page_title: Prometheus (2012 film)
section_title: Visual effects
hierarchical_section_title: Prometheus (2012 film) / Design / Visual effects
caption_attribution_description: A public lecture about a model solar system, with a lamp&#8212;in place of the sun&#8212;illuminating the faces of the audience. .
context_page_description: Prometheus is a 2012 science fiction film directed by Ridley Scott, written by Jon Spaihts and Damon Lindelof and starring Noomi Rapace, Michael Fassbender, Guy Pearce, Idris Elba, Logan Marshall-Green, and Charlize Theron. It is set in the late 21st century and centers on the crew of the spaceship Prometheus as it follows a star map discovered among the artifacts of several ancient Earth cultures. Seeking the origins of humanity, the crew arrives on a distant world and discovers a threat that could cause the extinction of the human species.
  Development of the film began in the early 2000s as a fifth installment in the Alien franchise. Scott and director James Cameron developed ideas for a film that would serve as a prequel to Scott's 1979 science-fiction horror film Alien. In 2002, the development of Alien vs. Predator took precedence, and the project remained dormant until 2009 when Scott again showed interest. Spaihts wrote a script for a prequel to the events of the Alien films, but Scott opted for a different direction to avoid repeating cues from those films.
context_section_description: Prometheus contains approximately 1,300 digital effect shots. The main effects studio was Moving Picture Company (MPC), which produced 420 of the shots. Several other studios, including Weta Digital, Fuel VFX, Rising Sun Pictures, Luma Pictures, Lola Visual Effects, and Hammerhead Productions, also produced effects shots for the film.
  The creation of life from the disintegration of an Engineer in the film's opening scene was created by WETA Digital. The scene was difficult to produce because it had to convey the story of the Engineer's DNA breaking apart, reforming and recombining into Earth DNA in a limited span of time. The team focused on making the DNA stages distinct to convey its changing nature. Scott requested the studio to focus on the destruction occurring within the Engineer. A light color scheme was used for the Engineer's DNA and decayed fish spines were used as an image reference, while the infected DNA had a melted appearance. To find methods of depicting the DNA destruction, the team carved vein-like structures from silicone and pumped black ink and oils into them while filming the changes occurring over an extended period of time.
  A key scene involving a large 3D hologram star map, dubbed the Orrery, was inspired by the 1766 Joseph Wright painting A Philosopher Lecturing on the Orrery, in which a scientist displays a mechanical planetarium by candlelight. While discussing the necessity of a star map with Spaihts, Scott mentioned that he envisaged a physical representation being similar to the painting, although he was unaware of its title and described it as "circles in circles with a candle lit image". Using Scott's description, Spaihts located an image of the painting. Spaihts said, "making the leap from a star map, to an Enlightenment painting, and then back into the far future. [Scott's] mind just multiplexes in that way". The Orrery was one of the most complex visual effects, contained 80–100 million polygons, and took several weeks to render as a single, complete shot.
caption: The film's star map sequence was inspired by Joseph Wright's painting A Philosopher Lecturing on the Orrery.[87]
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