page_title: Altair in fiction
section_title: Games
hierarchical_section_title: Altair in fiction / Games
context_page_description: Altair is a luminous white star in the constellation Aquila frequently featured in works of science fiction.
context_section_description: Crystal Caves (1991), DOS-based side-scrolling computer platform game developed and published by Apogee Software. The player controls Mylo Steamwitz: a space trader, a loser, and a serial investor in get-rich-quick schemes. He travels to the Altairian star system and ventures into the "Crystal Caves" hoping to harvest the huge crystals which he dreams will bankroll a planned twibble farm. There are many challenges to overcome, both athletic and adversarial, as he gathers booty in his left-to-right quest.
  Frontier: Elite II (1993) and Frontier: First Encounters (1995), computer games written by David Braben et al. The Altair system is home to a single habitable Federation world that boasts a profitable tourism industry.
  Altair also appears in Elite: Dangerous, harboring a terraformed Earth-Like world.
  Master of Orion and Master of Orion II: Battle at Antares (1996), 4X turn-based strategy game developed by Simtex and published by MicroProse. The homeworld of the avian Alkari race orbits a star named Altair by default.
  Descent: FreeSpace – The Great War (1998), computer game developed by Volition and published by Interplay Entertainment. Space war rages between the Galactic Terran-Vasudan Alliance and the brutal Shivans. At certain points during gameplay, monologues by members of an extinct race, the Ancients, are told in pre-rendered cutscenes. The Ancients inhabited the Altarian system some 8000 years ago, leaving behind the massive ruins of the Temple of Altair on Altair V, until they were annihilated by the Shivans; with an undertone of sadness they detail those events, suggesting the long history of the Shivans' actions and their effects on developing sentient species.
  Galactic Civilizations (2003), strategy video game developed by Stardock and published by Strategy First. One of the five major races in the game is the Altarian Resistance, psychic humanoids inhabiting the Altair system who possess a very practical morality: They are quick to destroy any "Evil" civilization unless it is a lucrative trading partner. The Altarians are opposed by the reptilian—and Pure Evil—Drengin Empire.
  Light of Altair (2009), computer game developed and published by SaintXi. Players colonize various planets and develop or defend them as circumstances dictate—one of the available planets being in the eponymous Altair system.
  Altairⱽᴵ (2010), Windows Phone 7 role-playing game developed and published by altairvi.com. This is the adventure of the surviving crew of the USS Bodacity who are stranded on Altair VI, a remote planet in the peripheral sectors of colonized space. The Bodacity loses contact with Altair Base's navigational beacon, and the crew attempt to bring her down by hand. Manual control of a large ship in the heavy winds that sweep the Altarian moorland is challenging, and they crash against the ramparts of the base.
caption: Altair, in the constellation Aquila.
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