lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: Unity Developer
Category: Unity
Experience: 7 years | English: upper


Unity3D, C#, Adobe Photoshop, XML, OOP/OOD
An interesting project. Possibility of remote work and rellocation considered. Complex tasks. Adequate management. Stable growth opportunity with effective impact.
Position: Unity Developer
Category: Unity
Experience: 6 years | English: intermediate

I have experience with casual 2D games of different genres on PC made with C++ and mobile games made with Unity.
Worked on educational apps made with Unity. 

Game-play, interfaces, mini-games, core, tools, build automation

Experienced in refactoring, modifying, optimizing existing code base, extending functionality.

I have my profile on Google Play and publish there my hobby indie projects.
Unity3D, C#, C++, Git, SVN, Game Development, Python, JavaScript, HTML, CSS, JSON
Casual and mid-core game development is preferable.
Position: Unity Developer
Category: .NET
Experience: 6 years | English: pre


- Unity3D, C# .NET
- OOP, OOD, SOLID 
- Zenject
- MVC
- UniRx
- UniTask
- Jira, Git, Sourcetree, Fork
- UI creation 
- Integration plugin for In-app purchases
- Social and adverts plugin integration
- Level Design
- Post processing
- Editor extension
- State machine
- Addressables
- Timeline
- Spine Animations (customization, cutscene, animator extension and stuff...)
- Experience in optimizing lights, environments and scripts.
- Experience with animations, inverse kinematics, ragdoll
- Networking (Photon)
Position: Unity Developer
Category: Unity
Experience: 4 years | English: upper

Unity developer with experience in AR/VR/XR.
Worked on XR projects for Hololens and Hololens2.
Participated in a few VR projects for Oculus, VIVE, CAVE and cardboard.
Worked on projects used openCV, Vuforia and ARKit.
Have experience in WPF - worked on tool for VR application.
Have skills in Android and iOS developing and publishing
Unity3d, C#, .Net, UE4, Hololens/Hololens2, Oculus, steamVR/VIVE, ARKit, Vuforia, Cardboard
Improving professional skills, interesting projects
Position: Unity Developer
Category: Unity
Experience: 6 years | English: upper

Experience in Unity 6 years, steam and epic games releases.
Experience in Android development.
Unity3D: development 2D/3D games to desktop and mobile platforms, experience 6 years.
Android/Java: development application for Android platform, experience 6 years.
Java EE: backend development, experience 2 years.
I am looking for interesting projects in game development. I have experience in projects related to AR and VR.
I am looking for full-time or part-time job.
Position: Unity Developer
Category: Unity
Experience: 1.5 years | English: fluent

Main completed projects:
1)  Tower Defense: Neon War: my personal game project created in my free time for gaining game development experience from the very beginning to release.
2)  Solitaire Card Games: solitaire series for android devices on Unity based on this project.
Other projects can be found in my resume.
- Unity C# 2D development, optimization, editor scripting;
- Unity plugins experience: android native, iOS native, ad networks(Google, Appodeal, Facebook integration), OneSignal, Google Analytics, Google Play Games and several other basic plugins, writing simple custom plugins;
- Native android Java development;
- Basic Windows Forms C# development;
- OOP;
- Version Control Systems;
- Design patterns;
- Upper-intermediate English;
- Basic Blender;
I expect experience and knowledge exchange, flexible schedule and teamwork.
Position: Unity Developer
Category: Unity
Experience: 2 years | English: upper


Unity/C# developer with about 2 years of commercial experience and passion for creating something beautiful. Furthermore, in my spare time I enjoy watching this world through the camera lens, filming things I enjoy! So, if u are looking for a developer who loves what he does, a strong team player and just nice guy - I am here :D

Here is my work experience!

Dr. Penguin Studio | 2022 (May - January)

Siege Out! (Shipped) | Full-cycle 2D multiplayer strategy game development. 
- Improved SocketIOUnity library which decreased - packages delivery time on 100%.
- Close work with backend developer, including intervention into server code.
- Created and implemented different game modes, increasing players retention up to 15%

SwyTapp Games | 2023 (January - present)

 Paw-Merge! (Under development) | Merge Game development from scratch.
- Implemented self-written animator, which decreased animations implementing time on about 50%.
- Effective usage of third-party and built in plugins.
- Provided many important UI/UX solutions for project.

 Gem-Seller! (Under development) | Hybrid-Casual Game ongoing development.
- Maintaining and improving existing code.
- Polishing animations and effects.
I'm ready to accept hard and interesting challenges, learn new technologies and work with new people! 
The most preferable projects are business applications or large game project, but also interested in others.
Position: Unity Developer
Category: Unity
Experience: 3 years | English: intermediate


Unity, C#, JavaScript, Git, Design Patterns, .NET

3 years of expirience with C#
2 years of expirience with Unity

Have some drafts for demonstration
Flexible working hours. Friendly team. Interesting projects. Unlimited coffee. Professional growth.
Position: Unity Developer
Category: Unity
Experience: 1.5 years | English: intermediate


Unity Developer
FGP
January 2021 -  current 
Remote
Work with:
• Develop online MMO Vulcan Verse
• Fix bugs and improve new logic
• Create adaptive UI
• Write clear code

Unity Developer
NFGamer
February 2022 - January 2023                                       Remote
• Development of 5+ game prototypes with the development
of their mechanics. Video with they here: GoogleDrive.
Their code on the my github
• Released 1+ games
• Designed adaptive UI to 2d shooter and settings
• Made 5+ different animations of different characters and
objects
• Worked with 2d and 3d graphics, physics, animation
• Realizes work with colors and their mixing, checkpoint
system with finishing level and path script regardless of
objects
• Designed and created game design and environment for 4+
prototype games
• Worked with 5+ assets and studied their documentation
Position: Unity Developer
Category: Unity
Experience: 2.5 years | English: intermediate


Unity Developer
JOX Development
November 2020 – July 2023, Kyiv, Ukraine

Prototyping and development of casual and hyper-casual games:
-profiling and optimization for performance improvement
design and development of level editor for the game, designing levels architecture with the team, participating in level design process
-designing and implementation of core game mechanics and features
-improvement of internal tool for tweens and animations, programming animations
-participating in UI/UX design process, building UI prototypes
-writing shaders for VFX and art, developing tools for artists (blur in texture mipmaps, custom background, 3D particles, creating normal maps for 2d sprites, etc.) 
-worked with procedural generation and destruction
Position: Unity Developer
Category: Unity
Experience: 4 years | English: pre


Unity Developer
Peacox Studio
 2023 – Ongoing
• Implemented game functionality based on design.
• Designed, built and maintained efficient, renewable, and reliable
code.
• Identified bottlenecks and bugs, and devise solutions to address and
mitigate these problems.
• Helped to maintain code quality, organization, and automatization.
• Ensured the best possible performance, quality, and responsiveness
of applications.
• Planning and implementing game functionality.

---------------------------------------------------------------------------

Unity Developer
Happy Bat
 2020 – Ongoing 
• Implemented game functionality based on design.
• Designed, built and maintained efficient, renewable, and reliable
code.
• Identified bottlenecks and bugs, and devise solutions to address and
mitigate these problems.
• Helped to maintain code quality, organization, and automatization.
• Ensured the best possible performance, quality, and responsiveness
of applications.
• Planning and implementing game functionality.
---------------------------------------------------------------------------

Unity Developer
Freelance
 2019 – Ongoing ½ Remote
• Creating and improving game functionalities with Unity 3D.
---------------------------------------------------------------------------

Unity Developer
Infinitum LLC
 2019 – 2020 
• Designed, built and maintained efficient, renewable, and reliable
code.
• Implemented game functionality based on design.
• Planning and implementing game functionality.
• Ensured the best possible performance, quality, and responsiveness
of applications.
Position: Unity Developer
Category: Unity
Experience: 1.5 years | English: intermediate

- ECS Integration: Pioneered the refactoring of PlayerProfile to the ECS framework, resulting in more efficient data management and gameplay performance at Realis Network.

- Adaptive UI Design: Implemented responsive and adaptive UI designs using Figma across multiple projects, ensuring user-friendly experiences across different devices.

- Versatile Integration Expertise: Seamlessly integrated external services like Firebase, Google sign-in, and analytics tools to provide enhanced user experiences and actionable insights for game improvements.

- Innovative Game Development: Spearheaded the development of key features in "Merge Games" and "Elemetnal Wars", driving user engagement and increasing gameplay duration.

- Independent Game Creation: Conceptualized and developed a personal game project, "Diablo", showcasing versatility and capability to handle a range of game development tasks.

- Team Collaboration: Actively contributed to collaborative projects at Realis Network, fostering teamwork and harnessing collective skills to achieve project milestones.

- Mastery of Coding Principles: Demonstrated fluency in C# and adept application of SOLID principles, MVC, and other coding standards to ensure efficient and maintainable codebases.

- Project Maintenance: Effectively maintained project health by regularly addressing bug fixes, updating game mechanics, and ensuring up-to-date server interactions.

- Continuous Learning: Demonstrated commitment to professional growth by mastering new tools and frameworks, such as DOTween and UniRx, ensuring state-of-the-art game development techniques.
Unity Developer

Realis Network
Duration: 03.08.2022 - 04.08.2023

- Collaborated on a team of 7-8 professionals to develop and maintain complex Unity games.
- Led the development and optimization of key features in "Merge Games" including boss fights, server interaction, adaptive UI design, and project maintenance.
- Designed and implemented game mechanics for "Elemetnal Wars", overseeing the skill system, unit animations, class dependency diagrams, and server interactions.
- Conducted regular bug fixes, ensuring game performance and user experience.
- Engaged in frequent interactions with the server team, ensuring smooth and efficient gameplay.
- Played a pivotal role in refactoring PlayerProfile to the ECS framework.


Independent Game Developer
Self-Employed
Duration: 04.02.2022 - 01.08.2022

- Conceived, designed, and developed a personal game project titled "Diablo".
- Oversaw the development of key features such as character movement, dress-up system, inventory system, and adaptive UI design.
- Continuously tested and debugged the game to optimize performance and user engagement.
Position: Unity Developer
Category: Unity
Experience: 4 years | English: intermediate


Unity Developer since 2019. 

Mostly have been  developing mobile games on IOS and Android, also had experience in PC and WebGL development. 

Familliar with game publishing on mobile platforms such as AppStore and Play Market. 

Integrated client/server logic, In App Purchases, ADS, lots of analytics SDK's (Facebook, Firebase etc.)

Write clean and understandable code, that doesn't require huge amount of time if there are some new changes from a client.
Position: Unity Developer
Category: Unity
Experience: 1 years | English: pre


Unity Developer with 1+ year experience.
Experience in web development 5+ years.
Skills:
- C#, Unity
- Understanding and using the principles of OOP and SOLID.
- LINQ, SQL, working with databases MySql, PostreSQL
- Photon
- Git, unit tests.
Position: Unity Developer
Category: Unity
Experience: 2.5 years | English: upper


Unity Developer with 2+ years. Hands-on experience in Unity development for WebGL, Android/iOS, Experience with local and remote databases through web requests. Strong communication skills. Daily troubleshooting of various configurations and application issues. Had experience with multiplayer system development. Open for new experience and technologies

Programming/Scripting languages
C#, Java, JavaScript, PowerShell

Programming technologies
Addressables, Firebase Analytics, Photon Engine, Jslib

GameEngine
Unity

UX/UI tools
DoTween, Unity tools

Databases 
REST API - BestHttp2, UnityWebRequest, Firebase DB 

Dependency Injection 
Zenject

CI/CD
Jenkins

Source version control 
Git

Operating Systems
Windows, Android, iOS, MacOS
I definitely don't want to develop casino or NFT games
Position: Unity Developer
Category: Unity
Experience: 2 years | English: intermediate

Client-server architecture
CI/CD
Firebase, analytics, jetkins integration
Dependency Injection
Native android and ios plugins integration
Unity Developer, with 2 years of experience(1 year commercial).

Projects:
Teampulse : team productivity
Work on: UI/UX, Animations, Third-party integration(Firebase, Google Fit, dev2dev etc.), CI/CD, Architecture, Plugin's development, Refactoring, Module's integration.


Brawler: 3D hyper-casual game.
Worked on GUI, materials/shaders, animations, scripts, mechanics.

Dunk King: Arcade shooting game.
Worked on GUI, scripts, mechanics, sprites, VFX, sound effects. 

Believe or Not: Card game in which you might to deceive to your opponents
Worked on GUI, scripts, sprites, mechanics.

Most of the projects are available on Github.
Take part in all development processes, improve existing projects,
make interesting, fancy games and apps.
Position: Unity Developer
Category: Unity
Experience: 2 years | English: intermediate

Experience working with executing tasks in a short period of time. Experience working in a strict environment with time tracking and estimation. Experience in developing casual and hypercasual mobile games (mostly 2D) in different genres: RPG, platrformer, match 3, arcade, card games. All information with links you can find in my GitHub page or Portfolio.
Unity Developer with 2 years of experience in game development for mobile platforms. Examples of code you can find in my Github page (link in profile contacts), list of projects that I worked (with links on store pages) you can find in my Portfolio or Readme file in Github.
• Experience with Unity Engine for 2 years;
• Knowledge and practical experience of C#;
• Knowledge and practical experience of OOP, SOLID principles, Design Patterns (especially MVC);
• Knowledge and practical experience of Unity GUI;
• Knowledge and practical experience of next frameworks and packages: Zenject, Websockets, ECS (Entitas Redux),  DOTween;
• Basic experience of UniRx;
• Experience in integrating third-party SDK (Firebase, GoogleSignIn etc);
• Experience in game optimization (Code refactoring, Build Size);
• Experience working with multiplatform games (XCode).
• Experience working with Git;
• Experience in bug tracking systems (Jira, YouTrack), full cycle game development;
• Intermediate English level (Proven Toefl experience: B2 - Reading, Listening, Writing; B1 - Speaking). Can improve in short period if needed;
• Higher education degree in Computer Engineering.
 I'll be happy to cooperate with you! Have a good day!
Friendly and creative team, with the opportunity to take the initiative in the project. Flexible work schedule.
Position: Unity Developer
Category: .NET
Experience: 4 years | English: intermediate


Unity developer with 4+ years of experience. I really like creating games. I have gained experience working in some soft companies for the last 4 years as a Unity 3D developer. I created VR/AR apps and casual, educational mobile games for iOS/Android. I have experience in all stages of the game development and releasing on mobile app stores.
Position: Unity Developer
Category: Unity
Experience: 10 years | English: upper


Unity developer with about 10 years of industry experience and the proper foundation with education in Computer Sciences.
On my current position I responsible for planning and implementing game and metagame functionality, building the game code, ensuring the quality of the finished product, CI/CD and build automation.
I work closely with designers, artists, and other developers to ensure that the project meets the client's requirements and is delivered within the deadline.

I have expertise in developing real-time MOBA, PVP, CCG games, educational games, and non-gaming apps.

I am skilled in:
Unity3D
C#, Unsafe C#, Lua, Groovy,C++

Object-Oriented Programming principles
SOLID DRY KISS YAGNI design principles
Design patterns

UnitTests using NUnit and NSubstitute
ECS,Photon Quantum
Data Driven Gameplay
Utility AI
Client-Server REST API, JSON
CI/CD, Jenkins, Unix, Pipedream
AppStore/PlayStore Integrations, Steam SDK, Xcode
Version control systems such as Git and Plastic SCM

Code review, code refactoring, and dealing with legacy code
I am looking for a projects where I can expand my knowledge and expertise in the latest tools and technologies used in Unity development.
I am also interested in improving my DevOps skills, particularly in the areas of CI/CD and Jenkins, to streamline project workflows and improve efficiency.
Position: Unity Developer
Category: Unity
Experience: 2 years | English: upper

Unity
C#
Git
DoTween
OOP
PathCreator
Timeline
Cinemachine
C# Events
SOLID
Mesh Deformation
NavMesh
Design Patterns
AdMob
Appodeal
Vector Math
LINQ
Profiler
Trello
Firebase
Object Pooling
Visitor
Iterator
Unity developer
с 10.2021 по 03.2022 (5 months)
Private company, Kiev (IT)

I was making hyper casual games from "0".
Created 7 games + 1 test task.

Block Shooter (test task)

FightIO 3D
Block Breaker 2D
Squid Game 3D
Football Runner 3D
Find Pair 3D
Blow Enemies 3D
Wheel Smasher 3D

Unity developer
с 06.2021 по 07.2021 (1 month)
Wouf digital IT, Киев (IT)

I was developing games based on references. Worked in a team on game development. Also I was making a game from "0", it's prototype to Zuma.
Where I was working on Mac, and developed games for App Store, consequently I have experience with XCode, and set up all settings to build on IOS.

Experience with Slack, TimeDoctor.

Zuma prototype

Unity developer
с 01.2021 по 06.2021 (5 months)
Skillbox, Kiev (IT)

Took courses on C #, Unity.

Created 3 ready-made games from "0", posted one on the Play market.

I have experience in creating games for the Google Play Market, setting up all the keys, publishing to the site.

I use tools for 2D and 3D game development. Working with animations, game time, 2D sprites, the ability to create POP-up UI.

Ability to connect third-party assets. For example SaveGameFree, LeanTween and DoTween. Completion of the assigned task to the best possible appearance.
17 projects (9 ready games, 4 test tasks, 4 learn projects)
Position: Unity Developer
Category: Unity
Experience: 2 years | English: intermediate


• Unity Engine; 
• C# programming; 
• OOP principles; 
• Git; 
• Unity UI, TextMeshPro, Unity Animation, Unity Particle system; 
• Assets integration; 
• Graphics preparation and optimization; 
 
• Advanced Photoshop. Figma, Miro; 

Able to study unknown areas independently, search for the necessary information and solve problems. Analytical and organizational skills.
Position: Unity Developer
Category: Unity
Experience: 2 years | English: pre

Worked on a large realtime MMO project based on the ECS framework. Gained experience in developing a client-server implementation on ECS.
Participated in the development and support of the commercially successful Match 3 project.
Unity
- Experience in developing 2D and 3D (VR/AR) applications. Build for Android / IOS
- Experience with frameworks: Zenject, ECS 
- Experience in developing real-time network applications using client-server technology based on the WebSocket protocol and the SignalR library
- Runtime assets loading from server using unity Addressables and working with Addressables bundles
- Connect and work with AppLovin / Facebook / Amplitude SDK
- Plugins: DOTween, UniRx, Shader Graph 
- Settup and working with UI / layout
- Settup light, physics, create shaders

C#
- Understanding and using main design patterns: Factory Method , State Observer, Decorator, Singletone
- Experience with asynchronous code
- Understanding and using the main principles of OOP and SOLID

Other
- GitHub, Bitbucket. Responsible attitude to merge branches, and maintain order in the repository.
- English at the level of reading technical documentation
I'm not interested in hyper casual games.
Position: Unity Developer
Category: Unity
Experience: 4 years | English: pre

Development of military simulators.
Development of own project (client-server), learning management system which is called "SATURN" (automation system and management of distribution networks) for CORE company.
The main point is remote control of computers (based on Windows OS), for organizing work in a computer class, as well as collecting work reports.
- Unity GameDev, .Net Framework.
- Client-server applications, .Net Framework.
- Development of military simulators, using VBS3 and X-Plane 11.
- Lead of projects.
- Negotiations with customers.
- Mentoring of programmers.
- Strong knowlage in Architecture Development.
- Good soft skills.
- Development of a large number of projects at one times.
- SCRUM development process at Gitlab.

- C# (Unity, .Net, WPF).
- Unit testing.
- Batch script, Lua script, Python.
- Creating a Discord bot, Telegram bot.
- Visual Studio 19, JetBrains Rider.
- English - Pre Intermediate;

Kyiv, Kyiv City, Ukraine. I am able to organize remote work.

4 years of professional C# development experience in GameDev. Easily adaptable to new projects. I am very quickly trained and hardworking. I have excellent result-oriented and problem-solving skills.
Productive team
Position: Unity Developer
Category: Unity
Experience: 2.5 years | English: upper


Unity Software Engineer at TSUKAT
Dec, 2021 - Present

I was working on VR simulations, AR app and project for PC related with analyzing and tracking person's skeletons.
Contributions:
-presented client's team new approach in development that they used after that for all vendors;
-developed 4 VR simulations;
-leaded project and improved relationships between client and company;
-worked on PC app with integrated C++ libraries with skeletal tracking;
-initiated and researched the best way of making Unity Automated Builds, explained this among developers;
-integrated GoPro cameras into the PC app.

GameDev mentor at TUMO
Dec, 2021 - Feb, 2022

I was teaching 50 teenagers basis of the Unity Engine.

Unity Developer at Dapplica/Immortal games
Feb, 2021 - Dec, 2021

I was working on project "Dark Country" (card game for PC).
Contributions:
-refactored 2D game into 3D;
-configured new multiplayer mode;
-integrated SDK for report system in the game;
-worked with UI elements, Particle systems.