GitHub PushEvent at 2014-11-04 23:07:04
Repository: dolphin
Actor: Armada651
Payload: {"shas":[["fbc8e1da91ffec205b918e322370ed91d13f1719","3940b273065fe8263cc0a309ae233a0c5fbdcbda@gmail.com","OGL: Remove Virtual XFB SBS support.","Jules Blok",true],["e77b0a4624809a2da50aa37a630efe4269ae685e","3940b273065fe8263cc0a309ae233a0c5fbdcbda@gmail.com","ProgramShaderCache: Abort shader compilation if geometry shader failed to compile.","Jules Blok",true],["bbe3db75a5e8617436085503036e42dc714652aa","3940b273065fe8263cc0a309ae233a0c5fbdcbda@gmail.com","TextureCache: Recompile EFB2Tex shaders when stereo 3D is toggled.","Jules Blok",true],["ac87b97b51830c0fe9d500e6b0cc9a8abd2b221f","3940b273065fe8263cc0a309ae233a0c5fbdcbda@gmail.com","GeometryShader: Adjust positions after projection.\n\nBy adjusting the positions in clip space we can avoid the re-projection.","Jules Blok",true],["addab7f5c4bee802db4e1552aaa43b8875cc8152","3940b273065fe8263cc0a309ae233a0c5fbdcbda@gmail.com","ShaderGen: Only pass VS_OUTPUT between shaders if stereo 3D is enabled.\n\nGLSL130 doesn't support passing structs between shaders.\nThis is not a problem for stereo 3D which has a GLSL150 requirement.","Jules Blok",true]],"size":5,"ref":"refs/heads/ogl-stereo-3d","head":"addab7f5c4bee802db4e1552aaa43b8875cc8152"}