GitHub PushEvent at 2014-06-18 21:00:02
Repository: MonoGame
Actor: 3vi1
Payload: {"shas":[["14bac6834bbaabc379a51982714e9300630b55da","06e4fbb3d58a232f02dfb414c241df576cc3a905@localhost.geek.nz","Starting on basic TouchPanelTests","David Leaver",true],["ec817a145c83a6d85e43c599c7aab15ec49ac346","06e4fbb3d58a232f02dfb414c241df576cc3a905@localhost.geek.nz","More tests. TouchBetweenGetStateCallsMakesNoTouch fails with current behavior","David Leaver",true],["3ea79a258dbe06893ce10af3d6a8fe46cd12698b","06e4fbb3d58a232f02dfb414c241df576cc3a905@localhost.geek.nz","Tidy up TouchPanelState creation in TouchPanelTests. Add a few more tests (one even fails!)","David Leaver",true],["3be4881cdbb239b2193d91f83fb1d68f46cc429f","06e4fbb3d58a232f02dfb414c241df576cc3a905@localhost.geek.nz","Add a rather long multitouch test","David Leaver",true],["b4226e4f81f563546b65a8eb3c71204f2f13dd63","474ba67bdb289c6263b36dfd8a7bed6c85b04943@sickheadgames.com","Converted output window from TextBox to RichTextBox.\nDisabled horizontal scroll bars.\nAdded a small hanging indent value.\nOverriding default word-wrap so that it wraps individual characters instead of words (try with this off and you'll see why I'm doing it).","James Ford",true],["5f8c26f3abfc9a5c470526f733c812d68f427dfc","06e4fbb3d58a232f02dfb414c241df576cc3a905@localhost.geek.nz","Let TouchPanelState keep track of time without using DateTime.Now. This allows for better testability.","David Leaver",true],["068abe233d3ffeb8e18dd9e70ec3055a47d2ee17","06e4fbb3d58a232f02dfb414c241df576cc3a905@localhost.geek.nz","Move MockWindow out in to its own file and add a first GestureRecognizerTest which uses it.","David Leaver",true],["a9a401a66c61bc17319c13f444c148d399f148cb","06e4fbb3d58a232f02dfb414c241df576cc3a905@localhost.geek.nz","BasicDoubleTapGesture test, found a bug yay!","David Leaver",true],["dabd90b94779a999809ea52dba1c8533025ebcbf","06e4fbb3d58a232f02dfb414c241df576cc3a905@localhost.geek.nz","Basic hold test and fix it to work","David Leaver",true],["46be1b5e5aa3722776fc647decaa55461fba89c3","06e4fbb3d58a232f02dfb414c241df576cc3a905@localhost.geek.nz","Add BasicHorizontalDrag test.","David Leaver",true],["8985edd8f33694c6f8ee742386ff2a62de6b92ff","06e4fbb3d58a232f02dfb414c241df576cc3a905@localhost.geek.nz","Expand test to drag in either direction","David Leaver",true],["05e8ecfe1e4867458290667d2d99b3303cae58cd","06e4fbb3d58a232f02dfb414c241df576cc3a905@localhost.geek.nz","Round out the Drag tests","David Leaver",true],["2e5b124c768d9dab0be47bee21cc871708389e70","06e4fbb3d58a232f02dfb414c241df576cc3a905@localhost.geek.nz","Tests for Flick. FlickAndFreeDrag is based on observed XNA behavior, this test currently fails.","David Leaver",true],["bd343b3380488b798fbb5a51c6512d05e284084a","06e4fbb3d58a232f02dfb414c241df576cc3a905@localhost.geek.nz","Basic pinch test based on the current behavior of Pinch. Haven't validated this against XNA as I have no WP7 device.","David Leaver",true],["d73f1f6590c5d50bce70901a6cbabc8175f1e831","474ba67bdb289c6263b36dfd8a7bed6c85b04943@sickheadgames.com","Moving vector converters to framework/design.","James",true],["36292cdd621b304ad03754b12d8a447dc4e93c4e","474ba67bdb289c6263b36dfd8a7bed6c85b04943@sickheadgames.com","Implemented To/From string conversion for Vector2/3/4.","James",true],["cb17c8d04f7dfbeff035f0db1aeb0e4cb475d15f","96835dd8bfa718bd6447ccc87af89ae1675daeca@sickheadgames.com","Merge pull request #2706 from SickheadGames/Design.TypeConverter\n\nFramework.Design VectorConverters","Tom Spilman",true],["f886e2b8dfbb71e8c7d9e6c016a8808a2a82ae9a","96835dd8bfa718bd6447ccc87af89ae1675daeca@sickheadgames.com","Merge pull request #2699 from SickheadGames/OutputWindowWordwrap\n\nPipelineTool output window line-wrapping.","Tom Spilman",true],["30aee3f0fe3664fb62e4d11748d68ac70619ae40","06e4fbb3d58a232f02dfb414c241df576cc3a905@localhost.geek.nz","More double tap tests.","David Leaver",true],["82901240ce28677c5ea4d33f5426c0657afd78b9","06e4fbb3d58a232f02dfb414c241df576cc3a905@localhost.geek.nz","A few more gesture related tests","David Leaver",true]],"size":59,"ref":"refs/heads/monogame-sdl2","head":"ac2063040d42053e8d333e2d74e188732d2bcbbf"}