Fixed issue where x and y slider values were both referencing same object
Split overlays in ng view into own template file
Experimenting with new way to declare build files with gulp
Changed modal-declaring function to also include show/hide info for modals
Encapsulated modal functions, though needs to be exported into own module
Moved modal logic into own module
Moved straggling slider logic into own module
Fixed viewmodel references in view to sliders model. Renamed sliders model in line with project convention
Restructured project scripts based on role, either as part of collection, model or controller
Removed unnecessary wrapper function in Tiles collection
Moved a lot of board init logic into Tiles collection
Fixed issue where clicking on a mine with no surrounding mines was treated as a regular mine
Gave more specificity to red color of cleared mines
Fixed bug (extra equal sign in checking cs boolean)
Reworked Tiles collection's info and its refresh function to no longer need to be passed a reference to the game tiles
Cleaned up Board controller by removing unnecessary variable redeclarations
Moved function that "checks" clicked tiles to within tile model
Merge branch 'gh-pages' into dev

Conflicts:
	Resources/build/build.js
	Resources/scripts/coffee/controllers/board.coffee
Fixing issue with scaling past ten tiles sides
Fixed issue with scaling past board dimensions of 10. Resolved by turning tile-containing object into array, since apparently angular's ng-repeat directive can only order items of arrays, not objects