GitHub ReleaseEvent at 2014-09-17 04:04:42
Repository: ZeldaSwordSkills
Actor: coolAlias
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Features added in v0.1.5:\r\n\r\nAdded:\r\n+ Whip: swing across chasms, pull levers from afar, or even disarm your opponents!\r\n+ Wooden Beams: Craft with 3 planks vertically and place anywhere to use with your whip\r\n+ Giant Lever: Can only be activated with a whip, and is unbreakable when not active. Not craftable.\r\n+ Hookshot Target: Craftable block for the hookshot - only the face is grapple-able\r\n+ Link's House: Start the game with Link's House; place it anywhere you like, and be sure to explore!\r\n+ New Clawshot icon thanks to TheLegendOfGroose!\r\n+ Config: Setting for base whip range\r\n+ API: IWhipBlock, for blocks that interact in special ways with whips\r\n\r\nChanged:\r\n- Kokiri Sword and Basic Sword Skill Orb bonus equipment now inside Link's House, if that is enabled\r\n- Renamed 'Stoneshot' to 'Clawshot' to more closely follow Zelda game lore\r\n- Renamed all extended versions of hookshots to 'Long___' to more closely follow Zelda game lore\r\n- Clawshot can now grapple iron bars (unique to clawshot)\r\n- Pegs may no longer be grappled by hookshots if partially pounded into the ground\r\n- Due to some technical difficulties with right-clicking and the current Battlegear2 API, boomerangs and slingshots are no longer placeable in the BG2 slots\r\n- API: Moved HookshotType class into IHookable interface and made some changes to IHookable\r\n- API: Added side parameter to IHookable#canGrabBlock and #canDestroyBlock methods\r\n\r\nFixed Bugs:\r\n- Boss dungeons mistakenly 'opening' when player comes from underneath\r\n- 'Fixed' broken swords containing random items by defaulting to Ordon Sword; shifting IDs are lame.\r\n- Hookshot rapidly shooting while holding right-click\r\n- Multishot both grabbing and breaking ceramic jars\r\n- Fixed hookshot rendering position after impact not matching up with block hit\r\n- Hero's Bow and several other items no longer wieldable in BG2 slots (after BG2 1.0.5.7 update fixed the API)\r\n- Deku Leaf whirlwind sometimes died right away when spawned\r\n- UnpressKeyPacket disregarding key binding codes with no way for server to send correct code \r\n\r\n"}}