Always append warning flags
Fixes
fix dead reaper corpses reacting posthumously when killed.
landing vectors for crafts and ufos.
Be smarter about dual-wield reactions.
fix 828
Destructive globes
adjust some operator handedness
no intercept on return voyage
Soldiers don't have unitRules, fixes mind control crash.
fix 814

needz moar std::max
fix retaliation ending

relevant code was trapped in an irrelevant if()
sanity check

sanity? check.
fix battlescape button thing
ignore values over 24

i don't care if you want to make godzilla, the engine doesn't support units
over 24 voxels high. i appreciate that you modders want to push the limits,
but they're called limits for a reason.
lol
slight alteration to triscene draw method
Merge pull request #949 from AMDmi3/warnings-always

Always append warning flags
Code cleanup
Merge branch 'master' of https://github.com/SupSuper/OpenXcom