page_title: Dzikie Pola (role-playing game)
section_title: Mechanic
hierarchical_section_title: Dzikie Pola (role-playing game) / Mechanic
caption_attribution_description: Polish szlachta in Gdańsk.
context_page_description: Dzikie Pola is a Polish role-playing game, set in the historical setting of the 17th century Polish-Lithuanian Commonwealth. It had two editions: first in 1997 and second in 2005.
context_section_description: Dzikie Pola second edition has its own unique game mechanic, based on the d20 die. 
  There are no die rolls needed during the character creation. Player characters abilities and skills are simply bought for a set number of points. Hit points are not dependent on advancement level (each character has the same number of wounds he can take before dying) and character advancement is fairly slow, making it a more realistic than heroic system. Player characters are usually those of Polish nobles, but foreigners are also permitted. Some of the abilities or (dis)advantages are unique to this historical setting, like playing with a character sentenced to banishment or infamy, a fake noble, a newly ennobled character or a character with an official title.
  During the game, tests are made with a simple d20 die roll, modified by testing characters' attributes, skills and other situation modifiers. If the roll is higher than the difficulty level, the action is successful.
  Most of the mechanic is dedicated to the combat system. Game has mechanics for both the mêlée combat and firearm combat, but it is the former — with szablas (a Polish type of a sabre) or rapiers (used mostly by foreigners) — that most rules are dedicated to. Players can use more than 30 different moves during combat, and thus at the time of combat, especially between experienced players, the games takes on an almost tactical flavour.
caption: Polish szlachta in Gdańsk. Painting by Wilhelm August Stryowski.
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