page_title: Fragments of Him
section_title: Gameplay
hierarchical_section_title: Fragments of Him / Gameplay
caption_attribution_description: English: Screenshot of Fragments of Him, by Sassybot.
context_page_description: Fragments of Him is an indie video game developed and published by Sassybot and released for PC and Xbox One on 3 May 2016 and 1 June 2016, respectively. The PlayStation 4 version was released on 26 September 2017.
  The gameplay in Fragments of Him is based on the life and death of Will, a man who dies early in the game. The player controls four characters throughout the game; Will, his ex-girlfriend, his boyfriend at the time when he died, and his grandmother. As the game progresses, it becomes apparent that the story is not only based on Will's life, but also on those of the other characters, and how they cope with his death. The game relies heavily on its narrative which, although the player controls the game in the first-person, is described by the developer as being viewed in a second-person perspective, i.e. where the player is not directly controlling a character but instead indicates what the characters should interact with next.
  Both versions of the game received mixed reviews according to the review aggregator site Metacritic. The main problems reviewers had with the game was its repetitiveness and the tediousness of some parts.
context_section_description: Fragments of Him is a first-person narrative-based video game set around the death of a bisexual man named Will. The player controls four characters, each of whom was connected to Will during his lifetime. The characters consist of: Will, who dies in a car crash early in the game; Sarah, Will's ex-girlfriend; Harry, Will's boyfriend at the time of his death; and Mary, Will's grandmother. The gameplay has the player character walk around the world, with the player triggering snippets of narration by clicking on highlighted objects. When interacting with non-player characters, clicking on them will sometimes result in them disappearing and reappearing in a different location to give the impression of them walking.
  As the player progresses through the game, the perspective changes from Will's, to Sarah's, to Mary's and finally to Harry's. Players passively select whether they see Sarah's or Mary's story first through a hidden choice (which room they walk into first early in the game). It becomes apparent that the story is not only based on Will's life, but also those of other characters and how they cope with his death. During Sarah's portrayal she says "Let me set the scene..." and during this part of the game the player clicks on objects that slowly turn the setting into a pub. After a few pieces of dialogue, the player clicks again to make it all disappear. During Harry's section, the player clicks on objects that remind Harry of Will. In some parts of the game, the player clicks on other characters to make them move forward, suggesting the idea of snapshots based on their memories. Once the player has clicked on enough objects, a meter becomes full and that triggers the next part of the game.
caption: One of the living rooms
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