attempt to fix bug where a opaque texture has transparency if it is loaded after a transparent texture
Merge branch 'master' of git://github.com/hhamilto/opengl-examples into hhamilto-master
adjust code that added mouse movement support
Merge branch 'hhamilto-master'
make cleanup script remove temporary files that begin and end with #
Check for if image file is readable at the right place in imageio.c
consolidate where GLSL filenames are in ogl3-assimp.c
add sphere model
Merge branch 'master' of github.com:skuhl/opengl-examples
remove unnecessary glUseProgram() call
minor cleanups to ogl3-assimp.frag program
move comments in obj file to their own lines
add kuhl_gen_framebuffer() function to kuhl-util
Rename ogl3-prerend GLSL shader files
Restore bindings at the end of kuhl_gen_framebuffer()
remove an argument for kuhl_get_uniform() since most of the time we are getting the uniform location for the active GLSL program
make ogl3-prerend.c work with hmd.sh
exit if a 3d model can't be loaded
turn on texture blending for ogl3-assimp.c
fix colorspace problem with kuhl_screenshot() in kuhl-util.c