page_title: Twilight Zone (pinball)
section_title: Gameplay
hierarchical_section_title: Twilight Zone (pinball) / Gameplay
caption_attribution_description: This is a closeup picture of the door panels on my personal Twilight Zone pinball machine.
context_page_description: Twilight Zone is a widebody pinball machine, designed by Pat Lawlor and based on the TV series of the same name. It was first released in 1993 by Midway. This game is part of WMS' SuperPin line of widebody games alongside Star Trek: The Next Generation and Indiana Jones: The Pinball Adventure.
context_section_description: In the center of the Twilight Zone playfield artwork is a door similar to the one shown in one of the TV show's opening sequences.  The door consists of 14 border panels indicating various awards that are available for the player to collect.  Some of the panels start single-ball or multi-ball timed modes that can be "stacked" (started while other modes are in progress), while other panels simply light shots or award points.  The ultimate goal of the game is to light all 14 panels and start "Lost in the Zone", the game's "wizard mode", represented by the doorknob.
  The game provides several ways to light door panels: Shoot the Slot Machine when lit, shoot the Player Piano when lit, or defeat the Power in the mini-play field.  Shooting the Slot Machine awards a random unlit door panel, while the other two methods award the door panel that is currently flashing (rotated by the pop bumpers).
  The door panels are as follows:
  10 Million – Awards 10 million points. Can also be collected if a player makes a yellow Skill Shot.
  Lite Gumball – Lights the Gumball Machine; a shot to the right orbit will load the current ball into it and dispense the next one in line.
  Town Square Madness – Starts a timed mode in which all targets on the playfield increase a point total by a set amount, while the pop bumpers in Town Square increase the value for each target and cause townspeople to panic.
  Fast Lock – An AM radio plays clips from Pat Lawlor's previous pinball games, counting down a jackpot value as its "frequency".  Shooting the Lock awards the current jackpot value and starts a three-ball multiball mode, where shooting the Lock awards the jackpot again.  The background music played during this multi ball is the main multi ball music from the game whose clip was most recently played in single-ball mode.  The games referenced are, in order, The Addams Family, FunHouse, Whirlwind, Earthshaker!, and Banzai Run.
  Super Skill Shot – Lights the Super Skill Shot. A shot to the left ramp will return the ball to the plunger, allowing the player to attempt a skill shot for one of three special bonuses: Red lights "Battle the Power", Orange lights the outlanes ("Extra Ball" on the left, "Special" on the right), and yellow lights "Extra Ball". Attempting the shot awards 10 million points, whether the player earns an award or not.
  Super Slot – Timed mode.  Each shot to the Slot Machine awards a random point value (10-20 million).
  Lite Extra Ball – Lights "Extra Ball," which must be collected by shooting the Lock. Under the default settings, receiving an extra ball by any means will automatically mark this panel as "collected". If a player has earned five extra balls during the game, a score award is given for each one earned thereafter.
  The Camera – Lights the Camera.  Shooting the Camera yields one of eight awards: "20 Million Points", "Lite Outlanes", "Clock 10 Millions", "Collect Bonus", "3X Town Square", "Hold Town Square", "10 Hitchhikers", and "Greed Targets". In normal play, the offered award remains the same from player to player, and from game to game, until it is collected. The Camera must go through all eight awards before it can offer any of them again; when the last award of the eight is collected, the Camera will not immediately offer it again.
  The Spiral – Timed mode.  Shooting the orbits causes the ball to stop on the Spiral magnets for the first three shots (10/10/15 million), then awards 15 million "Breakthrough" points for each subsequent shot as the ball goes through the loop.
  Clock Millions – Timed mode.  Shooting the clock target (between the two ramps) awards 1 million points times the position of the hour hand on the clock.  (A similar mode, "Clock 10 Millions", is started via the Camera and awards 10 million points per hit, regardless of the hour hand's position.)
  Battle the Power – Lights the "Battle the Power" shot on the right ramp.  Shooting the right ramp when this is lit starts "Battle the Power" mode, if the player is not using the Powerball at the time.
  Greed – Timed mode.  All of the 5-million-point targets are initial
caption: Door panels in attract mode
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