Electric Jar Things
Update README.md
Electric Jar Recipes
Add ability to chisel vanilla redstone lamps into our lamps.
Welcome to Bugfixes and Balancing with warlordjones
Different recipe/upgrade style for electric jars.
Log where and who placed time bombs
Make sure to generate all three colors of slate
Import Optimization
Gun Related Bugfixing
I forgot what I wanted to implement with the MFR API
More Gun Stuff
Charger Render Work
Charger work
Textures and things
Made copper pipe implement IFluidHandler.It should fix some compatibility issues
between other mods.
Some bugs.I tested the pipes and they seem to be compatible with BC
fluid pipes, so I think they should now work with other machines from
other mods as well :)
New Copper Wire texture(we could use some different colors so it doesn't look
like the copper pipe) and renderer work.
Copper Pipe bug fixes.
Made Copper Wire implement IEnergyHandler.It now works with TE Energy Cells.

Also some bug fixes and derps I made.

The Copper Wire and Pipe should be now FULLY FULLY functional!!If you can please
test them yourself, maybe you find some bugs I didn't find.
Change tickstillupdate for Copper Pipes/Wires to 1.
That means that they are updated each tick.I did this because most other
mods have a max value they can accept/send per tick.Ex Redstone Energy Cell
can accept 2000 RF/t and our wire can do 2500 RF/t but it did it only two ticks,
so for the Energy Cell it was actually trying to insert 5000 RF every 2 ticks
and it could only insert 2000 RF to ticks, so that means that the max rate
was only 1000 RF/t, altough the wire is more efficient in terms of performance.

The same happens with the pipe, cause it updated every 4 ticks, it actually tried
inserting 400 mB on one tick, and with the BC Golden pipes it only did 40 mb
per 4 ticks, which is 10 mb/t, much less that the actual pipes.

I still left the value there, maybe we can make it a config onption for users
who want more performance but less speed.