Document:

THIS
      PROMISSORY NOTE REPLACES AND SUPERCEDES A PRIOR PROMISSORY
      NOTE, DATED JUNE 14, 2007 (AS AMENDED), AND SHALL NOT
      BE
      CONSTRUED AS
      A
NOVATION
      OR REPAYMENT AND REISSUE OF NEW INDEBTEDNESS FOR ANY EXISTING
      INDEBTEDNESS

     

    NOTE

     

    
      	$2,100,000 	
               June
                14,
                2007

            

    

     

    FOR
      VALUE
      RECEIVED, the undersigned, SUPERVILLAIN
      STUDIOS, LLC ("Maker"),
      promises to pay to TSC
      GAMES, INC. (f/k/a
      SUPERVILLAIN
      STUDIOS, INC.),
      having an address at 3951 South Plaza Drive, Suite 220, Santa Ana, CA 92704
      ("Payee"),
      the principal sum of TWO MILLION ONE HUNDRED THOUSAND ($2,100,000.00)
      DOLLARS, together with interest on the outstanding balance hereof before
      and after maturity, at the rate of Five (5%) percent per annum (the "Rate")
      until this
      Note
      shall have been fully paid, all as hereinafter provided. Interest shall be
      payable in
      arrears on the unpaid balance hereof at the Rate aforesaid, calculated based
      on
      a year of
      three
      hundred sixty (360) days but for the actual number of days elapsed.

     

    On
      the
      date which is the earlier of (i) December 14, 2008, or (ii) the date of the
      consummation
      by Green Screen Interactive Software, LLC (i.e., Maker's parent) of a one
or
      more
      rounds of equity financing such that the aggregate amount of financing is
531.000.000
      or more, Maker shall make a principal payment in the amount of Two Hundred
      and Fifty Thousand ($250,000.00) and shah pay to Payee all then accrued but
      unpaid
      interest hereunder.

     

    On
      December 14, 2008 Maker shall make a principal payment in the amount of
Two
      Hundred and Fifty Thousand ($250,000.00) and shall pay to Payee all then accrued
      but
      unpaid interest hereunder.

     

    On
      September 1, 2009 Maker shall make a principal payment in the amount of
Five
      Hundred Thousand ($500,000.00) and shall pay to Payee all then accrued but
      unpaid interest
      hereunder.

     

    On
      the
      Maturity Date (as hereinafter defined), the entire unpaid principal balance
      of
      this Note, together with any accrued and unpaid interest hereon, shall become
      due and payable
      without notice or demand. For purposes hereof, the term "Maturity Date- shall
      mean
      the
      date which is three (3) years from the date hereof.

     

    All
      payments hereon shall be applied to expenses as provided herein, interest and
      principal
      in such order as Payee shall. in its discretion, determine. Said sums shall
      be
payable
      together with all reasonable costs and expenses related to collecting this
      Note
      and together with all reasonable costs and expenses in any litigation or
      controversy arising from or connected with this Note, including without
      limitation reasonable attorneys' fees. Said obligation to pay the reasonable
      attorneys' fees of the Payee as aforesaid
      shall exist if proceedings are instituted or court appearance is made on behalf
      of the
      Payee.

     

    
      
         

      

      
         

        
          

        

      

      
         

      

    

     

    The
      Maker
      hereby waives presentment, demand, protest, notice of protest or other
notice
      or
      notice of dishonor of any kind.

     

    This
      Note
      may be prepaid in whole or in part at
      any
      time
      without penalty.

     

    MAKER
      AND
      PAYEE HEREBY EACH WAIVE THE RIGHT TO TRIAL BY JURY IN AN ACTION, DEFENSE,
      COUNTERCLAIM, CROSSCLAIM AND/OR ANY FORM OF PROCEEDING BROUGHT IN CONNECTION
      WITH THIS NOTE.

     

    THIS
      NOTE
      SHALL BE DEEMED TO HAVE BEEN MADE, EXECUTED AND DELIVERED IN THE STATE OF DEL
      WARE AND SHALL BE CONSTRUED AND ENFORCED UNDER AND IN ACCORDANCE WITH THE LAWS
      OF THE STATE OF DELAWARE.

     

    This
      Note
      is secured by a Security Agreement of even date from Maker to
      Payee
      granting
      a security interest in certain of the assets of Maker.

     

    This
      Note
      is being made and delivered by Maker to Payee in connection with that
certain
      Asset Purchase Agreement dated as of June 14. 2007 (the "APA"), among Payee,
      as
      "Seller," Maker, as "Buyer," and others. Pursuant to Section 9.09 of the APA,
      Maker is entitled to certain rights of off-set against sums owing by Maker
      to
      Payee hereunder, provided
      that Maker gives notice of any intention to offset such sums as required by
      the
APA.

     

    
      	 	SUPERVILLAIN
              STUDIOS, LLC
              
 

              By:
                /s/ Susan Cummings 

              Name:
                Susan Cummings

              Title:
                ManagerSUPERVILLAIN
      STUDIOS, LLC

    c/o
      Green
      Screen Interactive Software, LLC

    575
      Broadway, 6th Floor

    New
      York,
      NY 10012

    

    

    

    June
      14,
      2007

    

    

    SuperVillain
      Studios, Inc.

    3951
      South Plaza Drive, Suite 220

    Santa
      Ana, California 92704

    

    
      	
              Re:

            	
              Lease
                dated as of December 6, 2004, as amended by Amendment of Lease dated
                January 19, 2007, (the "Lease"), between Valley Plaza Professional
                Building, Inc., d/b/a South Coast Village Professional Center, as
                "Landlord", and SuperVillain Studios, Inc., as "Tenant", respecting
                the
                leased premises located at 3951 South Plaza Drive, Suite 220, Santa
                Ana,
                CA 92704 (the "Premises").

            

    

    

    Gentlemen:

    

    This
      is a
      sublease between you, as "sublandlord", and us, as "subtenant", of the entire
      Premises. References herein to "we", "us" and "our" mean and refer to the
      subtenant and references to "you" and "your" mean and refer to the
      sublandlord.

    

    1. The
      term
      of this sublease ("Term") shall commence on the date hereof (the "Commencement
      Date") and shall end on January 31, 2008.

    

    2. This
      sublease shall cover the entire Premises and all of your rights under the Lease
      (including, without limitation, parking rights). You shall deliver exclusive
      possession of the Premises to us on the Commencement Date and we shall be
      entitled to such exclusive possession during the Term.

    

    3. You
      acknowledge that all furniture, equipment and/or other items of personal
      property which are located in the Premises are being purchased by us from you
      pursuant to the Asset Purchase Agreement of even date and shall remain in the
      Premises for use by us during the Term or may be removed by us at any time
      during or after the Term.

    

    4. During
      the Term, we shall pay you rent at the rate of $8,467.50 per month (prorata
      for
      any period of less than a full month), which is the base rent payable by you
      under the Lease. Rent shall be payable in advance on the date hereof and on
      the
      first day of each month thereafter during the Term. In addition to said base
      rent, we shall pay any additional rent which you are obligated to pay under
      Paragraph 4 of the Lease with respect to the Term on account of increases in
      Operating Expenses.

     

    
      
         

      

      
         

        
          

        

      

      
         

      

    

     

    5. During
      the Term, until such time as the same are put in our name and billed to us,
      you
      shall arrange to provide us with all utilities and services necessary for the
      use of the Premises in the manner in which the same has previously been used
      by
      you, including, without limitation, telephone and data service. We shall
      reimburse you, on a monthly basis (within 15 days after your presentation of
      bills for same), for your actual out-of-pocket costs for the use of these
      utilities and services by us.

    

    6. Within
      a
      reasonable period of time after the date hereof, we agree to obtain and maintain
      the insurance required to be maintained by you pursuant to Paragraph 8 of the
      Lease.

    

    7. You
      will
      be responsible for timely paying any rent and/or other sums due to the Landlord
      under the Lease and for causing said Landlord to fulfill its maintenance and
      other obligations under the Lease. We are not assuming any of your obligations
      under the Lease; provided, however, that we agree not to use the Premises in
      violation of the Lease.

    

    By
      signing below, you and we acknowledge and agree that this shall be a binding
      sublease between you and us dated as of the date set forth above.

     

     

    
      	 	
              Very
                truly yours,

              

              SUPERVILLAIN
                STUDIOS, LLC

              

              

              By: 
                /s/ Susan Cummings 

              Susan
                Cummings, Manager

            

    

    
 

    AGREED
      TO:

    SUPERVILLAIN
      STUDIOS, INC.

    

    

    By: 
      /s/ Timothy Campbell 

    Timothy
      Campbell, PresidentCONFIDENTIAL
      LICENSE 

    AGREEMENT
      FOR
      THE Wii CONSOLE

    (Western
      Hemisphere) 

    

    THIS
      LICENSE AGREEMENT ("Agreement") is entered into between NINTENDO OF AMERICA
      INC.
      ("NOA") at 4820 150th Avenue N.E., Redmond, WA 98052 Attn: General Counsel
      (Fax:
      425-882-3585)
      and
      ZOO GAMES INC. (flk/a Destination Software, Inc.) ("LICENSEE") at 700 Liberty
      Place, Sicklerville,
      NJ 08081 Attn: General Counsel (Fax: 865-262-00(6). NOA and LICENSEE agree
      as
      follows: 

     

    1.
      RECITALS
      

     

    1.1
      NOA
      markets and sells advanced design, high-quality video game systems, including
      the Wii video game console ('Wii"). 

    

    1.2
      LICENSEE desires use of the highly proprietary programming specifications,
      unique and valuable security technology, trademarks, copyrights and other
      valuable intellectual property rights of NOA and its parent company, Nintendo
      Co., Ltd., which rights are only available for use under the terms of a license
      agreement, to develop, have manufactured, advertise, market and sell video
      game
      software for play on Wii. 

    

    1.3
      NOA
      is willing to grant a license to LICENSEE on the terms and conditions set forth
      in this Agreement. 

     

    2.
      DEFINITIONS
      

    

    2.1
      "Artwork" means the text and design specifications for the Game Disc label
      and
      the Printed Materials in the format specified by NOA in the Guidelines.

    

    2.2
      "Bulk
      Goods" means Game Discs that have been printed with the Game Disc label Artwork
      for delivery to LICENSEE without Printed Materials or other packaging.

    

    2.3
      "Check Disc(s)" means the pre-production Game Discs to be produced by Nintendo.
      

    

    2.4
      "Confidential Information" means the information described in Section 8.1.
      

    

    2.5
      "Development Tools" means the development kits, programming tools, emulators
      and
      other materials of Nintendo, or third parties authorized by Nintendo, that
      may
      be used in the development of Games under this Agreement. 

    

    2.6
      "Effective Date" means December 12, 2006. 

    

    2.7
      "Game
      Discs(s)" means custom optical discs for play on Wii on which a Game has been
      stored. 

    

    2.8
      "Game(s)" means any interactive programs (including source and objecUbinary
      code) developed to be compatible with Wii. 

    

    2.9
      "Guidelines" means the then current version of 'Wii Programming Guidelines,"
      "Licensee Packaging Guidelines," and "Nintendo Trademark Guidelines," together
      with other guidelines provided by NOA to LICENSEE from time to time.

    

    2.10
      "Independent Contractor" means any individual or entity that is not an employee
      of LICENSEE, including any independent programmer, consultant, contractor,
      board
      member or advisor. 

     

    
      
        
        

      

      
        
        

        
          

        

      

      
        
        

      

    

     

    2.11
      "Intellectual Property Rights" means individually, collectively or in any
      combination, Proprietary Rights owned, licensed or otherwise held by Nintendo
      that are associated with the development, manufacturing, advertising, marketing
      or sale of the Licensed Products, including, without limitation, (a) registered
      and unregistered trademarks and trademark applications used in connection with
      Wii including Nintendo®, WiiTM, Official Nintendo Seal of Quality®, and MiiTM ,
      (b) select trade dress associated with Wii and licensed video games for play
      thereon, (c) Proprietary Rights in the Security Technology employed in the
      Games
      or Game Discs by Nintendo, (d) rights in the Development Tools for use in
      developing the Games, excluding, however, rights to use, incorporate or
      duplicate select libraries, protocols and/or sound or graphic files associated
      with the Development Tools which belong to any third party and for which no
      additional licenses or consents are required, (e) patents, design registrations
      or copyrights which may be associated with the Game Discs or Printed Materials,
      (f) copyrights in the Guidelines, and (g) other Proprietary Rights of Nintendo
      in the Confidential Information. 

     

    2.12
      "Licensed Products" means Bulk Goods after being assembled by orfor LICENSEE
      with the Printed Materials in accordance with the Guidelines. 

    

    2.13
      "Marketing Materials" means marketing, advertising or promotional materials
      developed by or for LICENSEE (or subject to LICENSEE's approval) that promote
      the sale of the Licensed Products, including but not limited to, television,
      radio and on-line advertising, point-of-sale materials (e.g., posters,
      counter-cards), package advertising, print media and all audio or video content
      other than the Game that is to be included on the Game Disc. 

    

    2.14
      "NDA" means the non-disclosure agreement related to Wii previously entered
      into
      between NOA and LICENSEE. 

    

    2.15
      "Nintendo" means NOA's parent company, Nintendo Co., Ltd., of Kyoto, Japan,
      individually or collectively with NOA. 

    

    2.16
      "Notice" means any notice permitted or required under this Agreement. All
      notices shall be sufficiently given when (a) personally served or delivered,
      or
      (b) transmitted by facsimile, with an original sent concurrently by first class
      U.S. mail, or (c) deposited, postage prepaid, with a guaranteed air courier
      service, in each case addressed as stated herein, or addressed to such other
      person or address either party may designate in a Notice. Notice shall be deemed
      effective upon the earlier of actual receipt or two (2) business days after
      transmittal, provided, however, any Notice received after the recipient's normal
      business hours will be deemed received on the next business day. 

    

    2.17
      "Price Schedule" means the then current version of NOA's schedule of purchase
      prices and minimum order quantities for the Bulk Goods. 

    

    2.18
      "Printed Materials" means a plastic disc storage case, title page, instruction
      booklet, warranty card and poster incorporating the Artwork. 

    

    2.19
      "Promotional Disc(s)" means custom optical discs compatible with Wii that
      incorporate select game promotional or supplemental materials, as may be
      specified or permitted in the Guidelines. 

    

    2.20
      "Proprietary Rights" means any rights or applications for rights owned, licensed
      or otherwise held in patents, trademarks, service marks, copyrights, mask works,
      trade secrets, trade dress, moral rights and publicity rights, together with
      all
      inventions, discoveries, ideas, technology, know-how, data, information,
      processes, formulas, drawings and designs, licenses, computer programs, software
      source code and object code, and all amendments, modifications, and improvements
      thereto for which such patent, trademark, service mark, copyright mask work,
      trade secrets, trade dress, moral rights or publicity rights may exist or may
      be
      sought and obtained in the future. 

    

    2.21
      "Rebate Program" means any then current version of NOA's optional rebate
      program, establishing select terms for price rebates under this Agreement.
      

     

    
      
        
        

      

      
        2

        
          

        

      

      
        
        

      

    

     

    2.22
      "Reverse Engineer(ing)" means, without limitation, (a) the x-ray, electronic
      scanning or physical or chemical stripping of semiconductor components, (b)
      the
      disassembly, decompilation, decryption or simulation of object code or
      executable code, or (c) any other technique designed to extract source code
      or
      facilitate the duplication of a program or product. 

     

    2.23
      "Security Technology" means the highly proprietary security features of the
      Wii
      and the Licensed Products to minimize the risk of unlawful copying and other
      unauthorized or unsafe usage, including, without limitation, any security
      signature, bios, data scrambling, password, hardware security apparatus,
      watermark, hologram, encryption, digital rights management system, copyright
      management information system, proprietary manufacturing process or any feature
      which obstructs piracy, limits unlawful, unsafe or unauthorized use, or
      facilitates or limits compatibility with other hardware, software, accessories
      or peripherals, or with respect to a video game system other than the Wii,
      or
      limits distribution outside of the Territory. 

    

    2.24
      "Term" means three (3) years from the date of the last signature below.

    

    2.25
      "Territory" means all countries within the Western Hemisphere and their
      respective territories and possessions. 

    

    2.26
      'Wii
      Network Services" means and includes the Wii Shop Channel Services,
      WiiConnect24, and any related services and material delivered to a consumer's
      Wii console over the Internet. 

    

    3.
      GRANT
      OF LICENSE: LICENSEE RESTRICTIONS 

    

    3.1
      Limited License Grant. For the Term and for the Territory, NOA grants to
      LICENSEE a nonexclusive, nontransferable, limited license to use the
      Intellectual Property Rights to develop (or have developed on LICENSEE's behalf)
      Games for manufacture, advertising, marketing and sale by LICENSEE as Licensed
      Products, subject to the terms and conditions of this Agreement. Except as
      permitted under a separate written authorization from Nintendo, LICENSEE shall
      not use the Intellectual Property Rights for any other purpose. 

    

    3.2
      LICENSEE Acknowledgement. LICENSEE acknowledges (a) the valuable nature of
      the
      Intellectual Property Rights, (b) the right, title and interest of Nintendo
      in
      and to the Intellectual Property Rights, and (c) the right, title, and interest
      of Nintendo in and to the Proprietary Rights associated with all aspects of
      Wii.
      LICENSEE recognizes that the Development Tools, Games, Game Discs and Licensed
      Products will embody valuable rights of Nintendo and Nintendo's licensors.
      LICENSEE represents and warrants that it will not undertake any act or thing
      which in any way impairs or is intended to impair any part of the right, title,
      interest or goodwill of Nintendo in the Intellectual Property Rights. LICENSEE's
      use of the Intellectual Property Rights shall not create any right, title or
      interest of LICENSEE therein. Licensee is authorized and permitted to develop
      Games, and have manufactured, advertise, market, and sell Licensed Products,
      only for play on Wii and only in accordance with this Agreement. 

    

    3.3
      LICENSEE Restrictions and Prohibitions. LICENSEE is not licensed to and
      covenants that, without the express, written consent of NOA, it will not at
      any
      time, directly or indirectly, do or cause to be done any of the following:
      

    

    (a)
      grant
      access to, distribute, transmit or broadcast a Game by electronic means or
      by
      any other means known or hereafter devised, inclUding, without limitation,
      by
      wireless, cable, fiber optic, telephone lines, microwave, radiowave, computer
      or
      other device network, except (a) as a part of wireless Game play on and among
      Wii systems, or between Wii and Nintendo OS systems (b) for the purpose of
      facilitating Game development under the terms of this Agreement, or (c) as
      otherwise approved in writing by Nintendo. LICENSEE shall use reasonable
      security measures, customary within the high technology industry, to reduce
      the
      risk of unauthorized interception or retransmission of any Game transmission.
      No
      right of retransmission shall attach to any authorized transmission of a Game;
      

     

    
      
        
        

      

      
        3

        
          

        

      

      
        
        

      

    

     

    (b)
      authorize or permit any online activities involving a Game, including, without
      limitation, multiplayer, peer-to-peer or online play, except as expressly
      permitted by Nintendo in writing; 

    

    (c)
      modify, install or operate a Game on any server or computing device for the
      purpose of or resulting in the rental, lease, loan or other grant of remote
      access to the Game; 

    

    (d)
      emulate, interoperate, interface or link a Game for operation or use with any
      hardware or software platform, accessory, computer language, computer
      environment, chip instruction set, consumer electronics device or device other
      than Wii, the Nintendo DS system, the Development Tools or such other Nintendo
      system as NOA may authorize in the Guidelines; 

    

    (e)
      embed, incorporate, or store a Game in any media or format except the optical
      disc format utilized by Wii, except as may be necessary as a part of the Game
      development process under this Agreement; 

    

    (f)
      design, implement or undertake any process, procedure, program or act designed
      to disable, obstruct, circumvent or otherwise diminish the effectiveness or
      operation of the Security Technology; 

    

    (g)
      utilize the Intellectual Property Rights to design or develop any interactive
      video game program, except as authorized under this Agreement; 

    

    (h) manufacture
      or reproduce a Game developed under this Agreement, except through Nintendo;
      or

    

    (i) Reverse
      Engineer or assist in Reverse Engineering all or any part of Wii, including
      the hardware, software (embedded or not) or the Security Technology.

     

    3.4
      No
      Free-Riding; No Co-Publishing Arrangements. To protect Nintendo's valuable
      Intellectual Property Rights, to prevent the dilution of Nintendo's trademarks
      and to preclude free-riding by third parties on the goodwill associated with
      Nintendo's trademarks, LICENSEE desires use of the highly proprietary
      programming specifications, unique and valuable security technology, trademarks,
      copyrights and other valuable intellectual property rights of NOA and its parent
      company, Nintendo Co., Ltd., which rights are only available for use under
      the
      terms of a license agreement, to develop, have manufactured, advertise, market
      and sell video game software for play on Wii. This Agreement, together with
      all
      submissions, representations, undertakings and approvals contemplated of
      LICENSEE by this Agreement, is and shall remain the right and obligation only
      of
      LICENSEE. All Printed Materials and Marketing Materials for a Game shall
      prominently and accurately identify LICENSEE as NOA's licensee. NOA does not
      permit the designation or identification of any third party co-publisher for
      a
      Game on any Game Disc or Game Disc label Artwork, however, LICENSEE may identify
      a third party as a co-publisher, licensor, developer or other partner of
      LICENSEE in those Printed Materials (other than the Game Disc label), Marketing
      Materials or Game credits, as authorized under the Guidelines. For purposes
      of
      clarification, LICENSEE's name, or logo, will appear on the Licensed Product
      Game Disc case and Game Disc label as it appears in the preamble of this
      Agreement. 

    

    3.5
      Development Tools. NOA and Nintendo Co., Ltd. may lease, loan or sell
      Development Tools to LICENSEE to assist in the development of Games under this
      Agreement. Ownership and use of any Development Tools shall be subject to the
      terms of this Agreement and any separate license or purchase agreement required
      by Nintendo or any third party licensing the Development Tools. LICENSEE
      acknowledges the respective interests of Nintendo, and in the case of
      third-party Development Tools, such third parties, in and to the Proprietary
      Rights associated with the Development Tools. LICENSEE's use of the Development
      Tools shall not create any right, title or interest of LICENSEE therein.
      LICENSEE shall not, directly or indirectly, (a) use the Development Tools for
      any purpose except the design and development of Games under this Agreement,
      (b)
      reproduce or create derivatives of the Development Tools, except in association
      with the development of Games under this Agreement, (c) Reverse Engineer the
      Development Tools, or (d) sell, lease, assign, lend, license, encumber
      or otherwise transfer the Development Tools. Anything developed or derived
      by
      LICENSEE as a result of a study of the performance, design or operation of
      any
      Nintendo Development Tools shall be considered a derivative work of the
      Intellectual Property Rights and shall belong to Nintendo, but may be retained
      and utilized by LICENSEE in connection with this Agreement. In no event shall
      LICENSEE (i) seek, claim or file for any patent, copyright or other Proprietary
      Right with regard to any such derivative work, (ii) make available any such
      derivative work to any third party, or (iii) use any such derivative work except
      in connection with the design and development of Games under this Agreement.
      Anything developed or derived by LICENSEE as a result of a study of the
      performance, design or operation of any third-party Development Tools shall
      be
      governed by the terms of the license agreement applicable to such Development
      Tools. Notwithstanding any referral or information provided or posted regarding
      third- party Development Tools, NOA and Nintendo Co., Ltd. make no
      representations or warranties with regard to any such third-party Development
      Tools. LICENSEE acquires and utilizes third-party Development Tools at its
      own
      risk. 

     

    
      
        
        

      

      
        4

        
          

        

      

      
        
        

      

    

     

    3.6
      Third
      Party Developers. LICENSEE shall not disclose the Confidential Information,
      the
      Guidelines or the Intellectual Property Rights to any Independent Contractor,
      nor permit any Independent Contractor to perform or assist in development work
      for a Game, unless and until such Independent Contractor has signed a
      confidentiality agreement with LICENSEE that is no less restrictive than the
      terms of Section 8 below, and that expressly includes the following language:
      

     

    
      	 	
              "Independent
                Contractor may have access to
                highly- confidential and proprietary information, intellectual property,
                and trade secrets of Nintendo Co.,
                Ltd.
                and/or Nintendo of America Inc. (collectively, "Nintendo"). Independent
                Contractor expressly acknowledges (i) the valuable nature of such
                materials; and (ii)
                Nintendo's right, title and interest in such materials. All such
                materials
                constitute confidential information under this agreement and shall
                be
                treated by Independent Contractor as such. Independent Contractor
                shall
                not undertake any act or thing which in any way impairs or is intended
                to
                impair any part of the right, title, interest or goodwill of Nintendo
                in
                such materials. Independent Contractor's use of such materials shall
                not
                create any right, title or interest of Independent Contractor therein.
                Nintendo Co.,
                Ltd.
                and Nintendo of America Inc. are intended third -party beneficiaries
                of
                this agreement." 

            	 

    

     

    LICENSEE
      shall, upon request by NOA, provide NOA with copies of the confidentiality
      agreements required by this Section. Notwithstanding any such confidentiality
      agreement, LICENSEE shall remain fully responsible for, and shall hold NOA
      and
      Nintendo Co., Ltd. harmless against, any breach of the confidentiality agreement
      by any Independent Contractor involving any Confidential Information,
      Guidelines, or Intellectual Property Rights. 

    

    3.7
      Games
      Developed for Linked Play on Two Systems. In the event the Guidelines permit
      LICENSEE to develop a Game for simultaneous or linked play on Wii and on another
      Nintendo video game system, LICENSEE shall be required to acquire and maintain
      with NOA such additional licenses as are necessary for the use of the
      Proprietary Rights associated with such other Nintendo video game system.

    

    3.8
      In
      Game Advertising. LICENSEE shall not include advertising or product placements
      for products or services of third parties, whether in the Game, as separate
      content on a Game Disc (e.g., a trailer), or in the Printed Materials without
      Nintendo's prior written consent. 

    

    3.9
      Use
      of Mii Characters. LICENSEE shall not develop any Game that permits Nintendo's
      Mii characters to appear in the Game without NOA's prior written consent.

     

    
      
        
        

      

      
        5

        
          

        

      

      
        
        

      

    

     

    3.10
      Sending Data to Consumers. LICENSEE shall not, without the prior, written
      consent of NOA, send any data, content, messages, advertising, or other
      communications of any kind to any consumer's Wii console through the Wii Network
      Services or otherwise.

     

    3.11
      Downloadable Content. If LICENSEE desires to develop Games, or updates/additions
      of any kind for any Licensed Product, to be downloaded to consumers through
      the
      Wii Network Services, the terms and conditions of such development shall be
      separately agreed in writing between the parties. LICENSEE acknowledges that
      the
      rights granted herein do not include the right to use the Intellectual Property
      Rights to develop downloadable content. 

    

    4.
      SUBMISSION
      AND APPROVAL OF GAME AND ARTWORK 

    

    4.1
      Submission of a Completed Game to NOA. Upon completion of a Game, LICENSEE
      shall
      deliver a prototype of the Game to NOA in a format specified in the Guidelines.
      Delivery shall be made in accordance with the methods set forth in the
      Guidelines. Each Submission shall include such other information or
      documentation deemed necessary by NOA, including, without limitation, a complete
      set of written user instructions, a complete description of any security holes,
      backdoors, time bombs, cheats, "easter eggs" or other hidden features or
      characters in the Game and a complete screen text script. LICENSEE must
      establish that the Game and any other content included on the Game Disc complies
      with the Advertising Code of Conduct of the Entertainment Software Ratings
      Board
      ("ESRB") and that the Game has been rated EC, E, E10+, Tor M (or another
      non-Adult Only category added by the ESRB) by the ESRB. LICENSEE shall provide
      NOA with a certificate of rating for the Game issued by the ESRB. 

    

    4.2
      Testing of a Completed Game. Upon submission of a completed Game, NOA and
      Nintendo Co., Ltd. shall promptly test the Game with regard to its technical
      compatibility with and error--free operation on Wii, utilizing the lot check
      process. Within a reasonable period of time after receipt, NOA shall approve
      or
      disapprove such Game. If a Game is disapproved, NOA shall specify in writing
      the
      reasons for such disapproval and state what corrections are necessary. After
      making the necessary corrections, LICENSEE shall submit a revised Game to NOA
      for testing. NOA shall not unreasonably withhold or delay its approval of any
      Game. Neither the testing nor approval of a Game by NOA or Nintendo Co., Ltd.
      shall relieve LICENSEE of its sole responsibility for the development, quality
      and operation of the Game or in any way create any warranty by NOA or Nintendo
      Co., Ltd. relating to any Licensed Product. 

    

    4.3
      Production of Check Discs. By submission of a completed Game to NOA in
      accordance with section 4.1, LICENSEE authorizes Nintendo to proceed with
      production of Check Discs for such Game. If NOA approves a Game, it shall
      promptly, and without further notification to or instruction from LICENSEE,
      submit such Game for the production of Check Discs. Unless otherwise advised
      by
      LICENSEE, following production of the Check Discs, NOA shall deliver to LICENSEE
      approximately ten (10) Check Discs for content verification, testing and final
      approval by LICENSEE.

    

    4.4
      Approval or Disapproval of Check Discs by LICENSEE. If, after review and
      testing, LICENSEE approves the Check Discs, it shall promptly transmit to NOA
      a
      signed authorization for production in the form specified in the Guidelines.
      If
      LICENSEE does not approve the sample Check Discs for any reason, LICENSEE shall
      advise NOA in writing and may, after undertaking any necessary changes or
      corrections, resubmit the Game to NOA for approval in accordance with the
      procedures set forth in this Section 4. The absence of a signed authorization
      form from LICENSEE within five (5) days after delivery of the Check Discs to
      LICENSEE shall be deemed disapproval of such Check Discs. Production of any
      order for Bulk Goods shall not proceed without LICENSEE's signed authorization.
      

    

    4.5
      Cost
      of Check Discs and Disc Stamper. If LICENSEE: (a) disapproves the Check Discs
      for any reason; (b) fails to order the minimum order quantity of any Game
      approved by NOA within six (6) months after the date the Game was first approved
      by NOA; or (c) submits a revised version of the Game to NOA after production
      of
      such Game has commenced, LICENSEE shall reimburse NOA (or its designee) for
      the
      reasonable estimated cost of the production of the Check Discs, including the
      cost of the disc stamper. The payment will be due
      (i)
      thirty (30) days after NOA's written notification to LICENSEE of the Check
      Disc
      fee due NOA because of LICENSEE's failure to approve such Check Disc; (ii)
      six
      (6) months after the date the Game was first approved by
      NOA;
      or (iii) upon the subsequent submission by LICENSEE of a revised version of
      the
      Game to NOA, as the case may be. 

     

    
      
        
        

      

      
        6

        
          

        

      

      
        
        

      

    

    

    4.6
      Submission and Approval of Artwork. Prior to submitting a completed Game to
      NOA
      under Section 4.1, LICENSEE shall submit to NOA all Artwork for the proposed
      Licensed Product. Within ten (10) business days of receipt, NOA shall approve
      or
      disapprove the Artwork. If any Artwork is disapproved, NOA shall specify in
      writing the reasons for such disapproval and state what corrections or
      improvements are necessary. After making the necessary corrections or
      improvements, LICENSEE shall submit revised Artwork to NOA for approval. NOA
      shall not unreasonably withhold or delay its approval of any Artwork. The
      approval of the Artwork by NOA shall not relieve LICENSEE of its sole
      responsibility for the development and quality of the Artwork or in any way
      create any warranty for the Artwork or the Licensed Product by NOA. All Artwork
      must be approved prior to submitting an order for the Bulk Goods, and LICENSEE
      shall not produce any Printed Materials for commercial distribution until such
      Artwork has been approved by NOA. 

    

    4.7
      Promotional Discs. In the event NOA issues Guidelines in the future that permit
      LICENSEE to develop and distribute Promotional Discs, either separately or
      as a
      part of the Licensed Product, the content and specifications of such Promotional
      Disc shall be subject to all of the terms and conditions of this Agreement,
      including, without limitation, the Guidelines, the Price Schedule and the
      submission and approval procedures provided for in this Section 4. 

    

    5.
      ORDER
      PROCESS, PURCHASE PRICE, PAYMENT AND DELIVERY 

    

    5.1
      Submission of Orders by LICENSEE. After receipt of NOA's approval for a Game
      and
      Artwork, LICENSEE may at any time submit a written purchase order to NOA for
      Bulk Goods for such Game. The terms and conditions of this Agreement shall
      control over any contrary or additional terms of such purchase order or any
      other written documentation or verbal instruction from LICENSEE. All orders
      shall be subject to acceptance by NOA in Redmond, WA. 

    

    5.2
      Purchase Price and Minimum Order Quantities. The purchase price and minimum
      order quantities for the Bulk Goods shall be set forth in NOA's then current
      Price Schedule. Unless otherwise specifically provided for, the purchase price
      includes the cost of manufacturing a single Game Disc, together with a royalty
      for the use of the Intellectual Property Rights. No taxes, duties, import fees
      or other tariffs related to the development, manufacture, import, marketing
      or
      sale of the Licensed Products (except for taxes imposed on NOA's income) are
      included in the purchase price and all such taxes are the responsibility of
      LICENSEE. The Price Schedule is subject to change by NOA at any time without
      Notice, provided however, that any price increase shall be applicable only
      to
      purchase orders submitted, paid for, and accepted by NOA after the effective
      date of the price increase. 

    

    5.3
      Payment. Upon placement of an order with NOA, LICENSEE shall pay the full
      purchase price either (a) by tender of an irrevocable letter of credit in favor
      of NOA (or its designee) and payable at sight, issued by a bank acceptable
      to
      NOA and confirmed, if requested by NOA, at LICENSEE's expense, or (b) in cash,
      by wire transfer to an account designated by NOA. All letters of credit shall
      comply with NOA's written instructions and all associated banking charges shall
      be for LICENSEE's account. 

    

    5.4
      Delivery of Bulk Goods. Bulk Goods shall be delivered to LICENSEE FCA Torrance,
      California, USA, or such other delivery point within the continental United
      States as may be specified by NOA. Orders may be delivered in partial shipments,
      at NOA's option. Title to Bulk Goods shall vest in LICENSEE in accordance with
      the terms of the applicable letter of credit, or in the absence thereof, upon
      delivery to LICENSEE and receipt by NOA of full payment for the shipment at
      issue. The term "FCA" shall have the same meaning for purposes of this Section
      as given by INCOTERMS 2000. 

    

    5.5
      Rebate Program. NOA, at its sole option, may elect to offer LICENSEE a Rebate
      Program. The terms and conditions of any Rebate Program shall be subject to
      NOA's sole discretion. 

     

    
      
        
        

      

      
        7

        
          

        

      

      
        
        

      

    

     

    LICENSEE
      shall not be entitled to offset any claimed rebate amount against other amounts
      owing NOA. No interest shall be payable by NOA to LICENSEE on any claimed
      rebate. The Rebate Program is subject to change or cancellation by NOA at any
      time without Notice. 

     

    6.
      MANUFACTURE
      OF THE LICENSED PRODUCT 

    

    6.1
      Manufacturing. Nintendo Co., Ltd. shall be the exclusive source for the
      manufacture of the Game Discs, Check Discs and Promotional Discs, with
      responsibility for all aspects of the manufacturing process, including the
      selection of the locations and specifications for any manufacturing facilities,
      determination of materials and processes, appointment of suppliers and
      subcontractors and management of all work-in-progress. Upon acceptance by NOA
      of
      a purchase order from LICENSEE and receipt of payment as provided for at Section
      5.3 herein, NOA shall place the order with Nintendo Co., Ltd. who shall (through
      its suppliers and subcontractors) arrange for manufacturing. 

    

    6.2
      Security Features. The final release version of the Game, the Game Disc and
      the
      Printed Materials shall include such Security Technology as Nintendo, in its
      sole discretion, deems necessary or appropriate to (a) reduce the risk of
      unlawful copying or other unlawful, unsafe or unauthorized uses, 

    (b)
      protect the Proprietary Rights of Nintendo and of the LICENSEE, (c) promote
      consumer confidence, and (d) increase the quality, reliability or operation
      of
      Wii. 

    

    6.3
      Printed Materials for Bulk Goods. Upon delivery to LICENSEE of Bulk Goods,
      LICENSEE shall assemble the Printed Materials and Bulk Goods into the Licensed
      Products in accordance with the Guidelines. No other materials, items, products
      or packaging may be included or assembled with the Bulk Goods without NOA's
      prior written consent. Bulk Goods may be sold or distributed by LICENSEE only
      when fully assembled in accordance with the Guidelines. 

    

    6.4
      Prior
      Approval of LICENSEE's Independent Contractors. Prior to the placement of a
      purchase order for Bulk Goods, LICENSEE shall obtain NOA's approval of any
      Independent Contractors selected to perform the production and assembly
      operations. LICENSEE shall provide NOA with the names, addresses and all
      business documentation reasonably requested by NOA for such Independent
      Contractors. NOA may, prior to approval and at reasonable intervals thereafter,
      (a) require submission of additional business or financial information regarding
      the Independent Contractors, (b) inspect applicable facilities of the
      Independent Contractors, and (c) be present to supervise any work on the
      Licensed Products to be done by the Independent Contractors. If at any time
      NOA
      deems the Independent Contractor to be unable to meet quality, security or
      performance standards reasonably established by NOA, NOA may refuse to grant
      its
      approval or withdraw its approval upon Notice to LICENSEE. LICENSEE may not
      proceed with the production of the Printed Materials or assembly of the Licensed
      Product by such Independent Contractor until NOA's concerns have been resolved
      to its satisfaction or until LICENSEE has selected and received NOA's approval
      of another Independent Contractor. NOA may establish preferred or required
      supply sources for select components of the Printed Materials, or for assembly
      of Printed Materials and Bulk Goods into Licensed Products, which sources shall
      be deemed preapproved in accordance with this Section 6.4. LICENSEE shall comply
      with all sourcing requirements established by NOA. 

    

    6.5
      Sample Printed Materials. Within a reasonable period of time after LICENSEE's
      assembly of an initial order for Bulk Goods for a Game title, LICENSEE shall
      provide NOA with (a) six (6) samples of the fully assembled Licensed Product,
      and (b) seventy-five (75) samples of the LICENSEE produced Printed Materials
      (excluding the plastic disc storage case, warranty card, and poster) for such
      Game title. 

    

    6.6
      Retention of Sample Licensed Products by NOA. NOA or Nintendo may, at their
      own
      expense, manufacture reasonable quantities of the Bulk Goods, and make a
      reasonable number of copies of the Printed Materials to be used for archival
      purposes, legal proceedings against infringers of the Intellectual Property
      Rights and for other lawful purposes.

     

    
      
        
        

      

      
        8

        
          

        

      

      
        
        

      

       

    

    7.
      MARKETING
      AND ADVERTISING 

     

    7.1
      Approval
      of Marketing Materials. LICENSEE represents and warrants that the Printed
      Materials and the Marketing Materials shall be of high quality and comply with
      (a) the Guidelines, (b) the ESRB's Advertising Code of Conduct and Principles
      and Guidelines for Responsible Advertising, and (c) all applicable laws and
      regulations in those jurisdictions in the Territory where they will be used
      or
      distributed, including without limitation all applicable privacy laws such
      as
      the Children's Online Privacy Protection Act. Prior to actual use or
      distribution, LICENSEE shall submit to NOA for review samples of all proposed
      Marketing Materials. NOA shall, within ten (10) business days of receipt,
      approve or disapprove of the quality of such samples. If any of the samples
      are
      disapproved, NOA shall specify the reasons for such disapproval and state what
      corrections and/or improvements are necessary. After making the necessary
      corrections and/or improvements, LICENSEE shall submit revised samples for
      approval by NOA. No Marketing Materials shall be used or distributed by LICENSEE
      without NOA's prior written approval. NOA shall not unreasonably withhold or
      delay its approval of any proposed Marketing Materials. 

    

    7.2
      No
      Bundling. To protect Nintendo's valuable Intellectual Property Rights, to
      prevent the dilution of Nintendo's trademarks and to preclude free-riding by
      non-licensed products on the goodwill associated with Nintendo's trademarks,
      LICENSEE shall not market or distribute any Games or Game Discs that have been
      bundled with (a) any peripheral designed for use with Wii that has not been
      licensed or approved in writing by NOA, or (b) any other product or service
      where NOA's association, approval or endorsement might be suggested by bundling
      the products or services. 

    

    7.3
      Warranty
      and Repair. LICENSEE shall provide the original consumer with a minimum ninety
      (90) day limited warranty on all Licensed Products. LICENSEE shall also provide
      reasonable product service, including out-of-warranty service, for all Licensed
      Products. LICENSEE shall make such warranty and repair information available
      to
      consumers as required by applicable federal and state law. 

    

    7.4
      Business Facilities. LICENSEE agrees to develop and maintain (a) suitable office
      facilities within the United States, adequately staffed to enable LICENSEE
      to
      fulfill all responsibilities under this Agreement, (b) necessary warehouse,
      distribution, marketing, sales, collection and credit operations to facilitate
      proper handling of the Licensed Product, and (c) customer service and game
      counseling, including telephone service, to adequately support the Licensed
      Products. 

    

    7.5
      No
      Sales
      Outside the Territory. LICENSEE covenants that it shall not market, sell, offer
      to sell, import or distribute the Licensed Products outside the Territory,
      or
      within the Territory when LICENSEE has actual or constructive knowledge that
      a
      subsequent destination of the Licensed Product is outside the Territory.

    

    7.6
      Defects
      and Recall. In the event of a material programming defect in a Licensed Product
      that would, in NOA's reasonable judgment, significantly impair the ability
      of a
      consumer to play the Game, NOA may, after consultation with LICENSEE, require
      the LICENSEE to recall the Licensed Product and undertake suitable repairs
      or
      replacements. 

    

    7.7
      NOA
      Promotional Materials, Publications and Events. At its option and expense,
      NOA
      may (a) utilize screen shots, Artwork and information regarding the Licensed
      Products in Nintendo Power, Nintendo Power Source, official Nintendo sponsored
      web sites or other advertising, promotional or marketing media, which promote
      Nintendo products, services or programs, and (b) exercise public performance
      rights in the Games and use related trademarks and Artwork in connection with
      NOA sponsored contests, tours, conventions, trade shows, press briefings and
      similar events which promote Wii. 

    

    7.8
      Nintendo Gateway System. To promote and increase demand for games on Nintendo
      video game systems, NOA licenses select games in various non-coin activated
      commercial settings such as commercial airlines, cruise ships, rail systems
      and
      hotels, where customers play games on specially adapted Nintendo video
game
      hardware referred to as the "Nintendo Gateway System". If NOA identifies a
      Game
      for possible license on the Nintendo Gateway System, the parties agree to
      conduct good faith negotiations to determine commercially reasonable terms
      for
      such participation. 

     

    
      
        
        

      

      
        9

        
          

        

      

      
        
        

      

    

    

    8.
      CONFIDENTIAL
      INFORMATION 

    

    8.1
      Definition. Confidential Information means information provided to LICENSEE
      by
      Nintendo or any third party working with Nintendo relating to the hardware
      and
      software for Wii or the Development Tools, including, but not limited to, (a)
      all current or future information, know-how, techniques, methods, information,
      tools, emulator hardware or software, software development specifications,
      proprietary manufacturing processes and/or trade secrets, (b) any information
      on
      patents or patent applications, (c) any business, legal, marketing, pricing
      or
      sales data or information, and (d) any other information or data relating to
      development, design, operation, manufacturing, marketing or sales. Confidential
      Information shall include all confidential information disclosed, whether in
      writing, orally, visually, or in the form of drawings, technical specifications,
      software, samples, pictures, models, recordings, or other tangible items which
      contain or manifest, in any form, the above listed information. Confidential
      Information shall not include (i) data and information which was in the public
      domain prior to LICENSEE's receipt of the same hereunder, or which subsequently
      becomes part of the public domain by publication or otherwise, except by
      LICENSEE's wrongful act or omission, (ii) data and information which LICENSEE
      can demonstrate, through written records kept in the ordinary course of
      business, was in its possession without restriction on use or disclosure, prior
      to its receipt of the same hereunder and was not acquired directly or indirectly
      from Nintendo under an obligation of confidentiality which is still in force,
      and (iii) data and information which LICENSEE can show was received by it from
      a
      third party who did not acquire
      the same directly or indirectly from Nintendo and to whom LICENSEE has no
      obligation of confidentiality. 

    

    8.2
      Disclosures Required by Law. LICENSEE shall be permitted to disclose
      Confidential Information if such disclosure is required by an authorized
      governmental or judicial entity, provided that LICENSEE shall notify NOA at
      least thirty (30) days prior to such disclosure. LICENSEE shall use its best
      efforts to limit the disclosure to the greatest extent possible consistent
      with
      LICENSEE's legal obligations, and if required by NOA, shall cooperate in the
      preparation and entry of appropriate protective orders. 

    

    8.3
      Disclosure and Use. NOA may provide LICENSEE with highly confidential
      development information, Guidelines, Development Tools, systems, specifications
      and related resources and information constituting and incorporating the
      Confidential Information to assist LICENSEE in the development of Games.
      LICENSEE agrees to maintain all Confidential Information as strictly
      confidential and to use such Confidential Information only in accordance with
      this Agreement. LICENSEE shall limit access to the Confidential Information
      to
      LICENSEE's employees, and Independent Contractors that are in compliance with
      the requirements of Section 3.6 above, having a strict need to know and shall
      advise such individuals of their obligation of confidentiality as provided
      herein. LICENSEE shall require each such individual retain in confidence the
      Confidential Information pursuant to a written non-disclosure agreement with
      LICENSEE. LICENSEE shall use its best efforts to ensure that individuals who
      are
      permitted hereunder to work with or otherwise having access to Confidential
      Information shall not disclose or make any unauthorized use of the Confidential
      Information. 

    

    8.4
      Agreement Confidentiality. LICENSEE agrees that the terms, conditions and
      contents of this Agreement shall be treated as Confidential Information. Any
      public announcement or press release regarding this Agreement or the release
      dates for Games developed by LICENSEE under this Agreement shall be subject
      to
      NOA's prior written approval. The parties may disclose this Agreement (a) to
      accountants, banks, financing sources, lawyers, parent companies and related
      parties under substantially equivalent confidentiality obligations, (b) in
      connection with any formal legal proceeding for the enforcement of this
      Agreement, (c) as required by the regulations of the Securities and Exchange
      Commission ("SEC"), provided that all Confidential Information shall be redacted
      from such disclosures to the maximum extent allowed by the SEC, and (d) in
      response to lawful process, subject to a written protective order approved
      in
      advance by NOA. 

     

    
      
        
        

      

      
        10

        
          

        

      

      
        
        

      

    

     

    8.5
      Notification Obligations. LICENSEE shall promptly notify NOA of the unauthorized
      use or disclosure of any Confidential Information by LICENSEE or any of its
      employees, or any Independent Contractor or its employees, and shall promptly
      act to recover any such information and prevent further breach of the
      obligations herein. The obligations of LICENSEE set forth herein are in addition
      to and not in lieu of any other legal remedy that may be available to NOA under
      this Agreement or applicable law. 

     

    8.6
      Continuing Effect of the NDA. The terms of this Section 8 supplement the terms
      of the NDA, which shall remain in effect. In the event of a conflict between
      the
      terms of the NDA and this Agreement, the provisions of this Agreement shall
      control. 

    

    9.
      REPRESENTATIONS
      AND WARRANTIES 

    

    9.1
      LICENSEE's Representations and Warranties. LICENSEE represents and warrants
      that: 

    

    (a)
      it is
      a duly organized and validly existing corporation and has full authority to
      enter into this Agreement and to carry out the provisions hereof, 

    

    (b)
      the
      execution, delivery and performance of this Agreement by LICENSEE does not
      conflict with any agreement or understanding to which LICENSEE may be bound,
      and

    

    (c)
      excluding the Intellectual Property Rights, LICENSEE is either (i) the sole
      owner of all right, title and interest in and to the trademarks, copyrights
      and
      all other Proprietary Rights incorporated into the Game or the Artwork or used
      in the development, advertising, marketing and sale of the Licensed Products
      or
      the Marketing Materials, or (ii) the holder of such rights, including
      trademarks, copyrights and all other Proprietary Rights which belong to any
      third party but have been licensed from such third party by LICENSEE, as are
      necessary for incorporation into the Game or the Artwork or as are used in
      the
      development, advertising, marketing and sale of the Licensed Products or the
      Marketing Materials under this Agreement. 

    

    9.2
      NOA's
      Representations and Warranties. NOA represents and warrants that: 

    

    (a)
      it is
      a duly organized and validly existing corporation and has full authority to
      enter into this Agreement and to carry out the provisions hereof, and

    

    (b)
      the
      execution, delivery and performance of this Agreement by NOA does not conflict
      with any agreement or understanding to which NOA may be bound. 

    

    9.3
      INTELLECTUAL PROPERTY RIGHTS DISCLAIMER. NOA (ON ITS OWN BEHALF AND ON BEHALF
      OF
      NINTENDO CO., LTD. AND ITS AFFILIATES, LICENSORS, SUPPLIERS AND SUBCONTRACTORS)
      EXPRESSLY DISCLAIMS ALL REPRESENTATIONS AND WARRANTIES CONCERNING THE SCOPE
      OR
      VALIDITY OF THE INTELLECTUAL PROPERTY RIGHTS. NOA (ON ITS OWN BEHALF AND ON
      BEHALF OF NINTENDO CO., LTD. AND ITS AFFILIATES, LICENSORS, SUPPLIERS AND
      SUBCONTRACTORS) EXPRESSLY DISCLAIMS ANY WARRANTY THAT THE DESIGN, DEVELOPMENT,
      ADVERTISING, MARKETING OR SALE OF THE LICENSED PRODUCTS OR THE USE OF THE
      INTELLECTUAL PROPERTY RIGHTS BY LICENSEE WILL NOT INFRINGE UPON ANY PATENT,
      COPYRIGHT, TRADEMARK OR OTHER PROPRIETARY RIGHTS OF A THIRD PARTY. ANY WARRANTY
      THAT MAY BE PROVIDED IN ANY APPLICABLE PROVISION OF THE UNIFORM COMMERCIAL
      CODE
      OR ANY OTHER COMPARABLE LAW OR STATUTE IS EXPRESSLY DISCLAIMED. LICENSEE HEREBY
      ASSUMES THE RISK OF INFRINGEMENT. 

    

    9.4
      GENERAL DISCLAIMER. NOA (ON ITS OWN BEHALF AND ON BEHALF OF NINTENDO CO., LTD.
      AND ITS AFFILIATES, LICENSORS, SUPPLIERS AND SUBCONTRACTORS) EXPRESSLY DISCLAIMS
      ANY AND ALL WARRANTIES WITH RESPECT TO THE BULK GOODS AND THE LICENSED PRODUCTS,
      INCLUDING, WITHOUT LIMITATION, THE SECURITY TECHNOLOGY. LICENSEE PURCHASES
      AND
      ACCEPTS ALL BULK GOODS AND LICENSED PRODUCTS ON AN "AS IS" AND 'WHERE IS" BASIS.
      NOA (ON ITS OWN BEHALF AND ON BEHALF OF NINTENDO CO., LTD. AND ITS AFFILIATES,
      LICENSORS, SUPPLIERS
      AND SUBCONTRACTOR) EXPRESSLY DISCLAIMS ALL WARRANTIES UNDER THE APPLICABLE
      LAWS
      OF ANY COUNTRY, EXPRESS OR IMPLIED, INCLUDING IMPLIED WARRANTIES OF
      MERCHANTABILITY OR FITNESS FOR A GENERAL OR PARTICULAR PURPOSE. 

     

    
      
        
        

      

      
        11

        
          

        

      

      
        
        

      

    

     

    9.5
      LIMITATION OF LIABILITY. TO THE MAXIMUM EXTENT PERMITIED BY LAW, NEITHER NOA
      NOR
      NINTENDO CO., LTD. (NOR THEIR AFFILIATES, LICENSORS, SUPPLIERS OR
      SUBCONTRACTORS) SHALL BE LIABLE FOR LOSS OF PROFITS, OR FOR ANY SPECIAL,
      PUNITIVE, INCIDENTAL OR CONSEQUENTIAL DAMAGES OF LICENSEE OR ITS CUSTOMERS
      ARISING OUT OF OR RELATED TO THIS AGREEMENT, INCLUDING, WITHOUT LIMITATION,
      THE
      BREACH OF THIS AGREEMENT BY NOA, THE MANUFACTURE OF THE BULK GOODS OR THE USE
      OF
      THE BULK GOODS ON ANY NINTENDO VIDEO GAME SYSTEM BY LICENSEE OR BY ANY END
      USER.

    

    10.
      INDEMNIFICATION
      

    

    10.1
      Claim. "Claim" means any and all third party claims, demands, actions, suits,
      proceedings, losses, liabilities, damages, expenses and costs, including,
      without limitation, reasonable attorneys' fees and costs and any expenses
      incurred in the settlement or avoidance of any such claim. "Claim" shall
      specifically include civil, criminal, and regulatory matters, and those brought
      by any third party (including governmental authorities or agencies) under any
      federal, state, or foreign law or regulation, or the rules of any
      self-regulatory body (e.g., ESRB). 

    

    10.2
      LICENSEE's Indemnification. LICENSEE shall indemnify and hold harmless NOA
      and
      Nintendo Co., Ltd. (and any of their respective affiliates, subsidiaries,
      licensors, suppliers, officers, directors, employees or agents) from any Claims
      which are alleged to result from or be in connection with: 

    

    (a)
      a
      breach by LICENSEE of any of the provisions in this Agreement, 

    

    (b)
      any
      infringement of a third party's Proprietary Rights as a result of the design,
      development, advertising, marketing, sale or use of any aspect of the Licensed
      Products, Promotional Materials or the Marketing Materials, 

    

    (c)
      a
      defect, failure to warn, bodily injury (inclUding death) or other personal
      or
      property damage arising out of, or in connection with, the design, development,
      advertising, marketing, sale or use of any aspect of the Licensed Products,
      and

    

    (d)
      the
      design, development, advertising, marketing, sale or use of any aspect of the
      Licensed Products, Promotional Materials or the Marketing Materials.

    

    NOA
      and
      LICENSEE shall give prompt Notice to the other of any Claim which is or which
      may be subject to indemnification under this Section 10. With respect to any
      such Claim, LICENSEE, as indemnitor, shall have the right to select counsel
      and
      to control the defense and/or settlement thereof. NOA may, at its own expense,
      participate in such action or proceeding with counsel of its own choice.
      LICENSEE shall not enter into any settlement of any Claim in which (i)
      NOA
      or
      Nintendo Co., Ltd. has been named as a party, or (ii) Intellectual Property
      Rights have been asserted, without NOA's prior written consent. NOA shall
      provide reasonable assistance to LICENSEE in its defense of any Claim.

    

    10.3
      LICENSEE's Insurance. LICENSEE shall, at its own expense, obtain a comprehensive
      policy of general liability insurance (including coverage for advertising injury
      and product liability Claims) from an insurance company rated at least B+ by
      A.M. Best. Such policy of insurance shall be in an amount of not less than
      Five
      Million Dollars ($5,000,000 US) on a per occurrence basis and shall provide
      for
      adequate protection against any Claims. Such policy shall name NOA and Nintendo
      Co., Ltd. as additional insureds and shall specify it may not be canceled
      without thirty (30) days' prior written Notice to NOA. A Certificate of
      Insurance shall be provided to NOA's Licensing Department not later than the
      date of the initial order of Bulk Goods under this Agreement. If LICENSEE fails
      to provide NOA's Licensing Department with such Certificate of Insurance or
      fails to
      maintain such insurance at any time during the Term and for a period of two
      (2)
      years thereafter, NOA, in its sole discretion may 1) terminate this Agreement
      in
      accordance with Section 13.2 herein; and/or 2) secure comparable insurance,
      at
      LICENSEE's expense, for the sole benefit and protection of NOA and Nintendo
      Co.,
      Ltd.

     

    
      
        
        

      

      
        12

        
          

        

      

      
        
        

      

    

     

    10.4
      Suspension of Production. In the event NOA deems itself at risk with respect
      to
      any Claim under this Section 10, NOA may, at its sole option, suspend
      production, delivery or order acceptance for any Bulk Goods, in whole or in
      part, pending resolution of such Claim. 

    

    11.
      PROTECTION
      OF PROPRIETARY RIGHTS 

    

    11.1
      Joint Actions against Infringers. LICENSEE and NOA may agree to jointly pursue
      cases of infringement involving the Licensed Products, as such Licensed Products
      will contain Proprietary Rights owned by each of them. Unless the parties
      otherwise agree, or unless the recovery is expressly allocated between them
      by
      the court, in the event of such an action, any recovery shall be used first
      to
      reimburse LICENSEE and NOA for their respective reasonable attorneys' fees
      and
      costs, pro rata, and any remaining recovery shall be distributed to LICENSEE
      and
      NOA, pro rata, based upon the fees and costs incurred in bringing such action.
      

    

    11.2
      Actions by LICENSEE. LICENSEE, without the consent of NOA, may bring any action
      or proceeding relating to an infringement or potential infringement of
      LICENSEE's Proprietary Rights in the Licensed Products. LICENSEE shall make
      reasonable good faith efforts to inform NOA of such actions in a timely manner.
      LICENSEE will have the right to retain all proceeds it may derive from any
      recovery in connection with such actions.

     

    11.3
      Actions by NOA. NOA, without the consent of LICENSEE, may bring any action
      or
      proceeding relating to an infringement or potential infringement of NOA's
      Intellectual Property Rights in the Licensed Products. NOA shall make
      reasonable, good faith efforts to inform LICENSEE of such actions likely to
      affect LICENSEE's rights in a timely manner. NOA will have the right to retain
      all proceeds it may derive from any recovery in connection with such actions.
      

    

    12.
      ASSIGNMENT
      

    

    12.1
      Definition. "Assignment" means every type and form of assignment, transfer,
      sale, sublicense, delegation, encumbrance, pledge and/or hypothecation of
      LICENSEE's rights or obligations under this Agreement, including, but not
      limited to, (a) a voluntary assignment, transfer, sale, sublicense, delegation,
      encumbrance, pledge and/or hypothecation by LICENSEE of all or any portion
      of
      its rights or obligations under this Agreement, (b) the assignment, transfer,
      sale, sublicense, delegation, encumbrance, pledge and/or hypothecation of all
      or
      any portion of LICENSEE's rights or obligations under this Agreement to or
      by
      LICENSEE's trustee in bankruptcy, receiver, or other individual or entity
      appointed to control or direct the business and affairs of LICENSEE, (c) an
      involuntary assignment, transfer, sale, sublicense, delegation, encumbrance,
      pledge or hypothecation of all or a portion of LICENSEE's rights or obligations
      under this Agreement, including but not limited to a foreclosure by a third
      party upon assets of LICENSEE, (d) the merger or consolidation of LICENSEE
      if
      LICENSEE is a corporation, and (e) any other means or method whereby rights
      or
      obligations of LICENSEE under this Agreement are sold, assigned or transferred
      to another individual or entity for any reason. Assignment also includes the
      sale, assignment, transfer or other event affecting a change in the controlling
      interest of LICENSEE, whether by sale, transfer or assignment of shares in
      LICENSEE, or by sale, transfer or assignment of partnership interests in
      LICENSEE, or otherwise. 

    

    12.2
      No
      Assignment by LICENSEE. This Agreement and the subject matter hereof are
      personal to LICENSEE. No Assignment of LICENSEE's rights or obligations
      hereunder shall be valid or effective without NOA's prior written consent,
      which
      consent may be withheld by NOA for any reason whatsoever in its sole discretion.
      In the event of an attempted Assignment in violation of this provision, NOA
      shall have the right at any time, at its sole option, to immediately terminate
      this Agreement. Upon such termination, NOA shall have no further
      obligation under this Agreement to LICENSEE or to LICENSEE's intended or
      purported assignee. 

     

    
      
        
        

      

      
        13

        
          

        

      

      
        
        

      

    

     

    12.3
      Proposed Assignment. Prior to any proposed Assignment of this Agreement,
      LICENSEE shall give NOA not less than thirty (30) days prior written Notice
      thereof, which Notice shall disclose the name of the proposed assignee, the
      proposed effective date of the Assignment and the nature and extent of the
      rights and obligations that LICENSEE proposes to assign. NOA may, in its sole
      discretion, approve or disapprove such proposed Assignment. Unless written
      consent is given by NOA to a proposed Assignment, any attempted or purported
      Assignment shall be deemed disapproved and NOA shall have the unqualified right,
      in its sole discretion, to terminate this Agreement at any time. Upon
      termination, NOA shall have no further obligation under this Agreement to
      LICENSEE or to LICENSEE's intended or purported assignee. 

    

    12.4
      LICENSEE's Obligation of Non-Disclosure. LICENSEE shall not (a) disclose
      Nintendo's Confidential Information to any proposed assignee of LICENSEE, or
      (b)
      permit access to Nintendo's Confidential Information by any proposed assignee
      or
      other third party, without the prior written consent of NOA to such disclosure.
      

    

    13.
      TERM
      AND TERMINATION 

    

    13.1
      Term. This Agreement shall commence on the Effective Date and shall continue
      for
      the Term, unless earlier terminated as provided for herein, or extended by
      a
      written amendment to this Agreement. 

    

    13.2
      Termination. 

    

    (a)
      In
      the event that either party is in default or commits a breach of this Agreement,
      that is not cured within thirty (30) days after Notice thereof, then this
      Agreement shall, except as otherwise provided, automatically terminate on the
      date specified in such Notice. 

    

    (b)
      In
      the event NOA reasonably believes that LICENSEE has developed, marketed, or
      sold
      a product that infringes any intellectual property rights of NOA or its parent
      company, Nintendo Co., Ltd., anywhere in the world, then NOA may terminate
      this
      Agreement upon one hundred twenty (120) days Notice to Licensee, provided that
      if the parties are able to resolve such alleged infringement within such 120
      day
      period, such termination shall not take effect. 

    

    (c)
      At
      NOA's option, any breach by LICENSEE of (i) the NDA, or (ii) any other license
      agreement between NOA and LICENSEE relating to the development of games for
      any
      Nintendo video game system that is not cured within the time period for cure
      allowed under the applicable agreement, shall be considered a material breach
      of
      this Agreement entitling NOA to immediately terminate this Agreement.

    

    (d)
      At
      NOA's option, this Agreement may be terminated immediately and without Notice
      in
      the event that LICENSEE (a) makes an assignment for the benefit of creditors,
      (b) becomes insolvent, (c) files a voluntary petition for bankruptcy, (d)
      acquiesces to any involuntary bankruptcy petition, (e) is adjudicated as a
      bankrupt, or (f) ceases to do business. 

    

    (e)
      At
      NOA's option, this Agreement may be terminated, upon LICENSEE's receipt of
      Notice, if LICENSEE or any entity that controls, is controlled by, or is under
      common control with LICENSEE, initiates legal action against NOA or any entity
      that controls, is controlled by, or is under common control with NOA.

     

    
      
        
        

      

      
        14

        
          

        

      

      
        
        

      

    

     

    13.3
      Sell-Off or Destruction of Licensed Product. 

     

    (a)
      Upon
      (i) the expiration of this Agreement, (ii) its termination other than by
      LICENSEE's breach, or (iii) its termination pursuant to Section 13.2(b),
      LICENSEE shall have a period of one hundred eighty (180) days to sell any unsold
      Licensed Products. All Licensed Products in LICENSEE's control following the
      expiration of such sell-off period shall be destroyed by LICENSEE within ten
      (10) days and proof of such destruction (certified by an officer of LICENSEE)
      shall be provided to NOA. 

    

    (b)
      If
      this Agreement is terminated by NOA as a result of a breach of its terms and
      conditions by LICENSEE, LICENSEE shall immediately cease all distribution,
      advertising, marketing or sale of any Licensed Products. All Licensed Products
      in LICENSEE's control as of the date of such termination shall be destroyed
      by
      LICENSEE within ten (10) days and proof of such destruction (certified by an
      officer of LICENSEE) shall be provided to NOA. 

    

    13.4
      No
      Further Use of the Intellectual Property Rights. Upon expiration and/or
      termination of this Agreement, LICENSEE shall cease all use of the Intellectual
      Property Rights for any purpose, except as may be required in connection with
      the sale of Licensed Products authorized under Section 13.3 herein. LICENSEE
      shall, within thirty (30) days thereafter, return or destroy all Guidelines,
      writings, drawings, models, data, tools and other materials and things in
      LICENSEE's possession or in the possession of any past or present employee,
      agent or contractor receiving the information through LICENSEE, that constitute
      or relate to or disclose any Confidential Information, without making copies
      or
      otherwise retaining any such information. Proof of any destruction shall be
      certified by an officer of LICENSEE and promptly provided to NOA. 

    

    13.5
      Permitted Sales After Termination for NOA's Breach. If this Agreement is
      terminated by LICENSEE as a result of a breach of its terms or conditions by
      NOA, LICENSEE may continue to sell the Licensed Products in the Territory until
      the expiration of the Term, at which time the provisions of Section 13.3 shall
      apply. 

    

    14.
      GENERAL PROVISIONS

    

    14.1
      Export Control. LICENSEE agrees to comply with the export laws and regulations
      of the United States and any other country with jurisdiction over the
      Intellectual Property Rights, the Licensed Products or the Development Tools.
      

    

    14.2
      Force Majeure. Neither party shall be liable for any breach of this Agreement
      occasioned by any cause beyond the reasonable control of such party, including
      governmental action, war, riot or civil commotion, fire, natural disaster,
      labor
      disputes, restraints affecting shipping or credit, delay of carriers, inadequate
      supply of suitable materials, or any other cause which could not with reasonable
      diligence be controlled or prevented by the parties. In the event of material
      shortages, including shortages of materials or production facilities necessary
      for production of the Bulk Goods, NOA reserves the right to allocate such
      resources among itself and its licensees. 

    

    14.3
      Records and Audit. During the Term and for a period of two (2) years thereafter,
      LICENSEE agrees to keep accurate, complete and detailed records relating to
      the
      use of the Confidential Information, the Development Tools and the Intellectual
      Property Rights. Upon reasonable Notice to LICENSEE, NOA may, at its expense,
      audit LICENSEE's records, reports and other information related to LICENSEE's
      compliance with this Agreement; provided, however, that NOA shall not, during
      the course of the audit, access LICENSEE's source code, development plans,
      marketing plans, internal business plans or other items deemed confidential
      by
      LICENSEE, except to the extent such materials incorporate, disclose or reference
      Nintendo's Confidential Information or Intellectual Property Rights.

     

    
      
        
        

      

      
        15

        
          

        

      

      
        
        

      

    

     

    14.4
      Waiver, Severability, Integration, and Amendment. The failure of a party to
      enforce any provision of this Agreement shall not be construed to be a waiver
      of
      such provision or of the right of such party to thereafter enforce such
      provision. In the event that any term, clause or provision of this Agreement
      shall be construed to be or adjudged invalid, void or unenforceable, such term,
      clause or provision shall be construed as severed from this Agreement, and
      the
      remaining terms, clauses and provisions shall remain in effect. Together with
      the NDA, this Agreement constitutes the entire agreement between the parties
      relating to the subject matter hereof. All prior negotiations, representations,
      agreements and understandings are merged into, extinguished by and completely
      expressed by this Agreement and the NDA. Any amendment to this Agreement shall
      be in writing, signed by both parties. 

     

    14.5
      Survival. In addition to those rights specified elsewhere in this Agreement,
      the
      rights and obligations set forth in Sections 3, 8, 9, 10, 11, 12.4, 13.3, 13.4,
      13.5 and 14 shall survive any expiration or termination of this Agreement to
      the
      degree necessary to permit their complete fulfillment or discharge.

    

    14.6
      Governing Law and Venue. This Agreement shall be governed by the laws of the
      State of Washington, without regard to its conflict of laws principles. Any
      legal actions (including judicial and administrative proceedings) with respect
      to any matter arising under or growing out of this Agreement, shall be brought
      in a court of competent jurisdiction in King County, Washington. Each party
      hereby consents to the jurisdiction and venue of such courts for such purposes.
      

    

    14.7
      Equitable Relief. LICENSEE acknowledges that in the event of its breach of
      this
      Agreement, no adequate remedy at law may be available to NOA and that NOA shall
      be entitled to seek injunctive or other equitable relief in addition to any
      relief available at law. 

    

    14.8
      Attorneys' Fees. In the event it is necessary for either party to this Agreement
      to undertake legal action to enforce or defend any action arising out of or
      relating to this Agreement, the prevailing party in such action shall be
      entitled to recover from the other party all reasonable attorneys' fees, costs
      and expenses relating to such legal action or any appeal therefrom.

    

    14.9
      Counterparts and Signature by Facsimile. This Agreement may be signed in
      counterparts, which shall together constitute a complete Agreement. A signature
      transmitted by facsimile shall be considered an original for purposes of this
      Agreement. 

     

    IN
      WITNESS WHEREOF, the parties have entered into this Agreement. 

     

     

    
      	NINTENDO
              OF
              AMERICA INC. ZOO GAMES INC. 	
              LICENSEE

              ZOO
                GAMES, INC.

            
	 	 	 	 
	 	 	 	 
	 	 	 	 
	 	 	 	 
	By:
              	/s/
              James R. Cannataro	 	By:	
              /s/
                Susan Kain

            
	 	
              James R. Cannataro

              Executive Vice President, Administration 

              Date: July 14, 2008 

            	 	 	
              Susan
                Kain

              President

              Date:
                July 14, 2008

            

    

    
 

    
      
        
        

      

      
        16

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