GitHub PushEvent at 2014-07-25 11:56:10
Repository: aperturejs
Actor: djonker
Payload: {"shas":[["40e4871794a128cb246c516d3d3599c730e418c1","3d62f01f03fbd6547b58eb0b646eb803532d9a7c@oculusinfo.com","Reworked MapNodeLayer to use canvas consistently 3x larger than viewport\n\nPreviously the canvas would be sized to the pixel size of the entire map. This was ok at low zoom levels but at high levels the pixel sizes could reach hundreds of thousands or millions. SVG appears to be ok at these scales (although performance implication is unknown) but future Canvas or WebGL renderers would never work this way. Now the content frame fills the visible area + one area's-worth in each direction and updates after each pan or zoom.","Rob Harper",false],["63bcdcbfc28fb5a5104af6f49b2f0ef48a516a51","9c1b5bfb40d3212393e041ea38d8314ed0948bb8@oculusinfo.com","Cherrypicked part of ed58c08 - fixes getXY in MapNodeLayer","Chris Menezes",false],["ddc5b60c750949bea5298245bc30f23a21cef245","10099878e72cf7e0ee4aa0cbce77aa8d5e6825f3@jonker.biz","Merge pull request #9 from oculusinfo/feature/map-local-region\n\nMapNodeLayer limits canvas size to 3x viewport","David Jonker",true]],"size":3,"ref":"refs/heads/develop","head":"ddc5b60c750949bea5298245bc30f23a21cef245"}