page_title: Bohemia Interactive
section_title: Philosophy
hierarchical_section_title: Bohemia Interactive / Philosophy
caption_attribution_description: Модернизированный Т-72Б3 образца 2016 года с дополнительной защитой (Modernized T-72B3 with additional armor)
context_page_description: Bohemia Interactive a.s. is a Czech video game developer and publisher based in Prague. The company focuses on creating military simulation games such as Operation Flashpoint: Cold War Crisis and the ARMA series. It is also known for having worked on a game conversion of the DayZ mod created for ARMA 2.
  Founded by Marek Španěl in May 1999, the studio released its first game in 2001, a military shooter titled Operation Flashpoint: Cold War Crisis, which received critical acclaim and brought recognition for the studio. Following Operation Flashpoint was a series of downturns, such as porting the game to Xbox, which led to financial losses and the development of a sequel later abandoned by the publisher Codemasters. The studio fell into financial troubles until the United States Marine Corps employed the studio to create simulation games to train soldiers. A new division called Bohemia Interactive Simulations was created, and later spun off and became a standalone business entity. Following Codemasters' decision of not supporting the studio, Bohemia Interactive decided to develop a spiritual successor to Cold War Crisis titled ARMA: Armed Assault.
context_section_description: Bohemia Interactive prides themselves on open communication with players. The company laid out road maps in an effort to offer details on some of their post-release content, such as in the case of ARMA 3 and DayZ. The company also sometimes let players to help out with game design process. It invited players to the Czech studio to help with the design of the first Operation Flashpoint, and released several titles via early access, a way in which early build of a game is released for the community to test and play. Many of Bohemia Interactive games are moddable, a focus since the release of the ARMA: Armed Assault. The company awarded players who create user-generated content with their games in 2009 during the BIS Community Awards and announced a modding competition called "Make ARMA Not War", in which modders must create mods that shift ARMA's focus from war into anything else. Bohemia Interactive also took a stance against pirating with their DEGRADE technology, which would automatically create technical issues to pirated copies. For instance, in Take On Helicopters, pirated copies' visuals would be extremely blurry, whereas copies bought legitimately would not suffer from the same issue. The team also bought a T-72 tank in order to express gratitude, stating: "A massive tanks goes out to everyone who has supported the studio and its games throughout the past 16 years".
  According to Joris-Jan van ‘t Land, the project lead for ARMA 3, Bohemia Interactive gives their employees a lot of freedom and autonomy. Employees can brainstorm ideas and exchange with each other, and some of these ideas may be implemented as official releases, shown through one of ARMA 3's downloadable contents, Zeus. Bohemia Interactive also had a close relationship with International Committee of the Red Cross, in which they partnered together for a special award named Health Care in Danger Special Award at the Make Arma Not War competition, and Bohemia also promised to follow some of Red Cross' suggestions on how video games should handle war crimes.
caption: Bohemia Interactive announced their acquisition of a T-72 tank in October 2015.
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