page_title: Revolution 60
section_title: Technical
hierarchical_section_title: Revolution 60 / Development / Technical
caption_attribution_description: English: A render of Amelia from Revolution 60, demonstrating the complexity of the mesh in the head/hair compared to the body.
context_page_description: Revolution 60 is an adventure video game developed and published by Giant Spacekat for iOS platforms. The story is centered on a team of four women working in an anime-themed special forces unit, attempting to liberate a space station.
  Giant Spacekat first announced Revolution 60 at PAX East in March 2013. Originally targeted to release in late 2013, the development schedule was extended. In July 2013, the company ran a Kickstarter campaign, asking for $5,000 to port the game to PC and Mac, in addition to iOS with the release targeted for August 2014. The game was released for iOS in July 2014. It received mixed to positive reviews for its story and game play by critics, while being nearly universally panned by players and won the 2014 iOS Action Game of the Year award from iMore.
context_section_description: Revolution 60 was developed on Unreal Engine 3 using UnrealScript, with Autodesk Maya used for animation before porting it into the Unreal Development Kit.
  Due to a desire to include a rich storyline, emphasis was placed on character expression with more detail in the face and hair to avoid having to express emotion solely though "a bunch of gesticulation". While this allows for more emotion and communication in the cut-scenes a trade-off occurred due to hardware limitations, requiring less detail on the body of the game characters. This was the primary factor in the design decision to employ the "skin-tight suits".
  The game was initially written around a film-style screenplay; however, based on feedback at PAX 2013, it was considered overly-reliant on long cutscenes and was rebuilt around continuous interaction.
caption: A mesh render of Amelia, one of the main characters in Revolution 60
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