page_title: Broforce
section_title: Development
hierarchical_section_title: Broforce / Development
caption_attribution_description: English: Player-character on the helicopter in Broforce video game
context_page_description: Broforce is a side-scrolling run-and-gun platform video game developed by Free Lives and published by Devolver Digital. Development began in April 2012 as a game jam entry and continued with developer and popular support, existing as an Early Access game. The game was released on 15 October 2015 for Microsoft Windows and OS X, and a Linux port followed two days later. A PlayStation 4 version was released on 1 March 2016 and a Nintendo Switch port was released on 6 September 2018.
context_section_description: Free Lives submitted Rambros as an entry in the April 2012 Ludum Dare 23 game jam. It won first prize for "fun" and received enough positive feedback to continue as a team project. The developers thought to add a cooperative mode with another character, Brommando, which then became the core game concept of collecting "bros" with a "violent action movie feel".
  The game's interest in "bros" stems from game director Evan Greenwood's love for action films from the 1980s and 1990s, which led to the game's aesthetics, themes, and gameplay, like traveling to outer space, fighting a dinosaur, and racing sharks. The bros share a kinship in each other's self-defense and when fighting terrorism together. Greenwood has called Broforce a "loving portrayal of action heroes". The developers debated the addition of female heroes and their place alongside the game's existing tropes. They chose not to add a "token female" or to create a rival female Broforce for plot or romance purposes, and instead made the female characters part of the existing team so as not to distinguish by gender.
  The game was designed to be a lighthearted hyperbole of the 1980s action film genre. Greenwood noted the difficulties of translating the genre's trope of remorseless violence into the 2013 climate surrounding foreign relations and human casualties of battle, particularly the stories of individual heroes waging unilateral war on a region. The team balanced what it saw as a modern perspective on war with their cultural heritage from the 1980s films, and hoped that their game would challenge "bro culture" stereotypes of irresponsibility and drunkenness with a sense of righteousness and a positive manliness.
  In July 2013, Greenwood commented that the team wanted to build a space opera with roguelike elements, Contra-style aliens, themes of Satan in big business, betrayal, and bro identity, explosions that create weightlessness, and a story where the Broforce themselves are rescued. He discussed a cyborg bro who questions his bro and human status for not having feelings before realizing that the other bros do not feel either.
  A free Broforce game demo called "Brototype" was released from the developer's website, which sampled the gameplay but not the game's narrative. The game was approved on Steam Greenlight on 24 July 2013 and open for Steam Early Access on 7 April 2014 with a planned full release in Q2 2014 for Microsoft Windows and consoles. The final game is expected to include online multiplayer, deathmatch arenas with leaderboards, a level editor, and better graphics.
  In August 2014, a standalone expansion based on The Expendables 3 called The Expendabros was released. Later, The Expendabros expansion became free to play in order to promote The Expendables 3 film and remained so until 31 December of that year.
  In February 2015, the game was expanded with the adding of Alien Infestation. On 15 October 2015, the game was fully released and again expanded, with the ability to fight Satan. The full game, without The Expendabros expansion, was ported to PlayStation 4 and released on 1 March 2016. A Nintendo Switch port was announced in July 2018.
caption: Screenshot showcasing the end sequence, where the player has to reach for a helicopter while leaving the area with explosions
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