Added screenToWorld() and worldToScreen() functions to Camera
Added loading of merged shader files (vertex+fragment in same file)
Update for shaders, tween, script ideas, audio effects, notes and random stuff
Added formatted documentation to Component.hpp
Added support for custom renderTargets in Camera
Used RenderTexture instead of RenderTarget in camera, and tested with the demo scene
Added a color property to SpriteRenderer
Disabled debug rendering of colliders and bounds on cameras having a RenderTexture on them
Added lighting and shadows to planned things