page_title: Recurring elements in the Final Fantasy series
section_title: Scenarios
hierarchical_section_title: Recurring elements in the Final Fantasy series / Scenarios
caption_attribution_description: English: Conference with Hironobu Sakaguchi at Japan Expo 2007 (Paris, France). Français&#160;: Conférence avec Hironobu Sakaguchi lors de la Japan Expo 2007 (Paris, France).
context_page_description: Final Fantasy is a media franchise created by Hironobu Sakaguchi, and developed and owned by Square Enix. The franchise centers on a series of fantasy and science fantasy role-playing video games. The eponymous first game in the series, published in 1987, was conceived by Sakaguchi as his last-ditch effort in the game industry; the title was a success and spawned sequels. While most entries in the series are separate from each other, they have recurring elements carrying over between entries: these include plot themes and motifs, gameplay mechanics, and visual elements.
  The Final Fantasy series features recurring thematic elements, including magical crystals, and creatures such as the Chocobo and Moogle which have appeared in multiple roles. Numerous writers have worked on the series, including Sakaguchi himself, early writer Kenji Terada, Kazushige Nojima and Yasumi Matsuno. Some settings and specific themes have been used in multiple titles and subseries, including the fictional world of Ivalice, Compilation of Final Fantasy VII, and the Fabula Nova Crystallis mythos.
context_section_description: The Final Fantasy series consists of multiple games that, while generally having separate settings and narratives, share common themes and motifs in their worlds and plots. Multiple writers have worked on the Final Fantasy series over its existence, the most prominent having worked on the mainline titles. The first Final Fantasy writer was Kenji Terada, who was asked on board the project by staff after impressing them with his work on the anime adaptation of Kinnikuman. His job was to create a narrative-focused game to contrast against the gameplay-focused Dragon Quest. Terada would provide the scenarios for Final Fantasy II (1988) and Final Fantasy III (1990). After a "falling out" between Square and Terada, scenario work was delegated to Takashi Tokita. Tokita also wrote the scenario for Final Fantasy IV (1991), along with being the game's designer. For Final Fantasy V (1992), the scenario was a collaboration between Sakaguchi and Yoshinori Kitase. Final Fantasy VI (1994) was worked on by a group of four or five different writers, including Kitase. Sakaguchi was responsible for providing the basic story from the original game until Final Fantasy VI. Sakaguchi would also write the scenario for Final Fantasy IX (2000).
  One of the notable recurring writers is Kazushige Nojima: he first joined the development team for Final Fantasy VII, and would later write the scenario for Final Fantasy VIII (1999). He was also a major contributor to Final Fantasy X (2001) alongside other writers. He returned to write the scenario for Final Fantasy X-2 (2003), despite initial reluctance due to its upbeat feel when compared to its predecessor. His later supplementary material would return to a darker theme. Nojima also created the original scenario of Final Fantasy XV (2016), then called Final Fantasy Versus XIII. His original scenario was reworked for Final Fantasy XV by Saori Itamuro. Another recurring writer is Daisuke Watanabe. His first job on the series was with Final Fantasy X. He worked on Final Fantasy XII (2005) as a scenario writer after original writer Yasumi Matsuno left due to illness. The initial script was written by Miwa Shoda, whose work was fleshed out by Watanabe. Watanabe would later work on the scenarios of Final Fantasy XIII (2009) and its sequels, which would become one of his major projects. The scenario for Final Fantasy XI (2002) was created by Masato Kato, who returned for the expansion Rise of the Zilart. For Final Fantasy XIV (2010) the writer was Yaeko Sato, who also worked on Final Fantasy XI and Final Fantasy XII: Sato stayed on as lead writer for Final Fantasy XIV: A Realm Reborn (2013), alongside new writer Kazutoyo Maehiro.
  The first title to receive a direct sequel was Final Fantasy X: Final Fantasy X-2 is set in the same fictional world of Spira, while using a lighter tone than its predecessor. No sequel to Final Fantasy X was planned initially. Final Fantasy XIII was also intended to be a standalone title, and was later expanded into the series' first official trilogy with the development of Final Fantasy XIII-2 (2011) and Lightning Returns: Final Fantasy XIII (2013). Final Fantasy XV was expanded into a multimedia series to avoid creating a video game series; titled the Final Fantasy XV Universe, it is split between pre-release media including a feature film and original net animation, and post-release content including other spin-off games and downloadable content.
  Final Fantasy VII was later expanded into a multimedia series titled Compilation of Final Fantasy VII, which included video games (Before Crisis, Dirge of Cerberus, Crisis Core) and film projects (Advent Children, Last Order). A different subseries linked by common elements, and indirectly inspired by the Compilation, is Fabula Nova Crystallis Final Fantasy: while the subseries' games have unique settings and stories, they all share a common mythos surrounding crystals and their associated deities. Fabula Nova Crystallis was originally planned as a platform for the development of multiple games planned out in advance, compared to Final F
caption: Series creator Hironobu Sakaguchi in 2007, who worked on multiple game scenarios.[6]
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