GitHub PushEvent at 2014-02-18 14:13:16
Repository: Cataclysm-DDA
Actor: BevapDin
Payload: {"shas":[["4e17552a85d7d60dbdf40bb263f19240e9229ab9","0da15208cc1fb6a1921e6015a3d6bc1ef79a42a5@gmx.de","Make monster spawn in map z-level aware","Thomas Kirsten",true],["5b2d431d8c3d5555b76fc51a6fadcb08b5dd7347","0da15208cc1fb6a1921e6015a3d6bc1ef79a42a5@gmx.de","make game::print_all_tile_info using z-levels","Thomas Kirsten",true],["0b8a89b78970cca3c37f84e0e8f653b519bc3581","0da15208cc1fb6a1921e6015a3d6bc1ef79a42a5@gmx.de","made live view work with z-levels in tiles mode\n\nfix a compile error introduced by previous rework of map::drawsq","Thomas Kirsten",true],["f810a58cd99f1bdea5e6b0cf1bc27abffdaa4681","0da15208cc1fb6a1921e6015a3d6bc1ef79a42a5@gmx.de","fix map::sees_some_items ignoring the z-component","Thomas Kirsten",true],["68d6c7cd8d6747b09b17004ee2d487676b591ef9","0da15208cc1fb6a1921e6015a3d6bc1ef79a42a5@gmx.de","made cata_tiles use only tripoint for map interaction","Thomas Kirsten",true]],"size":5,"ref":"refs/heads/official-z-level","head":"68d6c7cd8d6747b09b17004ee2d487676b591ef9"}