GitHub PushEvent at 2014-04-03 07:48:51
Repository: AntSim
Actor: DranoMax
Payload: {"shas":[["e2388a6428dfb46b0cdf78253cbf71b55a0be83c","bd38b95265333f5e0ac21231994aead923fc4769@live.com","Now using TexturePacker/Atlas\n\nBefore, the textures wouldn't load on older Android systems because they\nweren't a power of 2 (requirment for OpenGL 1.0).  Now they work.\n\nI've also moved the loading of textures outside of the indvidual classes\n- it was stupid to be loading them dozens of time in the first place.\nThe problem now is that the render loop of WorldRenderer is much more\ncomplicated and hard to read.  Need to find a better way to abstract it\nall out.","DranoMax",true]],"size":1,"ref":"refs/heads/master","head":"e2388a6428dfb46b0cdf78253cbf71b55a0be83c"}