开发成本最高电子游戏列表

这是开发成本最高的电子游戏列表，仅列出已公布成本且按通货膨胀调整后总成本为至少5000万美元的电子游戏。 Pham, Alex. Bungie-Activision contract. Los Angeles Times. 2012-05-21 [2014-12-02]. （原始内容存档于2020-12-23）.  20 of the Most Expensive Games Ever Made. GameSpot. 2015-05-30 [2021-07-15]. （原始内容存档于2021-07-17）.  Activision CEO Bobby Kotick stated that the total cost was $500 million, but Bungie's Eric Osborne stated that the budget was "Nowhere near $500 Million". [2015-10-19]. （原始内容存档于2020-11-12）.  Karmali, Luke. Destiny is a $500 Million Gamble for Activision, says Kotick. IGN. 2014-05-06 [2014-09-08]. （原始内容存档于2021-07-17）.  Takahashi, Dean. Red Dead Redemption 2 could hit 20 million in sales — and turn a profit — by December. VentureBeat. 2018-10-31 [2021-03-01]. （原始内容存档于2018-11-01）.  芋仔. 《原神》超車《星際公民》成史上最貴遊戲？今年底開發成本估將突破5億美元. udn遊戲角落. 2022-08-11 [2022-08-11]. （原始内容存档于2022-10-02） （中文（臺灣））.  Cloud Imperium Financials for 2019. cloudimperiumgames.com. [2020-12-24]. （原始内容存档于2021-04-15）.  Sinclair, Brendan. CD Projekt refunded around 30,000 Cyberpunk 2077 copies. Gamesindustry.biz. Gamer Network. 2021-04-22 [2021-04-23]. （原始内容存档于2021-04-22）.  膨れ上がるゲーム制作費：平均は20億円程度. Wired. 2010-01-15 [2021-07-15]. （原始内容存档于2021-07-15）.  Funk, John. How much did MW2 Cost?. The Escapist. 2009-11-19 [2014-10-04]. （原始内容存档于2013-02-04）.  GTA V dev costs over $137 million, says analyst. gamesindustry.biz. 2013-02-01 [2017-01-02]. （原始内容存档于2013-02-04）.  Travers, Alan. GTA 5' Costs $265 Million To Develop And Market, Making It The Most Expensive Video Game Ever Produced: Report. GamesIndustry.biz. 2013-02-01 [2013-09-09]. （原始内容存档于2013-02-04）.  Fritz, Ben. Star Wars: The Old Republic — the story behind a galactic gamble. Los Angeles Times. 2012-01-20 [2014-10-04]. （原始内容存档于2014-10-06）.  Square Enix reports $48M loss following release of underperforming Marvel's Avengers. [2020-11-09]. （原始内容存档于2020-11-07）.  Dead Space 2 Dev Says Game Cost $60M To Make And Sold Millions, But Failed Commercially. [2018-08-18]. （原始内容存档于2017-10-18）.  Essential 50: Final Fantasy VII. 1UP.com. [2013-04-22]. （原始内容存档于2012-07-21）.  Final Fantasy 7: An oral history. Polygon. 2017-01-09 [2018-02-02]. （原始内容存档于2021-07-04）.  Stanton, Rich. Final Fantasy 7 retrospective. Eurogamer.net. 2013-06-02 [2014-03-20]. （原始内容存档于2021-04-12）.  Dring, Christopher. Eidos Montreal: "We have to try new models for single-player games". Eurogamer#Subsidiaries. Gamer Network. 2018-05-11 [2018-05-12]. （原始内容存档于2018-05-11）.  Androvitch, Mark. GTA IV: Most expensive game ever developed?. Games Industry International. 2008-04-30 [2021-08-05]. （原始内容存档于2010-12-31）.  Stuart, Keith. Realtime Worlds: an inside story. theguardian.com. Guardian Media Group. 2010-08-27 [2015-09-29]. （原始内容存档于2015-04-07）.  Max Payne 3's Sales May Be Hitting Rockstar Where It Hurts. www.gametrailers.com. 2012-06-15 [2021-07-15]. （原始内容存档于2015-08-06）.  Schiesel, Seth. Video Game Review - 'Red Dead Redemption' Brings Old West to Life. The New York Times. 2010-05-16 [2014-09-04]. （原始内容存档于2014-02-28）.  20 of the Most Expensive Games Ever Made. GameSpot. [2016-06-08]. （原始内容存档于2020-07-29）.  Pham, Alex. 'Enter the Matrix': An alignment of the digital planets. Chicago Tribune. 2003-05-16 [2016-06-16]. （原始内容存档于2018-06-18）.  Bercovici, Jeff. With 'Defiance,' Comcast's Syfy Bets $100M On Convergence Of TV And Videogames. Forbes. 2012-11-26 [2016-04-19]. （原始内容存档于2014-10-07）.  CD PROJEKT Group – first half of 2015. [2021-07-15]. （原始内容存档于2015-11-29）.  The Witcher 3 sells 6m copies in six weeks. [2015-08-26]. （原始内容存档于2015-08-26）.  Yin-Poole, Wesley. New article on Konami paints a bleak picture. Eurogamer. Gamer Network. 2015-08-03 [2015-08-03]. （原始内容存档于2020-12-31）.  Kent, Gordon. Edmonton's BioWare uses upcoming release of Mass Effect: Andromeda to push for industry tax credits. 2017-03-01 [2018-09-22]. （原始内容存档于2018-06-20）.  Kronke, David. It's Gonna Be a Video Jungle Out There: Video-game stars Donkey Kong and Sonic the Hedgehog will battle it out with new games backed by tech advances and mega-marketing. Los Angeles Times. 1994-10-15 [2020-05-26]. （原始内容存档于2015-09-18）.  Mosca, Marco. Watch Dogs, le très gros budget d'Ubisoft. Challenges. 2013-06-18 [2014-03-20]. （原始内容存档于2016-05-14）.  Sheffield, Brandon. GDC 2011: Yu Suzuki: 'Sega Will Probably Let Me Make Shenmue 3'. Gamasutra.com. 2011-03-02 [2014-03-18]. （原始内容存档于2018-01-24）.  Robinson, Martin. Yu Suzuki wants $10 million to make a truly open world Shenmue 3. 2015-06-22 [2021-07-15]. （原始内容存档于2015-06-23）.  Nutt, Christian. What's holding back Crysis 3?. Gamasutra. 2013-03-01 [2015-07-19]. （原始内容存档于2015-07-22）.  Charles Onyett. GC 2008: Crysis Cost 22 Million to Make. [2021-07-15]. （原始内容存档于2013-07-08）.  Ubisoft discusses next-generation game budgets. Eurogamer.net. 2012-05-16 [2018-12-27]. （原始内容存档于2021-08-29）.  Remo, Chris. Yamauchi: Gran Turismo 5's Development Cost Hit $60 Million. Gamasutra.com. 2009-11-05 [2014-03-18]. （原始内容存档于2018-01-18）.  How Much Does It Cost To Make A Big Video Game?. Kotaku. [2014-10-04]. （原始内容存档于2017-12-16）.  Gaming. Variety. [2021-07-15]. （原始内容存档于2018-05-27）.  Purchese, Robert. Heavy Rain cost €16.7 million to make and made Sony "more than €100 million". Eurogamer.net. 2013-04-19 [2014-03-18]. （原始内容存档于2013-07-03）.  Heavy Rain cost $52 million but made $130 million, you do the math. Engadget. [2021-07-15]. （原始内容存档于2019-06-11）.  Alder, Davon. Square Haven News / NTV Tokyo Interviews Hironobu Sakaguchi. squarehaven.com. 2000-07-29 [2016-04-01]. （原始内容存档于2018-04-18）.  Phipps, Keith. Howard Scott Warshaw. A.V. Club. 2005-02-02 [2016-06-16]. （原始内容存档于2015-09-19）.  Pham, Alex. DC Universe Online: $50 million gamble aims for audience that World of Warcraft 'can't touch'. Hero Complex – movies, comics, pop culture – Los Angeles Times. 2011-01-11 [2016-07-05]. （原始内容存档于2018-10-21）.  Geoghegan, Kev. Will L.A. Noire change the game for actors?. BBC News. 2011-05-27 [2021-08-05]. （原始内容存档于2018-01-07）.  Darksiders 2's $50 Million Budget Was "Ridiculous," Nordic Games CEO Says. [2021-07-15]. （原始内容存档于2014-09-22）.  Casey Corr, O. Move To Level Two - Ho A Hurdle, Dodge A Fireball On The Way To Finding The Spirit Of America's Favorite Toy. Seattle Times. 1990-12-16 [2018-06-27]. （原始内容存档于2018-06-28）.  Nintendo fuels "Mario Mania" with "Super Mario Bros. 3". The Indianapolis Star. 1990-04-09: 22 [2021-02-20]. （原始内容存档于2021-07-17）.  Brian Crecente. The four lives of Epic Games. Polygon. [2018-03-27]. （原始内容存档于2016-05-04）. By the end of the cycle, Gears of War 3 cost about four or five times more than the original to make.  Half-Life 2: $40 million in, still Steaming forward. Eurogamer. 2004-03-22 [2016-06-16]. （原始内容存档于2020-05-22）.  MMO Budget Busters. MMOHuts. 2010-05-10 [2016-02-02]. （原始内容存档于2014-12-31）.  Plunkett, Luke. Why The Halo MMO Was Cancelled. Kotaku. 2010-04-13 [2016-04-12]. （原始内容存档于2018-06-19）.  Frank, Allegra. Report: Fable Legends was a $75M project 'nobody' wanted to work on. Polygon. 2016-05-12 [2016-06-07]. （原始内容存档于2021-07-16）.  Zelfden, N. Van. What's Killing the Video-Game Business?. Slate. 2009-02-16 [2015-08-26]. ISSN 1091-2339. （原始内容存档于2018-07-07）.  电子游戏销量排行列表