CompetitionCoefficients

Instead of following broad ‘rules’ of competition, individuals now lose
health depending on which other species are present there.
Plus misc. code optimizations.
Issues: mutualists always win.
Fix Mutualist health and newly born patches

Small fixes
Lots of new sliders added

Apparently things match Pillai et al. better. Coded by Decio.
FixFlush

Flushing now requires some proportion of the carrying capacity OR MORE.
Movement code streamlined.
RealisticDeath

- Carrying capacity now kills the weakest individuals, not random
individuals.
- Host health is impacted by the actual density of each microbe
species, not just presence/absence.
- Reproduction occurs once microbes reach a health threshold, not at a
regular time interval. Health is split between the two individuals.
RandomK

Reverted carrying capacity to random.
Revert 7c850d3..03639f9

This rolls back to commit 7c850d3526569e542d5a7a2b389d13177ca03fd3.
NoSplit

Rolled back to ‘best’ version, but:
- Carrying capacity killing the weakest skill gives similar results.
- Having individuals and not species affect host health also gives sim.
results.
- So it looks like reproduction being based on health rather than time
is the killer. Start from here.
Merge pull request #1 from aredoubles/DecioCrazySliders

Decio crazy sliders