Document:

Exhibit 10.4

 

Contract Number: 150738

 

XBOX 360
PUBLISHER LICENSE AGREEMENT

 

This
Xbox 360 Publisher License Agreement (“Agreement”) is entered
into and effective as of the later of the two signature dates below (the “Effective
Date”) by and between Microsoft Licensing, GP, a Nevada general partnership (“Microsoft”),
and Activision Publishing, Inc., a Delaware corporation (“Publisher”).

 

RECITALS

 

A.                                    Microsoft and its affiliated companies develop
and license a computer game system known as the Xbox 360 game system and a proprietary online service accessible via the Xbox 360 game system known as Xbox Live.

 

B.                                    Publisher wishes to develop and/or publish one
or more software products running on the Xbox 360 game system, which software products may also be made
available to subscribers of Xbox Live, and to license proprietary materials from Microsoft on the terms and conditions
set forth herein.

 

Accordingly,
for and in consideration of the mutual covenants and conditions contained herein,
and for other good  and valuable
consideration, receipt of which each party hereby acknowledges, Microsoft and Publisher
agree as follows:

 

1.                                      Exhibits

 

The following exhibits are hereby
incorporated to this Agreement (some require completion and/or execution by one
or both parties):

 

Exhibit 1:                    Payments

Exhibit 2:                    Xbox 360 Royalty Tier Selection
Form

Exhibit 3:                    Xbox 360 Publisher Enrollment
Form

Exhibit 4:                    Authorized Subsidiaries

Exhibit 5:                    Non-Disclosure Agreement

Exhibit 6:                    Japan/Asian Royalty Incentive Program

Exhibit 7:                    Xbox Live Incentive Program

 

2.                                      Definitions

 

As further described in this
Agreement and the Xbox 360
Publisher Guide (defined below),
the following terms have the following
respective meanings:

 

2.1                                 “Asian Manufacturing Region” means the region for manufacturing comprising
Taiwan, Hong Kong, Singapore, Korea, Japan and any other countries that are included
by Microsoft from time to time as set forth in the Xbox 360 Publisher Guide.

 

2.2                                 “Asian Sales Territory” means the territory for sales distribution comprising
Taiwan, Hong Kong, Singapore, Korea,
and any other countries that are included by Microsoft from time to time as set
forth in the Xbox 360 Publisher Guide.  The Asian Sales Territory does not include Japan.

 

2.3                                 “Authorized Replicator” means a software replicator certified and approved
by Microsoft for replication of FPUs
(defined below) that run on the Xbox 360.

 

2.4                                 “Branding Specifications” means the specifications as provided by Microsoft
from time to time for using the Licensed
Trademarks in connection with a Software Title and/or Online Content and on Marketing
Materials as set forth in the Xbox 360
Publisher Guide.

 

2.5                                 “BTS” means a Microsoft designed break-the-seal sticker
that will be issued to the Authorized Replicator for placement on the Packaging
Materials (defined below) as specified in the Xbox 360 Publisher Guide.

 

2.6                                 “Certification” means the final stage of the approval process
by which Microsoft approves or disapproves of a Software Title or Online Content
for manufacture and/or distribution.  Certification
is further defined in this Agreement and the Xbox 360 Publisher Guide.

 

	
  MICROSOFT CONFIDENTIAL

  	
   

  	
  Microsoft

  

 

1

 

2.7                                 “Commercial Release” with respect to a Software Title means the first
commercial distribution of an FPU that
is not designated as a Demo Version.  With
respect to Online Content, Commercial Release means its first availabilityvia Xbox Live to Xbox Live Users.

 

2.8                                 “Concept” means the detailed description of Publisher’s
proposed Software Title and/or Online Content in each case including such information as may be requested by Microsoft.

 

2.9                                 “Demo Versions” means a small portion of an applicable Software
Title that is provided to end users to advertise or promote a Software Title.

 

2.10                           “European Sales Territory” means the territory for sales distribution comprising
the United Kingdom, France, Germany,
Spain, Italy, Netherlands, Belgium, Sweden, Denmark, Norway, Finland, Austria, Switzerland,
Ireland, Portugal, Greece, Australia,
New Zealand and any other countries that are included by Microsoft from time to
time as set forth in the Xbox 360
Publisher Guide.

 

2.11                           “European Manufacturing Region” means the region for manufacturing comprising
the United Kingdom, France, Germany,
Spain, Italy, Netherlands, Belgium, Sweden, Denmark, Norway, Finland, Austria, Switzerland,Ireland, Portugal, Greece, Australia, New
Zealand and any other countries that are included by Microsoft from time to time
as set forth in the Xbox 360 Publisher
Guide.

 

2.12                           “FPU” or “Finished Product Unit”
means a copy of a Software Title in object code form that has passed Certification, has been affixed to a DVD disk
and approved by Microsoft for release and manufacturing.  Once the Packaging Materials have been added, and the BTS has been
assigned or affixed to the FPU or its packaging, the FPU also includes itsaccompanying BTS and Packaging Materials.

 

2.13                           “Japan Sales Territory” means the territory for sales distribution comprising
the country of Japan.

 

2.14                           “Licensed Trademarks” means the Microsoft trademarks identified in
the Xbox 360 Publisher Guide.

 

2.15                           “Marketing Materials” collectively means the Packaging Materials and
all press releases, marketing, advertising
or promotional materials related to the Software Title, FPUs and/or Online Content
(including without limitation Web
advertising and Publisher’s Web pages to the extent they refer to the Software Title(s),
FPU(s) and/or Online Content) that
will be used and distributed by Publisher in the marketing of the Software Title(s),
FPU(s) and/or Online Content.

 

2.16                           “Manufacturing Region” means the Asian Manufacturing Region, European
Manufacturing Region; and/or North
American Manufacturing Region.

 

2.17                           “North American Sales Territory” means the territory for sales distribution comprising
the United States, Canada, Mexico,
Colombia and any other countries that may be included by Microsoft from time to
time as set forth in the Xbox 360
Publisher Guide

 

2.18                           “North American Manufacturing Region” means the region for manufacturing comprising
the United States, Canada, Mexico,
Colombia and any other countries that may be included by Microsoft from time to
time as set forth in the Xbox 360
Publisher Guide

 

2.19                           “Online Content” means any content, feature, or access to software
or online service that is distributed by Microsoft pursuant to this Agreement. 
Online Content includes, but is not limited to, Online Game Features, Title
Updates, Demo Versions, trailers,
“themes,” “gamer pictures” or any other category of online content or service approved
by Microsoft from time to time.  Trailers, “themes,” “gamer pictures” and any other
approved Online Content will be further described in the Xbox 360 Publisher Guide.

 

2.20                           “Online Game Features” means a Software Title’s content, features and/or
services that are available to Xbox
Live Users via Xbox Live, whether included in the Software Title’s FPU or otherwise
distributed via Xbox Live.

 

2.21                           “Packaging Materials” means art and mechanical formats for a Software
Title including the retail packaging, end user instruction manual with end user
license agreement and warranties, end user warnings, FPU media label, and any promotional
inserts and other materials that are to be included in the retail packaging.

 

2

 

2.22                           “Pre-Certification” means
the first stage of the approval process wherein Microsoft tests to provide feedback
and/or identify any issues that may prevent the Software Title from being approved
during the Certification phase.   Pre-Certification
is further described in this Agreement and the Xbox 360 Publisher Guide.

 

2.23                           “Sales Territory” means
the Asian Sales Territory, European Sales Territory, Japan Sales Territory, and/or
North American Sales Territory.

 

2.24                           “Software Title” means
the single software product as approved by Microsoft for use on Xbox 360, including
any Title Updates thereto (if and to the extent approved by Microsoft) and all Online
Game Features for such Software Title.  If
Microsoft approves one or more additional single software product(s) proposed by
Publisher to run on Xbox 360, this Agreement, and the term “Software Title,” will
be broadened automatically to cover the respective new software product(s) as additional
Software Title(s) under this Agreement.

 

2.25                           “Subscriber” means
an Xbox Live User that establishes an account with Xbox Live.

 

2.26                           “Sub-Publisher” means
an entity that has a valid Xbox 360 publisher license agreement
with Microsoft or a Microsoft affiliate and with whom Publisher has entered an agreement
to allow such entity to publish a Software Title or Online Content in specific Sales
Territories.

 

2.27                           “Suggested Retail Price” means
the highest per unit price that Publisher or its agent recommends the FPU be made
commercially available to end-users in a particular Sales Territory.  If the Suggested Retail Price of a particular
Software Title varies among the countries in a single Sales Territory, then the
highest Suggested Retail Price established for any of the countries will be used
to determine the appropriate royalty fees for the entire Sales Territory.

 

2.28                           “Title Update” means
an update, upgrade, or technical fix to a Software Title that Xbox Live Users can
automatically download to the Xbox Live User’s Xbox 360.

 

2.29                           “Wholesale Price” means
the highest per unit price that Publisher
charges retailers and/or distributors
in bona fide third party transactions for the right to distribute and sell the Software
Title within a Sales Territory, it being agreed that (i) any transactions involving
affiliates of Publisher (entities controlling, controlled by or under common control
of, Publisher) are not to be considered in determining the Wholesale Price; (ii)
if Publisher enters into an agreement with a third party (such as a Sub-publisher)
providing the third party with the exclusive right to distribute the Software Title
in a Sales Territory, the Wholesale Price is governed by the price charged by the
third party rather than the terms of the exclusive distribution agreement between
Publisher and such third party; and (iii) if the Wholesale Price varies among countries
in a single Sales Territory, the highest Wholesale Price used in the Sales Territory
will be used to determine the appropriate royalty fees for the entire Sales Territory.

 

2.30                           “Xbox 360” means
the second version of Microsoft’s proprietary game system, successor to the Xbox
game system, including operating system software and hardware design specifications.

 

2.3
1                        “Xbox 360 Publisher Guide” means a document (in physical,
electronic or Web site form) created by Microsoft that supplements this Agreement
and provides detailed requirements regarding the Pre-Certification and Certification
approval process, Branding Specifications, replication requirements, royalty payment
process, marketing guidelines, technical specifications and certification requirements,
Demo Version requirements, packaging requirements and other operational aspects
of the Xbox 360 and Xbox Live.  Microsoft
may supplement, revise or update the Xbox 360 Publisher Guide from time to time
in its reasonable discretion as set forth in this Agreement.

 

2.32                           “Xbox Live” means
the proprietary online service offered by Microsoft to Xbox Live Users.

 

2.33                           “Xbox Live User” means
any individual that accesses and uses Xbox Live.

 

2.34                           Other Terms.  All other capitalized terms have the definitions set forth with the first
use of such term as described in this Agreement.

 

3.                                      Xbox 360 Development Kit License

 

Publisher shall enter into one
or more development kit license(s) for the applicable territory(ies) to which Xbox
360 game development kits will be shipped for use by Publisher (each an “XDK License”)
pursuant to which Microsoft or its affiliate may license to Publisher software development
tools and hardware to assist Publisher in the development and testing of

 

3

 

Software Titles, including redistributable
code that Publisher must incorporate into Software Titles pursuant to the terms
and conditions contained in the XDK License.

 

4.                                      Approval Process

 

4.1                                 Standard Approval Process.  The standard
approval process for a Software Title is divided into four phases comprised of Concept approval, Pre-Certification,
Certification, and Marketing Materials approval.  Unless Publisher elects the EU Approval Option for a European FPU
(described below), Publisher is required to submit its Software Title toMicrosoft for evaluation at all four phases.  Each phase is identified below and further described
in the Xbox 360 Publisher Guide.  Additional or alternate approval
processes for Online Content may be further described in the Xbox 360 Publisher Guide

 

4.1.1                        Concept.  For each
Software Title, Publisher shall deliver to Microsoft a completed Conceptsubmission form (in the form provided by
Microsoft to Publisher) that describes the Software Title.  In the event that Publisher desires to host or have a third party
host or provide to Xbox Live Users any of Publisher’s Online Game Features,Publisher shall so indicate on the Concept
submission form and must execute an addendum to this Agreement, which addendum is available upon request and will be
incorporated into this Agreement upon execution.  Following evaluation of Publisher’s Concept submission, Microsoft will
notify Publisher of whether the Concept is approved or rejected.  If approved, the Concept submission form, in the form submitted and approved by Microsoft,
is incorporated herein by reference and adherence to its terms is a requirement for Certification.  Publisher may propose Online Content at any time
after a Concept has been approved,
in which case Publisher shall deliver to Microsoft a separate Concept submission
for each proposed piece of Online
Content.

 

4.1.2                        Pre-Certification.  If the
Concept is approved, Publisher shall deliver to Microsoft a code-complete version
of the Software Title or Online Content that includes all current features of the
Software Title and such other content
as may be required under the Xbox 360
Publisher Guide.  Upon receipt, Microsoft shall conduct technicalscreen and/or other testing of the Software
Title or Online Content consistent with the Xbox 360 Publisher Guide and willsubsequently provide Publisher with advisory
feedback regarding such testing.

 

4.1.3                        Certification.  Following
Pre-Certification, Publisher shall deliver to Microsoft the proposed finalrelease version of the applicable Software
Title that is complete, ready for access via Xbox Live (if applicable), release,manufacture, and commercial distribution.  Such version must include the final content rating
certification required by Section
4.4, have identified program errors corrected, and have any and all changes previously
required by Microsoft implemented.  Microsoft shall conduct compliance, compatibility,
functional and other testing consistent with the Xbox 360 Publisher Guide (“Certification Testing”) and shall subsequently provide
Publisher with the results of such testing, including any required fixes required prior to achieving
Certification.  Release from Certification
for a Software Title (and for Online Content as applicable) is based on (1) passing the Certification Testing;
(2) conformance with the approved Concept and any required submission materials as stated in the
Xbox 360 Publisher Guide; (3) Packaging Materials approval;
(4) consistency with the goals and
objectives of the Xbox 360 console platform and Xbox Live; and (5) continuing
and ongoing compliance with all Certification
requirements and other requirements as set forth in the Xbox 360 Publisher Guide and this Agreement.

 

4.1.4                        Marketing Materials Approval.  Publisher
shall submit all Marketing Materials to Microsoft and shall not distribute such Marketing Materials
unless and until Microsoft has approved them in writing.  Prior to use or publication of any Marketing Materials, Publisher
agrees to incorporate all changes relating to use of the Licensed Trademarks that Microsoft may reasonably request
and will use its commercially reasonable efforts to incorporate other changes reasonably suggested by Microsoft (provided,
however, that in any event Publisher shall at all times comply with the Branding Specifications).

 

4.2                                 EU Approval Option.  For a
Software Title that Publisher intends to distribute solely in the EuropeanSales Territory (a “European FPU”), Publisher
may choose to forego Concept approval (Section 4.1.1), Pre-Certification(Section 4.1.2) and/or Marketing Materials
approval (Section 4.1.4) and submit such Software Title to Microsoft only forCertification approval.  This option is referred to herein as the “EU Approval
Option.” The EU Approval Option applies solely to distribution of European FPUs, and is not available for Online
Content intended to be available in the European Sales Territory.  If Publisher chooses
the EU Approval Option, Publisher shall not use the Licensed Trademarks on theEuropean FPU and the license grant set forth
in Section 12.1 is withdrawn as to such European FPU.  In addition, Publisher shall make no statements in advertising, marketing
materials, packaging, Web sites or otherwise that the European FPU is approved or otherwise sanctioned by Microsoft
or is an official Xbox 360 Software Title.  The European FPU may not be distributed outside the European Sales Territory
without complying with all terms of this Agreement concerning approvals and the release of the FPU as deemed relevant
by Microsoft.  Microsoft may provide additional
information in the Xbox 360

 

4

 

Publisher Guide regarding the
European Approval Option.  Notwithstanding
Publisher’s choice of the EU Approval Option, all other portions of this Agreement
other than those specifically identified above shall remain in effect.

 

4.3                                 Resubmissions and Additional Review.  If a Software
Title or Online Content fails Certification, and if Publisher has made good faith efforts to address
any issues raised by Microsoft, Microsoft will give Publisher the opportunityto resubmit such Software Title or Online
Content for Certification.  Microsoft may
charge Publisher a reasonable fee designed
to offset the costs associated with testing upon resubmission.  Publisher may request the ability to submit versions
of the Software Title or Online Content
at stages of development other than as identified above for review and feedback
by Microsoft.  Such review is within the discretion of Microsoft
and may require the payment of reasonable fees by Publisher to offset the costs associated with the review of
such Software Titles or Online Content.

 

4.4                                 Content Rating.  For those
Sales Territories that utilize a content rating system, Microsoft will not acceptsubmission of a Software Title for Certification
approval unless and until Publisher has obtained, at Publisher’s sole cost, arating not higher than “Mature (17+)” or
its equivalent from the appropriate rating bodies and/or any and all otherindependent content rating authority/authorities
for the applicable Sales Territory(ies) reasonably designated by Microsoft(such as ESRB, ELSPA, CERO, etc.).  Publisher shall include the applicable rating(s)
prominently on FPUs and Marketing Materials,
in accordance with the applicable rating body guidelines, and shall include the
applicable rating in a header file of the Software Title and in Online Content, as described in the Xbox 360 Publisher Guide.  For those Sales Territories that do not utilize a content rating system, Microsoft
will not approve any Software Title or Online Content that, in its opinion,contains excessive sexual content or violence,
inappropriate language or other elements deemed unsuitable for the Xbox 360platform.  If, after Commercial Release, a Software Title
is determined as suitable for adults only or otherwise as indecent, obscene or otherwise prohibited by law, the Publisher
shall at its own costs recall all FPUs.  Publisher
hereby represents and warrants that
any Online Game Features and other game-related Online Content not included in the
initial Software Title FPU will not
be inconsistent with the content rating (or, in those countries that do not utilize
a content rating system, with the overall
nature of the content) of the underlying Software Title.  Content rating information and requirements may
be further described in the Xbox
360 Publisher Guide.

 

4.5                                 Publisher Testing.  Publisher
shall perform its own testing of the Software Title and FPUs and shall keepwritten or electronic records of such testing
during the Term of this Agreement and for a period of [*] (“Test Records”).  Upon Microsoft’s request, Publisher shall provide
Microsoft with copies of the Test Records, FPUs and Software Title (either in pre-Commercial Release
or Commercial Release versions, as Microsoft may request).

 

4.6                                 Mutual Approval Required.  Publisher
shall not distribute the Software Title, nor manufacture any FPU intended for distribution, unless and until Microsoft
has given its final approval and release from Certification version of theSoftware Title and both parties have approved
the FPU in writing.

 

4.7                                 Title Updates

 

4.7.1                        All Title Updates for Software Titles are subject
to approval by Microsoft.  Publisher may releaseone Title Update per Software Title free
of charge.  Any additional Title Updates proposed
by Publisher may be subject to a reasonable
charge.

 

4.7.2                        Microsoft may require Publisher to develop and
provide a Title Update if (a) a Software Title or Online Content adversely affects Xbox Live, (b)
if a change to the Xbox 360 Publisher Guide affecting Online Content requires a Title Update, (c) if Certification
is revoked for Online Content, or (d) for any other reason at Microsoft’sreasonable discretion.  Microsoft will not charge Publisher for the Certification,
hosting, and distribution of Title Updates to Xbox Live Users for the first Title Update (if any) per Software Title or
Online Content required by a specific change in the Xbox 360 Publisher Guide or for any other reason
at Microsoft’s reasonable discretion.  Microsoft
reserves the right to charge Publisher
a reasonable fee to offset the costs associated with the Certification, hosting,
and distribution of Title Updates
to Xbox Live Users that are required because of revocation of Certification or a
Software Title or Online Content adversely
affecting Xbox Live.

 

5.                                      Xbox 360 Publisher Guide

 

Publisher acknowledges that the
Xbox 360 Publisher Guide is an evolving document and subject to change during the
term of  this Agreement.  Publisher agrees to be bound by all provisions
contained in the then-applicable version of the Xbox 360 Publisher Guide.  Publisher agrees that upon Publisher’s receipt
of notice of availability of the applicable supplement, revision, or updated version of the Xbox 360 Publisher
Guide (which may be via a publisher newsletter or other electronic notification), Publisher automatically is bound
by all provisions of the Xbox 360 Publisher Guide as supplemented, revised,

 

[*] = Certain confidential information contained
in this document, marked by brackets, has been omitted and filed separately with
the Securities and Exchange Commission pursuant to Rule 24b-2 of the Securities
Exchange Act of 1934, as amended.

 

5

 

or updated.  Publisher’s continued distribution of FPUs after
a notice of supplement, revision or update is included in the  Xbox 360 Publisher Guide or made available to
Publisher constitutes Publisher’s agreement to the then-current Xbox 360Publisher Guide as supplemented, revised
or updated.  Microsoft will specify in each
such supplement, revision or update a reasonable effective date of each change if such change is not required
to be effective immediately.  Only with respect
to a Software Title that has passed
Pre-Certification prior to the applicable revision or update, Publisher will not
be obligated to comply with any changes
made to the technical or content requirements for Software Titles in the Xbox 360
Publisher Guide, except in circumstances
where such change is deemed by Microsoft to be vitally important to the success
of the Xbox 360 platform (e.g.  changes due to piracy, technical failure) or will
not add significant expense to the Software Title’s development. 
In addition, changes made in Branding Specifications or other Marketing Materials
requirements will be effective as
to a Software Title that has passed Certification only on a “going forward” basis
(i.e.,
only to such Marketing Materials and/or FPUs as are manufactured after Microsoft notifies Publisher of the change).  Notwithstanding the foregoing, Publisher shall comply with such changes to the
Xbox 360 Publisher Guide related to Branding Specifications or other Marketing Materials requirements retroactively
if Microsoft agrees to pay for Publisher’s direct, out-of-pocket expensesnecessarily incurred as a result of its
retrospective compliance with the change.

 

6.                                      Post-Release Compliance

 

6.1                                 Correction of Bugs or Errors.  Notwithstanding
Microsoft’s Certification, all Software Titles must remain in compliance with all Certification
requirements and requirements set forth in the Xbox 360 Publisher Guide on acontinuing and ongoing basis.  Publisher must correct any material program bugs
or errors in conformance with the Xbox 360 Publisher Guide whenever discovered and Publisher agrees to correct such
material bugs and errors as soon as
possible after discovery. 
With respect to bugs or errors discovered after Commercial Release of the
applicable Software Title, Publisher will, at Microsoft’s request or allowance, correct the bug or error in all FPUs manufactured after discovery and Microsoft may charge a reasonable amount to cover the costs
of Certifying the Software Title again.

 

6.2                                 Online Content; Minimum Commitment

 

6.2.1                        Publisher agrees that each Online Game Feature
of a Software Title will be made available via Xbox Live for at least [*]
following the respective Commercial
Release of the FPUs of the Software Title in each Sales Territory in which is available (the “Minimum Commitment”).  Publisher is obligated to provide all necessarysupport for such Online Game Feature during
its availability.  Following the Minimum Commitment
period, Publisher may terminate Microsoft’s
license associated with such Online Game Feature upon [*] prior written notice to Microsoft;
and/or Microsoft may discontinue the availability of any or all such Online Game
Feature via Xbox Live [*] prior written notice to Publisher.  Publisher is responsible for communicating the
duration of Online Game Feature availability
to Xbox Live Users, and for providing reasonable advance notice to Xbox Live Users
of any discontinuation of such Online
Game Feature.

 

6.2.2                        Subject to Section 10.3, Publisher agrees that
Microsoft has the right to make Online Content other than Online Games Features submitted by Publisher available to Xbox
Live Users for the Term of this Agreement.  Publisher
agrees to provide all necessary support for such Online Content as long as such
Online Content is made available to Xbox Live Users and for [*]
thereafter.

 

6.2.3                        Archive Copies.  Publisher
agrees to maintain, and to possess the ability to support, copies in object code, source code and symbol format, of
all Online Content available to Xbox Live Users during the term of this Agreement and for no less than [*]

 

7.                                      Manufacturing

 

7.1                                 Authorized Replicators.  Publisher
will use only an Authorized Replicator to produce FPUs.  Prior to placing an order with a replicator for FPUs, Publisher shall confirm with
Microsoft that such entity is an Authorized Replicator.  Microsoft will endeavor
to keep an up-to-date list of Authorized Replicators in the Xbox 360 Publisher Guide.  Publisher
will notify Microsoft in writing of the identity of the applicable Authorized Replicator
and the agreement for such replication
services shall be as negotiated by Publisher and the applicable Authorized Replicator,
subject to the requirements in this
Agreement.  Publisher acknowledges that Microsoft
may charge the Authorized Replicator fees for rights, services or products associated with the manufacture of FPUs
and that the agreement with the Authorized Replicator grants Microsoft the right to instruct the Authorized Replicator
to cease the manufacture of FPU and/or prohibit the release of FPU to Publisher or its agents in the event Publisher
is in breach of this Agreement or any credit arrangement entered into byMicrosoft and Publisher or Publisher affiliates.  Microsoft does not guarantee any level of performance
by the Authorized Replicators, and
Microsoft will have no liability to Publisher for any Authorized Replicator’s failure
to perform its

 

[*] = Certain confidential information contained
in this document, marked by brackets, has been omitted and filed separately with
the Securities and Exchange Commission pursuant to Rule 24b-2 of the Securities
Exchange Act of 1934, as amended.

 

6

 

obligations under any applicable
agreement between Microsoft and such Authorized Replicator and/or between Publisher
and  such Authorized Replicator.  Microsoft has no responsibility for ensuring that
FPUs are free of all defects.

 

7.2                                 Submissions to the Authorized Replicator.  Microsoft,
and not Publisher, will provide to the applicable Authorized Replicator the final release version
of the Software Title and all specifications required by Microsoft for themanufacture of the FPUs including, without
limitation, the Security Technology (as defined in Section 7.9 below).  Publisher is responsible for preparing and delivering to the Authorized Replicator
all other items required for manufacturing FPUs including approved Packaging Materials associated with the FPUs.  Subject to the approval of Publisher (which approvalshall not be unreasonably withheld), Microsoft
has the right to have included in the packaging of FPUs such promotionalmaterials for Xbox, Xbox 360, Xbox Live,
and/or other Xbox or Xbox 360 products or services as Microsoft may determine in its reasonable discretion.  Microsoft will be responsible for delivering to
the Authorized Replicator all such promotional materials as it desires to include with FPUs, and, unless otherwise
agreed by the parties, any incremental replication and insertion costs relating to such marketing materials
will be borne by Microsoft.

 

7.3                                 Verification Versions.  Publisher
shall cause the Authorized Replicator to create several test versions ofeach FPU (“Verification Version(s)”) that
will be provided to both Microsoft and Publisher for evaluation.  Prior to full manufacture of a FPU by the Authorized Replicator, both Publisher and Microsoft
must approve the applicable Verification Version.  Throughout the manufacturing
process and upon the request of Microsoft, Publisher shall cause the AuthorizedReplicator to provide additional Verification
Versions of the FPU for evaluation by Microsoft.  Microsoft’s approval is a condition precedent to manufacture, however Publisher
shall grant the final approval and shall work directly with the Authorized Replicator regarding the production
run.  Publisher agrees that all FPUs must
be replicated in conformity with all of the quality standards and manufacturing specifications, policies and
procedures that Microsoft requires of its Authorized Replicators, and that all Packaging Materials
must be approved by Microsoft prior to packaging.  Publisher shall cause the Authorized Replicator to include the BTS on each
FPU.

 

7.4                                 Samples.  For each
Software Title sku, at Publisher’s cost, Publisher shall provide Microsoft with
[*] FPUs and accompanying Marketing Materials per Sales Territory in which the FPU
will be released.  Such units may be used in marketing (subject to Publisher’s
approval), as product samples, for customer support, testing
and for archival purposes.  Publisher will not have to pay a royalty fee for
such samples nor will such samples count towards the Unit Discounts under Exhibit 1.

 

7.5                               Minimum Order Quantities

 

7.5.1                        Within [*] after the date on which both Microsoft
and Publisher have authorized the Authorized
Replicator to begin replication of FPUs for distribution to a specified Sales Territory,
(receipt of both approvals is referred
to as “Release to Manufacture”), Publisher must place orders to manufacture the
minimum order quantities (“MOQs”)
as described in the Xbox 360 Publisher Guide. 
Microsoft may update and revise the MOQs [*] which will be effective starting
the following [*].  Currently, the MOQs are
as follows:

 

[*]

 

7.5.2                        For the purposes of this section, a “Disc” shall
mean an FPU that is signed for use on a certain defined range of Xbox 360 hardware, regardless of the number of languages
or product skus contained thereon.  The MOQsper Software Title are cumulative per Sales
Territory.  For example, if an FPU is released
in both the North American Sales Territory and the European Sales Territory, the
cumulative MOQ per Software Title would be [*] The MOQ per Software Title and the MOQ per Disc, however,
are not cumulative.  For example, a single
Disc FPU released only in the North
America Sales Territory will have a total minimum order quantity of [*] which would
cover the [*] MOQ per Software Title
and the [*] MOQ per Disc (rather than [*] which would have been the total minimum
order quantity if the MOQ per Software
Title and the MOQ per Disc had been cumulative).

 

7.5.3                        If Publisher fails to place orders to meet any applicable minimum order quantity
within [*] of Release to Manufacture, Publisher shall immediately pay Microsoft
the applicable royalty fee for the number of FPUs represented by the difference between the applicable
MOQ and the number of FPUs of the Software Title actually ordered by Publisher.

 

[*] = Certain confidential information contained
in this document, marked by brackets, has been omitted and filed separately with
the Securities and Exchange Commission pursuant to Rule 24b-2 of the Securities
Exchange Act of 1934, as amended.

 

7

 

7.6                                 Manufacturing Reports.  For purposes
of assisting in the scheduling of manufacturing resources, on a [*] basis, or as otherwise
requested by Microsoft in its reasonable discretion, Publisher shall provide Microsoft
with forecasts showing manufacturing
projections [*] out for each Software Title.  Publisher will use commercially reasonable efforts to cause the Authorized
Replicator to deliver to Microsoft true and accurate [*] statements of FPUs manufactured in each [*] on a Software Title-by-Software
Title basis and in sufficient detail to satisfy Microsoft, within [*] Microsoft will have reasonable
audit rights to examine the records
of the Authorized Replicator regarding the number of FPUs manufactured.

 

7.7                                 New Authorized Replicator.  If Publisher
requests that Microsoft certify and approve a third party replicator that is not then an Authorized Replicator,
Microsoft will consider such request in good faith.  Publisher acknowledges and agrees that Microsoft may condition certification and approval
of such third party on the execution of an agreement in a form satisfactory to Microsoft pursuant to which such third
party agrees to strict quality standards, non-disclosure requirements, license fees
for use of Microsoft intellectual property and trade secrets, and procedures to
protect Microsoft’s intellectual
property and trade secrets.  Notwithstanding
anything contained herein, Publisher acknowledges that Microsoft is not required to certify, maintain
the certification or approve any particular third party as an AuthorizedReplicator, and that the certification and
approval process may be time-consuming.

 

7.8                                 Alternate Manufacturing in Europe.  Publisher
may, solely with respect to FPUs manufactured for distribution in the European Sales Territory,
utilize a different process or company for the combination of a FPU withPackaging Materials provided that such packaging
process incorporates the BTS and otherwise complies with the Xbox 360 Publisher Guide.  Publisher shall notify Microsoft regarding its
use of such process or company so that the parties may properly coordinate their activities and approvals.  To the extent that Microsoft is unable to accommodate
such processes or company, Publisher
shall modify its operations to comply with Microsoft’s requirements.

 

7.9                                 Security.  Microsoft
has the right to add to the final release version of the Software Title delivered
by Publisher to Microsoft, and to
all FPUs, such digital signature technology and other security technology and copyright management information (collectively, “Security
Technology”) as Microsoft may determine to be necessary, and/or Microsoft may modify the signature included in
any Security Technology included in the Software Title by Publisher at Microsoft’s discretion.  Additionally, Microsoft may add Security Technology
that prohibits the play of Software Titles on Xbox 360 units manufactured in a region or country different from the location
of manufacture of the respective FPUs or that have been modified in any manner not authorized by Microsoft.

 

7.10                           Demo Versions.  If Publisher
wishes to distribute a Demo Version in FPU format, Publisher must obtainMicrosoft’s prior written approval and Microsoft
may charge a reasonable fee to offset costs of the Certification.  Subject to the terms of the Xbox 360 Publisher Guide, such Demo Version(s) may be placed
on a single disc, either as a stand-alone or with other Demo Versions and the price of such units must be [*] or its equivalent in local currency. 
Unless separately addressed in the Xbox 360 Publisher Guide, all rights,obligations and approvals set forth in this
Agreement as applying to Software Titles shall separately apply to any DemoVersion.  [*]
 If Publishers wishes to distribute a Demo Versions
in an online downloadable format, such downloadable Demo Version shall be distributed via by Microsoft
Xbox Live in accordance with Section 10.3, and such downloadable Demo Version will be subject to all other terms and
policies applicable to Online Content set forth herein and in the Xbox 360 Publisher
Guide.

 

8.                                      Payments

 

The Parties shall make payments
to each other under the terms of Exhibit 1.

 

9.                                      Marketing, Sales and Support

 

9.1                                 Publisher Responsible.  As between
Microsoft and Publisher, Publisher is solely responsible for the marketing and sales of the Software Title.  Publisher is also solely responsible for providing
technical and all other support relating
to the FPUs (including for Xbox Live Users of Online Content).  Publisher shall provide all appropriate contactinformation (including without limitation
Publisher’s address and telephone number, and the applicable individual/groupresponsible for customer support), and shall
also provide all such information to Microsoft for posting on http://www.xbox.com, or such successor or related
Web site identified by Microsoft or in Xbox Live.  Customer support shall at all times conform to the Customer Service Requirements
set forth in the Xbox 360 Publisher Guide and industry standards in the console game industry.

 

[*] = Certain confidential information contained
in this document, marked by brackets, has been omitted and filed separately with
the Securities and Exchange Commission pursuant to Rule 24b-2 of the Securities
Exchange Act of 1934, as amended.

 

8

 

9.2                                 Warranty.  Publisher
shall provide the original end user of any FPU a minimum warranty in accordancewith local laws and industry practices.  For example, in the United States, Publisher shall,
as of the Effective Date, provide a minimum [*] limited warranty that the FPU will perform in
accordance with its user documentation or Publisher will refund the purchase price or provide a replacement
FPU at no charge.  Publisher may offer additional
warranty coverage consistent with
the traditions and practices of video game console game publishers within the applicable
Sales Territory or as otherwise required by local law.

 

9.3                                 Recall.  Notwithstanding
anything to the contrary contained in this Agreement, if there is a material defectin a Software Title and/or any FPUs, which
defect in the reasonable judgment of Microsoft would significantly impair theability of an end user to play such Software
Title or FPU or would adversely affect in a material way the gameplay of theXbox 360 or Xbox Live, Microsoft may require
Publisher to recall FPUs and undertake prompt repair or replacement of such Software Title and/or FPUs.

 

9.4                                 No Bundling with Unapproved Peripherals,
Products or Software.  Except as expressly stated in this section, Publisher shall not market or distribute
a FPU bundled with any other product or service, nor shall Publisher knowingly permit or assist any third party in
such bundling, without Microsoft’s prior written consent.  Publisher may market or distribute (i) FPU bundled with a Software
Title(s) that has been previously certified and released by Microsoft for manufacturing; or (ii) FPU bundled with a peripheral
product (e.g.  game pads) that has been previously
licensed as an “Xbox 360 Licensed
Peripheral” by Microsoft, without obtaining the written permission of Microsoft.  Publisher shall contact Microsoft in advance to confirm that the peripheral
or Software Title to be bundled has previously been approved by Microsoft pursuant to a valid license.

 

9.5                                 Software Title License.  Subject
to the prior approval of Publisher (not to be unreasonably withheld or delayed), Publisher grants Microsoft a fully-paid,
royalty-free, worldwide, non-exclusive license (i) to publicly perform theSoftware Titles at conventions, events,
trade shows, press briefings, public interactive displays and the like; (ii) to
use the title of the Software Title,
and screen shots from the Software Title, in advertising and promotional material
relating to Xbox 360 and related
Microsoft products and services, as Microsoft may reasonably deem appropriate; (iii)
distribute Demo Versions with the
Official Xbox Magazine, as a standalone product with other demo software; and (iv) distribute SoftwareTitle trailers via xbox.com.  Publisher may also select Online Content for inclusion
in public interactive displays and/or compilation demo discs published by Microsoft, in which case Publisher grants
Microsoft a fully-paid, royalty-free, worldwide, transferable, sublicenseable license to broadcast, transmit,
distribute, host, publicly display, reproduce and manufacture such selected Online Content as part
of public interactive displays and compilation demo discs, and to distributeand permit end users to download and store
(and, at Publisher’s discretion, to make further copies) such Online Content viapublic interactive displays.

 

10.                               Grant of Distribution License, Limitations

 

10.1                           Distribution License.  Upon Certification
of the Software Title, approval of the Marketing Materials and the FPU test version of the Software Title by
Microsoft, and subject to the terms and conditions contained within thisAgreement.  Microsoft grants Publisher a non-exclusive, non-transferable,
license to distribute FPUs containing Redistributable and Sample Code (as defined in the XDK License) and Security
Technology (as defined above) within the Sales Territories approved in the Software Title’s Concept in FPU form to
third parties for distribution to end users and/or directly to end users.  The license to distribute the FPUs is personal
to Publisher and except for transfers of FPU through normal channels of distribution (e.g. wholesalers,
retailers), absent the written approval of Microsoft, Publisher may not sublicense or assign its rights under this license
to other parties.  For the avoidance of doubt,
without the written approval of Microsoft,
Publisher may not sublicense, transfer or assign its right to distribute Software
Titles or FPU to another entity that will brand, co-brand or otherwise assume control over such products as a
“publisher” as that concept is typically understood in the console game industry.  Publisher may only grant end users the right to
make personal, non-commercial use of Software Titles and may not grant end users any of the other rights reserved
to a copyright holder under US Copyright Law, Japanese Copyright Law, or its international equivalent.  Publisher’s license rights do not include any
license, right, power or authority
to subject Microsoft’s software or derivative works thereof or intellectual property
associated therewith in whole or in
part to any of the terms of an Excluded License.  “Excluded License” means any license that requires
as a condition of use, modification
and/or distribution of software subject to the Excluded License, that such software
or other software combined and/or
distributed with such software be (a) disclosed or distributed in source code form;
(b) licensed for the purpose of making
derivative works; or (c) redistributable at no charge.

 

10.2                           No Distribution Outside the Sales
Territory.  Publisher shall distribute FPUs only in Sales
Territories for which the Software
Title has been approved by Microsoft.  Publisher
shall not directly or indirectly export any FPUs from an authorized Sales Territory to an unauthorized
territory nor shall Publisher knowingly permit or assist any third party in doing

 

[*] = Certain confidential information contained
in this document, marked by brackets, has been omitted and filed separately with
the Securities and Exchange Commission pursuant to Rule 24b-2 of the Securities
Exchange Act of 1934, as amended.

 

9

 

so, nor shall Publisher distribute
FPUs to any person or entity that it has reason to believe may re-distribute or
sell such FPUs  outside authorized
Sales Territories.

 

10.3                           Online Content.  In consideration
of the royalty payments as described in Exhibit 1, Publisher grants toMicrosoft (i) a worldwide, transferable,
sublicensable (only transferable and sublicensable with respect to Microsoft affiliates) license to broadcast, transmit, distribute,
host, publicly display, reproduce, and license Online Content submitted toMicrosoft hereunder for use on Xbox 360s,
and (ii) a worldwide, transferable license solely to distribute to end users andpermit end users to download and store Online
Content (and, at Publisher’s discretion, to make further copies).  Publisher agrees that the license grants set forth in this section applicable to Online
Content are exclusive, meaning that except as expressly permitted under this Agreement, the Xbox 360 Publisher Guide and/or
as agreed by the Parties, Publisher shall not directly or indirectly permit or enable access to Online Content by any
means, methods, platforms or services other than through Xbox Live, or as otherwise set forth in this Agreement.  Notwithstanding the
foregoing, this Section 10.3 does not prevent Publisher from making other platform versions of its Software Titles
or Online Content available via other platform- specific online services.  This Section
10.3 shall survive expiration or termination of this Agreement solely to the extent
and for the duration necessary to
effectuate Section 17.3 below.

 

10.4                           No Reverse Engineering.  Publisher
may utilize and study the design, performance and operation of Xbox 360 or Xbox Live solely for the purposes of developing
the Software Title or Online Content.  Notwithstanding
the foregoing, Publisher shall not,
directly or indirectly, reverse engineer or aid or assist in the reverse engineering of all or any part of Xbox 360 or Xbox Live except and only to the extent that such activity
is expressly permitted by applicable law notwithstanding this limitation. 
In the event applicable law grants Publisher the right to reverse engineer
the Xbox 360 or Xbox Live notwithstanding
this limitation, Publisher shall provide Microsoft with written notice prior to
such reverse engineering activity,
information regarding Publisher’s intended method of reverse engineering, its purpose
and the legal authority for such
activity and shall afford Microsoft a reasonable period of time before initiating
such activity in order to evaluate
the activity and/or challenge the reverse engineering activity with the appropriate
legal authorities.  Publisher shallrefrain from such reverse engineering activity
until such time as any legal challenge is resolved in Publisher’s favor.  Reverse engineering includes, without limitation, decompiling, disassembly, sniffing,
peeling semiconductor components, or otherwise deriving source code.  In addition to any other rights and remedies that Microsoft may have under
the circumstances, Publisher shall
be required in all cases to pay royalties to Microsoft in accordance
with and Exhibit 1 with respect
to any games or other products that are developed, marketed or distributed by Publisher,
and derived in whole or in part from
the reverse engineering of Xbox 360, Xbox Live or any Microsoft data, code or other
material.

 

10.5                           Reservation of Rights.  Microsoft
reserves all rights not explicitly granted herein.

 

10.6                           Ownership of the Software Titles.  Except
for the intellectual property supplied by Microsoft to Publisher (including without limitation the Licensed Trademarks
hereunder and the licenses in certain software and hardware granted by an XDK License), ownership of which is retained
by Microsoft, insofar as Microsoft is concerned, Publisher will own allrights in and to the Software Titles and
Online Content.

 

10.7                           Sub-Publishing.  Notwithstanding
Section 10.1, Publisher may enter into independent agreements with other publishers to distribute Software Titles
in multiple approved Sales Territories (a “Sub-Publishing Relationship”), solong as:

 

10.7.1                  Publisher provides written notice to Microsoft,
at least [*] prior to authorizing a Sub- Publisher to manufacture any Software Title(s), of the Sub-Publishing relationship,
along with (i) a summary of the scope and nature of the Sub-Publishing relationship including, without limitation,
as between Publisher and Sub-Publisher, (ii) which party will be responsible for Certification of
the Software Title(s) and/or any Online Content, (iii) a list of the SoftwareTitle(s) for which Sub-publisher has acquired
publishing rights, (iv) the geographic territory(ies) for which such rights weregranted, and (v) the term of Publisher’s
agreement with Sub-publisher; and

 

10.7.2                  The Sub-publisher has signed an Xbox 360 publisher
license agreement (“Xbox 360 PLA”) and both Publisher and Sub-publisher are and remain at all times in good standing
under each of their respective Xbox 360 PLAs.  Publisher
is responsible for making applicable royalty payments for the FPUs for which it
places manufacturing orders, and Sub-publisher
is responsible for making royalty payments for the FPUs for which it places manufacturing
orders.

 

10.8                           Authorized Affiliates.  If Publisher
and an affiliate execute the “Publisher Affiliate Agreement” provided in Exhibit 4, then Publisher’s authorized
affiliate may exercise the rights granted to Publisher under this Agreement.  The foregoing shall not apply to any Publisher affiliate which pays or intends
to pay royalties from a European billing address.

 

[*] = Certain confidential information contained
in this document, marked by brackets, has been omitted and filed separately with
the Securities and Exchange Commission pursuant to Rule 24b-2 of the Securities
Exchange Act of 1934, as amended.

 

10

 

Any such European affiliate shall
instead execute an Xbox 360 Publisher Enrollment with MIOL, a copy of which is attached
hereto as Exhibit 3.

 

11.                               Usage Data

 

Publisher acknowledges that the
operation of the Xbox Live service requires that Microsoft collect and store Xbox
Live User  usage data, including,
without limitation, Xbox Live User statistics, scores, ratings, and rankings (collectively,
“Xbox Live User Data”), as well as personally-identifiable Xbox Live User data (e.g., name, email address)
(“Personal Data”).  Microsoft reserves the right, in its discretion, to use
such Xbox Live User Data for any purpose, including without limitation, posting the
Xbox Live User Data on Xbox.com or other Microsoft Web sites.  Microsoft agrees to use commercially reasonableefforts to periodically make certain Xbox
Live User Data and Personal Data available to Publisher; provided that Publisher’suse of such data is in accordance with the
then-current Xbox Live Privacy Statement and such other reasonable restrictions
as Microsoft may require.  Without limiting the foregoing, Publisher agrees
that any disclosure of Personal Data to Publisher is only used by Publisher and may not be shared with
any other third parties, and any permitted email communications with Xbox Live Users includes instructions for opting
out of receiving any further communications from Publisher.

 

12.                               Trademark Rights and Restrictions

 

12.1                           Licensed Trademarks License.  In each Software Title, FPU, Online Content and on all MarketingMaterials, Publisher shall incorporate the
Licensed Trademarks and include credit and acknowledgement to Microsoft as setforth in the Xbox 360 Publisher Guide.  Microsoft grants to Publisher a non-exclusive,
non-transferable, personal license to use the Licensed Trademarks in connection with Software Titles, FPUs, Online
Content and Marketing Materials according to the Xbox 360 Publisher Guide and other conditions herein, and solely
in connection with marketing, sale, and distribution in the approved Sales Territories or via Xbox
Live. 

 

12.2                           Limitations.  Publisher
is granted no right, and shall not purport, to permit any third party to use theLicensed Trademarks in any manner without
Microsoft’s prior written consent.  Publisher’s
license to use Licensed Trademarks
in connection with the Software Title, FPUs and/or Online Content does not extend
to the merchandising or sale of related
or promotional products.

 

12.3                           Branding Specifications.  Publisher’s
use of the Licensed Trademarks (including without limitation in FPUs, Online Content and Marketing Materials)
must comply with the Branding Specifications set forth in the Xbox 360 Publisher Guide.  Publisher shall not use Licensed Trademarks in
association with any third party trademarks in a manner that might suggest co-branding or otherwise create
potential confusion as to source or sponsorship of the Software Title,Online Content or FPUs or ownership of the
Licensed Trademarks, unless Microsoft has otherwise approved such use inwriting.  Upon notice or other discovery of any non-conformance
with the requirements or prohibitions of this section, Publisher shall promptly remedy such non-conformance
and notify Microsoft of the non-conformance and remedial steps taken.

 

12.4                           Protection of Licensed Trademarks.  Publisher
shall assist Microsoft in protecting and maintaining Microsoft’s rights in the Licensed Trademarks,
including preparation and execution of documents necessary to register theLicensed Trademarks or record this Agreement,
and giving immediate notice to Microsoft of potential infringement of the Licensed Trademarks.  Microsoft shall have the sole right to and in
its sole discretion may, commence, prosecute or defend, and control any action concerning the Licensed
Trademarks, either in its own name or by joining Publisher as a party
thereto.  Publisher shall not during the term of this Agreement contest the validity
of, by act or omission jeopardize, or take any action inconsistent with, Microsoft’s rights or goodwill
in the Licensed Trademarks in any country, including attempted registrationof any Licensed Trademark, or use or attempted
registration of any mark confusingly similar thereto.

 

12.5                           Ownership and Goodwill.  Publisher
acknowledges Microsoft’s ownership of all Licensed Trademarks and all goodwill associated with the Licensed
Trademarks.  Use of the Licensed Trademarks
shall not create any right, title or interest therein in Publisher’s favor. 
Publisher’s use of the Licensed Trademarks shall inure solely to the benefit
of Microsoft.

 

13.                               Non-Disclosure; Announcements

 

13.1                           Non-Disclosure Agreement.  The information,
materials and software exchanged by the parties hereunder or under an XDK License, including the terms and
conditions hereof and of the XDK License, are subject to the Non- Disclosure Agreement between the parties attached
hereto as Exhibit 5 (the “Non-Disclosure Agreement”), which is incorporated herein by reference; provided, however,
that for purposes of the foregoing, Section 2(a)(i) of the Non-Disclosure

 

11

 

Agreement shall hereinafter read,
“The Receiving Party shall: (i)] Refrain from disclosing Confidential Information
of the  Disclosing Party to
any third parties for as long as such remains undisclosed under 1(b) above except
as expressly provided in Sections
2(b) and 2(c) of this [Non-Disclosure] Agreement.” In this way.  all Confidential Information provided hereunder
or by way of the XDK License in whatever
form (e.g.  information, materials, tools
and/or software exchanged by the parties hereunder or under an XDK License), including the terms and conditions hereof
and of the XDK License, unless otherwise specifically stated, will be protected from disclosure for as long as it
remains Confidential.

 

13.2                           Public Announcements.  Neither
party shall issue any such press release or make any such public announcement(s) related to the subject matter
of this Agreement or any XDK License without the express prior consent of theother party, which consent will not be unreasonably
withheld or delayed.  Nothing contained in
this Section 13.2 will relieve Publisher
of any other obligations it may have under this Agreement, including without limitation
its obligations to seek and obtain
Microsoft approval of Marketing Materials.

 

13.3                           Required Public Filings.  Notwithstanding
Sections 13.1 and 13.2, the parties acknowledge that this Agreement, or portions thereof, may be required
under applicable law to be disclosed, as part of or an exhibit to a party’srequired public disclosure documents.  If either party is advised by its legal counsel
that such disclosure is required, it will notify the other in writing and the parties will jointly seek confidential
treatment of this Agreement to the maximum extent reasonably possible, in documents approved by
both parties and filed with the applicable governmental or regulatory authorities, and/or Microsoft will prepare a redacted
version of this Agreement for filing.

 

14.                               Protection of Proprietary Rights

 

14.1                           Microsoft lntellectual Property.  If Publisher
learns of any infringement or imitation of the Licensed Trademarks, a Software Title, Online Content or
FPU, or the proprietary rights in or related to any of them, it will promptly notify Microsoft thereof.  Microsoft may take such action as it deems advisable
for the protection of its rights in and to such proprietary rights, and Publisher shall, if requested by Microsoft, cooperate
in all reasonable respects therein at Microsoft’s expense. 
In no event.  however, shall Microsoft
be required to take any action if it deems it inadvisable to do so.  Microsoft will have the right to retain all proceeds it may derive from any recovery
in connection with such actions.

 

14.2                           Publisher Intellectual Property.  Publisher,
without the express written permission of Microsoft, may bring any action or proceeding relating to infringement
or potential infringement of a Software Title, Online Content or FPU, to the extent such infringement involves any proprietary
rights of Publisher (provided that Publisher will not have the right to bring any such action or proceeding involving
Microsoft’s intellectual property).  Publisher
shall make reasonable efforts to inform
Microsoft regarding such actions in a timely manner.  Publisher will have the right to retain all proceeds
it may derive from any recovery in
connection with such actions.  Publisher agrees
to use all commercially reasonable efforts to protect and enforce its proprietary rights in the Software
Title or Online Content.

 

14.3                           Joint Actions.  Publisher
and Microsoft may agree to jointly pursue cases of infringement involving theSoftware Titles or Online Content (since
such products will contain intellectual property owned by each of them).  Unless the parties otherwise agree, or unless the recovery is expressly allocated between
them by the court (in which case the terms of Sections 14.1 and 14.2 will apply), in the event Publisher and Microsoft
jointly prosecute an infringement lawsuit under this provision, any recovery will be used first to
reimburse Publisher and Microsoft for their respective reasonable attorneys’ feesand expenses, pro rata, and any remaining recovery shall also be given to Publisher and Microsoft
pro rata based
upon the fees and expenses incurred
in bringing such action.

 

15.                               Warranties

 

15.1                           Publisher.  Publisher
warrants and represents that:

 

15.1.1                  It has the full power to enter into this Agreement;

 

15.1.2                  It has obtained and will maintain all necessary
rights and permissions for its and Microsoft’s use of the Software Title, FPUs, Marketing Materials,
Online Content, all information, data, logos, and software or other materials provided to Microsoft and/or made available
to Xbox Live Users via Xbox Live (excluding those portions that consist of the Licensed Trademarks, Security Technology
and redistributable components of the so-called “XDK” in the form as delivered to Publisher by Microsoft pursuant
to an XDK License) (collectively, the “Publisher Content”),
and that all Publisher Content complies
with all laws and regulations, and docs not and will not infringe upon or misappropriate
any third party trade secrets, copyrights,
trademarks, patents, publicity, privacy or other proprietary rights.

 

12

 

15.1.3                  It shall comply with all laws, regulations, industry
content rating requirements and administrative orders and requirements within any applicable Sales Territory relating to
the distribution, sale and marketing of the Software Title, and shall keep in force all necessary licenses,
permits, registrations, approvals and/or exemptions throughout the term of this Agreement and for so long as it is distributing,
selling or marketing the Software Title in any applicable Sales Territory.

 

15.1.4                  The Software Title, Online Content and/or information,
data, logos and software or other materials provided to Microsoft and/or made available to Xbox Live Users via Xbox
Live, do not and shall not contain any messages, data, images or programs that are, by law, defamatory,
obscene or pornographic, or in any way violate any applicable laws or industry content rating requirements (including
without limitation laws of privacy) of the applicable Sales Territory(ies)where the Software Title is marketed and/or
distributed.

 

15.1.5                  The Online Content shall not harvest or otherwise
collect information about Xbox Live Users, including e-mail addresses, without the Xbox Live Users’ express consent;
and the Online Content shall not link to any unsolicited communication sent to any third party.

 

15.2                           Microsoft.  Microsoft warrants and represents that it has
the full power to enter into this Agreement and it has not previously and will not grant any rights
to any third party that are inconsistent with the rights granted to Publisherherein

 

15.3                        DISCLAIMER.  EXCEPT AS EXPRESSLY STATED IN THIS SECTION 15,
MICROSOFT  PROVIDES
ALL MATERIALS (INCLUDING WITHOUT LIMITATION THE SECURITY TECHNOLOGY) AND
SERVICES HEREUNDER ON AN “AS
IS” BASIS, AND MICROSOFT DISCLAIMS ALL OTHER WARRANTIES  UNDER THE APPLICABLE LAWS OF ANY COUNTRY,
EXPRESS OR IMPLIED, REGARDING THE  MATERIALS AND SERVICES IT PROVIDES HEREUNDER, INCLUDING ANY IMPLIED WARRANTIES
OF  MERCHANTABILITY, FITNESS FOR
A PARTICULAR PURPOSE, OR WARRANTY OF FREEDOM FROM  COMPUTER VIRUSES.  WITHOUT LIMITATION, MICROSOFT PROVIDES NO WARRANTY
OF NON-INFRINGEMENT.

 

15.4                        EXCLUSION OF INCIDENTAL, CONSEQUENTIAL
AND CERTAIN OTHER DAMAGES.  TO  THE MAXIMUM EXTENT PERMITTED BY APPLICABLE
LAW, IN NO EVENT SHALL MICROSOFT, ITS  AFFILIATES, LICENSORS OR ITS SUPPLIERS BE LIABLE FOR ANY SPECIAL, INCIDENTAL,
PUNITIVE  OR
CONSEQUENTIAL DAMAGES OF ANY KIND OR NATURE WHATSOEVER, RELATING TO THIS
AGREEMENT OR THE TRANSACTIONS
CONTEMPLATED HEREBY, INCLUDING WITHOUT  LIMITATION, LOST PROFITS OR LOST GOODWILL AND WHETHER BASED ON BREACH OF
ANY  EXPRESS OR IMPLIED WARRANTY,
BREACH OF CONTRACT, TORT (INCLUDING NEGLIGENCE) OR  STRICT LIABILITY, REGARDLESS OF WHETHER
SUCH PARTY HAS BEEN ADVISED OF THE  POSSIBILITY OF SUCH DAMAGE OR IF SUCH DAMAGE COULD HAVE BEEN REASONABLY
FORESEEN.

 

15.5                        LIMITATION OF LIABILITY.  THE MAXIMUM LIABILITY OF MICROSOFT TO PUBLISHER
OR TO ANY THIRD PARTY ARISING
OUT OF THIS AGREEMENT WILL BE [*]  FURTHERMORE, UNDER NO CIRCUMSTANCES SHALL MICROSOFT BE LIABLE TO PUBLISHER
FOR  ANY DAMAGES WHATSOEVER WITH
RESPECT TO ANY CLAIMS RELATING TO THE SECURITY  TECHNOLOGY AND/OR ITS EFFECT ON ANY SOFTWARE TITLE OR FOR ANY STATEMENTS
OR  CLAIMS MADE BY PUBLISHER, WHETHER
IN PUBLISHER’S MARKETING MATERIALS OR  OTHERWISE, REGARDING THE AVAILABILITY OR OPERATION OF ANY ONLINE FEATURES.

 

16.           Indemnity; Insurance.  A claim for which indemnity may be sought hereunder
is referred to as a “Claim.”

 

16.1                           Mutual Indemnification.  Each party hereby agrees to indemnify, defend,
and hold the other party harmless
from any and all third party claims, demands, costs, liabilities, losses, expenses
and damages (including reasonable attorneys’ fees, costs, and expert witnesses’
fees) arising out of or in connection with any claim that, taking the claimant’sallegations to be true, would result in
a breach by the indemnifying party of any of its representations, warranties orcovenants set forth in Section 15.

 

16.2                           Additional Publisher Indemnification
Obligation.  Publisher
further agrees to indemnify, defend, and hold Microsoft harmless from any and all third party claims, demands, costs,
liabilities, losses, expenses and damages (including reasonable attorneys’ fees,
costs, and expert witnesses’ fees) arising out of or in connection with any claim

 

[*] = Certain confidential information contained
in this document, marked by brackets, has been omitted and filed separately with
the Securities and Exchange Commission pursuant to Rule 24b-2 of the Securities
Exchange Act of 1934, as amended.

 

13

 

regarding any Software Title
or FPU including without limitation any claim relating to quality, performance,
safety thereof  and excluding
those portions of the Software Title or FPU that consist of the Licensed Trademarks,
Security Technology and redistributable components of the so-called “XDK” in the
form as delivered to Publisher by Microsoft pursuant to an XDK License), or arising out of Publisher’s use of
the Licensed Trademarks in breach of this Agreement.

 

16.3                           Notice and Assistance.  The indemnified
party shall: (i) provide the indemnifying party reasonably prompt notice in writing of any Claim and permit
the indemnifying party to answer and defend such Claim through counsel chosen and paid by the indemnifying party; and
(ii) provide information, assistance and authority to help the indemnifyingparty defend such Claim.  The indemnified party may participate in the defense
of any Claim at its own expense.  Theindemnifying party will not be responsible
for any settlement made by the indemnified party without the indemnifyingparty’s written permission, which will not
be unreasonably withheld or delayed.  In the
event the indemnifying party and the indemnified party agree to settle a Claim,
the indemnified party agrees not to publicize the settlement without first obtainingthe indemnifying party’s written permission.

 

16.4                           Insurance

 

16.4.1                  Publisher shall maintain sufficient and appropriate
insurance coverage to enable it to meet its obligations under this Agreement and by law (whether Products Liability,
General Liability or some other type of insurance).  For FPUs
distributed in the Japan Sales Territory, Publisher’s coverage will have minimum
limits of the Japanese yen equivalent of [*] per occurrence, with
a deductible of not more than the Japanese yen equivalent of [*] For FPUs distributed in
the Asian Sales Territory, Publisher’s coverage will have minimum limits of [*] per occurrence (or its equivalent
value in local currency as of the date of issuance), with a deductible of not more
than [*] (or its equivalent value in local currency as of the date of issuance).

 

16.4.2                  As of the Effective Date, Publisher is not required
under this Agreement to hold any errors and omissions policy through a third party
and may self-insure.  However, in the event
that fails to meet Microsoft’s annually updated criteria for self-insurance, which will be reasonable be based on
Publisher’s liquidity position and will be communicated to Publisher at least [*] in advance of applicability, Publisher will at its sole cost and expense
shall have endorsed Microsoft as
an additional insured on Publisher’s media perils errors and omissions liability
policy for claims arising in connection
with production, development and distribution of each Software Title in an amount
no less than [*] on a per occurrence or per incident basis.  Coverage provided to Microsoft under the policy
shall be primary to and not contributory
with any insurance maintained by Microsoft. 
Upon request, Publisher agrees to furnish copies of the additional insured endorsement and/or a certificate
of insurance evidencing compliance with this requirement.

 

17.                               Term and Termination

 

17.1                           Term.  The term
of this Agreement shall commence on the Effective Date and shall continue until
[*] Unless one party gives the other notice of non-renewal within [*] of the end of the then-current term, this Agreement shall automatically renew for successive [*] terms.

 

17.2                           Termination for Breach.  If either
party materially fails to perform or
comply with this Agreement or anyprovision thereof, and fails to remedy the
default within [*] after the receipt of notice to that effect, then
the other party has the right, at
its sole option and upon written notice to the defaulting party, to terminate this
Agreement upon written notice; provided
that if Publisher is the party that has materially failed to perform or comply with
this Agreement, then Microsoft has
the right, but not the obligation, to suspend availability of the Online Content
during such [*] period. 
Any notice of default hereunder must be prominently labeled “NOTICE OF DEFAULT”;
provided, however, that if the default
is of Sections 10, 12 or Sections 1 or 2 of Exhibit 1, the Non-Disclosure
Agreement, or an XDK License, then the non-defaulting party may terminate this Agreement immediately upon written
notice, without being obligated to provide a [*] cure period. 
The rights and remedies provided in this section are not exclusive and are
in addition to any other rights and
remedies provided by law or this Agreement. 
If the uncured default is related to a particular Software Title or particular Online Content, then the party not
in default has the right, in its discretion, to terminate this Agreement itsentirety or with respect to the applicable
Software Title or the particular Online Content.

 

17.3                        Effect of Termination; Sell-off Rights.  Upon termination
or expiration of this Agreement, Publisher has no further right to exercise the rights licensed hereunder or within the
XDK License and shall promptly cease all manufacturing of FPU through its Authorized Replicators and, other than
as provided below, cease use of the Licensed Trademarks.  Publisher shall have
a period of [*] to sell-off its inventory of FPUs existing as
of the date of termination or expiration,

 

[*] = Certain confidential information contained
in this document, marked by brackets, has been omitted and filed separately with
the Securities and Exchange Commission pursuant to Rule 24b-2 of the Securities
Exchange Act of 1934, as amended.

 

14

 

after which sell-off period Publisher
shall immediately return all FPUs to an Authorized Replicator for destruction.  Publisher  shall cause the Authorized Replicator to destroy
all FPUs and issue to Microsoft written certification by an authorized representative of the Authorized Replicator confirming
the destruction of FPUs required hereunder. 
All of Publisher’s obligations
under this Agreement shall continue to apply during such [*] sell-off period.  If this Agreement
is terminated due to Publisher’s
breach, at Microsoft’s option, Microsoft may require Publisher to immediately destroy
all FPUs not yet distributed to Publisher’s
distributors, dealers and/or end users and shall require all those distributing
the FPU over which it has control to cease distribution. 
Upon termination or expiration of this Agreement, Publisher shall continue
to support existing Online Game Features
for FPUs that have already been sold until the end of the Minimum Commitmentterm.

 

17.4                           Cross-Default.  If Microsoft
has the right to terminate this Agreement, then Microsoft may, at its solediscretion also terminate the XDK License.  If Microsoft terminates the XDK License due to
a breach by Publisher, then Microsoft
may, at its sole discretion also terminate this Agreement.

 

17.5                           Survival.  The following
provisions shall survive expiration or termination of this Agreement: Sections 2,6.2.2 (as to the Minimum Commitment), 6.2.3,
8 and Sections 1, 2 and 5 of Exhibit I, 9.1-9.3, 10.3, 10.4, 1 I, 13.1, 14, 15, 16, 17.3,
17.5 and 18.

 

18.                               General

 

18.1                           Governing Law; Venue; Attorneys Fees.  This Agreement
is to be construed and controlled by the laws of the State of Washington.  U.S.A.,
and Publisher consents to exclusive jurisdiction and venue in the federal courts
sitting in King County, Washington,
U.S.A., unless no federal jurisdiction exists, in which case Publisher consents
to exclusive jurisdiction and venue in the Superior Court of King County, Washington,
U.S.A.  Publisher waives all defenses of lack
of personal jurisdiction and forum
non conveniens.  Process may be served on
either party in the manner authorized by applicable law or court rule.  The
English version of this Agreement is determinative over any translations thereof.  If either party employs attorneys to enforce any rights arising out of or relating
to this Agreement, the prevailing party is entitled to recover its reasonable attorneys’ fees, costs
and other expenses.  This choice of jurisdiction
provision does not prevent Microsoft
from seeking injunctive relief with respect to a violation of intellectual property
rights or confidentiality obligations
in any appropriate jurisdiction.

 

18.2                           Notices; Requests.  All notices
and requests in connection with this Agreement are deemed given on the [*] after they are deposited in the applicable country’s mail system [*] postage prepaid, certified
or registered, return receipt requested; or [*] sent by overnight courier,
charges prepaid, with a confirming
fax; and addressed as follows:

 

	
  Publisher:

  	
  Activision Publishing.  Inc.

  	
  Microsoft:

  	
  MICROSOFT LICENSING, GP

  
	
   

  	
  3100 Ocean Park Boulevard

  	
   

  	
  6100 Neil Road, Suite 100

  
	
   

  	
  Santa Monica, CA 90405

  	
   

  	
  Reno, NV 89511-1137

  
	
   

  	
   

  	
   

  	
   

  
	
   

  	
   

  	
  Attention:

  	
  Xbox Accounting Services

  
	
  Attention:

  	
  Greg Deutsch

  	
   

  	
   

  
	
  Fax:

  	
  310-255-2152

  	
  with a cc to:

  	
  MICROSOFT CORPORATION

  
	
  Phone:

  	
  310-255-2555

  	
   

  	
  One Microsoft Way

  
	
  Email:

  	
  gdeutsch@activision.com

  	
   

  	
  Redmond, WA 98052-6399

  
	
   

  	
   

  	
   

  	
   

  
	
   

  	
   

  	
  Attention:

  	
  Law & Corporate Affairs Department

  
	
   

  	
   

  	
   

  	
  Assoc.  General Counsel, Consumer Legal

  
	
   

  	
   

  	
   

  	
  Group (H&ED)

  
	
   

  	
   

  	
   

  	
  Fax: (425) 936-7329

  

 

or to such other address as the
party to receive the notice or request so designates by written notice to the other.

 

18.3                           No Delay or Waiver.  No delay
or failure of either party at any time to exercise or enforce any right orremedy available to it under this Agreement,
and no course of dealing or performance with respect thereto, will constitute awaiver of any such right or remedy with
respect to any other breach or failure by the other party.  The express waiver by a

 

[*] = Certain confidential information contained
in this document, marked by brackets, has been omitted and filed separately with
the Securities and Exchange Commission pursuant to Rule 24b-2 of the Securities
Exchange Act of 1934, as amended.

 

15

 

party of any right or remedy
in a particular instance will not constitute a waiver of any such right or remedy
in any other  instance.  All rights and remedies will be cumulative and
not exclusive of any other rights or remedies.

 

18.4                           Assignment.  Publisher
may not assign this Agreement or any portion thereof, to any third party unlessMicrosoft expressly consents to such assignment
in writing.  Microsoft will have the right
to assign this Agreement and/or any
portion thereof as Microsoft may deem appropriate and/or authorize its affiliates
or partners to perform this Agreement in whole or part on its behalf.  For
the purposes of this Agreement, a merger, consolidation, or other corporate reorganization,
or a transfer or sale of a controlling
interest in a party’s stock, or of all or substantially all of its assets is to
be deemed to be an assignment.  This Agreement will inure to the benefit of and
be binding upon the parties, their successors, administrators, heirs, and permitted
assigns.

 

18.5                           No Partnership.  Microsoft
and Publisher are entering into a license pursuant to this Agreement andnothing in this Agreement is to be construed
as creating an employer-employee relationship, a partnership, a franchise, or a joint venture between
the parties.

 

18.6                           Severability.  if any
provision of this Agreement is found invalid or unenforceable pursuant to judicialdecree or decision, the remainder of this
Agreement shall remain valid and enforceable according to its terms.  The parties intend that the provisions of this Agreement be enforced to the fullest
extent permitted by applicable law.  Accordingly,
the parties agree that if any provisions
are deemed not enforceable, they are to be deemed modified to the extent necessary
to make them enforceable.

 

18.7                           Injunctive Relief.  The parties
agree that Publisher’s threatened or actual unauthorized use of the LicensedTrademarks or other Microsoft proprietary
rights whether in whole or in part, may result in immediate and irreparable damage
to Microsoft for which there is no adequate remedy at law.  Either party’s threatened or actual breach of
the confidentiality provisions may
cause damage to the non-breaching party, and in such event the non-breaching party
is entitled to seek appropriate injunctive
relief from any court of competent jurisdiction without the necessity of posting
bond or other security.

 

18.8                           Entire Agreement; Modification; No
Offer.  This Agreement (including the Concept, the Non-Disclosure
 Agreement, the Xbox 360 Publisher Guide, written amendments thereto, and
other incorporated documents) and the XDK License constitute the entire agreement between the parties with respect
to the subject matter hereof and merges all prior and contemporaneous communications.  This Agreement shall not be modified except by
a written agreement dated subsequent hereto signed on behalf of Publisher and Microsoft by their duly authorized
representatives.  Neither this Agreement nor
any written or oral statements related
hereto constitute an offer, and this Agreement is not legally binding until executed
by both parties hereto.

 

 

IN
WITNESS WHEREOF, the parties
hereto have caused this Agreement to be executed as of the Effective Date on the
dates indicated below.

 

	
  MICROSOFT LICENSING, GP

  	
  ACTIVISION PUBLISHING, INC.

  
	
   

  	
   

  	
   

  
	
   

  	
   

  	
   

  
	
  /s/
  Roxanne V. Spring

  	
   

  	
  /s/ George L. Rose

  	
   

  
	
  By (sign)

  	
   

  	
  By (sign)

  
	
   

  	
   

  	
   

  
	
  Roxanne
  V. Spring

  	
   

  	
  GEORGE L. ROSE

  	
   

  
	
  Name (Print)

  	
   

  	
  Name (Print)

  
	
   

  	
   

  	
   

  
	
  SPM

  	
   

  	
  Sr. Vice President & General
  Counsel

  	
   

  
	
  Title

  	
   

  	
  Title

  
	
   

  	
   

  	
   

  
	
  25-OCT-2005

  	
   

  	
  October 24, 2005

  	
   

  
	
  Date

  	
   

  	
  Date

  

 

16

 

EXHIBIT 1

 

PAYMENTS

 

1.             Platform Royalty

 

a.                                       For each FPU manufactured during the term of this
Agreement, Publisher shall pay Microsoft nonrefundable royalties in accordance with
the royalty tables set forth below (Tables 1 and 2) and the “Unit Discount” table
set forth in Section 1.d of this Exhibit 1 (Table 3).

 

b.                                      The royalty fee is determined by the “Threshold
Price” (which is the Wholesale Price (WSP) or Suggested Retail Price (SRP) at which Publisher intends
to sell the Software Title in the applicable Sales Territory).  To determine the applicable royalty rate for a particular Software
Title in a particular Sales Territory, the applicable Threshold Price fromTable 1 below will determine the
correct royalty “Tier.” The royalty fee is then as set forth in Table 2 based on the Manufacturing
Region in which the FPUs will be manufactured. 
For example, assume the Wholesale Price of a Software Title to be sold in the European Sales Territory
is [*] According to Table 1, [*] royalty rates will apply to that SoftwareTitle and the royalty rate is determined
in Table 2 by the Manufacturing Region.  If the Software Title were manufactured inthe European Manufacturing Region, the royalty
fee would be [*] per FPU.  If the Software
Title were manufactured in Asian Manufacturing Region.  the royalty fee would be [*] per FPU.

 

[*]

 

[*]

 

[*]

 

c.                                       [*] submit to Microsoft, at least [*] for a Software
Title, a completed and signed “Royalty Tier Selection Form” in the form attached
to this Agreement as Exhibit 2
for each Sales Territory.  The selection indicated
in the Royalty Tier Selection Form will only be effective once the Royalty Tier Selection Form has been accepted by Microsoft.  If Publisher does not submit a Royalty Tier Selection
Form as required hereunder, the royalty fee for such Software Title will default
to [*] regardless of the actual Threshold
Price.  The selection of a royalty tier for
a Software Title in a Sales Territory is binding for the life of that SoftwareTitle even if the Threshold Price is reduced
following the Software Title’s Commercial Release.

 

d.                                      Unit Discounts.  Publisher
is eligible for a discount to FPUs manufactured
for a particular Sales Territory(a “Unit Discount”) based on the number
of FPUs that have been manufactured for sale in that Sales Territory as described
in Table 3 below.  Except as provided in Section 4 below, units manufactured for sale in a Sales Territory
are aggregated only towards a discount on FPUs manufactured for that Sales Territory;
there is no worldwide or cross-territorial aggregation of units for a particular Software Title.  The discount will be rounded up to the nearest
Cent, Yen or hundredth of a Euro.

 

[*] = Certain confidential information contained
in this document, marked by brackets, has been omitted and filed separately with
the Securities and Exchange Commission pursuant to Rule 24b-2 of the Securities
Exchange Act of 1934, as amended.

 

1

 

[*]

 

[*]

 

[*]

 

2.                                      Payment Process

 

a.                                       [*] Publisher shall not authorize its Authorized
Replicators to begin production until such time as [*] Depending upon Publisher’s
credit worthiness, Microsoft may, but is not obligated to, offer Publisher credit
terms for the payment of royalties due under this Agreement within [*] of receipt of invoice. 
All payments will be made by wire transfer only in accordance with the payment instructions set forth in the Xbox 360 Publisher Guide.

 

b.                                      Publisher will pay royalties for FPUs manufactured
in the North American Manufacturing Region in US Dollars, for FPUs manufactured
in the Asian Manufacturing Region in Japanese Yen and for FPUs manufactured in the
European Manufacturing Region in Euros.

 

3.                                      Billing Address

 

a.                                       Publisher may have only two “bill to” addresses
for the payment of royalties under this Agreement, one for the North American Manufacturing
Region and one for the Asian Manufacturing Region.  If Publisher desires to have a “bill-to” address
in a European country.  Publisher (or a Publisher Affiliate) must execute
an MIOL Enrollment Form in the form attached to this Agreement as Exhibit 3.

 

Publisher’s billing address(es)
is as follows:

 

	
  North America Manufacturing
  Region:

  	
  Asian Manufacturing Region
  (if different):

  
	
   

  	
   

  	
   

  	
   

  	
   

  	
   

  
	
  Name:

  	
   

  	
  Activision Publishing, Inc.

  	
  Name:

  	
   

  	
   

  	
   

  
	
  Address:

  	
   

  	
  3100 Ocean Park Boulevard

  	
  Address:

  	
   

  	
   

  	
   

  
	
   

  	
   

  	
  Santa Monica, CA 90405

  	
   

  	
   

  	
   

  	
   

  
	
   

  	
   

  	
   

  	
   

  	
   

  	
   

  	
   

  
	
  Attention:

  	
   

  	
   

  	
   

  	
   

  	
   

  	
   

  
	
  Email address:

  	
   

  	
   

  	
   

  	
  Attention:

  	
   

  	
   

  	
   

  
	
  Fax:

  	
   

  	
   

  	
   

  	
  Email address:

  	
   

  	
   

  	
   

  
	
  Phone:

  	
   

  	
   

  	
   

  	
  Fax:

  	
   

  	
   

  	
   

  

 

[*] = Certain confidential information contained
in this document, marked by brackets, has been omitted and filed separately with
the Securities and Exchange Commission pursuant to Rule 24b-2 of the Securities
Exchange Act of 1934, as amended.

 

2

 

	
   

  	
   

  	
   

  	
  Phone:

  	
   

  	
   

  

 

4.                                      Asia Simship Program

 

The purpose of this program is
to encourage Publisher to release Japanese FPUs or North American FPUs, that have
been multi-region signed to run on NTSC-J boxes (hereinafter collectively referred
to as “Simship Titles”), in Hong Kong, Singapore and Taiwan (referred to as “Simship
Territory”) at the same time as Publisher releases the Software Title in the Japan
and/or North American Sales Territories. 
In order for a Software Title to qualify as a Simship Title, Publisher must
release the Software Title in the Simship Territory on the same date as the Commercial
Release date of such Software Title in the Japan and/or North American Sales Territories,
wherever the Software Title was first Commercially Released (referred to as “Original
Territory”). To the extent that a Software Title qualifies as a Simship Title, the
applicable royalty tier (under Section 1.b of this Exhibit 1 above)
and Unit Discount (under Section 1.d of this Exhibit 1 above) is determined as
if all FPUs of such Software Title manufactured for distribution in both the Original
Territory and the Simship Territory were manufactured for distribution in the Original
Territory.  For example, if a Publisher initially
manufactures [*] FPUs of a Software Title for the Japan Sales Territory and simships
[*] of those units to the Simship Territory, the royalty fee for all of the FPUs
is determined by [*]  In this example, Publisher would also receive a
[*] Unit Discount on [*] units for having exceeded the Unit Discount level specified
in Section 1.d of this Exhibit 1 above applicable to the
Japan Sales Territory.  Publisher must provide
Microsoft with written notice of its intention to participate in the Asian Simship
Program with respect to a particular Software Title at least [*] prior to manufacturing
any FPUs it intends to qualify for the program. In its notice, Publisher shallprovide all relevant information, including
total number of FPUs to be manufactured, number of FPUs to be simshipped into the
Sirnship Territory, date of simship, etc. 
Publisher remains responsible for complying with all relevant import, distribution
and packaging requirements as well as any other applicable requirements set forth
in the Xbox 360 Publisher Guide.

 

5.                                      Online Content

 

a.                                       For the purpose of this Section 5, the following
capitalized terms have the following meanings:

 

[*]

 

[*]

 

b.                                      Publisher may, from time to time, submit Online
Content to Microsoft for Microsoft to distribute via Xbox Live. [*]

 

c.                                       [*]

 

[*] = Certain confidential information contained
in this document, marked by brackets, has been omitted and filed separately with
the Securities and Exchange Commission pursuant to Rule 24b-2 of the Securities
Exchange Act of 1934, as amended.

 

3

 

e.                                       Within [*] after the end of [*] with respect to
which Microsoft owes Publisher any
Royalty Fees, Microsoft shall furnish Publisher with a statement, together with
payment for any amount shown thereby
to be due to Publisher.  The statement will
contain information sufficient to discern how the Royalty Fees were computed.

 

6.                                      Xbox Live Billing and Collection

 

Microsoft is responsible for
billing and collecting all fees associated with Xbox Live, including fees for subscriptions
and/or any Online Content for which a Xbox Live User may be charged. [*].

 

7.                                      Taxes

 

a.                                       The amounts to be paid by either party to the
other do not include any foreign, U.S. federal, state, local, municipal or other governmental taxes, duties,
levies, fees, excises or tariffs, arising as a result of or in connection with thetransactions contemplated under this Agreement
including, without limitation, (i) any state or local sales or use taxes or anyvalue added tax or business transfer tax
now or hereafter imposed on the provision of any services to the other party underthis Agreement, (ii) taxes imposed or based
on or with respect to or measured by any net or gross income or receipts of eitherparty, (iii) any franchise taxes, taxes
on doing business, gross receipts taxes or capital stock taxes (including any minimumtaxes and taxes measured by any item of
tax preference), (iv) any taxes imposed or assessed after the date upon which thisAgreement is terminated, (v) taxes based
upon or imposed with reference to either parties’ real and/or personal propertyownership and (vi) any taxes similar to
or in the nature of those taxes described in (i), (ii), (iii), (iv) or (v) above,
now or hereafter imposed on either
party (or any third parties with which either party is permitted to enter into agreements
relating to its undertakings hereunder)
(all such amounts, together with any penalties, interest or any additions thereto,
collectively “Taxes”). Neither party
is liable for any of the other party’s Taxes incurred in connection with or related
to the sale of goods and services
under this Agreement, and all such Taxes are the financial responsibility of the
party obligated to pay such taxes as
determined by the applicable law, provided that both parties shall pay to the other
the appropriate Collected Taxes in accordance
with subsection 7.b below.  Each party agrees
to indemnify, defend and hold the other party harmless from any Taxes (other than
Collected Taxes, defined below) or claims, causes of action, costs (including, without
limitation reasonable attorneys’ fees) and any other liabilities of any nature whatsoever
related to such Taxes to the extent such Taxes relate to amounts paid under this Agreement.

 

b.                                      Any sales or use taxes described in 7.a above
that (i) are owed by either party solely as a result of entering into this Agreement
and the payment of the fees hereunder, (ii) are required to be collected from that
party under applicable law, and (iii) are based solely upon the amounts payable
under this Agreement (such taxes the “Collected Taxes”). will be stated separately
as applicable on payee’s invoices and will be remitted by the other party to the
payee, upon request payee shall remit to the other party official tax receipts indicating
that such Collected Taxes have been collected and paid by the payee.  Either party may provide the other party an exemption
certificate acceptable to the relevant taxing authority (including without limitation
a resale certificate) in which case payee shall not collect the taxes covered by
such certificate.  Each party agrees to take
such commercially reasonable steps as are requested by the other party to minimize
such Collected Taxes in accordance with all relevant laws and to cooperate with
and assist the other party, in challenging the validity of any Collected Taxes or
taxes otherwise paid by the payor party. 
Each party shall indemnify and hold the other party harmless from any Collected
Taxes, penalties, interest, or additions to tax arising from amounts paid by one
party to the other under this Agreement, that are asserted or assessed against one
party to the extent such amounts relate to amounts that are paid to or collected
by one party from the other under this section. 
If any taxing authority refunds any tax to a party that the other party originally
paid, or a party otherwise becomes aware that any tax was incorrectly and/or erroneously
collected from the other party, then
that party shall promptly remit to the other party an amount equal to such refund
or incorrect collection as the case may be plus any interest thereon.

 

c.                                       1f taxes are required to be withheld on any amounts
otherwise to be paid by one party to the other, the paying party shall deduct such
taxes from the amount otherwise owed and pay them to the appropriate taxing authority.  At a party’s written request and expense, the
parties shall use reasonable efforts to cooperate with and assist each other in
obtaining tax certificates or other appropriate documentation evidencing such payment,
provided, however, that the responsibility for such documentation shall remain with
the payee party.  If publisher is required
by any non-U.S.A. government to withhold income taxes on payments to Microsoft,
then Publisher may deduct such taxes from the amount owed Microsoft and shall pay
them to the appropriate tax authority, provided that within [*] of such payment,
Publisher delivers to Microsoft an official receipt for any such taxes withheld
or other documents necessary to enable Microsoft to claim a U.S.A. Foreign Tax Credit.

 

[*] = Certain confidential information contained
in this document, marked by brackets, has been omitted and filed separately with
the Securities and Exchange Commission pursuant to Rule 24b-2 of the Securities
Exchange Act of 1934, as amended.

 

4

 

d.                                      This Section 7 shall govern the treatment of all
taxes arising as a result of or in connection with this Agreement notwithstanding
any other section of this Agreement.

 

8.                                      Audit

 

During the term of this Agreement
and for [*] each party shall keep all usual and proper records related to its performance
under this Agreement, including but not limited to audited financial statements
and support for all transactions related to the ordering, production, inventory,
distribution and billing/invoicing information. 
Such records, books of account, and entries will be kept in accordance with
generally accepted accounting principles. 
Either party (the “Auditing Party”) may audit and/or inspect the other party’s
(the “Audited Party”) records no more than [*] in any [*] period in order to verify
compliance with the terms of this Agreement. 
The Auditing Party may, upon reasonable advance notice, audit the Audited
Party’s records and consult with the Audited Party’s accountants for the purpose
of verifying the Audited Party’s compliance with the terms of this Agreement and
for a period of [*]  Any such audit will be
conducted during regular business hours at the Audited Party’s offices.  Any such audit will be paid for by Auditing Party
unless Material discrepancies are disclosed. 
As used in this section, “Material” means [*]   If Material discrepancies are disclosed, the Audited Party agrees to pay the
Auditing Party for [*]

 

[*] = Certain confidential information contained
in this document, marked by brackets, has been omitted and filed separately with
the Securities and Exchange Commission pursuant to Rule 24b-2 of the Securities
Exchange Act of 1934, as amended.

 

5

 

EXHIBIT 2

 

XBOX 360 ROYALTY TIER SELECTION FORM

 

PLEASE COMPLETE THE BELOW INFORMATION,
SIGN THE FORM, AND FAX IT TO MICROSOFT AT +1 (425) 708-2300 TO THE
ATTENTION OF MICROSOFT LICENSING, GP (MSLI) AND YOUR ACCOUNT MANAGER.

 

NOTES:

1.              THIS FORM MUST BE SUBMITTED [*].  IF THIS FORM IS NOT SUBMITTED ON TIME, THE ROYALTY
RATE WILL DEFAULT TO [*] FOR THE APPLICABLE SALES TERRITORY.

 

2.              A SEPARATE FORM MUST BE SUBMITTED
FOR EACH SALES TERRITORY.

 

	
  1.

  	
   

  	
  Publisher Name:

  	
   

  	
   

  
	
   

  	
   

  	
   

  
	
  2.

  	
   

  	
  Xbox 360 Software Title Name:

  	
   

  	
   

  
	
   

  	
   

  	
   

  
	
  3.

  	
   

  	
  XeMID Number:

  	
  4.

  	
  Manufacturing Region (check
  one):

  
	
   

  	
   

  	
   

  	
   

  	
   

  
	
   

  	
   

  	
   

  	
   

  	
   

  	
  o

  	
   

  	
  North American

  	
   

  
	
   

  	
   

  	
   

  	
   

  	
  o

  	
   

  	
  European

  	
   

  
	
   

  	
   

  	
   

  	
   

  	
  o

  	
   

  	
  Asian

  	
   

  
	
   

  	
   

  	
   

  	
   

  	
   

  	
   

  	
   

  	
   

  
	
   

  	
   

  	
   

  	
   

  	
   

  	
   

  	
   

  	
   

  
	
  5.

  	
   

  	
  Sales Territory (check one):

  	
  6.

  	
  Final Certification Date:

  	
   

  	
   

  
	
   

  	
   

  	
   

  	
   

  	
   

  
	
   

  	
   

  	
  o

  	
   

  	
  North American Sales Territory

  	
   

  	
   

  
	
   

  	
   

  	
  o

  	
   

  	
  Japan Sales Territory

  	
   

  	
   

  
	
   

  	
   

  	
  o

  	
   

  	
  European Sales Territory

  	
   

  	
   

  
	
   

  	
   

  	
  o

  	
   

  	
  Asian Sales Territory

  	
   

  	
   

  
	
   

  	
   

  	
   

  	
   

  	
   

  	
   

  	
   

  
	
  7.

  	
   

  	
  Select Royalty Tier: (check
  one):

  	
  [*]

  	
  o

  	
   

  	
  [*]

  	
  o

  	
   

  
																							

 

The undersigned represents that
he/she has authority to submit this form on behalf of the above publisher, and that
the information contained herein is true and accurate.

 

	
   

  	
   

  	
   

  
	
   

  	
  By (sign)

  
	
   

  	
   

  	
   

  
	
   

  	
   

  	
   

  
	
   

  	
  Name, Title (Print)

  
	
   

  	
   

  
	
   

  	
   

  	
   

  
	
   

  	
  E-Mail Address (for confirmation
  of receipt)

  
	
   

  	
   

  
	
   

  	
   

  	
   

  
	
   

  	
  Date (Print mm/dd/yy)

  
					

 

[*] = Certain confidential information contained
in this document, marked by brackets, has been omitted and filed separately with
the Securities and Exchange Commission pursuant to Rule 24b-2 of the Securities
Exchange Act of 1934, as amended.

 

1

 

EXHIBIT 3

 

XBOX 360 PUBLISHER ENROLLMENT FORM

 

PLEASE COMPLETE THIS FORM, SIGN IT,
AND FAX IT TO MICROSOFT AT

+1
(425) 708-2300 TO THE ATTENTION
OF YOUR ACCOUNT MANAGER.

 

NOTE: PUBLISHER MUST COMPLETE, SIGN
AND SUBMIT THIS ENROLLMENT FORM [*]

 

This
Xbox 360 Publisher License Enrollment (“Enrollment”) is entered into between Microsoft
Ireland Operations  Ltd. (“MIOL”)
and Activision UK, Ltd. (“Publisher”), and is effective as of the
latter of the two signatures identified below.  The terms
of that certain Xbox 360 Publisher License Agreement signed by Microsoft Licensing
GP and Activision Publishing, Inc.
dated on or about
                                  (the
“Xbox 360 PLA”) are incorporated herein by reference.

 

1.                                       Term.  This
Enrollment will expire on the date on which the Xbox 360 PLA expires, unless it
is terminated earlier as provided
for in that agreement.

 

2.                                       Representations and Warranties.  By signing
this Enrollment, the parties agree to be bound by the terms of this Enrollment and Publisher represents and warrants
that: (i) it has read and understood the Xbox 360 PLA, including any amendments thereto, and agree to be bound by those;
(ii) it is either the entity that signed the Xbox 360 PLA or its affiliate;and (iii) the information that provided
herein is accurate.

 

3.                                       Notices; Requests.  All notices
and requests in connection with this Enrollment are deemed given on (i) the [*] after they are deposited in the applicable country’s mail system ([*] if sent internationally), postage prepaid, certified or registered, return receipt requested;
or (ii) [*] after they are sent by overnight courier, charges
prepaid, with a confirming fax; and
addressed as follows:

 

	
  Publisher: Activision UK, Ltd.

  	
  Microsoft:

  	
   

  	
  MICROSOFT IRELAND OPERATIONS
  LTD.

  
	
   

  	
   

  	
   

  	
   

  	
  Microsoft European Operations
  Centre,

  
	
  Address:

  	
  Parliament House, St. Laurence
  Way

  	
   

  	
   

  	
  Atrium Building Block B,

  
	
   

  	
  Slough, Berkshire, SL I 2BW

  	
   

  	
   

  	
  Carmenhall Road,

  
	
   

  	
   

  	
   

  	
   

  	
  Sandyford Industrial Estate

  
	
  Attention: 

  	
  George Rose, Director & SVP & General

  	
   

  	
   

  	
  Dublin 18

  
	
  Counsel

  	
   

  	
   

  	
   

  	
  Ireland

  
	
  Fax:

  	
  01753 756109

  	
   

  	
   

  	
   

  
	
   

  	
   

  	
   

  	
   

  	
  Fax:  353 1 706 4110

  
	
  Phone:

  	
  01753 756100

  	
   

  	
   

  	
   

  
	
   

  	
   

  	
  Attention:

  	
   

  	
  MIOL Xbox Accounting Services

  
	
  Email:

  	
  grose@activision.com

  	
   

  	
   

  	
   

  
	
   

  	
   

  	
  with a cc to:

  	
   

  	
  MICROSOFT CORPORATION

  
	
   

  	
   

  	
   

  	
   

  	
  One Microsoft Way

  
	
   

  	
   

  	
   

  	
   

  	
  Redmond, WA 98052-6399

  
	
   

  	
   

  	
   

  	
   

  	
   

  
	
   

  	
   

  	
  Attention:

  	
   

  	
  Law & Corporate Affairs Department

  
	
   

  	
   

  	
   

  	
   

  	
  Consumer

  
	
   

  	
   

  	
   

  	
   

  	
  Legal Group, H&ED (Xbox)

  
	
   

  	
   

  	
   

  	
   

  	
  Fax:  +1  (425) 706-7329

  
							

 

or to such other address as the
party to receive the notice or request so designates by written notice to the other.

 

[remainder of page intentionally left blank]

 

[*] = Certain confidential information contained
in this document, marked by brackets, has been omitted and filed separately with
the Securities and Exchange Commission pursuant to Rule 24b-2 of the Securities
Exchange Act of 1934, as amended.

 

1

 

4.                                       Billing Address.  For purposes
of the Xbox 360 PLA, Exhibit 1, Section 3, Publisher’s billing address forthe European Manufacturing Region is as
follows:

 

	
  Name:

  	
   

  	
  Activision UK, Ltd.

  
	
   

  	
   

  	
   

  
	
  Address:

  	
   

  	
  Parliament House, St. Laurence
  Way

  
	
   

  	
   

  	
  Slough, Berkshire SLI 2BW

  
	
   

  	
   

  	
   

  
	
  VAT number:

  	
   

  	
  GB 387814408

  
	
   

  	
   

  	
   

  
	
  Attention:

  	
   

  	
  Frank Borghouts, Head of Finance,
  Europe

  
	
   

  	
   

  	
   

  
	
  Email address:

  	
   

  	
  tborghouts@activision.com

  
	
   

  	
   

  	
   

  
	
  Fax:

  	
   

  	
  01753 756109

  
	
   

  	
   

  	
   

  
	
  Phone:

  	
   

  	
  01753 756100

  

 

 

	
  MICROSOFT
  IRELAND OPERATIONS LTD.

  	
  PUBLISHER:

  	
   

  	
   

  
	
   

  	
   

  	
   

  
	
   

  	
   

  	
   

  	
   

  
	
  By (sign)

  	
  By (sign)

  	
   

  
	
   

  	
   

  	
   

  	
   

  
	
  Name (Print)

  	
  Name (Print)

  	
   

  
	
   

  	
   

  	
   

  	
   

  
	
  Title

  	
  Title

  	
   

  
	
   

  	
   

  	
   

  	
   

  
	
  Date (Print mm/dd/yy)

  	
  Date (Print mm/dd/yy)

  	
   

  

 

2

 

EXHlBIT 4

 

AUTHORIZED AFFILIATES

 

Publisher affiliates authorized
to perform the rights and obligations under this Agreement are:

 

	
  I.

  	
  Name:

  	
   

  	
   

  	
  II.

  	
  Name:

  	
   

  	
   

  
	
   

  	
  Address:

  	
   

  	
   

  	
   

  	
  Address:

  	
   

  	
   

  
	
   

  	
   

  	
   

  	
   

  	
   

  	
   

  	
   

  	
   

  
	
   

  	
   

  	
   

  	
   

  	
   

  	
   

  	
   

  	
   

  
	
   

  	
   

  	
   

  	
   

  	
   

  	
   

  	
   

  	
   

  
	
   

  	
  Telephone:

  	
   

  	
   

  	
   

  	
  Telephone:

  	
   

  	
   

  
	
   

  	
  Fax:

  	
   

  	
   

  	
   

  	
  Fax:

  	
   

  	
   

  

 

Publisher will provide Microsoft
at least [*] written notice of the name and address of each additional Publisher
affiliate that Publisher wishes to add to this Exhibit 4. Any additional Publisher
affiliate may not perform any rights or obligations under this Agreement until it
has signed and submitted a Publisher Affiliate Agreement (attached below) to Microsoft

 

PUBLISHER AFFILIATE AGREEMENT

 

For good and valuable consideration,                                                    
    , a corporation of                                             (“Publisher Affiliate “) hereby covenants and agrees with Microsoft Licensing, GP, a Nevada general
partnership that Publisher Affiliate will comply with all obligations of                                              (“Publisher”) pursuant to that certain Xbox 360
Publisher License Agreement between Microsoft and Publisher dated                  , 200    (the
“Xbox 360 PLA”) and to be bound by the terms and conditions of this Publisher Affiliate
Agreement.  Capitalized terms used herein
and not otherwise defined will have the same meaning as in the Agreement.

 

Publisher Affiliate acknowledges
that its agreement herein is a condition for Publisher Affiliate to exercise the
rights and perform the obligations established by the terms of the Xbox 360 PLA.  Publisher Affiliate and Publisher will be jointly
and severally liable to Microsoft for all obligations related to Publisher Affiliate’s
exercise of the rights, performance of obligations, or receipt of Confidential Information
under the Xbox 360 PLA.  This Publisher Affiliate
Agreement may be terminated in the manner set forth in the Xbox 360 PLA.  Termination of this Publisher Affiliate Agreement
does not terminate the Xbox 360 PLA with respect to Publisher or any other Publisher
Affiliates.

 

IN WITNESS WHEREOF, Publisher Affiliate has executed
this agreement as of the date set forth below. 
All signed copies of this Publisher Affiliate Agreement will be deemed originals.

 

	
   

  
	
   

  	
   

  
	
  Signature

  
	
   

  
	
   

  	
   

  
	
  Title

  
	
   

  
	
   

  	
   

  
	
  Name (Print)

  
	
   

  
	
   

  	
   

  
	
  Date

  

 

[*] = Certain confidential information contained
in this document, marked by brackets, has been omitted and filed separately with
the Securities and Exchange Commission pursuant to Rule 24b-2 of the Securities
Exchange Act of 1934, as amended.

 

1

 

EXHIBIT 5

 

NON-DISCLOSURE AGREEMENT

 

[Attached]

 

1

 

EXHIBIT 6

 

JAPAN AND ASIA ROYALTY INCENTIVE PROGRAM

 

1.                                      Overview

 

To encourage Publisher to release
localized Software Titles in the Japan and Asian Sales Territories during [*] Publisher
may qualify for a special incentive payment equal to [*] according to the terms
of this Exhibit 6 (the  “Royalty
Incentive Program”).

 

2.                                      Qualified FPUs

 

In order to qualify for the Royalty
Incentive Program, the following requirements must be met.

 

a.                                       Approved Concept Submission Form. Publisher must send Microsoft a completed Concept
submission form (in a format to be
provided by Microsoft) for any Software Titles Publisher intends to qualify for
the Royalty Incentive Program no
later than [*]  In order for FPUs to qualify
for the Royalty Incentive Program, Publisher’s Concept for the Software Title must be received on time and approved by Microsoft.

 

b.                                      J-signed. Only FPUs that are “J-signed” (as defined in the Xbox 360 Publisher Guide)
to technically restrict their operation
to Xbox consoles made for the Japan and Asian Sales Territories will qualify for
the Royalty Incentive Program.

 

c.                                       [*]

 

d.                                      [*]

 

e.                                       Public Relations. In order to qualify for the Royalty Incentive
Program, Publisher must allow Microsoft to publicly disclose that the Software Title will be released on Xbox 360 in
the Japan or Asian Sales Territories.

 

f.                                         Timely Payment. Publisher must pay royalty fees on time in accordance
with this Agreement or its credit arrangement
with Microsoft in order to qualify for the Royalty Incentive Program.

 

3.                                      Payment

 

a.                                       Manufacturing Periods. The Royalty Incentive Program will only apply
to qualified FPUs manufactured [*] (as applicable for the FPU).

 

b.                                      Incentive Payments. Microsoft will make royalty incentive payments
within [*] in which qualified FPUs were manufactured.

 

c.                                       Limit. Subject to the terms of
this Exhibit 6, Publisher’s royalty incentive payment will equal [*] Publisher acknowledges that the Royalty Incentive Payment
will only apply to [*]

 

[*] = Certain confidential information contained
in this document, marked by brackets, has been omitted and filed separately with
the Securities and Exchange Commission pursuant to Rule 24b-2 of the Securities
Exchange Act of 1934, as amended.

 

1

 

EXHIBIT 7

 

XBOX 360 LIVE INCENTIVE PROGRAM

 

1.                                      Xbox 360 Live Incentive Program

 

To encourage Publisher to support
functionality for Xbox Live in its Xbox 360 Software Titles and to drive increased
usage  of Xbox Live via Xbox
360, Publisher may qualify for certain payments based on the amount of Xbox Live
Market Share (defined in Section
2.a. of this Exhibit 7 below) created by Publisher’s Multiplayer Software
Titles (defined in Section 2.c. of this
Exhibit 7 below). Each Accounting Period (defined in Section 3.c. of this
exhibit below), Microsoft will calculate Publisher’s Xbox Live Market Share. If it is above [*] then Microsoft will pay Publisher an amount [*] The basic equation for calculating the Publisher’s payment under this program
is:

 

[*]

 

The following sections define
the elements of this basic equation.

 

Notwithstanding anything herein
to the contrary, use of or revenue derived from online games for which an end user
pays a  subscription separate
from any account established for basic use of Xbox Live, are excluded from this
Xbox 360 Live Incentive Program.

 

2.                                      Xbox Live Market Share

 

a.                                       “Xbox Live Market Share” =
[*]

 

b.                                      “[*] Unique
User Market Share” means [*]

 

c.                                       “Multiplayer Software Titles” means a Software Title for Xbox 360 that supports
real-time multiplayer game play.

 

d.                                      “[*]
Unique Users” means [*]

 

e.                                       “Paying Subscriber” [*]

 

f.                                         “[*]
Unique User Market Share” means
[*]

 

g.                                      “[*]
Unique Users” means [*]

 

h.                                      “New Subscriber Market Share” means [*]

 

[*] = Certain confidential information contained
in this document, marked by brackets, has been omitted and filed separately with
the Securities and Exchange Commission pursuant to Rule 24b-2 of the Securities
Exchange Act of 1934, as amended.

 

1

 

i.                                          “New Subscriber” means a Paying Subscriber who pays for an Xbox
Live account for the first time. A New
Subscriber is attributed to the first Multiplayer Software Title he or she plays,
even if such play was during a free-trial period which was later converted into a paying subscription. Each Paying
Subscriber can only be counted as a New Subscriber once.

 

3.                                      Participation Pool

 

a.                                       “Participation Pool” means [*]

 

b.                                      “Subscription Revenue” means [*]

 

c.                                       “Accounting Period” means [*] within the Term (defined below); provided
that if the Effective Date of this Agreement or the expiration date of this program falls within such [*] then the
applicable payment calculation set forth below shall be made for a partial Accounting Period, as appropriate.

 

4.                                      Example

 

[*]

•                                          [*]

•                                          [*]

•                                          [*]

 

[*]

 

•           [*]

•           [*]

•           [*]

 

[*]

 

[*]

 

•                                          [*]

•                                          [*]

•                                          [*]

•                                          [*]

 

[*]

 

5.                                      Term

 

This Xbox 360 Live Incentive
Program will be available for [*]  Microsoft reserves the right to change the weights for averaging set forth
in Section 2.a. of this exhibit upon written notice to Publisher, but no more frequently than [*]

 

6.                                      Payments

 

In the event Publisher qualifies
for a payment under this program during an Accounting Period, Microsoft shall furnish
Publisher with a statement, together
with payment for any amount shown thereby to be due to Publisher within [*]

 

[*] = Certain confidential information contained
in this document, marked by brackets, has been omitted and filed separately with
the Securities and Exchange Commission pursuant to Rule 24b-2 of the Securities
Exchange Act of 1934, as amended.

 

2

 

EXHIBIT B

 

MICROSOFT CORPORATION NON-DISCLOSURE
AGREEMENT (STANDARD – RECIPROCAL)

 

	
  COMPANY: Activision Publishing,
  Inc.

  	
  MICROSOFT CORPORATION

  
	
  Address:  3100 Ocean Park Blvd.

  	
  One Microsoft Way

  
	
  Santa
  Monica, CA 90405

  	
  Redmond, WA 98052-6399

  
	
   

  	
   

  
	
  Sign:

  	
  /s/ Greg Deutsch

  	
   

  	
  Sign:

  	
  [ILLEGIBLE]

  	
   

  
	
   

  	
   

  
	
  Print
  Name:

  	
  Greg Deutsch

  	
   

  	
  Print Name:

  	
  [ILLEGIBLE]

  	
   

  
	
   

  	
   

  
	
  Print
  Title:

  	
  Director, Business & Legal
  Affairs

  	
   

  	
  Print Title:

  	
  Director

  	
   

  
	
   

  	
   

  
	
  Signature
  Date:

  	
  2-18-2004

  	
   

  	
  Signature Date:

  	
  2-24-04

  	
   

  
												

 

1              Definition of Confidential Information and Exclusions

 

(a)                                  “Confidential Information” means nonpublic information
that a party to this Agreement (“Disclosing
Party”) designates as being confidential to the party that receives
such information (“Receiving Party”)
or which, under the circumstances surrounding disclosure ought to be treated as confidential by the Receiving Party. “Confidential Information” includes,
without limitation, information in
tangible or intangible form relating to and/or including released or unreleased
Disclosing Party software or hardware
products, the marketing or promotion of any Disclosing Party product, Disclosing
Party’s business policies or practices,
and information received from others that Disclosing Party is obligated totreat as confidential. Except as otherwise
indicated in this Agreement, the term “Disclosing Party” also includes all Affiliates of the Disclosing Party
and, except as otherwise indicated, the term “Receiving Party” also includes all Affiliates of the Receiving
Party. An “Affiliate” means any person, partnership, joint venture, corporation or other form of enterprise,
domestic or foreign, including but not limited to subsidiaries, that directly or indirectly, control,
are controlled by, or are under common control with a party. Prior to the time that any Confidential
Information is shared with an Affiliate who has not signed this Agreement, the Receiving Party that executed
this Agreement (the “Signatory Receiving Party”) shall have entered into an appropriate written agreement
with that Affiliate sufficient to enable the Disclosing Party and/or the Signatory Receiving Party to
enforce all of the provisions of this Agreement against such Affiliate.

 

(b)                                 Confidential Information shall not include any
information, however designated, that: (i) is or subsequently becomes publicly available without Receiving Party’s
breach of any obligation owed Disclosing
Party; (ii) became known to Receiving Party prior to Disclosing Party’s disclosure
of such information to Receiving
Party pursuant to the terms of this Agreement; (iii) became known to ReceivingParty from a source other than Disclosing
Party other than by the breach of an obligation of confidentiality owed to Disclosing Party; (iv) is independently
developed by Receiving Party; or (v) constitutes Feedback (as defined in Section 5 of this Agreement).

 

2.                                       Obligations Regarding Confidential Information

 

(a)                                            Receiving Party shall:

 

(i)                                     Refrain from disclosing any Confidential Information
of the Disclosing Party to third parties
for [*] following the date that Disclosing Party first
discloses such

 

[*] = Certain confidential information contained
in this document, marked by brackets, has been omitted and filed separately with
the Securities and Exchange Commission pursuant to Rule 24b-2 of the Securities
Exchange Act of 1934, as amended.

 

11

 

Confidential
Information to Receiving Party, except as expressly provided in Sections 2(b) and
2(c) of this Agreement;

(ii)           Take reasonable security precautions, at least as great as the precautions it takes to protect its own confidential information, but no less than reasonable care, to keep
confidential the Confidential Information
of the Disclosing Party;

(iii)          Refrain from disclosing, reproducing, summarizing and/or distributing Confidentiallnformation of the Disclosing Party except
in pursuance of Receiving Party’s business relationship with Disclosing Party, and only as otherwise provided hereunder;
and

(iv)          Refrain from reverse engineering, decompiling or disassembling any software
code and/or pre-release hardware devices disclosed by Disclosing Party to Receiving
Party under the terms of this Agreement, except as expressly permitted by
applicable law.

 

(b)                                 Receiving Party may disclose Confidential lnformation
of Disclosing Party in accordance with
a judicial or other governmental order, provided that Receiving Party either
(i) gives the Disclosing Party reasonable notice prior to such disclosure
to allow Disclosing Party a reasonable opportunity to seek a protective order or equivalent, or (ii) obtains
written assurance from the applicable judicial or governmental entity that it will afford the Confidential lnformation the highest level of protection
afforded under applicable law or
regulation. Notwithstanding the foregoing, the Receiving Party shall not discloseany computer source code that contains Confidential
Information of the Disclosing Party in accordance with a judicial or other governmental order unless
it complies with the requirement set forth in sub-section (i) of this Section 2(b).

 

(c)                                  The Receiving Party may disclose Confidential
Information only to Receiving Party’s employees and consultants on a need-to-know basis. The Receiving Party will
have executed or shall execute appropriate
written agreements with its employees and consultants sufficient to enable ReceivingParty to enforce all the provisions of this
Agreement.

 

(d)                                 Receiving Party shall notify the Disclosing Party
immediately upon discovery of any unauthorized
use or disclosure of Confidential Information or any other breach of this Agreement
by Receiving Party and its employees
and consultants, and will cooperate with Disclosing Party in every reasonable way to
help Disclosing Party regain possession of the Confidential lnformation and prevent
its further unauthorized use or disclosure.

 

(e)                                  Receiving Party shall, at Disclosing Party’s request,
return all originals, copies, reproductions
and summaries of Confidential lnformation and all other tangible materials and devicesprovided to the Receiving Party as Confidential
Information, or at Disclosing Party’s option, certify destruction of the same.

 

3.                                       Remedies. The parties acknowledge that monetary damages may not be a sufficient
remedy for unauthorized disclosure
of Confidential Information and that Disclosing Party shall be entitled, withoutwaiving any other rights or remedies, to
such injunctive or equitable relief as may be deemed proper by a court of competent jurisdiction.

 

4.                                       Miscellaneous

 

(a)                                  All Confidential lnformation is and shall remain
the property of Disclosing Party. By disclosing Confidential Information to Receiving Party, Disclosing Party
does not grant any express or implied
right to Receiving Party to or under any patents, copyrights, trademarks, or trade
secret information except as otherwise
provided herein. Disclosing Party reserves without prejudice the ability to protect
its rights under any such patents,
copyrights, trademarks, or trade secrets except as otherwise provided herein.

 

(b)                                 In the event that the Disclosing Party provides
any computer software and/or hardware to the Receiving Party as Confidential Information under the terms of this
Agreement, such computer software
and/or hardware may only be used by the Receiving Party for evaluation and providing
Feedback (as defined in Section 5 of
this Agreement) to the Disclosing Party. Unless otherwise agreed by the 

 

12

 

Disclosing Party and the Receiving
Party, all such computer software and/or hardware is provided “AS IS”  without warranty of any kind, and Receiving Party
agrees that neither Disclosing Party nor its suppliers shall be liable for any damages whatsoever arising
from or relating to Receiving Party’s use of or inability to use such software and/or hardware.

 

(c)                                  The parties agree to comply with all applicable
international and national laws that apply to (i) any Confidential Information, or (ii) any product (or any part thereof),
process or service that is the direct
product of the Confidential Information, including the U.S. Export Administration Regulations, as well as end-user, end-use and destination restrictions
issued by U.S. and other governments. For additional information on exporting Microsoft products, see
http://www.microsoft.com/exporting/.

 

(d)                                 The terms of confidentiality under this Agreement
shall not be construed to limit either the Disclosing Party or the Receiving Party’s right to independently develop
or acquire products without use of
the other party’s Confidential Information. Further, the Receiving Party shall be
free to use for any purpose the residuals
resulting from access to or work with the Confidential Information of the DisclosingParty, provided that the Receiving Party
shall not disclose the Confidential Information except as expressly permitted pursuant to the terms of this Agreement.
The term “residuals” means information in intangible form, which is retained in memory by persons who
have had access to the Confidential Information, including ideas, concepts, know-how or techniques contained therein. The
Receiving Party shall not have any
obligation to limit or restrict the assignment of such persons or to pay royalties
for any work resulting from the use
of residuals. However, this sub-paragraph shall not be deemed to grant to the Receiving
Party a license under the Disclosing Party’s copyrights or patents.

 

(e)                                  None of the provisions of this Agreement shall
be deemed to have been waived by any act or acquiescence on the part of Disclosing Party, the Receiving Party,
their agents, or employees, but only
by an instrument in writing signed by an authorized employee of
Disclosing Party and the Receiving Party.
No waiver of any provision of this Agreement shall constitute a waiver of any other
provision(s) or of the same provision
on another occasion.

 

(f)                                    If either Disclosing Party or the Receiving Party
employs attorneys to enforce any rights arising out of or relating to this Agreement, the prevailing party shall
be entitled to recover reasonable attorneys’
fees and costs. This Agreement shall be construed and controlled by the laws of
the State of Washington, and the
parties further consent to exclusive jurisdiction and venue in the federal courts
sitting in King County, Washington,
unless no federal subject matter jurisdiction exists, in which case the partiesconsent to the exclusive jurisdiction and
venue in the Superior Court of King County, Washington. Company waives all defenses of lack of personal
jurisdiction and forum non conveniens. Process may be served on either party in the manner authorized
by applicable law or court rule.

 

(g)                                 This Agreement shall be binding upon and inure
to the benefit of each party’s respective successors and lawful assigns; provided, however, that neither party may
assign this Agreement (whether by
operation of law, sale of securities or assets, merger or otherwise), in whole or
in part, without the prior written
approval of the other party. Any attempted assignment in violation of this Section
shall be void.

 

(h)                                 If any provision of this Agreement shall be held
by a court of competent jurisdiction to be illegal, invalid or unenforceable, the remaining provisions shall remain
in full force and effect.

 

(i)                                     This Agreement shall expire on the Expiration
Date set forth above, provided that either party may terminate this Agreement with or without cause upon thirty (30) days prior written notice to the other party sent to the address listed above (and if to Microsoft, with
a cc to “Law & Corporate Affairs, attn. NDA, LCA Records”). All sections of this Agreement relating to the
rights and obligations of the parties
concerning Confidential Information disclosed during the term of the Agreement shall
survive any such expiration or termination.

 

13

 

(j)                                     This copy of this Agreement may not be altered
except to complete any blanks in the signature blocks above (e.g., signature date), and any other modifications,
additions, or other alterations are void and not part of this Agreement. This Agreement shall not be modified
except by a written agreement dated
subsequent to the date of this Agreement and signed by both parties.

 

(k)                                  This Agreement constitutes the entire agreement
between the parties with respect to the subject matter hereof, and supersedes all prior and contemporaneous non-disclosure
agreements or communications, but
only with respect to the Limited Purpose set forth above. It shall not be modifiedexcept by a written agreement that explicitly
references the Limited Purpose, is dated subsequent to the date of this Agreement, and is signed on behalf
of the parties by their respective duly authorized representatives.

 

5.                                       Suggestions and Feedback. The Receiving Party may from time to time provide
suggestions, comments or other feedback
(“Feedback”) to the Disclosing Party with respect to Confidential Informationprovided originally by the Disclosing Party. Both parties agree that all Feedback is and shall be given entirely voluntarily. Feedback, even if designated
as confidential by the party offering the Feedback,
shall not, absent a separate written
agreement, create any confidentiality obligation for the receiver of theFeedback. Receiving Party will not give
Feedback that is subject to license terms that seek to require any Disclosing Party product, technology, service
or documentation incorporating or derived from such Feedback, or any Disclosing Party intellectual property, to be licensed or otherwise shared with any thirdparty. Furthermore, except as otherwise
provided herein or in a separate subsequent written agreement between the parties, the receiver of the Feedback
shall be free to use, disclose, reproduce, license or otherwise distribute, and exploit the Feedback
provided to it as it sees fit, entirely without obligation or restriction of any kind on account of intellectual
property rights or otherwise.

 

14Exhibit
10.5

 

 

XBOX 360 REVIEW DISC PROGRAM ADDENDUM TO THE

XBOX 360 PUBLISHER LICENSE AGREEMENT

 

This Xbox 360 Review Disc Program Addendum to
the Xbox 360 Publisher License
Agreement (this “Addendum”) is
entered into and effective as of the later of the two signature dates below (the
“Addendum Effective Date”) by and between Microsoft Licensing GP, a
Nevada general partnership (“Microsoft”), and Activision Publishing, Inc. (“Publisher”), and supplements
the Xbox
360 Publisher License Agreement between the parties dated as of
                      (the
“Xbox 360 PLA”). Accordingly, for and in consideration of the mutual covenants and conditions contained herein and for other good and valuable
consideration, receipt of which each party hereby acknowledges,
Microsoft and Publisher agree as follows:

 

1.                                      Xbox 360 Review Disc Program

 

1.1                                 Pursuant to the terms herein, Publisher may manufacture and distribute a limited number of
specially packaged FPUs for marketing and promotional purposes [*]and on a “not for resale or redistribution” basis in
the European Sales Territory (each a “Review Disc FPU,” the program being the “Xbox 360 Review Disc Program”)

 

1.2                                 To participate in the Xbox 360 Review Disc Program, Publisher must honor the terms of this Addendum and submit to Microsoft a fully completed Xbox
360 Review Disc Program Qualification Form in the form attached hereto no later
than [*] for certification in
the European Sales Territory. The Review Disc FPU of the Software Title
must be the same or substantially equivalent to the standard FPU of the Software Title.

 

2.                                      Review Disc FPUs

 

2.1                                 In order for a Software Title to
qualify for the Xbox 360 Review Disc Program, Publisher must manufactureat least [*] standard FPUs for the European Sales Territory per the Minimum Order Quantity requirements under the Xbox 360 PLA. In such event, Publisher may manufacture and distribute
up to [*] Review Disc FPUs of such
Software Title (regardless of SKUs or languages). The
manufacture of such Review Discs FPUs must take place within a[*] period. Publisher shall be solely responsible for any costs
associated with such Review Disc FPUs,
including the manufacture and distribution thereof.

 

2.2                               All Marketing Materials for a Review Disc FPU must clearly indicate that such FPU is being distributed on a “not for resale” basis and Publisher shall submit all such Marketing Materials to
Microsoft for its approval in accordance with the requirements set forth in
the Xbox 360 PLA. Packaging Materials for Review Disc FPUs shall be in accordance with the requirements set forth for such materials
in the Xbox 360 Publisher Guide.

 

2.3                                 Publisher shall provide to Microsoft without charge [*] Review Disc FPUs (“Microsoft Units”) of each Software Title that participates in the Xbox 360 Review Disc Program. The Microsoft Units shall be
in addition to the Review Disc FPU quantity amounts
required under Section 2.1 above.

 

3.                                      Program Compliance

 

3.1                                 Unauthorized Manufacture of Review Disc Units If (i) Publisher does not qualify for the Xbox 360 Review Disc Program hereunder manufactures Review Disc FPUs anyway or
(ii) Publisher
manufactures more Review Disc FPUs than
it is entitled to, such unauthorized Review Disc FPUs shall be assessed a royalty at the [*] level without any Unit Discount or any other
deduction otherwise applicable and Publisher shall be permanently barred from participating in the Xbox
360 Review Disc Program.

 

3.2                                 Marketing and Promotional Purposes. Publisher agrees and acknowledges that it is obligated to exercise its best efforts to ensure that Review Disc FPUs are distributed for marketing and promotional
purposes in the European Sales Territory (including Australia and New Zealand) only and are not to be offered on a resale or redistribution basis. To the 

 

[*] = Certain
confidential information contained in this document, marked by brackets, has
been omitted and filed separately with the Securities and Exchange Commission
pursuant to Rule 24b-2 of the Securities Exchange Act of 1934, as amended.

 

MICROSOFT

CONFIDENTIAL

 

 

extent that Microsoft determines, in its good
faith judgment, that Publisher is not
exercising sufficient care in its distribution of Review
Disc FPUs in accordance with the requirements set forth
herein, Microsoft shall have the right, upon reasonable notice to Publisher, to disqualify Publisher from the Xbox 360 Review
Disc Program for a specific Software Title or Titles or on a permanent basis.

 

4.                                      General

 

4.1                                 The terms of the Xbox 360 Review Disc Program are subject
to change by Microsoft upon [*] prior written notice.

 

4.2                                 Publisher agrees to keep accurate and comprehensive records as to the distribution of each Review Disc FPU. Further, the parties acknowledge that Microsoft’s audit rights under the Xbox
360 PLA shall also apply to Publisher’s records under this Addendum.

 

4.3                                 [*] to Microsoft under the Xbox 360 PLA with respect to
Review Disc FPUs that qualify under this Addendum [*].

 

4.4                                 Except as expressly provided otherwise in this Addendum, capitalized
terms shall
have the same meanings ascribed to them in the Xbox 360 PLA. The terms of the Xbox 360 PLA are incorporated by reference, and except and to the extent
expressly modified by this Addendum or any previous amendments, the Xbox 360 PLA shall remain in full force and effect
and is hereby ratified and
confirmed.

 

IN WITNESS WHEREOF, the parties hereto have caused this Addendum to be executed as of the Addendum Effective Date.

 

 

	
  MICROSOFT
  LICENSING, GP

  	
  ACTIVISION
  PUBLISHING, INC.

  
	
   

  	
   

  
	
   

  	
   

  
	
     /s/
  Roxanne V. Spring

  	
   

  	
   

  	
  /s/ Greg
  Deutsch

  	
   

  
	
  By (sign)

  	
  By (sign)

  	
   

  
	
   

  	
   

  	
   

  
	
     Roxanne
  V. Spring

  	
   

  	
  Greg Deutsch

  	
   

  
	
  Name (Print)

  	
  Name (Print)

  	
   

  
	
   

  	
   

  	
   

  
	
  SPM

  	
   

  	
  Sr.
  Director, Business Affairs & Corporate Compliance

  	
   

  
	
  Title

  	
  Title

  
	
   

  	
   

  	
   

  
	
     15-DEC-2005

  	
   

  	
   

  	
  November 15,
  2005

  	
   

  
	
  Date

  	
   

  	
  Date

  
						

 

[*] = Certain
confidential information contained in this document, marked by brackets, has
been omitted and filed separately with the Securities and Exchange Commission
pursuant to Rule 24b-2 of the Securities Exchange Act of 1934, as amended.

 

2

 

XBOX 360 REVIEW DISC PROGRAM QUALIFICATION FORM

 

PLEASE
COMPLETE THE BELOW INFORMATION, SIGN THE FORM, AND FAX IT TO MICROSOFT +I (125) 708-2300 TO THE ATTENTION OF MICROSOFT LICENSING, GP (MSLI) AND YOUR ACCOUNT MANAGER. THIS FORM MUST BE SUBMlTTED AT LEAST
[*] TO
MICROSOFT FOR CERTIFICATION FOR THE
EUROPEAN SALES TERRITORY. A SEPARATE FORM MUST BE COMPLETED FOR
EACH
SOFTWARE TITLE.

 

1.                                       Publisher name:

 

2.                                       Xbox 360 Software Title Name:

 

3.                                       XMID Number for Europe:

 

4.                                       Date of Commercial Release within European Sales Territory:

 

5.                                       Initial order quantity of Standard FPUs manufactured for European Sales Territory:

 

6.                                       Order quantity of Review Disc FPUs:

 

7.                                       Countries planned to be supported with Review discs:

 

[Note: Possible United Kingdom, France, Germany, Spain, Italy,
Netherlands, Belgium, Sweden, Denmark, Norway, Finland, Austria, Switzerland, Ireland, Portugal, Greece, Australia,
New Zealand and any other countries that are
included by Microsoft from time
to time as set forth in the Xbox 360 Publisher Guide]

 

8.                                       Microsoft can share this information with its affiliates for potential additional marketing
activity:

Yes/No

 

The undersigned represents that he/she has authority to submit this form on behalf of the above publisher,
and that the information contained herein is true
and accurate.

 

 

	
   

  	
   

  	
   

  
	
   

  	
  By (sign)

  
	
   

  	
   

  
	
   

  	
   

  	
   

  
	
   

  	
  Name (Print)

  
	
   

  	
   

  
	
   

  	
   

  	
   

  
	
   

  	
  Title

  
	
   

  	
   

  
	
   

  	
   

  	
   

  
	
   

  	
  E-Mail Address (for confirmation)

  
	
   

  	
   

  
	
   

  	
   

  	
   

  
	
   

  	
  Date

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