Multiple improvements: 9-turn mode, AI sliding bonus bug fixed, AI takes
temple upgrades into account during evaluation.
Money now counts in AI valuation.
Made soldiers compress when army gets bigger to improve display.
AI properly calculating threat now, taking all potential invaders into account.
Further AI tweaks.
New AI levels, 4-step buttons supported correctly.
Fixed the unclickable button Chrome bug with a different perspective transform.
Tutorial tooltips teach to tap.
Min-width on setup buttons for tapability.
Different highlight to better show where we're moving from.
Newer and shinier tutorial.
More fiddling with explanation text.
Removed direct use of insertAdjacentHTML.
Particle effects, if you can call it that.
Dying soldiers emit particles.
New region take over sound.
Temple upgrades now also with particle effect.
Further AI tweaks, soldier positioning.
Hopefully fixed the hanging soldier bug (again!).
Factored floatAway() out of particle code.