Arg

I should have looked when it was pulled to master.
Merge pull request #321 from Person8880/develop

Round limiter, per command access restrictions, other fixes/small requests
Fixed wrong tag update

Client seems to be allready removed out of Shine Client table when Plugin:ClientDisconnect is called therefor the " + 1 " is not needed.

Strangly this is different at a local server.
Counting errors for vote surrender fixed

GetEntitiesForTeam() returns only alive players (how useful, not), and
I'm assuming Player:GetClient() returns nil often which broke the code
removing a vote from someone leaving the team.
Merge pull request #322 from BrightPaul/patch-3

Fix for last update of reserved slots.
Merge pull request #325 from Person8880/develop

Minor but important fixes
More reliable player count source
Should return 0 rather than nan

when there's nothing in the table.
Minor script error fixes
Fixed more player count errors

- Added "FriendlyFirePreGame" setting to determine whether friendly fire
should be enabled before a round has started.
- Map and shuffle votes now better inform the player why their vote
failed.
Added win conditions to the round limiter plugin

You can choose whether you want the team who scored the most points, had
the most RTs at the end, or collected the most team resources over the
round to win.
Clamp the win condition

In case anyone puts it out of range...
Consistency

I use localised versions elsewhere so I should here too.
No longer rely on Shared.GetEntitiesWithClassname

for getting all players. It adds extra players for dead spectating
players which messes up team swapping.
Merge pull request #330 from Person8880/develop

Small but important stuff
Notification explain how winner gets chosen
Update roundlimiter.lua
Added sh_who

No argument lists the ranking information for all players, otherwise it
shows the ranking information for the given player.
Merge pull request #331 from BrightPaul/patch-4

[Roundlimiter] Notification explain how winner gets chosen
Slight change to round limiter messages

Also, count tech points as 2 RTs when using RT count to decide the
winner.