GitHub PushEvent at 2014-09-04 16:49:17
Repository: osgjs
Actor: stephomi
Payload: {"shas":[["16d8b7c50300a9f5609e6169b7740213717b67ea","c71258d281929fda33185cd83758a99417cb3856@gmail.com","Adds shader generators using node graph","tuan",false],["e27eea4d996eab0a7479a7b8937ae65c8f5b0bfe","c71258d281929fda33185cd83758a99417cb3856@gmail.com","Enables first basic material example version with new shadergraph","tuan",false],["4573e747ac43fe936c0001283a502ce6086149a4","c71258d281929fda33185cd83758a99417cb3856@gmail.com","reverts rebase gone wild","tuan",false],["551c729dd0895d6bb6efd5869342c48a967db3cb","c71258d281929fda33185cd83758a99417cb3856@gmail.com","- Fixes circular dependency build grunt step (symlink needs build but build need symlink)\n- Fixes texturematerial substitution cases","tuan",false],["1ba1a893c03ca934f5a6bf0bbbe861f6b40611e7","c71258d281929fda33185cd83758a99417cb3856@gmail.com","- fix build, bad merge and test unit","tuan",false],["c192532794cb1843620fc5153863ade66864cf5b","c71258d281929fda33185cd83758a99417cb3856@gmail.com","Fixes path mkdir at start","Tuan Kuranes",false],["a53484f94e3d3ae72f9876c99af233e46ca0c399","c71258d281929fda33185cd83758a99417cb3856@gmail.com","fixes local name shadowing/mangling","tuan",false],["71084fd34707c14560174f59819aae9ea6934c4e","c71258d281929fda33185cd83758a99417cb3856@gmail.com","- Merge fix, still need to fix texcoords","tuan",false],["e0f1e42c7e1430ed4c45b3c71540b1d1ea71b4c4","c71258d281929fda33185cd83758a99417cb3856@gmail.com","fix camera examples wrong id canvas","tuan",false],["8e156132b06ee7dd56e321d289d4f5fa22a0d2a3","c71258d281929fda33185cd83758a99417cb3856@gmail.com","fix light test","tuan",false],["4282561a7b05f961c7f8f45743edb802fbf28ced","c71258d281929fda33185cd83758a99417cb3856@gmail.com","refactors lights so that no light using material passes","tuan",false],["a07f5dfb30714961aba8e89f3200bc8baa6bb953","c71258d281929fda33185cd83758a99417cb3856@gmail.com","Fixes multi-texture texcoordunit (need review)","tuan",false],["1a3a554d1f9a34a2478ed05fb0de1d040c2dd30c","c71258d281929fda33185cd83758a99417cb3856@gmail.com","refactors light/nolight in material","tuan",false],["106ef7042abae95b63fbd5f738b887507edc5faa","c71258d281929fda33185cd83758a99417cb3856@gmail.com","Sets texcoord to texture unit accordingly","tuan",false],["4cf2d00aab8efb92219cbfbc0c5b69e1227769a6","c71258d281929fda33185cd83758a99417cb3856@gmail.com","optims as reading to find why I don't give lifht dir anymore","tuan",false],["11d8dd621f608e7e9e8687c69acce1f3ea97a2e6","c71258d281929fda33185cd83758a99417cb3856@gmail.com","Removes requirejs explicit usage in materials sample\nFix shader bug TODO: grunt watch doesn't rebuild on glsls files, it should !","tuan",false],["b9b429158c3897a76bfb92bcfe73c484b37cacda","c71258d281929fda33185cd83758a99417cb3856@gmail.com","Add rebuild on glsl shader code change in grunt watch command","tuan",false],["d8eab4742ebc628daee8f326953842a2b90dfe73","c71258d281929fda33185cd83758a99417cb3856@gmail.com","Rename members variable according to coding style","tuan",false],["b6fc31cec42787ee3d677a79c32c83ff9febecfa","c71258d281929fda33185cd83758a99417cb3856@gmail.com","reverts to original variables member","tuan",false],["1a3df266fc622224369b3432ac73d35060fb00ec","c71258d281929fda33185cd83758a99417cb3856@gmail.com","remove texturematerial","tuan",false]],"size":106,"ref":"refs/heads/feature/refactore-parsing","head":"fdaf40005d642153e4e9cdf91bba6805beabf7ab"}