java, etc. Adobe creative pack.

Experience in game industry over 10 years. Professional in cybersport since 2003. Winning championships on Heroes M&MIII; CS 1,6; Dota UA championship 2005; Cossacks; non-official WoW Arena; and lots of others. 

Participating in HoN Dreamhack; Alpha&Beta test LOL, Hearthstone, Alods online, Hots, HoN, etc.

People management team leading & communication. Trainings experience.

Creative, experienced, ambitios, hardworking.
Looking forward to work with creative and ambitios team withinteresting projects.
Position: Game designer
Category: Unity
Experience: 3 years | English: intermediate

Projects:
 
I released the game Traitor 3D as Game Designer and Level Designer.
 
 I released the game Impostor Legend (Traitor Legend on AppStore) as Co-Gamedisgner and Level designer
 
I released the game with Bulldozer Crasher as Game Designer and Level Designer
 
I released the game as Game Designer and Level Designer
 
I worked and released the NFT game Mushro Legends for Web and Mobile platform

I have been working on the Fishing Rival, a Midcore fishing game
Work experience: 
 
3 years of experience in different game studios

My responsibilities in past jobs: 
 
- Create GD documentation; 
- Marketing team support;
- Interviews and reviews;
- QA testing; 
- Creating monetization documents; 
- Create balance documentation;
- Planning;
- Formation of tasks for programmers and artists; 
- Managing a team of 16 people.
- Create mockups of prototypes of games in Figma; 
- Create UI mockups in Photoshop and Gravit Designer; 
- Create levels and level designs in Unity; 
- Setting up shadows, materials, and lights in the game; 
- Setting up already implemented shaders in the game; 
- Creation of simple 3D models in Blender; 
- Creation of UV unwrapping in Blender;
Position: Game designer
Category: Design
Experience: 0 years | English: intermediate

I have read 3 books about game design:
1) The Art of Game Design: A Book of Lenses, Jesse Schell;
2) Game mechanics – Advanced game design, Ernest Adams and Joris Dormans;
3) Level up, Scott Rogers. 

After, I made my own game design document (GDD):
https://drive.google.com/open?id=0B7rFlecY6KP5NWhqckV6eG9Tb3M
Work experience:
Sales consultant - ~12 moths;
Content manager - ~16 moths.

Skills:
Unreal Engine 4 - begginer;
3Ds Max - beginner.
Position: Gamedesigner
Category: Unity
Experience: 1 years | English: upper


5 years of experience in development of non-commercial projects via visual coding tools. (Got 5k downloads within 2 weeks with one the games I created)
Defended the Gamedesigner diploma in the Skillbox online-school.
During the study I worked with other students on little "One-month project", but unfortunaly I cannot show the result due to lack of access to it now.
After study I started to work with the russian studio "Iron Garden" at the site of a game designer and worked with mobile arcade projects. But after 02/24/2022, all relationships and contacts with them were prematurely terminated. By that time Iron Garden didn't release the game yet, 
Besides gamedesign I was a rock band leader for 11 years, so I have quite an experience interacting with the team of creative-minded people.
Also I know Photoshop and Autodesk Maya on a medium level and can help the design-team if needed.
Position: Gamedesigner
Category: Unity
Experience: 2 years | English: intermediate


Hi there! I'm Eugene, I have been working as a game designer for two years now in DigiMight.
We make casual games for Mobile and PC. I worked on projects of the genres: solitaire, griddlers, word puzzles.
Position: Game Designer
Category: Unity
Experience: 0 years | English: pre

I graduated well from music school. I have a good understanding of the atmosphere in the game. I consider myself sociable and communicative and adapt quickly to new things. Although I consider myself creative I also have an analytical mind and can control my emotions. I am stress-resistant.
04.08.2022 – 04.11.2022   Jabil Circuit Ukraine. Automation technician. (Internship). Repairing and constructing industrial equipment and documentation for it. I learned how to use .net core to build simple C# applications on Linux and started to learn WPF
Ready to create game documentation, mood boards, carry out gameplay analytics, collect and process statistics on the game and game mechanics, develop unique game mechanics. Ready to grow up in this area.
Position: Game Designer
Category: Unity
Experience: 5 years | English: upper


- 10 years in IT, as a Java developer, UI/UX designer, Project Manager, Product Manager, and Game Designer
- 6 years in the game development
- 2 published AAA games
- 2 unpublished AAA games
- 6 published mobile casual games
- 3 unpublished mobile games
Position: Game Designer
Category: Unity
Experience: 2 years | English: upper


1. +3 years experience on game designer position
2. Strong skills in creating game concepts and their implementation
3. More than 15 games released 
4. Great management and communication skills
5. Experience of creating games in indie team
6. Knowledge  about Unity engine and C#
7. Upper-Intermediate English skills
Position: Game Designer
Category: Unity
Experience: 1.5 years | English: upper

Over 20 years of playing all kinds of game genres (RPG, Shooters, CCG, Indie games, etc.). Both casual and hardcore, single and multiplayer. Analyzed game mechanics and patterns as a hobby.
Have a good understanding of competitive gaming, and high ranks in several games.
Huge list of completed games;
1.5 years experience in Game Desing.
Familiar working with game documentation (GDD, Technical Tasks, Assets list, Content Proposal doc, etc).
Implemented game features and created unique mechanics;
Created original story, characters, dialogue, etc;
Actively interacted with teams of programmers, animators, and artists;
Worked on casual types (HOPA's and Rogue-Like) games.
Position: Game Designer
Category: Other
Experience: 3 years | English: intermediate

External Courses: 
1. CGTarian - "Game Design from A to Z."
2. DevtoDev - "Introduction to game development."
3. DevtoDev - "Hyper-Casual Games."
4. DevtoDev - "Psychology in game development."
5. DevtoDev - "Mobile Game Marketing."
6. SkillBox - "Game Design. Game Balance"

Internal Courses: 
1. Conflictology 
2. Public Speaking  
3. Leadership training
1. EJaw | Game designer (03.2020 - 03.2020) :
- Create ideas for HC games 
- Assemble levels in Unity
- Manage the development team
2. Tatem Games | Game designer (09.2020 - 06.2021): 
- Create ideas for HC games 
- Manage the development team 
- Work with game balance 
- Work with project monetization 
3. Genesis | Game designer (06.2021 - 06.2021): 
- Work with game balance & economics
- Create a curve of interest
- Creation of meta-game features; Management of development team to implement it in the game
- Work with the core gameplay 
- Project optimization проекта 
- Manager and mentor in the game design team (quality control and mentorship of newcomers)