more performance work
yet more work on performacne
make terrain run in strict mode
remove latency
don't interp positions of nodes that have moved outside of VWF (by the three.js animation)
Merge branch 'development' into vle

Conflicts:
	support/client/lib/vwf/model/threejs/animatable.js
	support/client/lib/vwf/model/threejs/glTFCloner.js
	support/client/lib/vwf/model/threejs/scenemanager.js
	support/client/lib/vwf/view/threejs.js