GitHub PushEvent at 2014-03-25 14:14:14
Repository: WebTundra
Actor: Joosua
Payload: {"shas":[["77030280532aa6cffc809e41d5d578d3ad813353","1e771a7865da63889fef05e56140f566189cf33a@ludocraft.com","Polished EC_AnimationController code.","Joosua",false],["8c316bb84b2721eae1f7312184c554a3988eb840","1e771a7865da63889fef05e56140f566189cf33a@ludocraft.com","Add parent ref support for EC_Placeable. Adding Skeleton attachment support for EC_Placeable, note! work in progress.","Joosua",false],["cab5c185d930ba1147fca3ac24f3f6deea95bc7a","1e771a7865da63889fef05e56140f566189cf33a@ludocraft.com","Merge branch 'dev' into attachments","Joosua",false],["c3c5dc1f5b4c0df41c30b52413dc86d951fa11fd","1e771a7865da63889fef05e56140f566189cf33a@ludocraft.com","Fixed bone attach and detach functions.","Joosua",false],["e9377aeb6a8190898c9c894b2d3a2240ef8275dd","1e771a7865da63889fef05e56140f566189cf33a@ludocraft.com","Removed commented code from EC_PlaceableView.","Joosua",false],["400c3732c8de6adaa0c6b51a4ebb3e30af34fdb0","1e771a7865da63889fef05e56140f566189cf33a@ludocraft.com","Implemented EC_Mesh nodeTransform.","Joosua",false],["bcff33421b3c388ea1318c80b5d2fd53cc6fb0bf","1e771a7865da63889fef05e56140f566189cf33a@ludocraft.com","Updated EC_Mesh code.","Joosua",false],["32ac04e3062501de9f2798a579021df1ba79ddae","1e771a7865da63889fef05e56140f566189cf33a@ludocraft.com","Added first version of EC_Avatar to repo.\n\nEC_AnimationController now supports multiple meshes. This was needed due EC_Avatar needs animations to get in synch. e.g. we need to animate avatars pants.","Joosua",false],["9e0420cb0012cef7e8d7f40f76b18176d9717c01","1e771a7865da63889fef05e56140f566189cf33a@ludocraft.com","EC_Avatar now waits until all meshes are loaded until it set avatar visible.","Joosua",false],["c614e21f8b522b5496d8e8e8281248d031ff9077","1e771a7865da63889fef05e56140f566189cf33a@ludocraft.com","Fixed meshRelease in ThreeView. EC_Avatar now release all assets when ref changes.","Joosua",false],["7bd8eb3daeeaf17c976925d59980f29d0db2a815","1e771a7865da63889fef05e56140f566189cf33a@ludocraft.com","Fixed setAnimWeight in EC_AnimationController. Fixed addMesh function in EC_AnimationController.","Joosua",false],["edf0e029e3407adfbd6ec204746529f5d4de1d8d","1e771a7865da63889fef05e56140f566189cf33a@ludocraft.com","EC_Avatar now checks if child mesh use same skeleton before adding it to root animation controller. Fixed EC_Mesh bone parent set to null issue.","Joosua",false],["3741d932968b1de9c3c4adac09f9f76d02ff42d5","1e771a7865da63889fef05e56140f566189cf33a@ludocraft.com","Merge branch 'dev' into avatar","Joosua",false],["e1fa8ecd33519b0729ee2f93de09b41656b61d4c","1e771a7865da63889fef05e56140f566189cf33a@ludocraft.com","Add skeleton to EC_Mesh that holds list of bones and attachments.","Joosua",false],["30f41c702c5eac2a93a50c14a8d88ae8c6b25744","1e771a7865da63889fef05e56140f566189cf33a@ludocraft.com","Updated mesh attachment code. Removed console log messages.","Joosua",false],["9ec5f4c3b8f229d6fc08a79f7d819ec6b626b78e","1e771a7865da63889fef05e56140f566189cf33a@ludocraft.com","Fixed bone detach when skeletonRef is set to null in EC_Placeable.","Joosua",false],["d2d9e5c7f6481fcc59233703e6b86db356b5e30b","1e771a7865da63889fef05e56140f566189cf33a@ludocraft.com","Fixed EC_Mesh nodeTransform change to applied when mesh asset is ready.\nFixed cross fade to work again in EC_AnimationController.","Joosua",false],["6c6493a206f621eb009e3e341c921edccec0b9bf","1e771a7865da63889fef05e56140f566189cf33a@ludocraft.com","Updated mesh removal in EC_AnimationController.","Joosua",false],["ff4217572a06c15fb49b8ef9e2a578592976f0ca","1e771a7865da63889fef05e56140f566189cf33a@ludocraft.com","Fixed EC_Mesh asset load if mesh ref is set to null.","Joosua",false],["fb9318981e096bc17c3dfda91a14ae77149ad072","1e771a7865da63889fef05e56140f566189cf33a@ludocraft.com","Removed some thisIsThis variable usage in EC_Mesh, EC_Light and EC_AnimationController. This should fix some of the memory leaks in ThreeView.","Joosua",false]],"size":33,"ref":"refs/heads/dev","head":"5afeaa56e24c46436d697bf30cc2be7a79d1c501"}