Game State as String
Added basic logic for stealth
Merge branch '453_null_order' into 83_stealth
Added attack_list changes caused by stealth, without supporting unit tests
Merge branch 'master' into 83_stealth
Merge remote-tracking branch 'upstream/master' into 330_gamestate_as_string
changes to game.js and dummy responder to handle gamestate strings
GameTest test_get_json_data change 24 to "SPECIFY_DICE"
Added beginnings of game-level unit tests for stealth
Merge branch 'master' into 83_stealth
Finished game-level unit tests for Stealth dice capturing others
Added logic to allow only skill attacks on stealth dice
Added logic to allow only multidie skill attacks on stealth dice
fixes to dummy_responder and BMGameTest
fix to dummy_responder. all PHPUnit tests pass locally
Added game-level unit tests for attacks on stealth dice
Merge remote-tracking branch 'upstream/master' into 330_gamestate_as_string
* grey the backgrounds of dizzy focus dice during react to initiative, and display mouseover text to explain why they are grey
style errors found by jshint (?) fixed
* similarly, display title text about dizzy focus dice during battle