page_title: Galak-Z: The Dimensional
section_title: Development
hierarchical_section_title: Galak-Z: The Dimensional / Development
caption_attribution_description: Flying by the Seat of Our Pants: GALAK-Z Raj Joshi | Studio Director, 17-BIT Location: Room 2005, West Hall Date: Tuesday, March 15 Time: 4:40pm - 5:10pm
context_page_description: Galak-Z: The Dimensional is a shooter video game by 17-Bit for Microsoft Windows, OS X, Linux and PlayStation 4. It was announced during Sony's pre-E3 2013 press conference in June 2013. 17-Bit CEO Jake Kazdal describes it as "modern Halo and Far Cry 3 combat in a 2-dimensional shell." Reflecting its inspiration in part by Japanese anime, the game is also known officially by the Japanese title of Uchuu Senshi Galak-Z. A complete edition, Galak-Z: The Void: Deluxe Edition, was released on March 26, 2019 on Nintendo Switch.
context_section_description: Former Sega Japan developer Jake Kazdal started the game's development company, 17-Bit, in 2009 to make games similar to that of the 16-bit era. They had previously released Skulls of the Shogun for Xbox 360 and Windows phones in early 2013.
  Galak-Z's gameplay was inspired by what senior producer Raj Joshi called "'new wave' roguelikes", especially Spelunky and Don't Starve. The 17-Bit team sought to emulate Don't Starve's "survival mechanics", which encouraged players to plan ahead during their games. The team also liked the game's progression tech trees, which provides the player more options as the game advances. Spelunky's handheld release and its "pick-up-and-play" variable game length inspired 17-Bit to release Galak-Z on the PlayStation Vita. Galak-Z's art style draws from anime influences, including Ichiro Itano's signature Macross series "Itano Circus" missile fusillade.
  Galak-Z was announced during Sony's pre-E3 2013 press conference in June 2013. A playable version of Galak-Z was on display at video game merchandiser Fangamer and video game collective Attract Mode's August 2013 PAX Prime combined event in Seattle. The game was planned for release on PlayStation 4 in Q2/Q3 2014, followed by Microsoft Windows and PlayStation Vita versions, successively - this was before the team decided to allow themselves more time for development, pushing the release window into 2015. All versions would contain the same content.
  On July 14, 2015, 17-Bit announced that the PlayStation 4 version would be released on August 4, 2015, with the PC version following a couple months later. The PlayStation Vita version was cancelled.
caption: Senior producer Raj Joshi presents on Galak-Z at the 2016 Game Developers Conference
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