Document:

INTERACTIVE SERVICE AGREEMENT
                                (GAMING CHANNEL)

      This  Interactive  Service  Agreement  (the  "AGREEMENT"),   is  made  and
effective as of this 6th day of November, 2003, by and between

(1) ZONE4PLAY  INC.  ("PROVIDER"),  having a principal  place of business at 103
Foulk Road, Suite 202, Wilmington, Delaware 19803, USA.

And;

(2) RCN TELECOM SERVICES OF ILLINOIS, LLC ("NETWORK"),  having a principal place
of business at 105 Carnegie Center, Princeton, NJ 08540.

                                    RECITALS

A.    Network  operates a video  programming  service in the USA and  desires to
      offer its customers an interactive  programming  service  consisting of an
      interactive menu and a games package  including casino games  (hereinafter
      the "SERVICE") as outlined in Exhibit A; and

B.    Provider desires to provide the Service and the application  software (the
      "SOFTWARE  Application") as outlined in Exhibit A to Network  necessary to
      run the Service on NDS HTML Core middleware platform;

      NOW, THEREFORE,  in consideration of the mutual promises and the covenants
      hereinafter set forth, and for other good and valuable consideration,  the
      receipt of which is hereby  acknowledged,  Provider  and Network  agree as
      follows:

1.    RIGHTS.

      (a)   Provider  hereby  grants  to  Network  the  non-exclusive  right  to
            distribute   the   Service  to   customers   of  Network   ("NETWORK
            SUBSCRIBERS")  within THE  Territory  as specified in Exhibit B (the
            "TERRITORY").  The rights granted to Network hereunder shall include
            the right to offer the Service and the option to set a retail  price
            as provided for under the terms of this Agreement and as referred to
            in Exhibit B.

      (b)   Provider  grants to Network  under the terms and  conditions of this
            Agreement,  a  non-exclusive  license to: (i)  install the  Software
            Application  on  any  equipment,  or in a  set-top  box  capable  of
            receiving  digital  cable  services (a "Digital  Box ") necessary to
            enable  the  receipt,  decoding  and use of the  Service  by Network
            Subscribers;  (ii) use the  Software  Application  as  provided  for
            elsewhere  in this  Agreement;  and (iii) if  applicable,  authorize
            others to use the  Software  Application  in  connection  with their
            purchase, lease or use of a Digital Box.

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2.    TERM. Unless earlier  terminated  pursuant to the terms of this Agreement,
      this  Agreement  shall  commence on the date first written above and shall
      continue  for three (3) years (the  "TERM")  from the date the  Service is
      first delivered by Network to subscribers on a commercial  basis.  Network
      shall launch Provider's  application not later than 1 (one) month from the
      acceptance and completion of all testing to the complete  satisfaction  of
      Network.

3.    DELIVERY AND DISTRIBUTION OF THE SERVICE.

      (a)   Subject  to the  acceptance  and  completion  of all  testing to the
            complete  satisfaction  of Network,  Network shall, at its sole cost
            and  expense,  transmit  the  Service,  to the Network  Subscribers.
            Network  shall  determine  how  to  package  the  Service.   Network
            Subscribers  who  receive  the  Service  shall be known as  "SERVICE
            SUBSCRIBERS"

      (b)   Service  Integrity.  Provider  agrees  to  deliver  the  Service  to
            Network's facility as directed by Network, error free. Any errors in
            the Service  shall be corrected by Provider at no cost to Network in
            accordance  with  the SLA  provided  hereunder  and  referred  to as
            Exhibit C.

      (c)   Technical Contact. See Exhibit A.

4.    DEVELOPMENT OF THE SOFTWARE APPLICATION.

      (a)   Provider shall deliver  Software  Application  that meets  Network's
            standard application development guidelines.

      (b)   Provider  shall provide  Network the Software  Application  prior to
            launch  of  the  Software  Application  for  testing  and  approval.
            Provider shall provide  Network  notice of all Software  Application
            changes and versions in a timely manner,  but in no event later than
            such  notice is  provided  to other  networks  to whom the  Software
            Application is provided.

5.    FEES; PAYMENTS; AUDIT RIGHTS.

      5.1   CONSIDERATION

            In consideration for Provider's Software Applications, Network shall
            pay  Provider as follows:  5.1.1 for an initial  `package' of Casino
            Games,  as defined in Exhibit A, that  Network  shall  receive  from
            Provider, Network shall pay Provider the sum of US$95,000.

                  5.1.1.1 of the above sum of US$95,000 - 50% shall be paid upon
                          the signing of this  agreement,  an additional  30% at
                          the  successful  completion  of  testing  of  Phase  I
                          Software   Application,   an  additional  10%  at  the
                          successful  completion of testing of Phase II Software
                          Application,   the   final   10%  at  the   successful
                          completion   of   testing   of  Phase   III   Software
                          Application,

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            5.1.2 for  maintenance  and  support  provided  for the  Service  by
                  Provider pursuant to this Agreement and it's exhibits, Network
                  shall pay Provider the sum of US$6,000 annually.

                  5.1.2.1 of the above  maintenance fee of US$6,000 - the sum of
                          US$3,000  shall be due upon the  commercial  launch of
                          the  Service  the  remainder  US$3,000  shall  be paid
                          following 12 months of active commercial service, (the
                          first "Service  Year").  Balances due against payments
                          for each subsequent  Service Year shall be paid at the
                          end  of  each  such   Service   Year.   In   addition,
                          maintenance  shall  include   unlimited   changing  of
                          versions to work with the NDS Core  software  provided
                          that in no event should  functionality  of the service
                          be  diminished or less than that provided to any other
                          network.

            5.1.3 Provider  shall  offer any new game(s) to Network at an agreed
                  upon price which shall be no greater than the price charged to
                  other  networks.  Network  shall pay for any new game(s)  upon
                  acceptance of game(s) following  successful  testing.  Any new
                  game(s) shall be included  under the  maintenance  arrangement
                  set forth in this Agreement at no additional cost to Network

      5.2   SERVICE REVENUES.

            (a)   "Reporting  Period" means the period of one calendar month, as
                  such  Reporting  Period may change from time to time by mutual
                  agreement of the parties.

            (b)   "Service Revenues" for a particular  Reporting Period shall be
                  calculated according to Exhibit B.

            (c)   "Audit  Rights."  In order to verify  the  compliance  with or
                  determine whether full effect has been given to the provisions
                  of this Agreement,  Provider shall have the right,  during the
                  Term and for one (1) year  thereafter,  to use an  independent
                  auditor to  inspect  and audit at the  offices of the  audited
                  party during  normal  business  hours all  relevant  books and
                  records,  upon  reasonable  written notice to Network,  of not
                  less than thirty days.  Provider's right to perform such audit
                  shall be limited to once in any consecutive  twelve (12)-month
                  period.  All audits  shall be  subject to the  confidentiality
                  provisions  set forth in Section 13 below.  In the event of an
                  undisputed  discrepancy  between  Service  Revenues  paid  and
                  Service Revenue owed Network shall reimburse  Provider for its
                  reasonable  audit costs. Any claims not brought within 90 days
                  of the completion of Audit fieldwork shall be deemed waived.

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      5.3   SERVICE  REVENUE SHARE.  Further to the fees detailed in Exhibit B',
            the parties  agree to split the Service  Revenues.  Network shall be
            entitled to retain Fifty  percent  (50%) of collected  gross Service
            Revenues net of local,  state and federal  taxes and any  applicable
            franchise fees ("Taxes"),  other than Taxes  calculated on the basis
            of net  income,  and  Provider  shall be  entitled  to retain  Fifty
            percent (50%) of such Service  Revenues from the previous  Reporting
            Period.  For  avoidance of doubt,  Provider  shall receive an amount
            that is not less than 50% of the Retail Price.

      5.3A  SERVICE  SUBSCRIBER  PRE-REGISTRATION  FEE.  Network  shall  pay the
            Provider  pre-registration  fee for  each  Subscriber  according  to
            section (b) of Exhibit B (Price Schedule).

      5.4   RETAIL/COMMERCIAL   PRICES  OF  SERVICE.  The  retail  price  for  a
            single-family  residential  subscription  to the  Service as well as
            commercial  establishments  (public  and  private)  and  bulk-billed
            consumers shall, from time to time, be established by Network,  upon
            its  acquaintance  with the local  market.  (the "RETAIL  PRICE" and
            "COMMERCIAL  PRICE"),  as set forth in the Retail Price, Bulk Billed
            Price/Rate  Schedule,   attached  hereto  and  incorporated  herein,
            identified as Exhibit B.

      5.5   LATE  PAYMENTS  AND DUE  DATES.  (a)  Provider's  share  of  Service
            Revenues  accrued during a given  Reporting  Period shall be paid by
            Network no later than Thirty (30) days after the end of the calendar
            month in which the Reporting Period ends.

      (b)   Any Payment  not made within  thirty (30) days after it is due shall
            accrue  interest  at  the  rate  of  one  percent  (1%)  per  month,
            compounded  monthly from the date such amount is due,  until paid in
            full.

6.    PAYMENT AND REPORTS

Within  thirty  (30)  days  after  the end of the  calendar  month in which  the
relevant  Reporting  Period ends,  Network shall remit payment to Provider in US
dollars to Provider's  principal place of business pursuant to Section 5.3 above
and Exhibit B and shall  supply to Provider  reporting  reasonably  necessary to
calculate and  substantiate  such payments.  All payments shall be made based on
average  counts  calculated by adding the relevant  count as of the beginning of
the month to the  relevant  count as of the end of the month  and  dividing  the
resultant sum by two. Network  reporting shall include;  (i) the total number of
Network  Subscribers  as of the  first  and last day of the  relevant  Reporting
Period,  (ii) the total number of Service  Subscribers  as of the first and last
day of the relevant  Reporting Period and (iii) if applicable,  the total number
of Service  Subscribers  as of the first and last day of the relevant  Reporting
Period who are paying a Retail Price for the Service,  and the Retail Price paid
by such  Service  Subscribers,  and (iv) if  applicable,  the  total  number  of
Commercial  Subscribers  as of the first and last day of the relevant  Reporting
Period who are paying a Retail Price for the Service,  and the Retail Price paid
by such Commercial Subscribers. Provider may not employ such information for its
own  purposes,  without the prior  written  permission  of Network  which may be
granted by Network at its discretion.

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7.    MARKETING; SALES; AND ADVERTISING.

      (a) Network shall be responsible  for receiving and processing  orders for
      the  Service,  billing  and  collecting  payment,  if  any,  from  Service
      Subscribers,   and  the  authorization  and  de-authorization  of  Network
      Receivers  to receive the  Service.  Network  shall market and promote the
      Service in a similar manner as it markets and promotes other services. The
      parties may use each other's trademarks to market the Service to customers
      upon the prior written consent of the other party.

      (b) Press  Releases.  Both  parties  shall work in  agreement  to generate
      favorable  PR for the  service.  Both  parties  shall  inform the other of
      intended PR.

      (c) Both parties will work to attract  sponsorship  and advertising to the
      Service.  Both  parties  shall be  entitled to sell such  sponsorship  and
      advertising subject to the prior written consent of the other. The parties
      shall be  entitled to the revenue  generated  by such sale of  sponsorship
      and/or advertising in accordance with Exhibit B.

8.    INTELLECTUAL PROPERTY RIGHTS

All rights, title and interest,  including  Intellectual Property Rights, in the
Software Application belong to Provider.  Network shall not acquire or claim any
right or title to any of the  foregoing  by virtue of the rights  granted  under
this Agreement. All rights, title and interest,  including Intellectual Property
Rights,  in the  Software  Application  and/or  source  code,  which  belongs to
Provider.  Network  shall not  acquire or claim any right or title to any of the
foregoing by virtue of the rights granted under this Agreement. Network warrants
that it shall not make use of the said Intellectual  Property and/or source code
for any purpose other than that mentioned herein.  Network further warrants that
it shall  during the Term and at all times  thereafter  treat all of  Provider's
intellectual  property  as  strictly  confidential,  and  will not  directly  or
indirectly disclose such intellectual property or directly or indirectly use, or
permit  any  others to use,  any such  intellectual  property  for any  purpose.
Furthermore,  Network shall secure, protect and preserve reasonable security and
confidentiality measures and procedures in safekeeping the Intellectual Property
and source code and/or all other confidential information related thereto.

9.    REPRESENTATIONS AND WARRANTIES.

(a) Mutual Representations,  Warranties and Covenants. Each party represents and
warrants to the other that (i) it is duly  organized,  validly  existing  and in
good standing  under the laws of the state under which it is organized,  (ii) it
has the power and  authority to enter into this  Agreement  and to perform fully
its  obligations  hereunder;  (iii) it is under no  contractual  or other  legal
obligation  that shall in any way interfere  with its full,  prompt and complete
performance  hereunder;  (iv) the  individual  executing  this  Agreement on its
behalf has the  authority  to do so; (v) it presently  has and will  continue to
have at all times  during  the Term all rights  necessary  to grant to the other
party the right to use it's trademarks,  service marks,  logos and related trade
usages  as  permitted  hereunder;  and  (vi)  the  obligations  created  by this
Agreement,  insofar as they purport to be binding on it, constitute legal, valid
and binding obligations enforceable in accordance with their terms.

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(b)   Representations,   Warranties  and  Covenants  as  to  Content.   Provider
represents,  warrants and covenants to Network that: (i) Provider  presently has
and will  continue to have at all times during the Term all rights  necessary to
grant  Network  the  rights  contracted  for by Network  under  this  Agreement,
including  without  limitation  the rights to transmit,  transport and otherwise
distribute the Service and the rights to activate and  deactivate  subscriptions
to the Service;  (ii) the Service and/or Software  Application shall not contain
any  material  which  violates  or  infringes  any patent,  copyright,  right of
privacy,  literary or dramatic right or any other intellectual property right of
any person or entity; (iii) the Service content will not violate any gambling or
gaming laws; and (iv) Provider  presently is and will remain at all times during
the Term in full compliance with all applicable  local,  state and federal laws,
rules and regulations, including but not limited to import/export laws.

(c) The  representations,  warranties and covenants  contained in this Section 9
shall  continue  throughout  the  Term and the  indemnities  shall  survive  the
termination of this Agreement, regardless of the reason for such termination.

10. INDEMNIFICATION.

(a) Network shall indemnify and hold harmless each of Provider,  its Affiliates,
Subsidiaries,  Parent Company and the directors,  officers, employees and agents
of such entities  (collectively,  the "Provider  Indemnities") from, against and
with  respect to any and all claims,  damages,  liabilities,  costs and expenses
(including  reasonable  attorneys'  fees) incurred in connection  with any claim
against the  Provider  Indemnities  arising out of: (i) the breach or default of
any of Network's representations,  warranties,  covenants, obligations or duties
hereunder; and (ii) Network's advertising and marketing of the Service.

(b)  Provider  shall  indemnify  and  hold  harmless  Network,  its  Affiliates,
Subsidiaries,  Parent Company and the directors,  officers, employees and agents
of such entities  (collectively,  the "NETWORK  INDEMNITIES")  from, against and
with  respect to any and all claims,  damages,  liabilities,  costs and expenses
(including  reasonable  attorneys'  fees) incurred in connection  with any claim
against any of the Network Indemnities arising out of: (i) the breach or default
of any of Provider's  representations,  warranties,  covenants,  obligations  or
duties  herein;  (ii) an allegation  that all or any part of the Service  and/or
Software  Application,  and Network's  receipt,  use and delivery of the Service
and/or  Software  Application in accordance with the terms and conditions of the
Agreement,  violates or infringes any  trademark,  copyright,  patent,  right of
privacy or literary or dramatic right or any other  intellectual  property right
of any person or  entity;  (iii) a charge by any third  party  that the  Service
violates   any  Federal   State  or  local   gaming  law,  and  (iv)  any  other
representation and warranty included in paragraph 9 above.

(c) Should either party wish to assert a claim for  indemnification,  such party
shall do so by promptly  notifying the other party in writing of such claim. The
indemnifying  party shall  undertake the defense of any such claim or action and
permit the indemnified party to participate  therein at the indemnified  party's
expense. The indemnified party, at the indemnifying party's cost, will cooperate
fully  with the  indemnifying  party in such  defense  of any  such  claim.  The
settlement  of any such claim or action by an  indemnified  party,  without  the
indemnifying party's prior written consent, shall release the indemnifying party
from its obligations  hereunder with respect to such claim or action so settled.
The indemnities  contained in this Section 10 shall continue throughout the Term
and shall survive the expiration or termination of this Agreement for any reason
whatsoever indefinitely.

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11. TERMINATION.

Either party may  terminate  this  Agreement  upon the  occurrence of any of the
following  events of default,  provided  that such  default is not cured  within
thirty (30) days:  (i) the other party has made any material  misrepresentation;
(ii) the other  party is in breach or default of any  representation,  warranty,
covenant, duty or obligation hereunder;  (iii) the other party becomes insolvent
or seeks relief  under any  insolvency  statute,  is placed in  receivership  or
liquidation,  or makes any  assignment  for the benefit of  creditors;  (iv) the
other  party,  for more than twenty  (20)  consecutive  days,  fails to maintain
operations as a going business;  or (v) the other party falsifies any documents,
records  or reports  required  hereunder  or engages in or commits  any fraud or
illegal  action in  connection  with this  Agreement.  In addition,  Network may
terminate  this  Agreement  in the event that  Provider  fails to  maintain  the
Service  Level  Agreement  as  outlined  in  Exhibit  C. The right of a party to
terminate this Agreement in any such instances shall be in addition to any other
rights or  remedies  it may have  under  this  Agreement,  at law,  in equity or
otherwise.  Upon  termination  of this  Agreement,  Network shall cease any use,
distribution or solicitation with respect to the Software  Application  governed
by this  Agreement.  Further,  it  shall  return  all  confidential  information
including any Intellectual Property provided to it in trust and all confidential
information related thereto,  and the Software Application of Provider within 14
days of termination and upon written notice from Provider.

12. NOTICES.

Except as otherwise expressly set forth herein, any notices to be given pursuant
to this Agreement  ("Notice")  shall be in writing,  signed by the party issuing
them, and sent by: (i) facsimile transmission;  (ii) first class certified mail,
postage prepaid;  or (iii) overnight  courier service,  charges prepaid,  to the
party to be notified,  addressed to such party at the following address, or sent
by facsimile to the following fax number, or such other address or fax number as
such party may have substituted by notice given to the others in accordance with
this Section.  The sending of such notice with  confirmation  of receipt thereof
(in the case of facsimile  transmission)  or receipt of such notice (in the case
of delivery by certified mail or by overnight  courier service) shall constitute
the giving thereof:

If to Provider:   Zone4Play
                  3B Hashlosha Street
                  Tel Aviv, 67060, Israel
                  Attn: Mr. Erez Lahav
                  Fax No.: 011 972 3 537 9429

If to Network:    RCN Telecom Services of Illinois, LLC
                  105 Carnegie Center
                  Princeton, NJ  08540
                  Attn: Director of Video Programming
                  Fax No.:609-734-3791
                  Cc: Corporate Counsel
                  Fax No.: 609-734-3830

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13. CONFIDENTIALITY.

(a) Each party agrees that it and its  employees,  representatives,  independent
auditors and agents have maintained and will maintain, in confidence,  the terms
and conditions, including the existence and duration, of this Agreement; as well
as all data,  summaries,  reports or information  of all kinds,  whether oral or
written,  acquired or devised or  developed  in any manner  from the  disclosing
party's  personnel or files, and that they have not and will not reveal the same
to any persons not employed by the  disclosing  party or to any other person not
having a need to know except:  (i) at the written  direction  of the  disclosing
party;  (ii)  to the  extent  necessary  to  comply  with  a  valid  law,  rule,
regulation,  order of a court of competent  jurisdiction,  or  requirement  of a
government agency, in which event the disclosing party shall so notify the other
party as  promptly  as  practicable  (and,  if  possible,  prior to  making  any
disclosure) and shall seek confidential treatment of such information;  (iii) in
connection with any arbitration proceeding; (iv) as part of its normal reporting
or review procedure to its partners, parent company, its auditors, its attorneys
and its investment  bankers,  and such parent company,  auditors,  attorneys and
investment  bankers agree to be bound by the  provisions of this Section 13; and
(v) in order to enforce any of its rights pursuant to this Agreement.

(b)  Provider  acknowledges  and agrees  that any and all  Network  Subscribers,
including those who receive the Service,  shall be deemed  customers of Network.
Provider further acknowledges and agrees that the names, addresses,  profiles or
other  identifying  information of such subscribers  ("Subscriber  Information")
are,  as between  Network  and  Provider,  the sole and  exclusive  property  of
Network.  During  the Term and at all  times  thereafter,  Provider  represents,
warrants and covenants  that it will treat all Subscriber  Information  strictly
confidential,  and will not  directly  or  indirectly  disclose  any  Subscriber
Information to any other person  (including  persons within its organization not
having a need to know) or entity or  directly or  indirectly  use, or permit any
other person or entity to use, any Subscriber  Information for any purpose under
any circumstance.

(c) Each party agrees that a breach of these obligations of confidentiality will
result in the substantial likelihood of irreparable harm and injury to the other
party, for which monetary damages alone would be an inadequate remedy, and which
damages are difficult to accurately measure. Accordingly, each party agrees that
the other  party  shall  have the  right,  in  addition  to any  other  remedies
available,  to obtain  immediate  injunctive  relief as well as other  equitable
relief allowed by the state courts. The foregoing remedy of injunctive relief is
agreed to without  prejudice  to the other  party's  right to exercise any other
rights  and  remedies  it may have at law,  in  equity or  otherwise,  including
without  limitation,  the right to terminate  this Agreement upon 30 days notice
and seek damages or other legal or equitable relief.

14. MISCELLANEOUS.

(a)  Attorney  Fees.  In the event of any suit or action to enforce or interpret
this Agreement or any provision  thereof,  the prevailing party, as evidenced by
the entry of a final, non-appealable order by a court of competent jurisdiction,
shall be entitled to recover its costs,  expenses and reasonable  attorney fees,
in addition to all other sums allowed by law.

(b)  Assignment.  This  Agreement  shall be binding upon, and shall inure to the
benefit of,  both of the  parties  hereto and their  respective  successors  and
assigns.  Provider shall not assign or otherwise  transfer this Agreement or any
of its  rights,  duties or  obligations  hereunder,  without  the prior  written
consent  of  Network.  Network  shall not  assign  or  otherwise  transfer  this
Agreement,  or any of its rights  duties or  obligations  hereunder  without the
prior written consent of Provider, except that Network may assign its rights and
obligations  under this  Agreement  to any third  party in  connection  with any
merger,  sale of assets or other  reorganization  or consolidation  transaction,
provided  that the third party to whom the rights will be assigned  first agrees
in writing to assume the assigning  party's  obligations  under this  Agreement.
Provider may assign its rights and obligations under this Agreement to any third
party in connection with any merger,  sale of assets or other  reorganization or
consolidation transaction, provided that the third party is a public company and
has first agreed in writing to assume the assigning  party's  obligations  under
this  Agreement.  Any  purported  assignment  or other  transfer  that is not in
compliance  with the  provisions  of this  Section  shall be null and void.  Any
merger,   reorganization  or  consolidation  of  Provider  shall  be  deemed  an
assignment requiring consent hereunder.

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(c) EXCEPT IN THE CASE OF GROSS NEGLIGENCE OR WILLFUL  MISCONDUCT  NEITHER PARTY
SHALL BE LIABLE FOR ANY EXEMPLARY,  SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES
TO THE OTHER  PARTY.  IN NO EVENT SHALL ANY  PROJECTIONS  OR FORECASTS BY EITHER
PARTY BE BINDING AS COMMITMENTS OR PROMISES.

(d) Governing Law. This Agreement and all matters or issues  collateral  thereto
shall be  governed  by the  applicable  laws of the state of  Delaware,  without
regard to its choice of law provisions.

(e) Force Majeure.  Notwithstanding  anything to the contrary in this Agreement,
neither  party  shall  be  liable  to the  other  for  failure  to  fulfill  its
obligations  hereunder  if such  failure is caused by or arises out of an act of
God or other reason beyond the reasonable control of the party whose performance
is prevented  during the period of such  occurrence  (a "Force  Majeure  Event")
including, without limitation,  technical failure. If the Service is interrupted
or  discontinued  as a result of a Force Majeure  Event,  Network shall have the
right, immediately,  to insert programming of its choice in place of the Service
until the Service is fully operational again.

(f)  Waiver.  The  failure of either  party at any time to enforce  any right or
remedy  available to it under this  Agreement  or otherwise  with respect to any
breach or failure by the other  party shall not be  construed  to be a waiver of
such right or remedy  with  respect to any other  breach or failure by the other
party.

(g) Severability.  The parties agree that each provision of this Agreement shall
be construed as separable and divisible from every other  provision and that the
enforceability of any one provision shall not limit the enforceability, in whole
or in part, of any other provision hereof. The invalidation or  unenforceability
of any of the provisions  contained in this Agreement shall in no way affect any
of the other  provisions  hereof or the  application  thereof and the same shall
remain  in full  force  and  effect.  In the  event  that a court  of  competent
jurisdiction  determines that any term or provision  herein,  or the application
thereof to any person,  entity, or circumstance,  shall to any extent be invalid
or unenforceable,  it shall be construed by limiting and reducing it so as to be
enforceable under then applicable law.

(h) Entire Agreement;  Amendment;  Captions;  and  Construction.  This Agreement
(including any schedule or exhibit hereto) contains the entire  understanding of
the parties with respect to the subject  matter  hereof,  and supersedes any and
all prior or contemporaneous agreements, representations or undertakings between
the parties with respect to the subject matter hereof.  No waiver,  modification
or  amendment  of any of the  terms or  conditions  of this  Agreement  shall be
effective unless  memorialized in a writing that has been signed by both parties
hereto.  The captions used herein are for reference  purposes only and shall not
be used in the interpretation of this Agreement.

                                     - 9 -
<PAGE>

(i)  Remedies  Cumulative.  It is agreed  that the  rights and  remedies  herein
provided  in case of default  or breach by either  party of this  Agreement  are
cumulative  and shall not affect in any manner any other remedies that the other
party may have by reason of such default or breach. The exercise of any right or
remedy herein  provided shall be without  prejudice to the right to exercise any
other right or remedy provided herein, at law, or in equity.

(j)  Counterparts.  This  Agreement  may be  executed  in one or more  identical
counterparts,  each of which shall be deemed an original, but all of which shall
together constitute one and the same instrument.

(k)  Escrow  Materials.  Provider  agrees  that the entire  source  code for the
Software Application together with all related  documentation,  as now exists or
hereafter  becomes  available,  including  but not  limited to the then  current
version(s)  of the  Software  Application  being  used by Network  (the  "Escrow
Materials") will, at Network's option, be deposited,  maintained and updated, at
Provider's  expense,  in escrow pursuant to an Escrow Agreement to be negotiated
by the parties.  Provider shall deposit the Escrow Materials within fifteen (15)
days of Network's  written notice to Provider of its election to have the Escrow
Materials  deposited in the escrow  account  subject and according to a mutually
agreed final Escrow Agreement.

      IN WITNESS WHEREOF, the parties hereto have entered into this Agreement as
of the date first set forth above.

ZONE4PLAY INC.                            RCN TELECOM SERVICES OF ILLINOIS, LLC

By:   /s/ Andrew T. Panaccione            By:   /s/ Barbara J. Herbs
     ------------------------------            ---------------------
Title:    Director                        Title:  V.P. Video Product Mgmt
         --------------------------              ------------------------
Name: Andrew T. Panaccione                Name: Barbara J. Herbs
     ------------------------------            -----------------
Date:  November 11, 2003                  Date:  06 November 2003
      -----------------------------             -----------------

                                     - 10 -
<PAGE>

                                    EXHIBIT A

                       INTERACTIVE APPLICATION PARAMETERS

A.    APPLICATION DEFINITION:

      The Software Application shall be:

      1.    Casino games

            a.    Slots machine

            b.    Video Poker

            c.    Roulette

            d.    Blackjack

            e.    Battle Royale (War)

            f.    Caribbean Poker

      2.    Portal provided and updated appropriately with each new game and new
            phase,  any broken  links or inactive  buttons  require  approval by
            Network.

      3.    Help files  provided  and updated  with each new game and new phase,
            any broken links or inactive buttons require approval by Network.

      4.    The Software Application shall be provided in three phases:

            Phase I: Simply One Way Games to be delivered by the 5th of November
            2003.

            Phase II: One Way Network Aware Games to be delivered by the 10th of
            December 2003.

            Phase III: Two Way Multi-player Games to be delivered by the 29th of
            February 2004.

            Note:   the   above   offering   includes    development,    graphic
            customization,    localization,    adaptation,    integration    and
            implementation.  All above items must go through storyboard approval
            by Network before full code delivery for Network testing.  All games
            must  satisfactorily  complete  Network testing prior to acceptance.
            For the purpose of  clarification,  all testing as further specified
            hereunder  shall  be  conducted  and  concluded  within  30  days of
            delivery.  All items to be included under Provider's maintenance and
            support.

B.    PLATFORM DEFINITION:

      Phase I

      1.    The platform  provided for the initial  launch will be customized to
            NDS HTML Core in an offline version (stand-alone games)

      2.    There will be no use of return path

      3.    The  player's  balance will be saved on the STB as a cookie and will
            be used for all the games within the portal

      4.    All connections shall be made through the HTTP protocol.

      5.    All software  integration on Network's NDS Core will be performed by
            Provider.

                                     - 11 -
<PAGE>

      6.    Provider  shall  provide  Network  with  complete  documentation  of
            installation   procedures   and  code  for   Network   to   install.
            Installation shall be performed by Network.

      7.    All games must meet functionality  approval by Network through;  a.)
            Network testing in NDS iPreview lab environment, b.) Network testing
            in production  test  environment,  and c.)  deployment in production
            field environment.

      Phase II:

      Upon  completion  of Phase I,  Network  shall  provide the  Provider  with
      required hardware sufficient to support Provider's applications.

      The  Provider  shall  install  the  Software  Application  as  well as all
      software  required to support the Software  Application and be responsible
      for  the  servers'   maintenance,   including  backup,   monitoring,   and
      installation  of all patches and bug fixes.  Provider shall be responsible
      for  licensing  all third  party  software  used to support  the  Software
      Application.

      Servers' hosting shall be done by the Network.

      Network shall provide the Provider with VPN  connection to the server as a
      prerequisite to Phase II.

      On-Line games (on-line versions of all Phase I games).
      All game play is conducted on the Set-top box via http  communication with
      server.
      Includes:
      Download via CAROUSEL
      Log in component - supplies a 4 digit pin code
      On line registration - e-mail & user name
      Start session
      End session - request for end session updates balance
      Leader board

      Phase III

      Tournament Play application  (including  Tournament  Manager Web Tool) for
      Phase II on-line games.
      Shall  include a server based games engine  located on Network  servers on
      Network's network.
      Routing by Network and at their responsibility.

      Multiplayer Games shall include:
      Battle RoyaleBingo - a game is held every several minutes.

                                     - 12 -
<PAGE>

C.       TECHNICAL CONTACT INFORMATION:

         Contact Name      Mr. Shachar Schalka - CTO
         Phone Number      011 972 3 688 9444
         Pager/Cell Number 011 972 67 717 789
         E-mail Address    shachar@zone4play.com

         Alt. Contact Name Ms. Ira Vinitsky
         Phone Number      011 972 3 68 9444
         Pager/Cell Number 011 972 66 611 532
         E-mail Address    ira@zone4play.com

                                     - 13 -
<PAGE>

                                    EXHIBIT B

                                 PRICE SCHEDULE

a.    The initial Retail Price for the Service is suggested to be:

      1.    US$ 4.95 SERVICE FEE PER MONTH FOR RESIDENTIAL SERVICE SUBSCRIBERS

      2.    US$ 1.99  SERVICE  FEE PER 24 HOURS  USAGE OF ANY GAME IN THE PORTAL
            ("PLAY-PER-DAY")

      3.    US$ 1.50 SERVICE FEE PER 50 POINTS ACQUIRED FOR  PLAY-PER-POINTS  IN
            ANY GAME IN THE PORTAL ("PLAY-PER-POINTS")

      4.    US$ 13.95 SERVICE FEE PER MONTH FOR COMMERCIAL SERVICE SUBSCRIBERS

b.    Until  Network  shall bill it  clients  for using the  Services  mentioned
      above,  Network shall pay to Provider a recurring monthly fee of $0.15 per
      Service Subscriber ("Pre-registration fee"). Once the above Services shall
      be billed, Network will charge subscribers as detailed above.

c.    In all cases the Service Fee shall be determined by Network,  however,  in
      no  event  shall  the  monthly  Retail  Price  be less  than  US$3.00  for
      Residential   Service   Subscribers  and  $10.00  for  Commercial  Service
      Subscribers.

d.    Upon mutual  agreement of the parties on the terms and  conditions  of the
      sale of  advertising  and  sponsorships,  and  subject to section 7 should
      either  party  generate  revenue  from  the  sale  of  sponsorship  and/or
      advertising  within the  Service,  each party  shall be entitled to 50% of
      said net revenue.

      THE TERRITORY

      For the purposes of this Agreement, Territory shall mean as follows:

      1.    For the initial stage (i.e. pilot stage/launch) Territory shall mean
            the greater Chicago, IL area including the Village of Skokie.

      2.    Subject  to the  acceptance  and  completion  of all  testing to the
            complete satisfaction of Network, Service shall be made available to
            Network  subscribers  in RCN's areas of activity,  as agreed upon by
            the parties.

                                     - 14 -
<PAGE>

                                    EXHIBIT C

                             SERVICE LEVEL AGREEMENT

1.    With respect to the availability of the content service:

1.1.  During the term and from the commercial  launch, the Provider shall ensure
      that the content service is available for distribution by Network 24 hours
      each day of the year.

1.2.  Provider  will ensure that the chosen  connection  to the site  provides a
      high level of performance.

1.3.  Provider is wholly  responsible  for  ensuring  that  disaster  recovery /
      business  continuity  plans are in place,  regular backups of content data
      are carried out and offsite secure storage is utilized at all times during
      the term from the commercial launch.

1.4.  Provider is responsible for capacity planning to ensure that its server(s)
      used for the  content  service  remain  able to store and  handle  data as
      required in accordance with this Agreement.

1.5.  Provider  shall ensure  integrity of data traffic via its site,  including
      making use of virus checking software that the data traffic is virus free.

2.    In the event of a fault,  Network will advise Provider in writing,  and in
      emergencies,  by telephone,  electronic mail or fax in accordance with the
      provisions of section 5.4.2 of this schedule.

3.    Provider  shall be reachable by telephone,  electronic  mail or fax on the
      days and hours and in the way set forth in section 5.4.2 of this SLA.

4.    When a fault is notified by Network to Provider,  Provider  shall  respond
      and fix the fault in  accordance  with the  provisions of section 5.4.2 of
      this SLA and shall  take all  measures,  which  will or may  result,  in a
      solution of the fault.  Such measures will be taken without  interruption,
      within and outside of usual working hours and working days.

5.    Provider  shall at all  times  during  the term  provide  to  Network  the
      following service levels with respect to the content service:-

5.1.  At all  times  during  the Term,  Provider  shall  ensure  that it has and
      maintains  an  adequate  support   organization,   equipment  and  related
      procedures for logging,  monitoring,  investigating  and resolving  Faults
      during  Working Hours,  or outside  Working Hours in case of High Priority
      Level, as indicated in Section 5.4.2 of this Schedule.

5.2.  Reporting of Faults by Network and initial response by Provider:

(i)   Following  initial  analysis by Network,  all actual and potential  Faults
      identified  by Network  will be reported  to  Provider to the  appropriate
      contact  defined in Section  5.4.2 of this SLA.  The  preferred  method of
      communication  for the purposes of reporting  Faults is by electronic mail
      to the address shown in Section 5.4.2 of this SLA.

(ii)  All  relevant  information  with  respect to the  reported  Fault known by
      Network  will be made  available  to  Provider,  including  the nature and
      symptoms of the Fault,  the estimated time of occurrence of the Fault, the
      impact of the Fault on Network's or Network's Affiliates' activities,  and
      the Priority Level as specified in Section 5.4.1 of this SLA.

                                     - 15 -
<PAGE>

(iii) Upon  receiving  a  Fault  report,  an  initial  response  will be made by
      Provider  within the response time indicated in Section 5.4.2 of this SLA,
      giving a reference for the reported  Fault,  and requesting any additional
      information that may reasonably be required.

(iv)  Provider  shall provide  regular  progress  updates to Network,  and shall
      confirm by  electronic  mail to Network  that any  actions to restore  the
      Content Service have been effective.

(v)   In the event of a Fault being  identified by Provider  before receipt of a
      Fault  report  from  Network,   Provider  shall  notify  Network  of  such
      occurrence  of a  Fault  within  one  (1)  hour  of the  occurrence  being
      identified  by  its  own  support  organization,  using  the  contact  for
      technical assistance.

5.3.  SOLUTION  BY  PROVIDER:  Provider  shall fix the  Faults and  restore  the
      Content Service in accordance with Section 5.4.2.

5.4.  PRIORITY LEVELS,  RESPONSE/SOLUTION BY PROVIDER:  For the purposes of this
      Section 5.4, the Priority Levels of Faults shall be defined as follows:

(i)   MEDIUM PRIORITY LEVEL (i.e.  Faults that affect more important  aspects of
      the quality of the Content Service):

      o     Provider delivers outdated/untimely data (e.g. old scores data); or

      o     The Content  Service  delivered  by Provider  features  minor faults
            including  broken  navigational  links,  poorly formatted text, poor
            image quality, spelling errors, local language errors.

(ii)  HIGH PRIORITY LEVEL (i.e. Faults that materially affect the working of the
      Content Service):

      o     Provider  delivers  images that do not match the related part of the
            Content Service; or

      o     Provider delivers  applications that load significantly  slower than
            the other  applications  within the Interactive TV Service or on the
            Cable Networks' TV Platform.

      o     The Site  is,  in total  or for a large  part,  inaccessible  by the
            Subscribers; or

      o     Whole  pages  or a large  number  of pages  or  applications  of the
            Content Service are not loading, broken, incoherent or inaccessible.

(iii) URGENT  LEVEL (i.e.  Faults that  affect the working of the  Channel,  the
      Cable Networks' TV Platform or the Content Service):

      o     the Content  Service  contains  javascripts  that cause stack errors
            resulting in a crash of the STBs;

      o     Provider  engages in unauthorized use of Open TV extended objects as
            part of the Content Service build (e.g.  conditional access objects,
            user objects, TV program/channel objects);

      o     Provider  uses a large  number of  "windows"  as part of the Content
            Service  build  (this may result in STBs  running  out of memory and
            crashing);

      o     Provider changes,  disables or otherwise interferes with the Channel
            (e.g.   Provider   captures   Network-only  key  strokes  for  other
            purposes); or

      o     The Content Service disables, either in part or in full, the Channel
            or  the  navigation/browser  services  on  the  Cable  Networks'  TV
            Platform (outside of the Site).

      The list of events and examples  mentioned  in this  Section  5.4.1 is not
      exhaustive, but only indicative.

5.4.2.At all times during the Term,  Provider  shall  comply with the  following
      requirements as regards reporting of Faults by Network:

                                     - 16 -
<PAGE>

<TABLE>
<CAPTION>
-------------------------------------------------------------------------------------------------------------------------------
REPORTING OF FAULTS
-------------------------------------------------------------------------------------------------------------------------------
<S>                           <C>                                   <C>
Reporting by Network                                                Response by Provider
-------------------------------------------------------------------------------------------------------------------------------
Priority Level:               Contact  Details  of  Provider  for   Response time:
                              Reporting:
                                                                    Medium Priority Levels:
                                                                    Initial response after Fault report by Network:  within two
                                                                    (2) Working Hours.
                              NAME:                                 Time frame between the initial response and  identification
Medium                        Ira Vinitzky                          of the solution to the reported Fault:
                              E-MAIL:
Priority Levels:              ira@zone4play.com                     Medium Priority Level - 2 Working Days
                              TELEPHONE:                            High Priority Level:
                              011 972 3 688 9444
During Working Hours on       FAX:                                  If fault is associated with client side application  (Front
Working Days.                 011 972 3 537 9429                    End)-  Initial  response  after  Fault  report by Network:
                              CELL PHONE #:                         within 2 hours.
                             011 972 54 611 532

                                                                    Time frame  between the  initial  response  and  successful
                                                                    implementation  of the  solution to the  reported  Fault -
                                                                    two (2) hours
                                                                    Entire  process  from  report  by  Network  to  successful
                                                                    implementation to be no more than 4 hours.
                                                                    If fault is associated with server side application (Back
                                                                    End)-
                                                                    Initial  response  after Fault report by Network:  within 2
                                                                    hours.
                                                                    Time frame  between the  initial  response  and  successful
                                                                    implementation  of the  solution to the  reported  Fault -
                                                                    eight (8) hours
High and Urgent                                                     Entire  process  from  report  by  Network  to  successful
                                                                    implementation to be no more than 10 hours.
Priority Levels:

                                                                    Urgent Priority Level:
24 hours a day, each day of
the year, excluding "Yom                                            If fault is associated with client side application  (Front
Kippur" Holiday in Israel.                                          End)-
                                                                    After Fault  report by Network:  2 hours for both  initial
                                                                    response and identification of and
                                                                    successful  implementation  of solution  to the  reported
                                                                    Fault.
                                                                    If fault is associated with server side  application  (Back
                                                                    End)-

                                                                    Initial  response  after Fault report by Network:  within 2
                                                                    hours.

                                                                    Time  frame   between  the  initial   response  and   successful
                                                                    implementation  of the solution to the reported  Fault - six (6)
                                                                    hours

                                                                    Entire   process   from   report  by   Network   to   successful
                                                                    implementation to be no more than 8 hours.
------------------------------------------------------------------------------------------------------------------------------------
</TABLE>

                                     - 17 -
<PAGE>

5.5.  The Parties  shall allow for regular  windows for the  maintenance  of the
      Content Service. The total time of such periods shall not exceed 1 hour in
      any 30 day period.

6.    In accordance  with the provisions of Clause 11, Network may, at any time,
      at its sole option and without  being  liable in any way to the  Provider,
      remove the link to the Site from the Channel (or any other menu system) in
      the event that,  in  Network's  opinion,  such  removal  would be the most
      appropriate way:

(i)   to ensure or  restore  the  integrity  or proper  working  of the  Content
      Service,  the  Channel  or the Cable  Networks'  TV  Platform  or any part
      thereof or any other service on the Cable Networks' TV Platform; or

(ii)  To avoid an overload of the relevant  customer  service(s) or helpdesk(s);
      or

(iii) to protect its  commercial  reputation  towards the  Subscribers  (such as
      avoiding or trying to limit  complaints  from  Subscribers or in the event
      that  Provider  fails to comply with the  provisions of Sections 1 to (and
      including)  5 of  this  Schedule  and  that  such  failure,  in  Network's
      reasonable opinion, affects the quality of the Content Service).

7.    Provider must not bring any material  changes to the Content Service which
      has not been tested beforehand by Network.  This testing process shall not
      apply to changes provided in the feeds-based  templates which are provided
      by Network as part of the Content  Creation  Kit (or updates  thereof) and
      which have already been tested by Network.  This testing process will need
      to be carried out with respect to any of the following changes:

(i)   Implementation of any new design elements, including all graphics;

(ii)  Any change to the Site's functionality or site structure;

(iii) Any additional piece of functionality added to the Site; or

(iv)  Any  change  to  the  method  of  content   delivery  to  the  Site  (e.g.
      implementation  of a new Content  Management System or upgrades or changes
      to the core functionality of the Content Management System).

                                     - 18 -DATED 1ST OCTOBER 2003

                                   NDS LIMITED

                                       And

                                 ZONE4PLAY INC.

          ------------------------------------------------------------

              CASINO GAMES SUPPLY AND LICENCE SUBCONTRACT AGREEMENT

          ------------------------------------------------------------

<PAGE>

THIS AGREEMENT is made the 1st day of October 2003.

BETWEEN:

(1)   NDS LIMITED,  a company  registered in England and Wales whose  registered
      office is at One  London  Road,  Staines,  Middlesex,  TW18 4EX,  UK which
      expression shall include Affiliates of NDS ("NDS").

(2)   ZONE4PLAY INC. with its offices at 103 Foulk Road, Suite 202,  Wilmington,
      DE 19803 ("Zone4play").

      Together the "Parties".

RECITAL:

A.    NDS has expertise in the development  and deployment of interactive  games
      and functionality for use on digital pay-TV platforms.

B.    Zone4play  specializes  in the  development  and  creation of, inter alia,
      software  applications  such as  casino  style  games  for  the  Internet,
      wireless and television.

C.    NDS has contracted with the Customer on 16 July, 2003 for the provision of
      interactive  games and  services in order to make such games and  services
      available  to the  Customers  subscribers,  customers  and/or users of the
      Customer Service (the "Customer Agreement").

D.    The  Customer  and NDS desire to procure the  services of  Zone4Play  as a
      developer of software and services with respect to casino games  platforms
      incorporated  into the Customer  Service,  which involves the provision of
      the Content as identified below.

E.    The Customer and NDS acknowledge  the  development  capacity and Zone4Play
      existing  software  and  services,  and wish to engage  Zone4play  for the
      purposes  of  implementing  the  solution  identified  herein or as may be
      required from time to time.

The Parties are agreed that the services and software shall be supplied  subject
to the terms and conditions set out below.

NOW IT IS HEREBY AGREED as follows:

1.    TERM

      1.1   This  Agreement  shall  commence as of the Effective  Date and shall
            extend for a period of three (3) years (the "Term"). Upon expiration
            of the initial Term, this Agreement shall automatically renew for an
            additional  one (1) year  term (the  "Renewal  Term")  unless  where
            Customer  has  terminated  the  Customer  Agreement,  NDS  elects to
            terminate the agreement by providing  written notice to Zone4play at
            least thirty (30) days prior to the expiration of the initial Term.

                                       2
<PAGE>

2.    DEFINITIONS

      2.1   In this  Agreement  the  following  terms  shall have the  following
            meanings:

      "CONTENT" shall mean those interactive games that shall be supplied to NDS
      by Zone4play for the Customer as more particularly  described in Exhibit A
      and may be  additionally  added  from  time to time in the field of casino
      games as may be agreed in writing between the parties.

      CUSTOMER means  Cablevision  of 1111 Stewart  Avenue,  Bethpage,  New York
      11714-3581.

      CUSTOMER SERVICE means the digital cable television  service,  Interactive
      Optimum  (iO) as provided by the Customer  that  includes  individual  and
      combined offerings of video, audio and interactive television services and
      other  digital  products  or  services  to users as are now or may be made
      available over the digital set-top box.

      "EFFECTIVE DATE" means 16 July, 2003.

      "INTELLECTUAL  PROPERTY  RIGHT"  or "IPR"  means  any  patent,  registered
      design,  copyright,  design right,  topography right,  trade mark, service
      mark, application to register any such rights, rights in the nature of any
      of  the  aforementioned  rights,  trade  secrets,   rights  in  unpatented
      know-how,  right of confidence  and any other  intellectual  or industrial
      property rights of any kind whatsoever in any part of the world.

      "LOOK  AND  FEEL"  shall  mean the  visual  manifestation  of the  Content
      including, without limitation, (i) the particular and distinctive elements
      of graphics,  design, colors,  organization,  presentation,  typographical
      look and layout,  navigation,  trade dress and stylistic convention of the
      Content,  (ii) the features and subject  matter  appearing on the Content,
      and (iii) the editorial style and content of the Content

3.    ZONE4PLAY DELIVERABLES

      3.1   Zone4play  will provide the Content  according to the  schedules and
            descriptions set forth in Exhibit A.

      3.2   a) Zone4play  shall pay for all costs  associated  with the up front
            and ongoing development and refinement of the Content.

            b) Zone4play shall retain full  responsibility for hosting that part
            of the Content that  consists of Casino  Games.  Such hosting  shall
            meet the Customers site  performance  standards for virtual channels
            as documented in the Customers Usability Guidelines.

            c)  Zone4play  shall  provide all quality  assurance  testing on the
            Content on all  Customer  deployed  cable boxes,  including  but not
            limited to SONY, SARA, OS, Inview and HTML Engine, before submitting
            such Content application to NDS. NDS shall use reasonable efforts to
            ensure the Customer provides  reasonable,  mutually agreeable access
            to its headend in order for  Zone4play  to provide all such  quality
            assurance testing on Content to be deployed on the Customer Service.

            d)  Zone4play  shall  build  all  reasonably  required   engineering
            requirements into the Content and shall be responsible for obtaining
            appropriate  set  top  boxes  for  Content   development.   Further,
            Zone4play  shall  support  the  Content  on any  version of SONY and
            Scientific Atlanta set top boxes that the Customer deploys.

                                       3
<PAGE>

            e)  Zone4play  shall at its  discretion  make  available  to NDS for
            distribution  to the Customer  any  Zone4play  deemed  non-exclusive
            enhancements or premium versions of the Content set forth in Exhibit
            A on the same revenue share terms as set forth on Exhibit B hereto.

4.    FEES

      4.1   All fees,  including without limitation revenue shares,  shall be as
            provided in Exhibit B, attached hereto and incorporated hereby.

      4.2   All amounts  payable to Zone4play under this Agreement shall be paid
            in United  States  Dollars  within  fourteen (14) days after NDS has
            received  payment  from the  Customer,  without  set-off and without
            deduction  of any  taxes,  levies,  imposts,  charges,  withholdings
            and/or  duties  of any  nature  which  may  be  levied  or  imposed,
            including without  limitation,  value added tax and withholding tax,
            other than on account of taxes levied on Zone4play or obligations of
            Zone4play.  If NDS is at any time required by any  applicable law to
            make any such deduction from any amount due to Zone4play  under this
            Agreement,  then the amount due from NDS to  Zone4play in respect of
            such  payment  shall be  increased  by such  amount as will  result,
            notwithstanding the deduction, in Zone4play' receipt on the due date
            of each amount,  of the amount that Zone4play would have received if
            NDS had not been required to make such deduction.

      4.3   Notwithstanding  Section  4.2,  if NDS or the  Customer  is  legally
            required  by United  States tax  authorities  to deduct  withholding
            taxes  from  amounts  payable  to  Zone4play  and if NDS is  able to
            provide to Zone4play an  appropriate  certificate  or other official
            documentation  which  will  enable  the  tax to be  claimed  back by
            Zone4play, then Zone4play may, at its discretion,  accept payment of
            the amount  payable  less the amount of tax that can be claimed back
            by Zone4play from NDS. If no such  certificate or  documentation  is
            provided or if the  certificate  or  documentation  is unsuitable to
            enable  Zone4play to claim back the tax,  then the full amount gross
            of withholding tax will be payable by NDS in accordance with Section
            4.2.

      4.4   Where NDS or the  Customer is required by law to make  deduction  of
            taxes,  levies,  imposts,  charges,  withholdings and/or duties, NDS
            shall;

            i)    ensure that the deduction is the amount legally required; and

            ii)   subject to Section  4.3 pay to  Zone4play  such amount as will
                  result,  notwithstanding the deduction, in Zone4play receiving
                  on the  due  date  when  each  payment  is due,  the sum  that
                  Zone4play  would have received if NDS had not been required to
                  make such deduction; and

            iii)  pay to the  applicable  tax or other  authorities  within  the
                  period for  payment  permitted  by law the full  amount of the
                  deduction or withholding; and

            iv)   deliver to Zone4play, if appropriate,  the applicable taxation
                  certificate or other documentation in a timely manner; and

            v)    co-operate with Zone4play in all respects  necessary to permit
                  Zone4play to take advantage of such double taxation agreements
                  as may be available.

      Zone4play  and NDS agree to  consult  and  co-operate  in order to,  where
      lawfully  possible,  avoid,  minimize  or reclaim  for the  benefit of NDS
      and/or Zone4play any such deductions.

                                       4
<PAGE>

      4.5   NDS agrees to release and indemnify  Zone4play  from and against all
            liability of whatever  nature  rising out of NDS's  failure duly and
            timely to pay and discharge any of the above mentioned taxes.

      4.6   NDS will be  obliged on the date of  signing  of this  Agreement  or
            within 14  (fourteen)  days to  confirm  in  writing  the  person or
            department to which  invoices  shall be rendered.  Such  information
            shall include  contact  names,  telephone  numbers,  fax numbers and
            e-mail  addresses.  NDS  specifically  acknowledges  and agrees that
            invoices  sent by  e-mail  or fax  will  be as  effective  as  those
            received  by  ordinary  mail.  Zone4play  will  notify  NDS,  on the
            invoice,  of the  details of the bank  account  into which  payments
            shall be made and all payments shall be made by electronic  transfer
            of funds at NDS's sole cost.

5.    OWNERSHIP AND LICENSES

      5.1   Zone4play acknowledges and agrees that as between NDS and Zone4play,
            Customer,  its parent or affiliate companies,  shall retain sole and
            exclusive right, title and ownership in and to the Look and Feel, as
            defined  herein.  Zone4play  hereby further  assigns to Customer the
            entire copyright  including all vested  contingent and future rights
            all rights of action and all other rights of whatever  nature in any
            Intellectual  Property  Rights  created  by  Zone4play  in  order to
            develop the Look and Feel whether now known or in the future created
            to which  Zone4play is now or may at any time after the date of this
            Agreement be entitled by virtue of or pursuant to any of the laws in
            force  in any  part of the  world  TO  HOLD  to NDS  its  successors
            assignees and licensees  absolutely for the full period of copyright
            throughout the world including all renewals revivals  reversions and
            extensions.  Zone4play  confirms  that  ownership of all material in
            relation to the Look and Feel  produced  or  acquired  by  Zone4play
            shall vest in Customer absolutely free from encumbrances with effect
            from the moment of  production  where such material does not already
            vest in Customer.

      5.2   Subject to the  licenses  granted to NDS in Section  5.3 through 5.4
            hereof,  NDS  acknowledges  that Zone4play,  its parent or affiliate
            companies,  shall  retain  sole  and  exclusive  right,  title,  and
            ownership  in and to all  Content to which  Zone4play  has  provided
            under this Agreement. It is further understood by the parties hereto
            that no title to nor ownership of the Content,  or any part thereof,
            is  being  transferred  to  NDS  hereby  and  that  Zone4play  shall
            exclusively  retain all IPR  therein,  and any and all other  rights
            embodied in, related to, or represented by, the Content.

      5.3   Unless  terminated by Zone4play  under Section 17 for breach of this
            Section 5 or Section 16 and subject to Exhibit B,  Zone4play  hereby
            grants to NDS for the Term,  with  effect from the date of launch of
            the   Content,   subject   to  the  terms  of  this   Agreement,   a
            non-exclusive, object code only, non-transferable licence solely for
            the following

            (i)   to use and  sublicense  the Content to the Customer for use as
                  part of the  Customer  Service  and to make a single  copy for
                  back-up purposes only, store, operate and otherwise;

            (ii)  to use the  Content  in  connection  with  any  and all  press
                  releases,  online and offline  marketing and  advertising  and
                  other promotional materials related to the Content.

                                       5
<PAGE>

      5.4   Unless  terminated by Zone4play under Section 17,  Zone4play  hereby
            grants to NDS for the Term a non  exclusive  royalty free license to
            utilize the software  developed and provided by Zone4play as further
            detailed  in Exhibit A (the  "Format  and Use  Software")  solely to
            authorize  the  Customer  to  receive,   format,   use,   reproduce,
            distribute,  transmit and publicly display the Content in the manner
            set forth in this Agreement herein.

            In  addition,  unless  terminated  by  Zone4play  under  Section 17,
            Zone4play hereby grants to NDS for the Term a non exclusive  royalty
            free right and license,  to utilize  Zone4play trade marks and logos
            in any and all  media,  solely  in  connection  with  the  Customers
            advertisement and promotion of the Content.

6.    MOST FAVORED NATIONS

      6.1   During the term of this Agreement and any renewal thereof, Zone4play
            shall not offer the casino games  content to any cable  distributor,
            overbuilder or satellite  company in the Territory on terms that are
            more  favorable  than those  offered by Zone4play to Customer or NDS
            pursuant  to this  Agreement  provided  that  the  comparison  is in
            relation  to  the  same  or  similar   products   and  allowing  for
            differentials  arising  from  (i)  system  specifications.  For  the
            avoidance of doubt Zone4play shall be deemed to be in breach of this
            Section  where  Zone4play  offers  casino games content to any cable
            distributor, overbuilder or satellite company in the Territory for a
            revenue share percentage  greater than 37.5% in favour of such cable
            distributor, overbuilder or Satellite Company.

7.    CONTENT MARKETING

      7.1   Marketing of the Content,  and any  component  thereof,  shall be as
            provided in Exhibit C.

8.    NDS's RIGHTS and OBLIGATIONS

      8.1   Prior  to  launch  of the  Content  on the  Customer  Service  it is
            acknowledged by Zone4Play that Customer has the right to preempt any
            Content  for  technical  reasons  for as  long  as  Customer  acting
            reasonably  deems  the  Content  does  not  comply  in all  material
            respects  with the  functionality  of the games listed in Exhibit A.
            NDS  acknowledges  and agrees that  launching  the Service  shall be
            deemed that the Content  comply in all  material  respects  with the
            functionality of the games as detailed in Appendix 1 to Exhibit A.

      8.2   Zone4play   acknowledges  and  agrees  that  the  Content  shall  be
            displayed  in a menu or content  category or listing of the Customer
            Service to be determined by the Customer. In addition, the Customer,
            at its sole  discretion,  may also feature  Zone4play in one or more
            additional menus,  content  categories or listings in an order to be
            determined by the Customer. Notwithstanding the foregoing, Zone4play
            hereby further acknowledges that the Customer reserves the right, in
            its  sole  discretion,  to  redesign  or  modify  the  organization,
            structure,  look and feel and other elements of the Customer Service
            offering at any time without prior notice,  under which circumstance
            listing  and/or  display  of the  Content  and Look and Feel will be
            subject to the redesign or modification.  NDS shall notify Zone4play
            within  seven (7) days  where the  Customer  intends  to modify  the
            Customer Service.

                                       6
<PAGE>

      8.3   NDS,  shall if requested  by the Customer  offer casino games to the
            Customer whether as a stand-alone application or as a games package.
            Where NDS offers  additional casino games to the Customer other than
            the games  listed in Exhibit A as part of a games  package  with the
            Content  then  NDS  shall  pay  Zone4play  the  applicable  fees  in
            accordance with Exhibit B.

9.    PRESS RELEASE

      9.1   Upon the  execution  of this  Agreement,  the  parties  may  issue a
            mutually approved press release regarding the Content.  Such release
            shall not be made  without  the  express  written  approval  of each
            party.  The  parties  shall  mutually  agree  the date of the  Press
            Release.

10.   REPRESENTATIONS AND WARRANTIES

      10.1  Zone4play and NDS each  represents and warrants to, and agrees with,
            the other that:

            10.1.1  it has the power and authority to enter into this  Agreement
                    and to fully  perform its  obligations  hereunder,  and this
                    Agreement  has been duly  executed by it and  constitutes  a
                    valid and enforceable obligation of it;

            10.1.2  it has not made nor  will it make any  contractual  or other
                    commitment  which will or may prevent,  impair or hinder its
                    full performance of this agreement;

            10.1.3  It complies  with all federal,  state and local laws,  rules
                    and regulations;

            10.1.4  Zone4play further represents, warrants, and agrees that:

            10.1.5  It owns or controls all rights  necessary for the exhibition
                    of the  Content,  and is  empowered  to  grant  the  rights,
                    license and privileges granted hereunder;

            10.1.6  Zone4play  knows of no  adverse  claim  exists  within  with
                    respect to the Content or in connection  with or in relation
                    to any part thereof;

            10.1.7  Subject to Section 13 the Content  does not infringe the IPR
                    of a third party.

            10.1.8  Without  limiting  any  other  term or  condition  set forth
                    herein, and without limiting any other remedies available to
                    NDS  hereunder,  in  the  event  that  the  Content  or  any
                    component thereof infringes or is claimed to infringe upon a
                    third  party's  rights or requires the consent of or payment
                    to any third  party,  Zone4play  shall,  in  addition to and
                    without  limiting  any of its other  obligations  to NDS and
                    without any additional  cost to NDS either (i) promptly make
                    the appropriate  required  payments or otherwise procure for
                    NDS the right to continue  using such  material or materials
                    or  (ii)  modify  such   materials   or  replace  them  with
                    substantially  equal or  equivalent  materials so as to make
                    the Content or component non-infringing.

            10.1.9  All Content,  as well as any other  content  distributed  by
                    Zone4play  to NDS under terms of this  Agreement,  will have
                    been tested for viruses,  worms,  date bombs, time bombs, or
                    other code that is  specifically  designed to cause software
                    to cease operating,  or to damage,  interrupt,  or interfere
                    with the  end-user's  equipment or data, in accordance  with
                    industry standards.

                                       7
<PAGE>

            10.1.10 All  aspects of the  Content  shall  comply in all  material
                    respect   for  the   Term  of  this   Agreement   with   the
                    specifications  as  shall  be  detailed  in  Exhibit  A. The
                    Content shall also include technical  performance that is on
                    par  with  all  set  top  box  gaming  launched  on  digital
                    platforms similar to the NDS platform.

11.   ADVERTISING STANDARDS

      11.1  Advertising  shall  only be  permitted  within  the  Content  in the
            Customer's sole discretion. Any revenues generated by advertising on
            the Content shall be shared  according to the revenue sharing agreed
            in Exhibit B. Any and all Zone4play advertising and promotions shall
            be consistent with general industry advertising  standards and shall
            further  be  subject  to,  and in  accordance  with,  such rules and
            regulations  relating  thereto as may be  promulgated  the Customer.
            Zone4play  acknowledges the Customer reserves the right, in its sole
            discretion,  to refuse to  exhibit  advertising  that  promotes  the
            products or services of a direct  competitor of any of the Customers
            products or services. In addition,  Zone4play  acknowledges that the
            Customer  reserves the right, in its sole  discretion,  to refuse to
            exhibit any  advertising  that is deemed to be defamatory,  abusive,
            indecent, obscene, in violation of the Customer policy or which, for
            reasons  of  quality,  does not  otherwise  meet  with  approval  of
            Customer.

12.   BRANDING

      12.1  The  Content  shall  be  presented  with a  brand  specified  by the
            Customer.

13.   Indemnification; LIMITATION OF LIABILITY

      13.1  Zone4play (the "Indemnifier") shall subject to Section 13.3 and 13.5
            below,  indemnify,  defend  and  hold  harmless  NDS and its  parent
            company  or  companies,  affiliates,  subsidiaries,  successors  and
            assigns and their respective employees, officers, and directors (the
            "Indemnified") against all third party claims for damages,  expenses
            and losses and pay all costs as they are incurred arising out of any
            action  brought  against  the  Indemnified  to the extent that it is
            based on a claim that the Indemnifier's Intellectual Property Rights
            infringes or  misappropriates  a third party  Intellectual  Property
            Right existing at the date of this  Agreement(the  "Claim") PROVIDED
            THAT:

            (a)   the Indemnified  shall as promptly as is practical  notify the
                  Indemnifier  in writing  of any Claim of which it has  notice;
                  and

            (b)   the  Indemnified  shall not make any admission as to liability
                  nor agree to any settlement or compromise of any Claim without
                  the prior  written  consent of the  Indemnifier,  nor will the
                  Indemnified  enter  into  a  settlement  that  materially  and
                  adversely  affects  the  Indemnifier   without  prior  written
                  approval,  such  approval  not  to be  unreasonably  withheld,
                  delayed or conditioned; and

            (c)   Indemnifier   shall,   upon  its  prior  written   request  of
                  Indemnified  and  subject  to  the  right  of  Indemnified  to
                  participate, be entitled to conduct and/or settle negotiations
                  and  litigation  arising  from any Claim  where  such  written
                  request  from   Indemnifier  to   Indemnified   shall  not  be
                  unreasonably withheld by Indemnified; and

                                       8
<PAGE>

            (d)   Indemnified shall, at Indemnifier's  request and expense, give
                  Indemnifier all reasonable assistance in connection with those
                  negotiations and litigation.

      13.2  Notwithstanding  anything to the contrary in this Agreement,  except
            for claims  arising under section 16, in no event shall any party be
            liable for any incidental,  speculative or consequential  damages or
            lost profits, whether foreseeable or not (including, but not limited
            to, those  arising from  negligence),  occasioned  by any failure to
            perform or the breach of any obligation under this Agreement for any
            cause whatsoever.

      13.3  The warranty in Section 10 and indemnity given above shall not apply
            to any infringement  arising from any modification of the Content by
            NDS or any third party unless  expressly  authorized by Zone4play or
            from the use of the  Content  in any way not  permitted  under  this
            Agreement or as a result of the failure to use the latest release of
            the Content as supplied by Zone4play.  NDS acknowledges that save as
            expressly  set out  above,  all other  warranties  in respect of the
            CONTENT,  whether express or implied,  under common law, statute law
            or otherwise, including as to condition,  performance,  satisfactory
            quality,  fitness  for  a  particular  purpose  or  any  other  kind
            whatsoever, are expressly excluded. Where Zone4play or a corporation
            in control  of  Zone4Play  has not  publicly  offered  its shares or
            merged with a company or a subsidiary  controlled  by a company that
            has  publicly  offered  its shares  for sale on the NASDAQ  National
            Market,  the NASDAQ  Smallcap  Market,  the NASDAQ  Over the Counter
            Bulletin Board within eight (8) weeks of the date of this Agreement,
            then  without in any way,  limiting the scope or  generality  of the
            terms of Section 13.1, Zone4play shall in respect of its obligations
            under  this  Agreement   effect  and  maintain  with  reputable  and
            established  insurers  firstly  insurance  to cover  all loss of and
            damage to property and injury to persons  (including  death) arising
            out of or in consequence of its obligations under this Agreement and
            against all actions,  claims, demands, costs and expenses in respect
            thereof, secondly third party liability cover in the sum of at least
            one  million  pounds  sterling  for  any  occurrence  or  series  of
            occurrences  arising out of any one event and  thirdly  professional
            indemnity  insurance for any one occurrence or series of occurrences
            arising out of one event in respect of any negligence on Zone4play's
            part  in  the  performance  of its  obligations  hereunder  for  the
            duration of the Zone4play's liability hereunder.

      13.4  OTHER THAN EITHER  PARTY'S GROSS  NEGLIGENCE  FRAUD OR WILLFUL
            MISCONDUCT,  BREACH OF PRIVACY (SECTION 14) OR CONFIDENTIALITY
            (SECTION 16), THE TOTAL LIABILITY OF EITHER PARTY TO THE OTHER
            UNDER THIS  AGREEMENT  WHETHER  ARISING  UNDER AN INDEMNITY OR
            BREACH  OF  CONTRACT  CLAIMS  OR TORT OR  OTHERWISE,  WHENEVER
            ARISING,  SHALL NOT  EXCEED,  WHETHER IN  RELATION TO A SINGLE
            CLAIM OR AGGREGATE OF CLAIMS,  THE FEES PAID BY NDS UNDER THIS
            AGREEMENT  TO  Zone4play  IN  THE  TWELVE  MONTHS  IMMEDIATELY
            PRECEDING  THE DATE THE BREACH FIRST ARISES.  THIS  LIMITATION
            APPLIES IN RELATION TO ALL CLAIMS  WHETHER  THEY RELATE TO THE
            FAILURE  TO SUPPLY THE AGREED  GOODS AND  SERVICES  UNDER THIS
            AGREEMENT OR ANY DEFECTS IN SUCH GOODS OR SERVICES.  ANY CLAIM
            TO BE MADE  UNDER  THE  TERMS  OF  THIS  AGREEMENT  SHOULD  BE
            SUBMITTED  WITHIN 12  (TWELVE)  MONTHS OF THE  RELEVANT  EVENT
            GIVING  RISE TO SUCH CLAIM  EXCEPT IN  RELATION  TO FAILURE TO
            MAKE AGREED PAYMENTS.

                                       9
<PAGE>

14.   PRIVACY

      14.1  The Content,  including any component thereof or connected  thereto,
            shall  comply  with  the  Customers   privacy   policy   located  at
            http://www.io.tv/index.jhtml?page   type  =  privacy   shall  be  in
            compliance   with  all  applicable   federal  laws  and  regulations
            including,   without  limitation,   the  Children's  Online  Privacy
            Protections Act.

      14.2  Any  and  all  personally  identifiable   information  collected  by
            Zone4play  from any user of the  Content  or the  Customer  Service,
            including  any  component  thereof or  connected  thereto,  shall be
            obtained through the affirmative full written or electronic  consent
            of such user, and shall be specifically  limited to that information
            necessary to provide the services in question,  as more specifically
            detailed in Section 16.4 hereof.

15.   DATA SHARING

      15.1  In the event either party collects user data, each party shall share
            aggregate data regarding  subscriber  preferences  and usage as they
            relate to the  Content  to the  extent  available  and to the extent
            possible  without  violating  any existing NDS and Customer  privacy
            policy,   confidentiality   policy,   other  legal  or   contractual
            restraints or applicable law.

16.   Confidentiality

      16.1  Each party agrees that the following  materials and  information and
            all copies thereof of whatever nature or medium are confidential and
            are the proprietary  information and trade secrets of the disclosing
            party: (i) the software and algorithms possessed by either party and
            all source  documents  relating to such software;  (ii)  proprietary
            business information of either party (including, without limitation,
            the  names  and  addresses  of  each  party's   users,   information
            Zone4play's,  and suppliers),  and business  information that either
            party does not  generally  make  available to the public;  (iii) the
            methods, means, personnel, equipment, and software by and with which
            each  party  provides  its other  products  and  services;  (iv) any
            discussions,  letters,  drafts, or other documents  relating to this
            Agreement, or the provisions of this Agreement,  but not the fact of
            this  Agreement's  existence;   (v)  subscriber  lists,   subscriber
            personal information or subscriber personal data; and (vi) any other
            information  that either party reasonably  designates,  by notice in
            writing  delivered to the other party,  as being  confidential  or a
            trade secret  ("Confidential  Information").  Each party  undertakes
            that except as  authorized  in writing by the other  party,  it will
            neither  disclose  any  Confidential   Information  to  any  person,
            including the media, nor use the Confidential Information other than
            for the  purposes of this  Agreement.  Each party shall use its best
            efforts and shall take every  reasonable  precaution  to protect and
            maintain the confidentiality of the Confidential Information,  which
            precautions  shall be at least equivalent in scope and effect to the
            measures  taken by that party to protect  its own most  confidential
            proprietary information.

                                       10
<PAGE>

      16.2  In the event (i) that this  Agreement is canceled or terminated  for
            any  reason;   (ii)  the  party  in  receipt  of  the   Confidential
            Information  (the  "Receiving   Party")  no  longer  require(s)  the
            Confidential  Information  to  perform  its  obligations  hereunder,
            and/or  (iii) the party  that has  disclosed  the  information  (the
            "Disclosing Party") so requests in writing, the Receiving Party will
            promptly return all Confidential Information to the Disclosing Party
            including all copies thereof and all analyses,  compilation  studies
            or  other  documents  prepared  by such  Receiving  Party  or on its
            behalf.  Upon the request of the  Disclosing  Party,  the  Receiving
            Party may be required to destroy all or any part of the Confidential
            Information  including  all  documents,  memoranda,  notes and other
            writings  whatsoever  prepared by the Receiving Party and all copies
            thereof,  and to certify such destruction in writing. The obligation
            of confidentiality  shall extend to the Receiving Party's affiliates
            and/or directors, officers, employees, representatives or agents.

      16.3  No information  that would  otherwise be proprietary or confidential
            for  the  purposes  of  this  Agreement  shall  be  subject  to  the
            restrictions  on  disclosure  if and to the  extent  that:  (i) such
            information  is in, or becomes part of, the public domain  otherwise
            than through the fault of the Receiving Party; (ii) such information
            was known to the  Receiving  Party  prior to the  execution  of this
            Agreement as proven by the Receiving Party's written records;  (iii)
            such  information  was  revealed to the  Receiving  Party by a third
            party having no obligation to hold such information confidential; or
            (iv) such information is developed independently of any Confidential
            Information by employees of the Receiving Party.

      16.4  Without limiting the scope of generality of any of the foregoing, it
            is specifically  understood and agreed that Zone4play shall not, for
            any purpose whatsoever, use and/or disclose, directly or indirectly,
            any  information  concerning  the identity,  personal  statistics or
            history,  or interests of users of the Content or Customer  Service,
            other than that  provided in  accordance  with  Section  16.2 above,
            without the prior  written  approval of NDS and the  affected  user.
            Zone4play agrees that all such information, including financial data
            and any user's name,  address,  telephone number,  facsimile number,
            electronic  mail  address  and  other  like  data  will  be  used by
            Zone4play only as required to complete their responsibilities to the
            user,  if any.  Zone4play  may not create a list or listing of NDS's
            users  for  marketing  or  other  purposes.   Any  such  information
            collected by Zone4play shall be released to NDS as it may reasonably
            request from time to time. The restricted information referred to in
            Section 16 and in this Section 16.4 shall be treated as Confidential
            Information.

      16.5  The parties each recognize that  irreparable  harm can be occasioned
            to the other party by the unauthorized disclosure,  reproduction, or
            use of the  Confidential  Information and that monetary damages will
            be inadequate to compensate for such breach.  The parties agree that
            in the event of such failure to comply by the Receiving  Party,  the
            Disclosing  Party  shall  be  entitled,  in  addition  to all  other
            remedies  available at law, to seek an injunction  restraining  such
            future breaches  without having to post any security or to prove the
            inadequacy of available remedies at law.

17.   TERMINATION OF AGREEMENT

      17.1  Either  party may  terminate  this  Agreement  upon thirty (30) days
            prior written notice to the other party if (i) either party fails to
            comply with any of its material obligations under this Agreement and
            (in the case of a  remediable  breach)  fails to remedy  the  breach
            within a reasonable time specified by the other party in its written
            notice  (but no less  than 30  (thirty)  days) to do so  where  such
            notice  indicates  that  failure to remedy such breach may result in
            the termination of this Agreement; (ii) the other party is unable to
            pay its debts when they  become  due,  makes an  assignment  for the
            benefit of creditors,  files any petition or has any petition  filed
            against it under the  bankruptcy  laws of any  jurisdiction,  has or
            suffers a receiver or trustee to be  appointed  for its  business or
            property, or is adjudicated a bankrupt or insolvent.  Where Customer
            terminates the Customer Agreement NDS shall inform Zone4Play of such
            termination,  thereafter, NDS shall have the right to terminate this
            Agreement upon thirty (30) days prior written notice to the other.

                                       11
<PAGE>

      17.2  Upon  termination,  in  addition  to  such  obligations  as  may  be
            specified  in  other  sections   hereunder,   (i)  Zone4play   shall
            immediately cease all distribution of the Content with the Customer,
            unless  otherwise  agreed  directly  with the Customer and NDS shall
            delete such Content from its computer systems;  (ii) Zone4play shall
            not for a  period  of 6 (six)  months  following  valid  termination
            (howsoever  caused,  which shall include  repudiator  breach) either
            directly  or  indirectly  by itself or through  agents or  otherwise
            either  sell to or  licence  to or  solicit  from or enter  into any
            commercial  negotiations  to supply to the Customer any casino games
            products  without the prior consent of NDS; and (iii) NDS shall make
            all payments accrued prior to any such termination of this Agreement
            and still owing to Zone4play within ten (10) days of termination and
            shall  include   therewith  the   documentation   required  by  this
            Agreement.  This shall be in addition to and  without  limiting  any
            other  rights and  remedies to which either party may be entitled at
            law or equity or pursuant to the terms of this Agreement.

18.   Notices

      18.1  All notices and other  correspondence  under this Agreement shall be
            made in writing and shall be sufficiently given on the date received
            (i) sent by certified mail (postpaid and return receipt  requested),
            or (ii) if sent by Federal Express or comparable  overnight  courier
            of national reputation with proof of receipt; to:

            IF TO NDS:                               IF TO ZONE4PLAY:

            NDS Limited                              ZONE4PLAY INC.
            One London Road                          103 Foulk Road, Suite 202
            Staines, Middlesex, TW184EX              Wilmington, Delaware, 19803
            United Kingdom                           USA
            Attn:                                    Attn: Mr. Harold Kalbach

            With a copy to:                          with a copy to:

                                                     ZONE4PLAY Ltd.
                                                     3B Hashlosha Street
                                                     Tel Aviv, 67060
                                                     Israel
                                                     Attn: Mr. Erez Lahav

                                       12
<PAGE>

19. GENERAL

      19.1  Relationship  between the Parties:  Neither  Zone4play nor NDS shall
            be, or shall hold  itself  out to be,  the agent of the other  under
            this Agreement.  Nothing contained herein shall be deemed to create,
            and the  parties  do not  intend  to  create,  any  relationship  of
            partners  or joint  ventures  as between  them with  respect to this
            Agreement.

      19.2  Independent Contractor: Zone4play shall, for all purposes under this
            Agreement,  be deemed to be acting as an independent  contractor and
            not as an employee or agent of NDS.

      19.3  Choice of Law: This  Agreement and all collateral  matters  relating
            thereto shall be construed in  accordance  with the internal laws of
            the State of New York, applicable to agreements fully made and to be
            performed  therein,  irrespective  of the place of actual  execution
            and/or  performance  of the parties  hereto and any dispute  arising
            thereof shall be submitted exclusively to the courts of the State of
            New York.  The Parties  agree that any conflict of laws  provisions,
            where  applicable,  are hereby excluded by this express agreement to
            an applicable  law and  jurisdiction.  The  prevailing  Party in any
            dispute,  as determined by the judge,  shall be entitled to an award
            of  reasonable  attorneys'  fees and  costs.  THE  PARTIES DO HEREBY
            KNOWINGLY, VOLUNTARILY AND IRREVOCABLY WAIVE ANY RIGHT ANY PARTY MAY
            HAVE TO A JURY TRIAL IN EVERY JURISDICTION IN ANY DISPUTE (INCLUDING
            WITHOUT  LIMITATION  ANY ACTION TO RESCIND OR CANCEL THIS  AGREEMENT
            AND ANY CLAIMS THAT THIS  AGREEMENT WAS  FRAUDULENTLY  INDUCED OR IS
            OTHERWISE VOID OR VOIDABLE).

      19.4  Assignment:  This  Agreement  may not be  assigned  by either  party
            without the specific prior written consent of the other.

      19.5  Waiver:  The failure of either party to exercise any right  provided
            for  herein  shall not be  deemed to be a waiver of any other  right
            hereunder.  No waiver of any right or breach of this Agreement shall
            be deemed to be a waiver of any  subsequent  exercise  of a right or
            breach of this Agreement.

      19.6  Invalidity:  If any provision of this Agreement,  or the application
            of this  provision  to any  person  or  circumstance,  is held to be
            inconsistent  with  any  present  or  future  law,  ruling,  rule or
            regulation  of any court or  governmental  or  regulatory  authority
            having jurisdiction over the subject matter of this Agreement,  such
            provision  shall be  deemed to be  modified  to the  minimum  extent
            necessary to comply with such law,  ruling,  rule or regulation  and
            the  remainder  of  this  Agreement,  or  the  application  of  such
            provision to persons or  circumstances  other than those as to which
            it is held inconsistent,  shall not be affected. If any provision is
            determined  to be  illegal,  unenforceable  or  void,  and,  if  the
            remainder  of  this   Agreement   shall  not  be  affected  by  such
            determination and is capable of substantial  performance,  then such
            void provision  shall be deemed  rescinded and each provision not so
            affected shall be enforced to the extent permitted by law.

      19.7  Force  Majeure:  Neither  party  shall be liable to the other in the
            event that either party is prevented from  performing,  or is unable
            to perform,  any of its obligations  under this Agreement due to any
            cause  beyond  the  reasonable  control of the party  invoking  this
            provision,   provided,  however,  that  such  affected  party  takes
            commercially  reasonable  efforts to  mitigate  the  effects of such
            causes. In the event of any such delay, preemption,  or failure, the
            affected  performing  party shall promptly notify the other party of
            the  nature  and  anticipated  length of  continuance  of such force
            majeure and, during such period,  both parties shall be excused from
            performance. Such failure shall not be deemed to be a breach of this
            Agreement and shall not extend the Term hereof.

                                       13
<PAGE>

      19.8  Non Recourse:  Anything  contained in this Agreement to the contrary
            notwithstanding,  it is  expressly  understood  and  agreed  by  the
            parties hereto that each and every representation,  undertaking, and
            agreement  made in this  Agreement  on part of any  parties  to this
            Agreement  was  not  made  or  intended  to be  made  as a  personal
            representation,   undertaking  or  agreement  on  the  part  of  any
            Incorporator,  director,  officer  or  partner,  past,  present,  or
            future,  or any of them,  all of which  recourse,  whether in common
            law, in equity,  by statute or otherwise,  is hereby  forever waived
            and released.

      19.9  Survival:  Any term or condition  of this  Agreement  which,  by its
            nature,  was  intended  to survive  termination,  including  without
            limitation  the  provisions  set forth in  Sections  9, 13.4 and 16,
            shall specifically survive the termination of this Agreement.

      19.10 Section Headings:  Section or paragraph headings used herein are for
            convenience and shall not be deemed a part of this Agreement.

      19.11 Entire  Agreement:  This Agreement sets for the entire agreement and
            understanding  of the parties  relating to the subject matter hereof
            and supersedes all prior  agreements and  understanding  relating to
            the subject  matter  hereof.  This  Agreement  shall not be modified
            other than in a writing signed by each of the parties hereto.

IN WITNESS  WHEREOF,  each of the Parties hereto has caused this Agreement to be
executed by its duly authorized representatives as of the Effective Date.

NDS LIMITED                                   ZONE4PLAY INC.
By:   /s/ A. Pelert                           By:   /s/ Andrew T. Panaccione
     ---------------------                         -------------------------
Title: CEO                                    Title: Director
       -------------------                           ---------
Name: A. Pelert                               Name: Andrew T. Panaccione
     ---------------------                         ---------------------
Date:  2/10/2003                              Date:    10/10/2003
      --------------------                          -------------

                                       14
<PAGE>

                                    EXHIBIT A

                                SCOPE OF CONTENT

Zone4play  will develop the Casino Games Package which shall be compatible  with
and fully  operational on the Scientific  Atlanta digital  platform and shall be
compatible  and fully  functional  on the Sony digital  platform and will comply
with the  functionality  as detailed in Appendix 1 to this Exhibit A as shall be
amended and  updated  from time to time.  There will be six (6) games  launching
initially in the Casino Games Package and the updates and refreshes are based on
the table below:

      Update is defined as a new game

      Refresh is defined as new content on an existing game.

--------------------------------------------------------------------------------
GAMING PACKAGES:  CONTENT, UPDATES AND REFRESHES
--------------------------------------------------------------------------------
GENRE           SA                               SONY
--------------------------------------------------------------------------------
CASINO GAMES PACKAGE
--------------------------------------------------------------------------------
                Lobby Area (launch)              Lobby Area (launch)
                Video Poker (launch)             Video Poker (launch)
                Blackjack (launch)               Blackjack (launch)
                Battle Royale (launch)           Battle Royale (launch)
                Slots (launch)                   Slots (launch)
                Roulette (launch)                Roulette (launch)
                Keno (launch )                   Keno (launch)
                Bingo (first update)             Bingo (first update)
                Caribbean poker (second update)  Caribbean poker (second update)
Top Scores      Top Scores                       Top Scores
Updates:        Once per quarter                 Once per quarter
--------------------------------------------------------------------------------

                                       15
<PAGE>

The individual  game titles are subject to change,  but the genres of games will
maintain  consistent.  The total number of games on Scientific  Atlanta and Sony
platforms in 2003 based upon a September, 2003 launch shall be:

--------------------------------------------------------------------------------
2003 SA/SONY SUBSCRIPTION GAMING SERVICE
--------------------------------------------------------------------------------
GENRE                                 SA                       SONY
--------------------------------------------------------------------------------
CASINO
--------------------------------------------------------------------------------
Launch with                           6                        6
--------------------------------------------------------------------------------
New games per year (1 per quarter)    2                        2
--------------------------------------------------------------------------------
Total games                           8                        8
--------------------------------------------------------------------------------
Updates:                              Once per quarter         Once per quarter
--------------------------------------------------------------------------------
TOTAL GAMES PER PLATFORM FOR LAUNCH   6                        6
--------------------------------------------------------------------------------
TOTAL GAMES PER PLATFORM IN 2003      6                        6
--------------------------------------------------------------------------------

The number of games the following calendar years will be*:

--------------------------------------------------------------------------------
SA/SONY SUBSCRIPTION GAMING SERVICE
--------------------------------------------------------------------------------
GENRE                      SA                           SONY
--------------------------------------------------------------------------------
CASINO
--------------------------------------------------------------------------------
New games per year         4                            4
--------------------------------------------------------------------------------
Total new games            4                            4
--------------------------------------------------------------------------------
Updates:                   Once per quarter             Once per quarter
--------------------------------------------------------------------------------

* New games in the following calendar year are subject to further discussion and
agreement by the parties.

NEW GAME AND REFRESH PROCESS

After the first games in each package have been launched  Zone4play will present
new games to Customer.  Zone4play  will develop  specific games for the Customer
platform  as well as  leverage  games that they are  creating  around the world.
Zone4play  shall supply Customer with a list of all games each quarter to choose
from.  Customer  will then choose  which  games it will want as a new game.  All
refreshes  will  be  done in a  timely  manner  by  Zone4play  and  will go thru
Customer's standard development and QA process.

PORTAL/TOP SCORES

Zone4play will be responsible for delivering  images to refresh the portal pages
on a  fortnightly  basis  throughout  the term of the contract at no  additional
charge to Customer.

TOP SCORES

Zone4play  will be responsible  for delivering  images to refresh the top scores
pages  on a  fortnightly  basis  throughout  the  term  of  the  contract  at no
additional charge to Customer.

                                       16
<PAGE>

NOTE:  All games in all services  must  generate a score that gets posted to the
top scores leaderboard.

PAYMENT MECHANISM

Zone4play will integrate the games solution with the existing  infrastructure in
place at with the Customer. The payment mechanism will enable users to subscribe
and get access to the game services.

VIEWER EXPERIENCE

Each game will have a free play  component  that may  include  free play or demo
levels in order to encourage viewers to subscribe to the Content. For the Casino
games, this will be handled through the `lobby' area.

MULTIPLAYER

Zone4play and NDS will evaluate the multiplayer option in the beginning of 2004.
If  it is  mutually  agreed  that  it  is  commercially  viable  to  launch  the
functionality  it  will  be  launched  by  Zone4play.  Upon  the  launch  of the
multiplayer functionality,  this Agreement shall be extended for a period of one
year from the time the multiplayer solution is launched.

However,  this will not prevent Zone4Play from engaging the customer directly in
the event that NDS find it not commercially viable.

                             FORMAT AND USE SOFTWARE

Zone4play shall deliver the following software  components in order to allow NDS
to format and use the Content subject to Section 5.5.

For the SA environment:

-> PTV executable.
-> Release log.

For the SONY environment:

The "executables" are HTML files with embedded JavaScript.

Assets:

*.HTML files
*.css files
*.js files
*.GIF images
*.JPG images

                                       17
<PAGE>

                                    APPEDIX 1

                               GAMES FUNCTIONALITY

1     VIDEO POKER GAME

      GAME          Video Poker

      DRAFT         1

      DATE CREATED  19 May 2003

INTRODUCTION

This document outlines the concept of the Videopoker game for Cablevision.

The example screens shown in this document are not necessarily representative of
the  final  games  screen - they are  purely  intended  to  illustrate  the game
concept.  During  development  of the game, the final graphics will be available
for review.

There will be 2 versions of the game available, the standard "full" game and the
"demo" version. The aim of the demo version is to give the "unsubscirbed" user a
limited  play of the game,  to  encourage  them to  subscribe  to the full games
package.

There's  no  difference  between  a  "demo"  and a "full"  versions  in the game
mechanics.  In the "demo"  version  the user will be limited by a small  initial
amount of points.

In the "demo" mode the game is  unlimited  in time and the user can play as long
as he has points.  For example,  the initial "demo" balance is 50 points.  Once,
the user has lost all 50 points,  he can no longer play the "demo"  version.  In
the "full"  version the game is also  unlimited in time, but if the user has ran
out of his initial points, he will automatically receive additional points.

GAME OVERVIEW

The game of poker is one of the  best-known and most popular card games in North
America. In the U.S. it became exceedingly popular in the mid 1830's, originally
spreading  from the  Mississippi  and Ohio  rivers  to the  east  coast  via the
railroads.

Videopoker is a close  relative of the regular game of poker and is derived from
a combination of slot machines and five-card draw poker.  The major  differences
between  regular  poker  and  video  poker is that a user is  playing  against a
machine  rather than real people,  and the goal is to achieve  particular  hands
rather than beat opponents hands (as there are no other players).

The object of the game is to get any of the winning combinations of poker hands.
The winning combinations and the payoff schedule are listed on a payout schedule
attached to the machine.

The winning hands ranking table:

      Royal Flush -- 10-J-Q-K-A,  all in the same suit, such as hearts. But does
      not have to be in any order to win.

      Straight Flush -- a straight all in the same suit, like 3-4-5-6-7,  all in
      clubs

      Four of a Kind - four cards of the same value, such as J-J-J-J

      Full House - Three of a kind, with a pair, example 4-4-4-A-A

      Flush - Any five cards in the same suit, all diamonds

      Straight -- Five cards in  numbered  sequence,  6-7-8-9-10,  suit does not
      matter

      Three of a Kind - three cards of the same value

                                       18
<PAGE>

      Two Pair -- Two sets of paired cards, as in 7-7 and 9-9

      Jacks ore Better - a pair of Jacks, or others in a higher rank.

GAME DESCRIPTION

The game  takes  place on a single  screen,  which  represents  a  "casino-like"
videopoker machine.

The user can bet on any amount between 1 and 250 points each time,  depending on
his balance.  Each round's  winnings are  determined by the payout table,  which
will be placed on a visible place on a Videopoker machine.

The Videopoker machine has the following buttons:

      o     +/- - Increase/  Decrease  wager.  By clicking on these  buttons the
            user can choose a wagering amount  (between 1 and 50).  Default upon
            entering the game is1.

      o     BET ONE: Each click increases  player's wager one fold (Default upon
            entering the game is `Bet One').  Wager will  increase by the amount
            shown  between (+) and (-) signs  multiplied  by the amount of bets.
            For  example,  the amount  chosen is 5. Each click on "Bet One" will
            increase  the wager by 5. Each  click  will  also  color a  possible
            winning column on a payouts table above cards.

      o     BET MAX: increases the bet to x5 and automatically  deals 5 cards to
            the player. The fifth column in the payouts table will be colored.

      o     DEAL: Once Player chose his/her  desired  wagered amount,  selecting
            Deal will start the game and 5 cards will be dealt to the player.

      o     DRAW: Once the player has received 5 initial cards the "Deal" button
            will be replaced by the "Draw"  button.  After the user has finished
            "holding"   the  cards,   clicking  on  this  button  will   trigger
            replacement of unhold cards.

      o     HOLD: By clicking on this button the player chooses to keep the card
            above this button.  The chosen button's color will be changed,  thus
            showing the player  that he chose to keep a card above this  button.
            Additional click on a chosen button will "deselect" the card and the
            changed  color will be  replaced  back to the  original  color.  The
            player can choose  between  0-5 cards to hold.  If there's a winning
            hand at this point,  the user will be given a "hint" - buttons under
            these cards will be already marked as "hold".

The user can  navigate  in the game by using the  following  keys on the  remote
control:

      o     Left/right/up/down  -  move  highlight  to  desired  option  ("hold"
            buttons,  "bet one" button,  "bet max" button, +/- wager buttons and
            "Deal"/"Draw" button);

      o     OK - go to option;

The player will be able to exit the game by pressing on a backup/exit  key. Text
will be displayed on the game screen, informing the user how to exit the game.

In the  beginning  of each hand the  player  will be given 5 cards.  He can then
choose between 0 and 5 cards he wishes to "hold".  The cards he didn't choose to
hold will be  replaced  by new ones.  If in the end of a second  hand  there's a
winning combination,  the player's balance will be updated according to a payout
table.

                                       19
<PAGE>

TOP-LEVEL OVERVIEW OF GAME STRUCTURE

                              [FLOW CHART OMITTED]

Explanation of diagram:

o     No sound will be used on the SONY platform.

o     While the game is loading,  on the SA platform  only,  streaming  audio is
      playing.  (Streaming  audio is similar to  background  music,  and usually
      always on for a given service).

o     On the SA  platform,  during the game stage,  the audio stream is switched
      off to make room for game specific sound effects to support the gameplay.

o     During the game,  the player can open  "Help" page and then return back to
      the game.

o     During the game the player can perform "Cashout"  proccess and then return
      back to the game or to the Casino intro screen.

o     During the game the player can open "High Score" Page and then return back
      to the game.

BASIC FLOW

      o     Upon entering the game a user is prompted to enter a betting  amount
            between 1 and 50 points,  to choose on what to bet (1, 2, 3, 4 or 5)
            and then to press  "Deal"  button.  The  default  amount to bet is 1
            Point.

      o     After a user  presses on a "Deal"  button,  he is dealt 5 cards.  If
            after  this  replacement  you have  any  combination  of cards  that
            qualifies for a payout,  your credit will be increased by the amount
            shown on the left side of the playing cards.

      o     He then holds the  card(s) he needs in order to achieve  the highest
            possible ranking poker hand (as described in a payout table).

      o     Once he have selected a given amount of cards to hold, he again will
            click on a "Deal" button.

      o     The cards that were not marked will be replaced.

      o     If, after this  replacement,  a player has any  combination of cards
            that   qualifies  for  a  payout,   his  credit  will  be  increased
            accordingly.

                                       20
<PAGE>

SAMPLE SCREEN

The below sample screen only provides a basic screen lay-out.

[GRAPHIC OMITTED]

2     BLACKJACK GAME

<PAGE>

       GAME         Blackjack

       DRAFT        1

       DATE CREATED 19 May 2003

INTRODUCTION

This document outlines the concept of the Blackjack game for Cablevision.

The example screens shown in this document are not necessarily representative of
the  final  games  screen - they are  purely  intended  to  illustrate  the game
concept.  During  development  of the game, the final graphics will be available
for review.

There will be 2 versions of the game available, the standard "full" game and the
"demo" version. The aim of the demo version is to give the "unsubscirbed" user a
limited  play of the game,  to  encourage  them to  subscribe  to the full games
package.

There's  no  difference  between  a  "demo"  and a "full"  versions  in the game
mechanics.  In the "demo"  version  the user will be limited by a small  initial
amount of points.

In the "demo" mode the game is  unlimited  in time and the user can play as long
as he has points.  For example,  the initial "demo" balance is 50 points.  Once,
the user has lost all 50 points,  he can no longer play the "demo"  version.  In
the "full"  version the game is also  unlimited in time, but if the user has ran
out of his initial points, he will automatically receive additional points.

                                       21
<PAGE>

GAME OVERVIEW

t 0 0 The goal in Blackjack is to beat the Dealer. The Player is initially given
2 cards. He then has the choice to draw additional cards, one at a time, as long
as the added  value of all cards do not  exceed 21. If the value of all cards in
the Player's  hand exceeds 21 the Player loses the hand,  or in blackjack  terms
the Player busts.

GAME DESCRIPTION

The game  takes  place on a single  screen,  which  represents  a  "casino-like"
blackjack  table. The game is unlimited in time and the user can play as long as
he has the points.

The user can bet on any amount between 1 and 200 points each time,  depending on
his balance.

Blackjack is played with a four 52-card decks. A deck consists of number cards 2
to 10, Jack,  Queen,  King, and Ace. The value of a King,  Queen,  or Jack (face
cards) is 10. The Ace's  value is either 1 or 11  (whatever  fits  better).  The
value of a number card is the number shown (value of 2 is 2).

The  Player's  cards are shown  openly on the table.  The Dealer  only shows his
first card to the Player.

When the Player stops drawing  additional  cards,  Dealers  starts to play.  The
Dealer also tries to get as close to 21 as possible without going over.

If the total of Player cards  exceeds 21, Player 'bust' and loses his bet. If he
has the same total as the Dealer,  from 17 and up, it is a push. The Dealer must
draw cards  until he has at least 17,  and must  stand at 17 or  higher.  If the
Dealer  gets 16, he must take an  additional  card.  The  Dealer  may not decide
whether or not to draw a card based on the Player's  hand, but must abide by the
existing Dealer rules.

TOP-LEVEL OVERVIEW OF GAME STRUCTURE

[FLOW CHART OMITTED]

Explanation of diagram:

      o     No sound will be used on the SONY platform.

      o     While the game is loading, on the SA platform only,  streaming audio
            is playing.  (Streaming  audio is similar to background  music,  and
            usually always on for a given service).

      o     On the SA  platform,  during  the game  stage,  the audio  stream is
            switched off to make room for game specific sound effects to support
            the gameplay.

                                       22
<PAGE>

      o     During the game,  the player can open  "Help"  page and then  return
            back to the game.

      o     During the game the player can perform  "Cashout"  proccess and then
            return back to the game or to the Casino intro screen.

      o     During  the game the  player  can open  "High  Score"  Page and then
            return back to the game.

BASIC FLOW

      1.    Upon entering the game a user is prompted to enter a wager between 1
            and 200 points and to press "Play" button.

      2.    After a user chose  his/her wager and pressed a "Play"  button,  the
            system will check  whether the wager is legal (wager is numeric,  is
            smaller than 1 and bigger than 200,  smaller than the user's current
            balance).

      3.    If the  wager is legal,  both a dealer  and a user are dealt 2 cards
            each.  One of the dealer's  cards faced up, one faced down.  Both of
            the user cards faced up.

      4.    In the beginning of each round the  following  buttons will be shown
            to the user:

            o     1, 5,  10 AND 25  CHIPS  -  clicking  on  these  buttons  will
                  determine the desired wager. The accumulated  balance will not
                  pass 200 points. After each click the chip stock will rise and
                  the last clicked chip will appear on the top of the stock.

            o     CLEAR - this button will clear the table and also sets current
                  wager to zero.

            o     DEAL - this button triggers dealing the cards to both the user
                  and the dealer. If the user has played before and didn't click
                  on "Clear" button, the wager will be as in the previous round.

      5.    When cards are shown, few of the following  choices may appear under
            the cards - hit, stand, double, split, insurance, no insurance.

      6.    HIT - The dealer gives the player another card.

      7.    STAND - The player is satisfied  with his/her hand and does not want
            to risk another card.

      8.    SPLIT - If player's  first two cards are of the same  value,  he/she
            may want to split them into two  separate  hands by placing a second
            wager of equal value.  The game then proceeds as usual.  If a player
            splits two aces and one of the hands is 21,  this is not  considered
            blackjack, but 21.

      9.    INSURANCE  - gives  player a chance to protect  himself  when he/she
            believes that the dealer might have blackjack. If the dealer's first
            card is an ace,  he is  considered  to have a fair chance of getting
            blackjack.  In this  case a player  may buy  insurance  against  the
            dealer's  blackjack  at the price of half of the initial bet. If the
            dealer does have blackjack, the insurance pays 2 to 1, corresponding
            to the  amount  of the  initial  bet.  If the  dealer  does not have
            blackjack,  the player loses your insurance and the game proceeds as
            usual.

      10.   In certain  situations the user will be given hints. The system will
            analyze both  dealer's  and  player's  scores,  and  sometimes  will
            suggest  on what  button  to click.  For  example,  if the  player's
            current score is 20 it is obvious that the best option for him is to
            press "Stand"  button,  otherwise he will "bust".  In this case, the
            "Stand"  button  will  be  already  selected.  This  will  ease  the
            navigation  for the user. All that he has to do now is to press "OK"
            button on his remote control.

                                       23
<PAGE>

      11.   The game is over if one of the following occurs:

            o     A player has a blackjack.

            o     A dealer has a blackjack.

            o     A player busted (the value of cards exceeded 21).

            o     A player  is  satisfied  with his cards  and  presses  "Stand"
                  button.

      12.   DEALER'S RULES -

            o     The dealer  must draw cards until he has at least 17, and must
                  stand at 17 or higher.

            o     If the dealer gets 16, he must take another card.

            o     The dealer may not decide  whether or not to draw a card based
                  on your hand, but must abide by the existing dealer rules.

            o     The player's  strategy  should be guided by two  factors,  the
                  player's own cards and the dealer's open card.

SAMPLE SCREEN

The below sample screen only provides a basic screen lay-out.

[GRAPHIC OMITTED]

                                       24
<PAGE>

3     BATTLE ROAYLE GAME

     GAME          Blackjack

       DRAFT         1

       DATE CREATED  19 May 2003

INTRODUCTION

This document outlines the concept of the Battle Royale game for Cablevision.

The example screens shown in this document are not necessarily representative of
the final  games  screen - they are  purely  inteneded  to  illustrate  the game
concept.  During  development  of the game, the final graphics will be available
for review.

There will be 2 versions of the game available, the standard "full" game and the
"demo" version. The aim of the demo version is to give the "unsubscirbed" user a
limited  play of the game,  to  encourage  them to  subscribe  to the full games
package.

There's  no  difference  between  a  "demo"  and a "full"  versions  in the game
mechanics.  In the "demo"  version  the user will be limited by a small  initial
amount of points.

In the "demo" mode the game is  unlimited  in time and the user can play as long
as he has points.  For example,  the initial "demo" balance is 50 points.  Once,
the user has lost all 50 points,  he can no longer play the "demo"  version.  In
the "full"  version the game is also  unlimited in time, but if the user has ran
out of his initial points, he will automatically receive additional points.

GAME OVERVIEW

Battle  Royale is similar to the card game of War.  The object of the game is to
draw a card higher than dealer's card.

GAME DESCRIPTION

The game takes place on a single screen, which represents a "casino-like" battle
royale table.  The game is unlimited in time and the user can play as long as he
has the  points.  The user can bet on any amount  between 1 and 200 points  each
time,  depending on his balance.  In the each round of the game one card will be
dealt to the  player  face up and then  one  card  will be dealt to the  dealer.
Whoever has the higher card wins.

This will continue  unless there is a tie between the dealer and the player.  At
this point the player will be prompted to surrender  or continue.  If the player
chooses to  surrender,  he loses his bet and a new hand is dealt.  If the player
decides to battle he adds double his bet and two more cards are dealt,  first to
the  player  and then to the  dealer.  If the  dealer  wins,  the house gets the
player's entire wager,  while if the player wins he receives the wager placed on
the  battle + double  the  initial  wager.  If there is a second  tie within the
battle, then the player will get paid out 3 to 1.

                                       25
<PAGE>

TOP-LEVEL OVERVIEW OF GAME STRUCTURE

[FLOW CHART OMITTED]

Explanation of diagram:

      o     No sound will be used on the SONY platform.

      o     While the game is loading, on the SA platform only,  streaming audio
            is playing.  (Streaming  audio is similar to background  music,  and
            usually always on for a given service).

      o     On the SA  platform,  during  the game  stage,  the audio  stream is
            switched off to make room for game specific sound effects to support
            the gameplay.

      o     During the game,  the player can open  "Help"  page and then  return
            back to the game.

      o     During the game the player can perform  "Cashout"  proccess and then
            return back to the game or to the Casino intro screen.

      o     During  the game the  player  can open  "High  Score"  Page and then
            return back to the game.

BASIC FLOW

      o     Upon entering the game a user is prompted to enter a wager between 1
            and 200 points and to press "Play" button.

      o     After a user chose  his/her wager and pressed a "Play"  button,  the
            system will check  whether the wager is legal (wager is numeric,  is
            smaller than 1 and bigger than 200,  smaller than the user's current
            balance).

      o     If the  wager is  legal,  both a dealer  and a user are dealt 1 card
            each.

      o     If the dealer's  card has a higher value than player's card - player
            lost.  If the players'  card has a higher value than dealer's card -
            player won.

      o     In the case of a tie (both cards have the same  value),  the user is
            given a choice to "surrender" or to "battle".

                                       26
<PAGE>

      o     SURRENDER - If the user  chooses to  surrender - he lost his current
            wager.

      o     BATTLE - If the user  chooses to battle he adds  double his  initail
            wager and 2 more cards are dealt  (frist to the player,  then to the
            dealer).  If the dealer  wins,  the house gets the  player's  entire
            wager,  while if the player wins he receives the wager placed on the
            battle + double the initial  wager.  If there is a second tie within
            the battle, then the player will get paid out 3 to 1.

SAMPLE SCREEN

The below sample screen only provides a basic screen lay-out

[GRAPHIC OMITTED]

4     SLOTS GAME

      GAME         Slots

      DRAFT        1

      DATE CREATED 19 May 2003

INTRODUCTION:

This document outlines the concept of the Slots game for Cablevision.

The example screens shown in this document are not necessarily representative of
the final  games  screen - they are  purely  inteneded  to  illustrate  the game
concept.  During  development  of the game, the final graphics will be available
for review.

There will be 2 versions of the game available, the standard "full" game and the
"demo" version. The aim of the demo version is to give the "unsubscirbed" user a
limited  play of the game,  to  encourage  them to  subscribe  to the full games
package.

There's  no  difference  between  a  "demo"  and a "full"  versions  in the game
mechanics.  In the "demo"  version  the user will be limited by a small  initial
amount of points.

In the "demo" mode the game is  unlimited  in time and the user can play as long
as he has points.  For example,  the initial "demo" balance is 50 points.  Once,
the user has lost all 50 points,  he can no longer play the "demo"  version.  In
the "full"  version the game is also  unlimited in time, but if the user has ran
out of his initial points, he will automatically receive additional points.

                                       27
<PAGE>

GAME OVERVIEW:

The  objective of the game is to get the best paying  sequence of symbols on the
slot machine.  Slot machines  (also known as "one-armed  bandits") are thrilling
games that let you win many times more than your bet.

Slot machine payout table:

--------------------------------------------------------
           SLOTS OUTCOME                   PAYOUT
--------------------------------------------------------
          Cherry any any                     4
--------------------------------------------------------
         Cherry Cherry any                   6
--------------------------------------------------------
       Cherry Cherry Cherry                  8
--------------------------------------------------------
         Lemon Lemon Lemon                   10
--------------------------------------------------------
       Orange Orange Orange                  10
--------------------------------------------------------
          Bell Bell Bell                     20
--------------------------------------------------------
          Plum Plum Plum                     40
--------------------------------------------------------
            Bar Bar Bar                      80
--------------------------------------------------------
         Seven Seven Seven                  200
--------------------------------------------------------

GAME DESCRIPTION

The game takes place on a single screen,  which represents a "casino-like"  slot
machine.

The user can bet on either 1, 3 or 5 points each time. Each round's winnings are
determined  by the payout  table,  which will be placed on a visible  place on a
slot machine.

The user can  navigate  in the game by using the  following  keys on the  remote
control:

      o     Left/right - move  highlight to desired  option  (wager of 1, 3 or 5
            and "Spin" handle);

      o     OK - go to option;

      The player will be able to exit the game by pressing on a backup/exit key.
      Text will be displayed on the game screen,  informing the user how to exit
      the game.

                                       28
<PAGE>

TOP-LEVEL OVERVIEW OF GAME STRUCTURE

Explanation of diagram:

[FLOR CHART OMITTED]

      o     No sound will be used on the SONY platform.

      o     While the game is loading, on the SA platform only,  streaming audio
            is playing.  (Streaming  audio is similar to background  music,  and
            usually always on for a given service).

      o     On the SA  platform,  during  the game  stage,  the audio  stream is
            switched off to make room for game specific sound effects to support
            the gameplay.

      o     During the game,  the player can open  "Help"  page and then  return
            back to the game.

      o     During the game the player can perform  "Cashout"  proccess and then
            return back to the game or to the Casino intro screen.

      o     During  the game the  player  can open  "High  Score"  Page and then
            return back to the game.

BASIC FLOW

      o     Upon entering the game a user is prompted to choose a betting amount
            (1, 3 or 5 points), and to press "Spin" handle.

      o     After a user chose  his/her wager and pressed a "Play"  button,  the
            system will check whether the wager is legal (wager smaller than the
            user's current balance).

      o     If the wager is legal, the machine wheels will spin.

      o     After the wheels have stopped,  a user's  account will be accredited
            according to a payout table.

                                       29
<PAGE>

SAMPLE SCREEN

The below sample screen only provides a basic screen lay-out.

[GRAPHIC OMITTED]

5     ROULETTE GAME

      GAME         Roulette

      DRAFT        1

      DATE CREATED 19 May 2003

INTRODUCTION

This document outlines the concept of the Roulette game for Cablevision.

The example screens shown in this document are not necessarily representative of
the final  games  screen - they are  purely  inteneded  to  illustrate  the game
concept.  During  development  of the game, the final graphics will be available
for review.

There will be 2 versions of the game available, the standard "full" game and the
"demo" version. The aim of the demo version is to give the "unsubscirbed" user a
limited  play of the game,  to  encourage  them to  subscribe  to the full games
package.

There's  no  difference  between  a  "demo"  and a "full"  versions  in the game
mechanics.  In the "demo"  version  the user will be limited by a small  initial
amount of points.

GAME OVERVIEW

In the Roulette  game, the player places a bet on a number,  color,  or group of
numbers on the  Roulette  table.  The  Roulette  ball is spun,  and winnings are
determined by the slot on the Roulette wheel where the ball finally stops.

                                       30
<PAGE>

There are  several  ways to bet in  roulette,  and as usual the  harder it is to
obtain the bet made the larger is the payoff.

GAME DESCRIPTION

The game  takes  place on a single  screen,  which  represents  a  "casino-like"
roulette  table.  The game is unlimited in time and the user can play as long as
he has the points.

The user can bet on any amount between 1 and 100 points each time,  depending on
his balance.

In roulette you have numerous betting options,  the different bets are indicated
by the  placement of the chips on the table.  They are usually  grouped into two
major categories:

      1.    INSIDE BETS - made on numbers directly inside the layout:

            o     SINGLE  NUMBER  -  Betting  on a singe  number,  indicated  by
                  placing  the chip in the center of the square  containing  the
                  number you wish to bet on. Pays 35 to 1.

      2.    OUTSIDE BETS - are made on the betting  area on the  roulette  table
            bordering the number layout:

            o     DOZENS - There are only three ways to make this bet on the 1st
                  12 numbers, the 2nd 12 numbers or the 3rd set of 12 numbers.

            o     ODD OR EVEN - There are only two ways to make this bet, on all
                  the odd numbers or on all the even numbers.

            o     RED OR BLACK - There are only two ways to make  this  bet,  on
                  all the red numbers or on all the black numbers.

            o     COLUMN  BETS - There are only  three  ways to make this bet on
                  the 1st column, the 2nd column or the 3rd column of numbers.

            o     1-18 - There is only one way to make  this  bet,  on the first
                  half of the numbers on the wheel (excluding 00 and 0).

            o     19-36 - There is only one way to make this bet,  on the second
                  half of the numbers on the wheel.

TOP-LEVEL OVERVIEW OF GAME STRUCTURE

[FLOW CHART OMITTED]

                                       31
<PAGE>

BASIC FLOW

      o     Upon  entering  the  game a user is  prompted  to bet on one or more
            betting possibilities (single number, dozens,  odd/even,  red/black,
            column,  1-18, 19-36). The accumulated amount of bet should not pass
            100 Points.

      o     After choosing the desirable bet and amount,  the user will click on
            a "Spin" button and the roulette wheel will spin.

      o     When the roulette wheel stops spinning, it will show the number that
            the roulette ball fell on.

      o     If the number  and/or color  matches your choice,  the user have won
            and his/her account will be accredited according to a payout table.

SAMPLE SCREEN

The below sample screen only provides a basic screen lay-out.

[GRAPHIC OMITTED]

                                       32
<PAGE>

                                    EXHIBIT B

                               FEES/REVENUE SHARE

1.    The monthly  retail  price  charged to  subscribers  for the casino  games
      package  shall be  determined  by the  Customer  in its  sole  discretion.
      Customer  shall pay to NDS a monthly  license fee in  accordance  with the
      following table:

<TABLE>
<CAPTION>
-------------------------------- ----------------------------------------- -----------------------------------------
RETAIL PRICE OF GAMES PACKAGE    LICENSE  FEE TO  NDS  PER  GAME  PACKAGE  LICENSE  FEE  TO   ZONE4PLAY   PER  GAME
                                 SUBSCRIBER                                PACKAGE SUBSCRIBER
-------------------------------- ----------------------------------------- -----------------------------------------
-------------------------------- ----------------------------------------- -----------------------------------------
<S>                              <C>                                       <C>
$4.95 or lower                   Greater  of $1.475 or 50% of the  retail  Greater  of   $1.10625  or  50%  of  the
                                 price of games package                    retail price of games package
-------------------------------- ----------------------------------------- -----------------------------------------
-------------------------------- ----------------------------------------- -----------------------------------------
$4.95 or greater                 $2.475  plus  20%  of  the   incremental  $1.85625  plus  20% of  the  incremental
                                 retail  price  charged  above $4.95 (for  retail  price  charged  above $4.95 (for
                                 example,  if retail price is $6.95, then  example,  if retail price is $6.95, then
                                 the license fee shall be $2.875  ($2.475  the   license   fee  shall  be  $2.25625
                                 + 20% of $2.00))                          ($1.85625 + 20% of $2.00))
-------------------------------- ----------------------------------------- -----------------------------------------
</TABLE>

      NDS shall pay to  Zone4play  75% of all  revenue  received by NDS from the
      Customer in relation to the Content.

2.    In the event that NDS is required by the  Customer,  to  introduces a day,
      week,  weekend  pass or "pay per  play"  pricing,  both  parties  agree to
      negotiate  in good faith at that time with  respect to an agreed upon pass
      or "pay per play", license fee as applicable.

3.    In the event that NDS is required, to do so by the customer-, it may offer
      a "free day" or "free  week" of gaming  with no license  fees due from NDS
      with respect to such "free day" or "free week" gaming.

                                       33
<PAGE>

                                    EXHIBIT C

                                    MARKETING

o     NDS shall use  reasonable  endeavours to ensure the Customer  allocates on
      screen  banner ad  inventory,  when  available on the SONY and  Scientific
      Atlanta platform, to promote the Content packages.

o     NDS shall use reasonable  endeavours to ensure the Customer  promote's the
      Content  packages on www.io.tv and in direct mailings sent to customers in
      their monthly  bills (at a frequency to be  determined  by the  Customer).
      Zone4play   shall  assist  with  all  related   screenshots   and  Content
      descriptions.

o     NDS shall use  reasonable  endeavours to ensure that the Customer  ensures
      the  Content  packages  will be  directly  accessible  from the  top-level
      interactive  menu  on  both  the  Scientific   Atlanta  and  SONY  digital
      platforms.

      o     Zone4play  will  provide the  necessary  materials  for  promotional
            banners and other marketing material as requested by Customer.

                                       34
<PAGE>

                                    EXHIBIT D

o     Roll Out

      Zone4play shall be responsible for the below phased roll out.

SEPTEMBER 2003

>>    Casino Package Portal

>>    Casino Package - on Scientific Atlanta and SONY

>>    Casino Package Top Scores Integration

Thereafter, all updates shall continue as scheduled on Exhibit A.

Zone4play  agrees to follow NDS'S project  development  process,  which includes
application  acceptance  processes  to be  provided  to  Zone4play,  subject  to
customer guidelines.

o     Zone4play  shall  deliver  functional  specifications  of all  Content  to
      customer.  Once the  parties  have  agreed to  specific  Content NDS shall
      retain the right to modify the following content of the game, according to
      customer specifications:

      >>    All General Game Text used in Pop-ups, Buttons and Menus

      >>    All MPEG Backgrounds (in BMP Format)

      >>    All Sound Effects (in AIF Format)

      o     Zone4play shall implement all such Customer changes.

o     In the event that the Customer  changes its digital box  platforms  during
      the term of this  Agreement,  Zone4play  shall at its sole discretion make
      best  efforts to port the Content to that  platform  in a timeframe  to be
      mutually agreed upon between the parties.

                                       35

Source: [{"source": "alea-institute/alea-institute/kl3m-data-edgar-agreements/train-00076-of-00352.parquet"}, [{"source": "alea-institute/alea-institute/kl3m-data-edgar-agreements/train-00076-of-00352.parquet"}]]