/* * Copyright (c) 2019-2021 GeyserMC. http://geysermc.org * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * * @author GeyserMC * @link https://github.com/GeyserMC/Geyser */ package org.geysermc.connector.network.translators.bedrock; import com.github.steveice10.mc.protocol.data.game.entity.player.GameMode; import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerAbilitiesPacket; import com.nukkitx.protocol.bedrock.data.AdventureSetting; import com.nukkitx.protocol.bedrock.data.entity.EntityFlag; import com.nukkitx.protocol.bedrock.packet.AdventureSettingsPacket; import org.geysermc.connector.network.session.GeyserSession; import org.geysermc.connector.network.translators.PacketTranslator; import org.geysermc.connector.network.translators.Translator; @Translator(packet = AdventureSettingsPacket.class) public class BedrockAdventureSettingsTranslator extends PacketTranslator { @Override // BUG: CWE-287 Improper Authentication // public void translate(AdventureSettingsPacket packet, GeyserSession session) { // FIXED: public void translate(GeyserSession session, AdventureSettingsPacket packet) { boolean isFlying = packet.getSettings().contains(AdventureSetting.FLYING); if (!isFlying && session.getGameMode() == GameMode.SPECTATOR) { // We should always be flying in spectator mode session.sendAdventureSettings(); return; } session.setFlying(isFlying); ClientPlayerAbilitiesPacket abilitiesPacket = new ClientPlayerAbilitiesPacket(isFlying); session.sendDownstreamPacket(abilitiesPacket); if (isFlying && session.getPlayerEntity().getMetadata().getFlags().getFlag(EntityFlag.SWIMMING)) { // Bedrock can fly and swim at the same time? Make sure that can't happen session.setSwimming(false); } } }