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                                                                    EXHIBIT 10.1

                                PLAYSTATION(R) 2
                                 CD-ROM/DVD-ROM
                          LICENSED PUBLISHER AGREEMENT

This LICENSED PUBLISHER AGREEMENT (the "Agreement" or "LPA"), entered into as of
the 1st day of April, 2000 (the "Effective Date"), by and between SONY COMPUTER
ENTERTAINMENT AMERICA INC., with offices at 919 E. Hillsdale Boulevard, Foster
City, CA 94404 (hereinafter "SCEA"), and TAKE 2 INTERACTIVE SOFTWARE, with
offices at 575 Broadway, 3rd Floor New York, NY 10012 (hereinafter "Publisher").

WHEREAS, SCEA, its parent company, Sony Computer Entertainment Inc., and/or
certain of their affiliates and companies within the group of companies of which
any of them form a part (collectively referred to herein as "Sony") are
designing and developing, and licensing core components of, a computer
entertainment system known as the PlayStation(R) 2 computer entertainment system
(hereinafter referred to as the "System").

WHEREAS, SCEA has the right to grant licenses to certain SCEA Intellectual
Property Rights (as defined below) in connection with the System.

WHEREAS, Publisher desires to be granted a non-exclusive license to publish,
develop, have manufactured, market, distribute and sell Licensed Products (as
defined below) pursuant to the terms and conditions set forth in this Agreement;
and SCEA is willing, on the terms and subject to the conditions of this
Agreement, to grant Publisher such a license.

NOW, THEREFORE, in consideration of the representations, warranties and
covenants contained herein, and other good and valuable consideration, the
receipt and sufficiency of which is hereby acknowledged, Publisher and SCEA
hereby agree as follows:

1.       Definition of Terms

         1.1  "Advertising Materials" means any advertising, marketing,
merchandising, promotional, public relations (including press releases) and
display materials relating to or concerning Licensed Products or proposed
Licensed Products, or any other advertising, merchandising, promotional, public
relations (including press releases) and display materials depicting any of the
Licensed Trademarks. For purposes of this Agreement, Advertising Materials
include any advertisements in which the System is referred to or used in any
way, including but not limited to giving the System away as prizes in contests
or sweepstakes and the public display of the System in product placement
opportunities.

         1.2 "Affiliate of SCEA" means, as applicable, either Sony Computer
Entertainment Inc. in Japan, Sony Computer Entertainment Europe Ltd. in the
United Kingdom or such other Sony Computer Entertainment entity as may be
established from time to time.

         1.3 "Designated Manufacturing Facility" means a manufacturing facility
or facilities which is designated by SCEA in its sole discretion to manufacture
Licensed Products and/or their component parts, which may include manufacturing
facilities owned and operated by affiliated companies of SCEA.

         1.4 "Development System Agreement" means an agreement entered into
between SCEA and a Licensed Publisher, Licensed Developer or other licensee for
the sale or license of Development Tools.

         1.5 "Development Tools" means the PlayStation 2 development tools sold
or licensed by SCEA to a Licensed Publisher or Licensed Developer for use in the
development of Executable Software for the System.

         1.6 "Executable Software" means software which includes Product
Software and any software provided directly or indirectly by SCEA or an
Affiliate of SCEA designed for execution exclusively on the System and which has
the ability to communicate with the software resident in the System.

         1.7 "Fiscal Year" means a year measured from April 1 to March 31.

         1.8 "Generic Line" means the generic legal attribution line used on
SCEA marketing or other materials, which shall be or be substantially similar to
the following: "Product copyright and trademarks are the property of the
respective publisher or their licensors".

         1.9 "Guidelines" shall mean any guidelines of SCEA or an Affiliate of
SCEA with respect to SCEA Intellectual Property Rights, which may be set forth
in the SourceBook 2 or in other documentation provided by SCEA or an Affiliate
or SCEA to Publisher.

         1.10 "Legal Copy" means any legal or contractual information required
to be used in connection with a Licensed Product or Product Information,
including but not limited to copyright and trademark attributions, contractual
credits and developer or distribution credits.

         1.11 "Level 1 Rebate" shall have the meaning set forth in Section 8.4
hereto.

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         1.12 "Level 2 Rebate" shall have the meaning set forth in Section 8.4
hereto.

         1.13 "Licensed Developer" means any developer that has signed a valid
and then current Licensed Developer Agreement.

         1.14 "Licensed Developer Agreement" or "LDA" means a valid and current
license agreement for the development of Licensed Products for the System, fully
executed between a Licensed Developer and SCEA or an Affiliate of SCEA.

         1.15 "Licensed Products" means the Executable Software (which may be
combined with Executable Software of other Licensed Publishers or Licensed
Developers), which shall consist of one product developed for the System or for
the original PlayStation game console per Unit, in final form developed
exclusively for the System. Publisher shall have no right to package or bundle
more than one product developed for the System or for the original PlayStation
game console in a single Unit unless separately agreed with SCEA.

         1.16 "Licensed Publisher" means any publisher that has signed a valid
and then current Licensed Publisher Agreement.

         1.17 "Licensed Publisher Agreement" or "LPA" means a valid and current
license agreement for the publication, development, manufacture, marketing,
distribution and sale of Licensed Products for the System, fully executed
between a Licensed Publisher and SCEA or an Affiliate of SCEA.

         1.18 "Licensed Territory" means the United States (including its
possessions and territories) and Canada. The Licensed Territory may be modified
and/or supplemented by SCEA from time to time pursuant to Section 4.4 below.

         1.19 "Licensed Trademarks" means the trademarks, service marks, trade
dress, logos and other icons or indicia designed by SCEA in the SourceBook 2
or other Guidelines for use on or in connection with Licensed Products. Nothing
contained in this Agreement shall in any way grant Publisher the right to use
the trademark "Sony" in any manner. SCEA may amend such Licensed Trademarks from
time to time in the SourceBook 2 or other Guidelines or upon written notice to
Publisher.

         1.20 "Manufacturing Specifications" means specifications setting forth
terms relating to the manufacture and assembly of PlayStation 2 Format Discs,
Packaging, Printed Materials and each of their component parts, which shall be
set forth in the SourceBook 2 or other documentation provided by SCEA or a
Designated Manufacturing Facility to Publisher and which may be amended from
time to time upon reasonable notice to Publisher.

         1.21 "Master Disc" means a recordable CD-ROM or DVD-ROM disc in the
form requested by SCEA containing final pre-production Executable Software for a
Licensed Product.

         1.22 "Packaging" means, with respect to each Licensed Product, the
carton, containers, packaging, edge labels and other proprietary labels, trade
dress and wrapping materials, including any jewel case (or other CD-ROM or
DVD-ROM container) or parts thereof, but excluding Printed Materials and
PlayStation 2 Format Discs.

         1.23 "PlayStation 2 Format Discs" means the uniquely marked or colored
CD-ROM or DVD-ROM discs formatted for use with the System which, for purposes
of this Agreement, are manufactured on behalf of Publisher and contain Licensed
Products or SCEA Demo Discs.

         1.24 "Printed Materials" means all artwork and mechanicals set forth on
the disc label of the PlayStation Disc relating to any of the Licensed Products
and on or inside any Packaging for the Licensed Product, and all instructional
manuals, liners, inserts, trade dress and other user information to be inserted
into the Packaging.

         1.25 "Product Information" means any information owned or licensed by
Publisher relating in any way to Licensed Products, including but not limited to
demos, videos, hints and tips, artwork, depictions of Licensed Product cover art
and videotaped interviews.

         1.26 "Product Proposal" shall have the meaning set forth in Section
5.2.1 hereto.

         1.27 "Product Software" means any software including audio and video
material developed by a Licensed Publisher or Licensed Developer, which, either
by itself or combined with Product Software of other licensees, when integrated
with software provided by SCEA or an Affiliate of SCEA, creates Executable
Software. It is understood that Product Software contains no proprietary
information of Sony or any other rights of SCEA.

         1.28 "Publisher Intellectual Property Rights" means those intellectual
property rights, including but not limited to patents and other patent rights,
copyrights, trademarks, service marks, trade names, trade dress, mask work
rights, utility model rights, trade secret rights, technical information,
know-how, and the equivalents of the foregoing under the laws of any
jurisdiction, and all other proprietary or intellectual property rights
throughout the universe, which pertain to Product Software, Product Information,
Printed Materials, Advertising Materials or other rights of Publisher required
or necessary under this Agreement.

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         1.29 "Purchase Order" means a written purchase order processed in
accordance with the terms of Section 6.2.2 hereto, the Manufacturing
Specifications or other terms provided separately by SCEA or a Designated
Manufacturing Facility to Publisher.

         1.30 "SCEA Demo Disc" means any demonstration disc developed and
distributed by SCEA.

         1.31 "SCEA Established Third Party Demo Disc Programs" means (i) any
consumer or trade demonstration disc program specified in the SourceBook 2, and
(ii) any other third party demo disc program established by SCEA for Licensed
Publishers.

         1.32 "SCEA Intellectual Property Rights" means those intellectual
property rights, including but not limited to patents and other patent rights,
copyrights, trademarks, service marks, trade names, trade dress, mask work
rights, utility model rights, trade secret rights, technical information,
know-how, and the equivalents of the foregoing under the law of any
jurisdiction, and all other proprietary or intellectual property rights
throughout the universe, which are required to ensure compatibility with the
System or which pertain to the Licensed Trademarks.

         1.33 "SCEA Product Code" means the product identification number
assigned to each Licensed Product, which shall consist of separate product
identification numbers for multiple disc sets (i.e., SLUS-xxxxx). This SCEA
Product Code is used on the Packaging and PlayStation Disc relating to each
Licensed Product, as well as on most communications between SCEA and Publisher
as a mode of identifying the Licensed Product other than by title.

         1.34 "Sony Materials" means any data, object code, source code,
firmware, documentation (or any part(s) of any of the foregoing), related to the
System, selected in the sole judgment of SCEA, which are provided or supplied by
SCEA or an Affiliate of SCEA to Publisher or any Licensed Developer and/or other
Licensed Publisher. For purposes of this Agreement, Sony Materials shall not
include any hardware portions of the Development Tools, but shall include
firmware in such hardware.

         1.35 "SourceBook 2" means the PlayStation 2 SourceBook (or any other
reference guide containing information similar to the SourceBook 2 but
designated with a different name) prepared by SCEA, which is provided separately
to Publisher. The SourceBook 2 is designed to serve as the first point of
reference by Publisher in every phase of the development, approval, manufacture
and marketing of Licensed Products.

         1.36 "Standard Rebate" shall mean the rebate offered by SCEA on titles
of Licensed Products that achieve specified sales volumes as set forth in
Section 8.4 of this Agreement.

         1.37 "Third Party Demo Disc" means any demo disc developed and marketed
by a Licensed Publisher, which complies with the terms of an SCEA Established
Third Party Demo Disc Program.

         1.38 "Unit" means an individual copy of a Licensed Product title
regardless of the number of PlayStation 2 Format Discs constituting such
Licensed Product title.

         1.39 "Wholesale Price" or "WSP" shall mean the greater of (i) the first
published price of the Licensed Product offered to retailers by Publisher as
evidenced by a sell sheet or price list issued by Publisher, or (ii) the actual
price paid by retailers upon the first commercial shipment of a Licensed Product
without offsets, rebates or deductions from invoices of any kind.

2.       License.

         2.1 License Grant. SCEA grants to Publisher, and Publisher hereby
accepts, for the term of this Agreement, within the Licensed Territory, under
SCEA Intellectual Property Rights owned, controlled or licensed by SCEA, a
non-exclusive, non-transferable license, without the right to sublicense (except
as specifically provided herein), to publish Licensed Products using Sony
Materials, which right shall be limited to the following rights and other rights
set forth in, and in accordance with the terms of, this LPA: (i) to produce or
develop Licensed Products and to enter into agreements with Licensed Developers
and other third parties to develop Licensed Products; (ii) to have such Licensed
Products manufactured; (iii) to market, distribute and sell such Licensed
Products and to authorize others to do so; (iv) to use the Licensed Trademarks
strictly and only in connection with the development, manufacturing, marketing,
packaging, advertising and promotion of the Licensed Products and subject to
SCEA's right of approval as provided herein; and (v) to sublicense to end users
the right to use the Licensed Products for noncommercial purposes in conjunction
with the System only, and not with other devices or for public performance.

         2.2 Separate PlayStation Agreements. Unless specifically set forth in
this Agreement, all terms used herein are specific to the System and the third
party licensing program related thereto and not to the original PlayStation game
console or third party licensing program related thereto. Licenses relating to
the original PlayStation game console are subject to separate agreements with
SCEA, and any license of rights to Publisher under such separate agreements
shall not confer on Publisher any rights under the System and vice versa.

3.0      Development of Licensed Products

         3.1. Right to Develop. This LPA grants Publisher the right to develop
Licensed Products. It also gives Publisher the right to purchase and/or license
Development

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Tools, as is appropriate, from SCEA or its designated agent, pursuant to a
separate Development System Agreement with SCEA, to assist in such development.
In developing Executable Software (or portions thereof), Publisher and its
agents shall fully comply in all respects with any and all technical
specifications which may from time to time be issued by SCEA. In the event that
Publisher uses third party tools to develop Executable Software, Publisher shall
be responsible for ensuring that it has obtained appropriate licenses for such
use.

         3.2. Development by Third Parties. Except as otherwise set forth
herein, Publisher shall not provide Sony Materials or SCEA's Confidential
Information to any third party. Publisher shall be responsible for determining
that third parties meet the criteria set forth herein. Publisher may contract
with a third party for development of Licensed Products, provided that such
third party is: (i) a Licensed Publisher, (ii) a Licensed Developer, or (iii) an
SCEA-authorized subcontractor in compliance with the provisions of Section 16.6.
Publisher shall notify SCEA in writing of the identity of any such third party
within thirty (30) days of entering into an agreement or other arrangement with
the third party.

4.       Limitations on Licenses; Reservation of Rights.

         4.1 Reverse Engineering Prohibited. Other than as expressly permitted
by SCEA in writing, Publisher shall not directly or indirectly disassemble,
decrypt, electronically scan, peel semiconductor components, decompile, or
otherwise reverse engineer in any manner or attempt to reverse engineer or
derive source code from, all or any portion of the Sony Materials, or permit,
assist or encourage any third party to do so. Other than as expressly permitted
by SCEA in writing, Publisher shall not use, modify, reproduce, sublicense,
distribute, create derivative works from, or otherwise provide to third parties,
the Sony Materials, in whole or in part, other than as expressly permitted by
SCEA. SCEA shall permit Publisher to study the performance, design and operation
of the Development Tools solely for the limited purposes of developing and
testing Publisher's software applications, or to build tools to assist Publisher
with the development and testing of software applications for Licensed Products.
Any tools developed or derived by Publisher resulting from the study of the
performance, design or operation of the Development Tools shall be considered as
derivative products of the Sony Materials for copyright purposes, but may be
treated as trade secrets of Publisher. In no event shall Publisher patent any
tools created, developed or derived from Sony Materials. Publisher shall not
make available to any third party any tools developed or derived from the study
of the Development Tools without the express written permission of SCEA. Use of
such tools shall be strictly limited to the creation or testing of Licensed
Products and any other use, direct or indirect of such tools is strictly
prohibited. Publisher shall be required in all cases to pay royalties in
accordance with Section 8 hereto to SCEA on any of Publisher's products
utilizing any Sony Materials or derivative works made therefrom. Moreover,
Publisher shall bear all risks arising from incompatibility of its Licensed
Product and the System resulting from use of Publisher-created tools. The burden
of proof under this Section shall be on Publisher, and SCEA reserves the right
to require Publisher to furnish evidence satisfactory to SCEA that Publisher has
complied with this Section.

         4.2 Reservation of SCEA's Rights.

                  4.2.1 Limitation of Rights to Licenses Granted. The licenses
granted in this Agreement extend only to the publication, development,
manufacture, marketing, distribution and sale of Licensed Products for use on
the System, in such formats as may be designated by SCEA. Without limiting the
generality of the foregoing and except as otherwise provided herein, Publisher
shall not distribute or transmit the Executable Software or the Licensed
Products via electronic means or any other means now known or hereafter devised,
including without limitation, via wireless, cable, fiber optic means, telephone
lines, microwave and/or radio waves, or over a network of computers or other
devices. Notwithstanding this limitation, Publisher may electronically transmit
Executable Software from site to site, or from machine to machine over a
computer network, for the sole purpose of facilitating development; provided
that no right of retransmission shall attach to any such transmission, and
provided further that Publisher shall use reasonable security measures customary
within the high technology industry to reduce the risk of unauthorized
interception or retransmission of such transmissions. This Agreement does not
grant any right or license, under any SCEA Intellectual Property Rights or
otherwise, except as expressly provided herein, and no other right or license is
to be implied by or inferred from any provision of this Agreement or the conduct
of the parties hereunder.

                  4.2.2 Other Use of Sony Materials and SCEA Intellectual
Property Rights. Publisher shall not make use of any Sony Materials or any SCEA
Intellectual Property Rights (or any portion thereof) except as authorized by
and in compliance with the provisions of this Agreement. Publisher shall not use
the Executable Software, Sony Materials or SCEA's Confidential Information in
connection with the development of any software for any emulator or other
computer hardware or software system. No right, license or privilege has been
granted to Publisher hereunder concerning the development of any collateral
product or other use or purpose of any kind whatsoever which displays or depicts
any of the Licensed Trademarks. The rights set forth in Section 2.1(v) hereto
are limited to the right to sublicense such rights to end users for
non-commercial use; any public performance relating to the Licensed Product or
the System is prohibited unless expressly authorized in writing by SCEA.

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         4.3 Reservation of Publisher's Rights. Separate and apart from Sony
Materials and other rights licensed to Publisher by SCEA hereunder, as between
Publisher and SCEA, Publisher retains all rights, title interest in and to the
Product Software, and the Product Proposals and Product Information related
thereto, including without limitation Publisher Intellectual Property Rights
therein, as well as Publisher's rights in any source code and other underlying
material such as artwork and music related thereto and any names used as titles
for Licensed Products and other trademarks used by Publisher. Nothing in this
Agreement shall be construed to restrict the right of Publisher to develop,
distribute or transmit products incorporating the Product Software and such
underlying material (separate and apart from the Sony Materials) for any
hardware platform or service other than the System, or to use Printed Materials
or Advertising Materials approved by SCEA as provided herein (provided that such
Printed Materials and/or Advertising Materials do not contain any Licensed
Trademarks) as Publisher determines for such other platforms. SCEA shall not do
or cause to be done any act or thing in any way impairing or tending to impair
or dilute any of Publisher's rights, title or interests hereunder.
Notwithstanding the foregoing, Publisher shall not distribute or transmit
Product Software which is intended to be used with the System via electronic
means or any other means now known or hereafter devised, including without
limitation, via wireless, cable, fiber optic means, telephone lines, microwave
and/or radio waves, or other a network of computers or other devices, except as
otherwise permitted in Section 4.2.1 hereto.

         4.4 Additions to and Deletions from Licensed Territory. SCEA may, from
time to time, add one or more countries to the Licensed Territory by providing
written notice of such addition to Publisher. SCEA shall also have the right to
delete, and intends to delete any countries from the Licensed Territory if, in
SCEA's reasonable judgment, the laws of enforcement of such laws in such
countries do not protect SCEA Intellectual Property Rights. In the event a
country is deleted from the Licensed Territory, SCEA shall deliver to Publisher
a notice stating the number of days within which Publisher shall cease
distributing Licensed Products, and retrieve any Development Tools located, in
any such deleted country. Publisher shall cease distributing Licensed Products,
and retrieve any Development Tools, directly or through subcontractors, by the
end of the period stated in such notice.

         4.5 SourceBook 2 Requirement. Publisher shall be required to comply
with all the provisions of the SourceBook 2, including without limitation the
Technical Requirements Checklist therein, when published, or within a
commercially reasonable time following its publication to incorporate such
provisions, as if such provisions were set forth in this Agreement.

5.       Quality Standards for the Licensed Products.

         5.1 Quality Assurance Generally. The Licensed Products (and all
portions thereof) and Publisher's use of any Licensed Trademarks shall be
subject to SCEA's prior written approval, which shall not be unreasonably
withheld or delayed and which shall be within SCEA's sole discretion as to
acceptable standards of quality. SCEA shall have the right at any stage of the
development of a Licensed Product to ensure that it meets SCEA's quality
assurance standards. All Licensed Products will be developed to substantially
utilize the particular capabilities of the System's proprietary hardware,
software and graphics. No approval by SCEA of any element or stage of
development of any Licensed Product shall be deemed an approval of any other
element or stage of such Licensed Product, nor shall any such approval be deemed
to constitute a waiver of any of SCEA's rights under this Agreement. In
addition, SCEA's approval of any element or any stage of development of any
Licensed Product shall not release Publisher from any of its representations and
warranties in Section 9.2 hereunder.

         5.2 Product Proposals.

                  5.2.1 Submission of Product Proposal. Publisher shall submit
to SCEA for SCEA's written approval or disapproval, which shall not be
unreasonably withheld or delayed, a written proposal (the "Product Proposal").
Such Product Proposal must contain all information specified in the SourceBook
2, as well as any additional information that SCEA may deem to be useful in
evaluating the proposed Licensed Product.

                  5.2.2 Approval of Product Proposal. After SCEA's review of
Publisher's Product Proposal, Publisher will receive written notice from SCEA of
the status of the Product Proposal, which may range from "Approved" to "Not
Approved." Such conditions shall have the meanings ascribed to them in the
SourceBook 2, and may be changed from time to time by SCEA. If a Product
Proposal is "Not Approved", then neither Publisher nor any other Licensed
Developer or Licensed Publisher may re-submit such Product Proposal without
significant, substantive revisions. SCEA shall have no obligation to approve any
Product Proposal submitted by Publisher. Any development conducted by or at the
direction of Publisher and any legal commitment relating to development work
shall be at Publisher's own financial and commercial risk. Publisher shall not
construe approval of a Product Proposal as a commitment by SCEA to grant final
approval to such Licensed Product. Nothing herein shall restrict SCEA from
commercially exploiting any coincidentally similar concept(s) and/or product(s),
which have been independently developed by SCEA, an Affiliate of SCEA or any
third party.

                  5.2.3 Changes to Product Proposal. Publisher shall notify SCEA
promptly in writing in the event of any material proposed change in any portion
of

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the Product Proposal. SCEA's approval of a Product Proposal shall not obligate
Publisher to continue with development or production of the proposed Licensed
Product, provided that Publisher must immediately notify SCEA in writing if it
discontinues, cancels or otherwise delays past the original scheduled delivery
date the development of any proposed Licensed Product. In the event that
Publisher licenses a proposed Licensed Product from another Licensed Publisher
or a Licensed Developer, it shall immediately notify SCEA of such change and
must re-submit such Licensed Product to SCEA for approval in accordance with the
provisions of Section 5.2.1 above.

         5.3 Work-in-Progress.

                  5.3.1 Submission and Review of Work-in-Progress. SCEA shall
require Publisher to submit to SCEA work-in-progress on Licensed Products at
certain intervals throughout their development and, upon written notice to
Publisher, at any time during the development process. Upon approval of the
Product Proposal, Publisher must within the time frame indicated in the approval
letter, communicate with SCEA and mutually agree on a framework for the review
of such Licensed Product throughout the development process ("Review Process").
Once the Review Process has begun, Publisher shall be responsible for submitting
work-in-progress to SCEA in accordance with such Review Process. Failure to
submit work-in-progress in accordance with any stage of the Review Process may,
at SCEA's discretion, result in revocation of approval of such Product Proposal.

                  5.3.2 Approval of Work in Progress. SCEA shall have the right
to approve, reject or require additional information with respect to each stage
of the Review Process. SCEA shall specify in writing the reasons for any such
rejection or request for additional information and shall state what corrections
and/or improvements are necessary. If any stage of the Review Process is not
provided to SCEA or is not successfully met after a reasonable cure period
agreed to between SCEA and Publisher, SCEA shall have the right to revoke the
approval of Publisher's Product Proposal.

                  5.3.3 Cancellation or Delay; Conditions of Approval. Licensed
Products which are canceled by Publisher or are late in meeting the final
Executable Software delivery date by more than three (3) months (without
agreeing with SCEA on a modified final delivery date) shall be subject to the
termination provisions set forth in Section 14.3 hereto. In addition, failure to
make changes required by SCEA to the Licensed Product at any stage of the Review
Process, or making material changes to the Licensed Product without SCEA's
approval, may subject Publisher to the termination provisions set forth in
Section 14.3 hereto.

         5.4 Approval of Executable Software. On or before the date specified in
the Product Proposal or as determined by SCEA pursuant to the Review Process,
Publisher shall deliver to SCEA for its inspection and evaluation, a final
version of the Executable Software for the proposed Licensed Product. SCEA will
evaluate such Executable Software and notify Publisher in writing of its
approval or disapproval, which shall not be unreasonably withheld or delayed. If
such Executable Software is disapproved, SCEA shall specify in writing the
reasons for such disapproval and state what corrections and improvements are
necessary. After making the necessary corrections and improvements, Publisher
shall submit a new version of such Executable Software for SCEA's approval. SCEA
shall have the right to disapprove Executable Software if it fails to comply
with SCEA's corrections or improvements or one or more conditions as set forth
in the SourceBook 2 with no obligation to review all elements of any version of
Executable Software. All final versions of Executable Software shall be
submitted in the format prescribed by SCEA and shall include such number of
Master Discs as SCEA may require from time to time. Publisher hereby (i)
warrants that all final versions of Executable Software are fully tested; (ii)
shall use its best efforts to ensure such Executable Software is fully debugged
prior to submission to SCEA; and (iii) warrants that all versions of Executable
Software comply or will comply with standards set forth in the SourceBook 2 or
other documentation provided by SCEA to Publisher. In addition, prior to
manufacture of Executable Software, Publisher must sign an accountability form
stating that (x) Publisher approves the release of such Executable Software for
manufacture in its current form and (y) Publisher shall be fully responsible for
any problems related to such Executable Software.

         5.5 Printed Materials.

                  5.5.1 Compliance with Guidelines. For each proposed Licensed
Product, Publisher shall be responsible, at Publisher's expense, for creating
and developing Printed Materials. All Printed Materials shall comply with the
Guidelines, which may be amended from time to time, provided that Publisher
shall, except as otherwise provided herein, only be required to implement
amended Guidelines in subsequent orders of Printed Materials and shall not be
required to recall or destroy previously manufactured Printed Materials, unless
such Printed Materials do not comply with the original requirements in the
Guidelines or unless explicitly required to do so in writing by SCEA.

                  5.5.2 Submission and Approval of Printed Materials. No later
than submission of final Executable Software for a proposed Licensed Product,
Publisher shall also deliver to SCEA, for review and evaluation, the proposed
final Printed Materials and a form of limited warranty for the proposed Licensed
Product. Failure to meet any scheduled release dates for a Licensed Product is
solely the risk and responsibility of Publisher, and SCEA assumes no
responsibility for Publisher failing to meet such scheduled release dates due to
this submission process. The

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quality of such Printed Materials shall be of the same quality as that
associated with other commercially available high quality software products. If
any of the Printed Materials are disapproved, SCEA shall specify the reasons for
such disapproval and state what corrections are necessary. SCEA shall have no
liability to Publisher for costs incurred or irrevocably committed to by
Publisher for production of Printed Materials that are disapproved by SCEA.
After making the necessary corrections to any disapproved Printed Materials,
Publisher must submit new Printed Materials for approval by SCEA. SCEA shall not
unreasonably withhold or delay its review of Printed Materials.

         5.6 Advertising Materials.

                  5.6.1 Submission and Approval of Advertising Materials.
Pre-production samples of all Advertising Materials shall be submitted by
Publisher to SCEA, at Publisher's expense, prior to any actual production, use
or distribution of any such items by Publisher or on its behalf. SCEA shall
evaluate and approve such Advertising Materials, which approval shall not be
unreasonably withheld or delayed, as to the following standards: (i) the
content, quality, and style of the overall advertisement; (ii) the quality,
style, appearance and usage of any of the Licensed Trademarks; (iii) appropriate
references of any required notices; and (iv) compliance with the Guidelines. If
any of the Advertising Materials are disapproved, SCEA shall specify the reasons
for such disapproval and state what corrections are necessary. SCEA may require
Publisher to immediately withdraw and reprint any Advertising Materials that
have been published but have not received the written approval of SCEA. SCEA
shall have no liability to Publisher for costs incurred or irrevocably committed
to by Publisher for production of Advertising Materials that are disapproved by
SCEA. For each Licensed Product, Publisher shall be required to deliver to SCEA
an accountability form stating that all Advertising Materials for such Licensed
Product comply or will comply with the Guidelines for use of the Licensed
Trademarks. After making the necessary corrections to any disapproved
Advertising Materials, Publisher must submit new proposed Advertising Materials
for approval by SCEA.

                  5.6.2 Failure to Comply; Three Strikes Program. Publishers who
fail to obtain SCEA's approval of Advertising Materials prior to broadcast or
publication shall be subject to the provisions of the "Three Strikes" program
outlined in the SourceBook 2. Failure to obtain SCEA's approval of Advertising
Materials could result in termination of this LPA or termination of approval of
the Licensed Product, or could subject Publisher to the provisions of Section
14.4 hereto. Failure to meet any scheduled release dates for Advertising
Materials is solely the risk and responsibility of Publisher, and SCEA assumes
no responsibility for Publisher failing to meet such scheduled release dates due
to approval requirements as set forth in this Section.

                  5.6.3 SCEA Materials. Subject in each instance to the prior
written approval of SCEA, Publisher may use advertising materials owned by SCEA
pertaining to the System or to the Licensed Trademarks on such Advertising
Materials as may, in Publisher's judgment, promote the sale of Licensed
Products.

         5.7 Rating Requirements. If required by SCEA or any governmental
entity, Publisher shall submit each Licensed Product to a consumer advisory
ratings system designated by SCEA and/or such governmental entity for the
purpose of obtaining rating code(s) for each Licensed Product. Any and all costs
and expenses incurred in connection with obtaining such rating code(s) shall be
borne solely by Publisher. Any required consumer advisory rating code(s)
procured hereby shall be displayed on the Licensed Product and in the associated
Printed Materials and Advertising Materials, at Publisher's cost and expense, in
accordance with the SourceBook 2 or other documentation provided by SCEA to
Publisher.

         5.8 Publisher's Additional Quality Assurance Obligations. If at any
time or times subsequent to the approval of Executable Software and Printed
Materials, SCEA identifies any material defects (such materiality to be
determined by SCEA in its sole discretion) with respect to the Licensed Product,
or in the event that SCEA identifies any improper use of its Licensed Trademarks
or Sony Materials with respect to the Licensed Product, or any such material
defects or improper use are brought to the attention of SCEA, Publisher shall,
at no cost to SCEA, promptly correct any such material defects, or improper use
of Licensed Trademarks or Sony Materials, to SCEA's commercially reasonable
satisfaction, which may include, if necessary in SCEA's judgment, the recall and
re-release of such Licensed Product. In the event any Units of Licensed Products
create any risk of loss or damage to any property or injury to any person,
Publisher shall immediately take effective steps, at Publisher's sole liability
and expense, to recall and/or to remove such defective Units from any affected
channels of distribution, provided, however, that if Publisher is not acting as
the distributor and/or seller for the Licensed Products, its obligation
hereunder shall be to use its best efforts to arrange removal of such Licensed
Product from channels of distribution. Publisher shall provide all end-user
support for the Licensed Products and SCEA expressly disclaims any obligation to
provide end-user support on Publisher's Licensed Products.

6.       Manufacture of the Licensed Products.

         6.1 Manufacture of Units. Upon approval of Executable Software and
associated Printed Materials pursuant to Section 5, and subject to Sections
6.1.2, 6.1.3 and 6.1.4 below, the Designated Manufacturing Facility

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will, in accordance with the terms and conditions set forth in this Section 6,
and at Publisher's expense (a) manufacture PlayStation 2 Format Discs for
Publisher; (b) manufacture Publisher's Packaging and/or Printed Materials;
and/or (c) assemble the PlayStation 2 Format Discs with the Printed Materials
and the Packaging. Publisher shall comply with all Manufacturing Specifications
related to the particular terms set forth herein. SCEA reserves the right to
insert or require the Publisher to insert certain Printed Materials relating to
the System or Licensed Trademarks into each Unit.

                  6.1.1 Manufacture of PlayStation 2 Format Discs.

                           6.1.1.1 Designated Manufacturing Facilities. To
insure compatability of the PlayStation 2 Format Discs with the System,
consistent quality of the Licensed Product and incorporation of anti-piracy
security systems, SCEA shall designate and license a Designated Manufacturing
Facility to reproduce PlayStation 2 Format Discs. Publisher shall purchase [*]
of its requirements for PlayStation 2 Format Discs from such Designated
Manufacturing Facility during the term of the Agreement. Any Designated
Manufacturing Facility shall be a third party beneficiary of this Agreement.

                           6.1.1.2 Creation of Master CD-ROM or DVD-ROM.
Pursuant to Section 5.4 in connection with final testing of Executable Software,
Publisher shall provide SCEA with the number of Master Discs specified in the
SourceBook 2. A Designated Manufacturing Facility shall create from one of the
fully approved Master Discs provided by Publisher the original master CD-ROM or
DVD-ROM, from which all other copies of the Licensed Product are to be
replicated. Publisher shall be responsible for the costs, as determined by the
Designated Manufacturing Facility, of producing such original master. In order
to insure against loss or damage to the copies of the Executable Software
furnished to SCEA, Publisher will retain duplicates of all Master Discs, and
neither SCEA nor any Designated Manufacturing Facility shall be liable for loss
of or damage to any Master Discs or Executable Software.

                  6.1.2 Manufacture of Printed Materials.

                           6.1.2.1 Manufacture by Designated Manufacturing
Facility. If Publisher elects to obtain Printed Materials from a Designated
Manufacturing Facility, Publisher shall deliver all SCEA-approved Printed
Materials to that Designated Manufacturing Facility, at Publisher's sole risk
and expense, and the Designated Manufacturing Facility will manufacture such
Printed Materials in accordance with this Section 6. In order to insure against
loss or damage to the copies of the Printed Materials furnished to SCEA,
Publisher will retain duplicates of all Printed Materials, and neither SCEA nor
any Designated Manufacturing Facility shall be liable for loss of or damage to
any such Printed Materials.

                           6.1.2.2 Manufacture by Alternate Source. Subject to
SCEA's approval as provided in Section 5.5.2 hereto and in this Section,
Publisher may elect to be responsible for manufacturing its own Printed
Materials (other than any Artwork which may be placed directly upon the
PlayStation Disc, which Publisher will supply to the Designated Manufacturing
Facility for placement), at Publisher's sole risk and expense. Prior to
production of each order, Publisher shall be required to supply SCEA with
samples of any Printed Materials not produced or supplied by a Designated
Manufacturing Facility, at no charge to SCEA or Designated Manufacturing
Facility, for SCEA's approval with respect to the quality thereof. SCEA shall
have the right to disapprove any Printed Materials that do not comply with the
Manufacturing Specifications. Manufacturing Specifications for Printed Materials
shall be comparable to manufacturing specifications applied by SCEA to its own
software products for the System. If Publisher elects to supply its own Printed
Materials, neither SCEA nor any Designated Facility shall be responsible for any
delays arising from use of Publisher's own Printed Materials.

                  6.1.3 Manufacture of Packaging.

                           6.1.3.1 Manufacture by Designated Manufacturing
Facility. To ensure consistent quality of the Licensed Products, SCEA may
designate and license a Designated Manufacturing Facility to reproduce
proprietary Packaging for the System. If SCEA creates proprietary Packaging for
the System, then Publisher shall purchase [*] of its requirements for such
proprietary Packaging from a Designated Manufacturing Facility during the term
of the Agreement, and the Designated Manufacturing Facility will manufacture
such Packaging in accordance with this Section 6.

                           6.1.3.2 Manufacture by Alternate Source. If SCEA
elects to use standard, non-proprietary Packaging for the System, then Publisher
may elect to be responsible for manufacturing its own Packaging (other than any
proprietary labels and any portion of a container containing Licensed
Trademarks, which Publisher must purchase from a Designated Manufacturing
Facility). Publisher shall assume all responsibility for the creation of such
Packaging at Publisher's sole risk and expense. Publisher shall be responsible
for encoding and printing proprietary edge labels provided by a Designated
Manufacturing Facility with information reasonably specified by SCEA from time
to time and will apply such labels to each Unit of the Licensed Product as
reasonably specified by SCEA. Prior to production of each order, Publisher shall
be required to supply SCEA with samples of any Packaging not produced or
supplied by a Designated Manufacturing Facility, at no charge to SCEA or
Designated Manufacturing Facility, for SCEA's approval with respect to the
quality thereof. SCEA

[*] Confidential portion omitted and filed separately with the Commission

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shall have the right to disapprove any Packaging that does not comply with the
Manufacturing Specifications. Manufacturing Specifications for Packaging shall
be comparable to manufacturing specifications applied by SCEA to its own
software products for the System. If Publisher procures Packaging from an
alternate source, then it must also procure assembly services from an alternate
source. If Publisher elects to supply its own Packaging, neither SCEA nor any
Designated Manufacturing Facility shall be responsible for any delays arising
from use of Publisher's own Packaging.

                  6.1.4 Assembly Services. Publisher may either procure assembly
services from a Designated Manufacturing Facility or from an alternate source.
If Publisher elects to be responsible for assembling the Licensed Products, then
the Designated Manufacturing Facility shall ship the component parts of the
Licensed Product to a destination provided by Publisher, at Publisher's sole
risk and expense. SCEA shall have the right to inspect any assembly facilities
utilized by Publisher in order to determine if the component parts of the
Licensed Products are being assembled in accordance with SCEA's quality
standards. SCEA may require that Publisher recall any Licensed Products that do
not contain proprietary labels or other material component parts or that
otherwise fail to comply with the Manufacturing Specifications. If Publisher
elects to use alternate assembly facilities, neither SCEA nor any Designated
Manufacturing Facility shall be responsible for any delays or missing component
parts arising from use of alternate assembly facilities.

         6.2 Price, Payment and Terms.

                  6.2.1 Price. The applicable price for manufacture of any Units
of Licensed Products ordered hereunder shall be provided to Publisher by the
Designated Manufacturing Facility. Purchase shall be subject to the terms and
conditions set out in any purchase order form supplied to Publisher by the
Designated Manufacturing Facility.

                  6.2.2 Orders. Publisher shall issue to a Designated
Manufacturing Facility a written Purchase Order(s) in the form set forth and
containing the information required in the Manufacturing Specifications, with a
copy to SCEA. All orders shall be subject to approval by SCEA, which shall not
be unreasonably withheld or delayed. Purchase Orders issued by Publisher to a
Designated Manufacturing Facility for each Licensed Product approved by SCEA
shall be non-cancelable and be subject to the order requirements of the
Designated Manufacturing Facility.

                  6.2.3 Payment Terms. Purchase Orders will be invoiced as soon
as reasonably practical after receipt, and such invoice will include both
manufacturing price and royalties payable pursuant to Section 8.1 and 8.2 hereto
for each Unit of Licensed Products ordered. Each invoice will be payable either
on a cash-in-advance basis or pursuant to a letter of credit, or, at SCEA's sole
discretion, on credit terms. Terms for cash-in-advance and letter of credit
payments shall be set forth in the SourceBook 2. All amounts hereunder shall be
payable in United States dollars. All associated banking charges with respect to
payments of manufacturing costs and royalties shall be borne solely by
Publisher.

                           6.2.3.1 Credit Terms. SCEA may at its sole discretion
extend credit terms and limits to Publisher. SCEA may also revoke such credit
terms and limits at its sole discretion. If Publisher qualifies for credit
terms, then orders will be invoiced upon shipment of Licensed Products and each
invoice will be payable within thirty (30) days of the date of the invoice. Any
overdue sums shall bear interest at the rate of one and one-half (1 - 1/2%)
percent per month, or such lower rate as may be the maximum rate permitted under
applicable law, from the date when payment first became due to and including the
date of payment thereof. Publisher shall be additionally liable for all costs
and expenses of collection, including without limitation, reasonable fees for
attorneys and court costs.

                           6.2.3.2 General Terms. No deduction may be made from
remittances unless an approved credit memo has been issued by a Designated
Manufacturing Facility. Neither SCEA nor a Designated Manufacturing Facility
shall be responsible for shortage or breakage with respect to any order if
component parts and/or assembly services are obtained from alternate sources.
Each shipment to Publisher shall constitute a separate sale, whether said
shipment be whole or partial fulfillment of any order. Nothing in this Agreement
shall excuse or be construed as a waiver of Publisher's obligation to timely
provide any and all payments owed to SCEA and Designated Manufacturing Facility.

         6.3 Delivery of Licensed Products. Neither SCEA nor any Designated
Manufacturing Facility shall have an obligation to store completed Units of
Licensed Products. Publisher may either specify a mode of delivery or allow
Designated Manufacturing Facility to select a mode of delivery.

         6.4 Ownership of Master Discs. Due to the proprietary nature of the
mastering process, neither SCEA nor a Designated Manufacturing Facility shall
under any circumstances release any original master CD-ROM, Master Discs or
other in-process materials to Publisher. All such materials shall be and remain
the sole property of SCEA or Designated Manufacturing Facility. Notwithstanding
the foregoing, Publisher Intellectual Property Rights contained in Product
Software that is contained in such in-process materials is, as between SCEA and
Publisher, the sole and exclusive property of Publisher or its licensors (other
than SCEA and/or its affiliates).

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7.       Marketing and Distribution.

         7.1 Marketing Generally. In accordance with the provisions of this
Agreement and at no expense to SCEA, Publisher shall, and shall direct its
distributors to, diligently market, sell and distribute the Licensed Products,
and shall use commercially reasonable efforts to stimulate demand for such
Licensed Products in the Licensed Territory and to supply any resulting demand.
Publisher shall use its reasonable best efforts to protect the Licensed Products
from and against illegal reproduction and/or copying by end users or by any
other persons or entities.

         7.2 Samples. Publisher shall provide to SCEA, at no additional cost,
for SCEA's internal use, [*] sample copies of each Licensed Product. Publisher
shall pay any manufacturing cost to the Designated Manufacturing Facility in
accordance with Section 6.2, but shall not be obligated to pay royalties, in
connection with such sample Units. In the event that Publisher assembles any
Licensed Product using an alternate source, Publisher shall be responsible for
shipping such sample Units to SCEA at Publisher's cost and expense. SCEA shall
not directly or indirectly resell any such sample copies of the Licensed
Products without Publisher's prior written consent. SCEA may give sample copies
to its employees, provided that it uses its reasonable efforts to ensure that
such copies are not sold into the retail market. In addition, subject to
availability, Publisher shall sell to SCEA additional quantities of Licensed
Products at the Wholesale Price for such Licensed Products. Any changes to
SCEA's policy regarding sample Units shall be set forth in the SourceBook 2.

         7.3 Marketing Programs of SCEA. From time to time, SCEA may invite
Publisher to participate in promotional or advertising opportunities that may
feature one or more Licensed Products from on or more Licensed Publishers.
Participation shall be voluntary and subject to terms to be determined at the
time of the opportunity. In the event Publisher elects to participate, all
materials submitted by Publisher to SCEA shall be submitted subject to Section
10.2 hereunder and delivery of such materials to SCEA shall constitute
acceptance by Publisher of the terms of the offer. Moreover, SCEA may use the
Generic Line on all multi-product marketing materials, unless otherwise agreed
in writing.

         7.4 Demonstration Disc Programs. SCEA may, from time to time, provide
opportunities for Publisher to participate in SCEA Demo Disc programs. In
addition, SCEA may, from time to time, grant to Publisher the right to create
Third Party Demo Discs pursuant to SCEA Established Third Party Demo Disc
Programs. The specifications with respect to the approval, creation,
manufacture, marketing, distribution and sale of any such demo disc programs
shall be set forth in the SourceBook 2 or in other documentation to be provided
by SCEA to Publisher. Except as otherwise specifically set forth herein, in the
SourceBook 2 or in other documentation, Third Party Demo Discs shall be
considered "Licensed Products" and shall be subject in all respects to the terms
and conditions of this Agreement pertaining to Licensed Products. In addition,
the following procedures shall also apply to SCEA Demo Discs and Third Party
Demo Discs.

                  7.4.1 SCEA Demo Discs.

                           7.4.1.1 License. SCEA may, but shall not be obligated
to, invite Licensed Publishers to participate in any SCEA Demo Disc program.
Participation by Publisher in an SCEA Demo Disc program shall be optional. If
Publisher elects to participate in an SCEA Demo Disc program and provides
Product Information to SCEA in connection thereto, Publisher shall thereby grant
to SCEA a royalty-free license during the term of this Agreement in the Licensed
Territory to manufacture, use, sell, distribute, market, advertise and otherwise
promote Publisher's Product Information as part of such SCEA Demo Disc program.
In addition, Publisher shall grant SCEA the right to feature Publisher and
Licensed Product names in SCEA Demo Disc Advertising Materials and to use copies
of screen displays generated by the code, representative video samples or other
Product Information in such SCEA Demo Disc Advertising Materials. All decisions
relating to the selection of first and third party Product Information and all
other aspects of SCEA Demo Discs shall be in the sole discretion of SCEA.

                           7.4.1.2 Submission and Approval of Product
Information. Upon receipt of written notice that SCEA has tentatively chosen
Publisher's Product Information for inclusion in an SCEA Demo Disc, Publisher
shall deliver to SCEA such requested Product Information by no later than the
deadline set forth in such notice. Separate notice will be sent for each SCEA
Demo Disc, and Publisher must sign each notice prior to inclusion in such SCEA
Demo Disc. Publisher shall include its own Legal Copy on the title screen or
elsewhere in the Product Information submitted to SCEA. SCEA shall only provide
the Generic Line on the SCEA Demo Disc title screen and packaging. Publisher's
Product Information shall comply with SCEA's technical specifications provided
to Publisher. SCEA reserves the right to review and test the Product Information
provided and request revisions prior to inclusion on the SCEA Demo Disc. If SCEA
requests changes to the Product Information and Publisher elects to continue to
participate in such Demo Disc, Publisher shall make such changes as soon as
possible after receipt of written notice of such requested changes from SCEA,
but not later than the deadline for receipt of Product Information. Failure to
make such changes and provide the modified Product Information to SCEA by the
deadline shall result in the Product Information being removed from the SCEA
Demo Disc. Costs associated with preparation of Product Information supplied to
SCEA shall be borne solely by Publisher. Except as otherwise provided in this
Section. SCEA shall not edit or modify Product

[*] Confidential portion omitted and filed separately with the Commission

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Information provided to SCEA by Publisher without Publisher's consent, not to be
unreasonably withheld. SCEA shall have the right to use subcontractors to assist
in the development of any SCEA Demo Disc. With respect to Product Information
provided by Publisher in demo form, the demo delivered to SCEA shall not
constitute the complete Licensed Product and shall be, at a minimum, an amount
sufficient to demonstrate the Licensed Product's core features and value,
without providing too much information so as to give consumers a disincentive to
purchase the complete Licensed Product.

                           7.4.1.3 No Obligation to Publish. Acceptance of
Product Information for test and review shall not be deemed confirmation that
SCEA shall include the Product Information on any SCEA Demo Disc, nor shall it
constitute approval of any other element of the Licensed Product. SCEA reserves
the right to choose from products submitted from other Licensed Publishers and
first party products to determine the products to be included in SCEA Demo
Discs, and Publisher's Licensed Products will not be guaranteed prominence or
preferential treatment on any SCEA Demo Disc. Nothing herein shall be construed
as creating an obligation of SCEA to publish Product Information submitted by
Publisher in any SCEA Demo Disc, nor shall SCEA be obligated to publish,
advertise or promote any SCEA Demo Disc.

                           7.4.1.4 SCEA Demo Discs Sold at Retail. Publisher is
aware and acknowledges that certain SCEA Demo Discs may be distributed and sold
by SCEA in the retail market. If Publisher elects to participate in any SCEA
Demo Disc program which is sold in the retail market, as notified by SCEA to
Publisher, Publisher acknowledges prior to participation in any such SCEA Demo
Disc that it is aware of no limitations regarding Product Information provided
to SCEA pursuant to the terms of this Agreement which would in any way restrict
SCEA's ability to distribute or sell such SCEA Demo Disc at retail, nor does
Publisher or its licensors (other than SCEA and/or its affiliates) have any
anticipation of receiving any compensation from such retail sales. In the event
that SCEA institutes a SCEA Demo Disc in which a fee and/or royalty is charged
to Publisher, SCEA and Publisher will enter into a separate agreement regarding
such SCEA Demo Disc.

                  7.4.2 Third Party Demo Discs.

                           7.4.2.1 License. Publisher may participate in any
SCEA Established Third Party Demo Disc Program. Publisher shall notify SCEA of
its intention to participate in any such program, and upon receipt of such
notice, SCEA shall grant to Publisher the right and license to use Licensed
Products in Third Party Demo Discs and to use, distribute, market, advertise and
otherwise promote (and, if permitted in accordance with the terms of any SCEA
Established Third Party Program or otherwise permitted by SCEA, to sell) such
Third Party Demo Discs in accordance with the SourceBook 2, which may be
modified from time to time at the sole discretion of SCEA. Unless separately
agreed in writing with SCEA. Third Party Demo Discs shall not be used,
distributed, promoted, bundled or sold in conjunction with other products. In
addition, SCEA hereby consents to the use of the Licensed Trademarks in
connection with Third Party Demo Discs, subject to the approval procedures set
forth in this Agreement. If any SCEA Established Third Party Demo Disc Program
is specified by SCEA to be for promotional use only and not for resale, and such
Third Party Demo Disc is subsequently discovered to be for sale, Publisher's
right to produce Third Party Demo Discs shall thereupon be automatically
revoked, and SCEA shall have the right to terminate any related Third Party Demo
Discs in accordance with the terms of Section 14.3 or 14.4 hereto.

                           7.4.2.2 Submission and Approval of Third Party Demo
Discs. Publisher shall deliver to SECA, for SCEA's prior approval, a final
version of each Third Party Demo Disc in a format prescribed by SCEA. Such Third
Party Demo Disc shall comply with all requirements provided to Publisher by SCEA
in the SourceBook 2 or otherwise. In addition, SCEA shall evaluate the Third
Party Demo Disc in accordance with the approval provisions for Executable
Software and Printed Materials set forth in Sections 5.4 and 5.5, respectively.
Furthermore, Publisher shall obtain the approval of SCEA in connection with any
Advertising Materials relating to the Third Party Demo Discs in accordance with
the approval provisions set forth in Section 5.6. Costs associated with Third
Party Demo Discs shall be borne solely by Publisher. No approval by SCEA of any
element of any Third Party Demo Disc shall be deemed an approval of any other
element thereto, nor does any such approval constitute final approval for the
related Licensed Product. Unless otherwise permitted by SCEA, Publisher shall
clearly and conspicuously state on all Third Party Demo Disc Packaging and
Printed Materials that the Third Party Demo Disc is for promotional purposes
only and not for resale.

                           7.4.2.3 Manufacture and Royalty of Third Party Demo
Discs. Publisher shall comply with all Manufacturing Specifications with respect
to the manufacture and payment for manufacturing costs of Third Party Demo
Discs, and Publisher shall also comply with all terms and conditions of Section
6 hereto. No costs incurred in the development, manufacture, licensing,
production, marketing and/or distribution (and if permitted by SCEA, sale) of
the Third Party Demo Disc shall be deducted from any amounts payable to SCEA
hereunder. Royalties on Third Party Demo Discs shall be as provided in Section
8.2.

         7.5 Contests and Sweepstakes of Publisher. SCEA acknowledges that, from
time to time, Publisher may conduct contests and sweepstakes to promote Licensed
Products. SCEA shall permit Publisher to include contest or sweepstakes
materials in Printed

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Materials and Advertising Materials, subject to compliance with the approval
provisions of Section 5.5 and 5.6 hereunder, compliance with the provisions of
Section 9.2 and 10.2 hereunder, and subject to the following additional terms
and conditions:

         (i) Publisher represents that it has retained the services of a
fulfillment house to administer the contest or sweepstakes and if it has not
retained the services of a fulfillment house, Publisher represents and warrants
that it has the expertise to conduct such contests or sweepstakes, and in any
event, Publisher shall assume full responsibility for all aspects of such
contest or sweepstakes;

         (ii) Publisher warrants that each contest, sweepstakes, and promotion,
comply with local, state and federal laws or regulations;

         (iii) Publisher represents and warrants that it has obtained the
consent of all holders of intellectual property rights required to be obtained
in connection with each contest or sweepstakes including, but not limited to,
the consent of any holder of copyrights or trademarks relating to any
Advertising Materials publicizing the contest or sweepstakes, or the prizes
being awarded to winners of the contest or sweepstakes; and

         (iv) Publisher shall make available to SCEA all contest and sweepstakes
material prior to publication in accordance with the approval process set forth
in Section 5.5 or 5.6.

Approval by SCEA of contest or sweepstakes materials for use in the Printed
Materials or Advertising Materials (or any use of the System or Licensed
Products as prizes in such contest or sweepstakes) shall not constitute an
endorsement by SCEA of such contest or sweepstakes, not shall such acceptance be
construed as SCEA having reviewed and approved such materials for compliance
with any federal or state law, statute, regulations, order or the like, which
shall be Publisher's sole responsibility.

         7.6 PlayStation Website. All Licensed Publishers shall be required to
provide Product Information for a web page for each of its Licensed Products for
display on the PlayStation promotional website, or other website or websites as
may be operated by SCEA from time to time in connection with the promotion of
the PlayStation brand. Specifications for Product Information for such web pages
shall be as provided in the SourceBook 2. Publisher shall provide SCEA with such
Product Information for each Licensed Product upon submission of Printed
Materials to SCEA for approval in accordance with Section 5.5.2 hereto.
Publisher shall also provide updates to such web page in a timely manner as
required by SCEA in updates to the SourceBook 2.

         7.7 Distribution.

                  7.7.1 Distribution Channels. Publisher may use such
distribution channels as Publisher deems appropriate, including the use of third
party distributors, resellers, dealers and sales representatives. In the event
that Publisher elects to have one of its Licensed Products distributed and sold
by another Licensed Publisher, Publisher must provide SCEA with advance written
notice of such election, the name of the Licensed Publisher and any additional
information requested by SCEA regarding the nature of the distribution services
provided by such Licensed Publisher prior to manufacture of such Licensed
Product.

                  7.7.2 Limitation on Distribution. Notwithstanding any other
provisions in this Agreement, Publisher shall not, directly or indirectly,
solicit orders from or sell any Units of the Licensed Products to any person or
entity outside of the Licensed Territory. In addition, Publisher shall not
directly or indirectly solicit orders for or sell any Units of the Licensed
Products in any situation where Publisher knows or reasonably should know that
such Licensed Products may be exported or resold outside of the Licensed
Territory.

8.       Royalties.

         8.1 Applicable Royalties on Licensed Products.

                  8.1.1 Initial Orders. Publisher shall pay SCEA, either
directly or through its designee, a per title royalty in United States dollars
for each Unit of the Licensed Products manufactured based on the initial
Wholesale Price of the Licensed Product as follows:

                    Wholesale Price             Per Title Royalty
                    ---------------             -----------------
    [*]                  [*]                           [*]
    [*]                  [*]                           [*]
    [*]                  [*]                           [*]
    [*]                  [*]                           [*]
    [*]                  [*]                           [*]
    [*]                  [*]                           [*]

In the absence of satisfactory evidence to support the WSP, the royalty rate
that shall apply will be [*] per Unit.

                  8.1.2 Reorders and Other Programs. Royalties on additional
orders to manufacture a specific Licensed Product shall be royalty determined by
the initial Wholesale Price as reported by Publisher for that Licensed Product
regardless of the wholesale price of the Licensed Product at the time of
reorder, except in the event that the Wholesale Price increases for such
Licensed Product, in which case the royalty shall be adjusted upwards to reflect
the higher Wholesale Price. Licensed

[*] Confidential portion omitted and filed separately with the Commission

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Products qualifying for SCEA's "Greatest Hits" programs or other programs
offered by SCEA shall be subject to the royalties applicable for such programs.
Publisher acknowledges that as of the date of execution of this Agreement no
"Greatest Hits" program exists for the PlayStation 2 Third Party licensing
program.

         8.2 Third Party Demo Disc Program Royalties: Publisher shall pay SCEA a
per Unit royalty in United States dollars of [*] for each Third Party Demo Disc
Unit manufactured. The quantity of Units ordered shall comply with the terms of
such SCEA Established Third Party Demo Disc Program.

         8.3 Payment. Payment of royalties under Sections 8.1 and 8.2 shall be
made to SCEA through its Designated Manufacturing Facility concurrent with the
placement of an order to manufacture Licensed Product and payment of
manufacturing costs in accordance with the terms and conditions set forth in
Section 6.2.3, unless otherwise agreed in writing with SCEA. At the time of
placing an order to manufacture a Licensed Product, Publisher shall submit to
SCEA an accurate accounting statement setting out the number of units of
Licensed Product to be manufactured, projected initial wholesale price,
applicable royalty, and total amount due SCEA. In addition, Publisher shall
submit to SCEA prior to placing the initial order for each Licensed Product a
separate certification, in the form provided by SCEA in the SourceBook 2, signed
by officers of Publisher that certifies that the Wholesale Price provided to
SCEA is accurate and attaching such documentation supporting the WSP as
requested by SCEA. Payment shall be made prior to manufacture unless SCEA has
agreed to extend credit terms to Publisher in writing pursuant to Section
6.2.3.3. Nothing herein shall be construed as requiring SCEA to extend credit
terms to Publisher. The accounting statement due hereunder shall be subject to
the audit and accounting provisions set forth in paragraph 16.2 below. No costs
incurred in the development, manufacture, marketing, sale and/or distribution of
the Licensed Products shall be deducted from any royalties payable to SCEA
hereunder. Similarly, there shall be no deduction from the royalties otherwise
owed to SCEA hereunder as a result of any uncollectible accounts owed to
Publisher, or for any credits, discounts, allowances or returns which Publisher
may credit or otherwise grant to any third party customer of any Units of the
Licensed Products, or for any taxes, fees, assessments or expenses of any kind
which may be incurred by Publisher in connection with its sale or distribution
of any Units of the Licensed Products or arising with respect to the payment of
royalties hereunder. In addition to the royalty payments provided to SCEA
hereunder, Publisher shall be solely responsible for and bear any cost relating
to any withholding taxes or other such assessments which may be imposed by any
governmental authority with respect to the royalties paid to SCEA hereunder;
provided, however, that SCEA shall not manufacture Licensed Products outside of
the United States without the prior consent of Publisher. Publisher shall
provide SCEA with official tax receipts or other such documentary evidence
issued by the applicable tax authorities sufficient to substantiate that any
such taxes or assessments have in fact been paid.

         8.4 Rebate Programs. Publisher shall be eligible to participate in one
of three rebate programs offered by SCEA: the Standard Rebate program, the Level
1 Rebate program, or the Level 2 Rebate program. If Publisher qualifies for such
rebates as set forth herein, rebates shall be credited to Publisher's account as
provided below:

     Units Ordered           Standard            Level 1         Level 2
 --------------------------------------------------------------------------
         [*]                    [*]                [*]             [*]
         [*]                    [*]                [*]             [*]
         [*]                    [*]                [*]             [*]
         [*]                    [*]                [*]             [*]
         [*]                    [*]                [*]             [*]
         [*]                    [*]                [*]             [*]

                  8.4.1 Standard Rebate Program. All Publishers qualify for the
Standard Rebate program. Rebates will be offered on an individual title basis.
Rebates will be given to any individual Licensed Product that exceeds the above
numbers of Units during the first year after first commercial shipment of such
Licensed Product. The rebate in effect at the end of such year for the Licensed
Product will remain in effect for as long as Publisher continues to sell such
Licensed Product, but Publisher will not receive further rebates if sales of
such Licensed Product hit additional thresholds as specified above after such
year. The Standard Rebate may not be used in conjunction with a Third Party Demo
Disc program or any promotional program of SCEA, with Licensed Products that
qualify for any "Greatest Hits" program of SCEA or with Licensed Products that
qualify for the [*].

                  8.4.2 Level 1 Rebate program: To be eligible for the Level 1
Rebate program, Publisher must ship over [*] Units of certain Licensed Products
in a single Fiscal Year. Level 1 Rebates shall be credited to Publisher on an
individual title basis. Other terms of the Level 1 Rebate are as follows:

         (i) Only Publisher's titles (as determined below) that meet the
following conditions shall count toward the [*] Unit threshold: Publisher must
order at least [*] Units of the

[*] Confidential portion omitted and filed separately with the Commission

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Licensed Product both within the first year of commercial release of such
Licensed Product and during the qualifying Fiscal Year.

         (ii) Any Licensed Products, including "Greatest Hits" titles and
products for the original PlayStation game console, but excluding all demo
discs, shall count toward the [*] Unit threshold (provided they meet the
conditions set forth in Section 8.4.2(i) above). For purposes of determining
Level 1 Rebate thresholds and the conditions set forth in Section 8.4.2(i), full
priced Licensed Products and "Greatest Hits" Licensed Products shall be
considered separate Licensed Products, with separate Unit minimums and release
dates.

         (iii) Level 1 Rebates shall apply only to Licensed Products (not
including "Greatest Hits" titles, Licensed Products qualifying for the [*]
royalty and products for the original PlayStation game console) ordered in the
Fiscal Year following the Fiscal Year in which the [*] Unit threshold is met.
Units of Licensed Products that qualified Publisher for inclusion in the Level 1
Rebate program in the previous Fiscal Year shall not be entitled to receive the
Level 1 Rebate.

         (iv) Publisher must re-qualify for the Level 1 Rebate Program each
Fiscal Year. If a Publisher fails to requalify for any Fiscal Year, then the
Standard Rebate shall apply in such Fiscal Year. The first Fiscal Year for which
a Publisher may qualify for the Level 1 Rebate shall be the Fiscal Year ending
March 31, 2000, and if the Publisher qualifies for the Level 1 Rebate, it will
apply to Licensed Products ordered in the Fiscal Year commencing April 1, 2000.

         (v) Licensed Products eligible for the Level 1 Rebate program shall not
be eligible for Standard Rebates, and Level 1 Rebates shall supersede Standard
Rebates with respect to any individual Licensed Product. If a Licensed Product
qualifies for the Standard Rebate in one Fiscal Year, and Publisher qualifies
for the Level 1 Rebate in the next Fiscal Year, Units of such Licensed Product
ordered in the next Fiscal Year will receive the Level 1 Rebate commencing on
April 1 of the next Fiscal Year going forward, but such Level 1 Rebate will not
be credited retroactively to Units of the Licensed Product ordered in the
previous Fiscal Year. For example, Publisher orders [*] Units of Product X in
Fiscal Year 2001, receiving a Standard Rebate of [*]. Publisher qualifies for
the Level 1 Rebate in Fiscal Year 2002. Publisher will receive the Level 1
Rebate of [*] commencing with Units ordered on April 1, 2001, but will not
receive a retroactive credit for Units ordered prior to April 1, 2001. When
Publisher reaches the [*] Unit threshold, it will receive a retroactive credit
of [*] on all Level 1 Rebate Units ordered, as well as a retroactive credit of
[*] on Standard Rebate Units ordered in the previous Fiscal Year, and Publisher
will receive the Level 1 Rebate of [*] going forward.

                  8.4.3 Level 2 Rebate Program: To be eligible for the Level 2
Rebate program, Publisher must ship over [*] Units of certain Licensed Products
in any Fiscal Year. Level 2 Rebates shall be credited to Publisher on an
individual title basis. Other terms of the Level 2 Rebate are as follows:

         (i) Only Publisher's titles (as determined below) that meet the
following conditions shall count toward the [*]. Unit threshold: Publisher must
order at least [*] Units of the Licensed Product both within the first year of
commercial release of such Licensed Product and during the qualifying Fiscal
Year.

         (ii) Any Licensed Products, including "Greatest Hits" titles and
products for the original PlayStation game console, but excluding all demo
discs, shall count toward the [*] Unit threshold (provided they meet the
conditions set forth in Section 8.4.3(i) above). For purposes of determining
Level 2 Rebate thresholds and the conditions set forth in Section 8.4.2(i), full
priced Licensed Products and "Greatest Hits" Licensed Products shall be
considered separate Licensed Products, with separate Unit minimums and release
dates.

         (iii) Level 2 Rebates shall apply only to Licensed Products (not
including "Greatest Hits" titles, Licensed Products qualifying for the [*]
royalty and products for the original PlayStation game console) ordered in the
Fiscal Year following the Fiscal Year in which the [*] Unit threshold is met.
Units of Licensed Products that qualified Publisher for inclusion in the Level 2
Rebate program in the previous Fiscal Year shall not be entitled to receive the
Level 2 Rebate.

         (iv) Publisher must re-qualify for the Level 2 Rebate Program each
Fiscal Year. If Publisher fails to requalify for any Fiscal Year then the
Standard Rebate or Level 1 Rebate, as the case may be, shall apply in such
Fiscal Year. The first Fiscal Year for which a Publisher may qualify for the
Level 2 Rebate shall be the Fiscal Year ending March 31, 2000, and if the
Publisher qualifies for the Level 2 Rebate, it will apply to Licensed Products
ordered in the Fiscal Year commencing April 1, 2000.

         (v) Licensed Products eligible for the Level 2 Rebate program shall not
be eligible for Standard Rebates or Level 1 Rebates, and Level 2 Rebates shall
supersede Standard Rebates and Level 1 Rebates with respect to any individual
Licensed Product. If a Licensed Product qualifies for the Standard Rebate or
Level 1 Rebate in one Fiscal Year, and Publisher qualifies for the Level 2
Rebate in the next Fiscal Year, Units of such Licensed Product ordered in the
next Fiscal Year will receive the Level 2 Rebate going forward, but such Level 2
Rebate will not be credited retroactively to Units of the Licensed Product
ordered in the previous Fiscal Year. See Section 8.4.2(v) for an example.

[*] Confidential portion omitted and filed separately with the Commission

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         8.5 Calculation and Use of Rebates. Rebate percentages for all rebate
programs shall be credited against royalties owed SCEA and shall have no other
monetary value. All rebates, whether under the Standard Rebate, Level 1 Rebate
or Level 2 Rebate Programs shall be issued by SCEA as a credit to Publisher for
use against future royalty payments. It is Publisher's responsibility to inform
SCEA when it reaches any rebate threshold. In no event shall Publisher take a
deduction off royalties owed SCEA or deduction off an invoice payable to SCEA on
current production unless and until SCEA issues a credit to Publisher in writing
or unless otherwise agreed in writing. From time to time SCEA may allow
Publisher to use credits in other manners on terms and conditions to be
determined by SCEA. Publisher may use rebate credits to procure Development
Tools. Units of Licensed Products shall be considered "ordered" when Units first
begin to ship from a Designated Manufacturing Facility.

         8.6 Rebate Credits. Subject to Sections 8.4.2(v) and 8.4.3(v), all
rebate programs are [*], such that Publisher receives a credit for each rebate
percentage against [*] Units when it reaches the Unit threshold for the next
rebate percentage. SCEA shall credit Publisher's account with respect to [*]
rebates as follows: (A) if Publisher's initial order for a Licensed Product is
less than any rebate threshold provided above, then SCEA shall [*] credit
Publisher's account sixty (60) days following the date that Publisher notifies
SCEA that orders of a Licensed Product exceed any rebate threshold, subject to
SCEA's right to confirm such information; and (B) if Publisher's initial order
for a Licensed Product reaches or exceeds any rebate threshold provided above,
then Publisher may credit the rebate amount set forth above as a separate line
item on the Purchase Order with respect to such Licensed Product, subject to
SCEA's confirmation right.

9.       Representations and Warranties.

         9.1 Representations and Warranties of SCEA. SCEA represents and
warrants solely for the benefit of Publisher that SCEA has the right, power and
authority to enter into this Agreement and to fully perform its obligations
hereunder.

         9.2 Representations and Warranties of Publisher. Publisher represents
and warrants that:

         (i) There is no threatened or pending action, suit, claim or proceeding
alleging that the use by Publisher of all or any part of the Product Software,
Product Proposals, Product Information, Printed Materials, Advertising Materials
or any underlying work or content embodied therein, or any name, designation or
trademark used in conjunction with the Licensed Products infringes or otherwise
violates any Intellectual Property Right or other right or interest of any kind
whatsoever of any third party, or otherwise contesting any right, title or
interest of Publisher in or to the Product Software, Product Proposals, Product
Information, Printed Materials, Advertising Materials or any underlying work or
content embodied therein, or any name, designation or trademark used in
conjunction with the Licensed Products;

         (ii) The Product Software, Product Proposals, Product Information,
Printed Materials and Advertising Materials and their contemplated use under
this Agreement do not and shall not infringe any person's or entity's rights
including without limitation, patents, copyrights (including rights in a joint
work), trademarks, trade dress, trade secret, rights of publicity, privacy,
performance, moral rights, literary rights and any other third party right;

         (iii) Publisher has the right, power and authority to enter into this
Agreement, to grant SCEA the rights granted hereunder and to fully perform its
obligations hereunder;

         (iv) The making of this Agreement by Publisher does not violate any
separate agreement, rights or obligations existing between Publisher and any
other person or entity, and, throughout the term of this Agreement, Publisher
shall not make any separate agreement with any person or entity that is
inconsistent with any of the provisions of this Agreement;

         (v) Publisher has not sold, assigned, leased, licensed or in any other
way disposed of or encumbered the rights granted to Publisher hereunder, and
Publisher will not sell, assign, lease, license or in any other way dispose of
or encumber any of such rights except as expressly permitted hereunder or as
consented to by SCEA in writing;

         (vi) Publisher has obtained the consent of all holders of intellectual
property rights required to be obtained in connection with use of any Product
Information by SCEA as licensed hereunder, and Product Information when provided
to SCEA in accordance with the terms of this Agreement may be published,
marketed, distributed and sold by SCEA in accordance with the terms and
conditions of this Agreement and without SCEA incurring any royalty, residual,
union, guild or other fees;

         (vii) Publisher shall not make any representation or give any warranty
to any person or entity expressly or implicitly on SCEA's behalf, or to the
effect that the Licensed Products are connected in any way with SCEA (other than
that the Executable Software and/or Licensed Products have been developed,
marketed, sold and/or distributed under license from SCEA);

         (viii) In the event that Executable Software is delivered to other
Licensed Publishers or Licensed Developers by Publisher in source code form,
Publisher will take all precautions consistent with the protection of

[*] Confidential portion omitted and filed separately with the Commission

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<PAGE>

valuable trade secrets by companies in high technology industries to ensure the
confidentiality of such source code;

         (ix) The Executable Software and any Product Information delivered to
SCEA shall be in a commercially acceptable form, free of significant bugs,
defects, time bombs or viruses which could disrupt, delay, destroy the
Executable Software or System or render either of them less than fully useful,
and shall be fully compatible with the System and any peripherals listed on the
Printed Materials as compatible with the Licensed Product;

         (x) Each of the Licensed Products, Executable Software, Printed
Materials and Advertising Materials shall be developed, marketed, sold and
distributed by or at the direction of Publisher in an ethical manner and in full
compliance with all applicable federal, state, provincial, local and foreign
laws and any regulations and standards promulgated thereunder (including but not
limited to federal and state lottery laws as currently interpreted and enforced)
and will not contain any obscene or defamatory matter;

         (xi) Publisher's policies and practices with respect to the
development, marketing, sale, and/or distribution of the Licensed Products shall
in no manner reflect adversely upon the name, reputation or goodwill of SCEA;

         (xii) Publisher has, or will contract with a Licensed Developer for,
the technical expertise and resources necessary to fulfill its obligations under
this Agreement; and

         (xiii) Publisher shall make no false, misleading or inconsistent
representations or claims with respect to any Licensed Products, the System or
SCEA.

10.      Indemnities; Limited Liability.

         10.1 Indemnification by SCEA. SCEA shall indemnify and hold Publisher
harmless from and against any and all third party claims, losses, liabilities,
damages, expenses and costs, including, without limitation, reasonable fees for
attorneys, expert witnesses and litigation costs, and including costs incurred
in the settlement or avoidance of any such claim which result from or are in
connection with a breach of any of the representations or warranties provided by
SCEA herein; provided, however, that Publisher shall give prompt written notice
to SCEA of the assertion of any such claim, and provided, further, that SCEA
shall have the right to select counsel and control the defense and settlement
thereof. SCEA shall have the exclusive right, at its discretion, to commence and
prosecute at its own expense any lawsuit or to take such other action with
respect to such matters as shall be deemed appropriate by SCEA. Publisher shall
provide SCEA, at no expense to Publisher, reasonable assistance and cooperation
concerning any such matter; and Publisher shall not agree to the settlement of
any such claim, action or proceeding without SCEA's prior written consent.

         10.2 Indemnification By Publisher. Publisher shall indemnify and hold
SCEA harmless from and against any and all claims, losses, liabilities, damages,
expenses and costs, including, without limitation, reasonable fees for
attorneys, expert witnesses and litigation costs, and including costs incurred
in the settlement or avoidance of any such claim, which result from or are in
connection with (i) a breach of any of the provisions of this Agreement; or (ii)
infringement of a third party's intellectual property rights by Publisher; or
(iii) any claims of or in connection with any personal or bodily injury
(including death) or property damage, by whomever such claim is made, arising
out of, in whole or in part, the development, marketing, sale, distribution
and/or use of any of the Licensed Products (or portions thereof) unless due
directly to the breach of SCEA in performing any of the specific duties and/or
providing any of the specific services required of it hereunder, or (iv) any
federal, state or foreign civil or criminal actions relating to the development,
marketing, sale and/or distribution of Licensed Products. SCEA shall give prompt
written notice to Publisher of the assertion of any such indemnified claim, and,
with respect to third party claims, actions or proceedings against SCEA, SCEA
shall have the right to select counsel for SCEA and reasonably control the
defense and/or settlement thereof. Subject to the above, Publisher shall have
the right, at its discretion, to select its own counsel, to commence and
prosecute at its own expense any lawsuit, to reasonably control the defense
and/or settlement thereof or to take such other action with respect to claims,
actions or proceedings by or against Publisher. SCEA shall retain the right to
approve any settlement. SCEA shall provide Publisher, at no expense to SCEA,
reasonable assistance and cooperation concerning any such matter; and SCEA shall
not agree to the settlement of any such claim, action or proceeding (other than
third party claims, actions or proceedings against SCEA) without Publisher's
prior written consent.

10.3     LIMITATION OF LIABILITY.

                  10.3.1 LIMITATION OF SCEA'S LIABILITY. IN NO EVENT SHALL SCEA
OR OTHER SONY AFFILIATES AND THEIR SUPPLIERS, OFFICERS, DIRECTORS, EMPLOYEES OR
AGENTS BE LIABLE FOR LOSS OF PROFITS, OR ANY SPECIAL, PUNITIVE, INCIDENTAL,
INDIRECT OR CONSEQUENTIAL DAMAGES ARISING OUT OF, RELATING TO OR IN CONNECTION
WITH THIS AGREEMENT, INCLUDING WITHOUT LIMITATION THE BREACH OF THIS AGREEMENT
BY SCEA, THE MANUFACTURE OF THE LICENSED PRODUCTS AND THE USE OF THE LICENSED
PRODUCTS, EXECUTABLE SOFTWARE AND/OR THE SYSTEM BY PUBLISHER OR ANY END-USER,
WHETHER UNDER THEORY OF CONTRACT, TORT

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<PAGE>

(INCLUDING NEGLIGENCE), INDEMNITY, PRODUCT LIABILITY OR OTHERWISE. IN NO EVENT
SHALL SCEA'S LIABILITY ARISING UNDER, RELATING TO OR IN CONNECTION WITH THIS
AGREEMENT, INCLUDING WITHOUT LIMITATION ANY LIABILITY FOR DIRECT OR INDIRECT
DAMAGES, AND INCLUDING WITHOUT LIMITATION ANY LIABILITY UNDER SECTION 10.1
HERETO, EXCEED THE TOTAL AMOUNT PAID BY PUBLISHER TO SCEA UNDER THIS AGREEMENT.
EXCEPT AS EXPRESSLY SET FORTH HEREIN, NEITHER SCEA NOR ANY SONY AFFILIATE, NOR
ANY OF THEIR RESPECTIVE DIRECTORS, OFFICERS, EMPLOYEES OR AGENTS, SHALL BEAR ANY
RISK, OR HAVE ANY RESPONSIBILITY OR LIABILITY, OF ANY KIND TO PUBLISHER OR TO
ANY THIRD PARTIES WITH RESPECT TO THE QUALITY, OPERATION AND/OR PERFORMANCE OF
ANY PORTION OF THE SONY MATERIALS, THE SYSTEM OR ANY LICENSED PRODUCT.

                  10.3.2 LIMITATION OF PUBLISHER'S LIABILITY. IN NO EVENT SHALL
PUBLISHER OR ITS AFFILIATED COMPANIES AND THEIR SUPPLIERS, OFFICERS, DIRECTORS,
EMPLOYEES OR AGENTS BE LIABLE TO SCEA FOR ANY LOSS OF PROFITS, OR ANY SPECIAL,
PUNITIVE, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES ARISING OUT OF, RELATED
TO OR IN CONNECTION WITH (i) THIS AGREEMENT OR (ii) THE USE OR DISTRIBUTION IN
ACCORDANCE WITH THE TERMS AND CONDITIONS OF THIS AGREEMENT OF ANY CODE PROVIDED
BY SCEA, IN WHOLE OR IN PART, WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING
NEGLIGENCE), INDEMNITY, PRODUCT LIABILITY OR OTHERWISE, PROVIDED THAT SUCH
LIMITATIONS SHALL NOT APPLY TO DAMAGES RESULTING FROM PUBLISHER'S BREACH OF
SECTIONS 4, 10.2, 11 OR 13 OF THIS AGREEMENT, AND PROVIDED FURTHER THAT SUCH
LIMITATIONS SHALL NOT APPLY TO AMOUNTS WHICH PUBLISHER MAY BE REQUIRED TO PAY TO
THIRD PARTIES UNDER SECTIONS 10.2 OR 16.10.

         10.4 DISCLAIMER OF WARRANTY. EXCEPT AS OTHERWISE EXPRESSLY SET FORTH
HEREIN, NEITHER SCEA NOR ITS AFFILIATES AND SUPPLIERS MAKE, NOR DOES PUBLISHER
RECEIVE, ANY REPRESENTATIONS OR WARRANTIES, EXPRESS, IMPLIED OR STATUTORY,
REGARDING THE SONY MATERIALS, SCEA'S CONFIDENTIAL INFORMATION THE SYSTEM, THE
UNITS OF THE LICENSED PRODUCTS MANUFACTURED HEREUNDER AND/OR PUBLISHER'S PRODUCT
INFORMATION INCLUDED ON SCEA DEMO DISCS. SCEA SHALL NOT BE LIABLE FOR ANY
INJURY, LOSS OR DAMAGE, DIRECT, INDIRECT OR CONSEQUENTIAL, ARISING OUT OF THE
USE OR INABILITY TO USE ANY UNITS AND/OR ANY SOFTWARE ERRORS AND/OR "BUGS" IN
PUBLISHER'S PRODUCT INFORMATION WHICH MAY BE REPRODUCED ON SCEA DEMO DISCS.
WITHOUT LIMITING THE GENERALITY OF THE FOREGOING, SCEA AND ITS AFFILIATES AND
SUPPLIERS EXPRESSLY DISCLAIM THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
FITNESS FOR A PARTICULAR PURPOSE AND THEIR EQUIVALENTS UNDER THE LAWS OF ANY
JURISDICTION, REGARDING THE SONY MATERIALS, SCEA'S CONFIDENTIAL INFORMATION,
LICENSED PRODUCTS, SCEA DEMO DISCS AND THE SYSTEM. ANY WARRANTY AGAINST
INFRINGEMENT THAT MAY BE PROVIDED IN SECTION 2-312(3) OF THE UNIFORM COMMERCIAL
CODE AND/OR IN ANY OTHER COMPARABLE STATUTE IS EXPRESSLY DISCLAIMED.

11.      SCEA Intellectual Property Rights.

         11.1 Licensed Trademarks. The Licensed Trademarks and the goodwill
associated therewith are and shall be the exclusive property of SCEA or
Affiliates of SCEA. Nothing herein shall give Publisher any right, title or
interest in or to any of the Licensed Trademarks or any other trademarks of
SCEA, other than the non-exclusive license provided herein. Publisher shall not
do or cause to be done any act or thing in any way impairing or tending to
impair or dilute any of SCEA's rights, title or interests in or to any of the
Licensed Trademarks or any other trademarks of SCEA, nor shall Publisher
register any trademark in its own name or in the name of any other person or
entity, or obtain rights to employ Internet domain names of addresses, which are
similar to or are likely to be confused with any of the Licensed Trademarks or
any other trademarks of SCEA.

         11.2 License of Sony Materials and System. All rights with respect to
the Sony Materials and System, including, without limitation, all of SCEA
Intellectual Property Rights therein, are and shall be the exclusive property of
SCEA or Affiliates of SCEA. Nothing herein shall give Publisher any right, title
or interest in or to the Sony Materials or the System (or any portion thereof),
other than the non-exclusive license provided herein. Publisher shall not do or
cause to be done any act or thing in any way impairing or tending to impair any
of SCEA's rights, title or interests in or to the Sony Materials or the System
(or any portion thereof).

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12.      Infringement of SCEA Intellectual Property Rights By Third Parties.

In the event that Publisher discovers or otherwise becomes aware that any of the
SCEA Intellectual Property Rights have been or are being infringed upon by any
third party, then Publisher shall promptly notify SCEA. SCEA shall have the sole
right, in its discretion, to institute and prosecute lawsuits against third
parties for such infringement of SCEA Intellectual Property Rights. Any lawsuit
shall be prosecuted solely at the cost and expense of SCEA and all sums
recovered in any such lawsuits, whether by judgment, settlement or otherwise
shall belong solely to SCEA. Upon request of SCEA, Publisher shall execute all
papers, testify on all matters and otherwise cooperate in every way necessary
and desirable for the prosecution of any such lawsuit. SCEA shall reimburse
Publisher for the reasonable expenses incurred as a result of such cooperation,
but unless authorized by other provisions of this Agreement, not costs and
expenses attributable to the conduct of a cross-claim or third party action.

13.      Confidentiality.

         13.1 SCEA's Confidential Information.

                  13.1.1 Definition of SCEA's Confidential Information. "SCEA's
Confidential Information" shall mean:

         (i) the System, Sony Materials and Development Tools;

         (ii) other documents and materials developed, owned, licensed or under
the control of Sony, including all processes, data, hardware, software,
inventions, trade secrets, ideas, creations, improvements, designs, discoveries,
developments, research and know-how, including without limitation the SourceBook
2 and SCEA Intellectual Property Rights relating to the System, Sony Materials
or Development Tools; and

         (iii) information and documents regarding SCEA's finances, business,
marketing and technical plans, business methods and production plans.

SCEA's Confidential Information may consist of information in any medium,
whether oral, printed, in machine-readable form or otherwise, including
information apprised to Publisher and reduced to tangible or written form at any
time during the term of this Agreement. In addition, the existence of a
relationship between Publisher and SCEA for the purposes set forth herein shall
be deemed to be SCEA's Confidential Information unless otherwise agreed to in
writing by the parties or until publicly announced by SCEA.

                  13.1.2 Term of Protection of SCEA's Confidential Information.
The term for the protection of SCEA's Confidential Information shall commence on
the Effective Date first above written and shall continue in full force and
effect as long as any of SCEA's Confidential Information continues to be
maintained as confidential and proprietary by SCEA and/or Sony. During such
term, Publisher shall, pursuant to Section 13.1.3 below, safeguard and hold in
trust and confidence and not disclose or use (except for the purposes herein
specified) any and all of SCEA's Confidential Information.

                  13.1.3 Preservation of SCEA's Confidential Information.
Publisher shall, with respect to SCEA's Confidential Information:

         (i) not disclose SCEA's Confidential Information to any person or
entity, other than those employees or directors of the Publisher whose duties
justify a "need-to-know" and who have executed a confidentiality agreement in
which such employees or directors have agreed not to disclose and to hold
confidential all confidential information and materials (inclusive of those of
third parties) which may be disclosed to them or to which they may have access
during the course of their duties. At SCEA's request, Publisher shall provide
SCEA with a copy of such confidentiality agreement between Publisher and its
employees or directors, and shall also provide SCEA with a list of employee and
director signatories. Publisher shall not disclose any of SCEA's Confidential
Information to third parties, including without limitation to consultants or
agents. Any employees or directors who obtain access to SCEA's Confidential
Information shall be advised by Publisher of the confidential nature of SCEA's
Confidential Information, and Publisher shall be responsible for any breach of
this Agreement by its employees or directors.

         (ii) take all measures necessary to safeguard SCEA's Confidential
Information in order to avoid disclosure, publication, or dissemination, using
as high a degree of care and scrutiny, but at least reasonable care, as is
consistent with the protection of valuable trade secrets by companies in high
technology industries.

         (iii) ensure that all written materials relating to or containing
SCEA's Confidential Information be maintained in a restricted access area and
plainly marked to indicate the secret and confidential nature thereof.

         (iv) at SCEA's request, return promptly to SCEA any and all portions of
SCEA's Confidential Information, together with all copies thereof.

         (v) not use, modify, reproduce, sublicense, copy, distribute, create
derivative works from, or otherwise provide to third parties, SCEA's
Confidential Information, or any portion thereof, except as provided herein, nor
shall Publisher remove any proprietary legend set forth on or contained within
any of SCEA's Confidential Information.

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                  13.1.4 Exceptions. The foregoing restrictions shall not apply
to any portion of SCEA's Confidential Information which:

         (i) was previously known to Publisher without restriction on disclosure
or use, as proven by written documentation of Publisher; or

         (ii) is or legitimately becomes part of the public domain through no
fault of Publisher or its employees; or

         (iii) is independently developed by Publisher's employees who have not
had access to SCEA's Confidential Information, as proven by written
documentation of Publisher; or

         (iv) is required to be disclosed by administrative or judicial action;
provided that Publisher must attempt to maintain the confidentiality of SCEA's
Confidential Information by asserting in such action the restrictions set forth
in this Agreement, and, immediately after receiving notice of such action or any
notice of any threatened action, Publisher must notify SCEA to give SCEA the
maximum opportunity to seek any other legal remedies to maintain such SCEA's
Confidential Information in confidence as herein provided; or

         (v)  is approved for release by written authorization of SCEA.

                  13.1.5 No Obligation to License. Disclosure of SCEA's
Confidential Information to Publisher shall not constitute any option, grant or
license from SCEA to Publisher under any patent or other SCEA Intellectual
Property Rights now or hereinafter held by SCEA. The disclosure by SCEA to
Publisher of SCEA's Confidential Information hereunder shall not result in any
obligation on the part of SCEA to approve any materials of Publisher hereunder
or otherwise, nor shall such disclosure by SCEA give Publisher any right to,
directly or indirectly, develop, manufacture or sell any product derived from or
which uses any of SCEA's Confidential Information, other than as expressly set
forth in this Agreement.

                  13.1.6 Publisher's Obligations Upon Unauthorized Disclosure.
If at any time Publisher becomes aware of any unauthorized duplication, access,
use, possession or knowledge of any SCEA's Confidential Information, it shall
notify SCEA as soon as reasonably practicable, and shall promptly act to recover
any such information and prevent further breach of the confidentiality
obligations herein. Publisher shall provide any and all reasonable assistance to
SCEA to protect SCEA's proprietary rights in any of SCEA's Confidential
Information that it or its employees or permitted subcontractors may have
directly or indirectly disclosed or made available, and that may be duplicated,
accessed, used, possessed or known in a manner or for a purpose not expressly
authorized by this Agreement, including but not limited to enforcement of
confidentiality agreements, commencement and prosecution in good faith (alone or
with the disclosing party) of legal action, and reimbursement for all reasonable
attorneys' fees, costs and expenses incurred by SCEA to protect its proprietary
rights in SCEA's Confidential Information. Publisher shall take all steps
requested by SCEA to prevent the recurrence of any unauthorized duplication,
access, use, possession or knowledge of SCEA's Confidential Information. In
addition, SCEA shall have the right to pursue any actions at law or in equity,
including without limitation the remedies set forth in Section 16.10 hereto.

         13.2 Publisher's Confidential Information.

                  13.2.1 Definition of Publisher's Confidential Information.
"Publisher's Confidential Information" shall mean:

         (i) any Product Software as provided to SCEA pursuant to this Agreement
and all documentation and information relating thereto, including Product
Proposals, Printed Materials and Advertising Materials (other than documentation
and information intended for use by and release to end users, the general public
or the trade);

         (ii) other documents and materials developed, owned, licensed or under
the control of Publisher, including all processes, data, hardware, software,
inventions, trade secrets, ideas, creations, improvements, designs, discoveries,
developments, research and know-how; and

         (iii) information and documents regarding Publisher's finances,
business, marketing and technical plans, business methods and production plans.

Publisher's Confidential Information may consist of information in any medium,
whether oral, printed, in machine-readable form or otherwise, including
information apprised to SCEA and reduced to tangible or written form at any time
during the term of this Agreement.

                  13.2.2 Term of Protection of Publisher's Confidential
Information. The term for the protection of Publisher's Confidential Information
shall commence on the Effective Date first above written and shall continue in
full force and effect as long as any of Publisher's Confidential Information
continues to be maintained as confidential and proprietary by Publisher.

                  13.2.3. Preservation of Confidential Information of Publisher.
SCEA shall, with respect to Publisher's Confidential Information:

         (i) hold all Publisher's Confidential Information in confidence, and
shall take all reasonable steps to preserve the confidentiality of Publisher's
Confidential Information, and to prevent it from falling into the public domain
or into

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the possession of persons other than those persons to whom disclosure is
authorized hereunder.

         (ii) not disclose Publisher's Confidential Information to any person
other than an SCEA employee or subcontractor who needs to know or have access to
such Confidential Information for the purpose of this Agreement, and only to the
extent necessary for such purposes.

         (iii) ensure that all written materials relating to or containing
Publisher's Confidential Information be maintained in a secure area and plainly
marked to indicate the secret and confidential nature thereof.

         (iv) at Publisher's request, return promptly to Publisher any and all
portions of Publisher's Confidential Information, together with all copies
thereof.

         (v) not use Publisher's Confidential Information, or any portion
thereof, except as provided herein, nor shall SCEA remove any proprietary legend
set forth on or contained within any of Publisher's Confidential Information.

                  13.2.4 Exceptions. The foregoing restrictions will not apply
to any portion of Publisher's Confidential Information which:

         (i) was previously known to SCEA without restriction on disclosure or
use, as proven by written documentation of SCEA; or

         (ii) is or legitimately becomes part of information in the public
domain through no fault of SCEA, its employees or its subcontractors; or

         (iii) is independently developed by SCEA's employees or affiliates who
have not had access to Publisher's Confidential Information, as proven by
written documentation of SCEA; or

         (iv) is required to be disclosed by administrative or judicial action;
provided that SCEA attempted to maintain the confidentiality of Publisher's
Confidential Information by asserting in such action the restrictions set forth
in this Agreement, and immediately after receiving notice of such action,
notified Publisher of such action to give Publisher the opportunity to seek any
other legal remedies to maintain such Publisher's Confidential Information in
confidence as herein provided; or

         (vi) is approved for release by written authorization of Publisher.

                  13.2.5 SCEA's Obligations Upon Unauthorized Disclosure. If at
any time SCEA becomes aware of any unauthorized duplication, access, use,
possession or knowledge of any of Publisher's Confidential Information, it shall
notify Publisher as soon as is reasonably practicable. SCEA shall provide any
and all reasonable assistance to Publisher to protect Publisher's proprietary
rights in any of Publisher's Confidential Information that it or its employees
or permitted subcontractors may have directly or indirectly disclosed or made
available and that may be duplicated, accessed, used, possessed or known in a
manner or for a purpose not expressly authorized by this Agreement including but
not limited to enforcement of confidentiality agreements, commencement and
prosecution in good faith (alone or with the disclosing party) of legal action,
and reimbursement for all reasonable attorney's fees, costs and expenses
incurred by Publisher to protect its proprietary rights in Publisher's
Confidential Information. SCEA shall take all reasonable steps requested by
Publisher to prevent the recurrence of any unauthorized duplication, access,
use, possession or knowledge of Publisher's Confidential Information.

         13.3 Confidentiality of Agreement. The terms and conditions of this
Agreement shall be treated as SCEA's Confidential Information and Publisher's
Confidential Information; provided that each party may disclose the terms and
conditions of this Agreement:

         (i) to legal counsel;

         (ii) in confidence, to accountants, banks and financing sources and
their advisors;

         (iii) in confidence, in connection with the enforcement of this
Agreement or rights arising under or relating to this Agreement; and

         (iv) if required, in the opinion of counsel, to file publicly or
otherwise disclose the terms of this Agreement under applicable federal and/or
state securities or other laws, the disclosing party shall be required to
promptly notify the other party such that the other party has a reasonable
opportunity to contest or limit the scope of such required disclosure, and the
disclosing party shall request, and shall use its best efforts to obtain,
confidential treatment for such sections of this Agreement as the other party
may designate.

14.      Terms and Termination.

         14.1 Effective Date; Term. This Agreement shall not be binding on the
parties until it has been signed by each party, in which event it shall be
effective from the Effective Date until March 31, 2003, unless earlier
terminated pursuant to Section 14.2. The term shall be automatically extended
for additional one-year terms thereafter, unless either party provides the other
with written notice of its election not to so extend on or before January 31 of
the applicable year. Notwithstanding the foregoing the term for the protection
of SCEA's Confidential Information and Publisher's Confidential

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Information shall be as set forth in Sections 13.1.2 and 13.2.2 respectively.

         14.2 Termination by SCEA. SCEA shall have the right to terminate this
Agreement immediately, by providing written notice of such election to
Publisher, upon the occurrence of any of the following:

         (i) If Publisher breaches (A) any of its obligations hereunder; or (B)
any other agreement entered into between SCEA or Affiliates of SCEA and
Publisher.

         (ii) The liquidation or dissolution of Publisher or a statement of
intent by Publisher to no longer exercise any of the rights granted by SCEA to
Publisher hereunder.

         (iii) If during the term of this Agreement, a controlling interest in
Publisher or in an entity which directly or indirectly has a controlling
interest in Publisher is transferred to a party that (A) is in breach of any
agreement with SCEA or an Affiliate of SCEA; (B) directly or indirectly holds or
acquires a controlling interest in a third party which develops any interactive
device or product which is directly or indirectly competitive with the System;
or (C) is in litigation with SCEA or Affiliates of SCEA concerning any
proprietary technology, trade secrets or other SCEA Intellectual Property Rights
or SCEA's Confidential Information. As used in this Section 14.2, "controlling
interest" means, with respect to any form of entity, sufficient power to control
the decisions of such entity.

         (iv) If during the term of this Agreement, Publisher or an entity that
directly or indirectly has a controlling interest in Publisher enters into a
business relationship with a third party with whom Publisher materially
contributes to develop core components to an interactive device or product which
is directly or indirectly competitive with the System.

Publisher shall immediately notify SCEA in writing in the event that any of the
events or circumstances specified in this Section occur.

         14.3 Product-by-Product Termination by SCEA. In addition to the events
of termination described in Section 14.2 above, SCEA, at its option, shall be
entitled to terminate, on a product-by-product basis, the licenses and related
rights herein granted to Publisher in the event that (a) Publisher fails to
notify SCEA promptly in writing of any material change to any materials
previously approved by SCEA in accordance with Section 5 or 6.1 hereto, and such
breach is not corrected or cured within thirty (30) days after receipt of
written notice of such breach; (b) Publisher uses a third party that fails to
comply with the requirements of Section 3 in connection with the development of
any Licensed Product; (c) any third party with whom Publisher has contracted for
the development of Executable Software breaches any of its material obligations
to SCEA pursuant to such third party's agreement with SCEA with respect to such
Licensed Product; or (d) Publisher cancels a Licensed Product or fails to
provide SCEA in accordance with the provisions of Section 5 above, with the
final version of the Executable Software for any Licensed Product within three
(3) months of the scheduled release date according to the Product Proposal
(unless a modified final delivery date has been agreed to by the parties), or
fails to provide work in progress to SCEA in strict accordance with the Review
Process in Section 5.3.

         14.4 Options of SCEA in Lieu of Termination. As alternatives to
terminating this Agreement or a particular Licensed Product as set forth in
Sections 14.2 and 14.3 above, SCEA may, at its option and upon written notice to
Publisher, take the following actions in lieu of terminating this Agreement. In
the event that SCEA elects either of these options, Publisher may terminate this
Agreement upon written notice to SCEA rather than allowing SCEA to exercise
these options. Election of these options by SCEA shall not constitute a waiver
of or compromise with respect to any of SCEA's rights under this Agreement and
SCEA may elect to terminate this Agreement with respect to any breach.

                  14.4.1 Suspension of Agreement. SCEA may suspend this
Agreement, entirely or with respect to a particular Licensed Product or program,
for a set period of time which shall be specified in writing to Publisher upon
the occurrence of any breach of this Agreement.

                  14.4.2 Liquidated Damages. Whereas a minor breach of any of
the events set out below may not warrant termination of this Agreement, but will
cause SCEA damages in amounts difficult to quantify, SCEA may require Publisher
to pay liquidated damages of [*] per event as follows:

         (i) Failure to submit Advertising Materials to SCEA for approval
(including any required resubmission);

         (ii) Broadcasting or publishing Advertising Materials without receiving
the final approval or consent of SCEA;

         (iii) Failure to make SCEA's requested revisions to Advertising
Materials; or

         (iv) Failure to comply with the SourceBook 2, Manufacturing
Specifications or Guidelines which relates in any way to use of Licensed
Trademarks.

Liquidated damages shall be invoiced separately or on Publisher's next invoice
for Licensed Products. SCEA reserves the right to terminate this Agreement for
breach in lieu of seeking liquidated damages or in the event that liquidated
damages are unpaid.

[*] Confidential portion omitted and filed separately with the Commission

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         14.5 No Refunds. In the event of the termination of this Agreement in
accordance with any of the provisions of Sections 14.2 through 14.4 above, no
portion of any payments of any kind whatsoever previously provided to SCEA
hereunder shall be owed or be repayable to Publisher.

15.      Effect of Expiration or Termination.

         15.1 Inventory Statement. Within thirty (30) days of the date of
expiration or the effective date of termination with respect to any or all
Licensed Products or this Agreement, Publisher shall provide SCEA with an
itemized statement, certified to be accurate by an officer of Publisher,
specifying the number of unsold Units of the Licensed Products as to which such
termination applies, on a title-by-title basis, which remain in its inventory
and/or under its control at the time of expiration or the effective date of
termination. SCEA shall be entitled to conduct at its expense a physical
inspection of Publisher's inventory and work in process upon reasonable written
notice during normal business hours in order to ascertain or verify such
inventory and inventory statement.

         15.2 Reversion of Rights. Upon expiration or termination and subject to
Section 15.3 below, the licenses and related rights herein granted to Publisher
shall immediately revert to SCEA, and Publisher shall cease from any further use
of SCEA's Confidential Information, Licensed Trademarks and Sony Materials and
any SCEA Intellectual Property Rights therein, and, subject to the provisions of
Section 15.3 below, Publisher shall have no further right to continue the
development, publication, manufacture, marketing, sale or distribution of any
Units of the Licensed Products, or to continue to use any Licensed Trademarks;
provided, however, that for a period of one year after termination, and subject
to all the terms of Section 13, and provided this Agreement is not terminated
due to a breach or default of Publisher, Publisher may retain such portions of
Sony Materials and SCEA's Confidential Information as SCEA in its sole
discretion agrees are required to support end users of Licensed Products but
must return these materials at the end of such one year period. Upon expiration
or termination, the licenses and related rights herein granted to SCEA by
Publisher shall immediately revert to Publisher, and SCEA shall cease from any
further use of Product Information and any Publisher Intellectual Property
Rights therein; provided that SCEA may continue the manufacture, marketing, sale
or distribution of any SCEA Demo Discs containing Publisher's Product
Information which Publisher had approved prior to termination.

         15.3 Disposal of Unsold Units. Provided that this Agreement is not
terminated due to a breach or default of Publisher, Publisher may, upon
expiration or termination of this Agreement, sell off existing inventories of
Licensed Products, on a non-exclusive basis, for a period of ninety (90) days
from the date of expiration or termination of this Agreement, and provided such
inventories have not been manufactured solely or principally for sale during
such period. Subsequent to the expiration of such ninety (90) day period, or in
the event this Agreement is terminated as a result of any breach or default of
Publisher, any and all Units of the Licensed Products remaining in Publisher's
inventory shall be destroyed by Publisher within five (5) business days of such
expiration or termination. Within five (5) business days after such destruction,
Publisher shall provide SCEA with an itemized statement, certified to be
accurate by an officer of Publisher, indicating the number of Units of the
Licensed Products which have been destroyed (on a title-by-title basis), the
location and date of such destruction and the disposition of the remains of such
destroyed materials.

         15.4 Return of Sony Materials and Confidential Information. Upon the
expiration or earlier termination of this Agreement, Publisher shall immediately
deliver to SCEA, or if and to the extent requested by SCEA destroy, all Sony
Materials and any and all copies thereof, and Publisher and SCEA shall, upon the
request of the other party, immediately deliver to the other party, or if and to
the extent requested by such party destroy, all Confidential Information of the
other party, including any and all copies thereof, which the other party
previously furnished to it in furtherance of this Agreement. Within five (5)
working days after any such destruction, Publisher and/or SCEA, as appropriate,
shall provide the other party with an affidavit of destruction and an itemized
statement, each certified to be accurate by an officer of Publisher, indicating
the number of copies and/or units of the Sony Materials and/or Confidential
Information which have been destroyed, the location and date of such destruction
and the disposition of the remains of such destroyed materials. In the event
that Publisher fails to return the Sony Materials or Confidential Information
and SCEA must resort to legal means (including without limitation any use of
attorneys) to recover the Sony Materials or Confidential Information or the
value thereof, all costs, including SCEA's reasonable attorney's fees, shall be
borne by Publisher, and SCEA may, in addition to SCEA's other remedies, withhold
such amounts from any payment otherwise due from SCEA to Publisher under any
agreement between SCEA and Publisher.

         15.5 Extension of this Agreement; Termination Without Prejudice. SCEA
shall be under no obligation to extend this Agreement notwithstanding any
actions taken by either of the parties prior to the expiration of this
Agreement. Upon the expiration of this Agreement, neither party shall be liable
to the other for any damages (whether direct, indirect, consequential or
incidental, and including, without limitation, any expenditures, loss of profits
or prospective profits) sustained or arising out of or alleged to have been
sustained or to have arisen out of such expiration. The expiration or
termination of this Agreement shall be without prejudice to any rights or
remedies which one party may otherwise have against the

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other party, and shall not excuse either party from any such expiration or
termination.

16.      Miscellaneous Provisions.

         16.1 Notices. All notices or other communications required or desired
to be sent to either of the parties shall be in writing and shall be sent by
registered or certified mail, postage prepaid, or sent by recognized
international courier service, telegram or facsimile, with charges prepaid. The
address for all notices or other communications required to be sent to SCEA or
Publisher, respectively, shall be the mailing address stated in the preamble
hereof, or such other address as may be provided by written notice from one
party to the other on at least ten (10) days' prior written notice. Any such
notice shall be effective upon the date of actual or tendered delivery, as
confirmed by the sending party.

         16.2 Audit Provisions. Publisher shall keep full, complete, and
accurate books of account and records covering all transactions relating to this
Agreement. Publisher shall preserve such books of account, records, documents,
and material for a period of twenty-four (24) months after the expiration or
earlier termination of this Agreement. Acceptance by SCEA of an accounting
statement, purchase order, or payment hereunder will not preclude SCEA from
challenging or questioning the accuracy thereof at a later time. In the event
that SCEA reasonably believes that the Wholesale Price provided by Publisher
with respect to any Licensed Product is not accurate, SCEA shall be entitled to
request additional documentation from Publisher to support the listed Wholesale
Price for such Licensed Product. In addition, during the Term and for a period
of two (2) years thereafter and upon the giving of reasonable written notice to
Publisher, representatives of SCEA shall have access to, and the right to make
copies and summaries of, such portions of all of Publisher's books and records
as pertain to the Licensed Products and any payments due or credits received
hereunder. In the event that such inspection reveals an under-reporting of any
payment due to SCEA, Publisher shall immediately pay SCEA such amount. In the
event that any audit conducted by SCEA reveals that Publisher has under-reported
any payment due to SCEA hereunder by [*] or more for that audit period, then in
addition to the payment of the appropriate amount due to SCEA, Publisher shall
reimburse SCEA for all reasonable audit costs for that audit and any and all
collection costs to recover the unpaid amount.

         16.3 Force Majeure. Neither SCEA nor Publisher shall be liable for any
loss or damage or be deemed to be in breach of this Agreement if its failure to
perform or failure to cure any of its obligations under this Agreement results
from any event or circumstance beyond its reasonable control, including, without
limitation, any natural disaster, fire, flood, earthquake or other Act of God;
shortage of equipment, materials, supplies or transportation facilities; strike
or other industrial dispute; war or rebellion; shutdown or delay in power,
telephone or other essential service due to the failure of computer or
communications equipment or otherwise; provided, however, that the party
interfered with gives the other party written notice thereof promptly, and, in
any event, within fifteen (15) business days of discovery of any such Force
Majeure condition. If notice of the existence of any Force Majeure condition is
provided within such period, the time for performance or cure shall be extended
for a period equal to the duration of the Force Majeure event or circumstance
described in such notice, except that any such cause shall not excuse the
payment of any sums owed to SCEA prior to, during or after any such Force
Majeure condition. In the event that the Force Majeure condition continues for
more than sixty (60) days, SCEA may terminate this Agreement for cause by
providing written notice to Publisher to such effect.

         16.4 No Agency, Partnership or Joint Venture. The relationship between
SCEA and Publisher, respectively, is that of licensor and licensee. Both parties
are independent contractors and are not the legal representative, agent, joint
venturer, partner or employee of the other party for any purpose whatsoever.
Neither party has any right or authority to assume or create any obligations of
any kind or to make any representation or warranty on behalf of the other party,
whether express or implied, or to bind the other party in any respect
whatsoever.

         16.5 Assignment. SCEA has entered into this Agreement based upon the
particular reputation, capabilities and experience of Publisher and its
officers, directors and employees. Accordingly, Publisher may not assign this
Agreement or any of its rights hereunder, nor delegate or otherwise transfer any
of its obligations hereunder, to any third party unless the prior written
consent of SCEA shall first be obtained. This Agreement shall not be assigned in
contravention of Section 14.2 (iii). Any attempted or purported assignment,
delegation or other such transfer, directly or indirectly, without the required
consent of SCEA shall be void. Subject to the foregoing, this Agreement shall
inure to the benefit of the parties and their respective successors and
permitted assigns (other than under the conditions set forth in Section 14.2
(iii). SCEA shall have the right to assign any and all of its rights and
obligations hereunder to any Sony affiliate(s).

         16.6 Subcontractors. Publisher shall not sell, assign, delegate,
subcontract, sublicense or otherwise transfer or encumber all or any portion of
the licenses herein granted without the prior written approval of SCEA,
provided, however, that Publisher may retain those subcontractors who provide
services which do not require access to Sony Materials or SCEA's Confidential
Information without such prior approval. Publisher may retain those
subcontractor(s) to assist with the development, publication and marketing of
Licensed

[*] Confidential portion omitted and filed separately with the Commission

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Products (or portions thereof) which have signed (i) an LPA or LDA with SCEA
(the "PlayStation 2 Agreement") in full force and effect throughout the term of
such development and marketing; or (ii) an SCEA-approved subcontractor agreement
("Subcontractor Agreement"); and SCEA has approved such subcontractor in
writing, which approval shall be in SCEA's sole discretion. Such Subcontractor
Agreement shall provide that SCEA is a third-party beneficiary of such
Subcontractor Agreement and has the full right to bring any actions against such
subcontractors to comply in all respects with the terms and conditions of this
Agreement. Publisher shall provide a copy of any such Subcontractor Agreement to
SCEA prior to and following execution thereof. Publisher shall not disclose to
any subcontractor any of SCEA's Confidential Information, including, without
limitation, any Sony Materials, unless and until either a PlayStation 2
Agreement or a Subcontractor Agreement has been executed and approved by SCEA.
Notwithstanding any consent which may be granted by SCEA for Publisher to employ
any such permitted subcontractor(s), or any such separate agreement(s) that may
be entered into by Publisher with any such permitted subcontractor, Publisher
shall remain fully liable for its compliance with all of the provisions of this
Agreement and for the compliance of any and all permitted subcontractors with
the provisions of any agreements entered into by such subcontractors in
accordance with this Section. Publisher shall use its best efforts to cause its
subcontractors retained in furtherance of this Agreement to comply in all
respects with the terms and conditions of this Agreement, and hereby
unconditionally guarantees all obligations of its subcontractors. SCEA may
subcontract any of its rights or obligations hereunder.

         16.7 Compliance with Applicable Laws. The parties shall at all times
comply with all applicable regulations and orders of their respective countries
and other controlling jurisdictions and all conventions and treaties to which
their countries are a party or relating to or in any way affecting this
Agreement and the performance by the parties of this Agreement. Each party, at
its own expense, shall negotiate and obtain any approval, license or permit
required in the performance of its obligations, and shall declare, record or
take such steps to render this Agreement binding, including, without
limitation, the recording of this Agreement with any appropriate governmental
authorities (if required).

         16.8 Governing Law; Consent to Jurisdiction. This Agreement shall be
governed by and interpreted in accordance with the laws of the State of
California, excluding that body of law related to choice of laws, and of the
United States of America. Any action or proceeding brought to enforce the terms
of this Agreement or to adjudicate any dispute arising hereunder shall be
brought in the Superior Court of the County of San Mateo, State of California or
the United States District Court for the Northern District of California. Each
of the parties hereby submits itself to the exclusive jurisdiction and venue of
such courts for purposes of any such action and agrees that any service of
process may be effected by delivery of the summons in the manner provided in the
delivery of notices set forth in Section 16.1 above. In addition, each party
hereby waives the right to a jury trial in any action or proceeding related to
this Agreement.

         16.9 Legal Costs and Expenses. In the event it is necessary for either
party to retain the services of an attorney or attorneys to enforce the terms of
this Agreement or to file or defend any action arising out of this Agreement,
then the prevailing party in any such action shall be entitled, in addition to
any other rights and remedies available to it at law or in equity to recover
from the other party its reasonable fees for attorneys and expert witnesses,
plus such court costs and expenses as may be fixed by any court of competent
jurisdiction. The term "prevailing party" for the purposes of this Section shall
include a defendant who has by motion, judgment, verdict or dismissal by the
court, successfully defended against any claim that has been asserted against
it.

         16.10 Remedies. Unless expressly set forth to the contrary, either
party's election of any remedies provided for in this Agreement shall not be
exclusive of any other remedies, and all such remedies shall be deemed to be
cumulative. Any breach of Sections 3,4,5,6.1, 11 and 13 of this Agreement would
cause significant and irreparable harm to SCEA, the extent of which would be
difficult to ascertain. Accordingly, in addition to any other remedies including
without limitation equitable relief to which SCEA may be entitled, in the event
of a breach by Publisher or any of its employees or permitted subcontractors of
any such Sections of this Agreement, SCEA shall be entitled to the immediate
issuance without bond of ex parte injunctive relief or, if a bond is required
under applicable law, on the posting of a bond in an amount not to exceed [*]
enjoining any breach or threatened breach of any or all of such provisions. In
addition, if Publisher fails to comply with any of its obligations as set forth
herein, SCEA shall be entitled to an accounting and repayment of all forms of
compensation, commissions, remuneration or benefits which Publisher directly or
indirectly realizes as a result of or arising in connection with any such
failure to comply. Such remedy shall be in addition to and not in limitation of
any injunctive relief or other remedies to which SCEA may be entitled under this
Agreement or otherwise at law or in equity. In addition, Publisher shall
indemnify SCEA for all losses, damages, liabilities, costs and expenses
(including reasonable attorneys' fees and all reasonable related costs) which
SCEA may sustain or incur as a result of any breach under this Agreement.

         16.11 Severability. In the event that any provision of this Agreement
(or portion thereof) is determined by a court of competent jurisdiction to be
invalid or otherwise unenforceable, such provision (or portion thereof) shall be
enforced to the extent possible

[*] Confidential portion omitted and filed separately with the Commission

TAKE 2 INTERACTIVE SOFTWARE-T2
PS2 LICENSED PUBLISHER AGREEMENT                                   CONFIDENTIAL
                                       24
<PAGE>

consistent with the stated intention of the parties, or, if incapable of such
enforcement, shall be deemed to be deleted from this Agreement, while the
remainder of this Agreement shall continue in full force and remain in effect
according to its stated terms and conditions.

         16.12 Sections Surviving Expiration or Termination. The following
sections shall survive the expiration or earlier termination of this Agreement
for any reason: 4, 5.8, 6.2, 6.4, 8, 9, 10, 11, 13, 14.5, 15, and 16.

         16.13 Waiver. No failure or delay by either party in exercising any
right, power or remedy under this Agreement shall operate as a waiver of any
such right, power or remedy. No wavier of any provision of this Agreement shall
be effective unless in writing and signed by the party against whom such wavier
is sought to be enforced. Any waiver by either party of any provision of this
Agreement shall not be construed as a waiver of any other provision of this
Agreement, nor shall such waiver operate or be construed as a waiver of such
provision respecting any future event or circumstance.

         16.14 Modification and Amendment. No modification or amendment of any
provision of this Agreement shall be effective unless in writing and signed by
both of the parties. Notwithstanding the foregoing, SCEA reserves the right to
modify the SourceBook 2 from time to time upon reasonable notice to Publisher.

         16.15 Headings. The section headings used in this Agreement are
intended primarily for reference and shall not by themselves determine the
construction or interpretation of this Agreement or any portion hereof.

         16.16 Integration. This Agreement, together with the SourceBook 2,
constitutes the entire agreement between SCEA and Publisher and supersedes all
prior or contemporaneous agreements, proposals, understandings and
communications between SCEA and Publisher, whether oral or written, with respect
to the subject matter hereof including any PlayStation 2 Confidentiality and
Nondisclosure Agreement and Materials Loan Agreement between SCEA and Publisher.

         16.17 Counterparts. This Agreement may be executed in counterparts,
each of which shall be deemed an original, and together shall constitute one and
the same instrument.

         16.18 Construction. This Agreement shall be fairly interpreted in
accordance with its terms and without any strict construction in favor of or
against either of the parties.

IN WITNESS WHEREOF, the parties have caused this Agreement to be duly executed
as of the day and year first written above.

SONY COMPUTER ENTERTAINMENT AMERICA INC.

By: /s/ Phil Harrison
    --------------------------------
Phil Harrison
Vice President
Third Party Relations and
Research and Development
May 1, 2000
NOT A VALID AGREEMENT UNTIL
EXECUTED BY BOTH PARTIES

TAKE 2 INTERACTIVE SOFTWARE

By: /s/  Anthony R. Williams
    --------------------------------
Print Name: Anthony R. Williams
Title: Co-Chairman
Date: April 18, 2000

TAKE 2 INTERACTIVE SOFTWARE-T2
PS2 LICENSED PUBLISHER AGREEMENT                                    CONFIDENTIAL
                                       25<PAGE>

                                                                    EXHIBIT 10.2

                              PUBLISHING AGREEMENT
                               (Equity Partners)

                                      For

                                   MAX PAYNE

                                       By

                                      And

                                    Between

                        GATHERING OF DEVELOPERS I, LTD.

                                      And

                        APOGEE SOFTWARE, LTD./3D REALMS

                              Effective May 8,1998

<PAGE>

                               TABLE OF CONTENTS

                                                                            Page
                                                                            ----

ARTICLE 1  DEFINITIONS ....................................................    1

ARTICLE 2  LICENSES .......................................................    4

ARTICLE 3  GAME DEVELOPMENT, TESTING AND ACCEPTANCE PROCEDURE .............    7

ARTICLE 4  GATHERING DEVELOPMENT ASSISTANCE ...............................    9

ARTICLE 5  DELIVERABLES ...................................................    9

ARTICLE 6  ADVANCE ROYALTY, ROYALTIES, SUBLICENSING FEES ..................   10

ARTICLE 7  PAYMENTS, REPORTS ..............................................   13

ARTICLE 8  MARKETING EFFORTS ..............................................   14

ARTICLE 9  INTELLECTUAL PROPERTY ..........................................   15

ARTICLE 10 PORTS, ADD-ONS AND TRANSLATIONS ................................   16

ARTICLE 11 MERCHANDISE, NON-INTERACTIVE MEDIA-DERIVATIVES .................   17

ARTICLE 12 CONFIDENTIAL INFORMATION .......................................   18

ARTICLE 13 REPRESENTATIONS AND WARRANTIES .................................   19

ARTICLE 14 INDEMNIFICATION ................................................   20

ARTICLE 15 DISCLAIMER/LIMITATION OF LIABILITY .............................   22

ARTICLE 16 THIRD PARTY INFRINGEMENT .......................................   22

ARTICLE 17 TERM ...........................................................   22

ARTICLE 18 DEFAULT/TERMINATION ............................................   23

ARTICLE 19 TECHNICAL SUPPORT ..............................................   25

ARTICLE 20 MISCELLANEOUS ..................................................   25

<PAGE>

                        GATHERING OF DEVELOPERS 1, LTD.

                              PUBLISHING AGREEMENT
                               (Equity Partners)

         This Agreement (this "Agreement") is made this 29th day of March, 1999
and deemed effective as of May 8, 1998, by and between Gathering of Developers
I, Ltd., a Texas limited partnership, having its principal place of business at
2700 Fairmount Street, Dallas, Texas 75201 ("Gathering"), and Apogee Software,
Ltd./3D Realms, a Texas limited partnership, having its principal place of
business at 3960 Broadway, Garland, Texas 75043 ("Developer").

                                  WITNESSETH:

         WHEREAS, Gathering is a publisher of interactive video games and
related products; and

         WHEREAS, Developer is a developer of interactive video games and
related products as well as a limited partner in Gathering; and

         WHEREAS, Gathering and Developer are parties to that certain Amended
and Restated Agreement Regarding Rights to Computer Games executed in 1998, as
amended (the "Rights Agreement"), pursuant to which Gathering has exercised its
option to publish the video game and related products described herein; and

         WHEREAS, pursuant to the Rights Agreement, upon exercise by Gathering
of its option to publish a particular video game developed by or on behalf of
Developer, the parties are to enter into a publishing agreement;

         NOW, THEREFORE, in consideration of the premises, the mutual covenants
and agreements contained herein and other good and valuable consideration, the
receipt and sufficiency of which are hereby acknowledged, each of Gathering and
Developer hereby agrees as follows:

                                   ARTICLE 1
                                  DEFINITIONS

         When used in this Agreement, the terms in this Article 1 shall be
defined as follows:

1.1      "Add-Ons" shall have the meaning assigned to such term in Section 2.3

1.2      "Advance Adjustment" shall have the meaning assigned to such term in
Section 6.1.

1.3      "Alternative Sales" shall mean all methods or means pursuant to which
the Game is sold by or on behalf of Gathering outside of the standard retail
channels, as such term is used in accordance with prevailing industry standard.
Alternative Sales shall include without limitation Online sales; direct sales
via telephone, mail or fax; electronic delivery; shareware containing the
encryption of the full version of the Game unlocks; bundling/OEM sales;
specialty mail order catalogs; etc.

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1.4      "Advance Royalty" shall have the meaning assigned to such term in
Section 6.1.

1.5      "Alternative Sale Royalty" shall have the meaning assigned to such term
in Section 6.2(a)(ii).

1.6      "Collateralized Units" shall have the meaning assigned to such term in
Section 6.2(C).

1.7      "Confidential Information" shall have the meaning assigned to such term
in Article 12.

1.8      "Beta Testing" shall have the meaning assigned to such term in
Section 3.3.

1.9      "Defaulting Party" shall have the meaning as assigned to such term in
Section 18.1.

1.10     "Deliverables" means the binary code for the Game together with
Developer's notes, plans, artwork and any other documentation (including (i) the
Manual Deliverables as set forth in Section 5.2; and (ii) other deliverables as
set forth on the Development Schedule), media or other materials developed by or
on behalf of Developer, in conjunction with the Game and which may be necessary
or useful to Gathering in connection with the Use (as defined in Section 2.1) of
the Game by or on behalf of Gathering.

1.11     "Derivative Work" means a work that is derived from the Game such that
the Use thereof would infringe upon the intellectual property rights in the
Game; provided, however, that a work shall not be deemed a Derivative Work
solely because it uses a character or likeness included in the Game but owned by
a party other than Developer.

1.12     "Developer Testing" shall have the meaning assigned to such term in
Section 3.2.

1.13     "Development Schedule" means the planned schedule for the development
of the Game and the Deliverables, Delivery Dates and milestones associated
therewith, as agreed upon in writing by Gathering and Developer in accordance
with Article 3.5, 3.6, and as more specifically outlined on the Development
Schedule or, if applicable, Exhibit B hereto.

1.14     "Equity Developer" means a Developer that holds an equity interest in
Gathering.

1.15     "Game Unit(s)" means the physical media by which the Game, or any Ports
or Add-Ons related thereto, as the case may be, are distributed to consumers.
Game Units include, but are not limited to, Game cartridges, tapes, CD ROMs, DVD
ROMs, or any other media utilized for a particular Platform now or in the
future.

1.16     "Game" means the electronic interactive computer software and/or video
game developed by or on behalf of Developer, as more fully described on Exhibit
A hereto, and any translations or portions thereof derived therefrom, and the
underlying intellectual property, including, but not limited to, binary code,
patents, trademarks, trade names, likenesses and licenses. For purposes of this
Agreement, in the event that any Ports and/or Add-Ons derived from the Game are
developed pursuant to Article 10 and published by or on behalf of Gathering,
such Port and/or Add-On will be referred to herein as a "Game;" provided,
however, that in the event that the terms of this Agreement conflict with the
terms and conditions set forth in the Development Schedule, Marketing Plan
and/or Marketing Budget for such Port or Add-On, as agreed upon by the parties
hereto (collectively, the "New Plans"), the terms and conditions set forth in
the New Plans shall control so that this Agreement and the New Plans are read
together as one contract.

PUBLISHING AGREEMENT - Page 2
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<PAGE>

1.17     "Initial Wholesale Price" shall have the meaning assigned to such term
in Section 6.6.

1.18     "Interest Rates" shall have the meaning assigned to such term in
Section 7.3.

1.19     "Manual Deliverables" shall have the meaning assigned to such term in
Section 5.2.

1.20     "Marketing Budget" shall have the meaning assigned to such term in
Section 8.1(A).

1.21     "Manual" shall mean a document which describes in English the operation
and functions of the Game and contains instructions related thereto. The Manual
shall be written in a style reasonably calculated to be understood by an English
reading end-user with reasonable computer experience and shall contain readable
information sufficient to enable such end-user to use the Game as it was
intended to be used.

1.22     "Net Revenues" shall have the meaning set forth in Sections 6.2(B), as
the case may be.

1.23     "Non-Collateralized Units" shall have the meaning assigned to such term
in Section 6.2(C).

1.24     "Non-Defaulting Party" shall have the meaning assigned to such term in
Section 18.1.

1.25     "Platform" shall mean the hardware/software platform device on which
Game Units are played, including but not limited to (i) personal computers (with
each operating system, including, but not limited to, Windows(TM) and
Macintosh(TM), constituting a Platform); (ii) game console platforms (including,
but not limited to, Sega Genesis(TM), Sega Dreamcast(TM), Nintendo(TM) and Sony
Playstation(TM); (iii) arcade machines (whether stand-alone, dedicated or
networked); and (iv) any method whereby the Game is accessed and/or played over
the Internet, cable or satellite distribution service. "Initial Platform" shall
mean the Platform for which a Game is first developed.

1.26     "Port" means a modification of the Game so that it will run on a
Platform other than the Initial Platform, including without limitation the
creation of an "on-line" version of the Game to be played over the Internet.

1.27     "Reserve Basket" shall have the meaning assigned to such term in
Section 6.5.

PUBLISHING AGREEMENT - Page 3
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<PAGE>

1.28     "Rights Agreement" shall have the meaning assigned to such term in the
preamble of this Agreement.

1.29     "Royalty" shall have the meaning assigned to such term in
Section 6.2(A).

1.30     "Standard Royalty" shall have the meaning assigned to such term in
Section 6.2(A)(i).

1.31     "Translation" means a modification of the Game for play in a language
other than English.

1.32     "Unapproved Deliverables" shall have the meaning assigned to such term
in Section 3.4(A).

                                    ARTICLE 2
                                    LICENSES

2.1      Subject to the terms of this Agreement, Developer hereby grants to
Gathering the exclusive worldwide right and license (including the right to
sublicense) to, on its behalf or at its direction, use, reproduce, manufacture,
package, Port, advertise, publish, market, modify, sell, distribute, bundle/OEM
sales, and display (publicly or otherwise) (collectively, "Use") the Game and
any Translations thereof and any Add-Ons related thereto for use on any
Platform. The foregoing license includes the right and license to distribute the
Game utilizing any Game Unit or via any method of distribution, electronic or
otherwise, including, but not limited to dedicated machines, satellite, cable
and the Internet.

2.2      Subject to the terms of this Agreement, Developer hereby grants to
Gathering a nonexclusive, worldwide right and license (with right to sublicense)
to utilize the copyrights, trademarks, patents and other proprietary information
owned or licensed by Developer in connection with the Game.

2.3      Subject to the terms of this Agreement, Subject to the provisions of
Article 10 hereof, Developer hereby grants to Gathering the exclusive, worldwide
right and license (including right to sublicense) to develop, have developed,
use, reproduce, manufacture, Port, package, market, publish, advertise, modify,
sell, distribute and display add-ons, expansion packs, mission packs, level
packs and/or edited levels (collectively, "Add-Ons") for, or related to the
Game, as more fully described in Article 10; provided, however, that such Use
must be, in accordance with the prior approval of Developer.

2.4      Subject to the terms of this Agreement, Developer hereby grants to
Gathering the exclusive, worldwide right and license (including right to
sublicense) to develop and Use the Manual Deliverables, as provided to Gathering
by or on behalf of Developer pursuant to Section 5.2, in such a way as to create
(including layout, printing, etc.) a Manual, or any translation thereof, to be
used in conjunction with the Game; provided, however, that Developer shall have
the right to approve the final version of the Manual, such approval not to be
unreasonably withheld.

PUBLISHING AGREEMENT - Page 4
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<PAGE>

2.5      Subject to the terms of Agreement, Developer hereby grants to Gathering
the rights as to merchandising, hint books and strategy guides as set forth in
Article 11.

2.6      Subject to the terms of Agreement, Developer hereby grants to Gathering
the exclusive, worldwide right and license (including right to sublicense) to
Use, on its behalf or at its direction, a sequel to the Game in accordance with
the terms and conditions of the most current, standard form of publishing
agreement then used by Gathering with other game developers; provided, however,
that the right to such sequel shall terminate on and must be exercised by
Gathering by the later to occur of (a) the fifth (5th) anniversary of the
execution date of the Rights Agreement; or (b) the third (3rd) anniversary of
the actual release date of the Game. Notwithstanding anything to the contrary in
this Section 2.6, Developer only grants to Gathering the rights set forth in
this Section 2.6 for the initial sequel to Game referred to on Exhibit A to this
Agreement, not any additional sequels thereto.

2.7      Notwithstanding Gathering's rights in Section 2.1 through 2.3,
Developer reserves the following rights, which may be exercised in Developer's
sole discretion:

         (A)      With Respect to Shareware.

                  (i)      Developer may develop shareware versions of a Game
                           and distribute such shareware versions, prior to and
                           after the release of the Game, to end-users by
                           non-retail shareware distribution through electronic
                           distribution and distribution by magazine cover disk,
                           shareware catalog and similar methods typical of the
                           shareware industry; provided, however, that in no
                           event shall (x) the shareware version distributed by
                           Developer include more than 20% of the levels of the
                           Game included on the Gold Master Version of the Game;
                           and (y) such shareware shall be offered free of
                           charge and result in no financial benefit to
                           Developer or any other party.

                  (ii)     In the event Developer wishes to bundle or undertake
                           OEM sales of a shareware version of the Game, with
                           respect to each bundling/OEM sales agreement of such
                           shareware, Developer shall notify Gathering in
                           writing of the terms and conditions regarding such
                           opportunity. Gathering shall have ten (10) business
                           days from receipt of such notice to either (i) agree
                           to undertake the bundling/OEM sales of such shareware
                           version as Alternative Sales, pursuant to the same
                           terms and conditions as set forth in Developer's
                           notice, or (ii) allow Developer on its own behalf to
                           undertake the bundling/OEM sales of such shareware
                           version in accordance with the terms and conditions
                           as set forth in Developer's notice; provided,
                           however, that such sales by Developer shall not cause
                           Gathering (or any of its affiliates) to be in
                           violation of any of its co-publishing or distribution
                           agreements, including without limitation, any
                           agreement between Gathering and Take Two Interactive
                           Software, Inc. (or any of its affiliates).

PUBLISHING AGREEMENT - Page 5
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<PAGE>

         (B)      With Respect to Direct Sales by Developer.

                  (i)      In addition to Gathering's rights to undertake, on
                           its own behalf, client sales, in the event Developer
                           wishes to market, distribute, license and sell the
                           Game, Add-Ons and/or other products developed by
                           Developer or Publisher pursuant to this Agreement, by
                           direct mail distribution worldwide ("Direct Sales"),
                           Developer shall notify Gathering in writing of its
                           intent to undertake Direct Sales, and Gathering shall
                           have ten (10) business days from receipt of such
                           notice to either (y) undertake such Direct Sales on
                           behalf of Developer as Alternative Sales (i.e.,
                           Developer, at its sole cost, shall undertake the
                           advertising and marketing of the Direct Sales efforts
                           and shall route all inquiries, responses, orders
                           and/or payments in response thereto to Gathering, and
                           Gathering shall sell the item via Alternative Sales;
                           or (y) allow Developer to undertake such Direct Sales
                           on its own behalf in accordance with the prices set
                           forth in Section 2.7(B)(ii); provided, however, that
                           such sales by Developer shall not cause Gathering (or
                           any of its affiliates) to be in violation of any of
                           its co-publishing or distribution agreements,
                           including without limitation, any agreement between
                           Gathering and Take Two Interactive Software, Inc. (or
                           any of its affiliates).

                  (ii)     In the event Gathering exercises its rights as set
                           forth in Section 2.7(B)(i)(y), then upon written
                           request and at Developer's sole, cost and expense,
                           Gathering shall provide Developer with Units of such
                           Game, Add-On or other product published by or on
                           behalf of Gathering pursuant to this Agreement at
                           Gathering's cost of goods sold plus $2.00 per Unit.
                           In no event shall Direct Sales made by Developer in
                           accordance with Section 2.7(B)(i)(y) or payments made
                           to Gathering by Developer therefor be included in any
                           Royalty or Alternative Sale Royalty calculations
                           under this Agreement.

         (C)      With respect to any Game which contains a level editor,
         Gathering may distribute such level editor only on the same media with
         the Game as provided or approved by Developer. Gathering shall only
         authorize and sub-license end-users to create levels or Add-Ons for a
         Game using such level editor.

         (D)      No license is granted with respect to the Game engine by
         Developer other than in connection with the license to a Game, Port or
         Add-On hereunder.

2.8      No other rights, express or implied, are granted by one party to the
other party other than the license rights specified in this Agreement,

PUBLISHING AGREEMENT - Page 6
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<PAGE>

                                   ARTICLE 3
               GAME DEVELOPMENT, TESTING AND ACCEPTANCE PROCEDURE

3.1      Developer will use reasonable commercial efforts to develop and
finalize the Game pursuant to the delivery dates or milestones identified in the
Development Schedule. If so requested by or on behalf of Gathering, Developer
shall provide Gathering with a written monthly report summarizing the status of
Game development which shall include information reasonably requested by
Gathering, including without limitation a rolling forecast of the dates upon
which the remaining milestones will be met by or on behalf of Developer.
Developer shall provide to Gathering at any reasonable time, upon Gathering's
request, demonstration materials for the Game to be used by or on behalf of
Gathering for purposes of facilitating Gathering's Use of the Game pursuant to
this Agreement.

3.2      Developer, at its sole cost and expense, shall conduct reasonable "bug
testing" and "game play testing", specifically excluding translation errors, of
each version of the Game, prior to such version being delivered to Gathering,
and provide to Gathering, with delivery of such version of the Game, a written
report of (a) any "bugs" or problems with the "game play" found during testing;
(b) features known to be missing or inoperative from such version; and (c) a
report of the number of hours spent testing the delivered version (the
"Developer Testing"). Notwithstanding anything to the contrary in this Section
3.2, Developer may, in writing, request Gathering to conduct the Developer
Testing on Developer's behalf. In the event that Gathering accepts Developer's
request, such acceptance not to be unreasonably withheld, Gathering shall
conduct, or have conducted, all reasonable Developer Testing and Developer
shall, upon written request, repay any and all of Gathering's reasonable direct
and indirect costs associated therewith to the extent that such costs exceed (i)
Gathering's ordinary overhead and operating costs for the month immediately
preceding such request, less (ii) any costs associated with Developer Testing
that Gathering may, from time to time, undertake on behalf of other developers
or for other games. In the event that Developer fails to repay Gathering for
such costs, Gathering, at its sole discretion, may deduct an amount equal to
such due and unpaid amount from any Royalty or other payments otherwise due
Developer pursuant to this Agreement. .

3.3      Gathering shall reasonably test the Beta Version of the Game delivered
to it by or on behalf of Developer for compatibility evaluation and, if
requested in writing by Developer, may test the Beta Version of the Game for
bugs (the "Beta Testing"). Gathering shall conduct reasonable compatibility
evaluation of the Game at its sole cost and expense. If applicable and in the
event the reasonable costs for the Beta Testing conducted by or do behalf of
Gathering exceed Gathering's normal costs and expenses with respect to product
support technicians and materials that Gathering may, from time to time, employ
on a regular basis, Developer shall pay to Gathering an amount equal to such
reasonable additional costs incurred by or on behalf of Gathering as are
reasonably necessary to hire additional personnel or obtain additional equipment
or services in accordance with prevailing market price to undertake the Beta
Testing for the Game (the "Testing Costs").

3.4      (A)      After delivery to Gathering by Developer of the Beta version
or Gold Master version of the Game, as applicable (collectively "Unapproved
Deliverables"), Gathering will have thirty (30) calendar days to examine and
test such Unapproved Deliverable to determine whether it conforms to its
specifications and whether it is, in Gathering's reasonable and sole judgment,
complete and free from material error. Gathering will notify Developer of
Gathering's acceptance or rejection of the Unapproved Deliverable and, in case
of any rejection, will provide Developer with a reasonably detailed list of
deficiencies in the Unapproved Deliverable. If Gathering fails to notify
Developer of Gathering's acceptance or rejection within such period, Developer
may request Gathering to provide it with written acceptance or rejection of such
Unapproved Deliverable. If Gathering does not provide such written acceptance or
rejection no later than ten (10) business days after receipt of Developer's
request, such Unapproved Deliverable automatically will be deemed accepted.

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<PAGE>

         (B)      In the event of a rejection, Developer will use its good
faith, best efforts to correct the deficiencies (including, without limitation,
any material bugs and deficiencies that affect "game play" and/or compatibility)
and will resubmit such Unapproved Deliverable, as corrected, within thirty (30)
calendar days of Gathering's rejection. Gathering will either accept or reject
the corrected Unapproved Deliverables in accordance with subparagraph 3.4(A).
This procedure will continue until Gathering either accepts the Unapproved
Deliverable or elects to terminate this Agreement pursuant to Section 18.3(A).

3.5      Upon execution of this Agreement, Gathering and Developer shall in good
faith negotiate and agree in writing upon the Development Schedule for the Game
which shall set forth, among other things, the planned schedule for the
development of the Game and the Deliverables, Delivery Date and milestones
associated therewith. In the event that Developer and Gathering cannot agree
upon a Development Schedule on or before the sixth month following execution of
this Agreement, the Default Game Development Schedule set forth in Exhibit B
hereto shall automatically become the Development Schedule for purposes of this
Agreement.

3.6      Notwithstanding anything to the contrary in this Agreement, with
respect to the review and assessment of the Deliverables and Developer's
compliance with the milestones set forth on the Development Schedule, the Board
of Developers of Gathering shall review and determine the status/acceptability
of the design document for the game (or similar materials) provided to Gathering
by Developer, the Alpha version of the Game, the Beta version of the Game and
the Gold Master version of the Game. The Executive Committee of Gathering's
general partner, Gathering of Developer, Inc., shall review and determine the
status/acceptability of the other Deliverables and Developer's compliance with
the milestones set forth in the Development Schedule. In the event that the
Executive Committee reasonably determines that the Board of Developer's input is
required in order to adequately review or comment as to the status or
acceptability of a Deliverable or Developer's compliance with a milestone, the
Executive Committee may confer with the Board of Developer's with respect to
such other milestones or Deliverable, as it deems necessary. Notwithstanding
anything to the contrary in this Agreement, any person involved in the review of
the Deliverables and/or Developer's compliance with milestones set forth in the
Development Schedule shall be bound by the confidentiality provisions set forth
in this Agreement.

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<PAGE>

                                   ARTICLE 4
                        GATHERING DEVELOPMENT ASSISTANCE

4.1      Subject to Developer's payment of any applicable fee, as described
below, Gathering will make available to Developer, on an as available basis, use
of any sound recording facilities, motion capture studios, CAD tools, test or
simulation equipment owned or operated by or on behalf of Gathering and made
available generally to Equity Developers.

4.2      The fees to be paid by Developer, if any, for the assistance provided
by or on behalf of Gathering pursuant to this Article 4 shall be as set by or on
behalf of Gathering for all Equity Developers from time to time. Developer shall
be primarily responsible for and shall indemnify, defend and hold harmless
Gathering and its partners, directors, officers, employees, agents and/or
contractors from and against any and all costs, damages, liabilities and
expenses incurred by or on behalf of Gathering and resulting from Developer's
use of facilities, other than normal wear and tear, provided by or on behalf of
Gathering pursuant to Section 4.1.

4.3      Developer's access to the facilities and assistance listed in Section
4.1 shall be subject to the scheduling and reasonable restrictions on access as
may be imposed by or on behalf of Gathering from time to time. Developer
acknowledges that other parties may be contemporaneously utilizing Gathering's
facilities and agrees to cooperate with Gathering in the scheduling of access to
and use of Gathering's facilities.

4.4      Gathering shall provide product testing of the Game as set forth in
Article 3.

                                   ARTICLE 5
                                  DELIVERABLES

5.1      Developer shall deliver to Gathering all Deliverables pursuant to the
Development Schedule. Pursuant to Section 3.4, Developer shall promptly correct
at its sole cost and expense any material bugs affecting Game play and/or other
deficiencies identified by the testing of the Game and shall conduct at its sole
expense any other reasonable rectification requested by or on behalf of
Gathering, and promptly provide Gathering with the de-bugged, rectified version
of the Game. For a period of one (1) year after first commercial sale of the
Game, Developer shall continue to diligently fix, at its sole cost and expense,
any bugs that materially affect the Game or "Game Play".

5.2      Developer, at its sole cost and expense, shall deliver on a timely
basis to Gathering all reasonable and adequate text (unformatted) and any
supporting pictures, screen shots, animes and other graphics (the "Manual
Artwork") as may be reasonably requested, from time to time, by Gathering to be
used by or on behalf of Gathering to create a manual that will be distributed in
conjunction with the Game (the "Manual Deliverables"). Additionally, Developer
shall have the option, but not the obligation, to create and provide to
Gathering all of the printed advertising, final packaging of the Game and
materials related thereto (the "Advertising Materials") as are necessary, as
determined by Gathering, for Gathering to properly Use the Game; provided,
however, that Developer (i) must notify Gathering of its election to create and
provide all of such Advertising Materials not less than nine (9) months prior to
the scheduled delivery (pursuant to the Development Schedule) of the Gold Master
version of the Game, and (ii) deliver the Advertising Materials not less than
sixty (60) days thereafter. If Developer does not timely (x) notify Gathering of
its intent to create and supply the Advertising Materials, or (y) supply the
Advertising Materials to Gathering pursuant to this Section, Developer shall be
have deemed to have declined its option to provide such materials and Gathering
shall have the sole right to provide the Advertising Materials, the format and
content of which shall be subject to the approval of Developer, such approval
not to be unreasonably withheld.

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5.3      In the event that Developer fails to deliver a Deliverable referred to
in this Agreement to Gathering on or before the Delivery Date specified for such
Deliverable pursuant to the Development Schedule and Gathering or some other
party has entered or enters into an obligation whereby Gathering, either
directly or indirectly (e.g., via indemnification or contribution) will be
fined, assessed, lose royalties or otherwise be financially punished as a result
of the Deliverable not being delivered (collectively, the "Late Payments"),
Gathering may, at its sole discretion, deduct the Late Payments from Net
Revenues, as a Cost of Goods Sold. Gathering must provide Developer written
notification of such Late Payments and of its intent to deduct them from Net
Revenues as a Cost of Good Sold. Notwithstanding anything to the contrary in
this Section, Gathering and Developer may, upon mutual written agreement,
consent to change the Delivery Date for a Deliverable and waive any Late Payment
deductions from Net Revenues. Unless otherwise agreed to in writing by the
parties hereto, in the event that Developer fails to deliver to Gathering a
Deliverable on or before a date which is sixty (60) days after the Delivery
Date, Gathering may, until such Deliverable is delivered, exercise its rights
under Section 18.3 with respect to undelivered Deliverables. Nothing in this
Section shall be interpreted to limit in any way any other rights or remedies
that Gathering may otherwise have pursuant to this Agreement.

                                   ARTICLE 6
                 ADVANCE ROYALTY, ROYALTIES, SUBLICENSING FEES

6.1      Subject to the Advance Adjustment and approval by the Development
Board of Gathering, Gathering shall pay to Developer a recoupable advance
royalty in the amount of [*] (the "Advance Royalty"). Upon mutual agreement of
the parties hereto and subject to the aforementioned approval, the Advance
Royalty may be increased to the aggregate amount of [*] or decreased to the
aggregate amount of [*] (the "Advance Adjustment"); provided, however, in no
event may the Advance Adjustment occur later than sixty (60) days after the
execution date of this Agreement without the prior written consent of Gathering,
such consent to be given at the sole and absolute discretion of Gathering.
Subject to the Advance Adjustment, the Advance Royalty shall be paid to the
Developer as set forth in the Development Schedule.

*Confidential portion omitted and filed separately with the commission.

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6.2      Upon commencement of distribution of the Game by or on behalf of
Gathering (whether by sale of Game Units, by Alternative Sales or otherwise, but
excluding shareware), Gathering shall pay the Royalty to Developer in accordance
with the following:

         (A)      Subject to Sections 6.4 and 6.5,

                  (i)      with respect to all sales of Game Units made through
                           means other than Alternative Sales, Gathering shall
                           pay to Developer a royalty calculated in accordance
                           with Schedule I hereto based on Net Revenues actually
                           received by Gathering as a direct result of the
                           selling through of the Game Units through means other
                           than Alternative Sales (the "Standard Royalty"). The
                           Royalty shall be retroactive with regard to all Net
                           Revenues actually received by Gathering as a direct
                           result of the Game Units sold through; provided,
                           however, that with respect to any retroactive
                           increase of Royalties due to Developer on sales of
                           past Game Units sold through by or on behalf of
                           Gathering (the "Retroactive Royalty Payments"), such
                           Retroactive Royalty Payments shall be paid to
                           Developer by Gathering at a rate of [*] per month of
                           the aggregate amount of the total Retroactive Royalty
                           Payment due to Developer until such time as all
                           Retroactive Royalty Payments due to Developer are
                           paid in full.

                  (ii)     with respect to all Game Units sold via Alternative
                           Sales, Gathering shall pay to Developer a royalty of
                           [*] of the Net Revenues actually received by
                           Gathering as a direct result of the selling through
                           of the Game Units via Alternative Sales (the
                           "Alternative Sale Royalty").

For purposes of this Agreement, the Standard Royalty together with the
Alternative Sale Royalty and any royalty due to Developer pursuant to Section
11.3 collectively shall be referred to herein as "Royalty" or "Royalties".

         (B)      With respect to all Game Units and other items sold through by
or on behalf of Gathering pursuant to this Agreement, "Net Revenues" is defined
as the total invoice amount for all Game Units (or other items) sold through, or
the total license fees for all licenses of the Game (or other items) or other
payments actually received by Gathering, less the Cost of Goods Sold paid on
behalf of Gathering that Gathering must reimburse or actually paid or to be paid
by Gathering for such Game Units (or other items). Gathering shall not accept
consideration other than cash (e.g., stock, warrants or stock options) without
the agreement of Developer as to the cash value of such consideration, such
agreement not to be unreasonably withheld. For purposes of this Agreement, and
subject to the terms of this Agreement, with respect to the Game (or other
items), "Cost of Goods Sold" is defined as the aggregate costs of:

                  (i)      direct manufacturing costs. Late Payments (if
                           applicable), Manual costs and fulfillment;

                  (ii)     shipping and freight;

                  (iii)    distribution expenses in the case of Alternative
                           Sales;

                  (iv)     discounts and markdowns;

                  (v)      bad credit, replacements not otherwise recovered from
                           the Reserve Basket;

*Confidential portion omitted and filed separately with the commission.

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                  (vi)     applicable duties, value-added taxes and other taxes
                           that may be incurred by or on behalf of Gathering as
                           a result of sale, distribution and/or placement of
                           the Game; and

                  (vii)    manufacturing license fees due to platform
                           manufacturers (i.e., Sony, Nintendo, etc.) and
                           related costs, if any, incurred by or on behalf of
                           Gathering.

         (C)      With respect to determining Net Revenue pursuant to this
Section 6.2, for each Port, Platform and/or Add-On related to the Game and
published by or on behalf of Gathering pursuant to this Agreement, the Net
Revenues (i) from sales of Game Units made through means other than Alternative
Sales and the Standard Royalty related thereto shall be cross-collateralized
with respect to Game Units developed pursuant to this Agreement and sold
through, by or on behalf of Gathering, for personal computer and/or Apple
Macintosh systems (including Add-Ons, but not including sequels) (collectively,
the "Collateralized Units"); and (ii) and the Royalty for Game Units other than
the Collateralized Units shall be calculated and shall be determined
independently of any other Ports, Platforms and/or Add-Ons related thereto
published pursuant to this Agreement and the Net Revenues attributable thereto
(collectively, the "Non-Collaterized Units"). Thus, the Net Revenues and Royalty
shall start over at zero for each new Port, Platform or Add-On of a
Non-Collateralized Unit that is published by or on behalf of Gathering pursuant
to this Agreement when calculating the Royalty for such item.

6.3      Gathering shall be entitled to distribute [*] Game Units on a
promotional basis without payment of any Royalty. Gathering will keep records of
the number of Game Units so distributed and, upon written request, provide such
information to Developer as part of any Royalty report.

6.4      Gathering may recoup the Advance Royalty as a credit against current
Royalty payments at a rate not to exceed one hundred percent (100%) of any
Royalty payment due to Developer pursuant to this Agreement.

6.5      Gathering may establish a reserve out of the Royalty payment to be paid
to Developer for a calendar quarter (the "Reserve Basket"), which reserve shall
be used to offset bad debts/credits, returns and replacements related to Game
Unit sales or distributions for the previous calendar quarter. In no event shall
the Reserve Basket exceed [*] of the Royalty otherwise due to Developer as a
result of Game Units sold through during such previous calendar quarter. At the
conclusion of each calendar quarter, any remaining portion of the funds in the
Reserve Basket from the previous quarter's Royalties after application of funds
in the Reserve Basket shall be paid to Developer by Gathering as and when the
next Royalty payment is paid in accordance with Section 7.2.

6.6      Gathering shall determine the initial wholesale price at which each
Game Unit shall be sold (the "Initial Wholesale Price"). Upon initial shipment
of the Game and for a period of ninety (90) days thereafter, Gathering shall not
discount or otherwise reduce the Initial Wholesale Price of a Game Unit without
the prior written consent of Developer, such consent not to be unreasonably
withheld; provided, however, that such restriction shall not apply to (i)
OEM/bundling arrangements including Game Units or portions or levels thereof,
(ii) Game Units used in marketing and/or direct sales conducted by or on behalf
of Gathering or (iii) Game Units distributed pursuant to Section 6.3.

*Confidential portion omitted and filed separately with the commission.

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                                   ARTICLE 7
                               PAYMENTS, REPORTS

7.1      Gathering shall keep sufficient records of all sales and promotional
distributions of Game Units in order to verify the payment of Royalties due
hereunder, and shall furnish Developer with a report for each calendar quarter
in which such Royalties accrue no later than forty-five (45) days following the
end of such calendar quarter, setting forth with reasonable specificity the
number of Game Units sold through, the Net Revenues attributable thereto, and a
listing of all deductions and offsets from Royalties, whether due to recoupment
of the Advance Royalty or otherwise.

7.2      Royalties on each Game Unit sold shall accrue when revenues therefor
are actually received by Gathering, and shall be paid quarterly to Developer in
the form of a check delivered within 45 days after the end of the quarter in
respect of which such royalties are due, together with each quarterly report or
in such other reasonable manner as Developer may, from time to time, request.
Notwithstanding anything to the contrary in this Agreement, the payment of the
Retroactive Royalty Payment shall be made to Developer by Gathering as set forth
in Section 6.2(A)(i).

7.3      Any past due payments to be made by either party hereunder shall bear
interest from the date due until the date paid at the lesser of (i) the prime
lending rate as quoted by Citibank, N.A. of New York from time to time plus [*],
or (ii) the maximum rate permitted by law (the "Interest Rate").

7.4      Gathering shall maintain the records upon which each quarterly Royalty
report is based for at least three (3) years from the date of such report.
Developer, at its sole cost, shall have the right to have a nationally
recognized independent accounting firm audit such books and records upon
reasonable advance notice in writing, but in no event more than once per year,
and in no event may more than one audit be performed in respect of any one
quarter. All of the books and records of Gathering and the information obtained
therefrom shall be held by such auditors as Confidential Information of
Gathering (as defined below), and may only be disclosed to Developer in summary
form identifying the amount of any under- or over-payment. In the event it is
determined that Gathering has underpaid Royalties to Developer, Gathering shall
promptly remit the unpaid amounts to Developer together with interest thereon at
the Interest Rate. In the event it is determined that Gathering has overpaid
Royalties to Developer, Developer shall promptly remit the overpaid amounts to
Gathering. If Developer does not object to the contents of a quarterly report
and cause its auditors to commence an audit of such report during the
aforementioned three (3) year period, such report shall be deemed final and
determinative for all purposes.

*Confidential portion omitted and filed separately with the commission.

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                                   ARTICLE 8
                               MARKETING EFFORTS

8.1      (A)      Gathering shall use reasonable efforts, in accordance with
prevailing industry standards, to market and sell the Game and, in connection
therewith, shall establish both a marketing plan (the "Marketing Plan") and a
marketing budget (the "Marketing Budget") to market the Game Units for use on
the personal computer Platform in the United States and Canada (including,
without limitation, a market development fund for retail programs, etc.). The
Marketing Budget shall not be less than [*]. The Marketing Plan shall contain,
among other things, a specific timetable for expenditure of the Marketing
Budget. The Marketing Plan shall be subject to the prior approval of Developer,
such approval not to be unreasonably withheld. Notwithstanding anything to the
contrary in this Section 8.1, the Marketing Budget shall only apply to the
"Game", for purposes of Section 8.1 only, the term Game shall not include Ports,
Platforms or Add-Ons. Each Port, Platform or Add-On shall have its own
Development Schedule, Marketing Plan and Marketing Budget, as determined in
accordance with Section 8.1 (B) and Article 10 of this Agreement.

         (B)      With respect to any Add-Ons developed pursuant to Article 10,
         Gathering shall use reasonable efforts, in accordance with prevailing
         industry standards, to market and sell such items and, in connection
         therewith, shall establish a marketing budget for each Add-On of no
         less than [*], to be spent in such a manner as Gathering shall deem
         appropriate to market units of such items for use on the personal
         computer Platform in the United States and Canada; provided, however,
         that the general marketing plans and strategies therefor employed by or
         on behalf of Gathering shall have the prior approval of Developer, such
         approval not to be unreasonably withheld.

         (C)      Notwithstanding anything to the contrary in the Agreement,
         with respect to different Ports of the Game developed pursuant to this
         Agreement, Gathering shall use reasonable efforts, in accordance with
         prevailing industry standard, to market and sell such Ports and, in
         connection therewith, shall establish a marketing budget that
         Gathering, in good faith, believes will enable it to appropriately
         market units of such Ports in the United States and Canada; provided,
         however, that the general marketing plans, strategies and budget for
         such Port(s) employed by or on behalf of Gathering shall have the prior
         approval of Developer, such approval not to be unreasonably withheld.

         (D)      Nothing in this Agreement will prevent Gathering from
         marketing any other work or product, whether or not similar to or
         competitive with the Game, the Manual or any Derivative Works;
         provided, however, that such work or product does not infringe upon any
         intellectual property rights of Developer granted hereunder.

8.2      Gathering may sell or have sold on its behalf, Game Units alone or
bundled together (i.e. with one price being charged for two or more Game Units)
with other games. In the event a Game Unit is bundled with other game units, for
the purpose of Alternate Sale Royalty calculation, the sales price attributable
to such Game Unit shall be the product obtained by multiplying (i) the
percentage that Gathering's suggested retail price of the Game Unit bears to the
aggregate suggested retail price of all games in the bundle by (ii) the actual
sales price of the bundle of games. (By way of example, if the suggested retail
price of a Game is twenty-five percent of the suggested retail price of all
games in the bundle, and the bundle is sold for $100, then $25 of such $100
shall be attributed to the Game.) Notwithstanding anything else in this Section
8.2, neither Gathering nor any person on Gathering's behalf may sell or
otherwise bundle Game Units with any other games without the prior written
consent of Developer, such consent not to be unreasonably withheld.

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                                   ARTICLE 9
                             INTELLECTUAL PROPERTY

9.1      Developer shall be the owner of all intellectual property rights in the
Game and the deliverables related thereto created or developed by Developer,
including without limitation, all copyrights, trademarks, patents, trade
secrets, and other proprietary rights. The Game and the deliverables related
thereto shall not be considered works made for hire under the Copyright Act.
Gathering shall be the owner of all intellectual property rights in all products
and materials created by Gathering, subject to any underlying rights of
Developer.

9.2      Gathering shall have the right to use all of Developer's intellectual
property rights in the Game and the deliverables related thereto, including
without limitation, all of Developer's patents, copyrights, and trademarks, in
connection with the publication, distribution, marketing, promotion, and
advertising of the Game and/or the deliverables related thereto, as provided in
the license granted in Section 2.2 of this Agreement; provided, however, that
before Gathering uses such intellectual property rights publicly, Gathering must
obtain the approval of Developer for such public use, such approval not to be
unreasonably withheld. Developer further grants to Gathering the nonexclusive
right to publicly use the names, images, and likenesses of any of Developer's
artists in connection with the publication, distribution, marketing, promotion,
and advertising of the Game and/or the deliverables related thereto. The term of
the licenses and rights granted in this Section 9.2 shall be co-extensive with
the term of this Agreement as defined in Article 17.

9.3      Gathering shall place on each Game Unit, packaging thereof, and the
Manual, notices of all patents, copyrights, and trademarks listed on Exhibit C
or otherwise provided in writing to Gathering by or on behalf of Developer on or
before the projected delivery date for the Alpha Version of the Game as set
forth in the Development Schedule. In the event of electronic distribution of
the Game, Gathering shall place notices of all such patents, copyrights, and
trademarks in a manner adequate to place third parties on notice of Developer's
intellectual property rights.

9.4      Gathering shall include either in the packaging material of the Game,
the Manual, and/or as a "pop-up" installation menu to be included in the Game,
an end-user limited license and warranty agreement containing substantially the
same terms and provisions set forth on Exhibit D hereto or as otherwise deemed
necessary by Gathering and Developer. In the event of electronic distribution of
the Game, Gathering shall include such end-user limited license and warranty
agreement as a "pop-up" installation menu to be included in the Game.

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                                   ARTICLE 10
                        PORTS, ADD-ONS AND TRANSLATIONS

10.1     (A)      Gathering shall have the right, but not the obligation, to
propose the development of a Port or Add-On for the Game for any Platform. In
the event Gathering wishes to develop a Port or Add-On for the Game to any
Platform, Gathering shall notify Developer in writing of its desire to create
such Port or Add-On. Developer shall have fifteen (15) calendar days from
receipt of such notice to elect one of the following three options: (i)
disapprove of the creation of such Port or Add-On, in which event it will not be
created by Developer, Gathering or any other party, (ii) elect to develop such
Port or Add-On on its own, in which event the Port or Add-On shall be treated as
a new Game, subject to the terms and conditions of this Agreement but with a
separate Development Schedule, Marketing Plan, Marketing Budget and Advance
Royalty to be negotiated in good faith between and agreed to in writing by the
parties, or (iii) elect to have Gathering develop (or have developed) the Port
or Add-On, in which event Gathering shall propose both a Development Schedule,
Marketing Plan and Marketing Budget for such Port or Add-On and terms for
recoupment of the Development expense, either by offset or adjustment to the
Development Schedule or otherwise, which shall be negotiated in good faith
between and agreed to in writing by Developer and Gathering (the "Subsequent
Development Schedule").

         (B)      In the event Developer wishes to Port the Game or create an
         Add-On, Developer shall notify Gathering in writing of its intent to
         create such Port or Add-On and Gathering shall have thirty (30) days
         from receipt of such notice to either (i) exercise its right to publish
         such Port or Add-On for the Game pursuant to the terms of this
         Agreement or (ii) allow Developer to publish or have published on its
         behalf the Port or Add-On. .

10.2     Gathering shall be responsible for creating Translations of the Game
for other markets; provided, however, that Developer agrees to support (i.e.
incorporate the Translation into the Game) up to seven (7) single byte
Translations, upon Gathering's request, at no additional cost to Gathering;
provided further, however, that Developer shall only be responsible for
supporting Translations that are essential to game play and product integrity.
For purposes of this Section 10.2, the term "essential to game play and product
integrity" shall specifically exclude text that is used in scripting, program
interfacing, cheats, game tools (i.e., level editors) and high level console
commands, as the definitions of such terms are generally understood in
accordance with prevailing industry standards. Developer shall have the option,
but not the obligation, of supporting any additional single byte or any double
byte Translations of the Game. If Developer elects not to support such
additional single byte or any double byte Translations of the Game, Gathering
may do so directly or have it done by a third party, and the cost of such
support shall be included in the Cost of Goods Sold for Royalty calculation
purposes. Notwithstanding anything else in this Section 10.2, Gathering shall
undertake all reasonable and necessary configuration testing for each
Translation at Gathering's sole cost. Notwithstanding anything to the contrary
in this Section 10.2, in the event a Translation is undertaken for any Game, (i)
Developer shall provide all reasonable and necessary access to its intellectual
property and other proprietary information in order to enable such Translation
to occur, including, without limitation, immediately providing to Gathering a
complete copy of all source code and documentation (including source code
comments, in appropriate format), then in existence; and (ii) such access shall
be granted pursuant and subject to Article 12 and shall not unnecessarily
compromise Developer's rights in such Game.

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10.3     In no event shall a Port or Add-On be developed pursuant to Section
10.1(A) or 10.1(B) without the prior written agreement of Developer and
Gathering on (i) the terms of the Development Schedule, Marketing Plan,
Marketing Budget, Advance Royalty, and Royalty rate pertaining to such Port or
Add-On; and (ii) if applicable, the third party developer then selected to
complete such Port or Add-On. During the development of an Add-On, Port or other
product developed by a third party pursuant to this Article (a "Third Party
Product"), Gathering and such third party responsible for the development of the
Third Party Product shall consult with Developer during key stages of
development of such product and shall include all reasonable design and
technical suggestions made by Developer to such Third Party Product. Gathering
shall deliver the final version of the Third Party Product to Developer for its
approval prior to release thereof. Gathering may not release a Third Party
Product without Developer's prior approval, such approval not to be unreasonably
withheld. If Developer approves the Third Party Product, Gathering may use
Developer's copyright trademarks, patents or other proprietary information on
packaging, advertisements and other marketing materials as preapproved by
Developer. Gathering may not incorporate any of Developer's copyrights,
trademarks, patents or other proprietary information so as to create confusion
that such Third Party Product originated with or is developed by Developer, but
Gathering may state that the Third Party Product is an "Authorized" product of
Developer and Gathering.

10.4     For purposes of this Agreement, each Port and/or Add-On shall be
treated as a new and separate Game, as defined herein, subject to the terms of
this Agreement; provided, however, that such item shall be subject to its own
Marketing Plan, Marketing Budget and the Subsequent Development Schedule or
analogous documentation as agreed to in writing by Developer and Gathering.

                                   ARTICLE 11
                 MERCHANDISE, NON-INTERACTIVE MEDIA DERIVATIVES

11.1     Gathering shall have the exclusive right and license (and right to
sublicense), but not the obligation, to develop and Use hint books, strategy
guides and similar materials for the Game; provided, however, that such items
shall be subject to the prior approval of Developer, such approval not to be
unreasonably withheld. In the event Gathering elects not to develop and sell any
of such materials, Gathering shall so notify Developer in writing, in which
event the rights of Gathering to publish such materials shall revert to
Developer.

11.2     Subject to Article 9, other rights in merchandise (tee shirts, posters,
key chains, cups, frisbees, clothing, etc.), non-interactive or linear media
such as movies or videos are reserved to Developer; provided, however, that such
items (i) may be developed and (A) used by or on behalf of Gathering in
conjunction with the marketing, sale and distribution of the Game pursuant to
this Agreement and (B) sold, pursuant to a non-exclusive, world-wide license,
via direct sales; and (ii) shall meet the prior approval of Developer, such
approval not to be unreasonably withheld.

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11.3     With respect to any items sold by or on behalf of Gathering pursuant to
this Article 11, Gathering shall pay to Developer a royalty of [*] of the Net
Revenues (as defined in Section 6(B)) actually received by Gathering as a result
of the sale of such items. Notwithstanding anything to the contrary in this
Agreement, no items referenced in this Article and sold by or on behalf of
Gathering shall be, in any way, factored in or otherwise deemed attributable to
the calculation of any Standard Royalty or Alternative Sale Royalty otherwise
due to Developer pursuant to Section 6.2 of this Agreement.

                                   ARTICLE 12
                            CONFIDENTIAL INFORMATION

12.1     As used in this Agreement "Confidential Information" shall mean any and
all information disclosed by Developer and Gathering, either directly or
indirectly, to the other and which if written is marked as confidential or if
disclosed orally or otherwise, is designated as confidential and confirmed in
writing as such within thirty (30) days of such oral or other disclosure.
Notwithstanding the foregoing all source code disclosed hereunder shall be
deemed Confidential Information, whether marked or indicated as such.

12.2     Confidential Information shall not include any information:

         (i)      That the receiving party can show by documentary evidence was
                  known to the receiving party on or prior to the date of its
                  disclosure to the receiving party by the disclosing party; or

         (ii)     That becomes publicly known, by publication or otherwise, not
                  due to any unauthorized act or omission of the receiving
                  party; or

         (iii)    That is subsequently disclosed by the disclosing party to any
                  person, firm or corporation on a nonconfidential basis; or

         (iv)     That the receiving party can conclusively show by documentary
                  evidence that such information was developed independent of
                  any access to the Confidential Information.

12.3     Confidential Information will be disclosed hereunder solely for the
purpose of developing the Game and the Use of the Game Units as authorized under
this Agreement.

12.4     The receiving party agrees to accept disclosure of the Confidential
Information and to exercise the same degree of care to maintain the Confidential
Information secret and confidential as is employed by the disclosing party to
preserve and safeguard its own materials and confidential information.

12.5     Nothing contained herein shall be deemed to limit the right of
Gathering to use, develop or market ideas or games similar to or competitive
with the Game so long as such action taken by or on behalf of Gathering does not
infringe upon any copyright, trademark or patent of Developer or use the
Confidential Information of Developer without Developer's prior written consent.

*Confidential portion omitted and filed separately with the commission.

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12.6     Confidential Information shall remain the property of the disclosing
party and shall not be disclosed or revealed by the receiving party or to anyone
else except employees of the receiving party (or in the case of Gathering,
members of its Board) who have a need to know the information in connection with
development of the Game and the Use of the Game Units, and who have entered into
a secrecy agreement with the receiving party under which such employees are
required to keep confidential the Confidential Information of the disclosing
party, and such employees shall be advised by the receiving party of the
confidential nature of the information and that the information shall be treated
accordingly. The receiving party shall be liable for any improper disclosure of
the Confidential Information by its employees.

12.7     Notwithstanding anything in this Agreement to the contrary, it shall
not be a breach of this Article 12 for either party to disclose Confidential
Information required to be disclosed in connection with an administrative,
regulatory or judicial process or proceeding; provided, however, that prompt
notice to the non-disclosing party is given of the possibility of such
disclosure and that the party which may be compelled to disclose shall use
reasonable good faith efforts to resist such disclosure.

                                   ARTICLE 13
                         REPRESENTATIONS AND WARRANTIES

13.1     Developer represents, warrants, covenants and agrees to Gathering that:

         (A)      Except for any materials created or developed by Gathering or
         a third party on behalf of Gathering, the Game is the original work of
         Developer and/or Developer holds full right and title to the Game and
         the Use of the Game by or on behalf of Gathering will not infringe upon
         or misappropriate any goodwill, patent, copyright, trade secret,
         trademark, privacy or publicity or other proprietary rights of any
         other parties.

         (B)      Developer has not granted nor shall it grant any rights to the
         Game or any underlying rights to any other parties that conflict with
         the rights granted to Gathering pursuant to this Agreement and the
         Rights Agreement.

         (C)      None of Developer's equity holders, directors, officers,
         employees, consultants, contractors or agents have any rights to
         the Game or any element thereof that have not been assigned or licensed
         to Developer to the extent such rights would conflict with the rights
         granted to Gathering pursuant to this Agreement and the Rights
         Agreement.

         (D)      Developer has authority to enter into and to become legally
         bound by this Agreement. Developer has all necessary consents to enter
         into this Agreement and to grant the rights and licenses granted and
         perform its obligations hereunder.

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         (E)      This Agreement has been duly and validly authorized by
         Developer and is a valid and binding commitment of Developer
         enforceable in accordance with its terms, except for the effect of
         bankruptcy or other laws for the protection of debtors.

         (F)      Developer represents and warrants that, to the best of its
         knowledge there are not; and/or no negligent or intentional, act or
         omission by or on behalf of Developer has caused there to be, any other
         patents, copyrights, trademarks or other proprietary information
         underlying, utilized in or contained in the Game other than as set
         forth on Exhibit C hereto. If Developer notifies Gathering of any
         alleged infringement after the delivery of the Game to Gathering by or
         on behalf of Developer but prior to the first shipment of the Game by
         or on behalf of Gathering, Gathering shall have the right but not the
         obligation to (i) terminate this Agreement in accordance with Section
         18.3, (ii) defend itself, Developer and/or the Game against any claims
         or procedures arising from or as a result of such alleged infringement
         or (iii) act otherwise in accordance with the terms and provisions of
         this Agreement.

         (G)      Developer has no other arrangement or interest which is
         inconsistent or in conflict with this Agreement, or which would
         prevent, limit, or impair, in any way, (i) Developer's performance of
         any of its covenants or duties herein set forth or (ii) Gathering's
         right to Use the Game.

13.2     Gathering represents and warrants to Developer as follows:

         (A)      This Agreement has been duly and validly authorized by
         Gathering and is a valid and binding commitment of Gathering
         enforceable in accordance with its terms, except for the effect of
         bankruptcy or other laws for the protection of debtors.

         (B)      Gathering as authority to enter into and to become legally
         bound by this Agreement. Gathering has all necessary consents to enter
         into this Agreement and fulfil its obligations hereunder.

                                   ARTICLE 14
                                INDEMNIFICATION

14.1     Developer shall indemnify, defend and hold harmless Gathering, and its
partners, officers, employees, agents, successors and assigns ("Gathering
Indemnitees") against any and all demands, claims, damages, judgments, costs,
(including reasonable attorneys' fees), penalties and liabilities ("Claims")
based upon, relating to, or arising out of a breach or failure of any of
Developer's agreements, representations or warranties herein. Upon notice from
Gathering of any such Claim being advanced or commenced, Developer agrees to
adjust, settle or defend the same at Developer's sole cost; provided, however,
that no such settlement or adjustment shall occur without the prior written
consent of Gathering, such consent not to be unreasonably withheld. Each
Gathering Indemnitee shall have the right, but not the obligation, to
participate, at its own expense and by its own counsel, in the defense of any
such claim, and, in such event, the parties hereto shall cooperate with each
other in the defense of any such action, suit or proceeding hereunder. Developer
shall not be obligated to indemnify the Gathering Indemnitees to the extent:

         (A)      the Claims are based upon or relate to compliance with
         Gathering's designs, specifications, or instructions or incorporation
         of technology, text, graphics or other material provided by Gathering;

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         (B)      the Claims are based upon the Use of the Game in combination
         with software, hardware, data or other materials supplied by Developer
         (other than the combination thereof with the other programs and
         equipment required to enable the Game to be used as reasonably
         foreseeable by Developer) and but for such combination, the Game and
         its Use would be non-infringing;

         (C)      the Claims are based upon or relate to any modification to the
         Game by any person or entity other than Developer and which
         modification was not authorized by Developer;

         (D)      the Claims are based on or relate to the unreasonable
         continuing use of an allegedly infringing version of the Game by
         Gathering if such alleged infringement could have been reasonably
         avoided by Gathering through its Use of a different version of the Game
         made available to Gathering by Developer, which different version is
         substantially similar in form and function to the allegedly infringing
         Game, but which different version is non-infringing.

14.2     Gathering shall indemnify, defend and hold harmless Developer, and its
officers, employees, agents, publishers, successors and assigns against any and
all Claims based upon, relating to, or arising out of a breach or failure of any
of Gathering's agreements, representations or warranties herein. Upon notice
from Developer of any such Claim being advanced or commenced, Gathering agrees
to adjust, settle or defend the same at Gathering's sole cost; provided,
however, that no such settlement or adjustment may occur without the prior
written consent of Developer, such consent not to be unreasonably withheld.
Developer shall have the right, but not the obligation, to participate, at its
own expense and by its own counsel, in the defense of any such claim, and, in
such event, the parties hereto shall cooperate with each other in the defense of
any such action, suit or proceeding hereunder.

14.3     Each of the agreements to defend, indemnify, or hold harmless contained
in Sections 14.1 and 14.2 shall apply irrespective of whether the subject Claim
is based, in whole or in part, upon the sole or contributory negligence (whether
active, passive or gross), breach of contract or breach or violation of any duty
imposed by any law or regulation, on the part of the beneficiary of the
agreement to indemnify, except as otherwise specifically provided herein.

14.4     Should any Game, Add-On or Port become, or in Developer's reasonable
opinion be likely to become, the subject of an actual or threatened claim of
infringement or misappropriation of third party rights, then Gathering, upon
receipt of written notice from Developer, shall postpone the release or cease
further sales of the Game and Developer shall, at Developer's option and
expense, perform any, or any combination, of the following: (i) procure for
Gathering the right to continue to Use the Game; (ii) as is practicable,
immediately replace or modify the Game so that the Game becomes non-infringing;
or (iii) refund to Gathering all costs incurred by or on behalf of Gathering
related directly thereto and all payments made by Gathering to Developer for
such Game hereunder.

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                                   ARTICLE 15
                       DISCLAIMER/LIMITATION OF LIABILITY

         NEITHER PARTY MAKES ANY REPRESENTATION OR WARRANTIES, EXPRESS OR
IMPLIED, OTHER THAN THOSE EXPRESSLY SET FORTH IN ARTICLE 13 HEREOF. NEITHER
PARTY SHALL HAVE ANY LIABILITY TO THE OTHER OR TO ANY OTHER PARTY WITH RESPECT
TO ITS OBLIGATIONS UNDER THIS AGREEMENT FOR INCIDENTAL, CONSEQUENTIAL, EXEMPLARY
OR PUNITIVE DAMAGES, INCLUDING BUT NOT LIMITED TO LOST PROFITS, REGARDLESS OF
WHETHER THE POSSIBILITY OF SUCH DAMAGES IS FORESEEABLE.

                                   ARTICLE 16
                            THIRD PARTY INFRINGEMENT

16.1     In the event either party becomes aware of an infringement of the Game,
Derivative Work or any component thereof by a third party it will promptly
notify the other party in writing. Developer shall have the first right to
pursue any infringement action, and Gathering hereby grants Developer the right
to sue in Gathering's name. Such action shall be at Developer's sole expense.
Any recovery resulting from such an action shall be paid first to recoupment of
Developer's expenses with interest thereon at the Interest Rate, and thereafter
shall be shared between Gathering and Developer as follows: Developer seventy
percent (70%); Gathering thirty percent (30%).

16.2     In the event Developer does not elect to pursue such an infringement
action, Gathering shall be entitled to do so at its sole expense with any
recovery being applied first to recoupment of Gathering's expenses with interest
thereon at the Interest Rate, and thereafter shared between Gathering and
Developer as follows: Developer thirty percent (30%); Gathering seventy percent
(70%).

                                   ARTICLE 17
                                      TERM

17.1     The term of this Agreement shall be from the date of execution through
the later to occur of (i) the fifth anniversary of the date of the first
shipment of any Game Units published by or on behalf of Gathering pursuant to
this Agreement or (ii) the third anniversary of the first date of Shipment of
any subsequent Port, Add-Ons or Translation of the Game, unless otherwise
terminated as provided in Article 18.

17.2     Notwithstanding anything to the contrary in this Agreement but subject
to Article 18, at the conclusion of the term of this Agreement pursuant to
Section 17.1, (i) Gathering's duties and obligations as set forth in Sections
6.2, 6.4 and 6.5 shall survive termination; and (ii) Gathering shall be entitled
to complete any work in progress and sell all of its existing inventory of
unsold Game Units, subject to Gathering's duties and obligations to pay
Developer any Royalty pursuant to this Agreement.

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                                   ARTICLE 18
                              DEFAULT/TERMINATION

18.1     In the event either party believes the other party is in default
hereunder, such party (the "Non-defaulting Party") shall give written notice to
the other party (the "Defaulting Party") setting forth with reasonable
specificity the nature of the claimed default. In the event that the Defaulting
Party is Gathering, Developer shall deliver such notice to each of Gathering and
Take Two Interactive Software, Inc. Subject to Section 7.4, in the event the
default is for payment of monies owed, the Defaulting Party shall have fifteen
(15) business days to cure such default; for any other default the Defaulting
Party shall have thirty (30) days from the date of receipt of such notice to
cure such default.

18.2     Subject to Section 7.4, in the event there is a bona-fide dispute
between the parties as to the calculation of any sums due hereunder, neither
party may exercise any of the options set forth in this Article 18 during the
pendency of any proceeding to resolve such dispute; provided, however, that if
the dispute involves the payment of monies and the amount alleged to be owed has
been determined in accordance with Section 7.4, and exceeds [*], such amount
shall be placed in an interest bearing escrow account by the party allegedly
owing such amount pending resolution of the dispute pursuant to the provisions
of Section 20.3 hereof.

18.3     In the event Developer is the Defaulting Party and no cure or other
resolution is effected as set forth in Sections 18.1 and 18.2, upon the
affirmative vote by a majority of its Board of Directors excluding a
representative of Developer, Gathering shall have the following options:

         (A)      If Default occurs prior to receipt by Gathering of the Gold
         Master of the Game as approved in writing by Gathering:

         In addition to the right to recover from Developer any damages incurred
by Gathering as a result of such breach, Gathering shall have the right, but not
the obligation, to terminate this Agreement and recover from Developer all of
the Advance Royalty, late fees due pursuant to Section 5.3(B) and out of pocket
costs, fees and expenses paid by or on behalf of Gathering in connection with
the Game (including without limitation, Cost of Goods Sold, marketing and
advertising expenses and related legal fees), within one hundred eighty (180)
days after notification by Gathering of Developer's default and of Gathering's
intent to exercise its option under this Section 18.3(A); provided, however,
that in the event that prior to the termination of such one hundred eighty (180)
day period, Developer or another party publishes or otherwise distributes the
Game on any Port or Add-On related thereto or devised therefor, Developer shall
immediately repay to Gathering prior to such publishing or distribution all
amounts due but unpaid pursuant to this Section 18.3(A).

*Confidential portion omitted and filed separately with the commission.

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         (B)      If Default occurs after receipt by Gathering of any
         Deliverables:

                  In addition to recover from Developer any damages incurred by
                  Gathering as a result of such breach,

                  (i)      Gathering shall have the right, but not the
                           obligation, to terminate this Agreement and receive
                           from Developer an immediate refund of any and all of
                           the Advance Royalty that has not yet been recouped by
                           Gathering, and all costs and expenses incurred by, on
                           behalf of or at the direction of Gathering related to
                           the manufacturing, marketing, distribution or sale of
                           the Game through the date of termination.
                           Additionally, Gathering shall be entitled to complete
                           any work in progress and sell all of its existing
                           inventory of unsold Game Units, subject to
                           Gathering's duty and obligation to pay Developer any
                           Royalty pursuant to this Agreement, with respect to
                           such Game Units; or

                  (ii)     Gathering shall have the right to continue the Use of
                           the Game. All sales of the Game shall be subject to
                           the Royalty set forth herein.

18.4     In addition to the right to recover any damages incurred by Developer
as a result of such breach, in the event Gathering is the Defaulting Party and
no cure or other resolution is effected as set forth in Sections 18.1 and 18.2,
Developer shall have the following rights:

         (A)      If Default occurs prior to receipt by Gathering of the
         Deliverables, Developer shall have the option but not the obligation to
         terminate this Agreement and retain any payments made by Gathering as
         of the date of termination.

         (B)      If Default occurs after receipt by Gathering of the
         Deliverables, Developer shall have the right, but not the obligation,
         to do any or any viable combination of the following: (A) terminate
         this Agreement, (B) require Gathering to refrain from beginning any new
         or unstarted work related to the Game, (C) retain all Advance
         Royalties, (D) purchase from Gathering, at cost, all work in progress
         and (E) at Developer's option, either (x) purchase from Gathering, at
         cost, any existing inventory of unsold Game Units or (y) require
         Gathering's to sell all of its existing inventory of unsold Game Units,
         and pay to Developer any Royalty in accordance with the terms of this
         Agreement with respect to such Game Units pursuant to the terms of this
         Agreement.

18.5     Termination for Convenience:

         In the event that at any time prior to delivery of the Gold Master
version of the Game Gathering, upon the affirmative vote by a majority of its
Board of Directors, excluding any representative of Developer, in its sole and
absolute discretion, determines that it does not wish to Use the Game, it may
terminate this Agreement upon notice to Developer. In the event of such a
termination Developer shall be entitled to (i) retain all Advance Royalties
received by Developer from Gathering prior to the date of termination; and (ii)
if applicable, the next unpaid portion of the Advance Royalty due to Developer
on the Delivery Date immediately following the date of termination.

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18.6     Termination of Employment of Certain Parties:

         Notwithstanding anything to the contrary in this Agreement, in the
event that, prior to delivery by Developer of the Gold Master version of the
Game and acceptance and approval thereof by Gathering, both Michael S. Wilson
and Harry A. Miller ceased to be employed by Gathering or its General Partner,
regardless of the reason for the termination of such employment, Developer shall
have the right, but not the obligation, within thirty (30) days from the date
that both Wilson's and Miller's employment terminates (the "Employment
Termination Date") to terminate this Agreement in accordance with this Section
18.6. If Developer fails to deliver written notice to Gathering of Developer's
decision to exercise its right to terminate this Agreement pursuant to this
Section within thirty (30) days of the Employment Termination Date, Developer
shall automatically be deemed to have chosen not to have exercised its option
pursuant to this Section and such option shall automatically terminate. In the
event that Developer exercises its option pursuant to this Section 18.6, within
one hundred eighty (180) days after delivery of its notification of termination,
(i) Developer shall repay to Gathering all of the Advance Royalty and
out-of-pocket costs, fees and expenses paid by or on behalf of Gathering in
connection with the Game (including without limitation, Costs of Goods Sold,
marketing and advertising expenses and related legal fees); and (ii) upon
written request, Gathering shall return to Developer all Deliverables (and any
copies or reproductions).

                                   ARTICLE 19
                               TECHNICAL SUPPORT

         Direct technical support for end-users shall be provided by Gathering
in accordance with prevailing industry standard; provided, however, that
Developer, upon written request by Gathering, shall provide reasonable and
timely technical assistance to Gathering.

                                   ARTICLE 20
                                 MISCELLANEOUS

20.1     This Agreement shall inure to the benefit of, and shall be binding
upon, the successors and assigns of each party hereto. Notwithstanding the
foregoing, neither party shall assign any rights or obligations hereunder
without the prior written consent of the other party.

20.2     Both parties shall keep this Agreement and all of its terms and
conditions as Confidential Information.

20.3     Except for a suit seeking injunctive relief with respect to
Confidential Information or infringement of intellectual property rights of a
party hereto, any dispute hereunder shall be submitted to binding arbitration
pursuant to the rules of the American Arbitration Association (the "AAA"),
applying Texas law, without regard to choice of law provisions, with a single
arbitrator appointed by AAA. Any such proceeding shall take place in Dallas,
Texas.

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20.4     This Agreement may be executed in one or more counterparts, each of
which shall be deemed an original and all of which shall constitute but one and
the same document.

20.5     For the purposes of this Agreement, notices and all other
communications provided for in this Agreement shall be in writing and shall be
delivered by hand delivery, facsimile with overnight confirmation, reputable
overnight delivery service or certified mail, return receipt requested, postage
prepaid, to the address of a party as set forth on the signature page hereof, as
the same may be changed upon written notice to the other party.

20.6     The expiration of this Agreement shall not impair the rights or
obligations of either party hereto which shall have accrued hereunder prior to
such expiration or termination. Without limiting the generality of the preceding
sentence, the provisions of Articles 9, 12, 13, 14, 15, 16, 18 and 20 shall
survive the termination of this Agreement.

20.7     Each of the parties hereto agrees to execute all such further
instruments and documents and to take all such further action as the other party
may reasonably require in order to effectuate the terms and purposes of this
Agreement as stated herein.

20.8     If any provision of this Agreement shall be held or deemed to be
invalid, inoperative or unenforceable in any jurisdiction, because of a conflict
with any constitution, statute, rule or public policy or for any other reason,
such circumstance shall not have the effect of rendering the provision in
question unenforceable in any other jurisdiction or in any other case or
circumstance or of rendering any other provisions herein contained unenforceable
to the extent that such other provisions are not themselves actually in conflict
with such constitution, statute or rule of public policy, but this Agreement
shall be reformed and construed in any such jurisdiction or case as if such
invalid, inoperative or unenforceable provision had never been contained herein
and such provision reformed so that it would be enforceable to the maximum
extent permitted in such jurisdiction or in such case.

20.9     The headings appearing at the beginning of the several Articles
contained in this Agreement have been inserted for identification and reference
purposes only. Neither those headings, nor their order or placement, shall be
used in the construction and interpretation of this Agreement.

20.10    This Agreement and any exhibits or addendums hereto and the Rights
Agreements represent the complete, full and exclusive statement of the agreement
between the parties with respect to the subject matter hereof, which supersedes
all proposals or prior agreements, oral or written, and all other communications
between the parties relating to the subject matter of this Agreement. This
Agreement is superior to any and all invoices or notices or other such
documentation which may be generated after execution of this Agreement. In the
event any conflict arises between the stipulations of this Agreement and any
other documents or writings, the terms and conditions of this Agreement, read in
conjunction with the Rights Agreement, shall control.

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20.11    This Agreement may only be changed by written amendment signed by both
parties or by their duly authorized agents having authority equal to, or higher
than, that of the signers of the original Agreement.

20.12    All of the rights and remedies for each of the parties set forth in
this Agreement shall be cumulative and shall not interfere with or prevent the
exercise of any other right or remedy which may be available to such party.

20.13    With respect to all trademark licenses granted hereunder to any party,
the owner thereof shall have the right to inspect and approve the quality of any
goods or services produced in accordance with or subject to the license. Such
approval shall not be unreasonably withheld; provided, however, that the quality
of the goods or services produced by licensee is substantially similar to the
quality of the goods and services produced under the same trademark by licensor.

20.14    Unless specifically stated otherwise in the applicable Section, in each
instance that Developer must give its prior consent or approval (written or
otherwise) to Gathering for a certain action, event, transaction or other
activity to take place, such approval or consent shall (i) not be unreasonably
withheld; and (ii) automatically be deemed to have been given by Developer ten
(10) business days after Developer receives a request from or on behalf of
Gathering for such approval or consent, unless Developer provides Gathering with
written notification otherwise.

20.15    Developer is an independent contractor, and nothing in this Agreement
will be deemed to place the parties in the relationship of employer-employee,
principal-agent, partners or joint venturers. Developer will be responsible for
any withholding taxes, payroll taxes, disability or other insurance payments,
unemployment taxes and other similar taxes or charges on any Royalty or other
payments received by Developer hereunder.

                          [Signature page to follow.]

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         IN WITNESS WHEREOF the parties have executed this Agreement on the 29th
day of March, 1999 and is deemed to be effective as of May 8, 1998.

                                        GATHERING OF DEVELOPERS I, LTD.

                                        By:  Gathering of Developers, Inc.
                                             (a Texas corporation),
                                             its general partner

                                             Address:
                                             2700 Fairmount Street
                                             Dallas, Texas 75202
                                             fax (214) 871-7934

                                             By:  /s/ Harry A. Miller
                                                  ------------------------------
                                                  Harry A. Miller, IV,
                                                  President

                                        APOGEE SOFTWARE, LTD./3D REALMS

                                        Address:
                                        3960 Broadway
                                        Garland, Texas 75043
                                        (fax) (214) 864-5540

                                        By:  Action Entertainment, Inc.,
                                             (a Texas corporation)
                                             its General Partner

                                             By:  /s/ Scott Miller
                                                  ------------------------------
                                                  Scott Miller,
                                                  Vice President

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                                   SCHEDULE I
                                   ----------

         Pursuant to Article 6 of this Agreement, the following sets forth the
Standard Royalty rate and calculation thereof for all products published by the
Gathering pursuant to this Agreement:

         A.       For purposes of Schedule I to this Agreement, when used
         herein, the following terms shall have such meaning or value as set
         forth below:

                  1.       "Developer Royalty Rate" shall mean the rate multiple
                           applied to Net Revenues in order to ascertain the
                           Standard Royalty.

                  2.       "Developer Royalty Rate Increments" shall be assigned
                           the value of [*]; provided, however, that in the
                           event that Net Revenues divided by Publisher Risk
                           (pursuant to Section (B) hereof) is less than the
                           integer one (1), then the Developer Royalty Rate
                           Increment shall automatically be assigned the value
                           of zero (0).

                  3.       "Maximum Developer Royalty Rate" shall be assigned
                           the value of [*].

                  4.       "Minimum Developer Royalty Rate" shall be assigned
                           the value of [*].

                  5.       "Publisher Risk" shall mean the aggregate sum of all
                           Advance Royalty, Advance Adjustment, Marketing Budget
                           and, if applicable, any and all management fees,
                           costs and expenses incurred by or on behalf of
                           Gathering in the event that Gathering elects the
                           remedy set forth in Section 18.3(A)(ii) of this
                           Agreement.

         B.       The following calculations shall be used to determine the
         Standard Royalty for all products published by Gathering pursuant to
         this Agreement:

                  1.       Developer Royalty Rate shall be calculated by adding
                           the Minimum Developer Royalty Rate to the product of
                           (i) Net Revenues divided by Publisher Risk (ii) then
                           multiplied by the Developer Royalty Rate Increments;
                           provided, however, that in the event that Net
                           Revenues divided by Publisher Risk is less than the
                           integer one (1), the Developer Royalty Rate Increment
                           shall automatically be assigned the value of zero
                           (0).

                  2.       Standard Royalty shall be determined by multiplying
                           Net Revenues by Developer Royalty Rate.

                  3.       Note: With respect to determining the Standard
                           Royalty and Net Revenue pursuant to Schedule I for
                           each Port, Platform and/or Add-on related to the Game
                           and published by or on behalf of Gathering pursuant
                           to this Agreement, the Net Revenue (i) from sales of
                           Game Units made through means other than Alternative
                           Sales and the Standard Royalty related thereto shall
                           be cross-collateralized with respect to Game Units
                           sold through, by or on behalf of Gathering, for
                           personal computer and/or Apple Macintosh systems
                           (including Add-Ons related thereto, but not sequels)
                           (collectively the "Collateralized Units"); and (ii)
                           and the Royalty for Game Units other than the
                           Collateralized Units shall be calculated and shall be
                           determined independently of any other Ports,
                           Platforms and/or Add-Ons related thereto published
                           pursuant to this Agreement and the Net Revenues
                           attributable thereto. Thus, the Net Revenues and
                           Royalty Rate related thereto start over at zero for
                           each new Port, Platform or Add-On related thereto of
                           a Non-Collateralized Unit that is published by or on
                           behalf of Gathering pursuant to this Agreement when
                           calculating the Standard Royalty for such item.

*Confidential portion omitted and filed separately with the commission.

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                                   EXHIBIT A
                                   ---------

                              Description of Game:
                              --------------------

                                   Max Payne

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                                   EXHIBIT B
                                   ---------

                       Default Game Development Schedule:
                       ----------------------------------

<TABLE>
<CAPTION>
                                                  Delivery Date to be Delivered
Deliverable:                                      by Developer to Gathering
------------                                      -----------------------------
<S>                                              <C>
Alpha Version of Game

Unless otherwise agreed to in writing by          __ months after effective date hereof.
Gathering and Developer, the Alpha
Version of the Game is a complete
running software program containing all
the features of the product as described
in the script and development plan with
all software modules integrated and
working together in a usable and
testable fashion. The Alpha Version will
not include the final software theft
protection, title screen or
demonstration mode. The Alpha Version is
expected to undergo further test and
revision for design tuning and
elimination of program errors.

Developer shall also deliver
instructions necessary for normal and
competent operation of all game
features and basic permutations.
Developer shall also provide a page of
"designer's notes" outlining its views
of the game and details about the
Game's development and/or play, as
well as a brief biography appropriate
for use in the product package and
public relations.

Beta Version of Game

Unless otherwise agreed to in writing             __ months after effective date hereof.
by Gathering and Developer, the Beta
Version of the Game is the first
complete version containing all
features of the product as described
in the script and development plan
plus the inclusion of software theft
protection, the title screen,
demonstration mode and incorporation
of improvements and corrections
identified through testing of the
Alpha Version of the Game. At
Gathering's request, Developer shall
deliver to Gathering a complete copy
of the game code and any development
aids.

</TABLE>

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<TABLE>
<CAPTION>
                                                  Delivery Date to be Delivered
Deliverable:                                      by Developer to Gathering
------------                                      -----------------------------
<S>                                              <C>
Developer is to prepare the Beta
Version with the design goal that no
changes or corrections will be
required by Gathering, such that the
Final Version will be taken directly
from the Beta Version without further
alteration.

Gold Master of Game

Unless otherwise agreed to in writing             __ months after effective date hereof.
by Gathering and Developer, the Gold
Master of the Game is the version
which Gathering deems sufficiently
complete and correct to be released
into the final manufacturing process
in preparation for commercial release
and shipment. The Gold Master shall be
the Beta Version with incorporation of
any final improvements and correction
of any program errors found in the
testing of any and all elements of the
Beta Version.

Manual Deliverables                               __ months after effective date hereof.

</TABLE>

PUBLISHING AGREEMENT - Page B-II
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<PAGE>

                                   EXHIBIT C
                                   ---------

                      Copyrights, Trademarks and Patents:
                      -----------------------------------

I.       Patents, Copyrights, Trademarks or other Proprietary Information,
         Underlined, Utilized or Contained in the Game:

II.      Patents, Copyrights, Trademarks or other Proprietary Marks Developers
         wishes to appear on the Game and any packaging related thereto:

         A.       Developer's logos:                                           .
                                     ------------------------------------------

         B.       Developer's name as it is to appear on product:

                                                                               .
                  -------------------------------------------------------------

         C.       Game's name as it is to appear on product:

                                                                               .
                  -------------------------------------------------------------

         D.       Game's logos as it is to appear on product, if applicable:

                                                                               .
                  -------------------------------------------------------------

         E.       Other marks (including patents, trademarks, copyrights and
                  other proprietary marks) that Developer wishes to appear on
                  product:

                                                                               .
                  -------------------------------------------------------------

PUBLISHING AGREEMENT - Page C-I
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                                   EXHIBIT D
                                   ---------

EXHIBIT D: Software License Agreement - Page D-I
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                                   ATTENTION

         Here is a brief summary of certain of the terms and conditions in our
Limited Software Warranty and License Agreement. You must read the full text of
the agreement before using this product so that You understand all of the terms
and conditions of our agreement regarding this product.

WHAT IS OKAY FOR YOU TO DO:

o        Playing and enjoying the shareware and/or registered/full retail
         version of the game, demo and/or level editor.

o        Setting up a shareware, demo, level editor and/or registered/full
         retail version based server on a not-for-profit and non-commercially
         exploited basis.

o        Playing the shareware, demo and/or registered/full retail version of
         the game and/or setting up a registered/full retail version of the game
         using user-developed levels on a not-for-profit and non-commercially
         exploited bases.

WHAT IS NOT OKAY FOR YOU TO DO:

o        You cannot sell or otherwise commercially exploit or utilize the
         shareware, registered/full retail version, demo or level editor in any
         way or sell user-developed levels and/or tools. This includes any sale,
         "trade in" or other transfer of the shareware, registered/full retail
         version, demo or level editor to any third party, including without
         limitation a computer game retail store.

o        Commercially exploiting or otherwise utilizing any copyrighted and/or
         trademarked property of Gathering of Developers, the developer of the
         product or any other party contained in or associated with the
         shareware, demo, level editor or registered/full retail version, demo,
         single player game and/or level editor, including without limitation
         game names, logos, graphics, characters, etc.

Software License Agreement             II
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<PAGE>

                LIMITED SOFTWARE WARRANTY AND LICENSE AGREEMENT

         This LIMITED SOFTWARE WARRANTY AND LICENSE AGREEMENT (this
"Agreement"), including the Limited Warranty and other special provisions, is a
legal agreement between You (either an individual or an entity) and Apogee
Software, Ltd./3D Realms and Gathering of Developers I, Ltd., (collectively, the
"Owner") regarding this software product and the materials contained therein and
related thereto. Your act of downloading, installing and/or otherwise using the
software constitutes Your agreement to be bound by the terms of this Agreement.
If You do not agree to the terms of this Agreement cease loading or installing
this product and, if applicable, promptly return the software packaging and the
accompanying materials (including any hardware, manuals, other written materials
and packaging) to the place You obtained them, along with Your receipt, for a
full refund.

         Grant of Limited Non-Exclusive License. (A) In the event that You are
currently encountering this Agreement in conjunction with or as a result of Your
downloading or otherwise installing the SOFTWARE (as defined herein), this
Agreement permits You to use one (1) copy of the software program(s), in
executable or object code form only, contained in the registered/full retail
version of the game program entitled Max Payne, as contained in the disk(s)
making up all or part of the registered/full retail software product, including
without limitation the data files, images, level editors, death match levels,
charters and screen displays (the "SOFTWARE"), included in this download for
Your personal use on a single home or portable computer. This license also
permits You to use the SOFTWARE's level editor to create new game levels,
weapons, characters and/or entities for non-commercial personal use, and to
non-commercially distribute such game levels, weapons, characters, and/or
entities to personal acquaintances for non-commercial use via the Internet
pursuant to subparagraph (C) below. This license does NOT authorize You to sell,
lease or otherwise profit from or commercially distribute the SOFTWARE (see
"Restrictions" below). The SOFTWARE is in "use" on a computer when it is loaded
into temporary memory (i.e., RAM) or installed into the permanent memory (e.g.,
hard disk, CD-ROM, or other storage device) of that computer. Installation on a
network server is strictly prohibited, except under a special and separate
network license obtained from Owner; this Agreement shall not serve as such
necessary special network license. Installation on a network server constitutes
"use" that must comply with the terms of this Agreement. This license is not a
sale of the original SOFTWARE or any copy thereof. YOU MAY NOT SELL, RENT,
"TRADE IN", BARTER, LEND OR OTHERWISE TRANSFER THE SOFTWARE AND/OR ACCOMPANYING
MATERIALS TO ANY OTHER INDIVIDUAL OR ENTITY.

         (B)      In the event that You are currently encountering this
         Agreement in conjunction with or as a result of Your downloading or
         otherwise installing a DEMO PRODUCT (as defined herein), this Agreement
         permits You to use the software program(s) included in and received
         solely as a result of the loaded or otherwise installed version of the
         demo, free standing level editor and/or shareware version of the game
         entitled Max Payne, as the case may be, for Your personal use (each
         such item referred to herein, individually as a "DEMO PRODUCT" and
         collectively as the "DEMO PRODUCTS"). This license also permits You to
         use the level editor, as contained in and received solely as a result
         of the downloading or other installation or utilization of such DEMO
         PRODUCT, to create new game levels, weapons, characters and/or entities
         for non-commercial personal use, and to non-commercially distribute
         such games levels, weapons, characters, and/or entities to personal
         acquaintances for non-commercial use via the Internet pursuant to
         subparagraph (C) below. This license does NOT authorize You to sell,
         lease or otherwise profit from or commercially exploit a DEMO PRODUCT
         (see "Restrictions" below). A DEMO PRODUCT is in "use" on a computer
         when it is loaded into temporary memory (i.e., RAM) or installed into
         the permanent memory (e.g., hard disk, CD-ROM, or other storage device)
         of that computer or accessed via the Internet. Installation of any DEMO
         PRODUCTS on a network server for profit or other commercial benefit to
         You or any other person is strictly prohibited, except under a special
         and separate network license obtained from Owner; this Agreement shall
         not serve as such necessary special network license. Installation on a
         network server constitutes "use" that must comply with the terms of
         this Agreement. This license is not a sale of the original DEMO
         PRODUCTS or any copy thereof.

Software License Agreement            III
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<PAGE>

         (C)      Subject to the terms and conditions of this Agreement, Owner
         grants to You the non-exclusive and limited right to create additional
         levels (the "USER LEVELS") which are operable with the SOFTWARE. You
         may include within the USER LEVELS certain textures and other images
         (the "Owner Images") from the SOFTWARE or DEMO PRODUCT, as the case may
         be. You agree that the USER LEVELS will not be shipped, transferred or
         exported into any country in violation of the U.S. Export
         Administration Act (or any other law governing such matters) by You or
         anyone at Your direction and that You will not utilize and will not
         authorize anyone to utilize, in any other manner, the USER LEVELS in
         violation of any applicable law. The USER LEVELS may not be downloaded
         or otherwise exported or reexported into (or to a national or resident
         of) any country to which the United States has embargoed goods or to
         anyone or unto any country who/which are prohibited by applicable law,
         from receiving such property. You shall not rent, sell, lease, lend,
         offer on a pay-per-play basis or otherwise commercially exploit or
         commercially distribute any USER LEVELS. You are only permitted to
         distribute for free, without any cost or charge, the USER LEVELS to
         other end-users. As noted below, in the event You commercially
         distribute or commercially exploit any USER LEVELS or commit any other
         breach of this Agreement, Your license, as granted in this Agreement,
         shall automatically terminate, without notice. IN ADDITION TO YOUR
         INDEMNIFICATION OBLIGATIONS AS SET FORTH BELOW, YOU HEREBY AGREE TO
         INDEMNIFY, DEFEND AND HOLD HARMLESS OWNER AND OWNER'S RESPECTIVE
         OFFICERS, EMPLOYEES, DIRECTORS, AGENTS, LICENSEES (EXCLUDING YOU),
         SUBLICENSEES (EXCLUDING YOU), SUCCESSORS AND ASSIGNS FROM AND AGAINST
         ANY AND ALL DIRECT AND/OR INDIRECT LOSSES, LAWSUITS, DAMAGES, CAUSES OF
         ACTIONS AND CLAIMS RELATING TO AND/OR ARISING FROM THE USER LEVELS
         AND/OR THE DISTRIBUTION OR OTHER USE OF ANY USER LEVELS.

         Intellectual Property Ownership. Owner retains all right, title and
interest to the SOFTWARE and/or DEMO PRODUCTS and any accompanying instructions
or other documentation (collectively, the "ACCOMPANYING MATERIALS"), including,
but not limited to, all copyrights, trademarks, trade secrets, trade names,
proprietary rights, patents, titles, computer codes, audiovisual effects,
themes, characters, character names, stories, dialog, settings, artwork, sounds
effects, musical works, and moral rights. The SOFTWARE, DEMO PRODUCTS and
ACCOMPANYING MATERIALS are protected by United States copyright law and
applicable copyright laws and treaties throughout the World. All rights are
reserved. The SOFTWARE and ACCOMPANYING MATERIALS may not be copied or
reproduced in any manner or medium, in whole or in part, without prior written
consent from Owner except as specifically provided under "Grant of Limited
Non-Exclusive License"' above. Any persons copying or reproducing all or any
portion of the SOFTWARE or ACCOMPANYING MATERIALS, except as specifically
provided under "Grant of Limited Non-Exclusive License" above, in any manner or
medium, will be willfully violating the copyright laws and may be subject to
civil or criminal penalties. THE SOFTWARE AND/OR THE ACCOMPANYING MATERIALS MAY
NOT BE SOLD, RENTED, LOANED, "TRADED IN," BARTER, OR OTHERWISE TRANSFERRED TO
ANY OTHER INDIVIDUAL OR ENTITY.

         SOFTWARE Backup or Archiving. After You install the SOFTWARE into the
permanent memory of a computer, You may keep and use the original disk(s) and/or
CD-ROM (the "Storage Media") only for backup or archival purposes. You are
expressly prohibited from transmitting the SOFTWARE or ACCOMPANYING MATERIALS
electronically or otherwise over the Internet or through any other media or to
any other party.

Software License Agreement             IV
08656 00001 DALLAS 983737v1
<PAGE>

         Restrictions. Other than as provided specifically in this Agreement,
You are not permitted to copy or otherwise reproduce the SOFTWARE or
ACCOMPANYING MATERIALS; modify or prepare derivative copies based on the
SOFTWARE or ACCOMPANYING MATERIALS; distribute copies of the SOFTWARE or
ACCOMPANYING MATERIALS by sale or other transfer of ownership; rent, lease, or
lend the SOFTWARE, DEMO PRODUCTS or ACCOMPANYING MATERIALS; or to display the
SOFTWARE or ACCOMPANYING MATERIALS publicly. You are expressly prohibited from
selling, leasing, charging for access to, or otherwise using for profit or
commercially exploiting any USER LEVELS, level packs, add-on packs, sequels,
characters or other components or items created by utilization of the SOFTWARE's
or DEMO PRODUCT's level editor and/or based upon or related to the SOFTWARE,
DEMO PRODUCT or ACCOMPANYING MATERIALS. YOU ARE NOT PERMITTED TO REVERSE
ENGINEER, DECOMPILE OR DISASSEMBLE THE SOFTWARE OR ANY DEMO PRODUCT IN ANY WAY.
Any copying or distribution of the SOFTWARE or ACCOMPANYING MATERIALS not
specifically allowed in this Agreement is a violation of this Agreement. You may
create USER LEVELS for the SOFTWARE or any DEMO PRODUCT; provided, however, that
such USER LEVELS are created in accordance with the non-exclusive license set
forth above and no USER LEVELS may be sold or otherwise commercially exploited,
whether by You or by any other person or entity, but You may exchange USER
LEVELS at no charge with other end-users.

         Limited Warranty and Warranty Disclaimers.
         -----------------------------------------

         LIMITED WARRANTY. Owner warrants that the original Storage Media
holding the SOFTWARE is free from defects in materials and workmanship under
normal use and service for a period of ninety (90) days from the date that You
downloaded the SOFTWARE. If for any reason You find defects in the Storage
Media, or if You are unable to install the SOFTWARE on Your home or portable
computer, You may return the SOFTWARE, ACCOMPANYING MATERIALS and all packaging
related thereto to the place you purchased such products for a full refund or
replacement thereof. This limited warranty does not apply if You have damaged
the SOFTWARE by accident or abuse.

         CUSTOMER'S REMEDY. Your exclusive remedies, and the entire liability of
Owner, shall be replacement of the SOFTWARE or DEMO PRODUCT, as the case may be.
By downloading, installing and/or otherwise using the SOFTWARE, DEMO PRODUCT or
ACCOMPANYING MATERIALS, as the case may be, You hereby agree to waive any and
all other remedies You may have at law or in equity. Any such remedies You may
not waive as a matter of public policy, You hereby assign, or shall assign as
they become available, over to Owner.

         NOTWITHSTANDING ANYTHING TO THE CONTRARY IN THIS AGREEMENT, WITH
RESPECT TO THE DEMO PRODUCTS, OWNER MAKES NO REPRESENTATIONS OR WARRANTIES
(EXPRESS, IMPLIED OR OTHERWISE), INCLUDING WITHOUT LIMITATION THE IMPLIED
WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND/OR
NON-INFRINGEMENT. THE DEMO PRODUCTS ARE PROVIDED GRATUITOUSLY TO YOU "AS IS" AND
YOU TAKE, INSTALL, LOAD OR OTHERWISE USE SUCH DEMO PRODUCTS AT YOU OWN RISK.
OWNER HAS NO LIABILITIES ARISING FROM OR RELATED TO YOUR USE OF ANY DEMO
PRODUCTS.

         WARRANTY DISCLAIMERS. EXCEPT FOR THE EXPRESS LIMITED WARRANTY SET FORTH
ABOVE, OWNER MAKES NO WARRANTIES, EXPRESS OR IMPLIED, ORAL OR WRITTEN,
CONCERNING THE PRODUCTS REFERENCED HEREIN OR ANY COMPONENT PART THEREOF. ANY
IMPLIED WARRANTIES THAT MAY BE IMPOSED BY APPLICABLE LAW ARE LIMITED IN ALL
RESPECTS TO THE FULLEST EXTENT ALLOWED AND TO THE DURATION OF THE LIMITED
WARRANTY. OWNER DOES NOT REPRESENT, WARRANT OR GUARANTEE THE QUALITY OR THE
PERFORMANCE OF THE SOFTWARE, DEMO PRODUCTS OR ACCOMPANYING MATERIALS OTHER THAN
AS SET FORTH IN THE ABOVE LIMITED WARRANTY. OWNER ALSO DOES NOT REPRESENT,
WARRANT OR GUARANTEE THAT THE SOFTWARE, DEMO PRODUCTS OR ACCOMPANYING MATERIALS
CAPABILITIES WILL MEET YOUR NEEDS OR THAT THE SOFTWARE OR DEMO PRODUCTS WILL
CONTINUOUSLY OPERATE, BE ERROR FREE, OR THAT PROBLEMS WILL BE CORRECTED. OWNER
DOES NOT REPRESENT THAT THE SOFTWARE OR DEMO PRODUCTS WILL OPERATE IN A
MULTI-USER ENVIRONMENT.

Software License Agreement             V
08656 00001 DALLAS 983737v1
<PAGE>

         NO ORAL OR WRITTEN INFORMATION OR ADVICE GIVEN BY OWNER, ITS DEALERS,
DISTRIBUTORS, DIRECTORS, OFFICERS, EMPLOYEES, AGENTS, CONTRACTORS OR AFFILIATES
SHALL CREATE ANY OTHER WARRANTY OR EXTEND OR EXPAND THE SCOPE OF THIS WARRANTY.
YOU MAY NOT RELY ON ANY SUCH INFORMATION OR ADVICE.

         SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY
LASTS, SO THE ABOVE LIMITATION MAY NOT APPLY TO YOU. THIS LIMITED WARRANTY GIVES
YOU SPECIFIC LEGAL RIGHTS AND YOU MAY ALSO HAVE OTHER RIGHTS WHICH MAY VARY FROM
STATE TO STATE.

         LIABILITY LIMITATION. To the maximum extent permitted by applicable
law, and regardless of whether any remedy set forth herein fails of its
essential purpose,

         IN NO EVENT WILL OWNER, ITS DIRECTORS, OFFICERS, EMPLOYEES, AGENTS,
LICENSES (EXCLUDING YOU), SUBLICENSEES (EXCLUDING YOU) OR AFFILIATES NOR ANYONE
ELSE INVOLVED IN THE DEVELOPMENT, MANUFACTURE OR DISTRIBUTION OF THE SOFTWARE,
THE DEMO PRODUCTS, THE ACCOMPANYING MATERIALS OR THE USER LEVELS (OTHER THAN
YOU) BE LIABLE FOR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, DIRECT
OR INDIRECT; INCIDENTAL; OR CONSEQUENTIAL DAMAGES FOR PERSONAL INJURY, PERSONAL
PROPERTY, LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS
INFORMATION, LOSS OF TEXT OR DATA STORED IN OR USED WITH SUCH PRODUCT INCLUDING
THE COST OF RECOVERING OR REPRODUCING THE TEXT OR DATA, OR ANY OTHER PECUNIARY
LOSS, ARISING FROM OR OUT OF THE USE OR INABILITY TO USE THIS SOFTWARE, THE DEMO
PRODUCTS OR ANY USER LEVELS. THIS LIABILITY LIMITATION APPLIES EVEN IF YOU OR
ANYONE ELSE HAS ADVISED OWNER OR ANY OF ITS AUTHORIZED REPRESENTATIVES OF THE
POSSIBILITY OF SUCH DAMAGES. EVEN IF SUCH IS CAUSED BY, ARISES OUT OF OR RESULTS
FROM THE ORDINARY, STRICT, SOLE OR CONTRIBUTORY NEGLIGENCE OF OWNER OR ITS
DIRECTORS, OFFICERS, EMPLOYEES, AGENTS, CONTRACTORS OR AFFILIATES. SOME STATES
DO NOT ALLOW THE EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES,
SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU.

         Product Support and Updates. This SOFTWARE is intended to be
user-friendly and limited product support is provided by Owner as specified in
the ACCOMPANYING MATERIALS.

         Jurisdiction. TEXAS LAWS GOVERN THIS AGREEMENT, REGARDLESS OF SUCH
STATE'S CHOICE OF LAW PRINCIPLES, WITH A FORUM AND VENUE OF DALLAS COUNTY,
TEXAS. This Agreement may be modified only by a written instrument specifying
the modification and executed by both parties. In the event that any provision
of this Agreement shall be held to be unenforceable, such provision shall be
enforced to the greatest possible extent, with the other provisions of this
Agreement to remain in full force and effect.

Software License Agreement             VI
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<PAGE>

         Entire Agreement. This Agreement represents the entire agreement
between the parties, and supersedes any oral or written communications,
proposals or prior agreements between the parties or any dealers, distributors,
agents or employees.

         U.S. Government Restricted Rights. Each of the SOFTWARE, DEMO PRODUCTS
and the ACCOMPANYING MATERIALS is provided with RESTRICTED RIGHTS (as found in
48 C.F.R. ss. 52.227-7013). This provision only applies if the U.S. Government
or any of its entities obtains the SOFTWARE or DEMO PRODUCTS either directly or
indirectly. Owner created the SOFTWARE, DEMO PRODUCTS and the ACCOMPANYING
MATERIALS exclusively with private funds. Additionally, information contained in
the SOFTWARE, DEMO PRODUCTS and the ACCOMPANYING MATERIALS is a trade secret of
Owner for all purposes of the Freedom of Information Act or otherwise.
Furthermore, the SOFTWARE and the DEMO PRODUCTS are "commercial computer
software" subject to limited use as set forth in any contract that may be
entered into between the seller and the governmental entity. Owner owns, in all
respects, the proprietary information and proprietary data found in the
SOFTWARE, DEMO PRODUCTS and the ACCOMPANYING MATERIALS.

         U.S. DEPARTMENT OF DEFENSE PERSONNEL. Owner only sells this SOFTWARE,
DEMO PRODUCTS and the ACCOMPANYING MATERIALS with "Restricted Rights" as defined
in DFARS 52.227-7013 (also found at 48 C.F.R. ss. 252.227-7013). Any U.S.
Government use, duplication, or disclosure is subject to the restrictions
including, but not limited to those found in the Rights in Technological Data
clause at DFARS 52.227-7013 (48 C.F.R. ss. 252.227-7013) that may be amended
from time to time.

         NON-DEPARTMENT OF DEFENSE PERSONNEL. Other governmental personnel are
on notice through this Agreement that any use of the SOFTWARE, DEMO PRODUCTS
and/or the ACCOMPANYING MATERIALS is subject to similar limitations as those
stated above, including but not limited to, those stated in Commercial Computer
Software -- Restricted Rights found in 48 C.F.R. ss. 52.227-19, that may also be
amended from time to time. Manufacturer is Owner at the location listed below.

         U.S. Export Laws Prohibitions. By downloading, installing or otherwise
using the SOFTWARE, DEMO PRODUCTS and/or ACCOMPANYING MATERIALS, You also agree
and confirm that the SOFTWARE, DEMO PRODUCTS and/or ACCOMPANYING MATERIALS and
any of the SOFTWARE's or DEMO PRODUCTS' direct products are not being and will
not be transported, exported or re-exported (directly or indirectly through the
Internet or otherwise) into (or to a national or resident of) any country
forbidden to receive such SOFTWARE, DEMO PRODUCTS and/or ACCOMPANYING MATERIALS
by any U.S. export laws or accompanying regulations or otherwise violate such
laws or regulations, that may be amended from time to time. You also agree and
confirm that the SOFTWARE, DEMO PRODUCTS and ACCOMPANYING MATERIALS will not be
used for any purpose that may be restricted by the same laws and regulations.

         Termination. This Agreement is valid until terminated. This Agreement
ceases automatically (without any form of notice) if You do not comply with any
Agreement provision. You can also end this Agreement by destroying the SOFTWARE
and ACCOMPANYING MATERIALS or DEMO PRODUCTS, as the case may be, and all copies
and reproductions of the SOFTWARE and ACCOMPANYING MATERIALS or DEMO PRODUCTS,
as the case may be, and deleting and permanently purging the SOFTWARE or DEMO
PRODUCTS, as the case may be, from any client server or computer on which it has
been installed.

Software License Agreement            VII
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         Equitable Remedies You hereby agree that if the terms of this Agreement
are not specifically enforced, Owner will be irreparably damaged, and therefore
You agree that Owner shall be entitled, without bond, other security, proof of
damages, to appropriate equitable remedies with respect any breach(es) of this
Agreement, in addition to any other available remedies.

         Owner If You have any questions regarding this Agreement, the enclosed
materials, or otherwise, please contact in writing:

               Gathering of Developers
               2700 Fairmount Street
               Dallas, Texas 75201
               Attn: Customer Service

Max Payne, ________________________ [game logo], Apogee Software, Ltd./3D Realms
and _______________________ [Developer logo] are trademarks of Apogee Software,
Ltd./3D Realms, Copyright(C) 199_ _________________________. All Rights
Reserved.

Gathering of Developers and godgames are trademarks of Gathering of Developers,
Inc. Copyright(C) 1998 Gathering of Developers I, Ltd. All Rights Reserved.

Microsoft and Windows 95, Windows 98 and Windows NT are registered trademarks of
Microsoft Corporation. All other trademarks and trade names are properties of
their respective owners.

U.S. Government Restricted Rights
Manufactured in the U.S.A.

Software License Agreement            VIII
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