lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: Unity3D Developer
Category: .NET
Experience: 3 years | English: intermediate


• 3+ years of hands-on experience in UNITY 3D (Ios, Android);
• Integration of various analytical and advertising sdk;
• Cloud content delivery via adressables, UnityWebRequest;
• Games optimization;
• Git, BitBucket;
• In-depth knowledge of C#, UniTask;
• Deep understanding of object-oriented programming, SOLID;
• CI/CD, Jenkins, Fastlane;
• Making custom plugins (Native, Editor);
• Integration localization, shop, cross promo and others modules;
• Animator, ProBuilder, NavMesh, Physics animations by Joints, Basics of vector
mathematics, NewInputSystem;
• 3DMax, Blender, Photoshop, CorelDraw;
• Experience developing Unity user interfaces, UGUI.
Position: Unity3D Developer
Category: Unity
Experience: 3 years | English: pre

- C#, Unity, .NET Framework
- Android, iOS, Web GL, Windows
- DOTween, Unity Monetization SDK, Facebook SDK
- JSON, Rest API,  Sockets
- 3+ years of practical experience developing games
- Strong educational background in Computer Science
- Good C# and OOP knowledges 
- In-depth understanding of modern Game Development Technologies
Position: Unity3D Developer
Category: Unity
Experience: 3 years | English: intermediate


3 years Unity experience.
1 year working Unity experience.

Junior Unity3d developer
Set of games for children learning math, logic, languages etc.
Developed new levels, progression map.
Created simple rigging and animations with Anima2D.
Worked on particle system effects.

Unity3d developer
Realtime PvP battles.
Developed new game mechanics.
GameSparks client-server solution experience.
Writed editor utilities for managing scriptable objects.
Created VFX.
Position: Unity3D Developer
Category: Unity
Experience: 4 years | English: upper

100k+ downloads of my games from Google Play without any AD, paid promotions or cheating. Just creating games as good as I can.
4+ years in Unity game development, before - 8 years in web development (lead programmer, company owner)
Don't want to be intended into boring games clone development.
Position: Unity3D Developer
Category: Unity
Experience: 5 years | English: upper


5 years experience in Unity
worked with a wide variety of projects (2d/3d) in Unity
experience in feature development on large projects and big teams (also support and publishing)
experience in implementation and setup 3rd party libraries (ios/android)
experience in using AssetBundles and Addressables as tools for loading content
experience in optimizing games for mobile platforms
experience in using DI containers in Unity (Zenject, StrangeIOC)
Position: Unity3D Developer
Category: Unity
Experience: 7 years | English: upper

Universim
https://store.steampowered.com/app/352720/The_Universim/
Bloody Harry https://itunes.apple.com/us/app/bloody-harry/id559010048?mt=8
Business Tour http://store.steampowered.com/app/397900
Legends of learning games https://legendsoflearning.com/
Feathered Story https://www.youtube.com/watch?v=Rz5vPW_tANU
Six Up Multiplayer PvP https://play.google.com/store/apps/details?id=com.vertigo.sixupmulti
Various small flash games.
•	5+ years of C# programming experience (Unity3d)
•	4 years of ActionScript 3 programming experience
•	Deep understanding of game development specifics 
•	Development for platforms: IOS, Android, PC, WebGL, UWP
•	Multiplayer games (Photon Unity Networking) 
•	Architectural patterns, plugin integration, optimization techniques and frameworks knowledge, teamwork skills.
Position: Unity3D Developer
Category: Unity
Experience: 6 years | English: fluent


6 months of experience in project management
5 year's experience in the role of sofware developer
10+ years in IT
Position: Unity3D Developer
Category: Unity
Experience: 6 years | English: upper

Have experience with team management, and app marketing. 
Grow a few mobile games and startups.
6+ years experience. 
4 personal projects.
30 projects as a freelancer.
Works with mobile, AAA desktop, and WebGL.
Good with web3, AR, AI, architecture, multiplayer, and back-end.
Got experience with huge teams and as an individual developer.
Flexible schedule, remote only.
Position: Unity3D Developer
Category: Unity
Experience: 0 years | English: upper

In Front-End, I went from Junior to Senior in 3 years.
Managed a team of 5 people.
6 years experience in web development.
I have been involved in a variety of projects, from a business card website to a website builder.
I have experience in team management and mentoring.
I have no commercial development experience in Unity but I have pet projects.
I want to learn Unity development. Willing to learn and develop quickly.
Position: Unity3D Developer
Category: Unity
Experience: 6 years | English: intermediate

Gismart
- development HC games for Android and iOS.
Projects:
- Origami Rush (Hyper-casual runner game for mobile devices)
- Furry Race (Hyper-casual runner game for mobile devices)

Skyrocket
- development HC games for Android and iOS;
- mentoring junior and middle developers.
Projects:
- Painter Master (Hyper-casual painting game for mobile devices)
- Hit Tomato 3D (Hyper-casual 3D shooter for mobile devices)
- Gravity Biker (Hyper-casual 3D for mobile devices)
- Shooting Ranch 3D (Hyper-casual 3D for mobile devices)
- House Robber (Hyper-casual 3D for mobile devices)

Oazis Games
development games for Android and iOS (wordsearch, puzzles and casual).
Projects:
- Numbers - Crazy Millions (Math game (known as Numberama, Take Ten and other) for mobile devices)
- WordBakers (Wordsearch game with meta-game system for mobile devices)
- BWG (Wordsearch game for mobile devices)

Severex
- development games for Android and iOS (coloring by numbers and puzzles).
Projects:
- Polygon (Coloring by numbers game for mobile devices)
- Recollect (Coloring by numbers game for mobile devices)

4iLab
- development online games for PC and Web (3d-shooters);
- development server-side for games.
Projects:
- Time of Dragons (Steam Version)
Game for PC (Windows, Mac OS, Linux and SteamOS. Various PvP modes of middle-scale battles, a set of detailed models of dragons and riders.
- Time of Dragons (Web Version)
Game for Web-browsers. Various PvP modes of middle-scale battles, a set of detailed models of dragons and riders.
6+ years of commercial programming experience in gamedev.
Usually I create mobile games (hyper-casual, casual, puzzles). But I also worked with multiplayer, social networks and XR projects.
I have worked with many useful (and not) plugins for graphics, platforms, ads, analytics and editor. I prefer to use Zenject for project as the main point of architecture, when it's possible.
I have developed simple shaders or native plugins, when it was necessary.

I have experience in creating games from A to Z (idea, prototype, release, support). I have done games in different genres for PC and mobile. And several of them showed good result after release.
I'm interested in good company, strong team and interesting projects. I'm prefer working for production companies, but I also ready to be a part of outsource company.
I'm not looking for a startup.
Position: Unity3D Developer
Category: Unity
Experience: 6 years | English: upper

Professional Experience

Aratog  (Aratog.com)   - gamedev product company, main product: MMO Astrolords: Oort Cloud (astrolords.ru)
Tech lead of the client team
Receiving project after a year of development by previous team (everybody fired) in devastated state and delivered project release in nearly 8 month. Saving game from cancelling and even got to Selected Projects nominee on Game Connection Europe 2013.
Fixed 5000+ bugs total with my team (Redmine stats), 3000+ by myself during 3 years
Refactored game with 250k+ lines of code. 
Leaded a team of 8 software engineers and artists.
Made a full-scale MMO-game client “thick” by implementing game logic on a client and reducing required bandwidth 99% or more.
Made realtime online PvP battle (6v6 max) that turned to cybersport.
Developed and supported MMO strategy game with 200k+ players total, 30k MAU, 3k DAU.
Managed to run rich graphics for that times on iPad2 (game won “Best Art” in Indie Game Cup at White Nights 2015), totally reimplemented 100+ UI windows for mobile.
Integrated the game to 10+ platforms, including Steam, IOS, Android, Cafe Bazaar(Iranian store) etc.

Patriotic games (now VISARTECH) - outsourcing gamedev company.
As a CTO lead a team of 5 software engineers and artists, some of delivered projects: 
“Don't kill the squirrel”(mobile), “XGalaxy” - RTS for web (lot of effects, pathfinding, pathtracking etc), “Assault of the racer” - racing PvP. Casual games as Flock Da Sheep, Angry bombs etc) 
Fair golf simulation library for indoor golf.

Other
Started career by creating and selling MadArrow flash game by myself in 2012. Made neural network AI for a desktop game (Stone Age by Bernd Brunnhofer) as a hobby development.

Competitive programming: Top 1% at Google AI challenge (Fall 2010, Planetwars) , 1st place at The Game Hackathon (spring 2013) from Nravo, sponsored by Unity. 
Hobby interests in computer vision - made realtime body&ball tracking and hand tracking for kinect.
6 years of Development: Mobile and desktop games. 
3 years of Project & People Management: teams 5-8 people
Methodologies: Waterfall, Agile, Scrum
Languages: C#, JavaScript, Objective C, Cg, ActionScript3 etc.
Dev Tools: Unity3D, XCode, GameSparks, Photon, MS VS, MonoDevelop, git, svn
Databases: SQL, MongoDB
Management Tools: Jira, BitBucket, Redmine
Platforms: Windows, MacOS, iOS, Android
Unity certified developer (certification lookup link on req) 
Competitive programming: Top 1% at Google AI challenge (Fall 2010, Planetwars) , 1st place at The Game Hackathon (spring 2013) from Nravo and Unity.
Want to develop something to be proud of. 

Prefer product companies, but interested in both. 
Prefer fulltime but again interested in other options.
Will not consider offers without salary but with generous % in distant future.
Position: Unity3D Developer
Category: .NET
Experience: 6 years | English: intermediate

Development of my own commercial asset for developers.
Conducting a cycle of five lectures for listeners of Unit City "Work of Innovations" on setting up various devices for the development for XR-projects
6 + years of experience in the development applications using the Unity3D С# for Android, iOS, AR/VR
Extensive experience in profiling / debugging and optimizing applications for different mobile platforms. 
Experienced in creating application logic, building a flexible and scalable project architecture;
Extensive experience working with various types of animations in Unity.
Extensive experience with plugins, integration third-party service libraries (Billing, Ads, Analytics, FB SDK etc.)
Knowledge of creating native libraries for Android
Experience in client-server applications development
Experienced in creating and maintaining technical project documentation
Excellent problem solving and troubleshooting skills
Excellent organizational and coordination team lead skills: able to strategize and prioritize effectively to accomplish XR-team tasks, managing the team schedules, planning the use of human and other resources for project’s needs
Enjoy working as a part of a team
Highly motivated, self-organized, detail-oriented, conscientious
Position: Unity3D Developer
Category: Unity
Experience: 0 years | English: intermediate

Have a finished products released on Google Play.
About 2 years of experience in Unity as a hobby.
For the last year I've been actively working with mobile games.

Great C#/.NET knowledge.
Good knowledge of software engineering principles and design, SOLID and OOP.
Have experience working with the advertising API.
Understand the principles of optimization and profiling.
Good experience with game physics, ui, particle system and animations.
I want to get experience in team development.
Aimed at creating flexible and reusable systems.
Position: Unity3D Developer
Category: Unity
Experience: 4 years | English: intermediate


About 4 years of experience in my favorite industry, during which I managed to develop projects on a variety of platforms and in different genres from mobile/hypercasual to AA/Blockchain metaverse game. Very hardworking and attentive, always looking for my own development in the professional field.
Position: Unity3D Developer
Category: Unity
Experience: 0 years | English: basic


After a long stay in the field of logistics, I decided to change jobs and move on to game development. In previous positions, he was engaged in logistics analysis, process planning and optimization, personnel and resource management, and worked closely with the team.
At GameDev I want to apply my acquired skills and help the team to implement successful projects
Expectations from the new company are first of all a friendly team. A management that understands and supports will help in a difficult situation. Continuous development and career opportunities.
Position: Unity3D Developer
Category: Unity
Experience: 1 years | English: intermediate


After completing the Unity Developer course, I realized that this was my 
calling. I have been studying and creating games for over a year. I like to 
understand new products and trends in game development, to learn 
something new. My main qualities: energetic, proactive, independent, 
responsible, sociable, I always have my own point of view, I quickly learn and 
adapt to any situation. I can work in a team.
Я хочу займатися усім, щоб гарно опанувати професію.
Position: Unity3D Developer
Category: Unity
Experience: 2 years | English: intermediate


Almost 2 years of commercial experience.  Of these, ~3 months of work in small company on projects in the Hyper Casual genre and for more than 1 year (to this moment) in App Cake (also known as Wouff) on games of various genres.  I know and apply the principles of OOP, SOLID, common design patterns and codestyle conventions in my work.  I can assemble and optimize UI (sprite atlases, compression, slicing), import and customize animations, create shaders in Shadergraph, work with Cinemachine, runtime mesh deformation/creation, inverse kinematics and much more.
Have experience with Git.
 Successfully integrated advertising (Google Admob), in-app purchases (Unity IAP), analytics (Firebase Analytics/Crashlytics) and server data loading (Firebase Storage/Amazon and UnityWebRequest) into projects.
 I know English at the level of reading technical literature and conducting business correspondence.
Position: Unity3D Developer
Category: Unity
Experience: 3 years | English: intermediate


Almost all of my experience is in creating a car simulator. 
It consist of : 
coding game logic, 
working with 3d-party assets,
little bit of animation. 
Also i have some expirience in developing 2d prototypes.
Position: Unity3D Developer
Category: Unity
Experience: 1 years | English: pre

- Bachelor's Degree in Software Engineering
- Currently pursuing a master's degree in Software Engineering
Almost all the experience I have - the experience gained in the process of self-development. As a result I described game mechanics for creating Point and Click, Hypercasual, RPG, Shooter games. Participated in various GameJams where I successfully completed one of the games, which ranked 171 out of 734 in total scores. I also have a good understanding of OOP principles, which I actively used in all my past projects.
Earlier I worked as a game programming teacher in JuniorIT company in Kiev where I also successfully developed game mechanics, demonstrating them to students (2D and 3D movement systems, inventory, object interaction, etc.)
In addition, I have extensive experience in creating applications outside of game development, gained during my studies in Software Engineering.
Position: Unity3D Developer
Category: Unity
Experience: 5 years | English: intermediate


Android/VR developer
Arounda

01/2017 - 05/2018, Odessa

Unity VR Unet multiplayer system VR quest for clients Requirements analysis.

Creating project specification Android program development on Java 7.


Java/Unity developer
1000Geeks

06/2018 - 02/2019, Odessa

Developing Smart Contract on Ethereum network Unity cross-platform frontend part.

Crypto Advisor
TECHNOMARK INC

02/2019 - 10/2020, Canada

Building of a blockchain-based payment system

Project management and support


Unity Middle Developer
Program-Ace

08/2019 - 04/2023, Ukraine

Outsource vs. Outstaff company


Leading the development team

Formulation and distribution of project tasks Building architecture for application

Developing AR/VR application

Acted as an advisor on crypto solution
Understanding, Creation, Assistance, Implementation
Position: Unity3D Developer
Category: Unity
Experience: 1.5 years | English: fluent

I am self-taught programmer at Unity Platform
Anuitex 
Full-stack .Net Developer
Jun 2019 - Sept 2020

Worked on trade pltform project.
Implemented Apexum technology to web-service using .Net Framework 4.7.2 and native Javascript.

Worked on different web-applications with client-server architecture. The majority of them had .Net Framework/Core at server side and Angular/React at client side.
Game development
Position: Unity3D Developer
Category: .NET
Experience: 1 years | English: upper


A passionate developer for game development. Ability to think through a
problem coupled with the confidence to make ideas heard. Ability to develop
and enhance company game projects. Created UE4 game projects.
Studied C++ and C# and also Unity Engine. Developed own pet projects. 

Customer Service Representative with over 3 years of experience in telephone customer
service, including sales, tech support, and customer care.
Position: Unity3D Developer
Category: Unity
Experience: 2.5 years | English: intermediate


Architecture for small and medium size applications
Team up to 8 developers
Project management
Programming languages:C#, C/C++
IDE Microsoft VS 2008-2015, MonoDevelop, Xamarin
Platforms:
PC, iPhone/iPad, Android, web, windows phone 8
3D engines:
Unity3D, UnrealEngine4, GLStudio
Control version system:
Unity AssetServer, SVN, Perforce, Git, Mercurial
interesting game projects
Position: Unity3D Developer
Category: Unity
Experience: 1 years | English: intermediate


As a Computer Science Engineering undergraduate student with a passion for game development, I am seeking to connect with like-minded individuals and game development studios to take our projects to the next level. With several years of experience in 3D game development and asset design, I possess a strong skill set in Blender and some knowledge of Unity.

Having released a game called "No Offense" on the Godot 3.5 engine, I have gained valuable insight into the game development process, from ideation to launch. As a team player, I am always eager to share ideas and collaborate with others, bringing a positive and enthusiastic energy to the table.

If you're passionate about games and game development, I'd love to connect and chat anytime, anywhere. Let's bring our visions to life and make an impact in the gaming industry together.
Position: Unity3D Developer
Category: Unity
Experience: 5 years | English: fluent

I have successfully delivered projects to over 20 satisfied clients, receiving 5-star reviews for my work.
As a freelance software engineer, I specialize in Unity, augmented and virtual reality development, with four years of professional experience, including two years as a full-time freelancer on Upwork.
I have a strong background in game development and a passion for creating engaging user experiences through immersive virtual experiences and interactive augmented reality applications. I am proficient in using source control tools such as GitHub, Bitbucket, and Plastic SCM, as well as the Atlassian suite for agile development tracking.
I am seeking a professional experience that is both fulfilling and challenging,
where I can continue to develop my skills and expertise.
Position: Unity3D Developer
Category: Other
Experience: 1 years | English: basic


As a junior Unity game developer with over 8 months experience developing commercial games on the Unity engine, I have worked on various projects for various platforms using my own tools and off-the-shelf third-party SDKs. My technical skills include 1.5 years experience in C#, half a year in JS and 3 months in shader programming. I have also gained experience with software such as Visual Studio 2019/2022, Visual Studio Code, JetBrains Rider, Unity Engine, Figma, Github Desktop, Putty, Blender, Aseprite and MagicalVoxel. Also, I have worked with 3rd party SDKs like Firebase (Auth, Firestore, Realtime Database, Storage), Mirror Networking and Photon (Pun).

At BG Games in Dnipro, Ukraine, I was responsible for the full cycle of mobile game development, including proofreading and refining projects, mentoring interns, creating commercial proposals, developing tools and materials to accelerate development and learning, and refining and creating shaders.

I also have experience creating, texturing and animating 3D models in Blender.

Overall, my game development experience and technical skills make me a strong candidate for the Unity Junior Game Developer position.
Position: Unity3D Developer
Category: Unity
Experience: 1 years | English: upper


As a part of the team I worked on various projects, have an experience in mobile development, VR (Oculus Quest 2), AR, Photon multiplayer
I also have solo-developer experience, released successful indie game on Steam.
Not interested in hypercasuals
Position: Unity3D Developer
Category: Unity
Experience: 2 years | English: pre


As a Unity solo game developer, my experience has been exciting and rewarding. In my portfolio, I have worked on several intriguing projects, utilizing various algorithms and techniques.

One area I focused on was procedural generation. I employed algorithms to automatically generate unique and diverse gameplay elements, such as levels, cities, landscapes, and other objects. This allows for countless variations in the game and provides unpredictability for players.

Additionally, I have experience working with different game genres. I have developed roguelike games, implementing systems for permadeath, random level generation, and strategic gameplay. This involved creating algorithms for enemy AI, item generation, and combat systems.

Furthermore, I have worked on RPG games, featuring advanced character progression systems, quests, and interactive worlds. This entailed developing algorithms for NPC interactions, dialogue systems, and combat mechanics.

I have also dabbled in creating sandbox games, where players have great freedom of action in a virtual world. I have designed building systems, economies, and environmental interactions. This involved developing algorithms for physics, AI behavior modeling, and object interaction mechanics.

All these projects were challenging but incredibly rewarding. I utilized my programming skills and Unity knowledge to bring ideas to life and create engaging and immersive games.
Position: Unity3D Developer
Category: .NET
Experience: 1 years | English: intermediate


ASEDO TECH LLC.
• June 2022 - August 2022 (3 months)
•UI implementation, develop UI logic
•Making and setuping animations between
windows/buttons/etc, develop new editor
feautures, work with server
data
ASEDO TECH LLC.
• Creating aps
• Creating small/medium-size games. Scene
• setup (VFX, materials, light, objects,
• animations), mechanics develop (inventory,
• UI, combat system, localization, player
• movement, camera movement, etc)
Position: Unity3D Developer
Category: Unity
Experience: 5 years | English: upper


Ask me more about my CV, all interesting facts are there :)
Friendly people and interesting tasks. Opportunity to grow personally and professionally. Team of people who care about the project