lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: Unity3D Programmer
Category: Unity
Experience: 3 years | English: basic

Developing new features and supporting project in production. Native development Android (Webview, VideoPlayer). Working with statistics, purchases, ads and Facebook integrations. Porting to different platforms. Take part in developing flash animation library for Unity3D.
Development games from scratch for outsource. Working with asset bundles and networking on multiplayer games.
Top developer by Google on December 2015.
Architecture & refactoring; Solutions Deployment; Optimization & 2D/3D graphics; OOP/OOD;                     GUI Design; Networking; Coding & Scripting; Debugging & Troubleshooting; Testing & Documentation 

Programming languages: 
Strong knowledge : C#; Good knowledge: Java, Cg, C++;  Have experiance:  GLSL, XML, SQL, PHP. 
Platforms and Frameworks: 
Strong knowledge : Unity3D; Good knowledge: .Net;   Have experiance:  OpenGL, DirectX. 
Developing Systems: 
Android, IOS, Windows Universal, Mac, WebGL.
Position: Unity3D Team/Tech Lead/ Architect Developer
Category: Unity
Experience: 10 years | English: intermediate

Friendships with team members which I was get on work.
Games which we was created, their prizes and recognition.
Raised status of the companys and the growth of skills of my team.
10 years of experience!

2008-2010 
Mods for most popular games

2010-2013
Learning/Freelance 

2013-2015
VR Project
Projects : 5 different games
Role : General Developer
Team : 1 member
Project has become one of the best innovative projects in the Republic of Belarus.

2015-2017
Cells Games
Projects : Madness Road
Role : General Developer - Team Lead
Team : 8 members
Project won in the nomination Unity Special Award 2016.

2017-2018
Flying Beagle
Projects : Duolaris, Duolaris DC, Top Down Battle Royale
Role : General Developer - Team Lead - Product Owner
Team : 10 members
Connections with global industry leaders.


2018
Freelance
Projects : Mobile Games
Role : Senior Unity Developer


2018
Melior Games
Projects : Playfab, LaserTag
Role : Senior Unity Developer


2019
Asset Store
Assets : Cool Battle Royale Zone, Cool Joystick

Won in the category "One of the best assets for creating a mobile game." Were on the main banner of the store.

2019
Lucid Reality Labs
Projects : AR/VR Projects
Role : Senior Unity Developer

Contact me if you want to know more.
Like work that develops and enhances skills.
Position: unity 3d technical artist / VFX artist
Category: Unity
Experience: 11 years | English: intermediate


Real-Time VFX artist:
Creating, integrating and optimizing visual effects for mobile AR game.
Lighting/Render lead:
- Assembly scenes, shading/lighting and final rendering. 
- Managing and controlling lighters team.
VFX/Particle artist / Technical Artist:
- Creating, integrating and optimization of visual effects.
- Integrating art content into game engine.
- Support in content creation when needed.
- Identify and solve technical problems.
- Writing custom Unity shaders.
3D Generalist:
- Modeling, texturing, shading/lighting/rendering for advertising and films.
- Technical compositing, keying, tracking.
Position: Unity3D/UE Developer
Category: Unity
Experience: 2 years | English: upper


1 year of developing different desktop applications from risk management tools to sites on workpress and wix
2+ years in game development: 2 casual games on unity where all work, exept of 2d art, was done by me, and 2 mid-casual games where i was doing leading programing and game design tasks.
Position: Unity 3D/VR developer
Category: Unity
Experience: 11 years | English: intermediate


Over 15 years of experience in software development.
Participation as a software engineer, technical lead, and project manager in
various projects:
• Different complexity 2d and 3d training simulators, including
mathematical models design
• Learning and content management systems, both for web and desktop
• Multimedia training courses in different domain areas for LMS
Position: Unity and Android developer
Category: Unity
Experience: 2 years | English: intermediate

- the creation and development of 3D RPG game(Unity c#);
- the creation and development of guiz games (java, android);
- the creation of kid’s game (13 small educational games for toddler and preschool age audience, Unity c#);
- the creation and development of march3 game (Unity c#);
I am Software Engineer and have more than 2 years experience in Android Application and Unity Development. I create interactive applications for various platforms and games.

I will use my creative eye to make your game/app better.

My primary skills are:
- Android programming: Java
- Unity programming: C#
- Material Designing
- CoreData, CoreGraphics, Animation, Core Graphics, Quartz Core
- QR code, Bar code scanning related app
- In-App-purchase, iAd, Ad-mob,
- Push-notification
- Core Data, SQLite
- AVFoundation , CFNetworking, Security framework, Social framework, Map- Kit, Core Location, Address Book, AFNetworking, Storyboard, Auto Layout. 
- Source Control: Mantis, BaseCamp, Huddle, Git, Github, BitBucket 

Major benefits of using my services are:
- Comprehensive Solution
- Customer-Oriented Approach:
- Seamless Communication
- Reasonable Cost
- Qualified Expertise
- Fast turnaround and 100% successfully results

I am easy to communicate with so feel free to contact me. I would be happy to assist you. I know, happy clients are long-term clients. And this is what I strive for.
Люблю играть в игры и еще больше люблю делать их. Хочу присоединиться к команде единомышленников и вместе делать по-настоящему классные приложения.
Position: Unity and UE4 indie game developer
Category: Unity
Experience: 6 years | English: fluent

Full-cycle mobile games and applications production with publishing on App store and Google play.
Have a huge experience in operational and product management.
6 years in game dev and 8 years in web dev.
Game dev experience and expertise:
* Unity 2d game production & Editor extensions creation
* Offline game architecture building
* Unity terrains procedural generation
* Analytics system creation - funnels, event tracking, reports
* MVC pattern usage in Unity
* Unity Asset Store publishing
* Apple App Store and Google play publishing
* Unity asset bundles
* Unity scriptable objects
* Unity mobile build performance optimization
* UE4 AI, tps/fps gameplay creation, animations blending, blueprints scripting and c++
* Optitrack integration (motion tracking system)
* Blender basic knowledge (3d modeling, texturing, uv mapping)
Game projects on Unity3D and UE4
Position: Unity animator
Category: Unity
Experience: 0.5 years | English: intermediate

Spine
- image preparation and import
- creation an optimal image grid
- skeleton creation + animation
Unity
- image import + animation
- UI Canvas
- Particle system
After effects
Photoshop
Blender
There is no work experience in the company
but have experience working in Unity, Spine and After effects 
Unity: creating PopUp  animation working with particle system,
fonts in Unity.
Spine:
work on bone animation of characters and objects to create an optimized grid
also work with light effects
After effects:
there is not much experience here, just work on lighting effects
Position: Unity Architect, Unity Tech Lead, Tech Division Head
Category: Unity
Experience: 7 years | English: upper

I was a founder and director in a small education startup. I've worked in R&D to lead a client development of a new game platform with a lot of separate, isolated modules with tests and documentation to share between different projects. I've leading, developing, and supporting a big project from scratch. Therefore can design, lead, and develop modules, projects, platforms with scalability and supportability.
I have a wide set of engineering skills with growing knowledge of business clock mechanism and personal development.

My experience include Pascal, C++ robots programming, worked with: WinApi, QT, DirectX, UWP. Online game server development on Java: socket communication, game' mechanics, database. Experience in whole web dev process: HTML, (S)CSS, Angular, VueJS, Laravel, Docker, MongoDB, Flask (Python). Http protocols, sockets, REST, gRPC, Protobuf. Knowledge in Objective-C and Swift. Experience with all basic Android development stack. Understanding of cross-platform development.

5+ years of wide experience in C# and game development with Unity. Advanced C#, design patterns in use, practical with principles of software development like YAGNI, DIE and SOLID. Experience with different game engines. Development of any kind: UI, game mechanics, infrastructure features, native plugins, dedicated reusable modules, networking, complex editor plugins, optimizations.

Expertise among the most trending Unity plugins on a market: from DOTween to Odin. Addressables, Shader Graph, and DOTS. Background with all infrastructure tools: analytics, marketing, monetization, in-app purchases, social, support. Ground experience in core systems engineering: application routing, popups management, assets, logging, ui framework, feature flagging, fast prototyping tools. Proficiency in building a complex CI/CDs.

Grounds in architecting: creating SRS, diagrams, designing a complex framework and modules, writing different levels of documentation. Automatizing a development process pipelines.

A good understanding of business needs. Aware of all game developing pipelines. Understanding of most product indicators like ARPU and DAU. I could be a communicative chain between business, tech, and art teams to quickly solve problems. Designing business and development processes. I can lead teams. I has a strong mentoring experience. I can create candidate requirements and perform interviews.
Innovating thinking is my main weapon. I always want to be in trend, and find out new technologies in every sphere I work in. I try to get new modern ideas and implement them in life. I have a big stuck of technologies I worked with: from design to game development. I have a deep business angle of view, good communications, and leadership skills. I want to be less involved in realization, and more in managing. Raise and develop my leadership, get into the best practices of business development, and solve the most complicated problems. I can build and lead a team. I'm strong in R&D: lead a building of new products (software modules, platforms, games).
Position: Unity C#
Category: .NET
Experience: 2.5 years | English: upper

Had an internship in Forgotten mines ltd on remote.
Developed an app in team of 3 persons. Got 1 year experience in freelance. 1 year experience in developing hyper casual games.
AR.
2 years of commercial exp. Description of commecrial exp can be seen in attached cv file.

github.com-AlexSpeleers/ar-test-task - ar app using 'easy ar'. Not complicated, aimed to show coding skills and a bit of architecture skills.

third party sdks I've worked with : firebase/appsFlyer/yandex Metrica/ google ads/ mongodb/ facebook/ vuforia/ easyAR

The hardest task was cutting skinnedMesh with rig on it.
Currently I am studying backend.
Office in Lviv only, or remote options. Willing to extend knowledge in mobile/desktop apps development with unity/asp.net .
Position: Unity C#
Category: Unity
Experience: 2 years | English: intermediate

I would like to participate in the development of a major game. I would also like to try myself as a game designer and develop my own game.
Grand Devs - 2 years
Participated in the development of Briolight, an interactive platform.
Casino, also collaborated with QMGC and participated in the development of crowdfunding platform Cricket Manager Pro 2023 DorfKrug, Extreme Scooling. 
Running my own project
Position: unity\C# developer
Category: .NET
Experience: 2 years | English: upper

c# and all programms that i maked while studying.
I have expirience with c# and OOP, becouse I am student of National forestry university of Ukraine in computer sience. I am selflearning Unity 3d, and make my own project.
I need work expirience. Also i want to start my career as game developer. Its my dream.
Position: Unity C# developer
Category: Unity
Experience: 2 years | English: intermediate

Several projects in the Google Play Market and AppStore
Unity C# developer with 2.5 years of experience. I have worked on a wide variety of projects: from simple puzzles and runners to third-person shooters and city-building simulators. Looking for a job with a great opportunity to improve myself. 
It's easy for me to get along with new teams and co-workers. I love to explore new technologies and use them.

Additional skills:
Shaders (HSLS/Shader Graph)
Zenject (experience in creating custom DI)
Good knowledge of C/C++
Python ML/NN
No hyper-casual mobile games. Preferable remote work. I want to get valuable experience and knowledge by working on exciting projects.
Position: Unity / C# Developer
Category: .NET
Experience: 2 years | English: intermediate

Created chain system where you can add conditionals, actions, delays, animation sequentially executed one after the other with easy editing and extensibility.

Created a dynamic mesh change on a mobile device (Android) without freezing.

Created a quality hypercasual product in less than 36 hours.
I'm a Unity developer with 2 years of experience and more than 15 projects as an independent programmer, with very different experience. Worked with VR, Mobile, Shaders, Zenject, Unit testings, TDD, DDD, Architecture cleating, Shaders, UI, Jobs, mesh deformation, texture painting, and more...
I do not consider proposals with hypercasual.
Position: Unity C# Developer
Category: Unity
Experience: 3 years | English: upper


1)Commercial project(2D clicker) in Taurus Quadra LTD

2)Trend Navigator App(Freelance):
Mobile App migration from Flash to Unity App functionality development

3) Digital comics for Snowflake (Freelance)
 WebGL app, mobile website for old devices 

4) AR educational app, under NDA(Freelance)
Position: Unity C# Developer
Category: Unity
Experience: 2 years | English: fluent

2022 Finished Unity course: Design and Publish Your Original Game
2021 Finished Unity course for Junior C# Programmers to strenghten basics
2019 Made a game participating in a game jam for itch.io
2019 Participated in VR scene creation for VR Hackaton in Kharkiv.
2022 released arcade mobile game to Google Play within advanced Unity course. 

2022 working on a casual game from start to release. Scripting, optimisation, animations of npc, etc.

2021-2022 working on runner game (subway surfers alike) migrating from unity 2018 to 2020 version, bugfix, setting up IAP, video ads, analytics, making android/ios releases to store.

2020 Half a year of working experience - developed prototypes for hyper casual games, worked with App Store, Google Play. 

Had a good grip on working with Angular 2+, Ionic 2+, Cordova, Capacitor, TypeScript, Git for at least 4 years.
Want to focus on writing code and gripping on Unity3D Studio, not management.
Position: Unity C# Developer
Category: Unity
Experience: 2 years | English: upper

For now I don't have a strong Unity portfolio but have a small 2D game that helped me to practice skills.
5 years experience in full-stack development of applications using technologies: 
 - C#/.Net, PHP; 
 - MS SQL Server, MySQL, PostgreSQL; 
 - HTML/CSS, Javascript/jQuery.
 - Git, SVN.

Additional skills:
 - Blender 3D,
 - Unity 3D.

Current goals: become a professional in the development of apps with Unity.
- become a part of ambitious team,
- full-time employment,
- career growth opportunities, training programs,
- become a true pro in the industry.
Position: Unity C# Developer
Category: Unity
Experience: 1 years | English: upper

- Member of the National Union of Composers of Ukraine, Kyiv
21 of January 2018
- Finalist of the Mini-festival of British Drama “Taking the stage 2017” (composer and sound engineer). Theatre play “The Tailor of Inverness”
06 of October 2017
- Finalist of the First all-Ukrainian competition for writing “Ukrainian concert overture”. Composition for symphony orchestra “Rebirth”
May 2021
- Participant of the festival “Kyiv Music Fest 2021”. Composition “Music for prepared piano and strings”
01 of October 2021
- Member of the jury of the Competition of Composers of the Tenth International Concert Music-Theoretical Project "Creative Workshop Interpretation of Contemporary Music”
01-07 of November 2021
Consultant at IT Company, Nicosia, Cyprus
July 2020 — July 2021
- A full cycle of developing an educational application for iPhone and iPad was completed with the creation of audio content
- Arranged and implemented into application over 100 tracks using various formats (.sib, .musicxml, .pdf – music sheets, .wav, .midi, .mp3)
Position: Unity C# Developer
Category: Unity
Experience: 1.5 years | English: upper

I've developed a packet-based backend from scratch, and have used it in two apps.
Developed hyper-casual with 1M+ downloads
Currently have a full time job as Unity Dev
- i've developed backend (php + MySql) and embeded in an existing game (android, Photon multiplayer) client–server model
- using same server model, developed in game before, i've developed hyper-casual app (android, watch ads - get rewards). Developed and maintained a website for the app
- i've worked on an application for a vocabulary of other languages.
  A server was developed with a database for storing dictionaries of different languages and their translations into other languages and several web queries for obtaining data from the database. (python flask + Mysql). After that I was put on the following projects :(
- i've developed 2 hyper-casual app (android, watch ads - get rewards). UI (sprites from designer) and functionality from scratch, there was a mandatory use of third-party SDK for working with the server and advertising
I am looking for work with more interesting projects that involve game development, possibly with the backend part. Preferably not android \ ios.
I feel comfy in a small team, I haven't worked in large projects.
Well known old processes or new technologies? Almost sertain new technologies, but a well-tested old ones are also good.
Position: Unity C# Developer
Category: Unity
Experience: 0 years | English: pre


Developed and published the game “Orks rush”(31.09.2022)

Unity developer at “RoboCode” part-time (15.11.2022)
Developed Unity courses for teenagers. Worked with 3D projects of various genres: multiplayer RPG game on Photon 2.0, hyper casual runner game.
Position: Unity C# Developer
Category: Unity
Experience: 7 years | English: upper

Leading of a small team of developers.
Created complex solution for detecting real life objects, integrated with unity game, consisting of 2 .apks (android) and 1 desktop, using Unity, OpenCV and ML (YOLO), including architecture and implementation.
Created games from scratch till release + support and updates, published to android + webGL;
Mentoring other developers participating in project;
Experience with creating complex projects for PC and multiplatform(PC/Mobile/WebGL), including taking part in decision making and architecture;
Experience with integrating blockchain solutions, Web3, Chainsafe SDK;
Created VR medical app + WebRTC + Websockets, for Oculus Quest;
5 Published hypercasual projects at Play Store.
Created short AD movie using unity HDRP and timeline.
Taking part in gaming startup as a developer.
  Before, I've created succesfull scripts for automating boring routines, was managing it, selling and supporting customers from all over the world.
  As well, i've made a computer-vision based automation for mobile games for emulator Bluestacks, using C++, Java, OpenCV, ADB, hooking OpenGL .dll functions.
Experience in IT field is more than 7 years, 3 yeas with unity/c#. 

Main skills:
Unity
C#
Java
OOP/SOLID
Clean Code/GoF/Design patterns for games
Management of the working pipeline
Leading of small team

As well:
Mobile\PC\WebGL\VR crossplatform
IAPs
DOTween
Web3/Blockchain integration
WebSockets
WebRTC
Timeline
Computer Vision (OpenCV)
C++
Reverse engineering
Git/SVN Tortoise, SourceTree, Trello, Plastic SCM, Jira
Krita, Photoshop, Blender (low poly)
Fast learner
Communicative
Remote work in a team of experienced game creators. It is important for me, so i won't work with rapid hyper casual prototyping as a single developer.
Position: Unity C# Developer
Category: .NET
Experience: 0 years | English: pre

github.com /KyryloStroiev/Super-Grotto-Escape-
I graduated from Beetroot academy courses, specializing in c# developer. Made a project of an online store. Built on ASP.NET MVC.
 Used:
HTML, CSS, Microsoft CSS, Java Script.

Now I am intensively studying Unity. There is one game at the final stage: github.com /KyryloStroiev/Super-Grotto-Escape-
Position: Unity C# Developer
Category: Unity
Experience: 5 years | English: upper

- released solo games on itch.io
- worked in a professional team
- experience with multiplayer on mobile (Photon Fusion, Mirror)
- experience with optimization for mobile
- experience with PC games
- played a lot of indie games
- upper-intermediate english
I have over 5 years of experience with C# and Unity. Starting from full-stack web development, eventually I moved to what I love the most - gamedev.
I participated in several game jams and have released WebGL games on itch.io.
I worked on multiple commercial projects, both mobile and PC. I have experience with multiplayer and optimizing for Android/iOS.
I love good architecture and write code that is readable and easy to use for the team.

Additional skills:
- 3rd party libraries (Zenject, DOTween, Photon Fusion, Mirror, etc)
- Unity editor tools
- Git
- Blender
- Python
- HTML/CSS, Javascript/Typescript
- ASP.NET Core
- WPF
- Entity Framework
- MS SQL
I'd like to create great experiences and grow as a game developer. I'm only looking for remote work.
Position: Unity C# Developer
Category: Unity
Experience: 2 years | English: upper

* part of the professional game development team
* have experience with optimization for mobile
* have significant experience in lots of game types
* proved upper-intermediate english level via IELTS exam
* developed multiple commercial game projects from scratch
* developing two own games for store
My IT background is more than 8 years of experience in network technologies field on Chief Information Officer position. But eventually I moved to what inspires me from a young age to game development. Develop different games with Unity more than 2 and a half years. I work in gamedev company as full time Unity C# Developer, developing mobile games. I worked on multiple commercial projects for mobile platform.

Technical skills: 
* Programming languages: C# 
* Tools: Microsoft Visual Studio 2022, Unity, Trello, Slack, Fork 
* Operating systems: Windows, Linux, Mac OS 
* Version control systems: GIT / GitHub / Bitbucket 
* Scripting, Physics, UI and Animator 
* DOTween, Zenject, Object Pooling 
* Scriptable Object, Coroutine, NavMesh, LINQ, SDK, Async/Await, Tilemap
* Understanding of SOLID principles 
* DRY, KISS, YAGNI 
* Object-Oriented Programming (OOP) 
* Base data structures and algorithms
I don't consider to work with Crypto, AR/VR, Gambling genres. I'm looking for remote work only.
Position: Unity C# Developer
Category: Unity
Experience: 0.5 years | English: upper


Now I'm working on the position of a Unity C# Developer.

The hardest task I did, was to rewrite main functionality of the game with new architecture, according to MVVM and with the using of other design patterns, like: Object Pool, Command Pattern and so on. So, I'm closely acquainted with design patterns in terms of game development

Also, I developed two Applications

The first one is a Spring Boot Application
with using of:
Spring Boot
JPA
Maven
JUnit4
Log4j
MySQL
HTML
CSS
ThymeLeaf
JavaScript
Bootstrap 4

The second one is a Servlet Application
with using of:
Servlet 3.0
Apache Tomcat 8
Maven
JUnit4
Log4j
MySQL
HTML
CSS
JSP/JSTL
Bootstrap 4