+ "Real" predictable random. Seed depends on usercode map.
+ Created function for generating a reproducable seed out of user code but it fails inside the web-worker
+ Created function for generating a reproducable seed out of user code - as using JSON.stringify is not garanteed to be the same on every browser for objects.
+ Overly lengtly comment changed.
Refactored out displayObject from CocoSprites.
Working on level-specific coding languages, with non-writable code in JavaScript.
Added transpiledCode to victory modal
Fixed #1008
Added times to runtime errors. Don't load ThangTypes for Thangs that don't exist on the first frame of the world.
Set up the save version modal/patch modal to submit on submit form (like pressing enter in an input).
Turned shadow caching back on. Makes a bigger diff for maps like Greed on Firefox where they're all over the place.
Correctly parse multi-line error messages in the editor.
Turned shadow caching back on, with a little buffer. Makes a bigger diff for maps like Greed on Firefox where they're all over the place.
Moved random seed initialization to Existence System, where it can be configured.
Merged.
Tracking simulator clicks.
Switch spectate and level view to use transpiled code
Merge branch 'master' of https://github.com/codecombat/codecombat
Merged ProblemAlertView fixes.
Merge branch 'vickychijwani-master'