Claw of 'The Noxious Spawn'
Fixes, cheers @ninjalulz
Added message when it "fails"
Added @ninjalulz ninja code for noxious claw
Fixes and changes
- Added noxiousclawDeEquip script for when you DeEquip the claw directly after using it, so it transforms to 10310 instead of 10309
- Changed id 10315 in items.xml since there already is 10312 for "fully" depleted and to fix issue when it transformed incorrectly after DeEquipping
- Added Equip and DeEquip in movements.xml for 10311
- Removed ring check in noxiousclaw.lua since it wasn't possible to equip the claw with the check.
fix indentantion
Removed unused variable
Fixes:
- Changed 10311 to transformDeEquip to 10315
- removed unnecessary script
Reverted back new line from eof, cheers @EPuncker
Merge pull request #805 from Skillert/master

Claw of 'The Noxious Spawn'