GitHub PushEvent at 2014-12-17 22:44:19
Repository: Cataclysm-DDA
Actor: BevapDin
Payload: {"shas":[["6400e016d32ca524534bdb28039f2ba202ea0ebf","0da15208cc1fb6a1921e6015a3d6bc1ef79a42a5@gmx.de","fixup! Made parameters of loadn & saven tripoints.","Thomas Kirsten",true],["f9e72dde618bc904fb6c21004c7bc9e9f0bf68ff","0da15208cc1fb6a1921e6015a3d6bc1ef79a42a5@gmx.de","Actualize after loading a submap with the correct coordinates:\n\nEach sub-function needs the map coordinates (in the system of the whole map, not just the system of the loaded submap).\n\nThe loading is no completely 3-dimensional.","Thomas Kirsten",true],["a97b6dd1f89de7a45cf6e98b2ca63170a90f0197","0da15208cc1fb6a1921e6015a3d6bc1ef79a42a5@gmx.de","Adds stream output operators for point and tripoint.\n\nStill unused, but the time will come.","Thomas Kirsten",true],["60b9858e46981ad924d0603740319faef98f81dd","0da15208cc1fb6a1921e6015a3d6bc1ef79a42a5@gmx.de","Port all graffiti of the map to 3D","Thomas Kirsten",true],["3c9fe2f9bd2a954125768dee223ff067b185aa98","0da15208cc1fb6a1921e6015a3d6bc1ef79a42a5@gmx.de","squash! Made smoke go up in the air\n\nEnsure hot air is created on the same z-level as the fire\n\nTODO: make it float up in the air.\nTODO: maybe created it above the fire?","Thomas Kirsten",true],["ba56403406bbfb8cb89730e66fff9c7d5f5ecd5d","0da15208cc1fb6a1921e6015a3d6bc1ef79a42a5@gmx.de","Port map::spawn_items to 3D","Thomas Kirsten",true],["aeceed88ee8a4539e235179d394c945daf42d87c","0da15208cc1fb6a1921e6015a3d6bc1ef79a42a5@gmx.de","Port map::put_items_from_loc to 3D","Thomas Kirsten",true],["be72b949e452e9a2e166bc3461b644c29196beef","0da15208cc1fb6a1921e6015a3d6bc1ef79a42a5@gmx.de","Save mode understands and works with 3D.","Thomas Kirsten",true],["75ff37cf01c843a16de53f228c13858ac3ca8982","0da15208cc1fb6a1921e6015a3d6bc1ef79a42a5@gmx.de","Monsters hall drop their corpse on the same place as their items,\n\nnamely on the z-level they were on when they withered.\n\nApplies to fallen off traps as well.","Thomas Kirsten",true],["3d5bf821662668eac4ca619e892f52ba3cad81eb","0da15208cc1fb6a1921e6015a3d6bc1ef79a42a5@gmx.de","Port ammo_effects to 3D","Thomas Kirsten",true]],"size":10,"ref":"refs/heads/official-z-level","head":"3d5bf821662668eac4ca619e892f52ba3cad81eb"}