Position: 3d artist
Category: Artist
Experience: 10 years | English: pre

KEY SKILLS
Proficient in Subdivision Surface modelling
Adept in creating both Low and High-polygon models for characters, props, and environments
Skilled in sculpting organic and inorganic
Experienced in UV mapping, baking, and texturing
Strong communication skills to effectively collaborate with others and achieve desired production outcomes
Capable of project management and team leadership
Proficient in various computer programs and software
Demonstrated experience as the head of a modelling team in the production of a full-length animated feature
Proficient in using industry-standard software such as 3DS Max, Maya, ZBrush, Photoshop, Substance Painter, and Marvelous Designer, as well as auxiliary tools.
WORK EXPERIENCE
3D Character Artist	Mar 2022 – Sep 2022 	Tulip Game Inc., USA
Designed historical stylized characters for a metaverse for kids
Sculpted, modelled, and retopologized, UV mapped, baked, and textured the characters
Coordinated all processes with the art director using software such as ZBrush, Maya, and Substance Painter
Participated in the creation of a prototype of the metaverse for children and coordinated a mini-team for character design
3D Artist	Sep 2021 – Feb 2022 	Pix Ready, Ukraine
Modeled, sculpted, and textured products for websites and set up a configurator with 3D models using 3ds Max, ZBrush, Substance Painter, and Expuvi
Learned to set up a website configurator for online stores to showcase the products modelled, such as a collection of chandeliers or shoes
3D Modelling Artist (short-term)	Jun 2021 – Sep 2021	Livint LLC, USA 
Sculpted, created subdivision models for props and environment, and textured using Maya, ZBrush, and Substance Painter
Worked with the director, artists, and producers to create shots for a teaser for a children's series as part of a team
3D Modelling Texture Artist/Freelancer	Feb 2021 – Jun 2021	Bimi Boo Inc., USA
Created subdivision models and textured props for a children's series using Maya and Substance Painter
Leading Modeling Artist	Sep 2019 – Feb 2021	Studio KAPI Animations 
Quality controlled the production of 3D models for "Trouble nubble Gum" ("23 insults of Petya Pyatochkin") and created project documentation
Supported outsourcing work, interacted with artists, directors, riggers, simulators, etc and modelled locations, props, and characters using Subdivision modelling, UV mapping with UDIM, retopology, and baking maps
Utilized software such as Maya, 3DS Max, ZBrush, and Substance Painter
Served as the head of the modelling department, managing the team and providing production reports Maintained close cooperation with all production departments 
3D Environment Artist (modelling)	Feb 2019 – Sep 2019	Studio KAPI Animations
Worked on the project "Trouble nubble gum" ("23 grievances of Petya Pyatochkin"), blocking locations and props and modelling locations, props, and characters using Subdivision modelling, UV mapping with UDIM, retopology, and baking maps
Utilized software such as Maya, ZBrush, and Substance Painter
Was promoted to head of the modelling department in this position
3D Modelling/Texture Artist	Apr 2018 – Feb 2019	Dizarx Animation Studio 
Modelled environments using Subdivision model