lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: 3D Artist / 3d lead Artist
Category: Artist
Experience: 5 years | English: pre

- Leading and mentoring the team of 4 members
- Creating a strict pipeline for clear goals achievement
easy switching between styles 
- Creating exciting stuff and the skill of combining incongruent things
- Good work-life balance that provides the possibility to work equally well all the time
3d Artist / 3d Lead Artist
MiroWin
04.2021 - 11.2022
Project support and team management
Development of Assets and Terms of Reference
Content development for VR
High / low polygonal modeling (props, characters, environment)
Characters and props animations
Texturing 
Creating content for the NFT

3d ARTIST
ModSy |     2.2020-04.2021
High / low polygonal modeling
Texturing
Recreating clients' rooms 
Creating seamless textures 
Modeling furniture and fittings

3d ARTIST
ThineGames | 08.2019-10.2020
Development of the concept of vehicles, tanks, guns.
Creation of the assets to create the environment 
PBR texture creation 
Modeling and texturing the environment and vehicles 
Model optimization for mobile devices
Creating texture atlas 
Baking maps

2D/3D Artist
freelance    01.2018-08.2020
Concept art
High / low polygonal modeling
Sculpting
Texturing
Baking maps

2D Artist
Wigwam  01.2018-03.2019
Development of the sketch of jewelry.
Creation of jewelry collection
Participation in jewelry exhibition
Creation of high-quality and interesting projects, which open up new opportunities and give multifaceted development. Mastering new skills and technologies.
Position: 3d artist / 3d modeler
Category: Artist
Experience: 0 years | English: fluent

Курсы:
ARTCLUB (Киев) – курс "Standard" (Maya);
3DMAYA (Харьков)  - курс "Maya Autumn '19" (Maya, ZBrush, 3D Coat, Marmoset).
Professional course 3D Graphics & Animation (Autodesk certificate)
ArtCraft - 3D Environment Bootcamp
Hello! My name is Illia. I am currently working as a Sony Compliance specialist for Ubisoft Kyiv. I've been working for Ubisoft for almost 3 years now. I've started as a Junior game tester and now I am currently a project owner for a title for PS5 (Sony compliance testing). 
I am looking for an opportunity to start my career  in 3D. For some time I've been studying modeling (Maya, Zbrush) and texturing (Substance painter). I have a couple of finished online courses (3D Maya; ArtCraft; some courses on Coursera). I am constantly learning and trying to develop my skills.
I would appreciate any possibility to join your company (trainee, intern, junior) and contribute to the team. 

- Low-poly modeling
- High-poly modeling
- Texturing 
- Retopology
- UV mapping
- Baking
Position: 3D Artist / 3D Modeler
Category: Artist
Experience: 0.5 years | English: basic

Basic skills:
• I use the Blender software for my work
• I model works of various complexity in Low Poly, High Poly and Hard Surface
• Rendering (Eevee, Cycles)
• Simple animation
• Basic knowledge of retopology, UV scanning
Freelance 3D Artist (Jun 2022 - present)
My name is Vitaly, I am a 3D Artist from Poltava. I am quite a talented, ambitious and hardworking person, constantly striving to continue growing and developing in my profession and in the field of 3D graphics. I want to help the team solve certain tasks and problems.
 
I believe that I am already at such a stage of development where I can bring some benefit to the studio or company, perform certain tasks, so I am currently looking for full-time work on a permanent basis or short/long-term cooperation with studios.
Position: 3D-Artist / 3D-Modeller
Category: Artist
Experience: 3 years | English: pre


Hello! I have been working as a 3D modeler for over 3 years. I can perform modeling of various complexity. it can be various furniture, accessories, appliances, etc.
I make a correct unwrap, make the materials, adjust the lighting and cameras and show rendering.
I can make low-poly and high-poly models. I know how to optimize a product, bake maps and make textures in Substance Painter and create augmented reality products.
I'm ready to complete a test task to test my knowledge in modeling.

I work in such programs as:
-3ds Max
-Vray (for render)
-Corona (for render)
-Photoshop
-RizomUV
-Substanse Painter
-ZBrush
-Clo
Position: 3D Artist,3D Modeller,Hard Surface Artist
Category: Artist
Experience: 1 years | English: upper

I`ve done a lot of projects making gameready assets, most of them were weapons .Know how to import models to UE/Unity and set materials, capable of some basic animations.Would love to learn new things if needed!
Was working as a 3D artist for six months in gamedev company.My tasks were making casual simple 3d assets.Also i was involved in NFT project as a 3D modeller, my task was making different props for nft charachter.I`m working in Cinema 4d,Zbrush,Marmoset,RizomUV,Substance painter and Maya.
Have experience working with scans and preparing them for production.
Would love to model hardsurface stuff like guns and different machines for games .Also AR/VR looks interesting to me so i`m excited to work with this.Also i would prefer flexible schedule.
Position: 3D Artist 3D Visualization
Category: Artist
Experience: 1.5 years | English: basic


manager 
Freelance visualizer

occupational safety engineer

In addition to my proficiency with the mentioned software, I possess hands-on
experience working with VRay, Adobe Substance 3D Painter, and Adobe Premiere
Pro. My diverse skill set enables me to create stunning visualizations that bring
ideas to life.
Position: 3D Artist, 3D visualizer
Category: Other
Experience: 7 years | English: basic


3D artist with over 6 years of experience creating interior and exterior renderings for design clients. Committed to using our technical, creative and design skills to transform clients' concepts into compelling visualizations tailored to their specific requirements.
Position: 3D-Artist, 3D-Visualizer, 3D-Designer
Category: Artist
Experience: 8 years | English: pre

I created visuilizations of great buildings and reconstructions.
Among them are Kontraktova Square reconstruction visualization in Kyiv and Chuhuiv Pedestrian Bridge Reconstruction.

I teach lessons on 3ds max and Corona Renderer. My students are doing well in their new profession.
I have 8 years of experience in creating 3D models and 3D visualizations of various types and complexity. I work in 3D Max, Corona, Vray, and Photoshop. Also, use ArchiCAD and AutoCAD to import models and drawings into 3Ds Max.  Last 4 years I have worked as a freelancer. I fulfill orders for the creation of 3D visualization, 3D animation and interior design.  

My previous experience: 
3D-Visualizer | Transport Infrastructure Design Institute  (November 2017 - August 2019) 
3D-Modeler, 3D-Visualizer | Colotune  (July 2016 - October 2017) 
Architect of Attractions | S-Park  (April 2015 - July 2016)
I don't want to do monotonous work
Position: 3D Artist and Graphic Designer
Category: Artist
Experience: 2 years | English: intermediate

Performing high-quality work on 3D graphics,
Production of quality videos and renders of products.
Work experience is only freelance one-time projects about 3d art, product design and logo design. Always wanted make high quality 3d models and concepts for AAA class games. Imagination and inspiring is my best part. Always researching for new trends and views.
Expecting more remote work with one-time projects. But if it is possible to make more content and work full time in gamedev.
Position: 3D Artist And  Illustrator
Category: Artist
Experience: 5 years | English: fluent


HELLO,
I'm a professional Artist and illustrator with 5years of experience who works professionally and on time. I can make original character designs, Fan art, Manga, rigging, vtuber, anime, live2d,  and many more.
I have worked on different freelancing platforms like FIVERR and UPWORK before I heard about this platform. I always teach my clients like a king because I do their work how they want it with full support, full functionalities, and fast delivery.  And you will like working with me.
    FEEL FREE TO CONTACT ME THANKS!!!
Position: 3d artist and motion designer
Category: Artist
Experience: 8 years | English: upper

2014-2017- Bachelor degree in graphic design. Worked on a brand design. 
2017-2019 - Motion designer in an advertising agency; web development company.
2019-2020 - freelance. Creating 2D animations for outdoor advertising in 2d/3D.
2020-2022 - Motion designer and 3D artist in an creative agency: design and animation for social media, digital ads, explainers, 3D modelling, character/mascot creation (modelling, rigging, animation).
motion designer and 3D artist. 
Since 2017 I’ve been working mostly in advertisement companies, I made 2d animation, explainers. Then I started to learn 3d and 3d motion and I’ve been working as a 3d artist in Blender for the last few years.

What I can do:
Create static and animated banners for social media, ads;
Animate UI in After effects to help sales present future website to the client and for developers to see how it works;
Create 3D icons for websites;
Create different 3D assets for developers to use this 3D models in website (for threeJS developers);
Explainers;
Logo animation;

Create 3d characters/mascots, rig and animate; 3D illustrations from a sketch and animate it; Create high poly assets/ characters, make retopology, bake normals and transfer to low poly (from high poly); Basic knowledge of Marvelous designer; Basic knowledge of handpaint texturing.

I speak English, polish (I finished Polish-Japanese academy of information technology in 2017, bachelor’s degree in graphic design.
Looking forvard to work as a 3D artist/ motion designer.
I am not looking forward to work in gambling and Games for adults.
Position: 3d artist animator
Category: Unity
Experience: 5 years | English: pre

Я горжусть своими персонажами и сценами для некоторых игр.
My name is Artem.
I'm making 3d models and animations more than 5 years. Basically, it is game content such as humanoid characters, animals, different props - all that needs for a really cool game.  

But, my first education is an artist, painter, and illustrator.   I have a wight experience in illustrating children's book. It were cute characters with modern Disney’s proportions.   So, I can create any character from sketch to final render or animation.
My main 3d software is 3ds max and Zbrush. A nice texture I usually make in Substance Painter. 

My favorite software for animation is  MotionBuilder. I think it is really cool soft for creating any animation or edition existed mocap animation. 
What about facial expression animation? I like it to make so much. 
I can make it with facial bones or with morph. I prefer the morph, because, on my opinion, the morph has more ability than bones 

Most of all I work in Unity3d. I have a really big experience of integrating models and animation in this game engine.  
Also, I have experience in UE4 with animation and materials ( shaders)
I made shot cartoon video in this game engines.
Интересная работа, небанальные пронекты , которые могу ссоставить конкуренци. всемирноизвестным играм.
А так же приятное общение с профессионалами.
Position: 3D Artist, animator
Category: Artist
Experience: 0 years | English: pre

I did hard surface modeling, sculpting, texturing, retopology, animation. I made figurines for 3D printing.
Have experiense with Blender 3d for 4 month. My 3d works - t .me/freddilut3d. Completed 3 full courses, many lessons on YouTube. I am currently taking 2 big courses on animation and landscape
I can take almost any type of work (modeling, texturing, retopology, animation), but given my skills (can be found in my telegram channel t .me/freddilut3d), the price is negotiable, small, because I have no work experience. Hope for understanding
Position: 3D Artist / Animator
Category: Artist
Experience: 2 years | English: basic


3D modeler, animator
National Reserve Khortytsya

• Interactive 3D visualization.
•Visualization of locations on the object.
•3D Scanning of objects for further processing
•Development of typography.

IT Smile Studio
VR/AR development

Understanding of building games, drawing levels, topology, optimizing models for game engines.

Art education. I draw by hand with a pencil and tablet.
Make a storyboard, illustrations or graphics - no problem!
Studied color science and composition.

I am looking for projects to continue development and the possibility of implementing my skills in the right direction, especially in the direction of 3D graphics and animation.

(Google translate)
Position: 3D Artist / Animator
Category: Artist
Experience: 2 years | English: upper


- Rigging and animation;
- MEL scripting;
- Creating VFX;
- Polygonal modeling;
- Creating UV maps, texturing, and baking;
- Preparing models for importing into the game engine;
- Creating game environments;
- Creating game levels.
Position: 3D Artist / Animator
Category: Artist
Experience: 2 years | English: pre

3D modeling, 3D animation, 3D visualization ,rigging
Adobe Photoshop,  Adobe Premier Pro , Adobe Illustrator
Work in 3d max,maya 3d .Have experience in creating visualization of interiors.I model characters and weapons and environments.Made illustrations for the web.I can create UV map and textures for model.Created character animations using advanced skeleton in maya.
Position: 3D Artist/ Animator
Category: Artist
Experience: 10 years | English: intermediate


I'm a 3D Artist/Animator with more than ten years of experience in game development and creating CG videos. Take participation in leading/building teams and starting projects from scratch. Familiar with a bunch of technologies such as  Auto-desk Maya, Zbrush, substance painter, marvelous designer.  I'm looking for interesting projects and a friendly team.
Position: 3D Artist/Art Director
Category: Artist
Experience: 11 years | English: upper

Multidisciplinary designer and artist. I Was founder and Art-director of OUUM Studio running in past few years. I know how work pipeline market in art 3d, how to manage and establish team with designers
Hi. I'm an CGI artist and multidisciplinary art-director designer with a degree in running my own studio and over 13 years of experience. I am capable of handling any art and design or animation project, and I am always open to new and exciting opportunities.
I have worked in many areas of design, such as game design (web design, product design, 3D graphics), architectural rendering, visualizing product for brands (I worked with Adidas, MOOOI, MATTERMATTERS brands art  CGI design, artworks and social media designs), 3D (Cinema 4D with Octane and Redshift), animations
I'm not doing of any test job!!!  don't waste your time. I'm not worked of any free payed or test job. Everything that you need to see is in my CV and portfolio. You can always hire me with payed task or contract work. 
I'm not into games or gamedave.
I'm not do multiply task jobs for low priced bunch with stuff doing  neededas same time  as animation, design teambuilng etc. 
Programing coding  IT and writing physics for Unity is not what I looking for.
Position: 3D Artist, Art lead
Category: Artist
Experience: 9 years | English: intermediate


My main responsibilities on previous positions included but not limited to:
•  Concept and 3D models creation;
•  Mentoring;
•  Design documents writing;
•  Providing feedback;
•  Fixing and optimization of 3D content.

My skills
•  Adobe Photoshop
•  ZBrush
•  Adobe Substance 3D Painter
•  Adobe After Effects
•  Blender
•  Marmoset Toolbag
•  Marmoset
•  Spine
•  Adobe
Position: 3D artist (Blender)
Category: Unity
Experience: 2.5 years | English: upper

- I am one of the top designers on the Wildcat platform (the multiplier of my salary is set to maximum due to the high quality of my models).
- I was able to learn 3D modeling tools all by myself not attending any kind of paid courses or online training, using Youtube only.
- Ever since I started my way through 3D modeling, I keep improving myself and developing new skills all the time, week by week.
- Lately, I learned 3D printing and now I am able to print all my models (and any others as well) as I purchased an FDM 3D printer.
- Started learning HTML and CSS in September 2021.
General competencies I am ready to deal with are: 3D low/high-poly modeling, PBR texturing, textures creation, UV mapping, sculpting (not characters), retopology, rigging and animating. I work with Blender, Photoshop and Substance Painter. 
During the studies in China (2019 y.) I started learning 3D modeling in Blender. Later on, in September 2020, I joined CGTrader Wildcat platform, applied for the position of 3D modeler and received a job offer. I work for Wildcat as PBR modeler since that time.
I would prefer to work in game development industry.
I would like to pursue my career in game development industry. However, I am fine with working in another area. 

Preferably remote work. As I feel distracted being at the office due to a big number of people around.

Communication was never my strength, however, it does not mean I have difficulties in understanding tasks and providing highly efficient results.
Position: 3D Artist, Blender 3D, Photographer
Category: Artist
Experience: 0.5 years | English: pre

Working as like portrait photograhper per 5 yesrs in Kharkov, Kiev, Dnepr, Lviv, Paris, Viena and Krakow but now began to study 3D Blender and UE5 testing as second profession and would like to being a part of big project. I quickly find a common language with people and work as a well-coordinated mechanism.
Working as like portrait photograhper per 5 yesrs in Kharkov, Kiev, Dnepr, Lviv, Paris, Viena and Krakow but now began to study 3D Blender and UE5 testing as second profession and would like to being a part of big project. I quickly find a common language with people and work as a well-coordinated mechanism.
Position: 3d artist, Business Analyst, Project Manager, Game designer
Category: Unity
Experience: 0 years | English: upper

For the last 8 years I have been a self-employed entrepreneur. During this time, I opened a chain of coffee shops. Sold them. Opened an export-oriented production using 3D printing technologies.
For the last 8 years I have been a self-employed entrepreneur. During this time, I opened a chain of coffee shops. Sold them. Opened an export-oriented production using 3D printing technologies. 

HARD SKILLS
- Prioritization and goal setting
- Project planning
- Organization
- Budget managment
- Delegation. Ability to monitor task performance.
- Knowledge of SCRUM methodologies. Understandanding of Agile, Scrum, Kanban, WaterFall.
- Gamedesign. Theoretical foundations, basic understanding of UE4 and Unity
- Blender – Junior – Modeling, UV mapping, animation
- Linux node operating

SOFT SKILLS
- Critical thinking
- Decision-Making
- Time Management
- Team management
- Communication
- Coaching
- Risk Managment
- The ability to identify the needs of the customer and the user of the product. The ability to reach consensus on the implementation of needs by the project.
- English level – Intermediate (B1)
Position: 3d artist, cg artist
Category: Other
Experience: 4 years | English: pre

I took part in the development of such famous games as World of Warplanes, World of Tanks, Avengers, City Skylines, Call of Duty
-high and low poly modelling, UV layouts and texturing. 
-substance, photoshop, quixel texturing, also texturing in engine with diff. masks and revel maps 
-import finishing models in engine. 

-create textures using PBR work flow for modeled material and use good UV layout distribution to maximize quality. 
-create photorealistic textures for environments and props.

-functional tests of the assets; 
-reporting and verifying bugs regarding tools for artists; 
-writing documentation.
Position: 3d artist\character 3d artist\animator\lead 3d artist
Category: Artist
Experience: 9 years | English: intermediate

taking part of Games Gathering conference in Kyiv 2021 as the speaker

lecture about creating a 3d content for a mobile game in unity
10 years in 3d
6 years game dev:
- action\sport, RPG, 3d shooter,
- character, environment, modelling, texturing, re-topology
 level design
- unity3d 

2 years animation studios
- characters, environment, hand paint textures\procedural textures
2 years architectural design

- low poly\mid poly\high poly
- characters modeling
- character animation
- props modeling
- hand paint texturing
- PBR
- retopology
- digital sculpt
- Level design

maya, substance painter, zbrush
part time\full time\remote
Position: 3D Artist, character animation
Category: Unity
Experience: 3 years | English: intermediate

Own 3D animation short story project
From concept to finished product
2005-2014 - monumental painting
2014-2015 - modeler in  TM Blanche
2015-2017 - modeling, visualization in VisualizerPlus
2017-2018 - modeler in CGIArchivizer
2018-2019 - 3D character animation
Skils               oil painting
Computer            3s Max, Photoshop, Zbrush, Marvelous Designer, Substance Painter,
knowledge             Adobe After Effects

Language            English intermediate
                            Polish
3D animation it's a story that you live through during its creation. It's not only about animation but also about emotions that it gives.
Position: 3D Artist, Character artist
Category: Artist
Experience: 2 years | English: intermediate


I performed the pipeline from finding references to character animation, including sculpting and modeling(in Zbrush, Autodesk Maya, Blender), retopology, texturing(Zbrush/Substance painter), baking maps, rigging and animation.
I also made some locations and props.
Position: 3d artist, concept artist
Category: Unity
Experience: 1.5 years | English: fluent


2D/3D artist with experience in 3d modeling, digital sculpting, texturing, rigging and animation.   

Hardsurface, Organic, Locations Modeling. Character Rigging, Animation 
 
Autodesk Maya, Zbrush, Blender, Substance Painter, Substance Designer, Topogun, Photoshop, Marmoset Toolbag 3, Keyshot, UV Layout, Unreal Engine 4, Unity, Sony Vegas Pro
Position: 3D Artist / Designer
Category: Artist
Experience: 4 years | English: fluent

I made NFTs that raised 30,000$ for Ukrainian army.

I gave lectures on the topic of 3d illustration for the students of Lviv Academy of Arts.

My illustrations were displayed in the poster exhibition around the city and at Turin Book fair 2022, which reimagined the legacy of Grygorii Narbut;
got to the final of an illustration contest for printed wallpapers for kindergarten for Ukrainian children whose families fled the war.

I also took part in art residence ARTEFACT building browser-based VR experiences about Chornobyl tragedy.

And experimented with Godot game engine making VR mini game.
I am working in video production studio as a 3D motion designer on the project basis. I have made illustrations and animations for websites and ads, helped to develop brand identity and created virtual web experiences with Mozilla Hubs and Spatial.
I am really into the field of 3d illustration, NFT art, product advertizing, 3d motion design, AR and VR. I will be happy to grasp all kinds of knowlenge from the related fields like UI-design or 3d-scanning. 

I love visualizing high-tech prototypes, digital products, and setting information to motion.
Position: 3D Artist / Designer
Category: Unity
Experience: 1.5 years | English: pre

Courses 3DMaya. I am responsible, 
i can work in a team, stress resistant.
Master Degree in IT. One Year Course 3DMaya

.I am experienced with:
- modeling, texturing and rendering with Autodesk Maya and 3dsMax;
- sculpting characters with Zbrush;
- texturing with Substance Painter; 
- rendering with Marmoset Toolbag.
I want to work in a team and learn new skills. I have a great desire to work.