GitHub PushEvent at 2014-03-26 15:27:38
Repository: -tg-station
Actor: MrPerson
Payload: {"shas":[["1aa4cf36489e46181514d9ee3193fb0edea51b01","0b800c53e2456e68149891fb0e74e3c16c3bf175@gmail.com","Ported /bay/station's SQDL2 which can be used to help debug code and features, by using queries to select and filter objects, and then make changes to them.","Giacomand",true],["b9011097a4b318b29a39b2ecbe9ccc13cee028c7","0b800c53e2456e68149891fb0e74e3c16c3bf175@gmail.com","Added support for calling procs via SQDL.\nMoved the verb category to \"Debug\".\nAdded the verb to the \"Debug verbs\" button.","Giacomand",true],["7b44bed140cf1e17026bdc374c8141ddae376479","5847432e825894307ea387a33779d69ebe8b239d@hotmail.com","Rewrote how emags work on doors\n\nIntended to allow the deconstruction and replacement of the doors without needing an RCD. Emagged doors will be unusable for at least 60 seconds, so weld+emagging still works. It's just not permanent.\n\nUsing an emag on a door will:\n-Try to open the door\n-Cut power for 60 seconds\n-Drop bolts\n-Cut bolt lights\n-Effectively make the door unusable for at least a minute\n\nDoors that have been emagged:\n-Can only be opened with a crowbar or axe if the power is off and the bolts are up\n-Can be hacked as normal, except the Open wire will not work\n-Cannot be interfaced by silicons at all\n-No longer prevent players from using tools (Can we unwelded, wires cut, etc)\n-Can be deconstructed and repaired\n\nMisc: Also made it so you can bump open doors even if the panel is open. So people can't go around opening all the panels and making the doors really annoying to open.","ikarrus",true],["8913ed63c07d361cef234d0644753aaf26367c92","5847432e825894307ea387a33779d69ebe8b239d@hotmail.com","-Added a span at pete's request\n-Blocked the AI from using shortcuts to interact with emagged doors\n-Blocked people from closing an emagged windoor\n-Blocked a few other operations from opening/closing emagged doors\n-Forcing a door open with a crowbar/axe won't cause it to use power or play a sound","ikarrus",true],["ad8a374e066b479d80d8409d0e15539014eb328c","5847432e825894307ea387a33779d69ebe8b239d@hotmail.com","[MAP] Security Lockers Organization\n\n-Moved spare HoS uniforms and backpacks into a separate wardrobe closet. This is mostly to reduce the content size of the HoS locker, making it easier to use.\n-Moved sec backpacks into the security wardrobe closets.\n-Moved Captain's formals down in the stack order so it doesn't get in the way of the items that are used more often. Alt uniforms should be stored on the bottom of the pile.\n-Removed stealth change giving the Captain the super-robust dermal armor","ikarrus",true],["88f62dbfa759f3d2acf5973b340af630bd92c81f","fc43a7e4b53f931a5cdbad7fafccb29fddefa6e4@hotmail.com","small mime fixes\n\n- mime wall doesn’t disrupt sounds no more\n- you can do mime walls even while wearing a muzzle","Perakp",true],["95646d4f93fb42429a022191599755915a711525","fc43a7e4b53f931a5cdbad7fafccb29fddefa6e4@hotmail.com","Nerfs manifested ghosts\n\nManifested ghosts are dummies so they can’t be captured in  soulstones.\nNow they get status flags that humans usually have. Fixes #2934.","Perakp",true],["0a76e44fef562fc302c941d817791ece365b069a","439d90268220ad340294a26ad924ccf7c10deddd@hotmail.fr","Reducing the amount of sugar and coco in chocolate bar.\n\nChocolate bar now contains only 3 nutriment, 2 sugar and 2 coco to match the amounts needed to make the chocolate bar (2milk, 2 coco, 2 sugar).","phil235",true],["f389ff511749eae9ad0e4e8f4416b4c8859d266f","5847432e825894307ea387a33779d69ebe8b239d@hotmail.com","Resolved Conflicts:\n\tcode/game/machinery/doors/door.dm","ikarrus",true],["2186a47431922d95726ce2c6691f8b5200c34ab8","5847432e825894307ea387a33779d69ebe8b239d@hotmail.com","updated a del to a qdel","Ikarrus",true],["1a9da0ba471577640433d996ca06131a8c93f731","0b800c53e2456e68149891fb0e74e3c16c3bf175@gmail.com","You will fall over in zero gravity, but you won't make a noise. This was important because it told players whether someone was stunned or dead, when it was changed it just added confusion.\n\nYou can no longer slip in zero g.\n\nAdded an admin subtype of the gravity generator which admins can spawn to create a pre-setup gravity generator.","Giacomand",true],["bd934359efee16701e16dd31ed5d0f8d14d5165b","439d90268220ad340294a26ad924ccf7c10deddd@hotmail.fr","fixing typos. Slight buffing of nutriment amounts in some recipes\n\nFixing typos, missing periods in food descriptions, two missing descriptions.\r\nBuffing amount of nutriment in some recipes so as to not have less than their ingredients.","phil235",true],["d89f470195341c78f669d585eaef6558a8f8e1b4","439d90268220ad340294a26ad924ccf7c10deddd@hotmail.fr","Merge pull request #1 from phil235/chocofix2\n\nfixing typos. Slight buffing of nutriment amounts in some recipes","phil235",true],["c6239b9257bf12147a88ab1e674d33dca25eedc8","0b800c53e2456e68149891fb0e74e3c16c3bf175@gmail.com","Merge branch 'master' of https://github.com/tgstation/-tg-station into SQDL2","Giacomand",true],["3d509f84e3ba6bcd857b961aafddb9d08fae869b","0b800c53e2456e68149891fb0e74e3c16c3bf175@gmail.com","Added examples.\nRemoved a now unnecessary workaround.","Giacomand",true],["97b081bc0b447365b669b4e376ade711d2cbe358","20f2c87387f7e53fd215abc3a7b975c5bbcf78f8@gmail.com","Fix some blob-related qdel() issues.\nIn particular, the one where dead blob spores make a shitload of smoke and become invisible and generally be buggy on death.\nAlso blobs should GC correctly now.","MrPerson",false],["41042d5efd01825d43bf2d36c1b01aeb2464a027","20f2c87387f7e53fd215abc3a7b975c5bbcf78f8@gmail.com","Small rewrite of crematorium and morgue so they work right.\n\nOnly issue is that the damn things don't GC. Also lots of duplicate code between the two, still some other shittiness, but this is much better. I really just wanted to fix the bug where after usage you can't use em again until the tray gets deleted rather than GC'd.\nOn the plus side, they don't constantly make and delete trays every time someone opens them.\n\nAlso, and this is important, I uncommented the crematorium usage logging. It didn't runtime in testing so it should be good to go.","MrPerson",false],["0ba94cd77fb32e4e54fdb50a245454ae4218e552","0b800c53e2456e68149891fb0e74e3c16c3bf175@gmail.com","The blob can now switch its core location with a node, which will shift both of their locations.","Giacomand",true],["65602cb72d04cff7f3d205f90e10afabfefea300","0b800c53e2456e68149891fb0e74e3c16c3bf175@gmail.com","Added admin logging for the gravity generator.","Giacomand",true],["3811c9af05003ae273dbaa160398a81c63e59d3c","0b800c53e2456e68149891fb0e74e3c16c3bf175@gmail.com","Added world.log and log_game() to the SQDL logging.","Giacomand",true]],"size":45,"ref":"refs/heads/qdel_ei_nath","head":"0c8e1d02c824cbe72f4d54dd4e767babe139eeb6"}