page_title: Computer graphics lighting
section_title: Lighting interactions
hierarchical_section_title: Computer graphics lighting / Lighting interactions
context_page_description: Computer graphics lighting is the collection of techniques used to simulate light in computer graphics scenes. While lighting techniques offer flexibility in the level of detail and functionality available, they also operate at different levels of computational demand and complexity. Graphics artists can choose from a variety of light sources, models, shading techniques, and effects to suit the needs of each application.
context_section_description: In computer graphics, light usually consists of multiple components. The overall effect of a light source on an object is determined by the combination of the object's interactions with these components. The three primary lighting components (and subsequent interaction types) are diffuse, ambient, and specular.
caption: Decomposition of lighting interactions.
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