Document:

Exhibit 10.14

 

 

 

AMENDEMENT TWO TO SOFTWARE DEVELOPMENT AGREEMENT

 

This
Amendment Two ("Amendment Two") to the Software Development Agreement is
made as of this 29th day of March, 2012, by and between Realtime Edge Software Inc. ("Realtime")
and Club Service, Inc. as successor-in-interest to Centaurus Games, LLC ("CSI").

 

WHEREAS,
the Parties hereto entered into a Software Development Agreement dated as of September 16, 2008, as amended by that certain Amendment
One to the Software Development Agreement dated as of September 12, 2011 (the "Agreement");
and

 

WHEREAS,
the Parties hereto desire to amend the definition of "Product" in the Agreement to include a web based application and
amend the Agreement to reflect the development costs and maintenance fees related to the revised product.

 

NOW
THEREFORE, in consideration of the foregoing and for other good and valuable consideration, the receipt and sufficiency of which
is hereby acknowledged, the Parties hereby agree as follows:

 

1.                
Capitalized Terms. Capitalized terms used but not defined herein shall have the meanings set forth in the Agreement.

 

2.                Product.
Section 1.4 of the Agreement is hereby deleted in its entirety and replaced with the following:

 

"1.4
"Product" means certain online gaming software that provides current and future game modules, including, but not limited
to, a web browser based game module, for operators to offer CSI's subscription model, together with other licensed multiplayer
gaming software, supporting back-end systems and the random number generation system associated therewith. The Product includes
the CSI gan1e modules and supp01ting subscription modules only, and does not include, without limitation, the back-end system needed
to conduct financial transactions for multi-players unless developed in the future under this contract. All future developments
are the property of CSL The parties agree that periodically they shall acknowledge in writing the contents of the Product, including
all additions and improvements made since the date of this Agreement. The Product currently does not include the software needed
for real money wagering on the Internet. Attached hereto as Exhibit 1.4 is the schedule of Product contents."

 

3.                 
Compensation. Section 2 of the Agreement is hereby deleted in its entirety and replaced with the following:

 

 

 

 

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"2.       Compensation.

2.1.           
For development of the web-browser based game module, CSI shall pay REALTIME a total of Four Hundred Thousand U.S. Dollars
(US $400,000) payable as follows: One Hundred Thousand Dollars ($ l 00,000) shall be payable no later than thirty (30) days following
execution of this Amendment Two and CSI's receipt of an invoice from REALTIME, One Hundred Thousand Dollars shall be payable no
later than thirty (30) days following delivery of a beta (viewable/testable) web browser based game module and CSI's receipt of
an invoice from REALTIME, One Hundred and Fifty Thousand Dollars ($150,000) shall be payable no later than thirty (30) days following
public launch of the web-browser based game module and CSI's receipt of an invoice from REALTIME, and Fifty Thousand Dollars ($50,000)
shall be payable no later than thirty (30) days following the end of the first month the web browser based game module is available
to the public and CSl's receipt of an invoice from REALTIME.

 

2.2.          
For "Maintenance". of the Product, CSI shall pay REALTIME Forty-Five Thousand U.S. Dollars (US $45,000) per month
and for "Reporting Support" CS! shall pay REALTIME Two Thousand Five Hundred U.S. Dollars (US $2,500) per month, plus
the following: Five Thousand U.S. Dollars (US $5,000) per month for the first One Hundred Thousand (100,000) or less new "Active
Players" a month on the web-browser based game module, and an additional Five Thousand U.S. Dollars (US $5,000) per month
for every additional One Hundred Thousand (I 00,000) "Active Players" a month on the web-browser based game module,
pl'ovided, however, that the total maintenance fees per month shall not exceed Ninety Five Thousand U.S. Dollars (US $95,000)
even if the number of "Active Players" a month on the web-browser based game module exceeds One Million (1,000,000).
For purposes of this Agreement, "Maintenance" shall mean services necessary to keep the current Product functioning
based on the Product's agreed-upon scope of work, including bug fixes and minor modifications, but shall not include any new major
features. For purposes of this Agreement, "Reporting Support" shall mean producing and supporting the production of
reports as requested by CSL For purposes of this Agreement, "Active Players" shall mean new players (i.e. players who
have not previously registered on any CS! game module, whether web-browser based or downloadable) who logged-on to the web-browser
based game module at least once in the previous month. REALTIME shall provide CS! with a monthly report detailing the number of
"Active Players" for such month and such report shall contain information in sufficient detail to permit the accuracy
of each monthly maintenance fee payment due and payable pursuant to this Agreement to be readily determined. This Section 2.2
does not constitute a warranty that the Product will function without additional costs beyond Maintenance. The parties acknowledge
and agree that the warranties under this Agreement are exclusively set forth in Section 7 of this Agreement"

 

 

 

 

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2.3.           
For any major upgrades or modifications or projects beyond Maintenance or minor modifications of the current Product, CSI
and REALTIME shall agree in writing on the fees for such major upgrades or modifications prior to commencing work as well as a
fee payment schedule. REALTIME's acceptance of any such projects shall be contingent upon negotiation of a mutually-agreeable fee
and the availability of REALTIME personnel to complete such work.

 

4.                 
Term. Section 8.1 of the Agreement is hereby deleted in its entirety and replaced with the following:

 

"8.1
This Agreement shall expire nine (9) years after the Effective Date unless both parties agree to extend the terms in writing prior
to such date of expiration. Upon expiration or any earlier termination of this Agreement, REALTIME shall deliver or cause to be
delivered to CSI the Source Code and Additional Codes as described in Section 6 of this Agreement."

 

5.                
Exhibit 1.4. Exhibit 1.4 of the Agreement is hereby deleted in its entirety and replaced with the Exhibit 1.4
attached to this Amendment Two.

 

6.                 
Counterpruts. This Amendment Two may be executed in one or more counterparts, each of which shall be deemed
an original. This Amendment Two may be executed by facsimile signature.

 

7.                 
No Other Changes. Except as otherwise set forth herein, no other changes, amendments or modifications are made
to the Agreement.

 

IN
WITNESS WHEREOF, the Parties hereto have duly executed this Amendment Two as of the date and year first written above.

 

 

 

	Realtime Edge Software Inc. (“Realtime”)	 	Club Services, Inc. (“CSI”)
	 	 	 
	By: /s/ Uri Kozai                        	 	By: /s/ Adam Pliska                  
	Name: Uri Kozai	 	Name: Adam Pliska
	Its: President	 	Its: President

 

 

 

 

 

 

 

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EXHIBIT 1.4

 

PRODUCT CONTENTS

 

		I)	Web-Browser Based Game Module Product:

		a.	The web-browser based game module product is a gaming application that connects
to Facebook and provides a fully featured poker game and blackjack in ring and tournament f01mat.

		b.	Players can use their accounts on Facebook to authenticate and login.

		c.	Players can sign up and become VIP members and receive various benefits.

		d.	Players get a full social experience by using their Facebook profile (avatar
etc.) and by playing with and against their friends.

		e.	The web-browser based game module product enhances the player gaming experience
with virtual goods, badges and achievements, leaderboards, and playing with friends.

		f.	The web-browser based game module product provides players the means to buy
play chips and use them in games and the means to buy virtual goods.

 

 

 

 

 

 

 

 

 

    	 	4Exhibit 10.15

 

AMENDEMENT THREE TO SOFTWARE DEVELOPMENT AGREEMENT

 

This
Amendment Three ("Amendment Three") to the Software Development Agreement is made as of this 28 day of August,
2013, by and between Pala Interactive Canada, Inc. (formerly RealTime Edge Software Inc.) ("PALA") and Club Services,
Inc. as successor-in-interest to Centaurus Games, LLC ("CSI").

 

WHEREAS,
the Parties hereto entered into a Software Development Agreement dated as of September 16, 2008 (the "Original Agreement")
as amended by that certain Amendment One to the Software Development Agreement dated as of September 12, 2011, and that certain
Amendment Two to the Software Development Agreement dated as of March 29, 2012 (collectively, the "Agreement");
and

 

WHEREAS,
the Parties hereto desire to amend the contents of the "Product" in the Agreement to include certain aspects of a social
casino application, to amend the Agreement to provide for a license by PALA to CSI of the associated social casino. game engine,
and to amend the Agreement to reflect the development and design fees related to the social casino application hereunder.

 

NOW
THEREFORE, in consideration of the foregoing and for other good and valuable consideration, the receipt and sufficiency of which
is hereby acknowledged, the Parties hereby agree as follows:

 

1.
Capitalized Terms. Capitalized terms used but not defined herein shall have the meanings set forth in the Agreement.

 

2. Social
Casino. Pursuant to Section 2.3 of the Agreement, and subject to the following provisions of this section, the
Parties acknowledge and agree that PALA shall develop a social casino application to add to the Product offering based on
the contents outlined in the newly revised Exhibit 1.4, attached hereto and incorporated herein (the "CSI
Social Casino"). CSI will own exclusively the unique "look and feel" elements of the CSI Social Casino
Product developed by PALA for CSI hereunder (as more particularly outlined in Exhibit A attached hereto). It is understood
and agreed that PALA owns the social casino game engine, being the programmed mathematics and related technology used to
drive social casino games (the "Social Casino Game Engine") and all intellectual property rights therein, in
addition to the back-end system needed to conduct financial transactions (as referred to in Section 1.4 of the Original
Agreement). During the Term of the Agreement, PALA will license to CSI, on a non-exclusive, non-transferable (subject to
Section 11.7 of the Original Agreement), royalty-free basis, the right to use the Social Casino Game Engine to operate the
CSI Social Casino. Furthermore, and for greater certainty, it is agreed that nothing in the Original Agreement will be deemed
to restrict PALA from developing or operating any social casino products utilizing the Social Casino Game Engine for itself
or any affiliate or any other client, provided it does not incorporate therein any such unique "look and feel"
elements of the CSI Social Casino. PALA shall use commercially reasonable efforts to deliver the CSI Social Casino in the
timeline outlined in Exhibit B, attached hereto and incorporated herein; and CSI acknowledges that its feedback on such
Product development shall be in a timely fashion and that PALA's obligation to meet such timelines is conditional upon
receiving such timely feedback.

 

 

 

 

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3.
Development and Design Fees for CSI Social Casino. Pursuant to Section 2.3 of the Agreement, the Parties acknowledge and
agree that CSI shall pay PALA for the development work of the CSI Social Casino in the amount of Seventy Eight Thousand One Hundred
Twenty Five U.S. Dollars ($78,125 USD), payable as follows: Fifty Percent (50%) upon execution of this Amendment Three and within
thirty (30) days after receipt of an invoice, Thirty Percent (30%) upon delivery of the beta version of the CS! Social Casino
[i.e., on or around August 9, 2013 as outlined in Exhibit BJ and within Thirty (30) days after receipt of an invoice, and Twenty
Percent (20%) within thirty (30) days after the final, CSI-approved CSI Social Casino product becomes available to the general
public [i.e., 30 days after tl1e estimated date of August 26, 2013 as outlined in Exhibit BJ and within thirty (30) days after
receipt of an invoice. Further, in addition to such sum of $78,125, CSI shall pay PALA the full cost of a contract designer for
the Product, payable monthly within thirty (30) days after receipt of an invoice; wherein costs and timeline for such designer
shall be mutually agreed by the Parties in advance of incurring any costs. PALA acknowledges and agrees no additional fees are
necessary for Maintenance of the CSI Social Casino.

 

4.
Exhibit 1.4. Exhibit 1.4 of the Agreement is hereby deleted in its entirety and replaced with the Exhibit 1.4 attached
to this Amendment Three.

 

5.
Counterparties. This Amendment Three may be executed in one or more counterparties, each of which shall be deemed an original.
Facsimile or electronic signatures shall be deemed originals.

 

6.
No Other Changes. Except as otherwise set forth herein, no other changes, amendments or modifications are made to the Agreement.

 

IN
WITNESS WHEREOF, the Parties hereto have duly executed this Amendment Three as of the date and year first written above.

 

 

	Pala Interactive Canada, Inc.	 	Club Services, Inc. (“CSI”)
	 	 	 
	By: /s/ Jim Ryan                        	 	By: /s/ Adam Pliska                  
	Name: Jim Ryan	 	Name: Adam Pliska
	Its: President and CEO	 	Its: President

 

 

 

 

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EXHIBIT 1.4

 

PRODUCT CONTENTS

 

!)
Web-Browser Based Game Module Product:

		a.	The web-browser based game module product is a gaming application that connects to Facebook and
provides a fully featured poker game and blackjack in ring and tournament format.

		b.	Players can use their accounts on Facebook to authenticate and login.

		c.	Players can sign up and become VIP members and receive various benefits.

		d.	Players get a full social experience by using their Facebook profile (avatar etc.) and by playing
with and against their friends.

		e.	The web-browser based game module product enhances the player gaming experience with virtual goods,
badges and achievements, leaderboards, and playing with friends.

		f.	The web-browser based game module product provides players the means to buy play chips and use
them in games and the means to buy virtual goods.

		2)	Social Casino Product: ·

		a.	Lobby upgrade to include the Social Casino

		b.	6 slots - graphically unique with sounds

		c.	2 different pay tables

		d.	3 video poker games at CSI's option

		e.	Roulette at CSI's option

		f.	Social features:

		i.	Sending chips to friends

		ii.	Find your friends

		iii.	Friend list filtering

		iv.	Give play chips gifts to friends

		v.	Banner outside Facebook

		vi.	All already-included social features in the social poker product apply
to the Social Casino as well (e.g., buy virtual goods, buy play chips, badges and trophies [new achievements can be distributed
to players based on casino game play at CSI's option])

 

 

 

 

 

 

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EXHIBIT A

 

"Look and Feel" Elements of CSI
Social Casino

 

 

The following design attributes incorporated into the
CSI Social Casino:

 

1. 
Images

2.  
Animations

3.  Sounds

4.  Custom
fonts

5.  Custom colors

 

 

The icons in the casino tab of the ClubWPT lobby.

 

 

 

 

 

 

 

 

 

 

 

 

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EXHIBIT B

 

 

Estimated 2013 Timeline
for Social Casino Product

 

 

		I.	Authentication - July-08

 

		2.	Server modifications - July-15

 

		3.	Lobby integration -July-IS

 

		4.	Game invocation and management of games (tabs) - July-22

 

		5.	Slot design - (I slot a week- 6 weeks total) - Aug-05

 

		1.	Slot #I - June-26 mockup delivery- feedback and co1Tection no later than July-01

 

		2.	Slot #2 - July 03 mockup delivery - feedback and correction no later than July-08

 

		3.	Slot#3 - July-10 mockup delivery- feedback and correction no later than July-15

 

		4.	Slot#4 - July-17 mockup delivery - feedback and co1Tection no later than July-22

 

		5.	Slot#5 - July-24 mockup delivery- feedback and correction no later than July-29

 

		6.	Slot#6 - July-31 mockup delivery - feedback and connection no later than Aug-05

 

		6.	Final Slot integration with design - Aug-05

 

		7.	Beta - Aug-09

 

		8.	Release - Aug-26

 

 

 

 

 

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