Document:

CONFIDENTIAL
        LICENSE AGREEMENT

      FOR
        NINTENDO DS (Western Hemisphere)

       

      THIS
        LICENSE AGREEMENT ("Agreement") is entered into between NINTENDO OF AMERICA
        INC.
        ("NOA"), at 4820 150th Avenue N.E., Redmond, WA 98052 Attn: General Counsel
        (Fax: 425-882-3585)
        and
        DESTINATION SOFTWARE INC. ("LICENSEE") at 137 Hurffville Cross-Keys Road,
        Suite
        C, Sewell, NJ 08080, Attn: Susan Kain (Fax: 856.262.0066). NOA and LICENSEE
        agree as follows:

       

      1. RECITALS

       

      1.1 NOA
        markets and sells advanced design, high-quality video game systems, including
        the Nintendo DS system.

       

      1.2
        LICENSEE desires a license to use highly proprietary programming specifications,
        development
        tools, trademarks and other valuable intellectual property rights of NOA
        and its
        parent company,
        Nintendo Co., Ltd. (collectively "Nintendo"), to develop, have manufactured,
        advertise, market and
        sell
        video game software for play on the Nintendo DS system.

       

      1.3 NOA
        is
        willing to grant a license to LICENSEE on the terms and conditions set forth
        in
        this
        Agreement.

       

      2. DEFINITIONS

       

      2.1 "Artwork"
        means the design specifications for the Game Card label and Printed
        Materials
        in the
        format specified by NOA in the Guidelines.

       

      2.2 "Bulk
        Goods" means the Game Cards with Game Card labels affixed.

       

      2.3 "Development
        Tools" means the development kits, programming tools, emulators and
        other
        materials that may be used in the development of Games under this
        Agreement.

       

      2.4 "Effective
        Date" means October 1, 2005.

       

      2.5 "Finished
        Product(s)" means the fully assembled and shrink-wrapped Licensed Products,
        each
        including a Game Card, Game Card label and Printed Materials.

       

      2.6
        "Game
        Card(s)" means custom card media specifically manufactured under the terms
        of
this
        Agreement for play on the Nintendo DS system, incorporating semiconductor
        components in which a Game has been stored.

       

      2.7
        "Game(s)" means the Nintendo DS version of an interactive video game program,
        or
other
        applications approved by Nintendo (including source and object/binary code)
        developed for the Nintendo
        DS system.

       

      2.8 "Guidelines"
        means the current version or any future revision of the "Nintendo DS
        Packaging Guidelines", "Nintendo DS Development Manual" and related guidelines
        provided by NOA.

       

      2.9 "Independent
        Contractor" means any individual or entity that is not an employee
        of
        LICENSEE, including any independent programmer, consultant, contractor, board
        member or advisor.

       

      2.10
        "Intellectual Property Rights" means individually, collectively or in any
        combination, Proprietary
        Rights owned, licensed or otherwise held by Nintendo that are associated
        with
        the development,
        manufacturing, advertising, marketing or sale of the Licensed Products,
        including, without limitation, (a) registered and unregistered trademarks
        and
        trademark applications used in connection with Games for the Nintendo DS
        system
        including "Nintendo®",
        "Nintendo DSTM", "DSTM",
        and the "Official Nintendo Seal®",
        (b)
        select trade dress associated with the Nintendo DS system and licensed Games
        for
NINTENDO
        DS LICENSE AGREEMENT (WESTERN HEMISPHERE) (FA 11.01.04) PAGE
        2 OF
        14 play
        thereon, (c) Proprietary Rights in the Security Technology incorporated into
        the
        Game Cards, (d) rights
        in
        the Development Tools for use in developing the Games, (e) patents or design
        registrations associated with the Game Cards, (f) copyrights in the Guidelines,
        and (g) other Proprietary Rights of Nintendo
        in the Confidential Information.

       

      
        
          
          

        

        
          
          

          
            

          

        

        
          
          

        

      

       

      2.11
        "Licensed
        Products" means (a) Finished Products, or (b) Bulk Goods when fully
        assembled and shrink-wrapped with the Printed Materials.

       

       2.12
        "Marketing Materials" means marketing, advertising or promotional materials
        developed by
        or for
        LICENSEE (or subject to LICENSEE"s approval) to promote the sale of the Licensed
        Products, including, but not limited to, television, radio and on-line
        advertising, point-of-sale materials (e.g. posters, counter-cards), package
        advertising and print media or materials.

       

      2.13
        "NDA"
        means the non-disclosure agreement providing for the protection of Confidential
        Information related to the Nintendo DS system previously entered into between
        NOA and LICENSEE.

       

       2.14
        "Notice" means any notice permitted or required under this Agreement. Ail
        notices shall be
        sufficiently given when (a) personally served or delivered, (b) transmitted
        by
        facsimile, with an original sent concurrently by first class U.S. mail, or
        (c)
        deposited, postage prepaid, with a guaranteed air courier service,
        in each case addressed as stated herein, or addressed to such other person
        or
        address either party
        may
        designate in a Notice. Notice shall be deemed effective upon the earlier
        of
        actual receipt or two
        (2)
        business days after transmittal.

       

      2.15
        "Price
        Schedule" means the current version or any future revision of NOA"s schedule
        of
        purchase prices and minimum order quantities for Finished Products and Bulk
        Goods.

       

       2.16
        "Printed Materials" means the Game Card label and title sheet, user instruction
        booklet, poster,
        warranty card and LICENSEE inserts incorporating the Artwork, together with
        a
        precautions booklet
        as specified by NOA.

       

       2.17
        "Proprietary Rights" means any rights or applications for rights owned, licensed
        or otherwise
        held in patents, trademarks, service marks, copyrights, mask works, trade
        secrets, trade dress, moral
        rights and publicity rights, together with all inventions, discoveries, ideas,
        technology, know-how, data,
        information, processes, formulas, drawings and designs, licenses, computer
        programs, software source
        code and object code, and all amendments, modifications, and improvements
        thereto for which such
        patent, trademark, service mark, copyright, mask work, trade secrets, trade
        dress, moral rights or publicity rights may exist or may be sought and obtained
        in the future.

       

       2.18
        "Reverse Engineer(ing)" means, without limitation, (a) the x-ray, electronic
        scanning or physical
        or chemical stripping of semiconductor components, (b) the disassembly,
        decompilation, decryption
        or simulation of object code or executable code, or (c) any other technique
        designed to extract source code or facilitate the duplication of a program
        or
        product.

       

       2.19
        "Security Technology" means, without limitation, any security signature,
        bias,
        data scrambling,
        password, hardware security apparatus, watermark, hologram, encryption, Digital
        Rights management system, copyright management information system or any
        feature
        that facilitates or limits compatibility with other hardware, software, or
        accessories or other peripherals outside of the Territory or on a different
        video game system.

       

      2.20
        "Term"
        means three years from the Effective Date.

       

      2.21
        "Territory"
        means all countries within the Western Hemisphere and their
        respective
        territories and possessions.

       

      
        
          
          

        

        
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      3. GRANT
        OF LICENSE; LICENSEE RESTRICTIONS

       

      3.1
        Limited
        License Grant. For
        the
        Term and for the Territory, NOA grants to LICENSEE a nonexclusive,
        nontransferable, limited license to use the Intellectual Property Rights
        to
        develop Games for
        manufacture, advertising, marketing and sale as Licensed Products, subject
        to
        the terms and conditions
        of this Agreement. Except as permitted under a separate written authorization
        from Nintendo, LICENSEE shall not use the Intellectual Property Rights for
        any
        other purpose.

       

       3.2
        LICENSEE
        Acknowledgement. LICENSEE
        acknowledges (a) the valuable nature of the Intellectual
        Property Rights, (b) the right, title, and interest of Nintendo in and to
        the
        Intellectual Property Rights, and (c) the right, title and interest of Nintendo
        in and to the Proprietary Rights associated with all aspects of the Nintendo
        DS
        system. LICENSEE recognizes that the Games, Game Cards and Licensed Products
        will embody valuable rights of Nintendo and Nintendo's licensors. LICENSEE
        represents and warrants
        that it will not undertake any act or thing that in any way impairs or is
        intended to impair any part of
        the
        right, title, interest or goodwill of Nintendo in the Intellectual Property
        Rights. LICENSEE's use of the
        Intellectual Property Rights shall not create any right, title or interest
        of
        LICENSEE therein.

       

       3.3
        LICENSEE
        Restrictions and Prohibitions. LICENSEE
        is not licensed to, and covenants that,
        without the express written consent of Nintendo, it will not at any time,
        directly or indirectly, do or cause
        to
        be done any of the following:

       

      (a) grant
        access to, distribute, transmit or
        broadcast
        a Game by electronic means or by
        any
        other means known or hereafter devised, including, without limitation, by
        wireless, cable, fiber optic,
        telephone lines, microwave, radiowave, computer or other device network,
        except
        (a) as a part of wireless
        Game play on and among Nintendo DS systems, (b) for the purpose of facilitating
        Game development
        under the terms of this Agreement, or (c) as otherwise approved in writing
        by
        Nintendo LICENSEE
        shall use reasonable security measures, customary within the high technology
        industry, to reduce
        the risk of unauthorized interception or retransmission of any Game
        transmission. No right of retransmission shall attach to any authorized
        transmission of a Game,

       

      (b) modify,
        install or operate a Game on any server or other device for the purpose
of
        or
        resulting in the rental, lease, loan or sale of rights of access to the
        Game,

       

      (c) emulate,
        interoperate, interface or
        link
        a
        Game for operation or use with any hardware platform, software program,
        accessory, computer language, computer environment, chip instruction
        set, consumer electronics device, telephone, cellphone, PDA, or other device,
        including for purposes of data interchange, password usage or interactive
        video
        game play, other than a Nintendo OS system, an application approved by Nintendo,
        or the Development Tools,

       

      (d) emulate
        any past, current or future Nintendo brand video game system, or any portion
        thereof, in software or hardware or any combination thereof,

       

      (e) embed,
        incorporate, or store a
        Game
        in
        any media or format except the Game Card
        format utilized by the Nintendo DS system, except as may be necessary as
        a part
        of the Game development process under this Agreement,

       

      (f) design,
        implement or undertake any process, procedure, program or act designed
        to circumvent the Security Technology,

       

      (g) utilize
        the Intellectual Property Rights to design or develop any interactive video
        game
        program, except as authorized under this Agreement,

       

      (h) manufacture
        or reproduce a Game developed under this Agreement, except through
        Nintendo, or

       

      
        
          
          

        

        
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      (i)
        Reverse Engineer or assist in the Reverse Engineering of all or any part
        of the
Nintendo
        DS system, including the hardware or software (whether embedded or otherwise),
        the Development
        Tools or the Security Technology.

       

      3.4
        No
        Free-Riding: No Co-Publishing Arrangements. To
        protect Nintendo"s valuable Intellectual
        Property Rights, to prevent the dilution of Nintendo's trademarks and to
        preclude free-riding by third
        parties on the goodwill associated with Nintendo"s trademarks, the license
        granted under this Agreement
        is limited to LICENSEE and may not be delegated or contracted out for the
        benefit of a third party,
        or
        to a division, affiliate, or subsidiary of LICENSEE. This Agreement, together
        with all submissions, representations, undertakings and approvals contemplated
        of LICENSEE by this Agreement, is and shall remain
        the right and obligation only of LICENSEE. All Printed Materials and Marketing
        Materials for a Game
        shall prominently and accurately identify LICENSEE as NOA"s licensee. NOA
        does
        not permit the designation
        or identification of any third party co-publisher for a Game on any Licensed
        Product Game Card
        case
        or Game Card label, however, LICENSEE may identify a third party as a
        co-publisher, licensor, developer or other partner of LICENSEE in those Printed
        Materials (other than the Game Card label), Marketing Materials or Game credits,
        as authorized under the Guidelines. For purposes of clarification, LICENSEE"s
        name, or logo, will appear on the Licensed Product Game Card case and Game
        Card
        label as
        it
        appears in the preamble of this Agreement.

       

      3.5
        Development
        Tools. Nintendo
        may lease, loan or sell Development Tools to LICENSEE to
        assist
        in the development of Games under this Agreement. Ownership and use of any
        Development Tools
        provided to LICENSEE by Nintendo shall be subject to the terms of this Agreement
        and any separate
        license or purchase agreement required by Nintendo. LICENSEE acknowledges
        the
        exclusive interest
        of Nintendo in and to the Proprietary Rights associated with the Development
        Tools. LICENSEE"s
        use of the Development Tools shall not create any right, title or interest
        of
        LICENSEE therein.
        LICENSEE shall not, directly or indirectly, (a) use the Development Tools
        for
        any purpose except the design and development of Games under this Agreement,
        (b)
        reproduce or create derivatives of the Development
        Tools, except in association with the development of Games under this Agreement,
        (c) Reverse
        Engineer the Development Tools, or (d) sell, lease, assign, lend, license,
        encumber or otherwise transfer
        the Development Tools. Any tools developed or derived by LICENSEE as a result
        of
        a study of the performance, design or operation of the Development Tools
        shall
        be considered derivative works of the
        Intellectual Property Rights and shall belong to Nintendo, but may be retained
        and utilized by LICENSEE
        in connection with this Agreement. In no event shall LICENSEE (i) seek, claim
        or
        file for any patent,
        copyright or other Proprietary Right with regard to any such derivative work,
        (ii) make available any
        such
        derivative work to any third party, or (iii) use any such derivative work
        except
        in connection with the design and development of Games under this
        Agreement.

       

      4. SUBMISSION
        OF GAME AND ARTWORK FOR APPROVAL

       

      4.1
        Development
        and Sale of the Games. LICENSEE
        may develop Games and have manufactured,
        advertise, market and sell Licensed Products for play on the Nintendo DS
        system
        only in accordance with this Agreement.

       

      4.2
        Third
        Party Developers. LICENSEE
        shall not disclose the Confidential Information, the Guidelines
        or the Intellectual Property Rights to any Independent Contractor, nor permit
        any Independent Contractor
        to perform or assist in development work for a Game, unless and until such
        Independent Contractor
        has been approved by NOA and has executed a written confidentiality agreement
        with NOA relating to the Nintendo DS system.

       

      4.3
        Delivery
        of Completed Game. Upon
        completion of a Game, LICENSEE shall deliver a prototype of the Game to NOA
        in a
        format specified in the Guidelines, together with written user instructions,
        a complete description of any security holes, backdoors, time bombs, cheats,
        "easter eggs" or
        other
        hidden features or characters in the Game and a complete screen text script.
        NOA
        shall promptly
        evaluate the Game with regard to its technical compatibility with and error-free
        operation on the Nintendo DS system. LICENSEE is responsible for ensuring
        that
        the Game and any other content to be included on the Game Card complies with
        the
        Advertising Code of Conduct of the Entertainment Software Ratings
        Board ("ESRB") and that the Game has been rated EC, E, E10+, M or T by the
        ESRB
        (or other categories
        as added by the ESRB). LICENSEE shall provide NOA with a related certificate
        of
        rating for the
        Game
        from the ESRB.

       

      
        
          
          

        

        
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      4.4
        Approval
        of Completed Game. NOA
        shall, within a reasonable period of time after receipt,
        approve or disapprove each submitted Game. If a Game is disapproved, NOA
        shall
        specify in writing
        the reasons for such disapproval and state what corrections or improvements
        are
        necessary. After making the necessary corrections or improvements, LICENSEE
        shall submit a revised Game to NOA for approval.
        NOA shall not unreasonably withhold or delay its approval of any Game. The
        approval of a Game
        by
        NOA shall not relieve LICENSEE of its sole responsibility for the development,
        quality and operation
        of the Game or in any way create any warranty for a Game or a Licensed Product
        by NOA.

       

      4.5
        Submission
        of Artwork. Upon
        submission of a completed Game to NOA, LICENSEE shall
        prepare and submit to NOA the Artwork for the proposed Licensed Product.
        Within
        seven
        (7)
business
        days of receipt, NOA shall approve or disapprove the Artwork. If any Artwork
        is
        disapproved, NOA
        shall
        specify in writing the reasons for such disapproval and state what corrections
        or improvements are necessary. After making the necessary corrections or
        improvements, LICENSEE shall submit revised Artwork
        to NOA for approval. NOA shall not unreasonably withhold or delay its approval
        of any Artwork. The
        approval of the Artwork by NOA shall not relieve LICENSEE of its sole
        responsibility for the development
        and quality of the Artwork or in any way create any warranty for the Artwork
        or
        any Licensed Product by NOA.

       

      4.6
        Artwork
        for Bulk Goods. If
        LICENSEE submits an order for Bulk Goods, all Artwork shall be
        submitted to NOA in advance of NOA's acceptance of the order and no production
        of Printed Materials shall occur until such Artwork has been approved by
        NOA
        under Section 4.5 herein.

       

      5. ORDER
        PROCESS. PURCHASE PRICE, PAYMENT AND DELIVERY

       

      5.1
        Submission
        of Orders by LICENSEE. LICENSEE
        may at
        any
        time
        submit written purchase
        orders to NOA for any approved Licensed Product title. The purchase order
        shall
        specify whether
        it is for Finished Products or Bulk Goods. The terms and conditions of this
        Agreement shall control
        over any contrary terms of such purchase order or any other written documents
        submitted by LICENSEE. Ali orders are subject to acceptance by NOA in Redmond,
        WA.

       

      5.2
        Purchase
        Price and Minimum Order Quantities. The
        purchase price and minimum order quantities
        for Finished Products and Bulk Goods shall be set forth in NOA's then current
        Price Schedule. The
        purchase price includes the cost of manufacturing together with a royalty
        for
        the use of the Intellectual
        Property Rights. No taxes, duties, import fees or other tariffs related to
        the
        development, manufacture,
        import, marketing or sale of the Licensed Products are included in the purchase
        price and all
        such
        taxes are the responsibility of LICENSEE (except for taxes imposed on NOA's
        income). The Price
        Schedule is subject to change by NOA at any time, provided, however, that
        any
        price increase shall be applicable only to purchase orders submitted, paid
        for,
        and accepted by
        NOA
        after
        the effective date of the price increase.

       

      5.3
        Payment.
        Upon
        placement of an order with NOA, LICENSEE shall pay the full purchase
price
        to
        NOA either (a) by placement of an irrevocable letter of credit in favor of
        NOA
        and payable at sight,
        issued by a bank acceptable to NOA and confirmed, if requested by NOA, at
        LICENSEE's expense, or (b) in cash, by wire transfer to NOA's designated
        account. All associated banking charges are the responsibility of the
        LICENSEE.

       

      5.4
        Shipment
        and Delivery. All
        Licensed Products shall be delivered to LICENSEE EXW Ex works
        Japan (as defined by Incoterms 2000), or such other delivery point specified
        by
        NOA, with shipment
        at LICENSEE's direction and expense. Orders may be delivered by NOA in partial
        shipments, each
        directed to not more than two (2) destinations designated by LICENSEE within
        the
        Territory. Title to the Licensed Products shall vest in accordance with the
        terms of the applicable letter of credit or, in the absence thereof, at the
        point of delivery.

       

      
        
          
          

        

        
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      6. MANUFACTURE
        OF THE LICENSED PRODUCT

       

      6.1
        Manufacturing.
        Nintendo
        shall be the exclusive source for the manufacture of the Game Cards,
        and shall control all aspects of the manufacturing process, including the
        selection of the locations and
        specifications for any manufacturing facilities, determination of materials
        and
        processes, appointment of suppliers and subcontractors and management of
        all
        work-in-progress.

       

      6.2
        Manufacture
        of the Licensed Products. Upon
        acceptance by NOA of a purchase order for
        an
        approved Licensed Product title and payment as provided for under Section
        5.3
        herein, NOA will arrange
        for the manufacture of Finished Product or Bulk Goods, as specified in
        LICENSEE's purchase order.

       

      6.3
        Security
        Features. The
        final
        release version of the Game, Game Cards and Printed Materials
        shall include such Security Technology as Nintendo, in its sole discretion
        and
        at its sole expense,
        may deem necessary or appropriate.

       

      6.4
        Production
        of Bulk Goods Printed Materials. For
        Bulk
        Goods, LICENSEE shall arrange and
        pay
        for the production of the Printed Materials using the Artwork. Upon receipt
        of
        an order of Bulk Goods,
        LICENSEE shall assemble the Game Cards and Printed Materials into the Licensed
        Products. Games may be sold or otherwise distributed by LICENSEE only in
        fully
        assembled and shrink-wrapped Licensed Products.

       

      6.5
        Prior
        Approval of LICENSEE's Independent Contractor. Prior
        to
        the placement of a purchase
        order for Bulk Goods, LICENSEE shall obtain NOA's approval of any Independent
        Contractors selected
        to perform LICENSEE's production and assembly operations. LICENSEE shall
        provide
        NOA with
        the
        names, addresses and all business documentation reasonably requested by NOA
        for
        such Independent
        Contractors. NOA may, prior to approval and at reasonable intervals thereafter,
        (a) require submission
        of additional business or financial information regarding the Independent
        Contractors, (b)
        inspect the facilities of the Independent Contractors, and (c) be present
        to
        supervise any work on the Licensed
        Products to be done by any Independent Contractors. If at any time NOA deems
        an
Independent
        Contractor to be unable to meet quality, security or performance standards
        reasonably established
        by NOA, NOA may refuse to grant its approval or withdraw its approval upon
        Notice to LICENSEE.
        LICENSEE may not proceed with the production of the Printed Materials or
        assembly of the Licensed
        Product by such Independent Contractor until NOA's concerns have been resolved
        to its satisfaction or until LICENSEE has selected and received NOA's approval
        of another Independent Contractor.
        NOA may establish preferred or required supply sources for the Game Card
        case,
        or select components
        of the Printed Materials, which sources shall be deemed pre-approved in
        accordance with this
        Section 6.5. LICENSEE shall comply with all sourcing requirements established
        by
        NOA.

       

      6.6
        NOA
        Inserts for Bulk Goods. NOA,
        at
        its option and at its sole expense, may provide LICENSEE
        with NOA produced promotional materials (as provided for at Section 7.7(a)
        herein), that LICENSEE
        agrees to include in the assembly of the Licensed Products.

       

      6.7
        Sample
        Printed Materials and Bulk Goods. Within
        a
        reasonable period of time after LICENSEE's
        assembly of the initial order for a Bulk Goods title, LICENSEE shall provide
        NOA
        with (a) one
        (1)
        sample of the fully assembled, shrink-wrapped Licensed Product, and (b) fifty
        (50) samples of LICENSEE produced Printed Materials for such Licensed
        Product.

       

      6.8
        Retention of Sample Licensed Products by Nintendo. Nintendo
        may, at its own expense, manufacture reasonable quantities of the Game Cards
        or
        the Licensed Products to be used for archival purposes, legal proceedings
        against infringers of the Intellectual Property Rights or for other lawful
        purposes (but not for resale).

       

      6.9 Retention
        of User Instruction Booklet by NOA. For
        use
        in training consumer support personnel,
        product orientation and other consumer support activities, as well as for
        archival purposes, NOR
        may
        (a) retain (or request that LICENSEE provide to NOA) a reasonable number
        of
        copies of the user instruction booklet for each Licensed Product, and (b)
        make a
        reasonable number of copies of the user
        instruction booklet for each Licensed Product.

       

      
        
          
          

        

        
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      7. MARKETING
        AND ADVERTISING 

       

      7.1
        Approval
        of Marketing Materials. LICENSEE
        represents and warrants that the Marketing Materials
        shall (a) be of high quality and comply with the Guidelines, (b) comply with
        all
        ESRB advertising, marketing and merchandising guidelines, and (c) comply
        with
        all applicable laws and regulations in those jurisdictions
        in the Territory where they will be used or distributed. All LICENSEE controlled
        websites featuring
        the Games shall adopt a privacy policy that is consistent with the principles
        and guidelines issued
        by
        the ESRB and that complies with the Children's Online Privacy Protection
        Act.
        Prior to actual use
        or
        distribution, LICENSEE shall submit to NOA for review samples of all proposed
        Marketing Materials.
        NOA shall, within ten (10) business days of receipt, approve or disapprove
        the
        quality of such samples. If any of the samples are disapproved, NOA shall
        specify the reasons for such disapproval and state
        what corrections and/or improvements are necessary. After making the necessary
        corrections and/or
        improvements, LICENSEE shall submit revised samples for approval by NOA.
        No
        Marketing Materials
        shall be used or distributed by LICENSEE without NOA's prior written approval.
        NOA shall not unreasonably withhold or delay its approval of any proposed
        Marketing Materials.

       

      7.2
        No
        Bundling. To
        protect Nintendo's valuable Intellectual Property Rights, to prevent the
        dilution
        of Nintendo's trademarks and to preclude free-riding by non-licensed products
        on
        the goodwill associated
        with Nintendo's trademarks, LICENSEE shall not market or distribute any Licensed
        Products that
        are
        bundled with (a) any peripheral designed for use with the Nintendo DS system
        that has not been licensed
        or approved in writing by NOA, or (b) any other product or service where
        Nintendo's sponsorship,
        association, approval or endorsement might be suggested by the bundling of
        the
        products or services.

       

      7.3
        Warranty
        and Repair. LICENSEE
        shall provide the original consumer with a minimum ninety
        (90) day limited warranty on all Licensed Products. LICENSEE shall also provide
        reasonable product
        service, including out-of-warranty service, for all Licensed
        Products.

       

      7.4
        Business
        Facilities.LICENSEE
        agrees to develop and maintain (a) suitable office facilities
        within the United States, adequately staffed to enable LICENSEE to fulfill
        all
        responsibilities under
        this Agreement, (b) necessary warehouse, distribution, marketing, sales,
        collection and credit operations
        to facilitate proper handling of the Licensed Products, and (c) customer
        service
        and Game counseling, including telephone service, to adequately support the
        Licensed Products.

       

      7.5
        No
        Sales Outside the Territory.
        LICENSEE
        represents and warrants that it shall not market,
        sell, offer to sell, import or distribute the Licensed Products outside the
        Territory, or within the Territory
        when LICENSEE has actual or constructive knowledge that a subsequent destination
        of the Licensed
        Product is outside the Territory.

       

      7.6
        Defects
        and Recall. In
        the
        event of a material programming defect in a Licensed Product that
        would, in NOA's reasonable judgment, significantly impair the ability of
        a
        consumer to play the Game, NOA may, after consultation with LICENSEE, require
        the LICENSEE to recall the Licensed Product and undertake suitable repairs
        or
        replacements.

       

      7,7
        NOA
        Promotional Materials, Publications and Events. At
        its
        option, NOA may (a) insert in the
        Printed Materials for the Licensed Products promotional materials concerning
        Nintendo
        Power magazine
        or other NOA products, services or programs, (b) utilize screen shots, Artwork
        and information regarding the Licensed Products in Nintendo
        Power, Nintendo Power Source official
        Nintendo-sponsored web
        sites, or other advertising, promotional or marketing media that promotes
        Nintendo products, services
        or programs, and (c) exercise public performance rights in the Games and
        use
        related trademarks
        and Artwork in connection with NOA sponsored contests, tours, conventions,
        trade
        shows, press
        briefings and similar events that promote the Nintendo DS system.

       

      7.8
        Nintendo
        Gateway System. To
        promote and increase demand for games on Nintendo video
        game systems, NOA licenses a system (the "Nintendo Gateway System") in various
        non-coin activated
        commercial settings such as commercial airlines, cruise ships, rail systems
        and
        hotels, where customers play games on specially adapted Nintendo video game
        systems. If NOA identifies a Game for possible license on the Nintendo Gateway
        System, the parties agree to conduct good faith negotiations toward including
        the Game in the Nintendo Gateway System.

       

      
        
          
          

        

        
          7

          
            

          

        

        
          
          

        

      

       

      8. CONFIDENTIAL
        INFORMATION

       

      8.1
        Definition.
        "Confidential
        Information" means information provided to LICENSEE by Nintendo
        or any third party working with Nintendo relating to the hardware and software
        for the Nintendo DS
        system
        or the Development Tools, including, but not limited to, (a) all current
        or
        future information, know-how,
        techniques, methods, information, tools, emulator hardware or software, software
        development
        specifications and/or trade secrets, (b) any patents or patent applications,
        (c)
        any business, marketing or sales data or information, and (d) any other
        information or data relating to development, design,
        operation, manufacturing, marketing or sales. Confidential Information shall
        include all confidential
        information disclosed, whether in writing, orally, visually, or in the form
        of
        drawings, technical specifications, software, samples, pictures, models,
        recordings, or other tangible items which contain or manifest, in any form,
        the
        above listed information. Confidential Information shall not include (1)
        data
        and information that was in the public domain prior to LICENSEE's receipt
        of the
        same hereunder, or that subsequently
        becomes part of the public domain by publication or otherwise, except by
        LICENSEE's wrongful
        act or omission, (ii) data and information that LICENSEE can demonstrate,
        through written records
        kept in the ordinary course of business, was in its possession without
        restriction on use or disclosure,
        prior to its receipt of the same hereunder and was not acquired directly
        or
        indirectly from Nintendo under an obligation of confidentiality that is still
        in
        force, and (iii) data and information that LICENSEE
        can show was received by it from a third party who did not acquire the same
        directly or indirectly
        from Nintendo and to whom LICENSEE has no obligation of
        confidentiality.

       

      8.2
        Disclosures Required by Law. LICENSEE shall
        be permitted to disclose Confidential Information if such disclosure is required
        by an authorized governmental or judicial entity, provided that NOA is given
        Notice thereof at least thirty (30) days prior to such disclosure, or such
        lesser period if required. LICENSEE shall use its best efforts to limit the
        disclosure to the greatest extent possible, consistent with LICENSEE's legal
        obligations, and if required by NOA, shall cooperate in the preparation and
        entry of appropriate protective orders.

       

      8.3
        Disclosure
        and Use. NOR
        may
        provide LICENSEE with highly confidential development information,
        Guidelines, Development Tools, systems, specifications and related resources
        and
information
        constituting and incorporating the Confidential Information to assist LICENSEE
        in the development
        of Games. LICENSEE agrees to maintain all Confidential Information as strictly
        confidential and
        to
        use
        such Confidential Information only in accordance with this Agreement. LICENSEE
        shall limit access to the Confidential Information to LICENSEE's employees
        having a strict need to know and shall advise
        such employees of their obligation of confidentiality as provided herein.
        LICENSEE shall require each
        such
        employee to retain in confidence the Confidential Information pursuant to
        a
        written non-disclosure
        agreement between LICENSEE and such employee. LICENSEE shall use its best
        efforts to ensure
        that its employees working with or otherwise having access to Confidential
        Information shall not disclose or make any unauthorized use of the Confidential
        Information.

       

      8.4
No
        Disclosure to Independent Contractors. LICENSEE shall not
        disclose the Confidential Information to any Independent Contractor without
        the
        prior written consent of NOA. Any Independent Contractor seeking access to
        Confidential Information shall be required to enter into a written
        non-disclosure agreement with NOA prior to receiving any access to or disclosure
        of the Confidential Information from either LICENSEE or NOA.

       

      8.5
        Agreement Confidentiality. LICENSEE agrees that the terms,
        conditions and contents of this Agreement shall be treated as Confidential
        Information. Any public announcement or press release regarding this Agreement
        or the release dates for Games developed by LICENSEE under this Agreement
        shall
        be subject to NOA's prior written approval. The parties may disclose this
        Agreement (a) to accountants, banks, financing sources, lawyers, parent
        companies and related parties under substantially equivalent confidentiality
        obligations, (b) in connection with any formai legal proceeding for the
        enforcement of this Agreement, (c) as required by the regulations of the
        Securities and Exchange Commission ("SEC"), provided that all Confidential
        Information regarding NOA shall be redacted from such disclosures to the
        maximum
        extent allowed by the SEC, (d) in response to lawful process, subject to
        a
        written protective order approved in advance by NOA, and (e) to a third party
        proposing to enter into a business transaction with LICENSEE or with NOA,
        but
        only to the extent reasonably necessary for carrying out the proposed
        transaction and only under terms of mutual confidentiality.

       

      
        
          
          

        

        
          8

          
            

          

        

        
          
          

        

      

       

      8.6
        Notification
        Obligations. LICENSEE
        shall promptly notify NOA of the unauthorized use or disclosure
        of any Confidential Information by LICENSEE or any of its employees, or any
        Independent Contractor or its employees, and shall promptly act to recover
        any
        such information and prevent further breach
        of
        the obligations herein. The obligations of LICENSEE set forth herein are
        in
        addition to and not in
        lieu
        of any other legal remedy that may be available to NOA under this Agreement
        or
        applicable law.

       

      8.7
        Continuing
        Effect of the NDA. The
        terms
        of this Section 8 supplement the terms of the NDA,
        which shall remain in effect. In the event of a conflict between the terms
        of
        the NDA and this Agreement,
        the terms of this Agreement shall control.

       

      9. REPRESENTATIONS
        AND WARRANTIES

       

      9.1 LICENSEE's
        Representations and Warranties. LICENSEE
        represents and warrants that:

       

      (a) it
        is a
        duly organized and validly existing corporation and has full authority to
        enter
into
        this
        Agreement and to carry out the provisions hereof,

       

      (b) the
        execution, delivery and performance of this Agreement by LICENSEE does not
        conflict with any agreement or understanding to which LICENSEE may be bound,
        and

       

      (c) excluding
        the Intellectual Property Rights, LICENSEE is either (i) the sole owner of
        all
right,
        title and interest in and to the trademarks, copyrights and other intellectual
        property rights used on or
        in
        association with the development, advertising, marketing and sale of the
        Licensed Products and the Marketing Materials, or (ii) the holder of such
        rights
        to the trademarks, copyrights and other intellectual property
        rights that have been licensed from a third party as are necessary for the
        development, advertising, marketing and sale of the Licensed Products and
        the
        Marketing Materials under this Agreement.

       

      9.2 NOA's
        Representations and Warranties. NOA
        represents and warrants that:

       

      (a) it
        is a
        duly organized and validly existing corporation and has full authority to
        enter
into
        this
        Agreement and to carry out the provisions hereof, and

       

      (b) the
        execution, delivery and performance of this Agreement by NOA does not conflict
        with any agreement or understanding to which NOA may be bound.

       

      9.3
        INTELLECTUAL
        PROPERTY RIGHTS DISCLAIMER BY NOA. NOA
        MAKES
        NO REPRESENTATION
        OR WARRANTY CONCERNING THE SCOPE OR VALIDITY OF THE INTELLECTUAL PROPERTY
        RIGHTS. NOA DOES NOT WARRANT THAT THE DESIGN, DEVELOPMENT,
        ADVERTISING, MARKETING OR SALE OF THE LICENSED PRODUCTS OR THE USE
        OF
        THE INTELLECTUAL PROPERTY RIGHTS BY LICENSEE WILL NOT INFRINGE UPON PATENT,
        COPYRIGHT, TRADEMARK OR OTHER PROPRIETARY RIGHTS OF A THIRD PARTY. ANY
WARRANTY
        THAT MAY BE PROVIDED IN
        ANY
        APPLICABLE PROVISION OF THE UNIFORM COMMERCIAL
        CODE OR ANY OTHER COMPARABLE LAW OR STATUTE IS EXPRESSLY DISCLAIMED.
        LICENSEE HEREBY ASSUMES THE RISK OF INFRINGEMENT.

       

      9.4
        GENERAL
        DISCLAIMER BY NOA. NOA
        DISCLAIMS ANY AND ALL WARRANTIES WITH
        RESPECT TO THE LICENSED PRODUCTS, INCLUDING, WITHOUT LIMITATION, THE
SECURITY
        TECHNOLOGY. LICENSEE PURCHASES AND ACCEPTS ALL LICENSED PRODUCTS ON
        AN "AS
        IS" AND "WHERE IS" BASIS. NOA DISCLAIMS ALL WARRANTIES UNDER THE APPLICABLE
        LAWS OF ANY COUNTRY, EXPRESS OR IMPLIED, INCLUDING IMPLIED WARRANTIES
        OF MERCHANTABILITY OR FITNESS FOR A GENERAL OR PARTICULAR PURPOSE

       

      9.5
        LIMITATION
        OF LIABILITY. TO
        THE
        MAXIMUM EXTENT PERMITTED BY LAW, NEITHER
        NOA NOR NINTENDO CO., LTD. (OR THEIR RESPECTIVE AFFILIATES, LICENSORS OR
SUPPLIERS)
        SHALL BE LIABLE FOR LOSS OF PROFITS, OR FOR ANY SPECIAL, PUNITIVE, INCIDENTAL
        OR CONSEQUENTIAL DAMAGES OF LICENSEE OR ITS CUSTOMERS ARISING OUT OF
        OR
        RELATED TO THIS AGREEMENT, INCLUDING, WITHOUT LIMITATION, THE BREACH OF
THIS
        AGREEMENT BY NOA, THE MANUFACTURE OF THE LICENSED PRODUCTS OR THE USE OF
        THE
        LICENSED PRODUCTS ON ANY NINTENDO VIDEO GAME SYSTEM BY LICENSEE OR ANY
END
        USER.

       

      
        
          
          

        

        
          9

          
            

          

        

        
          
          

        

      

       

      10. INDEMNIFICATION

       

      10.1
        LICENSEE's
        indemnification. LICENSEE
        shall indemnify and hold harmless NOA and Nintendo
        Co., Ltd. (and any of their respective affiliates, subsidiaries, licensors,
        suppliers, officers, directors, employees or agents) from any claims, losses,
        liabilities, damages, expenses and costs, including,
        without limitation, reasonable attorneys' fees and costs and any expenses
        incurred in the settlement
        or avoidance of any such claim, that result from or are in connection
        with:

       

      (a) a
        breach
        of any of the provisions, representations or warranties undertaken by
LICENSEE
        in this Agreement,

       

      (b) any
        infringement of a third party's Proprietary Rights as a result of the design,
        development,
        advertising, marketing, sale or use of the Licensed Products or the Marketing
        Materials,

       

      (c) any
        claims alleging a defect, failure to warn, bodily injury (including death)
        or
        other personal or property damage arising out of, or in connection with,
        the
        design, development, advertising, marketing, sale or use of any of the Licensed
        Products, and

       

      (d) any
        federal, state or foreign civil or criminal actions relating to the design,
        development,
        advertising, marketing, sale or use of the Licensed Products or the Marketing
        Materials.

       

      NOA
        and
        LICENSEE shall give prompt Notice to the other of any indemnified claim under
        this Section 10.1. With respect to any third party claim subject to this
        indemnity clause, LICENSEE, as indemnitor, shall
        have the right to select counsel and to control the defense and/or settlement
        thereof. NOA may, at its
        own
        expense, participate in such action or proceeding with counsel of its own
        choice. LICENSEE shall not enter into any settlement of any such claim in
        which
        (i) NOA or Nintendo Co., Ltd. has been
        named
        as
        a party, or (ii) claims relating to the Intellectual Property Rights have
        been
        asserted, without NOA's prior written consent. NOA shall provide reasonable
        assistance to LICENSEE in its defense of any such claim.

       

      10.2
        LICENSEE's
        Insurance. LICENSEE
        shall, at its own expense, obtain a commercial general
        liability insurance policy (including coverage for advertising injury and
        product liability claims) from an
        insurance company rated at least B+ by A.M. Best. Such policy of insurance
        shall
        be in an amount of not
        less
        than Five Million Dollars ($5,000,000 USD) on a per occurrence basis (not
        claims
        made) and shall
        provide for adequate protection against any suits, claims, loss or damage
        arising out of or relating to the
        Licensed Products. Such policy shall name NOA and Nintendo Co., Ltd. as
        additional insureds and shall
        specify that it may not be canceled without thirty (30) days' prior written
        Notice to NOA. A Certificate of
        Insurance shall be provided to NOA's Licensing Department not later than
        the
        date of the initial order of Licensed Products under this Agreement. If LICENSEE
        fails to provide NOA's Licensing Department with such Certificate of Insurance
        or fails to maintain such insurance at any time during the Term and for a
        period
        of
        two (2) years thereafter, NOA, in its sole discretion may 1) terminate this
        Agreement in accordance
        with Section 13.2 herein; or 2) secure comparable insurance for the benefit
        of
        NOA and Nintendo
        Co., Ltd. only, and not for Licensee, at LICENSEE's expense.

       

      10.3
        Suspension
        of Production. In
        the
        event NOA deems itself at risk with respect to any claim,
        action or proceeding under this Section 10, NOA may, at its sole option,
        suspend
        production, delivery
        or order acceptance for any Licensed Products, in whole or in part, pending
        resolution of such claim,
        action or proceeding.

       

      11. PROTECTION
        OF PROPRIETARY RIGHTS

       

      11.1
        Joint
        Actions Against Infringers. LICENSEE
        and NOA may agree to jointly pursue cases of
        infringement involving the Licensed Products, as such Licensed Products will
        contain Proprietary Rights
        owned by each of them. Unless the parties otherwise agree, or unless the
        recovery is expressly allocated between them by the court, in the event of
        such
        an action, any recovery shall be used first to reimburse
        LICENSEE and NOA for their respective reasonable attorneys' fees and costs
        incurred in bringing
        such action, pro rata, and any remaining recovery shall be distributed to
        LICENSEE and NOA, pro
        rata,
        based upon the fees and costs incurred in bringing such action.

       

      
        
          
          

        

        
          10

          
            

          

        

        
          
          

        

      

       

      11.2
        Actions
        by LICENSEE. LICENSEE,
        without the consent of NOA, may bring any action or proceeding relating to
        an
        infringement or potential infringement of LICENSEE's Proprietary Rights in
        the
Licensed
        Products. LICENSEE will have the right to retain all proceeds it may derive
        from
        any recovery in
        connection with such actions.

       

      11.3
        Actions
        by NOA. NOA,
        without the consent of LICENSEE, may bring any action or proceeding
        relating to an infringement or potential infringement of the Intellectual
        Property Rights. NOA will
        have
        the right to retain all proceeds it may derive from any recovery in connection
        with such actions.

       

      12. ASSIGNMENT

       

      12.1
        Definition.
        "Assignment"
        means every type and form of assignment, transfer, sale, sublicense,
        delegation, encumbrance, pledge and/or hypothecation of LICENSEE's rights
        or
        obligations under this Agreement, including, but not limited to, (a) a voluntary
        assignment, transfer, sale, sublicense, delegation, encumbrance, pledge and/or
        hypothecation by LICENSEE of all or any portion of its rights or obligations
        under this Agreement, (b) the assignment, transfer, sale, sublicense,
        delegation, encumbrance,
        pledge and/or hypothecation of all or any portion of LICENSEE's rights or
        obligations under
        this Agreement to or by LICENSEE's trustee in bankruptcy, receiver, or other
        individual or entity appointed
        to control or direct the business and affairs of LICENSEE, (c) an involuntary
        assignment, transfer,
        sale, sublicense, delegation, encumbrance, pledge or hypothecation of all
        or a
        portion of LICENSEE's
        rights or obligations under this Agreement, including but not limited to
        a
        foreclosure by a third
        party upon assets of LICENSEE, (d) the merger or consolidation of LICENSEE
        if
        LICENSEE is a corporation, and (e) any other means or method whereby rights
        or
        obligations of LICENSEE under this Agreement
        are sold, assigned or transferred to another individual or entity for any
        reason. Assignment also
        includes the sale, assignment, transfer or other event affecting a change
        in the
        controlling interest of LICENSEE,
        whether by sale, transfer or assignment of shares in LICENSEE, or by sale,
        transfer or assignment
        of partnership interests in LICENSEE, or otherwise.

       

      12.2
        No
        Assignment by LICENSEE. This
        Agreement and the subject matter hereof are personal
        to LICENSEE. No Assignment of LICENSEE's rights or obligations hereunder
        shall
        be valid or effective without NOA's prior written consent, which consent
        may be
        withheld by NOA for any reason whatsoever
        in its sole discretion. In the event of an attempted Assignment in violation
        of
        this provision, NOA shall have the right at any time, at its sole option,
        to
        immediately terminate this Agreement. Upon such
        termination, NOA shall have no further obligation under this Agreement to
        LICENSEE or to LICENSEE's
        intended or purported assignee.

       

      12.3
        Proposed
        Assignment. Prior
        to
        any proposed Assignment of this Agreement, LICENSEE shall
        give NOA not less than thirty (30) days prior written Notice thereof, which
        Notice shall disclose the name of the proposed assignee, the proposed effective
        date of the Assignment and the nature and extent of
        the
        rights and obligations that LICENSEE proposes to assign. NOA may, in its
        sole
        discretion, approve or
        disapprove such proposed Assignment. Unless written consent is given by NOA
        to a
        proposed Assignment,
        any attempted or purported Assignment shall be deemed disapproved and NOA
        shall
        have the
        unqualified right, in its sole discretion, to terminate this Agreement at
        any
        time. Upon termination, NOA
        shall
        have no further obligation under this Agreement to LICENSEE or to LICENSEE's
        intended or purported assignee.

       

      12.4
        LICENSEE's
        Obligation of Non-Disclosure. LICENSEE
        shall not (a) disclose Nintendo's Confidential
        Information to any proposed assignee of LICENSEE, or (b) permit access to
        Nintendo's Confidential
        Information by any proposed assignee or other third party, without the prior
        written consent of NOA to such disclosure.

       

      13. TERM
        AND TERMINATION 

       

      13.1
        Term.
        This
        Agreement shall commence on the Effective Date and shall continue for the
        Term,
        unless earlier terminated as provided for herein, or extended by a written
        amendment to this Agreement.

       

      
        
          
          

        

        
          11

          
            

          

        

        
          
          

        

      

       

      13.2 Termination.

       

      (a) In
        the
        event that either party is in default or commits a breach of this Agreement,
        that
        is
        not cured within thirty (30) days after Notice thereof, then this Agreement
        shall, except as otherwise
        provided, automatically terminate on the date specified in such
        Notice.

       

      (b) In
        the
        event NOA reasonably believes that LICENSEE has developed, marketed,
or
        sold a
        product that infringes any intellectual property rights of NOA or its parent
        company, Nintendo
        Co., Ltd., anywhere in the world, then NOA may terminate this Agreement upon
        one
        hundred twenty
        (120) days Notice to Licensee, provided that if the parties are able to resolve
        such alleged infringement
        within such 120 day period, such termination shall not take effect.

       

      (c) At
        NOA's
        option, any breach by LICENSEE of (i) the NDA, or
        (ii)
        any
        other license
        agreement between NOA and LICENSEE relating to the development of games for
        any
        Nintendo video
        game system that is not cured within the time period for cure allowed under
        the
        applicable agreement, shall be considered a material breach of this Agreement
        entitling
        NOA to
        immediately terminate
        this Agreement.

       

      (d) At
        NOA's
        option, this Agreement may be terminated immediately and without Notice
        in
        the event that LICENSEE (a) makes an assignment for the benefit of creditors,
        (b) becomes insolvent,
        (c) files a voluntary petition for bankruptcy, (d) acquiesces to any involuntary
        bankruptcy petition,
        (e) is adjudicated as a bankrupt, or (f) ceases to do business.

       

      13.3 Sell-Off
        or Destruction of Licensed Product.

       

      (a) Upon
        (i)
        the expiration of this Agreement, (ii) its termination other than by
LICENSEE's
        breach, or (iii) its termination pursuant to Section 13.2(b), LICENSEE shall
        have a period of one
        hundred eighty (180) days to sell any unsold Licensed Products. Ail Licensed
        Products in LICENSEE's
        control following the expiration of such sell-off period shall be destroyed
        by
        LICENSEE within
        ten (10) days and proof of such destruction (certified by an officer of
        LICENSEE) shall be provided to
        NOA.

       

      (b) If
        this
        Agreement is terminated by NOA as a result of a breach of its terms and
conditions
        by LICENSEE, LICENSEE shall immediately cease all distribution, advertising,
        marketing or sale
        of
        any Licensed Products. All Licensed Products in LICENSEE's control as of
        the
        date of such termination
        shall be destroyed by LICENSEE within ten (10) days and proof of such
        destruction (certified by
        an
        officer of LICENSEE) shall be provided to NOA.

       

      13.4
        No Further Use of the Intellectual Property Rights, Upon
        expiration and/or termination of this Agreement, LICENSEE shall cease all
        use of
        the Intellectual Property Rights for any purpose, except as may be required
        in
        connection with the sale of Licensed Products authorized under Section 13.3
        herein. LICENSEE shall, within thirty (30) days thereafter, return or destroy
        all Guidelines, writings, drawings, models, data, tools and other materials
        and
        things in LICENSEE's possession or in the possession of any past or present
        employee, agent or contractor receiving the information through LICENSEE,
        that
        constitute or relate to or disclose any Confidential Information, without
        making
        copies or otherwise retaining any such information. Proof of any destruction
        shall be certified by an officer of LICENSEE and promptly provided to
        NOA.

       

      13.5
        Permitted
        Sales After Termination for NOA's Breach. If
        this
        Agreement is terminated by LICENSEE as a result of a breach of its terms
        or
        conditions by NOA, LICENSEE may continue to sell the Licensed
        Products in the Territory until the expiration of the Term, at which time
        the
        provisions of Section
        13.3 shall apply.

       

      14. GENERAL
        PROVISIONS

       

      14.1
        Export Control. LICENSEE agrees to comply with the export
        laws and regulations of the United States and any other country with
        jurisdiction over the Licensed Products, Confidential Information, Intellectual
        Property Rights, or Development Tools of either party.

       

      14.2
        Force
        Majeure. Neither
        party shall be liable for any breach of this Agreement occasioned by
        any
        cause beyond the reasonable control of such party, including governmental
        action, war, riot or civil commotion, fire, natural disaster, labor disputes,
        restraints affecting shipping or credit, delay of carriers, inadequate supply
        of
        suitable materials or any other cause that could not with reasonable diligence
        be controlled
        or prevented by the parties. In the event of material shortages, including
        shortages of materials
        or production facilities necessary for production of the Licensed Products,
        NOA
        reserves the right
        to
        allocate such resources among itself and its licensees.

       

      
        
          
          

        

        
          12

          
            

          

        

        
          
          

        

      

       

      14.3
        Records
        and Audit. During
        the Term and for a period of two (2) years thereafter, LICENSEE
        agrees to keep accurate, complete and detailed records related to the
        development and sale of
        the
        Licensed Products and the Marketing Materials. Upon reasonable Notice to
        LICENSEE, NOA may, at
        its
        expense, audit LICENSEE's records, reports and other information related
        to
        LICENSEE's compliance
        with this Agreement.

       

      14.4
        Waiver, Severability, Integration, and Amendment. The
        failure of a party to enforce any provision of this Agreement shall not be
        construed to be a waiver of such provision or of the right of such party
        to
        thereafter enforce such provision. In the event that any term, clause or
        provision of this Agreement shall be construed to be or adjudged invalid,
        void
        or unenforceable, such term, clause or provision shall be construed as severed
        from this Agreement, and the remaining terms, clauses and provisions shall
        remain in effect. Together with the NDA, this Agreement constitutes the entire
        agreement between the parties relating to the subject matter hereof. All
        prior
        negotiations, representations, agreements and understandings are merged into,
        extinguished by and completely expressed by this Agreement and the NDA. Any
        amendment to this Agreement shall be in writing, signed by both
        parties.

       

      14.5
        Survival.
        In
        addition to those rights specified elsewhere in this Agreement that may
reasonably
        be interpreted or construed as surviving, the rights and obligations set
        forth
        in Sections 3, 8,
        9,
        10, 13
        and 14 shall survive any expiration or termination of this Agreement to the
        degree necessary to permit their complete fulfilment or discharge.

       

       14.6
        Governing Law and Venue. This Agreement shall be governed by the laws of
        the State of Washington, without regard to its conflict of laws principles.
        Any
        legal action (including judicial and administrative proceedings) with respect
        to
        any matter arising under or growing out of this Agreement, shall be brought
        in a
        court of competent jurisdiction in King County, Washington. Each party hereby
        consents to the jurisdiction and venue of such courts for such
        purposes.

       

       14.7
        Equitable Relief. LICENSEE acknowledges that in the event of its breach
        of this Agreement, no adequate remedy at law may be available to NOA and
        that
        NOA shall be entitled to seek injunctive or other equitable relief in addition
        to any relief available at law.

       

       14.8
        Attorneys' Fees. in the event it is necessary for either party to this
        Agreement to undertake legal action to enforce or defend any action arising
        out
        of or relating to this Agreement, the prevailing party in such action shall
        be
        entitled to recover from the other party ail reasonable attorneys' fees,
        costs
        and expenses relating to such legal action or any appeal therefrom.

       

      
         14.9
          Counterparts and Signature by Facsimile. This Agreement may be signed in
          counterparts, that shall together constitute a complete Agreement. A signature
          transmitted by facsimile shall be considered an original for purposes of
          this
          Agreement.

         

        
          
            
            

          

          
            13

            
              

            

          

          
            
            

          

        

         

         

        IN
          WITNESS WHEREOF, the parties have entered into this Agreement on the dates
          set
          forth below. 

      

       

       

      
        	 NOA: 	 	LICENSEE:
	 	 	 
	
                 NINTENDO
                  OF AMERICA

              	 	DESTINATION
                SOFTWARE, INC.
	 	 	 
	 By: /s/ James R. Cannataro
                	 	 Name: /s/ Susan Kain
                
	 Name: James R.
                Cannataro  	 	 Title: Pres. 
	 Title: Executive VP,
                Administration 	 	 Date: ____
	
                 Date:
6/16

              	 	 

      

       

      
        
          
          

        

        
          14April 4, 2005 	
                 CONFIDENTIAL

              

      

    

     

     

    LICENSE
      AGREEMENT FOR THE NINTENDO DS SYSTEM

    (EEA,
      AUSTRALIA AND NEW ZEALAND)

     

    THIS
      LICENSE AGREEMENT ("Agreement") is entered Into between NINTENDO CO., LTD.
      ("NINTENDO") at 11-1 Kamitoba Hokotate-cho, Minami-ku, Kyoto, Japan 601-8501,
      Attn: General Manager.
      International Business Administration Departure (facsimile: 81.75.662.9619),
      and
DESTINATION
      SOFTWARE INC., at 137 Hurffvilie -Cross Keys Road, Sewell, NJ 08080, USA
(facsimile;
      856.262.0066); Attn: Ms. Cristie E. Walsh, and DESTINATION SOFTWARE, at Manor
      Barn,
      Manor Lane, Great Gransden, Sandy Bedfordshire, SG19 3RL, U.K. (facsimile
44.
      1767
      677 425 ); Attn:
      Paul Tresise, Vice President of Development (DESTINATION SOFTWARE
      INC. and DESTINATION SOFTWARE together and separately: "LICENSEE"). NINTENDO
      and LICENSEE agree as follows:

     

    1. RECITALS

     

    1.1
      NINTENDO
      designs, develops, manufactures, markets and sells advanced design, high-quality
      video game systems, including the Nintendo DS system.

     

    1.2
      LICENSEE desires a license to use 'highly proprietary programming
      specifications, development
      tools, trademarks and other valuable intellectual property rights of NINTENDO
      to
develop,
      have manufactured, advertise, market and sell video game software for play
      on
      the Nintendo DS
      system.

     

    1.3
      NINTENDO
      is willing to grant a license to LICENSEE on the terms and conditions set
forth
      in
      this Agreement.

     

    2. DEFINITIONS

     

    2.1
      "Artwork"
      means the design specifications for the Game Card label and Printed Materials
      in the format specified by NINTENDO in the Guidelines.

     

    2.2 "Bulk
      Goods" means the Game Cards with Game Card labels affixed.

     

    2.3
      "Development
      Tools" means the development kits, programming tools, emulators and other
      materials that may be used in
      the
      development of Games under this Agreement.

     

    2.4
      "Effective Date"
      means
      the
      last date on which all parties shall have signed this Agreement.

     

    2.5
      "Finished
      Product(s)" means the fully assembled Game Card with a Game Card label
and
      packaged in a plastic case or other form of protective packaging, together
      with
      Printed Materials.

     

    2.6
      "Game
      Card(s)" means custom card media specifically manufactured under the terms
      of
      this
      Agreement for play on the Nintendo DS system, incorporating semiconductor
      components in which a Game has been stored.

     

    2.7
      "Game(s)" means the Nintendo DS version of an interactive video game program,
      or
other
      applications approved by NINTENDO (including source and object/binary code)
      developed for the Nintendo DS system.

     

    2.8
      "Guidelines" means the current version or any future revision of
      the
      "Nintendo
      DS Guidelines",
      pertaining to layout, trademark usage and other requirements for the Game Card
      label, instruction manual and Game Card packaging; "Marketing Materials";
      "Nintendo DS Development Manual";
      "Guidelines on Ethical Content"; "Nintendo DS Software Submission Requirements"
      together with
      related guidelines that NINTENDO may provide to LICENSEE from time to time.
      The
      Guidelines on
      Ethical Content are attached as Annex A, and the remainder of the Guidelines
      have been provided to
      LICENSEE independent of this Agreement. The Guidelines may be changed or updated
      from time to time without notice, and the versions current from time to time
      will be available on request from NINTENDO.

     

    
      
        
        

      

      
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          1 of
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    2.9
      "Independent
      Contractor" means any individual or entity that is not an employee of LICENSEE,
      including any independent programmer, consultant, contractor, board member
      or
      advisor.

     

    2.10
      "Intellectual Property Rights" means Individually, collectively or in any
      combination, Proprietary Rights owned, licensed or otherwise held by NINTENDO
      that are associated with the
      development,
      manufacturing, advertising, marketing or sale of the Licensed Products,
      including, without
      limitation, (a) registered and unregistered trademarks and trademark
      applications used in connection with Games for the Nintendo D5 system including
      "NintendoTM,
      "Nintendo
      DSTM,
      end the
"Official
      Nintendo Seal of QualityTM",
      (b)
      select trade dress associated with the Nintendo DS system and
      licensed Games for play thereon. (c) Proprietary Rights in the Security
      Technology incorporated into the Game Cards, (d) rights in the Development
      Tools
      for use in developing the Games. (e)
      patents,
      patent applications. utility models or design registrations associated with
      the
      Game Cards, (f)
      copyrights
      in the Guidelines, and (g)
      other
Proprietary
      Rights of NINTENDO in the Confidential Information.

     

     2.11
      "Licensed Products" means (a) Finished Products, or (b) Bulk Goods when fully
      assembled and packaged in a plastic case or other form of protective packaging
      with the Printed Materials.

     

     2.12
      "Marketing Materials" means marketing, advertising or promotional materials
      developed
      by or for LICENSEE (or subject to LICENSEE'S approval) to promote
      the
      sale
      of the Licensed
      Products, including,
      but
      not
      limited to, television, radio and on-line advertising, point-of-sale materials
      (e.g. posters, counter-cards), package advertising, print media or materials
      and
      all audio or video media Other than
      the
      Game
      that is to be included on the Game Card.

     

     2.13
      "NDA" means the non-disclosure agreement providing for the protection of
Confidential
      Information related to the Nintendo DS System previously entered into between
      NINTENDO
      and/or Nintendo of America Inc.. NINTENDO's subsidiary of Redmond.
      Washington,
      USA
("NOA")
      and LICENSEE.

     

     2.14
      "Notice" means any notice permitted or required under this Agreement. All
      Notices shall
      be
      sufficiently given when (a) personally Served or delivered. (b) transmitted
      by
      facsimile, with an original
      sent concurrently by mail, or (c) deposited, postage prepaid, with a guaranteed
      air courier service,
      in
      each
      case
      addressed as stated herein, or addressed to such other person or address
either
      party mey designate In a Notice. Notice shall be deemed effective upon the
      earlier of actual receipt or two (2) business days after
      transmittal.

     

     2.15
      "Price Schedule" means the current version or any future revision of NINTENDO's
      schedule of purchase prices and minimum order quantities
      for Finished Products and Bulk Goods. The Price Schedule has been Provided
      to
      LICENSEE independent of this Agreement and may be changed or updated from time
      to time without notice, and the version current from time to time will be
      available on request from NINTENDO.

     

     2.16
      "Printed Materials" means the Game Card label and title sheet, user Instruction
      booklet, poster, warranty Card and LICENSEE inserts incorporating the Artwork,
      together with a Health and Safety Precautions Booklet as specified
byNINTENDO.

     

    
      
        
        

      

      
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       2.17
        "Proprietary Rights" means any rights or applications for rights to the extent
        recognized anywhere in the Territory relating to the Nintendo DS System,
        end
        owned, licensed or otherwise held in patents. trademarks, service marks,
        copyrights and neighboring rights, semiconductor chip layouts or masks, trade
        secrets. utility models, registered design rights, unregistered design rights.
        database rights, get up, trade dress, moral rights and publicity rights,
        together with all inventions, discoveries, ideas, know-how, data, information.
        processes, methods, procedures, formulas, drawings and designs, computer
        programs, software source code and object code, and all amendments,
        modifications, and improvements thereto for which such patent, trademark,
        service mark, copyright and neighboring rights. semiconductor chip layouts
        or
        mask, trade secrets, Utility models, registered design rights, unregistered
        design rights. database rights, get up, trade dress, moral rights or publicity
        rights may exist or may be sought and obtained In the future.

    

     

    2.18 "NOA"
      means
      NCL's subsidiary, Nintendo of
      America
      Inc. of Redmond, Washington, USA.

     

    2.19
      "Reverse Engineer(ing)" means,
      without
      limitation, (a) the x-ray. electronic scanning or
      physical or chemical Stripping of semiconductor components, (b) the disassembly,
      decompilation, decryption or simulation of object code or executable code,
      or
      (c) any other technique designed to extract source code
      or
facilitate
      the duplication of a program or product.

     

    
      2.20
        "Security Technology" means, without limitation, any security signature,
        Wm,
        data scrambling, password, hardware security apparatus, watermark, hologram,
        encryption, Digital Rights Management system, copyright management information
        system or any feature that facilitates or limits compatibility with other
        hardware, software, or accessories or other peripherals outside of the Territory
        or on a different video
        game system.

       

    

    2.21 "Sole
      License" shall mean a license under which only the licensor and a single
      licensee can utilize the subject matter of the license.

     

    2.22
      "Term" means three (3) years from the Effective
      Date.

     

    2.23
      'Territory" means any and all countries within the European Economic
      Area:
      namely Austria, Belgium, Bulgaria, Cyprus, Czech Republic, Denmark, Estonia,
      Finland, France, Germany. Greece, Hungary. Iceland, Ireland, Italy, Latvia,
      Liechtenstein, Lithuania, Luxembourg, Malta, the Netherlands,
      Norway, Poland, Portugal, Romania, Slovakia, Slovenia, Spain, Sweden, and the
      United Kingdom.
      The Territory shall also
      include
      Australia, New Zealand, Switzerland and Turkey. NINTENDO
      may
      add
additional
      countries to the Territory upon written -notice to LICENSEE,

     

    2.24
      "TM"
      means trade mark of NINTENDO, whether registered or not.
       

     

    3.
      GRANT OF
      LICENSE;
      LICENSEE RESTRICTIONS

     

    3.1
      Limited
      License Grant. For
      the
      Term and
      for
      the
      Territory, NINTENDO grants to LICENSEE
      a
      nonexclusive,
      nontransferable, limited license to use the Intellectual
      Property
      Rights for the
      purpose of and to
      the
      extent necessary, to develop Games for manufacture, advertising, marketing
      and sale as
      Licensed
      Products,
      subject
      to the terms and
      conditions of
      this
      Agreement. This license
      is royalty-free.

     

    3.2
      LICENSEE LICENSEE's
      use of the Intellectual Property Rights shall
      not
      create any right, title or interest of LICENSEE therein. In the event Mat
      LICENSEE challenges
      NINTENDO's ownership or the validity of the Intellectual Property Rights,
      NINTENDO may terminate
      this Agreement without any notice or procedure.

     

    3.3
      Restrictions
      on License Grant.
      NINTENDO
      does
      not
      guarantee that the hardware for the
      Nintendo DS system
      is
      distributed throughout the Territory.
      Moreover,
      the
      present
      limited license to LICENSEE does not extend to the use of the intellectual
      Property Rights for the following purposes:

     

    (a) grant
      access to, distribute, transmit or broadcast a Game by electronic means or
      by
      any other means known or hereafter devised, including, without limitation,
      by
      wireless, cable, fiber optic, telephone lines, microwave, radiowave. computer
      or
      other device network. except (a) as a pert of wireless game play on and among
      Nintendo DS systems, (b) for the purpose of facilitating game
      development under the terms of this Agreement, or (c) as otherwise approved
      in
      writing by NINTENDO. LICENSEE shall use reasonable security measures, customary
      within the high technology industry, to reduce the risk of unauthorized
      interception or retransmission of any Game transmission. No right of
      retransmission shall attach to any authorized transmission of a
      Game.

     

    
      
        
        

      

      
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    (b)  modify,
      install or operate a Game on any server or other device for the purpose
      of or resulting in the rental. lease, loan or sale of rights of access to the
      Game,

     

    (c)  emulate.
      interoperate, interface or link a Game for operation or use with any
hardware
      platform, software program, accessory,
      computer
      language, computer environment, chip instruction set, consumer electronics
      device, telephone, cellphone, PDA, or other device. including for purposes
      of
      data interchange, password usage or interactive video game play, other than
      a
      Nintendo DS system, an application approved by NINTENDO, or the Development
      Tools.

     

    (d)  emulate
      any past, current
      or future
      NINTENDO brand
      video game
      system, or any
      portion thereof, In software or hardware or any combination
      thereof,

     

    (e)  embed,
      incorporate, or store a Game in any media or format except the Game
      Card
      format utilized by the Nintendo DS system, except as may be necessary as a
      part
      of the Game development process under this Agreement,

     

    (f)  design,
      implement or undertake any process, procedure, program or act designed to
      circumvent the Security Technology.

     

    (g)  utilize
      the Intellectual Property Rights to design or develop eny interactive video
      game
      program, except as authorized
      under
      this Agreement,

     

    
      (h)  manufacture
        or reproduce a Game developed under this Agreement, except through NINTENDO,
        or
        (1) Reverse Engineer or assist in the Reverse Engineering of all or any
        part of the Nintendo DS system,
        including the hardware or software (whether embedded or otherwise), the
        Development Tools or the Security Technology, except as specifically permitted
        under the laws and regulations applicable in the Territory.

       

    

    3.4
      Development
      Tools. NINTENDO
      may lease, loan or sell Development Tools, including
      any improvements made by NINTENDO or NOA from
      time
      to
      time, to LICENSEE to assist in the
      development of Games under
      this
      Agreement on such terms as may
      be
      agreed
      between the parties. Ownership and use of any Development Tools, whether
      provided by NINTENDO or NOA, prior
      to
      or during the
      Term
      hereof. shall be subject to the terms Of this Agreement and any separate
license
      or purchase agreement required by NINTENDO. LICENSEE acknowledges the exclusive
      interest
      of NINTENDO in and to the Proprietary Rights associated with the Development
      Tools. LICENSEES use
      of
      the
      Development Tools shall not create any right, title or interest of LICENSEE
      therein. Any license to LICENSEE to use the Development Tools does not extend
      to: (a) use of the Development
      Tools for any purpose except the design and development of Games under thiS
      Agreement.
      (b) reproduction or creation of derivatives of the Development Tools. except
      in
association
      with the development of Games under this Agreement, (c) Reverse Engineering
      of
      the Development Tools (except as specifically permitted under the
      laws
      and/or regulations applicable in the
      Territory), or (d) selling, leasing, assigning, lending, licensing. encumbering
      or otherwise transferring
      the Development Tools. Any tools developed or derived by LICENSEE as
      a
result
      of
      a study
      of
      the performance, design or
      operation of the Development Tools Shall be considered derivative works of
      the
      Intellectual Property Rights, but may be retained and utilized by LICENSEE
      In
connection
      with this Agreement. Unless LICENSEE can demonstrate that such derivative work
      has one
      or
      more applications that are independent of and Separate from the Intellectual
      Property Rights ("Independent Applications"), it shall be deemed to have granted
      NOA and NINTENDO an indefinite, worldwide, royalty-free, transferable
      and Sole
      License (including the right to sub-license) to such derivative
      work. To
      the
      extent that LICENSEE can demonstrate one or more Independent Applications,
      LICENSEE shell be deemed to have granted to NOA and NINTENDO a royalty-free
      and
      transferable non-exclusive License (including the right to sub-license)
in
      relation
      to such Independent Applications for the Term.

     

    
      
        
        

      

      
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    4. SUBMISSION
      OF
      GAME AND ARTWORK FOR APPROVAL

     

    4.1
      Development
      and Sale or the Games. LICENSEE
      may develop Games and have manufactured, advertise, market and sell Licensed
      Products for play on the Nintendo DS system only in accordance with this
      Agreement.

     

    
      4.2 Delivery
        of Completed Game.Upon completion of a Game, LICENSEE shall deliver a
        prototype of the Game to NINTENDO in a format specified in the Guidelines,
        together with written user instructions, a complete description of any security
        holes, backdoors, time bombs. cheats, "Easter eggs" or other hidden features
        or
        characters In the Game and a complete screen text script. NINTENDO snail
        promptly evaluate the Game with regard to its technical compatibility with
        and
        error-free operation on the Nintendo DS system. LICENSEE must establish that
        the
        Game and any other content included on the Game Card complies with the
        guidelines Of the Pan European Game Information System (PEG), the
        Unterhaltungssoftware Selbstkontrolle (USK), the Office of Film and Literature
        Classification (OFLC), or any other national or regional game rating system
        that
        NINTENDO may accept, as applicable. LICENSEE shall be responsible for the
        submission of the Game to the appropriate national or regional game rating
        organization and shall provide NINTENDO with a statement or certificate in
        writing from the relevant organization, confirming the rating for the Game.
        Where any such game has been rated as being suitable only for players aged
        18
        and over (or an equivalent rating), LICENSEE must submit a certificate in
        writing that confirms the game is rated as no higher than "M" (mature)
        by the Entertainment Software Rating Board (ESRB) of the U.S. In addition,
        NINTENDO reserves the right to require LICENSEE to provide NINTENDO with
        such
        additional written indemnification for damages, claims, loss, liability,
        fine or
        penalty resulting from the marketing, distribution or sale of a Game with
        such
        an age rating, as NINTENDO, in its sole discretion, may request. If any such
        age
        rating is subsequently changed by the relevant organization, LICENSEE shall
        inform NINTENDO forthwith in writing of that fact and LICENSEE shall then
        comply
        with the above provisions in relation to such new age rating.

       

    

    4.3
      Approval of Completed Game. NINTENDO shall, within a reasonable
      period of time after receipt, approve or disapprove each submitted Game. If
      a
      Game is disapproved, NINTENDO shall specify in writing the reasons for such
      disapproval and state what corrections or Improvements are necessary. After
      making the necessary corrections or improvements, LICENSEE shall submit a
      revised Game to NINTENDO far approval. NINTENDO shall not unreasonably withhold
      or delay its approval of any Game. The approval of a Game by NINTENDO shall
      not
      relieve LICENSEE of Its sole responsibility for the development. quality and
      operation of the Game or in any way create any warranty for a Game or a Licensed
      Product by NINTENDO.

     

    4.4
      Submission
      of Artwork. Upon
      submission of a completed Game to NINTENDO, LICENSEE
      shall prepare and submit to NINTENDO the Artwork for the proposed Licensed
      Product. Within ten (10) business days of receipt, NINTENDO shall approve or
      disapprove the Artwork, If any Artwork is disapproved, NINTENDO shall specify
      in
      writing the reasons for such disapproval aria state
      what
      corrections or Improvements are necessary. After making the necessary
      corrections or improvements,
      LICENSEE shall submit revised Artwork to NINTENDO for approval. NINTENDO shall
      not unreasonably withhold or. delay its approval of any Artwork. The approval
      of
      the Artwork by NINTENDO
      shall not relieve LICENSEE of its sole responsibility for the development and
      quality of the
      Artwork or in any way create any
      warranty
      for the Artwork or any Licensed Product by NINTENDO.

     

    4.5
      Artwork
      for
      Bulk
      Goods, If
      LICENSEE submits an order for Bulk Goods, all Artwork shall
      be
      submitted to NINTENDO in advance of NINTENDO's acceptance of the order and
      no
production
      of Printed Materials
      Shall
      occur until such Artwork has been approved by NINTENDO under
      Section 4.4 herein.

     

    5.  ORDER
      PROCESS PURCHASE
      PRICE. PAYMENT AND
      DELIVERY

     

    5.1
      Submission
      of Orders by LICENSEE. LICENSEE
      may at any time submit written purchase
      orders to NINTENDO for any approved Licensed Product title. The purchase order
      shall specify
      whether it IS for Finished Products or Bulk Goods. The terms and conditions
      of
      this Agreement
      shall take precedence over any contrary terms of such purchase order or any
      other written documents submitted by LICENSEE. Ali orders are subject to
      acceptance by NINTENDO or its designee.

     

    
      
        
        

      

      
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    5.2
      Purchase
      Price
      order
      Quantities.
      The
      purchase price and minimum order
      quantities for Finished Products and Bulk Goods shall be set forth in NINTENDO's
      then current Price
      Schedule. The purchase price includes the cost of manufacturing the Licensed
      Products. No taxes,
      duties, import fees or other tariffs related to the development, manufacture,
      import, marketing or
      sale
      of the Licensed Products are included in the purchase price and all such taxes
      are the responsibility
      of LICENSEE (except for taxes imposed on NINTENDO's income). The Price Schedule
      is
      subject to change by NINTENDO at any time, provided, however, that any price
      increase shall be applicable
      only to purchase orders submitted, paid for, and accepted by NINTENDO after
      the
      effective date
      of
      the price increase.

     

    5.3
      Payment.
      Upon
      placement of an order with NINTENDO, LICENSEE shall pay the full purchase price
      to NINTENDO either (a) by placement of an irrevocable letter
      of
      credit
      in favor of NINTENDO and payable at sight, issued by a bank acceptable to
      NINTENDO and confirmed, if requested by NINTENDO, at LICENSEE's expense, or
      (b)
      In cash, by wire transfer to NINTENDO's designated account. 411 associated
      banking charges are the responsibility of the LICENSEE.

     

    5.4
      Shipment
      and Delivery.
      NINTENDO shall deliver the Finished Products and Bulk Goods
      ordered by LICENSEE to LICENSEE FOB Japan. CIP European Destination or
      ex-warehouse Grossostheim, es per the terms in the Price Schedule. Also per
      the
      Price Schedule, the minimum snipping quantity is 360 units for Finished Products
      and 1200 units for Bulk Goods. Upon mutual consent
      of NINTENDO and LICENSEE, orders may be delivered in partial shipments with
      a
      minimum shipment
      quantity as specified in the Price Schedule. Such orders shall be delivered
      only
      to countries within
      the Territory. Title to the Licensed Products shall vest in accordance with
      the
      terms of the applicable letter of credit or, In the absence thereof, per
      incoterms 2000.

     

    6. MANUFACTURE
      OF THE LICENSED PRODUCT

     

    6.1
      Manufacturing.
      Given
      NINTENDO's ownership of the valuable Intellectual Property Rights,
      NINTENDO shall be the exclusive source for the manufacture of the Game Cards,
      and shall control
      all aspects of the manufacturing process, including the selection of the
      locations end specifications
      for any manufacturing facilities, determination of materials and processes,
      appointment of
      suppliers and subcontractors, and management of all
      work-in-progress.

     

    6.2
      Manufacture
      of the Licensed Products.
      Upon
      acceptance by NINTENDO of a purchase
      order for en approved Licensed Product title and payment as provIded for under
      Section 6.3 herein,
      NINTENDO will arrange for the manufacture of Finished Product or Bulk Goods,
      as
      specified in
      LICENSEE's purchase order. In this regard, LICENSEE shall submit to NINTENDO
      certain technical
      information as set forth in a questionnaire entitled "Software Submission
      Requirements" which has been provided to LICENSEE by
      NINTENDO.

     

    6.3
      Security
      Features.
      The
      final release version of the Game, Game Cards and Printed Materials
      shall include such Security Technology as NINTENDO, in Its sole discretion
      and
      at its sole expense.
      may deem necessary or appropriate.

     

    6.4
      Production
      of Bulk Goods Printed Materials.
      For
      Bulk Goods, LICENSEE shall arrange
      and pay for the production of the Printed Materials using the Artwork. Upon
      receipt of an order of Bulk Goods, LICENSEE shall assemble the Game Cards and
      Printed Materials into the Licensed
      Products. Licensed Products may be sold or otherwise distributed by LICENSEE
      only in fully
      assembled condition and placed in a plastic case or other protective
      packaging.

     

    6.5
      Sample
      Printed Materials.
      Within
      a reasonable period of time after LICENSEE'S
      assembly of the initial order for a Bulk Goods title, LICENSEE shall provide
      NINTENDO with
      (a)
      one (1) sample of the fully assembled. Licensed Product, and (b) five (5)
      samples of LICENSEE produced Printed Materials for such Licensed
      Product.

     

    
      
        
        

      

      
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    6.6
      Retention of Sample Licensed Products by NINTENDO. NINTENDO may.
      at its own expense, manufacture reasonable quantities of the Game Cards or
      the
      Licensed Products, not to exceed fifty (50) units, to be used for archival
      purposes, legal proceedings against infringers of the Intellectual Property
      Rights or for other lawful purposes (but not for resale).

     

    7. MARKETING
      AND ADVERTISING 

     

    7,1
      Approval of Marketing Materials. LICENSEE represents and warrants that
      the Marketing Materials shall (a) be of high quality and comply with the
      Guidelines as well as the guidelines of the PEGI, and (b) comply with all
      applicable laws. regulations and official codes of practice in those
      jurisdictions in the Territory where they will be used or distributed. All
      LICENSEE controlled websites featuring the Games shall adopt a privacy policy
      that complies with all applicable local laws, regulations and official
      guidelines. To protect NINTENDO's valuable Intellectual Property Rights, to
      prevent tree dilution of NINTENDO's trade marks, and to ovoid use of the
      licensed Intellectual Property Rights giving rise to any implication of
      NINTENDO's sponsorship, association, approval
      or endorsement where this is not the case, prior
to actual use or distribution, LICENSEE shall
      submit to
      NINTENDO for review samples of all proposed Marketing Materials. NINTENDO shall.
      within ten (10) business days of receipt, approve or disapprove the quality
      of
      such samples. If any of the samples are disapproved, NINTENDO shall specify
      the
      reasons for such disapproval and state what corrections and/or improvements
      are
      necessary. After making the necessary corrections and/or improvements, LICENSEE
      shall submit revised samples for approval by NINTENDO. No Marketing Materials
      shall be used or distributed by LICENSEE without NINTENDO's prior written
      approval. NINTENDO shall not unreasonably withhold Or delay its approval of
      any
      proposed Marketing Materials.

     

    7.2
      No
      Bundling.
      To
      protect NINTENDO's valuable Intellectual Property Rights, to prevent
      the dilution of NINTENDO's trademarks, and to avoid use of the licensed
      Intellectual Property Rights
      giving rise to any implication of NINTENDO'S sponsorship, association, approval
      or endorsement
      where this is not the case. LICENSEE shall not, without NINTENDO's prior written
      approval, market or distribute any Licensed Products that are bundled with
      (a)
      any peripheral designed
      for use with the Nintendo DS system that has not been licensed or approved
      in
      writing by NINTENDO.
      or (b) any other product or Service where NINTENDO's sponsorship, association,
      approval or endorsement might be suggested by the bundling of me products or
      services.

     

    7.3
      Warranty
      and Repair.
      LICENSEE
      shall provide the original consumer wIth a minimum
      one hundred eighty (180) day (or such longer minimum period as may be required
      by applicable
      law) limited warranty on all Licensed Products. LICENSEE shalt also provide
      reasonable product
      service, includIng out-of-warranty service, for all Licensed
      Products.

     

    7.4  Business
      Facilities.
      LICENSEE agrees to develop and maintain sufficient customer service, either
      directly or through a third party, to adequately support the Licensed
      Products".

     

    7.5
      No
      Sales Outside the Territory.
      LICENSEE represents and warrants that it shall not market,
      sell, offer to sell, import or distribute the Licensed Products outside the
      Territory. or within the Territory
      when LICENSEE has actual or constructive Knowledge that a subsequent destination
      of the Licensed
      Product is outside the Territory.

     

    7.6 Defects
      and Recall.
      In the
      event of a material programming defect in a Licensed Product
      that would, in NINTENDO's reasonable judgment, significantly impair the ability
      of consumer to play the Game, NINTENDO may, after consultation with LICENSEE,
      require the LICENSEE to recall the Licensed Product and undertake suitable
      repairs or replacements.

     

    7.7
      Nintendo
      motional Materials, Publications and Events.
      With
      a
      view to improving the
      competitiveness of the video game products consisting of Nintendo video game
      systems and services
      and compatible software published by LICENSEE and others, at its option,
      NINTENDO may (a)
      insert in the Printed Materials for the Licensed Products promotional materials
      concerning publications and promotions for such video game products, (b) utilize
      screen shots, Artwork and information regarding the Licensed Products in all
      NINTENDO published or officially licensed magazines,
      official NINTENDO-sponsored web sites, or other advertising, promotional or
      marketing media
      that promotes such video game products, services or programs, and (c) exercise
      public performance
      rights in the Games and use related trademarks and Artwork in connection with
      NINTENDO
      sponsored contests, tours, conventions, trade shows, press briefings and similar
      events that promote such video game products.

     

    7.8
      Nintendo Gateway System. To promote end increase demand for
      games on Nintendo video game systems. NINTENDO licenses a system (the "Nintendo
      Gateway System") in various non-coin activated commercial settings such as
      commercial airlines. cruise ships, rail systems and hotels, where customers
      play
      games on specialty adapted Nintendo video game systems. If NINTENDO identifies
      a
      Game for possible license on the Nintendo Gateway System, the parties agree
      to
      conduct good faith negotiations toward including the Game in the Nintendo
      Gateway System.

     

    
      
        
        

      

      
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    8.  CONFIDENTIAL
      INFORMATION 

     

    8.1
      Definition.
      "Confidential Information" means Information provided to LICENSEE by
NINTENDO
      or any third party working with NINTENDO or NOA relating to the hardware and
      software for the Nintendo OS system or the Development Tools, Including, but
      not
      limited
      to, (a) all current or future information, know-how, techniques. methods, tools,
      emulator hardware or software, software development
      specifications and/or trade secrets, (b) any inventions, patents or patent
      applications, (c)
      any
      business, marketing or sales
      data
      or
      information, and (d) any other information or data relating to
      development, design, operation, manufacturing, marketing or sales.
      Confidential
      information shall include
      all confidential Information disclosed, whether In writing, orally, visually,
      or
      in the form of drawings,
      technical specifications, software, samples, pictures, models, recordings,
      or
      other tangible items
      which contain or manifest, in any form, the above listed information.
      Confidential Information shall
      not
      include (i) data and information that were in the public domain prior to
      LICENSEE's receipt of the
      same
      hereunder, or that subsequently becomes part of the public domain by publication
      or
      otherwise,
      except by the wrongful act or omission of LICENSEE or any third party, (ii)
      data
      and information
      that LICENSEE can demonstrate, through written records kept in the ordinary
      course of business,
      were In Its possession without restriction on use or disclosure, prior to its
      receipt of the same
      hereunder and were not acquired directly or indirectly from NINTENDO or NOA
      under an obligation
      of confidentiality that is
      still
      in
      force,
      arid (iii) data and information that LICENSEE can show were
      received by it from a third party who did not acquire the same directly or
      indirectly from NINTENDO
      or NOA and to whom LICENSEE has no obligation of confidentiality.

    

    8.2
      Disclosures.
      LICENSEE shall be permitted to disclose Confidential Information
      if such disclosure is required by an authorized governmental or judicial
      entity,
      provided that
      NINTENDO is given Notice thereof at least thirty (30) clays prior to such
      disclosure, or such lesser period
      as
      may be needed to comply with such requirement. LICENSEE shall use its best
      efforts to limit
      the
      disclosure to the greatest extent passible, consistent with LICENSEE's legal
      obligations and if
      required by NINTENDO, shall cooperate in the preparation and entry of
      appropriate court orders limiting
      the persons to whom Confidential Information may be disclosed and the extent
      of
      disclosure of such
      Confidential Information.

     

    8.3
      Disclosure
      and Use.
      NINTENDO
      may provide LICENSEE with highly confidential development
      information, Guidelines, Development Tools, systems. specifications and related
      resources and information constituting and Incorporating the Confidential
      Information to assist LICENSEE
      in the development of Games. LICENSEE agrees to maintain all Confidential
      Information as
      strictly confidential and to use such Confidential Information only in
      accordance with this Agreement.
      LICENSEE shall limit access to the Confidential Information to LICENSEE's
      employees having a
      strict
need
      to
      know and shall advise such employees of their obligation of confidentiality
      as
provided
      herein. LICENSEE shall require each such employee to retain in confidence the
      Confidential Information
      pursuant to a written non-disclosure agreement between LICENSEE and such
      employee. LICENSEE shall use its beat efforts to ensure that its employees
      working with or otherwise having access
      to
      Confidential Information shall not disclose or make any unauthorized use of
      the
      Confidential Information.

     

    8.4 No
      Disclosure to Independent Contractors.
      LICENSEE
      shalt not disclose the Confidential
      Information, including without limitation the Guidelines end Intellectual
      Property Rights, to any
      Independent Contractor, nor permit any Independent Contractor to perform or
      assist in development work for a Game, without the
      prior
      written consent of NINTENDO. Any Independent Contractor seeking access to
      Confidential Information shall be required to enter into o written
      non-disclosure agreement with NINTENDO or NOA prior to receiving any access
      to
      or disclosure of the Confidential Information from either LICENSEE or
      NINTENDO.

     

    
      
        
        

      

      
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    At
      LICENSEE's option, the written non-disclosure agreement may be with LICENSEE
      rather than
      NINTENDO or NOA, in which case the form and substance of the non-disclosure
      agreement must
      be
      acceptable to NINTENDO. Also, in such case LICENSEE
      shall
      provide to NINTENDO on a continuing
      basis
      a
      listing
      of ail Independent Contractors who have received or been granted access
      to
      Confidential
      Information along with copies of the applicable written non-disclosure
      agreements. In
      addition,
      LICENSEE shall take all reasonable measures to ensure that its Independent
      Contractors fulfill the requirements of the applicable written non-disclosure
      agreements.

     

    LICENSEE
      shall
      use
      its best effort° to ensure that its employees and Independent Contractors
      working with or otherwise having access to Confidential Information shall not
      disclose or make
      unauthorised use of the Confidential Information. LICENSEE agrees to indemnify
      NINTENDO against
      all loss or damage, includIng consequential economic loss, for breach of these
      obligations by the
      LICENSEE, its employees and Independent Contractors.

     

    8.5
      Agreement
      Confidentiality. LICENSEE
      agrees that tie terms, conditions end contents
      of this Agreement shall be treated as Confidential Information. Any public
      announcement or press
      release regarding this Agreement or the release dates for Games developed by
      LICENSEE under
      thIs Agreement shall be subject to NINTENDO's prior written approval. The
      parties may disclose
      this Agreement (a) to accountants, banks, financing sources, lawyers, parent
      companies and related
      parties under substantially equivalent confidentiality obligations, (b) in
      connection with any formal
      legal proceeding for the enforcement of this Agreement. (c) as required by
      the
      regulations of the
      government agencies in the Territory that regulate publicly-traded securities,
      provided that all Confidential
      Information regarding NINTENDO shall be edited from such disclosures to the
      maximum extent allowed by such government agencies, (d)
      in
      response to lawful process, subject to court order limiting
      the persons to whom Confidential Information may be disclosed and the extent
      of
      disclosure of such
      Confidential Information, approved in advance by NINTENDO, and (9) to
a
      third
party
      proposing to
      enter
      into a business transaction with LICENSEE or with NINTENDO, but only to the
      extent reasonably necessary for carrying out the proposed transaction and only
      under terms of mutual
      confidentiality.

     

    8.6
      Notification
      Obligations. LICENSEE
      shall promptly notify NINTENDO of the unauthorized
      use or disclosure
      of
      any
      Confidential Information by LICENSEE or any of its employees, or
      any
      Independent Contractor or its employees, and shall promptly act to recover
      any
      such information
      arid prevent further breach of the obligations herein. The obligations of
      LICENSEE set forth herein are in addition to and not In lieu of any other legal
      remedy that may be available to NINTENDO under this Agreement or applicable
      law.

     

    8.7
      Continuing
      Effect of the NDA.
      The
      terms of this. Section 8 supplement the terms of the
      NDA,
      which Shall remain in effect. In the event of a conflict between the terms
      of
      the NDA and this Agreement, the terms of this Agreement shall
      control.

     

    9. REPRESENTATIONS
      AND WARRANTIES

     

    9.1  LICENSEE's
      Representations
      end Warranties. LICENSEE represents end warrants that:

     

    (a) it
      Is a
      duly organized and validly existing corporation and has full authority
      to enter into
      this
      Agreement and to carry out the provisions hereof,

     

    (b) the
      execution, delivery and performance of this Agreement by LICENSEE does not
      conflict with any agreement
      or understanding
      to which LICENSEE may be bound, and

     

    
      
        
        

      

      
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    (c) excluding
      the Intellectual Property Rights, LICENSEE is either (i) the sole owner of
      all
      right, title and interest in and to the trademarks, copyrights and other
      intellectual property rights used on or in association with the
      development, advertising, marketing and sale of the Licensed Products and the
      Marketing Materials, or (ii) the holder of such rights to the trademarks,
      copyrights and other intellectual property rights that have been licensed from
      a
      third party as are necessary for the development, advertising, marketing and
      sale of the Licensed Products and the Marketing Materials under this
      Agreement.

     

    9.2 NINTENDO’S
      representations and warranties.
      NINTENDO
      represents and warrants that:

     

    (a)
      it is
      duly organized and validly existing corporation and has full authority to enter
      into
      this
      Agreement and to carry out the provisions hereof, and

     

    (b)
      the
      execution, delivery and performance
      of
      this
      Agreement by NINTENDO does not conflict with any agreement or understanding
      to
      which NINTENDO may be bound.

     

    9.3
      INTELLECTUAL
      PROPERTY RIGHTS DISCLAIMER BY NINTENDO.
      NINTENDO MAKES
      NO
      REPRESENTATION OR WARRANTY CONCERNING THE SCOPE OR VALIDITY OF THE
      INTELLECTUAL PROPERTY RIGHTS. NINTENDO DOES NOT WARRANT THAT THE DESIGN,
      DEVELOPMENT, ADVERTISING, MARKETING OR SALE OF THE LICENSED PRODUCTS
      OR THE USE OF THE INTELLECTUAL PROPERTY RIGHTS BY LICENSEE WILL NOT
      INFRINGE UPON PATENT, COPYRIGHT, TRADEMARK OR OTHER PROPRIETARY RIGHTS
OF
      A
      THIRD PARTY. TO THE MAXIMUM EXTENT LEGALLY PERMISSIBLE, ANY WARRANTY,
CONDITION
      OR TERM THAT MAY BE PROVIDED IN ANY APPLICABLE PROVISION OF ANY LAW OR
      REGULATION IN THE TERRITORY GOVERNING COMMERCIAL ACTIVITY, OR
      ANY OTHER COMPARABLE
      LAW OR STATUTE IS EXPRESSLY DISCLAIMED. LICENSEE HERESY ASSUMES
      THE RISK OF INFRINGEMENT.

     

    9.4
      GENERAL
      DISCLAIMER
      BY NINTENDO. NINTENDO
      DISCLAIMS ANY AND
      ALL
WARRANTIES
      WITH RESPECT TO THE LICENSED PRODUCTS, INCLUDING, WITHOUT LIMITATION,
      THE SECURITY TECHNOLOGY. LICENSEE PURCHASES AND ACCEPTS ALL LICENSED
      PRODUCTS ON AN "AS IS" AND 'WHERE IS" BASIS. NINTENDO DISCLAIMS ALL WARRANTIES
      UNDER THE APPLICABLE LAWS OF ANY COUNTRY, EXPRESS OR IMPLIED, INCLUDING
      IMPLIED WARRANTIES CONDITIONS OR OTHER TERMS OF ANY KIND OF MERCHANTABILITY
      OR FITNESS FOR A GENERAL OR PARTICULAR PURPOSE.

     

    9.5
      LIMITATION
      OF LIABILITY.
      TO THE
      MAXIMUM EXTENT PERMITTED BY LAW, NEITHER
      NINTENDO NOR ITS SUBSIDIARIES, AFFILIATES, LICENSORS OR SUPPLIERS SHALL
BE
      LIABLE
      FOR LOSS OF PROFITS, OR FOR ANY SPECIAL, PUNITIVE, INCIDENTAL OR CONSEQUENTIAL
      DAMAGES OF LICENSEE OR ITS CUSTOMERS ARISING OUT OF OR RELATED
      TO THIS AGREEMENT, INCLUDING, WITHOUT LIMITATION, THE BREACH OF THIS
AGREEMENT
      BY NINTENDO, THE MANUFACTURE OF THE LICENSED PRODUCTS OR THE USE
      OF
      THE LICENSED PRODUCTS ON ANY NINTENDO VIDEO GAME SYSTEM BY LICENSEE OR
      ANY END
      USER.

     

    10. INDEMNIFICATION

     

    10.1
      LICENSEE's
      Indemnification. LICENSEE
      shall indemnify and hold harmless NINTENDO
      (and any of its affiliates, subsidiaries, licensors, suppliers. officers,
      directors, employees or
      agents) from any clans.
      losses,
      liabilities, damages, expenses and costs, including, without limitation,
      reasonable attorneys' fees and costs and any expenses incurred in the settlement
      or avoidance of any Such claim, that result from or are in connection
      with:

     

    (a)
      a
      breach of any of the provisions, representations or warranties undertaken
      by
      LICENSEE in this Agreement.

     

    (b)
      any
      infringement of a third party's Proprietary Rights as a result of the design,
      development,
      advertising, marketing, sale or use of the Licensed Products or the Marketing
      Materials,

     

    (c)
      any
      claims alleging
      a defect, failure to warn, bodily injury (including death) or other personal
      or
      property damage arising out of, or in connection with, the design,
      development, advertising,
      marketing, sale or use of any of the Licensed Products, and

     

    (d)
      any
      applicable civil or criminal actions relating to the design, development,
      advertising, marketing, sale or use of the Licensed Products or the Marketing
      Materials.

     

    
      
        
        

      

      
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    NINTENDO
      and LICENSEE shall give prompt Notice to the other of any indemnified claim
      under this Section 10.1, With respect to any third party claim subject to this
      indemnity clause, LICENSEE, as
      indemnifying
      party, shall have the right to select counsel and to control the defense
and/or
      settlement thereof. NINTENDO may, at its own expense, participate in such action
      or proceeding
      with counsel of its own choice, LICENSEE shall not enter into any settlement
      of
      any such claim
      in
      which (i) NINTENDO has been named as a party, or (ii) claims relating to the
      Intellectual Property Rights have been asserted, without NINTENDO's prior
      written consent. NINTENDO shall provide reasonable assistance to LICENSEE in
      its
      defense of any such claim.

     

    10.2
      LICENSEE's
      Insurance. LICENSEE
      shall,
      at
      its own expense, obtain a commercial general
      liability insurance policy (including coverage for advertising injury and
      product liability claims) from
      an
      insurance company. Such policy of insurance shall be in an amount of not less
      than the equivalent
      of Five Million Dollars ($5,000,000 USD) on a per occurrence basis (not claims
      made) and shall
      provide
      for adequate protection
      against any suits, claims, loss or damage arising out of or relating
      to the Licensed Products. Such policy shall name NINTENDO as an additional
      insured and shall
      specify that it may not be canceled without thirty (30) days' prior written
      Notice to NINTENDO. A Certificate
      of Insurance shall be provided to NINTENDO not later than the date of the
      initial order of Licensed
      Products under this Agreement or within 60 days of the Effective Date of this
      Agreement, whatever
      date occurs later. If LICENSEE fails to provide NINTENDO with such Certificate
      of Insurance
      or fails to maintain such insurance at any time during the Term and for
a
      period
      of
      two (2) years
      thereafter, NINTENDO, in its sole discretion may: (a) terminate this Agreement
      in accordance with
      Section 13.2 herein; or (b) secure comparable insurance for the benefit of
      NINTENDO only, and not
      for
      LICENSEE, at LICENSEES expense.

     

    10.3
      Suspension
      of Production. In
      the
      event NINTENDO deems itself at risk with respect to
      any
      claim, action or proceeding under this Section 10, NINTENDO may, at its
      sole
      option, suspend production,
      delivery or order acceptance for any Licensed Products, in whole or in part,
      pending resolution of such claim, action or proceeding.

     

    11. PROTECTION
      OF PROPRIETARY RIGHTS

     

    11.1
      Joint
      Actions Against
      Infringers, LICENSEE
      and NINTENDO may agree to jointly pursue
      cases of infringement involving the Licensed Products, as such Licensed Products
      will contain Proprietary
      Rights owned by each of them
      Unless the parties otherwise
      agree, or unless the recovery
      is expressly allocated between them by the court, in the event of such an
      action, any recovery shall be
      used
      first to
      reimburse LICENSEE and NINTENDO for their respective reasonable attorneys'
      fees and costs incurred in bringing such action, pro rata, and any remaining
      recovery shall be
      distributed to LICENSEE
      and
      NINTENDO, pro rata, based upon the fees and costs incurred in
      bringing
      such action.

     

    11.2
      Actions
      by
      LICENSEE.
      LICENSEE,
      without the consent of NINTENDO, may bring any action or proceeding relating
      to
      an infringement or potential infringement of LICENSEE's Proprietary
      Rights in the Licensed Products. LICENSEE shall make reasonable efforts to
      inform NINTENDO
      of such actions in a timely manner. LICENSEE will have the right to retain
      all
      proceeds it may
      derive from any recovery in connection with such actions.

     

    11.3
      Actions
      by NINTENDO. NINTENDO,
      without the consent of LICENSEE, may bring any
      action
      or proceeding relating to
      an
      infringement
      o r
      portential infringement of LICENSEE’s Property
      Rights. NINTENDO shall make reasonable efforts to inform LICENSEE of such
      actions in a timely
      manner. NINTENDO will have the right to retain all proceeds it may derive from
      any recovery in connection with such actions.

     

    12. ASSIGNMENT

     

    12.1
      Definition. "Assignment" means every type and form of assignment, transfer,
      sale, sublicense,
      delegation, encumbrance, pledge and/or hypothecation of LICENSEE's rights
or
      obligations
      under this Agreement, including, but not limited to, (a) a voluntary assignment,
      transfer, sale, sublicense, delegation, encumbrance, pledge and/or hypothecation
      by LICENSEE of all or any portion
      of its rights or obligations under this Agreement, (b) the assignment, transfer,
      sale, sublicense, delegation,
      encumbrance, pledge andlor hypothecation of all or any portion of LICENSEE's
      rights or obligations
      under this Agreement to or
      by
      LICENSEE'S trustee in bankruptcy, receiver, or other individual
      or entity appointed to control or direct the business and affairs of LICENSEE,
      (c) an involuntary
      assignment, transfer, sale, sublicense, delegation, encumbrance, pledge or
      hypothecation of
      all or
      a portion of LICENSEE's rights or obligations under this Agreement, including
      but not limited to
      a
      foreclosure by a third 'party
      upon assets of LICENSEE, (d) the merger or consolidation of LICENSEE
      if LICENSEE is a corporation, and (e) any other means or method whereby rights
      or obligations
      of LICENSEE under this Agreement are sold, assigned or transferred to another
      individual or
      entity
      for any reason. Assignment also includes the sale, assignment, transfer or
      other
      event affecting
      a change in the controlling interest of LICENSEE, whether by sale, transfer
      or
      assignment of shares
      in
      LICENSEE, or by sale, transfer or assignment of partnership interests in
      LICENSEE, or otherwise.

     

    
      
        
        

      

      
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    12.2
      No
Assignment
      by LICENSEE. This
      Agreement and the subject matter hereof are personal
      to LICENSEE. No Assignment of LICENSEE's rights or obligations hereunder shall
      be valid or
      effective without NINTENDO's prior written consent, which consent may be
      withheld by NINTENDO for
      any
      reason whatsoever in its sole discretion. In the event of an attempted
      Assignment in violation of
      this
      provision, NINTENDO shall have the right at any time, at its sole option, to
      immediately terminate
      this Agreement. Upon such termination, NINTENDO shall have no further obligation
      under this
      Agreement to LICENSEE or to LICENSEE's intended or purported
      assignee.

     

    12.3
      Proposed
      Assignment. Prior
      to
      any proposed Assignment of this Agreement, LICENSEE
      shall give NINTENDO not less than thirty (30) days prior written Notice thereof,
      which Notice
      shall disclose the name of the proposed assignee, the proposed effective date
      of
      the Assignment
      and the nature and extent of the rights and obligations that LICENSEE proposes
      to assign.
      NINTENDO may, in its sole discretion, approve or disapprove such proposed
      Assignment. Unless
      written consent is given by NINTENDO to a proposed Assignment, any attempted
      or
      purported Assignment
      shall be deemed disapproved and NINTENDO shall have the unqualified right,
      in
      its sole discretion,
      to terminate this Agreement at any time. Upon termination, NINTENDO shall have
      no further
      obligation under this Agreement to LICENSEE or to LICENSEE's intended or
      purported assignee.

     

    12.4
      LICENSEE's
      Obligation of Non-Disclosure, LICENSEE
      shall not (a) disclose NINTENDO's
      Confidential Information to any proposed assignee of LICENSEE, or (b) permit
      access to
      NINTENDO's Confidential Information by any proposed assignee or other third
      party, without the prior written consent of NINTENDO to such
      disclosure.

     

    13. TERM
      AND TERMINATION

     

     13.1
      Term.
      This
      Agreement shall commence on the Effective Date and shall continue for
the
      Term,
      unless earlier terminated as provided herein, or extended by a written amendment
      to this Agreement.

     

     13.2
      Default
      or Breach. In
      the
      event that either party is in default or commits a breach of this
      Agreement that is not cured within thirty (30) days after Notice thereof, then
      this Agreement shall, except
      as
      otherwise provided, automatically terminate on the date specified in such
      Notice.

     

    
      
        
        

      

      
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     13.3
      Bankruptcy. At NINTENDO's option, this Agreement may be
      terminated immediately and without Notice in the event that LICENSEE (a) makes
      an assignment for the benefit of creditors, (b) becomes insolvent, (c) files
      a
      voluntary petition for bankruptcy, (d) acquiesces to any involuntary bankruptcy
      petition, (e) is adjudicated as a bankrupt, or (f) ceases to do
      business.

     

    13.4
      Termination
      Other Than by Breach.
      Upon
      (a)
      the expiration of this Agreement, (b) its termination other than by
      LICENSEE's
      breach, or (c) termination of this Agreement by NINTENDO after
      one
      hundred twenty days (120) Notice to LICENSEE in the event NINTENDO reasonably
      believes
      that LICENSEE has developed, marketed, or sold a product that infringes any
      intellectual property rights of NINTENDO anywhere in the world (provided that
      if
      the parties are able to resolve such alleged infringement within such 120 day
      period, such termination shall not take effect), LICENSEE
      shall have a period of one hundred eighty (180) days
      to
sell
      any
      unsold Licensed Products. All
      Licensed Products in LICENSEE's control following the expiration of such
      sell-off period shall be destroyed by LICENSEE within ten (10) days and proof
      of
      such destruction (certified by an officer of LICENSEE) shall be provided to
      NINTENDO.

     

     13.5
      Termination
      by licensee’s breach.
      If this
      Agreement is terminated by NINTENDO
      as
      a
      result of a breach of its terms and conditions by LICENSEE, LICENSEE shall
      immediately cease all distribution, advertising, marketing or sale of any
      Licensed Products. All Licensed Products in LICENSEE's
      control as of the date of such termination shall be destroyed by LICENSEE within
      ten (10)
      days
      and proof of such destruction (certified by an officer of LICENSEE) shall be
      provided to NINTENDO,

     

    13.6
      Breach
      of NDA or
      Other NINTENDO License Aoreements. At
      NINTENDO's option, any
      breach by LICENSEE of (a) the NDA, or (b) any other license agreement between
      NINTENDO and
      LICENSEE relating to the development of games for any Nintendo video game system
      that is not cured
      within the time period for cure allowed under the applicable agreement, shall
      be
      considered a material
      breach of this Agreement (and which shall give NINTENDO reasonable cause to
      believe that it
      needs
      to terminate this Agreement so as to protect its legitimate business interests)
      entitling NINTENDO to terminate this Agreement in accordance with Section 13.5
      herein.

     

     13.7
      No
      Further Use of
      the Intellectual
      Property Rights. Upon
      expiration and/or termination
      of this Agreement, LICENSEE shall cease all use of the intellectual Property
      Rights for any
      purpose,
      except as
      may be
      required in connection with the sale of Licensed Products authorized
under
      Section 13.4 herein. LICENSEE shall, within thirty (30) days thereafter, return
      or destroy all Guidelines, writings, drawings, models, data, tools and other
      materials and things in LICENSEE's possession or in the possession of any past
      or
      present
      employee, agent or contractor receiving the information
      through LICENSEE, that constitute or relate
      to
      or
      disclose any Confidential Information, without making copies or otherwise
      retaining any such information. Proof of any destruction shall be certified
      by an officer
      of LICENSEE and promptly provided to NINTENDO,

     

     13.8
      Termination
      by NINTENDO's Breach. If
      this
      Agreement is terminated by LICENSEE as
      a
      result of a breach of its terms or conditions by NINTENDO, LICENSEE
      may continue to
      sell
      the
Licensed
      Products
      in the Territory until the expiration of
      the
Term,
      at
      which time the provisions of Section 13.4 shall apply.

     

    14.
      General
      Provisions.

     

    14.1
      Compliance with Applicable Laws and Regulations. LICENSEE
      shall at all times comply with applicable laws, regulations and orders in the
      countries of the Territory relating to or in any way affecting this Agreement
      and LICENSEE's performance under this Agreement, including, without limitation,
      the export laws and regulations of any country with jurisdiction over the
      Licensed Products and/or either party. LICENSEE shall not market, distribute,
      or
      sell the Game and/or Game Cards in any country in the Territory in which such
      marketing, distribution or sale would violate any applicable laws, regulations
      or orders of such country.

     

    
      
        
        

      

      
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    14.2 Force
      Majeure. Neither
      party shall be liable for any breach of this Agreement occasioned
      by any cause beyond the reasonable control of such party including war,
      terrorism, riot or civil commotion, fire, natural disaster, labor disputes,
      restraints affecting shipping
      or credit, delay of carriers, inadequate supply of suitable materials or any
      other cause that could
      not
      with reasonable diligence be controlled or prevented by the parties. In the
      event of material shortages,
      including shortages of materials or production facilities necessary for
      production of the Licensed Products, NINTENDO reserves the right to allocate
      such resources among itself and its licensees.

     

     14.3
      Records
      and Audit.
      During
      the Term and for a period of two (2) years thereafter, LICENSEE
      agrees to keep accurate, complete and detailed records related to the
      development and sale of the Licensed Products and the Marketing Materials.
      Upon
      reasonable Notice to LICENSEE, NINTENDO may, at its expense, arrange for a
      third
      party audit of LICENSEE'S records, reports and other information related to
      LICENSEE's compliance with this Agreement.

     

    14.4
      Waiver,
      Severability, Integration and
      Amendment. The
      failure of a party to enforce any
      provision of this Agreement shall not be construed to be a waiver of such
      provision or of the right of
      such
      party to thereafter enforce such provision. In the event that any term, clause
      or provision of this
      Agreement shall be construed to be or adjudged invalid, void or unenforceable,
      such term, clause or
      provision shall be construed as severed from this Agreement, and the remaining
      terms, clauses and
      provisions shall remain in effect. Together with the NDA, this Agreement
      constitutes the entire agreement
      between the parties relating to the subject matter hereof. All prior
      negotiations, representations,
      agreements and understandings are merged into, extinguished by and completely
      expressed by this Agreement and the NDA. Any amendment to this Agreement shall
      be in writing, signed by both parties.

     

     14.5
      Survival.
      In
      addition to those rights specified elsewhere in this Agreement that may
reasonably
      be interpreted or construed as surviving, the rights and obligations set forth
      in Sections 3, 8,
      9, 10,
      13 and 14 shall survive any expiration or termination of this Agreement to
      the
      degree necessary
      to permit their complete fulfillment or discharge.

     

     14.6
      Governing
      Law and
      Venue.
      This
      Agreement shall be governed by the laws of Japan, without regard to its conflict
      of laws principles. Any legal action (including judicial and administrative
      proceedings)
      with respect to any matter arising under or growing out of this Agreement,
      shall
      be brought
      only in the Kyoto District Court. Each party hereby consents to the jurisdiction
      and venue of such courts for such purposes.

     

     14.7
      Injunctive
      Relief. LICENSEE
      acknowledges that in the event of its breach of this Agreement,
      no adequate remedy at law may be available to NINTENDO and that NINTENDO shall
      be entitled to seek injunctive or other similar available relief in addition
      to
      any additional relief available to NINTENDO.

     

     14.8
      Attorneys'
      Fees. In
      the
      event it is necessary for either party to this Agreement to undertake
      legal action to enforce or defend any action arising out of or relating to
      this
      Agreement, the prevailing
      party in such action shall be entitled to recover from the other party all
      reasonable attorneys'
      fees, costs and expenses relating to such legal action or any appeal
      therefrom.

     

     14.9
      Expansion
      of Rights. NINTENDO
      may expand the rights granted to LICENSEE under
      this Agreement by providing written notice of such expansion of rights to
      LICENSEE and without
      having to enter into a written addendum to the present Agreement with
      LICENSEE

     

    14.10
      Delegation
      of Duties.
      NINTENDO, at its option, may delegate its duties under the present
      Agreement to a wholly owned subsidiary, To the extent necessary for the parties
      to carry out their
      duties under this Agreement, NINTENDO shall provide notice to LICENSEE of any
      such delegation, including to whom at NINTENDO's wholly owned subsidiary
      communications from LICENSEE
      under this Agreement may be directed. Also in the event of a delegation by
      NINTENDO, the provisions of this Agreement shall continue to govern the
      relationship between NINTENDO and LICENSEE
      and shall govern the relationship between NINTENDO's subsidiary and LICENSEE,
      subject
      to any amendments or modifications to this Agreement which such subsidiary
      and
      LICENSEE may
      agree
      to in their relationship. NINTENDO shall remain obligated under the present
      Agreement for
      the
      performance of NINTENDO's duties by NINTENDO's subsidiary.

     

    14.11
      Counterparts
      and Signature Facsimile. This
      Agreement may be signed in counterparts,
      that shall together constitute a complete Agreement. A signature transmitted
      by
facsimile
      shall be considered an original for purposes of this Agreement.

     

    
      
        
        

      

      
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    IN
      WITNESS WHEREOF, the parties have entered into this Agreement on the dates
      set
      forth below.

     

    
      	 NINTENDO: 	 	 LICENSEE:	 
	 NINTENDO CO.,
              LTD. 	 	 DESTINATION SOFTWARE
              INC.	 
	 	 	 	 
	 By:/s/
              Satoru Iwata 	 	 By: /s/
              Susan Kain	 
	
               Satoru
                Iwata   

               CEO

            	 	
               Susan
                Kain

               President

            	 

    

     

    Date:
      JULY
      1
3
      ,
2006

     

    Title: President

    Date:
      AILLL8,4

    
 

    
      
        
        

      

      
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    Annex
      A

    Guidelines
      on Ethical Content

     

    The
      following Guidelines on Ethical Content are presented for assistance in the
      development of Games
      by
      defining the types of the theme inconsistent with NINTENDO's corporate
      philosophy. Exceptions
      may be made when necessary to maintain the integrity of the Game or the Game's
      theme. Games
      shall not:

     

    
      	
            	 (a)	
              contain
                sexually explicit content including but not limited to nudity, rape,
                sexual intercourse and sexual touching; for instance, NINTENDO does
                not
                allow bare-breasted
                women in Games, however, mild displays of
                affection such
                as kissing or hugging
                are acceptable;

            

    

     

    
      	(b)  	
              contain
                language or depictions which specifically denigrate members of any
                race,
                gender,
                ethnicity, religion or political
                group;

            

    

     

    
      	(c)  	
              depict
                gratuitous or excessive blood or violence. NINTENDO does not permit
                depictions of animal cruelty or
                torture;

            

    

     

    
      	(d)  	
              depict
                verbal or physical spousal or child
                abuse;

            

    

     

    
      	(e)  	
              permit
                racial, gender, ethnic, religious or, political stereotypes; for
                example,
                religious symbols such as
                crosses
                will be
                acceptable
                when fitting into the theme of the Game and not promoting a specific
                religious denomination;

            

    

     

    
      	(f)  	
              use
                profanity, obscenity or incorporate language or gestures that are
                offensive by prevailing
                public standards and tastes; and

            

    

     

    
      	(g)  	
              promote
                the use
                of illegal
                drugs, smoking materials, tobacco and/or alcohol; for example NINTENDO
                does not allow gratuitous beer or cigarette advertisement anywhere
                in a
                Game; however, Sherlock Holmes smoking a pipe would be acceptable
                as it
                fits the theme of the Game.

            

    

     

    
      
        
        

      

      
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