GitHub PushEvent at 2014-08-27 04:56:24
Repository: s2disasm
Actor: FraGag
Payload: {"shas":[["f1f81db74665a073e808982225f58cc7715c1cda","4dc7e194620ae97e028d183cfc01d1608684ae35@gmail.com","Documenting animation function used by Mecha Sonic.","flamewing",false],["4df2de90d4fc61474146c328b6340acfdeb3a10a","c9681adcc539bbcd3e3aeec8ccf7633e4b0fdec5@gmail.com","Renaming a couple of poorly named player OST's\n\n*Change the vague and indescriptive OST equates \"layer\" and \"layer_plus\"\nto the more accurate and decriptive (and accurate) \"top_solid_bit\", and\n\"lrb_solid_bit\", as named in the Sonic 3k disassembly, which also\nremoves repetition of the word \"layer\".\n*Changed the RAM constants to \"Saved_layer\" and \"Saved_layer_2P\" to have\nthe more fitting names \"Saved_Solid_bits\" and \"Saved_Solid_bits_2P\".","Caverns4",false],["0811910ffafc19882f0986d60ca480f4833d87c8","335b382d33abdeb4389702bb9e0f2368eb05993e@gmail.com","Merge pull request #2 from Caverns4/Layer-OST-Renaming\n\nRenaming a couple of poorly named player OST's","Francis Gagné",false],["25e2440eb75ab0456e70837e12595bb4ff7ba64c","335b382d33abdeb4389702bb9e0f2368eb05993e@gmail.com","Sync with master","Francis Gagné",true]],"size":4,"ref":"refs/heads/MapMacros","head":"25e2440eb75ab0456e70837e12595bb4ff7ba64c"}