GitHub PushEvent at 2014-11-19 01:31:01
Repository: nn
Actor: exequiel-aguirre
Payload: {"shas":[["00c35facd1c8a2d18e29fcefb2af9da9450cb59f","d659d96d15c7a1206f44eb36ed72495563140859@zotac","adding fastStrategy which uses glbufferdata. Animations broke","exe",false],["030ddfda9f30a364566227a1d109858d305f71cd","d659d96d15c7a1206f44eb36ed72495563140859@zotac","now using fastStrategy for rendering textureless surfaces as well.","exe",false],["0f66ab9cd5e3a9668cc20493f66fa49988d93ef6","d659d96d15c7a1206f44eb36ed72495563140859@zotac","animation fixed","exe",false],["129e74f2f75cf6bfd79202de24b097ac67fe79ab","d659d96d15c7a1206f44eb36ed72495563140859@zotac","restoring the old on beforerender behaviour. (before it renders the component in question) and added a new onbeforeRenderFrame which is currently used just by the camera","exe",false],["957de16301a3b6142ba50bcf95b53664ad9cb1dd","d659d96d15c7a1206f44eb36ed72495563140859@zotac","all the gltranslate for components is done inside components.Added similar logic for theta and phi","exe",false],["5399ab454755b7ef0f656e185999bb0a6cd1bfd0","d659d96d15c7a1206f44eb36ed72495563140859@zotac","I forgot to commit this","exe",false],["e7196c06833fa83094f0e4a81eb89f55cff974dc","d659d96d15c7a1206f44eb36ed72495563140859@zotac","now the box is a container formed by planes. Texture is all wrong though","exe",false],["4f098aabdbc8b23c644b93030f1b0565d2f71345","d659d96d15c7a1206f44eb36ed72495563140859@zotac","adding lats and longs in order to be able to select the quality of a modelObject based on a map","exe",false],["3575a7da91b65e3d5a40450eb615fc5a7637db63","d659d96d15c7a1206f44eb36ed72495563140859@zotac","adding some comment","exe",false]],"size":9,"ref":"refs/heads/master","head":"3575a7da91b65e3d5a40450eb615fc5a7637db63"}