added hacky jump
slight refactor
trying to get physicsEngine to tell objects whether they are touching on the bottom or not
updated tinytic module and now calling with a maximum time difference of 500ms
ground objects now have zero mass, not infinite
physics engine models with non-zero mass have touching property, physics engine will inform objects whether they are touching other objects and on what side
integrated jshint into development script
added in missing semicolons
touchingGround now fully replaced by touching.bottom property of player object
fix jump
Merge pull request #18 from allouis/jump

Jump