- Added some basic work on visual debugger module.
- More work on the simple Visual Debugging module
- IT WORKS! :D
- Data is correctly copied and displayed in a secure way.
- Reworked PriorityQueue Iterator
- Code beautification
- Priority Queue now works!
- Massive update!
- Bitmaps are now updated for visual debugging
- Added a few more fields to be tracked
- Added a length to be used as a starting point
- A bunch of fixes in the pathfinding algorithm
- Apparently the emotional pathfinding is working now! YAY!
- Replaced variable multipliers with constants
- Added function to use Unity3D's distance function to calculate the step cost
- Added a Break Execution checkbox to the debug interface