win32 sounds + core debug

WAVE-file reader
win32 sound manager and playback
debug logging
Removed crap
Started implementing loadshader function
Created Audio-class for sound wrapping.
Merge branch 'platfrom'
Finished all the most common functions in Graphics
Merge branch 'platfrom' of https://github.com/Team-Innis/UtH-Engine into platfrom
Added basic shader loading
Added uniform set functions
Merge branch 'master' into sound

Conflicts:
	vs2010/Core/Core.vcxproj
	vs2010/Core/Core.vcxproj.filters
	vs2010/TestProject/main.cpp
Merge branch 'sound'
Added missing GL checks
Merge branch 'master' into core
Modified debug class to have android support.
Minor edits to Graphics
Added test shaders
Added vertexbuffer files
Shader test
Merge branch 'core' of https://github.com/Team-Innis/UtH-Engine into core
Fixed GLEW initialization shenanigans