Upgrade project and library files to MSVC 2013
Touch controls edits
I guess I won't return to this anymore
Check damage crosshair when scoreboard is open
Speeds is an engine thing that shouldn't be affected by game things like scoreboard
cmake support for crosscompiling i386 binaries on x86_64 hosts
Decrease scr_centertime_off when drawing scoreboard
Remove double scoreboard check in centerprint
Open IME in chat
Don't render shadowmaps on surfaces, facing the same direction as the light

Only applies to BSP surfaces
Don't disable bone attribs because lightmaps alias them
Check HUD changes when executing touch HUD
Micro-optimization of the last commit
Merge pull request #113 from stopiccot/linux_x86_crosscompile

cmake support for crosscompiling i386 binaries on x86_64 hosts
Draw color blend quad only when it's visible
Colorblend alpha epsilon
glPolygonOffset for slopes
cg_touch_scale in percents because it's an int
Flag base shadow is broken
Small reordering