Fix some static analysis issues (coverity)
fixing a travis build problem
compensate for incorrect minus character in translated dialogue script (Fixes #2207)
handle junk in argument lists (Fixes #2206)
Fix ItemView sizing bug
Improve AI prioritising health potions
Head tracking: don't look at dead actors
Support region names in cell dialogue filter (Fixes #2113)
Adjust NPC response to pickpocket attempts (Fixes #2219)
Fix incorrect implementation of iWerewolfBounty
Function_CreatureTargetted should return '2' for werewolfs

This makes NPCs say the correct attack voice files when fighting a werewolf.
Implement disposition changes due to crimes
Add enemy health bar fading and use relevant GMSTs
Crime system improvements

- If someone saw the crime, they will notify everyone else in range, even if the Alarm rating of the witness is 0.
- Pickpocket and selling stolen items now works properly, i.e. honors the victim's Alarm rating instead of always being reported.
Adjust loading box size for large captions
Add messagebox escape characters for spell/weapon cycling hotkeys
Say an "intruder" voice dialogue for trespassing crimes (Fixes #1082)

Seems to be broken in the original engine, but according to the TES-CS help this is how the intruder voices should be used. There are legitimate entries for "intruder" in the game's files, so we might as well use them.
Fix deleted containers showing in merchant inventories
Fix owner not getting set on restocked items
Merchant items should be restocked instantly