Started implementing loadshader function
Finished all the most common functions in Graphics
Merge branch 'platfrom' of https://github.com/Team-Innis/UtH-Engine into platfrom
Added basic shader loading
Added uniform set functions
Added missing GL checks
Merge branch 'master' into core
Modified debug class to have android support.
Minor edits to Graphics
Merge branch 'platfrom' into core
Created ResourceManager-class and transferred loadWAV from sound to there.
Added test shaders
Added vertexbuffer files
Shader test
Merge branch 'core' of https://github.com/Team-Innis/UtH-Engine into core
Fixed GLEW initialization shenanigans
Merge remote-tracking branch 'origin/platfrom' into core
Added loadTGA in ResourceManager

Commented linker error in debug
Fixed struct usage in sound-class
Added additional includes on test project.
Fixed shader
Merge branch 'master' into core