Merge pull request #56 from cantsin/master

Merge settings and allow local settings.
Rebased
Merge pull request #57 from gamelost/zone-detection

Added zone detection. Hack-ish for now until server passes the zones in ...
Change default server from glcwalker.ohl to lethalcode.net
Merge pull request #65 from captdeaf/master

Change default server from glcwalker.ohl to lethalcode.net
Make px, py actual player positions

Instead of the position of the top-left corner. This should make it
easier for zone scripts to identify location of the player relative
to in-zone.
Add name to 'entered the game' announcement.
Making the purpose of lpx and rpx clear, with comments
Remove vpx and vpy, they were never used.
Comment to define vpoffsetx and vpoffsety
Oops, a few variables in drawPlayer weren't local. Now they are.
Merge pull request #66 from captdeaf/master

Make px, py actual player positions
Move nsql publishing to its own thread.

Publishing was hanging the main lua update thread.
local-ize some variables.
Merge pull request #67 from captdeaf/master

Move nsql publishing to its own thread.
Make clientid actually clientid. Add state.Name

Client ID should eventually be unique among all clients, while Name
is likely to eventually be cosmetic (think unicode, etc).

Until glcd is updated, people will see "<ip>-<name>" temporarily,
then should start seeing "Name" again once glcd's PlayerState groks
Names.
Added collision detection. Still need to add boundary box/circle around the player
Merge pull request #70 from nulltone/master

Added collision detection. Still need to add boundary box/circle around ...
Merge pull request #68 from captdeaf/master

Make clientid actually clientid. Add state.Name
add waffle.io badge