GitHub PushEvent at 2014-07-15 22:55:23
Repository: HatlessEngine
Actor: Villermen
Payload: {"shas":[["9b416c24de79f155d6307dfc7b24c3387a9c2f7a","bc26491a31a469c031025e9f40547b83eb4ee452@gmail.com","A lot of shiet incl. a ShapesIntersecting rework\n\nAdded a new step timing method which is the default, and a way to set it\nback to catch-up mode.\nRemoved Collision precision workaround that didn't work around an awful\nlot.\nMade Input button checks decide what is going to be checked by looking\nat the button.\nFixed (-Is)GamepadConnected not checking the right gamepad.\nShapesIntersecting is now changed to an IShape extension method which\nmakes it clearer and more logical to work with.\nThe intersection functions are now more versatile in that they handle\nchecks for both moving and static objects.\nImplemented the missing checks for AABBs and Points.\nCollisions against objects that can't move anymore can still occur, duh.","Villermen",true]],"size":1,"ref":"refs/heads/master","head":"9b416c24de79f155d6307dfc7b24c3387a9c2f7a"}