GitHub PushEvent at 2014-10-31 22:01:00
Repository: Terrain3D
Actor: DanWatkins
Payload: {"shas":[["de9ca45dc6bde4e4a3aaab07f01eceb52c343e3b","324d9294c31d83f205d56f3af1efe7aa8c83fea4@valpineware.com","Converted the terrain rendering system over to use a more verbose and abstracted process","Dan Watkins",true],["ed342841a1d50deda917edd35f09ba22ba849602","324d9294c31d83f205d56f3af1efe7aa8c83fea4@valpineware.com","IndexData can now generate triangle-fan ready patches instead of triangle-strip blocks","Dan Watkins",true],["8017b36eb489fa93fc79a2a269b41999537fc958","324d9294c31d83f205d56f3af1efe7aa8c83fea4@valpineware.com","IndexData now generates all the various level of detail patches with proper vertex elimination combinations","Dan Watkins",true],["4e43321a4b91089207fc8786a6fd303166c2664b","324d9294c31d83f205d56f3af1efe7aa8c83fea4@valpineware.com","Extracted common TerrainRenderer functions into TerrainRenderer/Utility","Dan Watkins",true],["6003535205dc25c5d436d8b7b2f38bfedbab948e","324d9294c31d83f205d56f3af1efe7aa8c83fea4@valpineware.com","Complete blocks can now be rendered with the new triangle fan system","Dan Watkins",true],["5a7148e73184fe927c0be1712226a0d23798971f","324d9294c31d83f205d56f3af1efe7aa8c83fea4@valpineware.com","TerrainRenderer::renderBlock now calculates the vertex eliminations needed for border patches","Dan Watkins",true],["bcff55f90fcea50c97048e9f229be831fe9931a1","324d9294c31d83f205d56f3af1efe7aa8c83fea4@valpineware.com","TerrainRenderer properly sets the neighbor lod values and renders without cracks","Dan Watkins",true],["17edc66467f30a60aa93b2466a6ffbc10b9a3182","324d9294c31d83f205d56f3af1efe7aa8c83fea4@valpineware.com","Fixed broken triangle fan rendering","Dan Watkins",true]],"size":8,"ref":"refs/heads/master","head":"17edc66467f30a60aa93b2466a6ffbc10b9a3182"}