開発費が高額なゲーム一覧

世界一の一覧 > コンピュータゲームに関する世界一の一覧 > 開発費が高額なゲーム一覧 この記事は開発費が高額なゲーム一覧である。 総費用が5,000万米ドル以上のタイトルのみ掲載する。 単位は100万ドル。デフォルトではインフレ調整後の総費用でソートされている。 ^ Pham (May 21, 2012). “Bungie-Activision contract”. Los Angeles Times. December 2, 2014閲覧。 ^ a b c d e f g h i j k l m “20 of the Most Expensive Games Ever Made”. GameSpot (May 30, 2015). 2021年7月15日閲覧。 ^ “Activision CEO Bobby Kotick stated that the total cost was $500 million, but Bungie's Eric Osborne stated that the budget was "Nowhere near $500 Million"”. October 19, 2015閲覧。 ^ Karmali (May 6, 2014). “Destiny is a $500 Million Gamble for Activision, says Kotick”. IGN. September 8, 2014閲覧。 ^ Takahashi (October 31, 2018). “Red Dead Redemption 2 could hit 20 million in sales — and turn a profit — by December”. VentureBeat. November 1, 2018時点のオリジナルよりアーカイブ。March 1, 2021閲覧。 ^ “Cloud Imperium Financials for 2019”. cloudimperiumgames.com. 2020年12月24日閲覧。 ^ Sinclair (April 22, 2021). “CD Projekt refunded around 30,000 Cyberpunk 2077 copies”. Gamesindustry.biz. Gamer Network. April 22, 2020時点のオリジナルよりアーカイブ。April 23, 2021閲覧。 ^ a b “膨れ上がるゲーム制作費：平均は20億円程度”. Wired (2010年1月15日). 2021年7月15日閲覧。 ^ Funk (November 19, 2009). “How much did MW2 Cost?”. The Escapist. October 4, 2014閲覧。 ^ “GTA V dev costs over $137 million, says analyst”. gamesindustry.biz (February 1, 2013). January 2, 2017閲覧。 ^ Travers (February 1, 2013). “GTA 5' Costs $265 Million To Develop And Market, Making It The Most Expensive Video Game Ever Produced: Report”. GamesIndustry.biz. February 4, 2013時点のオリジナルよりアーカイブ。September 9, 2013閲覧。 ^ Fritz, Ben (January 20, 2012). “Star Wars: The Old Republic — the story behind a galactic gamble”. Los Angeles Times. オリジナルのOctober 6, 2014時点におけるアーカイブ。. https://web.archive.org/web/20141006180349/http://herocomplex.latimes.com/games/star-wars-the-old-republic-the-story-behind-a-galactic-gamble/#/0 October 4, 2014閲覧。  ^ “Square Enix reports $48M loss following release of underperforming Marvel's Avengers”. 2020年11月9日閲覧。 ^ “Dead Space 2 Dev Says Game Cost $60M To Make And Sold Millions, But Failed Commercially”. 2018年8月18日閲覧。 ^ “Essential 50: Final Fantasy VII”. 1UP.com. July 21, 2012時点のオリジナルよりアーカイブ。April 22, 2013閲覧。 ^ “Final Fantasy 7: An oral history”. Polygon (Jan 9, 2017). Feb 2, 2018閲覧。 ^ Stanton (June 2, 2013). “Final Fantasy 7 retrospective”. Eurogamer.net. March 20, 2014閲覧。 ^ Dring (11 May 2018). “Eidos Montreal: "We have to try new models for single-player games"”. GamesIndustry.biz. Gamer Network. 11 May 2018時点のオリジナルよりアーカイブ。12 May 2018閲覧。 ^ Androvitch, Mark (April 30, 2008). “GTA IV: Most expensive game ever developed?”. Games Industry International. http://www.gamesindustry.biz/articles/gta-iv-most-expensive-game-ever-developed  ^ Stuart (August 27, 2010). “Realtime Worlds: an inside story”. theguardian.com. Guardian Media Group. April 7, 2015時点のオリジナルよりアーカイブ。September 29, 2015閲覧。 ^ “Max Payne 3's Sales May Be Hitting Rockstar Where It Hurts”. www.gametrailers.com (June 15, 2012). 2021年7月15日閲覧。 ^ Schiesel (May 16, 2010). “Video Game Review - 'Red Dead Redemption' Brings Old West to Life”. The New York Times. February 28, 2014時点のオリジナルよりアーカイブ。September 4, 2014閲覧。 ^ “20 of the Most Expensive Games Ever Made”. GameSpot. June 8, 2016閲覧。 ^ Ye (September 30, 2020). “Genshin Impact works its magic to become biggest global launch of a Chinese game ever, analysts say”. October 3, 2020閲覧。 ^ Pham (May 16, 2003). “'Enter the Matrix': An alignment of the digital planets”. Chicago Tribune. June 16, 2016閲覧。 ^ Bercovici (November 26, 2012). “With 'Defiance,' Comcast's Syfy Bets $100M On Convergence Of TV And Videogames”. Forbes. April 19, 2016閲覧。 ^ “CD PROJEKT Group – first half of 2015”. 2021年7月15日閲覧。 ^ “The Witcher 3 sells 6m copies in six weeks”. August 26, 2015閲覧。 ^ Yin-Poole (August 3, 2015). “New article on Konami paints a bleak picture”. Eurogamer. Gamer Network. August 3, 2015閲覧。 ^ Kent (March 1, 2017). “Edmonton's BioWare uses upcoming release of Mass Effect: Andromeda to push for industry tax credits”. June 20, 2018時点のオリジナルよりアーカイブ。September 22, 2018閲覧。 ^ Kronke (October 15, 1994). “It's Gonna Be a Video Jungle Out There: Video-game stars Donkey Kong and Sonic the Hedgehog will battle it out with new games backed by tech advances and mega-marketing”. Los Angeles Times. 2015年9月18日時点のオリジナルよりアーカイブ。May 26, 2020閲覧。 ^ Mosca (June 18, 2013). “Watch Dogs, le très gros budget d'Ubisoft”. Challenges. May 14, 2016時点のオリジナルよりアーカイブ。March 20, 2014閲覧。 ^ Sheffield (March 2, 2011). “GDC 2011: Yu Suzuki: 'Sega Will Probably Let Me Make Shenmue 3'”. Gamasutra.com. March 18, 2014閲覧。 ^ Robinson (June 22, 2015). “Yu Suzuki wants $10 million to make a truly open world Shenmue 3”. 2021年7月15日閲覧。 ^ Nutt (1 March 2013). “What's holding back Crysis 3?”. Gamasutra. 19 July 2015閲覧。 ^ Charles Onyett. “GC 2008: Crysis Cost 22 Million to Make”. 2021年7月15日閲覧。 ^ “Ubisoft discusses next-generation game budgets”. Eurogamer.net (May 16, 2012). December 27, 2018閲覧。 ^ Remo (November 5, 2009). “Yamauchi: Gran Turismo 5's Development Cost Hit $60 Million”. Gamasutra.com. March 18, 2014閲覧。 ^ “How Much Does It Cost To Make A Big Video Game?”. Kotaku. October 4, 2014閲覧。 ^ “Gaming”. Variety. 2021年7月15日閲覧。 ^ Purchese, Robert (April 19, 2013). “Heavy Rain cost €16.7 million to make and made Sony "more than €100 million"”. Eurogamer.net. http://www.eurogamer.net/articles/2013-04-19-heavy-rain-cost-16-7-million-to-make-and-made-sony-more-than-100-million March 18, 2014閲覧。  ^ “Heavy Rain cost $52 million but made $130 million, you do the math”. Engadget. 2021年7月15日閲覧。 ^ Alder (July 29, 2000). “Square Haven News / NTV Tokyo Interviews Hironobu Sakaguchi”. squarehaven.com. April 1, 2016閲覧。 ^ Phipps (February 2, 2005). “Howard Scott Warshaw”. A.V. Club. June 16, 2016閲覧。 ^ Pham (January 11, 2011). “DC Universe Online: $50 million gamble aims for audience that World of Warcraft 'can't touch'”. Hero Complex – movies, comics, pop culture – Los Angeles Times. July 5, 2016閲覧。 ^ Geoghegan, Kev (May 27, 2011). “Will L.A. Noire change the game for actors?”. BBC News. https://www.bbc.co.uk/news/entertainment-arts-13507355  ^ “Darksiders 2's $50 Million Budget Was "Ridiculous," Nordic Games CEO Says”. 2021年7月15日閲覧。 ^ Casey Corr, O. (December 16, 1990). “Move To Level Two - Ho A Hurdle, Dodge A Fireball On The Way To Finding The Spirit Of America's Favorite Toy”. Seattle Times. オリジナルのJune 28, 2018時点におけるアーカイブ。. https://web.archive.org/web/20180628015538/http://community.seattletimes.nwsource.com/archive/?date=19901216&slug=1109845 June 27, 2018閲覧。  ^ “Nintendo fuels "Mario Mania" with "Super Mario Bros. 3"”. The Indianapolis Star: p. 22. (April 9, 1990). https://www.newspapers.com/newspage/105984777/ 20 February 2021閲覧。  ^ Brian Crecente. “The four lives of Epic Games”. Polygon. 27 March 2018閲覧。 “"By the end of the cycle, Gears of War 3 cost about four or five times more than the original to make."” ^ “Half-Life 2: $40 million in, still Steaming forward”. Eurogamer (March 22, 2004). June 16, 2016閲覧。 ^ “MMO Budget Busters”. MMOHuts (May 10, 2010). February 2, 2016閲覧。 ^ Plunkett (April 13, 2010). “Why The Halo MMO Was Cancelled”. Kotaku. April 12, 2016閲覧。 ^ Frank (May 12, 2016). “Report: Fable Legends was a $75M project 'nobody' wanted to work on”. Polygon. June 7, 2016閲覧。 ^ Zelfden, N. Van (February 16, 2009). “What's Killing the Video-Game Business?”. Slate. ISSN 1091-2339. http://www.slate.com/articles/technology/gaming/2009/02/whats_killing_the_videogame_business.html August 26, 2015閲覧。  コンピュータゲームに関する世界一の一覧 最も売れたコンピュータゲーム一覧 ミリオンセラーのゲームソフト一覧