Prototype 1.1

New features:
- New animations
- Combo
- Changed input keys
Metafiles (assets) now visible for GIT Version Control
.gitignore file configured
Jumping with rigidbody physics, added enemy sprites.

TODO:
- Fix z-coordinate rendering order issues.
- Create enemy animations.
- Create attack interactions
Fixed z-order rendering with 2D Layer Sorting and Order-In-Layer sorting
Fixed some scene problems :p
Dummy AI with Player Attack Reaction
Hitting Enemy with sound! (some attacks hit detection are still missing though)
Hitting enemy with blood effect :)
Various blood effects added. AI now looks in player direction
Stage layout and scaling changes
New ground detection system using RaycastHit2D! Reaching floor after jumping is much more accurate. Still, wrong animations can play while in the air. this must be fixed
Animator Tweaks for faster player control response
Rework on dashing slash animations
New, more visually pleasant map :-)
Sprites now accept lighting!
Camera now follows player in Y axis, using deadzone value
Automatic object transparency script. Does not work because of unity bugs :(
Player movement now calculated with Rigidbody2D. Automatic object transparency fixed.
Lots of script refactoring... It almost doesn't suck :D