GitHub PushEvent at 2014-12-10 08:31:06
Repository: dunjeon-crawler
Actor: Pancia
Payload: {"shas":[["ce3e65c1dcaa3244d848fd87e8851748928ee741","54a44c6a9d0209a032e848d4a6b47b9565d00523@ucsc.edu","Snake","jahyman",false],["575de8ff4294c78eb647c914c4dfadb613374549","54a44c6a9d0209a032e848d4a6b47b9565d00523@ucsc.edu","Merge remote-tracking branch 'origin/master' into monster\n\nConflicts:\n\tdesktop/src-common/rouje_like/components.clj\n\tdesktop/src-common/rouje_like/core.clj","jahyman",false],["a34908b5eeb641c290795918489facdd5cc590dc","54a44c6a9d0209a032e848d4a6b47b9565d00523@ucsc.edu","Monster \"skeletons\"\n\nTroll regenerates, beyond that just added some more monsters which don't\nhave their abilities yet.","jahyman",false],["e80bbbc5708eb55a5721969acff46a132a8af4eb","54a44c6a9d0209a032e848d4a6b47b9565d00523@ucsc.edu","Various additions/tweaks\n\nMimics function properly, and a linear growth of monster spawning has\nbeen implemented. Simply fiddle with init-(monster name)% and\ninit-(monster name)-floor.","jahyman",false],["efe5a40637607286f30ade5f8af0395dc1f63044","54a44c6a9d0209a032e848d4a6b47b9565d00523@ucsc.edu","Master merging\n\nMerging master into monster","jahyman",false],["e7dad583b001b224d8fa54e4a6fa831b9215a70e","54a44c6a9d0209a032e848d4a6b47b9565d00523@ucsc.edu","Monster themes\n\nMonsters now spawn with \"corresponding\" themes.","jahyman",false],["12a1e9990955b41df44aaef04bb41dc6a34687e0","720ac073eec7951c642525f444d9d55ae4fffe95@gmail.com","Got a door, put a trap, hell yeah...","pancia",false],["23c4a7ea6ae95da380b4e004720196561db04cc4","720ac073eec7951c642525f444d9d55ae4fffe95@gmail.com","Traps now spawn in walls of the rooms.","pancia",false],["41dc5cb1a4b8719381fad83ffaafbf18f249cdc9","720ac073eec7951c642525f444d9d55ae4fffe95@gmail.com","Implemented doors, curr no way to close.","pancia",false],["5980ec5ae37fea20e2e7134f0dacd02fa5426d9f","720ac073eec7951c642525f444d9d55ae4fffe95@gmail.com","Traps now look like lighter walls (temp)\n\n- Refactored some door code, e.g. door-take-damage-fn.\n- Open doors are now properly under most things.","pancia",false],["d74add5e2c9ac54a6592b7e216bfd02ad90679f1","720ac073eec7951c642525f444d9d55ae4fffe95@gmail.com","Added temple-wall & indestructible walls.","pancia",false],["03036562a6b1761e7ed020fbe2e906a1cc743f31","720ac073eec7951c642525f444d9d55ae4fffe95@gmail.com","Minor refactorings.","pancia",false],["c6a2f6f8feed9c82cddfa463cb5a196eb7a18d52","720ac073eec7951c642525f444d9d55ae4fffe95@gmail.com","Arrow-traps now shoot in the room!","pancia",false],["00a838fc613268305602f4d0787772fb940ba084","720ac073eec7951c642525f444d9d55ae4fffe95@gmail.com","Now adding (w*h)/2 num of rooms to the desert.\n\nAlso added a 1 block thick padding to the outside of rooms.","pancia",false],["82fb6094d34e4ffaf070d0e4ddd09b7ad85e5a3b","720ac073eec7951c642525f444d9d55ae4fffe95@gmail.com","Temple-walls are now a <wall> & therefore block sight.","pancia",false],["16328ec03c04e0d39b1c3bf60783ffdb2509b4fc","720ac073eec7951c642525f444d9d55ae4fffe95@gmail.com","Arrow traps now take a turn to reload, and notify the player about a \"ticking sound\".","pancia",false],["68748cf32aca5aa7e66095fd8ffafe6cfc3fa434","720ac073eec7951c642525f444d9d55ae4fffe95@gmail.com","Moved traps.clj to arrow-trap.clj.","pancia",false],["24e9ea83c140f96a34c5f8af6e6de02267bf1cb4","720ac073eec7951c642525f444d9d55ae4fffe95@gmail.com","Now adds an arrow trap per wall, ie always 4 per room.\n\n- Major refactoring of room->points code, might want to move letfn’s to\na defn.","pancia",false],["341db21dd88df8eab34ef966a014e7afc1eb3644","720ac073eec7951c642525f444d9d55ae4fffe95@gmail.com","Added spike traps, currently always visible.","pancia",false],["49bddc0de7b3e46da3caa03c3e3f3e5891b82b7a","720ac073eec7951c642525f444d9d55ae4fffe95@gmail.com","Spike traps nearly work, but cant seem to get it to change type...","pancia",false]],"size":63,"ref":"refs/heads/magic","head":"481051fe921365c12d2866e745b59a4511b9ee95"}