GitHub PushEvent at 2014-09-22 12:46:14
Repository: gm-engine
Actor: sveale
Payload: {"shas":[["66c67694e1cc1818a47178c0266d86759616b0f7","c908f96c452d8935ea0f8811107c7871475f66dc@gmail.com","Merge pull request #2 from sveale/master\n\nChanges to build on os x and increased timeout","Endre Oma",true],["43e73ddd9f1a75df1894b4f44aa429dddd9e8f43","d033e22ae348aeb5660fc2140aec35850c4da997@ptrefall.com","Default to a terrain example that actually work (need to fix the tessellation integration before activating it by default).","Pål Trefall",true],["442d9653e91d9145ed9c894bedd8a253331ba953","c908f96c452d8935ea0f8811107c7871475f66dc@gmail.com","Updated glfw to latest","Endre Oma",true],["2877344903c5c90cb0a2fd5ae55faf024f8a2329","c908f96c452d8935ea0f8811107c7871475f66dc@gmail.com","Cleaned up CMakeLists of samples and tests","Endre Oma",true],["f390b9fbc26d3510df2a43a6043bb989a09f9059","c908f96c452d8935ea0f8811107c7871475f66dc@gmail.com","If GLFW won't create a context, spit out the error","Endre Oma",true],["6aab5980ad22e51513bdf91b88a46a2cea7f21f3","c908f96c452d8935ea0f8811107c7871475f66dc@gmail.com","Fatten template_for_external_project","Endre Oma",true],["9610fbbe6254d1c97d0057aff5c74199d1b670d5","c908f96c452d8935ea0f8811107c7871475f66dc@gmail.com","Fix indentation in JSON files for terrain's textures","Endre Oma",true],["1b2c79c7f67d68209ccf985f9856c83e67c76450","d033e22ae348aeb5660fc2140aec35850c4da997@ptrefall.com","Added a planet/sphere mesh with normals.","Pål Trefall",true],["65cb85e9a5d124e9e131b11095efa4244075cd5f","d033e22ae348aeb5660fc2140aec35850c4da997@ptrefall.com","Added back ignoring the mesh resource folder.","Pål Trefall",true],["b597d892747071f05c1cfd233f8d87a288071464","d033e22ae348aeb5660fc2140aec35850c4da997@ptrefall.com","Added planet.3ds as sphere.3ds instead under mesh/primitives/, and same for template_for_external_project, who's main.cpp looks for resources/mesh which was missing and thus breaking runtime on Windows.","Pål Trefall",true],["29b0508cf709e2f469cd0a128b5979adc803f485","d033e22ae348aeb5660fc2140aec35850c4da997@ptrefall.com","Ignoring resources/mesh/ again.","Pål Trefall",true],["e85260d6d2f54df8265eeebfc02f5f3e3057796d","d033e22ae348aeb5660fc2140aec35850c4da997@ptrefall.com","Since rock.obj was missing from template project, I rewrote it to use the new sphere.3ds instead.","Pål Trefall",true],["aefe1234fb7b914596f874bb235d6bec82832e95","d033e22ae348aeb5660fc2140aec35850c4da997@ptrefall.com","Added a low-res mars texture and added that to the sphere. Looks a \"bit\" cooler than the rock texture imo.","Pål Trefall",true],["b32c13dee68bbcdda4996524194b3ae1c624357c","c908f96c452d8935ea0f8811107c7871475f66dc@gmail.com","Fix: typo in texmplate_for_external_projects/CMakeLists.txt","Endre Oma",true],["32572299360e178f03431b76a0bc77fd45f45f58","6c1d37b4589689b99f163fe520406b351263a0ee@gmail.com","added common classes to template to get fps camera","Sverre Aleksandersen",true]],"size":15,"ref":"refs/heads/master","head":"32572299360e178f03431b76a0bc77fd45f45f58"}