Idle and UnitSelected contexts
Basic Movement done
Started command menu
Moving and waiting done
Fixed some bugs. Improved Framework
Healing
Made move arrows look fancy
Merge remote-tracking branch 'origin/overworld' into overworld
Enemy units are now considered solid when finding shortest path
Conflicts:
	src/net/fe/overworldStage/Tile.java
Attacks work
Merge remote-tracking branch 'origin/overworld' into overworld

Conflicts:
	src/chu/engine/Resources.java
FightStage returns to overworldStage upon completion
Fix
Merge remote-tracking branch 'origin/overworld' into overworld
Something
Context sensitive commands
Fix
Another fix
Updated cursor
Messages to server format defined, implemented
Added transition between Overworld and Fight stages