lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: Unity3D Developer
Category: Unity
Experience: 1 years | English: intermediate


- Quant Network Unity Developer (Work with 2D games for children, client-oriented mechanics, animation, DoTween, optimization, debugging, profiler, sprite atlases, SDK integration, )
- pixelStorm Unity Developer (first experience in commercial game development, teamwork, git, using Trello board to increase efficiency)
 - Founder NFT Project (Employee management, website creation, blockchain contract creation + web integration www.tail-end-charlie.com)
 - Сrypto blog (search and analysis of the projects of their founders, analysis of financial securities and roadmap projects, summarizing the obtained information and presenting it to the consumer blog)
 - Sales Manager, retention (Customer focus, teamwork, mentoring)
 - Cover designer (Designer's vision, coordinated of elements)
Position: Unity3D Developer
Category: .NET
Experience: 4 years | English: fluent


Resourceful and hardworking C# Unity Developer with a background of 4 years of experience in various working environments, like own projects, freelance, and game development company. Has a burning passion in the game and application development and is interested in mastering present skills and new ones at the same time.
Position: Unity3D Developer
Category: Unity
Experience: 1.5 years | English: intermediate


Responsibility:
- Full software development life-cycle: estimation, prototyping, development, publishing;
- Research and report on new AR/VR technologies or it updates;
- Refactoring, updating, modification, optimizing of existing application;
- Application support.

Сore functions:
- Unity UI System (cross-platform mobile app with nested UI system, scroll views,
scriptable UI objects);
- Localization, JSON (multi language app with saving/resetting users progress in mini -
AR and VR games);
- Asset Bundles (preparing and using asset bundles set loading it from server);
- Unity Physics (Collisions, NavMesh, Trigers, custom physic implementation);
- Photon synchronization.

Tools and technologies:
- AR (ArKit, ArCore, Vuforia);
- VR (VRTK Toolkit, Mixed Reality Toolkit,
Oculus Gear VR);
- Facebook SDK, Google SDK;
- NewtonSoft.
Position: Unity3D Developer
Category: Unity
Experience: 2.5 years | English: intermediate


Results-oriented and collaborative Unity Developer with two years of experience. 
Participated in the application at all stages of development.
I can quickly adapt to a new development technology stack. I competently use third-party SDKs and plugins to achieve the set tasks.
Worked with third-party packages:
- Zenject, Photon (Pun, Fusion), Oculus Integration, DOTween
Worked with Unity:
- Addressables, UI, Animations, Custom Editor, Input System
- Optimizions using Profilers, debugging

Design and development of casual games.
Took initiative on application development phases and architecture.
Develop applications with the use of special sensor technologies:
- Fully developed an app for choosing clothes in a store.
- Developing a simple racer game.
- Developing basketball game.
Runner Casual Game:
- Fully developed game with a team
TopDownShooter Casual Game:
- Fully developed game with a team

Analyze and test new technologies, and plugins, and develop demo applications based on these technologies.
WebGL Office Tour Multiplayer Application:
- Developed the project and participated in the implementation of new mechanics.
VR Application for students of school:
- Developed and debugging networking part.
- Integration third-party API using REST.
- Support for the application and development of new mechanics after the release
Position: Unity3D Developer
Category: Unity
Experience: 0 years | English: intermediate


Rise of the machines
Feb, 2021 - Mar, 2021
Our university coursework, my main job was creating an UI and some gameplay elements.

KONTRA777
Jan, 2021 - Jan, 2021
Project that I done with my friends from university on winter weekends. It's 2D multiplier team shooter made with Photon.

Gachi Jump
Feb, 2022 - Jul, 2022
A game similar to doodle jump, with its own visual and gameplay elements.
Uses IAP and Unity Ads.

Quoridor
Feb, 2022 - May, 2022
Simple quridor console game (made on python)

SteeringBehaviours
Feb, 2022 - May, 2022
A simple game that implements animal behavior such as chasing, avoiding, group moving, wandering.

2048 
Jul, 2022 
Just another 2048 game for android. Uses DOTween, IAP, Unity Ad

Pinball2D 
Feb, 2023 
Pinball game for android. Simplified analogue of pinball straight from Windows Xp. Uses DOTween, Unity Ads, saves.
Position: Unity3D Developer
Category: Unity
Experience: 1 years | English: pre

Global Game Jam 2023. Theme: Roots. Result: Best Overall.
**Roots Of Betrayal
Global Game Jam 2023. Theme: Roots. Result: Best Overall.
The term is 7 days. A team of 4 people. The role of the lead developer. A game in the style of tower defence. I ensured effective development coordination and successful implementation of the game concept. Worked on the tower system and game balance. I also helped in solving problems and improving the system of enemies, UI and music settings.
Result: Best Overall.
**Chicken Savior
GMTK Game Jam 2023. Theme: Role Reverse.
The term is 48 hours. A team of 3 people. Core developer. A game in the genre of infinity runner. Worked on the system of endless level generation, and independent movement of the main character. Imported and configured 3D models. Engaged in level design.
**Liutomysl
Genre: Soulslike Metroidvania.
A team of 2 people. I was engaged in the development of the state machine for the main character and enemies. Using the new input system, I designed a player controller. Adjusted music effects and music. Created the visual style of the player, enemies and weapons. Worked on their animations.
Position: Unity3D Developer
Category: Unity
Experience: 5 years | English: fluent

- Worked in team
- Led a team
- Tought junior developers
- Developed big and small projects (including start-ups)
Senior Unity3D developer
DigiCode (http://digicode.net/) - 4 months
 IT – Game Development

Senior Unity3D developer
Geek-Mobile - 3 months
IT – Software Development

Senior Unity3D developer
FDG-Entertainment (http://fdg-entertainment.com/) - 1 year and 7 months
IT – Game development    

Senior Unity3D developer
Freelance - 7 months
IT – game and software development 

Unity3D developer
Oriplay (http://oriplay.com/) - 3 months
IT – Game development    

Game developer
TST-Games (http://tstgames.com/) - 10 months
IT – Game development

Team lead
Game Cartel - 1 year
IT – Game development
Get new knowledges and strengthen old. Work with interesting projects, get an opportunity to realize my own game ideas.
Position: Unity3D Developer
Category: Unity
Experience: 4 years | English: intermediate


Senior Unity3D developer with 3.5 years of commercial programming experience. Solid understanding of full development lifecycle. Strong C#/.Net background, OOP and patterns. Good experience in AR/VR/ARKit/ARCore technologies, mobile development. Big experience of using third party plugins and libraries.
Профессиональный рост. Сложные задачи.
Position: Unity3D Developer
Category: .NET
Experience: 6 years | English: pre


September 2020 - October 2022
Freelancer
Unity3d Developer

“Pair Master”
“Trio Master”
“Fish Strike: Sea Adventure”

March 2020 - September 2020
Personal project
I was researching the influence of statistical readings on the formation of a player's behavior model.

January 2018 - February 2020
“NetGame Entertainment”
C++ server side developer
Casino games backend development

 August 2017 - January 2018
“NetGame Entertainment”
Javascript Developer
Casino game development and support using:
JavaScript and Phaser

March 2014 - August 2017
“G.H.O.R. Corporation”
Unity3d Developer

“Tanktastic”

March 2013 – August 2013
“Maximus”
PHP - developer
Website development using:
Frameworks: Codeigniter

May 2012 – September 2012
“Gekos Advertising Agency”
Technical support
Website development and support using:
PHP, HTML, CSS, JavaScript
-	Frameworks: Yii, Zend
- 	CMS: UMI, Magenta

Key skills
Programming languages: C#, C++, PHP
Scripting languages: JavaScript
Microsoft technologies:  C#.NET, ADO.NET, .NET Core, WinForms
DBMS: PostgreSQL, MySQL, MongoDB 
Software: Visual Studio,  MonoDevelop, JetBrains Rider, Unity3D, Notepad++, TexturePacker 
Others:
Design, codes, tests, debugs, and documents the developed solutions
Strong knowledge of data structures, algorithms, and designing for performance, scalability, and availability
Understanding Network Protocols - for developing backend functionality.
Position: Unity3D Developer
Category: Unity
Experience: 5 years | English: upper


September 2020 - September 2022
Mobile Brain LTD
Unity 3D Developer

February 2017 - November 2020
Vesta Soft LLC

Unity
-Scene loading understanding: async loading, loading on
top, unload scene ets. Runtime assets loading from server using unity
-Addressables
-PlayFab - Leaderboards, Cloudscript, Cloud data, Login
with Facebook/Google/Email ets. Google Social system (Leaderboard, Achievments)
-Unity Animation system
-UI Animations using DoTween
-Particle System
-Integrating Third-party SDK:
- social networks(facebook SDK)
- advertising(AdMob, MoPub, Chartboost, Smaato, Facebook Audience Network ets.)
- analytics(AppsFlyer, Firebase, Flurry, Facebook
analytics, Google analytics ets.)
-Making builds for different platforms
-Understanding someone else's code, debugging, optimization

С#
-OOP principles
-SOLID Principles
-Design Patterns
Position: Unity3D Developer
Category: Unity
Experience: 4 years | English: fluent

Successful project releases. Ability to study unknown areas on my own and to deliver on the task afterwards.
Several years of work experiece in Unity.
Worked on several projects on full-stack position. On top of it, working on own projects. One is released in early access.

Experience with UI, custom editor, social / IAP plugins, client-server architecture, etc.
Would like to participate in somewhat complex project (gameplay-wise or 3D) and/or to be a part of mid-sized team.
Position: Unity3D Developer
Category: .NET
Experience: 1 years | English: intermediate


-SkillSet:
Participated in the development of indie projects on Unity;
Developed my own projects on Unity;
Used Photoshop and Aseprite to create sprites for 2D games;
Created graphic design, audio and game aspects for several projects;
Development and implementation of UI in Unity;
Implementation of advertising in Unity;
-Qualities:
Focusing on problem-solving;
Friendly and responsive to teamwork and collaboration;
Creativity in finding new ideas and solutions;
Eager to learn new things and develop;
Position: Unity3D Developer
Category: Unity
Experience: 4 years | English: pre

Learning speed
«Skywell Software»:
Jun. 2019 – present – Unity 3d Developer
Development of Android/IOS/Web  VR/AR applications.

«Drakar.tech»:
Aug. 2018 – Jun. 2019 – Unity 3d Developer
Development of Android/IOS  AR applications.

«ARVI Lab» Private Company:
Aug. 2017 –  Jul.2018 – Unity 3d Developer
Content preparation/Level Design of VR games.
Create a fun future
Position: Unity3D Developer
Category: .NET
Experience: 1.5 years | English: intermediate

I did a little business before the war in Ukraine
Sociable, enjoy teamwork and sharing experiences. Open to feedback and ready to learn new things every day

Commercial experience:
- 1.5 years of commercial experience in as a Unity Developer 
- created 4 hypercasual games that were published in GP
- worked on a visual novel game that has millions of downloads
- created games working freelance

Gamedev experience:
- launched 3 own games in GP
- took part in the game jams
- have one rpg project on GitHub
Now i'm working on FPS shooter with agent abilities

Technologies:
- Games development from scratch to release
- Confident C#, OOP, SOLID
- Design Patterns
- Git
- Optimization
- Used different SDK for projects, integrate analytics
- Worked with different assets: Dotween, JsonNewton, ObiRope, PuppetMaster, RayFire, and other
- Shader Graph,Particle System
Position: Unity3D Developer
Category: Unity
Experience: 2 years | English: pre

Managed the development of the project from scratch.
Managed a team of 3 people.
Improved understanding in the architecture of projects.
I was able to test my ideas in projects, some were good and some were bad.
Software developer since 2018 and Unity developer since 2020. Curious, team player, well organized and goal oriented, I give the best of yourself to achieve your goals. My dream is to create a game that will be played even decades later.



Unity Developer at CookiesGames 

Project: Soul of the sword (RPG, 2D) 

August 2022 — Present  

Developed the game from scratch and designed the architecture of the project. 
Implemented game functions and services in close cooperation with the project team. 
Implemented the layout and logic of user interface. 
Implemented skills system and skill constructor. 
Implemented a lot of custom editor extensions for different systems and settings. 
Implemented AI by using Behavior Design asset. 
Optimized build size and draw calls. 
Integrated SDK like Firebase, Game Analytics and IAP. 
Analyze existing code and propose efficient solutions. 


Unity Developer at CookiesGames 

Project: Idle Mini Prison Tycoon(3D) 

May 2022 – September 2022 

Game support like updating SDK, bugs fixing and other things. 
Implemented new analitycs events. 


Unity Developer at CookiesGames 

March 2022 – August 2022 

Implemented services such as UI, audio, save, scene routing, purchase controlling, initialization of project. 
Implemented a game template to shorten the development process. 
Moved the company's developments into packages for reuse in other projects and reduction of development time.
 

Unity Developer at CookiesGames 

Project: Solitaire Heaven(Card game, 2D/3D) 

September 2021 – Match 2022 

Developed the game from scratch and designed the architecture of the project. 
Implemented game functions and services in close cooperation with the project team. 
Implemented card game with differents mechanics like card blocks and undo system. 
Implemented customization room system. 
Analyze existing code and propose efficient solutions. 
Managed the development department of 3 people.
 

Student at Vector 

May 2021 — July 2021 

Learned basics of game architecture, dependency Injection and design patterns. 
Created 3 prototypes using the knowledge gained during the course. 
  

Java Software Developer at Zoozbit 

January 2019 — September 2019 

Developed an application which communicated with blockchains using RPC commands. 
Implement withdraw and deposit functions. 
Improved logging. 
Developed system for managing blockchains.
Position: Unity3D Developer
Category: Unity
Experience: 1 years | English: intermediate


- Solo Unity developer at Knopa
February 2023 - present
Responsible for developing games from scratch to the final product in communication with 2D/3D artists and animators.
- Trainee Unity developer and game designer at Kalyna Games 
July 2022 - September 2022 (3 months)
Responsible for gameplay programming under the leadership of a middle developer. Work in a small team of 10 people, including 2D/3D artists and animators and other developers.
- Level designer at Maxi Games. 
June 2018 - November 2018 (6 months)
Responsible for designing and implementing levels in the game.

Summary: 1 year of commercial experience in gamedev with 6 shipped titles.
Position: Unity3D Developer
Category: Unity
Experience: 5 years | English: fluent

Hello, my name is Bogdan and I am professional Unity game developer with more than 4 years of experience and 10+ games made from scratch and published to both Google Play and iTunes.
I know how to make quick prototypes, mechanics, UI layouts, animations, shaders, plugins, monetization systems and a lot of other useful stuff.  Job will be done in shortest terms and with the highest possible quality.
Some examples of my previous projects:
Mobile Games(almost all available both Androi and iOS)
--- Racing games
https://play.google.com/store/apps/details?id=com.spilgames.CarEatsCar2
https://play.google.com/store/apps/details?id=com.spilgames.MadDay2
https://play.google.com/store/apps/details?id=com.impasoftware.racetoputrajaya
--- Trivia
https://play.google.com/store/apps/details?id=com.natickmedia.whosolder
https://play.google.com/store/apps/details?id=com.bosha.whatscheaper.game
https://play.google.com/store/apps/details?id=com.qqtap.wordjoy
--- Arcade/Casual
https://play.google.com/store/apps/details?id=com.qqtap.fishingjoy
https://play.google.com/store/apps/details?id=com.impasoftware.brickblast
https://itunes.apple.com/us/app/boom-blocks/id1217554635?mt=8
--- Educational(for children)
https://play.google.com/store/apps/details?id=com.stem_buddies.en
https://play.google.com/store/apps/details?id=com.stem_buddies.ar
Interesting projects
Position: Unity3D Developer
Category: Unity
Experience: 4 years | English: upper


Strategic 3d puzzle Unity game: game trailer | 2018 
created game logic, worked with assets, fixed bugs, built mobile application,
created a level editor, and much more.

Multiplayer machinery-building construction Unity game set in 3D universe: game trailer | 2020
created game logic, worked with assets, fixed bugs, created building blocks, 

E-commerce website made with ASP.NET core | 2021
fixing bugs, performance optimization, 

Fishing Simulator game trailer made with Unity | 2022
created tutorials, fixed bugs,  worked with assets, added zenject

Сryptocurrency roulette made with Unity | 2023
improved performance, built webgl app with jenkins, fixed bugs
Position: Unity3D Developer
Category: Unity
Experience: 3 years | English: pre


Strong knowledge of C# and Unity. Experience in developing games for Android, IOS and WebGL platforms. Creation of project architecture, Ul, game logic. Knowledge of OOP, SOLID, design patterns and VFX. Development of games for VR and AR, and also worked with their plugins. Worked with various technologies: Zenject, DOTween, UniTask.
Position: Unity3D Developer
Category: Unity
Experience: 0 years | English: intermediate

Familiar with unity since 2018, after finish IT-Step academy course, however started to making my games at 2022. I have developed several games (link in cv) and now I'm working on my last project that we made on Genesis course with team (was a 'lead'), looking forward to put it in Steam in the near future.
Strong knowledge of C#, OOP, SOLID, Design Patterns
Expirience with Git, Physics, New Input System, Animations, Events, UI, Tilemap, Particle System, TMP, Ink
Familiar with DOTween, shader graph, Zenject
Looking for my first job, Would love to get acquainted with people who are also in love with developing games and learn many new things ;-)
Position: Unity3D Developer
Category: Android
Experience: 3 years | English: intermediate

Developed 8 Unity3D projects 
Portfolio:
https://www.youtube.com/playlist?list=PLoAuSHgzxBpVOmM3nN6Ix9sXg5hta4_f5
Summary:
Over 3 years of experience as a Unity3D developer in game and application development
Developed a wide range of different freelance projects
Performed game projects from scratch
Team work experience

Technical Skills:
Strong Unity programming skills in C#
Knowledge of the Unity engine 2D/3D
Experience in developing multiplatform (iOS, Android) mobile games on both 2D and 3D Unity engine
Familiar with Unity's UI workflow
Good undestanding of OOP principles
Experience in project optimization using Unity Profiler
Position: Unity3D Developer
Category: Unity
Experience: 4 years | English: pre

The software development and documentation deployment for the motion sensors.

The development software hardware of engine control system.

The development software and hardware complex “Loco Driver’s Simulator”. This complex designed to teach train's driver by safe and energy-saving procedures of train's control and to prepare them to act adequately in non-standard and emergency situations.

3d Puzzle Adventure Game.
Summary skill:
About 8 years experience in scientific and applications programming, about 2 years experience technical lead/team lead. Core technical experience includes: Unity3D ,C#, C, C++, STL, XNA, OpenGL. 
Experience in all phases of software development life cycle, which includes analysis, design and development, testing and implementation.
Skills in OOA/OOD development.
Good communication skills.
Increase experience and professional level.
Work on interesting projects.
Position: Unity3D Developer
Category: Unity
Experience: 2 years | English: intermediate


Technologies:
Unity, C#, RESTful, JSON, CSV

Software:
Rider, Photoshop, Premiere Pro

Responsibilities:
Design and implement game core logic and additional features, mechanics in project, finding game problems solutions, coding efficient and understandable cross-platform C# code, bugs fixing;
Integrate and customize assets, third-party libraries and plugins, configuring 2-3D-models and animations, materials, shaders, effects, terrains, design adaptive user interface layouts in Unity;
Create reusable nested prefabs, tools;
Implement game shop integrations (In-App Purchases, In-App Advertising), shops as Google play, Appstore, Windows Store, Galaxy store (Sumsung), Huawei App Galary;
Support client side game architecture, saving user and game progress, languages localizations, mobile touch controls;
Used resources optimization, app size compression for cross-platform (PC, Android, IOS);
Development and build for PC, Android, IOS;
Graphical representation of possible game features, documenting changes and code.
Position: Unity3D Developer
Category: Unity
Experience: 2.5 years | English: intermediate

Developed the game Chickenoidz Super Party for PC and Nintendo Switch with local multiplayer as a lead, programmer and game designer.
The bottom line is 3 years of experience in creating games on Unity, of which more than 2.5 years of commercial development.

What did during this time:
- Chickenoidz Super Party game for PC and Nintendo Switch with local multiplayer;
- 13 released games on Android + 4 on iOS;
- Participation in 3 GameJams, one of which won a prize;
- 2 completed freelance orders;
- 2 outgoing pet-projects;

Hard skills:
- creation of 2D and 3D games on Unity from scratch;
- playing the role of a programmer, game designer, level designer;
- work with large assets and their documentation, including in English: TopDown Engine, Feel, i2 Localize, Curved World and others;
- version control systems: GitHub, GitLab, Plastic SCM, Unity Collaborate;
- creation of scalable UI;
- use of design patterns: Singleton, Observer, Command, Component, Flyweight, State Machines, Object Pool;
- optimization of scenes and builds;
- preparation of State Revenue Documents, documentation;
- embedding various SDKs for advertising and analytics: Fire Base, Iron Source, Facebook, Ad Mob, Unity Ads, Game Analytics and others, as well as setting up internal purchases;
- builds for Windows, Android, iOS, Nintendo Switch, HTML;
- writing a custom inspector and windows in Unity;
- publishing (and filling the page) on Steam, Google Play and App Store;
- creation of application icons and screenshots in Photoshop;
- editing in Vegas Pro. Made trailers for games;