page_title: Audiosurf
section_title: Development
hierarchical_section_title: Audiosurf / Development
caption_attribution_description: He was nice enough to pose for me! Taken at PAX 2008.
context_page_description: Audiosurf is a puzzle rhythm game created by Invisible Handlebar, a company founded by Dylan Fitterer. Its track-style stages visually mimic the music the player chooses, while the player races across several lanes collecting colored blocks that appear in sync with the music. The game was released on February 15, 2008 over Steam, a few days after winning the Independent Games Festival 2008 Excellence in Audio Award, heavily influenced by the soundtrack composed by Pedro Macedo Camacho. The full version was for a long time only available for purchase through Steam, but was later released as a retail product in Europe, by Ascaron. Audiosurf was the first third-party game to use Valve's Steamworks technology. The Zune HD version was also released as Audiosurf: Tilt. The sequel, Audiosurf 2 was released with early access on October 2, 2013.
context_section_description: The game was the brainchild of Dylan Fitterer who worked for a majority of the project alone, only bringing in outside help near the end. Flitterer wanted to create a game that would fuse gameplay with a music visualizer. Fitterer has cited the game Rez as his biggest influence. Flitterer also cited a music visualizer from Wildtangent, which got him thinking about music in a 3D space.
caption: Dylan Fitterer, the creator of Audiosurf, in front of the game's booth at PAX 2008.
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