adding hexapawn game
Added the ability for soar to take a 'snapshot' of an object in svs for later comparison
Merged in master
Added a delay to adding new objects to make sure they are stable
Added a standard set of operators for doing svs commands distance, occlusion, closest, and save-snapshot
Completed adding a delay to newly seen objects and added timing to the java layer
first working version of game code rework, tested on toh and ttt
Stale objects are now matched correctly
reducing computation for simulation
fixing git merge issue
merge issues
merge fix
Merge remote-tracking branch 'origin/master' into new-agent-structure
integrated with master and working for towers and river crossing
state eval scoring for multiplayer games working-just won tictactoe game
first version of opponent modeling-using tictactoe initially
fixing corruption/values working for minmax
merge fix from corruption
working with multiplayer games and single player puzzles
Split SVS into 2 worlds - perception and belief