GitHub PushEvent at 2014-04-24 11:56:39
Repository: FSSF
Actor: seleb
Payload: {"shas":[["61ae4332f2ee8c92b648437e724227b6e7c5249d","22ae70624c8e4be00d85f36c50c7a18f433dbeb5@gmail.com","big update\n\n-removed unimplemented ST_Text class for now\n-pixel perfect collision kind of sort of fixed\n--accounted for supersprite local space\n--accounted for spritesheet origin point\n--didn't account for rotated sprites\n-added \"superSprite\" boolean ST_Detachment property (doesn't actually\nhelp a whole lot, since if you know that the object is a detachment, you\nprobably know whether it's a sprite)\n-shrunk our one enemy\n-fixed draw() inconsistencies\n-fixed bullet recycling issue (sprites weren't drawing after reset\nbecause the graphics object was cleared and play was set to false,\npreventing a new draw)\n-made player/enemy origins centered","seleb",false]],"size":1,"ref":"refs/heads/master","head":"61ae4332f2ee8c92b648437e724227b6e7c5249d"}