Added classes and tests for throttling event stream
Included throttling on core -> plugin events
Reenabled locks, not the cause of the cpu drain
Added friendly map/gamemode text to current settings
Outlier ping now defaults to 0 instead of 1000
Fixed gameplay check missing from map lookup

It was just listing as conquest large since that's the first to show in
the mappool
Removed protocol state from protocol event

The value is large and the serialization across the appdomain is
responsible for 95% of the cpu usage. A better idea is forthcoming,
possibly the Procon.Net sending through an event with an updated
protocol state