GitHub PushEvent at 2014-05-05 01:56:27
Repository: godot
Actor: reduz
Payload: {"shas":[["72ae89c5aa8da9110ec8f89e5558d5d04935f3b5","a5f594d759078244d0c4785c2b9026e14e5d1589@gmail.com","Lots of 3D improvements:\n-Object Manipulator Gizmo keeps proper scale in all windows and projections, (configurable on settings too).\n-Manipulator gizmos for other objects (camera, shapes, etc) massively improved and bug-fixed.\n-Manipulator gizmos are different for edited object and other objects.\n-Properly highlight manipulator gizmo handles when hovered.\n-Fixed bugs in fragment program when using more than 1 light together.\n-Reload png/jpg files automatically in editor if edited externally.\n-Added 4-stages Parallel Split Shadow Mapping, to improve shadow quality in large scenarios\n-Added PCF13 to improve smoothness of shadow borders\n-General optimization of directional light shadow mapping for Orthogonal,PSM and PSSM.\n-Fixed normal mapping when importing DAE files, works nicely now.","Juan Linietsky",true]],"size":1,"ref":"refs/heads/master","head":"72ae89c5aa8da9110ec8f89e5558d5d04935f3b5"}