Document:

Exhibit
10.10.2

 

AMENDMENT
TO DISTRIBUTION AGREEMENT

 

This
Amendment to Distribution Agreement (as defined below) is effective as of November 23, 2020 (this “Amendment”).

 

WHEREAS,
704Games Company, a Delaware corporation (“704GAMES”) and U&I Entertainment, LLC, a Minnesota limited
liability company (“U&I”), entered into that certain Distribution Agreement, dated as of April 18,
2016 (the “Agreement”). Capitalized terms used but not defined herein shall have the meanings ascribed
to such terms in the Agreement.

 

WHEREAS,
Section 12.4 of the Agreement allows the parties to modify the Agreement if agreed in writing by both 704GAMES and U&I.

 

WHEREAS,
704GAMES and U&I desire to amend Section 11.1 of the Agreement.

 

NOW
THEREFORE, in consideration of the mutual covenants contained herein, 704GAMES and U&I hereby agree that the Agreement shall
be amended as follows:

 

	1.	Recitals.
    All of the recitals contained herein are true and correct and are incorporated herein by this reference.
	 	 
	2.	Amendment.
    Section 11.1 of the Agreement is hereby amended by adding the following sentence at the end of Section 11.1: “Notwithstanding
    anything to the contrary set forth herein or any other document, each Party and/or its direct and indirect parent entities
    shall have the right to disclose this Agreement and its terms and conditions as required: (i) by the applicable securities
    laws, rules and regulations; and (ii) to its shareholders, subject always to such Party ensuring its shareholders comply with
    the confidentiality provisions of this Agreement.”
	 	 
	3.	Effect
    of this Amendment. (i) This Amendment is intended to be a valid and legally binding amendment to the Agreement in accordance
    with Clause 12.4; and (ii) except as expressly amended and modified by this Amendment, the Agreement shall continue to be,
    and shall remain, in full force and effect in accordance with its terms.
	 	 
	4.	Governing
    Law. This Amendment and the rights and obligations of the parties hereto shall be construed in accordance with and governed
    by the internal laws of the State of Minnesota without regard to principles of conflicts of law.
	 	 
	5.	Counterparts.
    This Amendment may be executed simultaneously in any number of counterparts. Each counterpart shall be deemed to be an original,
    and all such counterparts shall constitute one and the same instrument. Delivery of an executed counterpart of a signature
    page of this Amendment in Portable Document Format (PDF) or by facsimile transmission shall be as effective as delivery of
    a manually executed original counterpart of this Amendment.

 

[Signatures
are on following page.]

 

    	1

     

    
 

IN
                         WITNESS WHEREOF, the parties to this Amendment have caused their names to be signed hereto by their respective
                         officers thereunto duly authorized as of the date first set forth above.

 

	U&I
    Entertainment, LLC	 	704GAMES
    COMPANY
	 	 	 	 	 
	By:	/s/
    Martin Hawk	 	By:	/s/
    Dmitry Kozko
	Print
    name:	Martin
    Hawk	 	Print
    name:	Dmitry
    Kozko
	Title:	Trustee	 	Title:	CEOExhibit
10.14.2

 

AMENDMENT
TO PROMOTIONAL SERVICES AGREEMENT

 

This
Amendment to Promotional Services Agreement (as defined below) is effective as of November 23, 2020 (this “Amendment”).

 

WHEREAS,
Motorsport Gaming US LLC, a Florida limited liability company (“Company”), and Fernando Alonso Diaz
(“Consultant”), entered into that certain Promotional Services Agreement, effective as of July 20, 2020
(the “Agreement”). Capitalized terms used but not defined herein shall have the meanings ascribed to
such terms in the Agreement.

 

WHEREAS,
Section 11 of the Agreement allows the parties to modify the Agreement if agreed in writing by both the Company and Consultant.

 

WHEREAS,
Company and Consultant desire to amend Section 5 of the Agreement.

 

NOW
THEREFORE, in consideration of the mutual covenants contained herein, Company and Consultant hereby agree that the Agreement shall
be amended as follows:

 

	1.	Recitals.
    All of the recitals contained herein are true and correct and are incorporated herein by this reference.
	 	 
	2.	Amendment. Section 5 of the Agreement is hereby amended by adding the following sentence at the end of Section 5:

                                                                               

                                                                              “Notwithstanding anything to the contrary set forth herein or any other document, the Company and/or its direct and indirect parent entities shall have the right to disclose this Agreement and its terms and conditions as required by the applicable securities laws, rules and regulations.”

	 	 
	3.	Limited
    Effect. Except as expressly amended and modified by this Amendment, the Agreement shall continue to be, and shall remain,
    in full force and effect in accordance with its terms.
	 	 
	4.	Governing
    Law. This Amendment and the rights and obligations of the parties hereto shall be construed in accordance with and governed
    by the internal laws of the State of Florida without regard to principles of conflicts of law.
	 	 
	5.	Counterparts.
    This Amendment may be executed simultaneously in any number of counterparts. Each counterpart shall be deemed to be an original,
    and all such counterparts shall constitute one and the same instrument. Delivery of an executed counterpart of a signature
    page of this Amendment in Portable Document Format (PDF) or by facsimile transmission shall be as effective as delivery of
    a manually executed original counterpart of this Amendment.

 

[Signatures
are on following page.]

 

    	1

     

    

 

IN
WITNESS WHEREOF, the parties to this Amendment have caused their names to be signed hereto by their respective officers thereunto
duly authorized as of the date first set forth above.

 

	COMPANY:	 	CONSULTANT:
	 	 	 	 
	MOTORSPORT
    GAMING US LLC 	 	 
	 	 	 	 
	By:	/s/
    Dmitry Kozko	 	/s/
    Fernando Alonso Diaz
	Print
    name:	Dmitry
    Kozko	 	Fernando
    Alonso Diaz
	Title:	CEOExhibit
10.21

 

[***]
Certain information in this document has been excluded pursuant to Regulation S-K, Item (601)(b)(10). Such excluded information
is not material and would likely cause competitive harm to the registrant if publicly disclosed.

 

XBOX
CONSOLE PUBLISHER LICENSE AGREEMENT

 

This
Xbox Console Publisher License Agreement is entered into and effective as of [***] (“Effective Date”),
between Microsoft Corporation, a Washington corporation, (“Microsoft”), and 704Games Company, a Florida
company (“Publisher”).

 

RECITALS

 

Microsoft
or its Affiliates provide a family of computer game and entertainment systems, including the Xbox One, Xbox One S, Xbox One X,
and their successors and variants (collectively, “Xbox One”), a next generation game and entertainment
system and its successors and variants (collectively, “Xbox Series”), and an associated proprietary
online service (known as “Xbox Live”.) Publisher intends to develop and/or publish software products
for Xbox Consoles on the terms in this Agreement. The parties agree as follows:

 

	1.
    	Exhibits.
    The following exhibits are incorporated into this Agreement by this reference:

 

	Exhibit
    1:	Digital
    Store Payments	 	Exhibit
    2:	Physical
    Disc Manufacture and Sales

 

	2.	Definitions.
    As further described in this Agreement, the following terms have the following respective meanings:
	 	 	 
	 	2.1.	“Affiliate”
    means a person or entity that Controls, is Controlled by, or is under common Control with a party (but only for so long as
    Control exists), where “Control” of a person or entity means the possession, directly or indirectly, of the power
    to direct or cause the direction of the management, operating policies, or assets of that person or entity, whether by way
    of ownership of more than 50% of its voting or equity securities or assets or by way of contract, management agreement, voting
    trust, or otherwise.
	 	 	 
	 	2.2.	“Agreement”
    means this Xbox Console Publisher License Agreement and includes this document (including all Exhibits), the Publisher Guide,
    any approved Concept submission forms (in the form approved by Microsoft), any other documents expressly referenced in other
    parts of this Agreement, the GDK Licenses, and applicable terms of the NDA.
	 	 	 
	 	2.3.	“Avatar”
    means a character that is a virtual representation of an End User created using the Microsoft- provided avatar creator tools.
	 	 	 
	 	2.4.	“Avatar
    Items” means items such as wearables for use with an Avatar.
	 	 	 
	 	2.5.	“Base
    Game” means each software product (in either digital or physical format), as described in an approved Concept,
    including any Title Updates (if and to the extent approved by Microsoft) but does not include Demo, Trial, Premium Downloadable
    Content, or additional downloadable content.
	 	 	 
	 	2.6.	“Beta”
    is a portion of an applicable Software Title that may be distributed to a select audience at no cost to test and help further
    develop a Software Title.
	 	 	 
	 	2.7.	“Branding
    Specifications” means the specifications as provided by Microsoft for using Microsoft Trademarks, as set forth
    in the Publisher Guide.
	 	 	 
	 	2.8.	“Business
    Day” means any day other than Saturday, Sunday, or national holidays in the U.S.A.
	 	 	 
	 	2.9.	“Certification”
    means the approval process in which Microsoft approves or disapproves of a Software Title for distribution.
	 	 	 
	 	2.10.	“Certification
    Requirements” means the requirements necessary to ensure proper functioning of the Software Title on Xbox Consoles
    and Xbox Services, as further described in this Agreement. Certification Requirements include Xbox Requirements, technical
    certification requirements, and functional test cases. The Certification Requirements will be set forth in the Publisher Guide
    and enforced during Certification.

 

    	 

     

    

 

	 	2.11.	“Commercial
    Release” or “Commercially Released” means the first availability of a Software Title
    to End Users not designated as a Demo or Trial.
	 	 	 
	 	2.12.	“Competitive
    Platforms” means: [***]
	 	 	 
	 	2.13.	“Concept”
    means a detailed description of Publisher’s proposed Software Title, including such information as may be requested
    by Microsoft.
	 	 	 
	 	2.14.	“Data
    Protection Law” means any law, rule, regulation, decree, statute, or other enactment, order, mandate or resolution,
    applicable to Publisher or Microsoft, relating to data security, data protection and/or privacy, and any implementing, derivative
    or related legislation, rule, regulation, and regulatory guidance, as amended, extended, repealed and replaced, or re-enacted.
	 	 	 
	 	2.15.	“Demo”
    means a small portion of an applicable Software Title or timed availability of full Software Title that is provided to End
    Users at no or minimal cost to advertise or promote a Software Title.
	 	 	 
	 	2.16.	“DFU”
    or “Digital Finished Unit” means an object-code copy of a Software Title that has passed Certification
    and has been approved by Microsoft and Publisher for Commercial Release.
	 	 	 
	 	2.17.	“Digital
    Content” means any content, feature, or service published by Publisher for electronic distribution under this
    Agreement. Digital Content includes DFUs, PDLC, Game Features, Title Updates, Beta, Demo, Avatar Items, Trials, trailers,
    “themes,” “gamer pictures” or any other category of digital content or online service approved by
    Microsoft or otherwise described in the Publisher Guide.
	 	 	 
	 	2.18.	“End
    User” means an individual or entity that uses an Xbox Console, its features or applications, and associated
    services.
	 	 	 
	 	2.19.	“Game
    Features” means content, features, or services (e.g., map packs, levels, and multiplayer functionality) related
    to consuming a specific Software Title that are made available to End Users, whether included in the Software Title or otherwise
    distributed via Xbox Services or Publisher Services (as defined in Section 11.3).
	 	 	 
	 	2.20.	“IPR”
    means any patents, copyrights, trademarks and service marks, trade secrets, moral rights, and any other intellectual property
    or proprietary rights arising at any time under the applicable law of any applicable jurisdiction.
	 	 	 
	 	2.21.	“Marketing
    Guidelines” means the requirements that form the basis for Microsoft’s review and approval of Publisher’s
    Marketing Materials and any media plan as per the Publisher Guide.
	 	 	 
	 	2.22.	“Marketing
    Materials” collectively means all press releases, marketing, advertising, or promotional materials related to
    a Software Title, including web advertising and Publisher’s web pages to the extent they refer to Software Title(s)
    that will be used and distributed by Publisher in the marketing of Software Title(s).
	 	 	 
	 	2.23.	“Microsoft
    Store” means the proprietary online marketplace or store through which Digital Content is made available to
    End Users. Microsoft may elect to change the branding and/or name of Microsoft Store from time to time.
	 	 	 
	 	2.24.	“Microsoft
    Trademarks” means the Microsoft trademarks so identified in the Publisher Guide.
	 	 	 
	 	2.25.	“NDA”
    means the Microsoft Corporation Non-Disclosure Agreement entered into between the parties and signed by Publisher on [***].
	 	 	 
	 	2.26.	“Personal
    Data” means any information relating to an identified or identifiable natural person (“Data Subject”)
    and any other data or information that constitutes personal data or personal information under any applicable Data Protection
    Law.
	 	 	 
	 	2.27.	“Premium
    Downloadable Content (PDLC)” means downloadable additional content offered to an End User for a fee, such as
    a game add-on, available from the Microsoft Store for use with or in a Software Title.

 

    	 

     

    

 

	 	2.28.	“Project
    xCloud” means the cloud-based game streaming features and service of Xbox Consoles. Microsoft may elect to change
    the branding and/or name of Project xCloud from time to time.
	 	 	 
	 	2.29.	“Sales
    Territory” means the Asian Sales Territory, Australian Sales Territory, European, Middle East and African Sales
    Territory, Japan Sales Territory, North American Sales Territory, and South American Sales Territory as described further
    in the Publisher Guide.
	 	 	 
	 	2.30.	“Software
    Title” means each software product that Publisher publishes for Xbox Consoles, in either digital or physical
    format, including any Title Updates (if and to the extent approved by Microsoft) and all Digital Content for such Software
    Title.
	 	 	 
	 	2.31.	“Streaming
    Devices” means [***].
	 	 	 
	 	2.32.	“Sub-Publisher”
    means an entity that has a valid Xbox Console Publisher License Agreement with Microsoft or a Microsoft Affiliate, and with
    which Publisher has entered into a written agreement to allow such entity to publish a Software Title in specific countries.
	 	 	 
	 	2.33.	“Trial”
    means a subset of a full Software Title that can be converted to the full experience through digital entitlements and to which
    an End User is granted limited or timed access at no cost.
	 	 	 
	 	2.34.	“User
    Generated Content” means any content that originates from End Users in any format, including graphics, text,
    or voice content published through or as part of a Software Title.
	 	 	 
	 	2.35.	“Verification
    Version” means a unit of a Software Title that is intended to comply fully with all terms of this Agreement
    and that has not passed Certification, which is provided by Publisher for testing purposes.
	 	 	 
	 	2.36.	“Xbox
    Console(s)” means collectively, Xbox One and Xbox Series.
	 	 	 
	 	2.37.	“Xbox
    Console Remote Access” means the features that allow End Users to access their gameplay experiences from their
    Xbox Consoles on Streaming Devices.
	 	 	 
	 	2.38.	“Xbox
    Requirements” or “XRs” means objective requirements regarding proper operation of
    Software Titles in relation to Xbox Consoles and Xbox Services, as stated in the Publisher Guide and enforced during Certification,
    and policy requirements that are enforced over the life of the Software Title.
	 	 	 
	 	2.39.	“Xbox
    Services” means the proprietary online service offered by Microsoft to Xbox Live Users. The current product
    name of Xbox Services is “Xbox Live.” Microsoft may elect to change the branding and/or name of Xbox Services
    from time to time.
	 	 	 
	 	2.40.	Other
    Terms. Other initially capitalized terms are defined by their first use.
	 	 	 
	3.	Game
    Development Kit License / Loaned Equipment.
	 	 	 
	 	3.1.	Xbox
    One and Game Development Kit License. Xbox One Development Kits ( “XDK”) and Game Development
    Kits (“GDK”) are licensed to Publisher and/or its Affiliates(s) under the terms of the development
    kit license(s) between Publisher and/or its Affiliate(s) and Microsoft for the relevant territory (each a “GDK
    License”). Microsoft retains title and ownership of the XDK and GDK, which will be licensed to Publisher and/or
    its Affiliates during the Term.
	 	 	 
	 	3.2.	Loaned
    Equipment. Microsoft may periodically loan Publisher certain Microsoft assets in relation to Publisher’s development,
    marketing, and promotion of Software Titles. Such loaned assets may include Xbox Console kiosks, Xbox Console hardware, and
    accessories (“Loaned Equipment”). With respect to all Loaned Equipment provided to Publisher: (1)
    Publisher will not provide the Loaned Equipment to any third party not approved by Microsoft in advance (“Approved
    Third Party”) and, if so approved, Publisher will be responsible for ensuring that the Approved Third Party
    complies with this Section 3.2; (2) Publisher is solely liable for theft, damage, loss, or injury to people or property occurring
    while such Loaned Equipment is in Publisher’s or an Approved Third Party’s possession or control; (3) the Loaned
    Equipment will be used only in a Microsoft-approved location; (4) Publisher’s insurance policy described in Section
    18 will cover all theft, loss, damage, or injury to people or property in relation to Publisher’s or an Approved Third
    Party’s use or possession of Loaned Equipment; (5) Publisher (and any Approved Third Party) will use only power supplies,
    power cords, cables, and other parts and accessories provided by Microsoft to connect to or use Loaned Equipment; and (6)
    Publisher will return Loaned Equipment to Microsoft by the date requested (and in accordance with any shipping instructions
    provided by Microsoft). For clarity, Microsoft retains title and ownership of the Loaned Equipment.

 

    	 

     

    

 

	4.	Publisher
    Guide. Microsoft will provide Publisher access to a guide containing program-wide requirements and information applicable
    to the Xbox Consoles platform (as supplemented, revised or updated by Microsoft from time to time, the “Publisher
    Guide”), including Xbox Requirements, Branding Specifications, Marketing Guidelines, Xbox Games Store policy,
    End User data requirements, and other information regarding other operational aspects of Xbox Consoles, and Xbox Services.
    Each Software Title must comply with the Publisher Guide. On publication of a supplement, revision, or updated version of
    the Publisher Guide, Publisher will automatically be bound by all provisions. After a Software Title has completed optional
    certification or within [***] of submission for Certification, however, Publisher will not be obligated to comply, for such
    Software Title only, with any subsequent changes made by Microsoft to the Xbox Requirements or other required categories in
    the Publisher Guide, unless (1) such subsequent changes are intended to address privacy, security or technical integrity issues,
    or (2) compliance will not add significant expense or delay to a Software Title’s development or Certification. Changes
    made to Branding Specifications or Marketing Guidelines will be effective as to a Software Title that has passed Certification
    only on a “going forward” basis (i.e., only to such Marketing Materials created more than [***] after Microsoft
    notifies Publisher of the change), unless Publisher can implement the change without delaying the publishing of affected Marketing
    Materials.
	 	 	 
	5.	Software
    Title Approval process. The standard approval process for a Software Title is summarized below and is further described
    in the Publisher Guide.
	 	 	 
	 	5.1.	Concept.
    Publisher will deliver to Microsoft a completed Concept submission form (using Microsoft’s then- current form) describing
    the proposed Software Title. If Publisher wants to host (or have a third party host) any Game Features, Publisher will so
    indicate on the Concept submission form and must comply with all Publisher Services requirements in this Agreement the Publisher
    Guide. Microsoft will review Publisher’s submission and notify Publisher whether the Concept is approved or rejected.
    Adherence to the approved Concept submission form is required for Certification.
	 	 	 
	 	5.2.	Certification.
    Publisher will deliver to Microsoft the proposed final-release version of the applicable Software Title that is complete
    and ready for Commercial Release, commercial distribution, and access by End Users. Such version must include the final content
    rating required by Section 5.4. Microsoft will conduct compliance, compatibility, functional, and other testing to determine
    the Software Title’s compliance with Certification Requirements (“Certification Testing”)
    and will provide Publisher with the testing results, including any fixes required to pass Certification. Release from Certification
    for a Software Title requires: (1) passing Certification Testing; (2) conforming with the approved Concept; (3) providing
    any other materials required by the Publisher Guide; and (4) ongoing compliance with all Certification Requirements and other
    required categories in the Publisher Guide, except as otherwise provided in this Agreement. If a Software Title fails Certification,
    Microsoft may charge Publisher a reasonable fee designed to offset the costs associated with testing for any additional resubmissions.
    Publisher will not distribute any Software Title or submit any Software Title intended for distribution until Verification
    Version(s) have been submitted, evaluated, and approved, and Microsoft has given its final approval and release from Certification.
	 	 	 
	 	5.3.	Marketing
    Materials. Publisher will submit to Microsoft all Marketing Materials that incorporate Microsoft Trademarks and will not
    use, publish, or distribute any such Marketing Materials until Microsoft has approved them in writing. Publisher will incorporate
    all changes related to the Microsoft Trademarks that Microsoft may require to bring such Marketing Materials into compliance
    with the Marketing Guidelines. Additionally, if press releases or announcements otherwise mention Xbox Consoles, Xbox Services,
    or Xbox Console versions of Software Titles, Publisher will make reasonable efforts to provide Microsoft with notice of such
    materials and their contents before release.

 

    	 

     

    

 

	 	5.4.	Content
    rating. Microsoft will not accept submission of a Software Title for Certification unless Publisher has obtained a rating
    of “Mature (17+)” (or its equivalent) or lower (i.e., more broadly appropriate) from appropriate rating bodies,
    including any independent content rating authority(ies) that Microsoft may reasonably designate (e.g., ESRB, PEGI, IARC).
    Publisher will include such rating(s) prominently on Marketing Materials, as per the applicable rating body’s guidelines.
    For countries not using a content rating system, Microsoft will not approve any Software Title that, in Microsoft’s
    opinion, is unsuitable for Xbox Consoles (e.g., because it contains excessive sexual content or violence, inappropriate language,
    or other unsuitable elements). If, after Commercial Release, Microsoft or a ratings body determines that a Software Title
    is suitable for adults only or is indecent, obscene, or illegal, Publisher will recall, at Publisher’s own expense,
    all Marketing Materials for that Software Title. Unless Publisher has obtained, and communicated to Microsoft, a separate
    rating for Digital Content as per the Publisher Guide, Publisher represents and warrants that all Digital Content not in the
    initial Base Game for a Software Title will be consistent with the content rating (or, in those countries not using a content
    rating system, with the overall nature of the content) of the underlying Software Title. Publisher will also comply with any
    other rating requirements in the Publisher Guide. Microsoft may require removal of Digital Content or require Publisher to
    obtain a separate rating if Microsoft later deems such content inconsistent with the content rating for the underlying Software
    Title.
	 	 	 	 
	 	5.5.	User
    Generated Content.
	 	 	 	 
	 	 	5.5.1.	Microsoft
    approval. Publisher may not allow End Users to create, share, or otherwise provide User Generated Content through a Software
    Title without first obtaining Microsoft’s express, written, approval. Furthermore, the Software Title must comply with
    any XRs related to the creation and/or consumption of User Generated Content.
	 	 	 	 
	 	 	5.5.2.	Third
    Party Claims. If Microsoft has approved Publisher to make User Generated Content available, Publisher will maintain a
    procedure that complies with applicable law for removing User Generated Content in the event of a third party claim regarding
    the User Generated Content (e.g., of infringement, defamation, or violation of other rights). Microsoft may notify Publisher
    of any complaints related to User Generated Content. Publisher will remove User Generated Content subject to such claims no
    later than 48 hours after receipt of a third-party claim or notice from Microsoft. Publisher will notify Microsoft as soon
    as commercially practicable (and in any event no later than 48 hours) after Publisher receives any third-party claim, which
    notice will also specify the steps that Publisher has taken or will take in response. To mitigate escalation of any such claim,
    Microsoft may, in its discretion, take control of the claim and be the sole source of communication to the claimant.
	 	 	 	 
	 	 	5.5.3.	Violations
    of End User terms of use or code of conduct. Microsoft may, in its discretion, require Publisher to remove User Generated
    Content that violates the End user terms of use, End User code of conduct, or both.
	 	 	 	 
	 	5.6.	Localization.
    All Software Titles will be localized as required by local regulation (if applicable) and at least to the same extent
    (languages, in-game text, and voice) and provided to End Users in the same manner (e.g., incorporated in the Base Game) as
    any corresponding Competitive Platform product.
	 	 	 	 
	6.	Post-release
    compliance.
	 	 	 	 
	 	6.1.	Bugs
    or errors. Notwithstanding Microsoft’s Certification, all Software Titles must remain in compliance with all Certification
    Requirements in the Publisher Guide on a continuing and ongoing basis. Nothing in this Agreement may be construed to relieve
    Publisher of its obligation to (and Publisher will, as soon as possible after discovery) correct material bugs and errors
    in Software Titles whenever discovered (including after Commercial Release) in a mutually-agreed manner (which may be via
    a Title Update). [***]

 

    	 

     

    

 

	 	6.2.	Title
    Updates. All Software Title digital patches and updates provided to End Users for free and that must be accepted for game
    play (collectively, “Title Updates”) are subject to Microsoft’s approval, except if otherwise
    stated in this Agreement. Microsoft may require Publisher to develop and provide a Title Update if a Software Title adversely
    affects Xbox Services. Microsoft reserves the right to remove or reverse a Title Update if such Title Update adversely impacts
    the Software Title (e.g., Software Title crashes for all End Users). Microsoft will not charge Publisher for Certification
    or distribution of Title Updates to End Users for any Title Update required by a Publisher Guide change or otherwise requested
    by Microsoft. However, [***]
	 	 	 
	 	6.3.	Minimum
    Commitment. [***] Publisher will provide necessary customer support for such Game Feature during its availability and
    for [***] after discontinuation, and must retain in archive (in object code, source code, and symbol format) all versions
    of Digital Content made available to End Users during, and at least [***] after, the period in which it was available. Subject
    to Publisher’s compliance with this Section 6.3, Publisher may terminate Microsoft’s license to such Game Feature
    on [***] prior notice (which must include a Microsoft-approved decommission plan). Publisher will clearly notify End Users
    of the duration of availability, and will notify End Users reasonably in advance of discontinuation, of Game Features.
	 	 	 
	 	6.4.	Digital
    Content Availability. Unless immediate removal is necessary to comply with Publisher’s contractual or other legal
    obligations, Publisher will provide Microsoft [***] prior notice before removing Digital Content. Notwithstanding termination
    or expiration of Microsoft’s license to distribute Digital Content, Microsoft may retain a copy of Digital Content,
    and Publisher grants Microsoft a license to redistribute the final version of any Digital Content to End Users who have previously
    purchased it, directly or indirectly, from Microsoft to their Xbox Consoles for [***], even if the End User is re- downloading
    to a different Xbox Console unit or within a different country than where originally downloaded.
	 	 	 
	 	6.5.	Disablement.
    Microsoft may disable or remove any Digital Content from the Xbox Consoles (including  by disabling previously downloaded
    copies on End Users’ Xbox Consoles), Xbox Services, or the Microsoft Store, immediately and at any time, globally or
    in specific countries, if Microsoft determines that: (1) Publisher has breached this Agreement; (2) Publisher has terminated
    this Agreement in its entirety or as applicable to a particular Software Title, or terminated applicable license grants; (3)
    such Digital Content or its related Software Title fails to comply with applicable documentation, the approved Concept or
    other aspects of this Agreement; (4) such Digital Content or its related Software Title materially deviates from the version
    passing Certification or materially fails to perform as originally intended; (5) such Digital Content or its related Software
    Title is causing harm to (or is likely to harm) the Xbox Console, Xbox Services, third-party networks, End Users, or otherwise
    (e.g., due to piracy, security breach or security defects, or technical failure); or (6) such Digital Content is damaging
    (or is likely to damage) Microsoft’s reputation, involve Microsoft in public controversy, or subject Microsoft to liability.

 

    	 

     

    

 

	 	7.	Other rights and obligations.
	 	 	 	 
	 	7.1.	Security. Microsoft may add to the final release version of Software Titles delivered by Publisher to Microsoft such digital signatures, other security technology, and copyright management information (collectively, “Security Technology”) as Microsoft elects, or Microsoft may elect to modify signatures included in any Security Technology included in the Software Title by Publisher. Additionally, Microsoft may add Security Technology that prohibits playing Software Titles on Xbox Consoles units sold in a country different from the country in which Software Titles are intended to be distributed, or Software Titles modified in any way not authorized by Microsoft. Any changes in Security Technology will not be applicable to Software Titles already in Certification testing, unless otherwise agreed by Publisher. Subject to this Section 7.1, Microsoft may update Security Technology requirements from time to time via the Publisher Guide.
	 	 	 
	 	7.2.	Samples.
    For each Software Title published under this Agreement, Publisher will provide a reasonable number of samples as per the
    Publisher Guide (but not to exceed [***] per Software Title). Microsoft may use such samples for non-revenue generating purposes,
    such as for marketing, as product samples, and for customer support, product and charitable giveaways, testing, and archival
    purposes. Publisher will not be entitled to any [***] with respect to samples as authorized under this Section 7.2.
	 	 	 	 
	 	7.3.	Demos.
    Subject to the Publisher Guide, Publisher may distribute Demo(s) digitally, either as a stand-alone or with other Demos,
    [***]. All rights, obligations, and approvals in this Agreement that apply to Software Titles will separately apply to any
    Demo. [***]
	 	 	 	 
	 	7.4.	Trials.
    [***] All rights, obligations, and approvals in this Agreement that apply to Software Titles will separately apply to
    any Trial. [***]
	 	 	 	 
	 	7.5.	Sub-Publishing.
    Publisher may enter into independent agreements with other publishers to publish Software Titles in approved countries
    if: (1) Publisher completes and provides to Microsoft, at least [***] before authorizing a Sub-Publisher to publish any Software
    Title(s) in each country for each Sub- Publisher, the Sub-Publishing Notification Form (as provided in the Publisher Guide)
    which will summarize the scope and nature of the Sub-Publishing relationship between Publisher and Sub-Publisher, identify
    which entity will be responsible for Certification of Software Title(s), list the Software Title(s) for which Sub- Publisher
    has acquired publishing rights, identify the geographic territory(ies) for which such rights were granted, and identify the
    term of Publisher’s agreement with Sub-Publisher; and (2) Publisher and Sub- Publisher are and remain at all times in
    good standing under their respective publisher license agreements.
	 	 	 	 
	 	7.6.	Authorized
    affiliates. If the parties and Publisher’s Affiliate execute the “Authorized Affiliate” form (as provided
    by Microsoft in the Publisher Guide), such Affiliate may exercise the rights granted to Publisher under this Agreement. The
    foregoing will not apply to any Publisher Affiliate that operates from a European billing address. Any such European Affiliate
    must execute a Publisher Enrollment Form with Microsoft Ireland Operations Ltd., in the form provided in the Publisher Guide.
	 	 	 	 
	8.	Pricing
    and Payment Exhibits. The parties will make payments to each other under the terms of the following Exhibit(s):
	 	 	 	 
	 	8.1.	Exhibit
    1: Digital Store Payments.
	 	 	 	 
	 	8.2.	Exhibit
    2: Physical Disc Manufacture and Sales.
	 	 	 	 
	9.	Software
    Title parity. Each Software Title is subject to the following requirements:
	 	 	 	 
	 	9.1	Features
    and content parity.
	 	 	 	 
	 	 	9.1.1.	[***]
	 	 	 	 
	 	 	9.1.2.	[***]
	 	 	 	 
	 	9.2.	Simship
    with Competitive Platforms.
	 	 	 	 
	 	 	9.2.1.	[***]
	 	 	 	 
	 	 	9.2.2.	[***]

 

    	 

     

    

 

	 	9.3.	Software
    Title feature updates post-Commercial Release. Subject to hardware limitations and announce/availability of development
    tools, at any time after Commercial Release, with respect to any hardware feature updates made to a Software Title (e.g.,
    HDR, spatial audio) that are available for Competitive Platform versions, Publisher will (1) in its implementation of such
    features, optimize the performance and technical capability of Xbox Console versions in parity with the Competitive Platform
    version; and (2) make the same hardware feature updates commercially available for the Xbox Console versions either before
    or simultaneously with the Competitive Platform version(s). As used in this Section 9.3, “simultaneously” means
    within [***] of the availability of such hardware feature on a Competitive Platform.
	 	 	 	 
	 	9.4.	Cross
    Generation Licenses. [***] Cross generation licenses must (1) grant End Users rights to both an Xbox One version and an
    Xbox Series version of the Software Title, and (2) include features and/or performance that differentiates the Xbox Series
    version of the Software Title from the Xbox One version, as described in the Publisher Guide.
	 	 	 	 
	10.	Marketing,
    sales, support, and promotion.
	 	 	 	 
	 	10.1.	Publisher
    responsible. As between Publisher and Microsoft, only Publisher will market Software Titles outside of the Microsoft Store,
    and only Microsoft is responsible and has sole discretion for marketing on the Microsoft Store and/or Microsoft sites. This
    section does not prohibit Publisher from purchasing advertising on Microsoft’s advertising platforms (including the
    Microsoft Store). Publisher will provide all technical and other support related to Software Titles. Publisher will provide
    appropriate contact information (including Publisher’s street address, telephone number, and the applicable individual/group
    responsible for customer support) to all End Users and to Microsoft for posting online. Microsoft is solely responsible for
    providing technical and all other support relating the Microsoft Store and Xbox Consoles.
	 	 	 	 
	 	10.2.	Software
    Title Marketing license. Subject to Publisher’s prior written consent (which may be via email) in each case (which
    will not be unreasonably withheld), Publisher grants Microsoft a worldwide, fully-paid, royalty-free, non-exclusive license
    to: (1) publicly perform and publicly display Software Titles at conventions, events, trade shows, press briefings, public
    interactive displays, and the like; (2) use the title of, screen shots from, and additional marketing assets related to the
    Software Title in advertising and promotional material related to Xbox Consoles and other Microsoft products and services,
    as Microsoft may reasonably deem appropriate; and (3) distribute Demos as a standalone product or with other demo software.
    The licenses granted in this Section 10.1 are sublicensable to Microsoft’s Affiliates and third-party contractors. The
    parties may from time to time discuss additional proposed marketing and promotion activities. For purposes of the foregoing,
    it is not unreasonable for Publisher to withhold approval if it deems that its screen shots, advertising materials, and other
    materials permitted for use pursuant to this Section 10.2 would be depicted with Microsoft titles that compete with Publisher’s
    Software Titles, or Microsoft’s proposed use is inconsistent with Publisher’s marketing plan for such Software
    Title (e.g., use by Microsoft prior to Publisher’s official announcement of a Software Title). The parties will develop
    a process to pre- approve uses of Software Titles and screen shots in accordance with this Section 2. Nothing in this Agreement,
    however, will preclude Microsoft from using screen shots, Marketing Materials, and other materials permitted for use pursuant
    to this Section 10.2 as permitted by law without a license (e.g., “fair use” under applicable copyright and trademark
    law).
	 	 	 	 
	 	10.3.	Promotions.
    If Publisher wants to distribute Microsoft-generated codes that are redeemable by End Users for Digital Content downloads
    (“Tokens”) as part of promotional activities related to a Software Title (each, a “Token
    Promotion”), Publisher will comply with the Publisher Guide, including payment of all applicable fees as set
    in the Publisher Guide. Microsoft and Publisher may periodically develop, execute, and administer promotions involving Software
    Title(s) and execute a schedule for each Promotion as per the Publisher Guide.
	 	 	 	 
	11.	Grant
    of distribution and other licenses; limitations.
	 	 	 	 
	 	11.1.	Digital
    Content rights. In consideration of royalties payable under Exhibit 1, Publisher grants Microsoft a worldwide, transferable,
    sublicensable license during the Term to: (1) broadcast, transmit, distribute to the public, communicate to the public, make
    available, host, publicly perform and publicly display, reproduce, stream, and store Digital Content and Software Title gameplay
    for access, use, viewing, download and storage by End Users and other third parties. [***]

 

    	 

     

    

 

	 	11.2.	Multiple
    Generation Xbox Console Support. Publisher agrees that the rights granted to Microsoft in Section 11.1 also include the
    following rights in support of multiple-generational Xbox Console support:
	 	 	 	 
	 	 	11.2.1.	Microsoft
    may make all Software Titles that are playable on Xbox One (including Software Titles from prior Xbox generations authorized
    by Publisher to play on Xbox One) available for access and use on Xbox Series at no cost to End Users who purchased or otherwise
    obtained rights to (e.g., via subscription) such Software Titles. [***]
	 	 	 	 
	 	 	11.2.2.	Microsoft
    may make all Software Titles playable on Xbox One (including Software Titles from prior Xbox generations authorized by Publisher
    to play on Xbox One) available for purchase for access and use on Xbox Series.
	 	 	 	 
	 	 	11.2.3.	Additional
    requirements for multiple generation Xbox Console support may be included in the Certification Requirements.
	 	 	 	 
	 	 	11.2.4.	Publisher
    grants Microsoft the right to conduct testing of Software Titles that are playable on Xbox One to ensure compatibility and
    playability on Xbox Series.
	 	 	 	 
	 	 	11.2.5.	Publisher
    has obtained and will maintain all third-party rights, consents, and licenses necessary to meet its commitments and obligations
    in this Section 11.2.
	 	 	 	 
	 	11.3.	Publisher
    Services. As between Publisher and Microsoft, Microsoft will solely offer, host, fulfill, and deliver Software Titles,
    Game Features, and any other Xbox Console related content or services to End Users, [***].
	 	 	 	 
	 	 	11.3.1.	Subject
    to Publisher’s compliance with the terms of the Agreement and the Publisher Guide, Microsoft grants Publisher a worldwide,
    nonexclusive, royalty-free license to access the Xbox Services, as necessary to implement and operate the Publisher Services.
	 	 	 	 
	 	 	11.3.2.	Subject
    to Microsoft’s advance written consent (which may be by email), Publisher may subcontract to a third party host all
    or any portion of Publisher’s rights or obligations solely with regard to providing Publisher Services. All actions
    and failures to act of any third party engaged by Publisher are imputed to Publisher and deemed to be Publisher’s actions
    or failures to act. Publisher may provide the third party with access to only those portions of Xbox Services that are necessary
    to perform hosting services, and to no other portions. Publisher unconditionally and irrevocably guarantees any third party’s
    performance of the applicable obligations imposed by this Agreement and the GDK License.
	 	 	 	 
	 	 	11.3.3.	Additional
    requirements for Publisher Services may be included in the Publisher Guide.
	 	 	 	 
	 	11.4.	Gameplay
    record and share. The Xbox Console gameplay record and share features allow End Users to record their gameplay experiences
    and publish the recorded gameplay clips to share with third parties via Microsoft and third-party video sharing sites and
    services. [***], Publisher grants Microsoft a worldwide, fully-paid, royalty-free, non-exclusive, perpetual license to, solely
    as part of the gameplay record and share features: (1) record portions of Software Title gameplay; (2) copy, archive, host,
    and have hosted such recordings; (3) create derivative works of such recordings (including by application of various compression
    and streaming technologies); (4) publicly perform, and publicly display such recordings; and (5) grant to third parties the
    right to view such recordings. The licenses granted in this Section 11.4 are sublicensable to Microsoft’s affiliates,
    third-party contractors, and End Users.
	 	 	 	 
	 	11.5.	Gameplay
    streaming features. The Xbox Console gameplay streaming features allow End Users to share their gameplay experiences with
    Microsoft and third-party applications and services (e.g., Mixer). [***], Publisher grants Microsoft a worldwide, fully-paid,
    royalty-free, non-exclusive, perpetual license, solely as part of the gameplay streaming feature, to broadcast, transmit,
    distribute, host, publicly perform and publicly display, reproduce, make available, communicate to the public, and stream
    gameplay of a Software Title with Microsoft and third-party applications and services. The licenses granted in this Section
    11.5 are sublicensable to Microsoft’s Affiliates, third-party contractors, and End Users.

 

    	 

     

    

 

	 	11.6.	Xbox
    Console Remote Access. [***], Publisher grants Microsoft a worldwide, fully-paid, royalty-free, non-exclusive, perpetual
    license, solely as part of the Xbox Console Remote Access feature, to (a) broadcast, transmit, distribute, host, publicly
    perform and publicly display, reproduce, and stream gameplay of a Software Title; and (b) provide use, access, and control
    of the gameplay on a Software Title on any Streaming Device.
	 	 	 	 
	 	11.7.	Project
    xCloud Support. [***]
	 	 	 	 
	 	 	11.7.1.	[***]
	 	 	 	 
	 	11.8.	Reservation.
    All rights not expressly granted in this Agreement are reserved. Without limiting the above, and except to the extent
    otherwise expressly provided in this Agreement, nothing in this Agreement may be construed as a license to either party’s
    IPR, expressly or by implication, estoppel, exhaustion, or otherwise.
	 	 	 	 
	 	11.9.	Ownership.
    Except for IPR supplied by Microsoft to Publisher (including Microsoft Trademarks, licenses in software and hardware granted
    by a GDK License, or any of Microsoft’s IPR that Publisher may have included in any Software Titles), ownership of which
    Microsoft retains, Publisher will, as between the parties, own all rights in the Software Titles.
	 	 	 	 
	 	11.10.	License
    to End Users. Publisher may create a license agreement to govern Publisher’s relationship with End Users with regard
    to Software Titles distributed to them (each, a “EULA”). If Publisher elects to bind End Users to
    a EULA, Publisher’s EULA must: (1) to the maximum extent allowed by applicable law, disclaim any warranties, limit liability,
    and exclude damages on behalf of Microsoft and its Affiliates, either by category (e.g., by a reference to “Publisher’s
    licensors”) or by name; (2) disclaim any obligation on the part of Microsoft or its Affiliates to provide support or
    other services; (3) not prevent or limit access to the Software Title; and (4) not purport to govern or change, in any way,
    the End User’s relationship with Microsoft under Microsoft’s applicable agreements with such End User.
	 	 	 	 
	12.	Xbox
    Usage data and Personal Data. Microsoft may collect and store Xbox Console usage data, including statistics, scores, ratings,
    and rankings (collectively, “Xbox User Data”), which may include End User Personal Data. Microsoft
    may periodically make certain Xbox User Data available to Publisher in accordance with the then-current Microsoft Privacy
    Statement. [***] Each party will comply with the obligations imposed on it under Data Protection Law. If Publisher receives
    Personal Data from Microsoft, then Publisher must comply with the following requirements:
	 	 	 	 
	 	12.1.	Publisher
    must provide End Users with access to Publisher’s privacy statement that governs Publisher’s use of the Personal
    Data.
	 	 	 	 
	 	12.2.	Publisher
    must ensure its network, operating system, software, databases, and other relevant computer systems are properly built, configured,
    and operated to store, manage and protect any Personal Data received or obtained from Microsoft in a secure manner.
	 	 	 	 
	 	12.3.	[***]
	 	 	 	 
	 	12.4.	[***]

 

    	 

     

    

 

	 	12.5.	[***]
	 	 	 
	 	12.6.	Upon
    termination of the Agreement for cause, an adverse compliance review finding that Publisher is mishandling data, or upon investigation
    of Publisher by Microsoft or a third party for mishandling of data, Publisher will, at Microsoft’s request, immediately
    delete or return to Microsoft all copies of Personal Data except to the extent Publisher has the right or obligation under
    applicable Data Protection Law to retain Personal Data after termination. If requested by Microsoft, Publisher shall confirm
    deletion in writing within 30 days.
	 	 	 
	 	12.7.	Publisher
    will comply with Microsoft’s other reasonable requirements governing the use of Xbox User Data set forth in the Publisher
    Guide.
	 	 	 
	13.	Trademark
    rights and restrictions.
	 	 	 
	 	13.1.	Microsoft
    Trademarks. Publisher will incorporate Microsoft Trademarks, and include credit and acknowledge Microsoft as required
    by the Branding Specifications, in each Software Title, Demo, Trial, and all Marketing Materials. Subject to all terms of
    this Agreement, Microsoft grants to Publisher a non- exclusive, non-transferable license to use Microsoft Trademarks on Software
    Titles, Demos, Trials, and Marketing Materials, solely in connection with marketing, sale, and distribution in approved countries.
    Except as expressly permitted in this Agreement, Publisher is granted no right, and will not purport to permit any third party,
    to use Microsoft Trademarks in any manner without Microsoft’s prior written consent. Publisher has no right to use Microsoft
    Trademarks in connection with merchandising or selling related or promotional products, other than approved Demos. Publisher
    will not during the Term contest the validity of, by act or omission jeopardize, or take any action inconsistent with, Microsoft’s
    rights or goodwill in Microsoft Trademarks in any country, including attempted registration of any Microsoft Trademark, or
    use or attempted registration of any mark confusingly similar to any Microsoft Trademark.
	 	 	 
	 	13.2.	Branding
    Specifications. Publisher’s use of Microsoft Trademarks must comply with the Publisher Guide, including the Branding
    Specifications. Publisher will not use Microsoft Trademarks with third-party trademarks in a manner that might suggest co-branding
    or otherwise create confusion as to source or sponsorship of the Software Title or Marketing Materials, or ownership of Microsoft
    Trademarks, unless Microsoft has approved such use, expressly and in writing. If Publisher learns of any non-conformance with
    this Section 13.2, it will promptly remedy such non-conformance and notify Microsoft of the non- conformance and remedial
    steps taken.
	 	 	 
	 	13.3.	Ownership;
    goodwill. Publisher acknowledges Microsoft’s ownership of, and all goodwill associated with, the Microsoft Trademarks.
    Use of the Microsoft Trademarks will not create any right, title, or interest in this Agreement in Publisher’s favor.
    Publisher’s use of the Microsoft Trademarks will inure solely to the benefit of Microsoft.
	 	 	 
	14.	Confidentiality;
    publicity. The NDA will apply to all Confidential Information (defined in the NDA) provided by the parties under this
    Agreement or a GDK License (regardless of any earlier termination or expiration of the NDA). Any general terms in the NDA
    (e.g., applicable law and venue), however, will not apply to the extent they conflict with this Agreement. Except if otherwise
    stated in this Agreement, neither party will communicate with the press or public about their relationship under, or use the
    other’s name connected to, this Agreement, without the other’s express, prior, written consent, not to be unreasonably
    withheld. Notwithstanding the foregoing, if either party is advised by legal counsel that any portion of this Agreement must
    be disclosed as part of that party’s public filings, it will notify the other in writing and the parties will jointly
    seek confidential treatment of such information to the maximum extent reasonably possible, in documents approved by both parties
    and filed with the applicable governmental or regulatory authorities, and Microsoft will prepare a redacted version of this
    Agreement for filing.

 

    	 

     

    

 

	15.	Protection
    of proprietary rights.
	 	 	 	 
	 	15.1.	Microsoft’s
    IPR. Publisher will promptly notify Microsoft if it learns of any infringement or misappropriation of Microsoft’s
    IPR related to this Agreement. Microsoft may take such actions as it deems advisable to protect its IPR, and Publisher will,
    on request, cooperate with Microsoft in all reasonable respects, at Microsoft’s expense. Microsoft will not, however,
    be required to take any action and may retain all proceeds derived from any such actions.
	 	 	 	 
	 	15.2.	Publisher’s
    IPR. Publisher, without Microsoft’s express written permission, may bring any action related to actual or potential
    infringement of Software Titles, Marketing Materials, information, data, logos, software, or any other materials provided
    or otherwise made available by Publisher under or in relation to this Agreement (excluding only Microsoft Trademarks, Security
    Technology, and redistributable components in the form delivered to Publisher by Microsoft under a GDK License) (collectively,
    “Publisher Content”), to the extent such infringement involves Publisher’s IPR (but not Microsoft’s
    IPR). Publisher will make reasonable efforts to inform Microsoft regarding such actions in a timely manner and may retain
    all proceeds derived from any such actions.
	 	 	 	 
	 	15.3.	Joint
    actions. The parties may jointly pursue cases of infringement involving Software Titles (as such products will contain
    IPR owned by each of them). Unless otherwise agreed, or unless recovery is expressly allocated between them by the court,
    if the parties jointly prosecute an infringement lawsuit under this Section 15.2, any recovery will be used first to reimburse
    the parties’ respective reasonable attorneys’ fees and expenses, pro rata, and any remaining recovery will also
    be given to the parties pro rata based on the fees and expenses incurred in bringing such action.
	 	 	 	 
	16.	Representations,
    warranties, and disclaimers.
	 	 	 	 
	 	16.1.	Publisher.
    Publisher continuously represents and warrants that:
	 	 	 	 
	 	 	16.1.1.	It
    has full power to enter into this Agreement;
	 	 	 	 
	 	 	16.1.2.	It
    has not previously granted, and will not grant, any rights to any third party that are inconsistent with the rights granted
    to Microsoft in this Agreement;
	 	 	 	 
	 	 	16.1.3.	The
    Publisher Content does not, and Microsoft’s and End Users’ access to and use of Publisher Content through and
    in relation to Xbox Consoles will not, infringe or misappropriate any third-party IPR;
	 	 	 	 
	 	 	16.1.4.	It
    will comply with all laws, regulations, administrative and court orders, and requirements applicable to (and will keep in
    force all necessary permits, licenses, registrations, approvals, and exemptions throughout the Term, as long as it is) distributing,
    selling, or marketing Publisher Content and Publisher’s obligations under this Agreement;
	 	 	 	 
	 	 	16.1.5.	The
    Publisher Content does not and will not contain any messages, data, images, or programs that are illegal (e.g., defamatory,
    obscene, pornographic, or violate privacy laws) or violate content rating requirements in all countries where the Software
    Title is marketed or distributed; and
	 	 	 	 
	 	 	16.1.6.	Publisher
    has obtained and will maintain all third-party rights, consents, and licenses necessary for the permitted exploitation of
    Publisher Content and associated features, including Game Features, User Generated Content, gameplay recording and sharing,
    gameplay and Project xCloud streaming, remote access, and Digital Content under this Agreement.
	 	 	 	 
	 	16.2.	Microsoft.
    Microsoft represents and warrants that it has full power to enter into this Agreement and it has not previously granted,
    and will not grant, any rights to any third party that are inconsistent with the rights granted to Publisher under this Agreement.
	 	 	 	 
	 	16.3.	Disclaimer.
    Expressly subject to Section 16.2, Microsoft provides all materials (including the Security Technology) and services under
    this Agreement “as is,” without warranty of any kind, and, to the maximum extent permitted by applicable law,
    disclaims all other warranties (express, implied, statutory, or otherwise) under the applicable laws of any jurisdiction,
    regarding the materials and services it provides under this Agreement, including any warranties of merchantability or fitness
    for a particular purpose, of freedom from computer viruses, and of non-infringement.

 

    	 

     

    

 

	 	16.4.	Excluded
    damages. To the maximum extent permitted by applicable law, in no event will Microsoft or its affiliates, licensors, or suppliers
    be liable for any special, incidental, punitive, or consequential damages of any kind or nature whatsoever, arising out of
    or related to this Agreement or the transactions contemplated under it, including lost profits or lost goodwill and whether
    based on breach of any express or implied warranty, breach of contract, tort (including negligence), or strict liability,
    regardless of whether Microsoft has been advised of the possibility of such damage or if such damage could have been reasonably
    foreseen.
	 	 	 
	 	16.5.	Limitation
    of liability. [***]
	 	 	 
	17.	Defense
    of claims.
	 	 	 
	 	17.1.	Obligation.
    If a Claim is brought against a party, its Affiliates, agents, licensees, or successors, or any agents, directors, officers,
    or employees of any of them (all, collectively, “Defendant”), the other party (“Respondent”)
    will defend the Claim (including by paying litigation costs and reasonable attorneys’ fees) and pay any settlement that
    Respondent consents to or any adverse final judgment. As used in this Section, “Claim” means an
    unaffiliated third party’s demand, suit, or other action to the extent: (1) as alleged, it reflects Respondent’s
    breach of this Agreement; (2) as alleged, it arises from or relates to Respondent’s gross negligence or willful misconduct;
    (3) solely for Microsoft as Respondent, it alleges that Publisher’s use in any country of a Microsoft Trademark, as
    permitted under this Agreement, infringes claimant’s trademark rights; or (4) solely for Publisher as Respondent, it
    relates to any Software Title or User Generated Content (excluding unmodified software delivered to Publisher by Microsoft
    under a GDK License), including any allegation relating to quality, performance, safety, privacy, security, or arising out
    of Publisher’s use of Microsoft Trademarks in breach of this Agreement.
	 	 	 
	 	17.2.	Procedure.
    Defendant: (1) will promptly notify Respondent of any Claim and permit Respondent, using agreed counsel, to answer and
    defend; (2) at Respondent’s reasonable request and expense, will assist in the defense and provide non-confidential
    information; and (3) at its expense, may participate in the defense with separate counsel. Respondent is not responsible for
    settlements it does not consent to and will not settle Claims under this Section 17 without Defendant’s consent (with
    both parties’ consent not unreasonably withheld). Neither party will stipulate, acknowledge, or admit fault or liability
    on the other’s part without the other’s prior, written consent. Respondent will not publicize any settlement without
    Defendant’s prior written consent.

 

    	 

     

    

 

	18.	Insurance.
	 	 	 
	 	18.1.	Coverage.
    Publisher will maintain sufficient and appropriate insurance coverage to enable it to meet its obligations under this
    Agreement and by law. Without limiting the foregoing, Publisher will maintain all coverage required by Table 1 below
    (converted to the equivalent value in local currency, as of the date of issuance). The Professional Liability and Errors &
    Omissions Liability Insurance (“E&O”) will include coverage for infringement of any third-party
    proprietary right, including copyright and trademark infringement, related to Publisher’s performance under this Agreement.
    The E&O insurance retroactive coverage date will be no later than the Effective Date. Publisher will maintain an active
    policy, or purchase an extended reporting period providing E&O coverage for claims first made and reported to the insurance
    company within [***] after Microsoft’s final payment related to this Agreement.

 

	Table 1– Insurance Coverage Requirements
	 	 	 	Japan Sales Territory	 	 	 	Asian Sales Territory	 	 	 	Other Sales Territories	 
	General liability coverage	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 
	E&O coverage	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 
	Deductible not to exceed	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 

 

	 	18.2.	Other
    requirements. On request, Publisher will deliver to Microsoft proof of the coverage required by this Section 18. If Microsoft
    reasonably determines that Publisher’s coverage is less than required to meet its obligations under this Agreement,
    Publisher will promptly acquire such coverage and notify Microsoft.
	 	 	 
	19.	Bankruptcy.
    The rights conferred by Publisher on Microsoft under this Agreement, including those described in Sections 10.1 and 11,
    constitute a license running from Publisher to Microsoft of a right to intellectual property for purposes of Section 365(n)
    of the United States Bankruptcy Code (11 U.S.C. 101, et seq.), and that Microsoft will have, in a bankruptcy proceeding in
    which Publisher is a debtor, the rights of a “licensee” as set forth in that provision. In a bankruptcy proceeding
    of Publisher, and notwithstanding any other term of this Agreement, Publisher will not have the power, absent Microsoft’s
    consent in its sole discretion, to assume or assign to a third- party any license running from Microsoft to Publisher of any
    property, interest, or right created in the Agreement, all such rights being purely personal to Publisher, such that governing
    non-bankruptcy law will preclude Publisher’s assignment (and, if applicable, assumption) of those rights without Microsoft’s
    consent.
	 	 	 
	20.	Term
    and termination.
	 	 	 
	 	20.1.	Term.
    This Agreement shall commence on the Effective Date and shall continue until March 31, 2022 (the “Term”).
    Unless one party gives the other notice of non-renewal within [***] of the end of the then-current term, this Agreement shall
    automatically renew for successive [***] terms. If the Agreement will expire, the parties will agree on a plan to allow End
    Users who purchase Software Titles near the expiration date to access and use the Digital Content of such Software Titles
    for a commercially reasonable time after expiration.
	 	 	 
	 	20.2.	Termination.
    Either party may terminate this Agreement (in its entirety or solely for an applicable Software Title), effective immediately
    on notice if: (1) the other party materially breaches this Agreement (other than Section 14, the NDA, or a GDK License) and
    fails to cure within [***] after notice; (2) the other party materially breaches Section 14, the NDA, or a GDK License; or
    (3) if the other party becomes Insolvent. If Publisher is the breaching party, Microsoft may suspend availability of Digital
    Content during any cure period. In addition, Microsoft may terminate this Agreement immediately and without notice if Publisher
    fails to respond to all Agreement-related communications made by Microsoft during any consecutive [***] period (and automatically-generated
    responses are deemed not to be a response by Publisher for purposes of this termination right). Any notice of breach must
    be prominently labeled “Notice of Breach”. Additionally, if Microsoft determines, at any time before Commercial
    Release that the applicable Software Title does not materially comply with the Publisher Guide (subject to Section 4) or any
    applicable laws, Microsoft may, notwithstanding any prior approvals, terminate this Agreement without cost or penalty on a
    Software Title by Software Title, or country by country basis, on notice to Publisher. “Insolvent”
    means admitting in writing the inability to pay debts as they mature; making a general assignment for the benefit of creditors;
    suffering or permitting appointment of a trustee or receiver for all or any assets, unless such appointment is vacated or
    dismissed within [***]; filing (or having filed) any petition as a debtor under any provision of law relating to insolvency,
    unless such petition and all related proceedings are dismissed within [***]; being adjudicated insolvent or bankrupt; having
    wound up or liquidated; or ceasing to carry on business.

 

    	 

     

    

 

	 	20.3.	Effect.
    On termination or expiration of this Agreement, Publisher has no further right to, and will not, exercise rights licensed
    under this Agreement. Publisher will, until the end of the Minimum Commitment term, continue to support existing Game Features
    for Software Titles sold before the effective date of termination or expiration.
	 	 	 
	 	20.4.	Cross-default.
    If Microsoft has the right to terminate this Agreement, then it may also terminate the GDK License. If Microsoft has the
    right to terminate a GDK License, then Microsoft may also terminate this Agreement.
	 	 	 
	 	20.5.	Survival.
    The following will survive expiration or termination of this Agreement: Sections 2, 6.3-6.4, 8, 10.1, 11.2.1, 11.4 (solely
    with respect to storing and distributing recorded gameplay clips), 11.5, 11.6, 11.7, 12, 14- 18, 20.3 - 20.5, and 21; Sections
    1-5 of Exhibit 1; and Sections 1, 3.6-3.8, 3.10, 3.11, and 4-7 of Exhibit 2.
	 	 	 
	21.	General.
	 	 	 
	 	21.1.	Law,
    venue, attorneys’ fees. Washington State law governs this Agreement (excluding conflicts principles that would require
    applying different law). If federal jurisdiction exists, the parties consent to exclusive jurisdiction and venue in the King
    County, Washington federal courts. If not, the parties consent to exclusive jurisdiction and venue in the King County, Washington
    Superior Court. In any action arising out of or relating to this Agreement, the prevailing party may recover its reasonable
    attorneys’ fees, costs, and other expenses, including those on appeal or in a bankruptcy action.
	 	 	 
	 	21.2.	Notice.
    All notices under this Agreement will be: (1) in writing; (2) in English; (3) deemed given when received; (4) sent by
    delivery service, messenger, or registered or certified mail (postage prepaid, return receipt requested); and (5) addressed
    and sent, with any required copies, as provided in Table 2 below (or as the recipient has otherwise designated, in writing
    or by email, before notice was sent). Ordinary business communications (excluding, for example, those related to payment or
    breach) may be sent by email and need not be cc’d.

 

	Table
    2– Contact Information
	To
    Microsoft:	Microsoft
Corporation One Microsoft Way 

        Redmond,
        Washington 98052-6399 USA
	To
    Publisher:	704games
                                         Company

                                                                                                                                    5972
4th Avenue, 

        Miami,
        FL 33137

	Attention:	General
    Manager, Global Gaming Partnerships and Development	Attention:	CEO,
    Motorsport Gaming US LLC
	Phone:	(425)
    882-8080	Phone:	+1
    305 507 87 99
	Fax:	(425)
    936-7329	Fax:	786-319-4168
	Copy
    To:	Microsoft
Corporation

                                                                                                                        One Microsoft Way 

        Redmond,
        Washington 98052-6399 USA

Attn: Corporate, External, & Legal Affairs
	Copy
    To:	Motorsport
Games

                                                                                                                        Silverstone Innovation Centre 

        Silverstone
        Park, Silverstone NN12 8GX

        United Kingdom

	Copy
    To Fax:	(425)
    936-7329	Copy
    To Fax:	N/A

 

	 	21.3.	No
    delay or waiver. No delay or failure to exercise or enforce any right or remedy under this Agreement, and no course of
    dealing or performance, will waive any such right or remedy. No express waiver of any right or remedy in one instance will
    waive such right or remedy in any other instance. All rights and remedies will be cumulative, not exclusive.

 

    	 

     

    

 

	 	21.4.	Assignment.
    Publisher may not assign this Agreement, or any right or duty under it, to any third party unless Microsoft expressly
    consents to such assignment, in writing. Microsoft may assign this Agreement, or any right or duty under it, as it deems appropriate,
    or authorize its affiliates or contractors to perform this Agreement in whole or part on Microsoft’s behalf. A merger,
    consolidation, or other corporate reorganization, or a transfer or sale of a controlling interest in a party’s stock,
    or of all or substantially all of its assets, is deemed to be an assignment. This Agreement will inure to the benefit of and
    bind the parties, their successors, administrators, heirs, and permitted assigns.
	 	 	 
	 	21.5.	Relationship.
    Each party is an independent contractor to the other and has no authority to act on behalf of or bind the other, and this
    Agreement does not create any other relationship (e.g., employment, partnership, or agency).
	 	 	 
	 	21.6.	Interpretation.
    If a court of competent jurisdiction finds any part of this Agreement illegal, unenforceable, or invalid, that part will
    be deemed replaced with an enforceable term most closely matching the parties’ intent, and the rest of the Agreement
    will remain in full force and effect. This Agreement will be interpreted according to its plain meaning without presuming
    that it should favor either party. Unless stated or context requires otherwise: (1) all internal references are to this Agreement,
    its parties, and its Exhibits; (2) all monetary amounts are expressed and, if applicable, payable, in U.S. dollars; (3) “days”
    means calendar days; (4) “may” means that the applicable party has a right, but not a concomitant
    duty; (5) “partner”, if used in this Agreement or related documents, is used in its common, marketing
    sense and does not imply a partnership; (6) “notify” means to give notice as provided in (and “notice”
    means a notice that complies with) Section 21.1; (7) “current” or “currently”
    means “as of the Effective Date” but “then-current” means the present time when the
    applicable right is exercised or performance rendered or measured; (8) URLs are understood to also refer to successors, localizations,
    and information or resources linked from within websites at such URLs; (9) lists of examples following “including”,
    “e.g.”, “such as”, or “for example” are deemed
    to include “without limitation”; and (10) “or” means “and/or” (i.e., “a
    or b” is interpreted to mean “a, or b, or both a and b”); and (11) a party’s choices under this Agreement
    are in its sole discretion.
	 	 	 
	 	21.7.	Injunction.
    Publisher’s threatened or actual unauthorized use of Microsoft Trademarks or other Microsoft proprietary rights,
    and either party’s threatened or actual breach of confidentiality provisions, may result in immediate and irreparable
    damage for which there is no adequate remedy at law. In such event, the non- breaching party is entitled to appropriate injunctive
    relief from any court of competent jurisdiction.
	 	 	 
	 	21.8.	Miscellaneous.
    All rights and remedies under this Agreement are cumulative. Each party will pay its own costs to perform (except if expressly
    stated otherwise). This Agreement: (1) is effective only when manually signed (i.e., with a pen) or signed via an electronic
    signature service by authorized representatives of both parties, which signature requirement is, without limitation, a material
    term; (2) is the parties’ entire agreement on this subject and merges, replaces, and supersedes all related oral understandings,
    representations, prior discussions, letters of intent, or preliminary agreements, including any Xbox One Publisher License
    Agreement between the parties; (3) is formed as of the Effective Date; (4)  may be modified only by a writing hand-signed
    (i.e., with a pen) or signed via an electronic signature service by authorized representatives of each party (except as otherwise
    expressly provided in this Agreement); and (5) may be executed in counterparts, by fax or other electronic means to accurately
    send images, or by electronic signature service. The parties have formed this Agreement as of the Effective Date.
	 	 	 
	 	21.9.	Microsoft
    Portal Terms and Conditions. Publisher may be required to accept terms and conditions for the use of Microsoft web portals,
    including the App Developer Agreement (or its successor) governing the Microsoft Store and/or Partner Center (the “ADA”).
    In the event of any conflict between the terms of this Agreement and the ADA, the terms of this Agreement will control regarding
    the obligations of the parties governed by this Agreement (including the Certification, sale, and support of Publisher’s
    Xbox Console Software Titles).

 

<Signature
page to follow>

 

    	 

     

    

 

Agreed
and accepted:

 

	Microsoft Corporation	 	704Games Company
	 	 	 
	Signature:	/s/
    Lacee Peterson	 	Signature:	/s/
    Stephen Hood
	
        Name:
	Lacee Peterson	 	
        Name:
	Stephen Hood
	
        Title:
	
        Xbox 3PP Program Manager
	 	
        Title:
	
        Director, 704Games

	
        Date:
	5/14/2020	 	
        Date:
	5/13/2020

 

    	 

     

    

 

EXHIBIT
1 – DIGITAL STORE PAYMENTS

 

	1.	Definitions.
    Capitalized terms used in this Exhibit but not defined below will have the meanings provided in the Agreement.
	 	 	 	 
	 	1.1.	“CSV”
    [***]
	 	 	 	 
	 	1.2.	“CSV
    Remittance Rate” [***]
	 	 	 	 
	 	1.3.	“WSP”
    or “Wholesale Price” means, when used in this Exhibit 1, the price set by Publisher for Digital
    Content.
	 	 	 	 
	2.	Digital
    Content and PDLC.
	 	 	 	 
	 	2.1.	Generally.
    Publisher may submit Digital Content to Microsoft for distribution via the Microsoft Store. Publisher will set the WSP,
    which can be zero. Microsoft may choose to offer such Digital Content to End Users for free, for a fee, or not at all and
    for sale in currency or via CSV. If Publisher is requesting that Digital Content be delivered for free via the Microsoft Store,
    Microsoft may also charge Publisher a reasonable fee for such service. For all Digital Content for which Microsoft receives
    payment, Microsoft will pay Publisher a royalty as per Section 2.2 (“Royalty Fee”).
	 	 	 	 
	 	2.2.	Royalty.
    [***]
	 	 	 	 
	 	 	2.2.1.	CSV
    purchases. [***]
	 	 	 	 
	 	 	2.2.2.	Non-CSV
    purchases. [***]
	 	 	 	 
	 	2.3.	Payment.
    [***]
	 	 	 	 
	 	2.4.	Xbox
    Services billing, collection, and Publisher Hosted Services. Microsoft has the sole right to bill and collect all fees
    associated with Xbox Services, including for subscriptions or any Digital Content for which End Users may be charged, which
    amounts will be in Microsoft’s discretion. As between Publisher and Microsoft, Microsoft will solely offer, host, fulfill,
    and deliver Digital Content and any other Xbox Console-related content or services to End Users, except as permitted for Publisher
    Services.
	 	 	 	 
	 	2.5.	Offsets.
    [***]
	 	 	 	 
	 	2.6.	Additional
    payment. [***]
	 	 	 	 
	 	2.7.	Taxes.
    Neither party is liable for any of the other party’s taxes that the other is legally obligated to pay and that are
    incurred or arise in connection with or related to transactions under this Agreement, and all such taxes (including net income
    or gross receipts taxes, franchise taxes, property taxes, or taxes arising from sales between a party and its subscribers
    or customers) are the financial responsibility of the party legally obligated to pay such tax. Each party will pay to the
    other any sales, use, or value-added taxes owed by that party solely as a result of entering into this Agreement and required
    to be collected under applicable law. A party may provide to the other a valid exemption certificate, in which case that other
    party will not collect taxes covered by such certificate. Each party will defend, indemnify, and hold the other harmless from
    any taxes (including sales or use taxes paid by one party to the other) or claims, causes of action, costs (including reasonable
    attorneys’ fees), and any other liabilities of any kind whatsoever related to a party’s taxes. If any taxes must
    be withheld on payments made by one party to the other, the paying party will deduct such taxes from the amount otherwise
    owed and pay them to the appropriate taxing authority. The paying party will secure and deliver to the other an official receipt
    for those withholdings and other documents reasonably requested by the other to claim a foreign tax credit or refund. The
    parties will use reasonable efforts to ensure that any taxes withheld are minimized to the extent possible under applicable
    law. This tax section will govern the treatment of all taxes arising as a result of, or connected with, this Agreement notwithstanding
    any other section of this Agreement.
	 	 	 	 
	3.	Audit.
    Each party will keep all usual and proper records related to its performance under this Agreement (including any addenda
    or amendments), including audited financial statements and support for all transactions related to the ordering, production,
    inventory, distribution, or billing/invoicing information for [***] from the date created. Either party (“Auditing
    Party”) may, on [***] notice, cause a third-party independent CPA or law firm to audit or inspect the other
    party’s (“Audited Party”) records no more than once in any [***] period to verify compliance
    with the financial, royalty, and payment terms of this Agreement. Auditing Party will have access to the previous [***] of
    Audited Party’s records from the date that the audit request notice was received by Audited Party. The right of inspection
    and consultation will expire with respect to all records related to any amounts payable under this Agreement on the [***]
    anniversary of the date of the statement or payment to which such records relate. Any such audit will be conducted during
    regular business hours at Audited Party’s offices and will be paid for by Auditing Party, unless Material discrepancies
    are disclosed. [***]
	 	 	 	 
	4.	Xbox
    Play Anywhere. If a Software Title supports Xbox Play Anywhere (“XPA”), which means that the
    Software Title is playable on both Xbox Consoles and Windows 10 (as further described in the Publisher Guide), then Publisher
    acknowledges that for XPA Software Title(s) purchased via the Microsoft Store, the Royalty Fee set forth in Section 2 of Exhibit
    1 shall be the sole compensation payable to Publisher for such XPA Software Title.

 

    	 

     

    

 

EXHIBIT
2 – PHYSICAL DISC MANUFACTURE AND SALES

 

The
terms of this Exhibit govern the manufacturing and sale of Publisher’s Software Titles on game media.

 

	1.	Definitions.
    Capitalized terms used in this Exhibit but not defined below will have the meanings provided in the Agreement.
	 	 	 
	 	1.1.	“Authorized
    Replicator” means a software replicator approved by Microsoft to replicate FPUs for Xbox Consoles.
	 	 	 
	 	1.2.	“BTS”
    means a Microsoft-designed break-the-seal sticker that will be issued to the Authorized Replicator for placement on the Packaging
    Materials as specified in the Publisher Guide.
	 	 	 
	 	1.3.	“FPU”
    or “Finished Product Unit” means a copy of a Software Title, in object code form, that has passed
    Certification, has been affixed to a game media and is approved by Microsoft and Publisher for release and manufacturing.
    Once Packaging Materials have been added and the BTS has been assigned to the FPU or its packaging, the FPU also includes
    its accompanying BTS and Packaging Materials.
	 	 	 
	 	1.4.	“FPU
    Verification Version” means a unit of a Software Title that is intended to comply fully with all terms of the
    Agreement and this Exhibit and that has not passed Certification, which Publisher or an Authorized Replicator provides for
    testing purposes.
	 	 	 
	 	1.5.	“Packaging
    Materials” means art and mechanical formats for the a Software Title, including retail packaging, End User instruction
    manual, warranties, End User warnings, FPU media label, and any promotional inserts and other materials to be included in
    retail packaging.
	 	 	 
	 	1.6.	“Security
    Technology” means such digital signatures, other security technology, and copyright management information that
    may be added to an FPU.
	 	 	 
	 	1.7.	“SRP”
    or “Suggested Retail Price” means the highest per unit price that Publisher or its agent recommends the
    FPU be made commercially available to End Users in the Japan Sales Territory.
	 	 	 
	 	1.8.	“Threshold
    Price” means the WSP (for the North American, the European Middle East and African, the Asian, the Australian,
    and the South American Sales Territories) or SRP (for the Japan Sales Territory) at which Publisher intends to sell Software
    Titles. If the Software Title is bundled with any product or service that is not a Software Title, the Threshold Price will
    be the WSP or SRP for the entire bundle.
	 	 	 
	 	1.9.	“WSP”
    or “Wholesale Price” [***]
	 	 	 
	2.	Distribution
    License Conditions
	 	 	 
	 	2.1.	Content
    rating. Publisher must include the content ratings(s) for all Software Titles prominently on FPUs and Marketing Materials,
    as per the applicable rating body’s guidelines. If, after Commercial Release, Microsoft or a ratings body determines
    that the Software Title is suitable for adults only or is indecent, obscene, or illegal, Publisher must recall, at Publisher’s
    own expense, all FPUs for the Software Title.

 

    	 

     

    

 

	 	2.2.	Distribution
    license. On Certification of a Software Title, approval of Marketing Materials, and receipt of the FPU Verification Version
    by Microsoft, and subject to all terms of the Agreement and this Exhibit, Microsoft grants Publisher a non-exclusive, non-transferable,
    personal license to distribute FPUs containing redistributable, sample code, and Security Technology in approved Sales Territories,
    solely in FPU form, to third parties for distribution to users or directly to End Users. Except for transfers of FPUs through
    normal distribution channels (e.g., retailers, wholesalers), Publisher may not sublicense, transfer, or assign its rights
    under this license to any third parties (including any right to distribute Software Titles or FPUs to another entity that
    will brand, co-brand, or otherwise assume control over such products as a “publisher” as that concept is understood
    in the console game industry) without Microsoft’s express, prior, written consent. Publisher’s license does not
    include any right, power, or authority to subject Microsoft’s software (or derivative works of, or IPR associated with,
    such software) in whole or in part to any terms of an Excluded License. “Excluded License” means any license that
    requires, as a condition of use, modification, or distribution of software subject to the Excluded License, that such software
    or other software combined or distributed with such software be: (1) disclosed or distributed in source code form; (2) licensed
    for the purpose of making derivative works; or (3) redistributable at no charge.
	 	 	 	 
	 	2.3.	Distribution
    limitations. Except as provided for in the Agreement and this Exhibit, Publisher will distribute FPUs only in the Sales
    Territories for which the Software Titles have been approved by Microsoft. Publisher will not, directly or indirectly: (1)
    export any FPUs from one Sales Territory to another, or outside of Sales Territories; (2) assist or knowingly permit any third
    party in doing so, except for de minimis quantities of which Publisher provides Microsoft advanced written notice; or (3)
    distribute FPUs to any person or entity that Publisher has reason to believe may re-distribute or sell such FPUs outside a
    Sales Territory. Publisher may, however, request to distribute FPUs in countries outside the Sales Territories, and Microsoft
    will not unreasonably withhold consent.
	 	 	 	 
	 	2.4.	Simship
    obligations.
	 	 	 	 
	 	 	2.4.1.	DFU
    and FPU Simship. For each FPU of a Base Game Commercially Released in a given Sales Territory, a DFU of the same Base
    Game must be made available for distribution in that same Sales Territory, on a country-by-country basis, via the Microsoft
    Store simultaneously. For purposes of this Section 2.4 only, “simultaneously” means within [***] of FPU Commercial
    Release.
	 	 	 	 
	 	 	2.4.2.	[***]
	 	 	 	 
	3.	Manufacturing.
	 	 	 	 
	 	3.1.	Replication.
    Publisher will use only Authorized Replicators to produce FPUs. Before placing an order with an Authorized Replicator,
    Publisher will confirm with Microsoft that such entity is an Authorized Replicator, as such list of Authorized Replicators
    may change from time to time. A then-current list of Authorized Replicators will be in the Publisher Guide. Publisher will
    notify Microsoft of its intended Authorized Replicator for each Software Title. The agreement for replication services will
    be negotiated between Publisher and the applicable Authorized Replicator, subject to the terms of the Agreement and this Exhibit.
    Microsoft may charge Authorized Replicator for rights, services, or products associated with manufacturing FPUs. The agreement
    between Microsoft and each Authorized Replicator grants Microsoft the right to instruct Authorized Replicator to cease manufacturing
    FPUs, or to prohibit releasing FPUs to Publisher or its agents, if Publisher is in breach of the Agreement (including this
    Exhibit) or any credit arrangement between the parties. Microsoft does not guarantee performance of, and will not be liable
    for the failure to perform any agreement by, any Authorized Replicators. Microsoft is not obligated to ensure that FPUs are
    free of defects.
	 	 	 	 
	 	3.2.	Submission
    to Authorized Replicator. Microsoft, and not Publisher, will provide to the applicable Authorized Replicator the final
    release version of the Software Title and all specifications required by Microsoft for manufacturing FPUs, including the Security
    Technology. Publisher will prepare and deliver to the Authorized Replicator all other items required for manufacturing FPUs,
    including approved Packaging Materials associated with the FPUs.

 

    	 

     

    

 

	 	3.3.	Verification
    Versions. Publisher shall allow Microsoft to cause Authorized Replicator to create several Verification Versions of each
    FPU that has been submitted, but has not passed Certification, that will be provided to both Microsoft and Publisher for evaluation.
    Before Authorized Replicator fully manufactures FPUs, both parties must approve the applicable Verification Version. Microsoft’s
    approval of each Verification Version is a condition precedent to Publisher’s right to manufacture, however Publisher
    will grant final approval and will work directly with Authorized Replicator regarding the production run, including by verifying
    that all FPUs are replicated in conformity with all quality standards and manufacturing specifications, policies, and procedures
    that Microsoft requires of Authorized Replicators and all Packaging Materials are approved by Microsoft before pack out. Publisher
    will cause Authorized Replicator to include BTS on each FPU.
	 	 	 
	 	3.4.	Manufacturing
    reports. Publisher will provide Microsoft with forecasts showing [***] manufacturing projections by Sales Territory for
    each Software Title. Publisher will use commercially reasonable efforts to cause Authorized Replicator to deliver to Microsoft,
    within [***] after the end of each [***] during the Term, accurate [***] statements of FPUs manufactured in such [***], for
    each Software Title and with sufficient detail to satisfy Microsoft. Microsoft will have reasonable audit rights to examine
    Authorized Replicator’s records regarding the number of FPUs manufactured.
	 	 	 
	 	3.5.	Samples.
    In addition to DFU Samples required in the Agreement, for each Software Title published under the Agreement and this Exhibit,
    Publisher will provide to Microsoft a reasonable number of samples (as per the Publisher Guide, but not to exceed [***] in
    which the Software Title will be Commercially Released). Publisher will not be required to pay royalty fees for such FPU samples
    if the samples are shipped directly from an Authorized Replicator to Microsoft.
	 	 	 
	 	3.6.	Support.
    Publisher will provide all technical and other support related to FPUs. Publisher will provide appropriate contact information
    (including Publisher’s street address, telephone number, and the applicable individual/group responsible for customer
    support) to all End Users and to Microsoft for posting on www.xbox.com.
	 	 	 
	 	3.7.	Warranty.
    Publisher will provide the original End User of any FPU a minimum warranty (in writing and in practice) that complies
    with local laws (as reasonably determined by Publisher) in each country of each Sales Territory in which the FPU is sold.
    Publisher will offer End Users additional warranty coverage in the applicable country of each Sales Territory as required
    by local law.
	 	 	 
	 	3.8.	Recall
    of FPUs. Notwithstanding anything in the Agreement and this Exhibit to the contrary, if there is a material defect in
    any FPUs that in Publisher’s or Microsoft’s reasonable judgment would: (1) significantly impair any End User’s
    ability to play such FPU; or (2) adversely affect Xbox Console gameplay, Microsoft may require Publisher to recall FPUs, at
    Publisher’s own expense, and promptly repair or replace such FPUs if the defect has not been otherwise remedied via
    a Title Update.
	 	 	 
	 	3.9.	No
    unapproved or unauthorized bundling. Except as expressly stated in this Section 3.9, Publisher will not market or distribute
    FPUs bundled with any other product or service, or knowingly permit or assist any third party in such bundling, without Microsoft’s
    prior written consent. [***]

 

    	 

     

    

 

	 	3.10.	Effect
and sell-off. On termination or expiration of the Agreement, Publisher has no further right to, and will not, exercise rights
licensed under the Agreement and will promptly cease all manufacture of FPUs through its Authorized Replicators and, other than
as provided below, cease using Microsoft Trademarks. Publisher will have [***] after expiration (or termination, if not due to
Publisher’s breach) (“Sell-Off Period”) to sell its inventory of FPUs existing as
of the date of termination or expiration, after which Publisher will immediately return all unsold FPUs to an Authorized Replicator
for destruction. Publisher will cause the Authorized Replicator to: (1) destroy all returned FPUs; and (2) have its authorized
representative certify to Microsoft, in writing, that all such FPUs were destroyed. All of Publisher’s obligations under
the Agreement and this Exhibit will apply during such Sell-Off Period. If the Agreement is terminated due to Publisher’s
breach, Microsoft may require Publisher to immediately destroy all undistributed FPUs not yet distributed to Publisher’s
distributors, dealers and/or end users and shall require all those distributing the FPU over which it has control to cease distribution.
Publisher will, until the end of the Minimum Commitment term, continue to support existing Game Features for FPUs sold before
the effective date of termination or expiration.

	 	 	 
	 	3.11.	Duty
    to defend. In addition to Publisher’s obligations set forth in the “Defense of Claims” Section of the
    Agreement, Publisher shall defend, indemnify, and hold harmless Microsoft, its Affiliates, and its and their subsidiaries
    from and against (including by paying any associated costs, losses, damages, or expenses and attorneys’ fees) any and
    all third party claims that relate to the Software Title FPUs or related user generated content, including any allegation
    relating to quality, performance, safety, privacy, security thereof.

 

	4.	Platform
    royalty [***] 

 

	Table 1: Royalty Tier
	 	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 
	[***]	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 
	[***]	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 
	[***]	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 
	[***]	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 
	[***]	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 
	[***]	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 
	[***]	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 
	[***]	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 
	[***]
	[***]	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 
	[***]	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 
	[***]

 

    	 

     

    

 

	Table 2: Royalty Rate
	 	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 
	[***]	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 
	[***]	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 
	[***]	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 
	[***]	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 
	[***]	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 
	[***]	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 
	[***]	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 
	[***]	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 
	[***]
	[***]	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 
	[***]	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 
	[***]

 

	 	4.1.	Standard
    Software Titles. Publisher will submit to Microsoft, at least [***] before placing the first manufacturing order
    for a Software Title, a completed “Xbox Console Royalty Tier Selection Form” as specified in the
    Publisher Guide (which may require electronic submission) for each Sales Territory. The selection in such form will be effective
    only once approved by Microsoft.
	 	 	 
	 	4.2.	Unit
    Discounts. Publisher is eligible for a discount on FPUs manufactured for a particular Sales Territory (a “Unit
    Discount”) based on the number of FPUs manufactured for sale in only that Sales Territory [***] as set forth
    in Table 3 of this Exhibit 2. The discount will be rounded up to the nearest USD Cent, Yen, or Euro Cent.

 

	Table 3: Unit Discounts
	[***]	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 
	[***]	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 
	[***]	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 
	[***]	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 
	[***]	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 
	[***]	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 

 

    	 

     

    

 

	 	4.3.	Royalty
    Tier migration. [***] after Commercial Release of a FPU in a Sales Territory, Publisher may elect to change the Royalty
    Tier to any other valid Royalty Tier (e.g., migrate from Tier 1 to Tier 2 or from Tier 1 to Tier 3). A Software Title may
    migrate Royalty Tiers [***]. Publisher must submit to Microsoft, at least [***] before placing the first manufacturing order
    under the desired migrated Royalty Tier a completed “Xbox Console Royalty Tier Migration Form” as
    specified in the Publisher Guide (which may require electronic submission). [***]
	 	 	 	 
	 	4.4.	Greatest
    Hits Program. In each Sales Territory, if (i) a Software Title meets the criteria set forth below at the time of the targeted
    Commercial Release date of the Greatest Hits FPU; and (ii) Publisher satisfies all the conditions set forth below, Publisher
    is authorized to manufacture and distribute Greatest Hits FPUs in such Sales Territory at the royalty rate in Table 1 above
    applicable to Greatest Hits FPUs.
	 	 	 	 
	 	 	4.4.1.	The
    Software Title must have been commercially available as a Standard FPU in the applicable Sales Territory for at least [***]
    at the time of Commercial Release of the Greatest Hits FPU.
	 	 	 	 
	 	 	4.4.2.	As
    of the date Publisher wishes to Commercially Release the Software Title as a Greatest Hits FPU, Publisher must have manufactured
    the minimum FPUs and reached the minimum number of DFU transactions for such Software Title as set forth in Table 4 of this
    Exhibit 2 below:

 

	Table 4: Combined FPU and DFU Transaction Thresholds
	[***]	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 
	[***]	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 

 

[***]

 

	 	 	4.4.3.	Packaging
    for a Greatest Hits Software Title must comply with all Microsoft packaging and branding requirements set forth in the Publisher
    Guide.
	 	 	 	 
	 	 	4.4.4.	The
    Greatest Hits FPU version must be the same or substantially equivalent to the Standard FPU version of the Software Title.
    Publisher may modify or add additional content or features to the Greatest Hits FPU version of the Software Title (e.g., demos
    or game play changes) subject to Microsoft’s review and approval, and Publisher acknowledges that any such modifications
    or additions may require the Software Title to be re-Certified at Publisher’s expense.
	 	 	 	 
	 	 	4.4.5.	Publisher
    acknowledges that Microsoft may change any of the qualifications for participation in a Greatest Hits Program upon [***] advanced
    written notice to Publisher.

 

    	 

     

    

 

	 	 	4.4.6.	Publisher
    shall submit to Microsoft, at least [***] prior to the targeted Commercial Release of the Greatest Hits Software Title, a
    completed and signed Xbox Console Greatest Hits Programs Election Form in the form available in the Publisher Guide for each
    Sales Territory. The Xbox Console Greatest Hits Programs Election Form will be effective once it has been approved by Microsoft.
    If a Greatest Hits Software Title does not have an approved Xbox Console Greatest Hits Programs Election Form as required
    hereunder (e.g., as a result of the Publisher not providing an Xbox Console Greatest Hits Programs Election Form or because
    Microsoft has not approved the Xbox Console Greatest Hits Programs Election Form), the royalty rate for such Software Title
    will default to the Royalty Tier that applied to the last manufacturing of the Software Title (i.e., if Microsoft does not
    approve an Xbox Console Greatest Hits Programs Election Form because it is filled out incorrectly, the royalty rate will default
    to the Royalty Tier that applied to the last manufacturing of the Software Title). Publisher may elect either GH Tier 1 or
    GH Tier 2 at initial Commercial Release as a Greatest Hits Software Title provided that the Greatest Hits Software Title meets
    the Threshold Price requirements set forth in Table 1 above.
	 	 	 	 
	 	 	4.4.7.	After
    [***] from the Commercial Release of a Greatest Hits Software Title, Publisher may elect to change the previously elected
    Greatest Hits Tier royalty rate for such Greatest Hits Software Title to a lower Greatest Hits Tier royalty rate in a specific
    Sales Territory provided that the Greatest Hits Software Title has a Threshold Price that meets the requirements for the newly
    elected Greatest Hits Tier royalty rate in Table 2 above.
	 	 	 	 
	 	 	4.4.8.	To
    change a previously elected Greatest Hits Tier royalty, Publisher must submit to Microsoft, at least [***] before placing
    the first manufacturing order for the applicable Greatest Hits Software Title, a completed Xbox Console Greatest Hits Royalty
    Tier Migration Form (a “Greatest Hits Tier Migration Form”) set forth in the Publisher Guide for each Sales Territory.
    The change in royalty rate will only apply to manufacturing orders for such Greatest Hits Software Title placed after the
    relevant Greatest Hits Tier Migration Form has been approved by Microsoft.
	 	 	 	 
	5.	Asian
    Language Localization Incentive Program. [***]
	 	 	 	 
	 	5.1.	[***]
	 	 	 	 
	 	 	5.1.1.	[***]
	 	 	 	 
	 	 	5.1.2.	[***]
	 	 	 	 
	 	 	5.1.3.	[***]
	 	 	 	 
	 	5.2.	[***]
	 	 	 	 
	 	5.3.	[***]

 

    	 

     

    

 

	Table 5: Asian Language Localization Program Tier Discounts
	 	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 
	[***]	 	 	[***] and over	 	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 
	[***]	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 
	[***]	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 
	[***]	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 
	[***]	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 
	[***]	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 	 	 	[***]	 

 

	 	5.4.	[***]
	 	 	 	 
	 	5.5.	Publisher
    shall submit to Microsoft, at least [***] prior to the first manufacturing order being placed for the Software Title, a completed
    “Xbox One Asian Language Localization Tier Selection Form” for each Software Title in the form provided in the
    Publisher Guide. The selection in such form will be effective only once approved by Microsoft. If the Software Title does
    not have an approved Xbox One Asian Language Localization Tier Selection Form (e.g., due to Publisher not providing, or Microsoft
    not yet approving the form), the royalty rate for such Software Title will default to Tier 1, regardless of the actual WSP.
	 	 	 	 
	6.	Japan
    Tier Reduction Incentive Program. [***]
	 	 	 	 
	 	6.1.	[***]Program
    Qualifications for Japan Tier Reduction Incentive Program:
	 	 	 	 
	 	 	6.1.1.	[***]
	 	 	 	 
	 	 	6.1.2.	[***]
	 	 	 	 
	 	 	6.1.3.	[***]
	 	 	 	 
	 	6.2.	[***]
	 	 	 	 
	 	6.3.	In
    order to participate in the program, Publisher shall submit to Microsoft a completed “Xbox Console Royalty Tier Selection
    Form” as specified in the Publisher Guide (which may require electronic submission) for Japan, at least [***] prior
    to the first manufacturing order being placed for the Software Title. The participation in the program and Tier selection
    will be effective only once approved by Microsoft. If the Software Title is not approved to qualify for the program (e.g.,
    due to Publisher not submitting a completed “Xbox Console Royalty Tier Selection Form” electronically), the royalty
    rate for such Software Title will default to Tier 1, regardless of the actual SRP.

 

    	 

     

    

 

	7.	FPU
    Exchanges for DFUs. Microsoft may, and may authorize its suppliers and retail partners to, offer End Users the ability
    to exchange FPUs of Software Titles for DFUs of the same Software Title free of charge to End Users (except for processing
    and/or administrative fees) and Publisher. The DFU provided to End Users will be the same version of the Software Title as
    the FPU used for the exchange, or a substantially similar DFU if the same version is not available. Such exchanges will not
    be deemed the sale of the DFU provided to End Users, and Publisher will not be entitled to any Royalty Fee for the DFU granted
    to End Users in accordance therewith. All FPUs exchanged in this program will be destroyed either physically or electronically.
	 	 	 
	8.	Payment
    process. Publisher will pre-pay all royalties owed to Microsoft for all FPUs manufactured by its Authorized Replicators
    prior to the first date of manufacture in a given Sales Territory. Authorized Replicators are authorized by Microsoft to begin
    production once Microsoft has provided them with written confirmation that Publisher has satisfied its payment obligations
    with respect to such manufacturing order. Upon the Authorized Replicator’s receipt of such confirmation, the Authorized
    Replicator will determine the timing of production. All payments will be made by wire transfer, in accordance with payment
    instructions in the Publisher Guide, in the currency stated in Table 5 of this Exhibit 2 below for FPUs manufactured for sale
    in the applicable Sales Territory. Publisher has [***].

 

	Table
    5: Payment Currency
	Sales
    Territory	North
    American	European,
    Middle East and African	Australian	Japan	Asian	South
    American
	Currency	U.S.
    Dollars	Euros	U.S.
    Dollars	Yen	U.S.
    Dollars	U.S.
    Dollars

 

	9. 	Billing
    address. Publisher may have up to two “bill to” addresses for royalty payment under this Exhibit. Each such
    address will be for FPUs manufactured by Authorized Replicators in a given Sales Territory. If Publisher includes a “bill-to”
    address in a European country, Publisher (or its Affiliate) must execute a Publisher Enrollment Form (in the form provided
    in the Publisher Guide) with Microsoft’s affiliate, Microsoft Ireland Operations, Ltd. within [***] before establishing
    a billing address in a European country. Publisher’s billing address(es) for North American Sales Territory and/or either
    Japan or Asian Sales Territory set forth in Table 6 below.

 

	Table
    6: Publisher Addresses
	North
    American Sales Territory	Publisher
                                         Entity Name: 704games Company

                                                                     Address: 5972 4th Avenue, Miami, FL 33137 Phone: +1 305
                                         507 87 99

        Accounts
        Payable Contact: Michelle Baker Dillon

        Accounts
        Payable Contact Email Alias: michelle.dillon@motorsportgames.com

	Japan
    or Asian Sales Territory	N/A

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