lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: Middle Unity C#
Category: Unity
Experience: 2 years | English: intermediate


- Work as freelancer June 2023 – September 2023. Part-time work. I worked on creating the client part on Unity. I made prototypes of games for children.
- Work in Twiggames as Middle., January 2023 – April 2023.
I worked on desktop application for Steam using Unity. Makes some new features, fix bugs. Worked with Odin Inspector, and NodeCanvas (behavior trees). 
-----------------------------------------------------------
- Work in Innovecs as Strong Junior., May 2022 – December 2022.
 I worked on creating the client part on Unity, writing codes on C#. Worked with animation in Unity with DOTween. In development used Zenject, Addresables.
- Work in BIT Software Solutions as Strong Junior., Jule 2021 – December 2021. 
 I worked on writing codes on C#, and made level design of games. Worked with WebGL. 
-----------------------------------------------------------
- Work in Digital Cloud Technologies. I worked on writing program codes on С++ with
using ffmpeg for February 2021 - June 2021.
- Work as trainee in Puls Softwere. I worked on writing program codes on С# for Unity for 3 months in 2018
Position: Middle Unity developer
Category: Unity
Experience: 2 years | English: pre

Experience in increase immersive in VR by detailed interaction with models of reallife objects.
Work with high detail models.
Experience in creating custom extensions for  Unity Editor.
Level design for vr.
Junior teacher of programming(Java, C#, Unity) 2 years. 
VR Unity developer 2 years.
I will happy and excited to work with team of professionals in game development. 
Not need propose casino and slot games.
Position: Middle Unity developer
Category: Unity
Experience: 3 years | English: intermediate

Successfully conceptualized and developed more than 30 diverse game prototypes from the ground up, showcasing a wide range of gameplay mechanics and varying levels of complexity.
Summary:
Experienced Unity mobile game developer with over 3 years of hands-on experience in creating hyper casual and hybrid casual mobile games. Proficient in all stages of game development, from initial concept to final optimization. Adept at collaborating with cross-functional teams to deliver high-quality gaming experiences.

Experience:
Unity Mobile Game Developer - HyperCasual - October 2020 - May 2021
Unity Mobile Game Developer - HyperCasual - June 2021 - July 2021
Unity Mobile Game Developer - HyperCasual / HypridCasual - August 2021 - Present

- Led the development of mobile games from inception, including researching and selecting necessary plugins for each project.
- Planned projects, breaking down tasks, estimating complexity and time requirements.
- Maintained code quality throughout development phases, ensuring clean, efficient, and readable codebase.
- Integrated various plugins and SDKs for optimal performance and analytics tracking.
- Conducted profiling, optimization, testing, and debugging to achieve smooth gameplay and bug-free experience.
- Collaborated closely with producers, game designers, and artists to ensure seamless teamwork and project success.

Technical Proficiency:
- Unity engine and editor, encompassing all Unity APIs (physics, animation, VFX, UI, PP, etc.), C#, and Microsoft Visual Studio.
- Proficient in Zenject dependency injection framework.
- Familiarity with SRP and URP rendering pipelines.
- Strong adherence to clean code, design patterns, OOP, and SOLID principles to ensure maintainable and scalable projects.
- Knowledge of base data structures and algorithms for efficient problem-solving.
- Proficient in version control using Git (GitLab, SourceTree).
- Extensive experience with plugins such as Cinemachine, MeshDeformer, PaintIn3D, Obi Fluid/Softbody/Rope, Spline Dreamteck, Pathfinding, CurveWorld, Odin, etc.
- Skilled in AI programming and pathfinding using NavMesh and A* Pathfinding.
- Competent in editor scripting using the Odin Inspector plugin.
- Basic proficiency in Blender.

Seeking new opportunities and challenges to further contribute to the gaming industry.
-  Remote work and  flexible schedule.
- Inspiring and collaborative work environment.
- Opportunity to work on interesting and diverse projects.
- Opportunities for professional growth and learning.
- Clear communication processes and opportunities for feedback.
Position: Middle Unity Developer
Category: Unity
Experience: 3 years | English: intermediate

My 
biggest achievements include developing hybrid-casual and hyper-casual mobile 
games for Android and IOS, with several successful releases on both platforms. One 
of the games I developed has 500k+ installs.
2020 June - December            (HolyGames Studio)
2020 December - 2021 April    (Freelance)
2021 April - December             (MKX Studio)
2021 December - Now             (ViraGames)

• Developed entertaining game-play mechanics, integrated adaptive UI, 
supported games, optimized bottlenecks, also implemented analytics, 
mediation, attribution, in-app purchases.
• To speed up development I used such assets as Cinemachine, PaintIn3D, 
DOTween, Dreamteck Splines, Obi Rope, Obi Softbody, Shader Graph, UniRx, 
• To debug and optimize games I used Frame Debugger, Logcat, Profiler, 
Memory Profiler.
• Implemented such mediation SDKs as AppLovin MAX, IronSource, Clever Ads 
Solutions.
• Implemented such analytics SDKs as GameAnalytics, Firebase Analytics, 
Firebase Crashlytics.
• Implemented such attribution SDKs as AppsFlyer, Tenjin
I want to create mobile games.
Position: Middle Unity Developer
Category: Unity
Experience: 3 years | English: intermediate

1. Jump Cat – 60% of code in this project i wrote myself. And 70% of UI i configured
independently.
https://play.google.com/store/apps/details?id=com.StudioVision.JumpCat
https://itunes.apple.com/ru/app/jump-cat/id1031835657?mt=8
2. Sky fury – Full cycle development.
https://play.google.com/store/apps/details?id=com.studiovision.sky_fury&hl=uk
3. Color Mixing - My own project.
https://play.google.com/store/apps/details?id=com.StuckInGame.ColorMixing
4. VR Project - real shopping in VR.
5. VR Project - image, video and 3d image gallery on mobile.
6. Game for children - game where children(0-5 years) can learn numbers, letters of an alphabet and more.
https://play.google.com/store/apps/details?id=com.papumba.academyforkids&hl=ru
https://itunes.apple.com/us/app/papumba-academy/id1267322870?mt=8
7. Word Club - multiplayer online word game.
https://play.google.com/store/apps/details?id=com.adnarog.wordclub
Advanced knowledge in 3D mathematics (linear algebra, vectors, etc.);
Strong knowledge of OOP principles; 
Strong knowledge of Design Patterns in programming;
Good knowledge of programming Vertex and Pixel Shaders;
Experience working in an Agile, team environment;
Experience with .git;
Office near the subway. Professional growth. Our friendly staff. Adequate management.
Position: Middle Unity Developer
Category: Unity
Experience: 1.5 years | English: intermediate


C#;
.Net/.Net Core;
Unity3d;
OOP/DOD;
Game Architecture
Functional programming approach.
ECS and JobSystem;
UniRx;
Zenject framework;
Shaders and graphics pipeline;
Cpu/Gpu/Memory optimization;
AR\VR app development with ARKit, ARCore and Vuforia sdk’s;
C
HTML/CSS
PHP
Bash.
Clean code writing.
Intermediate level of English.
My goal is to progress as a true professional in programming and get tons of knowledge. To work with team members (who also love their profession and want to grow) on interesting projects. I am open to discover and use new technologies that can improve my skills, increase development efficiency to get best result.
Position: Middle Unity Developer
Category: Unity
Experience: 6 years | English: pre


GAME DEV

UBISOFT:
(Middle C++ Developer)
FarCry 6 project: 
 * My responsobility was mainly to maintain UI code.
 * Additionaly worked on Photomod, Accessibility and custom Corsair keyboard support.

Current project:
 * prototyping games on Unity (using netcode, zenject)
 * work on small mini games and have touch to several aspects of game (UI, network, core gameplay)
 * this prototype was mostly in 2d UI
 * also move this prototype to our inner engine
 
PINGLE STUDIO :
(Middle C++ Developer)
Worked on online RTS project on Unreal Engine 4
 
SELF EDUCATION:
 * Passed K-Syndicate course about Unity Games Architecture
 * Passed several courses/tutorials about Unity development on Udemy

C++ SOFTWARE DEVELOPER

APRIORIT:
• Worked in Windows kernel and maintained projects based on communication between user and kernel modes:
• Worked with parsing of PE files 
• Worked on project based on hooking Windows user APIs in user processes.
• Worked on C++ dll, which used by C# project.
• Worked on communication between WIndows service (REST SDK C++) and node.js web service.
• Developed secure cross platform messenger (Linux/WIndows) based on Qt framework:
• Worked on project, which works in Windows user and kernel mode:

SELF EDUCATION:
 * Read Design Patterns: Elements of Reusable Object-Oriented Software (russian variant)
 * Read Effective Modern C++: 42 Specific Ways to Improve Your Use of C++11 and C++14 by Scott Meyers (russian variant)
 * Wrote x64 PE files parser
 * Worked in Windows kernel and maintained projects based on communication between user and kernel modes: 
   * Serialization of data
   * Using kernel API to work with process/thread system info and registry. 
 * Read Herb Sutter. Andrei Alexandrescu. C++ Coding Standards, 101 Rules, Guidelines, and Best Practices (russian variant)
 * Read Effective STL: 50 Specific Ways to Improve Your Use of the Standard Template Library by Scott Meyers (russian variant)
 * Read C++ Concurrency in Action: Practical Multithreading by Anthony Williams (russian variant).
Position: Middle Unity Developer
Category: Unity
Experience: 3 years | English: pre


Hello, I am a Unity developer with 2+ years of experience. My strong technical skills, passion for game development, and ability to work effectively in a team can contribute significantly to the company I would happily work with. Additionally, my willingness to continue growing and facing challenges creates new opportunities for me to become an even better developer. Let’s collaborate!

My skills:
- C#
- Unity
- Rider, Visual Studio
- OOP, SOLID, Design Patterns
- 3rd party SDKs: Firebase, Facebook, Game Analytics, Adjust, Byte Brew
- Dependency Injection (Zenject), DOTween, Unity Localization, Addressable Assets
- Creation of adaptive UI
- Application architecture design
- Git, GitHub, BitBucket, GitLab, Unity Collaborate
- Unity profiler, Frame debugger, Mecanim Animation System
- Trello, Jira
Position: Middle Unity Developer
Category: .NET
Experience: 2 years | English: upper


Hello! 

I'm middle unity developer which have skills and experience working with cutting-edge technologies.

Skills:
- Strong knowledge of C#/.Net
- Experience with Unity and it's low level mechanics like working with meshes and skeletons, cloth physics, with runtime modification
- Experience with Rabbit.MQ
- Working with Docker and supporting it's application inside cubernetes platform
- Experience with AWS SDK for Unity apps and knowledge of it's origanization
- Experience with realtime video streaming (WebRTC) 
- Design patterns, SOLID and etc.
- Unity UI, WebGL and integration with microservices experience.
- Experienced with Unity HDRP and it's set up to provide high quality visual effects.
Position: Middle Unity Developer
Category: Unity
Experience: 2 years | English: upper

High places in few game jams.
A former top-student at Unit Factory.
A lot of completed courses on Coursera, edx, etc.
Completed internship at Ubisoft.
Bachelor's Degree in Computer Science
I have 2 years of commercial experience in game development. I have developed games for Android/iOS platforms in genres such as dating simulators, puzzles, tabletop games, and others. I have worked in various areas, ranging from UI to artificial intelligence.

Prior to that, I had 6 months of commercial experience in the field of machine learning.
I would like to engage in the development of non-casual games, gameplay systems for them, and I am particularly interested in developing artificial intelligence in games.
Position: Middle Unity Developer
Category: .NET
Experience: 2.5 years | English: upper


I have been working for current company since February 2021 till now. I`ve developed casual and hypercasual games as a single developer and in a small
team. Core in-project responsibilities:
• Implementing game mechanics in 2D and 3D games;
• Optimizing game performance, quality, and responsiveness;
• 3rd Party Integrations (Applovin, Firebase, Google Play Review, Unity Dashboard Cloud 
Diagnostics);
• Decomposing game design-based requirements into tasks and gathering them for 
assignment and estimation;
• Investigating specific problems according to development needs;
• Pushing the game through development and testing to the production stage with further 
support.
Technologies, principles and tools:
• Unity 
• Clean architecture principles
• Zenject 
• Design Patterns 
• .NET, C# 
• CI/CD
• Code versioning tools (Git) 
• SOLID
• OOP principles
• TDD and unit testing
I worked at other company for 5 months as Junior Unity developer. I have taken part in creation of small mobile games for customers. Also I developed features using AR (Vuforia). 
Also I worked at Epam for 6 months as Junior Back-end developer in big team. Back-end technologies, that I have commercial experience at :
- ASP.NET Core
- REST API
- Microsoft SQL Server
- LINQ
- Entity Framework
- Docker
- Git
- Teamcity
Position: Middle Unity Developer
Category: Unity
Experience: 1.5 years | English: pre

On the previous project I worked on, I assisted the team in finding optimal solutions to problems that we encountered.
I have been working on creating a mobile game on the Unity platform and have also been involved in multi-platform projects (VR, Desktop, and mobile). I am proficient in working as part of a team. My main specialization is in creating logic, optimizing code, and maintaining code cleanliness in my work.
I definitely do not want to deal with graphics (UI or 3D model creation). However, I have experience in integrating graphics into projects and layout design.
Position: Middle Unity Developer
Category: Unity
Experience: 1 years | English: intermediate


I'm a Unity developer with professional experience. I really like playing and developing games.

Main tasks and activities I've performed:
- Games architecture development from scratch
- Games development according to architecture
- Working with legacy code, fixing bugs in old projects
- Making adaptive UI
- Creating animations and effects
- SDK integration
- Monetization and ads implementations
- Client-server solutions implementations
- Database development
- Project build releases to Google Play Store

Technology stack:
- Unity
- C#
- OOP
- SOLID
- DI (Zenject)
- Json
- Git
Position: Middle Unity Developer
Category: Unity
Experience: 4 years | English: intermediate

• Had created 30+ 2D and 3D mobile games in different genres such as idle, hyper-casual, casual and mid-core.
• Had experience with full cycle/pototype/MVP game development
• Developed an idle game (it was our first experience in idle genre) with quite good metrics. As a result, it has sold
• Had experience with Blender
• Had experience with multiplayer architecture (Photon, UNet)

PS
• Not bad at game design (I believe :) )
My Unity journey has started and continuing as a co-founder of Creators Bureau studio with my best friend in 2018. I was in charge of Unity side and also partly of game design
• Developed about 20 games
• Had experience with full cycle development of idle titles 
• Had experience with many genres like incremental, casual and hyper-casual
• Developed complex mechanics such as quests/tutorials/upgrades/data storing system


My first game studio i've work for was Alta Games (June 2019 – Nov 2020. Remote). My position was Junior Unity Developer
• Developed hyper-casual and casual games 
• Created both clones and unique/prototypes and fully completed projects
• Had experience with multiplayer architecture
• Had experience with Firebase Realtime Database

For now I'm looking for professional growth and new challenging experience along with more professional devs to take examples of them. Specifically i want to improve my code style and deepen knowledge in game optimization
Position: Middle Unity Developer
Category: Unity
Experience: 2 years | English: intermediate


Worked on the development of hypercasual games of different types, runners, puzzles, idle arcades, etc. for Android and iOS platforms. Developed the logic from scratch and up to release version. Also wrote different Editor tools, worked with Zenject, UniTask, UniRx, Addressables, DOTween, created shaders with Shader Graph. Have experience in integrating various ad sdk and AB tests. Mentored on several projects.
Position: Middle+ Unity Developer
Category: Unity
Experience: 5 years | English: intermediate

I have created more than 70 prototypes.
Worked with many writers directly. 
I can take criticism and quickly adapt to feedback.
Over the past couple of years I have created over 70 mobile game prototypes. Also like any of my colleagues in the engine, I tried to make a "dream game". There were about 10 such attempts. 
I love reading gaming literature and am constantly improving my coding skills and as a Tech Artist at Unity. I quickly absorb new information and can find a solution to an unsolvable problem.
I also remained a gamer and love to play games of different genres and budgets. During the game I analyze the mechanics and try to understand how it was done.
Although prototyping does not involve learning some complex systems, I have learned such important things as:
- Writing shaders;
- Multiplayer component of the game (Photon, PUN2);
- Dependency injection(Zenject).
During the development of prototypes, I studied such Unity additions as:
- DOTween
- UMotion;
- Dreamtech Splines;
- Obi Rope;
- Pathfinding: navmesh, waypoints;
- Particle System;
- AI;
- Third-party SDK.

From third-party development environments I have studied:
- Adobe Photoshop;
- Adobe Premiere;
- Blender;
- Marvelous Designer;
- Unreal Engine 4/5(quixel, nanite);
- Xcode.
Since I have been working remotely for 4 years now I am considering only this option.
I'm looking for a studio that develops hyper/hybrid-casual games. On midcore and videogames I will not feel so confident.
Position: MIDDLE UNITY DEVELOPER
Category: Unity
Experience: 3 years | English: intermediate


•	Unity3d 
•	C#,
•	Scripting,
•	Photoshop, 
•	Unity developer, 
•	OOP, 
•	S.O.L.I.D
•	Spring Core (DI, AOP), Spring MVC
•	HTML, CSS, JavaScript (elementary level), jQuery, Bootstrap, JDBC
•	JUnit
•	Ajax, JSON
•	GIT, GIT bush
To obtain a position of unity  developer and improving my programming skills.
Position: Middle Unity Game Developer
Category: Unity
Experience: 2 years | English: upper


I'm a Unity developer with over 2+ years of experience and have good programming skills in Unity and C#. I have a strong understanding of OOP and coding best practices. During my career, I shipped 1 game and personally developed 2 DLCs for it. I have taken a major role in projects due to working in small teams(up to 10 people) and had to involve myself with all aspects of game development, from pre-production to launching and maintaining. As part of my work was maintaining the codebase: reviewing and merging merge requests, performing rebases and resolving conflicts. Also, I was responsible for on-time updates delivery and created release builds.
Position: Middle Unreal Engine 5 developer
Category: C++
Experience: 3 years | English: pre


At the age of 15, I got a part-time internship in a small company that was developing an educational game in VR using unreal engine 4. My main field of work was developing mechanics for the game using blueprints. I also analyzed the project to understand how it works. After three and a half years, I moved to new company which focused on developing a multiplayer game with metaverses. I have been working in this company for a year and a half as a junior developer. I worked on creating game modes, characters, mechanics for simple levels. One of my tasks was developing "Battle Royale" mode, where players first need to collect the generated coins on the level by flying in a spaceship. At the second stage, pvp is turned on, and players fight for the collected coins. After that, I worked on a virtual world navigation system. I have created a navigation menu, a label system and logic for finding the path to the desired location. The menu uses an HTTP request to get information and preview locations. I also wrote several requests for sending game analytics to the web. My last task at the moment was to integrate the lobby system into a multiplayer game.
Position: Middle Unreal Engine Developer
Category: Unity
Experience: 4 years | English: upper


Soft-Xpansion company (previos work place): Position - C++ Developer. Project MDesign (Desktop C++\ Web C#), C++ modules\dll developer, implementing new features and modules, maintaining and bug fixes. Transfering desktop modules to web version. Cooperationg with enginiers and designers. Writing documentation. 
SolidCore Games (current work place): Position - Unreal Engine Developer. Outsource projects for MasterSolutions: myLMS, Show, Express. Creating and extending plugins (REST API, Dowloading, Multiworld, subsystems), implementing and maintaining third party libraries (Aspose, ffmpeg). Creating widgets (UMG, Slate), cooperate with designers. 
Outsource project for FractureByte: Evil Dead: The Game. Port for Nintendo Switch console. Bug fixes, implementing features, performance improvement, Kraken API usement, game mechanics addjustment, daily meetings and cooperation with tech.artists.
Inner project "Workhouse", currently at early stage: creating game mechanics from scratch (world interactions, traps), using ALS animation system, additing new anim. states.
Currently interested to work on Unreal Engin in game orient projects
Position: middle / upper-middle PHP Back-end Developer (Laravel)
Category: PHP
Experience: 10 years | English: intermediate

It was invented, designed, and implemented a continuous integration (CI) and continuous delivery (CD) workflow for 2 teams for the engines which not intended for this at all.  (Shopify, Bigcommerce).

It was suggested and implemented 100% code test's coverage and TDD as main programming concept (Laravel).
PHP Back-end Developer:       10+ years
Laravel Back-end Developer:  3+ years
Technical Skills:
    PHP 5/7/8, MySql
    Laravel 5/6/7/8, Vue.js 2/3, Vuex, Blade, Livewire, PHPUnit
    TDD, SOLID, "Clean Code", MVC, OOP,
    Design patterns, Testing - Unit / Service / API, 
    GraphQL, REST, SOAP, CURL, (HTML, CSS, AJAX, XML e.t.c.)
Position: Middle UX Designer
Category: Design
Experience: 5 years | English: upper


UX specialist with over 5 years of enterprise UX 
Design. Specializing in designing UX/UI of high loaded  systems in Automotive, Enterprise and Healthcare. Also, have experience in product design, projects from the creating the idea, to supporting and maintaining existing projects.
Skills
Requirements gathering, analysis 
Wireframing/ Storyboarding/ User Mind Mapping
-Visual Prototyping
-Visual Design
-Interaction Design
-Information Design
-Design requirements
-Information architecture
-Rapid prototyping
-High fidelity, detailed prototyping
-Clickable prototyping
-English Upper Intermediate