asPEEK AngelScript debugger

asPEEK debugger implementation. To use the debugger the build setting URHO3D_ANGELSCRIPT_DEBUGGING must be enabled and you'll have to grab a copy of the client from: https://bitbucket.org/saejox/aspeek/
To debug you're going to want to be running Urho in windowed mode.

I'm not terribly with the handling of C++ types, so that's likely to change heavily.