Removed all code in preperation for re-vamp of the framework
Update README.md
Update README.md
Update README.md
Update README.md
Update README.md
Update README.md
Started the main framework class, Osiris. Currently having issues with it having variables and LNK errors
Merge branch 'ReVamp' of https://github.com/ChocMaltHoney/Osiris into ReVamp
Made variables extern and defined in .cpp
Can open a window and draw an immediate mode tri
fixed @OGL 1/1
now only gives users access to what we want
added in old shader and gameobject, gameobject needs a look through
Can create a shader object with a vertex and fragment shader
defined opengl 3.2 so that you can test with immediate rendering. commented initalise function to further explain its functionality. made small changes to Osiris to make it more readable and added in a default initalise function
Added VS2012 .sln. Added Sprite class. Updated Shader class. Added ParticleSystem(incomplete).
Updated the VS10 .sln preprocessors and linkers
Updated the WorkingDir to use /Resources. ParticleSystem working with batching, not billboarding. Completely working with VS2012 and VS2010.
Added Textures class and Textures to sprites and ParticleSystem