GitHub PushEvent at 2014-10-11 23:53:28
Repository: metropolis
Actor: MichaelBaker
Payload: {"shas":[["485faa5c7d93d41234740a8ae3f574d04c85f7e7","2b30a73e0c28ab4525d8f58cf9919b10c2d8f5b5@gmail.com","Makes terrain generation aspect independent","Michael Baker",true],["54687a8bbb021d9b3a5311de17e7346a5775fd49","2b30a73e0c28ab4525d8f58cf9919b10c2d8f5b5@gmail.com","Removes the aspect warping from terrain generation\n\nThis was a quick hack to get everything displaying correctly. The\ncorrect solution is to have all geometry calculated in world coordinates\nand then apply transformations (like aspect ratio warping and camera\nrotation) during the rendering step.","Michael Baker",true],["c0b5b69b8df13e4e189bd4abf878de98fbc64d89","2b30a73e0c28ab4525d8f58cf9919b10c2d8f5b5@gmail.com","Sets up the machinery to start adding uniforms to VertexSinks","Michael Baker",true],["7058058a27a938ed523477deb8ae5c2244a553ba","2b30a73e0c28ab4525d8f58cf9919b10c2d8f5b5@gmail.com","Sends uniforms to be renderd with each vertex","Michael Baker",true]],"size":4,"ref":"refs/heads/master","head":"7058058a27a938ed523477deb8ae5c2244a553ba"}