Fixed issues with death sequence, multiple fragmented ships bug could still be at large, un-reproducable
Merge branch 'CalumBranch' into development
Merge branch 'development' of https://github.com/doctorspoof/SpaceShooter into development
Fixed beam parent issue

ResetOffset function now takes into account the parent and root
transforms for converting local scale to world scale.
Removed debug log from BeamBulletScript
Fixed the beam not giving the player money on kill
Increased turn rate by 150% across all engines. Made change to dock speed to attempt fix
Merge branch 'MikeyBranch' into development
Another potential fix for docking speed
Death sequence tweaks
Beginnings of barrage ship. Added destructible missiles and the basis for the ship itself.
Barrage ship stats + mechanics working, needs AI and adding to waves to be completed. Destructible bullets also completed. Additionally, fixed an issue with the CShip destruction sequence
Changed a few things to do with range detection on ships which should make it look a lot better. Added the barrage ship to the game. Unfortunately due to not having certain textures, the meta files that were pushed for the temporary barrage ship have been deleted, and i added my own. I slightly changed the barrage ships stats to make it fairer
Forgot to return the scene to its original state
Fucking metas