GitHub PushEvent at 2014-07-23 12:39:19
Repository: RTS
Actor: WhoRainZone
Payload: {"shas":[["cd8ecebbfb5bca4fce900eab8f015bccb210a59f","8021a715f5bba3b94e9468e070074e203ecd0484@live.de","Changed prefab structure - While working on the terrain generation/handling I've come to the conclusion that we're eventually going to revamp the current system, the Unity terrain is utterly fail.\nI'd like to develop a system that replaces the terrain with a mesh. There are a lot of thing's built on top of the Unity terrain by now, but it's worth it, as it'll give us some big advantages:\n\nImproved Performance - We don't need any built in unity terrain functionality anyway. We'll have less drawcalls with a more beautiful scene due to proper Normal- and Bumpmapping!\nImproved Terraforming - That'll give us the ability to precisely alter the terrain - and we can even make tunnels and/or caves!\n\nAnd some thing's that'd blow up this commit.. see you in a week!","WRZ",true]],"size":1,"ref":"refs/heads/develop","head":"cd8ecebbfb5bca4fce900eab8f015bccb210a59f"}