GitHub PushEvent at 2014-04-08 12:30:22
Repository: -tg-station
Actor: Miauw62
Payload: {"shas":[["01aacde94278d1b551a7407f046d9730da1ee2e6","b222b416e549ab30e5ab6a1ad44d8f59c054a8ca@ya.ru","Tray's chemical procession is made into a separate proc.\nNutriments again affect plant's mutations and yeild.\nContainers will no longer splash their contents at trays and biogenerators (fixes #2992).\nAlmost all spawn() removed from grown creation.","Kelenius",false],["5c42a433d4ca8c78510f9cd3a7b10ac2d75b1cf5","b222b416e549ab30e5ab6a1ad44d8f59c054a8ca@ya.ru","Minor fix","Kelenius",false],["18327195251aeed879e1a17829dc9cd6dffef256","3c5aee7da76f2c1c121519c44207c98e2a6318dc@gmail.com","Required players increased by 5 to 20\nStarting cultists increased to 9\nConvert no longer gives words","Malkevin",false],["8787b6c65b52a1fbca2a79adde670e5fdd94f692","3c5aee7da76f2c1c121519c44207c98e2a6318dc@gmail.com","Cultists start with sacrifice and convert\nMade sacrifice trap the victims soul in a shard (credit to @adrix89 - although with how long it took to fix the compile times from porting the code I probably wouldve been better starting afresh)\nChanged convert to require three cultists","Malkevin",false],["99921e4b09a32f26e19b6e3fbb78b7a493ea4214","870c0d5e46f9a313e9299b8317e7608812f54b78@cox.net","Fixes #3084. The message will appear on mob creation and also if the player check their notes.\n\nKnown thing I can't do anything about: There's no good way to selectively delete memories which may or may not exist on a mob. Someone who gets turned into a lot of ventcrawling mobs (a ling who likes lesser forming, a player slime reproducing) will continue to accrue a new message with each new incarnation. Considering we log multiple times of death in the same fashion I'm calling non-issue.","Incoming",false],["49f4e5631d45428ce3d85dd8d2e2110728f90bc1","3c5aee7da76f2c1c121519c44207c98e2a6318dc@gmail.com","moved the sacrifice_target var up a branch\nadded a check for the sacrifice target under check_convertables (aka - a check for dumb unobservant players)\nadded flavour text to the convert rune for failure due to attempt to convert sac target\n\nADDED A DEBUG MODE CHECK TO BYPASS GAME MODE REQUIREMENT CHECKS - NO MORE FAFFING ABOUT CHANGING THE VARS.\nActivate using the Debug-game verb on the debug panel","Malkevin",false],["7d2e2de62ce4593c4c1cb22fb7b057904a1bb9a8","3c5aee7da76f2c1c121519c44207c98e2a6318dc@gmail.com","New rune: summon artificer shell (\"travel\", \"hell\", \"tech\")\n1 cultist\nRequires 4 plasteel to convert to a shell\n\nBoring coder stuff: Wrote a proc called mob/proc/sac_act - pretty simple thing that gets called in the sacrifice rune instead of it being a huge unwieldy wall of text full of conditionals\nExciting future of the game stuff: This will allow me to enable all mobs to be sacrificed.\n¬TO-DO: Move current sacrifice code into relevent sac_act procs for humans, monkeys, aliums\n¬TO-DO: Write sac_acts for the other mob types\n-¬DONE: Corgis\n--¬TO-DO: Make corgi sacrifice !!FUN!!","Malkevin",false],["0015be8d742d74412883cfd5fb34041e7f382166","5847432e825894307ea387a33779d69ebe8b239d@hotmail.com","AIs are notified when a cyborg is slaved to it\n\nIncludes:\n-Roundstart cyborgs\n-New cyborgs\n-Reclassified cyborgs\n-Cyborgs when the AI wire is pulsed","ikarrus",false],["87f85e707362d1ca748914da3a149cbaaf296f98","5847432e825894307ea387a33779d69ebe8b239d@hotmail.com","Added tracking links to the notices","ikarrus",false],["c891362dd361d1ee991dd88193a340fba56ddbcd","5847432e825894307ea387a33779d69ebe8b239d@hotmail.com","Included fixing cyborg camera names not updating when reclassed or renamed by admins","ikarrus",false],["0fbafdb2db50fb635696341df62a0b3b53a44875","5847432e825894307ea387a33779d69ebe8b239d@hotmail.com","Added a notice for module changes as well.","ikarrus",false],["fdede7e73a7c116910c0f76a5b4c581cd7ccfea3","5847432e825894307ea387a33779d69ebe8b239d@hotmail.com","Resolved conflicts and added an AI notice when a cyborg renames itself.\n\nAlso fixes the comments of the BORG_RENAME config","ikarrus",false],["a96a090c16cf4ad31ba50066b939b354d37a03ad","5847432e825894307ea387a33779d69ebe8b239d@hotmail.com","typo","Ikarrus",false],["8f99c9ac618bdec7584ae1e38cb21a5dca234c38","5847432e825894307ea387a33779d69ebe8b239d@hotmail.com","Update unsorted.dm","Ikarrus",false],["5665966c94562bac138168f5a499dc1fbba4dc6a","3c5aee7da76f2c1c121519c44207c98e2a6318dc@gmail.com","cult.dm - made the objectives always be declared in ticker.mode\nchanged the var name from objectives to cult_objectives\n\ncultists hitting mobs (and only mobs) will convert any holy water to unholy water\n\ntrying to summon narsie when shes not an objective will dose all the summoners with hell water\n\nchaplain with his bible can purify the unholy water in a container\n\nwrote the sac act for corgis - this will cause !!FUN!! to the sacrificer\n\nHoly water will deconvert cultists now, takes around 2 minutes\n\nUnholy water generally buffs cultists, but causes brain damage. Its very poisonous to non-cultists.\n\nHell water - this is a punishment reagent, amongst other bad affects chiefy it (re)sets people on fire\n\nMisc: Fixed hyperzine being double consumed.","Malkevin",false],["825f02f3d18880fbd74ef67cdf0c1e3cae8585a9","3c5aee7da76f2c1c121519c44207c98e2a6318dc@gmail.com","Changed the admin Traitor Panel command to make someone a cultist use the ticker proc - because its previous snowflake nature I wasted an hour wondering why something wasnt working.... bah\n\nTidied the supplypacks up for consistant names and to avoid The Bureaucracy crate etc.\n\nCreated an Innate Communication verb thats given to the cultists when converted and removed when deconverted.\nIt possibly works with constructs but cant really test because the make constructs procs are all kinds of messed up.\nAnyway - they'll tear at their arms, smear blood on the floor, and communicate as normal per the rune. Its pretty rudimentry right now and could be improved in a few ways - see the comments.\n\nAdded a link to open the Read Tome window on the Notes page as apparently alert() is limited to a whopping three choices.\n\nAdded a built in communication system for the tomes, it works pretty much like the current communicate rune.\n\nFixed a load of fucked up tabbing in ritual.dm, I don't know who to blame but I'm betting it was sadbutt.","Malkevin",false],["542da7d73bed399e790f6d79436224f7876cc729","3c5aee7da76f2c1c121519c44207c98e2a6318dc@gmail.com","Merge branch 'master' of https://github.com/tgstation/-tg-station into saccult\n\nConflicts:\n\tcode/game/gamemodes/cult/runes.dm\n\tcode/game/gamemodes/wizard/soulstone.dm","Malkevin",false],["6a64071e3fcfab139fe16c4e2ca22ccee279fade","5847432e825894307ea387a33779d69ebe8b239d@hotmail.com","Debugging Cyborgs during Construction\n\n-Using a multitool on a completed cyborg body before inserting the MMI will allow you to set various settings to be transferred to the new cyborg mob\n-Removed naming via pens. Naming is now done via debugging.\n-Allows roboticists to force a module to load\n-Allows roboticists to block ai syncinc and law syncing\n-Allows roboticists to toggle the initial lockdown and panel lock state\n\nI also rewrote NEO's note on cyborg objectives since he's never going to fix it now. IT'S A FEATURE.","ikarrus",false],["47890f4a5de8ff0a495343a2251d236d71af606d","5847432e825894307ea387a33779d69ebe8b239d@hotmail.com","Prevented humans from being able to create a non-malf cyborg during malfunction rounds without a secondary AI to sync to.","ikarrus",false],["d21fa447b41d2bf521dd38af1b54c0201c6fe2d1","5847432e825894307ea387a33779d69ebe8b239d@hotmail.com","added a span class","Ikarrus",false]],"size":284,"ref":"refs/heads/warnstandardization","head":"5abb553f4a4e650aa0f75191545c443aa32daeaa"}