page_title: Commodore 64 peripherals
section_title: Input devices
hierarchical_section_title: Commodore 64 peripherals / Input/Output / Input devices
caption_attribution_description: (Presumably) a Commodore 1351 or 1350 computer mouse
context_page_description: Due to the backwards compatibility of the Commodore 128, most peripherals will work on that system, as well. There's some compatibility with the VIC-20 and PET too.
context_section_description: The Commodore 64 has two Atari joystick ports. Commodore produced joystick controllers for the Commodore 64, largely compatible with Atari joysticks, as well as paddles (which were not Atari compatible). Commodore's paddles were originally intended for the VIC-20, and few C64 games could take advantage of them.
  The "Atari CX85 Numerical Keypad" consists of a numeric keypad featuring the 17 keys [escape], [no], [delete], [yes], 0-9, [.], [-] and [+/enter].  It connects to the C64 joystick port using the Atari 2600 style interface with a DB9F plug.
  Commodore had three models of computer mouse, namely the NEOS Mouse (Bundled with some packs of C64 as part of the Mouse Cheese pack), the 1350 and the 1351. These were used with GEOS as well as software such as Jane, OCP Art Studio, Arkanoid and Magic Desk. The earlier NEOS mouse worked as a normal analog mouse and came bundled with a graphics package called Cheese. It also supported a joystick emulation mode if the left button was held down during power-on. The later 1350 was only capable of emulating a digital joystick, by sending rapid 8 directional signals as it was moved, and was the least useful of the 3 mice. Its successor the 1351, like the NEOS Mouse, supported the more traditional analogue mode, known as 'proportional mode' in the documentation, sending signals to the computer that indicate amount and direction of movement. Like the NEOS mouse, it could be put into a 1350-esque joystick emulation mode, by holding down the right button at power-on. CMD's SmartMouse was compatible with 1351-aware and also included a third button and a built-in real-time clock module as well.
  Several Companies produced Lightpens with its own drawing software for the Computer, e.g. the Inkwell light pen which was compatible with GEOS.
  The Koala Pad graphics tablet was also available, came with its own paint software, and was compatible with GEOS as well. Suncom's Animation Station was another graphics tablet for the C64.
caption: Commodore mouse
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