page_title: Michtim: Fluffy Adventures
section_title: Game mechanics and play
hierarchical_section_title: Michtim: Fluffy Adventures / Game mechanics and play
caption_attribution_description: English: "Michtim: Fluffy Adventures", rule book, 2012
context_page_description: Michtim: Fluffy Adventures is a pen & paper storytelling game that was created by Georg Mir in 2012 and published by GrimOgre Laboratory. The game has a strong focus on streamlined game design, ethics and inclusiveness in its game setting.
  In Michtim: Fluffy Adventures, the players portray eponymous creatures called Michtim that are most easily described as anthropomorphized hamsters with some features of cats, rabbits or rodents. These characters have a thriving society that places an emphasis on equality and diversity in many aspects. Fur colors, different gender identities, pansexuality and polyamory all are explored, as well as showing that different body types are welcome and accepted.
context_section_description: The game uses a couple of six-sided dice, which are rolled and added together. If the sum exceeds 7 the roll was a basic success. To increase the effect, players have to set aside dice before rolling, making success less likely but worth more. This way, players can decide for themselves whether they want to play with risk or stay on the safe side.
  The game also uses a unique system in place of the common attributes of roleplaying games. Instead it focuses on emotions. Emotions range from Anger, Joy, Grief, Fear to Joy. Each emotion is associated with in-game actions. The attributes therefore define the character's role as possible healer, scout or damage dealer. Michtim: Fluffy Adventures also uses the concept of mood markers. These simulate that the hero is getting in a mood which affects their actions significantly. There are game mechanics in place to affect the moods of others, so the story always takes an emotional approach, which is very different from other games.
caption: "Michtim: Fluffy Adventures", rule book, 2012
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