page_title: Normal mapping
hierarchical_section_title: Normal mapping
caption_attribution_description: ไทย: (a) นอร์มอลแมพ, bake ด้วยจาก (b) ไป (c) ด้วยเบลนเดอร์ (b) โมเดลสามเหลี่ยม (tri) 78,642 ชิ้น, sculpt ด้วยเบลนเดอร์ (c) 768 ชิ้น decimate จาก (b) (d) 768 ชิ้น เรนเดอร์โดยใช้นอร์มอลแมพ (a)
context_page_description: In 3D computer graphics, normal mapping, or Dot3 bump mapping, is a texture mapping technique used for faking the lighting of bumps and dents – an implementation of bump mapping. It is used to add details without using more polygons. A common use of this technique is to greatly enhance the appearance and details of a low polygon model by generating a normal map from a high polygon model or height map.
  Normal maps are commonly stored as regular RGB images where the RGB components correspond to the X, Y, and Z coordinates, respectively, of the surface normal.
context_section_description: In 3D computer graphics, normal mapping, or Dot3 bump mapping, is a texture mapping technique used for faking the lighting of bumps and dents – an implementation of bump mapping. It is used to add details without using more polygons. A common use of this technique is to greatly enhance the appearance and details of a low polygon model by generating a normal map from a high polygon model or height map.
  Normal maps are commonly stored as regular RGB images where the RGB components correspond to the X, Y, and Z coordinates, respectively, of the surface normal.
caption: Normal mapping used to re-detail simplified meshes. This normal map is encoded in object space.
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