GitHub PushEvent at 2014-09-12 11:58:42
Repository: RustEmu
Actor: qvipka
Payload: {"shas":[["6918321e1614195329d7d6b08bcb03492463462e","e8d530f9d753ba992613889c6e4e63736dd0052e@mail.ru","Weather updates are now sent to all players in the zone instead of the first player it finds in the zone and all players nearby\n\nPorted from TC, author Discover","boxa",false],["0fa06a4205e219c2b1fce66ef270035fea2b0f89","e8d530f9d753ba992613889c6e4e63736dd0052e@mail.ru","Optimize getVictim() usage (speed up things)\nWe have in Unit:\nUnit* getVictim() const { return IsInWorld() ? GetMap()->GetUnit(m_attackingGuid) : NULL; }\n\nIn code many calls like:\nif (getVictim())\n    Do(getVictim());\n\nSo, everytime we search in objectsStore container (twice and more) the same unit, what takes time.\nFor speed need to find a one time only.","boxa",false],["de50697251e96b8f74bf042327aad4393f763f17","e8d530f9d753ba992613889c6e4e63736dd0052e@mail.ru","fix 2 memleaches","boxa",false],["5f00bfec6ca8601bc25536b9b605ef4023aa5fdb","a67f11ace28ca34a17ffd3616efb6fab37658fac@gmail.com","Shadowmourne visual and bladestorm","Undergarun",false],["3abbe604920dd0445960beb3065c8998ef3f7bd7","14a8349b7bc5c146f106a3ed71e39ab7f23c11b3@gmail.com","Merge pull request #1 from qvipka/test-repo\n\nchanges from branch test-repo","qvipka",true]],"size":5,"ref":"refs/heads/master","head":"3abbe604920dd0445960beb3065c8998ef3f7bd7"}