GitHub PushEvent at 2014-11-02 13:53:06
Repository: OpenDungeons
Actor: oyvindln
Payload: {"shas":[["331718498661bdf9eaf445d318b0779b3557596b","6fb98f91820231b9dec72c0716b1f528f3d498b2@orange.fr","Stop rendering the tile under the room/trap ground tile.\n\nThanks to oln for that, it was obvious but my mind would have make it this time. XD\n\nI also remove the gold on ground when all the gold has been dug.\nIt is misleading and shouldn't be done until we have a better tile for that.","Yohann Ferreira",true],["ad90c7ef49060400b6b4563991086f59ed3d1639","b16a1125af00bcdefeabafb9658ba1f3dd9013eb@users.noreply.github.com","Removed the useless and empty 'Spells' tab from in-game menu.\n\nLet's readd this one when actual work on spells has started.","Yohann Ferreira",true],["9288b76049d176c1acfb843c79e1b83458160e2c","6fb98f91820231b9dec72c0716b1f528f3d498b2@orange.fr","Added the new spider model thanks to Danimal\n\nFixes #269","Yohann Ferreira",true],["23b569ffc041488505021fa9f9151ef61272bee8","6fb98f91820231b9dec72c0716b1f528f3d498b2@orange.fr","Fixed trap ground tile visibility in certain cases.\n\nI also made the animation state fall back to \"Walk\" when \"Flee\" is requested\nand the \"Flee\" animation doesn't exist.\nThis is preventing certain creatures from looking weird when fleeing,\nsuch as the Lizardman.","Yohann Ferreira",true],["77b9e48685e72decff8ba4c345897fdecc4b6db5","6fb98f91820231b9dec72c0716b1f528f3d498b2@orange.fr","Fixed materials parameters for values format and bounds.\n\nThis fixed #41 for me and can't hurt anyway.\n\nMost materials touched were indeed linked to the Golem worker, but not only.","Yohann Ferreira",true],["9f20f95dd2efb562579068bc7a66201834ef33ee","6fb98f91820231b9dec72c0716b1f528f3d498b2@orange.fr","Hard-coded mis-set tiles types in the code.\n\nFixes #240\n\nOf course, the actual solution is #14","Yohann Ferreira",true],["b2a77f43adb134476fa3449883cc44344c85f357","6fb98f91820231b9dec72c0716b1f528f3d498b2@orange.fr","Hopefully fixed the Cavehornet translucent wings.\n\nFixes #267","Yohann Ferreira",true],["a7eb95542b05a3aad02047d3b197ab3d0fb3a57e","6fb98f91820231b9dec72c0716b1f528f3d498b2@orange.fr","Quick-fixed the spike trap ground tile disappearing when building it.","Yohann Ferreira",true],["5adcc9f6d585b6c55df36f7b89206594c6169276","6fb98f91820231b9dec72c0716b1f528f3d498b2@orange.fr","Used the display ground tile api for rooms as well.","Yohann Ferreira",true],["ee9d93e171f131620bb0dd1eaf336a7b80f4bfc2","f0699137713be92736351a0674e79536595e4a60@verschelde.fr","Merge pull request #258 from Bertram25/development\n\nStop rendering the tile under the room/trap ground tile.","Akien",true]],"size":10,"ref":"refs/heads/development","head":"ee9d93e171f131620bb0dd1eaf336a7b80f4bfc2"}