売上上位のメディア・フランチャイズの一覧

売上上位のメディア・フランチャイズの一覧（うりあげじょういのメディア・フランチャイズのいちらん、List_of_highest-grossing_media_franchises）では、最も売上の高いフランチャイズを列記する。 これには、書籍、映画、コンピュータゲーム、漫画雑誌、アニメーション、テレビ番組として始まり、他の形式のメディアに展開したメディア・フランチャイズが含まれる。以下の各フランチャイズの推定収入合計には、映画のチケット、家庭用娯楽、コンピュータゲーム、商品、その他フランチャイズ関連商品からの収入がある場合の収入が含まれる。 この一覧には、推定総収入額と収入の内訳が含まれている。推定値は、公開されているデータに基づいた、さまざまなメディアや商品からの収入の合計に基づいている。 これは流動的な内容の一覧であり、完全な内容にするための特定の基準を満たすことはできません。信頼できる情報源で加筆することができます。 興行収入上位の映画一覧 世界歴代興行収入上位の映画一覧 興行収入上位のアニメーション映画一覧 日本映画の歴代興行収入一覧 非英語映画の興行成績上位映画一覧 メディアミックス ^ en:List of highest-grossing arcade games参照 ^ a b List of highest-grossing mobile games § List参照 ^ 「ポケットモンスター」コンピュータゲーム: 2006年まで – US$150億 2007年から2009年の日本の小売売上高 – ¥490億 (US$450 million) 2007年 – ¥130億 2008年 – ¥150億 2009年 – ¥210億 2007年から2021年のアーケードゲーム収益 – US$53.6億+ 2009年のバーチャルコンソールのデジタル販売台数 – US$420万 2010年から2012年の日本の売上高 – US$5.94億 2010 – US$3億 2011年 – US$1億 2012年 – US$2億 『ポケットモンスター X・Y』の2013年発売時の売上（最初の4週分） – US$1.93億+ 日本（最初の9日間） – ¥11 billion (US$1億) 米国（最初の4週間） – US$1億+ 『Pokémon Go』携帯ゲーム – US$76.6億 その他の携帯ゲーム – US$1.336億 『ポケモンコマスター』、『ポケとる』、『はねろ!コイキング』 – US$4,860万 『ポケモンクエスト』 – US$1,000万 Pokémon Masters – US$7,500万 『ポケットモンスター サン・ムーン』、『ポケットモンスター Let’s Go! ピカチュウ』、『ポケットモンスター ソード・シールド』 – US$2.5 billion+ (2020年11月 (2020-11)現在[update]) ^ Pokémon (TV series) § Airing and production参照 ^ ポケモンの家庭用エンタテインメントメディア（家庭用ビデオ、音楽、小説、マンガ）の売上: 映画第1作ミュウツーの逆襲の2000年の米国におけるVHSの売上 – US$5,880万 2004年までの日本におけるアニメのVHSとDVDの売上 – ¥30億 (US$28 million) 2013年から2020年までの日本でのアニメメディアコンテンツの収益 – US$682 million+ 2017年1月～2018年6月の日本の家庭用エンタテインメントメディアの売上 – ¥2,563,357,348 (US$23,561,807) 2017 – ¥1,744,502,029 January–June 2018 – ¥818,855,319 2017–2019年の米国におけるDVDとBlu-rayの売上 – US$3,800万 ^ Pokémon game strategy guide book sales in Japan 2004年現在[update] – ¥154億 (US$142 million) ^ Pokémon Jet aircraft sales in Japan 2004年現在[update] – ¥3億 (US$3 million) ^ Mickey Mouse & Friends retail sales: Up until 1989 – US$4.48億 1990–1997 – US$80億 1999 – ¥1,623.3億 (US$14.251億) 2000 – ¥1,200億 (US$1.114 billion) 2001 – ¥855.75億 (US$787 million) 2002–2007 – US$27.8 billion US$47億 in 2002. US$5.8 billion in 2003. US$5.3 billion in 2004. US$6 billion in 2005. US$6 billion in 2007. 2008 – US$930 million ¥88,122.32 million (US$810 million) in Japan. US$77 million in the United States. 2009 – US$1.116 billion ¥96,827.8 million (US$890 million) in Japan. US$81 million in the United States. 2010 – US$9 billion 2011 – US$2.07 billion ¥105.35 billion (US$1.32 billion) in Japan. US$750 million in North America. 2012 – US$4.122 billion 2013–2017 – US$21.029 billion US$4.568 billion in 2013. US$4.719 billion in 2014. US$4.262 billion in 2015. US$4.247 billion in 2016. US$3.233 billion in 2017. 2018 – US$3.265 billion 2019 – ¥124 billion (US$1,140 million) ^ ^ 1991 VHS release of Fantasia earned US$209 million in sales. US$84 million DVD and Blu-ray sales since 2001. ^ Winnie the Pooh retail sales: Up until 1997 – US$7 billion 1998 – US$3.3 billion 1999 – ¥96.39 billion (US$846 million) 2000s – US$44.025 billion US$6 billion in 2000. US$5 billion in 2001. US$7 billion in 2002. US$5.6 billion in 2003. US$5.3 billion in 2004. US$6 billion in 2005. US$6.9 billion in 2006. US$1 billion in 2007. ¥65,629.56 million (US$603 million) in 2008. ¥55,195 million (US$507 million) in 2009. 2010 – US$5.7 billion 2011 – US$1.766 billion US$1.09 billion in North America. ¥53.96 billion (US$676 million) in Japan. 2012 – US$3.17 billion 2013–2017 – US$12.72 billion US$2.808 billion in 2013. US$2.732 billion in 2014. US$2.74 billion in 2015. US$2.791 billion in 2016. US$1.649 billion in 2017. 2018 – US$1.675 billion 2019 – ¥32.4 billion (US$298 million) ^ US$66億 franchise revenue up until May 1987. US$420億 up until 2014. ^ US$320億 up until 2014. $28.42 億 in 2015. $30.49 億 in 2016. US$24.03億 in 2017. US$19.23億 in 2018. ^ Star Wars home entertainment revenue: VHS sales, DVD rentals and digital sales up until January 2016 – US$26.91億 Blu-ray and DVD sales up until 2017 – US$60億 2018 video sales – US$1.27億 The Rise of Skywalker (2019) – US$1.77億 2020 releases – US$7,300万 ^ Star Wars video games: Up until July 2015 – US$30億 August–December 2015 – US$10億 Mobile (2016–2019) – US$10.1億 ^ Star Wars television revenue: Clone Wars (as of 2015) – US$450万 The Force Awakens (2015) – US$2.6979億 Television rights (2016) – US$2.75億 The Last Jedi (2017) – US$1.635億 The Rise of Skywalker (2019) – US$2.31億 ^ See List of best-selling video game franchises § At least 200 million copies. ^ Mario video games sold 2020年現在[update] – 767.61 million units – Template:Estimation ~US$38.38 billion (average $50 per unit) Mario Kart Tour (2019 to April 2021) – US$200 million Dr. Mario World (2019) – US$4.8 million ^ Mario licensed merchandise sales: ^ US$300 million up until 2001. US$1 billion in 2002. US$1.3 billion in 2003. US$2 billion in 2004. US$3 billion in 2005. US$3.4 billion in 2006. US$4 billion in 2007. US$4 billion in 2008. US$3.7 billion in 2009. US$4.4 billion in 2010. US$1.6 billion in 2011. US$3 billion in 2012. US$2.885 billion in 2013. US$2.568 billion in 2014. US$2.635 billion in 2015. US$2.724 billion in 2016. US$2.133 billion in 2017. US$1.686 billion in 2018. ^ ¥20億 (US$18.38 million). ^ Marvel Cinematic Universe box office: ^ a b c d See List of highest-grossing films § Highest-grossing franchises and film series ^ Marvel merchandise sales: ^ Avengers merchandise sales: US$332 million in 2012. $325 million in 2013. $1 billion in 2014. $1.004 billion in 2015. $1.242 billion in 2016. US$1.227 billion in 2017. US$1.798 billion in 2018. ^ Marvel Cinematic Universe home entertainment: Up until April 2018 – US$5 billion May 2018 to February 2021 – US$492 million Black Widow Disney+ Premier Access streaming and digital downloads – US$125 million (up until August 2021) ^ Harry Potter merchandise: 1997–2016 – US$7.308 billion 2017–2018 – US$1.01 billion ^ US$3.9 billion Harry Potter home entertainment revenue up until 2014. US$66 million Fantastic Beasts and Where to Find Them DVD and Blu-ray sales since 2017. ^ Harry Potter video games: Up until 2014 – US$1.5 billion Mobile games (2018 to November 2021) – US$744 million ^ US$1 billion licensed merchandise sales for Sony Pictures during 1999–2001. US$2.7 billion in 2002. US$1.3 billion in 2003. US$339 million during 2005–2006. US$389 million in 2007. US$590 million in 2010. US$325 million in 2011. US$1.285 billion in 2012. US$1.333 billion in 2013. US$1.453 billion in 2014. $1.512 billion in 2015. $1.551 billion in 2016. US$1.402 billion in 2017. US$1.075 billion in 2018. US$791 million Spider-Man: Far From Home (2019) merchandise sales. ^ Box office gross of Spider-Man films: 1977 film – US$9 million 2002–2021 films – US$9.592 billion ^ Spider-Man video games: 1982–2003 – US$1 billion Spider-Man 2 (2004) – US$110 million Spider-Man (2018) – US$600 million+ ^ Spider-Man home video revenue: Spider-Man (2002) – $690,919,075 (video sales and rentals) Up until 2006 (DVD & VHS) – US$690 million 2012 (DVD & Blu-ray sales) – $919,075 Spider-Man 2 (2004) – $187,989,563 (video sales) Up until 2006 (DVD & VHS) – $185,260,344 2007–2012 (DVD & Blu-ray) – $2,729,219 Later Spider-Man films and compilations (2007–2019) – US$596 million (DVD & Blu-ray sales) ^ Spider-Man comic sales – $1,074,187,801 Up until April 2014 – 360 million copies– $978,282,666 Amazing Spider-Man sales between 1966 and 2011 – 140,298,400 copies – $296,953,780 Spider-Woman sales between 1979 and 1982 – 4,271,694 copies – $2,350,480 Ultimate Spider-Man sales between 2000 and 2009 – 16,306,921 copies – $68,606,541 2012–2013 – 7,523,100 copies – $34,530,834 January–April 2014 – 1,531,991 copies – $7,538,028 Other 190,067,894 copies, at average $2.99 price – US$568,303,003 May–December 2014 – US$14,782,534 2015 – $21,306,211 2016 – $19,443,889 2017 – $16,970,754 2018 – $23,401,747 ^ See List of Dragon Ball video games § Commercial reception ^ See ドラゴンボール § 売上 ^ a b c See List of Dragon Ball anime § Commercial reception ^ a b See List of Dragon Ball films § Box office performance ^ Dragon Ball franchise: Up until 2018 – US$23 billion 2019–2020 – US$4.72 billion Video game revenue – US$2.194 billion Merchandise sales – US$2.096 billion Toei Animation's Dragon Ball anime earnings (overseas sales/licensing and domestic licensing) – US$321 million Dragon Ball Super: Broly international box office (outside Japan) – US$88 million ^ See List of best-selling manga § Collected tankōbon volumes. ^ See Dragon Ball (manga) § Reception ^ See Dragon Ball (manga) § Reception ^ See Dragon Ball Super § Manga reception ^ Dragon Ball tankōbon manga volume sales: Dragon Ball manga sales – 260 million+ copies- $2,214,565,898 Japan sales – 160 million+ copies up until 2016[要出典] – ¥82,122,000,000 ($1,019,726,394) Tankōbon sales up until 2000 – 126 million copies, ¥400 price – ¥50,400 million (US$476 million) Kanzenban sales during 2002–2012 – 30.63 million copies, ¥933 price – ¥28,577,790,000 (US$269,742,310) Kanzenban sales during 2013–2014 – 2.87 million copies, ¥933 price – ¥2,677,710,000 (US$25,274,581) Kanzenban sales during 2015–2016 – 500,000 copies, ¥933 price – ¥466,500,000 (US$4,287,964) Overseas sales – 119,603,554+ copies sold overseas, $9.99 price – US$1,194,839,504 Dragon Ball Super (Japan sales) – 3,289,401 copies, ¥400 price – ¥1,315,760,400 (US$8,020,663) ^ Dragon Ball home entertainment media revenue: Toei Animation's Dragon Ball anime earnings (overseas sales/licensing and domestic licensing) between April 2003 and September 2020 – US$1.033 billion Toei Animation's Dragon Ball anime DVD and Blu-ray sales – US$1.119 billion Movie's only Home Video Sales US$66 million+ Dragon Ball Z anime DVD and Blu-ray sales in the United States – 30 million units ^ Dragon Ball trading card sales: Carddass sales – 2 billion Dragon Ball Carddass trading cards sold, at ¥20 price, grossing approximately ¥40 billion (US$377.56 million). Dragon Ball Heroes card sales – ¥50 billion (US$460 million) ^ Dragon Ball music sales in Japan – ¥3,744,412,530 (US$35,343,058) "Cha-La Head-Cha-La" (Hironobu Kageyama single) – 1.3 million copies, ¥937 price – ¥1,218.1 million Dragon Ball Z soundtrack album – 200,000 copies, ¥2,935 price – ¥587,000,000 "Hitori ja Nai" (Deen single) – 352,390 copies, ¥1,020 price[要出典] – ¥359,437,800 "Dan Dan Kokoro Hikareteku" (Field of View single) – 528,150 copies,[要出典] ¥975 price – ¥514,946,250 "Don't You See!" (Zard single) – 602,760 copies, ¥1,020 price[要出典] – ¥614,815,200 "Blue Velvet" (Shizuka Kudo single) – 267,000 copies, ¥1,000 price[要出典] – ¥267,000,000 "Kokoro no Hane" (AKB48 single) – 145,328 copies, ¥1,260 price[要出典] – ¥183,113,280 ^ Batman retail sales: Up until 2012 – US$16 billion Merchandise sales during 2013–2018 – US$5.017 billion 2013 – US$494 million 2014 – US$578 million 2015 – US$982 million 2016 – US$1.1 billion 2017 – US$1.024 billion 2018 – US$839 million Home video sales between October 1992 and April 2022 – US$786 million ^ Batman television revenue: 1960s TV series – US$300 million 1989 film – US$40 million ^ Transformers: Up until 2011 – ¥2兆 (US$25 billion) Retail sales (2012–2018) – US$2.979 billion 2012–2013 – US$618 million 2014 – US$410 million 2015 – US$430 million 2016 – US$446 million 2017 – US$652 million 2018 – US$423 million Box office (2014–2019) – US$1.572 billion ^ Transformers merchandise sales: 1984–1992 – US$1 billion US toy sales 2006 – US$100 million 2007–2016 – US$10 billion 2017 – US$652 million 2018 – US$423 million ^ Transformers home entertainment: June 2007 to June 2014 – US$740 million September 2014 to February 2020 – US$134 million ^ Barbie became a media franchise starting in 1987, with the debut of the Barbie animated film series. Earlier Barbie toy sales prior to 1987 are not included here. ^ US$1.6 billion between 1987 and 1994. US$1.9 billion in 1997. US$1.52 billion in 2002. US$3.6 billion in 2003. US$1.498 billion during 2005–2006. US$669 million in 2007. US$3.3 billion in 2008. US$2.7 billion in 2010. US$1 billion in 2011. US$1,275.3 million sales in 2012. US$3 billion in 2013. US$1,934.5 million during 2014–2015. US$1 billion in 2016. US$3,203.61 million during 2017–2019. ^ a b c d See Cultural impact of Gundam § Retail sales ^ Gundam retail sales: Merchandise sales during 1979–1999 – $5 billion Bandai's net income from Bandai Gundam merchandise sales between April 2000 and 2007 – US$3.735 billion Licensed merchandise sales in Japan during 2000–2012 and 2015–2016 – US$8.047 billion Anime home video sales in Japan up until 2006 – 11.9 million units, average ¥3,990 price – ¥47,481 million (US$448.17 million) Bandai Namco's net income from Bandai Gundam retail sales from April 2008 to December 2021 – ¥8,466億 (US$8.436 billion) Gundam anime media content revenue in Japan between 2013 and 2020 – US$876 million+ ^ Call of Duty video game revenue: Up until 2016 – US$15 billion Black Ops 3 and Infinite Warfare (2017) – US$449 million Call of Duty: WWII – US$1.506 billion 2017 – US$1 billion 2018 – US$506 million Black Ops 4 – US$1.487 billion 2018 – US$1 billion 2019 – US$487 million Modern Warfare (2019) – US$1 billion Call of Duty: Mobile (2019–2020) – US$494 million Call of Duty: Warzone, Modern Warfare, Black Ops Cold War (2020) – US$2.591 billion ^ Toy Story and Toy Story 2 generated US$6.6 billion up until 2009. Toy Story 3 (2010) generated nearly US$10 billion up until 2014. US$1 billion in 2015. ¥19.4 billion (US$178 million) in 2019. ^ US$10 billion up until 2011. US$2.527 billion in 2012. US$2.3 billion in 2013. US$2.025 billion in 2014. US$1 billion in 2015. $588 million in 2016. US$674 million in 2017. ^ Cars series grossed US$1.408 billion. Planes series grossed US$391 million. ^ Cars series grossed US$537 million. Planes series grossed US$117 million. Cars Toons grossed $11.5 million. ^ Middle-earth (The Lord of the Rings) franchise was reported to have grossed US$19.827 billion in total revenue by January 2018. ^ Middle-earth home entertainment: Home video sales – US$4.194 billion TV revenue – $156,475,000 TV licensing – US$250 million ^ Middle-earth other revenue: Licensing – US$225 million Other revenue – US$7.5 million ^ Newman, James; Simons, Iain (February 14, 2007). 100 Videogames. [[英国映画協会 ]]. p. 150. ISBN 978-1-84457-161-1. https://books.google.com/books?id=SuInAQAAIAAJ. 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