added to gitignore
added new working base

super simple streamlined base of OpenGL
got rid of old solution files
added a movable cube in a 3D space

based off code from http://www.wikihow.com/Make-a-Cube-in-OpenGL
Added openGL files needed to run program, Changed gitignore to allow us to push them to the repo
added openGL files

added openGL files needed and changed .gitignore to let us push them
into the repo
changed gitignore

gitignore now ignores the sdf and suo files
made it into a jenga pc, not a cube
Getting rid of old solution files

The SDF and source files were still there cluttering things up. Got rid
of them.
Started work on a "Block" class; Added System.h

Block class for representing blocks, and a System.h header for universal
includes, structs, and enums. Not integrated fully yet.
Initial Push

Camera code! Also restructuring of classes, see Issue Tracker for
further details.
Rearranging to use VBOs/VAOs

Deleted Block in favor of BlockManager (which contains two struct
definitions in header file for BlockAsset and Block (instance)). Still
need to include GLM.
Now with 100% more GLM!

Added the the GLM folder to the $(includepath) project property. To
include GLM in your file, #include the "System.h" header.
Merge dev-camera into dev

merging
Revert "Merge dev-camera into dev"

This reverts commit 9b4ad19fa59af82d75364bc8a448f982b91f4fb1, reversing
changes made to b47529aaf00b9ec2f970256072ec554bb950c595.

Reverting merge. I messed up.
Successfully integrated "dev-camera" into "dev"

Solution updated to include Erika's files and changes to existing files.
Fixed circular dependencies, etc

Code compiles. Moved all includes to System.h. Added forward
declarations in System.h for SystemClass, Camera, and World classes.
Blocks now "exist", can be rendered, temp Gravity

Blocks can be created and added to a "block list", where all blocks to
be rendered are put. Currently, all blocks in this list have a temporary
"gravity" applied to them so they fall, but this can be changed in the
"applyPhysGravity" function in BlockManager.
stopped gravity

added if statement to create a floor effect
now two blocks show up

moved the second block over so that it now shows