page_title: Computer graphics lighting
section_title: Point
hierarchical_section_title: Computer graphics lighting / Light sources / Point
caption_attribution_description: English: Terrain rendered in real-time on the GPU using the Manbil framework.Simple English: A real-time ray-traced image of some land. Done on the GPU using "Manbil"
context_page_description: Computer graphics lighting is the collection of techniques used to simulate light in computer graphics scenes. While lighting techniques offer flexibility in the level of detail and functionality available, they also operate at different levels of computational demand and complexity. Graphics artists can choose from a variety of light sources, models, shading techniques, and effects to suit the needs of each application.
context_section_description: Point sources emit light from a single point in all directions, with the intensity of the light decreasing with distance. An example of a point source is a standalone light bulb.
caption: A directional light source illuminating a terrain.
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