page_title: Robin Hunicke
section_title: thatgamecompany
hierarchical_section_title: Robin Hunicke / Career / thatgamecompany
caption_attribution_description: English: Robin Hunicke at thatgamecompany photoshoot. Français&#160;: Robin Hunicke lors de la séance photo de thatgamecompany en 2009.
context_page_description: Robin Hunicke is an American video game designer and producer. She is a professor of game design at UC Santa Cruz and the co-founder of Funomena.
  Hunicke began her career at Electronic Arts where she worked on multiple games including MySims as Lead Designer and Boom Blox and its sequel as a Producer. After leaving EA, she was hired by thatgamecompany where she produced Journey, an online cooperative game for the PlayStation 3. After its completion, Hunicke joined Tiny Speck to develop the social MMORPG Glitch, teaming with Katamari Damacy creator and personal friend Keita Takahashi. Prior to the release of Glitch, Hunicke left Tiny Speck to co-found Funomena together with Martin Middleton, former teammate and engineer at thatgamecompany. In October 2012, Funomena announced their first project: "to build a game that takes data from a pedometer and does something fun with it." They have since announced two new games, Wattam and Luna, "a tactile puzzle game set in a vibrant and sculptural story-book world", both of which are currently in development and executive produced by Hunicke.
context_section_description: Following her work at Electronic Arts, Hunicke joined thatgamecompany as producer. She joined the team in the early conceptual stages for the studio's third project Journey, a multiplayer cooperative adventure game released in early 2012.
caption: Hunicke in 2009
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