GitHub PushEvent at 2014-06-15 01:02:12
Repository: sharplike
Actor: CloneDeath
Payload: {"shas":[["dc5065fcdf5e5c2954f7d4bd04901f2897407a6b","c792e497fe971362e0a7a7a92de42077eb180bae@gmail.com","Created new test for mapping.\nAdded the SimpleThreadPoolScheduler as the default game scheduler - previously there was no scheduler.\nMade the InputManager constructor internal - to stop other people from making more.\nMade \"GetAllPressedKeys()\" public.\nAdded check to RegionTile that prevents duplicate providers from being added - Also prevents a crass if one that doesn't exist is removed.\nMade TKForm private.\nAdded try/catch to renderer - this will explicitly know if there is an error in the render code.\nCleaned up AbstractMap, moved the rendering code to the Render method.\nMade AbstractPages clone their squares when adding.\nAdded useful utility functions to the basic page.\nSet the map and location of squares when they get added to a page.\nChanged constructor of entities to take in a map they will be added to.\n(Debug) Changed the ErrorSquare grid from Red to DarkRed.\nFixed a crash when a WallSquare couldn't detect any of its neighbors.\nChanged x, y, and z in Vector3 to be X, Y, and Z.\nMade the \"map\" field in a page private - one of the many accessors must be used, to ensure the square's data is set properly.\nMade the Dirty flag in AbstractRegion protected, in case a control wants to mark itself.\nMade Render protected - if you want a control to be redrawn, call Invalidate();\nFixed bug in ListBox where sometimes the selected item wasn't being highlighted.\nAdded a lot of XML documentation.","Nicholas Rodine",true]],"size":1,"ref":"refs/heads/development","head":"dc5065fcdf5e5c2954f7d4bd04901f2897407a6b"}