GitHub PushEvent at 2014-05-14 01:41:01
Repository: SorceryHex
Actor: SorcererSoftware
Payload: {"shas":[["aa9b750c159463c27e5f6bdbd689651328107d70","b4304fde7dc215b82babc9a14dd731d72b47c5b2@gmail.com","Update pointer visuals\n\nI shouldn't hide data from the user: swapping the byte order makes the\naddress easier to see, but it hides the underlying bytes. The format has\nbeen changed to make pointers still easily visible, but hopefully\nwithout being as jarring.\n\nPointes have been changed from Red to Orange, so Red can be reserved\neither as an error color, or as a \"changed/not saved\" color, as seen in\nother hex editors.","SorcererSoftware",true],["6ba993281f9a3389c9abc2cc87a4d6bb90ed4e26","b4304fde7dc215b82babc9a14dd731d72b47c5b2@gmail.com","First revision of header formatter\n\nA GBA Rom has a know header before the data. No pointers will point into\nthat header. This submission introduces a simple header that parses\nASCII and splits the data by purpose.","SorcererSoftware",true]],"size":2,"ref":"refs/heads/master","head":"6ba993281f9a3389c9abc2cc87a4d6bb90ed4e26"}