Document:

XBOX(TM) LIVE DISTRIBUTION AMENDMENT
                                     TO THE
                     XBOX(TM) PUBLISHER LICENSING AGREEMENT

This Xbox(TM) Live Distribution Amendment (the "Amendment") is entered into and
effective as of the latter of the two signature dates below (the "Effective
Date") by and between MICROSOFT LICENSING, INC. a Nevada corporation
("Microsoft"), and ____________________________________ ("Licensee"), and
supplements the Xbox(TM) Publisher License Agreement between the parties dated
as of _________ ("PLA").

                                    RECITALS

     A. Whereas, Microsoft and its affiliated companies develop and license a
computer game system, known as the Xbox(TM) game system; and

     B. Whereas, Microsoft and its affiliated companies intend to develop and
maintain a proprietary online service accessible via the Xbox(TM) game system;
and

     C. Whereas, Licensee is an experienced publisher of software products and
is developing and publishing one or more software products to run on the
Xbox(TM) game system pursuant the parties' PLA; and

     D. Whereas, Licensee wishes to participate in the Xbox Live service by
making such software products available to subscribers of such service.

Accordingly, for and in consideration of the mutual covenants and conditions
contained herein, and for other good and valuable consideration, receipt of
which each party hereby acknowledges, Microsoft and Licensee agree as follows:

1. DEFINITIONS; INTERPRETATION

     1.1 Except as expressly provided otherwise in this Amendment, capitalized
terms shall have the same meanings ascribed to them in the PLA.

     1.2 The terms of the PLA are incorporated by reference, and except and to
the extent expressly modified by this Amendment, the PLA shall remain in full
force and effect and is hereby ratified and confirmed.

     1.3 "XBOX LIVE" shall mean the proprietary online service offered by
Microsoft to End Users. The Xbox Live service may change from time to time, and
may include, without limitation, the Base Service and Premium Service(s).

     1.4 "ONLINE FEATURES" shall mean a Software Title's content, features and
services that will be available to End Users via Xbox Live. Online Features may
be Base Online Features and/or Premium Online Features.

     1.5 "BASE SERVICE" shall mean a base level of Xbox Live services available
to End Users for a fee payable to Microsoft or its affiliates. The Base Service,
and the terms and conditions for Licensee's Base Online Features, is further
defined in this Amendment and the Xbox Guide.

     1.6 "BASE ONLINE FEATURES" shall mean a Software Title's Online Features
that are available to End Users as part of the Base Service.

     1.7 "PREMIUM SERVICE(S)" shall mean Xbox Live services (other than the Base
Service) available to End Users for additional fee(s) above and beyond the Base
Service fee. The Premium Service, and the terms and conditions for Licensee's
Premium Online Features, is further defined in this Amendment and the Xbox
Guide.

     1.8 "PREMIUM ONLINE FEATURES" shall mean a Software Title's Online Features
that are available to End Users as part of the Premium Service.

     1.9 "END USER" shall mean any individual or entity that accesses and uses
Xbox Live, whether as a guest of a Subscriber, via a user account established by
a Subscriber, or otherwise.

     1.10 "SUBSCRIBER" shall mean an End User that establishes a subscription
billing account to Xbox Live.

     1.11 "COMMERCIAL RELEASE" shall mean (a) with respect to Xbox, the first
commercial availability of Xbox Live in the United States to the general public,
and (b) with respect to a the Online Features of a Software Title, the first
availability of such features via Xbox Live to the general public.

     1.12 "TRIAL VERSION" shall mean a time-limited or feature-limited version
of a Software Title's Online Features that is available to End Users only to
advertise or promote the applicable Software Title, and is further defined in
this Amendment and the Xbox Guide.

     1.13 "ONLINE TERRITORY" shall be determined on an Online Feature-by-Online
Feature basis, and shall mean such geographic regions or countries as may be
specified in writing when the Concept of the applicable Online Feature is
approved. The Online Territories for Online Features of a Software Title may
differ in scope from the Territories for the Software Title's Finished Product
Units.

2. DEVELOPMENT; DELIVERY; APPROVAL

     2.1 DEVELOPMENT SUPPORT. Microsoft shall provide Licensee a reasonable
level of support in connection with the development and testing of Licensee's
Online Features in a manner consistent with the guidelines and requirements set
forth in the Xbox Guide.

     2.2 APPROVAL PROCESS. The approval process for Online Features is as set
forth in the PLA (i.e., the stages for Concept approval, pre-Certification,
Certification and Marketing Materials shall apply to all aspects of the Software
Title, including without limitation, its Online Features). Additional approval
criteria specific to Online Features are as set forth below and in the Xbox
Guide.

          2.2.1 CONCEPT. Licensee's Concept submission form shall include a
description of the Online Features, including, without limitation, a description
of any incremental content (i.e., to be made available following the Commercial
Release of the Finished Product Units of the Software Title) and proposed
distribution schedule. Licensee shall designate, in its sole discretion, which
Online Features shall be included in the Base Service and in the Premium
Service. Subject to the foregoing, Microsoft may require that all Online Feature
Concept submissions include, at a minimum, certain basic functionality necessary
to achieve certification (e.g., all features must support user authentication),
and any such requirements shall be set forth in the Xbox Guide. Licensee may
additionally propose Online Features at any time after a Software Title Concept
has been approved, in which case Licensee shall deliver to Microsoft a separate
Concept submission addendum form for each Online Feature proposal. Evaluation of
the proposed Online Features will be based on criteria including, but not
limited to, the criteria set forth in the Xbox Guide. To the extent Licensee
desires that Online Features be available in the Territory comprising European
Union countries, the EU Approval Option shall not apply.

          2.2.2 CLIENT-SERVER GAMES. The Online Features of certain Software
Titles may require that all or part of the Online Features be hosted on game
server(s) ("Game Servers"). Such Game Servers shall be maintained and operated
by Microsoft or its affiliate unless Licensee desires to maintain and operate
its own game server(s) for Premium Online Services ("Licensee Game Servers"), in
which case Licensee Game Servers must be Certified in accordance with Section
2.2.5 below. Notwithstanding the foregoing, given the necessity of creating a
secure and reliable online service to ensure the success of the Xbox Live
platform, the option for Licensee to maintain and operate its own Licensee Game
Servers may not be available until at least one year following the Online
Commercial Release of Xbox Live. All maintenance and operation of Game Servers,
if any, for Base Online Features shall be conducted solely by Microsoft or its
affiliate.

          2.2.3 PRE-CERTIFICATION. At the Pre-Certification submission, Licensee
shall deliver to Microsoft a version of the Online Features, and such other
content as may be required by the Xbox Guide. Microsoft shall also conduct
certain testing of the Online Features, which may vary depending on the nature
of the Online Features. If applicable, Licensee shall also provide access to
Licensee Game Servers and/or the Game Server software for Pre-Certification
testing in

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accordance with the Xbox Guide. Online Features must receive satisfactory
Pre-Certification testing results prior to the Software Title proceeding to Beta
Trials.

As set forth in the PLA, all feedback provided by Microsoft to Licensee as a
result of Microsoft's Pre-Certification testing shall be advisory in nature.
However, Licensee acknowledges that the Pre-Certification and Certification
submissions evaluate different aspects of the Online Features and at different
stages in Licensee's development schedule and therefore satisfactory feedback
regarding Pre-Certification is not an indication that the Online Features will
be approved following the Certification submission. Licensee shall be given the
opportunity to resubmit Online Features that fail the Pre-Certification approval
process. In Microsoft's discretion, Licensee may be charged a reasonable fee
designed to offset the costs associated with the Pre-Certification testing of
Software Titles in the event of resubmission(s).

          2.2.4 BETA TRIALS. If the Pre-Certification submission receives
satisfactory results, Microsoft may require that internal and public beta
testing be conducted by or on behalf of Microsoft (the "Beta Trials"). All
feedback provided by Microsoft to Licensee as a result of the Beta Trials shall
be advisory in nature, and satisfactory feedback from the Beta Trials is not an
indication that the Online Features will be approved following the Certification
submission. Likewise, Beta Trial feedback may include information regarding
violations of Technical Certification Requirements that could, if not addressed
by Licensee, result in Certification failure. The Beta Trial process shall be as
further described in the Xbox Guide.

          2.2.5 CERTIFICATION. In addition to the deliverables set forth in the
PLA, Licensee shall deliver to Microsoft a proposed final release version of the
Software Title with Online Features that is complete and ready for access via
Xbox Live, in addition to such other content as may be required by the Xbox
Guide. Such version shall provide the final content rating certification and
with all identified program errors corrected. If applicable, Licensee shall also
provide Microsoft access to Licensee's Game Servers and Game Server software.
Microsoft shall conduct compliance, compatibility, functional and other testing
consistent with the Xbox Guide ("Certification Testing") and shall subsequently
provide Licensee with the results of such testing. As set forth in the Xbox
Guide, Certification Testing may vary depending on the nature of the Online
Features (e.g., a series of episodic downloads for a client-to-client game may
have different Certification criteria and testing times than the features of a
multiplayer client-server game).

               2.2.5.1 Certification for Online Features may be conditioned upon
(1) successful completion of the Certification Testing; (2) conformance with the
approved Online Feature Concept as identified in the Concept Summary; (3)
demonstration of conformance with the Technical Certification Requirements as
described in the Xbox Guide; (4) consistency with the goals and objectives of
the Xbox Live service; and (5) continuing and ongoing compliance with all
Certification requirements and other requirements as set forth in the Xbox Guide
and this Amendment.

               2.2.5.2 Certification for Licensee Game Servers may be
conditioned upon: (1) successful completion of the Certification Testing, (2)
demonstration of conformance with the Service Level Requirements as described in
the Xbox Guide, and (3) continuing and ongoing compliance with all Certification
requirements, Service Level Requirements, and other requirements as set forth in
the Xbox Guide and this Amendment.

               2.2.5.3 If warranted on the basis of its tests, Microsoft shall
make reasonable efforts to provide Licensee with feedback regarding the Online
Features and Licensee Game Servers and modifications that must be made prior to
approval of the Certification submission. Provided that Licensee has made good
faith efforts to address issues raised by Microsoft, Licensee shall be given the
opportunity to resubmit Online Features and Licensee Game Servers that fail the
Certification approval process. In Microsoft's discretion, Licensee may be
charged a reasonable fee designed to offset the costs associated with the
testing of Online Features and Licensee Game Servers upon resubmission.

          2.2.6 POST-RELEASE COMPLIANCE. As set forth in Section 2.2.5 above,
Online Features (and Licensee Game Servers, as applicable) must remain in
compliance with all Certification requirements on a continuing and ongoing
basis. If, following Certification and Commercial Release, the Online Features
thereafter fail at any time to comply with any of the Certification criteria set
forth herein, Microsoft reserves the right, at its option, to terminate this
Amendment with respect to such Online Features, or to revoke Certification and
suspend the availability of such Online Features in whole or in part until such
time that such Online Features are re-Certified in accordance with Section
2.2.5. Re-Certification may be conditioned upon Licensee's delivery to Microsoft
of Auto-Updates (as defined in Section 2.3.3) in accordance with and within the
time frames set forth in the Xbox Guide. If Licensee Game Servers fail at any
time to comply with any of the Certification criteria set forth herein,
Microsoft reserves the right, at its option, to suspend Licensee's maintenance
and operation of such Licensee Game Servers until such time that such Licensee
Game Servers achieve Certification again and/or terminate Licensee's right to
maintain and operate Licensee Game Servers; and during such period of
noncompliance

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Microsoft further reserves the right to host, at Licensee's cost and expense,
the Online Features on its own Game Servers, and Licensee shall cooperate as
requested by Microsoft in effecting a smooth and prompt transition of the Online
Features from Licensee Game Servers to Microsoft's Game Servers.

     2.3 OTHER APPROVAL CONSIDERATIONS.

          2.3.1 OTHER VERSIONS. The parties may mutually agree that Licensee
submit versions of the Online Features or Licensee Game Servers at stages of
development other than as identified above for review and feedback by Microsoft.
Such review shall be within the discretion of Microsoft and may require the
payment of processing fees by Licensee to offset the costs associated with the
review of such Software Titles.

          2.3.2 CHANGES OF REQUIREMENTS BY MICROSOFT. Licensee acknowledges that
the Xbox Live service is a new and evolving network environment, and as a
result, it and the Xbox Guide are subject to change during the Term of this
Amendment. Notwithstanding Microsoft's Certification of Online Features and/or
Licensee Game Servers, nothing herein shall be deemed to relieve Licensee of its
obligation to correct material program bugs and errors in conformance with the
Xbox Guide, whenever discovered (including without limitation after Commercial
Release of the Online Features), and Licensee agrees to correct such material
bugs and errors as soon as possible after discovery, regardless of whether the
bug or error necessitates a correction to Finished Product Units or Licensee
Game Servers. Microsoft will make commercially reasonable efforts to promptly
notify Licensee of any changes to the Xbox Guide, and the time frames for
implementing changes to its Online Features and/or Licensee Game Servers to
comply with the updated requirements of the Xbox Guide.

          2.3.3 POST-RELEASE UPDATES. Licensee understands that certain changes
to the Xbox Guide, or the revocation of Certification with respect to Online
Features or Licensee Game Servers, may require that Licensee develop and make
available for download to End Users or to Microsoft various updates, upgrades,
or fixes thereto (collectively, "Auto-Updates"). Microsoft reserves the right to
charge Licensee a reasonable fee to offset the costs associated with the
Certification, hosting and distribution of Auto-Updates to End Users; however,
no fees shall be charged for the first two Auto-Updates (if any) per Software
Title. In addition, Licensee may desire, from time to time, to make available
additional Online Features in the form of software downloads (such as new
characters or game levels) or data (such as league statistics), as part of the
Base Service or Premium Service ("Content Downloads"). Auto Updates and Content
Downloads shall be referred to collectively herein as "Updates." Updates of any
nature must be approved by Microsoft in advance and must achieve Certification;
however, the Certification process and requirements may vary depending on the
nature of and necessity for the Update, as further described in the Xbox Guide.

          2.3.4 EVENT-BASED PREMIUM ONLINE FEATURES. Certain event-based Premium
Online Features (e.g., pay-for-play tournaments and contests) may require
additional approvals and be subject to additional requirements, which will be
set forth in the Xbox Guide.

3. OTHER RIGHTS AND RESPONSIBILITIES

     3.1 LICENSEE.

          3.1.1 ARCHIVE COPIES. Licensee agrees to maintain, and to possess the
ability to support, copies in object code, source code and symbol format, of all
Online Features and Updates available to End Users during the Term of this
Amendment and for no less than ****(*) thereafter.

          3.1.2 CUSTOMER SUPPORT. As set forth in the PLA and the Xbox Guide, as
between Microsoft and Licensee, Licensee shall be solely responsible for
providing customer support to End Users of Online Features. Licensee will
provide all End Users appropriate contact information (including without
limitation Licensee's street address and telephone number, and the applicable
individual/group responsible for customer support), and will also provide all
such information to Microsoft for posting on http://www.xbox.com. Customer
support shall at all times conform to the Customer Service Requirements set
forth in the Xbox Guide. Microsoft shall be responsible for providing technical
support to End Users relating to the Xbox Live service platform, and unless the
parties agree otherwise, shall be responsible for all community management
functions. Except as expressly set forth herein, Licensee acknowledges and
agrees that Microsoft will have no support responsibilities whatsoever to End
Users of the Online Features, regardless of whether Microsoft hosts Game
Servers, Updates, or otherwise.

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*    Confidential portion omitted and filed separately with the Securities
     Exchange Commission.

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          3.1.3 NO REVERSE ENGINEERING. Licensee shall not, directly or
indirectly, reverse engineer or aid or assist in the reverse engineering of all
or any part of Xbox Live or any associated hardware and software except and only
to the extent that such activity is expressly permitted by applicable law
notwithstanding this limitation. In the event applicable law grants Licensee the
right to reverse engineer the Xbox notwithstanding this limitation, Licensee
shall provide Microsoft with written notice prior to such reverse engineering
activity, information sufficient regarding Licensee's intended method of reverse
engineering, its purpose and the legal authority for such activity and shall
afford Microsoft a reasonable period of time before initiating such activity in
order to evaluate the activity and/or challenge the reverse engineering activity
with the appropriate legal authorities. Licensee shall refrain from such reverse
engineering activity until such time as any legal challenge is resolved in
Licensee's favor. Reverse engineering includes, without limitation, decompiling,
disassembly, sniffing, peeling semiconductor components, or otherwise deriving
source code.

          3.1.4 END USER RIGHTS. Use of Xbox Live by End Users shall be subject
to a Terms of Use, which may be amended from time to time. Licensee may impose
additional terms and restrictions on End Users with respect to Licensee's Online
Features to the extent such additional terms and restrictions are not
inconsistent with the Terms of Use and are in a form to be approved by
Microsoft.

          3.1.5 AVAILABILITY OF ONLINE FEATURES.

               3.1.5.1 MINIMUM COMMITMENT. Subject to the commercial
availability of Xbox Live, Licensee agrees that each Online Feature of a
Software Title shall be made available for inclusion in Xbox Live for a minimum
of ****(*) following the respective Commercial Release of the Finished Product
Units of such Software Title in each Online Territory of (the "Minimum
Commitment"), and Licensee shall be obligated to provide all necessary support
(including, without limitation, the obligations set forth in Sections 2.3.2,
2.3.3, 3.1.2) for such Online Feature during the Minimum Commitment. Subject to
the foregoing, the parties may mutually agree on a case-by-case basis to a
shorter Minimum Commitment as appropriate. Following the Minimum Commitment,
Licensee may terminate Microsoft's license (as defined in Section 4 below)
associated with such Online Features upon **** prior written notice to
Microsoft; and/or Microsoft may discontinue the availability of any or all such
Online Features via Xbox Live upon **** prior written notice to Licensee.
Licensee shall be responsible for communicating the duration of Online Feature
availability to End Users, and for providing reasonable advance notice to End
Users of any discontinuation of Online Features.

               3.1.5.2 RECLASSIFICATION OF BASE AND PREMIUM ONLINE FEATURES. If,
following the Minimum Commitment for a Base Online Feature, Licensee desires
that the Base Online Feature continue to be made available via Xbox Live, then
Licensee may, at its option and upon written notice to Microsoft at least ****
days prior to the end of the Minimum Commitment, elect to (i) pay the applicable
Hosting and Bandwidth Fees as set forth in the Xbox Guide, or (ii) submit a new
Concept approval form containing a proposal to reclassify the Base Online
Feature as a Premium Online Feature. Reclassification of a Premium Online
Feature as a Base Online Feature following the Minimum Commitment shall require
the mutual consent of the parties.

               3.1.5.3 Microsoft shall have no responsibility, and shall not be
liable in any way, for any statements or claims made by Licensee, whether in
Licensee's Marketing Materials or otherwise, regarding the availability of any
Online Features.

          3.1.6 As soon as possible following its request, Licensee shall
provide Microsoft with up to **** Finished Product Units and accompanying
Marketing Materials at Licensee's cost. Such units may be used in marketing, as
product samples and for support and archival purposes, and shall be in addition
to the Finished Product Units provided for these purposes pursuant to the PLA.

          3.1.7 TRADEMARKS. To the extent a Software Title's Online Features
consist solely of Content Download(s) and such Software Title does not support
online multiplayer gameplay via Xbox Live (a "Download-Only Software Title"),
such Download-Only Software Title and associated Marketing Materials may not use
the Licensed Trademarks or packaging templates associated with Xbox Live, and
Licensee may not refer to such Download-Only Software Title as an "Xbox
Live-enabled" Software Title. Subject to the foregoing, Section 4.1 of the PLA
shall apply to all Software Titles with Online Features, and Licensed Trademarks
and Packaging Materials specific to Software Titles with Online Features shall
be available for use in connection therewith, as further detailed in the Xbox
Guide.

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*    Confidential portion omitted and filed separately with the Securities
     Exchange Commission.

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     3.2 MICROSOFT.

          3.2.1 USAGE DATA. Licensee acknowledges that the operation of the Xbox
Live service requires that Microsoft collect and store End User usage data,
including, without limitation, End User statistics, scores, ratings, and
rankings (collectively, "Aggregate Usage Data"), as well as
personally-identifiable End User data (e.g., name, email address) ("Personal
Data"). Microsoft reserves the right, in its discretion, to use such Aggregate
Usage Data for any purpose, including without limitation, posting the Aggregate
Usage Data on Xbox.com or other Microsoft websites. Microsoft agrees to use
commercially reasonable efforts to periodically make certain Aggregate Usage
Data and Personal Data available to Licensee; provided that Licensee's use of
such data shall be in accordance with the then-current Xbox Live Privacy
Statement and such other reasonable restrictions as Microsoft may require.
Without limiting the foregoing, Licensee agrees that any disclosure of Personal
Data to Licensee shall only be used by Licensee and may not be shared with any
other third parties, and any permitted email communications with End Users shall
include instructions for opting out of receiving any further communications from
Licensee.

          3.2.2 BILLING AND COLLECTION. Microsoft shall be responsible for
customer billing and collecting all subscription fees associated with Xbox Live,
including without limitation Base Service and Premium Service fees. Microsoft
shall have sole discretion to determine the fees charged for the Base and
Premium Services.

4. GRANT OF LICENSE

     4.1 In consideration of the royalty payments as described in Section 5.1.2
below, Licensee grants to Microsoft a worldwide, transferable, sublicensable
license to broadcast, transmit, distribute, host, publicly display, reproduce,
and license (solely to End Users) Online Features solely to the extent necessary
to enable End Users to use the Online Features via Xbox Live, and additionally,
a worldwide, transferable license solely to distribute to End Users and permit
End Users to download and store Updates, solely in conjunction with such End
User's use of the Online Features via Xbox Live.

     4.2 Licensee agrees that the license grant set forth in this Section 4 is
exclusive, meaning that Licensee shall not directly or indirectly permit or
enable access to Online Features by any means, methods, platforms or services
other than Xbox and Xbox Live. Notwithstanding the foregoing, and absent any
separate agreement between the parties to the contrary, this Section 4 shall not
prevent Licensee from making other platform versions of its Software Titles
available via other platform-specific online services. For illustration
purposes, Licensee may make both Xbox and Playstation2 versions of a Software
Title that supports online gameplay, but the Xbox version may only be played via
the Xbox Live service and no other online service operated by any entity other
than Microsoft.

     4.3 This Section 4 shall survive expiration or termination of this
Amendment solely to the extent and for the duration necessary to effectuate
Section 6.3 below.

5. PAYMENTS

     5.1 PREMIUM ONLINE FEATURES.

          5.1.1 SET-UP, HOSTING AND BANDWIDTH FEES. If Microsoft hosts Game
Servers for a Software Title's Premium Online Features, Licensee shall pay the
applicable Set-Up Fees, Hosting Fees, and Bandwidth Fees as such terms are
defined and detailed in the Xbox Guide.

          5.1.2 ROYALTY. Microsoft shall pay Licensee a ****(*) percent (****)
royalty for Premium Online Features (the "Royalty Fee"). The Royalty Fee shall
be a percentage of Gross Receipts received from Premium Online Features, where
"Gross Receipts" is defined as all revenues generated by Licensee's Premium
Online Features at the greater of the Licensee's suggested Premium Online
Feature price or the actual Premium Online Feature price. The suggested retail
and actual prices do not include any pass-through taxes such as sale, use,
and/or VAT/GST which are ordinarily collected from End Users whether or not
those taxes are displayed to End Users.

         5.2 BASE ONLINE FEATURES. Licensee shall not receive any subscription
fees, nor shall Licensee be obligated to pay Microsoft any fees in connection
with its Base Online Features, except (i) under the circumstances described in
Section

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*    Confidential portion omitted and filed separately with the Securities
     Exchange Commission.

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3.1.5.2 above, or (ii) in the case of a Base Content Download, in the
event such Base Content Download exceeds a certain as size as specified in the
Xbox Guide, in which case certain Bandwidth Fees may apply.

     5.3 PAYMENT PROCESS. All payments due by either party shall be remitted in
US dollars, and in accordance with the processes set forth herein.

          5.3.1 HOSTING AND BANDWIDTH FEES. Microsoft will invoice Licensee on a
calendar quarterly basis for any Set-Up Fees, Hosting Fees, and/or Bandwidth
Fees owed to Microsoft. Licensee shall pay to Microsoft the full amount invoiced
within thirty (30) calendar days after the date of the respective invoice.
Payment will be made by wire transfer, in immediately available funds, to an
account, and in accordance with a reasonable procedure, to be specified in
writing by Microsoft.

          5.3.2 ROYALTY FEES. Within thirty (30) days after the end of each
calendar quarter with respect to which Microsoft owes Licensee any Royalty Fees,
Microsoft shall furnish Licensee with a statement, together with payment for any
amount shown thereby to be due to Licensee. The statement shall be based upon
Gross Receipts for the quarter then ended, and shall contain information
sufficient to discern how the Royalty Fees were computed.

          5.3.3 OFFSET. Upon written notice, Microsoft reserves the right to
offset Hosting and Bandwidth Fees and Royalty Fees each quarter, and generate an
invoice or render payment of the balance, as appropriate.

     5.4 AUDIT. During the Term of this Amendment and for three years thereafter
Microsoft shall keep all usual and proper records relating to the distribution
of Licensee's Online Features via Xbox Live, and the Gross Receipts therefrom.
Such records, books of account, and entries shall be kept in accordance with
generally accepted accounting principles. Licensee may audit and/or inspect
Microsoft's records in order to verify Microsoft's compliance with the terms of
this Amendment. Licensee reserves the right, upon reasonable advance notice, to
audit Microsoft's records and consult with Microsoft's accountants for the
purpose of verifying Microsoft's compliance with the terms of this Amendment and
for a period of two (2) years thereafter. Any such audit shall be conducted
during regular business hours at a single Microsoft location in the United
States with reasonable advance notice. Any such audit shall be paid for by
Licensee unless material discrepancies are disclosed. "Material" shall mean the
greater of ****(*) or **** percent (****) of the royalties due to Licensee
within the audit period. If material discrepancies are disclosed, Microsoft
agrees to pay Licensee for the costs associated with the audit, as well as
reimburse Licensee for all under-reported amounts.

     5.5 TAXES.

          5.5.1 The amounts to be paid by either party to the other do not
include any foreign, U.S. federal, state, local, municipal or other governmental
taxes, duties, levies, fees, excises or tariffs, arising as a result of or in
connection with the transactions contemplated under this Amendment including,
without limitation, (i) any state or local sales or use taxes or any value added
tax or business transfer tax now or hereafter imposed on the provision of any
services to the other party under this Amendment, (ii) taxes imposed or based on
or with respect to or measured by any net or gross income or receipts of either
party, (iii) any franchise taxes, taxes on doing business, gross receipts taxes
or capital stock taxes (including any minimum taxes and taxes measured by any
item of tax preference), (iv) any taxes imposed or assessed after the date upon
which this Amendment is terminated, (v) taxes based upon or imposed with
reference to either parties' real and/or personal property ownership and (vi)
any taxes similar to or in the nature of those taxes described in (i), (ii),
(iii), (iv) or (v) above, now or hereafter imposed on either party (or any third
parties with which either party is permitted to enter into agreements relating
to its undertakings hereunder) (all such amounts, together with any penalties,
interest or any additions thereto, collectively "Taxes"). Neither party is
liable for any of the other party's Taxes incurred in connection with or related
to the sale of goods and services under this Amendment, and all such Taxes shall
be the financial responsibility of the party obligated to pay such taxes as
determined by the applicable law, provided that both parties shall pay to the
other the appropriate Collected Taxes in accordance with subsection 5.5.2 below.
Each party agrees to indemnify, defend and hold the other party harmless from
any Taxes (other than Collected Taxes) or claims, causes of action, costs
(including, without limitation, reasonable attorneys' fees) and any other
liabilities of any nature whatsoever related to such Taxes to the extent such
Taxes relate to amounts paid under this Amendment.

          5.5.2 Any sales or use taxes described in 5.5.1 above that (i) are
owed by either party solely as a result of entering into this Amendment and the
payment of the fees hereunder, (ii) are required to be collected from that party
under applicable law, and (iii) are based solely upon the amounts payable under
this Amendment (such taxes the "Collected

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*    Confidential portion omitted and filed separately with the Securities
     Exchange Commission.

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Taxes"), shall be stated separately as applicable on payee's invoices and shall
be remitted by the other party to the payee,upon request payee shall remit to
the other party official tax receipts indicating that such Collected Taxes have
been collected and paid by the payee. Either party may provide the other party
an exemption certificate acceptable to the relevant taxing authority (including
without limitation a resale certificate) in which case payee shall not collect
the taxes covered by such certificate. Each party agrees to take such
commercially reasonable steps as are requested by the other party to minimize
such Collected Taxes in accordance with all relevant laws and to cooperate with
and assist the other party, in challenging the validity of any Collected Taxes
or taxes otherwise paid by the payor party. Each party shall indemnify and hold
the other party harmless from any Collected Taxes, penalties, interest, or
additions to tax arising from amounts paid by one party to the other under this
Amendment, that are asserted or assessed against one party to the extent such
amounts relate to amounts that are paid to or collected by one party from the
other under this section. If any taxing authority refunds any tax to a party
which the other party originally paid, or a party otherwise becomes aware that
any tax was incorrectly and/or erroneously collected from the other party, then
that party shall promptly remit to the other party an amount equal to such
refund, or incorrect collection as the case may be plus any interest thereon.

          5.5.3 If taxes are required to be withheld on any amounts otherwise to
be paid by one party to the other, the paying party will deduct such taxes from
the amount otherwise owed and pay them to the appropriate taxing authority. At a
party's written request and expense, the parties will use reasonable efforts to
cooperate with and assist each other in obtaining tax certificates or other
appropriate documentation evidencing such payment, provided, however, that the
responsibility for such documentation shall remain with the payee party.

          5.5.4 This Section 5.5 shall govern the treatment of all taxes arising
as a result of or in connection with this Amendment notwithstanding any other
section of this Amendment.

6. TERM AND TERMINATION

     6.1 TERM. The Term of this Amendment shall be ****(*), provided that
Microsoft reserves the right to change the Fees and Royalty rates set forth in
Section 5 herein upon written notice to Licensee, but no more frequently than
**** per **** period.

     6.2 TERMINATION FOR BREACH. In the event either party shall materially fail
to perform or comply with this Amendment or any provision thereof, and fail to
remedy the default within fifteen (15) days after the receipt of notice to that
effect, then the other party shall have the right, at its sole option and upon
written notice to the defaulting party, to terminate this Amendment upon written
notice; provided that if Licensee is the party that has materially failed to
perform or comply with this Amendment, then Microsoft shall have the right, but
not the obligation, to suspend availability of the Online Features during such
fifteen-day period. Any notice of default hereunder shall be prominently labeled
"NOTICE OF DEFAULT"; provided, however, that if the default is of Sections 3.1.3
or 4.2 above, then the non-defaulting party may terminate this Amendment
immediately upon written notice, without being obligated to provide a fifteen
(15) day cure period. The rights and remedies provided in this Section shall not
be exclusive and are in addition to any other rights and remedies provided by
law or this Amendment or PLA. If the uncured default is related to a particular
Software Title or particular Online Features or Licensee Game Server, then the
party not in default will have the right, in its discretion, to terminate this
Amendment and/or the PLA in its entirety or with respect to the applicable
Software Title or the particular Online Features or Licensee Game Server.

     6.3 EFFECT OF TERMINATION. Upon termination or expiration of the PLA and/or
this Amendment, Licensee shall continue to support existing Online Features
until the earlier of (1) the end of the Finished Product Unit sell-off period as
set forth in the PLA, or (2) the end of the Minimum Commitment term.
Additionally, Licensee shall continue to support any event-based Premium Online
Features which commenced prior to termination or expiration. To the extent
Licensee has support obligations pursuant to this Section 6.3 following
termination or expiration, all of Licensee's obligations under this Amendment
shall continue to apply. If this Amendment is terminated due to Licensee's
breach, then Microsoft shall have the right to immediately terminate the
availability of the Online Features and require that the operation of Licensee
Game Servers immediately cease, and all Microsoft software or materials be
immediately returned to Microsoft.

     6.4 SURVIVAL. The following Sections shall survive expiration or
termination of this Amendment: 1, 3.1.2, 3.1.3, 3.2.1, 4.3, 5, 6.3, 6.4, and 7.
Other sections shall survive in accordance with their terms.

--------
*    Confidential portion omitted and filed separately with the Securities
     Exchange Commission.

                                       8

7. WARRANTIES. In addition to the warranties set forth in the PLA, Licensee
additionally warrants and represents that:

     7.1 Any and all information, data, logos, software or other materials
provided to Microsoft and/or made available to End Users via Xbox Live do not
and will not infringe upon or misappropriate any third party trade secrets,
copyrights, trademarks, patents, publicity, privacy or other proprietary rights;

     7.2 The Online Features do not and will not contain any messages, data,
images or programs which are, by law, defamatory, obscene or pornographic, or in
any way violate any applicable laws of the Online Territory; and

     7.3 Licensee shall at all times meet or exceed the Technical Certification
Requirements, Service Level Requirements, and Customer Service Requirements set
forth in the Xbox Guide.

IN WITNESS WHEREOF, the parties hereto have caused this Amendment to be executed
as of the Effective Date on the dates indicated below.

MICROSOFT LICENSING, INC.
                                              ----------------------------------

----------------------------------            ----------------------------------
By (sign)                                     By (sign)

----------------------------------            ----------------------------------
Name (Print)                                  Name (Print)

----------------------------------            ----------------------------------
Title                                         Title

----------------------------------            ----------------------------------
Date                                          Date

                                       9March 15, 2002

Majesco/PipeDream
160 Raritan Center Parkway
Edison, NJ  08837

Re:  Amendment to Microsoft Corporation Xbox(TM) Publisher License Agreement

Dear     :

I am writing to inform you of several changes to the Xbox publisher licensing
program. First, as you are already aware, Microsoft Licensing, Inc. ("Microsoft"
for purposes of this letter) has taken over responsibility for the Xbox
publisher licensing program. In conjunction therewith, this letter shall serve
as your notice that your Xbox Publisher License Agreement ("PLA") has been
assigned to MSLI, pursuant to Section 12.3 of the PLA. I will remain your
Account Manager and primary contact for Xbox-related issues.

Several additional changes have been made to the Xbox publisher licensing
program. This letter outlines those changes and upon full execution shall also
serve as an amendment to your PLA as of the latter of the two signature dates
below. Capitalized terms used in this letter shall have the same meanings
ascribed to them in the PLA. In the event of any inconsistency between this
letter and the PLA, the terms of this letter shall control.

1. Submissions and Approvals. By now, you should have received information about
the updated game submission and approval process. The following updated approval
requirements shall replace Sections 2.1.3 - 2.1.5 of the PLA:

          The approval process is divided into four phases comprised of concept
     approval, "pre-certification", "certification", and Art & Marketing
     Materials approval. A Software Title must be submitted to Microsoft for
     evaluation at each of the four phases.

          Pre-certification replaces the "Beta Version" and playtesting
     requirement of the PLA. "Pre-Certification" is the first required stage of
     the approval process wherein Microsoft conducts, among other things,
     technical screen tests to provide feedback and/or identify any issues that
     may prevent the Software Title from being approved during the Certification
     phase. Pre-Certification is further defined in the Xbox Guide. At the
     Pre-Certification submission, Licensee shall deliver to Microsoft a version
     of the Software Title that includes all current features of the Software
     Title and such other content as may be required under the Xbox Guide. Upon
     receipt, Microsoft shall conduct technical screen testing and/or other
     testing consistent with the Xbox Guide and will subsequently provide
     Licensee with feedback regarding such testing. Pre-Certification and
     Certification submissions evaluate different aspects of the Software Title
     and therefore satisfactory feedback regarding Pre-Certification is not
     necessarily an indication that the Software Title will be approved
     following the Certification submission.

          Certification is the final stage of the approval process following
     Pre-Certification wherein Licensee delivers its proposed final version of
     the Software Title, and Microsoft shall approve or disapprove of such
     Software Title for distribution. Certification is further defined in the
     Xbox Guide. Licensee shall deliver to Microsoft Licensee's proposed final
     release version of the applicable Software Title that is complete and ready
     for manufacture and commercial distribution. Such version shall provide the
     final content rating certification (e.g. ESRB, ELSPA) with identified
     program errors corrected, and with any and all changes previously requested
     by

     Microsoft implemented. Microsoft shall conduct compliance, compatibility,
     functional and other testing consistent with the Xbox Guide ("Certification
     Testing") and shall subsequently provide Licensee with the results of such
     testing.

          Certification for a Software Title may be granted based upon (1)
     successful completion of the Certification Testing; (2) conformance with
     the approved Concept as identified in the Concept Summary; (3) consistency
     with the goals and objectives of the Xbox console platform; and (4)
     compliance with other requirements as set forth in this Agreement.

          If warranted on the basis of its tests, Microsoft shall make
     reasonable efforts to provide Licensee with feedback regarding the Software
     Title and modifications that must be made prior to approval of the
     Certification submission. Provided that Licensee has made good faith
     efforts to address issues raised by Microsoft, Licensee shall be given the
     opportunity to resubmit Software Titles that fail the Certification
     approval process. In Microsoft's discretion, Licensee may be charged a
     reasonable fee designed to offset the costs associated with the testing of
     Software Titles upon resubmission. In the event of a second submission,
     Microsoft reserves the right to assign a new release date for the Software
     Title.

          Licensee shall not distribute the Software Title, nor manufacture any
     Finished Product Unit intended for distribution, unless and until Microsoft
     shall have given its approval of the Certification version of the Software
     Title and both parties have approved of the Finished Product Units as set
     forth in section 7 of this letter.

2. Distribution License [new section].

          Upon Certification of the Software Title, approval of the Marketing
     Materials and the Finished Product Unit test version of the Software Title
     by Microsoft and subject to the terms and conditions contained within this
     Agreement and the XDK License, Microsoft grants Licensee a non-exclusive,
     non-transferable, license to distribute Software Titles containing
     Redistributable and Sample Code (as defined in the XDK License) and
     Security Technology (as defined in the PLA) within the Territory in
     Finished Product Unit form to third parties for distribution to end users
     and/or directly to end users.

          The license to manufacture and distribute the Software Product is
     personal to Licensee and except for transfers of Finished Product Unit
     through normal channels of distribution (e.g. wholesalers, retailers) who
     will in turn transfer such product to end users, absent the written
     approval of Microsoft or as otherwise permitted herein, Licensee may not
     sublicense or assign its rights under this license to other parties. For
     the avoidance of doubt, Licensee may not sublicense, transfer or assign its
     right to manufacture and distribute Software Titles or Finished Product
     Unit to another entity (a "Sub-publisher") that will brand, co-brand or
     otherwise assume control over such products as a "publisher" as that
     concept is typically understood in the console game industry, except under
     the following conditions: (1) the Sub-publisher has signed a PLA and both
     Licensee and Sub-publisher are and remain at all times in good standing
     under each of their respective PLAs; (2) each Software Title over which
     Sub-publisher acquires publishing rights shall be deemed a "Software Title"
     for purposes of both Licensee's and Sub-publisher's PLAs, and Microsoft
     shall have full right and authority to enforce its rights with respect to
     the Software Title(s) against either or both Licensee and Sub-publisher;
     (3) Licensee shall be responsible for making applicable royalty payments
     for the FPUs for which it places manufacturing orders, and Sub-publisher
     shall be responsible for making royalty payments for the FPUs for which it
     places manufacturing orders; provided that Licensee shall be liable to
     Microsoft for any failure by Sub-publisher to make royalty payments or
     otherwise comply with the duties and obligations under the PLA; (4) the
     royalty table set forth in Section 6.1 of the PLA shall apply to FPUs on an
     aggregate basis, regardless of whether Licensee or Sub-publisher is
     responsible for the manufacturing and royalty payments therefore, and
     Microsoft shall be entitled to share manufacturing information relating to
     the Software Title(s) among both Licensee and Sub-publisher in furtherance
     of this

     subsection (4); and (5) Microsoft's receipt, upon the earlier of (i) the
     effective date of the sub-publication agreement between Licensee and
     Sub-publisher, or (ii) sixty (60) days prior to Sub-publisher's
     commencement of manufacturing of any Software Title(s), of written notice
     of the sub-publishing relationship, which notice shall also include
     confirmation by Licensee that the foregoing conditions have been met, along
     with a summary of the scope and nature of the sub-publishing relationship
     with Sub-publisher including, without limitation, as between Licensee and
     Sub-publisher, which party will be responsible for Certification of the
     Software Title(s), a list of the Software Title(s) for which Sub-publisher
     has acquired publishing rights, the Territory(ies) for which such rights
     were granted, and the term of Licensee's agreement with Sub-publisher.

3. Changes to the Xbox Guide. The following shall replace Section 2.5 of the
PLA:

          Licensee acknowledges that the Xbox Guide is an evolving document and
     subject to change during the Term of this Agreement. Notwithstanding the
     prospect of such change, Microsoft agrees that except in circumstances
     where (a) such change is deemed vitally important to the success of the
     Xbox platform (e.g. changes due to piracy, technical failure) or (b) such
     change will not add significant expense to the Software Title's
     development, then (i) after completion of the Pre-Certification by
     Microsoft, Licensee will not be obligated to comply, with respect to such
     Software Title only, with any subsequent changes made by Microsoft to the
     technical or content requirements for Software Titles in the Xbox Guide;
     and (ii) subject to the immediately preceding clause any changes made by
     Microsoft in Branding Specifications or other Marketing Materials
     requirements after final Certification of a Software Title by Microsoft
     will be effective as to such Software Title only on a "going forward" basis
     (i.e., only to such Marketing Materials and/or Finished Product Units as
     are manufactured after Microsoft notifies Licensee of the change).
     Notwithstanding the foregoing (i) and (ii), Licensee shall comply with such
     changes to the Xbox Guide in the event Microsoft agrees to pay for
     Licensee's direct, out-of-pocket expenses necessarily incurred as a result
     of its retrospective compliance with the change.

4. Game Demos. We would also like to take this opportunity to clarify submission
and approval processes for demos. This section 4 shall replace the definition of
"Demo Finished Product Unit" in Section 6.1 of the PLA:

          For purposes of the PLA, "Demo Versions" means a small portion of an
     applicable Software Title that is provided to end users to advertise or
     promote a Software Title. Subject to the terms of the Xbox Guide, a Demo
     Version(s) may be distributed on Finished Product Units for other Software
     Titles. Additionally a Demo Version may be placed on a single Finished
     Product Unit either as a stand-alone or with other Demo Versions for
     distribution to end users, provided that Microsoft shall have prior
     approval over the number of units manufactured and the price of such units
     shall be free or at a suggested retail price not to exceed *****. Unless
     separately addressed in the Xbox Guide, all rights, obligations and
     approvals set forth in this Agreement as applying to Software Titles shall
     separately apply to its Demo Version. Demo Versions may not be distributed
     by Licensee until granted Certification approval by Microsoft.

5. Content Rating. There has been some confusion about content rating
requirements in Territories lacking a content rating body or authority. To be
clear, for Territories that do not utilize a content rating system (e.g. Japan),
Microsoft shall not approve any Software Title that, in its opinion, contains
excessive sexual content or violence, inappropriate language or other elements
deemed unsuitable for the Xbox console platform. This section 5 shall supplement
Section 2.2 of the PLA.

--------
*    Confidential portion omitted and filed separately with the Securities
     Exchange Commission.

6. EULA and End User Rights. There have been questions about whether there will
be a EULA requirement for Software Titles. There is no such requirement at this
time; accordingly, this section 6 shall replace Section 3.2 of the PLA:

          Microsoft may in the future require that Licensee distribute (directly
     or indirectly) the Software Title to end users subject to an end user
     license agreement ("EULA") in a form to be approved by Microsoft. Microsoft
     will have the right to modify its requirements for the EULA at any time, in
     its discretion and Licensee shall implement, at its sole cost, all such new
     requirements as soon as reasonably possible after receiving written notice
     from Microsoft of such required modifications. Licensee may only grant end
     users the right to make personal, non-commercial use of Software Titles.
     Provided that Microsoft has approved of private network play in the Concept
     Summary, Licensee may grant end users the right to use Software Titles over
     a private network utilizing a Microsoft licensed "System Link Cable" that
     connects multiple Xbox's provided that each end user is the lawful
     possessor of a lawfully made copy of the Software Title, the use is
     noncommercial in nature and otherwise complies with requirements found in
     the Xbox Guide.

7. Manufacturing Processes. By now you should have received detailed
instructions about the manufacturing process and requirements for working with
Authorized Replicators in the Operations section of the Xbox Guide. Upon review,
you may have noted several additional requirements that had not been originally
specified in your PLA. These new requirements, which shall supplement Section 4
of the PLA are as follows:

     o    Licensee shall cause the Authorized Replicator to create several test
          versions of Finished Product Units ("Verification Version(s)") that
          shall be provided to both Microsoft and Licensee for evaluation. Prior
          to full manufacture of Finished Product Units by the Authorized
          Replicator, both parties shall have approved of the Verification
          Version. Microsoft's approval shall be a condition precedent to
          manufacture, however Licensee shall grant the final approval and shall
          work directly with the Authorized Replicator regarding the production
          run. Licensee agrees that all Finished Product Units must be
          replicated in conformity with all of the quality standards and
          manufacturing specifications, policies and procedures that Microsoft
          requires of its Authorized Replicators, and that all so-called
          "adders" must be approved by Microsoft prior to packaging (in
          accordance with Section 2.3.4 of the PLA).

     o    Throughout the manufacturing process and upon the request of
          Microsoft, Licensee shall cause the Authorized Replicator to provide
          additional Verification Versions of the Finished Product Units for
          evaluation by Microsoft.

     o    A so-called break-the-seal or "BTS" label will be issued to the
          Authorized Replicator for placement on Finished Product Unit packaging
          materials as further specified in the Xbox Guide. A BTS label shall be
          assigned to each Finished Product Unit that has been manufactured by
          the Authorized Replicator.

     o    Licensee is required to use an Authorized Replicator for manufacture
          of Finished Product Units but may, solely with respect to Finished
          Product Units manufactured for publication in the Territory comprising
          Europe, utilize a different process or company for the combination of
          Finished Product Units with Packaging Materials provided that such
          packaging process incorporates the BTS label and otherwise complies
          with the Xbox Guide. Licensee shall notify Microsoft regarding its use
          of such process or company so that the parties may properly coordinate
          their activities and approvals. To the extent that Microsoft is unable
          to accommodate such processes or company, Licensee shall modify its
          operations to comply with Microsoft's requirements.

     o    For purposes of assisting in the scheduling of manufacturing
          resources, monthly, or as otherwise requested by Microsoft in its
          reasonable discretion, Licensee shall provide

          Microsoft with monthly sales forecasts showing sales projections
          ****(*) out for Finished Product Units.

     o    Licensee acknowledges that Microsoft may charge the Authorized
          Replicator fees for rights, services or products associated with the
          manufacture of Finished Product Units and that the agreement with the
          Authorized Replicator grants Microsoft the right to instruct the
          Authorized Replicator to cease the manufacture of Finished Product
          Units and/or prohibit the release of Finished Product Units to
          Licensee or its agents in the event Licensee is in breach of this
          Agreement or any credit agreement (the "Credit Agreement") entered
          into by the parties.

8. Currency Conversion Ratio. For purposes of Section 6.2 of the PLA, the
currency conversion ratios set forth on Reuters.com (as of 4:00 p.m. London,
England time) shall replace the ratios set forth in the US edition of the Wall
Street Journal.

9. Royalty Payment Process. Microsoft has implemented a change in the royalty
payment process of which you should all be aware by now. Accordingly, the
following shall replace Section 6.3 of the PLA:

          Licensee shall be required to pre-pay all royalties owed to Microsoft
     for the planned manufacture of Finished Product Units by its Authorized
     Replicator. Licensee shall not authorize its Authorized Replicators to
     begin production until such time as Microsoft has verified with the
     Authorized Replicator and Licensee that such funds have been received and
     deposited. Depending upon Licensee's credit worthiness, Microsoft may, but
     shall not be obligated to, offer Licensee **** terms for the payment of
     royalties due under this Agreement. All payments shall be made by wire
     transfer only, in accordance with the payment instructions set forth in the
     Xbox Guide.

10. Confidentiality. The following shall replace Section 7.1 of the PLA:

          The information, materials and software exchanged by the parties
     hereunder or under an XDK License, including the terms and conditions
     hereof and of the XDK License, shall be subject to the Non-Disclosure
     Agreement between the parties attached hereto and incorporated herein by
     reference as Exhibit D; provided, however, that for purposes of the
     foregoing Section 2(a)(i) of the Non-Disclosure Agreement shall hereinafter
     read, "[The Receiving Party shall; (i)] Refrain from disclosing
     Confidential Information of the Disclosing Party to any third parties for
     as long as such remains undisclosed under 1(b) above except as expressly
     provided in Sections 2(b) and 2(c) of this [Non-Disclosure] Agreement." In
     this way, all Confidential Information provided hereunder or by way of the
     XDK License in whatever form (e.g. information, materials, tools and/or
     software exchanged by the parties hereunder or under an XDK License),
     including the terms and conditions hereof and of the XDK License, unless
     otherwise specifically stated, shall be protected from disclosure for as
     long as it remains Confidential.

11. Open Source Software [new section]. We have been fielding questions,
primarily at the developer level, about the use of open source software in
connection with the development of Xbox games. As you are surely aware, some
open source licenses, the GNU General Public License in particular, purport to
grant all third parties a license to any larger work that uses code covered by
that open source license. This puts the protection of not only Microsoft code,
but also your game code, at risk. As such, the PLA shall be amended as follows:

--------
*    Confidential portion omitted and filed separately with the Securities
     Exchange Commission.

          Licensee's rights set forth in the PLA are conditioned upon Licensee
     (a) not incorporating Identified Open Source Software (as defined below)
     into or combining Identified Open Source Software with the Software Title;
     (b) not distributing Identified Open Source Software in conjunction with
     the Software Title; and (c) not using Identified Open Source Software in
     the development of the Software Title. "Identified Open Source Software"
     means software which is licensed pursuant to terms that (i) create, or
     purport to create, obligations for Microsoft with respect to the Software
     Title or (ii) grant, or purport to grant, to any third party any rights or
     immunities under Microsoft's intellectual property or proprietary rights in
     the Software Title. Identified Open Source Software includes, without
     limitation, any software that requires as a condition of use, modification
     and/or distribution of such software that other software incorporated into,
     derived from or distributed with such software be (a) disclosed or
     distributed in source code form; (b) be licensed for the purpose of making
     derivative works; or (c) be redistributable at no charge. Licensee warrants
     and represents that it shall not (a) incorporate Identified Open Source
     Software into or combine Identified Open Source Software with the Software
     Title; (b) distribute Identified Open Source Software in conjunction with
     the Software Title; and (c) use Identified Open Source Software in the
     development of the Software Title.

12. European Publication [new section]. As we understand that you may desire to
develop Xbox games for the European market, the two European approval options
described below will apply to you, and the PLA shall be amended as set forth
below. Note that given the necessity of Microsoft's granting approval over
Concept, Pre-Certification and Marketing Materials during the initial launch
phase of Xbox to ensure the success of the platform, the "EU Approval Option"
shall not be available until one year following the initial launch of Xbox in
Europe (the "Anniversary Date").

          As of the first day following the Anniversary Date and solely in
     connection with the distribution of European Finished Product Units,
     Licensee may choose either of the following options for the treatment of
     the European Finished Product Unit. For purposes of this letter, "European
     Finished Product Units" are Finished Product Units that Licensee intends to
     distribute and/or distributes in the Territory comprising Europe. For the
     avoidance of doubt, Finished Product Units that are identical to European
     Finished Products but distributed in Territories other than Europe, are not
     European Finished Product Units.

          Option 1: Standard Approval. Licensee shall comply with all terms,
     obligations and requirements of the PLA. Licensee shall notify Microsoft in
     advance of development regarding its intent to comply with this option
     which shall hereafter be referred to as the Standard Approval process.

          Option 2: EU Approval. At any time during a Software Title's
     development prior to manufacture by an Authorized Replicator, Licensee may
     choose to not submit its Software Title to Microsoft for Concept approval
     (Section 2.1 of the PLA), Pre-Certification (described above in section 1
     of this letter) and Art & Marketing Materials approval (Sections 2.1.6 and
     5.2 of the PLA). Notwithstanding the foregoing, Licensee shall be required
     to submit the Software Title to Microsoft for Certification approval
     (described above in section 1 of this letter) and shall comply with the
     Content Rating requirements (Section 2.2 of the PLA and amended by section
     5 of this letter). Collectively, this option shall be referred to herein as
     the EU Approval Option. Additional information regarding this option shall
     be set forth shortly in the Xbox Guide.

          In the event Licensee chooses the EU Approval Option, Licensee shall
     not use the Licensed Trademarks on the European FPU and therefore the
     license grant set forth in Section 3.1 of the PLA is withdrawn as to such
     European Finished Product Units. In addition, Licensee shall make no
     statements in advertising, marketing materials, packaging, websites or
     otherwise that the European FPU is approved or otherwise sanctioned by
     Microsoft or is an official Xbox Software Title.

          In the event the European Finished Product Units fail Certification
     approval, Licensee may resubmit such titles consistent with the terms of
     the PLA or the Xbox Guide, but under no

     circumstances shall Licensee manufacture or Commercially Release the
     European FPU until such time as they have passed Certification approval.

          In the event Licensee chooses the EU Approval Option but subsequently
     chooses the Standard Approval Option, Licensee shall be required to comply
     with all terms of the Agreement concerning approvals and the release of the
     European Finished Product Units as deemed relevant by Microsoft.

          In the event Licensee requests distribution of the European Finished
     Product Units in Territories other than Europe, Licensee shall be required
     to comply with all terms of the PLA concerning approvals and the release of
     the Finished Product Units as deemed relevant by Microsoft.

          Notwithstanding Licensee's choice of the EU Approval Option, all other
     portions of the Agreement other than those specifically identified above as
     no longer governing Licensee's distribution of the European Finished
     Product Units shall remain in effect, including, but not limited to,
     Licensee's obligation to pay royalties, use a Microsoft approved Authorized
     Replicator, warranty and indemnity obligations and Term.

An additional copy of this letter amendment is enclosed. Please arrange for an
authorized representative of your company to sign and date both copies of this
letter in the space provided below, and return to Microsoft Licensing, Inc.,
attention Xbox Publisher Accounting Services, 6100 Neil Road, Suite 100, Reno,
Nevada 89511-1137. Upon receipt, MSLI will countersign this letter and return
one fully-executed letter to you for your files. Thank you for your attention to
this matter.

                                               Sincerely,

                                               --------------------------
                                               Xbox Account Manager

Accepted and agreed:

                                            Microsoft Licensing, Inc.
-----------------------------
Publisher Name

-----------------------------               -----------------------------
By (sign)                                   By (sign)

-----------------------------               -----------------------------
Name (Print)                                Name (Print)

-----------------------------               -----------------------------
Title                                       Title

-----------------------------               -----------------------------
Date                                        Date

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