Overwrote level_01 with new camera and player prefabs
buildSettings
Merge branch 'rebase' of github.com:Vaakapallo/bad-golf-community-edition into rebase
Merge remote-tracking branch 'upstream/master' into rebase
Merge branch 'rebase' of github.com:Vaakapallo/bad-golf-community-edition into rebase
First attempt to implement cart simulation

Added the car prefab from
http://blogs.unity3d.com/2014/01/17/new-sample-assets-beta/

Former-commit-id: 55259588029623916f23618070cd7f0164634874
Merge remote-tracking branch 'upstream/master' into rebase
Merge remote-tracking branch 'upstream/master' into rebase
Fixed some wheel collider issues.

Wheel colliders moved to center of car when starting, making it tip to
the side.


Former-commit-id: 6d2ddf37cb3d2e689ef52317d91802a7167f4cbd
more rigorous netcode

BAD GOLF 2!
Very basic ball hitting
No hitting while flying and minimum force
You can now hit a ball, then drive around, then hit again...
made a new script of the modified movement script
Merge pull request #51 from Vaakapallo/ball-hitting-mode

Ball hitting mode
Level Loading, Config File and Menu Functionallity

* Changes to clickable script:

Commented Update Section ( To be Uncommented if
Input.simulateMouseWithTouches doesn't allow touch to call mouse events
).

When mouse is over avaible options will turn text color red.

When mouse is no longer over the text will change color back to white.

* Changes to GameControl script:

Changed Application.LoadLevelAdditive to make it load from selected
menu level.

Commented Update Section as it wasn't doing anything.

* Changed intro object and object that holds current level text to
allow:

Added Tag "Intro" to intro object

Added Tag "LevelID" to current level object

changed the name of current level object to levelID

* Created script Config to allow load of files:

Write basic config xml as start

Function to load levels

* Created script LevelSelect to allow level selection on menu:

Loads level names from Config.cs

Added to change level select on arrow key input

*Changes to config.cs & gamecontrol.cs:

Allow levels to be loaded on the path specified on the config.xml, but
it will only work after the second time that it is ran if you change the
default path. (unity free limitation)
Forgotten Changes

xD
New updated Brad head. Shape keys not yet imported
Test Course Update

Updated for scale, the old one can be deleted.
Merge pull request #53 from Goldenheaven/master

Level Loading, Config File and Menu Functionallity [Final One]