GitHub PushEvent at 2014-05-20 21:05:32
Repository: unitytool
Actor: Shirkit
Payload: {"shas":[["dd7c6607bd5b2d0e1bccded0eb3b0cec17e6fc03","4b1fccca8c88f21e980f29cc9111087d0d79afd1@gmail.com","Merge branch 'origin/pedro'","Shirkit",false],["ba1ad44981e7d6e8e19e0c695b74146fce24c694","4b1fccca8c88f21e980f29cc9111087d0d79afd1@gmail.com","Small mistake commited on cleanup now fixed","Shirkit",false],["4f25faa3522334a3ec7bf734fb363ad524891774","4b1fccca8c88f21e980f29cc9111087d0d79afd1@gmail.com","Implemented combat simulation\n- For now, it only supports 1 enemy\n + After every new Compute Path, a Precompute Maps is needed to reset the grid structure (to be fixed)\nMoved grid button to it's new place\nChanged library classes names to improve readability","Shirkit",false],["a1608ab1a1d7d87f413573ed0fb0c78541d6b8b1","4b1fccca8c88f21e980f29cc9111087d0d79afd1@gmail.com","Merge branch 'origin/master'","Shirkit",false],["f078e743b8e1add60b240b88f6ac76c2e6d21edf","4b1fccca8c88f21e980f29cc9111087d0d79afd1@gmail.com","Added multiple enemies in a single path support\n- Still couldn't solve the issue for the shared references, so after a path computation, one need to precompute maps again.\n- This will be solved this week, since it's needed for the next step of the project","Shirkit",false],["0b4ee8156c1c7f499c4bba99b8d07ef2dae24bc1","4b1fccca8c88f21e980f29cc9111087d0d79afd1@gmail.com","Fixed typo and removed fixed seed","Shirkit",false],["b4f21ee2e04c5e70493beb9a180e4027b8a0b83a","4b1fccca8c88f21e980f29cc9111087d0d79afd1@gmail.com","Implemented heatmaps for player deaths\nAccounts for player health on simulating combat\nPath importation/exportation support at a simple level","Shirkit",false],["86cd761066d287c07b3fe00c02ac84d68b2ba296","4b1fccca8c88f21e980f29cc9111087d0d79afd1@gmail.com","Implemented Health Packs for the Combat Simulation\nAdded 3d death vizualization\nImplemented 3D A* Search","Shirkit",false],["85214c928fd8c3e6675041095ab59192101a42fe","71892ffc008f4aeb5a4d99e84cdee6164f8cfab7@gmail.com","Changes\n\nAdded player`s health prefab\nadded a level","TontonTremblay",false],["8c35eee1d1eeaed0db1693c1e112c68593406edb","4b1fccca8c88f21e980f29cc9111087d0d79afd1@gmail.com","Added seed configuration to the MapperWindowEditor for better debugging","Shirkit",false],["b650980f6fd2b20ee0d5015a3b62638bd542c853","71892ffc008f4aeb5a4d99e84cdee6164f8cfab7@gmail.com","Update level\n\nExperiments\n1) enemy health = 10\n2) enemy health = 200\n3) player health = 1\n1500 paths","TontonTremblay",false],["ff8383a6b823e9cd0edf62ab04e722626d8e8c14","4b1fccca8c88f21e980f29cc9111087d0d79afd1@gmail.com","Quickfix for a really rare case when the combat simulation is done and the node that was added to the tree is exactly the end node.","Shirkit",false],["bc05ff5b11222f2761f6ca56c6f7cfc9a4f5ea78","a49c8d89e8a4541511509990e1f2a502d15debbb@gmail.com","Finish level Experiment2\n\nExperiment2","TontonTremblay",false],["d6974b977ce33721185b35ccab78d836d2e4cee3","71892ffc008f4aeb5a4d99e84cdee6164f8cfab7@gmail.com","changes\n\njohn","TontonTremblay",false],["11d74e652d47d08de1980de29ed00081289e4bb7","4b1fccca8c88f21e980f29cc9111087d0d79afd1@gmail.com","Added combat heat map\nAdded combat summary after the paths are computed","Shirkit",false],["5f20756ffd94a003e78f25b44bacd5bc20c80358","4b1fccca8c88f21e980f29cc9111087d0d79afd1@gmail.com","Fixed summary so that only success paths are displayed on summary","Shirkit",false],["015369c9778188a82a922db64e7c3e1df1421a75","4b1fccca8c88f21e980f29cc9111087d0d79afd1@gmail.com","Forgot the equals","Shirkit",false],["07327885b98f83b81a6c27b9eb234b58a13ba746","4b1fccca8c88f21e980f29cc9111087d0d79afd1@gmail.com","Added drawing of combat lines","Shirkit",false],["b3bf1ad18d6cf14d9d0204794e6a916de203d043","71892ffc008f4aeb5a4d99e84cdee6164f8cfab7@gmail.com","Update LICENSE","JTrembla",false],["6add640e9d468b733a82b89e3f4cbb35c125b536","71892ffc008f4aeb5a4d99e84cdee6164f8cfab7@gmail.com","Fixed level\n\nlevel update","TontonTremblay",false]],"size":31,"ref":"refs/heads/pedro","head":"52e4ed8740b2d31fc80002f1fee57edc0f92c9d6"}