page_title: Compilation of Final Fantasy VII
section_title: Creation
hierarchical_section_title: Compilation of Final Fantasy VII / Production / Creation
caption_attribution_description: English: Yoshinori Kitase Square Enix producer of many of the Final Fantasy games Français&#160;: Yoshinori Kitase, producteur à Square Enix, lors de l’E3 2009.
context_page_description: The Compilation of Final Fantasy VII is a metaseries produced by Square Enix. A subseries stemming from the main Final Fantasy series, it is a collection of video games, animated features and short stories based in the world and continuity of Final Fantasy VII. Officially announced in 2003 with the reveal of Final Fantasy VII: Advent Children, the series' core products are four video games and one movie release. Alongside these are tie-in products and spin-offs including books, mobile games and an original video animation. Advent Children and the mobile title Before Crisis: Final Fantasy VII are a sequel and prequel to VII, respectively focusing on Cloud Strife, the original game's main protagonist, and covert operatives known as the Turks. Crisis Core: Final Fantasy VII follows Zack Fair, a major character in VII, while Dirge of Cerberus: Final Fantasy VII, a sequel to Advent Children, follows Vincent Valentine, one of the original's optional characters.
  The series was conceived by Yoshinori Kitase, the original game's director, and Tetsuya Nomura, the main character designer. Nomura would become the main designer for each entry in the Compilation.
context_section_description: The Compilation of Final Fantasy VII was created by Yoshinori Kitase and Tetsuya Nomura, the respective director and character designer for Final Fantasy VII. It was at one point defined by Square Enix as their first step towards "polymorphic content", a marketing and sales strategy to "[provide] well-known properties on several platforms, allowing exposure of the products to as wide an audience as possible." Speaking on why VII had been chosen for such a project, Kitase explained that the ending left far more development opportunities open for characters and setting than other games in the series. There was also a strong financial benefit to creating the Compilation—following the unprecedented financial upturn prompted by the release of Final Fantasy X-2 just prior to the 2003 merger of Square and Enix into Square Enix, then-CEO Yoichi Wada decided that the company could tap into fan demands for continuations of the story of Final Fantasy VII.
  The first title to be conceived was Advent Children, original envisioned as a short film presentation created by Visual Works, the animation studio behind CGI cutscenes for the company's games. Early in pre-production, plans to make Advent Children a video game rather than a film were considered, but due to several factors including Visual Works' lack of experience with actual game production, it remained a film. One of the main conditions for the project's launch was to reunite the original staff members of Final Fantasy VII: Nojima, art director Yusuke Naora, composer Nobuo Uematsu. After Advent Children began development, it was decided by the team that one title was not enough to fully explore the VII universe. In response, Before Crisis, Dirge of Cerberus and Crisis Core were conceived so as to embrace more aspects of the world and characters. Nomura himself was surprised at the creation of the games, having originally assumed that the film would be the sole product of the project.
caption: Final Fantasy VII director and Compilation co-creator Yoshinori Kitase at the 2009 Electronic Entertainment Expo.
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