GitHub PushEvent at 2014-08-06 15:32:42
Repository: melonJS
Actor: ellisonleao
Payload: {"shas":[["621090716c3e28b3b967e36019540337b149216f","186fba31fefdff2c50bf42ee2982775fc75f345f@mosaic.com","updated changelog","Aaron McLeod",true],["c54b1a3f1c84e3d9904f86cd3b691cd69cb41904","62ee133748da4fde941c18cfe35f729bf83115ea@me.com","added automated test units for shape objects\n\nnow that this is working properly and now also a key object in the\nengine, this will ensure we don't break them in the future :)","obiot",true],["e24af0d3b9676a1f675b629fc3b656768ac3744e","62ee133748da4fde941c18cfe35f729bf83115ea@me.com","[#144] renamed the `getContext2d()` function to `getContext`\n\nactually merged the two previous redundant function into a single one.\nAnd this is now also on pair with the webGL API that only defines a\n`getContext` function","obiot",true],["4aa515f46785082c2c9515cfa7b4c6dbdedf9bd0","62ee133748da4fde941c18cfe35f729bf83115ea@me.com","updated README to reflect the current supported features","obiot",true],["75ad1e2918a2fc5349c4ffc22327a73e002098b4","62ee133748da4fde941c18cfe35f729bf83115ea@me.com","[#370] fixed the background color drawing when the level is smaller than the display canvas","obiot",true],["1f568a9a1d5858fe267429a2d225b91cee04ef25","62ee133748da4fde941c18cfe35f729bf83115ea@me.com","CHANGELOG update\n\nI forget it each time ! :P","obiot",true],["7a32cb9b14f49a628b2cc21a1c949e66b73bc685","186fba31fefdff2c50bf42ee2982775fc75f345f@mosaic.com","updated readme, and added details to setCurrentAnimation","Aaron McLeod",true],["c0b7b54eff33748171a7de4eaa26a81427ed137d","186fba31fefdff2c50bf42ee2982775fc75f345f@mosaic.com","minor casing fix in changelog","Aaron McLeod",true],["3e4d7adb368c4304d882a546ad4a995582b868ac","186fba31fefdff2c50bf42ee2982775fc75f345f@mosaic.com","removed proxy functions from video.","Aaron McLeod",true],["0213272c1b29e8b325a1e059d89cfcc8870d6abb","186fba31fefdff2c50bf42ee2982775fc75f345f@mosaic.com","added details of refactor","Aaron McLeod",true],["860d8ee601270ff66a3d2bd93d290f6fe6ba5f24","efd54d3ee023be3367d4826320ca9b5a62c47132@users.noreply.github.com","initial version of new template [#429]","Tomasz Sobczak",true],["68b7ff2c1d9806ff44ba109f13bf0c9258d4ffea","bccadad70477eab47d559c2b08a214910b0250f3@gmail.com","added onActivateEvent callbacks to adding/removal of objects","Aaron McLeod",true],["8cf3a940667f2a75a6e6b5646ccddce8f1669c2e","62ee133748da4fde941c18cfe35f729bf83115ea@me.com","[#543] added a proper collision filtering support","obiot",true],["bdbd068cc769514a8d7d2ddc342d475566037f2d","62ee133748da4fde941c18cfe35f729bf83115ea@me.com","[#543] fixed the missing me.collision.types enumeration from the documentation\n\nKind of, as this is not working as expected with jsdoc3, so unless\nsomebody knows how to do, that's the best i could do here :(","obiot",true],["de1852004f92a5de15a9f35d64b672f5fec3dd8e","62ee133748da4fde941c18cfe35f729bf83115ea@me.com","[#394] documentation update\n\nadded an example for the new `me.collision.check`, and remove the ones\nfor the deprecated functions.","obiot",true],["748e837683a67e9292b3b5bd5b94a40dec7fe297","62ee133748da4fde941c18cfe35f729bf83115ea@me.com","[#543] moved out the collision bitmask test into a `me.collision.shouldCollide()` function\n\nthis also somehow more follows the box2d philosophy and offers a\nfunction that can be easily redefined if required","obiot",true],["e561afdbe53d88ae945d5a0b935bbbd540d05311","62ee133748da4fde941c18cfe35f729bf83115ea@me.com","added the alex4 image showcase into the readme file","obiot",true],["7ac775e790a795121b29715c1e2edd6e387ae4ff","62ee133748da4fde941c18cfe35f729bf83115ea@me.com","[#543] renamed `me.body.type` to `me.body.collisionType` to avoid any confusion with the previous implementation","obiot",true],["8b9db2c82241ec043aed986b593119a37a8dda63","62ee133748da4fde941c18cfe35f729bf83115ea@me.com","[#543] added the full collision type list","obiot",true],["8af8b54e8c5b0cbd4ef17d8d18d0d707a7714163","62ee133748da4fde941c18cfe35f729bf83115ea@me.com","[#543] use the correct bitfield when checking for collision with the collision layer","obiot",true]],"size":44,"ref":"refs/heads/master","head":"bda622d4d65b9835feef5ab37cf9c4e9310a7af0"}