GitHub PushEvent at 2014-01-31 21:57:44
Repository: UIKit-TexturePacker
Actor: fadookie
Payload: {"shas":[["950068a3ddd6aeb0796f4a6c6c4c534816dbe4fc","d4b5055d647438139321fcc0d5fd5e7ebb164e57@disney.com","Documentation states that sprite frame numbers should begin at 0, but the\ncode actually skips to frame 1. Fixed this. Also made it use a\nwhile(YES) loop which I think reads more clearly than a blank for\nstatement.","Eliot Lash",true]],"size":1,"ref":"refs/heads/master","head":"950068a3ddd6aeb0796f4a6c6c4c534816dbe4fc"}