Document:

Exhibit 10.42

 

CONFIDENTIAL LICENSE AGREEMENT

FOR NINTENDO DS (Western Hemisphere)

 

THIS LICENSE AGREEMENT (“Agreement”) is entered into between NINTENDO
OF AMERICA INC. (“NOA”), at 4820 150th Avenue N.E., Redmond, WA 98052 Attn:
General Counsel (Fax: 425-882-3585) and Activision Publishing, Inc., (“LICENSEE”)
at 3100 Ocean Park Blvd, Santa Monica, CA 90405 Attn: General Counsel (Fax:
(310) 255-2152). NOA and LICENSEE agree as follows:

 

1.             RECITALS

 

1.1           NOA markets and sells
advanced design, high-quality video game systems, including the Nintendo DS
system.

 

1.2           LICENSEE desires a
license to use highly proprietary programming specifications, development
tools, trademarks and other valuable intellectual property rights of NOA and
its parent company, Nintendo Co., Ltd. (collectively “Nintendo”), to develop,
have manufactured, advertise, market and sell video game software for play on
the Nintendo DS system.

 

1.3           NOA is willing to grant
a license to LICENSEE on the terms and conditions set forth in this Agreement.

 

2.             DEFINITIONS

 

2.1           “Artwork” means the
design specifications for the Game Card label and Printed Materials in the
format specified by NOA in the Guidelines.

 

2.2           “Bulk Goods” means the
Game Cards with Game Card labels affixed.

 

2.3           “Development Tools”
means the development kits, programming tools, emulators and other materials
that may be used in the development of Games under this Agreement.

 

2.4           “Effective Date” means October 11,
2004.

 

2.5           “Finished Product(s)”
means the fully assembled and shrink-wrapped Licensed Products, each including
a Game Card, Game Card label and Printed Materials.

 

2.6           “Game Card(s)” means
custom card media specifically manufactured under the terms of this Agreement
for play on the Nintendo DS system, incorporating semiconductor components in
which a Game has been stored.

 

2.7           “Game(s)” means the
Nintendo DS version of an interactive video game program, or other applications
approved by Nintendo (including source and object/binary code) developed for
the Nintendo DS system.

 

[***]  The portions of this document marked with
three asterisks represent confidential portions omitted and filed separately
with the Securities and Exchange Commission.

 

 

2.8           “Guidelines” means the
current version or any future revision of the “Nintendo DS Packaging Guidelines”,
“Nintendo DS Development Manual” and related guidelines provided by NOA.

 

2.9           “Independent Contractor”
means any individual or entity that is not an employee of LICENSEE, including
any independent programmer, consultant, contractor, board member or advisor.

 

2.10         “Intellectual Property
Rights” means individually, collectively or in any combination, Proprietary
Rights owned, licensed or otherwise held by Nintendo that are associated with
the development, manufacturing, advertising, marketing or sale of the Licensed
Products, including, without limitation, (a) registered and unregistered
trademarks and trademark applications used in connection with Games for the
Nintendo DS system including “Nintendo®”, “Nintendo DSTM”, “DSTM and the “Official
Nintendo Seal®”, (b) select trade dress associated with the Nintendo DS
system and licensed Games for play thereon, (c) Proprietary Rights in the
Security Technology incorporated into the Game Cards, (d) rights in the
Development Tools for use in developing the Games, (e) patents or design
registrations

 

Nintendo in
the Confidential Information.

 

2.11         “Licensed Products” means
(a) Finished Products, or (b) Bulk Goods when fully assembled and
shrink-wrapped with the Printed Materials.

 

2.12         “Marketing Materials”
means marketing, advertising or promotional materials developed by or for
LICENSEE (or subject to LICENSEE’s approval) to promote the sale of the
Licensed Products, including, but not limited to, television, radio and on-line
advertising, point-of-sale materials (e.g. posters, counter-cards), package
advertising and print media or materials.

 

2.13         “NDA” means the
non-disclosure agreement providing for the protection of Confidential
Information related to the Nintendo DS system previously entered into between
NOA and LICENSEE.

 

2.14         “Notice” means any notice
permitted or required under this Agreement. All notices shall be sufficiently
given when served or delivered, (b) transmitted by faL,bimile, with an
original sent concurrently by first class U.S. mail, or (c) deposited,
postage prepaid, with a guaranteed air courier service, in each case addressed
as stated herein, or addressed to such other person or address either party may
designate in a Notice. Notice shall be deemed effective upon the earlier of
actual receipt or two (2) business days after transmittal.

 

2.15         “Price Schedule” means
the current version or any future revision of NOA’s schedule of purchase
prices and minimum order quantities for Finished Products and Bulk Goods.

 

2.16         “Printed Materials” means
the Game Card label and title sheet, user instruction booklet, poster, warranty
card and LICENSEE inserts incorporating the Artwork, together with a
precautions booklet as specified by NOA.

 

[***]  The portions of this document marked with
three asterisks represent confidential portions omitted and filed separately
with the Securities and Exchange Commission.

 

2

 

2.17         “Proprietary Rights”
means any rights or applications for rights owned, licensed or otherwise held
in patents, trademarks, service marks, copyrights, mask works, trade secrets,
trade dress, moral rights and publicity rights, together with all inventions,
discoveries, ideas, technology, know-how, data, information, processes,
formulas, drawings and designs, licenses, computer programs, software source
code and object code, and all amendments, modifications, and improvements
thereto for which such patent, trademark, service mark, copyright, mask work,
trade secrets, trade dress, moral rights or publicity rights may exist or may
be sought and obtained in the future.

 

2.18         “Reverse Engineer(ing)”
means, without limitation, (a) the x-ray, electronic scanning or decryption
or simulation of object code or executable code, or (c) any other
technique designed to extract source code or facilitate the duplication of a
program or product.

 

2.19         “Security Technology”
means, without limitation, any security signature, bios, data scrambling,
password, hardware security apparatus, watermark, hologram, encryption, Digital
Rights management system, copyright management information system or any
feature that facilitates or limits compatibility with other hardware, software,
or accessories or other peripherals outside of the Territory or on a different
video game system.

 

2.20         “Term” mean three (3) years
from the Effective Date.

 

2.21         “Territory” means all
countries within the Western Hemisphere and their respective territories and
possessions.

 

3.             GRANT
OF LICENSE; LICENSEE RESTRICTIONS

 

3.1           Limited License
Grant.  For the Term and for the
Territory, NOA grants to LICENSEE a nonexclusive, nontransferable, limited
license to use the intellectual Property Rights to develop Games for
manufacture, advertising, marketing and sale as Licensed Products, subject to
the terms and conditions of this Agreement. Except as permitted under a
separate written authorization from Nintendo, LICENSEE shall not use the
Intellectual Property Rights for any other purpose.

 

3.2           LICENSEE
Acknowledgement. LICENSEE acknowledges (a) the valuable nature of the Intellectual
Property Rights, (b) the right, title, and interest of Nintendo in and to
the Intellectual Property Rights, and (c) the right, title and interest of
Nintendo in and to the Proprietary Rights associated with all aspects of the
Nintendo DS system. LICENSEE recognizes that the Games, Game Cards and Licensed
Products will embody valuable rights of Nintendo and Nintendo’s licensors.
LICENSEE represents and warrants that it will not undertake any act or thing that
in any way impairs or is intended to impair any part of the right, title,
interest or goodwill of Nintendo in the Intellectual Property Rights. LICENSEE’s
use of the Intellectual Property Rights shall not create any right, title or
interest of LICENSEE therein.

 

3.3           LICENSEE
Restrictions and Prohibitions. 
LICENSEE is not licensed to, and covenants that, without the express
written consent of Nintendo, it will not at any time, directly or indirectly,
do or cause to be done any of the following:

 

[***]  The portions of this document marked with
three asterisks represent confidential portions omitted and filed separately
with the Securities and Exchange Commission.

 

3

 

(a)           grant access to,
distribute, transmit or broadcast a Game by electronic means or by any other
means known or hereafter devised, including, without limitation, by wireless,
cable, fiber optic, telephone lines, microwave, radiowave, computer or other
device network, except (a) as a part of wireless Game • lay on and among
Nintendo DS systems. (b) for the purpose of facilitating Game development
under the terms of this Agreement, or (c) as otherwise approved in writing
by Nintendo. LICENSEE shall use reasonable security measures, customary within
the high technology industry, to reduce the risk of unauthorized interception
or retransmission of any Game transmission. No right of retransmission shall
attach to any authorized transmission of a Game,

 

(b)           modify, install or
operate a Game on any server or other device for the purpose of or resulting in
the rental, lease, loan or sale of rights of access to the Game,

 

(c)           emulate, interoperate,
interface or link a Game for operation or use with any hardware platform,
software program, accessory, computer language, computer environment, chip
instruction set, consumer electronics device, telephone, ceephone, RDA, or
other device, including for ‘purposes of data interchange, password usage or
interactive video game play, other than a Nintendo DS system, an application
approved by Nintendo, or the Development Tools,

 

(d)           emulate any past,
current or future Nintendo brand video game system, or any portion thereof, in
software or hardware or any combination thereof,

 

(e)           embed, incorporate, or
store a Game in any media or format except the Game Card format utilized by the
Nintendo DS system, except as may be necessary as a part of the Game
development process under this Agreement,

 

(f)            design, implement or
undertake any process, procedure, program or act designed to circumvent the
Security Technology,

 

(g)           utilize the
Intellectual Property Rights to design or develop any interactive video game
program, except as authorized under this Agreement,

 

(h)           manufacture or
reproduce a Game developed under this Agreement, except through Nintendo, or

 

(i)            Reverse Engineer or
assist in the Reverse Engineering of all or any part of the Development Tools
or the Security Technology.

 

3.4           No Free-Riding No
Co-Publishing Arrangements.  To
protect Nintendo’s valuable Intellectual Property Rights, to prevent the
dilution of Nintendo’s trademarks and to preclude free-riding by third parties
on the goodwill associated with Nintendo’s trademarks, the license granted
under this Agreement is limited to LICENSEE and may not be delegated or
contracted out for the benefit of a third party, or to a division, affiliate or
subsidiary of LICENSEE. This Agreement, together with all submissions, representations,
undertakings and approvals contemplated of LICENSEE by this Agreement, is and
shall remain the right and obligation only of LICENSEE. All Printed Materials
and Marketing Materials for a Game shall prominently and accurately identify
LICENSEE as NOA’s licensee. NOA does not permit the designation or 

 

[***]  The portions of this document marked with
three asterisks represent confidential portions omitted and filed separately
with the Securities and Exchange Commission.

 

4

 

identification
of any third party co-publisher for a Game on any Licensed Product Game Card
case or Game Card label, however, LICENSEE may identify a third party as a
co-publisher, licensor, developer or other partner of LICENSEE in those Printed
Materials (other than the Game Card label), Marketing Materials or Game credits.
as authorized under the Guidelines. For purposes of clarification, LICENSEE’s
name, or logo, will appear on the Licensed Product Game Card case and Game Card
label as it appears in the preamble of this Agreement.

 

3.5           Development Tools.
Nintendo may lease, loan or sell Development Tools to LICENSEE to assist in the
development of Games under this Agreement. Ownership and use of any Development
Tools provided to LICENSEE by Nintendo shall be subject to the terms of this
Agreement and any separate license or purchase agreement required by Nintendo.
LICENSEE acknowledges the exclusive interest of Nintendo in and to the
Proprietary Rights associated with the Development Tools. LICENSEE’s use of the
Development Tools shall not create any right, title or interest of LICENSEE
therein. LICENSEE shall not, directly or indirectly, (a) use the
Development Tools for any purpose except the design and development of Games
under this Agreement, (b) reproduce or create derivatives of the
Development Tools, except in association with the development of Games under
this Agreement, (c) Reverse Engineer the Development Tools, or (d) sell,
lease, assign, lend, license, encumber or otherwise transfer the Development
Tools. Any tools developed or derived by LICENSEE as a result of a study of the
performance, design or operation of the Development Tools shall be considered
derivative works of the Intellectual Property Rights and shall belong to
Nintendo, but may be retained and utilized by LICENSEE in connection with this
Agreement. In no event shall LICENSEE (i) seek, claim or file for any
patent, copyright or other Proprietary Right with regard to any such derivative
work, (ii) make available any such derivative work to any third party, or
(iii) use any such derivative work except in connection with the design and
development of Games under this Agreement.

 

4.             SUBMISSION
OF GAME AND ARTWORK FOR APPROVAL

 

4.1           Development and Sale of
the Games. LICENSEE may develop Games and have manufactured, advertise, market
and sell Licensed Products for play on the Nintendo DS system only in
accordance with this Agreement.

 

4.2           Third Party Developers.
LICENSEE shall not disclose the Confidential Information, the Guidelines or the
Intellectual Property Rights to any independent Contractor, nor permit any
Independent Contractor to perform or assist in development work for a Game,
unless and until such Independent Contractor has been approved by NOA and has
executed a written confidentiality agreement with NOA relating to the Nintendo
DS system.

 

4.3           Delivery of Completed
Game. Upon completion of a Game, LICENSEE shall deliver a prototype of the Game
to NOA in a format specified in the Guidelines, together with written user
instructions, a complete description of any security holes, backdoors, time bombs,
cheats, “easter eggs” or other hidden features or characters in the Game [***].
NOA shall promptly evaluate the Game with regard to its technical compatibility
with and error-free operation on the Nintendo DS system. LICENSEE is
responsible for ensuring that the Game and any other content to be included on
the Game Card complies with the Advertising Code of Conduct of the
Entertainment Software Ratings Board (“ESRB”) and that the Game has been 

 

[***]  The portions of this document marked with
three asterisks represent confidential portions omitted and filed separately
with the Securities and Exchange Commission.

 

5

 

rated EC, E, M
or T by the ESRB. LICENSEE shall provide NOA with a related certificate of
rating for the Game from the ESRB.

 

4.4           Approval of
Completed Game.  NOA shall, within a
reasonable period of time after receipt, approve or disapprove each submitted
Game. If a Game is disapproved, NOA shall specify in writing the reasons for
such disapproval and state what corrections or improvements are necessary.
After making the necessary corrections or improvements, LICENSEE shall submit a
revised Game to NOA for approval. NOA shall not unreasonably withhold or delay
its approval of any Game. The approval of a Game by NOA shall not relieve
LICENSEE of its sole responsibility for the development, quality and operation
of the Game or in any way create any warranty for a Game or a Licensed Product
by NOA.

 

4.5           Submission of
Artwork.  Upon submission of a
completed Game to NOA, LICENSEE shall prepare and submit to NOA the Artwork for
the proposed Licensed Product. Within seven (7) business days of receipt,
NOA shall approve or disapprove the Artwork. If any Artwork is disapproved, NOA
shall specify in writing the reasons for such disapproval and state what
corrections or improvements are necessary. After making the necessary
corrections or improvements, LICENSEE shall submit revised Artwork to NOA for
approval. NOA shall not unreasonably withhold or delay its approval of any
Artwork.  The approval of the Artwork by
NOA development and quality of the Artwork or in any way create any warranty
for the Artwork or any Licensed Product by NOA.

 

4.6           Artwork for Bulk
Goods. If LICENSEE submits an order for Bulk Goods, all Artwork shall be
submitted to NOA in advance of NOA’s acceptance of the order and no production
of Printed Materials shall occur until such Artwork has been approved by NOA
under Section 4.5 herein.

 

5.             ORDER
PROCESS, PURCHASE PRICE, PAYMENT AND DELIVERY

 

5.1           Submission of Orders
by LICENSEE. LICENSEE may at any time submit written purchase orders to NOA
for any approved Licensed Product title. The purchase order shall specify
whether it is for Finished Products or Bulk Goods. The terms and conditions of
this Agreement shall control over any contrary terms of such purchase order or
any other written documents submitted by LICENSEE. All orders are subject to
acceptance by NOA in Redmond, WA.

 

5.2           Purchase Price and
Minimum Order Quantities. The purchase price and minimum order quantities
for Finished Products and Bulk Goods shall be set forth in NOA’s then current
Price Schedule. The purchase price includes the cost of manufacturing together
with a royalty for the use of the Intellectual Property Rights. No taxes,
duties, import fees or other tariffs related to the development, manufacture,
import, marketing or sale of the Licensed Products are included in the purchase
price and all such taxes are the responsibility of LICENSEE (except for taxes
imposed on NOA’s income). The Price Schedule is subject to change by NOA
at any time, provided, however, that any price increase shall be applicable
only to purchase orders submitted, paid for, and accepted by NOA after the
effective date of the price increase.

 

[***]  The portions of this document marked with
three asterisks represent confidential portions omitted and filed separately
with the Securities and Exchange Commission.

 

6

 

5.3           Payment. Upon
placement of an order with NOA, LICENSEE shall pay the full purchase price to
NOA either (a) by placement of an irrevocable letter of credit in favor of
NOA and payable at sight, issued by a bank acceptable to NOA and confirmed, if
requested by NOA, at LICENSEE’s expense, or (b) in cash, by wire transfer
to NOA’s designated account. All associated banking charges are the
responsibility of the LICENSEE.

 

5.4           Shipment and
Delivery. All Licensed Products shall be delivered to LICENSEE EXW Ex works
Japan (as defined by Incoterms 2000), or such other delivery point specified by
NOA, with shipment at LICENSEE’s direction and expense. Orders may be delivered
by NOA in partial shipments, each directed to not more than two (2) destinations
designated by LICENSEE within the Territory. Title to the Licensed Products
shall vest [***].

 

6.             MANUFACTURE
OF THE LICENSED PRODUCT

 

6.1           Manufacturing.  Nintendo shall be the exclusive source for
the manufacture of the Game Cards, and shall control all aspects of the
manufacturing process, including the selection of the locations and
specifications for any manufacturing facilities, determination of materials and
processes, appointment of suppliers and subcontractors and management of all
work-in-progress.

 

6.2           Manufacture of the
Licensed Products. Upon acceptance by NOA of a purchase order for an
approved Licensed Product title and payment as provided for under Section 5.3
herein, NOA will arrange for the manufacture of Finished Product or Bulk Goods,
as specified in LICENSEE’s purchase order.

 

6.3           Security Features.
The final release version of the Game, Game Cards and Printed Materials shall
include such Security Technology as Nintendo, in its sole discretion and at its
sole expense, may deem necessary or appropriate.

 

6.4           Production of Bulk Goods
Printed Materials. For Bulk Goods, LICENSEE shall arrange Goods, LICENSEE
shall assemble the Game Cards and Printed Materials into the Licensed Products.
Games may be sold or otherwise distributed by LICENSEE only in fully assembled
and shrink-wrapped Licensed Products.

 

6.5           Prior Approval of
LICENSEE’s Independent Contractor. Prior to the placement of a purchase
order for Bulk Goods, LICENSEE shall obtain NOA’s approval of any Independent
Contractors selected to perform LICENSEE’s production and assembly operations.  LICENSEE shall provide NOA with the names,
addresses and all business documentation reasonably requested by NOA for such
Independent Contractors. NOA may, prior to approval and at reasonable intervals
thereafter, (a) require submission of additional business or financial
information regarding the Independent Contractors, (b) inspect the
facilities of the Independent Contractors, and (c) be present to supervise
any work on the Licensed Products to be done by any Independent Contractors. If
at any time NOA deems an Independent Contractor to be unable to meet quality,
security or performance standards reasonably established by NOA, NOA may refuse
to grant its approval or withdraw its approval upon Notice to Licensed Product
by such Independent Contractor until NOA’s concerns have been resolved to its
satisfaction or until LICENSEE has selected and received NOA’s approval of
another Independent Contractor. NOA 

 

[***]  The portions of this document marked with
three asterisks represent confidential portions omitted and filed separately
with the Securities and Exchange Commission.

 

7

 

may establish
preferred or required supply sources for the Game Card case, or select
components of the Printed Materials, which sources shall be deemed pre-approved
in accordance with this Section 6.5. LICENSEE shall comply with all
sourcing requirements established by NOA.

 

6.6           NOA Inserts for Bulk
Goods. NOA, at its option and at its sole expense, ma provide LICENSEE with
NOA produced promotional materials (as provided for at Section 7.7(a) herein),
that LICENSEE agrees to include in the assembly of the Licensed Products.

 

6.7           Sample Printed
Materials and Bulk Goods. Within a reasonable period of time after LICENSEE’s
assembly of the initial order for a Bulk Goods title, LICENSEE shall provide
NOA with (a) one (1) sample of the fully assembled, shrink-wrapped
Licensed Product, and (b) [***] of LICENSEE produced Printed Materials for
such Licensed Product.

 

6.8           Retention of Sample
Licensed Products by Nintendo. Nintendo may, at its own expense,
manufacture reasonable quantities of the Game Cards or the Licensed Products to
be used for archival purposes, legal proceedings against infringers of the
Intellectual Property Rights or for other lawful purposes [***].

 

6.9           Retention of User
Instruction Booklet by NOA. For use in training consumer support personnel,
product orientation and other consumer support activities, as well as for
archival purposes, NOA may (a) retain (or request that LICENSEE provide to
NOA) a reasonable number of copies of the user instruction booklet for each
Licensed Product, and (b) make a reasonable number of copies of the user
instruction booklet for each Licensed Product.

 

7.             MARKETING
AND ADVERTISING

 

7.1           Approval of
Marketing Materials. LICENSEE represents and warrants that the Marketing
Materials shall (a) be of high quality and comply with the Guidelines, (b) comply
with all ESRB advertising, marketing and merchandising guidelines, and (c) comply
with all applicable laws and regulations in those jurisdictions in the
Territory where they will be used or distributed. All LICENSEE controlled
websites featuring the Games shall adopt a privacy policy [***] and that
complies with the Children’s Online Privacy Protection Act. Prior to actual use
or distribution, LICENSEE shall submit to NOA for review samples of all
proposed Marketing Materials. NOA shall, within ten (10) business days of
receipt, approve or disapprove the quality of such samples. If any of the
samples are disapproved, NOA shall specify the reasons for such disapproval and
state what corrections and/or improvements are necessary. After making the
necessary corrections and/or improvements, LICENSEE shall submit revised
samples for approval by NOA. No Marketing Materials shall be used or
distributed by LICENSEE without NOA’s prior written approval. NOA shall not
unreasonably withhold or delay its approval of any proposed Marketing
Materials.

 

7.2           No Bundling. To
protect Nintendo’s valuable Intellectual Property Rights, to prevent the
dilution of Nintendo’s trademarks and to preclude free-riding by non-licensed
products on the goodwill associated with Nintendo’s trademarks, LICENSEE shall
not market or distribute any Licensed Products that are bundled with (a) any
peripheral designed for use with the Nintendo DS system that has not been
licensed or approved in writing by NOA, or (b) any 

 

[***]  The portions of this document marked with
three asterisks represent confidential portions omitted and filed separately
with the Securities and Exchange Commission.

 

8

 

other product
or service where Nintendo’s sponsorship, association, approval or endorsement
might be suggested by the bundling of the products or services.

 

7.3           Warranty and Repair.
LICENSEE shall provide the original consumer with a minimum ninety (90) day
limited warranty on all Licensed Products. LICENSEE shall also provide
reasonable product service, including out-of-warranty service, for all Licensed
Products.

 

7.4           Business Facilities.
LICENSEE agrees to develop and maintain (a) suitable office under this
Agreement, (b) necessary warehouse, distribution, marketing, sales,
collection and credit operations to facilitate proper handling of the Licensed
Products, and (c) customer service and Game counseling, including
telephone service, to adequately support the Licensed Products.

 

7.5           No Sales Outside the
Territory. LICENSEE represents and warrants that it shall not market, sell,
offer to sell, import or distribute the Licensed Products outside the
Territory, or within the Territory when LICENSEE has actual or constructive
knowledge that a subsequent destination of the Licensed Product is outside the
Territory.

 

7.6           Defects and Recall.
In the event of a material programming defect in a Licensed Product that would,
in NOA’s reasonable judgment, significantly impair the ability of a consumer to
play the Game, NOA may, after consultation with LICENSEE, require the LICENSEE
to recall the Licensed Product and undertake suitable repairs or replacements.

 

7.7           NOA Promotional
Materials, Publications and Events. 
At its option, NOA may (a) insert in the Printed Materials for the
Licensed Products promotional materials concerning Nintendo Power magazine or
other NOA products, services or programs, (b) utilize screen shots,
Artwork and information regarding the Licensed Products in Nintendo Power,
Nintendo Power Source, official Nintendo-sponsored web sites, or other
advertising, promotional or marketing media that promotes Nintendo products,
services or programs, and (c) exercise public performance rights in the
Games and use related trademarks and Artwork in connection with NOA sponsored
contests, tours, conventions, trade shows, press briefings and similar events
that promote the Nintendo DS system.

 

7.8           Nintendo Gateway
System. To promote and increase demand for games on Nintendo video game
systems, NOA licenses a system (the “Nintendo Gateway System”) in various
non-coin customers play games on specially adapted Nintendo video game systems.
If NOA identifies a Game for possible license on the Nintendo Gateway System,
the parties agree to conduct good faith negotiations toward including the Game
in the Nintendo Gateway System.

 

8.             CONFIDENTIAL
INFORMATION

 

8.1           Definition. “Confidential
Information” means information provided to LICENSEE by Nintendo or any third
party working with Nintendo relating to the hardware and software for the
Nintendo DS system or the Development Tools, including, but not limited to, (a) all
current or future information, know-how, techniques, methods, information,
tools, emulator hardware or software, software development specifications
and/or trade secrets, (b) any patents or patent applications, (c) any
business, marketing or sales data or information, and (d) any other
information or data relating to development, design, operation, manufacturing,
marketing or sales.  Confidential
Information shall include all confidential information disclosed, whether in 

 

[***]  The portions of this document marked with
three asterisks represent confidential portions omitted and filed separately
with the Securities and Exchange Commission.

 

9

 

writing,
orally, visually, or in the form of drawings, technical manifest, in any form,
the above listed information. Confidential Information shall not include (i) data
and information that was in the public domain prior to LICENSEE’s receipt of
the same hereunder, or that subsequently becomes part of the public domain by
publication or otherwise, except by LICENSEE’s wrongful act or omission, (ii) data
and information that LICENSEE can demonstrate, through written records kept in
the ordinary course of business, was in its possession without restriction on
use or disclosure, prior to its receipt of the same hereunder and was not
acquired directly or indirectly from Nintendo under an obligation of
confidentiality that is still in force, and (iii) data and information
that LICENSEE can show was received by it from a third party who did not
acquire the same directly or indirectly from Nintendo and to whom LICENSEE has
no obligation of confidentiality.

 

8.2           Disclosures Required
by Law. LICENSEE shall be permitted to disclose Confidential Information if
such disclosure is required by an authorized governmental or judicial entity,
provided that NOA is given Notice thereof at least thirty (30) days prior to
such disclosure, or such lesser period if required. LICENSEE shall use its best
efforts to limit the disclosure to the greatest extent possible, consistent
with LICENSEE’s legal obligations, and if required by NOA, shall cooperate in
the preparation and entry of appropriate protective orders.

 

8.3           Disclosure and Use.
NOA may provide LICENSEE with highly confidential development information,
Guidelines, Development Tools, systems, specifications and related resources
and information constituting and incorporating the Confidential Information to
assist LICENSEE in the development of Games. LICENSEE agrees to maintain all
Confidential Information as strictly confidential and to use such Confidential
Information only in accordance with this Agreement. LICENSEE shall limit access
to the Confidential Information to CfCI:NSEE’s employees having a strict need
to Know and shall advise such employees of their obligation of confidentiality
as provided herein. LICENSEE shall require each such employee to retain in
confidence the Confidential Information pursuant to a written non-disclosure
agreement between LICENSEE and such employee. LICENSEE shall use its best
efforts to ensure that its employees working with or otherwise having access to
Confidential Information shall not disclose or make any unauthorized use of the
Confidential Information.

 

8.4           No Disclosure to
Independent Contractors.  LICENSEE
shall not disclose the Confidential Information to any Independent Contractor
without the prior written consent of NOA. Any Independent Contractor seeking
access to Confidential Information shall be required to enter into a written
non-disclosure agreement with NOA prior to receiving any access to or
disclosure of the Confidential Information from either LICENSEE or NOA.

 

8.5           Agreement
Confidentiality. LICENSEE agrees that the terms, conditions and contents of
this Agreement shall be treated as Confidential Information. Any public
announcement or press release regarding this Agreement or the release dates for
Games developed by LICENSEE under this Agreement shall be subject to NOA’s
prior written approval. The parties may disclose this Agreement (a) to
accountants, banks, financing sources, lawyers, parent companies and related
parties under substantially equivalent confidentiality obligations, (b) in
connection with any formal legal proceeding for the enforcement of this
Agreement, (c) as required by the regulations of the Securities and
Exchange Commission (“SEC”), provided that all Confidential Information
regarding NOA shall be redacted from such 

 

[***]  The portions of this document marked with
three asterisks represent confidential portions omitted and filed separately
with the Securities and Exchange Commission.

 

10

 

disclosures to
the maximum extent allowed by the SEC, (d) in response to lawful process,
subject to a written protective order approved in advance by NOA, and (e) to
a third party proposing to enter into a business transaction with LICENSEE or
with NOA, but only to the extent reasonably necessary for carrying out the
proposed transaction and only under terms of mutual confidentiality.

 

8.6           Notification
Obligations.  LICENSEE shall promptly
notify NOA of the unauthorized use or disclosure of any Confidential
Information by LICENSEE or any of its employees, or any Independent Contractor
or its employees, and shall promptly act to recover any such information and
prevent further breach of the obligations herein. The obligations of LICENSEE
set forth herein are in addition to and not in lieu of any other legal remedy
that may be available to NOA under this Agreement or applicable law.

 

8.7           Continuing Effect of
the NDA.  The terms of this Section 8
supplement the terms of the NDA, which shall remain in effect. In the event of
a conflict between the terms of the NDA and this Agreement, the terms of this
Agreement shall control.

 

9.             REPRESENTATIONS
AND WARRANTIES

 

9.1           LICENSEE’s
Representations and Warranties. 
LICENSEE represents and warrants that:

 

(a)           it is a duly organized
and validly existing corporation and has full authority to enter into this
Agreement and to carry out the provisions hereof,

 

(b)           the execution, delivery
and performance of this Agreement by LICENSEE does not conflict with any
agreement or understanding to which LICENSEE may be bound, and

 

(c)           excluding the
Intellectual Property Rights, LICENSEE is either (i) the sole owner of all
right, title and interest in and to the trademarks, copyrights and other
intellectual property rights used on or in association with the development,
advertising, marketing and sale of the Licensed Products and the Marketing
Materials, or (ii) the holder of such rights to the trademarks, copyrights
and other intellectual property rights that have been licensed from a third
party as are necessary for the development, advertising, marketing and sale of
the Licensed Products and the Marketing Materials under this Agreement.

 

9.2           NOA’s
Representations and Warranties.  NOA
represents and warrants that:

 

(a)           it is a duly organized
and validly existing corporation and has full authority to enter into this
Agreement and to carry out the provisions hereof, and

 

(b)           the execution, delivery
and performance of this Agreement by NOA does not conflict with any agreement
or understanding to which NOA may be bound.

 

9.3           [***]

 

9.4           [***]

 

[***]  The portions of this document marked with
three asterisks represent confidential portions omitted and filed separately
with the Securities and Exchange Commission.

 

11

 

9.5           LIMITATION OF
LIABILITY. TO THE MAXIMUM EXTENT PERMITTED BY LAW, NEITHER NOA NOR NINTENDO
CO., LTD. (OR THEIR RESPECTIVE AFFILIATES, LICENSORS OR SUPPLIERS) SHALL BE
LIABLE FOR LOSS OF PROFITS, OR FOR ANY SPECIAL, PUNITIVE, INCIDENTAL OR
CONSEQUENTIAL DAMAGES OF LICENSEE OR ITS CUSTOMERS ARISING OUT OF OR RELATED TO
THIS AGREEMENT, INCLUDING, WITHOUT LIMITATION, THE BREACH OF THIS AGREEMENT BY
NOA, THE MANUFACTURE OF THE LICENSED PRODUCTS OR THE USE OF THE LICENSED
PRODUCTS ON ANY NINTENDO VIDEO GAME SYSTEM BY LICENSEE OR ANY END USER.

 

10.          INDEMNIFICATION

 

10.1         LICENSEE’s
Indemnification. LICENSEE shall indemnify and hold harmless NOA and
Nintendo Co., Ltd. (and any of their respective affiliates, subsidiaries,
licensors, suppliers, officers, directors, employees or agents) from any
claims, losses, liabilities, damages, expenses and costs, including, without
limitation, reasonable attorneys’ fees and costs and any expenses incurred in
the settlement or avoidance of any such claim, that result from or are in
connection with:

 

(a)           a breach of any of the
provisions, representations or warranties undertaken b LICENSEE in this
Agreement,

 

(b)           any infringement of a
third party’s Proprietary Rights as a result of the design, development,
advertising, marketing, sale or use of the Licensed Products or the Marketing
Materials,

 

(c)           any claims alleging a
defect, failure to warn, bodily injury (including death) or other personal or
property damage arising out of, or in connection with, the design, development,
advertising, marketing, sale or use of any of-the Licensed Products, and

 

(d)           any federal, state or
foreign civil or criminal actions relating to the design, development,
advertising, marketing, sale or use of the Licensed Products or the Marketing
Materials.

 

NOA and
LICENSEE shall give prompt Notice to the other of any indemnified claim under
this Section 10.1. With respect to any third party claim subject to this
indemnity clause, LICENSEE, as indemnitor, shall have the right to select
counsel and to control the defense and/or settlement thereof.  NOA may, at its own expense, participate in
such action or proceeding with counsel of its own choice. LICENSEE shall not
enter into any settlement of any such claim in which (i) NOA or Nintendo
Co., Ltd. has been named as a party, or (ii) claims relating to the
Intellectual Property Rights have been asserted, without NOA’s prior written
consent. NOA shall provide reasonable assistance to LICENSEE in its defense of
any such claim.

 

10.2         LICENSEE’s Insurance.
LICENSEE shall, at its own expense, obtain a commercial general liability
insurance policy (including coverage for advertising injury and product
liability claims) from an insurance company rated at least B+ by A.M.
Best. Such policy of insurance shall be in an amount of not less than [***] on
a per occurrence basis (not claims made) and shall provide for adequate
protection against any suits, claims, loss or damage arising 

 

[***]  The portions of this document marked with
three asterisks represent confidential portions omitted and filed separately
with the Securities and Exchange Commission.

 

12

 

out of or
relating to the Licensed Products. Such policy shall name NOA and Nintendo Co.,
Ltd. as additional insureds and shall specify that it may not be canceled
without thirty (30) days’ prior written Notice to NOA. A Certificate of
Insurance shall be provided to NOA’s Licensing Department not later than the
date of the initial order of Licensed Products under this Agreement. If
LICENSEE fails to provide NOA’s Licensing Department with period of two (2) years
thereafter, NOA, in its sole discretion may 1) terminate this Agreement in accordance
with Section 13.2 herein; or 2) secure comparable insurance for the
benefit of NOA and Nintendo Co., Ltd. only, and not for Licensee, at LICENSEE’s
expense.

 

10.3         Suspension of Production.
In the event NOA deems itself at risk with respect to any claim, action or
proceeding under this Section 10, NOA may, at its sole option, suspend
production, delivery or order acceptance for any Licensed Products, in whole or
in part, pending resolution of such claim, action or proceeding.

 

11.          PROTECTION
OF PROPRIETARY RIGHTS

 

11.1         Joint Actions Against Infringers.
LICENSEE and NOA may agree to jointly pursue cases of infringement involving
the Licensed Products, as such Licensed Products will contain Proprietary
Rights owned by each of them. Unless the parties otherwise agree, or unless the
recovery is expressly allocated between them by the court, in the event of such
an action, any recovery shall be used first to reimburse LICENSEE and NOA for their
respective reasonable attorneys’ fees and costs incurred in bringing such
action, pro rata, and any remaining recovery shall be distributed to LICENSEE
and NOA, pro rata, based upon the fees and costs incurred in bringing such
action.

 

11.2         Actions by LICENSEE.
LICENSEE, without the consent of NOA, may bring any action or proceeding
relating to an infringement or potential infringement of LICENSEE’s Proprietary
Rights in the Licensed Products. LICENSEE will have the right to retain all
proceeds it may derive from any recovery in connection with such actions.

 

11.3         Actions by NOA.  NOA, without the consent of LICENSEE, may
bring any action or proceeding relating to an infringement or potential
infringement of the Intellectual Property Rights. NOA will have the right to
retain all proceeds it may derive from any recovery in connection with such
actions.

 

12.          ASSIGNMENT

 

12.1         Definition. “Assignment”
means every type and form of assignment, transfer, sale, sublicense,
delegation, encumbrance, pledge and/or hypothecation of LICENSEE’s rights or
obligations under this Agreement, including, but not limited to, (a) a
voluntary assignment, transfer, sale, sublicense, obligations under this
Agreement, (b) the assignment, transfer, sale, sublicense, delegation,
encumbrance, pledge and/or hypothecation of all or any portion of LICENSEE’s
rights or obligations under this Agreement to or by LICENSEE’s trustee in
bankruptcy, receiver, or other individual or entity appointed to control or
direct the business and affairs of LICENSEE, (c) an involuntary
assignment, transfer, sale, sublicense, delegation, encumbrance, pledge or
hypothecation of all or a portion of LICENSEE’s rights or obligations under
this Agreement, including but not limited to a foreclosure by a third party
upon assets of 

 

[***]  The portions of this document marked with
three asterisks represent confidential portions omitted and filed separately
with the Securities and Exchange Commission.

 

13

 

LICENSEE, (d) the
merger or consolidation of LICENSEE if LICENSEE is a corporation, and (e) any
other means or method whereby rights or obligations of LICENSEE under this
Agreement are sold, assigned or transferred to another individual or entity for
any reason. Assignment also includes the sale, assignment, transfer or other
event affecting a change in the controlling interest of LICENSEE, whether by
sale, transfer or assignment of shares in LICENSEE, or by sale, transfer or
assignment of partnership interests in LICENSEE, or otherwise.

 

12.2         No Assignment by
LICENSEE. This Agreement and the subject matter hereof are effective
without NOA’s prior written consent, [***]. In the event of an attempted
Assignment in violation of this provision, NOA shall have the right at any
time, at its sole option, to immediately terminate this Agreement. Upon such
termination, NOA shall have no further obligation under this Agreement to
LICENSEE or to LICENSEE’s intended or purported assignee.

 

12.3         Proposed Assignment.  Prior to any proposed Assignment of this
Agreement, LICENSEE shall give NOA not less than thirty (30) days prior written
Notice thereof, which Notice shall disclose the name of the proposed assignee,
the proposed effective date of the Assignment and the nature and extent of the
rights and obligations that LICENSEE proposes to assign. NOA may, in its sole
discretion, approve Assignment, any attempted or purported Assignment shall be
deemed disapproved and NOA shall have the unqualified right, in its sole
discretion, to terminate this Agreement at any time. Upon termination, NOA
shall have no further obligation under this Agreement to LICENSEE or to
LICENSEE’s intended or purported assignee.

 

12.4         LICENSEE’s Obligation
of Non-Disclosure. LICENSEE shall not (a) disclose Nintendo’s Confidential
Information to any proposed assignee of LICENSEE, or _ Lb) permit access to
Nintendo’s Confidential Information by any proposed assignee or other third
party, without the prior written consent of NOA to such disclosure.

 

13.          TERM
AND TERMINATION

 

13.1         Term. This
Agreement shall commence on the Effective Date and shall continue for the Term,
unless earlier terminated as provided for herein, or extended by a written
amendment to this Agreement.

 

13.2         Default or Breach.
In the event that either party is in default or commits a breach of this
Agreement, that is not cured within thirty (30) days after Notice thereof, then
this Agreement shall, except as otherwise provided, automatically terminate on
the date specified in such Notice.

 

13.3         Bankruptcy. At NOA’s
option, this Agreement may be terminated immediately and (b) becomes
insolvent, (c) files a voluntary petition for bankruptcy, (d) acquiesces
to any involuntary bankruptcy petition, (e) is adjudicated as a bankrupt,
or (f) ceases to do business.

 

13.4         Termination Other Than
by Breach. Upon (a) the expiration of this Agreement, (b) its
termination other than by LICENSEE’s breach, or (c) termination of this
Agreement by NOA after one hundred twenty days (120) Notice to LICENSEE in the
event NOA reasonably 

 

[***]  The portions of this document marked with
three asterisks represent confidential portions omitted and filed separately
with the Securities and Exchange Commission.

 

14

 

believes that
LICENSEE has developed, marketed, or sold a product that infringes any
intellectual property rights of NOA or its parent company, Nintendo Co., Ltd.,
anywhere in the world (provided that if the parties are able to resolve such
alleged infringement within such 120 day period, such termination shall not
take effect), LICENSEE shall have a period of [***] to sell any unsold Licensed
Products. All Licensed Products in LICENSEE’s control following the expiration
of such sell-off period shall be destroyed by LICENSEE within [***] and proof
of such destruction (certified by an officer of LICENSEE) shall be provided to
NOA.

 

13.5         Termination by
LICENSEE’s Breach.  If this Agreement
is terminated by NOA as a result of a breach of its terms and conditions by
LICENSEE, LICENSEE shall immediately cease all distribution, advertising,
marketing or sale of any Licensed Products. All Licensed Products in LICENSEE’s
control as of the date of such termination shall be destroyed by LICENSEE
within ten (10) days and proof of such destruction (certified by an
officer of LICENSEE) shall be provided to NOA.

 

13.6         Breach of NDA or Other
NOA License Agreements. At NOA’s option, any breach by LICENSEE of (a) the
NDA, or (b) any other license agreement between NOA and LICENSEE relating
to the development of games for any Nintendo video game system that is not
cured within the time period for cure allowed under the applicable agreement,
shall be considered a material breach of this Agreement entitling NOA to
terminate this Agreement in accordance with Section 13.5 herein.

 

13.7         No Further Use of the
Intellectual Property Rights. Upon expiration and/or termination of this
Agreement, LICENSEE shall cease all use of the Intellectual Property Rights for
any purpose, except as may be required in connection with the sale of Licensed
Products authorized under Section 13.4 herein. LICENSEE shall, within
thirty (30) days thereafter, return or destroy all Guidelines, writings,
drawings, models, data, tools and other materials and things in LICENSEE’s
possession or in the possession of any past or present employee, agent or
contractor receiving the information through LICENSEE, that constitute or
relate to or disclose any Confidential Information, without making copies or
otherwise retaining any such information. 
Proof of any destruction shall be certified by an officer of LICENSEE
and promptly provided to NOA.

 

13.8         Termination by NOA’s
Breach. If this Agreement is terminated by LICENSEE as a result of a breach
of its terms or conditions by NOA, LICENSEE may continue to sell the Licensed
Products in the Territory until the expiration of the Term, at which time the
provisions of Section 13.4 shall apply.

 

14.          GENERAL
PROVISIONS

 

14.1         Export Control.
LICENSEE agrees to comply with the export laws and regulations of the United
States and any other country with jurisdiction over the Licensed Products,
Confidential information, Intellectual Property Rights, Development Tools or
either party.

 

14.2         Force Majeure.
Neither party shall be liable for any breach of this Agreement occasioned by
any cause beyond the reasonable control of such party, including governmental 

 

[***]  The portions of this document marked with
three asterisks represent confidential portions omitted and filed separately
with the Securities and Exchange Commission.

 

15

 

action, war,
riot or civil inadequate supply of suitable materials or any other cause that
could not with reasonable diligence be controlled or prevented by the parties.
In the event of material shortages, including shortages of materials or
production facilities necessary for production of the Licensed Products, NOA
reserves the right to allocate such resources among itself and its licensees.

 

14.3         Records and Audit.
During the Term and for a period of [***] thereafter, LICENSEE agrees to keep
accurate complete and detailed records related to the development and sale of
the Licensed Products and the Marketing Materials. Upon [***] Notice to
LICENSEE, NOA may, at its expense, audit LICENSEE’S records, reports and other
information related to LICENSEE’S compliance with this Agreement.

 

14.4         Waiver, Severability.
Integration, and Amendment. The failure of a party to enforce any provision
of this Agreement shall not be construed to be a waiver of such provision or of
the right of such party to thereafter enforce such provision. in the event that
any term, clause or provision of this Agreement shall be construed to be or
adjudged invalid, void or unenforceable, such term, clause or provision shall
be construed as severed from this Agreement, and the remaining terms, clauses
and provisions shall remain in effect. Together with the NDA, this Agreement
constitutes the entire agreement between the parties relating to the subject
matter hereof. All prior negotiations, representations, agreements and
understandings are merged into, extinguished by and completely expressed by
this Agreement and the NDA. Any amendment to this Agreement shall be in
writing, signed by both parties.

 

14.5         Survival.  In addition to those rights specified
elsewhere in this Agreement that may reasonably be interpreted or construed as
surviving, the rights and obligations set forth in Sections 3, 8, 9, 10, 13 and
14 shall survive any expiration or termination of this Agreement to the degree
necessary to permit their complete fulfillment or discharge.

 

14.6         Governing Law and
Venue. This Agreement shall be governed by the laws of the State of
Washington, without regard to its conflict of laws principles. Any legal action
(including judicial and administrative proceedings) with respect to any matter
arising under or growing out of this Agreement, shall be brought in a court of
competent jurisdiction in King County, Washington. Each party hereby consents
to the jurisdiction and venue of such courts for such purposes.

 

14.7         Equitable Relief.
LICENSEE acknowledges that in the event of its breach of this Agreement, no
adequate remedy at law may be available to NOA and that NOA shall be entitled
to seek injunctive or other equitable relief in addition to any relief
available at law.

 

14.8         Attorneys’ Fees.  In the event it is necessary for either party
to this Agreement to undertake legal action to enforce or defend any action
arising out of or relating to this Agreement, the prevailing party in such
action shall be entitled to recover from the other party all reasonable
attorney fees, costs and expenses relating to such legal action or any appeal
therefrom.

 

[***]  The portions of this document marked with
three asterisks represent confidential portions omitted and filed separately
with the Securities and Exchange Commission.

 

16

 

14.9         Counterparts and
Signature by Facsimile. This Agreement may be signed in counterparts, that
shall together constitute a complete Agreement. A signature transmitted by
facsimile shall be considered an original for purposes of this Agreement.

 

IN WITNESS WHEREOF, the parties have entered into this Agreement on the
dates set forth below.

 

	
  NOA:

  	
   

  	
  LICENSEE:

  
	
   

  	
   

  	
   

  	
   

  
	
  NINTENDO
  OF AMERICA INC.

  	
   

  	
  ACTIVISION
  PUBLISHING, INC.

  
	
   

  	
   

  	
   

  	
   

  
	
   

  	
   

  	
   

  	
   

  
	
  By:

  	
  /s/ James R.
  Cannataro

  	
   

  	
  By:

  	
  /s/ George
  L. Rose

  	
   

  
	
   

  	
   

  	
   

  	
   

  	
   

  
	
  Name:

  	
  James R.
  Cannataro

  	
   

  	
  Name:

  	
  George L.
  Rose

  	
   

  
	
   

  	
   

  	
   

  	
   

  	
   

  
	
  Title:

  	
  Executive
  VP, Administration

  	
   

  	
  Title:

  	
  Sr. VP and
  General Counsel

  	
   

  
	
   

  	
   

  	
   

  	
   

  	
   

  
	
  Date:

  	
  11/15/2004

  	
   

  	
  Date:

  	
   

  	
   

  
												

 

[***]  The portions of this document marked with
three asterisks represent confidential portions omitted and filed separately
with the Securities and Exchange Commission.

 

17Exhibit 10.43

 

FIRST
AMENDMENT TO THE CONFIDENTIAL LICENSE AGREEMENT

FOR GAME BOY ADVANCE

 

THIS FIRST AMENDMENT (“First Amendment”) amends that certain
Confidential License Agreement for Game Boy Advance dated May 10, 2001 between
Nintendo of America Inc. (“Nintendo”) and Activision Publishing, Inc. (“Licensee”)
(“Original Agreement”).

 

RECITALS

 

The Original Agreement expires on May 10, 2004, and the parties desire
to extend the Term of the Original Agreement for an additional three (3) years.

 

The definitions in the Original Agreement are incorporated by reference
into this First Amendment and shall be deemed to have the same meanings as
those ascribed to them in the Original Agreement unless otherwise set forth
herein.

 

NOW, THEREFORE, the parties agree as follows:

 

1.                                       The definition of “Term” as set forth in Section 2.20
of the Original Agreement is hereby deleted in its entirety and replaced with
the following:

 

“‘Term’ means six (6) years from the Effective Date.”

 

2.                                       All other terms and conditions of the
Original Agreement shall remain in full force and effect. This First Amendment
may be signed in counterparts and by facsimile, which together shall constitute
one original First Amendment. This First Amendment shall be effective as of May
10, 2004.

 

 

IN WITNESS WHEREOF, the parties have entered into this First Amendment.

 

 

	
  NINTENDO:

  	
  LICENSEE:

  
	
   

  	
   

  
	
  Nintendo of America
  Inc.

  	
  Activision Publishing,
  Inc.

  
	
   

  	
   

  
	
  By:

  	
   /s/ James R. Cannataro

  	
   

  	
  By:

  	
   /s/ George Rose

  	
   

  
	
   

  	
   

  
	
  Name:

  	
  James R. Cannataro

  	
   

  	
  Name:

  	
  George Rose

  	
   

  
	
   

  	
   

  
	
  Its:

  	
   EVP; Administration

  	
   

  	
  Its:

  	
   Sr. VP & Gen. Counsel

  	
   

  
	
   

  	
   

  
	
  Date:

  	
  5/11/04

  	
   

  	
  Date:

  	
  5.7.04

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