page_title: Stereo display
section_title: Autostereoscopy
hierarchical_section_title: Stereo display / Types – Stereoscopy vs. 3D / Stereo displays / Autostereoscopy
caption_attribution_description: English: A Nintendo 3DS in Aqua Blue, photo taken during the 3DS launch event in NYC.
context_page_description: A stereo display is a display device capable of conveying depth perception to the viewer by means of stereopsis for binocular vision.
context_section_description: In this method, glasses are not necessary to see the stereoscopic image. Lenticular lens and parallax barrier technologies involve imposing two (or more) images on the same sheet, in narrow, alternating strips, and using a screen that either blocks one of the two images' strips (in the case of parallax barriers) or uses equally narrow lenses to bend the strips of image and make it appear to fill the entire image (in the case of lenticular prints). To produce the stereoscopic effect, the person must be positioned so that one eye sees one of the two images and the other sees the other. The optical principles of multiview auto-stereoscopy have been known for over a century.
  Both images are projected onto a high-gain, corrugated screen which reflects light at acute angles.  In order to see the stereoscopic image, the viewer must sit within a very narrow angle that is nearly perpendicular to the screen, limiting the size of the audience. Lenticular was used for theatrical presentation of numerous shorts in Russia from 1940 to 1948 and in 1946 for the feature-length film Robinzon Kruzo
  Though its use in theatrical presentations has been rather limited, lenticular has been widely used for a variety of novelty items and has even been used in amateur 3D photography. Recent use includes the Fujifilm FinePix Real 3D with an autostereoscopic display that was released in 2009. Other examples for this technology include autostereoscopic LCD displays on monitors, notebooks, TVs, mobile phones and gaming devices, such as the Nintendo 3DS.
caption: The Nintendo 3DS uses parallax barrier autostereoscopy to display a 3D image.
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