GitHub PushEvent at 2014-08-29 16:30:21
Repository: quakespasm
Actor: svn2github
Payload: {"shas":[["fb3d90d555518570ea547da5e1c889a3459b32b3","cf381cccf1eaebb27a8d691654400c0efaa8c390@af15c1b1-3010-417e-b628-4374ebc0bcbd","Revert r968, optimization in R_DrawSequentialPoly. Going to try a deeper change that uses the world drawing code for bmodels.\n\ngit-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk@978 af15c1b1-3010-417e-b628-4374ebc0bcbd","ewasylishen",true],["7e0c0db2567f88cc5d68ef8d6c894799b3260082","cf381cccf1eaebb27a8d691654400c0efaa8c390@af15c1b1-3010-417e-b628-4374ebc0bcbd","Remove R_DrawSequentialPoly and use texture chains for drawing brush models.\n\nTo make this work with the drawing order we use in gl_rmain (world excluding water, opaque ents, world water, transparent ents), I made each texture_t have two texture chains, one for world and one for bmodels. This way they can be cleared during entity drawing without having to regenerate the world ones.\n\nOther than this the changes are mostly minor adjustments to the R_DrawTextureChains_* functions so they can work for things other than the world.\n\ngit-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk@979 af15c1b1-3010-417e-b628-4374ebc0bcbd","ewasylishen",true],["74502d07037712afa3b2ce54f183ab28ff857afd","a42bf7400bc35f3a85494bb212c215e1d2d52342@af15c1b1-3010-417e-b628-4374ebc0bcbd","update README files to reflect further 0.85.10 changes so far.\n\ngit-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk@980 af15c1b1-3010-417e-b628-4374ebc0bcbd","sezero",true]],"size":3,"ref":"refs/heads/master","head":"74502d07037712afa3b2ce54f183ab28ff857afd"}