GitHub PushEvent at 2014-01-15 17:11:29
Repository: blender
Actor: mcmihai
Payload: {"shas":[["d5c9b509ec0e06318186f25212ffb2ba12177692","eaefd92e352708eb59cabff82fd731cbccde246f@wanadoo.fr","Fix issues with float precision in numinput, like 'R 123' who would show additional 'noise' digits.\n\nExpose float precision helper in UI_interface.h API, so that numinput can use this helper as numbuttons already do.\n\nReviewed By: campbellbarton\n\nDifferential Revision: https://developer.blender.org/D186","Bastien Montagne",true],["cdeb3c3922b6715b87bde6eefa859baa83ebc5e4","023f42a90d107e972d929c84bd4c1cd37ed5d3f7@gmail.com","Fix for incorrect use of abs() in intersect_sphere_sphere_2d","Campbell Barton",true],["09d6ad614242ff007bf952ce815082b2eafb024c","c0eff69f70823979dcd4b5b929c930638469d603@gmail.com","Fix T38108: blender freeze in remembering operator properties.","Brecht Van Lommel",true],["fa88c7ffae0cfca83b8ec3daaba6c3cc39f9ae34","c981d125d1a564c9f5738faff51d59d98711f145@plasmasolutions.de","Fix T38105: Action Editor refresh is missing when a keyframe is inserted in 3D view\n\n When yiz insert a keyframe (on a location keying set f.e.) in the 3D-view and you got an action editor open then the action datablock is  not changed (displaying only the button \"new\") until you hover the action editor with the mouse.\n\n Added a handler in the action_header_area_listener to handle this case\n\nIf non-obvious, some technical note about what the cause of the bug was and\nhow it was solved.","Thomas Beck",true],["61c9cacbd73f08536196d406a73aca83cd2a87f1","c0eff69f70823979dcd4b5b929c930638469d603@gmail.com","Fix T38074: sequence rendering gave \"No camera\" warning for other scenes that\ndidn't need a camera because they use only compositing nodes.","Brecht Van Lommel",true],["20b046d7639c6c95d942760f8004c449fc42b081","5e8696381c006c7fc34430aed0ea9bbc81c5f079@gmail.com","Cycles: workaround for noise performance regression in CUDA 5.5\n\nUse manual ternary operation widening in grad(). Without it nvcc 5.5 produces multiple branch splits with very big branches (because of inlining). This solves 19% performance regression for BMW1M-MikePan.blend.\n\nAlso remove one redundant instruction in perlin SSE (when h == 12 or h == 14, then h is always >= 4).\n\nReviewed By: brecht\n\nDifferential Revision: https://developer.blender.org/D190","Sv. Lockal",true],["7bcb34e59ba003f9f37fa7ed781b46bacddf3ba6","c0eff69f70823979dcd4b5b929c930638469d603@gmail.com","Fix T38131: node link buttons (like for cycles in material properties) were not\ngiving correct colors with theme menu colors set to bright values.\n\nThanks to Denis Declara for finding the cause of this bug.","Brecht Van Lommel",true],["b4644c658bb06ed9125bde0f43804a41649f4570","c0eff69f70823979dcd4b5b929c930638469d603@gmail.com","Fix crash cancelling command line render to AVI movie file.","Brecht Van Lommel",true],["55f7a4aebc9c59ffd9d3a4e599074ec5528a0843","baad1f4d8d79176d950a5570726b54118bfd546c@gmail.com","Fix T38104: mathutils.cell_vector() always returns (0,0,0)\n\nReviewed By: brecht","Denis Declara",true],["2d073bbf216feece9b23a53919efba282f9e376b","c0eff69f70823979dcd4b5b929c930638469d603@gmail.com","Fix T38134: cycles viewport render not updating when adding a world volume shader.","Brecht Van Lommel",true],["0d57724c644c6a45cf14778c79b5138438d01cd6","c0eff69f70823979dcd4b5b929c930638469d603@gmail.com","Fix T38062: normal map baking gave randomly values 127 or 128 in flat areas.\n\nDue to float precision issues it was basically random which of the two was used,\nnow it's slightly biased towards 128, which is the convention for flat colors.\nThe small difference between 127 and 128 could give problems with sharp glossy\nshaders where it would be visible as seams.","Brecht Van Lommel",true],["aad731d51cdb77f81287300e7a81a00ffd05a38e","c0eff69f70823979dcd4b5b929c930638469d603@gmail.com","Code cleanup: remove BKE_object_where_is_calc_simul function.\n\nIt doesn't make any sense anymore with the current depsgraph and probably was\nnot useful for a long time, just a leftover from the pre 2.04 game engine.","Brecht Van Lommel",true],["a0dbee6e933bfb5d4722d33367fd8290cd301b4c","c0eff69f70823979dcd4b5b929c930638469d603@gmail.com","Fix T38016: setting Object.matrix_world does not take bone parents into account.","Brecht Van Lommel",true],["8c0f9365c0387911a9891eac9e9a561c02dc9964","c0eff69f70823979dcd4b5b929c930638469d603@gmail.com","Fix T38134: missing cycles update when removing world volume scatter shader.","Brecht Van Lommel",true],["e47a41e3fc5299c1416487972297e7de69472f1b","023f42a90d107e972d929c84bd4c1cd37ed5d3f7@gmail.com","Code Cleanup: style","Campbell Barton",true],["1ea5c2a8e3518cf736e90394a1c10c1b31816f11","a23c438ac2aec61e24f3d1a07573c56d7db1f778@gmail.com","Fix remaining sculpt mode crash using multires modifier, similar cause\nto previous sculpt fix (OpenGL access from thread with no context\nbound). The fact that this has gone unnoticed so far means that people\nare dyntopoing like crazy these days.","Antony Riakiotakis",true],["2d8545f87e554210f2d7446a20742b4cc4701b4e","df82e3bf7878370a865cf9cdc07dede4d8c5ae7b@gmail.com","Fix compilation error on NetBSD\n\nOriginal patch is by Jeorg Sonnenberger, thanks!","Sergey Sharybin",true],["113ff5147675b37082efabb6afd020b51dc531f3","df82e3bf7878370a865cf9cdc07dede4d8c5ae7b@gmail.com","Compilation error fix for NetBSD\n\nBased on the patch from Joerg Sonnenberger.","Sergey Sharybin",true],["cc31722a412b19645aebedb8192502d3a3e73cdb","df82e3bf7878370a865cf9cdc07dede4d8c5ae7b@gmail.com","Fix T38000: vertex parent crash due to threading issues\n\nIssue is causes by vertex parent modifies original BMesh from\na multiple threads. Ideally this is to be done as a separate\nupdate callback for mesh datablock, but it's not so much simple\nnow (would need to do some re-arranges to DAG which might conflict\nwith the work from Ali or will double amount of work we did).\n\nSo for now use simple solution with mutex lock.\n\nBased on the patch from Campbell Barton with some fixes to make\nchanges really thread-safe.\n\nDifferential Revision: https://developer.blender.org/D168","Sergey Sharybin",true],["da6bc87b57d208c7a35015c30ea7fde55dd829cf","023f42a90d107e972d929c84bd4c1cd37ed5d3f7@gmail.com","Fix T38138: incorrect API docs","Campbell Barton",true]],"size":157,"ref":"refs/heads/master","head":"3b5fa7bba0206870e5eb832fbcc3692c8437b62b"}