[Toolit.Graphics]  Factorize code for fullscreen triangle in PrimitiveQuad
[Toolkit.Graphics] Add GeometricPrimitive.Plane uv factor for uv remapping
[Toolkit.Graphics] Add support for automatic ViewInverse in effect
[Toolkit.Graphics] Add support for rendering in WPF through a standard WinForm
[Toolkit.Graphics] Fix compilation issues on net20 platform
[Toolkit.Graphics] Fix compilation issues on net20 platform (bis)
[Toolkit.Game] Fix compilation issues. Simplify GameContext class and remove typed method in order to avoid assembly references (like WPF on Desktop when not using it)
[SharpDX.DirectWrite] Fix for github issue #128 - overriden dwrite_1.h to make IDWriteFontFace1::HasKerningPairs pure virtual, to include it in SharpDX API.
[SharpPak] Fix issue with static Module initializer by patching Mono.Linker. Update to latest version of Mono.Cecil.
[SharpPak] Fix issue with recursive assembly references when merging. Use latest version of Mono.Linker to fix issue with WPF
[Toolkit.Games] Remove strict dependency to EffectCompiler assembly from Toolkit.Game on Desktop
[SharpDX] Remove reference to Serializable. Delete TypeConverter for all types as they are not supported on all platforms
[SharpDX] Fix compilation issue
[Toolkit.Game] Fixed high CPU consumption when IsFixedTimestep=true (github issue #265).
[SharpPak] Fix obfuscation attributes when merging assemblies
[Toolkit.Graphics] Fix issue #266. Switch to DirectWrite for tkfont and fix issue with offsets/measure when rendering.
[Samples] Fixed designer crashes for MiniCubeXaml/Win8.1 (github issue #274).
Exposes Boolean for D3D rendering in DesignMode as named DependencyProperty, to make it switchable.
[SharpDX] Fixed compilation - internal ObfuscationAttribute not visible in SharpDX.XInput, SharpDX.Toolkit.Input and SharpDX.Toolkit.Yaml.
[Toolkit.Graphics] Improvement for issue #266. Make sure all glyphs will snap to the nearest pixel when rendering by rounding advance and line spacing to nearest. Add cleartype rendering (experimental).