Update README.md
Making Godot Easier to Use..
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-Auto indenter in code editor, this makes it much easier to paste external code.
-Zoom in 2D viewport now uses the mouse pointer as reference.
-Obscure hack to see where code/line of GDScript in C++ backtrace.
-Fixed a bug where keys would get stuck on X11 if pressed simultaneously
-Added Api on IP singleton to request local IPs.
-Premultiplied alpha support when importing texture, editing PNGs and as a blend mode.
-Fixed bug in "extends"
-draw_primitive binding fix
GodotPaymentV3.java was accidently deleted in latest commit
Add android x86 build
Merge pull request #465 from marynate/PR-android-x86

Add android x86 build support
Merge pull request #464 from marynate/PR-fix-android-payment-java

GodotPaymentV3.java was accidently deleted in latest commit
More 3D Improvements
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-Sprite3D and AnimatedSprite3D support.
-Opaque pre-pass works, is compatible with shadows
-Improved shadow map rendering (can differentiate between plain opaque and opaque with shaders/discard/etc)
-Added option to use alpha discard in FixedMaterial
-Improved Glow FX, many more options (three modes, Additive, Screen and SoftLight), strength and scale
-Ability for Background (image or cubemap) to send to glow buffer
-Dumb Deploy of clients now actually works in Android
-Many Many rendering fixes, 3D is much more usable now.
FIX: forgotten bind to get_available_packet_count to be able to call get_var only if needed and avoid editor errors
Merge pull request #483 from voidplayer/voidplayer

FIX: forgotten bind to get_available_packet_count to be able to call get...
Add editor translation support