lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: Junior Unity Developer
Category: Unity
Experience: 1.5 years | English: upper

Achievements SourceByte:
- Ported and updated Racer game for Nintendo platform
- Helped with preparing game for release on Android, Steam, Epic Games 

Achievements Ubisoft:
- Provided a solution to cover tests of the feature 20% faster.
- Designed Test Plans that lowered the workload of our team by 10-15%, without any losses in coverage.
- Created a strong communication with production and ensured high quality testing of the new releases.
Source Byte Lviv, Ukraine
JUNIOR UNITY PROGRAMMER February 2023 – Present
• Updating project with new game mechanics and porting it to Nintendo Platform
• Designing and developing new projects to match general idea

Ubisoft Ukraine Lviv, Ukraine
MIDDLE QC ENGINEER (GAME TESTER) November 2020 – Present
• Leading a team of 15 people to cover all features tests on PC, Stadia, XSX, XB1, PS4 and PS5 platforms. Reviewing bugs created by the
team, help with task and report delivering.
• Creating Test Design, Test Cases for features using Testrail and X-Ray test management tools. Keep them updated due to new feature
releases.
• Writing and submitting bug reports, by providing details about the root of the problem, its severity and probability on PC, Stadia, XSX
platforms.
Position: Junior Unity Developer
Category: Unity
Experience: 1 years | English: upper

Releases
• Project: Andorid App - Fitless calorie couter & food diary.
• Technologies : Xamarin Forms, C#, MVVM, Dependency injection, SQLite, Json, Xaml
• Tasks :
 - Manage local database data, read and write tables data & e.t.c
 - Build app pages using Xaml
 - Using MVVM to bind and work with page data.
― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― 
Completed courses
• K-syndicate - Архитектура мобильных игр на UNITY для профессионалов.

• RPG Core Combat Creator: Learn Intermediate Unity C# Coding - Udemy
Build Combat for Role Playing Game (RPG) in Unity. Tutorials Cover Code Architecture & Video Game Design.

• Complete C# Unity Game Developer 2D - Udemy
Learn Unity in C# & Code Your First Five 2D Video Games for Web, Mac & PC. The Tutorials Cover Tilemap

• Unity 2D Game Developer Course Farming RPG
Build the core systems for a 2D Farming RPG game using the Unity game engine and C# in this intermediate Unity course.
Unity C# Developer at indie-dev team
• Period: 2022 - now
• Team: a small team of 3 people
• Status: Unity C# developer
• Technologies: Unity 2022.3 LTS, C#, Zenject, Json, Unity Shader Graph, Unity particle system, Unity Localization, Unity Ads, etc
• Project description:
   Working on mobile iOS and Android projects, RPG / roguelike type of game.
• Tasks: 
 - Design base game architecture.
 - Using Zenject (DI) to inject data and services.
 - Design and code global State machine to control game lifetime & states, such as Load assets state, Load scenes state, Pause state, and e.t.c
- Implementing inventory system, game items such as weapons, equipment, quests item, and e.t.c
- Implementing AI behavior for NPCs by using a State machine, which controls movement state with integrated AI Nav Mesh API, player detection state, chase and attack  states e.t.c
- Building game UI by using Unity UI Toolkit API.
― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― 
Junior Unity developer
• Company: Cookies games
• Status: Junior Unity developer
• Tasks: game core architecture, analytics integration, code base refactoring, different in-game UI solutions, adaptive UI
• Technologies: Unity 2021, C#, Zenject, Json, Unity shader graph, Unity particle system, DOTween
• SDK: Unity Ads, Unity Analytics, Google Play Services
― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― 
Xamarin Forms developer
• Project: Android App - Fitless calorie counter & food diary.
• Technologies: Xamarin Forms, C#, MVVM, MvvmCross, Dependency injection, Entity Framework, SQLite, JSON, Xaml
• SDK: Google Ads, Microsoft App Center
― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― 
Front-end developer
Online store - “Maluchok.com.ua”
E-commerce website on Magento 2 framework.
• Technologies: html, css, js. bootstrap 4
I expect to work in a product company as Unity C# developer. Ready to work on different types of games, learn new skills and improve current skills.
Position: Junior Unity Developer
Category: Unity
Experience: 1 years | English: upper

- Bachelor`s degree in Computer Engineering
- Attention to details
- Analytical mindset
- Quick learner
- Responsible
- Excellent communication skills
Worked as a Full Stack developer on a financial project. Used Python Django and Vue.js frameworks. Was responsible for UI development on the front-end side and calculations for currency conversion on the back-end side.

Worked as Junior CV/ML developer on a basketball play analysis project. Used Python, OpenCV, YoloV3. Was able to implement detection and tracking algorithms.

Worked as Junior CV/ML developer on a tennis project. Used Python, OpenCV, YoloV3, TrackNet. Was able to implement detection and tracking algorithms, pose estimation, model training.

Passed an official course from Unity developers. During performing Junior Programmer Pathway were considered and implemented 6 game prototypes.

Developed a web application for delivering aircrew to the airport using MS SQL Server and Flask framework.

Implemented a real-time face recognition system using OpenCV.
I am looking for a job to challenge me, get new knowledge and skills in the field of game development from leading experts.
Position: Junior Unity Developer
Category: Unity
Experience: 0.5 years | English: upper


Worked as Junior Unity Developer at a gaming company "Renatus", specializing in game development for mobile platforms. My responsibilities included implementing gameplay mechanics and creating user interfaces. I worked with existing functional modules and gained experience with Firebase, DevToDev, 2dToolkit, and DoTween.
Position: Junior Unity Developer
Category: Unity
Experience: 1.5 years | English: pre


Worked on hypercasual games from idea to store release:
- development of game mechanics
- integration of assets, plugins and SDK (GameAnalytics, Facebook, etc)
- making updates relying on player`s rewievs
- communication with game publishers: ZPlay, Moonee, Voodoo

Hard skills:
- C#, Unity3d
- OOP, SOLID
- ECS (Entitas, LeoECS) 
- Git
- Obi-plugins, DOTween, Photon Network, etc

Soft skills:
Teamwork, time-management, stress-resistance, non-conflict, algorithmic problem-solving mindset.
Ready to move on and conquer new hights of the gamedev world.
Position: Junior Unity Developer
Category: Unity
Experience: 0 years | English: upper

Have own implementation of ScriptableObject based inventory and dialogue system.
Working on 2 own projects. First is simple casual game, close to release, where you need to jump between buildings. Second is gacha/tower defense where each tower has unique skill. Used some of Unity built-in cloud services e.g. Authentication, Cloud Save. In future I want to make some really interesting MMO with unique mechanics.
In my position, I expect to mainly work with code based stuff, however, if needed I can do other kinds of jobs like UI/UX, shaders or something, but definitely not with 2d drawing/3d modeling.
Position: Junior Unity Developer (C#)
Category: .NET
Experience: 0 years | English: intermediate

I am developing my own game on GameJolt: "Ghost&Souls". This game is growing and in future will have a great community. This is a 2d voxel game, by the way. Also, I almost finish studying course of Unity, where I got the most important skills
I don't have any WORK experience. But I am almost a year working on my own projects and study programming/Unity courses. I know the base of C# and Unity. Working on my own projects(one is on Gamejolt)
I just want to get experience and have a remote work
Position: Junior Unity dev, junior C# dev, junior 3D artist, junior 3D modeller, junior vfx artist
Category: Artist
Experience: 0 years | English: intermediate


Worked at the Cliniccards company as a php developer. 
Duties:
- import and adaptation of databases
- some additions and improvements to crm UI

Also worked in a small indie studio White Maple on creating simple low-poly models (cars, buildings, weapons, interior items) for games on the Unity engine for Android.
My expectations are primarily related to gaining practical experience in game development 3D modelling pipeline.

Also for me it will be interesting to work on creating the environment, lighting, vfx.

I don't consider characters creation.
Position: Junior Unity Game Developer
Category: Unity
Experience: 0 years | English: upper

I made a few pet projects in Unity, 2d and 3d games.
I have experience in different fields and different programming languages, including working as Front-End developer using JavaScript, worked with different secondary tools for programmers such as Git. I worked in groups and was able to solve internal conflicts.
From my experience as a game developer, I started recently, learning C# basic and using Unity for game development.
I want to know all about full game development cycle, from concept to full release.
Position: Junior Unity Game Developer
Category: Unity
Experience: 0.5 years | English: upper


May,2021 - May,2022   Assistant manager ( Aspect montage INC, USA)
Aug, 2019 - Jul, 2020 English teacher (Hadiach E.P.Kocherhin Science lyceum, Ukraine)
Dec,2017 - May, 2018 Customer service agent, Claim department   (Outsource for Kiwi.com ,Ukraine)
No night work.
Position: Junior Unity Game Developer
Category: Unity
Experience: 1 years | English: intermediate


NOV 2022-PRESENT Junior Developer "Agawa" 
APR 2021-MAY 2022 The Chief Operations Officer "Atlant"

HARD SKILLS
•	Knowledge of object-oriented programming (OOP)
•	Basic knowladge C# and .NET framework & Unity
•	Skilled in basic programming algorithms and data structures;
•	Understanding of Design Patterns (including SOLID)
•	Using relational DB concepts and SQL
•	Basic knowledge of Platform internals
(understanding of reference and value types, asynchronous tasks, and synchronization primitives)
•	Experienc using Visual studio and Unity
•	People management (more then 1500 people)
Position: Junior Unreal Engine 4/C++
Category: Unity
Experience: 1 years | English: intermediate

Took participation in VR project “The Becoming”. Improve game logic, units to interact with and AI on scene. Also change game from VR into PC version.
I am new to IT. I started to learn c# about 6 month ago and c++ about 1 year . And passed internet courses: Unity 3D Education, FoxmindEd - Game Development Courses.
Position: Junior Unreal Engine C++ developer
Category: Unity
Experience: 1 years | English: intermediate


Commercial experience for 1+ year:
- Unreal Engine developer 0.5 year
- AQA in  Game automation and Security testing 1 year


Projects:
# NDA AAA UE4 based remake
Participation in the creation of a remake of the game, a port from UE3 to UE4. Worked on creating new and modifying existing game mechanics. Bug fixing. Worked with both C++ classes and Blueprint, also with editor's preferences
# NDA Client-server open-world survival FPS based on UE5
Work with client-server logic, add new game mechanics, HUD interfaces
# Automation QA for Unreal Engine 
Engaged in the creation from scratch of a new direction of the company for the provision of services -outsurce AQA for Unreal Engine video games services: research and create tools for testing UE-based games using native Unreal frameworks and libraries, create my own tools, research and automation of the testing process about mobile games and automation of the whole testing lifecycle: from writing tests, through running in and collecting results as testing report
I am a creative enthusiast who is ready for new career opportunities, excited to face new professional challenges, and looking for ways to grow further as a specialist
First of all, looking for a job in gamedev
But also open to any suggestions from any other domains for which my competence may be valuable and sufficient so that I can help in the development and growth of your product as well as you help my growth.
Position: Junior Unreal Engine C++ Developer
Category: Unity
Experience: 1 years | English: upper

I've been implementing basic gameplay mechanics, e.g. health, weapons, pick-ups, AI enemies, multiplayer, etc.
I've been working solo for about one year in my free time from my main job in web development on my pet projects implementing features in C++ and Blueprints using various courses and materials which I could find on the internet.
I definitely don't want to end up doing web which I've been doing for the last 10 years)
I'd like to implement game mechanics for different kinds of games.
Position: Junior Unreal Engine developer
Category: C++
Experience: 0 years | English: intermediate


I study programming from grade 11. In total, I have been studying C++ for about two years, Unreal Engine for about 6 months.

Tools and technologies: 
C++, STL, Basic algorithms(searching, sorting), Design patterns, GIT, SQL, OOP, Unreal Engine 4.

Work experience:
*. Worked as a freelancer for about two years.

*. Created a game "Blackjack"
  1.  Used for rendering QT.
  2. Card apperearence with animation.
  3. Implemented using C++ background music and sounds.

*. Game "DeathMatch".
  1.  Used for rendering UE4.
  2. Used the "FirstPerson" template.
  3. At the beginning, 15 spheres appear, after the destruction of a certain number of spheres, a large number of new spheres appear.

*. Moved the application from local server to AWS. The program receives a message from RabbitMQ after that, using AWS Lambda processes json and sends the result back to the RabbitMQ.
Position: Junior+ Unreal Engine developer
Category: Unity
Experience: 5 years | English: intermediate


I am a Junior+ developer of UE4/5. Looking for a collaboration. I have a lot of Blueprints experience (about 5 years) and a little C++ (4 months). 

Been actively working with VR/UI for the last few years.
Ready to do a test assignment.
Position: Junior Unreal Engine Developer
Category: Unity
Experience: 0 years | English: pre

I have basic knowledge of UE4/UE5. Also have understanding of C++, CMake, Networking, OOP, rendering pipeline. I can write shaders. I'm familiar with OpenGL.
I have no commercial experience. I created pet projects: a couple of demo games with different mechanics related to RPG and survival genre. I implemented such mechanics: picking up items, inventory, killing monsters.
I prefer to participate in developing game projects, but I'm ready to work at any type of projects
Position: Junior Unreal Engine Developer
Category: C++
Experience: 0.5 years | English: fluent


July 2022 - November 2022 | Moonbolt Studios | Remote
Unreal Engine developer.
• Developed and maintained game mechanics and functionality using Unreal Engine 
and C++, such as successfully designed and implemented my own system of ability 
system.
• Developed game UI, binding it to game mechanics, using UMG technology.
• Collaborated with an existing codebase, made modifications and enhancements to 
existing code, debugged and resolved issues in unfamiliar code, ensuring smooth 
functionality.
• Actively used version control system.
• Worked closely with the game designer, bringing my ideas into the development 
process.
Position: Junior Unreal Engine Developer
Category: C++
Experience: 0 years | English: upper

Almost completed course on Udemy by Yuri Popov, making a third person shooter. Was creating my own games with friends, but due to a war in Ukraine it was freezed.
Learning C++, C# for a year. Was learning Unity, now i'm focused on creating games with Unreal Engine. For the current time i'm working on my own project in real time strategy genre and completing courses on Udemy.
I don't have any expectations, just want to make cool games in company of creative minds:)
Position: Junior Unreal Engine Developer
Category: Unity
Experience: 1 years | English: pre


Self-education and Course: Gamedev 2.0 (Isaev Workshop)

Portfolio: teletype.in/_andriipilot/sVJEOMj80Ob

Unreal Blueprints
mechanics: checkpoints, parkour, ride,
puzzle, shooting, etc;
programming of AI: behaviour tree,
environment query system;
cutscene and dialogs;
level game design, light and post process;
VFX, SFX and performance optimisation
Position: Junior Unreal Engine/Unity
Category: Unity
Experience: 2 years | English: upper


2 years of working with Hyper Casual games in Unity (promotional videos). I took Isayev's UE4 courses (test-drive and basic course), and courses on basic character animation in Maya (rigging and reference animation). Before that, I worked as a composer and motion designer at Wizard post-production studio for 2 years. Extensive experience with 2D animation and compositing. Even earlier, I worked as a programmer.
Position: Junior User Acquisition Manager
Category: Marketing
Experience: 2 years | English: upper

Key achievements: (1) developed special templates for audit documentation required by newly adopted Ukrainian law, which has been applied as standard documentation in PwC Ukraine since the beginning of 2019; (2) successfully applied new technology in audit procedures, which resulted in sufficient project budget economy.
Audit Associate (A1) | PwC Ukraine
08/2018-10/2019 
Performing procedures related to audit evidence getting activities (analysis of financial data, testing of supporting documents, inquiries with the Client`s representatives, etc.). Participated mainly in Oil&Gas and Manufacturing engagements.
Key achievements: (1) developed special templates for audit documentation required by newly adopted Ukrainian law, which has been applied as standard documentation in PwC Ukraine since the beginning of 2019; (2) multiple times awarded by spot-bonuses.

Experienced Audit Associate (A2) | PwC Ukraine
10/2019 – Now
Performing procedures in advanced audit areas (Revenue, Provisions, Consolidation) and engagement stages (audit planning, preparation of engagement budget, task allocation). Performing communications with Clients regarding identified issues. Providing coaching to less experienced team members. Reviewing audit work prepared by less experienced staff. Designed procedures on new audit engagements for obtaining the required level of audit evidence.
Key achievements: (1) successfully applied new technology in audit procedures, which resulted in sufficient project budget economy; (2) multiple times awarded by spot-bonuses.

Academic Writer | Self-Employed
01/2015-07/2018
Developed research design, coordinated and conducted more than 350 academic research papers on various fields, including economics, political science and history. Consulted clients on writing and defending academic papers.
Looking for opportunities in Digital Marketing as User Acquisition Manager, Lead Generation Manager or similar positions.
Position: Junior User Acquisition Manager
Category: Marketing
Experience: 0.5 years | English: upper


Hello! I've been working in Digital Marketing for more than 4 years. 

My experience includes working for a variety of companies, from local to international ones with huge advertising budgets. 

I had the opportunity to work both from the agency and from the product side, so I understand what KPIs enterprises are targeting and know how to achieve them.

My latest experience is with mobile apps, so I would like to help you develop marketing on yours.

Last year I was working as Digital Marketing Team Lead at Mobile App. 
My responsibilities were:
- Manage full circle of app marketing, from creating ad assets to optimizing paywall screen to optimize unit-economy metrics;
- Hire and manage a creative team to create conversational assets for campaigns;
- Manage and collaborate with user acquisition team and agencies; test, monitor, and analyze performance and optimize according to KPIs;
- Manage ASO optimization agencies, launch ASO a/b tests;
- Optimization of product marketing metrics, such as ARPU by launching A/B tests and collaboration with the product design team and developers;
- Analyzing competitors, identify relevant marketing trends to stay up to date with industry and platforms developments.
I would like to continue my work in User Acquisition
Position: Junior ux designer
Category: Design
Experience: 0.5 years | English: upper

I can learn something new very quickly if it needs, and also I can be a good part of your team because of my communicative skills.
Hi! I’m junior ux-designer, and I will be glad to work with you. I have good experience of working in the start-up team. I combined duties of a ux designer and partially a project manager there. I have a graphic designer education. I really adore working in team with creative people. I have good skills in working with Adobe Photoshop, Adobe Illustrator, Figma, Jira, And a lot of another. I can feel good combines of colours, composition. I feel my potential and would like to realize it as a junior ux designer. I will be glad to have your suggestions.
Position: Junior UX designer
Category: Design
Experience: 1.5 years | English: upper


Reliable, responsible and willing to learn. Good at working in multitasking mode.

I find it interesting to work with different design programs. I am always open to learn
new skills. Have more than 1year experience in UX/UI, self taught and course attendance.
Position: Junior UX Designer
Category: Design
Experience: 1 years | English: intermediate

Human Mind & Usability, Stakeholder Interview, Competitor Analysis, In-Depth Interview, Personas, Prototyping, User Flow, Information Architecture, Usability Heuristics, Surveys, User Testing
An Intermediate WordPress Site Builder with two years of overall experience in an international company. At the moment I am looking for a Junior UX Designer position. I have completed UX Design courses in Projector School for that purpose. In April I attended the Krupica Conference. In May I had experience in DL BOOST 3.0 Internship. 

KEY SKILLS:
- Stakeholder Interview, Competitor Analysis, In-Depth Interview, Personas, Prototyping, User Flow, Information Architecture, Usability Heuristics, Surveys, User Testing;
- Figma, Adobe Photoshop, Miro;
- Trello, Notion, Confluence, Jira;
- CMS WordPress;
- HTML & CSS.

I have two study projects in Projector School: 
- First - for Burger Cafe with jazz music;
- Second - for Panda Doc (I did it in a group with 3 people).
The links to this project are in my CV.

One project on in DL BOOST 3.0 Internship: 
- Cozy City

All of them you can see on my Behance profile.
Interesting tasks, professional growth, and evolve, a friendly team.
I want to evolve as Junior UX Designer or UI/UX Designer.
Position: Junior UX Designer
Category: Design
Experience: 1.5 years | English: intermediate


— Conducted a UX audit for a real state agency which included website redesign (coding and UI)
—  Developed a website dedicated to the sale of boxes (flowers, festive, etc.)
— Designed mobile app (iOS) dedicated to post pregnancy well-being advice, specialist consultation and appointment management, content about nutrition, etc
Position: Junior UX Designer
Category: Design
Experience: 0 years | English: upper


I have 6 years working experience in private banking. I have completed the courses like Web Design, UI/UX Design Pro and Product Management. 
Hard skills: 
- Figma, Miro, Maze;
- Material Design;
- Business Modeling;
- Data analysis, systematization and visualization. 
Language slills: 
- Ukrainian, Russian - Native
- English - Upper-Intermediate
- Polish - Elementary.
Portfolio behance/0fc67a3a
I would like to work as a UX Design and transformate user experience, requirements and objectives in conjunction with business goals into a high-quality and useful product.
Position: Junior UX Designer
Category: Design
Experience: 1 years | English: fluent


Working with designs mainly for small businesses, creating landing page designs and particular re-design of pages.
Implementing UX Research (Benchmarking,Interviews,Creating surveys, Wireframing, Usability Testing and etc)