page_title: Video games in Indonesia
section_title: Local industry
hierarchical_section_title: Video games in Indonesia / Local industry
caption_attribution_description: English: The Indonesian Game Industry Stall in Tokyo Game Show, 2016
context_page_description: Video gaming in Indonesia is a growing sector, holding the 16th largest market in the world and about half the Southeast Asian market in 2017. Over 40 million people in the country are active gamers, with mobile gaming being the dominant sector in terms of revenue. The development of video games in the country began with imported consoles and arcade centers, prior to developments of online gameplay in PC games and increasing prevalence of the internet cafés. Mobile games began gaining importance as smartphones were introduced.
  The Indonesian video game industry contributed about USD 1.1 billion to the national economy in 2015, despite only earning a small fraction of the local gaming revenues. Video game piracy is also prevalent across the country, making up the majority of installed games.
context_section_description: The Creative Economy Agency (Indonesian: Badan Ekonomi Kreatif or Bekraf), formed in 2015, is the government body responsible for aiding in and managing the development of the gaming industry as part of its task to develop Indonesia's creative industries. It also holds an annual trade show known as Game Prime since 2016, which targets developers from Indonesia and the ASEAN. The Indonesian Game Association (Indonesian: Asosiasi Game Indonesia), formed in 2013, acts as the industry's trade association.
  The video games industry in Indonesia comprised 1.77% of the national creative economy (IDR 15.08 trillion) in 2015 according to Statistics Indonesia, with only 20% of developers being part of an association. It sustained at least 2,200 jobs in 2017. However, it contributed only 1.8% to the domestic market according to Anton Soeharyo, chief executive of local developer TouchTen. Director-general of informatics application Semuel Abrijani Pangerapan from the Ministry of Communication and Informatics gave a different figure, at 10 percent market share in 2016.
  Local game developers are targeted to hold 50 percent of the national market by 2020. In January 2016, chairman of the Indonesian Game Association Andy Suryanto estimated that there were around 1,000 active local game developers in the country. On the other hand, Unity Technologies gave a figure of about 400 developers producing over 1,000 games. Most of the new titles created are targeted towards the PC or the mobile market, with only a single game released for the PlayStation 4 in recent times and none for the other major consoles. Lyto, which publishes foreign MMOs such as Ragnarok Online and CrossFire, was the largest local developer in terms of revenue according to Euromonitor.
  Due to various factors, most new Indonesian video game studios do not stay in business for longer than five years. There have been several local mobile game hits, including incremental game Tahu Bulat in 2017. The Ministry of Industry and Trade has budgeted USD 2.1 million in 2015 to prepare a roadmap and support the gaming industry.
caption: Indonesian stall in the 2016 Tokyo Game Show.
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