GitHub PushEvent at 2014-12-19 21:09:14
Repository: Bacon2D
Actor: kenvandine
Payload: {"shas":[["b5e6ae263910ace383d4c8f4d489d38be7c7645a","470bc578162732ac7f9d387d34c4af4ca6e1b6f7@vandine.org","Added Bacon2D::State enum and gameState property to Game.  Pausing the game\nshould be done by setting Game.gameState to Bacon2D.Paused.  This also listens\nto Qt.ApplicationState changes and sets Game.gameState to Bacon2D.Suspended if\nQt.ApplicationState isn't active and the game isn't paused.  Setting\nstate to Paused or Suspended also sets currentScene.running to false.","Ken VanDine",false],["2bff45e973afd05a514c682c9ff8b1f413ac0986","470bc578162732ac7f9d387d34c4af4ca6e1b6f7@vandine.org","Added spriteState property to Sprite, which is an enum of Bacon2D::State.  This makes SpriteAnimation.running a read-only property, which can be controled by setting the spriteState of the Sprite","Ken VanDine",true]],"size":2,"ref":"refs/heads/sprite_state","head":"2bff45e973afd05a514c682c9ff8b1f413ac0986"}