GitHub PushEvent at 2014-06-17 14:13:56
Repository: cocos2d-iphone
Actor: NickyWeber
Payload: {"shas":[["74f4a09e4b412f650898b2e35e6204e6c3390a56","1e490c840c01a771ee18e864e47689488778bbbb@apportable.com","Add CCEffectSaturation\n\nThe shader computes the grayscale version of the image and lerps between\nthis and the original using the saturation value.","Thayer J Andrews",true],["55ad1725cdb4d84afe58181528fbc6980a3ae92e","1e490c840c01a771ee18e864e47689488778bbbb@apportable.com","Remove trailing whitespace","Thayer J Andrews",true],["03ed47c3d6eee45d8c3ca9f51b8311de1b60a646","1e490c840c01a771ee18e864e47689488778bbbb@apportable.com","Add multiple pixel sizes to the pixellation test","Thayer J Andrews",true],["ee78722f8ddc7fc284b9cef3ab56c1927cf2f962","1e490c840c01a771ee18e864e47689488778bbbb@apportable.com","Change CCEffectPixellate to use a pixel size parameter instead of pixel scale\n\nThis addresses Viktor's feedback in issue #670 that pixel scale was unclear (Which it was\nespecially since it wasn't even correctly named. It was really the uv step value not a scale\nfactor at all). Now the user can specify the size of the pixel blocks and the effect does the\nmath to convert this into uv step values.","Thayer J Andrews",true],["1afaf812329b4e20729b1c73e3b3e091b42cdeaa","1e490c840c01a771ee18e864e47689488778bbbb@apportable.com","Add GPUImage's license text in the header of those effects for which GPUImage is used as a reference","Thayer J Andrews",true],["9e11b2b0231a9274941a303bd9db36c97da22251","1e490c840c01a771ee18e864e47689488778bbbb@apportable.com","Merge remote-tracking branch 'origin/develop' into develop","Thayer J Andrews",true],["c1dc149304aed4d205a2aa192aa487d6422aff35","1e490c840c01a771ee18e864e47689488778bbbb@apportable.com","Remove trailing whitespace","Thayer J Andrews",true],["f575434f86d5a7e81192d6a6dbfbfe793b87d663","20b70f0af00562e63758b9ee42012ecc96c58590@apportable.com","Added effect node physics test (via pong game)","Oleg Osin",true],["a5285741d1165e799a5e150ff56b092752e58bea","1e490c840c01a771ee18e864e47689488778bbbb@apportable.com","Condition input pixel size values\n\nClamp values less than one to one.","Thayer J Andrews",true],["17728878efaaf47a944a02721a4d162744e6a1c2","1e490c840c01a771ee18e864e47689488778bbbb@apportable.com","Add the option of adding no effects to the effectNodeWithEffects helper","Thayer J Andrews",true],["bf3bb3f94855c6372f9432fb044aaf5e51166a92","1e490c840c01a771ee18e864e47689488778bbbb@apportable.com","Change pixelSize to blockSize\n\nAnd add init and effectWithBlockSize methods.","Thayer J Andrews",true],["8ed43dac2db48d6a983637e626566c480ab3cb8e","1e490c840c01a771ee18e864e47689488778bbbb@apportable.com","Add init and effectWithSaturation","Thayer J Andrews",true],["75abb38d4818879752aa0da9ffacca216f214605","1e490c840c01a771ee18e864e47689488778bbbb@apportable.com","Add saturation values outside the range 0..1 to demonstrate this effect","Thayer J Andrews",true],["cfdbf7a91b03ed895c9853f7391d60c2c03b4373","1e490c840c01a771ee18e864e47689488778bbbb@apportable.com","Add init and effectWithBrightness","Thayer J Andrews",true],["16816257f2e25ae8e5c0894c71c848d62707b071","1e490c840c01a771ee18e864e47689488778bbbb@apportable.com","Add init and effectWithContrast","Thayer J Andrews",true],["d3d5354421e1cfc9493ccdf9c8bb187fc209dce7","20b70f0af00562e63758b9ee42012ecc96c58590@apportable.com","Added a test that combines multiple effect nodes/physics nodes (EffectPongTest.m)\nI also left a bunch of fixmes/todos that should be addressd.","Oleg Osin",true],["2cd5a5738eec54447a496453ab6ea81e445ea388","1e490c840c01a771ee18e864e47689488778bbbb@apportable.com","Merge remote-tracking branch 'origin/develop' into develop","Thayer J Andrews",true],["256bc1b7952462d6d43ea5141868623525c852ed","1e490c840c01a771ee18e864e47689488778bbbb@apportable.com","Change \"pixel size\" to \"block size\" in the pong demo","Thayer J Andrews",true],["f893ec0231dea41e2217c98b9edf406a70822a5e","1e490c840c01a771ee18e864e47689488778bbbb@apportable.com","Remove CCEffectColor, CCEffectColorPulse, and CCEffectTexture\n\nThese were implemented for initial testing and now that we have more effects we no longer need these.","Thayer J Andrews",true],["35b422eeb514f0507731e07badd97fb710bb82a5","1e490c840c01a771ee18e864e47689488778bbbb@apportable.com","Fix CCEffectNode anchor point issues when no effect is present\n\nOleg found a bug in which the CCEffectNode's anchor point yielded different results when a CCEffect was present\nversus when it wasn't. The problem was that effects change the node's sprite's position and this was not being reset.\nThe fix is to set the effect node's sprite's anchor point and position to (0,0) during the compositing pass. This way the\nsprite is at the same position as the containing effect node.","Thayer J Andrews",true]],"size":150,"ref":"refs/heads/develop","head":"270f12f7532ffbb9f7292ac634e11d02b011b21c"}