Document:

CONFIDENTIAL TREATMENT

                              MICROSOFT CORPORATION
                      XBOX(TM) PUBLISHER LICENSE AGREEMENT

          This License Agreement (the "Agreement") is entered into and effective
as of January 31, 2001 (the "Effective Date") by and between MICROSOFT
CORPORATION, a Washington corporation ("Microsoft"), and MAJESCO/PIPEDREAM New
Jersey Corp. ("Licensee").

          A. Whereas, Microsoft develops and licenses a computer game system,
known as the Xbox(TM) game system; and

          B. Whereas, Licensee .is an experienced publisher of software products
that wishes to develop and/or publish one or more software products running on
the Xbox game system, and to license proprietary materials from Microsoft, on
the terms and conditions set forth herein.

Accordingly, for and in consideration of the mutual covenants and conditions
contained herein, and for other good and valuable consideration, receipt of
which each party hereby acknowledges, Microsoft and Licensee agree as follows:

1. DEFINITIONS. For the purposes of this Agreement, the following terms will
have the respective indicated meanings.

          1.1 "ART & MARKETING MATERIALS" shall mean art and mechanical formats
for a Software Title including the retail packaging, end user instruction manual
with end user license agreement and warranties, Finished Product Unit media
label, and any promotional inserts and other materials that are to be included
in the retail packaging, as well as all press releases, marketing, advertising
or promotional materials related to the Software Title and/or Finished Product
Units (including without limitation web advertising and Licensee's web pages to
the extent they refer to the Software Title(s) or the Finished Product Units).

          1.2 "AUTHORIZED REPLICATOR" shall mean a software replicator certified
and approved by Microsoft for replication of games that run on Xbox. Upon
Licensee's written request, Microsoft will provide Licensee with a copy of the
then-current list of Authorized Replicators, but the status of a particular
replicator and such list may change from time to time in Microsoft's sole and
absolute discretion.

          1.3 "BRANDING SPECIFICATIONS" shall mean the specifications in Exhibit
C, and such other design specifications as Microsoft may hereafter provide from
time to time, for using the Licensed Trademarks on a Software Title and/or on
related product packaging, documentation, and other materials.

          1.4 "COMMERCIAL RELEASE" shall mean (a) with respect to Xbox, the
first distribution of an Xbox to the public for payment, and (b) with respect to
a Software Title, the earlier of the

first distribution of the Software Title for payment or distribution of Finished
Product Units that are not designated as beta or prerelease versions.

          1.5 "FINISHED PRODUCT UNIT" shall mean a DVD-9 copy, in software
object code only, of a Software Title, in whole or in part.

          1.6 "LICENSED TRADEMARKS" shall mean the Microsoft trademarks depicted
in Exhibit B (which Microsoft unilaterally may modify from time to time during
the term of this Agreement upon written notice to Licensee).

          1.7 "SOFTWARE TITLE" shall mean the single software product as
described in the applicable Exhibit A (i.e., Exhibit A-I, Exhibit A-2, or
Exhibit A-n, as the case may be), developed by Licensee, and running on Xbox. A
Software Title shall include the improvements and patches thereto (if and to the
extent approved by Microsoft), but shall not include any "prequel" or "sequel."
If Microsoft approves one or more additional concept(s) for another single
software product proposed by Licensee to run on Xbox, pursuant to the procedure
set forth in Section 2.1.1 below and the Xbox Guide (as defined in Section 2.1),
then upon Microsoft's written approval of such concept, this Agreement, and the
term "Software Title," shall be broadened automatically to cover the respective
new software product and the parties will prepare, initial and append to this
Agreement a new Exhibit A-n for each such additional new software product.

          1.8 "CERTIFICATION REQUIREMENTS" shall mean the requirements specified
in this Agreement (including without limitation the Xbox Guide) for quality,
compatibility, and/or performance of a Software Title, and, to the extent not
inconsistent with the foregoing standards, the standards of quality and
performance generally accepted in the console game industry.

          1.9 "TERRITORY" shall be determined on a Software Title-by-Software
Title basis, and shall mean such countries as may be specified in writing by
Microsoft when the concept of the applicable Software Title is approved pursuant
to Section 2.1.1 below.

          1.10 "XBOX" shall mean the first version (as of the Commercial
Release) of Microsoft's Xbox game system, including operating system software
and hardware design specifications.

2. DEVELOPMENT; DELIVERY; APPROVAL

          2.1 SOFTWARE TITLE DEVELOPMENT. Licensee's development activities with
respect to each Software Title shall be in accordance with the development
schedule set forth in the applicable Exhibit A-n. Furthermore, Licensee agrees
to be bound by all provisions contained in the then-applicable version of the
"Xbox Guide", the current version of which Microsoft or its affiliate will
deliver to Licensee when it is completed, after the execution of this Agreement.
Licensee understands and agrees that Microsoft may, in its discretion,
supplement, revise and update the Xbox Guide from time to time and that upon
Licensee's receipt of the applicable supplement, revision or updated version,
Licensee automatically shall be bound by all provisions of the then-current Xbox
Guide; Microsoft will specify in each such supplement, revision or updated
version a reasonable effective date of each change if such change or revision is
not required to be effective inunediate1y. If Licensee proceeds with the
development of a Software

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Title, Licensee shall deliver each milestone (as described in this Section 2.1)
to Microsoft for approval in writing. All certification and playtesting (and
applicable fees therefor, if any) will be in accordance with the then applicable
version of the Xbox Guide. If Microsoft does not approve Licensee's submission
for a given milestone then Licensee shall either correct the problems that
contributed to the lack of approval or, if Microsoft gives Licensee written
notice to cease development, Licensee shall immediately cease all development
activities for the applicable Software Title's subsequent milestones. Each
successive milestone shall comply in all material respects with the
characteristics of previously approved milestones. Each software milestone shall
be delivered in compiled object code form.

          2.1.1 CONCEPT. Licensee shall deliver to Microsoft a written and
completed concept submission form (in the form provided by Microsoft to
Licensee), including without limitation: (a) a detailed description of the
Software Title, including but not limited to (to the extent applicable) title,
theme, plot, characters, play elements, and technical specifications; (b) the
identities of any proposed subcontractors, and general information about the
principal team of individual developers, and (c) an explanation of the design,
technical and marketing suitability of the Software Title. Evaluation of the
proposed design will be based on criteria including, but not necessarily limited
to, the following: (i) originality; (ii) play breadth and depth; (iii)
playability; (iv) replayability and long-term interest; and (v) theme,
characters and storyline. Technical evaluation of the concept will be based on
criteria including, but not necessarily limited to, feasibility of execution and
usage of system capabilities (such as graphics, audio, hard drive, play control,
online capabilities and peripherals). Marketing suitability will be evaluated
based on criteria including, but not necessarily limited to, the following: (i)
market viability; (ii) Licensee's Version marketing commitment (if any); (iii)
suitability to the target demographic; and (iv) overall fit with the Xbox
certified software products portfolio.

          2.1.2 PRELIMINARY VERSIONS. Licensee may, but will not be required to,
deliver to Microsoft certain preliminary versions of the Software Title, as
addressed in the Xbox Guide.

          2.1.3 FEATURE-COMPLETE VERSION. Licensee shall deliver to Microsoft a
feature complete version of the Software Title (the "Beta Version"), which
includes all features of the Software Title and such other content as may be
required under the Xbox Guide. Concurrently with delivery of the Beta Version,
Licensee will disclose in writing to Microsoft the details about any and all
so-called "hidden characters," "cheats," "easter eggs," "bonus video and/or
audio," and similar elements included in the Beta Version and/or intended to be
included in the final release version of the Software Title.

          2.1.4 FINAL RELEASE VERSION. Licensee shall deliver to Microsoft,
Licensee's proposed final release version of the applicable Software Title that
is complete and ready for manufacture and commercial distribution, with the
final content rating certification, with identified program errors corrected,
and with any and all changes previously requested by Microsoft implemented.
However, nothing herein will be deemed to relieve Licensee of its obligation to
correct program bugs and errors, whenever discovered (including without
limitation after Commercial Release), and Licensee agrees to correct such bugs
and errors as soon as possible after discovery (provided that, with respect' to
bugs or errors discovered after Commercial Release of the applicable Software
Title, Licensee will use commercially reasonable efforts to correct the
bug/error in all Finished Product Units manufactured after discovery). In

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addition, Licensee will comply with all certification procedures, guidelines and
standards set forth in the then applicable version of the Xbox Guide. Licensee
shall not distribute the Software Title, nor manufacture any Finished Product
Units intended for distribution, unless and until Microsoft shall have given its
final certification and approval of the final release version of the Software
Title, and Microsoft shall have provided the code for the final release version
to the applicable Authorized Replicator(s).

          2.1.5 PLAY TESTING. Microsoft will playtest the Beta Version and
proposed final release version of each Software Title; if Licensee delivers
preliminary versions of a Software Title, Microsoft may (but will not be
obligated to) playtest such versions. Microsoft will provide written comments to
Licensee regarding the results of its playtest results, and Licensee shall
comply with any requests made by Microsoft to improve the applicable Software
Title based on such playtest results. Licensee acknowledges that,
notwithstanding its receipt of approvals from Microsoft for prior milestones or
versions during the development process, Licensee's proposed final release
version of each Software Title must be approved by Microsoft, as set forth in
the Xbox Guide. In addition to conforming with the approved concept, with all
technical specifications, and with all other requirements set by Microsoft
during the development and approval process, each Software Title must achieve a
satisfactory rating in final playtesting. Notwithstanding anything to the
contrary contained herein, Licensee acknowledges and understands that, in part,
the results of playtesting will be subjective, that Microsoft will have the
right to deny final approval based on its determination, and that Licensee has
and will have no expectation of final approval of any Software Title regardless
of any approvals or assessments given or made by Microsoft, informally or
formally, at any time.

          2.1.6 ART & MARKETING MATERIALS. Licensee shall deliver to Microsoft
for approval all Art & Marketing Materials as and when developed, whether during
development activities or thereafter. Licensee shall not distribute any specific
Art & Marketing Materials unless and until Microsoft shall have given its final
certification and approval of the specific item.

          2.2 CONTENT RATING. Licensee understands and agrees that, without
limitation, Microsoft will not give final certification and approval of a
Software Title unless and until Licensee shall have obtained, at Licensee's sole
cost, a rating of no higher than "Mature (17+)" or its equivalent from the
appropriate rating bodies for the applicable Territory (such as, ESRB, ELSPA,
etc.) and/or any and all other independent content rating authority/authorities
reasonably designated by Microsoft. Licensee shall make any changes to the
Software Title required to obtain a rating of no higher than "Mature (17+)" (or
its equivalent). In no event shall Licensee distribute any Software Title under
an "Adults Only" or higher rating (or equivalent rating). Licensee shall include
the applicable rating(s) prominently on Finished Product Units, in accordance
with the applicable rating body guidelines.

          2.3 DEVELOPMENT KIT LICENSE. Microsoft or its affiliate will offer to
Licensee the opportunity to enter into one or more development kit license(s)
(each an "XDK License") pursuant to which Microsoft would license to Licensee
software development tools and hardware to assist Licensee in the development of
Software Titles, including without limitation certain sample code and other
redistributable code which Licensee could incorporate into Software Titles, on
such terms and conditions as are contained in the XDK License.

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          2.4 SUBCONTRACTORS. Licensee shall not use any subcontractors or any
other third parties to perform software development work in connection with a
Software Title unless and until (i) the proposed subcontractor or other third
party and (ii) Microsoft shall have executed an XDK license; provided that
nothing contained herein will be deemed to require Microsoft or its affiliate to
execute an XDK License with any particular person or entity if Microsoft or its
affiliate determines that it is not appropriate to execute such an XDK License.

          2.5 CHANGES OF REQUIREMENTS BY MICROSOFT. Unless otherwise reasonably
specified by Microsoft at the respective time: (a) after approval by Microsoft
of the Beta Version of a Software Title, Licensee will not be obligated to
comply, with respect to such Software Title only, with any subsequent changes
made by Microsoft to the technical or content requirements for Software Titles
generally in the Xbox Guide; and (b) subject to the immediately preceding clause
(a), any changes made by Microsoft in Branding Specifications or other
requirements after final certification of a Software Title by Microsoft will be
effective as to such Software Title only on a "going forward" basis (i.e. only
to such Art & Marketing Materials and/or Finished Product Units as are
manufactured after Microsoft notifies Licensee of the change), unless (i) the
change can be accommodated by Licensee with insignificant added expense, or (ii)
Microsoft pays for Licensee's direct, out-of-pocket expenses necessarily
incurred as a result of its retrospective compliance with the change.

3. RIGHTS AND RESTRICTIONS

          3.1 TRADEMARKS.

          3.1.1 LICENSE. In each Software Title, and on each Finished Product
Unit (and the packaging therefor), Licensee shall incorporate the Licensed
Trademarks and include credit and acknowledgement to Microsoft as set forth in
the Branding Specifications and the Xbox Guide. Microsoft grants to Licensee a
non-exclusive, non-transferable, personal license to use the Licensed
Trademarks, according to the Branding Specifications and other conditions
herein, and solely in. connection with marketing, sale, and distribution in the
Territory of Finished Product Units that meet the Certification Requirements.

          3.1.2 LIMITATIONS. Licensee is granted no right, and shall not
purport, to permit any third party to use the Licensed Trademarks in any manner
without Microsoft's prior written consent. Licensee's license to use Licensed
Trademarks in connection with the Software Title and Finished Product Units
shall not extend to the merchandising or sale of related or promotional products
under the Licensed Trademarks.

          3.1.3 BRANDING SPECIFICATIONS. Licensee's use of the Licensed
Trademarks (including without limitation in Finished Product Unit and Art &
Marketing Materials) shall comply with the Branding Specifications in Exhibit C.
Licensee shall not use Licensed Trademarks in association with any third party
trademarks in a manner that might suggest co-branding or otherwise create
potential confusion as to source or sponsorship of the Software Title or
Finished Product Units or ownership of the Licensed Trademarks. Upon notice or
other discovery of any non-conformance with the requirements or prohibitions of
this section, Licensee shall promptly remedy such non-conformance and notify
Microsoft of the non-conformance and remedial steps taken.

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          3.1.4 CERTIFICATION REQUIREMENTS. Licensee may use the Licensed
Trademarks only in connection with the copies of the Software Title that meet
the Certification Requirements. Licensee shall test the Software Title and
Finished Product Units for conformance with the Certification Requirements
according to generally accepted and best industry practices, and shall keep
written or electronic records of such testing during the term of this Agreement
and for no less than **** thereafter ("Test Records"). Upon Microsoft's request,
Licensee shall provide Microsoft with copies of or reasonable access to inspect
the Test Records, Finished Product Units and Software Title (either in
pre-release or commercial release versions, as Microsoft may request). Upon
notice or other discovery of any non-conformance with the Certification
Requirements, Licensee shall promptly remedy such non-conformance in all
Finished Product Units wherever in the chain of distribution (subject to
Sections 2.1.4 and 2.5 above), and shall notify Microsoft of the non-conformance
and remedial steps taken.

          3.1.5 PROTECTION OF LICENSED TRADEMARKS. Licensee shall assist
Microsoft in protecting and maintaining Microsoft's rights in the Licensed
Trademarks, including preparation and execution of documents necessary to
register the Licensed Trademarks or record this Agreement, and giving immediate
notice to Microsoft of potential infringement of the Licensed Trademarks.
Microsoft shall have the sole right to and in its sole discretion may commence,
prosecute or defend, and control any action concerning the Licensed Trademarks,
either in its own name or by joining Licensee as a party thereto. Licensee shall
not during the Term of this Agreement contest the validity of, by act or
omission jeopardize, or take any action inconsistent with, Microsoft's rights or
goodwill in the Licensed Trademarks in any country, including attempted
registration of any Licensed Trademark, or use or attempted registration of any
mark confusingly similar thereto.

          3.1.6 OWNERSHIP. Licensee acknowledges Microsoft's ownership of all
Licensed Trademarks, and all goodwill associated with the Licensed Trademarks.
Use of the Licensed Trademarks shall not create any right, title or interest
therein in Licensee's favor. Licensee's use of the Licensed Trademarks shall
inure solely to the benefit of Microsoft.

          3.1.7 NO BUNDLING WITH UNAPPROVED PERIPHERALS, PRODUCTS OR SOFTWARE.
Licensee shall not market or distribute any Finished Product Unit bundled with a
peripheral product software or other products, nor shall Licensee knowingly
permit or assist any third party in such bundling, without Microsoft's prior
written consent.

          3.2 EULA. Licensee shall distribute (directly or indirectly) the
Software Title to end users subject to an end user license agreement ("EULA") in
a form to be approved by Microsoft prior to any distribution of the Software
Title; provided that, in any event, Licensee's EULA for the Software Title shall
(a) name Microsoft as a third party beneficiary, with the right to enforce the
agreement, (b) grant the end user the right to use the Software Title on only
one Xbox console at a time, and (c) forbid the end user from reverse engineering
or decompiling the Software Title or Xbox. Microsoft will have the right to
modify its requirements for the EULA at any time, in its discretion, and
Licensee shall implement, at its sole cost, all such new requirements as soon as
reasonably possible after receiving written notice from Microsoft of such
required modifications.

[*] Confidential portion omitted and filed separately with the Securities
Exchange Commission

                                       6

          3.3 NO ELECTRONIC TRANSMISSION; NO ONLINE ACTIVITIES. Licensee shall
distribute the Software Title only as embodied in Finished Product Units;
specifically, but without limitation, Licensee shall not distribute the Software
Title by any means of electronic transmission without the prior written approval
of Microsoft, which Microsoft may grant or withhold in its discretion.
Furthermore, Licensee will not authorize or permit any online activities
involving the Software Title, including without limitation multiplayer,
peer-to-peer and/or online play, without the prior written approval of
Microsoft, which Microsoft may grant or withhold in its discretion.

          3.4 NO DISTRIBUTION OUTSIDE THE TERRITORY. Licensee shall distribute
Finished Product Units only in the Territory. Licensee shall not directly or
indirectly export any Finished Product Units from the Territory nor shall
Licensee knowingly permit or assist any third party in doing so, nor shall
Licensee distribute Finished Product Units to any person or entity that it has
reason to believe may re-distribute sell such Finished Product Units outside the
Territory.

          3.5 NO REPRODUCTION OF FINISHED PRODUCT UNITS EXCEPT BY MICROSOFT OR
AUTHORIZED REPLICATORS. Licensee acknowledges that this Agreement does not grant
Licensee the right to reproduce or otherwise manufacture Finished Product Units
itself, or on its behalf, other than with Microsoft or an Authorized Replicator.
Licensee must use Microsoft or an Authorized Replicator to produce Finished
Product Units, pursuant to Section 4.

          3.6 NO REVERSE ENGINEERING. Licensee may utilize and study the design,
performance and operation of Xbox solely for the purposes of developing the
Software Title. Notwithstanding the foregoing, Licensee shall not, directly or
indirectly, reverse engineer or aid or assist in the reverse engineering of all
or any part of Xbox except and only to the extent that such activity is
expressly permitted by applicable law notwithstanding this limitation. Reverse
engineering includes, without limitation, decompiling, disassembly, sniffing,
peeling semiconductor components, or otherwise deriving source code. In addition
to any other rights and remedies that Microsoft may have under the
circumstances, Licensee shall be required in all cases to pay royalties to
Microsoft in accordance with Section 6 below with respect to any games or other
products that are developed, marketed or distributed by Licensee, and derived in
whole or in part from the reverse engineering of Xbox or any Microsoft data,
code or other material.

          3.7 RESERVATION OF RIGHTS. Microsoft reserves all rights not
explicitly granted herein.

          3.8 OWNERSHIP OF THE SOFTWARE TITLES. Except for the intellectual
property supplied by Microsoft to Licensee (including without limitation the
licenses in the Licensed Trademarks hereunder and the licenses in certain
software and hardware granted by an XDK License), ownership of which is retained
by Microsoft, insofar as Microsoft is concerned, Licensee will own all rights in
and to the Software Titles.

4. MANUFACTURING

          4.1 APPROVED REPLICATORS. Licensee shall retain only an Authorized
Replicator to manufacture all Finished Product Units.

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          4.2 TERMS OF USE OF AUTHORIZED REPLICATOR. Licensee will notify
Microsoft in writing of the identity of the applicable Authorized Replicator and
unless Microsoft agrees otherwise, the agreement for such
manufacturing/replication services shall be as negotiated by Licensee and the
applicable Authorized Replicator, subject to the following requirements:

          4.2.1 Microsoft, and not Licensee, will provide to the single
applicable Authorized Replicator the final release version of the Software Title
and all specifications required by Microsoft for the manufacture of the Finished
Product Units (including without limitation the Security Technology (as defined
in Section 4.4 below); Licensee will be responsible for preparing and delivering
to the Authorized Replicator all other items required for manufacturing Finished
Product Units; and Licensee agrees that all Finished Product Units must be
replicated in conformity with all of the quality standards and manufacturing
specifications, policies and procedures that Microsoft requires of its
Authorized Replicators, and that all so called "adders" must be approved by
Microsoft prior to packaging (in accordance with Section 2.1.6 above);

          4.2.2 Microsoft will have the right, but not the obligation, to be
supplied with up to **** Finished Product Units (including pre-production
samples and random units manufactured during production runs) at Licensee s cost
but without royalties, for quality assurance and archival purposes;

          4.2.3 the initial manufacturing order for Finished Product Units of
each Software Title may not be less than ****; although such number may change
from time to time during the term of this Agreement, initially it will be ****.

          4.2.4 as between Licensee and Microsoft, Licensee shall be responsible
for ensuring that all Finished Product Units are tree of all defects;

          4.2.5 Licensee will use commercially reasonable efforts to cause the
Authorized Replicator to deliver to Microsoft true and accurate monthly
statements of Finished Product manufactured in each calendar month, on a
Software Title-by-Software Title basis and in sufficient satisfy Microsoft,
within fifteen (15) days after the end of the applicable month, and Microsoft
will have reasonable audit rights to examine the records of the Authorized
Replicator regarding the number of Finished Product Units manufactured;

          4.2.6 Microsoft will have the right to have included in the packaging
of Finished Product Units such marketing materials for Xbox and/or other Xbox
products or services as Microsoft may determine in its reasonable discretion.
Microsoft will be responsible for delivering to the Authorized Replicator all
such marketing materials as it desires to include with Finished Product Units,
and any incremental insertion costs relating to such marketing materials will be
borne by Microsoft;

          4.2.7 Microsoft does not guarantee any level of performance by its
Authorized Replicators, and Microsoft will have no liability to Licensee for any
Authorized Replicator's failure to perform its obligations under any applicable
agreement between Microsoft and such Authorized Replicator and/or between
Licensee and such Authorized Replicator;

[*] Confidential portion omitted and filed separately with the Securities
Exchange Commission

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          4.2.8 Prior to placing an order with a replicator/manufacturer for
Finished Product Units, Licensee shall confirm with Microsoft that such entity
is an Authorized Replicator; Microsoft will endeavor to keep an up-to-date list
of Authorized Replicators in the Xbox Guide. Licensee will not place any order
for Finished Product Units with any entity that is not at such time an
Authorized Replicator.

          4.3 APPROVAL OF NEW AUTHORIZED REPLICATOR. If Licensee requests that
Microsoft certify and approve a third party replicator that is not then an
Authorized Replicator, Microsoft will consider such request in good faith.
Licensee acknowledges and agrees that Microsoft may condition certification and
approval of such third party on the execution of an agreement in a form
satisfactory to Microsoft pursuant to which such third party agrees to strict
quality standards, non-disclosure requirements, license fees for use of
Microsoft intellectual property and trade secrets, and procedures to protect
Microsoft's intellectual property and trade secrets. Notwithstanding anything
contained herein, Licensee acknowledges that Microsoft is not required to
certify or approve any particular third party as an Authorized Replicator, and
that the certification and approval process may be time-consuming.

          4.4 SECURITY. Microsoft will have the right to add to the final
release version of the Software Title delivered by Licensee to Microsoft, and to
all Finished Product Units, such digital signature technology and other security
technology and copyright management information (collectively, "Security
Technology") as Microsoft may determine to be necessary, and/or Microsoft may
modify the signature included in any Security Technology included in the
Software Title by Licensee at Microsoft's direction. Additionally, Microsoft may
add Security Technology that prohibits the play of Software Titles on Xbox units
manufactured in a region or country different from the location of manufacture
of the respective Finished Product Units.

5. MARKETING, SALES AND SUPPORT

          5.1 LICENSEE RESPONSIBLE. As between Microsoft and Licensee, Licensee
shall be solely responsible for marketing and sales of the Software Title, and
for providing technical and all other support to the end users of the Finished
Product Units. Licensee will provide all end users of Software Titles contact
information (including without limitation Licensee's street address and
telephone number, and the applicable individual group responsible for customer
support). Such end user support will be consistent with the then-applicable
console game industry standards. Licensee acknowledges and agrees that Microsoft
will have no support responsibilities whatsoever to end users of the Software
Title or with respect to Finished Product Units.

          5.2 ART & MARKETING MATERIALS. In accordance with Section 2.1.6 above,
Licensee shall submit all Art & Marketing Materials to Microsoft, and Licensee
shall not distribute such Art & Marketing Materials unless and until Microsoft
has approved them in writing. Prior to publication of any Art & Marketing
Materials, Licensee agrees to incorporate all changes relating to use of the
Licensed Trademark that Microsoft may request, and will use its commercially
reasonable efforts to incorporate other change reasonably suggested by Microsoft
(provided, however, that Licensee shall at all times comply with the
requirements set forth in the Branding Specifications and/or the Xbox Guide).

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          5.3 WARRANTY. Licensee shall provide the original end user of any
Finished Product Unit a minimum ninety (90) day limited warranty that the
Finished Product Unit will perform in accordance with its user documentation or
Licensee will provide a replacement Finished Product Unit at no charge.

          5.4 RECALL. Notwithstanding anything to the contrary contained in this
Agreement (including without limitation Section 2.1.4), in the event of a
material defect in a Software Title and/or any Finished Product Units, which
defect in the reasonable judgment of Microsoft would significantly impair the
ability of an end user to play such Software Title or Finished Product Unit,
Microsoft may require Licensee to recall Finished Product Units and undertake
prompt repair or replacement of such Software Title and/or Finished Product
Units.

          5.5 SOFTWARE TITLE LICENSE. Subject to third party rights of which
Licensee shall have informed Microsoft in writing at the time of delivery of the
feature-complete version of the applicable Software Title, Licensee hereby
grants to Microsoft a fully-paid, royalty-free, non-exclusive license (i) to
publicly perform the Software Titles at conventions, events, trade shows, press
briefings, and the like; and (ii) to use the title of the Software Title, and
screen shots from the Software Title, in advertising and promotional material
relating to Xbox and related Microsoft products and services, as Microsoft may
reasonably deem appropriate.

6. PAYMENTS

          6.1 ROYALTIES. Licensee shall pay Microsoft royalties, on a Software
Title-by-Software Title basis, for each Finished Product Unit manufactured, in
accordance with the following table:

                ****                                   ****
           **** ****-****                              ****
                                                       ****
                                                       ****

           **** ****-****                              ****
                                                       ****
                                                       ****

           **** ****-****                              ****
                                                       ****
                                                       ****

           **** ****-****                              ****
                                                       ****
                                                       ****

[*] Confidential portion omitted and filed separately with the Securities
Exchange Commission

                                       10

Notwithstanding the foregoing, no royalties will be payable hereunder with
respect to any Demo Finished Product Units. For the purposes hereof, a "Demo
Finished Product Unit" will mean a Finished Product U nit that (i) contains only
a small portion of the applicable Software Title, (ii) is provided to end users
only to advertise or promote the applicable Software Title (although it may
include demonstration versions of other games for Xbox published by Licensee),
(iii) is manufactured in a number of units that has been approved in advance by
Microsoft, which approval Microsoft agrees not to unreasonably withhold, and
(iv) is distributed free or with a suggested retail price of not more than ****.

          6.2 ROYALTY PAYMENTS. Licensee shall have the option of paying the
above royalties in US Dollars, Japanese Yen or Euros, according to the terms of
this Section. By designating the appropriate box below, Licensee may choose to
pay royalties on either a "Worldwide" or "Regional" basis. Such designation
shall be binding throughout the term of this Agreement for all of Licensee's
Software Titles. If Licensee elects to pay' on a Worldwide basis, it shall pay
royalties in US Dollars regardless of where the Finished Product Units are
distributed or manufactured. If Licensee elects to pay on a Regional basis, it
shall pay royalties in US Dollars, Japanese Yen or Euros in accordance with the
table set forth in Section 6.1 but subject to the rest of this Section 6.2:

               (i) If the Authorized Replicator manufacturing the Finished
Product Units is located in Japan, Singapore, Malaysia or Taiwan, Licensee shall
pay its royalty denominated in Japanese Yen for such Finished Product Units.

               (ii) If the Authorized Replicator manufacturing the Finished
Product Units is located in a member country of the European Union, Licensee
shall pay its royalty denominated in Euros for such Finished Product Units.

               (iii) If the Authorized Replicator manufacturing the Finished
Product Units is located in any other country or region of the world, Licensee
shall pay its royalty denominated in US Dollars for such Finished Product Units.

Notwithstanding the foregoing, in the event the conversion ratio for either Yen
or Euros to Dollars, as described in the US edition of the Wall Street Journal,
falls outside the foreign exchange trading range as set forth in the chart
below, for a period of time greater than 30 consecutive days, Microsoft may then
readjust the royalty amounts set forth in Section 6.1 for that currency. Such
readjustments shall be made in Microsoft's good faith discretion according to
its normal practices.

                                       11

                                                   ****
                                             ****            ****
                                       ****  ****            ****
                                       ****  ****            ****

-------------------------------
Check ONE box                 [  ]           Worldwide       ________ (initials)
ONLY.                         [  ]           Regional        ________ (initials)
-------------------------------

          6.3 PAYMENT PROCESS. After its receipt from the applicable Authorized
Replicator(s) of each monthly statement of Finished Product Units manufactured,
Microsoft will invoice Licensee for the amount owed to Microsoft pursuant to
Section 6.1 above based upon the applicable statement. Licensee shall pay to
Microsoft the full amount invoiced within thirty (30) calendar days after the
date of the respective invoice. Payment will be made by wire transfer, in
immediately available funds, to an account, and in accordance with a reasonable
procedure, to be specified in writing by Microsoft.

          6.4 AUDIT. Licensee shall keep all usual and proper records related to
its performance (and any subcontractor's performance) under this Agreement,
including support for any cost borne by or income due to Microsoft, for a
minimum period of three (3) years from the date they are created. Such records,
books of account, and entries shall be kept in accordance with generally
accepted accounting principles. Microsoft reserves the right, upon **** hours'
notice, to audit Licensee's records and consult with Licensee's accountants for
the purpose of verifying Licensee's compliance with the terms of this Agreement
for a period of ****. Any such audit shall be made by Microsoft's internal audit
team or any Microsoft designee, and shall be conducted during regular business
hours at the Licensee's (or any applicable subcontractor's) offices. Any such
audit shall be paid for by Microsoft unless material discrepancies are
disclosed. "Material" shall mean **** of the royalties due Microsoft within the
audit period. If material discrepancies are disclosed, Licensee agrees to pay
Microsoft for the costs associated with the audit, as well as reimburse
Microsoft for all over-charged amounts, plus interest at a rate of **** per
annum.

[*] Confidential portion omitted and filed separately with the Securities
Exchange Commission

                                       12

          6.5 TAXES.

          6.5.1 The royalties to be paid by Licensee to Microsoft herein do not
include any foreign, U.S. federal, state, local, municipal or other governmental
taxes, customs and other duties, levies, fees, excises, or tariffs, arising as a
result of or in connection with the transactions contemplated under this
Agreement including, without limitation, any state or local sales or use taxes
or consumption tax or any value added tax or business transfer tax now or
hereafter imposed on the provision of goods and services to Licensee by
Microsoft under this Agreement, regardless of whether the same are separately
stated by Microsoft (all such taxes and other charges being referred to herein
as "Taxes"). All Taxes (and any penalties, interest, or other additions to any
Taxes), with the exception of taxes imposed on Microsoft's net income or with
respect to Microsoft's property ownership, shall be the financial responsibility
of Licensee. Licensee agrees to indemnify, defend and hold Microsoft harmless
from any such Taxes or claims, causes of action, costs (including, without
limitation, reasonably attorneys' fees) and any other liabilities of any nature
whatsoever related to such Taxes.

          6.5.2 Licensee will pay all applicable value added, sales and use
taxes and other taxes levied on it by a duly constituted and authorized taxing
authority on the XDKs or any transaction related thereto in each country in
which the services and/or property are being provided or in which the
transactions contemplated hereunder are otherwise subject to tax, regardless of
the method of delivery. Any taxes that are owed by Licensee, (i) as a result of
entering into this Agreement and the payment of the fees hereunder, (ii) are
required or permitted to be collected from Licensee by Microsoft under
applicable law, and (iii) are based upon the amounts payable under this
Agreement (such taxes described in (i), (ii) and (iii) above the "Collected
Taxes"), shall be remitted by Licensee to Microsoft, whereupon, upon request,
Microsoft shall provide to Licensee tax receipts or other evidence indicating
that such Collected Taxes have been collected by Microsoft and remitted to the
appropriate taxing authority. Licensee may provide to Microsoft an exemption
certificate acceptable to Microsoft and to the relevant taxing authority
(including without limitation a resale certificate) in which case, after the
date upon which such certificate is received in proper form, Microsoft shall not
collect the taxes covered by such certificate.

          6.5.3 If, after a determination by foreign tax authorities, any taxes
are required to be withheld, on payments made by Licensee to Microsoft, Licensee
may deduct such taxes from the amount owed Microsoft and pay them to the
appropriate taxing authority; provided however, that Licensee shall promptly
secure and deliver to Microsoft an official receipt for any such taxes withheld
or other documents necessary to enable Microsoft to claim a U.S. Foreign Tax
Credit. Licensee will make certain that any taxes withheld are minimized to the
extent possible under applicable law.

          6.5.4 This tax Section 6.5 shall govern the treatment of all taxes
arising as a result of or in connection with this Agreement notwithstanding any
other section of this Agreement.

                                       13

7. NON-DISCLOSURE; ANNOUNCEMENTS

          7.1 NON-DISCLOSURE AGREEMENT. The information, materials and software
exchanged by the parties hereunder or under an XDK License, including the terms
and conditions hereof and of the XDK License, shall be subject to the
Non-Disclosure Agreement between the parties attached hereto and incorporated
herein by reference as Exhibit D.

          7.2 PUBLIC ANNOUNCEMENTS. The parties contemplate that they will
coordinate the issuance of initial press releases, or a joint press release,
announcing the relationship established by the execution of this Agreement.
However, neither party shall issue any such press release or make any such
public announcement(s) without the express prior consent of the other party,
which consent will not be unreasonably withheld or delayed. Furthermore, the
parties agree to use their commercially reasonable efforts to coordinate in the
same manner any subsequent press releases and public announcements relating to
their relationship hereunder prior to the issuance of the same. Nothing
contained in this Section 7.2 will relieve Licensee of any other obligations it
may have under this Agreement, including without limitation its obligations to
seek and obtain Microsoft approval of Art & Marketing Materials.

          7.3 REQUIRED PUBLIC FILINGS. Notwithstanding Sections 7.1 and 7.2, the
parties acknowledge that this Agreement, or portions thereof, may be required
under applicable law to be disclosed, as part an exhibit to a party's required
public disclosure documents. If either party is advised by its legal counsel
that such disclosure is required, it will notify the other in writing and the
parties will jointly seek confidential treatment of this Agreement to the
maximum extent reasonably possible, in documents approved by both parties and
filed with the applicable governmental' or regulatory authorities, and/or
Microsoft will prepare a redacted version of this Agreement for filing.

8. TERM AND TERMINATION

          8.1 TERM. The term of this Agreement shall commence on the Effective
Date and unless terminated earlier as provided herein, shall continue until
three (3) years after Commercial Release of Xbox.

          8.2 TERMINATION FOR BREACH. In the-event either party shall materially
fail to perform or comply with this Agreement or any provision thereof, and fail
to remedy the default within fifteen (15) days) after the receipt of notice to
that effect, then the other party shall have the right, at its sole option and
upon written notice to the defaulting party, to terminate this Agreement upon
written notice. Any notice of default hereunder shall be prominently labeled
"NOTICE OF DEFAULT"; provided, however, that if the default is of Section 3 or
7.1 above, or an XDK License, then the non-defaulting party may terminate this
Agreement immediately upon written notice, without being obligated to provide a
fifteen-day cure period. The rights and remedies provided in this Section shall
not be exclusive and are in addition to any other rights and remedies provided
by law or this Agreement. If the uncured default is related to a particular
Software Title, then the party not in default will have the right, in its
discretion, to terminate this Agreement in its entirety or with respect to the
applicable Software Title.

                                       14

          8.3 TERMINATION FOR CREATIVE REASONS. In the event that Microsoft
determines, at any time prior to the Commercial Release of a Software Title,
that such Software Title does not comply with the requirements set forth in the
Xbox Guide, then Microsoft will have the right to terminate this Agreement,
without cost or penalty, upon written notice to Licensee solely with respect to
such Software Title, in Microsoft's sole discretion and notwithstanding any
prior approvals given by Microsoft pursuant to Section 2 above.

          8.4 EFFECT OF TERMINATION; SELL-OFF RIGHTS. Upon termination or
expiration of this Agreement, Licensee shall have no further right to exercise
the rights licensed hereunder or otherwise acquired in relation to this
Agreement and shall promptly return any and all copies of the, Licensed
Trademarks. Licensee shall have a period of **** following expiration of this
Agreement, or termination for a reason other than Licensee's breach, to self-off
its inventory of Finished Product Units existing as of the date of termination
or expiration, after which sell-off period Licensee immediately shall destroy
all Finished Product Units then in its possession or under its control. All of
Licensee's obligations under this Agreement shall continue to apply during such
**** sell-off period. If this Agreement is terminated due to Licensee's breach,
Licensee shall immediately destroy all Finished Product Units not yet
distributed to Licensee's distributors, dealers and/or end users. If requested
by Microsoft in writing, Licensee will deliver to Microsoft the written
certification by an officer of Licensee confirming the destruction of Finished
Product Units required hereunder.

          8.5 SURVIVAL. The following provisions shall survive termination of
this Agreement: I, 3.6, 5.1,5.3,5.4,6,7,8.4,8.5,9,10,11 and 12.

9. WARRANTIES

          9.1 LICENSEE. Licensee warrants and represents that:

          9.1.1 It has the full power to enter into this Agreement;

          9.1.2 It has not previously and will not grant any rights to any third
party that are inconsistent with the rights granted to Microsoft herein; and

          9.1.3 The Software Title, Finished Product Units, Art & Marketing
Materials (excluding those portions that consist of the Licensed Material,
Licensed Trademarks, and redistributable components of the so-called "XDK" in
the form as delivered to Licensee by Microsoft pursuant to an Xbox License) do
not and will not infringe upon or misappropriate any third party trade secrets,
copyright, trademarks, patents, publicity, privacy or other proprietary rights.

          9.2 MICROSOFT. Microsoft warrants and represents that:

              9.2.1 It has the full power to enter into this Agreement; and

[*] Confidential portion omitted and filed separately with the Securities
Exchange Commission

                                       15

          9.2.2 It has not previously and will not grant any rights to any third
party that are inconsistent with the rights granted to Licensee herein.

          9.3 DISCLAIMER. EXCEPT AS EXPRESSLY STATED IN THIS SECTION 9,
MICROSOFT PROVIDES ALL MATERIALS (INCLUDING WITHOUT LIMITATION THE SECURITY
TECHNOLOGY) AND SERVICES HEREUNDER ON AN "AS IS" BASIS, AND MICROSOFT DISCLAIMS
ALL OTHER WARRANTIES UNDER THE APPLICABLE LA WS OF ANY COUNTRY, EXPRESS OR
IMPLIED, REGARDING THE MATERIALS AND SERVICES IT PROVIDES HEREUNDER, INCLUDING
ANY IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR
WARRANTY OF FREEDOM FROM COMPUTER VIRUSES. WITHOUT LIMITATION, MICROSOFT
PROVIDES NO WARRANTY OF NONINFRINGEMENT.

          9.4 LIMITATION OF LIABILITY. THE MAXIMUM LIABILITY OF MICROSOFT TO
LICENSEE OR ANY THIRD PARTY ARISING OUT OF THIS AGREEMENT SHALL BE THE ****.
FURTHERMORE, UNDER NO CIRCUMSTANCES SHALL MICROSOFT BE LIABLE TO LICENSEE FOR
ANY DAMAGES WHATSOEVER WITH RESPECT TO ANY CLAIMS RELATING TO THE SECURITY
TECHNOLOGY AND/OR ITS AFFECT ON ANY SOFTWARE TITLE.

10. INDEMNITY

          10.1 INDEMNIFICATION. A claim for which indemnity may be sought
hereunder shall be referred to as a "Claim."

          10.1.1 MUTUAL INDEMNIFICATION. Each party hereby agrees to indemnify,
defend, and hold the other party harmless from any and all claims, demands,
costs, liabilities, losses, expenses and damages (including reasonable
attorneys' fees, costs, and expert witnesses' fees) arising out of or in
connection with any claim that, taking the claimant's allegations to be true,
would result in a breach by the indemnifying party of any of its warranties and
covenants set forth in Section 9.

          10.1.2 ADDITIONAL LICENSEE INDEMNIFICATION OBLIGATION. Licensee
further agrees to indemnify, defend, and hold Microsoft harmless from any and
all claims, demands, costs, liabilities, losses, expenses and damages (including
reasonable attorneys' fees, costs, and expert witnesses' fees) arising out of or
in connection with any claim regarding any Software Title or Finished Product
Unit, including without limitation any claim relating to quality, performance,
safety or conformance with the Certification Requirements, or arising out of
Licensee's use of the Licensed Trademarks in breach of this Agreement.

[*] Confidential portion omitted and filed separately with the Securities
Exchange Commission

                                       16

          10.2 NOTICE AND ASSISTANCE. The indemnified party shall: (i) provide
the indemnifying party reasonably prompt notice in writing of any Claim and
permit the indemnifying party to answer and defend such Claim through counsel
chosen and paid by the indemnifying party; and (ii) provide information.,
assistance and authority to help the indemnifying party defend such Claim. The
indemnified party may participate in the defense of any Claim at its own
expense. The indemnifying party will not be responsible for any settlement made
by the indemnified party without the indemnifying party's written permission.,
which will not be unreasonably withheld or delayed. In the event the
indemnifying party and the indemnified party agree to settle a Claim, the
indemnified party agrees not to publicize the settlement without first obtaining
the indemnifying party's written permission.

          10.3 INSURANCE. Prior to distribution of any Software Title, Licensee
at its sole cost and expense shall have endorsed Microsoft as an additional
insured on Licensee's media perils errors and omissions liability policy for
claims arising in connection with production, development and distribution of
each Software Title in an amount no less than **** per occurrence or per
incident basis. Coverage provided to Microsoft: under the policy shall be
primary to and not contributory with any insurance maintained by Microsoft:.
Upon request, Licensee agrees to furnish copies of the additional insured
endorsement and/or a certificate of insurance evidencing compliance with this
requirement.

11. PROTECTION OF PROPRIETARY RIGHTS

          11.1 MICROSOFT INTELLECTUAL PROPERTY. In the event Licensee learns of
any infringement or imitation of the Licensed Trademarks, the Software Title or
the Finished Product Units, or the proprietary rights in or related to any of
them, it will promptly notify Microsoft thereof. Microsoft may take such action
as it deems advisable for the protection of its rights in and to such
proprietary rights, and Licensee shall, if requested by Microsoft, cooperate in
all reasonable respects therein at Microsoft's expense. In no event, however,
shall Microsoft be required to take any action if it deems it inadvisable to do
so. Microsoft will have the right to retain all proceeds it may derive from any
recovery in connection with such actions.

          11.2 LICENSEE INTELLECTUAL PROPERTY. Licensee, without the express
written permission of Microsoft, may bring any action or proceeding relating to
this infr~'1gemer.t or potential infringement, to the extent such infringement
involves any proprietary rights of Licensee (provided that Licensee will not
have the right to bring any such action or proceeding involving Microsoft's
intellectual property). Licensee shall make reasonable efforts to inform
Microsoft regarding such actions in a timely manner. Licensee will have the
right to retain all proceeds it may derive from any recovery in connection with
such actions. Licensee agrees to use all commercially reasonable efforts to
protect and enforce its proprietary rights in the Software Title.

[*] Confidential portion omitted and filed separately with the Securities
Exchange Commission

                                       17

          11.3 JOINT ACTIONS. Licensee and Microsoft may agree to jointly pursue
cases of infringement involving the Software Titles (since such products will
contain intellectual property owned by each of them). Unless the parties
otherwise agree, or unless the recovery is expressly allocated between them by
the court (in which case the terms of Sections 11.1 and 11.2 will apply), in the
event Licensee and Microsoft jointly prosecute an infringement lawsuit under
this provision, any recovery shall be used first to reimburse Licensee and
Microsoft for their respective reasonable attorneys' fees and expenses, pro
rata, and any remaining recovery shall also be given to Licensee and Microsoft
pro rata based upon the fees and expenses incurred in bringing such action.

12. GENERAL

          12.1 GOVERNING LAW; VENUE; ATTORNEYS FEES. This agreement shall be
construed and controlled by the laws of the State of Washington, U.S.A., and
Licensee consents to exclusive jurisdiction and venue in the federal courts
sitting in King County, Washington, U.S.A., unless no federal jurisdiction
exists, in which case Licensee consents to exclusive jurisdiction and venue in
the Superior Court of King County, Washington, U.S.A. Licensee waives all
defenses of lack of personal jurisdiction and forum non conveniens. Process may
be served on either party in the manner authorized by applicable law or court
rule. If either party employs attorneys to enforce any rights arising out of or
relating to this Agreement, the prevailing party shall be entitled to recover
its reasonable attorneys' fees, costs and other expenses. This choice of
jurisdiction provision does not prevent Microsoft from seeking injunctive relief
with respect to a violation of intellectual property rights or confidentiality
obligations in any appropriate jurisdiction.

          12.2 NOTICES; REQUESTS. All notices and requests in connection with
..this Agreement shall be deemed given as of the day they are (i) deposited in
the U.S. mails, postage prepaid, certified or registered, return receipt
requested; or (ii) sent by overnight courier, charges prepaid., with a
confirming fax; and addressed as follows:

Licensee:         Majesco/PipeDream
                  160 Raritan Center Parkway
                  Edison, NJ 08837

Attention:
                  Director of Game Development
Fax:              (732) 225-8910
Phone:            (732) 225-5451

Microsoft:        MICROSOFT CORPORATION
                  One Microsoft Way
                  Redmond, W A 98052-6399

Attention:

with a cc to:     MICROSOFT CORPORATION
                  One Microsoft Way

                                       18

                  Redmond, W A 98052-6399

Attention:        Law & Corporate Affairs Department
                  Product Development & Marketing
Fax:              (425) 936-7329

or to such other address as the party to receive the notice or request so
designates by written notice to the other.

          12.3 ASSIGNMENT. Licensee may not assign this Agreement or any portion
thereof, to any third party unless Microsoft expressly consents to such
assignment in writing. Microsoft will have the right to assign this Agreement
and/or any portion thereof as Microsoft may deem appropriate. For the purposes
of this Agreement, a merger, consolidation, or other corporate reorganization,
or a. transfer or sale of a controlling interest in a party's stock, or of all
or substantially all of its assets shall be deemed to be an assignment. This
Agreement will inure to the benefit of and be binding upon the parties, their
successors, administrators, heirs, and permitted assigns.

          12.4 NO PARTNERSHIP. Microsoft and Licensee are entering into a
license pursuant to this Agreement and nothing in this Agreement shall be
construed as creating an employer-employee relationship, a partnership, or a
joint venture between the parties.

          12.5 SEVERABILITY. In the event that any provision of this Agreement
is found invalid or unenforceable pursuant to judicial decree or decision, the
remainder of this Agreement shall remain valid and enforceable according to its
terms. The parties intend that the provisions of this Agreement be enforced to
the fullest extent permitted by applicable law. Accordingly, the parties agree
that if any provisions are deemed not enforceable, they shall be deemed modified
to the extent necessary to make them enforceable.

          12.6 INJUNCTIVE RELIEF. The parties agree that Licensee's threatened
or actual unauthorized use of the Licensed Trademarks whether in whole or in
part, may result in immediate and irreparable damage to Microsoft for which
there is no adequate remedy at law, and that either party's threatened or actual
breach of the confidentiality provisions may cause like damage to the
nonbreaching party, and in such event the nonbreaching party shall be entitled
to appropriate injunctive relief, without the necessity of posting bond or other
security.

          12.7 ENTIRE AGREEMENT; MODIFICATION; NO OFFER. The parties hereto
agree that this Agreement (including all Exhibits hereto, and the Microsoft
Non-Disclosure Agreement to the extent incorporated herein) and the Xbox Guide
(as applicable from time to time) constitute the entire agreement between the
parties with respect to the subject matter hereof and merges all prior and
contemporaneous communications. It shall not be modified except by a written
agreement dated subsequent hereto signed on behalf of Licensee and Microsoft by
their duly authorized representatives. Neither this Agreement nor any written or
oral statements related hereto constitute an offer, and this Agreement shall not
be legally binding until executed by both parties hereto.

                                       19

IN WITNESS WHEREOF, the parties hereto have caused this Agreement to be executed
as of the Effective Date on the dates indicated below.

MICROSOFT CORPORATION                  MAJESCO/PIPEDREAM

-----------------------                --------------------
By (sign)                              By (sign)

-----------------------                --------------------
Name (print)                           Name (print)

-----------------------                --------------------
Title                                  Title

-----------------------                --------------------
Date                                   Date

                                       20

                                   EXHIBIT A-I
                          DESCRIPTION OF SOFTWARE TITLE

                                       21

                                    EXHIBIT B
                               LICENSED TRADEMARKS

                            [insert Xbox design here)

                                       22

                                    EXHIBIT C
                             BRANDING SPECIFICATIONS

The following guidelines apply whenever Licensee places a copy of any Licensed
Trademark on the Software Title, or related collateral materials.

     o    Licensee may use the Licensed Trademarks solely on the retail box,
          documentation, and Art & Marketing Materials for the Software Title,
          and in no other manner.

     o    Licensee's name, logo, or trademark must appear on any materials where
          the Licensed Trademarks are used, and must be larger and more
          prominent than the Licensed Trademarks.

     o    The Licensed Trademarks may not be used in any manner that expresses
          or might imply Microsoft's affiliation, sponsorship, endorsement,
          certification., or approval, other than as contemplated by this
          Agreement.

     o    The Licensed Trademarks may not be included in any non-Microsoft trade
          name, business name, domain name, product or service name, logo, trade
          dress, design, slogan, or other trademark.

     o    Licensee may use the Licensed Trademarks only as provided by Microsoft
          electronically or in hard copy form. Except for size subject to the
          restrictions herein, the Licensed Trademarks may not be altered in any
          manner, including proportions, colors, elements, etc., or animated,
          morphed, or otherwise distorted in perspective or dimensional
          appearance.

     o    The Licensed Trademarks may not be combined with any other symbols,
          including words, logos, icons, graphics, photos, slogans, numbers, or
          other design elements.

     o    The Licensed Trademarks (including but not limited to Microsoft's
          logos, logotypes, trade dress, and other elements of product packaging
          and web sites) may not be imitated.

     o    The Licensed Trademarks may not be used as a design feature in any
          materials.

     o    The Licensed Trademarks must stand alone. A minimum amount of empty
          space must surround the Licensed Trademarks separating it from any
          other object, such as type, photography, borders, edges, and so on.
          The required area of empty space around the Licensed Trademarks must
          be l/2x, where x equals the height of the Licensed Trademarks.

     o    Each use of the Licensed Trademarks must include the notice: "Xbox is
          a trademark of Microsoft Corporation in the United States and/or other
          countries and is used under license from Microsoft".

Additional guidelines for proper use of the "Xbox" word mark:

                                       23

     o    Use the trademark symbol ("TM") at the upper right comer or baseline
          immediately following the name "Xbox". This symbol should be used at
          the first or most prominent mention. Please be sure to spell Xbox as
          one word, with no hyphen and with no space between "X" and "box".

     o    Include the following notice on materials referencing Xbox;

               "Xbox is a trademark of Microsoft Corporation."

     o    Trademarks identify a company's goods or services. Xbox is not a
          generic thing, but rather a brand of game system from Microsoft. A
          trademark is a proper adjective that modifies the generic name or
          descriptor of a product or service. The descriptor for Xbox is "game
          system," i.e., "Xbox(TM) game system." Use the descriptor immediately
          after mention of Xbox". You should not combine the Xbox trademark with
          an improper generic name or descriptor. For example, game programs
          designed to run on the Xbox game system are not "Xbox games," but
          rather "games for the Xbox system" or "Xbox certified games."

     o    The Xbox trademark may never be abbreviated. Do not use "X" by itself
          to represent "Xbox."

                                       24

                                    EXHIBIT D
                            NON-DISCLOSURE AGREEMENT

                                       25CONFIDENTIAL TREATMENT

                      XBOX(TM) LIVE DISTRIBUTION AMENDMENT
                                     TO THE
                     XBOX(TM) PUBLISHER LICENSING AGREEMENT

          This Xbox(TM) Live Distribution Amendment (the "Amendment") is entered
into and effective as of the latter of the two signature dates below (the
"Effective Date") by and between MICROSOFT LICENSING, INC. a Nevada corporation
("Microsoft"), and Majesco, Inc ("Licensee"), and supplements the Xbox(TM)
Publisher License Agreement between the parties dated as of 3/11/03 ("PLA").

                                    RECITALS

          A. Whereas, Microsoft and its affiliated companies develop and license
a computer game system, known as the Xbox(TM) game system; and

          B. Whereas, Microsoft and its affiliated companies intend to develop
and maintain a proprietary online service accessible via the Xbox(TM) game
system; and

          C. Whereas, Licensee is an experienced publisher of software products
and is developing and publishing one or more software products to run on the
Xbox" game system pursuant the parties' PLA; and

          D. Whereas, Licensee wishes to participate in the Xbox Live service by
making such software products available to subscribers of such service.

          Accordingly, for and in consideration of the mutual covenants and
conditions contained herein, and for other good and valuable consideration,
receipt of which each party hereby acknowledges, Microsoft and Licensee agree as
follows:

1.       DEFINITIONS; INTERPRETATION
         ---------------------------

          1.1 Except as expressly provided otherwise in the Amendment,
capitalized terms shall have the same meanings ascribed to them in the PLA.

          1.2 The terms of the PLA are incorporated by reference, and except and
to the extent expressly modified by this Amendment, the PLA shall remain in full
force and effect and is hereby ratified and confirmed.

          1.3 "XBOX LIVE" shall mean the proprietary online service offered by
Microsoft to End Users. The Xbox Live service may change from time to time, and
may include, without limitation, the Base Service and Premium Service(s).

          1.4 "ONLINE FEATURES" shall mean a Software Title's content, features
and services that will be available to End Users via Xbox Live. Online Features
may be Base Online Features and/or Premium Online Features.

                                                                    CONFIDENTIAL

          1.5 "BASE SERVICE" shall mean a base level of Xbox Live services
available to End Users for a fee payable to Microsoft or its affiliates. The
Base Service, and the terms and conditions for Licensee's Base Online Features,
Is further defined in this Amendment and the Xbox Guide.

          1.6 "BASE ONLINE FEATURES" shall mean a Software Title's Online
Features that are available to End Users as part of the Base Service.

          1.7 "PREMIUM SERVICE(S)" shall mean Xbox Live services (other than the
Base Service) available to End Users for additional fee(s) above and beyond the
Base Service fee. The Premium Service, and the terms and conditions for
Licensee's Premium Online Features, is further defined in this Amendment and the
Xbox Guide.

          1.8 "PREMIUM ONLINE FEATURES" shall mean a Software Title's Online
Features that are available to End Users as part of the Premium Service.

          1.9 "END USER" shall mean any individual or entity that accesses and
uses Xbox Live, whether as a guest of a Subscriber, via a user account
established by a Subscriber, or otherwise.

          1.10 "SUBSCRIBER" shall mean an End User that establishes a
subscription billing account to Xbox Live.

          1.11 "COMMERCIAL RELEASE" shall mean (a) with respect to Xbox, the
first commercial availability of Xbox Live In the United States to the general
public, and (b) with respect to a the Online Features of a Software Title, the
first availability of such features via Xbox Live to the general public.

          1.12 "TRIAL VERSION" shall mean a time-limited or feature-limited
version of a Software Title's Online Features that is available to End Users
only to advertise or promote the applicable Software Title, and is further
defined in this Amendment and the Xbox Guide.

          1.13 "ONLINE TERRITORY" shall be determined on an Online
Feature-by-Online Feature basis, and shall mean such geographic regions or
countries as may be specified In writing when the Concept of the applicable
Online Feature is approved. The Online Territories for Online Features of a
Software Title may differ in scope from the Territories for the Software Title's
Finished Product Units.

2.       DEVELOPMENT; DELIVERY; APPROVAL
         -------------------------------

          2.1 DEVELOPMENT SUPPORT. Microsoft shall provide Licensee a reasonable
level of support in connection with the development and testing of Licensee's
Online Features in a manner consistent with the guidelines and requirements set
forth in the Xbox Guide.

          2.2 APPROVAL PROCESS. The approval process for Online Features is as
set forth in the PLA (i.e., the stages for Concept approval, pre-Certification,
Certification and Marketing Materials shall apply to all aspects of the Software
Title, including without limitation, its Online

                                       2
                                                                    CONFIDENTIAL

Features). Additional approval criteria specific to Online Features are as set
forth below and in the Xbox Guide.

          2.2.1 CONCEPT. Licensee's Concept submission form shall include a
description of the Online Features, including, without limitation, a description
of any incremental content (i.e., to be made available following the Commercial
Release of the Finished Product Units of the Software Title) and proposed
distribution schedule. Licensee shall designate, in its sole discretion, which
Online Features shall be included in the Base Service and in the Premium
Service. Subject to the foregoing, Microsoft may require that all Online Feature
Concept submissions include, at a minimum, certain basic functionality necessary
to achieve certification (e.g., all features must support user authentication),
and any such requirements shall be set forth in the Xbox Guide. Licensee may
additionally propose Online Features at any time after a Software Title Concept
has been approved, in which case Licensee shall deliver to Microsoft a separate
Concept submission addendum form for each Online Feature proposal. Evaluation of
the proposed Online Features will be based on criteria including, but not
limited to, the criteria set forth in the Xbox Guide. To the extent Licensee
desires that Online Features be available in the Territory comprising European
Union countries, the EU Approval Option shall not apply.

          2.2.2 CLIENT-SERVER GAMES. The Online Features of certain Software
Titles may require that all or part of the Online Features be hosted on game
server(s) ("Game Servers"). Such Game Servers shall be maintained and operated
by Microsoft or its affiliate unless Licensee desires to maintain and operate
its own game server(s) for Premium Online Services ("Licensee Game Servers"), in
which case Licensee Game Servers must be Certified in accordance with Section
2.2.5 below. Notwithstanding the foregoing, given the necessity of creating a
secure and reliable online service to ensure the success of the Xbox Live
platform, the option for Licensee to maintain and operate its own Licensee Caine
Servers may not be available until at least one year following the Online
Commercial Release of Xbox Live. All maintenance and operation of Game Servers,
if any, for Base Online Features shall be conducted solely by Microsoft or its
affiliate.

          2.2.3 PRE-CERTIFICATION. At the Pre-Certification submission, Licensee
shall deliver to Microsoft a version of the Online Features, and such other
content as may be required by the Xbox Guide. Microsoft shall also conduct
certain testing of the Online Features, which may vary depending on the nature
of the Online Features. If applicable, Licensee shall also provide access to
Licensee Game Servers and/or the Came Server software for Pre-Certification
testing in accordance with the Xbox Guide. Online Features must receive
satisfactory Pre-Certification testing results prior to the Software Title
proceeding to Beta Trials.

As set forth in the PLA, all feedback provided by Microsoft to Licensee as a
result of Microsoft's Pre-Certification testing shall be advisory in nature.
However, Licensee acknowledges that the Pre-Certification and Certification
submissions evaluate different aspects of the Online Features and at different
stages in Licensee's development schedule and therefore satisfactory feedback
regarding Pre-Certification is not an indication that the Online Features will
be approved following the Certification submission. Licensee shall be given the
opportunity to resubmit Online Features that fail the Pre-Certification approval
process. In Microsoft's discretion, Licensee may be charged a reasonable fee
designed to offset the costs associated with the Pre-Certification testing of
Software Titles in the event of resubmission(s).

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          2.2.4 BETA TRIALS. If the Pre-Certification submission receives
satisfactory results, Microsoft may require that Internal and public beta
testing be conducted by or on behalf of Microsoft (the "Beta Trials"). All
feedback provided by Microsoft to Licensee as a result of the Beta Trials shall
be advisory in nature, and satisfactory feedback from the Beta Trials is not an
indication that the Online Features will be approved following the Certification
submission. Likewise, Beta Trial feedback may include information regarding
violations of Technical Certification Requirements that could, if not addressed
by Licensee, result in Certification failure. The Beta Trial process shall be as
further described in the Xbox Guide.

          2.2.5 CERTIFICATION. In addition to the deliverables set forth in the
PLA, Licensee shall deliver to Microsoft a proposed final release version of the
Software Title with Online Features that is complete and ready for access via
Xbox Live, in addition to such other content as may be required by the Xbox
Guide. Such version shall provide the final content rating certification and
with all identified program errors corrected. If applicable, Licensee shall also
provide Microsoft access to Licensee's Game Servers and Game Server software.
Microsoft shall conduct compliance, compatibility, functional and other testing
consistent with the Xbox Guide ("Certification Testing") and shall subsequently
provide Licensee with the results of such testing. As set forth in the Xbox
Guide, Certification Testing may vary depending on the nature of the Online
Features (e.g., a series of episodic downloads for a client-to-client game may
have different Certification criteria and testing times than the features of a
multiplayer client-server game).

          2.2.5.1 Certification for Online Features may be conditioned upon (1)
successful completion of the Certification Testing; (2) conformance with the
approved Online Feature Concept as identified in the Concept Summary; (3)
demonstration of conformance with the Technical Certification Requirements as
described in the Xbox Guide; (4) consistency with the goals and objectives of
the Xbox Live service; and (5) continuing and ongoing compliance with all
Certification requirements and other requirements as set forth in the Xbox Guide
and this Amendment.

          2.2.5.2 Certification for Licensee Game Servers may be conditioned
upon: (1) successful completion of the Certification Testing, (2) demonstration
of conformance with the Service Level Requirements as described in the Xbox
Guide, and (3) continuing and ongoing compliance with all Certification
requirements, Service Level Requirements, and other requirements as set forth in
the Xbox Guide and this Amendment.

          2.2.5.3 If warranted on the basis of its tests, Microsoft shall make
reasonable efforts to provide Licensee with feedback regarding the Online
Features and Licensee Game Servers and modifications that must be made prior to
approval of the Certification submission. Provided that Licensee has made good
faith efforts to address issues raised by Microsoft, Licensee shall be given the
opportunity to resubmit Online Features and Licensee Game Servers that fail the
Certification approval process. In Microsoft's discretion, Licensee may be
charged a reasonable fee designed to offset the costs associated with the
testing of Online Features and Licensee Game Servers upon resubmission.

          2.2.6 POST-RELEASE COMPLIANCE. As set forth in Section 2.2.5 above,
Online Features (and Licensee Game Servers, as applicable) must remain in
compliance with all

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Certification requirements art a continuing and ongoing basis. If, following
Certification and Commercial Release, the Online Features thereafter fail at any
time to comply with any of the Certification criteria set forth herein,
Microsoft reserves the right, at its option, to terminate this Amendment with
respect to such Online Features, or to revoke Certification and suspend the
availability of such Online Features in whole or in. part until such time that
such Online Features are re-Certified in accordance with Section 2.2.5.
Re-Certification may be conditioned upon Licensee's delivery to Microsoft of
Auto-Updates (as defined In Section 2.3.3) in accordance with and within the
time frames set forth in the Xbox Guide. If Licensee Game Servers fail at any
time to comply with any of the Certification criteria set forth herein,
Microsoft reserves the right, at its option, to suspend Licensee's maintenance
and operation of such Licensee Game Servers until such time that such Licensee
Game Servers achieve Certification again and/or terminate Licensee's right to
maintain and operate Licensee Game Servers; and during such period of
noncompliance Microsoft further reserves the right to host, at Licensee's cost
and expense, the Online Features on its own Game Servers, and Licensee shall
cooperate as requested by Microsoft in effecting a smooth and prompt transition
of the Online Features from Licensee Game Servers to Microsoft's Game Servers.

2.3      OTHER APPROVAL CONSIDERATIONS.
         ------------------------------

          2.3.1 OTHER VERSIONS. The parties may mutually agree that Licensee
submit versions of the Online Features or Licensee Game Servers at stages of
development other than as identified above for review and feedback by Microsoft.
Such review shall be within the discretion of Microsoft and may require the
payment of processing fees by Licensee to offset the costs associated with the
review of such Software Titles.

          2.3.2 CHANGES OF REQUIREMENTS BY MICROSOFT. Licensee acknowledges that
the Xbox Live service is a new and evolving network environment, and as a
result, it and the Xbox Guide are subject to change during the Term of this
Amendment. Notwithstanding Microsoft's Certification of Online Features and/or
Licensee Game Servers, nothing herein shall be deemed to relieve Licensee of its
obligation to correct material program bugs and errors in conformance with the
Xbox Guide, whenever discovered (including without limitation after Commercial
Release of the Online Features), and Licensee agrees to correct such material
bugs and errors as soon as possible after discovery, regardless of whether the
bug or error necessitates a correction to Finished Product Units or Licensee
Game Servers, Microsoft will make commercially reasonable efforts to promptly
notify Licensee of any changes to the Xbox Guide, and the time frames for
Implementing changes to its Online Features and/or Licensee Game Servers to
comply with the updated requirements of the Xbox Guide.

          2.3.3 POST-RELEASE UPDATES. Licensee understands, that certain changes
to the Xbox Guide, or the revocation of Certification with respect to Online
Features or Licensee Game Servers, may require that Licensee develop and make
available for download to End Users or to Microsoft various updates, upgrades,
or fixes thereto (collectively, "Auto-Updates"). Microsoft reserves the right to
charge Licensee a reasonable fee to offset the costs associated with the
Certification, hosting and distribution of Auto-Updates to End Users; however,
no fees shall be charged for the first two Auto-Updates (if any) per Software
Title. In addition, Licensee may desire, from time to time, to make available
additional Online Features in the form of software downloads (such as new
characters or game levels) or data (such as league statistics), as part of

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the Base Service or Premium Service ("Content Downloads"). Auto Updates and
Content Downloads shall be referred to collectively herein as "Updates." Updates
of any nature must be approved by Microsoft In advance and must achieve
Certification; however, the Certification process and requirements may vary
depending on the nature of and necessity for the Update, as further described in
the Xbox Guide.

          2.3.4 EVENT-BASED PREMIUM ONLINE FEATURES. Certain event-based Premium
Online Features (e.g., pay-for-play tournaments and contests) may require
additional approvals and be subject to additional requirements, which will be
set forth in the Xbox Guide.

3.       OTHER RIGHTS AND RESPONSIBILITIES
         ---------------------------------

          3.1   LICENSEE.
                ---------

                3.1.1 ARCHIVE COPIES. Licensee agrees to maintain, and to
possess the ability to support, copies in object code, source code and symbol
format, of all Online Features and Updates available to End Users during the
Term of this Amendment and for no less than two (2) years thereafter.

                3.1.2 CUSTOMER SUPPORT. As set forth in the PLA and the Xbox
Guide, as between Microsoft and Licensee, Licensee shall be solely responsible
for providing customer support to End Users of Online Features. Licensee will
provide all End Users appropriate contact information (including without
limitation Licensee's Street address and telephone number, and the applicable
individual/group responsible for customer support), and will also provide all
such information to Microsoft for posting on http://www.xbox.com. Customer
support shall at all times conform to the Customer Service Requirements set
forth in the Xbox Guide. Microsoft shall be responsible for providing technical
support to End Users relating to the Xbox Live service platform, and unless the
parties agree otherwise, shall be responsible for all community management
functions. Except as expressly set forth herein, Licensee acknowledges and
agrees that Microsoft. will have no support responsibilities whatsoever to End
Users of the Online Features, regardless of whether Microsoft hosts Game
Servers, Updates, or otherwise.

                3.1.3 NO REVERSE ENGINEERING. Licensee shall not, directly or
indirectly, reverse engineer or aid or assist in the reverse engineering of all
or any part of Xbox Live or any associated hardware and software except and only
to the extent that such activity is expressly permitted by applicable law
notwithstanding this limitation. In the event applicable law grants Licensee the
right to reverse engineer the Xbox notwithstanding this limitation, Licensee
shall provide Microsoft with written notice prior to such reverse engineering
activity, information sufficient regarding Licensee's intended method of reverse
engineering, its purpose and the legal authority for such activity and shall
afford Microsoft a reasonable period of time before initiating such activity in
order to evaluate the activity and/or challenge the reverse engineering activity
with the appropriate legal authorities. Licensee shall refrain from such reverse
engineering activity until such time as any legal challenge is resolved in
Licensee's favor. Reverse engineering includes, without limitation, decompiling,
disassembly, sniffing, peeling semiconductor components, or otherwise deriving
source code.

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                3.1.4 END USER RIGHTS. Use of Xbox Live by End Users shall be
subject to a Terms of Use, which may be amended from time to time. Licensee may
impose additional terms and restrictions on End Users with respect to Licensee's
Online Features to the extent such additional terms and restrictions are not
inconsistent with the Terms of Use and are in a form to be approved by
Microsoft.

                3.1.5 AVAILABILITY OF ONLINE FEATURES.
                      --------------------------------

MINIMUM COMMITMENT. Subject to the commercial availability of Xbox Live,
Licensee agrees that each Online Feature of a Software Title shall be made
available for inclusion in Xbox Live for a minimum of **** following the
respective Commercial Release of the Finished Product Units of such Software
Title in each Online Territory of (the "Minimum Commitment"), and Licensee shall
be obligated to provide all necessary support (including, without limitation,
the obligations set forth in Sections 2.3.2, 2.3.3, 3.1.2) for such Online
Feature _______________ Minimum Commitment. Subject to the foregoing, the
parties may mutually agree on a case-by-case basis to ________________ Minimum
Commitment as appropriate. Following the Minimum Commitment, Licensee may
terminate Microsoft's license (as defined in Section 4 below) associated with
such Online Features upon **** prior written notice to Microsoft; and/or
Microsoft may discontinue the availability of any or all such Online Features
via Xbox Live upon **** prior written notice to Licensee. Licensee shall be
responsible for communicating the duration of Online Feature availability to End
Users, and for providing reasonable advance notice to End Users of any
discontinuation of Online Features.

                3.1.5.1 RECLASSIFICATION OF BASE AND PREMIUM ONLINE FEATURES.
If, following the Minimum Commitment for a Base Online Feature, Licensee desires
that the Base Online Feature continue to be made available via Xbox Live, then
Licensee may, at its option and upon written notice to Microsoft at least ****
prior to the end of the Minimum Commitment, elect to (I) pay the applicable
Hosting and Bandwidth Fees as set forth in the Xbox Guide, or (ii) submit a new
Concept approval form containing a proposal to reclassify the Base Online
Feature as a Premium Online Feature. Reclassification of a Premium Online
Feature as a Base Online Feature following the Minimum Commitment shall require
the mutual consent of the parties.

                3.1.5.2 Microsoft shall have no responsibility, and shall not be
liable in any way, for any statements or claims made by Licensee, whether in
Licensee's Marketing Materials or otherwise, regarding the availability of any
Online Features.

          3.1.6 As soon as possible following its request, Licensee shall
provide Microsoft with up to **** Finished Product Units and accompanying
Marketing Materials at Licensee's cost. Such units may be used in marketing, as
product samples and for support and archival purposes, and shall be in addition
to the Finished Product Units provided for these purposes pursuant to the PLA.

          3.1.7 TRADEMARKS. To the extent a Software Title's Online Features
consist solely of Content Download(s) and such Software Title does not support
online multiplayer

--------
[*] Confidential portion omitted and filed separately with the Securities
Exchange Commission.

                                       7
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gameplay via Xbox Live (a "Download-Only Software Title"), such Download-Only
Software Title and associated Marketing Materials may not use the Licensed
Trademarks or packaging templates associated with Xbox Live, and Licensee may
not refer to such Download-Only Software Title as an "Xbox Live-enabled"
Software Title. Subject to the foregoing, Section 4.1 of the PLA shall apply to
all Software Titles with Online Features, and Licensed Trademarks and Packaging
Materials specific to Software Titles with Online Features shall be available
for use in connection therewith, as further detailed in the Xbox Guide.

          3.2   MICROSOFT.
                ----------

                3.2.1 USAGE DATA. Licensee acknowledges that the operation of
the Xbox Live service requires that Microsoft collect and store End User usage
data, including, without limitation, End User statistics, scores, ratings, and
rankings (collectively, "Aggregate Usage Data"), as well as
personally-identifiable End User data (e.g., name, email address) ("Personal
Data"). Microsoft reserves the right, in its discretion, to use such Aggregate
Usage Data for any purpose, including without limitation, posting the Aggregate
Usage Data on Xbox.com or other Microsoft websites. Microsoft agrees to use
commercially reasonable efforts to periodically make certain Aggregate Usage
Data and Personal Data available to Licensee; provided that Licensee's use of
such data shall be in accordance with the then-current Xbox Live Privacy
Statement and such other reasonable restrictions as Microsoft may require.
Without limiting the foregoing, Licensee agrees that any disclosure of Personal
Data to Licensee shall only be used by Licensee and may not be shared with any
other third parties, and any permitted email communications with End Users shall
include instructions for opting out of receiving any further communications from
Licensee.

                3.2.2 BILLING AND COLLECTION. Microsoft shall be responsible for
customer billing and collecting all subscription fees associated with Xbox Live,
including without limitation Base Service and Premium Service fees, Microsoft
shall have sole discretion to determine the fees charged for the Base and
Premium Services.

4.        GRANT OF LICENSE
          ----------------

          4.1 In consideration of the royalty payments as described in Section
5.1.2 below, Licensee grants to Microsoft a worldwide, transferable,
sublicensable license to broadcast, transmit, distribute, host, publicly
display, reproduce, and license (solely to End Users) Online Features solely to
the extent necessary to enable End Users to use the Online Features via Xbox
Live, and additionally, a worldwide, transferable license solely to distribute
to End Users and permit End Users to download and store Updates, solely in
conjunction with such End User's use of the Online Features via Xbox Live.

          4.2 Licensee agrees that the license grant set forth in this Section 4
is exclusive, meaning that Licensee shall not directly or indirectly permit or
enable access to Online Features by any means, methods, platforms or services
other than Xbox and Xbox Live. Notwithstanding the foregoing, and absent any
separate agreement between the parties to the contrary, this Section 4 shall not
prevent Licensee from making other platform versions of its Software Titles
available via platform-specific online services. For illustration purposes,
Licensee may make both Xbox and Playstation2 ______________ Software Title that
supports online gameplay, but the Xbox

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version may only be played via the Xbox Live service, __________________ other
online service operated by any entity other than Microsoft.

          4.3 This Section 4 shall survive expiration or termination of this
Amendment solely to the extent and for the duration necessary to effectuate
Section 6.3 below.

5.        PAYMENTS
          --------

          5.1 PREMIUM ONLINE FEATURES.

                5.1.1 SET-UP, HOSTING AND BANDWIDTH FEES. If Microsoft hosts
Game Servers for a Software Title's Premium Online Features, Licensee shall pay
the applicable Set-Up Fees, Hosting Fees, and Bandwidth Fees as such terms are
defined and detailed in the Xbox Guide.

                5.1.2 ROYALTY. Microsoft shall pay Licensee a **** royalty for
Premium Online Features (the "Royalty Fee"). The Royalty Fee shall be a
percentage of Gross Receipts received from Premium Online Features, where "Gross
Receipts" is defined as all revenues generated by Licensee's Premium Online
Features at the greater of the Licensee's suggested Premium Online Feature price
or the actual Premium Online Feature price. The suggested retail and actual
prices do not include any pass-through taxes such as sale, use, and/or VAT/GST
which are ordinarily collected from End Users whether or not those taxes are
displayed to End Users.

          5.2 BASE ONLINE FEATURES. [Licensee shall not receive any subscription
fees, nor shall Licensee be obligated to pay Microsoft any fees in connection
with its Base Online Features, except (1) under the circumstances described in
Section 3.1.5.2 above, or (ii) in the case of a Base Content Download, in the
event such Base Content Download exceeds a certain as size as specified in the
Xbox Guide, in which case certain Bandwidth Fees may apply.]

          5.3 PAYMENT PROCESS. All payments due by either party shall be
remitted in US dollars, and in accordance with the processes set forth herein.

                5.3.1 HOSTING AND BANDWIDTH FEES. Microsoft will invoice
Licensee on a calendar quarterly basis for any Set-Up Fees, Hosting Fees, and/or
Bandwidth Fees owed to Microsoft. Licensee shall pay to Microsoft the full
amount invoiced within **** after the date of the respective invoice. Payment
will be made by wire transfer, in immediately available funds, to an account,
and in accordance with a reasonable procedure, to be specified in writing by
Microsoft.

                5.3.2 ROYALTY FEES. Within **** after the end of each calendar
quarter with respect to which Microsoft owes Licensee any Royalty Fees,
Microsoft shall furnish Licensee with a statement, together with payment for any
amount shown thereby to be due to Licensee. The statement shall be based upon
Gross Receipts for the quarter then ended, and shall contain information
sufficient to discern how the Royalty Fees were computed.

--------
[*] Confidential portion omitted and filed separately with the Securities
Exchange Commission.

                                       9
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                5.3.3 OFFSET. Upon written notice, Microsoft reserves the right
to offset Hosting and Bandwidth Fees and Royalty Fees each quarter, and generate
an invoice or render payment of the balance, as appropriate.

          5.4 AUDIT. During the Term of this Amendment and for three years
thereafter Microsoft shall keep all usual and proper records relating to the
distribution of Licensee's Online Features via Xbox Live, and the Gross Receipts
therefrom. Such records, books of account, and entries shall be kept in
accordance with generally accepted accounting principles. Licensee may audit
and/or inspect Microsoft's records In order to verify Microsoft's compliance
with the terms of this Amendment. Licensee reserves the right, upon reasonable
advance notice, to audit Microsoft's records and consult with Microsoft's
accountants for the purpose of verifying Microsoft's compliance with the terms
of this Amendment and for a period of two (2) years thereafter. Any such audit
shall be conducted during regular business hours at a single Microsoft location
in the United States with reasonable advance notice. Any such audit shall be
paid for by Licensee unless material discrepancies are disclosed. "Material"
shall mean the greater of $10,000 or five percent (5%) of the royalties due to
Licensee within the audit period. If material discrepancies are disclosed,
Microsoft agrees to pay Licensee for the costs associated with the audit, as
well as reimburse Licensee for all under-reported amounts.

          5.5   TAXES.

                5.5.1 The amounts to be paid by either party to the other do not
include any foreign, U.S. federal, state, local, municipal or other governmental
taxes, duties, levies, fees, excises or tariffs, arising as a result of or in
connection with the transactions contemplated under this Amendment including,
without limitation, (i) any state or local sales or use taxes or any value added
tax or business transfer tax now or hereafter imposed on the provision of any
services to the other party under this Amendment, (ii) taxes imposed or based on
or with respect to or measured by any net or gross income or receipts of either
party, (iii) any franchise taxes, taxes on doing business, gross receipts taxes
or capital stock taxes (including any minimum taxes and taxes measured by any
item of tax preference), (iv) any taxes Imposed or assessed after the date upon
which this Amendment is terminated, (v) taxes based upon or Imposed with
reference to either parties' real and/or personal property ownership and (vi)
any taxes similar to or in the nature of those taxes described in (i), (ii),
(iii), (iv) or (v) above, now or hereafter imposed on either party (or any third
parties with which either party is permitted to enter into agreements relating
to its undertakings hereunder) (all such amounts, together with any penalties,
interest or any additions thereto, collectively "Taxes"). Neither party is
liable for any of the other party's Taxes incurred in connection with or related
to the sale of goods and services under this Amendment, and all such Taxes shall
be the financial responsibility of the party obligated to pay such taxes as
determined by the applicable law, provided that both parties shall pay to the
other the appropriate Collected Taxes in accordance with subsection 5.5.2 below.
Each party agrees to Indemnify, defend and hold the other party harmless from
any Taxes (other than Collected Taxes) or claims, causes of action, costs
(including, without limitation, reasonable attorneys' fees) and any other
liabilities of any nature whatsoever related to such Taxes to the extent such
Taxes relate to amounts paid under this Amendment.

                5.5.2 Any sales or use taxes described in 5.5.1 above that (i)
are owed by either party solely as a result of entering into this Amendment and
the payment of the fees hereunder,

                                       10
                                                                    CONFIDENTIAL

(ii) are required to be collected from that party under applicable law, and
(iii) are based solely upon the amounts payable under this Amendment (such taxes
the "Collected Taxes"), shall be stated separately as applicable on payee's
invoices and shall be remitted by the other party to the payee, upon request
payee shall remit to the other party official tax receipts indicating that such
Collected Taxes have been collected and paid by the payee. Either party may
provide the other party an exemption certificate acceptable to the relevant
taxing authority (including without limitation a resale certificate) In which
case payee shall not collect the taxes covered by such certificate. Each party
agrees to take such commercially reasonable steps as are requested by the other
party to minimize such Collected Taxes in accordance with all relevant laws and
to cooperate with and assist the other party, in challenging the validity of any
Collected Taxes or taxes otherwise paid by the payor party. Each party shall
indemnify and hold the other party harmless from any Collected Taxes, penalties,
interest, or additions to tax arising from amounts paid by one party to the
other under this Amendment, that are asserted or assessed against one party to
the extent such amounts relate to amounts that are paid to or collected by one
party from the other under this section. If any taxing authority refunds any tax
to a party which the other party originally paid, or a party otherwise becomes
aware that any tax was Incorrectly and/or erroneously collected from the other
party, then that party shall promptly remit to the other party an amount equal
to such refund, or incorrect collection as the case may be plus any interest
thereon.

                5.5.3 If taxes are required to be withheld on any amounts
otherwise to be paid by one party to the other, the paying party will deduct
such taxes from the amount otherwise owed and pay them to the appropriate taxing
authority. At a party's written request and expense, the parties will use
reasonable efforts to cooperate with and assist each other In obtaining tax
certificates or other appropriate documentation evidencing such payment,
provided, however, that the responsibility for such documentation shall remain
with the payee party.

                5.5.4 This Section 5.5 shall govern the treatment of all taxes
arising as a result of or in connection with this Amendment notwithstanding any
other section of this Amendment.

6.       TERM AND TERMINATION
         --------------------

          6.1 TERM. The Term of this Amendment shall be as set forth in the PLA,
provided that Microsoft reserves the right to change the Fees and Royalty rates
set forth in Section 5 herein upon written notice to Licensee, but no more
frequently than once per 12 month period.

          6.2 TERMINATION FOR BREACH. In the event either party shall materially
fail to perform or comply with this Amendment or any provision thereof, and fail
to remedy the default within [fifteen (15) days] after the receipt of notice to
that effect, then the other party shall have the right, at its sole option and
upon written notice to the defaulting party, to terminate this Amendment upon
written notice; provided that if Licensee is the party that has materially
failed to perform or comply with this Amendment, then Microsoft shall have the
right, but not the obligation, to suspend availability of the Online Features
during such fifteen-day period. Any notice of default hereunder shall be
prominently labeled "NOTICE OF DEFAULT"; provided, however, that if the default
is of Sections 3.1.3 or 4.2 above, then the non-defaulting party may terminate
this Amendment immediately upon written notice, without being obligated to
provide a [fifteen (15) day] cure period. The rights and remedies provided in
this Section shall not be

                                       11
                                                                    CONFIDENTIAL

exclusive and are in addition to any other rights and remedies provided by law
or this Amendment or PLA. If the uncured default is related to a particular
Software Title or particular Online Features or Licensee Game Server, then the
party not in default will have the right, in its _______________ terminate this
Amendment and/or the PLA in its entirety or with respect to the applicable
Software Title or the __________________ Online Features or Licensee Game
Server.

          6.3 EFFECT OF TERMINATION. Upon termination or expiration of the PLA
and/or this Amendment, Licensee shall continue to support existing Online
Features until the earlier of (1) the end of the Finished Product Unit sell-off
period as set forth in the PLA, or (2) the end of the Minimum Commitment term.
Additionally, Licensee shall continue to support any event-based Premium Online
Features which commenced prior to termination or expiration. To the extent
Licensee has support obligations pursuant to this Section 6.3 following
termination or expiration, all of Licensee's obligations under this Amendment
shall continue to apply. If this Amendment is terminated due to Licensee's
breach, then Microsoft shall have the right to immediately terminate the
availability of the Online Features and require that the operation of Licensee
Game Servers immediately cease, and all Microsoft software or materials be
immediately returned to Microsoft.

          6.4 SURVIVAL. The following Sections shall survive expiration or
termination of this Amendment: 1, 3.1.2, 3.1.3, 3.2.1, 4.3, 5, 6.3, 6.4, and 7.
Other sections shall survive in accordance with their terms.

7. WARRANTIES. In addition to the warranties set forth in the PLA, Licensee
additionally warrants and represents that:

          7.1 Any and all information, data, logos, software or other materials
provided to Microsoft and/or made available to End Users via Xbox Live do not
and will not infringe upon or misappropriate any third party trade secrets,
copyrights, trademarks, patents, publicity, privacy or other proprietary rights;

          7.2 The Online Features do not and will not contain any messages,
data, images or programs which are, bylaw, defamatory, obscene or pornographic,
or in any way violate any applicable laws of the Online Territory; and

          7.3 Licensee shall at all times meet or exceed the Technical
Certification Requirements, Service Level Requirements, and Customer Service
Requirements set forth in the Xbox Guide.

                                       12
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          IN WITNESS WHEREOF, the parties hereto have caused dates indicated
below.

MICROSOFT LICENSING, INC.
                                     --------------------------------------

----------------------------------   -------------------------------------
By (sign)                            By (sign)

----------------------------------   --------------------------------------
Name (Print)                         Name (Print)

----------------------------------   --------------------------------------
Title                                Title

----------------------------------   --------------------------------------
Date                                 Date

                                       13
                                                                    CONFIDENTIAL

Source: [{"source": "alea-institute/alea-institute/kl3m-data-edgar-agreements/train-00073-of-00352.parquet"}, [{"source": "alea-institute/alea-institute/kl3m-data-edgar-agreements/train-00073-of-00352.parquet"}]]