Added Ally GUI

+Asks Player if he wants to add an Ally, if yes, ally gets added and
MaxWeight increases by 150.
+I used 150 as a MaxWeightIncrease for the GUI, but I think this value
should be in the Ally.cs script. Let me know what you guys think.

+Also made changes to how the game controller changes to "End Turn"
state for scalability.
Fixed Player one looped turn.

Fixed the loop, and will merge to try and finish Resource GUI
Going to Merge Brent's new mapEvent changes

committing my changes before merging upstream to master
Added plain GUI changed Bren'ts mapevent

+Added simple plain gui for map events called NEWGUIMapEvents.cs

+Player Z values was out of range for it to work in the mapEvents.cs.
Tile kept returning null. So i modified it to work and surrounded it by
/////////// , incase you would like to change it back.
Added Q for end of Game during Gameplay

Added IsItEndOfGame() function that checks every cycle for an end Game
Event. For now that event is pressing the Q button at any time during
the game. It just loads the Main Menu again. Application.loadlevel(0).

+Issue, after selecting Single player, or Multpayer mode, Map loads, but
nothing else loads. No GUI, no Players. I am thinking it might be that I
am improperly loading the main menu scene, but before I try anything on
my side of things, I would like your guys' opinion.
Merge remote-tracking branch 'upstream/master'
State machine fixed

Added quit command
Merge branch 'master' of https://github.com/brentspector/TheTraveler into brents-changes
Tile Dictionary problem fixed

-Cleans the dictionary each time before initialising it. This solves the
reloading issue.
-Added Brent's proper quit code. This solves the application not
quitting properly.
Merge pull request #49 from drobbs/master

Fixed things.
Fixed the resource visual issue.

-Fixed the Z position of the resource objects to be above to background
but remain behind the player object.
-Fixed the tile importer to do this while importing.
-Fixed the Tile Manager to do this while creating tiles.
-Fixed the Map Event to do this when getting the tile.
Merge pull request #50 from drobbs/master

Fixed the resource visual issue.
Added functionality and Removed Unneeded

-Added Reseed to die script.
-Added RemoveResource to the tile dictionary. This removes the resource
while keeping the tile intact. The tile turns into a normal tile.
-Removed DamiensStateMachine as it wasn't in use.
Merge pull request #51 from drobbs/master

Added functionality and Removed Unneeded