page_title: Hexagonal chess
section_title: Pawn's move
hierarchical_section_title: Hexagonal chess / De Vasa's hexagonal chess / Pawn's move
caption_attribution_description: English: de Vasa's hex chess, pawn moves. Made in PAINT using ProjChess colors and the great chess icons fashioned by David Benbennick (User:Dbenbenn).
context_page_description: Hexagonal chess refers to a group of chess variants played on boards composed of hexagon cells. The best known is Gliński's variant, played on a symmetric 91-cell hexagonal board.
  Since each hexagonal cell not on a board edge has six neighbor cells, there is increased mobility for pieces compared to a standard orthogonal chessboard. Three colours are typically used so that no two neighboring cells are the same colour, and a colour-restricted game piece such as the orthodox chess bishop usually comes in sets of three per player in order to maintain the game's balance.
  Many different shapes and sizes of hexagon-based boards are used by variants. The nature of the game is also affected by the 30° orientation of the board's cells; the board can be horizontally or vertically oriented. The six-sidedness of the symmetric hexagon gameboard has also resulted in a number of three-player variants.
  The first applications of chess on hexagonal boards probably occurred mid-19th century, but two early examples did not include checkmate as the winning objective. More chess-like games for hexagon-based boards started appearing regularly at the beginning of the 20th century.
context_section_description: Pawns start on the players' third ranks. A pawn moves forward to an adjacent cell, or (as its first-move option), two cells forward in the same direction. A pawn captures diagonally forward to the sides (to a cell of the same colour on which the pawn stands).
caption: The white pawn on b3, since it has not yet moved, has four move options (green dots) and two ways to capture (red dots). The white pawn on g5 has moved from its initial cell, so has  two move options and two ways to capture. If Black moves his f7-pawn to either f6 or f5, White can capture it, for example: 1... f7-f5 2. g5xf6e.p. In the diagram, White has castled short (0-0) and Black has castled long (0-0-0).
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