Document:

Technology Development Contract

 Exhibit 10.13 
 English Translation 
 Technology Development Contract 
 Contract No.: J20060901 
 Party A: Beijing Perfect World
Software Co., Ltd. (hereinafter referred to as “Party A”) 
 Address: 8/F, Huakong Building, No.1 Yard, Shangdi (E) Road, Haidian District,
Beijing 
 Party B: Beijing Perfect World Network Technology Co., Ltd. (hereinafter referred to as “Party B”) 
 Address: R702, No.1 Building, No.1 Yard, Shangdi (E) Road, Haidian District, Beijing 
 In this Contract, Party A and Party B are collectively called “both parties” and
separately called “a party”. Both Party A and Party B are companies established and existing under the laws of the People’s Republic of China. This Contract was concluded by both parties as of September 10th 2006. 
 WHEREAS: 
 Party B has made significant progress in developing the “Angelica” Game Engine, and 
 Party A has strong strength in developing the “Angelica” Game Engine, and 
 Both parties unanimously agree on the
good prospect of the contract product and agree to cooperate in developing the contract product – the “Angelica” Game Engine, 
 NOW THEREFORE,
both parties hereby have reached the following cooperation agreement for good values and considerations and agree to be legally bonded by the agreement. 
 1. Definitions 
 1.1 “This Contract” refers to the Agreement and the attachments hereto. “This Contract” and “this
Agreement” can be mutually replaced for the purpose of common and smooth wording. Neither party shall construe this Agreement and this Contract as two different texts. 
 1.2 “Contract product” refers to the “ANGELICA” Game Engine to be jointly developed by Party A and Party B. 
 1.3 “3D Engine” is an efficient graphic engine that supports such technologies as the Bone System, Skinning Mesh Animations, Collision Detection, Splattering Texturing Terrain, Water Reflect & Retract, etc and provides a
complete set of tools. 
 1.4 “Network Engine” is used to support the communications of network games, run the virtual world and manage online
users. It is the foundation for running network games. 
 1.5 “Logical Framework Engine” is framework structure specifically built for extracting
the objective logical world in a game. It is used to solve the common logical problems in MMORPG. 
 2. Delivery of Specific Documents and Materials

 2.1 Each party shall provide the specific documents and materials related to this project (for details, please see Attachment 4). The specific
documents and materials provided by Party B for the project under this Contract will be used by Party A for executing the project under this Contract, controlling the project process, evaluating the quality process and developing and using the
contract product. 
 2.2 When any party sends by post the specific documents and materials to the place designated 

  

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by the other party or faxes them to the other party or holds the legal receipt signed by the other party, the ownership of and the right to use all the
delivered documents will be transferred to the other party. For the list of materials, the delivery times and the means of delivery, please see Attachment 4. 
 2.4 It is hereby guaranteed by each party hereto that the documents and materials provided thereby will be legible and complete and be written in both Chinese and English with Chinese as the primary language and English as the secondary
language. The receiving party shall revies the above-mentioned documents/materials within fifteen (15) days after receipt. Within the above-mentioned period, if any part of the above-mentioned documents/materials is found not to reach the
completeness and legibility requirements as specified in Attachment 4, the receiving party shall give a written notice to the other party who shall correct or replace the relevant documents/materials for free. If the receiving party does not give
any written notice to the other party within the above-mentioned period, the receiving party shall be regarded as having recognized and accepted the above-mentioned documents/materials. 
 2.5 It is hereby guaranteed by the disclosing party that the technical documents/materials provided to the receiving party shall be the latest and valid versions. For details of technical documents/materials, please
see Attachment 4. 
 3. Mode of Cooperation 
 3.1 Party B
shall provide the already developed parts of the 3D engine, network engine and Logical Framework Engine for the contract product hereunder and provide technology support for and approve the new development directions proposed by Party A. 

3.2 Party B shall complete the functional test, performance test and etc. on the contract product. 
 3.3 On basis of the parts of the engines provided by Party B, as specified in Article 3.1 herein, and the projects jointly developed by both parties, Party A shall independently develop applications for the contract
product. 
 3.4 Party A shall complete the copyright registration for the contract product. 
 4. Rights and Obligations of Both Parties 
 4.1 Rights and obligations of Party B 
  

	 	•	 	 Rights 

  

	 	•	 	 Request Party A to jointly define the contract product, including but not limited to requesting Party A to provide the list of special requirements at the developed
stages and give detailed interpretations and answers to unclear parts, including but not limited to answers by telephone or email or in writing. This standard definition will constitute Attachment 1 hereto and shall not be changed without prior
consent by both parties. 

  

	 	•	 	 Request Party A to determine the above-mentioned product specification and give its written consent. 

  

	 	•	 	 Request Party A to complete all of its tasks as per the requirements of the project progress schedule. 

  

	 	•	 	 Request Party A to pay the corresponding expenses in time (for details, please see Attachment 2). 

  

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	 	•	 	 Obligations 

  

	 	•	 	 Complete the design of the contract product hereunder in accordance with the time requirements and the standard definition determined by both parties for the
product hereunder. If any requirement cannot be satisfied due to the project progress or any other reason, Party B shall give Party A reasonable explanations to obtain understanding from Party A. 

  

	 	•	 	 Provide technology support (trainings, technical documents/materials updating, etc.) for further development of the contract product. 

4.2 Rights and obligations of Party A 
  

	 	•	 	 Rights 

  

	 	•	 	 Request Party B to provide relevant technical documents/materials for the already developed parts of the contract product (for details, please see Attachment 4).

  

	 	•	 	 Request Party B to complete all of its tasks as per the requirements of the project progress schedule. 

  

	 	•	 	 Request Party B to provided Party A with sufficient technology support. 

  

	 	•	 	 Obligations 

  

	 	•	 	 Actively cooperate with Party B in jointly determining the specification for the contract product and sign the written confirmation. 

 

	 	•	 	 Provide a detailed list of special requirements for the design stage and provide interpretations and answers to the questions or ambiguities encountered by Party B.

 4.3 Supplementary Provisions 
 4.3.1 The
specification for the product under the project, once confirmed by both parties, shall not be changed without prior consent from both parties. Each party shall move the project forward in accordance with its schedule for the project progress. If
Party A needs to revise or supplement the specification already determined by both parties, Party B shall provide support and give its opinion on the feasibility of making such changes. Both parties shall separately negotiate the product
specification revisions and/or design changes (including but not limited to the project progress and business expense clauses) proposed by Party A. For any change, both parties shall sign a new project progress schedule and execute it accordingly.
After the project is completed, Party A and Party B shall sign the Project Acceptance List (for details, please see Attachment 6). 
 5. Expenses and
Price of the Project Hereunder 
 5.1 It is hereby undertaken by Party B to transfer to Party A all the intellectual property rights resulting from Party
B’s performing the technology development project hereunder. As compensation, Party A will pay to Party B the technology development expenses and other payable expenses as per relevant provisions in Attachment 2 hereto. 
 5.2 If Party A fails to pay the expenses by the time specified in Attachment 2, Party B shall have the right to request Party A to pay to Party B liquidated damages at a
rate of 0.2% for each delayed day. If Party A fails to pay the expenses within 20 days after the due time, Party B shall have the right to terminate this Contract and claim the corresponding damages from Party A. 
 6. Project Team and Members 
 6.1 Project team 
 6.1.1 In order to accelerate the project progress and coordinate the problems that may arise 

  

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from executing this Contract, it is unanimously agreed by both parties that, for each project of the contract product, both parties will form a separate
project coordination team in accordance with the following requirements (for details, please see Attachment 5). 
 6.1.2 Each project coordination team will
have 4 members with each party appointing 2 members. The team leader will be appointed by Party B. For detailed information on initial members of the project coordination team, please see Attachment 5: Project Team Members and Division of Work.

 6.1.3 Before holding any regular meeting of the project coordination team, the team leader shall give each team member a written notice at least 5 working
days in advance. The said notice shall include the planned agenda, time and place of the meeting. The project coordination team shall hold at least one telephone conference per week to solve the problems encountered in the project progress. The
holding of such telephone conference does not mean that either party may postpone the “on-the-fly” coordination for the problems that may occur in the execution of the project. The first meeting shall be held within five working days after
this Contract takes effect. 
 6.2 Team members 
 It is
unanimously agreed by both parties that neither party will unintentionally, intentionally or maliciously employ the technicians of the other party, including but not limited to key technicians. If the project is rendered un-executable by any such
behavior on the part of any party, the breaching party shall be responsible for all the losses thereby. 
 7 Confidentiality 
 7.1 It is hereby unanimously agreed by both parties that all the technical documents/materials of the project are business secrets and confidential information which
shall not be disclosed by any party to any third party without prior written consent from the other party, unless (1) such business secrets and confidential information are requested by any court order to be disclosed to the people’s court
or judicial tribunal that has accepted the dispute between both parties, or (2) such business secrets and confidential information are disclosed as per the requirements of relevant laws. If either party needs to disclose any confidential
information, the disclosing party shall give the other party a reasonable notice in advance. 
 7.2 The above confidentiality clause does not apply to
(1) openly, publicly or legally published information, and (2) the business secrets or confidential information already known by a third party before they were obtained from either party in accordance with this Contract, provided that the
said business secrets or confidential information were not obtained through breaching this Contract. 
 7.3 Party A shall take all reasonable measures to
keep confidential the technologies (including any proprietary documents and materials) transferred by Party B, including but not limited to the core technologies, samples and all documents and training and teaching software packages only to be
accessed by people engaged in technology research and development activities. Party B shall also take all reasonable measures to keep confidential all the technical materials, design materials and business secrets (including but not limited to
design documents, business plans, financial information and etc.) obtained from Party A during the execution of the project. 
 8. Liabilities for
Breaches of Contract 
 8.1 Work attitude 
 During the
progress of executing the project, both parties shall provide sincere cooperation in pushing forward the project in strict compliance with the specified project time schedule and solve in time the problems arising during executing the project.

  

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 8.2 Ordinary breaches of contract 
 8.2.1 If this Contract is terminated or the project delayed due to any fault on the part of Party A, Party B will not refund the payments already received from Party A and the corresponding extra expenses shall be
borne by Party A. 
 8.3 Material breaches of contract 
 If this
Contract is terminated due to any reason on either party, it shall be regarded as a material breach of contract and the breaching party shall bear the following responsibilities: 
 • Compensate the non-breaching party for the direct losses on the uncompensated inputs into the project spent on human resources and physical
resources, including but not limited to all the expenses spent by the technicians of the non-breaching party during the process of executing the project, including salaries, administrative expenses and other necessary expenses. 
 • Pay to the non-breaching party all the expenses incurred thereby as a result of the dispute, including but not limited to travel expenses,
lawyer’s fees and arbitration fees. 
 • Other liabilities and economic losses that should be borne by the breaching party as per
the arbitration award. 
 8.4 Exemptions 
 Article 8.3 herein
does not apply to terminations or dissolutions of this Contract due to any of the following reasons: 
  

	•	 	 This Contract is terminated or dissolved as per the provisions of Article 18 herein; 

  

	•	 	 One party terminates this Contract because the other party becomes insolvent; 

  

	•	 	 One party terminates this Contract because the other party applies for bankruptcy protection or the creditor(s) has (have) duly applied for a relief order on the
other party during the process of bankruptcy/insolvency proceedings. 

 9. LOGOS 
 9.1 It is unanimously agreed by both parties to use the logos provided by Party A on the contract product. The said logos include but are not limited to the trademarks,
graphic patterns and bar codes. 
 9.2 After this Contract expires, Party B shall respect the proprietary rights of Party A to the logos and shall not modify
or otherwise change them without prior written consent from Party A. 
 9.3 Without prior written consent from Party B, Party A shall not use any trademarks,
service marks, trade names, graphic marks or decorative designs of Party B in any field; otherwise Party A shall be deemed to have infringed on the trademark rights of Party B and shall bear all the corresponding losses sustained by Party B and vice
versa. 
 10. Statements and guarantees by Party B 
 10.1
Party B is a reputed company duly organized and existing under the laws of the People’s Republic of China. Party B has all the rights and authority necessary for signing this Contract and performing all the obligations hereunder. 
 10.2 Party B has duly and validly signed this Contract that constitutes the effective and binding obligations on Party B and can be compulsorily enforced on Party B as
per the provisions herein. 

  

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The prerequisite for compulsory enforcement is compliance with bankruptcy, insolvency, restructuring or other commonly applicable laws that are regarding or
will affect the rights of creditors. 
 10.3 No courts, public organs or commissions have any pending lawsuits or governmental proceedings regarding Party B
or the properties or businesses thereof, which will cause significant adverse impacts on the values of the above-mentioned properties or operations or Party B’s businesses. 
 10.4 It is guaranteed by Party B that the technical documents/materials provided to Party A hereunder will not infringe on the intellectual property right of any third party and that Party B will bear the consequences
if any third party accuses either party for any infringements on the said third party’s intellectual property right and will hold Party A harmless from such accusations. 

	10.5	It is guaranteed by Party B not to infringe on any intellectual property right or trademark rights of Party A. 

 11. Guarantees by Party A 
 11.1 Party A is a reputed company duly
organized and existing under the laws of the People’s Republic of China. Party A has all the rights and authority necessary for signing this Contract and performing all the obligations hereunder. 
 11.2 Party A has duly and validly signed this Contract that constitutes the effective and binding obligations on Party A and can be compulsorily enforced on Party A as
per the provisions herein. The prerequisite for compulsory enforcement is compliance with bankruptcy, insolvency, restructuring or other commonly applicable laws that are regarding or will affect the rights of creditors. 
 11.3 No courts, public organs or commissions have any pending lawsuits or governmental proceedings regarding Party A or the properties or businesses thereof, which will
cause significant adverse impacts on the values of the above-mentioned properties or operations or Party A’s businesses. 

	10.4	It is guaranteed by Party A not to infringe on any intellectual property right or trademark rights of Party B. 

 12. Further Guarantees 
 12.1 It is promised by Party B that, after
this Agreement is signed, Party A has the exclusive rights and interests in any and all intellectual property rights (including but not limited to copyrights, patent rights, know-how, business secrets and others) either developed by Party B
independently or on basis of the intellectual property right of Party A during the process of executing the technology development project under this Agreement. 
 12.2 It is unanimously agreed by both parties that, after this Contract is signed, reasonable actions necessary for realizing the purpose of this Contract shall be taken at any time or from time to time and reasonable documents necessary
for realizing the purpose of this Contract shall be signed and delivered. 
 13. Government Approvals, Local Regulations and Taxes 
 When executing this Contract, both parties shall abide by all the laws of the People’s Republic of China and neither party will be held reliable for any illegal
behavior of the other party. 
  

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 As per relevant laws, both parties shall bear the taxes, duties, property taxes, stipulated fees and other similar
charges/fees on the contract product. 
 14. Term and Termination 
 14.1 This Contract will remain effective for a term of five years beginning on the day when it takes effect. One month prior to the expiration of this Contract, both parties shall negotiate the extension of the Contract and, if an agreement
is reached, the term of this Contract can be extended. 
 15. Settlement of Disputes 
 15.1 Arbitration 
 Any dispute arising from or in connection with the execution of this Contract shall be settled by both
parties through friendly negotiation. If both parties fail to settle the dispute within 60 days, either party can submit it for arbitration. 
 15.2
Arbitration commission 
 If the dispute cannot be solved through friendly negotiation between both parties, either party can submit it to China
International Economic and Trade Arbitration Commission for arbitration with its arbitration rules valid at the time. The place of arbitration will be Beijing. The language for arbitration shall be Chinese. 
 15.3 Binding force 
 The arbitration award shall be final and binding on
both parties. The provisions of this article will not be affected by the termination or dissolution of this Agreement. 
 15.4 Arbitration fees 

The arbitration fees shall be borne by the losing party, unless otherwise awarded by the arbitration panel. 
 15.5 Performance 
 During the process of arbitration, both parties shall
perform this Contract except the part(s) submitted for arbitration. 
 16. Force Majeure 
 16.1 Definition 
 Neither party shall be held liable to the other party for any delay or inability to perform its
contractual obligations hereunder as a result of any force majeure event during the process of performing this Contract, including but not limited to wars, fire disasters, storms, floods, typhoons and other bad weather conditions, earthquakes,
governmental or similar interventions, accidental damages to equipment and other causes that cannot be predicted, avoided and overcome. 
 16.2 Notices

 The affected party shall within the shortest reasonable time (in any event 15 days after the occurrence of the force majeure event) notify the other party
via telegraph, fax, email or any other means of electronics communications and do its best efforts to perform this Contract and minimize the losses caused by the force majeure event to the other party. 
 16.3 Time 
 If the delay caused by any force majeure event lasts over 60
days, both parties shall as soon as possible solve the issue of further performing this Contract through friendly and sincere negotiation. 
  

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 17. Applicable Laws 
 This Contract is governed by and shall be interpreted as per the laws of the People’s Republic of China. 
 18. Notices 
 Any notice sent or payment made by either party hereto shall be regarded as already legally sent or made on the day when the said party has delivered the notice or
payment to the other party via post, fax, commercial express delivery, personal service or other similar reliable means of delivery. The delivery address shall be the same as shown below or any other address as designated by the other party in
writing. However, any notice sent under the provisions of Article 10 herein for the purpose of terminating this Contract shall be delivered via fax, personal service or express delivery. 
 Party A: Beijing Perfect World Software Co., Ltd. 
 Mailing Address: 8/F, Huakong Building, No.1 Yard, No.1 of Shangdi
(E) Road, Haidian District, Beijing 
 Zip Code: 100085 
 Recipient: Tian Wenjiang 
 Fax: 58851200 
 Tel:
58858555-3009 
 Email: tianwenjiang@world2.com 
 Party B:
Beijing Perfect World Network Technology Co., Ltd. 
 Mailing Address: Room 702, No.1 Building, No.1 Yard, Shangdi (E) Road, Haidian District, Beijing

 Zip Code: 100085 
 Recipient: Zhang Dan 
 Fax: 58851012 
 Tel: 58859068-8069 
 Email: zhangd@goldhuman.com 
 19. No Third-Party Beneficiaries

 This Contract does not generate or be construed to generate any right enforceable by any party other than the parties hereto. 
 20. Attachments 
 All attachments hereto constitute an integral part
hereof and have the same binding force and legal continuity as this Contract. 
 21. Entire Agreement 
 This Agreement constitutes the only agreement concluded by both parties for the object of this Agreement and shall not be modified before a written document is signed by
both parties for the purpose of modification. 
  

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 22. List of Attachments 
 Attachment 1: Product Specification 
 Attachment 2: Expenses and Payment 
 Attachment 3: Project Progress Schedule 
 Attachment 4: List of Documents and Materials 
 Attachment 5: Project Team Members and Division of Work 
 Attachment 6:
Project Acceptance List 
 All the above attachments shall be signed within 30 days after this Contract is signed. 
  

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 (This Page Is the Signature Page of the Technology Development Contract) 
  

			
	Party A: (Company Seal)	 	Party B: (Company Seal)
	[Seal: Beijing Perfect World Software Co., Ltd.]	 	[Seal: Beijing Perfect World Network Technology Co., Ltd.]
		
	Signed by:    /s/ Chi Yufeng	 	Signed by:    /s/ Zhu Qi                
		
	Date:	 	Date:

  

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 Attachment 1 
 Product Specification for Angelica Game Engine 
 Contract No.: J20060901-1 
  

			
	 Party A:
	 	Beijing Perfect World Software Co., Ltd (hereinafter referred to as “Party A”)
	 Address:
	 	8/F, Huakong Building, No.1 Yard, No.1 of Shangdi (E) Road, Haidian District, Beijing
		 	
	 Party B:
	 	Beijing Perfect World Network Technology Co., Ltd (hereinafter referred to as “Party B”)
	 Address:
	 	Room 702, No.1 Building, No.1 Yard, Shangdi (E) Road, Haidian District, Beijing

 The Product Specification is based on the Technology Development Contract (Contract No.: J20060901) signed by
Party A and Party B on Sept.10th 2006. 
 Through confirmation by both parties, Party B will provide Party A with the Angelica Game Engine in accordance with
the Product Specification. 
 The standards are as follows: 
 I.
Technical Contents, Scope and Requirements 
 (I) Meanings of Angelica Game Engine: Angelica Game Engine includes three parts: 3D Engine, Network Engine and
Logical Framework Engine. Angelica 3D Engine is an efficient graphic engine that supports such technologies as the Bone System, Skinning Mesh Animations, Collision Detection, Splattering Texturing Terrain, Water Reflect & Retract, etc and
provides a complete set of tools. Network Engine is used to support the communications of network games, run the virtual world and manage online users. It is the foundation for running network games. Logical Framework Engine is framework structure
specifically built for extracting the objective logical world in a game. It is used to solve the common logical problems in MMORPG. 
 1. The basic data
structure of the Angelica Game Engine provides the methods for representing various kinds of data used in the 3D Engine and is the data standard for defining the 3D Engine. The basic data structure specifies the types of data exchanges among the 3D
Engine interfaces. Such data includes the basic data types needed for representing 3D data, such as vectors, matrixes, colors, vertexes, quadruples, etc. These are the forms in which relevant mathematic data in computer graphics are expressed in the
engine. At the same time, the engine also must provide various arithmetic supports for basic data types, e.g. the multiplication of vectors and matrixes, etc. 
 The extended contents of 3D Engine are the characterized by the 3D Engine and are some functional modules developed on basis of the basic contents of the engine for the purpose of developing games with some special requirements and express
objectives of application. These modules include 1) the human facial expression module that enables the user to easily edit and designate human expression animations, e.g. glad, sad, angry etc, and automates the synchronization between the mouth
shapes and the sound files. This module mainly has two applications. Firstly, it can be used in the film-leader animations that are rendered in real time to realistically and finely show the dialogue scenarios between characters and effectively
improve the levels of film leaders. Secondly, it provides a new and vivid dialogue mode for making character-based RPG type of games, thus greatly improving the realism and interactivity of games; 
  

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 2) the EAX-based environmental sound effect module. The realism of a game depends not only on the picture, but also
on the sound world created by the game. In the basic contents of the 3D Engine, we already have the solution for realizing the 3D sound effect. However, it cannot show represent the effect the environment has on the sound. For example, in an empty
cave, the echo effect is very obvious. In order to realistically represent the effect the game environment has on the sound, we can use the EAX-based sound processing technology to process the sound in such ways as reverberation, delay, tonal
modification, etc, thus organically matching the sound effect in the game with the environment. Based on the EAX standard, we need to pre-process the scenario to extract or designate its acoustic data and dynamically adjust the acoustic
characteristics of the environment when the game is running, thus achieving the goal of affecting the sound represented by the game. 
 2. Angelica Network
Engine includes the package of the communication protocol between the client and the server; division of the dynamic world; dynamic user distribution algorithm; high-performance RPC transmission technology. The Network Engine is the support platform
for the network game server as well as the support module assisting game the developer in developing games. It can be divided into two parts: the bottom-layer server module that provides such functions as maintaining and synchronizing the data of
the logical world, distributing messages, managing users, etc, and the logical part that provides the developer with the access interface, which can be a certain scripting language, to data of the world and users. The bottom-layer server module is
mainly designed to transmit messages to balance the load distribution, etc so that it can be as transparent to the developer as possible. The logical part is mainly designed to provide the developer with complete, flexible and easy-to-use interfaces
and scripting languages so as to improve the development efficiency, provided that the performance is guaranteed. 
 3. The Logical Framework Engine is a
framework structure specifically established for abstracting the objective logical world in the game. The Logical Framework Engine first abstracts the hardware environment in which the game runs and uses it as part of the objective world of the
game. For example, both the network resources and keyboard resources are regarded by the game’s framework engine as an information input into the objective world of the game. In addition, the Logical Framework Engine also abstracts the virtual
objects in the objective world of the game and defines the basic attributes of these objects, e.g. name, color, life, etc. At the same time, the Logical Framework Engine also describes the events, messages, order, etc that drive the operation of the
objective world of the game. Thus, with the support from the Logical Framework Engine, a common objective world of the game is defined with the basic functions of the objective logical world. With the support from the Logical Framework Engine, a
specific objective world of the game can be quickly established through refining the attributes of the virtual objects and other attributes of the logical world, and the game programmers can also focus on how to define the interactions between the
objective world and virtual objects, thus ensuring the efficiency at the initial stage of game development. At the same time, this mature framework game engine also effectively ensures the correctness of the framework structure of the specific game
program, thus avoiding material errors in designing the specific game program. 
 Another important content of the Logical Framework Engine is that it
provides a complete set of data structure definitions and a set of common algorithms which can be used to solve the various problems that may be encountered in developing games so as to ensure the smooth execution of the game program development
tasks. 
  

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 The Logical Framework Engine includes: the attributes of the common virtual objects (e.g. Player, NPC, pets, drugs,
etc) in MMORPG games are comprehensively and abstractly defined so that they can satisfy the needs for developing most MMORPG games; we have already defined and realized the usual behaviors (e.g. the movement logics of players, the hatred logics of
monsters, etc) of the above-mentioned virtual objects common in MMORPG games, so they can meet the requirements of most MMORPG games; we have defined the various common data structures and algorithms that may be used in MMORPG games and realized
them in the form of data templates, so, to establish new MMORPG projects, it is unnecessary to re-develop tools – you can define the data by simply generating the templates that define data; use the multi-thread dynamic loading technology to
load the game world, thus enabling users to feely roam in a seamless game world without feeling obvious game pauses caused by loading resources. 
 (II)
Scope of applications 
 3D Engine 
 1) It is a tool for making 3D
mesh model data or for exporting model data from common modeling software, e.g. MAX. This tool enables art designers to make mesh model files used in games and use these files as the model resources for games. 
 2) It is a tool for making the bone system and designating the bone weight or for exporting such data from common modeling software, e.g. MAX. This tool enables art
designers to design and make the bone system and at the same time specify the data of each bone and easily conducts IK or FK operation on any bone of the bone system for the purpose of making animations. At the same time this tool can also
intuitively designate the weight of the bone at each point on the skin, thus generating a complete skin + bone system. 
 3) It is a tool for making
composite model objects. This tool enables art designers to process mesh model files, bone data or skin data to generate files for composite model objects. 
 4) It is a tool for making special visual effect objects. This tool enables art designers to make various kinds of special visual effects, e.g. Decal, Billboard, Particle System, etc, and effectively combine these effects to finally
generate a file for special visual effects. This file will be used as one of the basic data resource files for the game program. 
 5) It is a tool for
setting the game scenario. Planners can use the game resources made by art designers to design the game map. This task is completed in this tool. The basic functions provided by this tool includes: add (delete) buildings, add (delete) objects,
designate and revise the attributes of objects, set the landform data, set the sky data, set the weather data, set the time data, etc. 
 Angelica Network
Engine: 
 1) Maximum number and concurrent number for a single physical server 
 Except the database system, all servers run on one physical server. This configuration is especially applicable to small-scaled network games (for hundreds of players). Under usual conditions, this index is mainly
determined by the efficiencies of the script and the logical system. 
 2) Maximum number and concurrent number for distributed servers under specific LAN
conditions 
 This index mainly measures the distributed processing capabilities of distributed servers. The number of servers shall be increased gradually
so as to measure the change in system performance. The maximum theoretical value of this index is determined by the network band width, so the performance will reach its limit when the number of servers is increased to a certain point. 

 

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 3) Maximum number of links within a unit time (mainly used for measuring the load capacity of logging on the server)

 To logon the server, you shall have to pass several steps and the data transmission is also encrypted, so the load imposed by the links far exceeds the
normal load. This is mainly used to test the withstand capacity of links. It is also divided into two conditions: a single physical server and the means of distribution. 
 4) Client performance under high latency 
 The purpose of this test is to examine the client stability under high latency as
well as its performance in predicting and delaying the compensation algorithm. A the same time, it can also check the stability of the server under such conditions. 
 Logical Framework Engine: 
 1) Abstraction, definition and realization of hardware resources 
 This includes abstraction, definition and realization of input devices (keyboard, mouse, serial port, network, etc), abstraction, definition and realization of output
devices (display equipment, feedback mouse, voice card, network, etc), file storage devices, file objects, directory objects, resources package objects, etc. 
 2) Abstraction, definition and realization of attributes and actions of virtual objects 
 This includes the attributes of virtual objects, e.g.
name, color, life value, quality, position, direction, speed, acceleration, position of center of gravity, bounding box, etc; actions of virtual objects, e.g. birth, death, operation, movement, reaction to external force, etc. 
 3) Abstraction, definition and realization of environmental attributes 
 This includes the scope of the objective world, the virtual geographical locations, the attributes of the sky, time, weather attributes, information on buildings and landforms, etc. 
 4) Abstraction, definition and realization of the drives that operate the world 
 This includes time, messages, orders, etc. 
  

 14 

 English Translation 
  

 (This Page Is Intended for Signing) 
  

							
	 Party A: (Company Seal)
	  	Party B: (Company Seal)
	 [Seal: Beijing Perfect World Software Co., Ltd.]
	  	[Seal: Beijing Perfect World Network Technology Co., Ltd.]
		
	 Signed by:    /s/ Liu Chen
	  	Signed by:    /s/ Sun Yanbin        
		
	 Date: September 22, 2006
	  	Date: September 22, 2006

  

 15 

 English Translation 
  

 Attachment 2 
 Expenses and Payment 
 Contract No.: J20060901-2 
 Party A: Beijing Perfect World Software Co., Ltd (hereinafter referred to as “Party A”) 
 Address: 8/F, Huakong
Building, No.1 Yard, No.1 of Shangdi (E) Road, Haidian District, Beijing 
 Party B: Beijing Perfect World Network Technology Co., Ltd (hereinafter
referred to as “Party B”) 
 Address: Room 702, No.1 Building, No.1 Yard, Shangdi (E) Road, Haidian District, Beijing 
 Pursuant to the relevant provisions of the Technology Development Contract (Contract No.: J20060901), both parties hereby list the following expenses: 
 I. Amount and payment of technology development expenses (RMB): 
 1. Means of
payment: Within 10 working days after the Project Acceptance List is signed by Party A and Party B, Party A shall pay to Party B the technology development expenses in a lump sum. 
 2. The total amount of the technology development expenses under the Technology Development Contract is RMB9,800,000 Yuan. 
 II. Party A shall remit the amount hereunder to the following bank account or any other bank account designated by Party B: 
 Account Name: Beijing
Perfect World Network Technology Co., Ltd 
 Opening Bank: China Construction Bank Shangdi Branch 
 A/C NO.: 11001045300053001380 
 All the expenses specified herein shall be
paid in Renminbi. Each party hereto shall bear its own taxes pursuant to relevant laws and regulations of the People’s Republic of China and Party B shall issue to Party A the corresponding invoice as per the provisions of relevant laws of the
People’s Republic of China. 
  

			
	Party A: (Company Seal)	 	Party B: (Company Seal)
	[Seal: Beijing Perfect World Software Co., Ltd.]	 	[Seal: Beijing Perfect World Network Technology Co., Ltd.]
		
	Signed by:    /s/ Liu Chen	 	Signed by:    /s/ Sun Yanbin        
		
	Date:	 	Date:

  

 16 

 English Translation 
  

 Attachment 3 
 Project Progress Schedule 
 Contract No.: J20060901-3 
 Party A: Beijing Perfect World Software Co., Ltd (hereinafter referred to as “Party A”) 
 Address: 8/F, Huakong
Building, No.1 Yard, No.1 of Shangdi (E) Road, Haidian District, Beijing 
 Party B: Beijing Perfect World Network Technology Co., Ltd (hereinafter
referred to as “Party B”) 
 Address: Room 702, No.1 Building, No.1 Yard, Shangdi (E) Road, Haidian District, Beijing 
 As confirmed by Party A and Party B through negotiation, the contents listed in the following table constitute the project progress schedule as confirmed by both parties.
No addition or modification shall be made to this schedule without separate negotiation and agreement between both parties. 
  

											
	 S/N
	  	 Description
	 	 Time (Day)
	 	 Beginning
 Time
	 	 Completion
 Time
	 	 Remarks

	 1
	  	Complete the Splatting Texturing-based Terrain module	 	7	 	August 22nd 2006	 	August 29th 2006	 	
	 2
	  	Complete the Bone System and the Skinning Mesh Animations modules	 	30	 	August 30th 2006	 	Sept. 29th 2006	 	
	 3
	  	Complete the scenario editor	 	30	 	August 30th 2006	 	Sept. 29th 2006	 	
	 4
	  	Complete the model editor	 	15	 	Sept. 30th 2006	 	Oct. 15th 2006	 	
	 5
	  	Complete the effect editor	 	30	 	Oct. 16th 2006	 	Nov. 15th 2006	 	
	 6
	  	Complete the Water Reflect & Refract module	 	7	 	Nov. 16th 2006	 	Nov. 23rd 2006	 	
	 7
	  	Complete the 3DS Max output plug-in	 	7	 	Nov. 24th 2006	 	Dec. 1st 2006	 	
	 8
	  	Complete the convex editor	 	15	 	Nov. 15th 2006	 	Nov. 30th 2006	 	
	 9
	  	Complete the Collision Inspection module	 	90	 	August 30th 2006	 	Nov. 28th 2006	 	
	 10
	  	Complete the abstraction and definition of the attributes of common virtual objects in MMORPG games	 	90	 	August 30th 2006	 	Nov. 28th 2006	 	
	 11
	  	Complete the high-performance RPC transmission technology	 	20	 	Nov. 29th 2006	 	Dec. 19th 2006	 	
	 12
	  	Complete the Visual Studio-based Appwizard	 	20	 	Dec. 20th 2006	 	Jan. 9th 2007	 	

  

 17 

 English Translation 
  

			
	Party A: (Company Seal)	 	Party B: (Company Seal)
	[Seal: Beijing Perfect World Software Co., Ltd.]	 	[Seal: Beijing Perfect World Network Technology Co., Ltd.]
		
	Signed by:    /s/ Liu Chen	 	Signed by:    /s/ Sun Yanbin        
		
	Date:	 	Date:

  

 18 

 English Translation 
  

 Attachment 4 
 List of Documents and Materials 
 Contract No.: J20060901-4 
 Party A: Beijing Perfect World Software Co., Ltd (hereinafter referred to as “Party A”) 
 Address: 8/F, Huakong
Building, No.1 Yard, No.1 of Shangdi (E) Road, Haidian District, Beijing 
 Party B: Beijing Perfect World Network Technology Co., Ltd (hereinafter
referred to as “Party B”) 
 Address: Room 702, No.1 Building, No.1 Yard, Shangdi (E) Road, Haidian District, Beijing 
 As confirmed by Party A and Party B through negotiation, the contents listed in the following table constitute the documents to be delivered by Party B to Party A. No
addition or modification shall be made to this table without separate negotiation and agreement between both parties. 
  

					
	 S/N
	  	 Contents
	 	 Time

	 1
	  	Scenario editor	 	Nov. 15th 2006
	 2
	  	Model editor	 	Nov. 18th 2006
	 3
	  	Effect editor	 	Nov. 18th 2006
	 4
	  	Bone System module	 	Nov. 20th 2006
	 5
	  	Skinning Mesh Animations module	 	Nov. 20th 2006
	 6
	  	Splatting Texturing-based Terrain module	 	Nov. 20th 2006
	 7
	  	3DS Max output plug-in	 	Nov. 20th 2006
	 8
	  	Convex editor	 	Dec. 12th 2006
	 9
	  	Collision Inspection module	 	Dec. 12th 2006
	 10
	  	Abstraction and definition of the attributes of common virtual objects in MMORPG games	 	Dec. 12th 2006
	 11
	  	High-performance RPC transmission technology	 	Dec. 12th 2006
	 12
	  	Architectural model modules based on pre-illumination algorithm	 	Dec. 27th 2006
	 13
	  	Water Reflect & Refract module	 	Dec. 27th 2006
	 14
	  	Dynamic user distribution algorithm	 	Dec. 27th 2006
	 15
	  	high-performance RPC transmission module	 	Dec. 30th 2006
	 16
	  	Quaternion-based camera control solution	 	Dec. 30th 2006
	 17
	  	Engine-related technical files	 	Dec. 30th 2006
	 18
	  	Visual Studio-based Appwizard	 	Jan. 9th 2007

  

			
	Party A: (Company Seal)	 	Party B: (Company Seal)
	[Seal: Beijing Perfect World Software Co., Ltd.]	 	[Seal: Beijing Perfect World Network Technology Co., Ltd.]
		
	Signed by:     /s/ Liu Chen	 	Signed by:    /s/ Sun Yanbin        
		
	Date:	 	Date:

  

 19 

 English Translation 
  

 Attachment 5 
 Project Team Members and Division of Work 
 Contract No.: J20060901-5 
  

			
	 Party A:
	 	Beijing Perfect World Software Co., Ltd (hereinafter referred to as “Party A”)
	 Address:
	 	8/F, Huakong Building, No.1 Yard, No.1 of Shangdi (E) Road, Haidian District, Beijing
		 	
	 Party B:
	 	Beijing Perfect World Network Technology Co., Ltd (hereinafter referred to as “Party B”)
	 Address:
	 	Room 702, No.1 Building, No.1 Yard, Shangdi (E) Road, Haidian District, Beijing

 As confirmed by Party A and Party B through negotiation, the following table lists the project team members from
Party A and Party B and the division of work. No addition or modification shall be made to this table without separate negotiation and agreement between both parties. 
 It is unanimously agreed by both parties that neither party will unintentionally or intentionally employ the technicians of the other party, including but not limited to key technicians. If the project is rendered
un-executable by any such behavior on the party of any party, the breaching party shall be responsible for all the resulting losses. 
 Team members from
Party A 
  

															
	 Function
	  	Name	  	Email	  	 Telephone
 Exchange
	  	 Office
 Phone
	  	 Mobile
 Phone
	  	Location	  	Remark
	 Planning Dept
	  	Fu Jingliang	  		  		  		  	13521133942	  		  	
	 Planning Dept
	  	Teng He	  		  		  		  	13810139723	  		  	

 Team members from Party B: 
  

															
	 Function
	  	 Name
	  	Email	  	 Reception
 Desk
	  	Tel	  	 Mobile
 Phone
	  	Location	  	Remark
								
	 Dev. Dept
	  	He Di	  	hedi@world2.cn	  		  		  		  		  	
								
	 Dev. Dept
	  	Du Yuxin	  	duyuxin@sorld2.cn	  		  		  		  		  	

  

			
	 Party A: (Company Seal)
	  	Party B: (Company Seal)
	 [Seal: Beijing Perfect World Software Co., Ltd.]
	  	[Seal: Beijing Perfect World Network Technology Co., Ltd.]
		
	 Signed by:    /s/ Liu Chen
	  	Signed by:    /s/ Sun Yanbin        
		
	 Date:
	  	Date:

  

 20 

 English Translation 
  

 Attachment 6 
 Project Acceptance List 
 Contract No.: J20060901-5 
 The List is the acceptance certificate based on the Technology Development Contract (Contract No.: J20060901, hereinafter referred to as “the Contract”) signed between Beijing Perfect World Software Co.,
Ltd (hereinafter referred to as “Party A”) and Beijing Perfect World Network Technology Co., Ltd (hereinafter referred to as “Party B”) on Sept.10th 2006. In the List, Party A and Party B are collectively called
“both parties” and separately called “party”. 
 Through joint acceptance and confirmation by both parties, Party B has completed its
obligations and provided the contents as specified in the Contract. The transferred documents are as follows: 
  

									
	 Item
	  	Type	  	Q’ty	  	Unit	  	Medium
	 Angelica Game Engine SDK
	  	Software SDK	  	1	  	Copy	  	CDROM
	 Supporting Tools for
 Angelica Game Engine
	  	Software Tool	  	1	  	Set	  	CDROM
	 Angelica Game Engine
 User’s Manual
	  	User’s Manual	  	1	  	Copy	  	CDROM
	 Supporting Tools for
 Angelica Game Engine
 User’s Manual
	  	User’s Manual	  	1	  	Copy	  	CDROM

 The above-mentioned contents have been confirmed by both parties. This List is made in duplicate, one copy for
each party. Both copies have the same and equal legal force. This List will take effect after being signed by and affixed with the seals of both parties. 
  

			
	 Party A: Beijing Perfect World Software Co., Ltd.
	  	Party B: Beijing Perfect World Network Technology Co., Ltd.
	 (Company Seal)
	  	(Company Seal)
	 [Seal: Beijing Perfect World Software Co., Ltd.]
	  	[Seal: Beijing Perfect World Network Technology Co., Ltd.]
		
	 Signed by:    /s/ Liu Chen
	  	Signed by:    /s/ Sun Yanbin        
		
	 Date:
	  	Date:

  

 21Copyright Transfer Agreement

 Exhibit 10.14 
 English Translation 
 Copyright Transfer Agreement 
 This Copyright Transfer Agreement (“this Agreement”) is entered into by and between the following two parties in Beijing, People’s Republic of China as of
May 24, 2007: 
 Transferor: Beijing Perfect World Network Technology Co., Ltd. (hereinafter referred to as “Party A”) 
 Address: 8/F, Huakong Building, No.1 Yard, Shangdi (E) Road, Haidian District, Beijing 
 Transferee: Perfect World Co., Ltd. (hereinafter referred to as “Party B”) 
 Address: Box 309 GT Ugland
House 135 South Church Street, George Town, Grand Cayman, Cayman Islands 
 WHEREAS, Party A, in order to meet the need of its business development, proposes
to transfer to Party B the copyrights of the Japanese, Traditional Chinese and Malaysian versions of Perfect World, a network game product developed by Party A, 
 WHEREAS, Party B agrees to accept such copyrights at the prices as determined by both parties, 
 THEREFORE, Party A and Party B, through friendly
negotiation and pursuant to the Copyright Law of the People’s Republic of China and related laws and regulations, have hereby reached this Agreement for both parties to comply with. 
 Article 1 Contents of Transfer 
  

	 	1.	It is hereby agreed by both parties that, on and from the date on which this Agreement takes effect, Party A will transfer to Party B all the copyrights (“Transferred
Copyrights”) of the Japanese, Traditional Chinese and Malaysian versions of Perfect World (“Game Product”), a network game product developed and owned by Party A, while Party B will in its own name cooperate with overseas operators in
marketing and promoting the Game Product and its peripheral products, provide related services and technical support, carrying out marketing activities, and use trademarks and logos related to the Game Product. 

  

	 	2.	After this Agreement takes effect, Party A shall transfer to Party B in time all the rights and obligations under the [Perfect World] Online Game Agency Contract (“Agency
Agreement”) already signed by and between Party A and its overseas operator. 

  

	 	3.	In order to guarantee that Party B can smoothly operate the Game Product, it is hereby agreed by Party A that, after this Agreement takes effect, Party A will provide Party B with
technical support, technical services and upgrading services for the overseas operating of the Game Product for free, and train technicians for Party B for free. The specific forms will be negotiated and determined by both parties.

 Article 2 Intellectual Property 
  

	 	1.	Party A has complete copyrights of the Japanese, Traditional Chinese and Malaysian versions of this Game Product and owns the unlimited right to transfer them legally to Party B. It
is guaranteed by Party A that the Transferred Copyrights are not subject to any third-party mortgage, pledge, arrestment, freezing, etc. that may limit the obligations and rights of Party B as the transferee of such copyrights.

  

	 	2.	If any of the Transferred Copyrights infringe on any third-party right, Party A shall be fully responsible for it and compensate Party B for all the losses and expenses (including
but not limited to damages, legal costs, lawyer’s fees) sustained by Party B as a result of the infringement. 

  

	 	3.	In order to guarantee that Party B can smoothly operate this Game Product and provide related services in overseas markets, Party B is hereby authorized by Party A to use for free
the Chinese and English trademarks and logos owned by Party A related to the Game Product. 

 Article 3 Transfer Price 
  

	 	1.	Within 30 days after this Agreement takes effect, Party B shall pay to Party A an amount of USD183,473 as the transfer price (“Contract Price”) for the Transferred
Copyrights. 

  

	 	2.	It is agreed by both parties that the above Contract Price is all the price payable by Party B to Party A hereunder, and Party B shall not pay any extra money for any other license,
support or service provided by Party A hereunder. 

  

	 	3.	It is agreed by Party A to bear all the taxes and all related fees stipulated by the government for the revenues generated hereunder. 

 Article 4 Confidentiality 
  

	 	1.	Either party hereto shall keep strictly confidential all the confidential information obtained from the other party during the process of concluding and performing this Agreement,
including but not limited to the contents contained herein, know-how or business secrets of either party, etc. (collectively called “Confidential Information”). Unless otherwise required by any applicable law, by the securities exchange
commission, by any government authority or by any court of law, neither party, without written consent from the other party hereto, shall disclose any of the above Confidential Information to any organization, company or individual (except employees
who need to access related information for the purpose of executing this Agreement). 

  

	 	2.	The obligations of either party under this article (Article 4) will remain valid during the term of this Agreement and survive the termination or dissolution hereof, regardless of
the reason for the termination or dissolution. 

 Article 5 Liabilities for Breach of Contract 
  

	 	1.	 If Party B fails to pay to Party A the Contract Price by the time as agreed herein, for 

	 	 
each week after the due time, Party B shall pay to Party A an amount equal to 1% of the Contract Price as the penalty. If Party B fails to make the payment
within 4 weeks after the due time, Party A shall have the right to dissolve this Agreement. 

  

	 	2.	In addition to the provisions of the above Article 5.1, if either party fails to fully and appropriately perform its other obligations hereunder and still fails to cure such
defaults within 30 days after receipt of the written notice from the other party, the other party shall have the right to request the breaching party to compensate all the economic losses sustained thereby. If such defaults cause it impossible to
achieve the goal of this Agreement, the non-breaching party shall have the right to immediately dissolve this Agreement. 

 Article 6
Applicable Laws and Settlement of Disputes 
  

	 	1.	This Agreement shall be executed and interpreted in compliance with the related laws and regulations of the People’s Republic of China. 

  

	 	2.	Any dispute arising from the execution, validity or performance of or in relation to this Agreement shall be solved by both parties through friendly negotiation. Where negotiation
fails to solve the dispute, either party can submit it to China International Economic and Trade Arbitration Commission, Beijing Sub-commission for arbitration with the arbitration rules effective at the time of arbitration. The arbitration will be
held in Beijing and use Chinese as the language. The arbitral award is final and binding on both parties. 

  

	 	3.	During the period of solving the dispute and arbitration, both parties shall continue performing the undisputed obligations and exercising the undisputed rights hereunder.

 Article 7 General Provisions 
  

	 	1.	This Agreement will take effect on the date first above written after being signed by the legally authorized representatives of and affixed with the company seals of both parties.

  

	 	2.	This Agreement constitutes the complete agreement for the subject matter involved in this Agreement and replaces any and all previous written or oral agreements or promises made by
both parties for this subject matter. No modification of, supplement or amendment to this Agreement will be effective before it is officially signed by the legally authorized representatives of both parties hereto. 

  

	 	3.	If any provision of this Agreement is determined invalid pursuant to any applicable law or regulation, the invalidity of the said provision will not affect the validity of other
provisions herein. Both parties shall try to negotiate and reach a valid provision closest to the intention of the invalid provision and use it to replace the invalid provision. 

  

	 	4.	If either party hereto fails to implement any provision hereunder or exercise any of its rights hereunder, this failure shall not constitute any waiver for any other provision
herein in the future. 

	 	5.	All the notices or other correspondences required hereunder shall be made in writing and be delivered via registered mail, express delivery or personal service. If any notice or
correspondence is delivered via registered mail, the time indicated on the return receipt shall be regarded as the date of delivery; if the notice or correspondence is delivered via express delivery, the date on which the recipient signs for the
express delivery shall be regarded as the date of delivery; if the notice or correspondence is delivered via personal service, the date of actual receipt shall be regarded as the date of delivery. 

  

	 	6.	This Agreement is executed in duplicate with each party holding one and shall have the same legal effect. 

  

									
	Party A: Beijing Perfect World Network	  		  	Party B: Perfect World Co., Ltd.
	 Technology Co., Ltd.
	  		  	For and on behalf of Perfect World Co., Ltd.
		  		  		  	
	Authorized Rep:    /s/ Qi Zhu	  		  	Authorized Rep:    /s/Yufeng Chi
		  		  	Authorized Signature(s)
	[Seal: Beijing Perfect World Network Technology Co., Ltd.]	  		  	
	Title:	  		  	Title:	  	

 Supplementary Agreement to Copyright Transfer Agreement 
 This Supplementary Agreement to Copyright Transfer Agreement (“this Supplementary Agreement”) is entered into by and between the following two parties in
Beijing, People’s Republic of China as of May 30 2007. This Supplementary Agreement shall supplement the Copyright Transfer Agreement concluded on May 24, 2007 by and between the two parties: 
 Transferor: Beijing Perfect World Network Technology Co., Ltd. (hereinafter referred to as “Party A”) 
 Address: 8/F, Huakong Building, No.1 Yard, Shangdi (E) Road, Haidian District, Beijing 
 Transferee: Perfect World Co., Ltd. (hereinafter referred to as “Party B”) 
 Address: Box 309 GT Ugland
House 135 South Church Street, George Town, Grand Cayman, Cayman Islands 
 WHEREAS, Party A and Party B has entered into the Copyright Transfer Agreement on
May 24, 2007. Party A and Party B, through friendly negotiation, have hereby reached this Supplementary Agreement for both parties to comply with: 
 On
and from the date on which this Supplementary Agreement takes effect, Party A will transfer to Party B, including but not limited to all the copyrights (“Transferred Copyrights”) of the Thai language version, English version and Indonesian
language version of Perfect World (“Game Product”), a network game product developed by Party A. 
  

							
	Party A:	 	 Beijing Perfect World Network
 Technology Co.,
Ltd.
	 	 Party B: Perfect World Co., Ltd.
 For and on
behalf of Perfect World Co., Ltd.

				
	Authorized Rep:	 	 /s/ Qi Zhu
	 	Authorized Rep:	 	 /s/ Yufeng Chi

		 		 	Authorized Signature(s)

 [Seal: Beijing Perfect World Network Technology Co., Ltd.] 
  

			
	Title:	 	Title:

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