lang-uk/recruitment-dataset-candidate-profiles-english huggingface dataset:
Position: Computer Vision, Reinforcement Learning Architect/Engineer,Web QA Engineer, Mobile QA Engineer, QA Automation Engineer.
Category: QA Automation
Experience: 7 years | English: upper

Full-Stack Video Developer: live and VOD streaming, media servers, content transcoding, scalability.  Machine Learning: supervised and unsupervised algorithms and their applications, reinforcement learning.  Computer Vision: classic and deep learning approaches.  Languages: Python, C/C++, Java, Node.js/JavaScript.
2018-Present – AI Researcher and Engineer at Birdsigns, Inc.: • Designed and implemented a computer vision and video platform, involving a various of computer vision algorithms: object detection, classification and tracking. • Successfully integrated such technologies and frameworks as: Python, Java, C/C++, JavaScript; OpenCV, Keras, TensorFlow, DarkNet; ResNet, RetinaNet, YOLO.  2013-Present - Video Platform Architect at Major League Gaming / Activision Blizzard Media Networks: • Developed and maintained scalable, distributed and real time streaming platform including many front- and back-end technologies, such as: Java, Node.js, MySQL, Mongo, RabbitMQ, Wowza Media Server, serving up to 500k concurrent viewers during major Esports events. • Created HTML5 and Flash based media player for interactive and rich experience on desktop and mobile platforms.  2011-2013 - Java and ActionScript developer at own3d.tv  2011-2012 - Senior Java and Flex developer at workzone.no (Norway) company - developing and maintaining video platform for the Norwegian Government
new skills
Position: Computer Vision Research Engineer
Category: Data Science
Experience: 3 years | English: fluent

CVPR 2022 Paper "DAD-3D HEADS:  Large-scale Dense, Accurate and Diverse Dataset for 3D Head Alignment from a Single Image"
**3D Computer Vision R&D**(Sep 2021-Present)
*Blockchain Labs*
Researching and developing a full pipeline of a textured 3D human head reconstruction from a single image.
current stage: textured face, animatable shape-fitted head model, reconstructed from a single image

**Computer Vision Research Intern** (Sep 2021-Apr 2022)
*Piñata Farms*
CVPR 2022 Paper Accepted: "DAD-3DHeads: 3D Head Alignment from a Single Image in the wild"
- Performed relevant works research and paper structure designing
- Performed experimental evaluation of related SOTA methods
- Created 3D and statistical data visualizations for the paper and public pages
- Created public webpage and code repository 

**Machine Learning Researcher** (Oct 2020 - June 2021)
*Let's Data*
- Performed comparative research of the SOTA clustering algorithms for Neural Network pruning
- Designed and implemented remote object measurement system using LiDAR data
- Created a Udemy course, "ML in Cloud."

**Artificial Intelligence for Breast Cancer detection on mammograms** (Sep 2020 - Dec 2020)
*Creation of a deep learning algorithm to perform a mammograms classification to benign, normal, containing benign mass or calcification, or containing malignant mass or calcification.*
- Performed INBreast DataBase preprocessing 
- Implemented an algorithm for pectoral muscle removal from the mammogram
- Performed mammogram patches slicing and filtering according to given abnormal ROIs
- Used Imagenet pre-trained ResNet18, VGG16 models for patches classification
- Improved models' performance from 69% to 97% on the test set

**Artificial Intelligence course assistant** (Sep 2021 - Jan 2022)
*Bachelor's of Computer Science program at Ukrainian Catholic university*
- Creating the course structure
- Practical and homework assignments preparation and evaluation 
- Student's study-related consultation

**Machine Learning course assistant** (Jan 2021 - May 2021)
*Master's of Data Engineering program at Ukrainian Catholic university*
- Created lectures, practical and homework assignments
- Student's study-related consultation
Position: Computer Vision Research Engineer/ Machine Learning Engineer / Product Analytic
Category: Data Science
Experience: 2 years | English: upper

Winner of Natural Language Processing competition at Kaggle (Application of AutoML - classification of Twitter texts) - my first experience in AI competitions.

IBM AI Engineering Professional Certificate.
Product Management certificate by Skillsetter.io
Computer Vision Research / Data Science / Machine Learning engineer with 1,5+ year commercial experience. 

Recently I have been working on research of Computer Vision projects and on implementation of several solutions based on Deep Learning tech with the purpose to enhance a commercial product.

Before my latest job I have been involved into a few projects solving classification and regression tasks using Scikit-Learn, Pandas, Numpy.

I have an experience in Natural Language Processing tasks like: text summarisation, text classification, topic modelling, question answering modelling using tools like NLTK, spaCy, Pytorch.

I have been also involved as the Product Manager in a few startups. 

Fast Learner. Agile addicted. Intellectually curious.
Position: Computer Vision Researcher
Category: Data Science
Experience: 0.5 years | English: intermediate

As a Computer Science student, I have been among the top 10 students two times following the results of four sessions. I took 3rd place in the math faculty olympiad and the KPI OPEN contest with my teammates in 2020. Unfortunately, I don't have any Kaggle medals for now, but I do my best to get the first one.
First of all, it is worth mentioning that I started my ML journey from the famous ML course and DL specialization by Andrew Ng. Furthermore, I had a deep dive into the Computer Vision area with UMich CV for the DL class.
	To make my dream of being a CV Engineer come true, I have tried myself in various Kaggle competitions. Working on "Flower Classification with TPUs.", "RSNA Pneumonia Detection" and "Generative Dog Images" I have learned how to organize my code in such a way to make iterative updates easily. I had acquainted with modern image classification (ResNeXt, MobileNet, ViT, and NFNet), object detection (Faster-RCNN, FPN, YOLO, DETR), segmentation  (U-Net, Mask-RCNN), and generative model (VAE, DCGAN, WGAN) architectures. To interpret models' behavior and understand what features models are learning during training, I have applied such techniques as Saliency Maps and GradCAM. Moreover, Kaggle has provided me with the opportunity to practice with GPU and TPU training.
	Later, during the data analysis coursework at the university, all that practical knowledge came in handy. My groupmate and I developed the model to cope with the task of product matching. This project taught me how to work in a team.
	Additionally, I have experience with frontend and backend development, which I have gained working on a simple blog at university. I have also studied Git, and some DevOps stuff, including creating multi-stage Docker builds for the Node app, setting up Traefik as reverse-proxy, and developing a CI/CD pipeline using GitHub Actions.
Position: Computer vision Techlead
Category: Lead
Experience: 11 years | English: fluent

Growing AI team from 4 to 10, breeding more than 10 successful AI projects.
PhD. in neural networks 
AI department technology leader (initial architecture design, interview candidates, performance review, coaching team members and so on).
Computer Vision: Face recognition, object detection, 3d reconstruction and so on.
ADAS development: Driver sight detection, road signs recognition 
3D graphics: GPU drivers development, OpenGL implementation and so on
Android graphics development 
Embedded development (Set-Top-Boxes)
Performance optimisations
Team leader
AI, Deep learning, Computer Vision
Position: Comunication Manager, Copywriter
Category: Marketing
Experience: 3 years | English: intermediate


1. Content Manager at Suspilne Media

Creating content for social media (Fb, Instagram, YouTube, Telegram); writing news for websites; making up PR posts; managing and analyzing social media.Creating content for social media (Fb, Instagram, YouTube, Telegram); writing news for websites; making up PR posts; managing and analyzing social media.

2. Copywriter at Lift SMM agency and Avocado SMM
Creating text for social media on different topics; writing PR posts and articles.

3. Copywriter at GoGlobal
Creating text for social media on different topics; writing PR posts and articles, blogs.
Position: Concept 2D Artist
Category: Artist
Experience: 2 years | English: intermediate

I have art education, confidently using Photoshop, have knowledge of the principles of drawing and painting in CG, сreating concepts and final 2D art, open to constructive feedback.
I have 2 years of experience in a game dev company on the position of concept artist. I participated in the development of 5 different HOPA games. I also had experience designing characters for a VR game. I have a strong ability to collaborate with cross-functional teams, including game designers, programmers, and animators, to ensure that the final product is of the highest quality.
Position: Concept art and Illustration
Category: Artist
Experience: 5 years | English: fluent


I have been working as a freelance concept artist and illustrator for 5 years. I paint and also sculpt  3d models and if you would like to see my previous work and personal works, my artstation and website is public.
i am pretty much down for anything related to art really. What i dont  do is retopology and uv unwrapping of the sculpts i make.
Position: concept art. illustrator. 2D
Category: Artist
Experience: 2 years | English: intermediate


Hi, my name is Anton. 
Professional illustrator, concept artist and video editor. 
After graduating from university I worked as an interior painter, a freelance illustrator on the Fiver platform,i was painting objects: suitcases, T-shirts, caskets, etc. and also oil paintings.
Digital Art
Ilustration
Concept Art
I’m creating vector and raster art. I’m working in Adobe Photoshop and Adobe Illustrator.
I develop environment design, thematic illustrations, advertising illustrations, backgrounds, etc.

My strength is in creating fascinating images that carry a story, general mood and emotions. 
Working with colours, shapes and various additional magic lighting inspires me and makes my work more interesting.
Position: concept artist
Category: Artist
Experience: 10 years | English: pre


Graduated from the university with a degree in design-architect. For 10 years I have always been drawing and taking orders. Now I want to realize my talents to the fullest.
Position: concept artist
Category: Artist
Experience: 8 years | English: intermediate


Hi, I'm Yevhen Hryhoryev, and I'm a concept artist. I'm 8+ years of experience in multimedia, design, and digital art. For the last 6 years, I've worked at Snapchat, 4 years as a lense concept designer and 2 years as a team lead manage 15+ specialists.
I have always been interested in concept design and video games and have dreamed of working in this incredible and exciting industry since childhood.
Position: concept artist
Category: Design
Experience: 0 years | English: basic

Finalist of the fashion contest "Look into the future".
Took part in an internship with ukrainian fashion designers
Studied concept art with video materials by Proko, Marc Brunet, Trent Kaniuga
Have experience in Illustrator and Blender 
Specialized on concept art, character design, clothing design
Have portfolio consisting of 9 concepts
Position: Concept artist
Category: Artist
Experience: 3 years | English: upper

Education:

National  Academy of Fine Arts and Architecture, Kyiv, Ukraine
         
 Faculty of Architecture of Buildings and Structures 
                                         (Graduation year -  2016)
1.) Concept artist at GrandMA Studios 
                                (IT – Software Development) Kyiv, Ukraine
                                           (November  2016 — January  2018)
 
 Created locations, zoom zones, mini games and storyboards concepts for the projects: 
                          - Reflections of Life 5: Hearts Taken;
                          - Reflections of Life 6 - In Screams and Sorrow;
                          - The Unseen Fears 2: Outlive;
                          - Whispered Secrets 7: Forgotten Sins.

2.) - Concept artist (outsource) at  4FriendsGames
                                    (IT – Software Development) Kyiv, Ukraine
                                                           (March  2018— June  2018)

 Created locations, zoom zones, hidden object scenes concepts.

3.) Concept artist at Artificial Core
                                    (IT – Software Development) Kyiv, Ukraine
                                                                 (July 2018 — April 2020) 
 Created characters and elements of the environment concepts for the game  Core Punk. 

4.)   - maternity leave
     (April  2020 – March 2023) Kyiv, Ukraine
Position: Concept artist
Category: Artist
Experience: 2 years | English: upper


Characters, props, portraits, icons.
Worked on a freelance and remotely for indie MMORPG and assets.

Finished “Character concept art”, “Rendering materials”, “Form and sketching” courses at SmirnovSchool.

Bachelor of computer science National Technical University of Ukraine “Kyiv Polytechnic Institute”
Position: Concept artist
Category: Artist
Experience: 1.5 years | English: intermediate

Painter, Graphic Designer, working on concepts for the virtual world, creating locations, houses, developing icons for games, blockout in blender and unity, work with Soursetree, Jira and Confluense, close cooperation with 3d artists
design, concept art , 3d modeling, unity level design, ui game design, building a workflow in jira, working with confluence
I don't want to do ui and vector graphics
Position: Concept artist
Category: Artist
Experience: 1.5 years | English: pre


For more than 1.5 years I have been working as a concept artist on the MemoryOS project, which is designed to upgrade your memory beyond belief. During this time, I have created a fairly wide pool of concepts. In particular, locations, exterior and interior design of buildings, various props (furniture, weapons, tools, dishes...), statues, transport (all of the above are mostly fantasy or sci-fi), navigation system, mini-maps, even labels for Molotov cocktails.
Always interested in tasks where I can use my imagination
The two pillars on which I stand are fantasy and scifi. Within these settings, I love drawing melee weapons, characters and spaceships.
Position: Concept artist
Category: Artist
Experience: 11 years | English: intermediate


Hello, I'm Nikolai, generalist artist. I have been working in the game industry since 2009. I draw concepts, characters, illustrations, and game assets, create and render 3d models of locations and objects for illustrations and isometrics. Basic knowledge of the basics of composition, anatomy, color, and perspective.
I work in Adobe Photoshop, 3ds Max, Blender.
Position: Concept artist
Category: Artist
Experience: 10 years | English: pre

Created the cartoon concept.
I have extensive experience in various areas of design. I'm also experienced in front-end development, but more creative. I can create animations of various complexity: frame-by-frame hand-drawn, shape animations in After Effects, CSS animations, 3d. I draw in different styles, both in traditional techniques and digitally.
Over the years, I have mastered many different techniques and programs. I also read a lot and research our reality)
I have experience in mentoring in design and illustration.

I want to develop in the direction of concept art to create interesting, fresh visuals and storytelling. I cannot clearly define my role. I am interested in creating graphics filled with meanings and values, concepts that can influence the viewer. I am also a good communicator, and this allows me to establish comfortable communication in the team, motivate and support.
I see myself in the following roles: concept artist, mentor, communicator.
But maybe I will be effective in other roles as well, so I will be happy to chat.
I am interested in a job that will allow me to realize myself as a creator and communicator. I want not just to draw, but also to work in a team. I am a good communicator.

The ideal product that I want to develop is a product that will have an impact, will carry the meanings and values.
Position: Concept artist
Category: Artist
Experience: 7 years | English: intermediate


Industry experience:
03.2018-09.2021
Whaleapp LTD, Kyiv
Concept artist/ 2D artist:
- the development of characters visual style
- creation of character and locations concepts 
- texturing of character skins;
- creating the final art of the characters

12.2015-03.2018 
ERS Games, Kyiv
2D artist:
- Creation of game elements;
- texturing of character skins;.
Position: Concept artist
Category: Artist
Experience: 4 years | English: intermediate

Experience in providing 3D content for virtual cube (ndisplay technology) and operating processes during filmmaking. I also have achievements in creating unique concept ideas for Ukrainian and foreign companies.
I worked in a private company providing 
services for filming commercial video materials.
During the period of work in this company,
I worked on advertising projects for such companies: 
Rozetka, BraBraBra, Lg,Life, Vodaphone,
1+1, Roshen, Abk, Silpo, Heydriver, Klarna, Kabanosy,
allo, SaudiAirline, CocaCola, Mercedes, Pumb, Puma, 
the TV show Ukrainian bachelor, the TV show Voice of Ukraine, 
And more than10 projects made in a virtual cube
ndisplay (a room of screens like in mandarolian).
I`ve developed content on screens
I looking for opportunities with such kind of work: creating level design, developing cinematic environment for videos or games, implementing environment levels based on Unreal Engine 4/5. I also could develop concept arts (characters, technique, environment, cars).
Position: Concept artist
Category: Artist
Experience: 4 years | English: intermediate


JOYVOO - NETANYA, ISRAEL: Concept art; Character design; Environment design; Illustration; Collection cards design;

2018 - 2021
FREELANCE COMISSIONS: Concept art; Character design; Illustration; Storyboards; Design; Props design; Comic art;

04.2020 - 10.2020
GRAPHIX DYNAMICS - CHERKASSY, UKRAINE: Concept art; Character design; Research; Illustration; Storyboards; Design;

Successfully have passed «Smirnov School» Basic Course in 2019;
Had an education and successfully passed the «Artcraft School» Course of 
Storytelling and Storyboards in 2020;
Varto school "Environment concept art" course 2023
Position: Concept artist
Category: Artist
Experience: 1.5 years | English: pre


Nov 2022...

Project: CYBER
Position: Environment\Concept artist
Generated prototypes to pitch to art department for new video games.
Made concepts for all game art

Aug 2022 - Nov 2022

Project: Cossack Drive
Position: Concept artist
Brainstormed different ideas and images for new gaming concept.
Generated prototypes to pitch to art department for new video games.
Made concepts for load screen, main menu, guns and wheels game Cossack Drive
Created 3d models of Hungar, Guns, Wheels, props and take it to 3d Artist and Developers.
Software: blender, photoshop,Mixamo

Jun 2022 - ...

Project: Artillery: Gods of War
position: 2d\3d\Environment Artist
Pet project with friends
Used professional design tools to create ui, levels, vehicles, layouts and unique elements.
Created all game art (UI,Environmet,props etc)
software: UE5, Blender,Photoshop,Mixamo

Sept 2021 - Feb 2021

Project: Archotech
Position: Environment Artist
Cultivated relationships with other artists and internal partners to develop positive rapport for future opportunities.
Brainstormed different ideas and images for new gaming concept.
Utilized Blender and Photoshop to create images of environment concepts for yet-to-be released EVENTCLASSIFIED project.
Software: Photoshop + Blender

Oct 2021 - Nov 2021

Project : Dog Breeder
Position: 2d concept artist
Created concept of environment for mobile game dog breeder
color style on game scene
main map concept
game on developing stage
Software: Blender + Photoshop
Position: Concept artist
Category: Other
Experience: 11 years | English: intermediate

Eredan ITCG art Director
Cheeseburgames Lead artist
Freelancer for role playing games (Chtulhu, Monster of the week...) and Gaming (Nolaroads barrière mobile casino, Crying suns)
Photoshop, Illustration
To have the opportunity to draw for games and create amazing new character and new worlds.
Position: Concept Artist
Category: Artist
Experience: 3 years | English: pre

- HARD SKILLS:
Sketch, Prop Design, Character Design, Costume Design, Anatomy, Environment Art, 3D Concept Art, Natural Sketch, UI Game Design 
- SOFTWARE EXPERIENCE:
Adobe: Photoshop, Illustrator, Bridge, Figma, Spine Pro
Blender, ZBrush, DazStudio, KeyShot, PureRef
Jira, Hubstaff, Mattermost, Slack
Concept Artist / 2D Artist / UI Designer
Crypto NFT Games / Freelance / 2022

2D Artist
Freelance / 2022

Concept Artist / 2D Artist
Office / 2021

2D Artist / Vector Graphics
Freelance / 2020

Artist / Graphic Designer
Freelance / from 2014 to present time
Concept Art, characters design, costume design, props
Position: Concept Artist
Category: Artist
Experience: 3 years | English: upper


Experience:
Concept 2D Artist in AAA Game Art Studio (10 months)
2D Stylized Artist in Room 8 Studio (1 year 11 months)

Tasks: 
- Creating concept art for games in different styles
- Cooperation with the development team to achieve high-quality results
- Developing characters, environments, and designs based
on feedback
- Meeting project deadlines/milestones
Position: Concept Artist
Category: Artist
Experience: 11 years | English: intermediate


Hello. I am a concept artist from Odessa. Im worked at Freelance Concept Artist at Blizzard, 
Freelance Concept Artist at 4A Games,
Freelance Illustrator at CD PROJEKT RED,
Concept Artist at Gameloft
Position: Concept Artist
Category: Design
Experience: 6 years | English: upper

•	Successfully developed a visual style and created concepts for several projects.
•	Implemented new workflow into several projects.
•	Developed new technics, created guides, and conducted master classes for artists which helped to increase work speed and optimize pipeline.
Highly competent Concept artist with over 6 years of experience in environment, character, and vehicle design including experience in leading a team of artists. Have strong knowledge of art fundamentals and design principles, enabling me to create high-quality concepts. 
Worked on a big amount of projects with different styles.
Main responsibilities:
•	Develop character, environment, and visuals design, keyframes, and concept art of all stages of development (from initial sketches to final concepts)
•	Define artistic vision and art style of the project
•	Establish clear style guides and provide instructions for an art team
•	Mentor and help artist to improve their artworks and grow professionally
•	Identify and implement workflows and pipelines that pushes the quality of final frames
Looking for an interesting position as a Concept artist in AAA or a movie project with a skilled team and challenging tasks.

Highly interested in projects with needs in Worldbuilding in different genres (sci-fi, cyberpunk, fantasy, steampunk, etc.)

NOT looking for positions in gambling
Position: Concept Artist
Category: Artist
Experience: 7 years | English: upper


I am experienced in Concept art, props design, character design, Environment concept art, GUI design, and illustration. 

I held the following positions: 2D Illustrator, CG Generalist, Senior UI/UX Artist, Senior Concept Artist.

I am passionate about my job, constantly improving my skills and pushing forward to reach the best result.