GitHub PushEvent at 2014-05-04 15:33:45
Repository: openmw
Actor: jeffreyhaines
Payload: {"shas":[["4e7ee970504334321c15654ce2ecceddcebfe783","5cf1df980dd8f3431aba4fef3b0276e4c894d35f@sevas.ua","fix for windows builds","mrcheko",true],["f811abb752efdd8306c081df67d92edd57d86728","5cf1df980dd8f3431aba4fef3b0276e4c894d35f@sevas.ua","pathgrid shortcutting extended","mrcheko",true],["fbd0ffe86ff00da9bac3ae24670d1cbca32c1860","5cf1df980dd8f3431aba4fef3b0276e4c894d35f@sevas.ua","enable z-moving for flying/water combatants","mrcheko",true],["f3626adc868c7e3a9080e63dd102219c294c20f0","5cf1df980dd8f3431aba4fef3b0276e4c894d35f@sevas.ua","remake of z-moving in combat for flying/swimming enemies","mrcheko",true],["5b011e43a7a30f6d428f095031f4593e968b1f8b","d0db8e74d12b65e87a73ac8335a37e34358985d8@baseoftrash.de","Fix a crash after loading game","scrawl",true],["91e50585ff1984f0f44a9983d38c16552f144cc7","d0db8e74d12b65e87a73ac8335a37e34358985d8@baseoftrash.de","AiWander: make sure to walk, not run","scrawl",true],["f05606657cbfabbdc03fdff822149a2b83bc41c0","d0db8e74d12b65e87a73ac8335a37e34358985d8@baseoftrash.de","Correctly insert pasted text at cursor position","scrawl",true],["cd1b4218e79f7c7cad2d7ff32962eb281deb01d4","d0db8e74d12b65e87a73ac8335a37e34358985d8@baseoftrash.de","Fix dynamically placed objects being discarded when loading game","scrawl",true],["b13b25dd1b1a94c13b61f569051382f7218304a6","d0db8e74d12b65e87a73ac8335a37e34358985d8@baseoftrash.de","Fixes #1295: Support partial matches in Cell filter","scrawl",true],["45d2a00717a504d65679978954876120f9ec00ca","d0db8e74d12b65e87a73ac8335a37e34358985d8@baseoftrash.de","Fixes #1293: Allow interpolation type 0 in case of 0 keys","scrawl",true],["ef39b0f6abb7fb6de34fa0934398798a09a0f9fe","d0db8e74d12b65e87a73ac8335a37e34358985d8@baseoftrash.de","Fixes #1291: Faction rank saving issue\n\nA value of 0 is the first rank, -1 means not a member","scrawl",true],["f921f2e7db8e62cb1f1588b26b2969a4286855a6","d0db8e74d12b65e87a73ac8335a37e34358985d8@baseoftrash.de","Make PcRaiseRank, PcLowerRank and PcJoinFaction properly accept references instead of using the actor that the player talked to last.\n\nThis also solves a potential crash when no actor has been talked to yet, e.g. immediately after loading a savegame.","scrawl",true],["30666f2cce17357336b70507ef9428dd4e433f77","d0db8e74d12b65e87a73ac8335a37e34358985d8@baseoftrash.de","Fixes #1297: Store global map markers in savegame","scrawl",true],["d5dd864404c783464cb089ba9eeca8d1b48eb6ea","d0db8e74d12b65e87a73ac8335a37e34358985d8@baseoftrash.de","Fixes #1236: Disable all controls while playing movie","scrawl",true],["ab33e78b6799c8875d262048651787ee83a8f044","6035c20675b2072e4e7bf364164beb8aa7048662@gmail.com","Added RangeView class files","graffy76",true],["04964595efb1d1ab55a68f49c43172aae54de16b","d0db8e74d12b65e87a73ac8335a37e34358985d8@baseoftrash.de","Fixes #1270, Fixes #1201: Update active weapon/spell icons every frame","scrawl",true],["5e7cd806c4715cf8256935337573ee30c61def01","d33c80bc45d65303e33ca83108a9952b745af9ef@zpages.de","Merge remote-tracking branch 'scrawl/master'","Marc Zinnschlag",true],["dbe1307de0914d3eb6ecda03b59bf624366dca85","5cf1df980dd8f3431aba4fef3b0276e4c894d35f@sevas.ua","code refining + minor fixes","mrcheko",true],["c2b692e124f0eb3079499d393cfc2a86bfa134ec","65d7f4e01a36b80884d79f0eae03efa211acde5f@thomas-GE60.(none)","getActorsFollowing/Fighting no longer returns dead actors","Thomas",true],["1fb2c8d87bf505ccf003415e2fafcefb218e4688","417475dc3ab676216dda79abb368e0af4932928f@iinet.net.au","NPC turning is less hacky but still not perfect.  NPC's should walk away after a period of non-action by the player (vanilla behaviour) - not yet implemented.","cc9cii",true]],"size":133,"ref":"refs/heads/master","head":"a65e8393bb5c6367e22b831b6cbe30502b6d1fba"}