GitHub PushEvent at 2014-11-16 22:29:36
Repository: Cataclysm-DDA
Actor: donhayes
Payload: {"shas":[["6a21133d247ef1808b205551748ddda9f389172b","17267771ff330ddff9b70628ec5544fdec74a69e@gmail.com","Move input check to start of weather animation to bypass it if there's immediate input.","Kevin Granade",true],["c4258fdf6fbe93552cae662c15e1c2c1ff2522be","17267771ff330ddff9b70628ec5544fdec74a69e@gmail.com","Brought changelog up to date as of 05552a05e148c58aac9c98f7d2b98f4e8e3f4f5c.","Kevin Granade",true],["022f73b351b91c04d0f4f27a6c1166e15a453fb4","17267771ff330ddff9b70628ec5544fdec74a69e@gmail.com","Updated english MOTD.","Kevin Granade",true],["bf58440c40735c604f32e1ecbb45de1ed89ea8b1","80f63bf7b524f734f23aadb389340f20fe44d6b6@rocketmail.com","Changes previous MP5 to the current M4 coaxial.","KA101",true],["eb29f38eb6c0551371459be088ede218ab5c3f4a","80f63bf7b524f734f23aadb389340f20fe44d6b6@rocketmail.com","Pulls random tankbot spawns.  There was much rejoicing.","KA101",true],["2567c266c3423a1b30728038624bba552a1641b4","c16216593198fd0244cc6e464cc2e05d6b3c238d@gmail.com","Prevents infinite recursion with chain lightning","Coolthulhu",true],["7e89187407dee68b288b7be936f739a35adfa899","a4fd5b544b5da3498babfb0c374ed36e819422b3@hotmail.es","Incendiary grenade","John-Candlebury",true],["c6c9faa87e2e6242ad598150eebc744fd49120b4","a4fd5b544b5da3498babfb0c374ed36e819422b3@hotmail.es","Revert \"Incendiary grenade\"\n\nThis reverts commit 7e89187407dee68b288b7be936f739a35adfa899.","John-Candlebury",true],["7fda65ba445d92d68910f061b3ffb8d54921661a","a4fd5b544b5da3498babfb0c374ed36e819422b3@hotmail.es","Merge remote-tracking branch 'upstream/master'","John-Candlebury",true],["5d51f69a6f13e4e3a7e39144b2ec8c29590ae6b0","a4fd5b544b5da3498babfb0c374ed36e819422b3@hotmail.es","Make incendiary nades uncraftable","John-Candlebury",true],["77530579a9fc4a52b218b8700d057c77d2d173a1","80f63bf7b524f734f23aadb389340f20fe44d6b6@rocketmail.com","Merge branch 'smooth-weather' of https://github.com/kevingranade/Cataclysm-DDA into test","KA101",true],["17477582cb76521ef427d8d8daeb6ba7f25b71ed","4c3de7179c374be2f1289aded1835d5941a020e4@gmail.com","Really pedantic typo fixes - non-string.\n\nFixes a few typos in comments.","Angela Graves",true],["dabeb73ec0aa853b7899cb5f5ef93f4c97eda011","80f63bf7b524f734f23aadb389340f20fe44d6b6@rocketmail.com","Merge branch 'bio_chain-fix' of https://github.com/Coolthulhu/Cataclysm-DDA into test","KA101",true],["0d807130a60981c2ddcd1ab5f3742a1d233237d9","80f63bf7b524f734f23aadb389340f20fe44d6b6@rocketmail.com","Merge branch 'incendiary-nade-noncraft' of https://github.com/John-Candlebury/Cataclysm-DDA into test","KA101",true],["1bdc7f4f28f4600e3b46d559eb59329d21d65782","17267771ff330ddff9b70628ec5544fdec74a69e@gmail.com","Restore lighting check logic removed by eeed5169b70f5473a5410134ff87f925653e7205","Kevin Granade",true],["bb6d0865dc532a8a70901befed090647dd63d37c","0da15208cc1fb6a1921e6015a3d6bc1ef79a42a5@gmx.de","Artifact effects: check for worn status before using effects_worn.\n\ngame::process_artifact is called when processing items in the characters inventory, it will be called for items in either the main inventory, worn items or the wielded item,\none has to check whether the item is actually worn or just wielded / carried before applying the effects.\n\nOnly print the message when item is not worn.","Thomas Kirsten",true],["b07fd9b6ffa91552ff20b81eac9a1b0aff86b69e","0da15208cc1fb6a1921e6015a3d6bc1ef79a42a5@gmx.de","Remove the wielded parameter from game::process_artifact\n\nAs the worn status is calculated inside the function, why not also calculate the wielded status there?\nThe code is equivalent.","Thomas Kirsten",true],["409b42fb6d32d485961ec1bb02e2c0ccb8ef6f68","0da15208cc1fb6a1921e6015a3d6bc1ef79a42a5@gmx.de","Remove game::fire\n\nIt has become nothing more than a wrapper.","Thomas Kirsten",true],["2bbb88300e587c28297bb8449415f872ef9f2b2f","0da15208cc1fb6a1921e6015a3d6bc1ef79a42a5@gmx.de","Implement generalized \"attitude towards creature\" function.\n\nWhile npc and monster have their own check of attitude towards the player, there is no such function for the Creature class.\n\nThis is just a placeholder until proper faction support gets implemented. Creatures should refer to their faction than.\n\nHowever this allows for easy sorting of creatures based on their attitude for example when targeting with a gun.","Thomas Kirsten",true],["faa8174fce57a366a9ace932964581844f44c475","0da15208cc1fb6a1921e6015a3d6bc1ef79a42a5@gmx.de","Sort by creatures attitude when targeting with a gun.\n\nList hostile creatures before neutral before friendly creatures.\nWith same attitude, sort by distance as before.\n\nMake the code in game::target a bit simpler, the check for u.sees is already done in game::pl_target_ui, so just target the first creature of the list.","Thomas Kirsten",true]],"size":164,"ref":"refs/heads/master","head":"fc202d1c5661f08a81ae6db347dad9eff5629182"}