GitHub PushEvent at 2014-06-23 20:40:04
Repository: Cataclysm-DDA
Actor: KA101
Payload: {"shas":[["04d7ed0916b22c4a065665fc4cdc98a2b65127a7","87870167411925b44673f3f2783a62431b9d3cb3@gmail.com","Change trap detection dynamics.\n\nTraps now must be searched for. Candidate search radius increased to 11 squares.\n\nDetection is combination of perception, tiredness, stimulus, luck, distance from trap, and trap visibility.\n\nTraps must be detected before being known and seen.\n\nNumbers probably need to be tweaked, but in my tests this seems fun despite my earlier (and overblown) apprehension.","Jeremy Osborne",true],["975a11c5f4de682b7a13e6edce4f881b2cec1fa1","87870167411925b44673f3f2783a62431b9d3cb3@gmail.com","redundant is redundantly redundant.","Jeremy Osborne",true],["36ebc6b5de124ff8224d3c5ace08c6c009bb6ca5","87870167411925b44673f3f2783a62431b9d3cb3@gmail.com","Removing dead code.\n\nNot sure if map_extra_chance was kept for reference, but it's dead Jim.","Jeremy Osborne",true],["31c08e0f1d6672724e376cfd5f959844721873b2","87870167411925b44673f3f2783a62431b9d3cb3@gmail.com","Trap search done on move.","Jeremy Osborne",true],["fb091226557157d293208bc7141042c3d218dbb9","87870167411925b44673f3f2783a62431b9d3cb3@gmail.com","insert some comment about juggalos, science, magnets, and magic.\n\nOh, and maths. Search math should actually search an area of 11.\n\nAnd more comments for the why the math is the way it is in search_surroundings().","Jeremy Osborne",true],["4458f28e84ae3ca2befea06a78d8fd1b109d0792","a4fd5b544b5da3498babfb0c374ed36e819422b3@hotmail.es","Incendiary grenade item & spawns","John-Candlebury",true],["3571437f499c522deaefe85c077235a55c9abfb3","a4fd5b544b5da3498babfb0c374ed36e819422b3@hotmail.es","Explosion and incendiary field","John-Candlebury",true],["8587eb48c8bae40ae329c22970150da33742037c","87870167411925b44673f3f2783a62431b9d3cb3@gmail.com","Merge remote-tracking branch 'upstream/master' into its_a_trap","Jeremy Osborne",true],["cd53bc6eed30d7efb875a100b0b17a248a5b0445","87870167411925b44673f3f2783a62431b9d3cb3@gmail.com","Turned off stashes/extras... i think.","Jeremy Osborne",true],["6de371c767fa2ef84b3dc4ef8bf16b4bf23df6aa","87870167411925b44673f3f2783a62431b9d3cb3@gmail.com","Remove my ignorant comments, turn of just \"stashes\" not all the extras.\n\nAfter fiddling with the numbers and trying out some calculations, I kept the weighted numbers as is and if stash was chosen, it acts as if no extra is chosen and falls through. This keeps all other extras appearing at the same quantity and frequency as they would appear now.","Jeremy Osborne",true],["880035ee1e6e330ec0f2fc2393483ba96f1ee9be","87870167411925b44673f3f2783a62431b9d3cb3@gmail.com","Merge remote-tracking branch 'upstream/master' into its_a_trap","Jeremy Osborne",true],["d23099819dd01d2b4ccd018b2978c67f623bfac5","87870167411925b44673f3f2783a62431b9d3cb3@gmail.com","Remove errant comment.","Jeremy Osborne",true],["a3df9f395b7307a88025ccb4a9e38c3fe34eeffc","4c3de7179c374be2f1289aded1835d5941a020e4@gmail.com","Merge pull request #8022 from John-Candlebury/pyromania!\n\nIncendiary Grenades!","Angela Graves",true],["4c35a58580b0809e8f4b7de69f2e2dce321c0fe7","80f63bf7b524f734f23aadb389340f20fe44d6b6@rocketmail.com","Variable sort-out\n\nGets rid of one reference error and uses the unused variable.","KA101",true],["8ceae1189e5313bfe3900204a9fce5a12d5c4cb4","4c3de7179c374be2f1289aded1835d5941a020e4@gmail.com","Merge pull request #8035 from KA101/buildfix\n\nVariable sort-out","Angela Graves",true],["f884363f02b1d8150981916a03eb2804aa0eeb28","0da15208cc1fb6a1921e6015a3d6bc1ef79a42a5@gmx.de","bionic removal: handle case when no item for the bionic exists.\n\nUse item_controller instead of itypes map.\nCheck if item exists before getting it from the controller.\nRemove the explicit check to player::bionics because that is done in player::has_bionic anyway.\nCheck the bionic id, instead of the bionic item id.\n\nFix some unrelated comparison warnings.","Thomas Kirsten",true],["ca891094ee38db583b36abec21ce863c2c7979c0","0da15208cc1fb6a1921e6015a3d6bc1ef79a42a5@gmx.de","ignore footsteps from monsters when player is deaf","Thomas Kirsten",true],["7bb4e61602415b5bc3fe35720063742abcc00e7d","80f63bf7b524f734f23aadb389340f20fe44d6b6@rocketmail.com","Merge branch 'fix-bionic-removal-bug' of https://github.com/BevapDin/Cataclysm-DDA into merge","KA101",true],["b6b56faa4467ec55a7480b8445fdd73b52afd661","80f63bf7b524f734f23aadb389340f20fe44d6b6@rocketmail.com","Merge branch 'no-footsteps' of https://github.com/BevapDin/Cataclysm-DDA into merge","KA101",true],["bd57746ff3198e3646854862c1bfe17d7e6ca9bf","e154591e36c695958274f98966e37bf92890e70f@gmail.com","Russian update","Vlasov Vitaly",true]],"size":32,"ref":"refs/heads/master","head":"d7c2558ffef4f9a9f9b17d1dbf984a2f5ba6b318"}