Now allowing buffer objects and textures to return the GPU-side binding ID associated with them. More updates regarding this change are planned.
Cleaned up some of the logging information with these classes (OCD).
Mesh resources have been simplified to only contain data for a single mesh at a time.
Fixed a const-correctness issue with "getDataMap()" that caused compilation failure.
Added the meshManager and meshResource classes as friends.
Continuing construction of the primary management classes.
Cleaned up some of the logging information with these classes (OCD).
Updated the test state to reflect recent framework changes.
Updating builds.