GitHub PushEvent at 2014-12-08 01:37:05
Repository: LudumDare31
Actor: barrucadu
Payload: {"shas":[["b52ea13aeb062b843bd3ef63c92eeba54727849c","a17fed27eaa842282862ff7c1b9c8395a26ac320@barrucadu.co.uk","Zombies can't see through walls.","Michael Walker",true],["f3ff72962b28df1950058e5aa6ddcac36671a07e","a17fed27eaa842282862ff7c1b9c8395a26ac320@barrucadu.co.uk","Humans can't see through walls","Michael Walker",true],["5294fc2a912b6be0c30055507fd7655b7d6725f6","a17fed27eaa842282862ff7c1b9c8395a26ac320@barrucadu.co.uk","Remove debug print","Michael Walker",true],["58eaa07d02e412084e004f79fcd005c36c7b99b1","a17fed27eaa842282862ff7c1b9c8395a26ac320@barrucadu.co.uk","Optimise line of sight checking","Michael Walker",true],["8373a1bf68cebeb40bbcf13da834fed042f037b6","a17fed27eaa842282862ff7c1b9c8395a26ac320@barrucadu.co.uk","Don't let a thing block LoS to itself","Michael Walker",true],["8b75c7c6e27ddd0cbe516106d0cb0e0d48339f7d","a17fed27eaa842282862ff7c1b9c8395a26ac320@barrucadu.co.uk","Zombies really like gates.","Michael Walker",true],["28d3daabac1b3818ac56133c3f6b1c084068dd3b","a17fed27eaa842282862ff7c1b9c8395a26ac320@barrucadu.co.uk","Hangle non-collinear points in Mobile:canSee","Michael Walker",true],["44425d3fe1f8158053f4e05c024602f15eb3fab8","a17fed27eaa842282862ff7c1b9c8395a26ac320@barrucadu.co.uk","Offset gates so they don't overlap walls","Michael Walker",true],["89f08c3d58d3597919dcc8328a7d3eae2d9442d8","a17fed27eaa842282862ff7c1b9c8395a26ac320@barrucadu.co.uk","Correctly handle the case where two things share a point","Michael Walker",true],["e0fce387b69c31f8e58a8d2c34d50c5fda73deca","a17fed27eaa842282862ff7c1b9c8395a26ac320@barrucadu.co.uk","Horrible work around because I'm sick of non-collinear points","Michael Walker",true],["271616e4323dbb63eefdaf7dfba2ec439176ed25","a17fed27eaa842282862ff7c1b9c8395a26ac320@barrucadu.co.uk","Basic zombie flocking: they follow the crowd","Michael Walker",true]],"size":11,"ref":"refs/heads/master","head":"271616e4323dbb63eefdaf7dfba2ec439176ed25"}