GitHub PushEvent at 2014-04-17 15:54:22
Repository: WaterEmblem
Actor: DrkSephy
Payload: {"shas":[["fae74351b187c2c9da09c11b635e939e8112fc6e","3ce79da960821622843fbdc01debb8f7c2d6a47d@users.noreply.github.com","Merge pull request #45 from DrkSephy/master\n\nAdded more functionality to shop system","Kevin Chan",true],["29a298d3f6b549aa1fd591800f3e03473e48eec9","3ce79da960821622843fbdc01debb8f7c2d6a47d@yahoo.com","Post-merge code formatting for code consistency. Minor code cleanup.","Kevin Chan",true],["d2916e8820b9aef8f4f972f85711dea335d26738","3ce79da960821622843fbdc01debb8f7c2d6a47d@yahoo.com","Moved gold property to ig.global scope. Modified all references to old gold property accordingly.","Kevin Chan",true],["cc6946e8091bd001f1401c41bbe7b2e7f547a0c1","3ce79da960821622843fbdc01debb8f7c2d6a47d@yahoo.com","Converted 'ig.game' to 'this' in main.js where applicable.","Kevin Chan",true],["f1ebc9a9777331ead74301fe05a6a1f40a3ea706","a9086fc936f8d0b983e16a510587b656b5f0ea70@gmail.com","map objective map1: to end game after certain amount of turns","WANKIM MOK",true],["a73af5ad00bf04a910ab00920313d213fbb97e4a","a9086fc936f8d0b983e16a510587b656b5f0ea70@gmail.com","add turn_count keep track of main player's turn","WANKIM MOK",true],["50db9aee95ce747bdc7cc39f2ebbc92a49f7510e","3ce79da960821622843fbdc01debb8f7c2d6a47d@users.noreply.github.com","Merge pull request #46 from mk200789/master\n\nadded map objective","Kevin Chan",true],["9983a26becac25883f6ce3e8809d2e27374309b4","3ce79da960821622843fbdc01debb8f7c2d6a47d@yahoo.com","Post-merge cleanup. Removed unnecessary code.","Kevin Chan",true],["6f72adfa203424d96c7e51b4aa91f3a21d954a36","3ce79da960821622843fbdc01debb8f7c2d6a47d@yahoo.com","Added variable max_turns to 'survive # of turns' battle condition. Fixed turn condition check to occur before main player moves (instead of after).","Kevin Chan",true],["b49428b33b5f35082f6d400ce622160b15ed6202","3ce79da960821622843fbdc01debb8f7c2d6a47d@yahoo.com","Added loading and saving of current turn in local storage.","Kevin Chan",true],["ddb0a832dd18c35ed802a89a90da607172712f57","3ce79da960821622843fbdc01debb8f7c2d6a47d@yahoo.com","Reverted unit battlefield sprite animation freeze when turn used (by request).","Kevin Chan",true]],"size":11,"ref":"refs/heads/master","head":"ddb0a832dd18c35ed802a89a90da607172712f57"}