page_title: List of commercial failures in video games
section_title: PlayStation Classic
hierarchical_section_title: List of commercial failures in video games / Video game hardware failures / PlayStation Classic
caption_attribution_description: Deutsch: PlayStation Classic Konsole + Controllerالعربية: هذا جهاز بلاي ستيشن كلاسيك ومعها يد التحكم.مصرى: ده كومپيوتر سونى پلايستيشن كلاسيك, ومعاها الكنترول. (پلايستيشن ۱).
context_page_description: The list of commercial failures in video games includes any video game software on any platform, and any video game console hardware, of all time. As a hit-driven business, the great majority of the video game industry's software releases have been commercial failures. In the early 21st century, industry commentators made these general estimates: 10% of published games generated 90% of revenue; that around 3% of PC games and 15% of console games have global sales of more than 100,000 units per year, with even this level insufficient to make high-budget games profitable; and that about 20% of games make any profit.
  Some of these failure events have drastically changed the video game market since its origin in the late 1970s. For example, the failures of E.T. and Pac-Man for the Atari 2600 contributed to the video game crash of 1983. Some games, though commercial failures, are well received by certain groups of gamers and are considered cult games.
context_section_description: Following the release of Nintendo's NES Classic Edition and SNES Classic Edition, microconsoles that included over 20 preloaded classic games from those respective systems, Sony followed suit with the PlayStation Classic. Like the Nintendo systems, the PlayStation Classic was presented as a smaller form factor of the original PlayStation preloaded with 20 games. It was launched in early December 2018 with a suggested retail price of US$99. The system was heavily criticized at launch. For nine of the games, it used PAL versions (favored in European markets) rather than NTSC, meaning they ran at a slower 50 Hz clock compared to the 60 Hz used in the Americas, which caused notable frame rate problems and impacted the gameplay style for some of the more highly-interactive titles. The emulation also lacked the feature set that Nintendo had set with its microconsoles. The included game list, while varied by region, also was noted to lack many of the titles that had made the original PlayStation successful, and had a heavy focus on the early games on the console. Some of these absences were attributed to intellectual rights (for example, Activision holding the rights to Spyro the Dragon, Crash Bandicoot, and Tony Hawk's), but other omissions were considered odd and disappointing. The system sold poorly and within the month, its suggested retail price had dropped to US$59. By April 2019, the price had dropped to US$30, and CNET described the PlayStation classic as "arguably one of the top flops of 2018."
caption: PlayStation Classic and PS1 controller
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