page_title: Commodore 64 software
section_title: Development tools
hierarchical_section_title: Commodore 64 software / Development tools
caption_attribution_description: English: Sprites in a C64 Game (named Spittis Search). I have made the Game, the graphics and so on.
context_page_description: The Commodore 64 amassed a large software library of nearly 10,000 commercial titles, covering most genres from games to business applications, and many others.
context_section_description: Aside from games and office applications such as word processors, spreadsheets, and database programs, the C64 was well equipped with development tools from Commodore as well as third-party vendors. Various assembler solutions were available; the MIKRO assembler came in ROM cartridge form and integrated seamlessly with the standard BASIC screen editor. The PAL Assembler by Brad Templeton was also popular. Several companies sold BASIC compilers, C compilers and Pascal compilers, and a subset of Ada, to mention but a few popular languages available for the machine.
  The likely most popular entertainment oriented development suite was the Shoot'Em-Up Construction Kit, affectionately known as SEUCK. SEUCK allowed those non-skilled in programming to create original, professional-looking shooting games. Garry Kitchen's Gamemaker and Arcade Game Construction Kit also allowed non-programmers to create simple games with little effort. Text adventure game tools included The Quill and Graphic Adventure Creator development suites. The Pinball Construction Set gave users a pinball machine to design.
caption: Example of a SEUCK-derived game
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