page_title: Grome
section_title: Terrain Editor
hierarchical_section_title: Grome / Main Features / Terrain Editor
caption_attribution_description: English: Grome User Interface showing how to transform objects using 3D gizmos.
context_page_description: Grome is an environmental modeling package developed by Quad Software dedicated for procedural and manual generation of large virtual outdoor worlds suitable for games and other 3D real-time simulation applications.
context_section_description: Supports unlimited terrain size using custom data swapping mechanism to hard disk space. Terrain made of multiple terrain zones supporting variable resolution and automatic border stitching.
  Procedural heightmap generation using fractal, terracing and erosion tools. Possibility to create and assign multiple layers of heightmaps for each zone. 
  Manual editing of heightmap layers using selection layers and brushes. Flexible brush system that allows custom orientation, mask, strength, directions and pen tablet pressure. Elevation, terracing and fractals brushes.
  Novel texture layering system that allows different shading methods, variable resolutions and images per terrain zones. Creation of images based on brushes or procedural generation based on slope, direction, altitude, external shape files and erosion flowmaps.
caption: Transforming objects in Grome editor using 3D gizmos,
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