GitHub PushEvent at 2014-07-25 07:55:21
Repository: mint-voyager
Actor: zturtleman
Payload: {"shas":[["d3e2b90c710b70a0ca2fa549fbf9fee87967267f","126e8877c95f5e9901e82ae84ebc5f1d3ec5561c@gmail.com","mint-arena: Fix disabled code for misc_model bounds","Zack Middleton",true],["5ac4d2c59c9c3e86ba8a33f6a697add8d9f09e24","126e8877c95f5e9901e82ae84ebc5f1d3ec5561c@gmail.com","mint-arena: Fix Team Arena SP win/lose msg in CTF using q3_ui\n\nThe default team is red in Team Arena UI and blue in Quake 3 UI.\nSo use team from human player.\n\nBackported from Turtle Arena.","Zack Middleton",true],["8776244c0f7bf2e86afd09bbc7bf7fedb611d076","126e8877c95f5e9901e82ae84ebc5f1d3ec5561c@gmail.com","mint-arena: Split flag and cube dropping from teleport code\n\nCreate new function TossPlayerGametypeItems.\n\nBackported from Turtle Arena.","Zack Middleton",true],["8421b8bce446daa07615d1e4af51f70af6ff2eab","126e8877c95f5e9901e82ae84ebc5f1d3ec5561c@gmail.com","mint-arena: Separate holdable values from EV_USE_ITEM# events\n\nMakes it easier to find the code when searching for HI_MEDKIT etc.\nAllows reordering holdables without breaking using them.\n\nMake the game holdable code more similar to CG_UseItem as well.\n\nBackported from Turtle Arena.","Zack Middleton",true],["d3f78de5abbfdf3e07cfa9bea758a002f2dedba8","126e8877c95f5e9901e82ae84ebc5f1d3ec5561c@gmail.com","mint-arena: Drop Harvester cubes when entering Team Arena holdable portal\n\nMakes it consistent with using holdable teleporter.","Zack Middleton",true],["85ce1fa1488c6e79042feafd9196605c7b0313fb","126e8877c95f5e9901e82ae84ebc5f1d3ec5561c@gmail.com","mint-arena: Make Harvester cube drop in a circle when use holdable teleporter\n\nThis is done for powerups. Makes dropping many cubes look better, maybe.\n\nBackported from Turtle Arena.","Zack Middleton",true],["2f04d30038861bf75291b39e3dc68f8a2c3d9284","126e8877c95f5e9901e82ae84ebc5f1d3ec5561c@gmail.com","Don't draw client console buffer past top of screen\n\nThanks @Pan7.","Zack Middleton",true],["22378002cd5a8d29216c0eaa41e676d25c0e6d90","126e8877c95f5e9901e82ae84ebc5f1d3ec5561c@gmail.com","mint-arena: Make refEntity_t shaderTime be an int instead of a float\n\nConverting time to a float results in precision loss at long uptimes.\n\nThis commit doesn't fix that, but should be possible to fix by only changing engine now.","Zack Middleton",true],["6540574c28af98389308fc76fec541a0e41b6670","126e8877c95f5e9901e82ae84ebc5f1d3ec5561c@gmail.com","Restore drawing a cut off client console line in 1920x1080\n\nThe text lines don't meet at top of the sceen in 1920x1080, restore\ndrawing a cut off line across the top. In 640x480 this line isn't seen\nat all. This is still better then trying to draw twice as many lines\nthan are actually seen (the way it was before the last commit).","Zack Middleton",true],["95a8ea5913d3acc799f35e21d3d3402ea67d6e79","126e8877c95f5e9901e82ae84ebc5f1d3ec5561c@gmail.com","Fix fast-math optimize flag for MinGW x86_64 build\n\nFound by /dev/humancontroller.","Zack Middleton",true],["3b0bbdd1f739a3cd0e4d5302daebc07f4c4260fd","126e8877c95f5e9901e82ae84ebc5f1d3ec5561c@gmail.com","mint-arena: Add hours column to game timer\n\nIf game time is over an hour, add a hour column to CGame time display.","Zack Middleton",true],["4bc4b5e2b98420ce2f7de1b1b30f75825478b656","126e8877c95f5e9901e82ae84ebc5f1d3ec5561c@gmail.com","mint-arena: Track digital and analog key state fractions separately","Zack Middleton",true],["5e43089d6a8e41c8a8f169d429ee89ce9432ce58","126e8877c95f5e9901e82ae84ebc5f1d3ec5561c@gmail.com","mint-arena: Use separate cvars for digital and analog angle turn speed\n\nThe default turn speed was too slow. Increasing it makes aiming using\nkeyboard a lot harder. So use separate cvars for analog and digital.\n\nUsing analog and digital at the same time now adds both. This is just\na side effect and doesn't matter enough to fix.","Zack Middleton",true],["4456ebc425714179dc1244367c201d0cfe51096c","126e8877c95f5e9901e82ae84ebc5f1d3ec5561c@gmail.com","mint-arena: Make joystick analog fraction be 0 at threshold\n\nScale the axis value so that edge of 'dead zone' aka threshold is 0.\nMakes aiming using analog stick a little better (feels more sensitive).","Zack Middleton",true],["cf5a54169125ff96dedb9e8c846b77c8bbd989fd","126e8877c95f5e9901e82ae84ebc5f1d3ec5561c@gmail.com","mint-arena: Rename trap_DropClient to trap_DropPlayer","Zack Middleton",true],["7d3cc94840d588bd70af77b743367b7deecdc185","126e8877c95f5e9901e82ae84ebc5f1d3ec5561c@gmail.com","mint-arena: Add flares to video settings\n\nSaw it in Open Arena, seems like a good idea.","Zack Middleton",true],["e551557cd425dcbb4821974bf7f37720768bce34","126e8877c95f5e9901e82ae84ebc5f1d3ec5561c@gmail.com","mint-arena: Fix over draw in CG_DrawRect\n\nIt was noticeable in the corners when alpha was less than 1.","Zack Middleton",true],["1e47e61bff766c46f6e84acd7e14556dde1e08a4","126e8877c95f5e9901e82ae84ebc5f1d3ec5561c@gmail.com","mint-arena: Add effects color 2 to player settings\n\nBackported from Turtle Arena. Added caption for what they control.","Zack Middleton",true],["d2107464ff5ffa5aa1ec619b82fa8b86e1caba15","126e8877c95f5e9901e82ae84ebc5f1d3ec5561c@gmail.com","mint-arena: Add handicap caption in menu like Open Arena\n\nAdded \"of a \" because I think it sounds better.","Zack Middleton",true],["648119fb2aaae21f34695e0c6c03670242aed0e5","126e8877c95f5e9901e82ae84ebc5f1d3ec5561c@gmail.com","mint-arena: Add more player effect colors\n\ncolor1/color2 cvars can now be set to 8 to 13 for new colors.\n\nIn the UI, if the artwork piece for a new color is missing,\nthe white artwork is used and colorized.\n\nBackported from Turtle Arena.","Zack Middleton",true]],"size":23,"ref":"refs/heads/master","head":"becace608b4dc7f35c9ba75653c7d081a9236e76"}