page_title: The World Is Not Enough (Nintendo 64)
section_title: Development
hierarchical_section_title: The World Is Not Enough (Nintendo 64) / Development
caption_attribution_description: English: The Nintendo 64, a fifth generation gaming console released by Nintendo in 1996, over a year later than its rivals the Sega Saturn and Sony PlayStation. It was the most powerful of the fifth generation systems, but was severely hindered by some design challenges and its use of cartridge media. Those challenges and the launch delay caused many third party companies (who had worked with Nintendo on its previous system) to jump ship to the Sony PlayStation. The N64 sold over 30 million consoles in its lifetime, coming second to the PlayStation.
context_page_description: The World Is Not Enough is a first-person shooter video game developed by Eurocom and based on the 1999 James Bond film of the same name. It was published by Electronic Arts and released for the Nintendo 64 on October 17, 2000, shortly before the release of its PlayStation counterpart. The game features a single-player campaign in which players assume the role of MI6 agent James Bond as he fights to stop a terrorist from triggering a nuclear meltdown in the waters of Istanbul. It includes a split-screen multiplayer mode where up to four players can compete in different types of deathmatch and objective-based games.
  The game runs on an engine that was adapted to take advantage of the Nintendo 64 strengths. Although Eurocom used original production material to recreate the environments of the film, the company added elements to help the game design, including a mission which takes place in the London Underground. The game supports the Nintendo 64 Expansion Pak, which provides enhanced graphics and visual effects, but a Controller Pak is required to save the player's progress through the game.
context_section_description: The World Is Not Enough was developed by Eurocom and published by Electronic Arts, which had formed a partnership with MGM in late 1998 to produce games based on MGM's intellectual properties. At the time, Eurocom had started development on a "very scalable" first-person 3D engine intended for sixth generation platforms like the GameCube. After Electronic Arts acquired the James Bond game licence, Eurocom showed them their engine and soon both companies started working together to produce the next Bond-licensed game. This happened when Eurocom was still working on the Nintendo 64 version of Mortal Kombat 4.
  The engine was created and adapted to take advantage of the Nintendo 64 strengths. It is capable of delivering a fast and smooth frame rate while offering particle explosions, dynamic lighting effects, long draw distances, and other environmental effects like fog or smoke. It also supports the Nintendo 64 Expansion Pak, which provides enhanced graphics and visual effects. Focusing on the game's frame rate and technical aspects was a major priority because developers wanted The World Is Not Enough to be the fastest first-person game on the Nintendo 64 system. According to Eurocom, "[we] don't think we could push it much more than we have". In addition, with The World Is Not Enough being Eurocom's last Nintendo 64 game, the company saw it as "a nice swan song to go out on."
  To help Eurocom authentically recreate the environments of the film, the film makers provided Eurocom with original production material, including concept drawings, blueprints, and photographs of the film's sets. Although the game closely follows the plot of the film, the developers added elements to help the game design. For example, the London Underground level, where the player must rescue several hostages, is not part of the film. However, the boat chase scene is not playable in the game due to limitations in the Nintendo 64 cartridge size. According to the game's producer Bill Beacham, vehicle-based gameplay would require the creation of a separate engine that would possibly compromise the game's base first-person engine. The characters' faces were digitised from the film's actors, but impersonators provided voiced dialogue. One exception was English actor John Cleese, who reprised his role as R.
  Electronic Arts secured a "Teen" rating from the ESRB to avoid intense portrayals of violence because they felt that fast action and memorable spy moments were what the Bond legacy had always stood for. In May 2000, the game was presented at the Electronic Entertainment Expo in Los Angeles. At the time, development of the game was nearly 75% complete. The game was released on a 32MB cartridge and includes over 500 lines of speech, which was compressed using Factor 5's technology. The game was initially intended to be released on November 20, 2000 in North America, but was ultimately released one month earlier on October 17, 2000 because Eurocom managed to finish work on the game quicker than expected. In Europe, the game was released on December 8, 2000. A different game, also titled The World Is Not Enough, was released for the PlayStation in November 2000.
caption: The World Is Not Enough runs on an engine that takes advantage of the Nintendo 64 strengths.
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