Merge pull request #19 from shmopaloppa/master

tdm
Removed ammo pickups, gave the player infinite ammo instead.
Disable vaulting. As my comment says, it needs refining before it can stay.
Fix ammo indicator for weapons like grenades that don't have an icon.
The previous tilt assumed a left handed model. Now that our new models are mostly right handed, reverse it and increase it to account for the view also tilting.
This weapon selection UI overhaul isn't done, but it renders models instead of icon graphics.
First version of the SOurce SDK 2013
Fixed various missing files
Adding a CONTRIBUTING file so the rights that GitHub users grant to Valve with Contributions are clearly outlined.
Add executable permission to ccache and protoc.
Trying to get all rebased to the new SDK.
Merge remote-tracking branch 'remotes/source-sdk-2013/master' into valve

Conflicts:
	mp/src/common/GameUI/IGameUI.h
	mp/src/common/compiledcaptionswap.cpp
	mp/src/common/hl2orange.spa.h
	mp/src/common/randoverride.cpp
	mp/src/common/studiobyteswap.cpp
	mp/src/common/studiobyteswap.h
	mp/src/common/xbox/xboxstubs.h
	mp/src/devtools/bin/fxc_prep.pl
	mp/src/devtools/bin/psh_prep.pl
	mp/src/devtools/bin/updateshaders.pl
	mp/src/devtools/bin/vsh_prep.pl
	mp/src/game/client/AnimateSpecificTextureProxy.cpp
	mp/src/game/client/C_Env_Projected_Texture.h
	mp/src/game/client/C_MaterialModifyControl.cpp
	mp/src/game/client/C_WaterLODControl.cpp
	mp/src/game/client/EffectsClient.cpp
	mp/src/game/client/IsNPCProxy.cpp
	mp/src/game/client/MonitorMaterialProxy.cpp
	mp/src/game/client/ProxyHealth.cpp
	mp/src/game/client/ScreenSpaceEffects.cpp
	mp/src/game/client/ScreenSpaceEffects.h
	mp/src/game/client/TeamBitmapImage.cpp
	mp/src/game/client/TeamBitmapImage.h
	mp/src/game/client/ViewConeImage.cpp
	mp/src/game/client/ViewConeImage.h
	mp/src/game/client/WaterLODMaterialProxy.cpp
	mp/src/game/client/WorldDimsProxy.cpp
	mp/src/game/client/achievement_notification_panel.cpp
	mp/src/game/client/achievement_notification_panel.h
	mp/src/game/client/alphamaterialproxy.cpp
	mp/src/game/client/animatedentitytextureproxy.cpp
	mp/src/game/client/animatedoffsettextureproxy.cpp
	mp/src/game/client/animatedtextureproxy.cpp
	mp/src/game/client/animationlayer.h
	mp/src/game/client/baseanimatedtextureproxy.cpp
	mp/src/game/client/baseanimatedtextureproxy.h
	mp/src/game/client/baseclientrendertargets.cpp
	mp/src/game/client/baseclientrendertargets.h
	mp/src/game/client/basepresence.cpp
	mp/src/game/client/basepresence.h
	mp/src/game/client/basepresence_xbox.cpp
	mp/src/game/client/beamdraw.cpp
	mp/src/game/client/beamdraw.h
	mp/src/game/client/bone_merge_cache.cpp
	mp/src/game/client/bone_merge_cache.h
	mp/src/game/client/bonetoworldarray.h
	mp/src/game/client/c_ai_basehumanoid.cpp
	mp/src/game/client/c_ai_basenpc.cpp
	mp/src/game/client/c_ai_basenpc.h
	mp/src/game/client/c_baseanimating.cpp
	mp/src/game/client/c_baseanimating.h
	mp/src/game/client/c_baseanimatingoverlay.cpp
	mp/src/game/client/c_baseanimatingoverlay.h
	mp/src/game/client/c_basecombatcharacter.cpp
	mp/src/game/client/c_basecombatcharacter.h
	mp/src/game/client/c_basecombatweapon.cpp
	mp/src/game/client/c_basecombatweapon.h
	mp/src/game/client/c_basedoor.cpp
	mp/src/game/client/c_basedoor.h
	mp/src/game/client/c_baseentity.cpp
	mp/src/game/client/c_baseentity.h
	mp/src/game/client/c_baseflex.cpp
	mp/src/game/client/c_baseflex.h
	mp/src/game/client/c_baseplayer.cpp
	mp/src/game/client/c_baseplayer.h
	mp/src/game/client/c_basetempentity.cpp
	mp/src/game/client/c_basetempentity.h
	mp/src/game/client/c_baseviewmodel.cpp
	mp/src/game/client/c_baseviewmodel.h
	mp/src/game/client/c_breakableprop.cpp
	mp/src/game/client/c_breakableprop.h
	mp/src/game/client/c_colorcorrection.cpp
	mp/src/game/client/c_colorcorrectionvolume.cpp
	mp/src/game/client/c_dynamiclight.cpp
	mp/src/game/client/c_effects.cpp
	mp/src/game/client/c_effects.h
	mp/src/game/client/c_entitydissolve.cpp
	mp/src/game/client/c_entitydissolve.h
	mp/src/game/client/c_entityparticletrail.cpp
	mp/src/game/client/c_env_fog_controller.cpp
	mp/src/game/client/c_env_fog_controller.h
	mp/src/game/client/c_env_particlescript.cpp
	mp/src/game/client/c_env_projectedtexture.cpp
	mp/src/game/client/c_env_screenoverlay.cpp
	mp/src/game/client/c_env_tonemap_controller.cpp
	mp/src/game/client/c_fire_smoke.cpp
	mp/src/game/client/c_fire_smoke.h
	mp/src/game/client/c_fish.cpp
	mp/src/game/client/c_forcefeedback.cpp
	mp/src/game/client/c_func_areaportalwindow.cpp
	mp/src/game/client/c_func_breakablesurf.cpp
	mp/src/game/client/c_func_conveyor.cpp
	mp/src/game/client/c_func_dust.cpp
	mp/src/game/client/c_func_dust.h
	mp/src/game/client/c_func_lod.cpp
	mp/src/game/client/c_func_occluder.cpp
	mp/src/game/client/c_func_reflective_glass.cpp
	mp/src/game/client/c_func_reflective_glass.h
	mp/src/game/client/c_func_rotating.cpp
	mp/src/game/client/c_func_smokevolume.cpp
	mp/src/game/client/c_func_tracktrain.cpp
	mp/src/game/client/c_gib.cpp
	mp/src/game/client/c_gib.h
	mp/src/game/client/c_hairball.cpp
	mp/src/game/client/c_impact_effects.cpp
	mp/src/game/client/c_impact_effects.h
	mp/src/game/client/c_info_overlay_accessor.cpp
	mp/src/game/client/c_lightglow.cpp
	mp/src/game/client/c_movie_explosion.cpp
	mp/src/game/client/c_particle_fire.cpp
	mp/src/game/client/c_particle_smokegrenade.cpp
	mp/src/game/client/c_particle_system.cpp
	mp/src/game/client/c_physbox.cpp
	mp/src/game/client/c_physbox.h
	mp/src/game/client/c_physicsprop.cpp
	mp/src/game/client/c_physicsprop.h
	mp/src/game/client/c_physmagnet.cpp
	mp/src/game/client/c_pixel_visibility.cpp
	mp/src/game/client/c_pixel_visibility.h
	mp/src/game/client/c_plasma.cpp
	mp/src/game/client/c_playerlocaldata.h
	mp/src/game/client/c_playerresource.cpp
	mp/src/game/client/c_playerresource.h
	mp/src/game/client/c_point_camera.cpp
	mp/src/game/client/c_point_camera.h
	mp/src/game/client/c_point_commentary_node.cpp
	mp/src/game/client/c_prop_vehicle.cpp
	mp/src/game/client/c_prop_vehicle.h
	mp/src/game/client/c_props.cpp
	mp/src/game/client/c_props.h
	mp/src/game/client/c_ragdoll_manager.cpp
	mp/src/game/client/c_recipientfilter.cpp
	mp/src/game/client/c_recipientfilter.h
	mp/src/game/client/c_rope.cpp
	mp/src/game/client/c_rope.h
	mp/src/game/client/c_rumble.cpp
	mp/src/game/client/c_rumble.h
	mp/src/game/client/c_sceneentity.cpp
	mp/src/game/client/c_sceneentity.h
	mp/src/game/client/c_shadowcontrol.cpp
	mp/src/game/client/c_slideshow_display.cpp
	mp/src/game/client/c_slideshow_display.h
	mp/src/game/client/c_smoke_trail.cpp
	mp/src/game/client/c_smoke_trail.h
	mp/src/game/client/c_smokestack.cpp
	mp/src/game/client/c_soundscape.cpp
	mp/src/game/client/c_soundscape.h
	mp/src/game/client/c_spotlight_end.cpp
	mp/src/game/client/c_sprite.cpp
	mp/src/game/client/c_sprite.h
	mp/src/game/client/c_sprite_perfmonitor.cpp
	mp/src/game/client/c_steamjet.cpp
	mp/src/game/client/c_stickybolt.cpp
	mp/src/game/client/c_sun.cpp
	mp/src/game/client/c_sun.h
	mp/src/game/client/c_te.cpp
	mp/src/game/client/c_te_armorricochet.cpp
	mp/src/game/client/c_te_basebeam.cpp
	mp/src/game/client/c_te_basebeam.h
	mp/src/game/client/c_te_beamentpoint.cpp
	mp/src/game/client/c_te_beaments.cpp
	mp/src/game/client/c_te_beamfollow.cpp
	mp/src/game/client/c_te_beamlaser.cpp
	mp/src/game/client/c_te_beampoints.cpp
	mp/src/game/client/c_te_beamring.cpp
	mp/src/game/client/c_te_beamringpoint.cpp
	mp/src/game/client/c_te_beamspline.cpp
	mp/src/game/client/c_te_bloodsprite.cpp
	mp/src/game/client/c_te_bloodstream.cpp
	mp/src/game/client/c_te_breakmodel.cpp
	mp/src/game/client/c_te_bspdecal.cpp
	mp/src/game/client/c_te_bubbles.cpp
	mp/src/game/client/c_te_bubbletrail.cpp
	mp/src/game/client/c_te_clientprojectile.cpp
	mp/src/game/client/c_te_decal.cpp
	mp/src/game/client/c_te_dynamiclight.cpp
	mp/src/game/client/c_te_effect_dispatch.cpp
	mp/src/game/client/c_te_effect_dispatch.h
	mp/src/game/client/c_te_energysplash.cpp
	mp/src/game/client/c_te_explosion.cpp
	mp/src/game/client/c_te_fizz.cpp
	mp/src/game/client/c_te_footprint.cpp
	mp/src/game/client/c_te_glassshatter.cpp
	mp/src/game/client/c_te_glowsprite.cpp
	mp/src/game/client/c_te_impact.cpp
	mp/src/game/client/c_te_killplayerattachments.cpp
	mp/src/game/client/c_te_largefunnel.cpp
	mp/src/game/client/c_te_legacytempents.cpp
	mp/src/game/client/c_te_legacytempents.h
	mp/src/game/client/c_te_muzzleflash.cpp
	mp/src/game/client/c_te_particlesystem.cpp
	mp/src/game/client/c_te_particlesystem.h
	mp/src/game/client/c_te_physicsprop.cpp
	mp/src/game/client/c_te_playerdecal.cpp
	mp/src/game/client/c_te_projecteddecal.cpp
	mp/src/game/client/c_te_showline.cpp
	mp/src/game/client/c_te_smoke.cpp
	mp/src/game/client/c_te_sparks.cpp
	mp/src/game/client/c_te_sprite.cpp
	mp/src/game/client/c_te_spritespray.cpp
	mp/src/game/client/c_te_worlddecal.cpp
	mp/src/game/client/c_team.cpp
	mp/src/game/client/c_team.h
	mp/src/game/client/c_team_objectiveresource.cpp
	mp/src/game/client/c_team_objectiveresource.h
	mp/src/game/client/c_team_train_watcher.cpp
	mp/src/game/client/c_team_train_watcher.h
	mp/src/game/client/c_tesla.cpp
	mp/src/game/client/c_tesla.h
	mp/src/game/client/c_test_proxytoggle.cpp
	mp/src/game/client/c_testtraceline.cpp
	mp/src/game/client/c_tracer.cpp
	mp/src/game/client/c_tracer.h
	mp/src/game/client/c_user_message_register.cpp
	mp/src/game/client/c_user_message_register.h
	mp/src/game/client/c_vehicle_choreo_generic.cpp
	mp/src/game/client/c_vehicle_jeep.cpp
	mp/src/game/client/c_vehicle_jeep.h
	mp/src/game/client/c_vguiscreen.cpp
	mp/src/game/client/c_vguiscreen.h
	mp/src/game/client/c_weapon__stubs.h
	mp/src/game/client/c_world.cpp
	mp/src/game/client/c_world.h
	mp/src/game/client/camomaterialproxy.cpp
	mp/src/game/client/cbase.h
	mp/src/game/client/cdll_bounded_cvars.cpp
	mp/src/game/client/cdll_bounded_cvars.h
	mp/src/game/client/cdll_client_int.cpp
	mp/src/game/client/cdll_client_int.h
	mp/src/game/client/cdll_util.cpp
	mp/src/game/client/cdll_util.h
	mp/src/game/client/cl_animevent.h
	mp/src/game/client/cl_mat_stub.cpp
	mp/src/game/client/cl_mat_stub.h
	mp/src/game/client/classmap.cpp
	mp/src/game/client/client_factorylist.cpp
	mp/src/game/client/client_factorylist.h
	mp/src/game/client/client_thinklist.cpp
	mp/src/game/client/client_thinklist.h
	mp/src/game/client/clienteffectprecachesystem.cpp
	mp/src/game/client/clienteffectprecachesystem.h
	mp/src/game/client/cliententitylist.cpp
	mp/src/game/client/cliententitylist.h
	mp/src/game/client/clientleafsystem.cpp
	mp/src/game/client/clientleafsystem.h
	mp/src/game/client/clientmode.h
	mp/src/game/client/clientmode_normal.cpp
	mp/src/game/client/clientmode_normal.h
	mp/src/game/client/clientmode_shared.cpp
	mp/src/game/client/clientmode_shared.h
	mp/src/game/client/clientshadowmgr.cpp
	mp/src/game/client/clientsideeffects.cpp
	mp/src/game/client/clientsideeffects.h
	mp/src/game/client/clientsideeffects_test.cpp
	mp/src/game/client/colorcorrectionmgr.cpp
	mp/src/game/client/colorcorrectionmgr.h
	mp/src/game/client/commentary_modelviewer.cpp
	mp/src/game/client/commentary_modelviewer.h
	mp/src/game/client/death.cpp
	mp/src/game/client/detailobjectsystem.cpp
	mp/src/game/client/detailobjectsystem.h
	mp/src/game/client/dummyproxy.cpp
	mp/src/game/client/enginesprite.h
	mp/src/game/client/entity_client_tools.cpp
	mp/src/game/client/entityoriginmaterialproxy.cpp
	mp/src/game/client/episodic/c_npc_advisor.cpp
	mp/src/game/client/episodic/c_npc_puppet.cpp
	mp/src/game/client/episodic/c_prop_coreball.cpp
	mp/src/game/client/episodic/c_prop_scalable.cpp
	mp/src/game/client/episodic/c_vehicle_jeep_episodic.cpp
	mp/src/game/client/episodic/c_vort_charge_token.cpp
	mp/src/game/client/episodic/c_weapon_hopwire.cpp
	mp/src/game/client/episodic/episodic_screenspaceeffects.cpp
	mp/src/game/client/episodic/episodic_screenspaceeffects.h
	mp/src/game/client/episodic/flesh_internal_material_proxy.cpp
	mp/src/game/client/flashlighteffect.cpp
	mp/src/game/client/flashlighteffect.h
	mp/src/game/client/fontabc.h
	mp/src/game/client/functionproxy.cpp
	mp/src/game/client/functionproxy.h
	mp/src/game/client/fx.cpp
	mp/src/game/client/fx.h
	mp/src/game/client/fx_blood.cpp
	mp/src/game/client/fx_blood.h
	mp/src/game/client/fx_cube.cpp
	mp/src/game/client/fx_discreetline.cpp
	mp/src/game/client/fx_discreetline.h
	mp/src/game/client/fx_envelope.cpp
	mp/src/game/client/fx_envelope.h
	mp/src/game/client/fx_explosion.cpp
	mp/src/game/client/fx_explosion.h
	mp/src/game/client/fx_fleck.cpp
	mp/src/game/client/fx_fleck.h
	mp/src/game/client/fx_impact.cpp
	mp/src/game/client/fx_impact.h
	mp/src/game/client/fx_interpvalue.cpp
	mp/src/game/client/fx_interpvalue.h
	mp/src/game/client/fx_line.cpp
	mp/src/game/client/fx_line.h
	mp/src/game/client/fx_quad.cpp
	mp/src/game/client/fx_quad.h
	mp/src/game/client/fx_shelleject.cpp
	mp/src/game/client/fx_sparks.cpp
	mp/src/game/client/fx_sparks.h
	mp/src/game/client/fx_staticline.cpp
	mp/src/game/client/fx_staticline.h
	mp/src/game/client/fx_tracer.cpp
	mp/src/game/client/fx_trail.cpp
	mp/src/game/client/fx_trail.h
	mp/src/game/client/fx_water.cpp
	mp/src/game/client/fx_water.h
	mp/src/game/client/game_controls/ClientScoreBoardDialog.cpp
	mp/src/game/client/game_controls/IconPanel.cpp
	mp/src/game/client/game_controls/IconPanel.h
	mp/src/game/client/game_controls/MapOverview.cpp
	mp/src/game/client/game_controls/NavProgress.cpp
	mp/src/game/client/game_controls/NavProgress.h
	mp/src/game/client/game_controls/SpectatorGUI.cpp
	mp/src/game/client/game_controls/basemodel_panel.cpp
	mp/src/game/client/game_controls/basemodel_panel.h
	mp/src/game/client/game_controls/basemodelpanel.cpp
	mp/src/game/client/game_controls/basemodelpanel.h
	mp/src/game/client/game_controls/baseviewport.cpp
	mp/src/game/client/game_controls/baseviewport.h
	mp/src/game/client/game_controls/buymenu.cpp
	mp/src/game/client/game_controls/buymenu.h
	mp/src/game/client/game_controls/buysubmenu.cpp
	mp/src/game/client/game_controls/buysubmenu.h
	mp/src/game/client/game_controls/classmenu.cpp
	mp/src/game/client/game_controls/classmenu.h
	mp/src/game/client/game_controls/clientscoreboarddialog.h
	mp/src/game/client/game_controls/commandmenu.cpp
	mp/src/game/client/game_controls/commandmenu.h
	mp/src/game/client/game_controls/imagemouseoverbutton.h
	mp/src/game/client/game_controls/intromenu.cpp
	mp/src/game/client/game_controls/intromenu.h
	mp/src/game/client/game_controls/mapoverview.h
	mp/src/game/client/game_controls/mouseoverhtmlbutton.h
	mp/src/game/client/game_controls/mouseoverpanelbutton.h
	mp/src/game/client/game_controls/spectatorgui.h
	mp/src/game/client/game_controls/teammenu.cpp
	mp/src/game/client/game_controls/teammenu.h
	mp/src/game/client/game_controls/vguitextwindow.cpp
	mp/src/game/client/game_controls/vguitextwindow.h
	mp/src/game/client/gametrace_client.cpp
	mp/src/game/client/geiger.cpp
	mp/src/game/client/glow_overlay.cpp
	mp/src/game/client/glow_overlay.h
	mp/src/game/client/history_resource.cpp
	mp/src/game/client/history_resource.h
	mp/src/game/client/hl2/C_Func_Monitor.cpp
	mp/src/game/client/hl2/c_antlion_dust.cpp
	mp/src/game/client/hl2/c_ar2_explosion.cpp
	mp/src/game/client/hl2/c_barnacle.cpp
	mp/src/game/client/hl2/c_barney.cpp
	mp/src/game/client/hl2/c_basehelicopter.cpp
	mp/src/game/client/hl2/c_basehelicopter.h
	mp/src/game/client/hl2/c_basehlcombatweapon.cpp
	mp/src/game/client/hl2/c_basehlcombatweapon.h
	mp/src/game/client/hl2/c_basehlplayer.cpp
	mp/src/game/client/hl2/c_basehlplayer.h
	mp/src/game/client/hl2/c_citadel_effects.cpp
	mp/src/game/client/hl2/c_corpse.cpp
	mp/src/game/client/hl2/c_corpse.h
	mp/src/game/client/hl2/c_energy_wave.cpp
	mp/src/game/client/hl2/c_env_alyxtemp.cpp
	mp/src/game/client/hl2/c_env_headcrabcanister.cpp
	mp/src/game/client/hl2/c_env_starfield.cpp
	mp/src/game/client/hl2/c_extinguisher.cpp
	mp/src/game/client/hl2/c_func_tankmortar.cpp
	mp/src/game/client/hl2/c_hl2_playerlocaldata.cpp
	mp/src/game/client/hl2/c_hl2_playerlocaldata.h
	mp/src/game/client/hl2/c_info_teleporter_countdown.cpp
	mp/src/game/client/hl2/c_npc_antlionguard.cpp
	mp/src/game/client/hl2/c_npc_combinegunship.cpp
	mp/src/game/client/hl2/c_npc_hydra.cpp
	mp/src/game/client/hl2/c_npc_manhack.cpp
	mp/src/game/client/hl2/c_npc_rollermine.cpp
	mp/src/game/client/hl2/c_plasma_beam_node.cpp
	mp/src/game/client/hl2/c_prop_combine_ball.cpp
	mp/src/game/client/hl2/c_prop_combine_ball.h
	mp/src/game/client/hl2/c_rotorwash.cpp
	mp/src/game/client/hl2/c_script_intro.cpp
	mp/src/game/client/hl2/c_strider.cpp
	mp/src/game/client/hl2/c_te_concussiveexplosion.cpp
	mp/src/game/client/hl2/c_te_flare.cpp
	mp/src/game/client/hl2/c_thumper_dust.cpp
	mp/src/game/client/hl2/c_vehicle_airboat.cpp
	mp/src/game/client/hl2/c_vehicle_cannon.cpp
	mp/src/game/client/hl2/c_vehicle_crane.cpp
	mp/src/game/client/hl2/c_vehicle_crane.h
	mp/src/game/client/hl2/c_vehicle_prisoner_pod.cpp
	mp/src/game/client/hl2/c_waterbullet.cpp
	mp/src/game/client/hl2/c_weapon__stubs_hl2.cpp
	mp/src/game/client/hl2/c_weapon_crossbow.cpp
	mp/src/game/client/hl2/c_weapon_gravitygun.cpp
	mp/src/game/client/hl2/c_weapon_physcannon.cpp
	mp/src/game/client/hl2/c_weapon_stunstick.cpp
	mp/src/game/client/hl2/clientmode_hlnormal.cpp
	mp/src/game/client/hl2/clientmode_hlnormal.h
	mp/src/game/client/hl2/fx_antlion.cpp
	mp/src/game/client/hl2/fx_bugbait.cpp
	mp/src/game/client/hl2/fx_hl2_impacts.cpp
	mp/src/game/client/hl2/fx_hl2_tracers.cpp
	mp/src/game/client/hl2/hl2_clientmode.cpp
	mp/src/game/client/hl2/hl_in_main.cpp
	mp/src/game/client/hl2/hl_prediction.cpp
	mp/src/game/client/hl2/hud_ammo.cpp
	mp/src/game/client/hl2/hud_autoaim.cpp
	mp/src/game/client/hl2/hud_battery.cpp
	mp/src/game/client/hl2/hud_blood.cpp
	mp/src/game/client/hl2/hud_bonusprogress.cpp
	mp/src/game/client/hl2/hud_credits.cpp
	mp/src/game/client/hl2/hud_damageindicator.cpp
	mp/src/game/client/hl2/hud_filmdemo.cpp
	mp/src/game/client/hl2/hud_flashlight.cpp
	mp/src/game/client/hl2/hud_hdrdemo.cpp
	mp/src/game/client/hl2/hud_health.cpp
	mp/src/game/client/hl2/hud_locator.cpp
	mp/src/game/client/hl2/hud_poisondamageindicator.cpp
	mp/src/game/client/hl2/hud_quickinfo.cpp
	mp/src/game/client/hl2/hud_radar.cpp
	mp/src/game/client/hl2/hud_radar.h
	mp/src/game/client/hl2/hud_suitpower.cpp
	mp/src/game/client/hl2/hud_suitpower.h
	mp/src/game/client/hl2/hud_weaponselection.cpp
	mp/src/game/client/hl2/hud_zoom.cpp
	mp/src/game/client/hl2/shieldproxy.cpp
	mp/src/game/client/hl2/vgui_rootpanel_hl2.cpp
	mp/src/game/client/hl2mp/c_hl2mp_player.cpp
	mp/src/game/client/hl2mp/c_hl2mp_player.h
	mp/src/game/client/hl2mp/c_te_hl2mp_shotgun_shot.cpp
	mp/src/game/client/hl2mp/clientmode_hl2mpnormal.cpp
	mp/src/game/client/hl2mp/clientmode_hl2mpnormal.h
	mp/src/game/client/hl2mp/hl2mp_hud_chat.cpp
	mp/src/game/client/hl2mp/hl2mp_hud_chat.h
	mp/src/game/client/hl2mp/hl2mp_hud_target_id.cpp
	mp/src/game/client/hl2mp/hl2mp_hud_team.cpp
	mp/src/game/client/hl2mp/hud_deathnotice.cpp
	mp/src/game/client/hl2mp/ui/backgroundpanel.cpp
	mp/src/game/client/hl2mp/ui/backgroundpanel.h
	mp/src/game/client/hl2mp/ui/hl2mpclientscoreboard.cpp
	mp/src/game/client/hl2mp/ui/hl2mpclientscoreboard.h
	mp/src/game/client/hl2mp/ui/hl2mptextwindow.cpp
	mp/src/game/client/hl2mp/ui/hl2mptextwindow.h
	mp/src/game/client/hltvcamera.cpp
	mp/src/game/client/hltvcamera.h
	mp/src/game/client/hud.cpp
	mp/src/game/client/hud.h
	mp/src/game/client/hud_animationinfo.cpp
	mp/src/game/client/hud_base_account.cpp
	mp/src/game/client/hud_base_account.h
	mp/src/game/client/hud_basechat.cpp
	mp/src/game/client/hud_basechat.h
	mp/src/game/client/hud_basedeathnotice.cpp
	mp/src/game/client/hud_basedeathnotice.h
	mp/src/game/client/hud_basetimer.cpp
	mp/src/game/client/hud_basetimer.h
	mp/src/game/client/hud_bitmapnumericdisplay.cpp
	mp/src/game/client/hud_bitmapnumericdisplay.h
	mp/src/game/client/hud_chat.cpp
	mp/src/game/client/hud_chat.h
	mp/src/game/client/hud_closecaption.cpp
	mp/src/game/client/hud_closecaption.h
	mp/src/game/client/hud_controlpointicons.cpp
	mp/src/game/client/hud_controlpointicons.h
	mp/src/game/client/hud_controlpointpanel.cpp
	mp/src/game/client/hud_crosshair.cpp
	mp/src/game/client/hud_crosshair.h
	mp/src/game/client/hud_element_helper.cpp
	mp/src/game/client/hud_element_helper.h
	mp/src/game/client/hud_hintdisplay.cpp
	mp/src/game/client/hud_lcd.cpp
	mp/src/game/client/hud_lcd.h
	mp/src/game/client/hud_macros.h
	mp/src/game/client/hud_msg.cpp
	mp/src/game/client/hud_numericdisplay.cpp
	mp/src/game/client/hud_numericdisplay.h
	mp/src/game/client/hud_pdump.cpp
	mp/src/game/client/hud_pdump.h
	mp/src/game/client/hud_posture.cpp
	mp/src/game/client/hud_redraw.cpp
	mp/src/game/client/hud_squadstatus.cpp
	mp/src/game/client/hud_vehicle.cpp
	mp/src/game/client/hud_vehicle.h
	mp/src/game/client/hud_vguiscreencursor.cpp
	mp/src/game/client/hud_voicestatus.cpp
	mp/src/game/client/hud_weapon.cpp
	mp/src/game/client/hudelement.h
	mp/src/game/client/hudtexturehandle.h
	mp/src/game/client/iclassmap.h
	mp/src/game/client/icliententityinternal.h
	mp/src/game/client/iclientmode.h
	mp/src/game/client/iclientshadowmgr.h
	mp/src/game/client/iclientvehicle.h
	mp/src/game/client/iconsole.h
	mp/src/game/client/idebugoverlaypanel.h
	mp/src/game/client/ifpspanel.h
	mp/src/game/client/ihudlcd.h
	mp/src/game/client/iinput.h
	mp/src/game/client/iloadingdisc.h
	mp/src/game/client/imessagechars.h
	mp/src/game/client/in_camera.cpp
	mp/src/game/client/in_forcefeedback.cpp
	mp/src/game/client/in_joystick.cpp
	mp/src/game/client/in_main.cpp
	mp/src/game/client/in_main.h
	mp/src/game/client/in_mouse.cpp
	mp/src/game/client/inetgraphpanel.h
	mp/src/game/client/initializer.cpp
	mp/src/game/client/initializer.h
	mp/src/game/client/input.h
	mp/src/game/client/interpolatedvar.cpp
	mp/src/game/client/interpolatedvar.h
	mp/src/game/client/ipresence.h
	mp/src/game/client/iprofiling.h
	mp/src/game/client/itextmessage.h
	mp/src/game/client/ivieweffects.h
	mp/src/game/client/iviewrender.h
	mp/src/game/client/iviewrender_beams.h
	mp/src/game/client/ivmodemanager.h
	mp/src/game/client/kbutton.h
	mp/src/game/client/lampbeamproxy.cpp
	mp/src/game/client/lamphaloproxy.cpp
	mp/src/game/client/lerp_functions.h
	mp/src/game/client/mathproxy.cpp
	mp/src/game/client/matrixproxy.cpp
	mp/src/game/client/menu.cpp
	mp/src/game/client/menu.h
	mp/src/game/client/message.cpp
	mp/src/game/client/movehelper_client.cpp
	mp/src/game/client/movehelper_client.h
	mp/src/game/client/mp3player.cpp
	mp/src/game/client/mp3player.h
	mp/src/game/client/networkstringtable_clientdll.h
	mp/src/game/client/panelmetaclassmgr.cpp
	mp/src/game/client/panelmetaclassmgr.h
	mp/src/game/client/particle_collision.cpp
	mp/src/game/client/particle_collision.h
	mp/src/game/client/particle_iterators.h
	mp/src/game/client/particle_litsmokeemitter.cpp
	mp/src/game/client/particle_litsmokeemitter.h
	mp/src/game/client/particle_prototype.cpp
	mp/src/game/client/particle_prototype.h
	mp/src/game/client/particle_proxies.cpp
	mp/src/game/client/particle_simple3d.cpp
	mp/src/game/client/particle_simple3d.h
	mp/src/game/client/particle_util.h
	mp/src/game/client/particledraw.h
	mp/src/game/client/particlemgr.cpp
	mp/src/game/client/particlemgr.h
	mp/src/game/client/particles_attractor.cpp
	mp/src/game/client/particles_attractor.h
	mp/src/game/client/particles_ez.cpp
	mp/src/game/client/particles_ez.h
	mp/src/game/client/particles_localspace.cpp
	mp/src/game/client/particles_localspace.h
	mp/src/game/client/particles_new.cpp
	mp/src/game/client/particles_new.h
	mp/src/game/client/particles_simple.cpp
	mp/src/game/client/particles_simple.h
	mp/src/game/client/particlesphererenderer.cpp
	mp/src/game/client/particlesphererenderer.h
	mp/src/game/client/perfvisualbenchmark.cpp
	mp/src/game/client/perfvisualbenchmark.h
	mp/src/game/client/physics.cpp
	mp/src/game/client/physics.h
	mp/src/game/client/physics_main_client.cpp
	mp/src/game/client/physpropclientside.cpp
	mp/src/game/client/physpropclientside.h
	mp/src/game/client/playerandobjectenumerator.cpp
	mp/src/game/client/playerandobjectenumerator.h
	mp/src/game/client/playerenumerator.h
	mp/src/game/client/prediction.cpp
	mp/src/game/client/prediction.h
	mp/src/game/client/prediction_private.h
	mp/src/game/client/proxyentity.cpp
	mp/src/game/client/proxyentity.h
	mp/src/game/client/proxyplayer.cpp
	mp/src/game/client/proxypupil.cpp
	mp/src/game/client/ragdoll.cpp
	mp/src/game/client/ragdoll.h
	mp/src/game/client/ragdollexplosionenumerator.h
	mp/src/game/client/recvproxy.cpp
	mp/src/game/client/recvproxy.h
	mp/src/game/client/rendertexture.cpp
	mp/src/game/client/rendertexture.h
	mp/src/game/client/sdk/c_sdk_env_sparkler.cpp
	mp/src/game/client/sdk/c_sdk_player.cpp
	mp/src/game/client/sdk/c_sdk_player.h
	mp/src/game/client/sdk/c_sdk_team.cpp
	mp/src/game/client/sdk/c_sdk_team.h
	mp/src/game/client/sdk/c_te_firebullets.cpp
	mp/src/game/client/sdk/clientmode_sdk.cpp
	mp/src/game/client/sdk/clientmode_sdk.h
	mp/src/game/client/sdk/sdk_fx_impacts.cpp
	mp/src/game/client/sdk/sdk_fx_weaponfx.cpp
	mp/src/game/client/sdk/sdk_hud_ammo.cpp
	mp/src/game/client/sdk/sdk_hud_chat.cpp
	mp/src/game/client/sdk/sdk_hud_chat.h
	mp/src/game/client/sdk/sdk_hud_health.cpp
	mp/src/game/client/sdk/sdk_hud_message.cpp
	mp/src/game/client/sdk/sdk_hud_weaponselection.cpp
	mp/src/game/client/sdk/sdk_in_main.cpp
	mp/src/game/client/sdk/sdk_prediction.cpp
	mp/src/game/client/sdk/vgui/sdkviewport.cpp
	mp/src/game/client/sdk/vgui/sdkviewport.h
	mp/src/game/client/sdk/vgui/vgui_rootpanel_sdk.cpp
	mp/src/game/client/sdk/vgui/vgui_rootpanel_sdk.h
	mp/src/game/client/simple_keys.cpp
	mp/src/game/client/simple_keys.h
	mp/src/game/client/smoke_fog_overlay.cpp
	mp/src/game/client/smoke_fog_overlay.h
	mp/src/game/client/splinepatch.cpp
	mp/src/game/client/splinepatch.h
	mp/src/game/client/spritemodel.cpp
	mp/src/game/client/stdafx.cpp
	mp/src/game/client/tempent.h
	mp/src/game/client/text_message.cpp
	mp/src/game/client/text_message.h
	mp/src/game/client/texturescrollmaterialproxy.cpp
	mp/src/game/client/thermalmaterialproxy.cpp
	mp/src/game/client/timedevent.h
	mp/src/game/client/timematerialproxy.cpp
	mp/src/game/client/toggletextureproxy.cpp
	mp/src/game/client/toggletextureproxy.h
	mp/src/game/client/toolframework_client.cpp
	mp/src/game/client/toolframework_client.h
	mp/src/game/client/train.cpp
	mp/src/game/client/vgui_avatarimage.cpp
	mp/src/game/client/vgui_avatarimage.h
	mp/src/game/client/vgui_basepanel.cpp
	mp/src/game/client/vgui_basepanel.h
	mp/src/game/client/vgui_bitmapbutton.cpp
	mp/src/game/client/vgui_bitmapbutton.h
	mp/src/game/client/vgui_bitmapimage.cpp
	mp/src/game/client/vgui_bitmapimage.h
	mp/src/game/client/vgui_bitmappanel.cpp
	mp/src/game/client/vgui_bitmappanel.h
	mp/src/game/client/vgui_centerstringpanel.cpp
	mp/src/game/client/vgui_consolepanel.cpp
	mp/src/game/client/vgui_debugoverlaypanel.cpp
	mp/src/game/client/vgui_entityimagepanel.cpp
	mp/src/game/client/vgui_entityimagepanel.h
	mp/src/game/client/vgui_entitypanel.cpp
	mp/src/game/client/vgui_entitypanel.h
	mp/src/game/client/vgui_fpspanel.cpp
	mp/src/game/client/vgui_game_viewport.cpp
	mp/src/game/client/vgui_game_viewport.h
	mp/src/game/client/vgui_grid.cpp
	mp/src/game/client/vgui_grid.h
	mp/src/game/client/vgui_helpers.h
	mp/src/game/client/vgui_imagehealthpanel.cpp
	mp/src/game/client/vgui_imagehealthpanel.h
	mp/src/game/client/vgui_int.cpp
	mp/src/game/client/vgui_int.h
	mp/src/game/client/vgui_loadingdiscpanel.cpp
	mp/src/game/client/vgui_messagechars.cpp
	mp/src/game/client/vgui_netgraphpanel.cpp
	mp/src/game/client/vgui_slideshow_display_screen.cpp
	mp/src/game/client/vgui_textmessagepanel.cpp
	mp/src/game/client/vguicenterprint.h
	mp/src/game/client/view.cpp
	mp/src/game/client/view.h
	mp/src/game/client/view_beams.cpp
	mp/src/game/client/view_effects.cpp
	mp/src/game/client/view_scene.cpp
	mp/src/game/client/view_scene.h
	mp/src/game/client/viewangleanim.cpp
	mp/src/game/client/viewangleanim.h
	mp/src/game/client/viewdebug.cpp
	mp/src/game/client/viewdebug.h
	mp/src/game/client/viewpostprocess.cpp
	mp/src/game/client/viewpostprocess.h
	mp/src/game/client/viewrender.cpp
	mp/src/game/client/viewrender.h
	mp/src/game/client/voice_menu.cpp
	mp/src/game/client/warp_overlay.cpp
	mp/src/game/client/weapon_selection.cpp
	mp/src/game/client/weapon_selection.h
	mp/src/game/client/weapons_resource.cpp
	mp/src/game/client/weapons_resource.h
	mp/src/game/server/AI_Criteria.cpp
	mp/src/game/server/AI_Criteria.h
	mp/src/game/server/AI_Interest_Target.cpp
	mp/src/game/server/AI_Interest_Target.h
	mp/src/game/server/AI_ResponseSystem.cpp
	mp/src/game/server/AI_ResponseSystem.h
	mp/src/game/server/BaseAnimatingOverlay.cpp
	mp/src/game/server/BaseAnimatingOverlay.h
	mp/src/game/server/BasePropDoor.h
	mp/src/game/server/CRagdollMagnet.cpp
	mp/src/game/server/CRagdollMagnet.h
	mp/src/game/server/CommentarySystem.cpp
	mp/src/game/server/EffectsServer.cpp
	mp/src/game/server/EntityDissolve.cpp
	mp/src/game/server/EntityDissolve.h
	mp/src/game/server/EntityFlame.cpp
	mp/src/game/server/EntityFlame.h
	mp/src/game/server/EntityParticleTrail.cpp
	mp/src/game/server/EntityParticleTrail.h
	mp/src/game/server/EnvBeam.cpp
	mp/src/game/server/EnvFade.cpp
	mp/src/game/server/EnvHudHint.cpp
	mp/src/game/server/EnvLaser.cpp
	mp/src/game/server/EnvLaser.h
	mp/src/game/server/EnvMessage.cpp
	mp/src/game/server/EnvMessage.h
	mp/src/game/server/EnvShake.cpp
	mp/src/game/server/EnvSpark.cpp
	mp/src/game/server/EventLog.cpp
	mp/src/game/server/EventLog.h
	mp/src/game/server/GameStats_BasicStatsFunctions.cpp
	mp/src/game/server/MaterialModifyControl.cpp
	mp/src/game/server/PointAngularVelocitySensor.cpp
	mp/src/game/server/RagdollBoogie.cpp
	mp/src/game/server/RagdollBoogie.h
	mp/src/game/server/ServerNetworkProperty.cpp
	mp/src/game/server/ServerNetworkProperty.h
	mp/src/game/server/SkyCamera.cpp
	mp/src/game/server/SkyCamera.h
	mp/src/game/server/TemplateEntities.cpp
	mp/src/game/server/TemplateEntities.h
	mp/src/game/server/WaterLODControl.cpp
	mp/src/game/server/actanimating.cpp
	mp/src/game/server/actanimating.h
	mp/src/game/server/ai_activity.cpp
	mp/src/game/server/ai_baseactor.cpp
	mp/src/game/server/ai_baseactor.h
	mp/src/game/server/ai_basehumanoid.cpp
	mp/src/game/server/ai_basehumanoid.h
	mp/src/game/server/ai_basenpc.cpp
	mp/src/game/server/ai_basenpc.h
	mp/src/game/server/ai_basenpc_flyer.cpp
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	mp/src/game/server/ai_basenpc_flyer_new.cpp
	mp/src/game/server/ai_basenpc_flyer_new.h
	mp/src/game/server/ai_basenpc_movement.cpp
	mp/src/game/server/ai_basenpc_physicsflyer.cpp
	mp/src/game/server/ai_basenpc_physicsflyer.h
	mp/src/game/server/ai_basenpc_schedule.cpp
	mp/src/game/server/ai_basenpc_squad.cpp
	mp/src/game/server/ai_behavior.cpp
	mp/src/game/server/ai_behavior.h
	mp/src/game/server/ai_behavior_assault.cpp
	mp/src/game/server/ai_behavior_assault.h
	mp/src/game/server/ai_behavior_fear.cpp
	mp/src/game/server/ai_behavior_fear.h
	mp/src/game/server/ai_behavior_follow.cpp
	mp/src/game/server/ai_behavior_follow.h
	mp/src/game/server/ai_behavior_lead.cpp
	mp/src/game/server/ai_behavior_lead.h
	mp/src/game/server/ai_behavior_passenger.cpp
	mp/src/game/server/ai_behavior_passenger.h
	mp/src/game/server/ai_behavior_rappel.cpp
	mp/src/game/server/ai_behavior_rappel.h
	mp/src/game/server/ai_behavior_standoff.cpp
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	mp/src/game/server/ai_blended_movement.cpp
	mp/src/game/server/ai_blended_movement.h
	mp/src/game/server/ai_component.h
	mp/src/game/server/ai_concommands.cpp
	mp/src/game/server/ai_condition.cpp
	mp/src/game/server/ai_condition.h
	mp/src/game/server/ai_debug.h
	mp/src/game/server/ai_default.cpp
	mp/src/game/server/ai_default.h
	mp/src/game/server/ai_dynamiclink.cpp
	mp/src/game/server/ai_dynamiclink.h
	mp/src/game/server/ai_event.cpp
	mp/src/game/server/ai_eventresponse.cpp
	mp/src/game/server/ai_eventresponse.h
	mp/src/game/server/ai_goalentity.cpp
	mp/src/game/server/ai_goalentity.h
	mp/src/game/server/ai_hint.cpp
	mp/src/game/server/ai_hint.h
	mp/src/game/server/ai_hull.cpp
	mp/src/game/server/ai_hull.h
	mp/src/game/server/ai_initutils.cpp
	mp/src/game/server/ai_initutils.h
	mp/src/game/server/ai_link.cpp
	mp/src/game/server/ai_link.h
	mp/src/game/server/ai_localnavigator.cpp
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	mp/src/game/server/ai_looktarget.cpp
	mp/src/game/server/ai_looktarget.h
	mp/src/game/server/ai_memory.cpp
	mp/src/game/server/ai_memory.h
	mp/src/game/server/ai_motor.cpp
	mp/src/game/server/ai_motor.h
	mp/src/game/server/ai_moveprobe.cpp
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	mp/src/game/server/ai_moveshoot.cpp
	mp/src/game/server/ai_moveshoot.h
	mp/src/game/server/ai_movesolver.cpp
	mp/src/game/server/ai_movesolver.h
	mp/src/game/server/ai_movetypes.h
	mp/src/game/server/ai_namespaces.cpp
	mp/src/game/server/ai_namespaces.h
	mp/src/game/server/ai_navgoaltype.h
	mp/src/game/server/ai_navigator.cpp
	mp/src/game/server/ai_navigator.h
	mp/src/game/server/ai_navtype.h
	mp/src/game/server/ai_network.cpp
	mp/src/game/server/ai_network.h
	mp/src/game/server/ai_networkmanager.cpp
	mp/src/game/server/ai_networkmanager.h
	mp/src/game/server/ai_node.cpp
	mp/src/game/server/ai_node.h
	mp/src/game/server/ai_npcstate.h
	mp/src/game/server/ai_obstacle_type.h
	mp/src/game/server/ai_pathfinder.cpp
	mp/src/game/server/ai_pathfinder.h
	mp/src/game/server/ai_planesolver.cpp
	mp/src/game/server/ai_planesolver.h
	mp/src/game/server/ai_playerally.cpp
	mp/src/game/server/ai_playerally.h
	mp/src/game/server/ai_relationship.cpp
	mp/src/game/server/ai_route.cpp
	mp/src/game/server/ai_route.h
	mp/src/game/server/ai_routedist.h
	mp/src/game/server/ai_saverestore.cpp
	mp/src/game/server/ai_saverestore.h
	mp/src/game/server/ai_schedule.cpp
	mp/src/game/server/ai_schedule.h
	mp/src/game/server/ai_scriptconditions.cpp
	mp/src/game/server/ai_scriptconditions.h
	mp/src/game/server/ai_senses.cpp
	mp/src/game/server/ai_senses.h
	mp/src/game/server/ai_sentence.cpp
	mp/src/game/server/ai_sentence.h
	mp/src/game/server/ai_speech.cpp
	mp/src/game/server/ai_speech.h
	mp/src/game/server/ai_speechfilter.cpp
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	mp/src/game/server/ai_squad.cpp
	mp/src/game/server/ai_squad.h
	mp/src/game/server/ai_squadslot.cpp
	mp/src/game/server/ai_squadslot.h
	mp/src/game/server/ai_tacticalservices.cpp
	mp/src/game/server/ai_tacticalservices.h
	mp/src/game/server/ai_task.cpp
	mp/src/game/server/ai_task.h
	mp/src/game/server/ai_trackpather.cpp
	mp/src/game/server/ai_trackpather.h
	mp/src/game/server/ai_utils.cpp
	mp/src/game/server/ai_utils.h
	mp/src/game/server/ai_waypoint.cpp
	mp/src/game/server/ai_waypoint.h
	mp/src/game/server/base_gameinterface.cpp
	mp/src/game/server/base_transmit_proxy.cpp
	mp/src/game/server/base_transmit_proxy.h
	mp/src/game/server/baseanimating.cpp
	mp/src/game/server/baseanimating.h
	mp/src/game/server/basebludgeonweapon.cpp
	mp/src/game/server/basebludgeonweapon.h
	mp/src/game/server/basecombatcharacter.cpp
	mp/src/game/server/basecombatcharacter.h
	mp/src/game/server/basecombatweapon.cpp
	mp/src/game/server/basecombatweapon.h
	mp/src/game/server/baseentity.cpp
	mp/src/game/server/baseentity.h
	mp/src/game/server/baseflex.cpp
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	mp/src/game/server/basegrenade_concussion.cpp
	mp/src/game/server/basegrenade_contact.cpp
	mp/src/game/server/basegrenade_timed.cpp
	mp/src/game/server/basemultiplayerplayer.cpp
	mp/src/game/server/basemultiplayerplayer.h
	mp/src/game/server/baseprojectile.cpp
	mp/src/game/server/baseprojectile.h
	mp/src/game/server/basetempentity.cpp
	mp/src/game/server/basetempentity.h
	mp/src/game/server/basetoggle.h
	mp/src/game/server/baseviewmodel.cpp
	mp/src/game/server/baseviewmodel.h
	mp/src/game/server/bitstring.cpp
	mp/src/game/server/bitstring.h
	mp/src/game/server/bmodels.cpp
	mp/src/game/server/buttons.cpp
	mp/src/game/server/buttons.h
	mp/src/game/server/cbase.cpp
	mp/src/game/server/cbase.h
	mp/src/game/server/client.cpp
	mp/src/game/server/client.h
	mp/src/game/server/colorcorrection.cpp
	mp/src/game/server/colorcorrectionvolume.cpp
	mp/src/game/server/controlentities.cpp
	mp/src/game/server/cplane.cpp
	mp/src/game/server/cplane.h
	mp/src/game/server/damagemodifier.cpp
	mp/src/game/server/damagemodifier.h
	mp/src/game/server/data_collector.cpp
	mp/src/game/server/data_collector.h
	mp/src/game/server/doors.cpp
	mp/src/game/server/doors.h
	mp/src/game/server/dynamiclight.cpp
	mp/src/game/server/effects.cpp
	mp/src/game/server/effects.h
	mp/src/game/server/enginecallback.h
	mp/src/game/server/entity_tools_server.cpp
	mp/src/game/server/entityapi.h
	mp/src/game/server/entityblocker.cpp
	mp/src/game/server/entityblocker.h
	mp/src/game/server/entityinput.h
	mp/src/game/server/entitylist.cpp
	mp/src/game/server/entitylist.h
	mp/src/game/server/entityoutput.h
	mp/src/game/server/env_debughistory.cpp
	mp/src/game/server/env_debughistory.h
	mp/src/game/server/env_effectsscript.cpp
	mp/src/game/server/env_entity_maker.cpp
	mp/src/game/server/env_particlescript.cpp
	mp/src/game/server/env_player_surface_trigger.cpp
	mp/src/game/server/env_player_surface_trigger.h
	mp/src/game/server/env_projectedtexture.cpp
	mp/src/game/server/env_screenoverlay.cpp
	mp/src/game/server/env_texturetoggle.cpp
	mp/src/game/server/env_tonemap_controller.cpp
	mp/src/game/server/env_zoom.cpp
	mp/src/game/server/env_zoom.h
	mp/src/game/server/envmicrophone.cpp
	mp/src/game/server/envmicrophone.h
	mp/src/game/server/episodic/ai_behavior_alyx_injured.cpp
	mp/src/game/server/episodic/ai_behavior_alyx_injured.h
	mp/src/game/server/episodic/ai_behavior_passenger_companion.cpp
	mp/src/game/server/episodic/ai_behavior_passenger_companion.h
	mp/src/game/server/episodic/ai_behavior_passenger_zombie.cpp
	mp/src/game/server/episodic/ai_behavior_passenger_zombie.h
	mp/src/game/server/episodic/ep1_gamestats.cpp
	mp/src/game/server/episodic/ep1_gamestats.h
	mp/src/game/server/episodic/ep2_gamestats.cpp
	mp/src/game/server/episodic/ep2_gamestats.h
	mp/src/game/server/episodic/grenade_hopwire.cpp
	mp/src/game/server/episodic/grenade_hopwire.h
	mp/src/game/server/episodic/npc_advisor.cpp
	mp/src/game/server/episodic/npc_combine_cannon.cpp
	mp/src/game/server/episodic/npc_hunter.cpp
	mp/src/game/server/episodic/npc_hunter.h
	mp/src/game/server/episodic/npc_magnusson.cpp
	mp/src/game/server/episodic/npc_puppet.cpp
	mp/src/game/server/episodic/prop_scalable.cpp
	mp/src/game/server/episodic/vehicle_jeep_episodic.cpp
	mp/src/game/server/episodic/vehicle_jeep_episodic.h
	mp/src/game/server/episodic/weapon_hopwire.cpp
	mp/src/game/server/episodic/weapon_oldmanharpoon.cpp
	mp/src/game/server/episodic/weapon_striderbuster.cpp
	mp/src/game/server/episodic/weapon_striderbuster.h
	mp/src/game/server/event_tempentity_tester.cpp
	mp/src/game/server/event_tempentity_tester.h
	mp/src/game/server/eventqueue.h
	mp/src/game/server/explode.cpp
	mp/src/game/server/explode.h
	mp/src/game/server/filters.cpp
	mp/src/game/server/filters.h
	mp/src/game/server/fire.cpp
	mp/src/game/server/fire.h
	mp/src/game/server/fire_smoke.cpp
	mp/src/game/server/fire_smoke.h
	mp/src/game/server/fish.cpp
	mp/src/game/server/fish.h
	mp/src/game/server/fogcontroller.cpp
	mp/src/game/server/fogcontroller.h
	mp/src/game/server/forcefeedback.cpp
	mp/src/game/server/fourwheelvehiclephysics.cpp
	mp/src/game/server/fourwheelvehiclephysics.h
	mp/src/game/server/func_areaportal.cpp
	mp/src/game/server/func_areaportalbase.cpp
	mp/src/game/server/func_areaportalbase.h
	mp/src/game/server/func_areaportalwindow.cpp
	mp/src/game/server/func_areaportalwindow.h
	mp/src/game/server/func_break.cpp
	mp/src/game/server/func_break.h
	mp/src/game/server/func_breakablesurf.cpp
	mp/src/game/server/func_breakablesurf.h
	mp/src/game/server/func_dust.cpp
	mp/src/game/server/func_ladder_endpoint.cpp
	mp/src/game/server/func_lod.cpp
	mp/src/game/server/func_movelinear.cpp
	mp/src/game/server/func_movelinear.h
	mp/src/game/server/func_occluder.cpp
	mp/src/game/server/func_reflective_glass.cpp
	mp/src/game/server/func_smokevolume.cpp
	mp/src/game/server/game.cpp
	mp/src/game/server/game.h
	mp/src/game/server/game_ui.cpp
	mp/src/game/server/gamehandle.cpp
	mp/src/game/server/gameinterface.cpp
	mp/src/game/server/gameinterface.h
	mp/src/game/server/gametrace_dll.cpp
	mp/src/game/server/gameweaponmanager.cpp
	mp/src/game/server/gameweaponmanager.h
	mp/src/game/server/genericactor.cpp
	mp/src/game/server/genericmonster.cpp
	mp/src/game/server/gib.cpp
	mp/src/game/server/gib.h
	mp/src/game/server/globals.cpp
	mp/src/game/server/globals.h
	mp/src/game/server/globalstate.cpp
	mp/src/game/server/globalstate.h
	mp/src/game/server/globalstate_private.h
	mp/src/game/server/grenadethrown.cpp
	mp/src/game/server/grenadethrown.h
	mp/src/game/server/guntarget.cpp
	mp/src/game/server/h_ai.cpp
	mp/src/game/server/h_cycler.cpp
	mp/src/game/server/h_cycler.h
	mp/src/game/server/h_export.cpp
	mp/src/game/server/hierarchy.cpp
	mp/src/game/server/hierarchy.h
	mp/src/game/server/hl1_CBaseHelicopter.h
	mp/src/game/server/hl2/Func_Monitor.cpp
	mp/src/game/server/hl2/ai_allymanager.cpp
	mp/src/game/server/hl2/ai_behavior_actbusy.cpp
	mp/src/game/server/hl2/ai_behavior_actbusy.h
	mp/src/game/server/hl2/ai_behavior_functank.cpp
	mp/src/game/server/hl2/ai_behavior_functank.h
	mp/src/game/server/hl2/ai_behavior_holster.cpp
	mp/src/game/server/hl2/ai_behavior_holster.h
	mp/src/game/server/hl2/ai_behavior_operator.cpp
	mp/src/game/server/hl2/ai_behavior_operator.h
	mp/src/game/server/hl2/ai_behavior_police.cpp
	mp/src/game/server/hl2/ai_behavior_police.h
	mp/src/game/server/hl2/ai_goal_police.cpp
	mp/src/game/server/hl2/ai_goal_police.h
	mp/src/game/server/hl2/ai_interactions.h
	mp/src/game/server/hl2/ai_spotlight.cpp
	mp/src/game/server/hl2/ai_spotlight.h
	mp/src/game/server/hl2/antlion_dust.cpp
	mp/src/game/server/hl2/antlion_dust.h
	mp/src/game/server/hl2/antlion_maker.cpp
	mp/src/game/server/hl2/antlion_maker.h
	mp/src/game/server/hl2/ar2_explosion.cpp
	mp/src/game/server/hl2/ar2_explosion.h
	mp/src/game/server/hl2/assassin_smoke.cpp
	mp/src/game/server/hl2/assassin_smoke.h
	mp/src/game/server/hl2/basehlcombatweapon.cpp
	mp/src/game/server/hl2/basehlcombatweapon.h
	mp/src/game/server/hl2/cbasehelicopter.cpp
	mp/src/game/server/hl2/cbasehelicopter.h
	mp/src/game/server/hl2/cbasespriteprojectile.cpp
	mp/src/game/server/hl2/cbasespriteprojectile.h
	mp/src/game/server/hl2/citadel_effects.cpp
	mp/src/game/server/hl2/combine_mine.cpp
	mp/src/game/server/hl2/combine_mine.h
	mp/src/game/server/hl2/energy_wave.h
	mp/src/game/server/hl2/env_alyxemp.cpp
	mp/src/game/server/hl2/env_headcrabcanister.cpp
	mp/src/game/server/hl2/env_speaker.cpp
	mp/src/game/server/hl2/env_speaker.h
	mp/src/game/server/hl2/env_starfield.cpp
	mp/src/game/server/hl2/extinguisherjet.cpp
	mp/src/game/server/hl2/extinguisherjet.h
	mp/src/game/server/hl2/func_bulletshield.cpp
	mp/src/game/server/hl2/func_bulletshield.h
	mp/src/game/server/hl2/func_recharge.cpp
	mp/src/game/server/hl2/func_tank.cpp
	mp/src/game/server/hl2/func_tank.h
	mp/src/game/server/hl2/grenade_ar2.cpp
	mp/src/game/server/hl2/grenade_ar2.h
	mp/src/game/server/hl2/grenade_beam.cpp
	mp/src/game/server/hl2/grenade_beam.h
	mp/src/game/server/hl2/grenade_brickbat.cpp
	mp/src/game/server/hl2/grenade_brickbat.h
	mp/src/game/server/hl2/grenade_bugbait.cpp
	mp/src/game/server/hl2/grenade_bugbait.h
	mp/src/game/server/hl2/grenade_energy.cpp
	mp/src/game/server/hl2/grenade_energy.h
	mp/src/game/server/hl2/grenade_frag.cpp
	mp/src/game/server/hl2/grenade_frag.h
	mp/src/game/server/hl2/grenade_homer.cpp
	mp/src/game/server/hl2/grenade_homer.h
	mp/src/game/server/hl2/grenade_molotov.cpp
	mp/src/game/server/hl2/grenade_molotov.h
	mp/src/game/server/hl2/grenade_pathfollower.cpp
	mp/src/game/server/hl2/grenade_pathfollower.h
	mp/src/game/server/hl2/grenade_satchel.cpp
	mp/src/game/server/hl2/grenade_satchel.h
	mp/src/game/server/hl2/grenade_spit.cpp
	mp/src/game/server/hl2/grenade_spit.h
	mp/src/game/server/hl2/grenade_tripmine.cpp
	mp/src/game/server/hl2/grenade_tripmine.h
	mp/src/game/server/hl2/grenade_tripwire.cpp
	mp/src/game/server/hl2/grenade_tripwire.h
	mp/src/game/server/hl2/hl2_ai_network.cpp
	mp/src/game/server/hl2/hl2_client.cpp
	mp/src/game/server/hl2/hl2_eventlog.cpp
	mp/src/game/server/hl2/hl2_gamestats.cpp
	mp/src/game/server/hl2/hl2_gamestats.h
	mp/src/game/server/hl2/hl2_player.cpp
	mp/src/game/server/hl2/hl2_player.h
	mp/src/game/server/hl2/hl2_playerlocaldata.cpp
	mp/src/game/server/hl2/hl2_playerlocaldata.h
	mp/src/game/server/hl2/hl2_triggers.cpp
	mp/src/game/server/hl2/hl_playermove.cpp
	mp/src/game/server/hl2/info_darknessmode_lightsource.cpp
	mp/src/game/server/hl2/info_darknessmode_lightsource.h
	mp/src/game/server/hl2/info_teleporter_countdown.cpp
	mp/src/game/server/hl2/item_ammo.cpp
	mp/src/game/server/hl2/item_antidote.cpp
	mp/src/game/server/hl2/item_battery.cpp
	mp/src/game/server/hl2/item_dynamic_resupply.cpp
	mp/src/game/server/hl2/item_dynamic_resupply.h
	mp/src/game/server/hl2/item_healthkit.cpp
	mp/src/game/server/hl2/item_itemcrate.cpp
	mp/src/game/server/hl2/item_longjump.cpp
	mp/src/game/server/hl2/item_security.cpp
	mp/src/game/server/hl2/item_suit.cpp
	mp/src/game/server/hl2/look_door.cpp
	mp/src/game/server/hl2/monster_dummy.cpp
	mp/src/game/server/hl2/npc_BaseZombie.cpp
	mp/src/game/server/hl2/npc_BaseZombie.h
	mp/src/game/server/hl2/npc_PoisonZombie.cpp
	mp/src/game/server/hl2/npc_alyx.cpp
	mp/src/game/server/hl2/npc_alyx.h
	mp/src/game/server/hl2/npc_alyx_episodic.cpp
	mp/src/game/server/hl2/npc_alyx_episodic.h
	mp/src/game/server/hl2/npc_antlion.cpp
	mp/src/game/server/hl2/npc_antlion.h
	mp/src/game/server/hl2/npc_antliongrub.cpp
	mp/src/game/server/hl2/npc_antliongrub.h
	mp/src/game/server/hl2/npc_antlionguard.cpp
	mp/src/game/server/hl2/npc_apcdriver.cpp
	mp/src/game/server/hl2/npc_assassin.cpp
	mp/src/game/server/hl2/npc_assassin.h
	mp/src/game/server/hl2/npc_attackchopper.cpp
	mp/src/game/server/hl2/npc_attackchopper.h
	mp/src/game/server/hl2/npc_barnacle.cpp
	mp/src/game/server/hl2/npc_barnacle.h
	mp/src/game/server/hl2/npc_barney.cpp
	mp/src/game/server/hl2/npc_basescanner.cpp
	mp/src/game/server/hl2/npc_basescanner.h
	mp/src/game/server/hl2/npc_blob.cpp
	mp/src/game/server/hl2/npc_breen.cpp
	mp/src/game/server/hl2/npc_bullseye.cpp
	mp/src/game/server/hl2/npc_bullseye.h
	mp/src/game/server/hl2/npc_bullsquid.cpp
	mp/src/game/server/hl2/npc_bullsquid.h
	mp/src/game/server/hl2/npc_citizen17.cpp
	mp/src/game/server/hl2/npc_citizen17.h
	mp/src/game/server/hl2/npc_combine.cpp
	mp/src/game/server/hl2/npc_combine.h
	mp/src/game/server/hl2/npc_combinecamera.cpp
	mp/src/game/server/hl2/npc_combinedropship.cpp
	mp/src/game/server/hl2/npc_combinegunship.cpp
	mp/src/game/server/hl2/npc_combines.cpp
	mp/src/game/server/hl2/npc_combines.h
	mp/src/game/server/hl2/npc_cranedriver.cpp
	mp/src/game/server/hl2/npc_crow.cpp
	mp/src/game/server/hl2/npc_crow.h
	mp/src/game/server/hl2/npc_dog.cpp
	mp/src/game/server/hl2/npc_eli.cpp
	mp/src/game/server/hl2/npc_enemyfinder.cpp
	mp/src/game/server/hl2/npc_fastzombie.cpp
	mp/src/game/server/hl2/npc_fisherman.cpp
	mp/src/game/server/hl2/npc_gman.cpp
	mp/src/game/server/hl2/npc_headcrab.cpp
	mp/src/game/server/hl2/npc_headcrab.h
	mp/src/game/server/hl2/npc_houndeye.cpp
	mp/src/game/server/hl2/npc_houndeye.h
	mp/src/game/server/hl2/npc_hydra.cpp
	mp/src/game/server/hl2/npc_hydra.h
	mp/src/game/server/hl2/npc_ichthyosaur.cpp
	mp/src/game/server/hl2/npc_kleiner.cpp
	mp/src/game/server/hl2/npc_launcher.cpp
	mp/src/game/server/hl2/npc_manhack.cpp
	mp/src/game/server/hl2/npc_manhack.h
	mp/src/game/server/hl2/npc_metropolice.cpp
	mp/src/game/server/hl2/npc_metropolice.h
	mp/src/game/server/hl2/npc_missiledefense.cpp
	mp/src/game/server/hl2/npc_monk.cpp
	mp/src/game/server/hl2/npc_mossman.cpp
	mp/src/game/server/hl2/npc_playercompanion.cpp
	mp/src/game/server/hl2/npc_playercompanion.h
	mp/src/game/server/hl2/npc_rollermine.cpp
	mp/src/game/server/hl2/npc_rollermine.h
	mp/src/game/server/hl2/npc_scanner.cpp
	mp/src/game/server/hl2/npc_scanner.h
	mp/src/game/server/hl2/npc_spotlight.cpp
	mp/src/game/server/hl2/npc_stalker.cpp
	mp/src/game/server/hl2/npc_stalker.h
	mp/src/game/server/hl2/npc_strider.cpp
	mp/src/game/server/hl2/npc_strider.h
	mp/src/game/server/hl2/npc_turret.cpp
	mp/src/game/server/hl2/npc_turret_ceiling.cpp
	mp/src/game/server/hl2/npc_turret_floor.cpp
	mp/src/game/server/hl2/npc_turret_floor.h
	mp/src/game/server/hl2/npc_turret_ground.cpp
	mp/src/game/server/hl2/npc_turret_ground.h
	mp/src/game/server/hl2/npc_vortigaunt_episodic.cpp
	mp/src/game/server/hl2/npc_vortigaunt_episodic.h
	mp/src/game/server/hl2/npc_zombie.cpp
	mp/src/game/server/hl2/npc_zombine.cpp
	mp/src/game/server/hl2/point_apc_controller.cpp
	mp/src/game/server/hl2/prop_combine_ball.cpp
	mp/src/game/server/hl2/prop_combine_ball.h
	mp/src/game/server/hl2/prop_thumper.cpp
	mp/src/game/server/hl2/proto_sniper.cpp
	mp/src/game/server/hl2/rotorwash.cpp
	mp/src/game/server/hl2/rotorwash.h
	mp/src/game/server/hl2/script_intro.cpp
	mp/src/game/server/hl2/script_intro.h
	mp/src/game/server/hl2/te_gaussexplosion.cpp
	mp/src/game/server/hl2/trigger_super_armor.cpp
	mp/src/game/server/hl2/vehicle_airboat.cpp
	mp/src/game/server/hl2/vehicle_apc.cpp
	mp/src/game/server/hl2/vehicle_apc.h
	mp/src/game/server/hl2/vehicle_cannon.cpp
	mp/src/game/server/hl2/vehicle_crane.cpp
	mp/src/game/server/hl2/vehicle_crane.h
	mp/src/game/server/hl2/vehicle_jeep.cpp
	mp/src/game/server/hl2/vehicle_jeep.h
	mp/src/game/server/hl2/vehicle_jetski.cpp
	mp/src/game/server/hl2/vehicle_prisoner_pod.cpp
	mp/src/game/server/hl2/vehicle_viewcontroller.cpp
	mp/src/game/server/hl2/weapon_357.cpp
	mp/src/game/server/hl2/weapon_alyxgun.cpp
	mp/src/game/server/hl2/weapon_alyxgun.h
	mp/src/game/server/hl2/weapon_annabelle.cpp
	mp/src/game/server/hl2/weapon_ar1.cpp
	mp/src/game/server/hl2/weapon_ar2.cpp
	mp/src/game/server/hl2/weapon_ar2.h
	mp/src/game/server/hl2/weapon_brickbat.cpp
	mp/src/game/server/hl2/weapon_brickbat.h
	mp/src/game/server/hl2/weapon_bugbait.cpp
	mp/src/game/server/hl2/weapon_cguard.cpp
	mp/src/game/server/hl2/weapon_citizenpackage.cpp
	mp/src/game/server/hl2/weapon_citizenpackage.h
	mp/src/game/server/hl2/weapon_crossbow.cpp
	mp/src/game/server/hl2/weapon_crowbar.cpp
	mp/src/game/server/hl2/weapon_crowbar.h
	mp/src/game/server/hl2/weapon_extinguisher.cpp
	mp/src/game/server/hl2/weapon_flaregun.cpp
	mp/src/game/server/hl2/weapon_flaregun.h
	mp/src/game/server/hl2/weapon_frag.cpp
	mp/src/game/server/hl2/weapon_gauss.h
	mp/src/game/server/hl2/weapon_immolator.cpp
	mp/src/game/server/hl2/weapon_irifle.cpp
	mp/src/game/server/hl2/weapon_manhack.cpp
	mp/src/game/server/hl2/weapon_molotov.cpp
	mp/src/game/server/hl2/weapon_molotov.h
	mp/src/game/server/hl2/weapon_physcannon.cpp
	mp/src/game/server/hl2/weapon_physcannon.h
	mp/src/game/server/hl2/weapon_pistol.cpp
	mp/src/game/server/hl2/weapon_rpg.cpp
	mp/src/game/server/hl2/weapon_rpg.h
	mp/src/game/server/hl2/weapon_shotgun.cpp
	mp/src/game/server/hl2/weapon_slam.cpp
	mp/src/game/server/hl2/weapon_slam.h
	mp/src/game/server/hl2/weapon_smg1.cpp
	mp/src/game/server/hl2/weapon_smg2.cpp
	mp/src/game/server/hl2/weapon_sniperrifle.cpp
	mp/src/game/server/hl2/weapon_stunstick.cpp
	mp/src/game/server/hl2/weapon_stunstick.h
	mp/src/game/server/hl2/weapon_thumper.cpp
	mp/src/game/server/hl2/weapon_tripwire.cpp
	mp/src/game/server/hl2/weapon_tripwire.h
	mp/src/game/server/hl2mp/grenade_satchel.cpp
	mp/src/game/server/hl2mp/grenade_satchel.h
	mp/src/game/server/hl2mp/grenade_tripmine.cpp
	mp/src/game/server/hl2mp/grenade_tripmine.h
	mp/src/game/server/hl2mp/hl2mp_bot_temp.cpp
	mp/src/game/server/hl2mp/hl2mp_bot_temp.h
	mp/src/game/server/hl2mp/hl2mp_client.cpp
	mp/src/game/server/hl2mp/hl2mp_cvars.cpp
	mp/src/game/server/hl2mp/hl2mp_cvars.h
	mp/src/game/server/hl2mp/hl2mp_gameinterface.cpp
	mp/src/game/server/hl2mp/hl2mp_gameinterface.h
	mp/src/game/server/hl2mp/hl2mp_player.cpp
	mp/src/game/server/hl2mp/hl2mp_player.h
	mp/src/game/server/hl2mp/te_hl2mp_shotgun_shot.cpp
	mp/src/game/server/hl2mp/te_hl2mp_shotgun_shot.h
	mp/src/game/server/hltvdirector.cpp
	mp/src/game/server/hltvdirector.h
	mp/src/game/server/ilagcompensationmanager.h
	mp/src/game/server/info_camera_link.cpp
	mp/src/game/server/info_camera_link.h
	mp/src/game/server/info_overlay_accessor.cpp
	mp/src/game/server/init_factory.cpp
	mp/src/game/server/init_factory.h
	mp/src/game/server/intermission.cpp
	mp/src/game/server/iscorer.h
	mp/src/game/server/iservervehicle.h
	mp/src/game/server/item_world.cpp
	mp/src/game/server/items.h
	mp/src/game/server/lightglow.cpp
	mp/src/game/server/lights.cpp
	mp/src/game/server/lights.h
	mp/src/game/server/locksounds.h
	mp/src/game/server/logic_achievement.cpp
	mp/src/game/server/logic_measure_movement.cpp
	mp/src/game/server/logic_mirror_movement.cpp
	mp/src/game/server/logic_navigation.cpp
	mp/src/game/server/logicauto.cpp
	mp/src/game/server/logicentities.cpp
	mp/src/game/server/logicrelay.cpp
	mp/src/game/server/logicrelay.h
	mp/src/game/server/mapentities.cpp
	mp/src/game/server/mapentities.h
	mp/src/game/server/maprules.cpp
	mp/src/game/server/maprules.h
	mp/src/game/server/message_entity.cpp
	mp/src/game/server/modelentities.cpp
	mp/src/game/server/modelentities.h
	mp/src/game/server/monstermaker.cpp
	mp/src/game/server/monstermaker.h
	mp/src/game/server/movehelper_server.cpp
	mp/src/game/server/movehelper_server.h
	mp/src/game/server/movement.cpp
	mp/src/game/server/movie_explosion.cpp
	mp/src/game/server/movie_explosion.h
	mp/src/game/server/nav.h
	mp/src/game/server/nav_area.cpp
	mp/src/game/server/nav_area.h
	mp/src/game/server/nav_colors.cpp
	mp/src/game/server/nav_colors.h
	mp/src/game/server/nav_edit.cpp
	mp/src/game/server/nav_file.cpp
	mp/src/game/server/nav_generate.cpp
	mp/src/game/server/nav_ladder.cpp
	mp/src/game/server/nav_ladder.h
	mp/src/game/server/nav_mesh.cpp
	mp/src/game/server/nav_mesh.h
	mp/src/game/server/nav_node.cpp
	mp/src/game/server/nav_node.h
	mp/src/game/server/nav_pathfind.h
	mp/src/game/server/ndebugoverlay.cpp
	mp/src/game/server/ndebugoverlay.h
	mp/src/game/server/networkstringtable_gamedll.h
	mp/src/game/server/npc_talker.cpp
	mp/src/game/server/npc_talker.h
	mp/src/game/server/npc_vehicledriver.cpp
	mp/src/game/server/npc_vehicledriver.h
	mp/src/game/server/particle_fire.cpp
	mp/src/game/server/particle_fire.h
	mp/src/game/server/particle_light.cpp
	mp/src/game/server/particle_light.h
	mp/src/game/server/particle_smokegrenade.cpp
	mp/src/game/server/particle_smokegrenade.h
	mp/src/game/server/particle_system.cpp
	mp/src/game/server/particle_system.h
	mp/src/game/server/pathcorner.cpp
	mp/src/game/server/pathtrack.cpp
	mp/src/game/server/pathtrack.h
	mp/src/game/server/phys_controller.cpp
	mp/src/game/server/phys_controller.h
	mp/src/game/server/physconstraint.cpp
	mp/src/game/server/physconstraint_sounds.h
	mp/src/game/server/physgun.cpp
	mp/src/game/server/physics.cpp
	mp/src/game/server/physics.h
	mp/src/game/server/physics_bone_follower.cpp
	mp/src/game/server/physics_bone_follower.h
	mp/src/game/server/physics_cannister.cpp
	mp/src/game/server/physics_cannister.h
	mp/src/game/server/physics_collisionevent.h
	mp/src/game/server/physics_fx.cpp
	mp/src/game/server/physics_fx.h
	mp/src/game/server/physics_impact_damage.cpp
	mp/src/game/server/physics_impact_damage.h
	mp/src/game/server/physics_main.cpp
	mp/src/game/server/physics_npc_solver.cpp
	mp/src/game/server/physics_npc_solver.h
	mp/src/game/server/physics_prop_ragdoll.cpp
	mp/src/game/server/physics_prop_ragdoll.h
	mp/src/game/server/physobj.cpp
	mp/src/game/server/physobj.h
	mp/src/game/server/plasma.cpp
	mp/src/game/server/plasma.h
	mp/src/game/server/player.cpp
	mp/src/game/server/player.h
	mp/src/game/server/player_command.cpp
	mp/src/game/server/player_command.h
	mp/src/game/server/player_lagcompensation.cpp
	mp/src/game/server/player_pickup.cpp
	mp/src/game/server/player_pickup.h
	mp/src/game/server/player_resource.cpp
	mp/src/game/server/player_resource.h
	mp/src/game/server/playerinfomanager.cpp
	mp/src/game/server/playerinfomanager.h
	mp/src/game/server/playerlocaldata.cpp
	mp/src/game/server/playerlocaldata.h
	mp/src/game/server/plugin_check.cpp
	mp/src/game/server/point_camera.cpp
	mp/src/game/server/point_camera.h
	mp/src/game/server/point_devshot_camera.cpp
	mp/src/game/server/point_playermoveconstraint.cpp
	mp/src/game/server/point_spotlight.cpp
	mp/src/game/server/point_template.cpp
	mp/src/game/server/point_template.h
	mp/src/game/server/pointanglesensor.cpp
	mp/src/game/server/pointhurt.cpp
	mp/src/game/server/pointteleport.cpp
	mp/src/game/server/props.cpp
	mp/src/game/server/props.h
	mp/src/game/server/pushentity.h
	mp/src/game/server/ragdoll_manager.cpp
	mp/src/game/server/recipientfilter.cpp
	mp/src/game/server/recipientfilter.h
	mp/src/game/server/rope.cpp
	mp/src/game/server/rope.h
	mp/src/game/server/saverestore_gamedll.cpp
	mp/src/game/server/sceneentity.cpp
	mp/src/game/server/sceneentity.h
	mp/src/game/server/scratchpad_gamedll_helpers.cpp
	mp/src/game/server/scratchpad_gamedll_helpers.h
	mp/src/game/server/scripted.cpp
	mp/src/game/server/scripted.h
	mp/src/game/server/scriptedtarget.cpp
	mp/src/game/server/scriptedtarget.h
	mp/src/game/server/sdk/sdk_bot_temp.cpp
	mp/src/game/server/sdk/sdk_bot_temp.h
	mp/src/game/server/sdk/sdk_brushentity.cpp
	mp/src/game/server/sdk/sdk_client.cpp
	mp/src/game/server/sdk/sdk_env_message.cpp
	mp/src/game/server/sdk/sdk_env_sparkler.cpp
	mp/src/game/server/sdk/sdk_eventlog.cpp
	mp/src/game/server/sdk/sdk_gameinterface.cpp
	mp/src/game/server/sdk/sdk_logicalentity.cpp
	mp/src/game/server/sdk/sdk_modelentity.cpp
	mp/src/game/server/sdk/sdk_player.cpp
	mp/src/game/server/sdk/sdk_player.h
	mp/src/game/server/sdk/sdk_playermove.cpp
	mp/src/game/server/sdk/sdk_team.cpp
	mp/src/game/server/sdk/sdk_team.h
	mp/src/game/server/sdk/sdk_vehicle_jeep.cpp
	mp/src/game/server/sdk/te_firebullets.cpp
	mp/src/game/server/sdk/te_firebullets.h
	mp/src/game/server/sendproxy.cpp
	mp/src/game/server/sendproxy.h
	mp/src/game/server/serverbenchmark_base.cpp
	mp/src/game/server/serverbenchmark_base.h
	mp/src/game/server/shadowcontrol.cpp
	mp/src/game/server/slideshow_display.cpp
	mp/src/game/server/smoke_trail.cpp
	mp/src/game/server/smoke_trail.h
	mp/src/game/server/smokestack.cpp
	mp/src/game/server/smokestack.h
	mp/src/game/server/sound.cpp
	mp/src/game/server/soundent.cpp
	mp/src/game/server/soundent.h
	mp/src/game/server/soundscape.cpp
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	mp/src/game/server/soundscape_system.cpp
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	mp/src/game/server/spark.h
	mp/src/game/server/spotlightend.cpp
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	mp/src/game/server/sprite_perfmonitor.cpp
	mp/src/game/server/stdafx.cpp
	mp/src/game/server/steamjet.cpp
	mp/src/game/server/steamjet.h
	mp/src/game/server/subs.cpp
	mp/src/game/server/sun.cpp
	mp/src/game/server/tanktrain.cpp
	mp/src/game/server/te.cpp
	mp/src/game/server/te.h
	mp/src/game/server/te_armorricochet.cpp
	mp/src/game/server/te_basebeam.cpp
	mp/src/game/server/te_basebeam.h
	mp/src/game/server/te_beamentpoint.cpp
	mp/src/game/server/te_beaments.cpp
	mp/src/game/server/te_beamfollow.cpp
	mp/src/game/server/te_beamlaser.cpp
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	mp/src/game/server/te_beamspline.cpp
	mp/src/game/server/te_bloodsprite.cpp
	mp/src/game/server/te_bloodstream.cpp
	mp/src/game/server/te_breakmodel.cpp
	mp/src/game/server/te_bspdecal.cpp
	mp/src/game/server/te_bubbles.cpp
	mp/src/game/server/te_bubbletrail.cpp
	mp/src/game/server/te_clientprojectile.cpp
	mp/src/game/server/te_decal.cpp
	mp/src/game/server/te_dynamiclight.cpp
	mp/src/game/server/te_effect_dispatch.cpp
	mp/src/game/server/te_effect_dispatch.h
	mp/src/game/server/te_energysplash.cpp
	mp/src/game/server/te_explosion.cpp
	mp/src/game/server/te_fizz.cpp
	mp/src/game/server/te_footprintdecal.cpp
	mp/src/game/server/te_glassshatter.cpp
	mp/src/game/server/te_glowsprite.cpp
	mp/src/game/server/te_impact.cpp
	mp/src/game/server/te_killplayerattachments.cpp
	mp/src/game/server/te_largefunnel.cpp
	mp/src/game/server/te_muzzleflash.cpp
	mp/src/game/server/te_particlesystem.cpp
	mp/src/game/server/te_particlesystem.h
	mp/src/game/server/te_physicsprop.cpp
	mp/src/game/server/te_playerdecal.cpp
	mp/src/game/server/te_projecteddecal.cpp
	mp/src/game/server/te_showline.cpp
	mp/src/game/server/te_smoke.cpp
	mp/src/game/server/te_sparks.cpp
	mp/src/game/server/te_sprite.cpp
	mp/src/game/server/te_spritespray.cpp
	mp/src/game/server/te_worlddecal.cpp
	mp/src/game/server/team.cpp
	mp/src/game/server/team.h
	mp/src/game/server/team_control_point.cpp
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	mp/src/game/server/team_control_point_master.cpp
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	mp/src/game/server/team_control_point_round.cpp
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	mp/src/game/server/team_objectiveresource.cpp
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	mp/src/game/server/team_spawnpoint.cpp
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	mp/src/game/server/team_train_watcher.cpp
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	mp/src/game/server/tempmonster.cpp
	mp/src/game/server/tesla.cpp
	mp/src/game/server/tesla.h
	mp/src/game/server/test_proxytoggle.cpp
	mp/src/game/server/test_stressentities.cpp
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	mp/src/game/server/testfunctions.cpp
	mp/src/game/server/testtraceline.cpp
	mp/src/game/server/textstatsmgr.cpp
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	mp/src/game/server/timedeventmgr.cpp
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	mp/src/game/server/toolframework_server.cpp
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	mp/src/game/server/trains.cpp
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	mp/src/game/server/trigger_area_capture.cpp
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	mp/src/game/server/trigger_portal.cpp
	mp/src/game/server/triggers.cpp
	mp/src/game/server/triggers.h
	mp/src/game/server/util.cpp
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	mp/src/game/server/variant_t.cpp
	mp/src/game/server/variant_t.h
	mp/src/game/server/vehicle_base.cpp
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	mp/src/game/server/vehicle_baseserver.cpp
	mp/src/game/server/vehicle_baseserver.h
	mp/src/game/server/vehicle_choreo_generic.cpp
	mp/src/game/server/vehicle_sounds.h
	mp/src/game/server/vguiscreen.cpp
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	mp/src/game/server/waterbullet.cpp
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	mp/src/game/server/wcedit.cpp
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	mp/src/game/server/weapon_cubemap.cpp
	mp/src/game/server/weight_button.cpp
	mp/src/game/server/worker_scientist.h
	mp/src/game/server/world.cpp
	mp/src/game/server/world.h
	mp/src/game/shared/EntityParticleTrail_Shared.cpp
	mp/src/game/shared/GameEventListener.h
	mp/src/game/shared/GameStats.cpp
	mp/src/game/shared/IEffects.h
	mp/src/game/shared/IVehicle.h
	mp/src/game/shared/ModelSoundsCache.cpp
	mp/src/game/shared/ModelSoundsCache.h
	mp/src/game/shared/Multiplayer/multiplayer_animstate.cpp
	mp/src/game/shared/Multiplayer/multiplayer_animstate.h
	mp/src/game/shared/SceneCache.cpp
	mp/src/game/shared/SceneCache.h
	mp/src/game/shared/SoundEmitterSystem.cpp
	mp/src/game/shared/Sprite.cpp
	mp/src/game/shared/Sprite.h
	mp/src/game/shared/SpriteTrail.cpp
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	mp/src/game/shared/achievement_saverestore.cpp
	mp/src/game/shared/achievement_saverestore.h
	mp/src/game/shared/achievementmgr.cpp
	mp/src/game/shared/achievementmgr.h
	mp/src/game/shared/achievements_hlx.cpp
	mp/src/game/shared/activitylist.cpp
	mp/src/game/shared/activitylist.h
	mp/src/game/shared/ai_activity.h
	mp/src/game/shared/ai_debug_shared.h
	mp/src/game/shared/ammodef.cpp
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	mp/src/game/shared/animation.cpp
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	mp/src/game/shared/apparent_velocity_helper.h
	mp/src/game/shared/base_playeranimstate.cpp
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	mp/src/game/shared/baseachievement.cpp
	mp/src/game/shared/baseachievement.h
	mp/src/game/shared/basecombatcharacter_shared.cpp
	mp/src/game/shared/basecombatweapon_shared.cpp
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	mp/src/game/shared/baseentity_shared.cpp
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	mp/src/game/shared/basegrenade_shared.cpp
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	mp/src/game/shared/baseparticleentity.cpp
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	mp/src/game/shared/baseplayer_shared.cpp
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	mp/src/game/shared/baseviewmodel_shared.cpp
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	mp/src/game/shared/beam_flags.h
	mp/src/game/shared/beam_shared.cpp
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	mp/src/game/shared/choreoactor.cpp
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	mp/src/game/shared/choreochannel.cpp
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	mp/src/game/shared/choreoevent.cpp
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	mp/src/game/shared/choreoscene.cpp
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	mp/src/game/shared/collisionproperty.cpp
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	mp/src/game/shared/death_pose.cpp
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	mp/src/game/shared/debugoverlay_null.cpp
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	mp/src/game/shared/debugoverlay_shared.h
	mp/src/game/shared/decals.cpp
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	mp/src/game/shared/effect_color_tables.h
	mp/src/game/shared/effect_dispatch_data.cpp
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	mp/src/game/shared/ehandle.cpp
	mp/src/game/shared/ehandle.h
	mp/src/game/shared/entitydatainstantiator.h
	mp/src/game/shared/entitylist_base.cpp
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	mp/src/game/shared/entityparticletrail_shared.h
	mp/src/game/shared/env_detail_controller.cpp
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	mp/src/game/shared/env_meteor_shared.cpp
	mp/src/game/shared/env_meteor_shared.h
	mp/src/game/shared/env_wind_shared.cpp
	mp/src/game/shared/env_wind_shared.h
	mp/src/game/shared/episodic/npc_advisor_shared.h
	mp/src/game/shared/eventlist.cpp
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	mp/src/game/shared/expressionsample.h
	mp/src/game/shared/forcefeedback.h
	mp/src/game/shared/func_dust_shared.h
	mp/src/game/shared/func_ladder.cpp
	mp/src/game/shared/func_ladder.h
	mp/src/game/shared/gameeventdefs.h
	mp/src/game/shared/gamemovement.cpp
	mp/src/game/shared/gamemovement.h
	mp/src/game/shared/gamerules.cpp
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	mp/src/game/shared/gamerules_register.cpp
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	mp/src/game/shared/gamestringpool.cpp
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	mp/src/game/shared/gamevars_shared.cpp
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	mp/src/game/shared/groundlink.h
	mp/src/game/shared/hintmessage.cpp
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	mp/src/game/shared/hintsystem.cpp
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	mp/src/game/shared/hl2/achievements_hl2.cpp
	mp/src/game/shared/hl2/basehlcombatweapon_shared.cpp
	mp/src/game/shared/hl2/basehlcombatweapon_shared.h
	mp/src/game/shared/hl2/citadel_effects_shared.h
	mp/src/game/shared/hl2/env_alyxemp_shared.h
	mp/src/game/shared/hl2/env_headcrabcanister_shared.cpp
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	mp/src/game/shared/hl2/hl2_gamerules.cpp
	mp/src/game/shared/hl2/hl2_gamerules.h
	mp/src/game/shared/hl2/hl2_player_shared.h
	mp/src/game/shared/hl2/hl2_shareddefs.h
	mp/src/game/shared/hl2/hl2_usermessages.cpp
	mp/src/game/shared/hl2/hl2_vehicle_radar.h
	mp/src/game/shared/hl2/hl_gamemovement.cpp
	mp/src/game/shared/hl2/hl_gamemovement.h
	mp/src/game/shared/hl2/hl_movedata.h
	mp/src/game/shared/hl2/survival_gamerules.cpp
	mp/src/game/shared/hl2mp/hl2mp_gamerules.cpp
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	mp/src/game/shared/hl2mp/hl2mp_player_shared.cpp
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	mp/src/game/shared/hl2mp/hl2mp_weapon_parse.cpp
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	mp/src/game/shared/hl2mp/weapon_357.cpp
	mp/src/game/shared/hl2mp/weapon_ar2.cpp
	mp/src/game/shared/hl2mp/weapon_ar2.h
	mp/src/game/shared/hl2mp/weapon_crossbow.cpp
	mp/src/game/shared/hl2mp/weapon_crowbar.cpp
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	mp/src/game/shared/hl2mp/weapon_frag.cpp
	mp/src/game/shared/hl2mp/weapon_hl2mpbase.cpp
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	mp/src/game/shared/hl2mp/weapon_hl2mpbase_machinegun.cpp
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	mp/src/game/shared/hl2mp/weapon_hl2mpbasebasebludgeon.cpp
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	mp/src/game/shared/hl2mp/weapon_hl2mpbasehlmpcombatweapon.cpp
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	mp/src/game/shared/hl2mp/weapon_physcannon.cpp
	mp/src/game/shared/hl2mp/weapon_physcannon.h
	mp/src/game/shared/hl2mp/weapon_pistol.cpp
	mp/src/game/shared/hl2mp/weapon_rpg.cpp
	mp/src/game/shared/hl2mp/weapon_rpg.h
	mp/src/game/shared/hl2mp/weapon_shotgun.cpp
	mp/src/game/shared/hl2mp/weapon_slam.cpp
	mp/src/game/shared/hl2mp/weapon_slam.h
	mp/src/game/shared/hl2mp/weapon_smg1.cpp
	mp/src/game/shared/hl2mp/weapon_stunstick.cpp
	mp/src/game/shared/ichoreoeventcallback.h
	mp/src/game/shared/igamemovement.h
	mp/src/game/shared/igamesystem.cpp
	mp/src/game/shared/igamesystem.h
	mp/src/game/shared/imovehelper.h
	mp/src/game/shared/in_buttons.h
	mp/src/game/shared/interval.cpp
	mp/src/game/shared/interval.h
	mp/src/game/shared/iplayeranimstate.h
	mp/src/game/shared/ipredictionsystem.h
	mp/src/game/shared/iscenetokenprocessor.h
	mp/src/game/shared/itempents.h
	mp/src/game/shared/mapdata_shared.h
	mp/src/game/shared/mapentities_shared.cpp
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	mp/src/game/shared/movetype_push.h
	mp/src/game/shared/movevars_shared.cpp
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	mp/src/game/shared/mp_shareddefs.cpp
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	mp/src/game/shared/multiplay_gamerules.cpp
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	mp/src/game/shared/npcevent.h
	mp/src/game/shared/obstacle_pushaway.cpp
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	mp/src/game/shared/particle_parse.cpp
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	mp/src/game/shared/particle_property.cpp
	mp/src/game/shared/particle_property.h
	mp/src/game/shared/particle_property_inlines.h
	mp/src/game/shared/particlesystemquery.cpp
	mp/src/game/shared/physics_main_shared.cpp
	mp/src/game/shared/physics_saverestore.cpp
	mp/src/game/shared/physics_saverestore.h
	mp/src/game/shared/physics_shared.cpp
	mp/src/game/shared/physics_shared.h
	mp/src/game/shared/playerclass_info_parse.cpp
	mp/src/game/shared/playerclass_info_parse.h
	mp/src/game/shared/playernet_vars.h
	mp/src/game/shared/point_bonusmaps_accessor.cpp
	mp/src/game/shared/point_bonusmaps_accessor.h
	mp/src/game/shared/point_posecontroller.cpp
	mp/src/game/shared/point_posecontroller.h
	mp/src/game/shared/positionwatcher.h
	mp/src/game/shared/precache_register.cpp
	mp/src/game/shared/precache_register.h
	mp/src/game/shared/precipitation_shared.h
	mp/src/game/shared/predictable_entity.h
	mp/src/game/shared/predictableid.cpp
	mp/src/game/shared/predictableid.h
	mp/src/game/shared/predicted_viewmodel.cpp
	mp/src/game/shared/predicted_viewmodel.h
	mp/src/game/shared/predictioncopy.cpp
	mp/src/game/shared/predictioncopy.h
	mp/src/game/shared/props_shared.cpp
	mp/src/game/shared/props_shared.h
	mp/src/game/shared/ragdoll_shared.cpp
	mp/src/game/shared/ragdoll_shared.h
	mp/src/game/shared/rope_helpers.cpp
	mp/src/game/shared/rope_helpers.h
	mp/src/game/shared/rumble_shared.h
	mp/src/game/shared/saverestore.cpp
	mp/src/game/shared/saverestore.h
	mp/src/game/shared/saverestore_bitstring.h
	mp/src/game/shared/saverestore_stringtable.h
	mp/src/game/shared/saverestore_utlclass.h
	mp/src/game/shared/saverestore_utlmap.h
	mp/src/game/shared/saverestore_utlrbtree.h
	mp/src/game/shared/saverestore_utlsymbol.h
	mp/src/game/shared/saverestore_utlvector.h
	mp/src/game/shared/sceneentity_shared.cpp
	mp/src/game/shared/sceneentity_shared.h
	mp/src/game/shared/sceneimage.cpp
	mp/src/game/shared/sceneimage.h
	mp/src/game/shared/script_intro_shared.cpp
	mp/src/game/shared/scriptevent.h
	mp/src/game/shared/sdk/sdk_basegrenade_projectile.cpp
	mp/src/game/shared/sdk/sdk_basegrenade_projectile.h
	mp/src/game/shared/sdk/sdk_fx_shared.cpp
	mp/src/game/shared/sdk/sdk_fx_shared.h
	mp/src/game/shared/sdk/sdk_gamemovement.cpp
	mp/src/game/shared/sdk/sdk_gamerules.cpp
	mp/src/game/shared/sdk/sdk_gamerules.h
	mp/src/game/shared/sdk/sdk_player_shared.cpp
	mp/src/game/shared/sdk/sdk_player_shared.h
	mp/src/game/shared/sdk/sdk_playeranimstate.cpp
	mp/src/game/shared/sdk/sdk_playeranimstate.h
	mp/src/game/shared/sdk/sdk_playerclass_info_parse.cpp
	mp/src/game/shared/sdk/sdk_playerclass_info_parse.h
	mp/src/game/shared/sdk/sdk_shareddefs.cpp
	mp/src/game/shared/sdk/sdk_shareddefs.h
	mp/src/game/shared/sdk/sdk_usermessages.cpp
	mp/src/game/shared/sdk/sdk_weapon_melee.cpp
	mp/src/game/shared/sdk/sdk_weapon_melee.h
	mp/src/game/shared/sdk/sdk_weapon_parse.cpp
	mp/src/game/shared/sdk/sdk_weapon_parse.h
	mp/src/game/shared/sdk/weapon_basesdkgrenade.cpp
	mp/src/game/shared/sdk/weapon_basesdkgrenade.h
	mp/src/game/shared/sdk/weapon_crowbar.cpp
	mp/src/game/shared/sdk/weapon_grenade.cpp
	mp/src/game/shared/sdk/weapon_grenade.h
	mp/src/game/shared/sdk/weapon_mp5.cpp
	mp/src/game/shared/sdk/weapon_pistol.cpp
	mp/src/game/shared/sdk/weapon_shotgun.cpp
	mp/src/game/shared/sequence_Transitioner.cpp
	mp/src/game/shared/sequence_Transitioner.h
	mp/src/game/shared/sharedInterface.h
	mp/src/game/shared/shared_classnames.h
	mp/src/game/shared/shareddefs.h
	mp/src/game/shared/sheetsimulator.cpp
	mp/src/game/shared/sheetsimulator.h
	mp/src/game/shared/shot_manipulator.h
	mp/src/game/shared/simtimer.cpp
	mp/src/game/shared/simtimer.h
	mp/src/game/shared/singleplay_gamerules.cpp
	mp/src/game/shared/singleplay_gamerules.h
	mp/src/game/shared/solidsetdefaults.h
	mp/src/game/shared/soundenvelope.cpp
	mp/src/game/shared/soundenvelope.h
	mp/src/game/shared/studio_shared.cpp
	mp/src/game/shared/sun_shared.h
	mp/src/game/shared/takedamageinfo.cpp
	mp/src/game/shared/takedamageinfo.h
	mp/src/game/shared/teamplay_gamerules.cpp
	mp/src/game/shared/teamplay_gamerules.h
	mp/src/game/shared/teamplay_round_timer.cpp
	mp/src/game/shared/teamplay_round_timer.h
	mp/src/game/shared/teamplayroundbased_gamerules.cpp
	mp/src/game/shared/teamplayroundbased_gamerules.h
	mp/src/game/shared/tempentity.h
	mp/src/game/shared/test_ehandle.cpp
	mp/src/game/shared/touchlink.h
	mp/src/game/shared/usercmd.cpp
	mp/src/game/shared/usercmd.h
	mp/src/game/shared/usermessages.cpp
	mp/src/game/shared/usermessages.h
	mp/src/game/shared/util_shared.cpp
	mp/src/game/shared/util_shared.h
	mp/src/game/shared/vehicle_choreo_generic_shared.h
	mp/src/game/shared/vehicle_viewblend_shared.cpp
	mp/src/game/shared/vehicle_viewblend_shared.h
	mp/src/game/shared/vgui_defaultinputsignal.h
	mp/src/game/shared/viewport_panel_names.h
	mp/src/game/shared/voice_banmgr.cpp
	mp/src/game/shared/voice_banmgr.h
	mp/src/game/shared/voice_common.h
	mp/src/game/shared/voice_gamemgr.cpp
	mp/src/game/shared/voice_gamemgr.h
	mp/src/game/shared/voice_status.cpp
	mp/src/game/shared/voice_status.h
	mp/src/game/shared/vphysics_sound.h
	mp/src/game/shared/vphysicsupdateai.h
	mp/src/game/shared/weapon_parse.cpp
	mp/src/game/shared/weapon_parse.h
	mp/src/game/shared/weapon_parse_default.cpp
	mp/src/game/shared/weapon_proficiency.cpp
	mp/src/game/shared/weapon_proficiency.h
	mp/src/lib/public/bitmap.lib
	mp/src/lib/public/choreoobjects.lib
	mp/src/lib/public/dmxloader.lib
	mp/src/lib/public/mathlib.lib
	mp/src/lib/public/matsys_controls.lib
	mp/src/lib/public/nvtristrip.lib
	mp/src/lib/public/particles.lib
	mp/src/lib/public/raytrace.lib
	mp/src/lib/public/steam_api.lib
	mp/src/lib/public/tier0.lib
	mp/src/lib/public/tier1.lib
	mp/src/lib/public/tier2.lib
	mp/src/lib/public/tier3.lib
	mp/src/lib/public/vgui_controls.lib
	mp/src/lib/public/vmpi.lib
	mp/src/lib/public/vstdlib.lib
	mp/src/lib/public/vtf.lib
	mp/src/mathlib/3dnow.cpp
	mp/src/mathlib/3dnow.h
	mp/src/mathlib/IceKey.cpp
	mp/src/mathlib/anorms.cpp
	mp/src/mathlib/bumpvects.cpp
	mp/src/mathlib/color_conversion.cpp
	mp/src/mathlib/datagen.pl
	mp/src/mathlib/halton.cpp
	mp/src/mathlib/imagequant.cpp
	mp/src/mathlib/lightdesc.cpp
	mp/src/mathlib/mathlib_base.cpp
	mp/src/mathlib/noisedata.h
	mp/src/mathlib/polyhedron.cpp
	mp/src/mathlib/powsse.cpp
	mp/src/mathlib/quantize.cpp
	mp/src/mathlib/randsse.cpp
	mp/src/mathlib/simdvectormatrix.cpp
	mp/src/mathlib/sparse_convolution_noise.cpp
	mp/src/mathlib/sse.cpp
	mp/src/mathlib/sse.h
	mp/src/mathlib/sseconst.cpp
	mp/src/mathlib/ssenoise.cpp
	mp/src/mathlib/vector.cpp
	mp/src/mathlib/vmatrix.cpp
	mp/src/public/BitmapFontFile.h
	mp/src/public/Color.h
	mp/src/public/Friends/AddOns/AddOnMessages.h
	mp/src/public/Friends/AddOns/AddOnTypes.h
	mp/src/public/Friends/AddOns/ISteamAddOn.h
	mp/src/public/Friends/IFriendsNET.h
	mp/src/public/Friends/IFriendsUser.h
	mp/src/public/IGameUIFuncs.h
	mp/src/public/IHammer.h
	mp/src/public/OfflineMode.h
	mp/src/public/PlayerState.h
	mp/src/public/ScratchPadUtils.cpp
	mp/src/public/ScratchPadUtils.h
	mp/src/public/SoundEmitterSystem/isoundemittersystembase.h
	mp/src/public/SoundParametersInternal.cpp
	mp/src/public/UnicodeFileHelpers.cpp
	mp/src/public/UnicodeFileHelpers.h
	mp/src/public/UtlCachedFileData.h
	mp/src/public/VGuiMatSurface/IMatSystemSurface.h
	mp/src/public/VGuiMatSurface/IMatSystemSurfaceV5.h
	mp/src/public/XUnzip.cpp
	mp/src/public/XZip.cpp
	mp/src/public/appframework/AppFramework.h
	mp/src/public/appframework/IAppSystem.h
	mp/src/public/appframework/IAppSystemGroup.h
	mp/src/public/appframework/VguiMatSysApp.h
	mp/src/public/appframework/tier2app.h
	mp/src/public/appframework/tier3app.h
	mp/src/public/arraystack.h
	mp/src/public/avi/iavi.h
	mp/src/public/basehandle.h
	mp/src/public/bitmap/bitmap.h
	mp/src/public/bitmap/cubemap.h
	mp/src/public/bitmap/float_bm.h
	mp/src/public/bitmap/imageformat.h
	mp/src/public/bitmap/psd.h
	mp/src/public/bitmap/tgaloader.h
	mp/src/public/bitmap/tgawriter.h
	mp/src/public/bitvec.h
	mp/src/public/blockingudpsocket.cpp
	mp/src/public/blockingudpsocket.h
	mp/src/public/bone_accessor.cpp
	mp/src/public/bone_accessor.h
	mp/src/public/bone_setup.cpp
	mp/src/public/bone_setup.h
	mp/src/public/bspfile.h
	mp/src/public/bspflags.h
	mp/src/public/bsptreedata.cpp
	mp/src/public/bsptreedata.h
	mp/src/public/builddisp.cpp
	mp/src/public/builddisp.h
	mp/src/public/captioncompiler.h
	mp/src/public/cdll_int.h
	mp/src/public/chunkfile.cpp
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	mp/src/public/client_class.cpp
	mp/src/public/client_class.h
	mp/src/public/client_render_handle.h
	mp/src/public/client_textmessage.h
	mp/src/public/clientstats.h
	mp/src/public/cmodel.h
	mp/src/public/collisionutils.cpp
	mp/src/public/collisionutils.h
	mp/src/public/con_nprint.h
	mp/src/public/const.h
	mp/src/public/coordsize.h
	mp/src/public/crtmemdebug.cpp
	mp/src/public/crtmemdebug.h
	mp/src/public/datacache/idatacache.h
	mp/src/public/datacache/imdlcache.h
	mp/src/public/datamap.h
	mp/src/public/datamodel/attributeflags.h
	mp/src/public/datamodel/dmattribute.h
	mp/src/public/datamodel/dmattributetypes.h
	mp/src/public/datamodel/dmattributevar.h
	mp/src/public/datamodel/dmehandle.h
	mp/src/public/datamodel/dmelement.h
	mp/src/public/datamodel/dmelementfactoryhelper.h
	mp/src/public/datamodel/dmelementhandle.h
	mp/src/public/datamodel/dmvar.h
	mp/src/public/datamodel/idatamodel.h
	mp/src/public/demofile/demoformat.h
	mp/src/public/disp_common.cpp
	mp/src/public/disp_common.h
	mp/src/public/disp_powerinfo.cpp
	mp/src/public/disp_powerinfo.h
	mp/src/public/disp_tesselate.h
	mp/src/public/disp_vertindex.h
	mp/src/public/dispcoll.cpp
	mp/src/public/dispcoll.h
	mp/src/public/dispcoll_common.cpp
	mp/src/public/dispcoll_common.h
	mp/src/public/dlight.h
	mp/src/public/dmserializers/idmserializers.h
	mp/src/public/dmxloader/dmxattribute.h
	mp/src/public/dmxloader/dmxelement.h
	mp/src/public/dmxloader/dmxloader.h
	mp/src/public/dt_common.h
	mp/src/public/dt_recv.cpp
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	mp/src/public/dt_send.cpp
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	mp/src/public/dt_shared.cpp
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	mp/src/public/dt_utlvector_common.cpp
	mp/src/public/dt_utlvector_common.h
	mp/src/public/dt_utlvector_recv.cpp
	mp/src/public/dt_utlvector_recv.h
	mp/src/public/dt_utlvector_send.cpp
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	mp/src/public/edict.h
	mp/src/public/editor_sendcommand.cpp
	mp/src/public/editor_sendcommand.h
	mp/src/public/eiface.h
	mp/src/public/engine/IClientLeafSystem.h
	mp/src/public/engine/ICollideable.h
	mp/src/public/engine/IEngineSound.h
	mp/src/public/engine/IEngineTrace.h
	mp/src/public/engine/IStaticPropMgr.h
	mp/src/public/engine/SndInfo.h
	mp/src/public/engine/imatchmaking.h
	mp/src/public/engine/iserverplugin.h
	mp/src/public/engine/ishadowmgr.h
	mp/src/public/engine/ivdebugoverlay.h
	mp/src/public/engine/ivmodelinfo.h
	mp/src/public/engine/ivmodelrender.h
	mp/src/public/engine/view_sharedv1.h
	mp/src/public/engine_hlds_api.h
	mp/src/public/event_flags.h
	mp/src/public/filesystem.h
	mp/src/public/filesystem/IQueuedLoader.h
	mp/src/public/filesystem_helpers.cpp
	mp/src/public/filesystem_helpers.h
	mp/src/public/filesystem_init.cpp
	mp/src/public/filesystem_init.h
	mp/src/public/filesystem_passthru.h
	mp/src/public/g15/ig15.h
	mp/src/public/game/client/IGameClientExports.h
	mp/src/public/game/client/iclientrendertargets.h
	mp/src/public/game/client/iviewport.h
	mp/src/public/game/server/iplayerinfo.h
	mp/src/public/gamebspfile.h
	mp/src/public/gametrace.h
	mp/src/public/globalvars_base.h
	mp/src/public/iachievementmgr.h
	mp/src/public/ibsppack.h
	mp/src/public/iclient.h
	mp/src/public/icliententity.h
	mp/src/public/icliententitylist.h
	mp/src/public/iclientnetworkable.h
	mp/src/public/iclientrenderable.h
	mp/src/public/iclientthinkable.h
	mp/src/public/iclientunknown.h
	mp/src/public/icvar.h
	mp/src/public/idedicatedexports.h
	mp/src/public/iefx.h
	mp/src/public/ienginevgui.h
	mp/src/public/ifilelist.h
	mp/src/public/igameevents.h
	mp/src/public/igameresources.h
	mp/src/public/ihandleentity.h
	mp/src/public/ihltv.h
	mp/src/public/ihltvdirector.h
	mp/src/public/ilaunchabledll.h
	mp/src/public/imapoverview.h
	mp/src/public/inetchannel.h
	mp/src/public/inetchannelinfo.h
	mp/src/public/inetmessage.h
	mp/src/public/inetmsghandler.h
	mp/src/public/inetwork.h
	mp/src/public/inputsystem/AnalogCode.h
	mp/src/public/inputsystem/ButtonCode.h
	mp/src/public/inputsystem/InputEnums.h
	mp/src/public/inputsystem/iinputsystem.h
	mp/src/public/interpolatortypes.cpp
	mp/src/public/interpolatortypes.h
	mp/src/public/iprediction.h
	mp/src/public/irecipientfilter.h
	mp/src/public/iregistry.h
	mp/src/public/isaverestore.h
	mp/src/public/iscratchpad3d.h
	mp/src/public/iserver.h
	mp/src/public/iserverentity.h
	mp/src/public/iservernetworkable.h
	mp/src/public/iserverunknown.h
	mp/src/public/ishadercompiledll.h
	mp/src/public/isoundcombiner.h
	mp/src/public/ispatialpartition.h
	mp/src/public/isqlwrapper.h
	mp/src/public/istudiorender.h
	mp/src/public/ivguicenterprint.h
	mp/src/public/ivoiceserver.h
	mp/src/public/ivoicetweak.h
	mp/src/public/ivraddll.h
	mp/src/public/ivrenderview.h
	mp/src/public/ivtex.h
	mp/src/public/ixboxsystem.h
	mp/src/public/jigglebones.cpp
	mp/src/public/jigglebones.h
	mp/src/public/jpeglib/jconfig.h
	mp/src/public/jpeglib/jmorecfg.h
	mp/src/public/jpeglib/jpeglib.h
	mp/src/public/kevvaluescompiler.cpp
	mp/src/public/keyframe/keyframe.cpp
	mp/src/public/keyframe/keyframe.h
	mp/src/public/keyvaluescompiler.h
	mp/src/public/list.h
	mp/src/public/loadcmdline.cpp
	mp/src/public/loadcmdline.h
	mp/src/public/localflexcontroller.h
	mp/src/public/lumpfiles.cpp
	mp/src/public/lumpfiles.h
	mp/src/public/map_utils.cpp
	mp/src/public/map_utils.h
	mp/src/public/materialsystem/IColorCorrection.h
	mp/src/public/materialsystem/IShader.h
	mp/src/public/materialsystem/MaterialSystemUtil.cpp
	mp/src/public/materialsystem/MaterialSystemUtil.h
	mp/src/public/materialsystem/deformations.h
	mp/src/public/materialsystem/hardwareverts.h
	mp/src/public/materialsystem/idebugtextureinfo.h
	mp/src/public/materialsystem/imaterial.h
	mp/src/public/materialsystem/imaterialproxy.h
	mp/src/public/materialsystem/imaterialproxyfactory.h
	mp/src/public/materialsystem/imaterialsystem.h
	mp/src/public/materialsystem/imaterialsystemhardwareconfig.h
	mp/src/public/materialsystem/imaterialsystemstub.h
	mp/src/public/materialsystem/imaterialvar.h
	mp/src/public/materialsystem/imesh.h
	mp/src/public/materialsystem/imorph.h
	mp/src/public/materialsystem/ishaderapi.h
	mp/src/public/materialsystem/itexture.h
	mp/src/public/materialsystem/ivballoctracker.h
	mp/src/public/materialsystem/materialsystem_config.h
	mp/src/public/materialsystem/meshreader.h
	mp/src/public/materialsystem/shader_vcs_version.h
	mp/src/public/mathlib/IceKey.H
	mp/src/public/mathlib/amd3dx.h
	mp/src/public/mathlib/anorms.h
	mp/src/public/mathlib/bumpvects.h
	mp/src/public/mathlib/compressed_3d_unitvec.h
	mp/src/public/mathlib/compressed_light_cube.h
	mp/src/public/mathlib/compressed_vector.h
	mp/src/public/mathlib/halton.h
	mp/src/public/mathlib/lightdesc.h
	mp/src/public/mathlib/math_pfns.h
	mp/src/public/mathlib/mathlib.h
	mp/src/public/mathlib/noise.h
	mp/src/public/mathlib/polyhedron.h
	mp/src/public/mathlib/quantize.h
	mp/src/public/mathlib/simdvectormatrix.h
	mp/src/public/mathlib/spherical_geometry.h
	mp/src/public/mathlib/ssemath.h
	mp/src/public/mathlib/ssequaternion.h
	mp/src/public/mathlib/vector.h
	mp/src/public/mathlib/vector2d.h
	mp/src/public/mathlib/vector4d.h
	mp/src/public/mathlib/vmatrix.h
	mp/src/public/mathlib/vplane.h
	mp/src/public/matsys_controls/QCGenerator.h
	mp/src/public/matsys_controls/assetpicker.h
	mp/src/public/matsys_controls/baseassetpicker.h
	mp/src/public/matsys_controls/colorpickerpanel.h
	mp/src/public/matsys_controls/curveeditorpanel.h
	mp/src/public/matsys_controls/gamefiletreeview.h
	mp/src/public/matsys_controls/manipulator.h
	mp/src/public/matsys_controls/matsyscontrols.h
	mp/src/public/matsys_controls/mdlpanel.h
	mp/src/public/matsys_controls/mdlpicker.h
	mp/src/public/matsys_controls/mdlsequencepicker.h
	mp/src/public/matsys_controls/picker.h
	mp/src/public/matsys_controls/potterywheelpanel.h
	mp/src/public/matsys_controls/proceduraltexturepanel.h
	mp/src/public/matsys_controls/sequencepicker.h
	mp/src/public/matsys_controls/tgapreviewpanel.h
	mp/src/public/matsys_controls/vmtpanel.h
	mp/src/public/matsys_controls/vmtpicker.h
	mp/src/public/matsys_controls/vmtpreviewpanel.h
	mp/src/public/matsys_controls/vtfpicker.h
	mp/src/public/matsys_controls/vtfpreviewpanel.h
	mp/src/public/maya/IMayaVGui.h
	mp/src/public/maya/VsMayaDmx.h
	mp/src/public/maya/VsMayaMPxFactory.h
	mp/src/public/maya/VsVGuiWindow.h
	mp/src/public/maya/valveMaya.h
	mp/src/public/mdllib/mdllib.h
	mp/src/public/measure_section.cpp
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	mp/src/public/minmax.h
	mp/src/public/model_types.h
	mp/src/public/modes.h
	mp/src/public/mouthinfo.h
	mp/src/public/networkstringtabledefs.h
	mp/src/public/networkvar.cpp
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	mp/src/public/nmatrix.h
	mp/src/public/ntree.h
	mp/src/public/nvector.h
	mp/src/public/nvtc.h
	mp/src/public/optimize.h
	mp/src/public/overlaytext.h
	mp/src/public/p4lib/ip4.h
	mp/src/public/particles/particles.h
	mp/src/public/phonemeconverter.cpp
	mp/src/public/phonemeconverter.h
	mp/src/public/phonemeextractor/phonemeextractor.h
	mp/src/public/phyfile.h
	mp/src/public/pixelwriter.h
	mp/src/public/posedebugger.cpp
	mp/src/public/posedebugger.h
	mp/src/public/r_efx.h
	mp/src/public/raytrace.h
	mp/src/public/registry.cpp
	mp/src/public/renderparm.h
	mp/src/public/rope_physics.cpp
	mp/src/public/rope_physics.h
	mp/src/public/rope_shared.h
	mp/src/public/savegame_version.h
	mp/src/public/saverestoretypes.h
	mp/src/public/scenefilecache/ISceneFileCache.h
	mp/src/public/scenefilecache/SceneImageFile.h
	mp/src/public/scratchpad3d.cpp
	mp/src/public/scratchpad3d.h
	mp/src/public/sentence.cpp
	mp/src/public/sentence.h
	mp/src/public/server_class.cpp
	mp/src/public/server_class.h
	mp/src/public/shaderapi/IShaderDevice.h
	mp/src/public/shaderapi/commandbuffer.h
	mp/src/public/shaderapi/ishaderapi.h
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	mp/src/public/shaderlib/BaseShader.h
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	mp/src/public/shaderlib/cshader.h
	mp/src/public/shake.h
	mp/src/public/shattersurfacetypes.h
	mp/src/public/simple_physics.cpp
	mp/src/public/simple_physics.h
	mp/src/public/smooth_average.h
	mp/src/public/soundchars.h
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	mp/src/public/stdstring.h
	mp/src/public/steam/isteamapps.h
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	mp/src/public/tier0/EventMasks.h
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	mp/src/public/tier0/PMELib.h
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	mp/src/public/tier1/netadr.h
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	mp/src/public/vgui_controls/PerforceFileExplorer.h
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	mp/src/public/vgui_controls/pch_vgui_controls.h
	mp/src/public/vgui_controls/perforcefilelistframe.h
	mp/src/public/vgui_controls/savedocumentquery.h
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	mp/src/public/vphysics/collision_set.h
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	mp/src/public/vphysics/object_hash.h
	mp/src/public/vphysics/performance.h
	mp/src/public/vphysics/player_controller.h
	mp/src/public/vphysics/stats.h
	mp/src/public/vphysics/vehicles.h
	mp/src/public/vphysics/virtualmesh.h
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	mp/src/public/vstdlib/IKeyValuesSystem.h
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	mp/src/public/vstdlib/iprocessutils.h
	mp/src/public/vstdlib/jobthread.h
	mp/src/public/vstdlib/pch_vstdlib.h
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	mp/src/public/vstdlib/vcover.h
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	mp/src/public/vtf/vtf.h
	mp/src/public/wadtypes.h
	mp/src/public/winlite.h
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	mp/src/tier1/KeyValues.cpp
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	mp/src/tier1/checksum_crc.cpp
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	mp/src/tier1/commandbuffer.cpp
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	mp/src/tier1/datamanager.cpp
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	mp/src/tier1/interface.cpp
	mp/src/tier1/mempool.cpp
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	mp/src/tier1/newbitbuf.cpp
	mp/src/tier1/processor_detect.cpp
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	mp/src/tier1/rangecheckedvar.cpp
	mp/src/tier1/stringpool.cpp
	mp/src/tier1/strtools.cpp
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	mp/src/tier1/tokenreader.cpp
	mp/src/tier1/undiff.cpp
	mp/src/tier1/uniqueid.cpp
	mp/src/tier1/utlbuffer.cpp
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	mp/src/utils/captioncompiler/captioncompiler.cpp
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	mp/src/utils/common/ISQLDBReplyTarget.h
	mp/src/utils/common/MySqlDatabase.cpp
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	mp/src/utils/common/bsplib.cpp
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	mp/src/utils/common/cmdlib.cpp
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	mp/src/utils/common/consolewnd.cpp
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	mp/src/utils/common/filesystem_tools.cpp
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	mp/src/utils/common/movie.h
	mp/src/utils/common/mpi_stats.cpp
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	mp/src/utils/common/pacifier.cpp
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	mp/src/utils/common/physdll.cpp
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	mp/src/utils/common/qfiles.h
	mp/src/utils/common/scratchpad_helpers.cpp
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	mp/src/utils/common/scriplib.cpp
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	mp/src/utils/common/threads.cpp
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	mp/src/utils/common/tools_minidump.cpp
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	mp/src/utils/common/utilmatlib.cpp
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	mp/src/utils/common/vmpi_tools_shared.cpp
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	mp/src/utils/common/wadlib.c
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	mp/src/utils/glview/glos.h
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	mp/src/utils/nvtristriplib/nvtristrip.h
	mp/src/utils/phonemeextractor/extractor_utils.cpp
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	mp/src/utils/qc_eyes/QC_Eyes.cpp
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	mp/src/utils/serverplugin_sample/serverplugin_bot.cpp
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	mp/src/utils/smdlexp/smdlexp.cpp
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	mp/src/utils/tgadiff/tgadiff.cpp
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	mp/src/utils/vmpi/imysqlwrapper.h
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	mp/src/utils/vrad/disp_vrad.cpp
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	mp/src/utils/vrad/notes.txt
	mp/src/utils/vrad/origface.cpp
	mp/src/utils/vrad/radial.cpp
	mp/src/utils/vrad/radial.h
	mp/src/utils/vrad/samplehash.cpp
	mp/src/utils/vrad/trace.cpp
	mp/src/utils/vrad/vismat.cpp
	mp/src/utils/vrad/vismat.h
	mp/src/utils/vrad/vrad.cpp
	mp/src/utils/vrad/vrad.h
	mp/src/utils/vrad/vrad_dispcoll.cpp
	mp/src/utils/vrad/vrad_dispcoll.h
	mp/src/utils/vrad/vraddetailprops.cpp
	mp/src/utils/vrad/vraddetailprops.h
	mp/src/utils/vrad/vraddisps.cpp
	mp/src/utils/vrad/vraddll.cpp
	mp/src/utils/vrad/vraddll.h
	mp/src/utils/vrad/vradstaticprops.cpp
	mp/src/utils/vrad_launcher/stdafx.cpp
	mp/src/utils/vrad_launcher/stdafx.h
	mp/src/utils/vrad_launcher/vrad_launcher.cpp
	mp/src/utils/vtf2tga/vtf2tga.cpp
	mp/src/utils/vtfdiff/vtfdiff.cpp
	mp/src/utils/vvis/WaterDist.cpp
	mp/src/utils/vvis/flow.cpp
	mp/src/utils/vvis/mpivis.cpp
	mp/src/utils/vvis/mpivis.h
	mp/src/utils/vvis/vis.h
	mp/src/utils/vvis/vvis.cpp
	mp/src/utils/vvis_launcher/StdAfx.cpp
	mp/src/utils/vvis_launcher/StdAfx.h
	mp/src/utils/vvis_launcher/vvis_launcher.cpp
	mp/src/vgui2/vgui_controls/AnalogBar.cpp
	mp/src/vgui2/vgui_controls/AnimatingImagePanel.cpp
	mp/src/vgui2/vgui_controls/AnimationController.cpp
	mp/src/vgui2/vgui_controls/BitmapImagePanel.cpp
	mp/src/vgui2/vgui_controls/BuildFactoryHelper.cpp
	mp/src/vgui2/vgui_controls/BuildGroup.cpp
	mp/src/vgui2/vgui_controls/BuildModeDialog.cpp
	mp/src/vgui2/vgui_controls/Button.cpp
	mp/src/vgui2/vgui_controls/CheckButton.cpp
	mp/src/vgui2/vgui_controls/CheckButtonList.cpp
	mp/src/vgui2/vgui_controls/CircularProgressBar.cpp
	mp/src/vgui2/vgui_controls/ComboBox.cpp
	mp/src/vgui2/vgui_controls/ControllerMap.cpp
	mp/src/vgui2/vgui_controls/DirectorySelectDialog.cpp
	mp/src/vgui2/vgui_controls/Divider.cpp
	mp/src/vgui2/vgui_controls/EditablePanel.cpp
	mp/src/vgui2/vgui_controls/ExpandButton.cpp
	mp/src/vgui2/vgui_controls/FileOpenDialog.cpp
	mp/src/vgui2/vgui_controls/FileOpenStateMachine.cpp
	mp/src/vgui2/vgui_controls/FocusNavGroup.cpp
	mp/src/vgui2/vgui_controls/Frame.cpp
	mp/src/vgui2/vgui_controls/GraphPanel.cpp
	mp/src/vgui2/vgui_controls/HTML.cpp
	mp/src/vgui2/vgui_controls/Image.cpp
	mp/src/vgui2/vgui_controls/ImageList.cpp
	mp/src/vgui2/vgui_controls/ImagePanel.cpp
	mp/src/vgui2/vgui_controls/InputDialog.cpp
	mp/src/vgui2/vgui_controls/KeyBindingHelpDialog.cpp
	mp/src/vgui2/vgui_controls/KeyBoardEditorDialog.cpp
	mp/src/vgui2/vgui_controls/KeyRepeat.cpp
	mp/src/vgui2/vgui_controls/Label.cpp
	mp/src/vgui2/vgui_controls/ListPanel.cpp
	mp/src/vgui2/vgui_controls/ListViewPanel.cpp
	mp/src/vgui2/vgui_controls/Menu.cpp
	mp/src/vgui2/vgui_controls/MenuBar.cpp
	mp/src/vgui2/vgui_controls/MenuButton.cpp
	mp/src/vgui2/vgui_controls/MenuItem.cpp
	mp/src/vgui2/vgui_controls/MessageBox.cpp
	mp/src/vgui2/vgui_controls/MessageDialog.cpp
	mp/src/vgui2/vgui_controls/Panel.cpp
	mp/src/vgui2/vgui_controls/PanelListPanel.cpp
	mp/src/vgui2/vgui_controls/PerforceFileExplorer.cpp
	mp/src/vgui2/vgui_controls/PerforceFileList.cpp
	mp/src/vgui2/vgui_controls/ProgressBar.cpp
	mp/src/vgui2/vgui_controls/ProgressBox.cpp
	mp/src/vgui2/vgui_controls/PropertyDialog.cpp
	mp/src/vgui2/vgui_controls/PropertyPage.cpp
	mp/src/vgui2/vgui_controls/PropertySheet.cpp
	mp/src/vgui2/vgui_controls/QueryBox.cpp
	mp/src/vgui2/vgui_controls/RadioButton.cpp
	mp/src/vgui2/vgui_controls/RichText.cpp
	mp/src/vgui2/vgui_controls/RotatingProgressBar.cpp
	mp/src/vgui2/vgui_controls/ScalableImagePanel.cpp
	mp/src/vgui2/vgui_controls/ScrollBar.cpp
	mp/src/vgui2/vgui_controls/ScrollBarSlider.cpp
	mp/src/vgui2/vgui_controls/ScrollableEditablePanel.cpp
	mp/src/vgui2/vgui_controls/SectionedListPanel.cpp
	mp/src/vgui2/vgui_controls/Slider.cpp
	mp/src/vgui2/vgui_controls/Splitter.cpp
	mp/src/vgui2/vgui_controls/TextEntry.cpp
	mp/src/vgui2/vgui_controls/TextImage.cpp
	mp/src/vgui2/vgui_controls/ToggleButton.cpp
	mp/src/vgui2/vgui_controls/ToolWindow.cpp
	mp/src/vgui2/vgui_controls/Tooltip.cpp
	mp/src/vgui2/vgui_controls/TreeView.cpp
	mp/src/vgui2/vgui_controls/TreeViewListControl.cpp
	mp/src/vgui2/vgui_controls/URLLabel.cpp
	mp/src/vgui2/vgui_controls/WizardPanel.cpp
	mp/src/vgui2/vgui_controls/WizardSubPanel.cpp
	mp/src/vgui2/vgui_controls/consoledialog.cpp
	mp/src/vgui2/vgui_controls/controls.cpp
	mp/src/vgui2/vgui_controls/perforcefilelistframe.cpp
	mp/src/vgui2/vgui_controls/savedocumentquery.cpp
	mp/src/vgui2/vgui_controls/subrectimage.cpp
Mac: Fix corrupted protoc binaries.

These binaries were corrupted due to accidental newline ending conversion.
Add executable bit to gendbg.sh.
Remove stuff that shouldn't have been added.
Fix typo and value which should be non float
Move files up to an mp directory to match the 2013 SDK
Remove files that no longer exist in the 2013 SDK.
Merge branch 'valve'

Conflicts:
	Basically everything.
Merge branch 'valve'

Conflicts:
	mp/src/DoubleAction.sln
	mp/src/game/client/sdk/c_sdk_player_resource.cpp
	mp/src/game/client/sdk/c_sdk_player_resource.h
	mp/src/game/client/sdk/hud_sdkdeathnotice.cpp
	mp/src/game/client/sdk/sdk_hud_damage.cpp
	mp/src/game/client/sdk/sdk_hud_targetid.cpp
	mp/src/game/client/sdk/sdk_scoreboard.cpp
	mp/src/game/client/sdk/sdk_scoreboard.h
	mp/src/game/client/sdk/vgui/sdk_spectatorgui.cpp
	mp/src/game/client/sdk/vgui/sdk_teammenu.cpp
	mp/src/game/client/sdk/vgui/sdk_teammenu.h
	mp/src/game/client/sdk/vgui/sdk_textwindow.cpp
	mp/src/game/client/sdk/vgui/sdk_textwindow.h
	mp/src/game/server/sdk/sdk_player_resource.cpp
	mp/src/game/server/sdk/sdk_player_resource.h
	mp/src/linux_sdk/Makefile
	mp/src/linux_sdk/Makefile.vcpm
	mp/src/tier1/tier1-2005.vcxproj
	mp/src/tier1/tier1-2005.vcxproj.filters
	mp/src/utils/vprojtomake/vcprojconvert.h
	mp/src/utils/vprojtomake/vprojtomake.cpp
	mp/src/vgui2/vgui_controls/vgui_controls-2005.vcxproj
	mp/src/vgui2/vgui_controls/vgui_controls-2005.vcxproj.filters