dungeon submodule added
comment updated
method created instead of directly using the model
dungeon generator updated
the areas now have a x and y coordinates instead of the id of their neighbourg, to avoid loop dependance between them
unique index added on the coordinates
fields type changed
config for the dungeon generator added
connection closed
spaces
test changed
area container added
area type added
place table added
some data added
available places displayed
enter and exit commands added to enter or exit places
a bit is associated to each direction
methods to check the directions being in an integer
do not insert empty rooms