page_title: Trivial Pursuit
section_title: Gameplay
hierarchical_section_title: Trivial Pursuit / Gameplay
caption_attribution_description: Author: Christian Heldt Date: Oct 10 2005
context_page_description: Trivial Pursuit is a board game from Canada in which winning is determined by a player's ability to answer general knowledge and popular culture questions. Players move their pieces around a board, the squares they land on determining the subject of a question they are asked from a card. Each correct answer earns a plastic wedge which is slotted into the answerer's playing piece.
  Since the game's first release in 1981, dozens of themed editions have been released. Some question sets have been designed for younger players, and others for a specific time period or as promotional tie-ins.
context_section_description: The object of the game is to move around the board by correctly answering trivia questions. Questions are split into six categories, with each one having its own color to readily identify itself; in the classic version of Trivial Pursuit, the Geography category is blue, Entertainment is pink, History is yellow, Arts & Literature is originally brown, later purple, Science & Nature is green, and Sports & Leisure is orange. The game includes a board, playing pieces, question cards, a box, small plastic wedges to fit into the playing pieces, and a die.
  Playing pieces used in Trivial Pursuit are round and divided into six sections like wedges of pie. A small plastic wedge, sometimes called cheese (like cheese triangles), can be placed into each of these sections to mark each player's progress.
  During the game, players move their playing pieces around a track which is shaped like a wheel with six spokes. This track is divided into spaces of different colors, and the center of the board is a hexagonal "hub" space. At the end of each spoke is a "category headquarters" space. When a player's counter lands on a square, the player answers a question according to its color, which corresponds to one of the six categories. If the player answers the question correctly, his turn continues; a correct answer on a category headquarters space awards a wedge of that color if the player does not yet have one. Wedges are fitted into a player's piece as they are earned. Some spaces say "roll again," giving an extra roll of the die to the player. The hub is a "wild" space; a player landing here may answer a question in any chosen category. Questions must be answered without any outside assistance. Any number of playing pieces may occupy the same space at the same time. A variant rule ends a player's turn on collecting a wedge, preventing a single knowledgeable player from running the board.
  Once a player has collected one wedge of each color and filled up his playing piece, he must return to the hub and answer a question in a category selected by the other players. If this question is answered correctly, that player wins the game. Otherwise, the player must leave the center of the board and try again on the next turn.
caption: A Trivial Pursuit playing piece, with all six wedges filled
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