i965: Fix copy and pasted values in Broadwell code.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
glsl: remove outdated comment, move sample to correct block

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
glsl: add support for `precise` in type_qualifier

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
glsl: Add support for `precise` redeclarations

This works like glsl-1.20+'s invariant redeclarations, but with fewer
restrictions, since `precise` is allowed on pretty much anything.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
glsl: Disallow `precise` redeclarations of vars from outer scopes

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
glsl: Allow `precise` as a parameter qualifier

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
docs: Update `precise` qualifier status in GL3.txt

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
glsl: Clean up apply_implicit_conversion

We're about to add new implicit conversions, first for ARB_gpu_shader5,
and then later for ARB_gpu_shader_fp64. Pull out the opcode
determination into its own function, and get rid of the bool -> float
case that could never be hit anyway [since it fails the is_numeric()
check].

V2: Retain the vector width mangling. It turns out this is necessary for
the conversions done (and then thrown away) when determining the return
type of arithmetic operators.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
glsl: Add support for int -> uint implicit conversions

This is required for ARB_gpu_shader5.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
glsl: Pass parse state to parameter_lists_match()

The available implicit conversions depend on the GLSL version we're
compiling.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
glsl: Pass parse state to can_implicitly_convert_to()

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
glsl: Allow int -> uint implicit conversions on function parameters

V2: Fix crashes during linking, where the parse state is NULL. In this
case, all required checks have already been done, so we assume the
extension is enabled.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
docs: Mark off gs5/implicit conversions

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
glsl: Build a list of inexact function matches

This will facilitate GLSL 4.0 / ARB_gpu_shader5's enhanced overload
resolution rules, and also possibly better error reporting for ambiguous
function calls.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
glsl: Add support for comparing function parameter conversions

The ARB_gpu_shader5 spec says:

"To determine whether the conversion for a single argument in one match is
better than that for another match, the following rules are applied, in
order:

  1. An exact match is better than a match involving any implicit
     conversion.

  2. A match involving an implicit conversion from float to double is
     better than a match involving any other implicit conversion.

  3. A match involving an implicit conversion from either int or uint to
     float is better than a match involving an implicit conversion from
     either int or uint to double.

If none of the rules above apply to a particular pair of conversions,
neither conversion is considered better than the other."

V3: Add spec citation, including oddball difference between gs5 and GLSL
4.0; comment a bit better as per Jordan's suggestions.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
glsl: Implement overload resolution for ARB_gpu_shader5

V3: Move spec citation into the code.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
docs: Mark off gs5/overload resolution

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
glapi: Note apparent gap in numbering from ARB_multi_draw_indirect

This is defined in the same included file as ARB_draw_indirect.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
wgl: Disable CRT message boxes when Windows system error messages boxes are disabled.

At least on MSVC we statically link against the CRT, so we must disable
the CRT message boxes if we want unattended testing.

The messages are convenient when running manually, so let them be if the
system error message boxes are not disabled.
vl: add more avc profiles

Signed-off-by: Leo Liu <leo.liu@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>