Initial work on data parsing/request/responses
More work on data/request/response
Some tests + an initial attempt at a randomly moving bot
Remove intellij project file
Change to use Scala 2.9.3 as that's what scalatron supports
maxslaves isn't always passed in, nor is the slave count
Simple BrownianBot that does nothing but randonly move around avoiding walls just to test that my bot framework works
Add a movement cost to each entity
Better organization of classes, improve Brownian bot to hunt food
More work on bot - try to make it shoot missiles at enemy bots
Rename some things
Better bot API
Slave gets actual relative position of master, not just direction. Some other refactoring
Lots of change - start of personality-based bot. Implement a similar master bot movement decision as the ref bot
M.O.N.A.D bot - 'smart' bot that sometimes beats the reference bot
Fire harvesters massively often, don't fire offensive missles anymore, they don't seem to help
Add MIT license
Massively improve harvesting and exploration