GitHub PushEvent at 2014-12-29 16:38:23
Repository: snowy
Actor: fforw
Payload: {"shas":[["d201fe61d00015f0d805fceadec8ef6173d54d7c","fbdd54335fbc64b0288005eaf0aea93283f7d83d@gmx.de","Add placeholder graphic\n\nSnapshot the effect as png to show when either js or canvas are not working.\n\nAnd to have am image in the page that can be grabbed as thumbnail.","Sven Helmberger",true],["51c26e324900887c4baa2830beff275ad6648aa5","fbdd54335fbc64b0288005eaf0aea93283f7d83d@gmx.de","Skip uglifying if env var NO_UGLIFY is set\n\nSkip uglifying if the system environment variable NO_UGLIFY is set to a\ntruthy value.","Sven Helmberger",true],["f1edec5c30da31042b67a1e69af42ac63e97781f","fbdd54335fbc64b0288005eaf0aea93283f7d83d@gmx.de","placeholder fixup","Sven Helmberger",true],["97ee8f72eb471442fc8a6828c9a5270bef0cd173","fbdd54335fbc64b0288005eaf0aea93283f7d83d@gmx.de","Handle window resizing\n\nAdd a debounced window resize handler that reinitializes the canvas to the\nnew target size.\n\nWe just let the flakes do their thing. This leads to irregularities in the\nrandom distribution. But this seems preferable to totally reinitializing\nthe scene. The wonky distribution also corrects itself over time.\n\nThis restructures the width/height handling a bit. Instead of keeping\nthe screen width in every flake we just use a closure which I should have\ndone in the first place. This spares us from having to update the screen\nlimits in every flake.","Sven Helmberger",true]],"size":4,"ref":"refs/heads/master","head":"97ee8f72eb471442fc8a6828c9a5270bef0cd173"}