made the monsters spawn after the hero has grabbed an object
created constant definitions for tiles
removed the magic tiles
created constants for the key bindings
fixed a bug with the cutscene intervals
fixed a bug with the npcscene intervals
*fixed* a bug with improper collision detection (needs refactoring); fixed a bug with multiple spawning of monsters after receiving the magic weapon
properly detected monster extinction conditions
created the first entry tp logic; [WIP; buggy]