lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: 3D Artist
Category: Artist
Experience: 5 years | English: upper


I have an advertisement and product design background. I've done motion design, character modeling and environment art, I can also do assets for games and films. Currently I'm a freelance 3d generalist mainly working with &west company. Most recent projects also included making 3d graphics for web. I'm always exited about any work related to 3d field and I'm striving to grow in this field.
Position: 3D Artist
Category: Artist
Experience: 1.5 years | English: pre

I have diploma in architecture, studied in art school
I have an interior and architectural design background.  
Creating environment models, architectural objects, and props. 
In my 3D work, I mostly use Blender. 
Low/high poly, creating game models/assets.
I can also draw by hand and have knowledge in anatomy and composition. 
Experience with UE5.
I'm always excited about any work related to the 3d field and I'm striving to grow in this field.
Position: 3D Artist
Category: Artist
Experience: 3 years | English: pre


I have artistic taste, creative thinking, understanding of color theory,
composition and anatomy. I have a higher art education.
I approach tasks qualitatively and responsibly.
I am engaged in 3D modeling in 3Ds Max (V-Ray) та Zbrush.
I can draw by hand, create sketches and working drawings
projects, interior and exterior design.
Looking for a job in the field of CG to gain experience and professional
growth in creating 3d models of characters and environments.
Ready to develop in a given style.
Position: 3D Artist
Category: Artist
Experience: 0 years | English: intermediate


I have been developing as a props/environment artist, so i aspire to become part of your creative team. I will gladly use my technical and creative skills to perform work tasks.  I am extremely thorough and do my best to find a solution to any problem.

I have experience with:
- maya (modeling, uv-unwrap, texturing, animation, rendering);
- unreal engine (import models, setting of materials, lighting, creation of landscapes and vegetation, niagara);
- speed tree (creation of different types of vegetation, export to unreal)
- substance designer
I really want to gain experience in implementing projects and working together in a team.
Position: 3D Artist
Category: Other
Experience: 5 years | English: upper


I have been doing 3D for 5 years. Main work is creating 3D characters in different styles - from hyper casual to stylized. Also, have skills in high-poly sculpting, rigging and animation. On freelance i gained a lot of experience in game-development, 3d printing and VR/AR.
Position: 3D Artist
Category: Unity
Experience: 5 years | English: intermediate

Nice guy
I have been doing 3d for about 6 years From software in the work of Maya, blender, marmoset,Zbrush, Substance painter, rizo, I have a base for other packages
Character, Creatures, Enviroment,Vehicles and Props creator from 2d concept to setup-ready game 3d model. 
Both organic and hard surface. 
Texture artist.
Cool experience)
Position: 3D Artist
Category: Artist
Experience: 1.5 years | English: intermediate


I have been doing 3D graphics for about 4 years and almost all the time I did Hard surface modeling and most of
the time I was focused on weapons.
Understand all the stages of creating a model from blocking to baking maps and make PBR textures.
I created vehicles and their modifications.
I am developing in the direction of weapons art.
Position: 3D Artist
Category: Artist
Experience: 1 years | English: basic

Self-organization when studying independently 3d.
I have been doing 3D modeling since 2021, I have completed many courses while studying. He was engaged in both modeling, sculpting, texturing, UV mapping, rigging and simple animation, and also brought projects to the final render with lighting settings and scene creation.I did all these processes in a blender, I did not learn anything about other programs for 3D, since I closed all the stages in a blender and there was no need for other software.
The weak side is the rig setup and animation.
Position: 3D Artist
Category: Artist
Experience: 4 years | English: intermediate


I have been engaged in Art and Design for more than 5 years. I combine a Graphic Design background with a 3D skill set to create, direct and conceptualize different production work.
While creating 3d models or any other product I am oriented on an artistic way and try to approach every task creatively from the raw sketch to the final render. I love geometry, abstract shapes, the form of shadows and light, how things react and how wonderful simple they can be.
I am always looking for new and exciting ways to evolve in my profession.

2022 - human.film /3d artist:
- Creating 3D models for scene;
- Creating atmospheric lighting and rendering (working on commercial projects andTV Series);
2020 - DressX /3D generalist:
- Creating and developing cloth simulation, lighting, asset creation, animation,
final render;
- Optimizing models.
2018 - 2020 - Freelance /3D generalist.
Position: 3D Artist
Category: Artist
Experience: 2 years | English: pre


I have been freelancing in the game development industry for more than a year (3D artist). I am currently working with several companies.
Skills : 
- Low/High poly modeling 
- UV unwrapping 
- Baking 
- Texturing 
- Compositing 
- Rendering
Character Modeling
Position: 3D Artist
Category: Artist
Experience: 2.5 years | English: intermediate

Participated in the Golden Globe competition (Took part in the creation of the game)
Made NFT Collection. Made Assets for Nft games. I am good at working with concepts.
Confident modeling and texturing. I have the skill of retopology and sweep.
I have been in design for 4.5 years. In 3d - 2.5.
I confidently own a number of programs. I want to develop as a 3d artist at Gamedev.
Worked on creating graphics for games - Assets and characters.
You can read more about my experience and knowledge in my resume. I also have a portfolio with works on Artstation.
I have been playing a lot of games since I was a child and I have a lot of imagination, which allows me to create characters without a concept.

I can show in a telegram the work on which I have been working under the NDA for half a year. I can't upload them to the artstation.
I would like to take tasks related to Gamedev Graphics
Position: 3D Artist
Category: Artist
Experience: 5 years | English: intermediate


I have been in gamedev for 5 years. 

Participated in the development of games for PC and VR in casual and realistic style, as well as mobile games, hyper casual, midcore and casual. 

My tasks were to create 3D assets (modeling, sculpting, texturing, UV), level design, solving optimization problems, building levels and adding assets to the game engines like Unity and Unreal Engine 4. 

Main areas of focus are creating environment assets, props, hard-surface and level design. 

I have basic animation and rigging skills, I am also actively developing in this direction.
Opportunity to work on interesting tasks of different types, learn new approaches and techniques
Position: 3D Artist
Category: Other
Experience: 1.5 years | English: intermediate


I have been in this field almost two years. I took various free online courses, read many articles and watched videos. I perform a full pipeline of model development from reference selection to texturing, rendering and integration into the engine. Recently, I've completed a 3D Game Environment Bootcamp course from ArtCraft CG School. I have such software as: Blender, Substance Painter, Marmoset Toolbag 4, Photoshop, Unreal Engine 4, RizomUV. I have not yet had a formal job in this field, but I would very much like to gain this valuable experience.
Position: 3D Artist
Category: Artist
Experience: 0.5 years | English: intermediate

= Basic knowledge of Photoshop and Premier Pro. 

= Have knowledge of Python, HTML, CSS, JavaScript, C#.

= I have participated in the Wildau-Kharkiv IT Bridge in the DAAD programme. I listened to lectures about the theory of video game development. I have a certificate confirming the completion of the course.

= Took a course in game model making.
= I have been modeling in Blender for about 1.5 years.

= Familiar with sculpting in ZBrush.

= Bake textures in Marmoset Toolbag 4.

= Create textures in Substance Painter.

= Have experience in rigging and animating objects.
The goal is to create visual components at a professional level. Including complex and more detailed objects.

Gain experience to understand the peculiarities of game development requirements.
Position: 3D Artist
Category: Artist
Experience: 0 years | English: pre


I have been studying 3D since 2019, I have experience in Blender, Zbrush, Substance Painter and a little bit in Maya, 3D Max and Photoshop. I can work in different styles, from realism to stylization (especially anime style), I can work with references, do retopology, unwrapping, baking and drawing textures, create low-poly and high-poly models. I am ready to learn new things hard and ready to work for free (for work experience).
1. Professional development
2. Work schedule
3. Competitive salary
4. Personal skill development
Position: 3D Artist
Category: Artist
Experience: 11 years | English: pre


I have been worked in a more than 10 years in famous Ukrainian companies on the different positions, from  3d artist to lead artist. My main role in career is a 3d generalist. Along war i chenge my software and pipeline to the Houdini and spend more time to lern haw create cloth and hairstyles for Characters in houdini. I have been worked on an NFT project for the last year. I am create  shading, lighting and grooming to the character. Whith will be use on the nft sale.
I live in Italy.
Position: 3D Artist
Category: Artist
Experience: 5 years | English: intermediate


I have been working as 3D artist for 5 years, I worked with mobile and browser games, with a company producing electric transport for individual movement, with Interior design company and with a company producing electronic components for computers.

I have a big experience with low-poly props for mobile and browser games, 3D modelling of hi-poly detailed models for further animation, retopology, cleaning and repairing topology, asset and level design.
I'm interested in work in professional team, I am ready to master new skills, technologies, programs, improve my hard and soft skills.
Position: 3D Artist
Category: Artist
Experience: 2 years | English: pre


I have been working as a 3D Artist for over 2 years. During his work, he managed to work on serious projects (the largest 3D installation in Europe on the screen of the Gulliver shopping center, advertising for Tefal products, advertising for a car seat company, Adidas, Audi, a MAC cosmetics company, Asus and others).

My responsibilities:
-Creating a scene using ready-made 3D assets and models.
-Scene setup.
-Setting up lighting and materials.
-Animation creation.
-Basic object modeling.
-Create photorealistic scenes and environments.
-Working with original simulations in additions (X-particles, TurbulenceFD, RealFlow)
-Creating and customizing a character in MetaHuman
-Retargeting a finished animation to a character
-Use motion capture with the suit to create animations.
-Face rig with Metahuman Animator.
-Production of full-fledged cinematics in Unreal Engine.
Position: 3D Artist
Category: Artist
Experience: 3 years | English: intermediate

I'm good at character design.
I have been working as a 3D designer for games for 3 years. These are the tools I use: Blender, Substance painter, Photoshop, İllustrator. I worked for more than 50 mobile games and 2 computer games. I can make any models, animations and textures you want.
Position: 3D Artist
Category: Artist
Experience: 1 years | English: fluent

I have experience working in Blender, ZBrush, 3dsMax and Substance Painter. 
I understand reference, form and silhouette and am able to take a 2D concept and transform it into 3D.
I have been working as a 3d modeler on our next project, they have asked to make a lot of weapon/item/prop models. 
We were working on the Source Engine which has limited capabilities, so I have had hard times trying to "reinvent" myself.
I want to work on interesting tasks related to game character creation for Unity or Unreal Engine such as sculpting and hard-surface modeling. 
I do not like to work on technical tasks like retopology or rigging.
Position: 3D Artist
Category: Artist
Experience: 2 years | English: fluent


I have been working as a freelance animator and 3D artist (rigging and sculpting)(mainly using Blender) for the past two years . I am also proficient in the field of cinematography (especially video editing using premiere pro) as it was my high-school major.
Position: 3D Artist
Category: Artist
Experience: 11 years | English: basic


I have been working in film and television for 15 years. I create 3D/2D graphics, animation and special effects. For the last 5 years, he worked as a colorist at the TV channel. Before that, for several seasons he created 3d graphics and animation for the project of the TV channel STB. I have experience in creating VFX for TV series.

3D Modeling, 3D Max, ZBrush, Characters, Substace Painter, Adobe Photoshop, Adobe After Effect, Marvelous Designer, UV Layout, DaVinci Resolve
Position: 3D Artist
Category: Artist
Experience: 9 years | English: pre


I have been working in game development for 9 years, on various projects.
Carried out a full pipeline, mainly projects for Unrial.
Performed the tasks of modeling, sculpting, painting with subsequent integration into the engine.
Role in the team 3d environment artist.
I would like to develop in the direction of level design.
Position: 3D Artist
Category: Artist
Experience: 6 years | English: pre

Created more than 5 large animations of residential complexes. Which are presented to potential buyers. With 100% modeling and texturing. In different biomes, winter, summer. Rainy and cloudy weather.
I work well in a team and teach other people. Supervised as a team leader several projects, such as. Creating clothes for H&M and Animation projects with houses.
I have been working with 3D for over 6 years.
At the beginning, I studied 3ds max, made models for architecture visualization. Then I started using substance painter, Photoshop, Rizom Uv, Zbrush. Created props of different difficulty levels for advertising, archiving and game development.
Now I am actively studying Unreal Engine 5. I have been working with it for more than a year. Closed 4 projects related to the modeling of residential complexes and rendered them in the game engine.
I also collect models for the Games in a realistic style. I want to try in 3D styling. Most interested in creating an environment for games.
Started learning procedural texturing. Using trims and optimizing assets for the game. I know how to create complex materials in the game engine, I want to combine with procedural textures.
I can also create mountains in Gaea
I do not want to take a mediocre role in the project and be a machine. It is important for me to feel that I am useful in the team.
Position: 3D Artist
Category: Artist
Experience: 1 years | English: intermediate


I have been working with 3D modeling in Blender for 1 year (Familiar with working in Cinema 4D). I have an understanding of working with: high- and low-poly, texturing, uv-mapping. For texturing I use 3D Coat. Knowledge of Photoshop and Illustrator.
Position: 3D Artist
Category: Artist
Experience: 5 years | English: basic


I have been working with designers for more than 5 years. I model 3d rooms and other objects. I adjust materials and make 3d renderings. Currently improving my 3d modeling skills.
3ds max+(corona render, v-ray), Blender, Adobe Substance 3D Painter, Photoshop/ CorelDraw/Illustrator, Keyshot, AutoCad, Solidworks, Inventor, Revit
Position: 3D Artist
Category: Unity
Experience: 1.5 years | English: pre


I have commercial experience on a mobile project for VR, AR and normal mode. I can adapt to the style of the project, both models and textures for them. I also have experience in Unity. I can assemble a scene with animation, voice acting and ready-made models for this scene. I am also learning Unreal Engine 5+ for my game. I build a pipeline according to the required task, and more specifically, I use programs to speed up work on different models.
Position: 3D Artist
Category: Artist
Experience: 1 years | English: fluent


I have completed a few projects on a freelance marketplace. An expected goal was to get a clean low poly model (less than 20k pol) The main tool to sculpt was a ZBrush. Once a high poly model was ready, I’ve imported it to Topogun, in order to reduce a poly number. RizomUV was a tool to get the unwrapping process done. Finally, Substance painter was used to bake normal and other maps, create materials .
Position: 3D Artist
Category: Artist
Experience: 4 years | English: upper


I have completed dozens of vehicles (full game-ready pipeline with high-poly, low-poly, texturing. LODs, setup in engine) both realistic and stylized, for multiple released games. Have intermediate experience of working with Unreal Engine and Unity, as well as with proprietary engines.
Position: 3D Artist
Category: Other
Experience: 5 years | English: basic

Development of 3D models of different severity, 3D visualizations. Development of cottage houses of the architectural part for more than 5 years. Design projects for houses and apartments.
I have experience: 
1. 4+ years of architecture (development of models and drawings of various complexity);
2. 1,5+ years Advertising agency (subject design, selection of color samples, development of product assembly schemes)
3. 0,5 years 3D visualization studio (building modeling, interior visualization).
Development of drawings.
Position: 3D Artist
Category: Artist
Experience: 1 years | English: intermediate

I am currently working on a game project with a small team of enthusiasts as an Art Director, where I define the visual style of the game and manage the work of artists and designers. I am responsible for creating a conceptual picture of the game, which includes the artistic design of characters, locations, objects, interface and effects. I also train new employees.
I have experience as a 3D modeler, texture artist, and simple animation freelancer for a year. As part of my work, I created various small projects, from designing and modeling 3D objects and creating textures, rendering ready-made scenes, filming small promo videos and optimizing ready-made scenes

In my work, I often use Blender and Substance Painter, as well as Photoshop and other graphic editors. I also have a little experience with Unreal Engine.

I am currently working on a game project with a small team of enthusiasts as an Art Director, where I define the visual style of the game and manage the work of artists and designers. I am responsible for creating a conceptual picture of the game, which includes the artistic design of characters, locations, objects, interface and effects. I also train new employees. However, I am always looking for professional development and want to expand my skills in creating 3D animation and special effects.
Position: 3D Artist
Category: Artist
Experience: 11 years | English: fluent


I have experience both working for companies (like ADO-G and Gemini Studio) and providing services as a freelance product designer. My latest work has been about 3d modeling multiple complex and detailed hot tubs for augmented reality experiences. I have also modeled various complex objects like cars and industrial products.
I expect a positively progressive mutual understanding and comfortable work conditions to maximize the efficiency of workflow.
Position: 3D Artist
Category: Artist
Experience: 3 years | English: basic


I have experience in creating high poly low poly models and texturing them, I deal with characters and props, I have been working in the 3d sphere for 3 years, I have participated in such projects as Crusader Kings 3, New World, etc.
Position: 3D Artist
Category: Artist
Experience: 0 years | English: pre

I realized that I wanted to work in the 3D field a long time ago. I studied to be a graphic designer and completed a course in 3D max. I want to develop in this field and am ready to learn everything.
I have experience in creating interior design and game models.I realized that I wanted to work in the 3D field a long time ago. I studied to be a graphic designer and completed a course in 3D max. I want to develop in this field and am ready to learn everything.
Position: 3D Artist
Category: Artist
Experience: 2 years | English: pre

-High poly modeling
-Low-poly modeling
-UV mapping
-Baking
-Texturing (PBR)
-Retopology
I have experience in creating realistic game ready assets: props, weapons, environment elements, also i can create subdiv models for rendering or animation.
I work in Maya, Substance painter, Marmoset Toolbag, UV-layout, Zbrush, Photoshop,
Experienced team, opportunity for career growth, improving my skills as a 3d artist in gamedev or film production.
Position: 3D Artist
Category: Marketing
Experience: 0.5 years | English: upper

Hello! I have devoted the last 4 years to interior design. But now I'm studying marketing and starting my career from the beginning. I have experience developing a brand from scratch and experience working with many programs in the Adobe suite.
I am currently taking several digital marketing courses. I will be happy to consider internship vacancies. I am also considering offers to relocate to Canada. (I have a QUAET visa)
I have experience in developing a brand concept since my studies at the university (IT Step University Odesa). One of the latest projects is the creation of a flower shop brand from scratch to implementation. The brand philosophy, tone of voice, brand mission and visual part such as font and logo, style for social media were created.
I am not interested in working with the areas of alcohol and nicotine sales, with the promotion of gambling.
Position: 3D Artist
Category: Artist
Experience: 2 years | English: basic


I have experience in game development. Making props for the game. I have 2 years of experience as a graphic designer and motion designer. I can sculpt, model, do basic animation. 
Programs:
•Photoshop 
•Zbrush
•Blender
•Keyshot
•Marvelous designer(beginner)
•Marmoset 
•Substance painter 
•Illustrator
•Figma
•Premier pro
•After Effects
•Miro
Position: 3D Artist
Category: Artist
Experience: 0.5 years | English: intermediate

I didn't commercial experience yet.
I have experience in modelling, texturing, lighting, rendering and some animation.
Work in Blender Software also I'm planning learn ZBrush, Substance Painter.
My portfolio is not as big as my desire to work and develop among like-minded people.
Position: 3D Artist
Category: Artist
Experience: 0 years | English: basic

Development of projects in a very short time frame (modeled and animated a character for Valentine's Day in 4 hours, modeled a park with all buildings in 3 days). Compliance with deadlines
I have experience in such programs as: Blender, Adobe Photoshop, Adobe Illustrator.
Modeled various objects, architecture and characters in both 3D and 2D.
Animated the characters in both 3D and 2D.
Position: 3D Artist
Category: Design
Experience: 2 years | English: upper


I have experience in the Unreal Engine for creating environments. Everything related to graphic design. There is a portfolio, which proves the work experience. There are also illustrations from practical works.
I definitely do not want to be engaged in programming and everything connected with it. Design area only
Position: 3D Artist
Category: Artist
Experience: 0 years | English: pre

I have experience of non-commercial work in creating character design, work with props, I can also work in cad programs if it necessary.
I have experience of non-commercial work in creating character design, work with props, I can also work in cad programs if it necessary. I also want to develop my skills more and become a useful specialist in 3d modeling.