GitHub PushEvent at 2014-09-17 05:06:36
Repository: -tg-station
Actor: MrStonedOne
Payload: {"shas":[["0a4751a0673aaa30428a883ccb069979f6bd30d6","09b4c91e132b850d246276845bcf8ad788ef87c2@gmail.com","Starts work on say() improvement.\nRemoves silicon/decoy AIs because they are unused and in the way.\nDOES NOT COMPILE, I MAY HAVE MISSED A PAREM SOMEWHERE BUT I HAVE NO IDEA WHERE","Miauw",true],["891546aa562138edd6f5261f465a2216f74b938a","09b4c91e132b850d246276845bcf8ad788ef87c2@gmail.com","More work on saycode.","Miauw",true],["5ae8b76ab6412702fd8a26d906bb66897fd0cfa1","09b4c91e132b850d246276845bcf8ad788ef87c2@gmail.com","Converts whispers to the new system\nRemoves say_understand()\nRemoves .bak files that were just ancient duplicates.","Miauw",true],["6b42d39228ba0915d6f36cdd1c16cbbc07c0f7ca","09b4c91e132b850d246276845bcf8ad788ef87c2@gmail.com","does more shit","Miauw",true],["efde5c161672303a33f0ce3cc7e11b7118515ccb","09b4c91e132b850d246276845bcf8ad788ef87c2@gmail.com","IT LIVES!","Miauw",true],["0b8e0158c9d49ed84c09a8412f18d8d544b089c6","09b4c91e132b850d246276845bcf8ad788ef87c2@gmail.com","makes lang_treat() less stupid.","Miauw",true],["8602795aec814e7abd4ce2b608ddeba6a7eda931","09b4c91e132b850d246276845bcf8ad788ef87c2@gmail.com","FUCKING RADIO CODE","Miauw",true],["a74bb1a843851bd432eac5b7b7971a78ed557136","09b4c91e132b850d246276845bcf8ad788ef87c2@gmail.com","i dont even know anymore","Miauw",true],["fa4d21980a7daab26496eb195c70e8175f31b3d9","09b4c91e132b850d246276845bcf8ad788ef87c2@gmail.com","Makes the new code test-ready.","Miauw",true],["31ad2bc636b6c9eee1def4c16f7a18823e1a00db","5847432e825894307ea387a33779d69ebe8b239d@hotmail.com","Burglar Alarm for Captain's Display Case\n\n-Breaking the Captain's Display Case will now trigger an alarm, bolting all airlocks in the room as well as notifying the AI (after a 3 second delay)\n\nNowadays, I'm seeing far too many Captains breaking their display case with little repercussion. Keeping the gun in the case used to have value when the AI was able to watch over it (hear people breaking it), but since the AI was moved there's no value in keeping it in there besides to avoid being accused of powergaming.\n\nThis change is meant to add incentive for Captains to keep it in the case (Extra Security), humiliates them from taking it (bells and whistles will draw everyone's attention), and makes the steal objective a little more unique from the other ones.\n\nTraitors would need to create their own escape route first, or be extremely predictable jump down the disposal outlet. An alternative to bolting the airlocks (should it be seen as being too extreme) would be to simply drop firedoors instead.","ikarrus",true],["49dc1608d025708e3a5c32c23dea3198d7b55891","5847432e825894307ea387a33779d69ebe8b239d@hotmail.com","-Burglar alarm is now an area/proc\n-Burglar alarm automatically clears after a minute\n-Fixed runtime with cyborgs receiving burglar alarms","ikarrus",true],["cc3e40fef49b8a3eb34f9ab02a74f2f909789dbc","5847432e825894307ea387a33779d69ebe8b239d@hotmail.com","Changed the area check to check for areas that can never be powered (Space, asteroid) instead of just checking the name","ikarrus",true],["331d3f99b11c5a5a44ed9d73003231e8a70c36bf","9f81784482ffe715e202251f9266ed74f32dac9e@gmail.com","Multiple AIs can use single holopad","Lo6a4evskiy",true],["3018e3ef809ae7d96c1537b004ab245b1a323895","9f81784482ffe715e202251f9266ed74f32dac9e@gmail.com","Removed some comments","Lo6a4evskiy",true],["6314ca28accd191c13970895389ef1d55e172ee4","9f81784482ffe715e202251f9266ed74f32dac9e@gmail.com","Fixed hologram type","Lo6a4evskiy",true],["a78e1765e21549546c13071e2a3570126ed6d434","9f81784482ffe715e202251f9266ed74f32dac9e@gmail.com","Code cleanup and use_power scales with number of holograms","Lo6a4evskiy",true],["37700c1dd729fc32cf01bd9b2e1c91555d32ef6f","9f81784482ffe715e202251f9266ed74f32dac9e@gmail.com","I should probably pay more attention to what I'm doing","Lo6a4evskiy",true],["53137ccc48ef6bb06a977c39109c582357c1e5c5","9f81784482ffe715e202251f9266ed74f32dac9e@gmail.com","Some more defines for pretty code","Lo6a4evskiy",true],["f4cfd04485faad04078cf6bb62562f64e0cdf40f","5847432e825894307ea387a33779d69ebe8b239d@hotmail.com","Minor Announcements\n\nHead of Staff announcements (ie the ones made via request consoles) are now \"Minor Announcements\". While head announcements are unchanged, other in-game notifications have been expanded to use their format, including when the Captain joins the game, and early shuttly launch notifications.\n\nThey're basically meant to be big and noticable, but not as annoying and spammy as Priority Announcements.\n\nI wanted to include a sound for them, but I've been unable to find one I was satisfied with.","ikarrus",true],["c80f22bf524a900ca484011f1bea55a2c182ac53","5847432e825894307ea387a33779d69ebe8b239d@hotmail.com","Added a sound.\nChanged Captain's arrival announcement type to General","ikarrus",true]],"size":549,"ref":"refs/heads/master","head":"2fb2e902dc14fc28bdda05b916711ab96abb50a5"}