GitHub PushEvent at 2014-10-09 09:13:26
Repository: HiVoltsProject
Actor: DoctorRyuko
Payload: {"shas":[["370e54dc26842bcfe4141201923910f1ebf512d9","faee21ec7587c9eda4172f5c1bea08dcd8a97700@gmail.com","We are DONE!!!\n\nOk, not completely, but the program is functioning 99.999% perfectly.\nMho AI is finished, with the caveat that in certain configurations some\nmhos will sit still for a turn or two. The reason for this is that the\nmhos are not told to move in order of how close or far they are from the\nplayer, but honestly, the game works just as well like this and honestly\nI don't think it's necessary (plus I'm tired). Plenty of bugs were\nsquashed along the way, solving the mystery of why mhos would sometimes\nstill overlap fences (killMhos needed to be called more than once), and\na SIT direction was added (because sit is not the same as none, when I\nmade that mistake all the mhos converged on me instantly for an instant\ngame over :P). At this point, we have more or less everything required\nof us besides telling the player that it is their turn, and we can write\nin our documentation that we made this choice because we felt it would\nbe better to let the player dictate the pace of the game. This commit\nalso does not include the prompt boxes, expect one in about 10 minutes.","DoctorRyuko",true]],"size":1,"ref":"refs/heads/master","head":"370e54dc26842bcfe4141201923910f1ebf512d9"}