GitHub PullRequestEvent at 2014-10-28 04:14:35
Repository: wesnoth
Actor: cbeck88
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The result is that sprites\r\nlook blurry, terrain looks blurry, and for fractional zoom values\r\n\"hex tearing\" artifacts are more visible. It seems that zookeeper\r\nand others also prefer a more traditional, just-give-me-the-pixels\r\nlook anyways.\r\n\r\nlipk even thought that we had been using scale_surface_sharp on\r\nunits \"since forever\", so here we treat the fact that we weren't\r\nas a bug.\r\n\r\nBefore and after screenshots from 1.12:\r\nhttp://imgur.com/a/sSlpT#0\r\n\r\nRelated 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