Update 2.0

As of right now:

A moveable character (LeftArrow, RightArrow, UpArrow, DownArrow)

An Enemy prefab which stands still right now (no movement has been
implemented, yet). Collsion between the Hero and This will destroy the
hero (Destroy(gameObject); )

Impassable walls which stops the Hero from walking through. (also a
collision & a prefab now)

1 powerup which alters the speed of the hero(using the getcomponent to
get the "moveSpeed;" variable from the HeroMovement script.

A point gameobject which gets destroyed when colliding with the hero.

Different textures have been made by Jonas.
2-3 different hero designs
1 coin (Borrowed from the interwebz  until a new one is made)
3-4 agents: 1 black, 1 ginger, 1 chinese, 1 caucasian
MSA sign (going to be used for the place the enemies should spawn) .
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Task:
A functioning point system
A "Hero life" system
Make the Hero Respawn when dead.

If possible:
Make Enemy movement random within the maze (Quite difficult)
Make the Hero change between textures when e.g collecting a point, or
when taking a powerup, or when the Hero dies.

Will update again when possible.