lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: 2D animator
Category: Other
Experience: 4 years | English: pre


I'm a senior 2D Spine animator. With a keen eye for detail and a vivid imagination, I bring mobile games to life with high-quality animations that captivate players and keep them coming back for more.

Using my extensive experience in Spine, I specialize in creating animations that have their own unique character, bringing a touch of personality and charm to every project I work on. But my talents don't stop there! In addition to my animation work, I'm also passionate about sports, advertising, marketing, financial literacy, and learning foreign languages.

Whether I'm crafting a stunning animation or exploring a new language, I approach everything I do with the same level of enthusiasm and dedication. I'm always looking for new challenges and opportunities to grow, and I can't wait to see where my skills and passions take me next!
Position: 2D animator
Category: Unity
Experience: 3 years | English: intermediate

On one of the previous projects, I participated in the launch of the Ice Molly animated series on YouTube as a 2d animator.
Skilled animator with 3 years experience and a great sense of
timing for action sequences and acting. Practiced with a 2D
character rig. Experienced in animation on a series production.
I am interested in projects where I can prove myself as a 2d animator. Both casual games and gambling are interesting. Most of the time I like animating characters.
Position: 2D animator
Category: Design
Experience: 3 years | English: basic


Spine
Adobe package: After Effects, Photoshop, Illustrator.

Crazy Talk

Animation of casino games.
Animation of commercials for Googl play, Facebook, etc.
Animation of locations and characters for casual computer games, creating video cutscenes, lip-syncing characters.
Processing and preparation PSD sources.
Creative thinking;
The ability to quickly find solutions for new problems;
Sincere passion for the process of creating animation;
High level of self-discipline;
Position: 2D animator
Category: Unity
Experience: 2 years | English: intermediate


Tools:
- Spine;
- Adobe Photoshop;
- Adobe  After Effects.

Experience:
>1.5 year in product company (casual games).

I create animations for:
-characters;
-animals;
-environment;
-effects.

Thank you for the suggestions.
Position: 2D animator
Category: Other
Experience: 11 years | English: pre

For this time I did
more than 100 animation works - this is TV commercials, game projects, animation for you-tube cartoons, intros, etc.
Versatile Animator with talent for motion graphics and character animation. Expert-level proficiency in Spine and Adobe Animate. Operates effectively in fast-paced, deadline-driven environments.
I work by freelancer more than 15 years.
Position: 2D animator
Category: Unity
Experience: 3 years | English: pre

my last projects are protected by non-disclosure agreement, so i can't show it in public, but you can write me in privet massanges what you would like to see.
Worked as a 2D animator on cooking game project (cook simulator) : rigs of characters, animations characters/ui/effects; optimization content/developing pipelines for optimization working process/creating tech art list for artists.
Worked as a 2D animator in outsource company : making mini games for playrix(fishdom,township,manor matters,homescapes); creating charecters animations for IGG(I Got Games); working on romance simulator project with match-3 elements (but game is not released yet): making animations for episodes(charecters,backgrounds.objects)/ui(bubbles,icons,dialogue char portraits pseudo 3D/2,5D)/creating skins/building episodes scenes in unity.

once tried creating animations for singleplayer 3D survival game on itch.io (3D animator position) 

software: 2D - spine,animate,dragon bones; 3D - blender.
Position: 2D Animator
Category: Artist
Experience: 10 years | English: intermediate


10 years of animation experience: 4 years (cartoons, advertisement), 6 years of Game Dev (Spine Animator 2D)
Understanding a whole development pipeline from asset separation to export. 
Communication with a team to provide the best quality animation with project limitations. Work on references as well as the implementation of my own ideas. 
I really appreciate creative freedom.
Worked on match-3 (character animation, environment (isometric), objects), time management (character and objects animation), and hidden objects (characters, objects, ui, location) mobile games, based on the Unity engine.
Participated in the development of an English learning app with Cocos 2d engine (minigames).
Provided Lottie and Rive animation which reacted natively on Android, IOS, and Web platforms, considering their compatibility.
Position: 2D Animator
Category: Artist
Experience: 2.5 years | English: upper


2D animator / Freelance 2023-present
- Creating animation effects
- Creating rigging animation
- Creating characters animation
- Creating environment animations
- Creating animated preview

2D animator / DIGICODE 2020-2023
- Creating animation effects
- Creating rigging animation
- Creating characters animation
- Creating environment animations
- Creating pop-aps / transitions animation
- Creating animated preview

2D animator / Freelancer 2020-present days

- Creating rigging animation
- Creating animation effects
- Creating animation for characters
- Creating objectives animation
- Creating ambients animation
- Creating pop-aps animation

Game Designer / Streamer

- Worked on creation, improving and testing new game mechanics. 
- Was a part of the team in improving game features based on focus group feedback. 
- Created diverse game content. 
- Worked with improving project documentation on all levels of project.
- Worked with personalization of characters. 
- Also directly voiced several characters.  
- Created new product promotion mechanisms based on gaming market analytics and 
 community formation strategies through: forums, social networks and popular chat software.
- Modified old marketing strategy.
Position: 2D Animator
Category: Artist
Experience: 1 years | English: fluent


2D animator with 5 years of digital art expertise, primarily focused on character animation. 

I'm a switcher—realized in 2022 that static art wasn't enough; I wanted to make it come alive. 

I've collaborated with diverse clients worldwide, excelling in game art, marketing visuals, and book covers. Since winter 2023, I've embarked on a freelance animation career, crafting projects for private clients. Currently, I'm eager to explore an animator role within a company.

My primary tool is Spine, but I occasionally use After Effects to add vibrancy to my animations. Proficient in Adobe Photoshop, I carry my artist's background with me. 
My previous roles involved both giving and receiving feedback and managing collaborative projects, experiences I believe would be valuable in an Animator position.

Let's connect and explore our potential synergy. Feel free to reach out!
Position: 2D Animator
Category: Unity
Experience: 3 years | English: intermediate

2D АНИМАЦИЯ В SPINE(ArtCraft CG school )

Knowledge of classic animation principles
Ability to animate a range of elements from characters to effects
Skills in both hand drawing and computer drawing
Advanced visual skills of scale, proportion, point of view, perspective, size, color, form, composition and depth of field
Strong layout and design skills
2D Animator (Сlassic) - July, 2021 - present
- Hand-drawn style character animation.
- Animating realistic, story-driven character actions that are exciting, emotional, and compelling.
- Animating creatures, props, vehicles, and actions based on animatic or descriptions.
- Hand-drawn style character animation.
 - Animating realistic, story-driven character actions that are exciting, emotional, and compelling.
 - Animating creatures, props, vehicles, and actions based on animatic or descriptions.

2D Spine Animator Freelancer (2021 - 2022)
- Animation of relatable characters conveying different emotional states and personalities as well as featuring a stylized look in general;
- characters animation; 
- animation of objects at the location; 
- expressive animation of emotions (e.g. face, gaze, gestures..); 
- body mechanics animation; 
- optimization of work and export.

Graphic Designer
www.2Flame.org(Advertising/Marketing/PR Services)
2020 - 2021
Worked on the cartoon at Toon Boom Harmony
(Compositing, clean up art, coloring, sketching, including special 
effects in the storyboard frames)
Worked on the film in Adobe After effects(Postproduction)

Graphic Designer DTP
VIP-Print(Publishing and Printing)
2019 - 2020
Preparation of materials for social networks for Facebook, Linkedin, 
Instagram. Filling the company's website with visual content
Design and visualization of souvenir products, creation of mockup files.
Design of advertising printed products, POS materials
Correction and revision of customer files, changes, resize.
Working with customers (design approval).
Preparation of layouts for printing by the technical requirements of production, material features, and adaptation of projects by the 
wishes of the client.
Design and preparation of materials for printing exhibitions.
Position: 2D Animator
Category: Design
Experience: 3 years | English: intermediate


Creating 2d animations of UI, characters, environment, game elements, particles, etc. Experience with slots and casual games.
Position: 2D Animator
Category: Artist
Experience: 1 years | English: pre


Hello, I am a beginner 2d animator. 
I took a course in 2D Spine animation from the wonderful "Kate motion academy".
After finishing this course, I started creating illustrations and animated them in the last half of the year. 
I have experience in preparing images for animation.
I know how to set up almost 3D animation in 2D.
I have experience in creating character animations, building objects, walking animations.
I am looking for a company in which I will work on an ongoing basis or part-time, where I can develop and work on interesting projects with great guys. 
Ready to learn something new.
Position: 2D Animator
Category: Artist
Experience: 0.5 years | English: intermediate

I created a 5-minute short cartoon about Space for children.
(You can view it in my portfolio on Behance.)

And I got 99 out of 100 points in my diploma defense. :)
Hii.
I like the combination of creativity and technology as it is in animation. You can move the whole world :)
It's magic 🪄
I can create a character for you, an environment and animate them.
Position: 2D Animator
Category: Artist
Experience: 2 years | English: intermediate


I have been doing animation for half a year, skills include logo animation, corporate videos, advertising animations, animation for social networks, your personal wishes
Position: 2D Animator
Category: Artist
Experience: 7 years | English: pre


I have been working in the game industry as a 2D animator for seven years. Work in After Effects and Spine, I like to animate characters. I made animations not only characters, but also animations of features, pop-ups, backgrounds. Before that, I worked in post-production, doing compositing and rotoscoping for commercials and films. Worked at Nuke, Mocha and Silhouette. Took drawing courses on a tablet at the ArtCraft studio. I learn quickly, I love my job, I want to continue to develop learn new design programs and improve my skills in the programs in which i work.
Position: 2D Animator
Category: Artist
Experience: 1 years | English: basic


I’ve been working for over a year now in Motion Graphic Animation and 2D Animation (Cut Out, Moho Pro, Adobe After Effects)
I’m also familiar with Spine 2D but lack of work experience in it.
My primary goal in my career as a 2D Animator, is to improve the quality of the animation and to learn 3D animation as well.
Position: 2D Animator
Category: Artist
Experience: 7 years | English: intermediate


I worked as Motion Designer since Mar 2016 to Dec 2017 in Lime-Line studio.
Lime-Line was company that created explainer and promo videos, also
videoshooting for different events like conferences.
• I was responsible for creating storyboards
• Creating and preparing graphics for animation
• Creating of animation
• Videoediting
• Also i worked on characters animation in Cinema4d a little
From Jan 2018 to Apr 2023 I worked as 2dAnimator in FgFactory.
FgFactory is a software development and art agency that provides
services to game developers, media companies, and other organizations.
My responsibilities were:
• Creation of animation for characters, backgrounds, vfx for UI elements
and game objects
• Communication with a 2d artist to properly prepare graphics for
animation
• Preparing exports and assets for developers
• In 2022, I became a team-lead and controlled the quality of the
animation we made for our clients and supervised junior animators
Position: 2D Animator
Category: Other
Experience: 11 years | English: pre


More than 10 years of animation experience in the Gamedev and film industry.
- Spine 2D
- After Effects
- Rive, Lottie
- Adobe Animate (Flash)
- Toon Boom Harmony
Participated in game projects for well-known companies such as Playrix, Aglet, Big Fish Games, Fabros, Playtika, Chess.com, and Foxbear Games.
As an animation generalist, able to adjust to a variety of animation projects to meet clients' needs.
Position: 2D Animator
Category: Artist
Experience: 1 years | English: intermediate


Participated in the creation of NFT game "War of Trolls".
All animation of each character, their interaction, battles on arena -  it's my work.
worked with ux design, developed effects and implemented in the browser through html, css
Took an active part in testing, solving technical problems and finalizing game mechanics.
war-of-trolls.io
Character animation in Spine 2D.
FX, UI and background animation.
Video editing.
Position: 2D Animator
Category: Unity
Experience: 5 years | English: intermediate

Work on game/learning kids project from very beginning to release (started as trainee, ended-up as techlead),
Practical experience of using Unity3d:
Character rigging, reskinning, animation;
State-machine for characters, UI, windows, different objects;
Particle System: VFX of leaves, dust, bombs, shinings, water, explosions, magic fx in gameplays etc;
UI and puzzle mechanics animation: match3, merge, find 10 obj., farm, hidden objects;
Cutscene animations with 3d characters and 2d environment (cooperation with 3d animators);
UI event windows animation, building UI according mockups;
Trainees mentoring, assisting animators team, manage animation production;
Task estimation, skill-sharing meetings, creating pipelines documentation.

Non-commercial experience in Spine: rigging, character animation, ui windows animation

Freelance experience: NFT character animation, FX (Particle System), video editing (After Effects)
Mobile games (Casual, puzzle, platformers, adventure)
Position: 2D Animator
Category: Other
Experience: 2 years | English: intermediate


- Rigging Characters in Moho for «Ice Molly» project 
- Creating Walk Cycles for Characters. Creating Actions for Cycles;
- Creating Rigs in Spine. Creating Animation in Spine. 
- Creating different types of 2d art (icons, props, environment 
elements, cartoon characters with line/shape);

I'd like to enhance my 2D Animation skills.
Position: 2D Animator, 2D Artist
Category: Other
Experience: 3 years | English: fluent

Here is my portfolio:
https://readymag.com/u66498178/portfolio

I`ve worked as a slots artist for games in casino style, animated characters for fighting platformer game and created a bunch of movies!
- 2D artist and animator for games.
- Experience 3+ years 

- Excellent knowledge of Moho, Spine and After Effects for animation
- Excellent knowledge of Photoshop, Illustrator for 2d raster and vector art
- ZBrush, 3dsMax, Maya basic knowledge
- Bachelor of Fine Arts
- 4 years working as a Designer (creating brands identity, advertising)
- I am aspired to create great games
- I enjoy creating characters, backgrounds, UI, and animation
- Flexible schedule is preferable for me
Position: 2D Animator/2D Artist
Category: Artist
Experience: 5 years | English: upper


Hi! I am an illustrator, animator and a graduate specialist in the field of graphic design. Work experience in the field of graphic design and illustration for more than 4 years and animation for about 2 years.
Familiar with many graphic editors, such as: Adobe After Effects, Adobe Photoshop, Adobe Illustrator, Adobe Character Animator, Adobe Premiere Pro. But I mainly work on the iPad in the Procreate program. Familiar with various types of animation. Therefore, I will gladly help you with the project.
Position: 2D animator, 2d rigger
Category: Artist
Experience: 4 years | English: intermediate


I've been working in the Toon Boom Harmony program for over four years. Professionally engaged in the creation of Riggs 2D characters, of any complexity. Worked as a rigger and animator at several studios. The last studio I worked at was StoryBox Studios, where I was a 2D rigger and animator. Created over 20 character rigs for their project.
Worked on the same team with Matt Watts.
Position: 2D Animator, 3D Artist
Category: Artist
Experience: 1 years | English: intermediate


A skilled 2D animator and 3D artist who excels at producing excellent animations rapidly to meet tight deadlines. efficient, adaptable, and highly intelligent professional. 
  I enjoy creating 3D models and 2D animations.
Position: 2d animator, ae motion/vfx designer, blender artist/animator
Category: Artist
Experience: 4 years | English: intermediate


Create animation for casual games cutting and correcting art for animation, optimization ,training events for colleagues.
Scriptwriter and animate misslid cut scenes for a hyper-casual project, layout and animation UI elements for game.
Creation animation at all stages slot projects, backgrounds, characters, mechanics, UI, symbols and effects, support and optimization assets.
Creation promo videos for advertising games.
Working on a 3D cartoon.
I definitely don't want to do Unity animation
Position: 2D Animator (After Effects & Adobe Animate)
Category: Other
Experience: 1.5 years | English: intermediate


Creative and self-motivated 2d-animator and with  experience in creating character animations, explainer videos, infographic, typography, logo animation.
Strong knowledge of composition, color theory, anatomy. Know and use 12 principles of animation.

• 2d vector-based animation
• Frame-by-frame animation
• character animation
• rigging (DuikBassel, Joystick & sliders)
• hand draw skills
• free drawing on graphics tablet
• team player and fast-leaner

Software:
• Adobe After Effects
• Adobe Animate
• Illustrator
• basic knowledge of ToonBoom (still learning)
I want to gain more experience as 2d Animator & motion designer. I would like to work as a part of a friendly and strong team and be able to gain knowledge through collaboration.
Position: 2D Animator and 2D Artist
Category: Artist
Experience: 4 years | English: upper


4+ years experience as 2D artist and animator
2+ years experience in Game dev industry 
1 year as indie 

Experience in:
- Spine animation
- Animation from idea to final render
- Character design and animation 
- Props animations 
- VFX in Spine and After Effects 
- Frame by frame animations
- Storyboarding
- Mentoring animators

Software experience and skills in:
- Spine 2D
- Adobe After Effects
- Adobe Photoshop
- Adobe Illustrator 
- Dragon Bones 
- Figma
- Blender 3D
Position: 2D Animator, Banners, Video Ads, CLM Presentations
Category: Artist
Experience: 8 years | English: intermediate


I'm 29 years old and now I am living in Poland, Warszawa and search a good variants of full time remote job. Also consider a part time job.

I have 8 years experience of making HTML/CSS 2D Animation using Google Web Designer program.

I've make a magic using ready-made layouts in PSD format and picture assets.

Whole time I made banners and the last 3 years I've made animated CLM presentations which can integrated in many CRM platforms.
I am not a designer, I just can edit layouts.
Position: 2d Animator, Composer
Category: Artist
Experience: 6 years | English: intermediate


Hello, my name is Denis. I do 2D animation and vector graphics. Participated in the creation of graphics for public events. I also have experience in compositing, took part in the work on TV series, films and clips. People with whom I had to work usually spoke of me as an energetic, responsible and reliable partner. I will be glad to cooperate!
- Rototscoping, keying, tracking
- Color correction
- VFX
- Compositing
- Cleanup
- Motion design
Position: 2D Animator, Graphic Designer
Category: Other
Experience: 7 years | English: intermediate

I realized that I had reached a new level when I received an offer to be a teacher in IT school. After all, teaching someone is a huge responsibility and an opportunity to grow as a leader.
I am a 2D Animator & Graphic Designer on slots games, mobile ads, education, advertising, marketing, outsourcing, consulting projects.
My responsibilities now are to create different animations for slots games (characters, backgrounds, effects etc). Have experience in Spine 2D, Adobe Creative Suite (Photoshop, Illustrator, After Effects, Premier Pro, InDesign).
I'm looking for:
- Interesting and ambitious projects, cool products
- Work where I can grow and get new skills
Position: 2D Animator/ Illustrator
Category: Design
Experience: 5 years | English: upper

On previous job my works have attracted more people on sites which leaded to higher profit for the company.
I had created interactive presentation of product. Also I had made a package design.
Right now improving skills in Spine and After Effects. 

Courses I had finished:
After Effect courses in the Artcraft school 
Digital drawing in  the Artcraft school 
Web Design courses in  the Interior Design School "Uspeh"
Prepress courses in  the Interior Design School "Uspeh"
UX/UI courses.
I have 5+ years experience as a Graphic Designer.
I worked mostly on logo design, landing pages, product design, wireframes, illustrations, animations in After Effects etc.
I have experience to work in startups and corporations.
I usually work in close cooperation with the customer and development team.

Main tools I use: Spine, After Effects, Photoshop, Adobe Illustrator, InDesign, Figma, Axure, Miro, Premire Pro.

Why you should hire me?
- I've experience with animation. Working in Spine and After Effects. And I really like it).
- I'm fast learner, always trying to do my work better than expected.
- I draw on Graphic tablet and by hand.
- I grown up on comics and video games. 
Also worked in a comics company as a Letterist.
Right now I would like to switch my career to 2D Animation.I have an experience in After Effects. I have basic knowledge in Spine (self taught).

I want to work on interesting projects that will be visually attractive and convenient for users. In the team of professional designers.
Would be perfect to work in the company that connected to Game design, art studios or Motion companies.
I don`t want to work with Casino sites, already had this kind of experience and realised it's not for me.
Position: 2D Animator in Spine
Category: Artist
Experience: 0.5 years | English: pre


Characters animation for romantic games
Object animation 
Slots animation
Background animation
Effective cooperation with team (art team)
Decision maker starting from concept to project release
Presents the projects to management
Team and conflict management
Actors casting 
Work with producers and designers on design for concepts and videos
Team management (10 - 60 people)
Timing shooting
Estimation of scope