GitHub PushEvent at 2014-08-09 10:34:57
Repository: gzdoom
Actor: alexey-lysiuk
Payload: {"shas":[["5400ce1a218d3391b20953b9837ae356ac7c163a","d19afc30cfae7d5a66639dab385696fb3b92f4e9@gmail.com","+MTHRUSPECIES on puffs","Leonard2",true],["8c4c011ca217210a2806ef9f9847215644845a75","d19afc30cfae7d5a66639dab385696fb3b92f4e9@gmail.com","MTHRUSPECIES on puffs\n\nYou were right it's cleaner that way","Leonard2",true],["e1ee80661e285f2be6d3ef58e5ec0e1fe8d554fe","034fb70c083eb52326241ab2cf00dc64e5b781b8@zdoom.fake","Make FWallCoords' members lowercase\n\nbecause they're kind of a pain to type when all uppercase.\n- Also, make its sx1 and sx2 members shorts, so it takes less space, since\n  it's getting crammed into a vissprite now.","Randy Heit",true],["0aa67c68ab44ee79dbbad27765ae41e18d41256d","034fb70c083eb52326241ab2cf00dc64e5b781b8@zdoom.fake","Redo lighting for each wall sprite\n\n- Because previously it just reused whatever the most recently drawn wall\n  used.","Randy Heit",true],["6303935ad61bc360dae646ac052a784b1d68e782","034fb70c083eb52326241ab2cf00dc64e5b781b8@zdoom.fake","Use wall sprite Y scale","Randy Heit",true],["7b02027ba72879a95261d353f1155c0e8d33a823","034fb70c083eb52326241ab2cf00dc64e5b781b8@zdoom.fake","Fixed: Wall sprites cut off one pixel short of the window's right border","Randy Heit",true],["9659b894a3663aceb640d61e6950e1ac7ef256b5","034fb70c083eb52326241ab2cf00dc64e5b781b8@zdoom.fake","Skip neardepth/fardepth checking in R_DrawSprite\n\n- Wall sprites now clip much, much better than before.","Randy Heit",true],["e6a1d6b516eb45206e8a688de26dd70c357799ef","034fb70c083eb52326241ab2cf00dc64e5b781b8@zdoom.fake","Parse more info from Blood's map header","Randy Heit",true],["fbb5689f298348003c5fbf90956656e1f946e30f","034fb70c083eb52326241ab2cf00dc64e5b781b8@zdoom.fake","Eliminate extra vars from FWallCoords\n\n- cx1, cx2, cy1, and cy2 are not used anywhere, so get rid of them.\n- Also annotated the comments to indicate the corresponding arrays in the Build engine.","Randy Heit",true],["46592f5f6d3c72938911df920a9afb4391964a33","034fb70c083eb52326241ab2cf00dc64e5b781b8@zdoom.fake","Don't clamp SHADE2LIGHT\n\n- Light levels aren't stored in bytes anymore, so there's no reason to\n  clamp it anymore when loading Build maps.","Randy Heit",true],["75dc7de632a90fa03a2c14acc0946962350a56ea","034fb70c083eb52326241ab2cf00dc64e5b781b8@zdoom.fake","Merge branch 'master' of github.com:rheit/zdoom","Randy Heit",true],["fefe6aa2c105e38056cf35668bd51f5f5b4073be","034fb70c083eb52326241ab2cf00dc64e5b781b8@zdoom.fake","Specie -> Species\n\n- specie: money in the form of coins rather than notes\n- species: a group of living organisms consisting of similar individuals\n  capable of exchanging genes or interbreeding","Randy Heit",true],["1fcde912984c9a5628ca01737b24c9787153c1de","28551556401c153df34b3cf10376156812b3a061@zdoom.fake","- BlueShadow's GetArmorInfo submission.","Christoph Oelckers",true],["82e8c514e993910dcd351f4227a7c8d5c42aefa8","dab0a03b7454ac2af1b776588e88a340c16cc1ac@gmail.com","Renamed SDL specific source file with GUI related code","alexey.lysiuk",true],["18c9caf68d764759d35182dbf86b4bfbc873862f","dab0a03b7454ac2af1b776588e88a340c16cc1ac@gmail.com","Enhanced Cocoa version of IWAD picker window\n\nAdded ability to specify custom command line parameters\nAdded ability to browse for user files\nImproved handling of restart console command\nImproved layout for window","alexey.lysiuk",true],["b6404180bbc013daa75537aec64d328c7bcffb69","dab0a03b7454ac2af1b776588e88a340c16cc1ac@gmail.com","Merge branch 'master' of https://github.com/rheit/zdoom into z_osx_clean","alexey.lysiuk",true]],"size":16,"ref":"refs/heads/z_osx_clean","head":"b6404180bbc013daa75537aec64d328c7bcffb69"}