GitHub PushEvent at 2014-06-24 04:09:54
Repository: wesnoth
Actor: aquileia
Payload: {"shas":[["d8409507ae4e9b8ccba524bd1e57383751d68123","6ec299d362fec01fe39231080c7db7330aeb66f9@xs4all.nl","Improve CVideo::get_available_resolutions.\n\nIf there is a main window use that else fall back to the original code.\n\nBased on a patch by AI0867.","Mark de Wever",true],["3abfb483cd9c1ac6ab55d88b3a72030c4419d4fa","b823ba48d480d0ada1683706dc2b4e8c2142b2bb@gmail.com","Reintroduce <algorithm> include","aquileia",true],["45e8753cc58facabe70446f90df0f06fa3dd2ce8","ace2f8cdc881042ae5939911b0b83032ed7fc5fe@wesnoth.org","Apply local ToD lighting to hex overlays when applicable (bug #22215)\n\nThis replaces map-wide ToD lighting with local ToD lighting for overlays\nassociated with locations that have custom local ToD lighting. The\nmethod employed for this is more or less the same already used by\ndisplay::get_terrain_images() bar the complications associated to\ndealing with terrain transitions, since overlays don't have those.\n\nNote that for this to have an effect, local ToD lighting must be enabled\nin Preferences -> Advanced. This is the default since Wesnoth 1.10.x.\n\nThis patch is more noisy than I expected, so it might require some\nadditional testing before landing in 1.12 to ensure it does not\nintroduce any regressions.","Ignacio R. Morelle",true],["ce33ba394a689b173ed3cc0f933fde262a18c21d","ace2f8cdc881042ae5939911b0b83032ed7fc5fe@wesnoth.org","NR: Refactor the White Magi respawn location finding code into a macro\n\nThis bit was subject to a particularly bad case of code copy-pasting\nwhen the only real variable is the id of the first respawn hub\ncandidate.\n\nAdded a statement to clear the respawn_hub WML variable after running\nthe code since it's never used again afterwards.","Ignacio R. Morelle",true],["da8f3c824cc5ddb78a975455048cca341fd8cc94","ace2f8cdc881042ae5939911b0b83032ed7fc5fe@wesnoth.org","NR: Search for White Magi respawn locs only within map edges (bug #22097)\n\nWithout this, the engine may match map borders and send the respawnee\nback to the player's recall list as those count as invalid locations\nlike \"recall\",\"recall\".","Ignacio R. Morelle",true],["f8a4347262c6185574f1828ac45d49667e9f51d2","836b8a4df352def538dd0b82547aca747291f84a@gmail.com","Use delayed screen rebuilding with lua terrain fcn\n\nThis is a fixup for ac59b0d0e72c706a6e14fe59cb77ceaabcc7bce2","Chris Beck",true],["ff11e85925f5b2a6fe0b76233b1e4d50d6f61593","edb40c20c412198ae80161ce2a31a2b54d499e36@rmqkr.net","fix gold carryover\n\nwe need side[\"income\"] + game_config::base_income instead of just\nside[\"income\"]","gfgtdf",true],["0b5c8142c6d88b4af05d7af53a4202d4740638f2","edb40c20c412198ae80161ce2a31a2b54d499e36@rmqkr.net","add comment in show_caryover_message","gfgtdf",true],["74188182c287c4660794331c8af6a6ed43a8ccf5","edb40c20c412198ae80161ce2a31a2b54d499e36@rmqkr.net","enable [message] side_for key with options\n\nor text input.\n\nNote that if used together with text_input side_for cannot be a list,\nonly a single number.","gfgtdf",true],["86f0f97e22d845e3cfa58b0fa609bac0e4fe8c1d","edb40c20c412198ae80161ce2a31a2b54d499e36@rmqkr.net","add const","gfgtdf",true],["7e3ba43934af27c5600b4530ca368695e164e2d5","edb40c20c412198ae80161ce2a31a2b54d499e36@rmqkr.net","use std::bitset instead of vector<bool>\n\nfor hotkey scope.","gfgtdf",true],["5e9d356c9fa2fd733313ea42f28f92aa451effe2","836b8a4df352def538dd0b82547aca747291f84a@gmail.com","unit tests for defining custom event handlers in events and firing","Chris Beck",true],["c7c69f260b36a9eab8c866238eccae93fc1f8273","836b8a4df352def538dd0b82547aca747291f84a@gmail.com","Merge branch 'master' of git://github.com/wesnoth/wesnoth","Chris Beck",true],["436be9a306030b8a3c7dd6c08c7c5525309da58f","edb40c20c412198ae80161ce2a31a2b54d499e36@rmqkr.net","more flexible hotkey scopes\n\nthere are some hotkeys that are senseful in editor and in game but not\nin teh main menu, so now instead of having hotkeys eigher in GAME,\nEDITOR, MAIN_MENU or GENERAL we now allow any combination of the first\n3.\n\nthis is also intended to fix a bug in add_hotkey() if new_scope ==\nhotkey::SCOPE_COUNT where new hotkeys doesn't correctly overwrite other\nscoped hotkeys.","gfgtdf",true],["762efc278f645db185963ce97bbc907e4e2b2c59","836b8a4df352def538dd0b82547aca747291f84a@gmail.com","add error reporting to [insert_tag] if it has no variable= field\n\nThe lack of reporting here is somewhat annoying so i patched it.","Chris Beck",true],["0f7b06cd1a754c523523c102b169312c7f178eb8","836b8a4df352def538dd0b82547aca747291f84a@gmail.com","fix a broken include guard (typo)","Chris Beck",true],["0997a1c4bf8e160fcae7be8f7533e0b4b273a231","2f21eda089567c6114c07c35e340a7ab6ecddcf4@gmail.com","Fix initial MP dep check on first scenario instead of last played. Menu size workaround removed.","David Mikos",true],["14808e186b20de15501b866404ef3605fbf9ebf7","836b8a4df352def538dd0b82547aca747291f84a@gmail.com","add unit test for an object-based \"feeding\" ability\n\nbased on tekelili's forum post here:\nhttp://forums.wesnoth.org/viewtopic.php?f=8&t=40449#p572206","Chris Beck",true],["e803a9d12da890c8de3524bc340457b18ac07dcf","836b8a4df352def538dd0b82547aca747291f84a@gmail.com","Merge branch 'master' of git://github.com/wesnoth/wesnoth","Chris Beck",true],["877e897f7298a798e5bd16c02d244aeb14b97f1c","b0fb7b51fbdcde84ce9f28ae5f42e135b82fe4f7@users.noreply.github.com","Grammar: missing preposition in tutorial 1 victory","Alain O'Dea",true]],"size":36,"ref":"refs/heads/VC_update","head":"939af32e692f4c2642cd7b4b8a61449fb3da7e15"}