GitHub PushEvent at 2014-10-29 17:07:19
Repository: dolphin
Actor: Stevoisiak
Payload: {"shas":[["3a12c50dc1a5cef46d60e29eb7baf85795538167","5e458b3aed39711d592568b875dbcdf8523f94ad@wontfix.it","Fix timing of AVI files dumped on Linux\n\nThe timing information is set on s_scaled_frame->pts, giving precise\ntiming information to the encoder. Frames arriving too early (less than\none tick after the previous frame) are droped. The setting of packet's\ntimestamps and flags is done after the call to avcodec_encode_video2()\nas this function resets these fields according to its documentation.","Sylvain Gadrat",true],["0e92a47bc8462965e4bc6c516f25e26fbd8f973e","e0563fab5d200c70d1b9c649fbf606ca7e95c6bb@gmail.com","Fix description of hide mouse cursor option.","Rachel Bryk",true],["f199acc234077056a4a3f53ec1a485f3fc39c232","e0563fab5d200c70d1b9c649fbf606ca7e95c6bb@gmail.com","Alternate inputs once per frame rather than once per input for turbo.\n\nFixes turbo for games that do not run at 60 fps.","Rachel Bryk",true],["b66a7f83c26a9a8f00c5c55f4c4d7ce6db9b71e7","33d7cd4a1f0d888153f3d082cbe6845e291b1c76@gmail.com","Fixes ARM CPU detection routine for the hardware.\nWe weren't dropping a newline character from the string, we were cutting off the last character of the hardware name.\nThis fixes my TK1 being called 'lagun' when it's name is 'laguna'","Ryan Houdek",true],["b6a74380537305ef33ce12e952bde0155e4a57b3","dd513f33494532e1c386e03d75ad076cf05e11d2@gmail.com","Add BitSet and, as a test, convert some JitRegCache stuff to it.\n\nThis is a higher level, more concise wrapper for bitsets which supports\nefficiently counting and iterating over set bits.  It's similar to\nstd::bitset, but the latter does not support efficient iteration (and at\nleast in libc++, the count algorithm is subpar, not that it really\nmatters).  The converted uses include both bitsets and, notably,\nconsiderably less efficient regular arrays (for in/out registers in\nPPCAnalyst).\n\nUnfortunately, this may slightly pessimize unoptimized builds.","comex",true],["eb7f4dac507c22da73dd57a8ad008b5d1d4382b1","dd513f33494532e1c386e03d75ad076cf05e11d2@gmail.com","Convert registersInUse to BitSet.","comex",true],["f51c233a08969e4126520561ecb15e56674ffe9d","dd513f33494532e1c386e03d75ad076cf05e11d2@gmail.com","Add workaround for OS X symbol clash and AllOnes helper method.","comex",true],["b29e5146ec63e1b35cee45e01f54c4b69f15938e","dd513f33494532e1c386e03d75ad076cf05e11d2@gmail.com","Convert some VideoCommon stuff to BitSet.\n\nNow with a minor performance improvement removed for no reason.","comex",true],["c81e3da22f8f0c4d4afdb2c05c9d2282a54d35ac","dd513f33494532e1c386e03d75ad076cf05e11d2@gmail.com","Add unit test.","comex",true],["f07d3be50219376e8030bd4f4a3df7b1c3fe27f5","e0563fab5d200c70d1b9c649fbf606ca7e95c6bb@gmail.com","Fix acceleration emulation for wiimote and nunchuk.\n\nThe 1-2 least significant bits were missing.","Rachel Bryk",true],["484fc392d69c458b84581d1886903569dd2a7c1f","33d7cd4a1f0d888153f3d082cbe6845e291b1c76@gmail.com","Fixes minor bug in the ARMv7 register cache.\n\nMakes sure our register we are binding doesn't get unloaded immediately.","Ryan Houdek",true],["17f352e2aa1847fef1b3a73bf48ff9cc5e7cd390","33d7cd4a1f0d888153f3d082cbe6845e291b1c76@gmail.com","Fixes some overzealous optimizations from ARMv7 BindToRegister.\n\nWe can't do it in rlw and friends.\nsubfx had an inccorect check.\nMinor whitespace and reordering.","Ryan Houdek",true],["0fbd5248cacaae1bae1fc442ad59dbfceeb3ad12","33d7cd4a1f0d888153f3d082cbe6845e291b1c76@gmail.com","Fixes a potential crash on the ARMv7 JIT if someone disables the entire JIT in the debugger.\nWe can't disable branches in the JITs. Make sure they don't become disabled if someone tries to disable the full JIT.","Ryan Houdek",true],["adf6ce076c15ea56eda60f79bfb23a5214ec78dd","f9791342c5930d053862397861a8fffa7bc4f6aa@gmail.com","CheatSearchTab: Make cheat list display in monospace font","Lioncash",true],["14c3445ad246317db9a507bb0b2e5a6e209201e3","f9791342c5930d053862397861a8fffa7bc4f6aa@gmail.com","DolphinQt: Make GetOS const","Lioncash",true],["219a5078e86ad05cdc90a91a41a337be2eb8e679","be2ab879c167fe894452d6cbefc8b45b33935bdb@gmail.com","Added a \"Step Out\" (aka \"Step return\") function to the debugger.\n\nConflicts:\n\tSource/Core/DolphinWX/Debugger/CodeWindow.h","skidau",true],["b331ec96a36a0c8bc70c45aa4b3c610342a734b4","be2ab879c167fe894452d6cbefc8b45b33935bdb@gmail.com","Made the \"continue\", \"stepover\" and \"stepout\" functions work when the PC is at a breakpoint","skidau",true],["df37649b9f8499ec732b7511e7fed2b075ef7781","be2ab879c167fe894452d6cbefc8b45b33935bdb@gmail.com","Changed the step over routine to a single stepping version that steps until a blr is encountered.\nCleared out all temporary breakpoints on each step to prevent phantom breakpoints from stopping the debugger.","skidau",true],["613cae613a8c2ac34dd823f875ac4a6a0059db38","be2ab879c167fe894452d6cbefc8b45b33935bdb@gmail.com","Added a RAM Watch window to the debugger\n\nConflicts:\n\tSource/Core/Core/HW/Memmap.cpp\n\tSource/Core/Core/HW/Memmap.h\n\tSource/Core/DolphinWX/Debugger/CodeWindow.h","skidau",true],["d0a3bb765088b8d6f923ef62aac4761de332a12f","be2ab879c167fe894452d6cbefc8b45b33935bdb@gmail.com","Added \"Add to watch\" context menu items to the Memory and Register windows.\nAdded \"View memory\" context menu item to the Register window.","skidau",true]],"size":77,"ref":"refs/heads/master","head":"bbaf8f9c0ec8d8894a3a72be944f1ccc9f6e1656"}