page_title: List of commercial failures in video games
section_title: PlayStation Vita
hierarchical_section_title: List of commercial failures in video games / Video game hardware failures / PlayStation Vita
caption_attribution_description: The PlayStation Vita, a handheld gaming console by Sony released in 2012. The successor to the PlayStation Portable (PSP), the Vita has numerous improvements over the previous system. It has rear and front touchscreens, dual analog sticks and a higher resolution OLED screen. This model, the PCH-1101 also has built-in 3G wireless service support, but also comes in a Wi-Fi (PCH-1001) model.
context_page_description: The list of commercial failures in video games includes any video game software on any platform, and any video game console hardware, of all time. As a hit-driven business, the great majority of the video game industry's software releases have been commercial failures. In the early 21st century, industry commentators made these general estimates: 10% of published games generated 90% of revenue; that around 3% of PC games and 15% of console games have global sales of more than 100,000 units per year, with even this level insufficient to make high-budget games profitable; and that about 20% of games make any profit.
  Some of these failure events have drastically changed the video game market since its origin in the late 1970s. For example, the failures of E.T. and Pac-Man for the Atari 2600 contributed to the video game crash of 1983. Some games, though commercial failures, are well received by certain groups of gamers and are considered cult games.
context_section_description: Sony's second major handheld game console, the PlayStation Vita, was released in Japan in 2011 and in the West the following year. The successor to the PlayStation Portable, Sony's intent with the system was to blend the experience of big budget, dedicated video game platforms with the trend of mobile gaming. With a relatively low price, a robust launch title assortment, and a strong debut, analysts predicted the Vita would be a success. However, sales tanked shortly after release; for instance, during Christmas 2011, sales saw a 78% drop in Japan. By 2018, when Sony announced it would end physical game production for the system, the Vita had sold less than 15 million units. Hardware production for the Vita ended entirely in March 2019, and Sony does not plan to release a successor. GamesIndustry.biz attributed the Vita's failure to a number of factors, including competition from smartphones and Nintendo's rival 3DS platform, in addition to a general lack of support from Sony and other developers.
caption: PS Vita
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