fixes to slow-down at jump startup and infinite air intertia growth
A* misses 1st closest node fix
Merge remote-tracking branch 'upstream/master'
AiPursue infinite package updating bug resolved
Remove unused file_finder
Feature 1314: make npc fight creatures
Don't create the player object until the game starts
Fixes a crash introduced in e591d23 when using --skip-menu=0.
Use ItemModel for moving items from a container to the world

Fixes owner not resetting when moving an item from a corpse to the world.
Fix Assault crimes being reported when striking in self-defense

Last missing fix for Bug #1134.
Add missing status report for some toggle commands
Revert "Change all AI packages (except AiActivate) to use ActorIds"

Causes potential infinite loops (AiSequence::fill -> AiPackage() -> getCreatureStats -> ensureCustomData -> ..)

This reverts commit 2e9985c1a371b0e5970f3791cc6d8298a624380a.
Manually re-added AiCombat portion of actorid changes. This is the only one that really matters, and will not suffer from the infinite recursion because it's not included in AiSequence::fill.
Refactor projectiles to no longer use MW-objects
Fix potentially unsafe use of MWWorld::Ptr
Fix sliders in effect editor not being precisely movable
Savegame: store projectiles
Un-reverted actorId for AiPursue
Feature #32: Implement respawn for containers, creatures and NPCs
Merge remote-tracking branch 'scrawl/master'
Feature #1323: Implement restocking items (does not handle levelled lists yet)