geom::VertexNormalLines passes through TEX_COORD_0, supplies CUSTOM_0
Initial pass at GPU implementation of Superformulae
SuperformulaGPU shader cleanup
Initial UBO support
Adding UBOs to VC projects
Testing for missing uniform block
Merge branch 'glNext_supershape' into glNext_ubo
Integrating UBO and antialiasing shader to Superformula sample
Merge branch 'glNext_ubo' into glNext